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		<id>http://opensimulator.org/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0</id>
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				<updated>2012-09-13T09:29:42Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Что такое OpenSimulator? */&lt;/p&gt;
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=== Что такое OpenSimulator? ===&lt;br /&gt;
{{FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это многопользовательский сервер, трёхмерной среды динамичных виртуальных миров, с открытым исходным кодом, прекрасно работающий на большинстве современных операционных систем. Используется для создания совместной виртуальной среды(или вселенной), взаимодействующей с большим семейством программ-клиентов, с возможностью выбора способа доступа к контенту(через выбор протоколов). OpenSimulator не ограничивает выбор технологий, позволяя создавать собственное решение, на технологиях которые вы считаете наилучшими для своих целей; разработанные &amp;lt;!--[[Используйте модули регионов|модули расширения]]--&amp;gt; модули расширения позволяют создавать индивидуальные конфигурации сервера с расширенными возможностями. OpenSimulator написан на [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], работает как на Windows, используя [http://www.microsoft.com/net/ .NET Framework], так и на Unix подобных машинах, используя [http://www.mono-project.com/ Mono]. OpenSimulator выпущен под [http://opensimulator.org/wiki/BSD_License лицензией BSD], которая делает его использование одинаково полезным как в продуктах с открытым исходным кодом, так и в закрытых решениях, в коммерческих целях. Если вы хотите узнать о истории нашего развития, почитайте [http://opensimulator.org/wiki/History историю].&lt;br /&gt;
&lt;br /&gt;
Прямо из коробки OpenSimulator предоставляет возможности виртуальных миров аналогичных [http://secondlife.com/ Second Life™], особенно учитывая то, что его работа основана на работе с одноименным ядром [http://wiki.secondlife.com/wiki/Protocol протокола обмена сообщениями SL]. Этот факт дает неограниченные возможности работы со средой симулятора, используя [http://wiki.secondlife.com/wiki/Alternate_viewers альтернативные] Second Life™ клиенты. Важно отметить, что OpenSimulator не должен рассматриваться как попытка скопировать функциональность сервера Second Life™, скорее как аналог сосуществования современных [http://ru.wikipedia.org/wiki/%CE%EF%E5%F0%E0%F6%E8%EE%ED%ED%E0%FF_%F1%E8%F1%F2%E5%EC%E0 ОС]. Далеко не все возможности Second Life™ напрямую поддерживаются OpenSimulator, связано это с использованием лимитирующих лицензионных компонентов,  применяемых в Second Life™ на их серверах. Развитие OpenSimulator идет в сторону инноваций в новое модное направление - трехмерный Вэб.&lt;br /&gt;
&lt;br /&gt;
OpenSimulator становится более стабильной платформой, по мере его продвижения к версии 1.0. В следствии того что процесс разработки и тестирования идет планомерно и не закончен, мы считаем его альфой версией, что не мешает его активно использовать множеству людей и компаний. Скорее традиции разработки ПО.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://planet.opensim.us doing exciting things with it].--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Особенности ===&lt;br /&gt;
OpenSimulator относительно новый программный продукт, имеющий множество полезных особенностей:&lt;br /&gt;
* поддержка множества виртуальных пространств на одном экземпляре симулятора, в т.ч. сплошные пространства в виде мега-регионов&amp;lt;!--Supports creating multiple 'worlds' in a single application instance--&amp;gt;;&lt;br /&gt;
* поддержка трехмерных пространств с переменным размером, в пределах одиночных экземпляров;&lt;br /&gt;
* поддержка разных семейств программ для работы в виртуальном мире(клиентов) и возможность выбора методик доступа к виртуальному контенту(выбирая протокол взаимодействия со средой);&lt;br /&gt;
* огромные возможности моделирования внешнего вида вашего аватара, одежды, поверхности тела, носимых аксессуаров;&lt;br /&gt;
* моделирование физических процессов(отображаемое на физические предметы), в реальном времени, используя различные физические движки, включая ODE;&lt;br /&gt;
* возможности создания разнообразного контента в среде симулятора, в реальном времени, используя встроенные инструменты;&amp;lt;!--The ability to create content real time in the environment using in world building tools. What you see is what you get.--&amp;gt;&lt;br /&gt;
* возможность автоматизации процессов внутри среды симулятора, используя различные языки программирования, в том числе - LSL/OSSL, C#, JScript и VB.NET.&lt;br /&gt;
* неограниченные возможности по настройке виртуального окружения, подключая [http://opensimulator.org/wiki/IRegionModule дополнительные плагины] к сцене симулятора&lt;br /&gt;
&lt;br /&gt;
Более обширный список см. [http://opensimulator.org/wiki/Feature_Matrix таблицу возможностей].&lt;br /&gt;
&lt;br /&gt;
=== Использование OpenSimulator ===&lt;br /&gt;
Самый быстрый способ начать использовать OpenSimulator, это создать учётную запись в [http://osgrid.org OSGrid], а затем там же [http://www.osgrid.org/index.php/downloads Downloads] по ссылкам, скачать клиент, например [http://opensim-viewer.sourceforge.net/ Hippo Viewer] или [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (последний в числе прочих клиентов, без статуса тех.поддержки со стороны ОСгрид, в виду его жестких стандартных настроек, для коммерческого грида), для дальнейшей вашей работы в ОСгрид, с различными целями.  &amp;lt;!--This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could [[Download]] and run a simple standalone OpenSimulator on your Windows, Linux or Mac desktop to create and preview content.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Запуск своего собственного сервера OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Если вы заинтересованы в развертывании своего сервера OpenSimulator, для создания собственной трёхмерной среды, то вам необходимо ознакомиться с информацией в следующих статьях: &lt;br /&gt;
&lt;br /&gt;
*[http://opensimulator.org/wiki/Download загрузить] Дистрибуции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Build_Instructions инструкции] по компиляции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Configuration конфигурация] и запуск OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Connecting подключение] к OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Setting_Up_Mega-Regions настройки] мега-регионов&lt;br /&gt;
&amp;lt;!-- *[[Запуск|Запуск OpenSimulator]] '''(Windows / Linux скрипты для управления и обслуживания)''' --&amp;gt;&lt;br /&gt;
*[http://opensimulator.org/wiki/Server_Commands/ru консольные] команды сервера&lt;br /&gt;
*[http://opensimulator.org/wiki/FAQ/ru ЧАВо] часто задаваемые вопросы по запуску и работе с OpenSimulator &lt;br /&gt;
*[http://ru.wikibooks.org/wiki/Diva_distro инструкция] по установке Diva distro&lt;br /&gt;
*[http://opensimulator.org/wiki/Troubleshooting решения] известных проблем&lt;br /&gt;
*[http://opensimulator.org/wiki/Tips/ru полезные] советы при работе с OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Scripting_Documentation/ru скриптинг] автоматизация, документация и прочее&lt;br /&gt;
&lt;br /&gt;
=== Участие в сообществе OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это проект с [http://en.wikipedia.org/wiki/Open_source открытым исходным кодом], который поддерживается множеством людей и компаний, которые хотят видеть в нем самое лучшее, ценное, посвещая свое время, энергию и усилия на улучшение многих вещей. Существует много способов принять участие и привнести вклад в сообщество:&lt;br /&gt;
&lt;br /&gt;
* участие через [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC-каналы] - [irc://irc.freenode.net/opensim #opensim] (для пользователей), [irc://irc.freenode.net/opensim-dev #opensim-dev] (для разработчиков) и [irc://irc.freenode.net/opensim-scripts #opensim-сценарии]&lt;br /&gt;
* участие используя [http://opensimulator.org/wiki/Mailing_Lists списки рассылки]. Существуют списки рассылки для [https://lists.berlios.de/mailman/listinfo/opensim-users пользователей] и [https://lists.berlios.de/mailman/listinfo/opensim-dev разработчиков] OpenSimulator, а также на более широкие темы, как образование и HyperGrid. &lt;br /&gt;
* участие в переводе Вики на русский, также создавая новую документацию на OpenSimulator. Не бойтесь ошибиться - ошибки поправимы. &lt;br /&gt;
* сообщать об [http://opensimulator.org/wiki/Bugs ошибках] или отправлять ваши [http://opensimulator.org/wiki/Submitting_code_to_OpenSim патчи] на наш [http://opensimulator.org/mantis/ мантисс баг треккер]. Если вы отправляете код, пожалуйста, прочтите [http://opensimulator.org/wiki/Contributions_Policy Правила участия]  перед началом отправки. &lt;br /&gt;
* создавая ваши проекты использующие OpenSimulator и размещая их на [http://forge.opensimulator.org Forge] или в [http://opensimulator.org/wiki/Related_Software других местах] интернета. В Forge создано более десятка таких зарегистрированных проектов, и это отличный способ для дальнейшего расширения сообщества OpenSimulator. &lt;br /&gt;
* участие в создании контента для OpenSimulator. Подробнее в [http://opensimulator.org/wiki/Artist_Home Арт студии]. &lt;br /&gt;
* ваш блог о OpenSimulator, дайте нам знать об этом блоге на [irc://irc.freenode.net/opensim #opensim], что бы мы могли его добавить на [http://planet.opensim.us Планету Опенсим]&lt;br /&gt;
* участие еженедельных встречах [http://opensimulator.org/wiki/Office_Hours &amp;quot;Приемный час&amp;quot;] для беседы с разработчиками OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users), [irc://irc.freenode.net/opensim-dev #opensim-dev] (for developers) and [irc://irc.freenode.net/opensim-scripts #opensim-scripts] &lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related_Software|elsewhere]] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSimulator Project Infrastructure Fund]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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=== Индекс по категориям: ===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Начальные знания]] , [[:Category:Support | Техн.поддержка]] , [[:Category:Tech Reference| Технические руководства]] , [[:Category:Help|Помощь]] , [[:Category:Configuration|Конфигурирование]] , [[:Category:Users|Пользователям]] , [[:Category:Development | Разработка]] , [[:Category:Scripts|Скрипты]] , [[:Special:Recentchanges| Последние правки Вики]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;!-- I have removed a list of empty categories. When recreating these categories, make sure to add something to them.  -- Fritigern --&amp;gt;&lt;br /&gt;
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[[Category:Russian Translations]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

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		<id>http://opensimulator.org/wiki/Tips/ru</id>
		<title>Tips/ru</title>
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				<updated>2012-09-11T17:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Обработка земли */&lt;/p&gt;
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== Корректировка ландшафтной среды ==&lt;br /&gt;
=== Как быстро ровнять уровень земли в регионе на указанную точку? ===&lt;br /&gt;
When you have multiple regions, that you need to terraform to a certain height, the quickest way to do it is by selecting a region, and fill the terrain to the specified height:&lt;br /&gt;
&lt;br /&gt;
 (as of version 0.6.3.8730)&lt;br /&gt;
 change region YourRegionName&lt;br /&gt;
 terrain fill 20&lt;br /&gt;
&lt;br /&gt;
''Note:'' Remember to change to the region you wish to modify if that is the only region wish to make changes to. Without using the change-region command, you may very well end up flattening multiple regions!&lt;br /&gt;
&lt;br /&gt;
As of SVN 4061&lt;br /&gt;
  terrain fill 25&lt;br /&gt;
=== Какие программы я могу использовать, для создания ландшафтной среды совместимой с OpenSim? ===&lt;br /&gt;
&lt;br /&gt;
If you are after simple terrain files (jpg, gif, etc), you can use Photoshop or any number of freeware programs, like [http://www.gimp.org/ Gimp]. If you want more complex terrains, you will need programs that output to standard 3d raw format (aka r32 or r64). [http://www.bundysoft.com/L3DT/ L3DT] and [http://www.planetside.co.uk/terragen/ Terragen] are two of the top commercial programs for this. (anyone know of a freeware one?), or you could, with some practice, use [http://www.blender.org/ Blender]. The free version of L3DT can make terrains up to 2048x2048 in size, or 8x8 regions. You can use `terrain load IMG yourfile.png` to load '''greyscale''' PNG files. Remember to use something like `terrain rescale 0 25` to make it visible. Here is some info on [[Using L3DT]] to make a terrain. &lt;br /&gt;
&lt;br /&gt;
You can also use http://lab.parkstudio.ru/terra/ if you know a bit about heightmaps and how they work. Just set the custom landscape texture gradient to pure black and pure white and turn off water. And here are some [[Free Terrains]] that you can use. Enjoy! &lt;br /&gt;
&lt;br /&gt;
07/2012: Wordfromthe Wise: The Website of parkstudio is ofline. You can find the Flash files and a fully working website here : http://wonderfl.net/c/1DLK&lt;br /&gt;
&lt;br /&gt;
Additional Terrain Related Info: [[Artist Home#Terrain]]&lt;br /&gt;
&lt;br /&gt;
=== Куда кидать файлы с ландшафтной средой на сервере? ===&lt;br /&gt;
This one is actually pretty simple, but first the 'hard' answer: anywhere in the PATH will work. Lost? yeah, I was too, so... just drop the file into the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory (right where your &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; file is).&lt;br /&gt;
&lt;br /&gt;
=== Как изменить ландшафт для целой группы регионов? ===&lt;br /&gt;
First, the file must be in f32 (or f64?) format. This is easy to do with L3DT's export feature. (Use the RAW format and set the options to &amp;lt;tt&amp;gt;Y flipped = true&amp;lt;/tt&amp;gt; and at the bottom, change it to read 'float' instead of 'ushort'). It also needs to be a file that will cover each sim in a 256x256 layer (so, for 2x2 regions, you need a 512x512 file), It is very important that you rename the file extension to .r32 for the import to properly work.&lt;br /&gt;
Then, once you have it saved, on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; console, type in:&lt;br /&gt;
 script terrain load-tile &amp;lt;filename&amp;gt; &amp;lt;image X&amp;gt; &amp;lt;image y&amp;gt; &amp;lt;bottomleftsim X&amp;gt; &amp;lt;bottomleftsim y&amp;gt;&lt;br /&gt;
For example, I run a square of 4 sims in a 2x2 pattern. I started my sim placement at 0, 0 and ended at 1, 1. my line reads:&lt;br /&gt;
 &amp;lt;strike&amp;gt;script terrain load-tile simalpha.r32 512 512 0 0&amp;lt;/strike&amp;gt;&lt;br /&gt;
 script terrain load-tile simalpha.r32 2 2 0 0 ([[User:Oudrun|Oudrun]])&lt;br /&gt;
New syntax is using number of tiles instead of imagesize (one tile 256x256 pix). Above example is for a 2x2 region terrainfile.&lt;br /&gt;
&lt;br /&gt;
Next, before you log in, you may want to go to type in: *(THIS FUNCTION MAY NOT WORK)&lt;br /&gt;
 script terrain multiply 0.4&lt;br /&gt;
This should scale it down from the nearly 300 meters altitude I ran into to something a little more reasonable for the minimap.&lt;br /&gt;
&lt;br /&gt;
=== Как загрузить файл ландшафта при запуске сервера? ===&lt;br /&gt;
Edit the file &amp;lt;tt&amp;gt;startup_commands.txt&amp;lt;/tt&amp;gt; in the bin directory and add the above commands &amp;quot;&amp;lt;tt&amp;gt;script terrain load-tile ...&amp;lt;/tt&amp;gt;&amp;quot; and &amp;quot;&amp;lt;tt&amp;gt;script terrain multiply ...&amp;lt;/tt&amp;gt;&amp;quot; one per line.&lt;br /&gt;
&lt;br /&gt;
*** Notice this method is no longer required and should be considered a legacy function, Terrain persistance is now working 100%.&lt;br /&gt;
&lt;br /&gt;
Terrain Tidbits brought to you by Tilde, with a few questions in IRC :) - [[User:Tildeampersand|Tilde]] 10:32, 15 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== Как импортировать в OpenSimulator ландшафт местности из моего сима из Second Life? ===&lt;br /&gt;
First, assure you are in the right region if you have more than one, by using: &lt;br /&gt;
&lt;br /&gt;
 change region &amp;lt;nowiki&amp;gt;&amp;lt;regionname&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then use the command (file extension now determines the format, use .r32 for L3DT terrains)&lt;br /&gt;
&lt;br /&gt;
 script terrain load &amp;lt;filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch [http://archimedix.wordpress.com/2007/11/26/opensim/ this video] for a step-by-step tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Other useless or useful info depending on who reads it ===&lt;br /&gt;
&lt;br /&gt;
* I found out that each point on the grey scale (0 to 255) equals approximately .23 to .25 meters in terrain height. - [[CharlieO]]&lt;br /&gt;
* Also for those who want to manually edit a png file, you need at minimum 3 different shades of grey. and one has to be drastically different than the other 2 in order to have the height show correctly. - [[CharlieO]]&lt;br /&gt;
 example:&lt;br /&gt;
  1) 0,0,0 &lt;br /&gt;
  2) 223, 233, 233 &lt;br /&gt;
  3) 255, 255, 255&lt;br /&gt;
&lt;br /&gt;
=== Импортирование плоских файлов ландшафта - SL RAW (используя Photoshop) ===&lt;br /&gt;
&lt;br /&gt;
1. Open Photoshop and:&lt;br /&gt;
&lt;br /&gt;
   (a) Load desired SL RAW terrain file&lt;br /&gt;
&lt;br /&gt;
   (b) Select canvas and then flip vertically, NOT&lt;br /&gt;
       horizontally&lt;br /&gt;
&lt;br /&gt;
   (c) save file as a RAW file&lt;br /&gt;
&lt;br /&gt;
If the SL RAW terrain file name is &amp;quot;[region name]_256_256.raw&amp;quot;&lt;br /&gt;
then save the new RAW file as &amp;quot;[region name]_flipv_256x256.raw&amp;quot;&lt;br /&gt;
or any other name to distinguish it from the SL RAW terrain&lt;br /&gt;
file. The expression &amp;quot;flipv&amp;quot; stands for flipped vertically and&lt;br /&gt;
256x256 is the size for the 13-channel interlaced 8-bit RAW&lt;br /&gt;
file.&lt;br /&gt;
&lt;br /&gt;
2. Move the new RAW file or files to the Opensim bin folder&lt;br /&gt;
   &lt;br /&gt;
   (a) navigate to&lt;br /&gt;
&lt;br /&gt;
       C:\Program Files\Opensim\bin [or whatever the path is]&lt;br /&gt;
&lt;br /&gt;
   (b) copy each new RAW terrain file into that directory&lt;br /&gt;
&lt;br /&gt;
3. Run opensim and in the console on the last line type:&lt;br /&gt;
&lt;br /&gt;
   (a) change region [enter region name]&lt;br /&gt;
&lt;br /&gt;
   (b) terrain load [enter name of new RAW terrain file]&lt;br /&gt;
&lt;br /&gt;
   (c) terrain elevate [enter meters to elevate]&lt;br /&gt;
   &lt;br /&gt;
Do not type the square brackets and repeat the above commands&lt;br /&gt;
for each region.&lt;br /&gt;
&lt;br /&gt;
If the above commands are entered when the region is set to&lt;br /&gt;
[root], then each region on the simulator will be affected.&lt;br /&gt;
The only useful command in this case would be the terrain&lt;br /&gt;
elevate command but only if the terrain is to be elevated&lt;br /&gt;
by the same amount in each region.&lt;br /&gt;
&lt;br /&gt;
How much to elevate the terrain depends on the multiplier&lt;br /&gt;
used for the SL RAW terrain file (e.g. elevate terrain by&lt;br /&gt;
1.474 meters if the multiplier is 0.1016; i.e. value 12&lt;br /&gt;
in the green channel of the RAW file).&lt;br /&gt;
&lt;br /&gt;
== General Setup Tricks ==&lt;br /&gt;
=== Changing viewer start webpage in standalone mode ===&lt;br /&gt;
&lt;br /&gt;
In order to change the page that the viewer starts in /opensim/bin/ there is a http_loginform.html.example page. Removing the .example will make this page be the start webpage which you can edit etc. Since the login html code is no longer needed this can be modified at will.&lt;br /&gt;
&lt;br /&gt;
=== Placing data away from the code ===&lt;br /&gt;
A good set up, separates the code (replaced often in this project) from the data (&amp;quot;unique&amp;quot; and more valuable for the user). Things to do:&lt;br /&gt;
* separate your region definitions by using the ''regionload_regionsdir'' value in the OpenSim.ini&lt;br /&gt;
 e.g. regionload_regionsdir=&amp;quot;../OSHirvi/Regions&amp;quot; places the Regions directory besides the &amp;quot;code directory&amp;quot; in a folder called OSHirvi&lt;br /&gt;
* make your data persistent in a database (see above), this requires (again) to edit your OpenSim.ini file. You might use unique names to separate multiple setups within the database server you use.&lt;br /&gt;
 e.g. ''storage_connection_string=''&amp;quot;Data Source=localhost;Database=OSHirvi;User ID=OSHirvi;Password=password;&amp;quot;; &lt;br /&gt;
* the next step is copying/cutting OpenSim.ini itself away from the code&lt;br /&gt;
 p.e. place this file in ../OSHirvi/OpenSim.1.ini &lt;br /&gt;
* to point from your place ../ to your wanted runtime directory create a link (or some call it shortcut). If you download a newer build just change the link.&lt;br /&gt;
 e.g. ln -s opensimservercode opensim-0.5.8.5695&lt;br /&gt;
&lt;br /&gt;
Now create a script, and call it startHirvi.sh that:&lt;br /&gt;
 a) gets it current directory in the code directory, found by the link&lt;br /&gt;
 b) starts up OpenSim.exe with the required .ini file, by using the ''-inifile'' startup option. You can still add other options. &lt;br /&gt;
 cd ../opensimservercode&lt;br /&gt;
 mono OpenSim.exe -inifile ../OSHirvi/OpenSim.1.ini -gridmode=true&lt;br /&gt;
&lt;br /&gt;
Oke, done this you are left with a code directory still filled with runtime data, but this is just persistent temporary stuff that the server automatic rebuilds if it is deleted. Still a pitty there is no way to get it separate. &lt;br /&gt;
 ./addin-db-00&lt;br /&gt;
 ./addins&lt;br /&gt;
 ./OpaenSim.log and many others if you run in grid-mode&lt;br /&gt;
 ./estate_settings.xml and many other configuration settings&lt;br /&gt;
&lt;br /&gt;
=== Deleting a few recently created prims ===&lt;br /&gt;
Occaisionally, one ends up with one or more prims that one would like to delete on a region but doesnt know where they are. Here is one possible solution to that problem.&lt;br /&gt;
&lt;br /&gt;
Given the site, http://epochconverter.com, one can enter a human date and get a binary such as an epoch. For instance, 4/21/2008 19:00:34GMT is &amp;quot;1208797234&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, from a sqlite3 prompt or a mysql prompt, one can do:&lt;br /&gt;
 select CreationDate from prims where CreationDate&amp;gt;&amp;quot;1208797234&amp;quot;;&lt;br /&gt;
 delete from prims where CreationDate&amp;gt;&amp;quot;1208797234&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0</id>
		<title>Заглавная страница</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0"/>
				<updated>2012-09-10T10:45:55Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Участие в сообществе OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageQuicklinks|Main Page}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Languages}}&lt;br /&gt;
Please use the Information Template to announce new things, the other languages are added as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Information}}&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSimulator? ===&lt;br /&gt;
{{FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это многопользовательский сервер, трёхмерной среды динамичных виртуальных миров, с открытым исходным кодом, прекрасно работающий на большинстве современных операционных систем. Используется для создания совместной виртуальной среды(или вселенной), взаимодействующей с большим семейством программ-клиентов, с возможностью выбора способа доступа к контенту(через выбор протоколов). OpenSimulator не ограничивает выбор технологий, позволяя создавать собственное решение, на технологиях которые вы считаете наилучшими для своих целей; разработанные &amp;lt;!--[[Используйте модули регионов|модули расширения]]--&amp;gt; модули расширения позволяют создавать индивидуальные конфигурации сервера с расширенными возможностями. OpenSimulator написан на [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], работает как на Windows, используя [http://www.microsoft.com/net/ .NET Framework], так и на Unix подобных машинах, используя [http://www.mono-project.com/ Mono]. OpenSimulator выпущен под [http://opensimulator.org/wiki/BSD_License лицензией BSD], которая делает его использование одинаково полезным как в продуктах с открытым исходным кодом, так и в закрытых решениях, в коммерческих целях. Если вы хотите узнать о истории нашего развития, почитайте [http://opensimulator.org/wiki/History историю].&lt;br /&gt;
&lt;br /&gt;
Прямо из коробки OpenSimulator предоставляет возможности виртуальных миров аналогичных [http://secondlife.com/ Second Life ™], особенно учитывая то, что его работа основана на работе с одноименным ядром [http://wiki.secondlife.com/wiki/Protocol протокола обмена сообщениями SL]. Этот факт дает неограниченные возможности работы со средой симулятора, используя [http://wiki.secondlife.com/wiki/Alternate_viewers альтернативные] Second Life ™ клиенты. Важно отметить, что OpenSimulator не должен рассматриваться как попытка скопировать функциональность сервера Second Life, скорее как аналог сосуществования современных ОС. Далеко не все возможности Second Life ™ напрямую поддерживаются OpenSimulator, связано это с использованием лимитирующих лицензионных компонентов,  применяемых в Second Life ™ на их серверах. Развитие OpenSimulator идет в сторону инноваций в новое модное направление - трехмерный Вэб.&lt;br /&gt;
&lt;br /&gt;
OpenSimulator становится более стабильной платформой, по мере его продвижения к версии 1.0. В следствии того что процесс разработки и тестирования идет планомерно и не закончен, мы считаем его альфой версией, что не мешает его активно использовать множеству людей и компаний. Скорее традиции разработки ПО.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://planet.opensim.us doing exciting things with it].--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Особенности ===&lt;br /&gt;
OpenSimulator относительно новый программный продукт, имеющий множество полезных особенностей:&lt;br /&gt;
* поддержка множества виртуальных пространств на одном экземпляре симулятора, в т.ч. сплошные пространства в виде мега-регионов&amp;lt;!--Supports creating multiple 'worlds' in a single application instance--&amp;gt;;&lt;br /&gt;
* поддержка трехмерных пространств с переменным размером, в пределах одиночных экземпляров;&lt;br /&gt;
* поддержка разных семейств программ для работы в виртуальном мире(клиентов) и возможность выбора методик доступа к виртуальному контенту(выбирая протокол взаимодействия со средой);&lt;br /&gt;
* огромные возможности моделирования внешнего вида вашего аватара, одежды, поверхности тела, носимых аксессуаров;&lt;br /&gt;
* моделирование физических процессов(отображаемое на физические предметы), в реальном времени, используя различные физические движки, включая ODE;&lt;br /&gt;
* возможности создания разнообразного контента в среде симулятора, в реальном времени, используя встроенные инструменты;&amp;lt;!--The ability to create content real time in the environment using in world building tools. What you see is what you get.--&amp;gt;&lt;br /&gt;
* возможность автоматизации процессов внутри среды симулятора, используя различные языки программирования, в том числе - LSL/OSSL, C#, JScript и VB.NET.&lt;br /&gt;
* неограниченные возможности по настройке виртуального окружения, подключая [http://opensimulator.org/wiki/IRegionModule дополнительные плагины] к сцене симулятора&lt;br /&gt;
&lt;br /&gt;
Более обширный список см. [http://opensimulator.org/wiki/Feature_Matrix таблицу возможностей].&lt;br /&gt;
&lt;br /&gt;
=== Использование OpenSimulator ===&lt;br /&gt;
Самый быстрый способ начать использовать OpenSimulator, это создать учётную запись в [http://osgrid.org OSGrid], а затем там же [http://www.osgrid.org/index.php/downloads Downloads] по ссылкам, скачать клиент, например [http://opensim-viewer.sourceforge.net/ Hippo Viewer] или [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (последний в числе прочих клиентов, без статуса тех.поддержки со стороны ОСгрид, в виду его жестких стандартных настроек, для коммерческого грида), для дальнейшей вашей работы в ОСгрид, с различными целями.  &amp;lt;!--This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could [[Download]] and run a simple standalone OpenSimulator on your Windows, Linux or Mac desktop to create and preview content.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Запуск своего собственного сервера OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Если вы заинтересованы в развертывании своего сервера OpenSimulator, для создания собственной трёхмерной среды, то вам необходимо ознакомиться с информацией в следующих статьях: &lt;br /&gt;
&lt;br /&gt;
*[http://opensimulator.org/wiki/Download загрузить] Дистрибуции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Build_Instructions инструкции] по компиляции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Configuration конфигурация] и запуск OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Connecting подключение] к OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Setting_Up_Mega-Regions настройки] мега-регионов&lt;br /&gt;
&amp;lt;!-- *[[Запуск|Запуск OpenSimulator]] '''(Windows / Linux скрипты для управления и обслуживания)''' --&amp;gt;&lt;br /&gt;
*[http://opensimulator.org/wiki/Server_Commands/ru консольные] команды сервера&lt;br /&gt;
*[http://opensimulator.org/wiki/FAQ/ru ЧАВо] часто задаваемые вопросы по запуску и работе с OpenSimulator &lt;br /&gt;
*[http://ru.wikibooks.org/wiki/Diva_distro инструкция] по установке Diva distro&lt;br /&gt;
*[http://opensimulator.org/wiki/Troubleshooting решения] известных проблем&lt;br /&gt;
*[http://opensimulator.org/wiki/Tips/ru полезные] советы при работе с OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Scripting_Documentation/ru скриптинг] автоматизация, документация и прочее&lt;br /&gt;
&lt;br /&gt;
=== Участие в сообществе OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это проект с [http://en.wikipedia.org/wiki/Open_source открытым исходным кодом], который поддерживается множеством людей и компаний, которые хотят видеть в нем самое лучшее, ценное, посвещая свое время, энергию и усилия на улучшение многих вещей. Существует много способов принять участие и привнести вклад в сообщество:&lt;br /&gt;
&lt;br /&gt;
* участие через [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC-каналы] - [irc://irc.freenode.net/opensim #opensim] (для пользователей), [irc://irc.freenode.net/opensim-dev #opensim-dev] (для разработчиков) и [irc://irc.freenode.net/opensim-scripts #opensim-сценарии]&lt;br /&gt;
* участие используя [http://opensimulator.org/wiki/Mailing_Lists списки рассылки]. Существуют списки рассылки для [https://lists.berlios.de/mailman/listinfo/opensim-users пользователей] и [https://lists.berlios.de/mailman/listinfo/opensim-dev разработчиков] OpenSimulator, а также на более широкие темы, как образование и HyperGrid. &lt;br /&gt;
* участие в переводе Вики на русский, также создавая новую документацию на OpenSimulator. Не бойтесь ошибиться - ошибки поправимы. &lt;br /&gt;
* сообщать об [http://opensimulator.org/wiki/Bugs ошибках] или отправлять ваши [http://opensimulator.org/wiki/Submitting_code_to_OpenSim патчи] на наш [http://opensimulator.org/mantis/ мантисс баг треккер]. Если вы отправляете код, пожалуйста, прочтите [http://opensimulator.org/wiki/Contributions_Policy Правила участия]  перед началом отправки. &lt;br /&gt;
* создавая ваши проекты использующие OpenSimulator и размещая их на [http://forge.opensimulator.org Forge] или в [http://opensimulator.org/wiki/Related_Software других местах] интернета. В Forge создано более десятка таких зарегистрированных проектов, и это отличный способ для дальнейшего расширения сообщества OpenSimulator. &lt;br /&gt;
* участие в создании контента для OpenSimulator. Подробнее в [http://opensimulator.org/wiki/Artist_Home Арт студии]. &lt;br /&gt;
* ваш блог о OpenSimulator, дайте нам знать об этом блоге на [irc://irc.freenode.net/opensim #opensim], что бы мы могли его добавить на [http://planet.opensim.us Планету Опенсим]&lt;br /&gt;
* участие еженедельных встречах [http://opensimulator.org/wiki/Office_Hours &amp;quot;Приемный час&amp;quot;] для беседы с разработчиками OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users), [irc://irc.freenode.net/opensim-dev #opensim-dev] (for developers) and [irc://irc.freenode.net/opensim-scripts #opensim-scripts] &lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related_Software|elsewhere]] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSimulator Project Infrastructure Fund]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
=== Индекс по категориям: ===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Начальные знания]] , [[:Category:Support | Техн.поддержка]] , [[:Category:Tech Reference| Технические руководства]] , [[:Category:Help|Помощь]] , [[:Category:Configuration|Конфигурирование]] , [[:Category:Users|Пользователям]] , [[:Category:Development | Разработка]] , [[:Category:Scripts|Скрипты]] , [[:Special:Recentchanges| Последние правки Вики]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I have removed a list of empty categories. When recreating these categories, make sure to add something to them.  -- Fritigern --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Translations]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation/ru</id>
		<title>Scripting Documentation/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation/ru"/>
				<updated>2012-09-09T23:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Подстветка синтаксиса */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== О скриптинг автоматизации в OpenSimulator ==&lt;br /&gt;
Важный элемент миров аналогичных Second Life ™ - скриптинг автоматизация. Это сердце  которое управляет всем. В SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language - язык сценариев Линденов)] это язык, который вы должны использовать в своей работе. Этот язык имеет свои ограничения и работает не так быстро как хотелось. Но тем не менее, он работает и довольно неплохо справляется со своими делами. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator сегодня поддерживает сценарии автоматизации на LSL, OSL и C#. Но имеют место ограничения:&lt;br /&gt;
* Не все команды или события одинаково хорошо реализованы, могут и не работать как положено. См. '''Статус скриптинг автоматизации''' ниже, для получения деталей на то, какие команды работают и какие нет.&lt;br /&gt;
* Система скриптинг автоматизаци в OpenSimulator компилирует код из LSL в код платформы .Net, который является байт кодом (JIT) процессора, промежуточным видом кода перед трансляцией в  машинный код (перед непосредственным исполнением он транслируется в машинный код специфического процессора, что дает независимость от системной архитектуры). Фактически это означает, что скрипты LSL в OpenSimulator должна работать быстрее, чем в Second Life.  &lt;br /&gt;
* Стабильность и безопасность: см [[Script Sandbox|Script Execution Песочник]].&lt;br /&gt;
&lt;br /&gt;
== Настройка скриптинг автоматизации ==&lt;br /&gt;
Существует ряд параметров, которые могут быть настраиваемы для работающих скриптов, например те, которые включают расширенный набор команд OSSL или снимают ограничения на некоторые объекты автоматизации(например, количество активных триггеров).&lt;br /&gt;
&lt;br /&gt;
Для автономных симуляторов и малых грид-сетей, настройки по умолчанию должны быть изменены.  См [[Configuring Scripting]] для получения информации о настройке этих параметров.&lt;br /&gt;
&lt;br /&gt;
== Как использовать скрипты в OpenSimulator ==&lt;br /&gt;
If you have never written a script in LSL before, then please have a look at the [http://wiki.secondlife.com/wiki/LSL_Tutorial LSL wiki] to learn the scripting basics.&lt;br /&gt;
If you do have (some) experience with writing or editing LSL scripts, then the procedure is identical to the procedure on SL.&lt;br /&gt;
&amp;lt;!-- We've shown the reader where and how to learn how to create/edit scripts. We therefore do not need to give them our own tutorial. --&amp;gt;&lt;br /&gt;
&amp;lt;!--The current procedure to get a script working in OpenSimulator is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSimulator library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Известные проблемы:&lt;br /&gt;
* Error messages about scripting errors are often cryptic, and tend to be long.&lt;br /&gt;
* List memory optimization hacks like this ... myList = llListReplaceList((myList = []) + myList, [&amp;quot;myString&amp;quot;], 2, 2); ... will fail.&lt;br /&gt;
* Linux/Mac users will need to upgrade the default mono to &amp;quot;mono-complete&amp;quot; in order to have a fully functional scripting engine in OpenSimulator. See [http://opensimulator.org/mantis/view.php?id=5007 the bug tracker] for details.&lt;br /&gt;
&lt;br /&gt;
== Статус скриптинг автоматизации ==&lt;br /&gt;
Status Tables / Charts related to LSL and OSSL functions, constants and related material.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[LSL Status|LSL/OSSL Status Overview]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''LSL'''&lt;br /&gt;
* [[LSL Status/Functions|LSL-Functions Status]]&lt;br /&gt;
* [[LSL Status/Constants|LSL-Constants Status]]&lt;br /&gt;
* [[LSL Status/Events|LSL-Events Status]]&lt;br /&gt;
* [[LSL Status/Types|LSL-Types Status]]&lt;br /&gt;
'''OSSL'''&lt;br /&gt;
* [[OSSL Implemented|OSSL Functions with examples]] &lt;br /&gt;
* [[OSSL Constants]]&lt;br /&gt;
&lt;br /&gt;
== Дополнительные ресурсы по скриптинг автоматизации (LSL) ==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
=== Специфичные для OpenSimulator материалы: ===&lt;br /&gt;
&lt;br /&gt;
* [[:Category:OSSL Functions | OSSL функции и примеры]] - хорошее место с которого начинают изучение OSSL скриптинга.&lt;br /&gt;
* [[OSSL Script Library |Библиотека скриптов]] которые используют OSSL функции.&lt;br /&gt;
&lt;br /&gt;
=== Предлагаемые ссылки для LSL вики: ===&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.secondlife.com/wiki/LSL_Portal wiki.secondlife.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage lslwiki.net] ''(Historical reference wiki)''&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
== Внешние LSL редакторы с синтаксической подсветкой кода ==&lt;br /&gt;
Примечание: большинство не поддерживают osFunctions&lt;br /&gt;
&lt;br /&gt;
'''LSL EDITOR''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]&lt;br /&gt;
:* [http://sourceforge.net/projects/lsleditor/ LSLeditor SourceForge]&lt;br /&gt;
:* [http://www.lsleditor.org/ Original Author's website with his latest LSLeditor version]&lt;br /&gt;
:Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.&lt;br /&gt;
----&lt;br /&gt;
'''LSL Plus''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://lslplus.sourceforge.net/ LSLplus]&lt;br /&gt;
:Open source [http://www.eclipse.org/ Eclipse] plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
----&lt;br /&gt;
'''Notepad++''' ''(osFunctions supported with add-on UDF)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]&lt;br /&gt;
:* [http://notepad-plus-plus.org/ Notepad Plus Plus]&lt;br /&gt;
:* [https://github.com/WhiteStar-Magic/NotePad---userdef/archives/master LSL and OS functions UDF]&lt;br /&gt;
:Windows only Editor with enhanced capabilities &amp;amp; supports most languages. Very powerful &amp;amp; feature rich.&lt;br /&gt;
----&lt;br /&gt;
'''KATE''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://kate-editor.org/ Kate Homepage]&lt;br /&gt;
:Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.&lt;br /&gt;
----&lt;br /&gt;
More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Подсветка синтаксиса ===&lt;br /&gt;
&lt;br /&gt;
* [http://qbnz.com/highlighter/ GeSHi project home page]&lt;br /&gt;
* [https://sourceforge.net/projects/geshi/files/geshi/GeSHi%201.0.8.10/ Most current version of GeSHI for download]&lt;br /&gt;
* [https://github.com/WhiteStar-Magic/Scripting-Syntax-Highlights GeSHi LSL support file] includes osFunctions &amp;amp; updated&lt;br /&gt;
* Extra Reference at MediaWiki: [http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi GeSHi Syntax Highlighter for WIKI and Forums]&lt;br /&gt;
&lt;br /&gt;
=== Разное: ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/ AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE)]&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/lslsnippets/ lslsnippets ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/ Free offsite storage for LSL scripts up to 250k ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeslscripts.gendersquare.org/index.php Free SL Scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://s4sl.blogspot.com/ Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]&lt;br /&gt;
&lt;br /&gt;
* [http://redwood.colorado.edu/jkb/fs2lsl/ FS2LSL Flash Scratch to LSL (a feature-rich Scratch-like script code generator)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]&lt;br /&gt;
&lt;br /&gt;
* [[Presentation Board]] - Simple Presentation Board that slides through inventory textures...&lt;br /&gt;
&lt;br /&gt;
* [http://www.free-lsl-scripts.com/cgi/freescripts.plx More then 1000 open source/public domain scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://greenbushlabs.com/scriptastic Block Based Script Building Tool (like Scratch) making LSL Scripting Simple Enough Even for Kids]&lt;br /&gt;
&lt;br /&gt;
== Дополнительные ресурсы для скриптинг автоматизации (OSSL) ==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL Implemented|OSSL Functions with examples]] - A good place to start reading about OSSL scripting.&lt;br /&gt;
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.&lt;br /&gt;
* [[OSSL Proposals]] - Suggestions for custom OSSL functions. Got a suggestion too? Add it!&lt;br /&gt;
* [[Drawing commands]] - How to use the texture draw functions supported in OSSL.&lt;br /&gt;
* [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.&lt;br /&gt;
* [[OsParseJSON example1|Language Translation]] - A script which uses the JSON parsing function to call Google's Translation API&lt;br /&gt;
* [http://www.osgrid.org/forums/ OSGrid Forums] - LSL/OSSL discussions, examples, tips, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Как внести свой вклад ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL Standards]] - A whitepaper concerning naming-standards for the OpenSimulator scripting language&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.Common]] - How to create your own script engine&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.DotNetEngine|DotNet-Engine]] - Describes some of the esoteric parts of the DotNet-Engine &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Смотрите так же ==&lt;br /&gt;
* [[ScriptEngines|Scripting Engine]] - [[Xengine]] Script Engine Transition (By Melanie_T) &lt;br /&gt;
* [[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
* [[LSL Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
* [[OSSL Enabling Functions]] - How to enable OSSL functions.&lt;br /&gt;
* [[Threat level]] - Information about OSSL threat levels.&lt;br /&gt;
* [[Non-LSL scripting]] - Information on C# and scripting in OpenSimulator with other languages&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation/ru</id>
		<title>Scripting Documentation/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation/ru"/>
				<updated>2012-09-09T23:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Специфичные для OpenSimulator материалы: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== О скриптинг автоматизации в OpenSimulator ==&lt;br /&gt;
Важный элемент миров аналогичных Second Life ™ - скриптинг автоматизация. Это сердце  которое управляет всем. В SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language - язык сценариев Линденов)] это язык, который вы должны использовать в своей работе. Этот язык имеет свои ограничения и работает не так быстро как хотелось. Но тем не менее, он работает и довольно неплохо справляется со своими делами. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator сегодня поддерживает сценарии автоматизации на LSL, OSL и C#. Но имеют место ограничения:&lt;br /&gt;
* Не все команды или события одинаково хорошо реализованы, могут и не работать как положено. См. '''Статус скриптинг автоматизации''' ниже, для получения деталей на то, какие команды работают и какие нет.&lt;br /&gt;
* Система скриптинг автоматизаци в OpenSimulator компилирует код из LSL в код платформы .Net, который является байт кодом (JIT) процессора, промежуточным видом кода перед трансляцией в  машинный код (перед непосредственным исполнением он транслируется в машинный код специфического процессора, что дает независимость от системной архитектуры). Фактически это означает, что скрипты LSL в OpenSimulator должна работать быстрее, чем в Second Life.  &lt;br /&gt;
* Стабильность и безопасность: см [[Script Sandbox|Script Execution Песочник]].&lt;br /&gt;
&lt;br /&gt;
== Настройка скриптинг автоматизации ==&lt;br /&gt;
Существует ряд параметров, которые могут быть настраиваемы для работающих скриптов, например те, которые включают расширенный набор команд OSSL или снимают ограничения на некоторые объекты автоматизации(например, количество активных триггеров).&lt;br /&gt;
&lt;br /&gt;
Для автономных симуляторов и малых грид-сетей, настройки по умолчанию должны быть изменены.  См [[Configuring Scripting]] для получения информации о настройке этих параметров.&lt;br /&gt;
&lt;br /&gt;
== Как использовать скрипты в OpenSimulator ==&lt;br /&gt;
If you have never written a script in LSL before, then please have a look at the [http://wiki.secondlife.com/wiki/LSL_Tutorial LSL wiki] to learn the scripting basics.&lt;br /&gt;
If you do have (some) experience with writing or editing LSL scripts, then the procedure is identical to the procedure on SL.&lt;br /&gt;
&amp;lt;!-- We've shown the reader where and how to learn how to create/edit scripts. We therefore do not need to give them our own tutorial. --&amp;gt;&lt;br /&gt;
&amp;lt;!--The current procedure to get a script working in OpenSimulator is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSimulator library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Известные проблемы:&lt;br /&gt;
* Error messages about scripting errors are often cryptic, and tend to be long.&lt;br /&gt;
* List memory optimization hacks like this ... myList = llListReplaceList((myList = []) + myList, [&amp;quot;myString&amp;quot;], 2, 2); ... will fail.&lt;br /&gt;
* Linux/Mac users will need to upgrade the default mono to &amp;quot;mono-complete&amp;quot; in order to have a fully functional scripting engine in OpenSimulator. See [http://opensimulator.org/mantis/view.php?id=5007 the bug tracker] for details.&lt;br /&gt;
&lt;br /&gt;
== Статус скриптинг автоматизации ==&lt;br /&gt;
Status Tables / Charts related to LSL and OSSL functions, constants and related material.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[LSL Status|LSL/OSSL Status Overview]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''LSL'''&lt;br /&gt;
* [[LSL Status/Functions|LSL-Functions Status]]&lt;br /&gt;
* [[LSL Status/Constants|LSL-Constants Status]]&lt;br /&gt;
* [[LSL Status/Events|LSL-Events Status]]&lt;br /&gt;
* [[LSL Status/Types|LSL-Types Status]]&lt;br /&gt;
'''OSSL'''&lt;br /&gt;
* [[OSSL Implemented|OSSL Functions with examples]] &lt;br /&gt;
* [[OSSL Constants]]&lt;br /&gt;
&lt;br /&gt;
== Дополнительные ресурсы по скриптинг автоматизации (LSL) ==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
=== Специфичные для OpenSimulator материалы: ===&lt;br /&gt;
&lt;br /&gt;
* [[:Category:OSSL Functions | OSSL функции и примеры]] - хорошее место с которого начинают изучение OSSL скриптинга.&lt;br /&gt;
* [[OSSL Script Library |Библиотека скриптов]] которые используют OSSL функции.&lt;br /&gt;
&lt;br /&gt;
=== Предлагаемые ссылки для LSL вики: ===&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.secondlife.com/wiki/LSL_Portal wiki.secondlife.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage lslwiki.net] ''(Historical reference wiki)''&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
== Внешние LSL редакторы с синтаксической подсветкой кода ==&lt;br /&gt;
Примечание: большинство не поддерживают osFunctions&lt;br /&gt;
&lt;br /&gt;
'''LSL EDITOR''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]&lt;br /&gt;
:* [http://sourceforge.net/projects/lsleditor/ LSLeditor SourceForge]&lt;br /&gt;
:* [http://www.lsleditor.org/ Original Author's website with his latest LSLeditor version]&lt;br /&gt;
:Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.&lt;br /&gt;
----&lt;br /&gt;
'''LSL Plus''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://lslplus.sourceforge.net/ LSLplus]&lt;br /&gt;
:Open source [http://www.eclipse.org/ Eclipse] plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
----&lt;br /&gt;
'''Notepad++''' ''(osFunctions supported with add-on UDF)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]&lt;br /&gt;
:* [http://notepad-plus-plus.org/ Notepad Plus Plus]&lt;br /&gt;
:* [https://github.com/WhiteStar-Magic/NotePad---userdef/archives/master LSL and OS functions UDF]&lt;br /&gt;
:Windows only Editor with enhanced capabilities &amp;amp; supports most languages. Very powerful &amp;amp; feature rich.&lt;br /&gt;
----&lt;br /&gt;
'''KATE''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://kate-editor.org/ Kate Homepage]&lt;br /&gt;
:Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.&lt;br /&gt;
----&lt;br /&gt;
More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Подстветка синтаксиса ===&lt;br /&gt;
&lt;br /&gt;
* [http://qbnz.com/highlighter/ GeSHi project home page]&lt;br /&gt;
* [https://sourceforge.net/projects/geshi/files/geshi/GeSHi%201.0.8.10/ Most current version of GeSHI for download]&lt;br /&gt;
* [https://github.com/WhiteStar-Magic/Scripting-Syntax-Highlights GeSHi LSL support file] includes osFunctions &amp;amp; updated&lt;br /&gt;
* Extra Reference at MediaWiki: [http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi GeSHi Syntax Highlighter for WIKI and Forums]&lt;br /&gt;
&lt;br /&gt;
=== Разное: ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/ AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE)]&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/lslsnippets/ lslsnippets ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/ Free offsite storage for LSL scripts up to 250k ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeslscripts.gendersquare.org/index.php Free SL Scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://s4sl.blogspot.com/ Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]&lt;br /&gt;
&lt;br /&gt;
* [http://redwood.colorado.edu/jkb/fs2lsl/ FS2LSL Flash Scratch to LSL (a feature-rich Scratch-like script code generator)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]&lt;br /&gt;
&lt;br /&gt;
* [[Presentation Board]] - Simple Presentation Board that slides through inventory textures...&lt;br /&gt;
&lt;br /&gt;
* [http://www.free-lsl-scripts.com/cgi/freescripts.plx More then 1000 open source/public domain scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://greenbushlabs.com/scriptastic Block Based Script Building Tool (like Scratch) making LSL Scripting Simple Enough Even for Kids]&lt;br /&gt;
&lt;br /&gt;
== Дополнительные ресурсы для скриптинг автоматизации (OSSL) ==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL Implemented|OSSL Functions with examples]] - A good place to start reading about OSSL scripting.&lt;br /&gt;
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.&lt;br /&gt;
* [[OSSL Proposals]] - Suggestions for custom OSSL functions. Got a suggestion too? Add it!&lt;br /&gt;
* [[Drawing commands]] - How to use the texture draw functions supported in OSSL.&lt;br /&gt;
* [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.&lt;br /&gt;
* [[OsParseJSON example1|Language Translation]] - A script which uses the JSON parsing function to call Google's Translation API&lt;br /&gt;
* [http://www.osgrid.org/forums/ OSGrid Forums] - LSL/OSSL discussions, examples, tips, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Как внести свой вклад ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL Standards]] - A whitepaper concerning naming-standards for the OpenSimulator scripting language&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.Common]] - How to create your own script engine&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.DotNetEngine|DotNet-Engine]] - Describes some of the esoteric parts of the DotNet-Engine &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Смотрите так же ==&lt;br /&gt;
* [[ScriptEngines|Scripting Engine]] - [[Xengine]] Script Engine Transition (By Melanie_T) &lt;br /&gt;
* [[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
* [[LSL Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
* [[OSSL Enabling Functions]] - How to enable OSSL functions.&lt;br /&gt;
* [[Threat level]] - Information about OSSL threat levels.&lt;br /&gt;
* [[Non-LSL scripting]] - Information on C# and scripting in OpenSimulator with other languages&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation/ru</id>
		<title>Scripting Documentation/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation/ru"/>
				<updated>2012-09-09T23:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Спечифичные для OpenSimulator материалы: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== О скриптинг автоматизации в OpenSimulator ==&lt;br /&gt;
Важный элемент миров аналогичных Second Life ™ - скриптинг автоматизация. Это сердце  которое управляет всем. В SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language - язык сценариев Линденов)] это язык, который вы должны использовать в своей работе. Этот язык имеет свои ограничения и работает не так быстро как хотелось. Но тем не менее, он работает и довольно неплохо справляется со своими делами. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator сегодня поддерживает сценарии автоматизации на LSL, OSL и C#. Но имеют место ограничения:&lt;br /&gt;
* Не все команды или события одинаково хорошо реализованы, могут и не работать как положено. См. '''Статус скриптинг автоматизации''' ниже, для получения деталей на то, какие команды работают и какие нет.&lt;br /&gt;
* Система скриптинг автоматизаци в OpenSimulator компилирует код из LSL в код платформы .Net, который является байт кодом (JIT) процессора, промежуточным видом кода перед трансляцией в  машинный код (перед непосредственным исполнением он транслируется в машинный код специфического процессора, что дает независимость от системной архитектуры). Фактически это означает, что скрипты LSL в OpenSimulator должна работать быстрее, чем в Second Life.  &lt;br /&gt;
* Стабильность и безопасность: см [[Script Sandbox|Script Execution Песочник]].&lt;br /&gt;
&lt;br /&gt;
== Настройка скриптинг автоматизации ==&lt;br /&gt;
Существует ряд параметров, которые могут быть настраиваемы для работающих скриптов, например те, которые включают расширенный набор команд OSSL или снимают ограничения на некоторые объекты автоматизации(например, количество активных триггеров).&lt;br /&gt;
&lt;br /&gt;
Для автономных симуляторов и малых грид-сетей, настройки по умолчанию должны быть изменены.  См [[Configuring Scripting]] для получения информации о настройке этих параметров.&lt;br /&gt;
&lt;br /&gt;
== Как использовать скрипты в OpenSimulator ==&lt;br /&gt;
If you have never written a script in LSL before, then please have a look at the [http://wiki.secondlife.com/wiki/LSL_Tutorial LSL wiki] to learn the scripting basics.&lt;br /&gt;
If you do have (some) experience with writing or editing LSL scripts, then the procedure is identical to the procedure on SL.&lt;br /&gt;
&amp;lt;!-- We've shown the reader where and how to learn how to create/edit scripts. We therefore do not need to give them our own tutorial. --&amp;gt;&lt;br /&gt;
&amp;lt;!--The current procedure to get a script working in OpenSimulator is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSimulator library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Известные проблемы:&lt;br /&gt;
* Error messages about scripting errors are often cryptic, and tend to be long.&lt;br /&gt;
* List memory optimization hacks like this ... myList = llListReplaceList((myList = []) + myList, [&amp;quot;myString&amp;quot;], 2, 2); ... will fail.&lt;br /&gt;
* Linux/Mac users will need to upgrade the default mono to &amp;quot;mono-complete&amp;quot; in order to have a fully functional scripting engine in OpenSimulator. See [http://opensimulator.org/mantis/view.php?id=5007 the bug tracker] for details.&lt;br /&gt;
&lt;br /&gt;
== Статус скриптинг автоматизации ==&lt;br /&gt;
Status Tables / Charts related to LSL and OSSL functions, constants and related material.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[LSL Status|LSL/OSSL Status Overview]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''LSL'''&lt;br /&gt;
* [[LSL Status/Functions|LSL-Functions Status]]&lt;br /&gt;
* [[LSL Status/Constants|LSL-Constants Status]]&lt;br /&gt;
* [[LSL Status/Events|LSL-Events Status]]&lt;br /&gt;
* [[LSL Status/Types|LSL-Types Status]]&lt;br /&gt;
'''OSSL'''&lt;br /&gt;
* [[OSSL Implemented|OSSL Functions with examples]] &lt;br /&gt;
* [[OSSL Constants]]&lt;br /&gt;
&lt;br /&gt;
== Дополнительные ресурсы по скриптинг автоматизации (LSL) ==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
=== Специфичные для OpenSimulator материалы: ===&lt;br /&gt;
&lt;br /&gt;
* [[:Category:OSSL Functions | OSSL функции и примеры]] - хорошее место с которого начинают изучение OSSL скриптинга.&lt;br /&gt;
* [[OSSL Script Library |Библиотека скриптов]] которая используют OSSL функции.&lt;br /&gt;
&lt;br /&gt;
=== Предлагаемые ссылки для LSL вики: ===&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.secondlife.com/wiki/LSL_Portal wiki.secondlife.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage lslwiki.net] ''(Historical reference wiki)''&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
== Внешние LSL редакторы с синтаксической подсветкой кода ==&lt;br /&gt;
Примечание: большинство не поддерживают osFunctions&lt;br /&gt;
&lt;br /&gt;
'''LSL EDITOR''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]&lt;br /&gt;
:* [http://sourceforge.net/projects/lsleditor/ LSLeditor SourceForge]&lt;br /&gt;
:* [http://www.lsleditor.org/ Original Author's website with his latest LSLeditor version]&lt;br /&gt;
:Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.&lt;br /&gt;
----&lt;br /&gt;
'''LSL Plus''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://lslplus.sourceforge.net/ LSLplus]&lt;br /&gt;
:Open source [http://www.eclipse.org/ Eclipse] plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
----&lt;br /&gt;
'''Notepad++''' ''(osFunctions supported with add-on UDF)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]&lt;br /&gt;
:* [http://notepad-plus-plus.org/ Notepad Plus Plus]&lt;br /&gt;
:* [https://github.com/WhiteStar-Magic/NotePad---userdef/archives/master LSL and OS functions UDF]&lt;br /&gt;
:Windows only Editor with enhanced capabilities &amp;amp; supports most languages. Very powerful &amp;amp; feature rich.&lt;br /&gt;
----&lt;br /&gt;
'''KATE''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://kate-editor.org/ Kate Homepage]&lt;br /&gt;
:Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.&lt;br /&gt;
----&lt;br /&gt;
More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Подстветка синтаксиса ===&lt;br /&gt;
&lt;br /&gt;
* [http://qbnz.com/highlighter/ GeSHi project home page]&lt;br /&gt;
* [https://sourceforge.net/projects/geshi/files/geshi/GeSHi%201.0.8.10/ Most current version of GeSHI for download]&lt;br /&gt;
* [https://github.com/WhiteStar-Magic/Scripting-Syntax-Highlights GeSHi LSL support file] includes osFunctions &amp;amp; updated&lt;br /&gt;
* Extra Reference at MediaWiki: [http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi GeSHi Syntax Highlighter for WIKI and Forums]&lt;br /&gt;
&lt;br /&gt;
=== Разное: ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/ AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE)]&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/lslsnippets/ lslsnippets ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/ Free offsite storage for LSL scripts up to 250k ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeslscripts.gendersquare.org/index.php Free SL Scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://s4sl.blogspot.com/ Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]&lt;br /&gt;
&lt;br /&gt;
* [http://redwood.colorado.edu/jkb/fs2lsl/ FS2LSL Flash Scratch to LSL (a feature-rich Scratch-like script code generator)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]&lt;br /&gt;
&lt;br /&gt;
* [[Presentation Board]] - Simple Presentation Board that slides through inventory textures...&lt;br /&gt;
&lt;br /&gt;
* [http://www.free-lsl-scripts.com/cgi/freescripts.plx More then 1000 open source/public domain scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://greenbushlabs.com/scriptastic Block Based Script Building Tool (like Scratch) making LSL Scripting Simple Enough Even for Kids]&lt;br /&gt;
&lt;br /&gt;
== Дополнительные ресурсы для скриптинг автоматизации (OSSL) ==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL Implemented|OSSL Functions with examples]] - A good place to start reading about OSSL scripting.&lt;br /&gt;
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.&lt;br /&gt;
* [[OSSL Proposals]] - Suggestions for custom OSSL functions. Got a suggestion too? Add it!&lt;br /&gt;
* [[Drawing commands]] - How to use the texture draw functions supported in OSSL.&lt;br /&gt;
* [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.&lt;br /&gt;
* [[OsParseJSON example1|Language Translation]] - A script which uses the JSON parsing function to call Google's Translation API&lt;br /&gt;
* [http://www.osgrid.org/forums/ OSGrid Forums] - LSL/OSSL discussions, examples, tips, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Как внести свой вклад ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL Standards]] - A whitepaper concerning naming-standards for the OpenSimulator scripting language&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.Common]] - How to create your own script engine&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.DotNetEngine|DotNet-Engine]] - Describes some of the esoteric parts of the DotNet-Engine &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Смотрите так же ==&lt;br /&gt;
* [[ScriptEngines|Scripting Engine]] - [[Xengine]] Script Engine Transition (By Melanie_T) &lt;br /&gt;
* [[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
* [[LSL Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
* [[OSSL Enabling Functions]] - How to enable OSSL functions.&lt;br /&gt;
* [[Threat level]] - Information about OSSL threat levels.&lt;br /&gt;
* [[Non-LSL scripting]] - Information on C# and scripting in OpenSimulator with other languages&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-09T22:57:04Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Деревьев */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(служебные команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как служебные команды, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''command-script''' ''[файл_сценария]'' - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* '''quit''' - выключить сервер.&lt;br /&gt;
* '''shutdown''' - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* '''debug http''' ''[&amp;lt;level&amp;gt;]'' - Включить/выключить экстра-лог для отладки HTTP запросов.  ''Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).''&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''change region''' ''&amp;lt;region name&amp;gt;'' - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* '''create region''' ''[name] [filename]'' - создать новый регион &lt;br /&gt;
* '''debug packet''' ''&amp;lt;level&amp;gt;'' - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* '''debug scene''' - Turn on scene debugging&lt;br /&gt;
* '''delete-region''' ''&amp;lt;name&amp;gt;'' - удалить регион с диска&lt;br /&gt;
* '''emergency-monitoring''' - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* '''export-map [&amp;lt;path&amp;gt;]''' - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* '''help [&amp;lt;command&amp;gt;]''' - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* '''link-mapping''' - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* '''link-region''' - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* '''modules list''' - список модулей&lt;br /&gt;
* '''modules load''' ''&amp;lt;name&amp;gt;'' - загрузить модуль&lt;br /&gt;
* '''modules unload''' ''&amp;lt;name&amp;gt;'' - выгрузить модуль&lt;br /&gt;
* '''monitor report''' - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* '''region restart abort''' ''[&amp;lt;message&amp;gt;]'' - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* '''region restart bluebox''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* '''region restart notice''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* '''reload estate''' - перезагрузить данные парселей&lt;br /&gt;
* '''remove-region''' - удалить регион из симулятора&lt;br /&gt;
* '''restart''' - перезагрузка всех регионов данного симулятора&lt;br /&gt;
* '''set log level''' ''[level]'' - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''set terrain heights''' ''&amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* '''set terrain texture''' ''&amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* '''show caps''' - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* '''show circuits''' - Show agent circuit data&lt;br /&gt;
* '''show connections''' - show connections data&lt;br /&gt;
* '''show http-handlers''' - show all registered http handlers&lt;br /&gt;
* '''show hyperlinks''' - list hg regions&lt;br /&gt;
* '''show info''' - показать информацио о сервере (версия и рабочий каталог)&lt;br /&gt;
* '''show modules''' - показать все модули&lt;br /&gt;
* '''show neighbours''' - Shows the local regions' neighbours&lt;br /&gt;
* '''show pending-objects''' - show number of objects in the pending queues of all viewers&lt;br /&gt;
* '''show pqueues''' ''[full]'' - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show queues''' - Show queue data for agent connections.&lt;br /&gt;
* '''show ratings''' - показать рейтинг(безопасности) региона&lt;br /&gt;
* '''show region''' ''[region name]'' - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* '''show regions''' - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* '''show stats''' - показать полезную статистику по этому симулятору. См [[#Элементы кадра статистики|Элементы кадра статистики]] для деталей.&lt;br /&gt;
* '''show threads''' - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* '''show throttles''' ''[full]'' - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show uptime''' - show server startup time and uptime.&lt;br /&gt;
* '''show version''' - показать версию сервера.&lt;br /&gt;
* '''unlink-region''' ''&amp;lt;local name&amp;gt;'' - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурация ===&lt;br /&gt;
&lt;br /&gt;
* '''config get''' ''[&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;]'' - получить текущую рабочую конфигурацию, всю - нет параметров; параметры секции - если она существует; конкретный параметр, указанной секции, если параметр существует и секция присутствует.&lt;br /&gt;
* '''config save''' ''&amp;lt;path&amp;gt;'' - сохранить текущую рабочую конфигурацию в указанный файл.&lt;br /&gt;
* '''config set''' ''&amp;lt;section&amp;gt; &amp;lt;key&amp;gt;'' - установить указанный конфигурационный параметр. В целом это бесполезно, поскольку OpenSimulator, ни его модули, не могут динамически обновлять значения конфигурации.&lt;br /&gt;
* '''config show''' ''[&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;]'' - синоним для команды 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Растительности ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== Служебные команды сервера ROBUST ==&lt;br /&gt;
&lt;br /&gt;
Их можно набирать в консоли симулятора когда вы работаете в автономном (standalone) режиме&lt;br /&gt;
&lt;br /&gt;
=== Службы Ассетов ===&lt;br /&gt;
&lt;br /&gt;
* '''delete asset''' - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* '''dump asset''' ''&amp;lt;ID&amp;gt;'' - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* '''show digest''' ''&amp;lt;ID&amp;gt;'' - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Службы Грида ===&lt;br /&gt;
&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''show region''' ''&amp;lt;Region name&amp;gt;'' - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* '''deregister region id''' ''&amp;lt;Region UUID&amp;gt;'' - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* '''show region at''' ''&amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt;'' - Show details on a region at the given co-ordinate.&lt;br /&gt;
* '''show region name''' ''&amp;lt;Region name&amp;gt;'' - Show details on a region&lt;br /&gt;
* '''show regions''' - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== Службы пользователей ===&lt;br /&gt;
* '''create user''' ''[first] [last] [passw] [RegionX] [RegionY] [Email]'' - creates a new user and password&lt;br /&gt;
:or just: '''create user''' - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
'''''Note for use of create user in standalone mode:''''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* '''reset user password''' - reset a user's password.&lt;br /&gt;
* '''login-level''' ''&amp;lt;value&amp;gt;'' - Set the miminim userlevel allowed to login.&lt;br /&gt;
* '''login-reset''' - reset the login level to its default value.&lt;br /&gt;
* '''login-text''' ''&amp;lt;text to print during the login&amp;gt;''&lt;br /&gt;
* '''show account''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt;'' - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* '''set user level''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt;'' - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Детально о командах модуля Ландшафта ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Загрузить ландшафт из указанного файла.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Сохраняем текущую карту высот в указанный файл.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Заливаем карту высот указанным значением - ровняем землю на этот уровень.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Элементы кадра статистики ==&lt;br /&gt;
&lt;br /&gt;
Заголовки колонок кадра статистики, печатаемые в консоли, как результат команды &amp;quot;show stats&amp;quot; могут быть неясны. &lt;br /&gt;
Ниже расшифровка этих значений:&lt;br /&gt;
&lt;br /&gt;
* '''Dilatn''' - коэфф. разделения времени симулятора&lt;br /&gt;
* '''SimFPS''' - рабочих кадров на симулятора&lt;br /&gt;
* '''PhyFPS''' - физических кадров в секунду&lt;br /&gt;
* '''AgntUp''' - # кол-во обновлений агентов &lt;br /&gt;
* '''RootAg''' - # кол-во реальных пользователей&lt;br /&gt;
* '''ChldAg''' - # кол-во пользовательских агентов&lt;br /&gt;
* '''Prims'''  - # кол-во примов&lt;br /&gt;
* '''AtvPrm''' - # кол-во активных примов&lt;br /&gt;
* '''AtvScr''' - # кол-во активных скриптов&lt;br /&gt;
* '''ScrLPS''' - # кол-во выполненых скриптовых строк в секунду&lt;br /&gt;
* '''PktsIn''' - # кол-во принятых пакетов в секунду&lt;br /&gt;
* '''PktOut''' - # кол-во отправленных пакетов в секунду&lt;br /&gt;
* '''PendDl''' - # кол-во ожидающих загрузку&lt;br /&gt;
* '''PendUl''' - # кол-во ожидающий выгрузку&lt;br /&gt;
* '''UnackB''' - # кол-во неподтвержденных байт&lt;br /&gt;
* '''TotlFt''' - общее время на кадр&lt;br /&gt;
* '''NetFt'''  - время кадра на сеть&lt;br /&gt;
* '''PhysFt''' - время кадра на физику&lt;br /&gt;
* '''OthrFt''' - время кадра на остальное&lt;br /&gt;
* '''AgntFt''' - время кадра на агенты&lt;br /&gt;
* '''ImgsFt''' - время кадра на растры&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-09T22:45:27Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Details of Terrain Module Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(служебные команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как служебные команды, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''command-script''' ''[файл_сценария]'' - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* '''quit''' - выключить сервер.&lt;br /&gt;
* '''shutdown''' - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* '''debug http''' ''[&amp;lt;level&amp;gt;]'' - Включить/выключить экстра-лог для отладки HTTP запросов.  ''Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).''&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''change region''' ''&amp;lt;region name&amp;gt;'' - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* '''create region''' ''[name] [filename]'' - создать новый регион &lt;br /&gt;
* '''debug packet''' ''&amp;lt;level&amp;gt;'' - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* '''debug scene''' - Turn on scene debugging&lt;br /&gt;
* '''delete-region''' ''&amp;lt;name&amp;gt;'' - удалить регион с диска&lt;br /&gt;
* '''emergency-monitoring''' - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* '''export-map [&amp;lt;path&amp;gt;]''' - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* '''help [&amp;lt;command&amp;gt;]''' - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* '''link-mapping''' - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* '''link-region''' - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* '''modules list''' - список модулей&lt;br /&gt;
* '''modules load''' ''&amp;lt;name&amp;gt;'' - загрузить модуль&lt;br /&gt;
* '''modules unload''' ''&amp;lt;name&amp;gt;'' - выгрузить модуль&lt;br /&gt;
* '''monitor report''' - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* '''region restart abort''' ''[&amp;lt;message&amp;gt;]'' - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* '''region restart bluebox''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* '''region restart notice''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* '''reload estate''' - перезагрузить данные парселей&lt;br /&gt;
* '''remove-region''' - удалить регион из симулятора&lt;br /&gt;
* '''restart''' - перезагрузка всех регионов данного симулятора&lt;br /&gt;
* '''set log level''' ''[level]'' - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''set terrain heights''' ''&amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* '''set terrain texture''' ''&amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* '''show caps''' - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* '''show circuits''' - Show agent circuit data&lt;br /&gt;
* '''show connections''' - show connections data&lt;br /&gt;
* '''show http-handlers''' - show all registered http handlers&lt;br /&gt;
* '''show hyperlinks''' - list hg regions&lt;br /&gt;
* '''show info''' - показать информацио о сервере (версия и рабочий каталог)&lt;br /&gt;
* '''show modules''' - показать все модули&lt;br /&gt;
* '''show neighbours''' - Shows the local regions' neighbours&lt;br /&gt;
* '''show pending-objects''' - show number of objects in the pending queues of all viewers&lt;br /&gt;
* '''show pqueues''' ''[full]'' - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show queues''' - Show queue data for agent connections.&lt;br /&gt;
* '''show ratings''' - показать рейтинг(безопасности) региона&lt;br /&gt;
* '''show region''' ''[region name]'' - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* '''show regions''' - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* '''show stats''' - показать полезную статистику по этому симулятору. См [[#Элементы кадра статистики|Элементы кадра статистики]] для деталей.&lt;br /&gt;
* '''show threads''' - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* '''show throttles''' ''[full]'' - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show uptime''' - show server startup time and uptime.&lt;br /&gt;
* '''show version''' - показать версию сервера.&lt;br /&gt;
* '''unlink-region''' ''&amp;lt;local name&amp;gt;'' - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурация ===&lt;br /&gt;
&lt;br /&gt;
* '''config get''' ''[&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;]'' - получить текущую рабочую конфигурацию, всю - нет параметров; параметры секции - если она существует; конкретный параметр, указанной секции, если параметр существует и секция присутствует.&lt;br /&gt;
* '''config save''' ''&amp;lt;path&amp;gt;'' - сохранить текущую рабочую конфигурацию в указанный файл.&lt;br /&gt;
* '''config set''' ''&amp;lt;section&amp;gt; &amp;lt;key&amp;gt;'' - установить указанный конфигурационный параметр. В целом это бесполезно, поскольку OpenSimulator, ни его модули, не могут динамически обновлять значения конфигурации.&lt;br /&gt;
* '''config show''' ''[&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;]'' - синоним для команды 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== Служебные команды сервера ROBUST ==&lt;br /&gt;
&lt;br /&gt;
Их можно набирать в консоли симулятора когда вы работаете в автономном (standalone) режиме&lt;br /&gt;
&lt;br /&gt;
=== Службы Ассетов ===&lt;br /&gt;
&lt;br /&gt;
* '''delete asset''' - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* '''dump asset''' ''&amp;lt;ID&amp;gt;'' - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* '''show digest''' ''&amp;lt;ID&amp;gt;'' - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Службы Грида ===&lt;br /&gt;
&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''show region''' ''&amp;lt;Region name&amp;gt;'' - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* '''deregister region id''' ''&amp;lt;Region UUID&amp;gt;'' - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* '''show region at''' ''&amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt;'' - Show details on a region at the given co-ordinate.&lt;br /&gt;
* '''show region name''' ''&amp;lt;Region name&amp;gt;'' - Show details on a region&lt;br /&gt;
* '''show regions''' - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== Службы пользователей ===&lt;br /&gt;
* '''create user''' ''[first] [last] [passw] [RegionX] [RegionY] [Email]'' - creates a new user and password&lt;br /&gt;
:or just: '''create user''' - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
'''''Note for use of create user in standalone mode:''''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* '''reset user password''' - reset a user's password.&lt;br /&gt;
* '''login-level''' ''&amp;lt;value&amp;gt;'' - Set the miminim userlevel allowed to login.&lt;br /&gt;
* '''login-reset''' - reset the login level to its default value.&lt;br /&gt;
* '''login-text''' ''&amp;lt;text to print during the login&amp;gt;''&lt;br /&gt;
* '''show account''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt;'' - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* '''set user level''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt;'' - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Детально о командах модуля Ландшафта ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Загрузить ландшафт из указанного файла.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Сохраняем текущую карту высот в указанный файл.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Заливаем карту высот указанным значением - ровняем землю на этот уровень.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Параметры&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Элементы кадра статистики ==&lt;br /&gt;
&lt;br /&gt;
Заголовки колонок кадра статистики, печатаемые в консоли, как результат команды &amp;quot;show stats&amp;quot; могут быть неясны. &lt;br /&gt;
Ниже расшифровка этих значений:&lt;br /&gt;
&lt;br /&gt;
* '''Dilatn''' - коэфф. разделения времени симулятора&lt;br /&gt;
* '''SimFPS''' - рабочих кадров на симулятора&lt;br /&gt;
* '''PhyFPS''' - физических кадров в секунду&lt;br /&gt;
* '''AgntUp''' - # кол-во обновлений агентов &lt;br /&gt;
* '''RootAg''' - # кол-во реальных пользователей&lt;br /&gt;
* '''ChldAg''' - # кол-во пользовательских агентов&lt;br /&gt;
* '''Prims'''  - # кол-во примов&lt;br /&gt;
* '''AtvPrm''' - # кол-во активных примов&lt;br /&gt;
* '''AtvScr''' - # кол-во активных скриптов&lt;br /&gt;
* '''ScrLPS''' - # кол-во выполненых скриптовых строк в секунду&lt;br /&gt;
* '''PktsIn''' - # кол-во принятых пакетов в секунду&lt;br /&gt;
* '''PktOut''' - # кол-во отправленных пакетов в секунду&lt;br /&gt;
* '''PendDl''' - # кол-во ожидающих загрузку&lt;br /&gt;
* '''PendUl''' - # кол-во ожидающий выгрузку&lt;br /&gt;
* '''UnackB''' - # кол-во неподтвержденных байт&lt;br /&gt;
* '''TotlFt''' - общее время на кадр&lt;br /&gt;
* '''NetFt'''  - время кадра на сеть&lt;br /&gt;
* '''PhysFt''' - время кадра на физику&lt;br /&gt;
* '''OthrFt''' - время кадра на остальное&lt;br /&gt;
* '''AgntFt''' - время кадра на агенты&lt;br /&gt;
* '''ImgsFt''' - время кадра на растры&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-09T22:38:10Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Основные */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(служебные команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как служебные команды, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''command-script''' ''[файл_сценария]'' - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* '''quit''' - выключить сервер.&lt;br /&gt;
* '''shutdown''' - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* '''debug http''' ''[&amp;lt;level&amp;gt;]'' - Включить/выключить экстра-лог для отладки HTTP запросов.  ''Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).''&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''change region''' ''&amp;lt;region name&amp;gt;'' - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* '''create region''' ''[name] [filename]'' - создать новый регион &lt;br /&gt;
* '''debug packet''' ''&amp;lt;level&amp;gt;'' - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* '''debug scene''' - Turn on scene debugging&lt;br /&gt;
* '''delete-region''' ''&amp;lt;name&amp;gt;'' - удалить регион с диска&lt;br /&gt;
* '''emergency-monitoring''' - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* '''export-map [&amp;lt;path&amp;gt;]''' - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* '''help [&amp;lt;command&amp;gt;]''' - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* '''link-mapping''' - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* '''link-region''' - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* '''modules list''' - список модулей&lt;br /&gt;
* '''modules load''' ''&amp;lt;name&amp;gt;'' - загрузить модуль&lt;br /&gt;
* '''modules unload''' ''&amp;lt;name&amp;gt;'' - выгрузить модуль&lt;br /&gt;
* '''monitor report''' - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* '''region restart abort''' ''[&amp;lt;message&amp;gt;]'' - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* '''region restart bluebox''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* '''region restart notice''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* '''reload estate''' - перезагрузить данные парселей&lt;br /&gt;
* '''remove-region''' - удалить регион из симулятора&lt;br /&gt;
* '''restart''' - перезагрузка всех регионов данного симулятора&lt;br /&gt;
* '''set log level''' ''[level]'' - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''set terrain heights''' ''&amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* '''set terrain texture''' ''&amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* '''show caps''' - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* '''show circuits''' - Show agent circuit data&lt;br /&gt;
* '''show connections''' - show connections data&lt;br /&gt;
* '''show http-handlers''' - show all registered http handlers&lt;br /&gt;
* '''show hyperlinks''' - list hg regions&lt;br /&gt;
* '''show info''' - показать информацио о сервере (версия и рабочий каталог)&lt;br /&gt;
* '''show modules''' - показать все модули&lt;br /&gt;
* '''show neighbours''' - Shows the local regions' neighbours&lt;br /&gt;
* '''show pending-objects''' - show number of objects in the pending queues of all viewers&lt;br /&gt;
* '''show pqueues''' ''[full]'' - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show queues''' - Show queue data for agent connections.&lt;br /&gt;
* '''show ratings''' - показать рейтинг(безопасности) региона&lt;br /&gt;
* '''show region''' ''[region name]'' - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* '''show regions''' - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* '''show stats''' - показать полезную статистику по этому симулятору. См [[#Элементы кадра статистики|Элементы кадра статистики]] для деталей.&lt;br /&gt;
* '''show threads''' - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* '''show throttles''' ''[full]'' - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show uptime''' - show server startup time and uptime.&lt;br /&gt;
* '''show version''' - показать версию сервера.&lt;br /&gt;
* '''unlink-region''' ''&amp;lt;local name&amp;gt;'' - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурация ===&lt;br /&gt;
&lt;br /&gt;
* '''config get''' ''[&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;]'' - получить текущую рабочую конфигурацию, всю - нет параметров; параметры секции - если она существует; конкретный параметр, указанной секции, если параметр существует и секция присутствует.&lt;br /&gt;
* '''config save''' ''&amp;lt;path&amp;gt;'' - сохранить текущую рабочую конфигурацию в указанный файл.&lt;br /&gt;
* '''config set''' ''&amp;lt;section&amp;gt; &amp;lt;key&amp;gt;'' - установить указанный конфигурационный параметр. В целом это бесполезно, поскольку OpenSimulator, ни его модули, не могут динамически обновлять значения конфигурации.&lt;br /&gt;
* '''config show''' ''[&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;]'' - синоним для команды 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== Служебные команды сервера ROBUST ==&lt;br /&gt;
&lt;br /&gt;
Их можно набирать в консоли симулятора когда вы работаете в автономном (standalone) режиме&lt;br /&gt;
&lt;br /&gt;
=== Службы Ассетов ===&lt;br /&gt;
&lt;br /&gt;
* '''delete asset''' - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* '''dump asset''' ''&amp;lt;ID&amp;gt;'' - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* '''show digest''' ''&amp;lt;ID&amp;gt;'' - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Службы Грида ===&lt;br /&gt;
&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''show region''' ''&amp;lt;Region name&amp;gt;'' - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* '''deregister region id''' ''&amp;lt;Region UUID&amp;gt;'' - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* '''show region at''' ''&amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt;'' - Show details on a region at the given co-ordinate.&lt;br /&gt;
* '''show region name''' ''&amp;lt;Region name&amp;gt;'' - Show details on a region&lt;br /&gt;
* '''show regions''' - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== Службы пользователей ===&lt;br /&gt;
* '''create user''' ''[first] [last] [passw] [RegionX] [RegionY] [Email]'' - creates a new user and password&lt;br /&gt;
:or just: '''create user''' - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
'''''Note for use of create user in standalone mode:''''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* '''reset user password''' - reset a user's password.&lt;br /&gt;
* '''login-level''' ''&amp;lt;value&amp;gt;'' - Set the miminim userlevel allowed to login.&lt;br /&gt;
* '''login-reset''' - reset the login level to its default value.&lt;br /&gt;
* '''login-text''' ''&amp;lt;text to print during the login&amp;gt;''&lt;br /&gt;
* '''show account''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt;'' - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* '''set user level''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt;'' - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Элементы кадра статистики ==&lt;br /&gt;
&lt;br /&gt;
Заголовки колонок кадра статистики, печатаемые в консоли, как результат команды &amp;quot;show stats&amp;quot; могут быть неясны. &lt;br /&gt;
Ниже расшифровка этих значений:&lt;br /&gt;
&lt;br /&gt;
* '''Dilatn''' - коэфф. разделения времени симулятора&lt;br /&gt;
* '''SimFPS''' - рабочих кадров на симулятора&lt;br /&gt;
* '''PhyFPS''' - физических кадров в секунду&lt;br /&gt;
* '''AgntUp''' - # кол-во обновлений агентов &lt;br /&gt;
* '''RootAg''' - # кол-во реальных пользователей&lt;br /&gt;
* '''ChldAg''' - # кол-во пользовательских агентов&lt;br /&gt;
* '''Prims'''  - # кол-во примов&lt;br /&gt;
* '''AtvPrm''' - # кол-во активных примов&lt;br /&gt;
* '''AtvScr''' - # кол-во активных скриптов&lt;br /&gt;
* '''ScrLPS''' - # кол-во выполненых скриптовых строк в секунду&lt;br /&gt;
* '''PktsIn''' - # кол-во принятых пакетов в секунду&lt;br /&gt;
* '''PktOut''' - # кол-во отправленных пакетов в секунду&lt;br /&gt;
* '''PendDl''' - # кол-во ожидающих загрузку&lt;br /&gt;
* '''PendUl''' - # кол-во ожидающий выгрузку&lt;br /&gt;
* '''UnackB''' - # кол-во неподтвержденных байт&lt;br /&gt;
* '''TotlFt''' - общее время на кадр&lt;br /&gt;
* '''NetFt'''  - время кадра на сеть&lt;br /&gt;
* '''PhysFt''' - время кадра на физику&lt;br /&gt;
* '''OthrFt''' - время кадра на остальное&lt;br /&gt;
* '''AgntFt''' - время кадра на агенты&lt;br /&gt;
* '''ImgsFt''' - время кадра на растры&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-09T22:28:11Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Конфигурации */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(служебные команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как служебные команды, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''command-script''' ''[файл_сценария]'' - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* '''quit''' - выключить сервер.&lt;br /&gt;
* '''shutdown''' - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* '''debug http''' ''[&amp;lt;level&amp;gt;]'' - Включить/выключить экстра-лог для отладки HTTP запросов.  ''Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).''&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''change region''' ''&amp;lt;region name&amp;gt;'' - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* '''create region''' ''[name] [filename]'' - создать новый регион &lt;br /&gt;
* '''debug packet''' ''&amp;lt;level&amp;gt;'' - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* '''debug scene''' - Turn on scene debugging&lt;br /&gt;
* '''delete-region''' ''&amp;lt;name&amp;gt;'' - удалить регион с диска&lt;br /&gt;
* '''emergency-monitoring''' - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* '''export-map [&amp;lt;path&amp;gt;]''' - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* '''help [&amp;lt;command&amp;gt;]''' - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* '''link-mapping''' - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* '''link-region''' - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* '''modules list''' - список модулей&lt;br /&gt;
* '''modules load''' ''&amp;lt;name&amp;gt;'' - загрузить модуль&lt;br /&gt;
* '''modules unload''' ''&amp;lt;name&amp;gt;'' - выгрузить модуль&lt;br /&gt;
* '''monitor report''' - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* '''region restart abort''' ''[&amp;lt;message&amp;gt;]'' - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* '''region restart bluebox''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* '''region restart notice''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* '''reload estate''' - перезагрузить данные парселей&lt;br /&gt;
* '''remove-region''' - удалить регион из симулятора&lt;br /&gt;
* '''restart''' - перезагрузка всех регионов данного симулятора&lt;br /&gt;
* '''set log level''' ''[level]'' - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''set terrain heights''' ''&amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* '''set terrain texture''' ''&amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* '''show caps''' - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* '''show circuits''' - Show agent circuit data&lt;br /&gt;
* '''show connections''' - show connections data&lt;br /&gt;
* '''show http-handlers''' - show all registered http handlers&lt;br /&gt;
* '''show hyperlinks''' - list hg regions&lt;br /&gt;
* '''show info''' - показать информацио о сервере (версия и рабочий каталог)&lt;br /&gt;
* '''show modules''' - показать все модули&lt;br /&gt;
* '''show neighbours''' - Shows the local regions' neighbours&lt;br /&gt;
* '''show pending-objects''' - show number of objects in the pending queues of all viewers&lt;br /&gt;
* '''show pqueues''' ''[full]'' - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show queues''' - Show queue data for agent connections.&lt;br /&gt;
* '''show ratings''' - показать рейтинг(безопасности) региона&lt;br /&gt;
* '''show region''' ''[region name]'' - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* '''show regions''' - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* '''show stats''' - показать полезную статистику по этому симулятору. См [[#Frame Statistics Values|Frame Statistics Values]] для деталей.&lt;br /&gt;
* '''show threads''' - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* '''show throttles''' ''[full]'' - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show uptime''' - show server startup time and uptime.&lt;br /&gt;
* '''show version''' - показать версию сервера.&lt;br /&gt;
* '''unlink-region''' ''&amp;lt;local name&amp;gt;'' - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурация ===&lt;br /&gt;
&lt;br /&gt;
* '''config get''' ''[&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;]'' - получить текущую рабочую конфигурацию, всю - нет параметров; параметры секции - если она существует; конкретный параметр, указанной секции, если параметр существует и секция присутствует.&lt;br /&gt;
* '''config save''' ''&amp;lt;path&amp;gt;'' - сохранить текущую рабочую конфигурацию в указанный файл.&lt;br /&gt;
* '''config set''' ''&amp;lt;section&amp;gt; &amp;lt;key&amp;gt;'' - установить указанный конфигурационный параметр. В целом это бесполезно, поскольку OpenSimulator, ни его модули, не могут динамически обновлять значения конфигурации.&lt;br /&gt;
* '''config show''' ''[&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;]'' - синоним для команды 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== Служебные команды сервера ROBUST ==&lt;br /&gt;
&lt;br /&gt;
Их можно набирать в консоли симулятора когда вы работаете в автономном (standalone) режиме&lt;br /&gt;
&lt;br /&gt;
=== Службы Ассетов ===&lt;br /&gt;
&lt;br /&gt;
* '''delete asset''' - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* '''dump asset''' ''&amp;lt;ID&amp;gt;'' - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* '''show digest''' ''&amp;lt;ID&amp;gt;'' - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Службы Грида ===&lt;br /&gt;
&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''show region''' ''&amp;lt;Region name&amp;gt;'' - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* '''deregister region id''' ''&amp;lt;Region UUID&amp;gt;'' - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* '''show region at''' ''&amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt;'' - Show details on a region at the given co-ordinate.&lt;br /&gt;
* '''show region name''' ''&amp;lt;Region name&amp;gt;'' - Show details on a region&lt;br /&gt;
* '''show regions''' - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== Службы пользователей ===&lt;br /&gt;
* '''create user''' ''[first] [last] [passw] [RegionX] [RegionY] [Email]'' - creates a new user and password&lt;br /&gt;
:or just: '''create user''' - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
'''''Note for use of create user in standalone mode:''''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* '''reset user password''' - reset a user's password.&lt;br /&gt;
* '''login-level''' ''&amp;lt;value&amp;gt;'' - Set the miminim userlevel allowed to login.&lt;br /&gt;
* '''login-reset''' - reset the login level to its default value.&lt;br /&gt;
* '''login-text''' ''&amp;lt;text to print during the login&amp;gt;''&lt;br /&gt;
* '''show account''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt;'' - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* '''set user level''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt;'' - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Элементы кадра статистики ==&lt;br /&gt;
&lt;br /&gt;
Заголовки колонок кадра статистики, печатаемые в консоли, как результат команды &amp;quot;show stats&amp;quot; могут быть неясны. &lt;br /&gt;
Ниже расшифровка этих значений:&lt;br /&gt;
&lt;br /&gt;
* '''Dilatn''' - коэфф. разделения времени симулятора&lt;br /&gt;
* '''SimFPS''' - рабочих кадров на симулятора&lt;br /&gt;
* '''PhyFPS''' - физических кадров в секунду&lt;br /&gt;
* '''AgntUp''' - # кол-во обновлений агентов &lt;br /&gt;
* '''RootAg''' - # кол-во реальных пользователей&lt;br /&gt;
* '''ChldAg''' - # кол-во пользовательских агентов&lt;br /&gt;
* '''Prims'''  - # кол-во примов&lt;br /&gt;
* '''AtvPrm''' - # кол-во активных примов&lt;br /&gt;
* '''AtvScr''' - # кол-во активных скриптов&lt;br /&gt;
* '''ScrLPS''' - # кол-во выполненых скриптовых строк в секунду&lt;br /&gt;
* '''PktsIn''' - # кол-во принятых пакетов в секунду&lt;br /&gt;
* '''PktOut''' - # кол-во отправленных пакетов в секунду&lt;br /&gt;
* '''PendDl''' - # кол-во ожидающих загрузку&lt;br /&gt;
* '''PendUl''' - # кол-во ожидающий выгрузку&lt;br /&gt;
* '''UnackB''' - # кол-во неподтвержденных байт&lt;br /&gt;
* '''TotlFt''' - общее время на кадр&lt;br /&gt;
* '''NetFt'''  - время кадра на сеть&lt;br /&gt;
* '''PhysFt''' - время кадра на физику&lt;br /&gt;
* '''OthrFt''' - время кадра на остальное&lt;br /&gt;
* '''AgntFt''' - время кадра на агенты&lt;br /&gt;
* '''ImgsFt''' - время кадра на растры&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-09T22:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Общие команды сервера */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(служебные команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как служебные команды, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''command-script''' ''[файл_сценария]'' - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* '''quit''' - выключить сервер.&lt;br /&gt;
* '''shutdown''' - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* '''debug http''' ''[&amp;lt;level&amp;gt;]'' - Включить/выключить экстра-лог для отладки HTTP запросов.  ''Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).''&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''change region''' ''&amp;lt;region name&amp;gt;'' - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* '''create region''' ''[name] [filename]'' - создать новый регион &lt;br /&gt;
* '''debug packet''' ''&amp;lt;level&amp;gt;'' - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* '''debug scene''' - Turn on scene debugging&lt;br /&gt;
* '''delete-region''' ''&amp;lt;name&amp;gt;'' - удалить регион с диска&lt;br /&gt;
* '''emergency-monitoring''' - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* '''export-map [&amp;lt;path&amp;gt;]''' - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* '''help [&amp;lt;command&amp;gt;]''' - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* '''link-mapping''' - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* '''link-region''' - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* '''modules list''' - список модулей&lt;br /&gt;
* '''modules load''' ''&amp;lt;name&amp;gt;'' - загрузить модуль&lt;br /&gt;
* '''modules unload''' ''&amp;lt;name&amp;gt;'' - выгрузить модуль&lt;br /&gt;
* '''monitor report''' - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* '''region restart abort''' ''[&amp;lt;message&amp;gt;]'' - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* '''region restart bluebox''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* '''region restart notice''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* '''reload estate''' - перезагрузить данные парселей&lt;br /&gt;
* '''remove-region''' - удалить регион из симулятора&lt;br /&gt;
* '''restart''' - перезагрузка всех регионов данного симулятора&lt;br /&gt;
* '''set log level''' ''[level]'' - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''set terrain heights''' ''&amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* '''set terrain texture''' ''&amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* '''show caps''' - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* '''show circuits''' - Show agent circuit data&lt;br /&gt;
* '''show connections''' - show connections data&lt;br /&gt;
* '''show http-handlers''' - show all registered http handlers&lt;br /&gt;
* '''show hyperlinks''' - list hg regions&lt;br /&gt;
* '''show info''' - показать информацио о сервере (версия и рабочий каталог)&lt;br /&gt;
* '''show modules''' - показать все модули&lt;br /&gt;
* '''show neighbours''' - Shows the local regions' neighbours&lt;br /&gt;
* '''show pending-objects''' - show number of objects in the pending queues of all viewers&lt;br /&gt;
* '''show pqueues''' ''[full]'' - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show queues''' - Show queue data for agent connections.&lt;br /&gt;
* '''show ratings''' - показать рейтинг(безопасности) региона&lt;br /&gt;
* '''show region''' ''[region name]'' - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* '''show regions''' - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* '''show stats''' - показать полезную статистику по этому симулятору. См [[#Frame Statistics Values|Frame Statistics Values]] для деталей.&lt;br /&gt;
* '''show threads''' - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* '''show throttles''' ''[full]'' - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show uptime''' - show server startup time and uptime.&lt;br /&gt;
* '''show version''' - показать версию сервера.&lt;br /&gt;
* '''unlink-region''' ''&amp;lt;local name&amp;gt;'' - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== Служебные команды сервера ROBUST ==&lt;br /&gt;
&lt;br /&gt;
Их можно набирать в консоли симулятора когда вы работаете в автономном (standalone) режиме&lt;br /&gt;
&lt;br /&gt;
=== Службы Ассетов ===&lt;br /&gt;
&lt;br /&gt;
* '''delete asset''' - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* '''dump asset''' ''&amp;lt;ID&amp;gt;'' - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* '''show digest''' ''&amp;lt;ID&amp;gt;'' - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Службы Грида ===&lt;br /&gt;
&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''show region''' ''&amp;lt;Region name&amp;gt;'' - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* '''deregister region id''' ''&amp;lt;Region UUID&amp;gt;'' - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* '''show region at''' ''&amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt;'' - Show details on a region at the given co-ordinate.&lt;br /&gt;
* '''show region name''' ''&amp;lt;Region name&amp;gt;'' - Show details on a region&lt;br /&gt;
* '''show regions''' - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== Службы пользователей ===&lt;br /&gt;
* '''create user''' ''[first] [last] [passw] [RegionX] [RegionY] [Email]'' - creates a new user and password&lt;br /&gt;
:or just: '''create user''' - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
'''''Note for use of create user in standalone mode:''''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* '''reset user password''' - reset a user's password.&lt;br /&gt;
* '''login-level''' ''&amp;lt;value&amp;gt;'' - Set the miminim userlevel allowed to login.&lt;br /&gt;
* '''login-reset''' - reset the login level to its default value.&lt;br /&gt;
* '''login-text''' ''&amp;lt;text to print during the login&amp;gt;''&lt;br /&gt;
* '''show account''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt;'' - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* '''set user level''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt;'' - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Элементы кадра статистики ==&lt;br /&gt;
&lt;br /&gt;
Заголовки колонок кадра статистики, печатаемые в консоли, как результат команды &amp;quot;show stats&amp;quot; могут быть неясны. &lt;br /&gt;
Ниже расшифровка этих значений:&lt;br /&gt;
&lt;br /&gt;
* '''Dilatn''' - коэфф. разделения времени симулятора&lt;br /&gt;
* '''SimFPS''' - рабочих кадров на симулятора&lt;br /&gt;
* '''PhyFPS''' - физических кадров в секунду&lt;br /&gt;
* '''AgntUp''' - # кол-во обновлений агентов &lt;br /&gt;
* '''RootAg''' - # кол-во реальных пользователей&lt;br /&gt;
* '''ChldAg''' - # кол-во пользовательских агентов&lt;br /&gt;
* '''Prims'''  - # кол-во примов&lt;br /&gt;
* '''AtvPrm''' - # кол-во активных примов&lt;br /&gt;
* '''AtvScr''' - # кол-во активных скриптов&lt;br /&gt;
* '''ScrLPS''' - # кол-во выполненых скриптовых строк в секунду&lt;br /&gt;
* '''PktsIn''' - # кол-во принятых пакетов в секунду&lt;br /&gt;
* '''PktOut''' - # кол-во отправленных пакетов в секунду&lt;br /&gt;
* '''PendDl''' - # кол-во ожидающих загрузку&lt;br /&gt;
* '''PendUl''' - # кол-во ожидающий выгрузку&lt;br /&gt;
* '''UnackB''' - # кол-во неподтвержденных байт&lt;br /&gt;
* '''TotlFt''' - общее время на кадр&lt;br /&gt;
* '''NetFt'''  - время кадра на сеть&lt;br /&gt;
* '''PhysFt''' - время кадра на физику&lt;br /&gt;
* '''OthrFt''' - время кадра на остальное&lt;br /&gt;
* '''AgntFt''' - время кадра на агенты&lt;br /&gt;
* '''ImgsFt''' - время кадра на растры&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-09T22:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Основные */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(служебные команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как служебные команды, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* '''change region''' ''&amp;lt;region name&amp;gt;'' - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* '''create region''' ''[name] [filename]'' - создать новый регион &lt;br /&gt;
* '''debug packet''' ''&amp;lt;level&amp;gt;'' - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* '''debug scene''' - Turn on scene debugging&lt;br /&gt;
* '''delete-region''' ''&amp;lt;name&amp;gt;'' - удалить регион с диска&lt;br /&gt;
* '''emergency-monitoring''' - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* '''export-map [&amp;lt;path&amp;gt;]''' - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* '''help [&amp;lt;command&amp;gt;]''' - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* '''link-mapping''' - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* '''link-region''' - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* '''modules list''' - список модулей&lt;br /&gt;
* '''modules load''' ''&amp;lt;name&amp;gt;'' - загрузить модуль&lt;br /&gt;
* '''modules unload''' ''&amp;lt;name&amp;gt;'' - выгрузить модуль&lt;br /&gt;
* '''monitor report''' - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* '''region restart abort''' ''[&amp;lt;message&amp;gt;]'' - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* '''region restart bluebox''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* '''region restart notice''' ''&amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+'' - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* '''reload estate''' - перезагрузить данные парселей&lt;br /&gt;
* '''remove-region''' - удалить регион из симулятора&lt;br /&gt;
* '''restart''' - перезагрузка всех регионов данного симулятора&lt;br /&gt;
* '''set log level''' ''[level]'' - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''set terrain heights''' ''&amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* '''set terrain texture''' ''&amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;]'' - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* '''show caps''' - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* '''show circuits''' - Show agent circuit data&lt;br /&gt;
* '''show connections''' - show connections data&lt;br /&gt;
* '''show http-handlers''' - show all registered http handlers&lt;br /&gt;
* '''show hyperlinks''' - list hg regions&lt;br /&gt;
* '''show info''' - показать информацио о сервере (версия и рабочий каталог)&lt;br /&gt;
* '''show modules''' - показать все модули&lt;br /&gt;
* '''show neighbours''' - Shows the local regions' neighbours&lt;br /&gt;
* '''show pending-objects''' - show number of objects in the pending queues of all viewers&lt;br /&gt;
* '''show pqueues''' ''[full]'' - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show queues''' - Show queue data for agent connections.&lt;br /&gt;
* '''show ratings''' - показать рейтинг(безопасности) региона&lt;br /&gt;
* '''show region''' ''[region name]'' - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* '''show regions''' - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* '''show stats''' - показать полезную статистику по этому симулятору. См [[#Frame Statistics Values|Frame Statistics Values]] для деталей.&lt;br /&gt;
* '''show threads''' - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* '''show throttles''' ''[full]'' - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* '''show uptime''' - show server startup time and uptime.&lt;br /&gt;
* '''show version''' - показать версию сервера.&lt;br /&gt;
* '''unlink-region''' ''&amp;lt;local name&amp;gt;'' - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== Служебные команды сервера ROBUST ==&lt;br /&gt;
&lt;br /&gt;
Их можно набирать в консоли симулятора когда вы работаете в автономном (standalone) режиме&lt;br /&gt;
&lt;br /&gt;
=== Службы Ассетов ===&lt;br /&gt;
&lt;br /&gt;
* '''delete asset''' - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* '''dump asset''' ''&amp;lt;ID&amp;gt;'' - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* '''show digest''' ''&amp;lt;ID&amp;gt;'' - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Службы Грида ===&lt;br /&gt;
&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''show region''' ''&amp;lt;Region name&amp;gt;'' - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* '''deregister region id''' ''&amp;lt;Region UUID&amp;gt;'' - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* '''show region at''' ''&amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt;'' - Show details on a region at the given co-ordinate.&lt;br /&gt;
* '''show region name''' ''&amp;lt;Region name&amp;gt;'' - Show details on a region&lt;br /&gt;
* '''show regions''' - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== Службы пользователей ===&lt;br /&gt;
* '''create user''' ''[first] [last] [passw] [RegionX] [RegionY] [Email]'' - creates a new user and password&lt;br /&gt;
:or just: '''create user''' - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
'''''Note for use of create user in standalone mode:''''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* '''reset user password''' - reset a user's password.&lt;br /&gt;
* '''login-level''' ''&amp;lt;value&amp;gt;'' - Set the miminim userlevel allowed to login.&lt;br /&gt;
* '''login-reset''' - reset the login level to its default value.&lt;br /&gt;
* '''login-text''' ''&amp;lt;text to print during the login&amp;gt;''&lt;br /&gt;
* '''show account''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt;'' - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* '''set user level''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt;'' - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Элементы кадра статистики ==&lt;br /&gt;
&lt;br /&gt;
Заголовки колонок кадра статистики, печатаемые в консоли, как результат команды &amp;quot;show stats&amp;quot; могут быть неясны. &lt;br /&gt;
Ниже расшифровка этих значений:&lt;br /&gt;
&lt;br /&gt;
* '''Dilatn''' - коэфф. разделения времени симулятора&lt;br /&gt;
* '''SimFPS''' - рабочих кадров на симулятора&lt;br /&gt;
* '''PhyFPS''' - физических кадров в секунду&lt;br /&gt;
* '''AgntUp''' - # кол-во обновлений агентов &lt;br /&gt;
* '''RootAg''' - # кол-во реальных пользователей&lt;br /&gt;
* '''ChldAg''' - # кол-во пользовательских агентов&lt;br /&gt;
* '''Prims'''  - # кол-во примов&lt;br /&gt;
* '''AtvPrm''' - # кол-во активных примов&lt;br /&gt;
* '''AtvScr''' - # кол-во активных скриптов&lt;br /&gt;
* '''ScrLPS''' - # кол-во выполненых скриптовых строк в секунду&lt;br /&gt;
* '''PktsIn''' - # кол-во принятых пакетов в секунду&lt;br /&gt;
* '''PktOut''' - # кол-во отправленных пакетов в секунду&lt;br /&gt;
* '''PendDl''' - # кол-во ожидающих загрузку&lt;br /&gt;
* '''PendUl''' - # кол-во ожидающий выгрузку&lt;br /&gt;
* '''UnackB''' - # кол-во неподтвержденных байт&lt;br /&gt;
* '''TotlFt''' - общее время на кадр&lt;br /&gt;
* '''NetFt'''  - время кадра на сеть&lt;br /&gt;
* '''PhysFt''' - время кадра на физику&lt;br /&gt;
* '''OthrFt''' - время кадра на остальное&lt;br /&gt;
* '''AgntFt''' - время кадра на агенты&lt;br /&gt;
* '''ImgsFt''' - время кадра на растры&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-09T21:38:29Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Frame Statistics Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(служебные команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как служебные команды, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== Служебные команды сервера ROBUST ==&lt;br /&gt;
&lt;br /&gt;
Их можно набирать в консоли симулятора когда вы работаете в автономном (standalone) режиме&lt;br /&gt;
&lt;br /&gt;
=== Службы Ассетов ===&lt;br /&gt;
&lt;br /&gt;
* '''delete asset''' - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* '''dump asset''' ''&amp;lt;ID&amp;gt;'' - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* '''show digest''' ''&amp;lt;ID&amp;gt;'' - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Службы Грида ===&lt;br /&gt;
&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''show region''' ''&amp;lt;Region name&amp;gt;'' - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* '''deregister region id''' ''&amp;lt;Region UUID&amp;gt;'' - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* '''show region at''' ''&amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt;'' - Show details on a region at the given co-ordinate.&lt;br /&gt;
* '''show region name''' ''&amp;lt;Region name&amp;gt;'' - Show details on a region&lt;br /&gt;
* '''show regions''' - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== Службы пользователей ===&lt;br /&gt;
* '''create user''' ''[first] [last] [passw] [RegionX] [RegionY] [Email]'' - creates a new user and password&lt;br /&gt;
:or just: '''create user''' - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
'''''Note for use of create user in standalone mode:''''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* '''reset user password''' - reset a user's password.&lt;br /&gt;
* '''login-level''' ''&amp;lt;value&amp;gt;'' - Set the miminim userlevel allowed to login.&lt;br /&gt;
* '''login-reset''' - reset the login level to its default value.&lt;br /&gt;
* '''login-text''' ''&amp;lt;text to print during the login&amp;gt;''&lt;br /&gt;
* '''show account''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt;'' - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* '''set user level''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt;'' - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Элементы кадра статистики ==&lt;br /&gt;
&lt;br /&gt;
Заголовки колонок кадра статистики, печатаемые в консоли, как результат команды &amp;quot;show stats&amp;quot; могут быть неясны. &lt;br /&gt;
Ниже расшифровка этих значений:&lt;br /&gt;
&lt;br /&gt;
* '''Dilatn''' - коэфф. разделения времени симулятора&lt;br /&gt;
* '''SimFPS''' - рабочих кадров на симулятора&lt;br /&gt;
* '''PhyFPS''' - физических кадров в секунду&lt;br /&gt;
* '''AgntUp''' - # кол-во обновлений агентов &lt;br /&gt;
* '''RootAg''' - # кол-во реальных пользователей&lt;br /&gt;
* '''ChldAg''' - # кол-во пользовательских агентов&lt;br /&gt;
* '''Prims'''  - # кол-во примов&lt;br /&gt;
* '''AtvPrm''' - # кол-во активных примов&lt;br /&gt;
* '''AtvScr''' - # кол-во активных скриптов&lt;br /&gt;
* '''ScrLPS''' - # кол-во выполненых скриптовых строк в секунду&lt;br /&gt;
* '''PktsIn''' - # кол-во принятых пакетов в секунду&lt;br /&gt;
* '''PktOut''' - # кол-во отправленных пакетов в секунду&lt;br /&gt;
* '''PendDl''' - # кол-во ожидающих загрузку&lt;br /&gt;
* '''PendUl''' - # кол-во ожидающий выгрузку&lt;br /&gt;
* '''UnackB''' - # кол-во неподтвержденных байт&lt;br /&gt;
* '''TotlFt''' - общее время на кадр&lt;br /&gt;
* '''NetFt'''  - время кадра на сеть&lt;br /&gt;
* '''PhysFt''' - время кадра на физику&lt;br /&gt;
* '''OthrFt''' - время кадра на остальное&lt;br /&gt;
* '''AgntFt''' - время кадра на агенты&lt;br /&gt;
* '''ImgsFt''' - время кадра на растры&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T19:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Что такое консольные команды сервера? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(служебные команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как служебные команды, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== Служебные команды сервера ROBUST ==&lt;br /&gt;
&lt;br /&gt;
Их можно набирать в консоли симулятора когда вы работаете в автономном (standalone) режиме&lt;br /&gt;
&lt;br /&gt;
=== Службы Ассетов ===&lt;br /&gt;
&lt;br /&gt;
* '''delete asset''' - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* '''dump asset''' ''&amp;lt;ID&amp;gt;'' - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* '''show digest''' ''&amp;lt;ID&amp;gt;'' - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Службы Грида ===&lt;br /&gt;
&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''show region''' ''&amp;lt;Region name&amp;gt;'' - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* '''deregister region id''' ''&amp;lt;Region UUID&amp;gt;'' - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* '''show region at''' ''&amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt;'' - Show details on a region at the given co-ordinate.&lt;br /&gt;
* '''show region name''' ''&amp;lt;Region name&amp;gt;'' - Show details on a region&lt;br /&gt;
* '''show regions''' - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== Службы пользователей ===&lt;br /&gt;
* '''create user''' ''[first] [last] [passw] [RegionX] [RegionY] [Email]'' - creates a new user and password&lt;br /&gt;
:or just: '''create user''' - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
'''''Note for use of create user in standalone mode:''''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* '''reset user password''' - reset a user's password.&lt;br /&gt;
* '''login-level''' ''&amp;lt;value&amp;gt;'' - Set the miminim userlevel allowed to login.&lt;br /&gt;
* '''login-reset''' - reset the login level to its default value.&lt;br /&gt;
* '''login-text''' ''&amp;lt;text to print during the login&amp;gt;''&lt;br /&gt;
* '''show account''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt;'' - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* '''set user level''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt;'' - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T19:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Службы пользователей */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== Служебные команды сервера ROBUST ==&lt;br /&gt;
&lt;br /&gt;
Их можно набирать в консоли симулятора когда вы работаете в автономном (standalone) режиме&lt;br /&gt;
&lt;br /&gt;
=== Службы Ассетов ===&lt;br /&gt;
&lt;br /&gt;
* '''delete asset''' - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* '''dump asset''' ''&amp;lt;ID&amp;gt;'' - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* '''show digest''' ''&amp;lt;ID&amp;gt;'' - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Службы Грида ===&lt;br /&gt;
&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''show region''' ''&amp;lt;Region name&amp;gt;'' - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* '''deregister region id''' ''&amp;lt;Region UUID&amp;gt;'' - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* '''show region at''' ''&amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt;'' - Show details on a region at the given co-ordinate.&lt;br /&gt;
* '''show region name''' ''&amp;lt;Region name&amp;gt;'' - Show details on a region&lt;br /&gt;
* '''show regions''' - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== Службы пользователей ===&lt;br /&gt;
* '''create user''' ''[first] [last] [passw] [RegionX] [RegionY] [Email]'' - creates a new user and password&lt;br /&gt;
:or just: '''create user''' - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
'''''Note for use of create user in standalone mode:''''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* '''reset user password''' - reset a user's password.&lt;br /&gt;
* '''login-level''' ''&amp;lt;value&amp;gt;'' - Set the miminim userlevel allowed to login.&lt;br /&gt;
* '''login-reset''' - reset the login level to its default value.&lt;br /&gt;
* '''login-text''' ''&amp;lt;text to print during the login&amp;gt;''&lt;br /&gt;
* '''show account''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt;'' - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* '''set user level''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt;'' - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T19:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* ROBUST Service Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== Служебные команды сервера ROBUST ==&lt;br /&gt;
&lt;br /&gt;
Их можно набирать в консоли симулятора когда вы работаете в автономном (standalone) режиме&lt;br /&gt;
&lt;br /&gt;
=== Службы Ассетов ===&lt;br /&gt;
&lt;br /&gt;
* '''delete asset''' - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* '''dump asset''' ''&amp;lt;ID&amp;gt;'' - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* '''show digest''' ''&amp;lt;ID&amp;gt;'' - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Службы Грида ===&lt;br /&gt;
&lt;br /&gt;
* '''set region flags''' ''&amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt;'' - Set database flags for region&lt;br /&gt;
* '''show region''' ''&amp;lt;Region name&amp;gt;'' - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* '''deregister region id''' ''&amp;lt;Region UUID&amp;gt;'' - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* '''show region at''' ''&amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt;'' - Show details on a region at the given co-ordinate.&lt;br /&gt;
* '''show region name''' ''&amp;lt;Region name&amp;gt;'' - Show details on a region&lt;br /&gt;
* '''show regions''' - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== Службы пользователей ===&lt;br /&gt;
* '''create user''' ''[first] [last] [passw] [RegionX] [RegionY] [Email]'' - creates a new user and password&lt;br /&gt;
:or just: '''create user''' - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* '''reset user password''' - reset a user's password.&lt;br /&gt;
* '''login-level''' ''&amp;lt;value&amp;gt;'' - Set the miminim userlevel allowed to login.&lt;br /&gt;
* '''login-reset''' - reset the login level to its default value.&lt;br /&gt;
* '''login-text''' ''&amp;lt;text to print during the login&amp;gt;''&lt;br /&gt;
* '''show account''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt;'' - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* '''set user level''' ''&amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt;'' - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T19:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Атмосферные/LightShare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* '''windlight load''' - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* '''windlight enable''' - включить плагин windlight&lt;br /&gt;
* '''windlight disable''' - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T19:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Пользовательские */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* '''alert''' ''&amp;lt;message&amp;gt;'' - отправить сообщение для всех пользователей региона&lt;br /&gt;
* '''alert-user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt;'' - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* '''bypass permissions''' &amp;amp;lt;''true'' / ''false''&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* '''debug permissions''' - включить отладочные разрешения&lt;br /&gt;
* '''force permissions''' - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* '''kick user''' ''&amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]'': - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* '''login disable''' - выключить вход в регион симулятора&lt;br /&gt;
* '''login enable''' - включить вход в регион симулятора&lt;br /&gt;
* '''login status''' - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* '''show users''' ''[full]''- Показать информацию о пользователях подключенных в настоящее время к этому региону. &amp;lt;br&amp;gt;Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе.&amp;lt;br&amp;gt;С параметром 'full' также показываются присутствующие агенты, пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* '''teleport user''' ''&amp;lt;destination&amp;gt;'' - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* windlight enable - включить плагин windlight&lt;br /&gt;
* windlight disable - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T19:12:23Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Скрипты */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). &amp;lt;br&amp;gt;параметр ''&amp;lt;script-item-uuid&amp;gt;'' присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - отправить сообщение для всех пользователей региона&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* debug permissions - включить отладочные разрешения&lt;br /&gt;
* force permissions - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* login disable - выключить вход в регион симулятора&lt;br /&gt;
* login enable - включить вход в регион симулятора&lt;br /&gt;
* login status - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* show users [full]- Показать информацию о пользователях подключенных в настоящее время к этому региону. Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе. С параметром 'full' также показываются агенты пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* windlight enable - включить плагин windlight&lt;br /&gt;
* windlight disable - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T19:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Скрипты */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* '''scripts resume''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* '''scripts show''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - Показать информацию о скрипте(ах). параметр &amp;lt;script-item-uuid&amp;gt; присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* '''scripts start''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - запустить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts stop''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - остановить все работающие скрипт(ы)&lt;br /&gt;
* '''scripts suspend''' ''[&amp;lt;script-item-uuid&amp;gt;]'' - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - отправить сообщение для всех пользователей региона&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* debug permissions - включить отладочные разрешения&lt;br /&gt;
* force permissions - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* login disable - выключить вход в регион симулятора&lt;br /&gt;
* login enable - включить вход в регион симулятора&lt;br /&gt;
* login status - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* show users [full]- Показать информацию о пользователях подключенных в настоящее время к этому региону. Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе. С параметром 'full' также показываются агенты пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* windlight enable - включить плагин windlight&lt;br /&gt;
* windlight disable - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T19:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Скрипты */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
Эти команды в настоящее время существуют только в git мастере OpenSimulator после релиза 0.7.2.&lt;br /&gt;
&lt;br /&gt;
* scripts resume [&amp;lt;script-item-uuid&amp;gt;] - продолжить работу приостановленных скрипт(ов)&lt;br /&gt;
* scripts show [&amp;lt;script-item-uuid&amp;gt;] - Показать информацию о скрипте(ах). параметр &amp;lt;script-item-uuid&amp;gt; присутствует только  в гит мастере 82f0e19 (2012-01-14) начиная с релизов (после OpenSimulator 0.7.2).&lt;br /&gt;
* scripts start [&amp;lt;script-item-uuid&amp;gt;] - запустить все работающие скрипт(ы)&lt;br /&gt;
* scripts stop [&amp;lt;script-item-uuid&amp;gt;] - остановить все работающие скрипт(ы)&lt;br /&gt;
* scripts suspend [&amp;lt;script-item-uuid&amp;gt;] - приостановить все работающие скрипт(ы)&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - отправить сообщение для всех пользователей региона&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* debug permissions - включить отладочные разрешения&lt;br /&gt;
* force permissions - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* login disable - выключить вход в регион симулятора&lt;br /&gt;
* login enable - включить вход в регион симулятора&lt;br /&gt;
* login status - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* show users [full]- Показать информацию о пользователях подключенных в настоящее время к этому региону. Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе. С параметром 'full' также показываются агенты пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* windlight enable - включить плагин windlight&lt;br /&gt;
* windlight disable - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T18:50:19Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Региона */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - показать все парсели в текущем регионе.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
These currently only exist in git master OpenSimulator development code post the 0.7.2 release.&lt;br /&gt;
&lt;br /&gt;
* scripts resume [&amp;lt;script-item-uuid&amp;gt;] - Resumes all suspended scripts&lt;br /&gt;
* scripts show [&amp;lt;script-item-uuid&amp;gt;] - Show script information. &amp;lt;script-item-uuid&amp;gt; option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).&lt;br /&gt;
* scripts start [&amp;lt;script-item-uuid&amp;gt;] - Starts all stopped scripts&lt;br /&gt;
* scripts stop [&amp;lt;script-item-uuid&amp;gt;] - Stops all running scripts&lt;br /&gt;
* scripts suspend [&amp;lt;script-item-uuid&amp;gt;] - Suspends all running scripts&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - отправить сообщение для всех пользователей региона&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* debug permissions - включить отладочные разрешения&lt;br /&gt;
* force permissions - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* login disable - выключить вход в регион симулятора&lt;br /&gt;
* login enable - включить вход в регион симулятора&lt;br /&gt;
* login status - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* show users [full]- Показать информацию о пользователях подключенных в настоящее время к этому региону. Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе. С параметром 'full' также показываются агенты пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* windlight enable - включить плагин windlight&lt;br /&gt;
* windlight disable - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T18:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Пользовательские */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - Shows all parcels on the current region.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
These currently only exist in git master OpenSimulator development code post the 0.7.2 release.&lt;br /&gt;
&lt;br /&gt;
* scripts resume [&amp;lt;script-item-uuid&amp;gt;] - Resumes all suspended scripts&lt;br /&gt;
* scripts show [&amp;lt;script-item-uuid&amp;gt;] - Show script information. &amp;lt;script-item-uuid&amp;gt; option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).&lt;br /&gt;
* scripts start [&amp;lt;script-item-uuid&amp;gt;] - Starts all stopped scripts&lt;br /&gt;
* scripts stop [&amp;lt;script-item-uuid&amp;gt;] - Stops all running scripts&lt;br /&gt;
* scripts suspend [&amp;lt;script-item-uuid&amp;gt;] - Suspends all running scripts&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - отправить сообщение для всех пользователей региона&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - отправить сообщение для указанного пользователя находящегося в регионе&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - вкл/выкл обход проверки разрешений в регионе&lt;br /&gt;
* debug permissions - включить отладочные разрешения&lt;br /&gt;
* force permissions - форсировать разрешения на включение или выключить их совсем.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - выкидывание пользователя из региона, можно указать необязательный параметр - текст причины &amp;quot;пенка&amp;quot;&lt;br /&gt;
* login disable - выключить вход в регион симулятора&lt;br /&gt;
* login enable - включить вход в регион симулятора&lt;br /&gt;
* login status - показать статус активности региона для входа в него пользователями&lt;br /&gt;
* show users [full]- Показать информацию о пользователях подключенных в настоящее время к этому региону. Без параметра 'full' отображаются только пользователи позиционно присутствующих в этом регионе. С параметром 'full' также показываются агенты пользователей, которые находятся в данный момент в соседних регионах.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - телепорт пользователя в указанную позицию региона.  Начиная с версии 0.7.3.1 (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* windlight enable - включить плагин windlight&lt;br /&gt;
* windlight disable - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T18:21:35Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Windlight/LightShare Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - Shows all parcels on the current region.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
These currently only exist in git master OpenSimulator development code post the 0.7.2 release.&lt;br /&gt;
&lt;br /&gt;
* scripts resume [&amp;lt;script-item-uuid&amp;gt;] - Resumes all suspended scripts&lt;br /&gt;
* scripts show [&amp;lt;script-item-uuid&amp;gt;] - Show script information. &amp;lt;script-item-uuid&amp;gt; option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).&lt;br /&gt;
* scripts start [&amp;lt;script-item-uuid&amp;gt;] - Starts all stopped scripts&lt;br /&gt;
* scripts stop [&amp;lt;script-item-uuid&amp;gt;] - Stops all running scripts&lt;br /&gt;
* scripts suspend [&amp;lt;script-item-uuid&amp;gt;] - Suspends all running scripts&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - send an in-world alert to everyone&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - send an an in-world alert to a specific user&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - Bypass in-world permission checks &lt;br /&gt;
* debug permissions - Turn on permissions debugging&lt;br /&gt;
* force permissions - Force permissions on or off.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - Kick a user off the simulator&lt;br /&gt;
* login disable - Disable user entry to this simulator&lt;br /&gt;
* login enable - Enable user entry to this simulator&lt;br /&gt;
* login status - Show whether logins to this simulator are enabled or disabled&lt;br /&gt;
* show users [full]- show info about currently connected users to this region. Without the 'full' option, only users actually on the region are shown. With the 'full' option child agents of users in neighbouring regions are also shown.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - Teleport a user on this simulator to a specific destination.  Currently only in OpenSimulator development code after the 0.7.3.1 release (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Атмосферные/[[LightShare]] ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Загрузить профиль windlight из базы и задействовать&lt;br /&gt;
* windlight enable - включить плагин windlight&lt;br /&gt;
* windlight disable - выключить плагин windlight&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-07T17:48:12Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Команды симулятора */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Внешний вид аватара ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Ассеты ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Конфигурации ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Региона ===&lt;br /&gt;
&lt;br /&gt;
* land show - Shows all parcels on the current region.&lt;br /&gt;
&lt;br /&gt;
=== Объектов ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Скрипты ===&lt;br /&gt;
&lt;br /&gt;
These currently only exist in git master OpenSimulator development code post the 0.7.2 release.&lt;br /&gt;
&lt;br /&gt;
* scripts resume [&amp;lt;script-item-uuid&amp;gt;] - Resumes all suspended scripts&lt;br /&gt;
* scripts show [&amp;lt;script-item-uuid&amp;gt;] - Show script information. &amp;lt;script-item-uuid&amp;gt; option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).&lt;br /&gt;
* scripts start [&amp;lt;script-item-uuid&amp;gt;] - Starts all stopped scripts&lt;br /&gt;
* scripts stop [&amp;lt;script-item-uuid&amp;gt;] - Stops all running scripts&lt;br /&gt;
* scripts suspend [&amp;lt;script-item-uuid&amp;gt;] - Suspends all running scripts&lt;br /&gt;
&lt;br /&gt;
=== Ландшафта ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Деревьев ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== Пользовательские ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - send an in-world alert to everyone&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - send an an in-world alert to a specific user&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - Bypass in-world permission checks &lt;br /&gt;
* debug permissions - Turn on permissions debugging&lt;br /&gt;
* force permissions - Force permissions on or off.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - Kick a user off the simulator&lt;br /&gt;
* login disable - Disable user entry to this simulator&lt;br /&gt;
* login enable - Enable user entry to this simulator&lt;br /&gt;
* login status - Show whether logins to this simulator are enabled or disabled&lt;br /&gt;
* show users [full]- show info about currently connected users to this region. Without the 'full' option, only users actually on the region are shown. With the 'full' option child agents of users in neighbouring regions are also shown.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - Teleport a user on this simulator to a specific destination.  Currently only in OpenSimulator development code after the 0.7.3.1 release (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Windlight/[[LightShare]] Commands ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Load windlight profile from the database and broadcast&lt;br /&gt;
* windlight enable - Enable the windlight plugin&lt;br /&gt;
* windlight disable - Enable the windlight plugin&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0</id>
		<title>Заглавная страница</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0"/>
				<updated>2012-09-07T13:14:14Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Запуск своего собственного сервера OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageQuicklinks|Main Page}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Languages}}&lt;br /&gt;
Please use the Information Template to announce new things, the other languages are added as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Information}}&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSimulator? ===&lt;br /&gt;
{{FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это многопользовательский сервер, трёхмерной среды динамичных виртуальных миров, с открытым исходным кодом, прекрасно работающий на большинстве современных операционных систем. Используется для создания совместной виртуальной среды(или вселенной), взаимодействующей с большим семейством программ-клиентов, с возможностью выбора способа доступа к контенту(через выбор протоколов). OpenSimulator не ограничивает выбор технологий, позволяя создавать собственное решение, на технологиях которые вы считаете наилучшими для своих целей; разработанные &amp;lt;!--[[Используйте модули регионов|модули расширения]]--&amp;gt; модули расширения позволяют создавать индивидуальные конфигурации сервера с расширенными возможностями. OpenSimulator написан на [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], работает как на Windows, используя [http://www.microsoft.com/net/ .NET Framework], так и на Unix подобных машинах, используя [http://www.mono-project.com/ Mono]. OpenSimulator выпущен под [http://opensimulator.org/wiki/BSD_License лицензией BSD], которая делает его использование одинаково полезным как в продуктах с открытым исходным кодом, так и в закрытых решениях, в коммерческих целях. Если вы хотите узнать о истории нашего развития, почитайте [http://opensimulator.org/wiki/History историю].&lt;br /&gt;
&lt;br /&gt;
Прямо из коробки OpenSimulator предоставляет возможности виртуальных миров аналогичных [http://secondlife.com/ Second Life ™], особенно учитывая то, что его работа основана на работе с одноименным ядром [http://wiki.secondlife.com/wiki/Protocol протокола обмена сообщениями SL]. Этот факт дает неограниченные возможности работы со средой симулятора, используя [http://wiki.secondlife.com/wiki/Alternate_viewers альтернативные] Second Life ™ клиенты. Важно отметить, что OpenSimulator не должен рассматриваться как попытка скопировать функциональность сервера Second Life, скорее как аналог сосуществования современных ОС. Далеко не все возможности Second Life ™ напрямую поддерживаются OpenSimulator, связано это с использованием лимитирующих лицензионных компонентов,  применяемых в Second Life ™ на их серверах. Развитие OpenSimulator идет в сторону инноваций в новое модное направление - трехмерный Вэб.&lt;br /&gt;
&lt;br /&gt;
OpenSimulator становится более стабильной платформой, по мере его продвижения к версии 1.0. В следствии того что процесс разработки и тестирования идет планомерно и не закончен, мы считаем его альфой версией, что не мешает его активно использовать множеству людей и компаний. Скорее традиции разработки ПО.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://planet.opensim.us doing exciting things with it].--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Особенности ===&lt;br /&gt;
OpenSimulator относительно новый программный продукт, имеющий множество полезных особенностей:&lt;br /&gt;
* поддержка множества виртуальных пространств на одном экземпляре симулятора, в т.ч. сплошные пространства в виде мега-регионов&amp;lt;!--Supports creating multiple 'worlds' in a single application instance--&amp;gt;;&lt;br /&gt;
* поддержка трехмерных пространств с переменным размером, в пределах одиночных экземпляров;&lt;br /&gt;
* поддержка разных семейств программ для работы в виртуальном мире(клиентов) и возможность выбора методик доступа к виртуальному контенту(выбирая протокол взаимодействия со средой);&lt;br /&gt;
* огромные возможности моделирования внешнего вида вашего аватара, одежды, поверхности тела, носимых аксессуаров;&lt;br /&gt;
* моделирование физических процессов(отображаемое на физические предметы), в реальном времени, используя различные физические движки, включая ODE;&lt;br /&gt;
* возможности создания разнообразного контента в среде симулятора, в реальном времени, используя встроенные инструменты;&amp;lt;!--The ability to create content real time in the environment using in world building tools. What you see is what you get.--&amp;gt;&lt;br /&gt;
* возможность автоматизации процессов внутри среды симулятора, используя различные языки программирования, в том числе - LSL/OSSL, C#, JScript и VB.NET.&lt;br /&gt;
* неограниченные возможности по настройке виртуального окружения, подключая [http://opensimulator.org/wiki/IRegionModule дополнительные плагины] к сцене симулятора&lt;br /&gt;
&lt;br /&gt;
Более обширный список см. [http://opensimulator.org/wiki/Feature_Matrix таблицу возможностей].&lt;br /&gt;
&lt;br /&gt;
=== Использование OpenSimulator ===&lt;br /&gt;
Самый быстрый способ начать использовать OpenSimulator, это создать учётную запись в [http://osgrid.org OSGrid], а затем там же [http://www.osgrid.org/index.php/downloads Downloads] по ссылкам, скачать клиент, например [http://opensim-viewer.sourceforge.net/ Hippo Viewer] или [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (последний в числе прочих клиентов, без статуса тех.поддержки со стороны ОСгрид, в виду его жестких стандартных настроек, для коммерческого грида), для дальнейшей вашей работы в ОСгрид, с различными целями.  &amp;lt;!--This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could [[Download]] and run a simple standalone OpenSimulator on your Windows, Linux or Mac desktop to create and preview content.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Запуск своего собственного сервера OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Если вы заинтересованы в развертывании своего сервера OpenSimulator, для создания собственной трёхмерной среды, то вам необходимо ознакомиться с информацией в следующих статьях: &lt;br /&gt;
&lt;br /&gt;
*[http://opensimulator.org/wiki/Download загрузить] Дистрибуции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Build_Instructions инструкции] по компиляции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Configuration конфигурация] и запуск OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Connecting подключение] к OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Setting_Up_Mega-Regions настройки] мега-регионов&lt;br /&gt;
&amp;lt;!-- *[[Запуск|Запуск OpenSimulator]] '''(Windows / Linux скрипты для управления и обслуживания)''' --&amp;gt;&lt;br /&gt;
*[http://opensimulator.org/wiki/Server_Commands/ru консольные] команды сервера&lt;br /&gt;
*[http://opensimulator.org/wiki/FAQ/ru ЧАВо] часто задаваемые вопросы по запуску и работе с OpenSimulator &lt;br /&gt;
*[http://ru.wikibooks.org/wiki/Diva_distro инструкция] по установке Diva distro&lt;br /&gt;
*[http://opensimulator.org/wiki/Troubleshooting решения] известных проблем&lt;br /&gt;
*[http://opensimulator.org/wiki/Tips/ru полезные] советы при работе с OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Scripting_Documentation/ru скриптинг] автоматизация, документация и прочее&lt;br /&gt;
&lt;br /&gt;
=== Участие в сообществе OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это проект с [http://en.wikipedia.org/wiki/Open_source открытым исходным кодом], который поддерживается множеством людей и компаний, которые хотят видеть в нем самое лучшее, ценное, посвещая свое время, энергию и усилия на улучшение многих вещей. Существует много способов принять участие и привнести вклад в сообщество:&lt;br /&gt;
&lt;br /&gt;
* участие через [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC-каналы] - [irc://irc.freenode.net/opensim #opensim] (для пользователей), [irc://irc.freenode.net/opensim-dev #opensim-dev] (для разработчиков) и [irc://irc.freenode.net/opensim-scripts #opensim-сценарии]&lt;br /&gt;
* участие используя [http://opensimulator.org/wiki/Mailing_Lists списки рассылки]. Существуют списки рассылки для [https://lists.berlios.de/mailman/listinfo/opensim-users пользователей] и [https://lists.berlios.de/mailman/listinfo/opensim-dev разработчиков] OpenSimulator, а также на более широкие темы, как образование и HyperGrid. &lt;br /&gt;
* участие в переводе Вики на русский, также создавая новую документацию на OpenSimulator. Не бойтесь ошибиться - ошибки поправимы. &lt;br /&gt;
* сообщать об [http://opensimulator.org/wiki/Bugs ошибках] или отправлять ваши [http://opensimulator.org/wiki/Submitting_code_to_OpenSim патчи] на наш [http://opensimulator.org/mantis/ мантисс баг треккер]. Если вы отправляете код, пожалуйста, прочтите [http://opensimulator.org/wiki/Contributions_Policy Политику распространения]  перед началом отправки. &lt;br /&gt;
* создавая ваши проекты использующие OpenSimulator и размещая их на [http://forge.opensimulator.org Forge] или в [http://opensimulator.org/wiki/Related_Software других местах] интернета. В Forge создано более десятка таких зарегистрированных проектов, и это отличный способ для дальнейшего расширения сообщества OpenSimulator. &lt;br /&gt;
* участие в создании контента для OpenSimulator. Подробнее в [http://opensimulator.org/wiki/Artist_Home Арт студии]. &lt;br /&gt;
* ваш блог о OpenSimulator, дайте нам знать об этом блоге на [irc://irc.freenode.net/opensim #opensim], что бы мы могли его добавить на [http://planet.opensim.us Планету Опенсим]&lt;br /&gt;
* участие еженедельных встречах [http://opensimulator.org/wiki/Office_Hours &amp;quot;Приемный час&amp;quot;] для беседы с разработчиками OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users), [irc://irc.freenode.net/opensim-dev #opensim-dev] (for developers) and [irc://irc.freenode.net/opensim-scripts #opensim-scripts] &lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related_Software|elsewhere]] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSimulator Project Infrastructure Fund]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
=== Индекс по категориям: ===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Начальные знания]] , [[:Category:Support | Техн.поддержка]] , [[:Category:Tech Reference| Технические руководства]] , [[:Category:Help|Помощь]] , [[:Category:Configuration|Конфигурирование]] , [[:Category:Users|Пользователям]] , [[:Category:Development | Разработка]] , [[:Category:Scripts|Скрипты]] , [[:Special:Recentchanges| Последние правки Вики]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I have removed a list of empty categories. When recreating these categories, make sure to add something to them.  -- Fritigern --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Translations]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Tips/ru</id>
		<title>Tips/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Tips/ru"/>
				<updated>2012-09-07T13:13:12Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: Created page with &amp;quot;__NOTOC__ {{Quicklinks}} &amp;lt;br /&amp;gt;  == Обработка земли == === Как можно быстро выровнить землю в регионе? === When you have multipl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Обработка земли ==&lt;br /&gt;
=== Как можно быстро выровнить землю в регионе? ===&lt;br /&gt;
When you have multiple regions, that you need to terraform to a certain height, the quickest way to do it is by selecting a region, and fill the terrain to the specified height:&lt;br /&gt;
&lt;br /&gt;
 (as of version 0.6.3.8730)&lt;br /&gt;
 change region YourRegionName&lt;br /&gt;
 terrain fill 20&lt;br /&gt;
&lt;br /&gt;
''Note:'' Remember to change to the region you wish to modify if that is the only region wish to make changes to. Without using the change-region command, you may very well end up flattening multiple regions!&lt;br /&gt;
&lt;br /&gt;
As of SVN 4061&lt;br /&gt;
  terrain fill 25&lt;br /&gt;
=== What programs can I use to create terrains for OpenSim? ===&lt;br /&gt;
&lt;br /&gt;
If you are after simple terrain files (jpg, gif, etc), you can use Photoshop or any number of freeware programs, like [http://www.gimp.org/ Gimp]. If you want more complex terrains, you will need programs that output to standard 3d raw format (aka r32 or r64). [http://www.bundysoft.com/L3DT/ L3DT] and [http://www.planetside.co.uk/terragen/ Terragen] are two of the top commercial programs for this. (anyone know of a freeware one?), or you could, with some practice, use [http://www.blender.org/ Blender]. The free version of L3DT can make terrains up to 2048x2048 in size, or 8x8 regions. You can use `terrain load IMG yourfile.png` to load '''greyscale''' PNG files. Remember to use something like `terrain rescale 0 25` to make it visible. Here is some info on [[Using L3DT]] to make a terrain. &lt;br /&gt;
&lt;br /&gt;
You can also use http://lab.parkstudio.ru/terra/ if you know a bit about heightmaps and how they work. Just set the custom landscape texture gradient to pure black and pure white and turn off water. And here are some [[Free Terrains]] that you can use. Enjoy! &lt;br /&gt;
&lt;br /&gt;
07/2012: Wordfromthe Wise: The Website of parkstudio is ofline. You can find the Flash files and a fully working website here : http://wonderfl.net/c/1DLK&lt;br /&gt;
&lt;br /&gt;
Additional Terrain Related Info: [[Artist Home#Terrain]]&lt;br /&gt;
&lt;br /&gt;
=== Where do I put the files for my terrains? ===&lt;br /&gt;
This one is actually pretty simple, but first the 'hard' answer: anywhere in the PATH will work. Lost? yeah, I was too, so... just drop the file into the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory (right where your &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; file is).&lt;br /&gt;
&lt;br /&gt;
=== How do I change the terrain for a group of sims? ===&lt;br /&gt;
First, the file must be in f32 (or f64?) format. This is easy to do with L3DT's export feature. (Use the RAW format and set the options to &amp;lt;tt&amp;gt;Y flipped = true&amp;lt;/tt&amp;gt; and at the bottom, change it to read 'float' instead of 'ushort'). It also needs to be a file that will cover each sim in a 256x256 layer (so, for 2x2 regions, you need a 512x512 file), It is very important that you rename the file extension to .r32 for the import to properly work.&lt;br /&gt;
Then, once you have it saved, on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; console, type in:&lt;br /&gt;
 script terrain load-tile &amp;lt;filename&amp;gt; &amp;lt;image X&amp;gt; &amp;lt;image y&amp;gt; &amp;lt;bottomleftsim X&amp;gt; &amp;lt;bottomleftsim y&amp;gt;&lt;br /&gt;
For example, I run a square of 4 sims in a 2x2 pattern. I started my sim placement at 0, 0 and ended at 1, 1. my line reads:&lt;br /&gt;
 &amp;lt;strike&amp;gt;script terrain load-tile simalpha.r32 512 512 0 0&amp;lt;/strike&amp;gt;&lt;br /&gt;
 script terrain load-tile simalpha.r32 2 2 0 0 ([[User:Oudrun|Oudrun]])&lt;br /&gt;
New syntax is using number of tiles instead of imagesize (one tile 256x256 pix). Above example is for a 2x2 region terrainfile.&lt;br /&gt;
&lt;br /&gt;
Next, before you log in, you may want to go to type in: *(THIS FUNCTION MAY NOT WORK)&lt;br /&gt;
 script terrain multiply 0.4&lt;br /&gt;
This should scale it down from the nearly 300 meters altitude I ran into to something a little more reasonable for the minimap.&lt;br /&gt;
&lt;br /&gt;
=== How do I load a terrain file on startup? ===&lt;br /&gt;
Edit the file &amp;lt;tt&amp;gt;startup_commands.txt&amp;lt;/tt&amp;gt; in the bin directory and add the above commands &amp;quot;&amp;lt;tt&amp;gt;script terrain load-tile ...&amp;lt;/tt&amp;gt;&amp;quot; and &amp;quot;&amp;lt;tt&amp;gt;script terrain multiply ...&amp;lt;/tt&amp;gt;&amp;quot; one per line.&lt;br /&gt;
&lt;br /&gt;
*** Notice this method is no longer required and should be considered a legacy function, Terrain persistance is now working 100%.&lt;br /&gt;
&lt;br /&gt;
Terrain Tidbits brought to you by Tilde, with a few questions in IRC :) - [[User:Tildeampersand|Tilde]] 10:32, 15 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== How do I import into OpenSimulator the terrain shape of my Second Life sim? ===&lt;br /&gt;
First, assure you are in the right region if you have more than one, by using: &lt;br /&gt;
&lt;br /&gt;
 change region &amp;lt;nowiki&amp;gt;&amp;lt;regionname&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then use the command (file extension now determines the format, use .r32 for L3DT terrains)&lt;br /&gt;
&lt;br /&gt;
 script terrain load &amp;lt;filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch [http://archimedix.wordpress.com/2007/11/26/opensim/ this video] for a step-by-step tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Other useless or useful info depending on who reads it ===&lt;br /&gt;
&lt;br /&gt;
* I found out that each point on the grey scale (0 to 255) equals approximately .23 to .25 meters in terrain height. - [[CharlieO]]&lt;br /&gt;
* Also for those who want to manually edit a png file, you need at minimum 3 different shades of grey. and one has to be drastically different than the other 2 in order to have the height show correctly. - [[CharlieO]]&lt;br /&gt;
 example:&lt;br /&gt;
  1) 0,0,0 &lt;br /&gt;
  2) 223, 233, 233 &lt;br /&gt;
  3) 255, 255, 255&lt;br /&gt;
&lt;br /&gt;
=== Importing SL RAW Terrain Files (using Photoshop) ===&lt;br /&gt;
&lt;br /&gt;
1. Open Photoshop and:&lt;br /&gt;
&lt;br /&gt;
   (a) Load desired SL RAW terrain file&lt;br /&gt;
&lt;br /&gt;
   (b) Select canvas and then flip vertically, NOT&lt;br /&gt;
       horizontally&lt;br /&gt;
&lt;br /&gt;
   (c) save file as a RAW file&lt;br /&gt;
&lt;br /&gt;
If the SL RAW terrain file name is &amp;quot;[region name]_256_256.raw&amp;quot;&lt;br /&gt;
then save the new RAW file as &amp;quot;[region name]_flipv_256x256.raw&amp;quot;&lt;br /&gt;
or any other name to distinguish it from the SL RAW terrain&lt;br /&gt;
file. The expression &amp;quot;flipv&amp;quot; stands for flipped vertically and&lt;br /&gt;
256x256 is the size for the 13-channel interlaced 8-bit RAW&lt;br /&gt;
file.&lt;br /&gt;
&lt;br /&gt;
2. Move the new RAW file or files to the Opensim bin folder&lt;br /&gt;
   &lt;br /&gt;
   (a) navigate to&lt;br /&gt;
&lt;br /&gt;
       C:\Program Files\Opensim\bin [or whatever the path is]&lt;br /&gt;
&lt;br /&gt;
   (b) copy each new RAW terrain file into that directory&lt;br /&gt;
&lt;br /&gt;
3. Run opensim and in the console on the last line type:&lt;br /&gt;
&lt;br /&gt;
   (a) change region [enter region name]&lt;br /&gt;
&lt;br /&gt;
   (b) terrain load [enter name of new RAW terrain file]&lt;br /&gt;
&lt;br /&gt;
   (c) terrain elevate [enter meters to elevate]&lt;br /&gt;
   &lt;br /&gt;
Do not type the square brackets and repeat the above commands&lt;br /&gt;
for each region.&lt;br /&gt;
&lt;br /&gt;
If the above commands are entered when the region is set to&lt;br /&gt;
[root], then each region on the simulator will be affected.&lt;br /&gt;
The only useful command in this case would be the terrain&lt;br /&gt;
elevate command but only if the terrain is to be elevated&lt;br /&gt;
by the same amount in each region.&lt;br /&gt;
&lt;br /&gt;
How much to elevate the terrain depends on the multiplier&lt;br /&gt;
used for the SL RAW terrain file (e.g. elevate terrain by&lt;br /&gt;
1.474 meters if the multiplier is 0.1016; i.e. value 12&lt;br /&gt;
in the green channel of the RAW file).&lt;br /&gt;
&lt;br /&gt;
== General Setup Tricks ==&lt;br /&gt;
=== Changing viewer start webpage in standalone mode ===&lt;br /&gt;
&lt;br /&gt;
In order to change the page that the viewer starts in /opensim/bin/ there is a http_loginform.html.example page. Removing the .example will make this page be the start webpage which you can edit etc. Since the login html code is no longer needed this can be modified at will.&lt;br /&gt;
&lt;br /&gt;
=== Placing data away from the code ===&lt;br /&gt;
A good set up, separates the code (replaced often in this project) from the data (&amp;quot;unique&amp;quot; and more valuable for the user). Things to do:&lt;br /&gt;
* separate your region definitions by using the ''regionload_regionsdir'' value in the OpenSim.ini&lt;br /&gt;
 e.g. regionload_regionsdir=&amp;quot;../OSHirvi/Regions&amp;quot; places the Regions directory besides the &amp;quot;code directory&amp;quot; in a folder called OSHirvi&lt;br /&gt;
* make your data persistent in a database (see above), this requires (again) to edit your OpenSim.ini file. You might use unique names to separate multiple setups within the database server you use.&lt;br /&gt;
 e.g. ''storage_connection_string=''&amp;quot;Data Source=localhost;Database=OSHirvi;User ID=OSHirvi;Password=password;&amp;quot;; &lt;br /&gt;
* the next step is copying/cutting OpenSim.ini itself away from the code&lt;br /&gt;
 p.e. place this file in ../OSHirvi/OpenSim.1.ini &lt;br /&gt;
* to point from your place ../ to your wanted runtime directory create a link (or some call it shortcut). If you download a newer build just change the link.&lt;br /&gt;
 e.g. ln -s opensimservercode opensim-0.5.8.5695&lt;br /&gt;
&lt;br /&gt;
Now create a script, and call it startHirvi.sh that:&lt;br /&gt;
 a) gets it current directory in the code directory, found by the link&lt;br /&gt;
 b) starts up OpenSim.exe with the required .ini file, by using the ''-inifile'' startup option. You can still add other options. &lt;br /&gt;
 cd ../opensimservercode&lt;br /&gt;
 mono OpenSim.exe -inifile ../OSHirvi/OpenSim.1.ini -gridmode=true&lt;br /&gt;
&lt;br /&gt;
Oke, done this you are left with a code directory still filled with runtime data, but this is just persistent temporary stuff that the server automatic rebuilds if it is deleted. Still a pitty there is no way to get it separate. &lt;br /&gt;
 ./addin-db-00&lt;br /&gt;
 ./addins&lt;br /&gt;
 ./OpaenSim.log and many others if you run in grid-mode&lt;br /&gt;
 ./estate_settings.xml and many other configuration settings&lt;br /&gt;
&lt;br /&gt;
=== Deleting a few recently created prims ===&lt;br /&gt;
Occaisionally, one ends up with one or more prims that one would like to delete on a region but doesnt know where they are. Here is one possible solution to that problem.&lt;br /&gt;
&lt;br /&gt;
Given the site, http://epochconverter.com, one can enter a human date and get a binary such as an epoch. For instance, 4/21/2008 19:00:34GMT is &amp;quot;1208797234&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, from a sqlite3 prompt or a mysql prompt, one can do:&lt;br /&gt;
 select CreationDate from prims where CreationDate&amp;gt;&amp;quot;1208797234&amp;quot;;&lt;br /&gt;
 delete from prims where CreationDate&amp;gt;&amp;quot;1208797234&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0</id>
		<title>Заглавная страница</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0"/>
				<updated>2012-09-07T12:58:50Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Запуск своего собственного сервера OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageQuicklinks|Main Page}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Languages}}&lt;br /&gt;
Please use the Information Template to announce new things, the other languages are added as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Information}}&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSimulator? ===&lt;br /&gt;
{{FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это многопользовательский сервер, трёхмерной среды динамичных виртуальных миров, с открытым исходным кодом, прекрасно работающий на большинстве современных операционных систем. Используется для создания совместной виртуальной среды(или вселенной), взаимодействующей с большим семейством программ-клиентов, с возможностью выбора способа доступа к контенту(через выбор протоколов). OpenSimulator не ограничивает выбор технологий, позволяя создавать собственное решение, на технологиях которые вы считаете наилучшими для своих целей; разработанные &amp;lt;!--[[Используйте модули регионов|модули расширения]]--&amp;gt; модули расширения позволяют создавать индивидуальные конфигурации сервера с расширенными возможностями. OpenSimulator написан на [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], работает как на Windows, используя [http://www.microsoft.com/net/ .NET Framework], так и на Unix подобных машинах, используя [http://www.mono-project.com/ Mono]. OpenSimulator выпущен под [http://opensimulator.org/wiki/BSD_License лицензией BSD], которая делает его использование одинаково полезным как в продуктах с открытым исходным кодом, так и в закрытых решениях, в коммерческих целях. Если вы хотите узнать о истории нашего развития, почитайте [http://opensimulator.org/wiki/History историю].&lt;br /&gt;
&lt;br /&gt;
Прямо из коробки OpenSimulator предоставляет возможности виртуальных миров аналогичных [http://secondlife.com/ Second Life ™], особенно учитывая то, что его работа основана на работе с одноименным ядром [http://wiki.secondlife.com/wiki/Protocol протокола обмена сообщениями SL]. Этот факт дает неограниченные возможности работы со средой симулятора, используя [http://wiki.secondlife.com/wiki/Alternate_viewers альтернативные] Second Life ™ клиенты. Важно отметить, что OpenSimulator не должен рассматриваться как попытка скопировать функциональность сервера Second Life, скорее как аналог сосуществования современных ОС. Далеко не все возможности Second Life ™ напрямую поддерживаются OpenSimulator, связано это с использованием лимитирующих лицензионных компонентов,  применяемых в Second Life ™ на их серверах. Развитие OpenSimulator идет в сторону инноваций в новое модное направление - трехмерный Вэб.&lt;br /&gt;
&lt;br /&gt;
OpenSimulator становится более стабильной платформой, по мере его продвижения к версии 1.0. В следствии того что процесс разработки и тестирования идет планомерно и не закончен, мы считаем его альфой версией, что не мешает его активно использовать множеству людей и компаний. Скорее традиции разработки ПО.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://planet.opensim.us doing exciting things with it].--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Особенности ===&lt;br /&gt;
OpenSimulator относительно новый программный продукт, имеющий множество полезных особенностей:&lt;br /&gt;
* поддержка множества виртуальных пространств на одном экземпляре симулятора, в т.ч. сплошные пространства в виде мега-регионов&amp;lt;!--Supports creating multiple 'worlds' in a single application instance--&amp;gt;;&lt;br /&gt;
* поддержка трехмерных пространств с переменным размером, в пределах одиночных экземпляров;&lt;br /&gt;
* поддержка разных семейств программ для работы в виртуальном мире(клиентов) и возможность выбора методик доступа к виртуальному контенту(выбирая протокол взаимодействия со средой);&lt;br /&gt;
* огромные возможности моделирования внешнего вида вашего аватара, одежды, поверхности тела, носимых аксессуаров;&lt;br /&gt;
* моделирование физических процессов(отображаемое на физические предметы), в реальном времени, используя различные физические движки, включая ODE;&lt;br /&gt;
* возможности создания разнообразного контента в среде симулятора, в реальном времени, используя встроенные инструменты;&amp;lt;!--The ability to create content real time in the environment using in world building tools. What you see is what you get.--&amp;gt;&lt;br /&gt;
* возможность автоматизации процессов внутри среды симулятора, используя различные языки программирования, в том числе - LSL/OSSL, C#, JScript и VB.NET.&lt;br /&gt;
* неограниченные возможности по настройке виртуального окружения, подключая [http://opensimulator.org/wiki/IRegionModule дополнительные плагины] к сцене симулятора&lt;br /&gt;
&lt;br /&gt;
Более обширный список см. [http://opensimulator.org/wiki/Feature_Matrix таблицу возможностей].&lt;br /&gt;
&lt;br /&gt;
=== Использование OpenSimulator ===&lt;br /&gt;
Самый быстрый способ начать использовать OpenSimulator, это создать учётную запись в [http://osgrid.org OSGrid], а затем там же [http://www.osgrid.org/index.php/downloads Downloads] по ссылкам, скачать клиент, например [http://opensim-viewer.sourceforge.net/ Hippo Viewer] или [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (последний в числе прочих клиентов, без статуса тех.поддержки со стороны ОСгрид, в виду его жестких стандартных настроек, для коммерческого грида), для дальнейшей вашей работы в ОСгрид, с различными целями.  &amp;lt;!--This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could [[Download]] and run a simple standalone OpenSimulator on your Windows, Linux or Mac desktop to create and preview content.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Запуск своего собственного сервера OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Если вы заинтересованы в развертывании своего сервера OpenSimulator, для создания собственной трёхмерной среды, то вам необходимо ознакомиться с информацией в следующих статьях: &lt;br /&gt;
&lt;br /&gt;
*[http://opensimulator.org/wiki/Download загрузить] Дистрибуции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Build_Instructions инструкции] по компиляции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Configuration конфигурация] и запуск OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Connecting подключение] к OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Setting_Up_Mega-Regions настройки] мега-регионов&lt;br /&gt;
&amp;lt;!-- *[[Запуск|Запуск OpenSimulator]] '''(Windows / Linux скрипты для управления и обслуживания)''' --&amp;gt;&lt;br /&gt;
*[http://opensimulator.org/wiki/Server_Commands/ru консольные] команды сервера&lt;br /&gt;
*[http://opensimulator.org/wiki/FAQ/ru ЧАВо] часто задаваемые вопросы по запуску и работе с OpenSimulator &lt;br /&gt;
*[http://ru.wikibooks.org/wiki/Diva_distro инструкция] по установке Diva distro&lt;br /&gt;
*[http://opensimulator.org/wiki/Troubleshooting решения] известных проблем&lt;br /&gt;
*[http://opensimulator.org/wiki/Tips полезные] советы при работе с OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Scripting_Documentation/ru скриптинг] автоматизация, документация и прочее&lt;br /&gt;
&lt;br /&gt;
=== Участие в сообществе OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это проект с [http://en.wikipedia.org/wiki/Open_source открытым исходным кодом], который поддерживается множеством людей и компаний, которые хотят видеть в нем самое лучшее, ценное, посвещая свое время, энергию и усилия на улучшение многих вещей. Существует много способов принять участие и привнести вклад в сообщество:&lt;br /&gt;
&lt;br /&gt;
* участие через [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC-каналы] - [irc://irc.freenode.net/opensim #opensim] (для пользователей), [irc://irc.freenode.net/opensim-dev #opensim-dev] (для разработчиков) и [irc://irc.freenode.net/opensim-scripts #opensim-сценарии]&lt;br /&gt;
* участие используя [http://opensimulator.org/wiki/Mailing_Lists списки рассылки]. Существуют списки рассылки для [https://lists.berlios.de/mailman/listinfo/opensim-users пользователей] и [https://lists.berlios.de/mailman/listinfo/opensim-dev разработчиков] OpenSimulator, а также на более широкие темы, как образование и HyperGrid. &lt;br /&gt;
* участие в переводе Вики на русский, также создавая новую документацию на OpenSimulator. Не бойтесь ошибиться - ошибки поправимы. &lt;br /&gt;
* сообщать об [http://opensimulator.org/wiki/Bugs ошибках] или отправлять ваши [http://opensimulator.org/wiki/Submitting_code_to_OpenSim патчи] на наш [http://opensimulator.org/mantis/ мантисс баг треккер]. Если вы отправляете код, пожалуйста, прочтите [http://opensimulator.org/wiki/Contributions_Policy Политику распространения]  перед началом отправки. &lt;br /&gt;
* создавая ваши проекты использующие OpenSimulator и размещая их на [http://forge.opensimulator.org Forge] или в [http://opensimulator.org/wiki/Related_Software других местах] интернета. В Forge создано более десятка таких зарегистрированных проектов, и это отличный способ для дальнейшего расширения сообщества OpenSimulator. &lt;br /&gt;
* участие в создании контента для OpenSimulator. Подробнее в [http://opensimulator.org/wiki/Artist_Home Арт студии]. &lt;br /&gt;
* ваш блог о OpenSimulator, дайте нам знать об этом блоге на [irc://irc.freenode.net/opensim #opensim], что бы мы могли его добавить на [http://planet.opensim.us Планету Опенсим]&lt;br /&gt;
* участие еженедельных встречах [http://opensimulator.org/wiki/Office_Hours &amp;quot;Приемный час&amp;quot;] для беседы с разработчиками OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users), [irc://irc.freenode.net/opensim-dev #opensim-dev] (for developers) and [irc://irc.freenode.net/opensim-scripts #opensim-scripts] &lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related_Software|elsewhere]] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSimulator Project Infrastructure Fund]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
=== Индекс по категориям: ===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Начальные знания]] , [[:Category:Support | Техн.поддержка]] , [[:Category:Tech Reference| Технические руководства]] , [[:Category:Help|Помощь]] , [[:Category:Configuration|Конфигурирование]] , [[:Category:Users|Пользователям]] , [[:Category:Development | Разработка]] , [[:Category:Scripts|Скрипты]] , [[:Special:Recentchanges| Последние правки Вики]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I have removed a list of empty categories. When recreating these categories, make sure to add something to them.  -- Fritigern --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Translations]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Scripting_Documentation/ru</id>
		<title>Scripting Documentation/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Scripting_Documentation/ru"/>
				<updated>2012-09-07T12:55:13Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: Created page with &amp;quot;{{Quicklinks}}  == О скриптинг автоматизации в OpenSimulator == Важный элемент миров аналогичных Second Life ™ - скрип...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== О скриптинг автоматизации в OpenSimulator ==&lt;br /&gt;
Важный элемент миров аналогичных Second Life ™ - скриптинг автоматизация. Это сердце  которое управляет всем. В SL [http://wiki.secondlife.com/wiki/LSL_Portal LSL (Linden Scripting Language - язык сценариев Линденов)] это язык, который вы должны использовать в своей работе. Этот язык имеет свои ограничения и работает не так быстро как хотелось. Но тем не менее, он работает и довольно неплохо справляется со своими делами. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator сегодня поддерживает сценарии автоматизации на LSL, OSL и C#. Но имеют место ограничения:&lt;br /&gt;
* Не все команды или события одинаково хорошо реализованы, могут и не работать как положено. См. '''Статус скриптинг автоматизации''' ниже, для получения деталей на то, какие команды работают и какие нет.&lt;br /&gt;
* Система скриптинг автоматизаци в OpenSimulator компилирует код из LSL в код платформы .Net, который является байт кодом (JIT) процессора, промежуточным видом кода перед трансляцией в  машинный код (перед непосредственным исполнением он транслируется в машинный код специфического процессора, что дает независимость от системной архитектуры). Фактически это означает, что скрипты LSL в OpenSimulator должна работать быстрее, чем в Second Life.  &lt;br /&gt;
* Стабильность и безопасность: см [[Script Sandbox|Script Execution Песочник]].&lt;br /&gt;
&lt;br /&gt;
== Настройка скриптинг автоматизации ==&lt;br /&gt;
Существует ряд параметров, которые могут быть настраиваемы для работающих скриптов, например те, которые включают расширенный набор команд OSSL или снимают ограничения на некоторые объекты автоматизации(например, количество активных триггеров).&lt;br /&gt;
&lt;br /&gt;
Для автономных симуляторов и малых грид-сетей, настройки по умолчанию должны быть изменены.  См [[Configuring Scripting]] для получения информации о настройке этих параметров.&lt;br /&gt;
&lt;br /&gt;
== Как использовать скрипты в OpenSimulator ==&lt;br /&gt;
If you have never written a script in LSL before, then please have a look at the [http://wiki.secondlife.com/wiki/LSL_Tutorial LSL wiki] to learn the scripting basics.&lt;br /&gt;
If you do have (some) experience with writing or editing LSL scripts, then the procedure is identical to the procedure on SL.&lt;br /&gt;
&amp;lt;!-- We've shown the reader where and how to learn how to create/edit scripts. We therefore do not need to give them our own tutorial. --&amp;gt;&lt;br /&gt;
&amp;lt;!--The current procedure to get a script working in OpenSimulator is:&lt;br /&gt;
* Create a new script in inventory. (Inventory -&amp;gt; Create -&amp;gt; New Script)&lt;br /&gt;
* Write whatever script you want there, or copy the script contents of another script in the pre-existing OpenSimulator library. Check [[LSL Status]] for what commands that are supported.&lt;br /&gt;
* Drag the script over to the contents of an object.&lt;br /&gt;
* If there is an error in the script when saving or when dropped into an object, an error alert is displayed for a short time. Click on the alert to display the Debug Window and the script error. &lt;br /&gt;
* To deactivate a script, edit the script and uncheck 'Running'. This also stops error alerts when saving scripts.&lt;br /&gt;
* Deleting a script from the object will not always stop its effects. Examples of this are hovertexts, or particles. The reason why they stay even after the script is deleted, is because hovertext and particles are prim properties, which can only be edited through a script. To get rid of the effects, you must first deactivate them in your script, before deleting the script. If you deleted your script before you've cleared the effects, you will have to make a script that will deactivate or clear them, and use them in that prim.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Известные проблемы:&lt;br /&gt;
* Error messages about scripting errors are often cryptic, and tend to be long.&lt;br /&gt;
* List memory optimization hacks like this ... myList = llListReplaceList((myList = []) + myList, [&amp;quot;myString&amp;quot;], 2, 2); ... will fail.&lt;br /&gt;
* Linux/Mac users will need to upgrade the default mono to &amp;quot;mono-complete&amp;quot; in order to have a fully functional scripting engine in OpenSimulator. See [http://opensimulator.org/mantis/view.php?id=5007 the bug tracker] for details.&lt;br /&gt;
&lt;br /&gt;
== Статус скриптинг автоматизации ==&lt;br /&gt;
Status Tables / Charts related to LSL and OSSL functions, constants and related material.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[LSL Status|LSL/OSSL Status Overview]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''LSL'''&lt;br /&gt;
* [[LSL Status/Functions|LSL-Functions Status]]&lt;br /&gt;
* [[LSL Status/Constants|LSL-Constants Status]]&lt;br /&gt;
* [[LSL Status/Events|LSL-Events Status]]&lt;br /&gt;
* [[LSL Status/Types|LSL-Types Status]]&lt;br /&gt;
'''OSSL'''&lt;br /&gt;
* [[OSSL Implemented|OSSL Functions with examples]] &lt;br /&gt;
* [[OSSL Constants]]&lt;br /&gt;
&lt;br /&gt;
== Дополнительные ресурсы по скриптинг автоматизации (LSL) ==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a variety of Links to Resources which will help most people with Scripting LSL.&lt;br /&gt;
&lt;br /&gt;
=== Спечифичные для OpenSimulator материалы: ===&lt;br /&gt;
&lt;br /&gt;
* [[:Category:OSSL Functions | OSSL Functions with examples]] - A good place to start reading about OSSL scripting.&lt;br /&gt;
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.&lt;br /&gt;
&lt;br /&gt;
=== Предлагаемые ссылки для LSL вики: ===&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.secondlife.com/wiki/LSL_Portal wiki.secondlife.com]&lt;br /&gt;
&lt;br /&gt;
* [http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage lslwiki.net] ''(Historical reference wiki)''&lt;br /&gt;
&lt;br /&gt;
Note the Tutorials, Examples &amp;amp; Script Libraries&lt;br /&gt;
&lt;br /&gt;
== Внешние LSL редакторы с синтаксической подсветкой кода ==&lt;br /&gt;
Примечание: большинство не поддерживают osFunctions&lt;br /&gt;
&lt;br /&gt;
'''LSL EDITOR''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]&lt;br /&gt;
:* [http://sourceforge.net/projects/lsleditor/ LSLeditor SourceForge]&lt;br /&gt;
:* [http://www.lsleditor.org/ Original Author's website with his latest LSLeditor version]&lt;br /&gt;
:Now an Open Source project. New release is February 2012 (Ver.2.44.2). A valuable tool and easy install.&lt;br /&gt;
----&lt;br /&gt;
'''LSL Plus''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://lslplus.sourceforge.net/ LSLplus]&lt;br /&gt;
:Open source [http://www.eclipse.org/ Eclipse] plugin. Regular updates. Not quite as quick to get installed as LSLEditor, but very good tool.&lt;br /&gt;
----&lt;br /&gt;
'''Notepad++''' ''(osFunctions supported with add-on UDF)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]]&lt;br /&gt;
:* [http://notepad-plus-plus.org/ Notepad Plus Plus]&lt;br /&gt;
:* [https://github.com/WhiteStar-Magic/NotePad---userdef/archives/master LSL and OS functions UDF]&lt;br /&gt;
:Windows only Editor with enhanced capabilities &amp;amp; supports most languages. Very powerful &amp;amp; feature rich.&lt;br /&gt;
----&lt;br /&gt;
'''KATE''' ''(no osFunctions)'' [[Image:Windows_logo.png|24px|frameless|Windows version available]][[Image:Macosx_logo.png|24px|MacOSX version available]][[Image:Tux.png|24px|frameless|Linux version available]]&lt;br /&gt;
:* [http://kate-editor.org/ Kate Homepage]&lt;br /&gt;
:Free and open source text editor, supporting lots of scriptinmg and programming languages out of the box. This includes LSL.&lt;br /&gt;
----&lt;br /&gt;
More editors are listed at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Подстветка синтаксиса ===&lt;br /&gt;
&lt;br /&gt;
* [http://qbnz.com/highlighter/ GeSHi project home page]&lt;br /&gt;
* [https://sourceforge.net/projects/geshi/files/geshi/GeSHi%201.0.8.10/ Most current version of GeSHI for download]&lt;br /&gt;
* [https://github.com/WhiteStar-Magic/Scripting-Syntax-Highlights GeSHi LSL support file] includes osFunctions &amp;amp; updated&lt;br /&gt;
* Extra Reference at MediaWiki: [http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi GeSHi Syntax Highlighter for WIKI and Forums]&lt;br /&gt;
&lt;br /&gt;
=== Разное: ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.hilarymason.com/blog/secondlife/autoscript-creates-lsl-scripts-without-code/ AutoScript, Simple &amp;amp; Quick Code generator for simple things (ONLINE)]&lt;br /&gt;
&lt;br /&gt;
* [http://code.google.com/p/lslsnippets/ lslsnippets ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.vtoreality.com/2006/free-offsite-storage-for-lsl-scripts-up-to-250k/186/ Free offsite storage for LSL scripts up to 250k ]&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeslscripts.gendersquare.org/index.php Free SL Scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://s4sl.blogspot.com/ Scratch for SecondLife (Script Code generator with Nice Interface - UPDATED JUL.09.2009)]&lt;br /&gt;
&lt;br /&gt;
* [http://redwood.colorado.edu/jkb/fs2lsl/ FS2LSL Flash Scratch to LSL (a feature-rich Scratch-like script code generator)]&lt;br /&gt;
&lt;br /&gt;
* [http://www.peregrinesalon.com/2009/01/05/major-upgrade-to-animated-gif-to-animated-sl-texture-conversion-tool-v04/ Second Life Animated Texture Creator v0.4 - brought to you by Peregrine Salon]&lt;br /&gt;
&lt;br /&gt;
* [[Presentation Board]] - Simple Presentation Board that slides through inventory textures...&lt;br /&gt;
&lt;br /&gt;
* [http://www.free-lsl-scripts.com/cgi/freescripts.plx More then 1000 open source/public domain scripts (library)]&lt;br /&gt;
&lt;br /&gt;
* [http://greenbushlabs.com/scriptastic Block Based Script Building Tool (like Scratch) making LSL Scripting Simple Enough Even for Kids]&lt;br /&gt;
&lt;br /&gt;
== Дополнительные ресурсы для скриптинг автоматизации (OSSL) ==&lt;br /&gt;
There have been many questions regarding scripts and tools for scripting lately. Presented here are a a few links to Resources which will help most people with OSSL scripting.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL Implemented|OSSL Functions with examples]] - A good place to start reading about OSSL scripting.&lt;br /&gt;
* [[OSSL Script Library]] A library of scripts which utilize OSSL functions.&lt;br /&gt;
* [[OSSL Proposals]] - Suggestions for custom OSSL functions. Got a suggestion too? Add it!&lt;br /&gt;
* [[Drawing commands]] - How to use the texture draw functions supported in OSSL.&lt;br /&gt;
* [[OSSL TextureDrawing]] - Details of the OSSL texture drawing functions.&lt;br /&gt;
* [[OsParseJSON example1|Language Translation]] - A script which uses the JSON parsing function to call Google's Translation API&lt;br /&gt;
* [http://www.osgrid.org/forums/ OSGrid Forums] - LSL/OSSL discussions, examples, tips, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Как внести свой вклад ==&lt;br /&gt;
The ScriptEngine is being developed by many developers. New developers are always welcome. If you want to contribute, even just a tiny little bit, have a look at the [[OpenSim.Region.ScriptEngine]] page. There is a lot of developer activity on IRC ([[Support]]), feel free to drop in.&lt;br /&gt;
&lt;br /&gt;
* [[OSSL Standards]] - A whitepaper concerning naming-standards for the OpenSimulator scripting language&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.Common]] - How to create your own script engine&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine.DotNetEngine|DotNet-Engine]] - Describes some of the esoteric parts of the DotNet-Engine &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Смотрите так же ==&lt;br /&gt;
* [[ScriptEngines|Scripting Engine]] - [[Xengine]] Script Engine Transition (By Melanie_T) &lt;br /&gt;
* [[Scripting Languages]] - Supported Scripting Languages &lt;br /&gt;
* [[LSL Status|LSL/OSSL Status]] - Status and news about LSL and OSSL&lt;br /&gt;
* [[OSSL Enabling Functions]] - How to enable OSSL functions.&lt;br /&gt;
* [[Threat level]] - Information about OSSL threat levels.&lt;br /&gt;
* [[Non-LSL scripting]] - Information on C# and scripting in OpenSimulator with other languages&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0</id>
		<title>Заглавная страница</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/%D0%97%D0%B0%D0%B3%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0"/>
				<updated>2012-09-07T11:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: &lt;/p&gt;
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&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageQuicklinks|Main Page}}&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
{{Languages}}&lt;br /&gt;
Please use the Information Template to announce new things, the other languages are added as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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{{Information}}&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSimulator? ===&lt;br /&gt;
{{FrontPageSidebar}}&lt;br /&gt;
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OpenSimulator это многопользовательский сервер, трёхмерной среды динамичных виртуальных миров, с открытым исходным кодом, прекрасно работающий на большинстве современных операционных систем. Используется для создания совместной виртуальной среды(или вселенной), взаимодействующей с большим семейством программ-клиентов, с возможностью выбора способа доступа к контенту(через выбор протоколов). OpenSimulator не ограничивает выбор технологий, позволяя создавать собственное решение, на технологиях которые вы считаете наилучшими для своих целей; разработанные &amp;lt;!--[[Используйте модули регионов|модули расширения]]--&amp;gt; модули расширения позволяют создавать индивидуальные конфигурации сервера с расширенными возможностями. OpenSimulator написан на [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], работает как на Windows, используя [http://www.microsoft.com/net/ .NET Framework], так и на Unix подобных машинах, используя [http://www.mono-project.com/ Mono]. OpenSimulator выпущен под [http://opensimulator.org/wiki/BSD_License лицензией BSD], которая делает его использование одинаково полезным как в продуктах с открытым исходным кодом, так и в закрытых решениях, в коммерческих целях. Если вы хотите узнать о истории нашего развития, почитайте [http://opensimulator.org/wiki/History историю].&lt;br /&gt;
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Прямо из коробки OpenSimulator предоставляет возможности виртуальных миров аналогичных [http://secondlife.com/ Second Life ™], особенно учитывая то, что его работа основана на работе с одноименным ядром [http://wiki.secondlife.com/wiki/Protocol протокола обмена сообщениями SL]. Этот факт дает неограниченные возможности работы со средой симулятора, используя [http://wiki.secondlife.com/wiki/Alternate_viewers альтернативные] Second Life ™ клиенты. Важно отметить, что OpenSimulator не должен рассматриваться как попытка скопировать функциональность сервера Second Life, скорее как аналог сосуществования современных ОС. Далеко не все возможности Second Life ™ напрямую поддерживаются OpenSimulator, связано это с использованием лимитирующих лицензионных компонентов,  применяемых в Second Life ™ на их серверах. Развитие OpenSimulator идет в сторону инноваций в новое модное направление - трехмерный Вэб.&lt;br /&gt;
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OpenSimulator становится более стабильной платформой, по мере его продвижения к версии 1.0. В следствии того что процесс разработки и тестирования идет планомерно и не закончен, мы считаем его альфой версией, что не мешает его активно использовать множеству людей и компаний. Скорее традиции разработки ПО.&lt;br /&gt;
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&amp;lt;!--Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
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Although OpenSimulator is still considered '''alpha software''', many people are [http://planet.opensim.us doing exciting things with it].--&amp;gt;&lt;br /&gt;
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=== Особенности ===&lt;br /&gt;
OpenSimulator относительно новый программный продукт, имеющий множество полезных особенностей:&lt;br /&gt;
* поддержка множества виртуальных пространств на одном экземпляре симулятора, в т.ч. сплошные пространства в виде мега-регионов&amp;lt;!--Supports creating multiple 'worlds' in a single application instance--&amp;gt;;&lt;br /&gt;
* поддержка трехмерных пространств с переменным размером, в пределах одиночных экземпляров;&lt;br /&gt;
* поддержка разных семейств программ для работы в виртуальном мире(клиентов) и возможность выбора методик доступа к виртуальному контенту(выбирая протокол взаимодействия со средой);&lt;br /&gt;
* огромные возможности моделирования внешнего вида вашего аватара, одежды, поверхности тела, носимых аксессуаров;&lt;br /&gt;
* моделирование физических процессов(отображаемое на физические предметы), в реальном времени, используя различные физические движки, включая ODE;&lt;br /&gt;
* возможности создания разнообразного контента в среде симулятора, в реальном времени, используя встроенные инструменты;&amp;lt;!--The ability to create content real time in the environment using in world building tools. What you see is what you get.--&amp;gt;&lt;br /&gt;
* возможность автоматизации процессов внутри среды симулятора, используя различные языки программирования, в том числе - LSL/OSSL, C#, JScript и VB.NET.&lt;br /&gt;
* неограниченные возможности по настройке виртуального окружения, подключая [http://opensimulator.org/wiki/IRegionModule дополнительные плагины] к сцене симулятора&lt;br /&gt;
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Более обширный список см. [http://opensimulator.org/wiki/Feature_Matrix таблицу возможностей].&lt;br /&gt;
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=== Использование OpenSimulator ===&lt;br /&gt;
Самый быстрый способ начать использовать OpenSimulator, это создать учётную запись в [http://osgrid.org OSGrid], а затем там же [http://www.osgrid.org/index.php/downloads Downloads] по ссылкам, скачать клиент, например [http://opensim-viewer.sourceforge.net/ Hippo Viewer] или [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (последний в числе прочих клиентов, без статуса тех.поддержки со стороны ОСгрид, в виду его жестких стандартных настроек, для коммерческого грида), для дальнейшей вашей работы в ОСгрид, с различными целями.  &amp;lt;!--This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
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You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
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Or you could [[Download]] and run a simple standalone OpenSimulator on your Windows, Linux or Mac desktop to create and preview content.--&amp;gt;&lt;br /&gt;
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=== Запуск своего собственного сервера OpenSimulator ===&lt;br /&gt;
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Если вы заинтересованы в развертывании своего сервера OpenSimulator, для создания собственной трёхмерной среды, то вам необходимо ознакомиться с информацией в следующих статьях: &lt;br /&gt;
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*[http://opensimulator.org/wiki/Download загрузить] Дистрибуции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Build_Instructions инструкции] по компиляции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Configuration конфигурация] и запуск OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Connecting подключение] к OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Setting_Up_Mega-Regions настройки] мега-регионов&lt;br /&gt;
&amp;lt;!-- *[[Запуск|Запуск OpenSimulator]] '''(Windows / Linux скрипты для управления и обслуживания)''' --&amp;gt;&lt;br /&gt;
*[http://opensimulator.org/wiki/Server_Commands/ru консольные] команды сервера&lt;br /&gt;
*[http://opensimulator.org/wiki/FAQ/ru ЧАВо] часто задаваемые вопросы по запуску и работе с OpenSimulator &lt;br /&gt;
*[http://ru.wikibooks.org/wiki/Diva_distro инструкция] по установке Diva distro&lt;br /&gt;
*[http://opensimulator.org/wiki/Troubleshooting решения] известных проблем&lt;br /&gt;
*[http://opensimulator.org/wiki/Tips полезные] советы при работе с OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Scripting_Documentation скриптинг] автоматизация, документация и прочее&lt;br /&gt;
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=== Участие в сообществе OpenSimulator ===&lt;br /&gt;
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OpenSimulator это проект с [http://en.wikipedia.org/wiki/Open_source открытым исходным кодом], который поддерживается множеством людей и компаний, которые хотят видеть в нем самое лучшее, ценное, посвещая свое время, энергию и усилия на улучшение многих вещей. Существует много способов принять участие и привнести вклад в сообщество:&lt;br /&gt;
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* участие через [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC-каналы] - [irc://irc.freenode.net/opensim #opensim] (для пользователей), [irc://irc.freenode.net/opensim-dev #opensim-dev] (для разработчиков) и [irc://irc.freenode.net/opensim-scripts #opensim-сценарии]&lt;br /&gt;
* участие используя [http://opensimulator.org/wiki/Mailing_Lists списки рассылки]. Существуют списки рассылки для [https://lists.berlios.de/mailman/listinfo/opensim-users пользователей] и [https://lists.berlios.de/mailman/listinfo/opensim-dev разработчиков] OpenSimulator, а также на более широкие темы, как образование и HyperGrid. &lt;br /&gt;
* участие в переводе Вики на русский, также создавая новую документацию на OpenSimulator. Не бойтесь ошибиться - ошибки поправимы. &lt;br /&gt;
* сообщать об [http://opensimulator.org/wiki/Bugs ошибках] или отправлять ваши [http://opensimulator.org/wiki/Submitting_code_to_OpenSim патчи] на наш [http://opensimulator.org/mantis/ мантисс баг треккер]. Если вы отправляете код, пожалуйста, прочтите [http://opensimulator.org/wiki/Contributions_Policy Политику распространения]  перед началом отправки. &lt;br /&gt;
* создавая ваши проекты использующие OpenSimulator и размещая их на [http://forge.opensimulator.org Forge] или в [http://opensimulator.org/wiki/Related_Software других местах] интернета. В Forge создано более десятка таких зарегистрированных проектов, и это отличный способ для дальнейшего расширения сообщества OpenSimulator. &lt;br /&gt;
* участие в создании контента для OpenSimulator. Подробнее в [http://opensimulator.org/wiki/Artist_Home Арт студии]. &lt;br /&gt;
* ваш блог о OpenSimulator, дайте нам знать об этом блоге на [irc://irc.freenode.net/opensim #opensim], что бы мы могли его добавить на [http://planet.opensim.us Планету Опенсим]&lt;br /&gt;
* участие еженедельных встречах [http://opensimulator.org/wiki/Office_Hours &amp;quot;Приемный час&amp;quot;] для беседы с разработчиками OpenSimulator.&lt;br /&gt;
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&amp;lt;!--=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users), [irc://irc.freenode.net/opensim-dev #opensim-dev] (for developers) and [irc://irc.freenode.net/opensim-scripts #opensim-scripts] &lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related_Software|elsewhere]] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSimulator Project Infrastructure Fund]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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{{Layout_box2|1=&lt;br /&gt;
=== Индекс по категориям: ===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Начальные знания]] , [[:Category:Support | Техн.поддержка]] , [[:Category:Tech Reference| Технические руководства]] , [[:Category:Help|Помощь]] , [[:Category:Configuration|Конфигурирование]] , [[:Category:Users|Пользователям]] , [[:Category:Development | Разработка]] , [[:Category:Scripts|Скрипты]] , [[:Special:Recentchanges| Последние правки Вики]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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&amp;lt;!-- I have removed a list of empty categories. When recreating these categories, make sure to add something to them.  -- Fritigern --&amp;gt;&lt;br /&gt;
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[[Category:Russian Translations]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T22:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Почему я выгляжу, как газое облако, сразу после того, как я сделал предыдущие шаги? */&lt;/p&gt;
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&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
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== О системе OpenSimulator ==&lt;br /&gt;
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=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
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=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
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=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
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=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Category:Tech_Reference технические] руководства для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
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== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование].&lt;br /&gt;
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=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
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=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
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=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
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=== Как насчет PostgreSQL или NHibernate? ===&lt;br /&gt;
 NHibernate поддержку, которая позволяла OpenSimulator подключать к базам данных PostgreSQL, была снята в октябре 2009 года ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) в связи с отсутствием пользователей и мантейнеров ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
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== Запуск OpenSimulator ==&lt;br /&gt;
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=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
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Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
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== Подключение к OpenSimulator ==&lt;br /&gt;
=== Я создал мой OpenSimulator сервер и, похоже, логин работает, но клиент висит на &amp;quot;Подключение к региону» ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
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If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
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== OpenSimulator в диком виде ==&lt;br /&gt;
=== Есть ли тестовые сервера под управлением OpenSimulator, могу ли я подключиться? ===&lt;br /&gt;
&lt;br /&gt;
Да. Проверьте наш [[Grid List]]! Существует большое количество частных серверов для тестирования. Пойдите на IRC-канал (# Freenode OpenSim), и тролльте для получения URI. &lt;br /&gt;
&lt;br /&gt;
Есть также несколько частных организаций, предлагающих каталоги и поисковые системы. Они включают в себя: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Есть ли компании, которые могли бы хостить мои симуляторы? ===&lt;br /&gt;
&lt;br /&gt;
Да, есть десятки независимых OpenSimulator хостинг-провайдеров. Например следующие, которые никак не связаны с OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
Более большой список поставщиков смотрите здесь: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я телепортироваться из Linden Lab Second Life на мой сим? ===&lt;br /&gt;
Нет. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Поиск и устранение неисправностей ==&lt;br /&gt;
Пожалуйста посмотрите страницу поиск [http://opensimulator.org/wiki/Troubleshooting неисправностей].&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Вопросы возникающие при работе в виртуальных мирах ==&lt;br /&gt;
=== Работает ли скриптинг автоматизация в виртуальном мире как положено? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Можно ли настроить мой аватар? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Почему я выгляжу, как газовое облако, сразу после того, как я сделал предыдущие шаги? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Почему моя карта мира не изменилась, после того как я изменил ландшафт? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== Как получить пользователю привилегии режима Бога? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. См.[http://opensimulator.org/wiki/Server_Commands/ru серверные] команды.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Opensim-ru</id>
		<title>Opensim-ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Opensim-ru"/>
				<updated>2012-09-06T22:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Запуск своего собственного сервера OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageQuicklinks|Main Page}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Languages}}&lt;br /&gt;
Please use the Information Template to announce new things, the other languages are added as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Information}}&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSimulator? ===&lt;br /&gt;
{{FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это многопользовательский сервер, трёхмерной среды динамичных виртуальных миров, с открытым исходным кодом, прекрасно работающий на большинстве современных операционных систем. Используется для создания совместной виртуальной среды(или вселенной), взаимодействующей с большим семейством программ-клиентов, с возможностью выбора способа доступа к контенту(через выбор протоколов). OpenSimulator не ограничивает выбор технологий, позволяя создавать собственное решение, на технологиях которые вы считаете наилучшими для своих целей; разработанные &amp;lt;!--[[Используйте модули регионов|модули расширения]]--&amp;gt; модули расширения позволяют создавать индивидуальные конфигурации сервера с расширенными возможностями. OpenSimulator написан на [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], работает как на Windows, используя [http://www.microsoft.com/net/ .NET Framework], так и на Unix подобных машинах, используя [http://www.mono-project.com/ Mono]. OpenSimulator выпущен под [http://opensimulator.org/wiki/BSD_License лицензией BSD], которая делает его использование одинаково полезным как в продуктах с открытым исходным кодом, так и в закрытых решениях, в коммерческих целях. Если вы хотите узнать о истории нашего развития, почитайте [http://opensimulator.org/wiki/History историю].&lt;br /&gt;
&lt;br /&gt;
Прямо из коробки OpenSimulator предоставляет возможности виртуальных миров аналогичных [http://secondlife.com/ Second Life ™], особенно учитывая то, что его работа основана на работе с одноименным ядром [http://wiki.secondlife.com/wiki/Protocol протокола обмена сообщениями SL]. Этот факт дает неограниченные возможности работы со средой симулятора, используя [http://wiki.secondlife.com/wiki/Alternate_viewers альтернативные] Second Life ™ клиенты. Важно отметить, что OpenSimulator не должен рассматриваться как попытка скопировать функциональность сервера Second Life, скорее как аналог сосуществования современных ОС. Далеко не все возможности Second Life ™ напрямую поддерживаются OpenSimulator, связано это с использованием лимитирующих лицензионных компонентов,  применяемых в Second Life ™ на их серверах. Развитие OpenSimulator идет в сторону инноваций в новое модное направление - трехмерный Вэб.&lt;br /&gt;
&lt;br /&gt;
OpenSimulator становится более стабильной платформой, по мере его продвижения к версии 1.0. В следствии того что процесс разработки и тестирования идет планомерно и не закончен, мы считаем его альфой версией, что не мешает его активно использовать множеству людей и компаний. Скорее традиции разработки ПО.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://planet.opensim.us doing exciting things with it].--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Особенности ===&lt;br /&gt;
OpenSimulator относительно новый программный продукт, имеющий множество полезных особенностей:&lt;br /&gt;
* поддержка множества виртуальных пространств на одном экземпляре симулятора, в т.ч. сплошные пространства в виде мега-регионов&amp;lt;!--Supports creating multiple 'worlds' in a single application instance--&amp;gt;;&lt;br /&gt;
* поддержка трехмерных пространств с переменным размером, в пределах одиночных экземпляров;&lt;br /&gt;
* поддержка разных семейств программ для работы в виртуальном мире(клиентов) и возможность выбора методик доступа к виртуальному контенту(выбирая протокол взаимодействия со средой);&lt;br /&gt;
* огромные возможности моделирования внешнего вида вашего аватара, одежды, поверхности тела, носимых аксессуаров;&lt;br /&gt;
* моделирование физических процессов(отображаемое на физические предметы), в реальном времени, используя различные физические движки, включая ODE;&lt;br /&gt;
* возможности создания разнообразного контента в среде симулятора, в реальном времени, используя встроенные инструменты;&amp;lt;!--The ability to create content real time in the environment using in world building tools. What you see is what you get.--&amp;gt;&lt;br /&gt;
* возможность автоматизации процессов внутри среды симулятора, используя различные языки программирования, в том числе - LSL/OSSL, C#, JScript и VB.NET.&lt;br /&gt;
* неограниченные возможности по настройке виртуального окружения, подключая [http://opensimulator.org/wiki/IRegionModule дополнительные плагины] к сцене симулятора&lt;br /&gt;
&lt;br /&gt;
Более обширный список см. [http://opensimulator.org/wiki/Feature_Matrix таблицу возможностей].&lt;br /&gt;
&lt;br /&gt;
=== Использование OpenSimulator ===&lt;br /&gt;
Самый быстрый способ начать использовать OpenSimulator, это создать учётную запись в [http://osgrid.org OSGrid], а затем там же [http://www.osgrid.org/index.php/downloads Downloads] по ссылкам, скачать клиент, например [http://opensim-viewer.sourceforge.net/ Hippo Viewer] или [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (последний в числе прочих клиентов, без статуса тех.поддержки со стороны ОСгрид, в виду его жестких стандартных настроек, для коммерческого грида), для дальнейшей вашей работы в ОСгрид, с различными целями.  &amp;lt;!--This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could [[Download]] and run a simple standalone OpenSimulator on your Windows, Linux or Mac desktop to create and preview content.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Запуск своего собственного сервера OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Если вы заинтересованы в развертывании своего сервера OpenSimulator, для создания собственной трёхмерной среды, то вам необходимо ознакомиться с информацией в следующих статьях: &lt;br /&gt;
&lt;br /&gt;
*[http://opensimulator.org/wiki/Download загрузить] Дистрибуции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Build_Instructions инструкции] по компиляции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Configuration конфигурация] и запуск OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Connecting подключение] к OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Setting_Up_Mega-Regions настройки] мега-регионов&lt;br /&gt;
&amp;lt;!-- *[[Запуск|Запуск OpenSimulator]] '''(Windows / Linux скрипты для управления и обслуживания)''' --&amp;gt;&lt;br /&gt;
*[http://opensimulator.org/wiki/Server_Commands/ru консольные] команды сервера&lt;br /&gt;
*[http://opensimulator.org/wiki/FAQ/ru ЧАВо] часто задаваемые вопросы по запуску и работе с OpenSimulator &lt;br /&gt;
*[http://ru.wikibooks.org/wiki/Diva_distro инструкция] по установке Diva distro&lt;br /&gt;
*[http://opensimulator.org/wiki/Troubleshooting решения] известных проблем&lt;br /&gt;
*[http://opensimulator.org/wiki/Tips полезные] советы при работе с OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Scripting_Documentation скриптинг] автоматизация, документация и прочее&lt;br /&gt;
&lt;br /&gt;
=== Участие в сообществе OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это проект с [http://en.wikipedia.org/wiki/Open_source открытым исходным кодом], который поддерживается множеством людей и компаний, которые хотят видеть в нем самое лучшее, ценное, посвещая свое время, энергию и усилия на улучшение многих вещей. Существует много способов принять участие и привнести вклад в сообщество:&lt;br /&gt;
&lt;br /&gt;
* участие через [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC-каналы] - [irc://irc.freenode.net/opensim #opensim] (для пользователей), [irc://irc.freenode.net/opensim-dev #opensim-dev] (для разработчиков) и [irc://irc.freenode.net/opensim-scripts #opensim-сценарии]&lt;br /&gt;
* участие используя [http://opensimulator.org/wiki/Mailing_Lists списки рассылки]. Существуют списки рассылки для [https://lists.berlios.de/mailman/listinfo/opensim-users пользователей] и [https://lists.berlios.de/mailman/listinfo/opensim-dev разработчиков] OpenSimulator, а также на более широкие темы, как образование и HyperGrid. &lt;br /&gt;
* участие в переводе Вики на русский, также создавая новую документацию на OpenSimulator. Не бойтесь ошибиться - ошибки поправимы. &lt;br /&gt;
* сообщать об [http://opensimulator.org/wiki/Bugs ошибках] или отправлять ваши [http://opensimulator.org/wiki/Submitting_code_to_OpenSim патчи] на наш [http://opensimulator.org/mantis/ мантисс баг треккер]. Если вы отправляете код, пожалуйста, прочтите [http://opensimulator.org/wiki/Contributions_Policy Политику распространения]  перед началом отправки. &lt;br /&gt;
* создавая ваши проекты использующие OpenSimulator и размещая их на [http://forge.opensimulator.org Forge] или в [http://opensimulator.org/wiki/Related_Software других местах] интернета. В Forge создано более десятка таких зарегистрированных проектов, и это отличный способ для дальнейшего расширения сообщества OpenSimulator. &lt;br /&gt;
* участие в создании контента для OpenSimulator. Подробнее в [http://opensimulator.org/wiki/Artist_Home Арт студии]. &lt;br /&gt;
* ваш блог о OpenSimulator, дайте нам знать об этом блоге на [irc://irc.freenode.net/opensim #opensim], что бы мы могли его добавить на [http://planet.opensim.us Планету Опенсим]&lt;br /&gt;
* участие еженедельных встречах [http://opensimulator.org/wiki/Office_Hours &amp;quot;Приемный час&amp;quot;] для беседы с разработчиками OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users), [irc://irc.freenode.net/opensim-dev #opensim-dev] (for developers) and [irc://irc.freenode.net/opensim-scripts #opensim-scripts] &lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related_Software|elsewhere]] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSimulator Project Infrastructure Fund]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
=== Индекс по категориям: ===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Начальные знания]] , [[:Category:Support | Техн.поддержка]] , [[:Category:Tech Reference| Технические руководства]] , [[:Category:Help|Помощь]] , [[:Category:Configuration|Конфигурирование]] , [[:Category:Users|Пользователям]] , [[:Category:Development | Разработка]] , [[:Category:Scripts|Скрипты]] , [[:Special:Recentchanges| Последние правки Вики]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I have removed a list of empty categories. When recreating these categories, make sure to add something to them.  -- Fritigern --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Translations]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Opensim-ru</id>
		<title>Opensim-ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Opensim-ru"/>
				<updated>2012-09-06T22:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Запуск своего собственного сервера OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{MainPageQuicklinks|Main Page}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Languages}}&lt;br /&gt;
Please use the Information Template to announce new things, the other languages are added as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Information}}&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSimulator? ===&lt;br /&gt;
{{FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это многопользовательский сервер, трёхмерной среды динамичных виртуальных миров, с открытым исходным кодом, прекрасно работающий на большинстве современных операционных систем. Используется для создания совместной виртуальной среды(или вселенной), взаимодействующей с большим семейством программ-клиентов, с возможностью выбора способа доступа к контенту(через выбор протоколов). OpenSimulator не ограничивает выбор технологий, позволяя создавать собственное решение, на технологиях которые вы считаете наилучшими для своих целей; разработанные &amp;lt;!--[[Используйте модули регионов|модули расширения]]--&amp;gt; модули расширения позволяют создавать индивидуальные конфигурации сервера с расширенными возможностями. OpenSimulator написан на [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], работает как на Windows, используя [http://www.microsoft.com/net/ .NET Framework], так и на Unix подобных машинах, используя [http://www.mono-project.com/ Mono]. OpenSimulator выпущен под [http://opensimulator.org/wiki/BSD_License лицензией BSD], которая делает его использование одинаково полезным как в продуктах с открытым исходным кодом, так и в закрытых решениях, в коммерческих целях. Если вы хотите узнать о истории нашего развития, почитайте [http://opensimulator.org/wiki/History историю].&lt;br /&gt;
&lt;br /&gt;
Прямо из коробки OpenSimulator предоставляет возможности виртуальных миров аналогичных [http://secondlife.com/ Second Life ™], особенно учитывая то, что его работа основана на работе с одноименным ядром [http://wiki.secondlife.com/wiki/Protocol протокола обмена сообщениями SL]. Этот факт дает неограниченные возможности работы со средой симулятора, используя [http://wiki.secondlife.com/wiki/Alternate_viewers альтернативные] Second Life ™ клиенты. Важно отметить, что OpenSimulator не должен рассматриваться как попытка скопировать функциональность сервера Second Life, скорее как аналог сосуществования современных ОС. Далеко не все возможности Second Life ™ напрямую поддерживаются OpenSimulator, связано это с использованием лимитирующих лицензионных компонентов,  применяемых в Second Life ™ на их серверах. Развитие OpenSimulator идет в сторону инноваций в новое модное направление - трехмерный Вэб.&lt;br /&gt;
&lt;br /&gt;
OpenSimulator становится более стабильной платформой, по мере его продвижения к версии 1.0. В следствии того что процесс разработки и тестирования идет планомерно и не закончен, мы считаем его альфой версией, что не мешает его активно использовать множеству людей и компаний. Скорее традиции разработки ПО.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Out of the box, OpenSimulator can be used to simulate a virtual environment similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://planet.opensim.us doing exciting things with it].--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Особенности ===&lt;br /&gt;
OpenSimulator относительно новый программный продукт, имеющий множество полезных особенностей:&lt;br /&gt;
* поддержка множества виртуальных пространств на одном экземпляре симулятора, в т.ч. сплошные пространства в виде мега-регионов&amp;lt;!--Supports creating multiple 'worlds' in a single application instance--&amp;gt;;&lt;br /&gt;
* поддержка трехмерных пространств с переменным размером, в пределах одиночных экземпляров;&lt;br /&gt;
* поддержка разных семейств программ для работы в виртуальном мире(клиентов) и возможность выбора методик доступа к виртуальному контенту(выбирая протокол взаимодействия со средой);&lt;br /&gt;
* огромные возможности моделирования внешнего вида вашего аватара, одежды, поверхности тела, носимых аксессуаров;&lt;br /&gt;
* моделирование физических процессов(отображаемое на физические предметы), в реальном времени, используя различные физические движки, включая ODE;&lt;br /&gt;
* возможности создания разнообразного контента в среде симулятора, в реальном времени, используя встроенные инструменты;&amp;lt;!--The ability to create content real time in the environment using in world building tools. What you see is what you get.--&amp;gt;&lt;br /&gt;
* возможность автоматизации процессов внутри среды симулятора, используя различные языки программирования, в том числе - LSL/OSSL, C#, JScript и VB.NET.&lt;br /&gt;
* неограниченные возможности по настройке виртуального окружения, подключая [http://opensimulator.org/wiki/IRegionModule дополнительные плагины] к сцене симулятора&lt;br /&gt;
&lt;br /&gt;
Более обширный список см. [http://opensimulator.org/wiki/Feature_Matrix таблицу возможностей].&lt;br /&gt;
&lt;br /&gt;
=== Использование OpenSimulator ===&lt;br /&gt;
Самый быстрый способ начать использовать OpenSimulator, это создать учётную запись в [http://osgrid.org OSGrid], а затем там же [http://www.osgrid.org/index.php/downloads Downloads] по ссылкам, скачать клиент, например [http://opensim-viewer.sourceforge.net/ Hippo Viewer] или [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (последний в числе прочих клиентов, без статуса тех.поддержки со стороны ОСгрид, в виду его жестких стандартных настроек, для коммерческого грида), для дальнейшей вашей работы в ОСгрид, с различными целями.  &amp;lt;!--This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could [[Download]] and run a simple standalone OpenSimulator on your Windows, Linux or Mac desktop to create and preview content.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Запуск своего собственного сервера OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Если вы заинтересованы в развертывании своего сервера OpenSimulator, для создания собственной трёхмерной среды, то вам необходимо ознакомиться с информацией в следующих статьях: &lt;br /&gt;
&lt;br /&gt;
*[http://opensimulator.org/wiki/Download загрузить] Дистрибуции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Build_Instructions инструкции] по компиляции OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Configuration конфигурация] и запуск OpenSimulator &lt;br /&gt;
*[http://opensimulator.org/wiki/Connecting подключение] к OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Setting_Up_Mega-Regions настройки] мега-регионов&lt;br /&gt;
&amp;lt;!-- *[[Запуск|Запуск OpenSimulator]] '''(Windows / Linux скрипты для управления и обслуживания)''' --&amp;gt;&lt;br /&gt;
*[http://opensimulator.org/wiki/Server_Commands/ru консольные] команды сервера&lt;br /&gt;
*[http://opensimulator.org/wiki/FAQ ЧАВо] часто задаваемые вопросы по запуску и работе с OpenSimulator &lt;br /&gt;
*[http://ru.wikibooks.org/wiki/Diva_distro инструкция] по установке Diva distro&lt;br /&gt;
*[http://opensimulator.org/wiki/Troubleshooting решения] известных проблем&lt;br /&gt;
*[http://opensimulator.org/wiki/Tips полезные] советы при работе с OpenSimulator&lt;br /&gt;
*[http://opensimulator.org/wiki/Scripting_Documentation скриптинг] автоматизация, документация и прочее&lt;br /&gt;
&lt;br /&gt;
=== Участие в сообществе OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
OpenSimulator это проект с [http://en.wikipedia.org/wiki/Open_source открытым исходным кодом], который поддерживается множеством людей и компаний, которые хотят видеть в нем самое лучшее, ценное, посвещая свое время, энергию и усилия на улучшение многих вещей. Существует много способов принять участие и привнести вклад в сообщество:&lt;br /&gt;
&lt;br /&gt;
* участие через [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC-каналы] - [irc://irc.freenode.net/opensim #opensim] (для пользователей), [irc://irc.freenode.net/opensim-dev #opensim-dev] (для разработчиков) и [irc://irc.freenode.net/opensim-scripts #opensim-сценарии]&lt;br /&gt;
* участие используя [http://opensimulator.org/wiki/Mailing_Lists списки рассылки]. Существуют списки рассылки для [https://lists.berlios.de/mailman/listinfo/opensim-users пользователей] и [https://lists.berlios.de/mailman/listinfo/opensim-dev разработчиков] OpenSimulator, а также на более широкие темы, как образование и HyperGrid. &lt;br /&gt;
* участие в переводе Вики на русский, также создавая новую документацию на OpenSimulator. Не бойтесь ошибиться - ошибки поправимы. &lt;br /&gt;
* сообщать об [http://opensimulator.org/wiki/Bugs ошибках] или отправлять ваши [http://opensimulator.org/wiki/Submitting_code_to_OpenSim патчи] на наш [http://opensimulator.org/mantis/ мантисс баг треккер]. Если вы отправляете код, пожалуйста, прочтите [http://opensimulator.org/wiki/Contributions_Policy Политику распространения]  перед началом отправки. &lt;br /&gt;
* создавая ваши проекты использующие OpenSimulator и размещая их на [http://forge.opensimulator.org Forge] или в [http://opensimulator.org/wiki/Related_Software других местах] интернета. В Forge создано более десятка таких зарегистрированных проектов, и это отличный способ для дальнейшего расширения сообщества OpenSimulator. &lt;br /&gt;
* участие в создании контента для OpenSimulator. Подробнее в [http://opensimulator.org/wiki/Artist_Home Арт студии]. &lt;br /&gt;
* ваш блог о OpenSimulator, дайте нам знать об этом блоге на [irc://irc.freenode.net/opensim #opensim], что бы мы могли его добавить на [http://planet.opensim.us Планету Опенсим]&lt;br /&gt;
* участие еженедельных встречах [http://opensimulator.org/wiki/Office_Hours &amp;quot;Приемный час&amp;quot;] для беседы с разработчиками OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users), [irc://irc.freenode.net/opensim-dev #opensim-dev] (for developers) and [irc://irc.freenode.net/opensim-scripts #opensim-scripts] &lt;br /&gt;
* Participate via the mailing lists - [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] (for users) and [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] (for developers).&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [[Related_Software|elsewhere]] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSimulator Project Infrastructure Fund]].&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
=== Индекс по категориям: ===&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
[[:Category:Getting_Started | Начальные знания]] , [[:Category:Support | Техн.поддержка]] , [[:Category:Tech Reference| Технические руководства]] , [[:Category:Help|Помощь]] , [[:Category:Configuration|Конфигурирование]] , [[:Category:Users|Пользователям]] , [[:Category:Development | Разработка]] , [[:Category:Scripts|Скрипты]] , [[:Special:Recentchanges| Последние правки Вики]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- I have removed a list of empty categories. When recreating these categories, make sure to add something to them.  -- Fritigern --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Russian Translations]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T22:14:39Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Почему не моя карта мира не изменяется, когда я изменил ландшафт? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Category:Tech_Reference технические] руководства для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Как насчет PostgreSQL или NHibernate? ===&lt;br /&gt;
 NHibernate поддержку, которая позволяла OpenSimulator подключать к базам данных PostgreSQL, была снята в октябре 2009 года ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) в связи с отсутствием пользователей и мантейнеров ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Запуск OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Подключение к OpenSimulator ==&lt;br /&gt;
=== Я создал мой OpenSimulator сервер и, похоже, логин работает, но клиент висит на &amp;quot;Подключение к региону» ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator в диком виде ==&lt;br /&gt;
=== Есть ли тестовые сервера под управлением OpenSimulator, могу ли я подключиться? ===&lt;br /&gt;
&lt;br /&gt;
Да. Проверьте наш [[Grid List]]! Существует большое количество частных серверов для тестирования. Пойдите на IRC-канал (# Freenode OpenSim), и тролльте для получения URI. &lt;br /&gt;
&lt;br /&gt;
Есть также несколько частных организаций, предлагающих каталоги и поисковые системы. Они включают в себя: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Есть ли компании, которые могли бы хостить мои симуляторы? ===&lt;br /&gt;
&lt;br /&gt;
Да, есть десятки независимых OpenSimulator хостинг-провайдеров. Например следующие, которые никак не связаны с OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
Более большой список поставщиков смотрите здесь: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я телепортироваться из Linden Lab Second Life на мой сим? ===&lt;br /&gt;
Нет. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Поиск и устранение неисправностей ==&lt;br /&gt;
Пожалуйста посмотрите страницу поиск [http://opensimulator.org/wiki/Troubleshooting неисправностей].&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Вопросы возникающие при работе в виртуальных мирах ==&lt;br /&gt;
=== Работает ли скриптинг автоматизация в виртуальном мире как положено? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Можно ли настроить мой аватар? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Почему я выгляжу, как газое облако, сразу после того, как я сделал предыдущие шаги? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Почему моя карта мира не изменилась, после того как я изменил ландшафт? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== Как получить пользователю привилегии режима Бога? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. См.[http://opensimulator.org/wiki/Server_Commands/ru серверные] команды.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T22:13:18Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* In World Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Category:Tech_Reference технические] руководства для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Как насчет PostgreSQL или NHibernate? ===&lt;br /&gt;
 NHibernate поддержку, которая позволяла OpenSimulator подключать к базам данных PostgreSQL, была снята в октябре 2009 года ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) в связи с отсутствием пользователей и мантейнеров ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Запуск OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Подключение к OpenSimulator ==&lt;br /&gt;
=== Я создал мой OpenSimulator сервер и, похоже, логин работает, но клиент висит на &amp;quot;Подключение к региону» ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator в диком виде ==&lt;br /&gt;
=== Есть ли тестовые сервера под управлением OpenSimulator, могу ли я подключиться? ===&lt;br /&gt;
&lt;br /&gt;
Да. Проверьте наш [[Grid List]]! Существует большое количество частных серверов для тестирования. Пойдите на IRC-канал (# Freenode OpenSim), и тролльте для получения URI. &lt;br /&gt;
&lt;br /&gt;
Есть также несколько частных организаций, предлагающих каталоги и поисковые системы. Они включают в себя: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Есть ли компании, которые могли бы хостить мои симуляторы? ===&lt;br /&gt;
&lt;br /&gt;
Да, есть десятки независимых OpenSimulator хостинг-провайдеров. Например следующие, которые никак не связаны с OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
Более большой список поставщиков смотрите здесь: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я телепортироваться из Linden Lab Second Life на мой сим? ===&lt;br /&gt;
Нет. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Поиск и устранение неисправностей ==&lt;br /&gt;
Пожалуйста посмотрите страницу поиск [http://opensimulator.org/wiki/Troubleshooting неисправностей].&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Вопросы возникающие при работе в виртуальных мирах ==&lt;br /&gt;
=== Работает ли скриптинг автоматизация в виртуальном мире как положено? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Можно ли настроить мой аватар? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Почему я выгляжу, как газое облако, сразу после того, как я сделал предыдущие шаги? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Почему не моя карта мира не изменяется, когда я изменил ландшафт? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== Как получить пользователю привилегии режима Бога? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. См.[http://opensimulator.org/wiki/Server_Commands/ru серверные] команды.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:59:21Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Информация о ваших регионах. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Category:Tech_Reference технические] руководства для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Как насчет PostgreSQL или NHibernate? ===&lt;br /&gt;
 NHibernate поддержку, которая позволяла OpenSimulator подключать к базам данных PostgreSQL, была снята в октябре 2009 года ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) в связи с отсутствием пользователей и мантейнеров ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Запуск OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Подключение к OpenSimulator ==&lt;br /&gt;
=== Я создал мой OpenSimulator сервер и, похоже, логин работает, но клиент висит на &amp;quot;Подключение к региону» ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator в диком виде ==&lt;br /&gt;
=== Есть ли тестовые сервера под управлением OpenSimulator, могу ли я подключиться? ===&lt;br /&gt;
&lt;br /&gt;
Да. Проверьте наш [[Grid List]]! Существует большое количество частных серверов для тестирования. Пойдите на IRC-канал (# Freenode OpenSim), и тролльте для получения URI. &lt;br /&gt;
&lt;br /&gt;
Есть также несколько частных организаций, предлагающих каталоги и поисковые системы. Они включают в себя: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Есть ли компании, которые могли бы хостить мои симуляторы? ===&lt;br /&gt;
&lt;br /&gt;
Да, есть десятки независимых OpenSimulator хостинг-провайдеров. Например следующие, которые никак не связаны с OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
Более большой список поставщиков смотрите здесь: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я телепортироваться из Linden Lab Second Life на мой сим? ===&lt;br /&gt;
Нет. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Поиск и устранение неисправностей ==&lt;br /&gt;
Пожалуйста посмотрите страницу поиск [http://opensimulator.org/wiki/Troubleshooting неисправностей].&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. См.[http://opensimulator.org/wiki/Server_Commands/ru серверные] команды.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Troubleshooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Category:Tech_Reference технические] руководства для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Как насчет PostgreSQL или NHibernate? ===&lt;br /&gt;
 NHibernate поддержку, которая позволяла OpenSimulator подключать к базам данных PostgreSQL, была снята в октябре 2009 года ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) в связи с отсутствием пользователей и мантейнеров ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Запуск OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Подключение к OpenSimulator ==&lt;br /&gt;
=== Я создал мой OpenSimulator сервер и, похоже, логин работает, но клиент висит на &amp;quot;Подключение к региону» ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator в диком виде ==&lt;br /&gt;
=== Есть ли тестовые сервера под управлением OpenSimulator, могу ли я подключиться? ===&lt;br /&gt;
&lt;br /&gt;
Да. Проверьте наш [[Grid List]]! Существует большое количество частных серверов для тестирования. Пойдите на IRC-канал (# Freenode OpenSim), и тролльте для получения URI. &lt;br /&gt;
&lt;br /&gt;
Есть также несколько частных организаций, предлагающих каталоги и поисковые системы. Они включают в себя: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Есть ли компании, которые могли бы хостить мои симуляторы? ===&lt;br /&gt;
&lt;br /&gt;
Да, есть десятки независимых OpenSimulator хостинг-провайдеров. Например следующие, которые никак не связаны с OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
Более большой список поставщиков смотрите здесь: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я телепортироваться из Linden Lab Second Life на мой сим? ===&lt;br /&gt;
Нет. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Поиск и устранение неисправностей ==&lt;br /&gt;
Пожалуйста посмотрите страницу поиск [http://opensimulator.org/wiki/Troubleshooting неисправностей].&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. Прочтите. [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* OpenSimulator in the Wild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Category:Tech_Reference технические] руководства для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Как насчет PostgreSQL или NHibernate? ===&lt;br /&gt;
 NHibernate поддержку, которая позволяла OpenSimulator подключать к базам данных PostgreSQL, была снята в октябре 2009 года ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) в связи с отсутствием пользователей и мантейнеров ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Запуск OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Подключение к OpenSimulator ==&lt;br /&gt;
=== Я создал мой OpenSimulator сервер и, похоже, логин работает, но клиент висит на &amp;quot;Подключение к региону» ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator в диком виде ==&lt;br /&gt;
=== Есть ли тестовые сервера под управлением OpenSimulator, могу ли я подключиться? ===&lt;br /&gt;
&lt;br /&gt;
Да. Проверьте наш [[Grid List]]! Существует большое количество частных серверов для тестирования. Пойдите на IRC-канал (# Freenode OpenSim), и тролльте для получения URI. &lt;br /&gt;
&lt;br /&gt;
Есть также несколько частных организаций, предлагающих каталоги и поисковые системы. Они включают в себя: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Есть ли компании, которые могли бы хостить мои симуляторы? ===&lt;br /&gt;
&lt;br /&gt;
Да, есть десятки независимых OpenSimulator хостинг-провайдеров. Например следующие, которые никак не связаны с OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
Более большой список поставщиков смотрите здесь: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я телепортироваться из Linden Lab Second Life на мой сим? ===&lt;br /&gt;
Нет. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. Прочтите. [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Что делает ... значит? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Category:Tech_Reference технические] руководства для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Как насчет PostgreSQL или NHibernate? ===&lt;br /&gt;
 NHibernate поддержку, которая позволяла OpenSimulator подключать к базам данных PostgreSQL, была снята в октябре 2009 года ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) в связи с отсутствием пользователей и мантейнеров ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Запуск OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Подключение к OpenSimulator ==&lt;br /&gt;
=== Я создал мой OpenSimulator сервер и, похоже, логин работает, но клиент висит на &amp;quot;Подключение к региону» ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. Прочтите. [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:32:09Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Конфигурирование OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [[:Category:Tech Reference|OpenSim:Technical Reference]] для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [http://opensimulator.org/wiki/OpenSim_Configuration конфигурирование]&lt;br /&gt;
&lt;br /&gt;
=== Как насчет PostgreSQL или NHibernate? ===&lt;br /&gt;
 NHibernate поддержку, которая позволяла OpenSimulator подключать к базам данных PostgreSQL, была снята в октябре 2009 года ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) в связи с отсутствием пользователей и мантейнеров ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Запуск OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Подключение к OpenSimulator ==&lt;br /&gt;
=== Я создал мой OpenSimulator сервер и, похоже, логин работает, но клиент висит на &amp;quot;Подключение к региону» ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. Прочтите. [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Connecting to OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [[:Category:Tech Reference|OpenSim:Technical Reference]] для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [[OpenSim Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Как насчет PostgreSQL или NHibernate? ===&lt;br /&gt;
 NHibernate поддержку, которая позволяла OpenSimulator подключать к базам данных PostgreSQL, была снята в октябре 2009 года ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) в связи с отсутствием пользователей и мантейнеров ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Запуск OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Подключение к OpenSimulator ==&lt;br /&gt;
=== Я создал мой OpenSimulator сервер и, похоже, логин работает, но клиент висит на &amp;quot;Подключение к региону» ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. Прочтите. [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* What about PostgreSQL or NHibernate? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [[:Category:Tech Reference|OpenSim:Technical Reference]] для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [[OpenSim Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Как насчет PostgreSQL или NHibernate? ===&lt;br /&gt;
 NHibernate поддержку, которая позволяла OpenSimulator подключать к базам данных PostgreSQL, была снята в октябре 2009 года ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) в связи с отсутствием пользователей и мантейнеров ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Запуск OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Connecting to OpenSimulator ==&lt;br /&gt;
=== I've set up my OpenSimulator server and it looks like the login works but the client hangs on 'connecting to region' ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. Прочтите. [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:21:10Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Running OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [[:Category:Tech Reference|OpenSim:Technical Reference]] для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [[OpenSim Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== What about PostgreSQL or NHibernate? ===&lt;br /&gt;
* NHibernate support, which enabled OpenSimulator to access PostgreSQL database, was removed on October 2009 ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) due to lack of users and mainteners ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Запуск OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Connecting to OpenSimulator ==&lt;br /&gt;
=== I've set up my OpenSimulator server and it looks like the login works but the client hangs on 'connecting to region' ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. Прочтите. [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:20:35Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Возникает ошибка при попытке запуска OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [[:Category:Tech Reference|OpenSim:Technical Reference]] для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [[OpenSim Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== What about PostgreSQL or NHibernate? ===&lt;br /&gt;
* NHibernate support, which enabled OpenSimulator to access PostgreSQL database, was removed on October 2009 ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) due to lack of users and mainteners ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Running OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [http://opensimulator.org/wiki/Troubleshooting типичные] проблемы.&lt;br /&gt;
&lt;br /&gt;
== Connecting to OpenSimulator ==&lt;br /&gt;
=== I've set up my OpenSimulator server and it looks like the login works but the client hangs on 'connecting to region' ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. Прочтите. [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:19:52Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* An error is thrown while trying to start up OpenSimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [[:Category:Tech Reference|OpenSim:Technical Reference]] для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [[OpenSim Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== What about PostgreSQL or NHibernate? ===&lt;br /&gt;
* NHibernate support, which enabled OpenSimulator to access PostgreSQL database, was removed on October 2009 ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) due to lack of users and mainteners ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Running OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Возникает ошибка при попытке запуска OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Troubleshooting]].&lt;br /&gt;
&lt;br /&gt;
== Connecting to OpenSimulator ==&lt;br /&gt;
=== I've set up my OpenSimulator server and it looks like the login works but the client hangs on 'connecting to region' ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. Прочтите. [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T21:10:04Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Region Statistics on a Web Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [[:Category:Tech Reference|OpenSim:Technical Reference]] для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [[OpenSim Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== What about PostgreSQL or NHibernate? ===&lt;br /&gt;
* NHibernate support, which enabled OpenSimulator to access PostgreSQL database, was removed on October 2009 ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) due to lack of users and mainteners ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Running OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== An error is thrown while trying to start up OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Troubleshooting]].&lt;br /&gt;
&lt;br /&gt;
== Connecting to OpenSimulator ==&lt;br /&gt;
=== I've set up my OpenSimulator server and it looks like the login works but the client hangs on 'connecting to region' ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Статистика регионов на Вэб страницах ==&lt;br /&gt;
&lt;br /&gt;
=== Информация о ваших регионах. ===&lt;br /&gt;
&lt;br /&gt;
Область статистических данных, таких как название контролируемого региона, имя присутствующего аватара, позиция аватара &amp;lt;x,y,z&amp;gt;, количество примов, и многое другое можно получить на веб-странице, сделав:&lt;br /&gt;
* Добавьте следующее выражение в конец файла OpenSim.ini&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Используя веб-браузер введите &amp;quot;Login URI&amp;quot; + &amp;quot;/ SStats /&amp;quot; для вашего автономного сервера.&lt;br /&gt;
  Например, &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
В результате веб-страница постоянно обновляется с помощью AJAX, так что нет необходимости обновлять страницу, чтобы получить текущую информацию. Один из вариантов использования этой информации из этой веб-страницы будет аудит региона, кто находится в регионе в реальном времени - без фактического входа в учетную запись &amp;lt;br /&amp;gt;&lt;br /&gt;
Эта веб-страница предоставляет информацию о регионе похожую на ту, что генерируется с помощью различных серверных команд с консоли сервера, для получения статистики. Прочтите. [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T20:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Что такое грид? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальный мир этого грида(вселенную), и поддерживает общий сервис, который должен одинаково работать во всех регионах, как например, таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [[:Category:Tech Reference|OpenSim:Technical Reference]] для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [[OpenSim Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== What about PostgreSQL or NHibernate? ===&lt;br /&gt;
* NHibernate support, which enabled OpenSimulator to access PostgreSQL database, was removed on October 2009 ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) due to lack of users and mainteners ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Running OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== An error is thrown while trying to start up OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Troubleshooting]].&lt;br /&gt;
&lt;br /&gt;
== Connecting to OpenSimulator ==&lt;br /&gt;
=== I've set up my OpenSimulator server and it looks like the login works but the client hangs on 'connecting to region' ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Region Statistics on a Web Page ==&lt;br /&gt;
=== Information about your regions. ===&lt;br /&gt;
Region statistics such as region name, avatar name, avatar position&amp;lt;x,y,z&amp;gt;, number of prims, and a lot of other information can be obtained on a web page by:&lt;br /&gt;
* Adding the following to the bottom of the OpenSim.ini file&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Using a web browser and typing in the &amp;quot;Login URI&amp;quot; + &amp;quot;/SStats/&amp;quot; of your standalone server. &lt;br /&gt;
  For example- &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The resulting web page is continually updated using AJAX, so there is no need to refresh the page to obtain current information. One possible use for this web page information would be to see who is logged on to the region in real time - without actually logging in.&amp;lt;br /&amp;gt;&lt;br /&gt;
This web page provides region information similar to the kind generated by using various server console commands to obtain region statistics. See [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ/ru</id>
		<title>FAQ/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ/ru"/>
				<updated>2012-09-06T20:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: Created page with &amp;quot;{{Quicklinks}} &amp;lt;br /&amp;gt;  == О системе OpenSimulator ==  === Что такое OpenSim? === OpenSimulator является унифицированной платформо...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== О системе OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== Что такое OpenSim? ===&lt;br /&gt;
OpenSimulator является унифицированной платформой для работы в виртуальном мире, и поддерживает множество независимых регионов подключенных к единой централизованной сети. Это несколько похоже на Интернет, где любой желающий может запустить свой собственный веб-сервер, все они связаны друг с другом через интернет. Он также может быть использован для создания приватной сети, аналогично корпоративным интранет сетям .&lt;br /&gt;
&lt;br /&gt;
=== Что такое регион? ===&lt;br /&gt;
Регион является тем, что вы видите, когда вы входите в OpenSimulator. Это физическое место (ну хорошо, виртуальное пространство), где аватары могут двигаться и взаимодействовать друг с другом. Это квадратный участок земли, который может содержать острова, горы, равнины, много зданий и т.д., или просто океан.&lt;br /&gt;
&lt;br /&gt;
=== Что такое грид? ===&lt;br /&gt;
Грид это уровень, который соорганизует регионы и их позицию в глобальном мире этого грида(вселенной), и поддерживает общий сервис, который должнен одинаково работать во всех регионах, например таких как инвентарь пользователей. Вы можете думать об этом представляя карту мира.&lt;br /&gt;
&lt;br /&gt;
=== Что делает ... значит? ===&lt;br /&gt;
Смотрите [[:Category:Tech Reference|OpenSim:Technical Reference]] для определения некоторых терминов, наиболее часто используемых в OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Конфигурирование OpenSimulator ==&lt;br /&gt;
Для начала почитайте [[OpenSim Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Где я могу получить новый UUID для конфигурации моего сима? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Могу ли я работать с несколькими регионами в OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== С какими базами данных может работать OpenSim? ===&lt;br /&gt;
* Смотрите [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== What about PostgreSQL or NHibernate? ===&lt;br /&gt;
* NHibernate support, which enabled OpenSimulator to access PostgreSQL database, was removed on October 2009 ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) due to lack of users and mainteners ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Running OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== An error is thrown while trying to start up OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
Смотрите [[Troubleshooting]].&lt;br /&gt;
&lt;br /&gt;
== Connecting to OpenSimulator ==&lt;br /&gt;
=== I've set up my OpenSimulator server and it looks like the login works but the client hangs on 'connecting to region' ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Region Statistics on a Web Page ==&lt;br /&gt;
=== Information about your regions. ===&lt;br /&gt;
Region statistics such as region name, avatar name, avatar position&amp;lt;x,y,z&amp;gt;, number of prims, and a lot of other information can be obtained on a web page by:&lt;br /&gt;
* Adding the following to the bottom of the OpenSim.ini file&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Using a web browser and typing in the &amp;quot;Login URI&amp;quot; + &amp;quot;/SStats/&amp;quot; of your standalone server. &lt;br /&gt;
  For example- &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The resulting web page is continually updated using AJAX, so there is no need to refresh the page to obtain current information. One possible use for this web page information would be to see who is logged on to the region in real time - without actually logging in.&amp;lt;br /&amp;gt;&lt;br /&gt;
This web page provides region information similar to the kind generated by using various server console commands to obtain region statistics. See [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-06T19:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Общие команды сервера */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
Эти команды доступны как с консоли симулятора, так и на сервере ROBUST&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [файл_сценария] - Считывает файл сценария, содержащий команды сервера и последовательно их исполняет.&lt;br /&gt;
* quit - выключить сервер.&lt;br /&gt;
* shutdown - синоним команды quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Включить/выключить экстра-лог для отладки HTTP запросов.  Доступна только на ROBUST консоли начиная с правки 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Команды симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Appearance Commands ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Команды архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Asset Commands ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Config Commands ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Land Commands ===&lt;br /&gt;
&lt;br /&gt;
* land show - Shows all parcels on the current region.&lt;br /&gt;
&lt;br /&gt;
=== Object Commands ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Script Commands ===&lt;br /&gt;
&lt;br /&gt;
These currently only exist in git master OpenSimulator development code post the 0.7.2 release.&lt;br /&gt;
&lt;br /&gt;
* scripts resume [&amp;lt;script-item-uuid&amp;gt;] - Resumes all suspended scripts&lt;br /&gt;
* scripts show [&amp;lt;script-item-uuid&amp;gt;] - Show script information. &amp;lt;script-item-uuid&amp;gt; option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).&lt;br /&gt;
* scripts start [&amp;lt;script-item-uuid&amp;gt;] - Starts all stopped scripts&lt;br /&gt;
* scripts stop [&amp;lt;script-item-uuid&amp;gt;] - Stops all running scripts&lt;br /&gt;
* scripts suspend [&amp;lt;script-item-uuid&amp;gt;] - Suspends all running scripts&lt;br /&gt;
&lt;br /&gt;
=== Terrain Commands ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Tree Commands ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== User Commands ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - send an in-world alert to everyone&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - send an an in-world alert to a specific user&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - Bypass in-world permission checks &lt;br /&gt;
* debug permissions - Turn on permissions debugging&lt;br /&gt;
* force permissions - Force permissions on or off.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - Kick a user off the simulator&lt;br /&gt;
* login disable - Disable user entry to this simulator&lt;br /&gt;
* login enable - Enable user entry to this simulator&lt;br /&gt;
* login status - Show whether logins to this simulator are enabled or disabled&lt;br /&gt;
* show users [full]- show info about currently connected users to this region. Without the 'full' option, only users actually on the region are shown. With the 'full' option child agents of users in neighbouring regions are also shown.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - Teleport a user on this simulator to a specific destination.  Currently only in OpenSimulator development code after the 0.7.3.1 release (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Windlight/[[LightShare]] Commands ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Load windlight profile from the database and broadcast&lt;br /&gt;
* windlight enable - Enable the windlight plugin&lt;br /&gt;
* windlight disable - Enable the windlight plugin&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-06T19:44:25Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* Что такое консольные команды сервера? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на взаимодействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В архитектуре грид-режима, команды симулятора доступны непосредственно на симуляторах, в то время как сервис-команды служб, доступны только с рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
These commands are available in both simulator and robust consoles.&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [scriptfile] - Runs a command script containing console commands.&lt;br /&gt;
* quit - shutdown the server.&lt;br /&gt;
* shutdown - synonym for quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Turn on/off extra logging for HTTP request debugging.  Only available on robust console from commit 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Команды симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Appearance Commands ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Команды архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Asset Commands ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Config Commands ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Land Commands ===&lt;br /&gt;
&lt;br /&gt;
* land show - Shows all parcels on the current region.&lt;br /&gt;
&lt;br /&gt;
=== Object Commands ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Script Commands ===&lt;br /&gt;
&lt;br /&gt;
These currently only exist in git master OpenSimulator development code post the 0.7.2 release.&lt;br /&gt;
&lt;br /&gt;
* scripts resume [&amp;lt;script-item-uuid&amp;gt;] - Resumes all suspended scripts&lt;br /&gt;
* scripts show [&amp;lt;script-item-uuid&amp;gt;] - Show script information. &amp;lt;script-item-uuid&amp;gt; option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).&lt;br /&gt;
* scripts start [&amp;lt;script-item-uuid&amp;gt;] - Starts all stopped scripts&lt;br /&gt;
* scripts stop [&amp;lt;script-item-uuid&amp;gt;] - Stops all running scripts&lt;br /&gt;
* scripts suspend [&amp;lt;script-item-uuid&amp;gt;] - Suspends all running scripts&lt;br /&gt;
&lt;br /&gt;
=== Terrain Commands ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Tree Commands ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== User Commands ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - send an in-world alert to everyone&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - send an an in-world alert to a specific user&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - Bypass in-world permission checks &lt;br /&gt;
* debug permissions - Turn on permissions debugging&lt;br /&gt;
* force permissions - Force permissions on or off.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - Kick a user off the simulator&lt;br /&gt;
* login disable - Disable user entry to this simulator&lt;br /&gt;
* login enable - Enable user entry to this simulator&lt;br /&gt;
* login status - Show whether logins to this simulator are enabled or disabled&lt;br /&gt;
* show users [full]- show info about currently connected users to this region. Without the 'full' option, only users actually on the region are shown. With the 'full' option child agents of users in neighbouring regions are also shown.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - Teleport a user on this simulator to a specific destination.  Currently only in OpenSimulator development code after the 0.7.3.1 release (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Windlight/[[LightShare]] Commands ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Load windlight profile from the database and broadcast&lt;br /&gt;
* windlight enable - Enable the windlight plugin&lt;br /&gt;
* windlight disable - Enable the windlight plugin&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Server_Commands/ru</id>
		<title>Server Commands/ru</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Server_Commands/ru"/>
				<updated>2012-09-06T19:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;Oksanavilx: /* What are server commands? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
= Что такое консольные команды сервера? =&lt;br /&gt;
&lt;br /&gt;
Командами сервера являются те, которые можно ввести с консоли симулятора, чтобы заставить сервер сделать различные вещи.&lt;br /&gt;
&lt;br /&gt;
Команды можно разделить на те, которые применимы к симулятору (команды симулятора) и те, которые направлены на воздействие со службами грида(сервис-команды).&lt;br /&gt;
&lt;br /&gt;
На автономных(standalone) системах, команды симулятора и служб доступны с одной автономной консоли системы.&lt;br /&gt;
&lt;br /&gt;
В рабочей архитектуре грида-режима  команды симулятора доступны на симуляторах, в то время как сервис-команды служб доступны только на рабочей консоли ROBUST сервера.&lt;br /&gt;
&lt;br /&gt;
'''Предупреждение''': некоторые команды могут не работать, как ожидалось, некоторые могут не работать вообще, и есть шанс, что вы можете даже потерять все свои настройки / содержимое. Это справка быстро устаревает - лучшее место для поиска команд, набрать &amp;quot;help&amp;quot; в  консоли региона.&lt;br /&gt;
&lt;br /&gt;
Если не указано иное, этот список должен быть точным для OpenSimulator 0.7.1 и выше.&lt;br /&gt;
&lt;br /&gt;
= Команды =&lt;br /&gt;
&lt;br /&gt;
== Общие команды сервера ==&lt;br /&gt;
&lt;br /&gt;
These commands are available in both simulator and robust consoles.&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* command-script [scriptfile] - Runs a command script containing console commands.&lt;br /&gt;
* quit - shutdown the server.&lt;br /&gt;
* shutdown - synonym for quit.&lt;br /&gt;
&lt;br /&gt;
=== Отладки ===&lt;br /&gt;
&lt;br /&gt;
* debug http [&amp;lt;level&amp;gt;] - Turn on/off extra logging for HTTP request debugging.  Only available on robust console from commit 94517c8 (dev code post 0.7.3.1).&lt;br /&gt;
&lt;br /&gt;
== Команды симулятора ==&lt;br /&gt;
&lt;br /&gt;
=== Основные ===&lt;br /&gt;
&lt;br /&gt;
* change region &amp;lt;region name&amp;gt; - subsequent commands apply only to the specified region. If region name is &amp;quot;root&amp;quot; then all regions are selected&lt;br /&gt;
* create region [name] [filename] - Create a new region &lt;br /&gt;
* debug packet &amp;lt;level&amp;gt; - Turn on packet debugging, where OpenSimulator prints out summaries of incoming and outgoing packets for viewers, depending on the level set&lt;br /&gt;
* debug scene - Turn on scene debugging&lt;br /&gt;
* delete-region &amp;lt;name&amp;gt; - Delete a region from disk&lt;br /&gt;
* emergency-monitoring - turn emergency debugging monitoring mode on or off.&lt;br /&gt;
* export-map [&amp;lt;path&amp;gt;] - Save an image of the world map (default name is exportmap.jpg)&lt;br /&gt;
* help [&amp;lt;command&amp;gt;] - Get general command list or more detailed help on a specific command or set of commands&lt;br /&gt;
* link-mapping - Set a local grid co-ordinate to link to a remote hypergrid &lt;br /&gt;
* link-region - Link a HyperGrid region. Not sure how this differs from link-mapping&lt;br /&gt;
* modules list - List modules&lt;br /&gt;
* modules load &amp;lt;name&amp;gt; - Load a module&lt;br /&gt;
* modules unload &amp;lt;name&amp;gt; - Unload a module&lt;br /&gt;
* monitor report - Returns a variety of statistics about the current region and/or simulator&lt;br /&gt;
* region restart abort [&amp;lt;message&amp;gt;] - Abort a scheduled region restart, with an optional message&lt;br /&gt;
* region restart bluebox &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.&lt;br /&gt;
* region restart notice &amp;lt;message&amp;gt; &amp;lt;delta seconds&amp;gt;+ - Schedule a region restart. Same as above except showing a transient notice instead of a dismissable bluebox.&lt;br /&gt;
* reload estate - reload estate data&lt;br /&gt;
* remove-region - remove a region from the simulator&lt;br /&gt;
* restart - Restarts all sims in this instance&lt;br /&gt;
* set log level [level] - change the console logging level only. For example, off or debug. See [[Logging]] for more information.&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* set terrain heights &amp;lt;corner&amp;gt; &amp;lt;min&amp;gt; &amp;lt;max&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain texture heights on corner #&amp;lt;corner&amp;gt; to &amp;lt;min&amp;gt;/&amp;lt;max&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.&lt;br /&gt;
* set terrain texture &amp;lt;number&amp;gt; &amp;lt;uuid&amp;gt; [&amp;lt;x&amp;gt;] [&amp;lt;y&amp;gt;] - Sets the terrain &amp;lt;number&amp;gt; to &amp;lt;uuid&amp;gt;, if &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; are specified, it will only set it on regions with a matching coordinate. Specify -1 in &amp;lt;x&amp;gt; or &amp;lt;y&amp;gt; to wildcard that coordinate.&lt;br /&gt;
* show caps - show all registered capabilities URLs&lt;br /&gt;
:NOTE: In OpenSimulator 0.7.1, &amp;quot;show capabilities&amp;quot; is shown as a result for help command, but actually only &amp;quot;show caps&amp;quot; will be accepted. ([http://opensimulator.org/mantis/view.php?id=5467 #5467])&lt;br /&gt;
* show circuits - Show agent circuit data&lt;br /&gt;
* show connections - show connections data&lt;br /&gt;
* show http-handlers - show all registered http handlers&lt;br /&gt;
* show hyperlinks - list hg regions&lt;br /&gt;
* show info - show server information (version and startup path)&lt;br /&gt;
* show modules - show module data&lt;br /&gt;
* show neighbours - Shows the local regions' neighbours&lt;br /&gt;
* show pending-objects - show number of objects in the pending queues of all viewers&lt;br /&gt;
* show pqueues [full] - show priority queue data for each client. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show queues - Show queue data for agent connections.&lt;br /&gt;
* show ratings - Show rating data&lt;br /&gt;
* show region [region name] - Show region data (Region Name, Region UUID, Location, URI, Owner ID, Flags)&lt;br /&gt;
* show regions - Show regions data (Region Names, XLocation YLocation coordinates, Region Ports, Estate Names)&lt;br /&gt;
* show stats - show usefull statistical information for this server. See [[#Frame Statistics Values|Frame Statistics Values]] below for more information.&lt;br /&gt;
* show threads - shows the persistent threads registered with the system. Does not include threadpool threads. &lt;br /&gt;
* show throttles [full] - Show throttle data for each client connection, and the maximum allowed for each connection by the server. Without the 'full' option, only root agents are shown. With the 'full' option child agents are also shown.&lt;br /&gt;
* show uptime - show server startup time and uptime.&lt;br /&gt;
* show version - show server version.&lt;br /&gt;
* unlink-region &amp;lt;local name&amp;gt; - unlink a hypergrid region&lt;br /&gt;
&lt;br /&gt;
=== Appearance Commands ===&lt;br /&gt;
&lt;br /&gt;
* appearance show - Show information about avatar appearance. Currently just checks whether the baked texture is &amp;quot;OK&amp;quot; or &amp;quot;corrupt&amp;quot;. Still in development. Only exists in development code at the moment.&lt;br /&gt;
&lt;br /&gt;
=== Команды архивации ===&lt;br /&gt;
&lt;br /&gt;
* load iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Load user inventory archive. See [[Inventory Archives]].&lt;br /&gt;
* load oar [filename] - load an OpenSimulator archive. This entirely replaces the current region. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* load xml [-newIDs [&amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;]] - Load a region's data from XML format (0.7.*: DEPRECATED and may be REMOVED soon. Use &amp;quot;load xml2&amp;quot; instead)&lt;br /&gt;
:those xml are the result of the export save or *export save-all&lt;br /&gt;
* load xml2 [filename] - optional parameters not supported for XML2 format as at 1-Jul-2008 &lt;br /&gt;
* save iar &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;inventory path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;archive path&amp;gt;] - Save user inventory archive. See [[Inventory Archives]]&lt;br /&gt;
* save oar [filename] - save the current region to an OpenSimulator archive. Default filename is '''region.oar'''. See [[OpenSim Archives]].&lt;br /&gt;
* save prims xml2 [&amp;lt;prim name&amp;gt; &amp;lt;file name&amp;gt;] - Save named prim to XML2&lt;br /&gt;
* save xml [filename] - save prims to XML &lt;br /&gt;
* save xml2 [filename] - save prims to XML (Format 2 - rearrangement of some nodes, to make loading/saving easier) &lt;br /&gt;
&lt;br /&gt;
=== Asset Commands ===&lt;br /&gt;
&lt;br /&gt;
The fcache commands only currently appearance if you are using the fcache asset cache.  This is the default on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
* fcache assets - Attempt a deep scan and cache of all assets in all scenes&lt;br /&gt;
* fcache clear [file] [memory] - Remove all assets in the cache.  If file or memory is specified then only this cache is cleared.&lt;br /&gt;
* fcache expire &amp;lt;datetime&amp;gt; - Purge cached assets older then the specified date/time&lt;br /&gt;
* fcache status - Display cache status&lt;br /&gt;
* j2k decode &amp;lt;ID&amp;gt; - Do JPEG2000 decoding of an asset.&lt;br /&gt;
&lt;br /&gt;
=== Config Commands ===&lt;br /&gt;
&lt;br /&gt;
* config get [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Get the current configuration, either for a particular key, a particular section or the whole config.&lt;br /&gt;
* config save &amp;lt;path&amp;gt; - Save the current configuration to a file.&lt;br /&gt;
* config set &amp;lt;section&amp;gt; &amp;lt;key&amp;gt; - Set a particular configuration value. On the whole, this is useless since neither OpenSimulator nor modules dynamically reload config values.&lt;br /&gt;
* config show [&amp;lt;section&amp;gt;] [&amp;lt;key&amp;gt;] - Synonym for 'config get'&lt;br /&gt;
&lt;br /&gt;
=== Land Commands ===&lt;br /&gt;
&lt;br /&gt;
* land show - Shows all parcels on the current region.&lt;br /&gt;
&lt;br /&gt;
=== Object Commands ===&lt;br /&gt;
&lt;br /&gt;
* backup - Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.  This shouldn't normally be required - the simulator persists region objects automatically at regular intervals and on shutdown.&lt;br /&gt;
* delete object creator &amp;lt;UUID&amp;gt; - Delete a scene object by creator&lt;br /&gt;
* delete object name [--regex] &amp;lt;name&amp;gt; - Delete a scene object by name.&lt;br /&gt;
* delete object outside - Delete all scene objects outside region boundaries.  This is currently if z &amp;lt; 0 or z &amp;gt; 10000.  Object outside these bounds have been known to cause issues with OpenSimulator's use of some physics engines (such as the Open Dynamics Engine).&lt;br /&gt;
* delete object owner &amp;lt;UUID&amp;gt; - Delete a scene object by owner&lt;br /&gt;
* delete object uuid &amp;lt;UUID&amp;gt; - Delete a scene object by uuid&lt;br /&gt;
* edit scale &amp;lt;name&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; - Change the scale of a named prim&lt;br /&gt;
* force update - Force the region to send all clients updates about all objects.&lt;br /&gt;
* show object name [--regex] &amp;lt;name&amp;gt; - Show details of scene objects with the given name.&lt;br /&gt;
* show object uuid &amp;lt;UUID&amp;gt; - Show details of a scene object with the given UUID&lt;br /&gt;
* show part name [--regex] &amp;lt;name&amp;gt; - Show details of scene object parts with the given name.&lt;br /&gt;
* show part uuid &amp;lt;UUID&amp;gt; - Show details of a scene object parts with the given UUID&lt;br /&gt;
&lt;br /&gt;
=== Script Commands ===&lt;br /&gt;
&lt;br /&gt;
These currently only exist in git master OpenSimulator development code post the 0.7.2 release.&lt;br /&gt;
&lt;br /&gt;
* scripts resume [&amp;lt;script-item-uuid&amp;gt;] - Resumes all suspended scripts&lt;br /&gt;
* scripts show [&amp;lt;script-item-uuid&amp;gt;] - Show script information. &amp;lt;script-item-uuid&amp;gt; option only exists from git master 82f0e19 (2012-01-14) onwards (post OpenSimulator 0.7.2).&lt;br /&gt;
* scripts start [&amp;lt;script-item-uuid&amp;gt;] - Starts all stopped scripts&lt;br /&gt;
* scripts stop [&amp;lt;script-item-uuid&amp;gt;] - Stops all running scripts&lt;br /&gt;
* scripts suspend [&amp;lt;script-item-uuid&amp;gt;] - Suspends all running scripts&lt;br /&gt;
&lt;br /&gt;
=== Terrain Commands ===&lt;br /&gt;
&lt;br /&gt;
Note that some of these may require a sim restart to show properly.&lt;br /&gt;
* terrain load - Loads a terrain from a specified file.&lt;br /&gt;
* terrain load-tile - Loads a terrain from a section of a larger file.&lt;br /&gt;
* terrain save - Saves the current heightmap to a specified file.&lt;br /&gt;
* terrain fill - Fills the current heightmap with a specified value.&lt;br /&gt;
* terrain elevate - Raises the current heightmap by the specified amount.&lt;br /&gt;
* terrain lower - Lowers the current heightmap by the specified amount.&lt;br /&gt;
* terrain multiply - Multiplies the heightmap by the value specified.&lt;br /&gt;
* terrain bake - Saves the current terrain into the regions revert map.&lt;br /&gt;
* terrain revert - Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
* terrain newbrushes - Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
* terrain stats - Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
* terrain effect - Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
=== Tree Commands ===&lt;br /&gt;
&lt;br /&gt;
* tree active - Change activity state for the trees module&lt;br /&gt;
* tree freeze - Freeze/Unfreeze activity for a defined copse&lt;br /&gt;
* tree load - Load a copse definition from an xml file&lt;br /&gt;
* tree plant - Start the planting on a copse&lt;br /&gt;
* tree rate - Reset the tree update rate (mSec)&lt;br /&gt;
* tree reload - Reload copse definitions from the in-scene trees&lt;br /&gt;
* tree remove - Remove a copse definition and all its in-scene trees&lt;br /&gt;
* tree statistics - Log statistics about the trees&lt;br /&gt;
&lt;br /&gt;
=== User Commands ===&lt;br /&gt;
&lt;br /&gt;
* alert &amp;lt;message&amp;gt; - send an in-world alert to everyone&lt;br /&gt;
* alert-user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; &amp;lt;message&amp;gt; - send an an in-world alert to a specific user&lt;br /&gt;
* bypass permissions &amp;amp;lt;true / false&amp;amp;gt; - Bypass in-world permission checks &lt;br /&gt;
* debug permissions - Turn on permissions debugging&lt;br /&gt;
* force permissions - Force permissions on or off.&lt;br /&gt;
* kick user &amp;lt;first&amp;gt; &amp;lt;last&amp;gt; [message]: - Kick a user off the simulator&lt;br /&gt;
* login disable - Disable user entry to this simulator&lt;br /&gt;
* login enable - Enable user entry to this simulator&lt;br /&gt;
* login status - Show whether logins to this simulator are enabled or disabled&lt;br /&gt;
* show users [full]- show info about currently connected users to this region. Without the 'full' option, only users actually on the region are shown. With the 'full' option child agents of users in neighbouring regions are also shown.&lt;br /&gt;
* teleport user &amp;lt;destination&amp;gt; - Teleport a user on this simulator to a specific destination.  Currently only in OpenSimulator development code after the 0.7.3.1 release (commit bf0b817).&lt;br /&gt;
&lt;br /&gt;
=== Windlight/[[LightShare]] Commands ===&lt;br /&gt;
&lt;br /&gt;
* windlight load - Load windlight profile from the database and broadcast&lt;br /&gt;
* windlight enable - Enable the windlight plugin&lt;br /&gt;
* windlight disable - Enable the windlight plugin&lt;br /&gt;
&lt;br /&gt;
== ROBUST Service Commands ==&lt;br /&gt;
&lt;br /&gt;
These can also be accessed on the simulator command console itself in standalone mode.&lt;br /&gt;
&lt;br /&gt;
=== Asset Service ===&lt;br /&gt;
&lt;br /&gt;
* delete asset - Delete an asset from the database. Doesn't appear to be implemented.&lt;br /&gt;
* dump asset &amp;lt;ID&amp;gt; - Dump an asset to the filesystem.  OpenSimulator 0.7.3 onwards.&lt;br /&gt;
* show digest &amp;lt;ID&amp;gt; - Show summary information about an asset. From OpenSimulator 0.7.3 onwards this will be renamed to &amp;quot;show asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Grid Service ===&lt;br /&gt;
&lt;br /&gt;
* set region flags &amp;lt;Region name&amp;gt; &amp;lt;flags&amp;gt; - Set database flags for region&lt;br /&gt;
* show region &amp;lt;Region name&amp;gt; - Show the details of a given region.  This command is renamed to &amp;quot;show region name&amp;quot; in development versions of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
The following commands currently only exist in development versions of OpenSimulator (post 0.7.3.1).  These are currently found in the &amp;quot;Regions&amp;quot; help section.&lt;br /&gt;
&lt;br /&gt;
* deregister region id &amp;lt;Region UUID&amp;gt; - Deregister a region manually.  This can be helpful if a region was not properly removed due to bad simulator shutdown and the simulator has not since been restarted or its region configuration has been changed.&lt;br /&gt;
* show region at &amp;lt;x-coord&amp;gt; &amp;lt;y-coord&amp;gt; - Show details on a region at the given co-ordinate.&lt;br /&gt;
* show region name &amp;lt;Region name&amp;gt; - Show details on a region&lt;br /&gt;
* show regions - Show details on all regions.  In standalone mode this version of the command is not currently available - the simulator version of &amp;quot;show regions&amp;quot; is used instead, which shows similar information.&lt;br /&gt;
&lt;br /&gt;
=== User Service ===&lt;br /&gt;
* create user [first] [last] [passw] [RegionX] [RegionY] [Email] - creates a new user and password&lt;br /&gt;
:or just: create user - and server prompts for all data&lt;br /&gt;
:&lt;br /&gt;
:'''Note for use of create user in standalone mode:''' use the user default coordinates&lt;br /&gt;
:of 1000,1000 for Start Region X and Y position otherwise server&lt;br /&gt;
:gives error of &amp;quot;[LOGIN]: Not found region&amp;quot; &lt;br /&gt;
* reset user password - reset a user's password.&lt;br /&gt;
* login-level &amp;lt;value&amp;gt; - Set the miminim userlevel allowed to login.&lt;br /&gt;
* login-reset - reset the login level to its default value.&lt;br /&gt;
* login-text &amp;lt;text to print during the login&amp;gt;&lt;br /&gt;
* show account &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; - show account details for the given user name (0.7.2-dev)&lt;br /&gt;
* set user level &amp;lt;firstname&amp;gt; &amp;lt;lastname&amp;gt; &amp;lt;level&amp;gt; - Set UserLevel for the user, which determines whether a user has a god account (0.7.2-dev)&lt;br /&gt;
&lt;br /&gt;
== Details of Terrain Module Commands ==&lt;br /&gt;
&lt;br /&gt;
==== terrain load ====&lt;br /&gt;
Loads a terrain from a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain load-tile ====&lt;br /&gt;
Loads a terrain from a section of a larger file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
* file width (Integer)&lt;br /&gt;
	The width of the file in tiles&lt;br /&gt;
* file height (Integer)&lt;br /&gt;
	The height of the file in tiles&lt;br /&gt;
* minimum X tile (Integer)&lt;br /&gt;
	The X region coordinate of the first section on the file&lt;br /&gt;
* minimum Y tile (Integer)&lt;br /&gt;
	The Y region coordinate of the first section on the file&lt;br /&gt;
&lt;br /&gt;
==== terrain save ====&lt;br /&gt;
Saves the current heightmap to a specified file.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* filename (String)&lt;br /&gt;
	The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: .r32 (RAW32) .f32 (RAW32) .ter (Terragen) .raw (LL/SL RAW) .jpg (JPEG) .jpeg (JPEG) .bmp (BMP) .png (PNG) .gif (GIF) .tif (TIFF) .tiff (TIFF)&lt;br /&gt;
&lt;br /&gt;
==== terrain fill ====&lt;br /&gt;
Fills the current heightmap with a specified value.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The numeric value of the height you wish to set your region to.&lt;br /&gt;
&lt;br /&gt;
==== terrain elevate ====&lt;br /&gt;
Raises the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
&lt;br /&gt;
==== terrain lower ====&lt;br /&gt;
Lowers the current heightmap by the specified amount.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* amount (Double)&lt;br /&gt;
	The amount of height to remove from the terrain in meters.&lt;br /&gt;
&lt;br /&gt;
==== terrain multiply ====&lt;br /&gt;
Multiplies the heightmap by the value specified.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* value (Double)&lt;br /&gt;
	The value to multiply the heightmap by.&lt;br /&gt;
&lt;br /&gt;
==== terrain bake ====&lt;br /&gt;
Saves the current terrain into the regions revert map.&lt;br /&gt;
&lt;br /&gt;
==== terrain revert ====&lt;br /&gt;
Loads the revert map terrain into the regions heightmap.&lt;br /&gt;
&lt;br /&gt;
==== terrain newbrushes ====&lt;br /&gt;
Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* Enabled? (Boolean)&lt;br /&gt;
	true / false - Enable new brushes&lt;br /&gt;
&lt;br /&gt;
==== terrain stats ====&lt;br /&gt;
Shows some information about the regions heightmap for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
==== terrain effect ====&lt;br /&gt;
Runs a specified plugin effect&lt;br /&gt;
&lt;br /&gt;
Parameters&lt;br /&gt;
* name (String)&lt;br /&gt;
	The plugin effect you wish to run, or 'list' to see all plugins&lt;br /&gt;
&lt;br /&gt;
== Details of Hypergrid Commands ==&lt;br /&gt;
&lt;br /&gt;
For full details and explanations of Hypergrid Commands, see the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid#Linking_regions_.28Optional.29 Linking Regions] sections of the [http://opensimulator.org/wiki/Installing_and_Running_Hypergrid Installing and Running Hypergrid] page.&lt;br /&gt;
&lt;br /&gt;
'''show hyperlinks''' &lt;br /&gt;
&lt;br /&gt;
This command will show a list of all hypergrid linked regions.&lt;br /&gt;
&lt;br /&gt;
'''link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; &amp;lt;host&amp;gt; &amp;lt;port&amp;gt; &amp;lt;location-name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
E.g. link-region 8998 8998 osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
'''unlink-region &amp;lt;local region name&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
This command will unlink the specified hypergrid linked region - be sure to use the exact local name as reported by the &amp;quot;show hyperlinks&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
link-mapping&lt;br /&gt;
== Frame Statistics Values ==&lt;br /&gt;
&lt;br /&gt;
The labels of the Frame Statistics values shown by the console command &amp;quot;show stats&amp;quot; are a bit cryptic. Here is a list of the meanings of these values:&lt;br /&gt;
&lt;br /&gt;
* Dilatn - time dilation&lt;br /&gt;
* SimFPS - sim FPS&lt;br /&gt;
* PhyFPS - physics FPS&lt;br /&gt;
* AgntUp - # of agent updates&lt;br /&gt;
* RootAg - # of root agents&lt;br /&gt;
* ChldAg - # of child agents&lt;br /&gt;
* Prims - # of total prims&lt;br /&gt;
* AtvPrm - # of active prims&lt;br /&gt;
* AtvScr - # of active scripts&lt;br /&gt;
* ScrLPS - # of script lines per second&lt;br /&gt;
* PktsIn - # of in packets per second&lt;br /&gt;
* PktOut - # of out packets per second&lt;br /&gt;
* PendDl - # of pending downloads&lt;br /&gt;
* PendUl - # of pending uploads&lt;br /&gt;
* UnackB - # of unacknowledged bytes&lt;br /&gt;
* TotlFt - total frame time&lt;br /&gt;
* NetFt - net frame time&lt;br /&gt;
* PhysFt - physics frame time&lt;br /&gt;
* OthrFt - other frame time&lt;br /&gt;
* AgntFt - agent frame time&lt;br /&gt;
* ImgsFt - image frame time&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Oksanavilx</name></author>	</entry>

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