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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nixnerd</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nixnerd"/>
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		<updated>2026-05-11T09:16:26Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/Talk:Chat_log_from_the_meeting_on_2011-09-27</id>
		<title>Talk:Chat log from the meeting on 2011-09-27</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Talk:Chat_log_from_the_meeting_on_2011-09-27"/>
				<updated>2012-01-27T16:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm really sorry for posting this, but how do you log your chat in OpenSim? There's nothing on the internet that tells me, so could you please tell me?&lt;br /&gt;
&lt;br /&gt;
Nixnerd: Chat is logged in the file OpenSim.log on the Opensim server and can also be saved by individual users on their own computer, by selecting the save Instant Message and/or local chat from the preferences section of whatever viewer program they are using.&lt;br /&gt;
&lt;br /&gt;
Nixnerd: Hope that helps :)&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Talk:Chat_log_from_the_meeting_on_2011-09-27</id>
		<title>Talk:Chat log from the meeting on 2011-09-27</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Talk:Chat_log_from_the_meeting_on_2011-09-27"/>
				<updated>2012-01-27T16:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm really sorry for posting this, but how do you log your chat in OpenSim? There's nothing on the internet that tells me, so could you please tell me?&lt;br /&gt;
&lt;br /&gt;
Chat is logged in the file OpenSim.log on the Opensim server and can also be saved by individual users on their own computer, by selecting the save Instant Message and/or local chat from the preferences section of whatever viewer program they are using.&lt;br /&gt;
&lt;br /&gt;
Hope that helps :)&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2011-11-01T17:11:47Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&amp;lt;br&amp;gt;&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&amp;lt;br&amp;gt;&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/plugin?id=3457]&amp;lt;br&amp;gt;&lt;br /&gt;
xxd (or similar binary editing tool)&amp;lt;br&amp;gt;&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&amp;lt;br&amp;gt;&lt;br /&gt;
OpenSim&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
&lt;br /&gt;
Download the Gimp RAW plugin from the above link - and extract the raw.c file. You need the Gimp dev package installed to compile the plugin - so make sure you have that package installed. Compile the raw.c file and put the resulting binary file into your /home/gimp_2.2/plug-ins folder. Restart the Gimp - if it's already running.&lt;br /&gt;
&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the '''output.txt''' file and paste it into the column of numbers in the '''island.txt''' file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Create and edit BVH animations using Blender 2.58a'''&lt;br /&gt;
&lt;br /&gt;
For those of you wishing to use Blender 2.58a to create and edit BVH animations, you'll be pleased to know that the Blender developer Cambell Barton (ideasman42 on Blender IRC) has kindly created a fix to the Blender BVH exporter - to allow BVH animations to be exported in the correct format to then be imported into SL/IW/Opensim.&lt;br /&gt;
&lt;br /&gt;
The updated BVH exporter now features a check box to enable &amp;quot;Root Transform Only&amp;quot;, along with options to export Euler Native and other arbitrary rotations.&lt;br /&gt;
&lt;br /&gt;
You WILL need to check the &amp;quot;Root Transform Only&amp;quot; when exporting BVH's - to be able to import them into SL/IW/Opensim correctly.&lt;br /&gt;
&lt;br /&gt;
The updated export_bvh.py and __init__.py files are available from:&lt;br /&gt;
&lt;br /&gt;
http://projects.blender.org/scm/viewvc.php?view=rev&amp;amp;root=bf-extensions&amp;amp;revision=2247&lt;br /&gt;
&lt;br /&gt;
These files should replace the existing named files inside the /scripts/addons/io_anim_bvh/ folder.&lt;br /&gt;
&lt;br /&gt;
My thanks go to Cambell for putting up with me nagging him incessantly to fix the issue, along with badgering him on IRC and via e-mail :)&lt;br /&gt;
&lt;br /&gt;
Please note however, so far the revised exporter files have only been tested by me, briefly and only using Blender 2.58a&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2011-10-31T17:11:24Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''I used to come here to view OpenSim recent changes...'''&lt;br /&gt;
...but mostly now I just see spam - Site Admins cant we do something about this, please?&lt;br /&gt;
&lt;br /&gt;
'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&amp;lt;br&amp;gt;&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&amp;lt;br&amp;gt;&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/plugin?id=3457]&amp;lt;br&amp;gt;&lt;br /&gt;
xxd (or similar binary editing tool)&amp;lt;br&amp;gt;&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&amp;lt;br&amp;gt;&lt;br /&gt;
OpenSim&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
&lt;br /&gt;
Download the Gimp RAW plugin from the above link - and extract the raw.c file. You need the Gimp dev package installed to compile the plugin - so make sure you have that package installed. Compile the raw.c file and put the resulting binary file into your /home/gimp_2.2/plug-ins folder. Restart the Gimp - if it's already running.&lt;br /&gt;
&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the '''output.txt''' file and paste it into the column of numbers in the '''island.txt''' file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Create and edit BVH animations using Blender 2.58a'''&lt;br /&gt;
&lt;br /&gt;
For those of you wishing to use Blender 2.58a to create and edit BVH animations, you'll be pleased to know that the Blender developer Cambell Barton (ideasman42 on Blender IRC) has kindly created a fix to the Blender BVH exporter - to allow BVH animations to be exported in the correct format to then be imported into SL/IW/Opensim.&lt;br /&gt;
&lt;br /&gt;
The updated BVH exporter now features a check box to enable &amp;quot;Root Transform Only&amp;quot;, along with options to export Euler Native and other arbitrary rotations.&lt;br /&gt;
&lt;br /&gt;
You WILL need to check the &amp;quot;Root Transform Only&amp;quot; when exporting BVH's - to be able to import them into SL/IW/Opensim correctly.&lt;br /&gt;
&lt;br /&gt;
The updated export_bvh.py and __init__.py files are available from:&lt;br /&gt;
&lt;br /&gt;
http://projects.blender.org/scm/viewvc.php?view=rev&amp;amp;root=bf-extensions&amp;amp;revision=2247&lt;br /&gt;
&lt;br /&gt;
These files should replace the existing named files inside the /scripts/addons/io_anim_bvh/ folder.&lt;br /&gt;
&lt;br /&gt;
My thanks go to Cambell for putting up with me nagging him incessantly to fix the issue, along with badgering him on IRC and via e-mail :)&lt;br /&gt;
&lt;br /&gt;
Please note however, so far the revised exporter files have only been tested by me, briefly and only using Blender 2.58a&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2011-08-15T18:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: Create and edit BVH animations using Blender 2.58a&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&amp;lt;br&amp;gt;&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&amp;lt;br&amp;gt;&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/plugin?id=3457]&amp;lt;br&amp;gt;&lt;br /&gt;
xxd (or similar binary editing tool)&amp;lt;br&amp;gt;&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&amp;lt;br&amp;gt;&lt;br /&gt;
OpenSim&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
&lt;br /&gt;
Download the Gimp RAW plugin from the above link - and extract the raw.c file. You need the Gimp dev package installed to compile the plugin - so make sure you have that package installed. Compile the raw.c file and put the resulting binary file into your /home/gimp_2.2/plug-ins folder. Restart the Gimp - if it's already running.&lt;br /&gt;
&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the '''output.txt''' file and paste it into the column of numbers in the '''island.txt''' file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Create and edit BVH animations using Blender 2.58a'''&lt;br /&gt;
&lt;br /&gt;
For those of you wishing to use Blender 2.58a to create and edit BVH animations, you'll be pleased to know that the Blender developer Cambell Barton (ideasman42 on Blender IRC) has kindly created a fix to the Blender BVH exporter - to allow BVH animations to be exported in the correct format to then be imported into SL/IW/Opensim.&lt;br /&gt;
&lt;br /&gt;
The updated BVH exporter now features a check box to enable &amp;quot;Root Transform Only&amp;quot;, along with options to export Euler Native and other arbitrary rotations.&lt;br /&gt;
&lt;br /&gt;
You WILL need to check the &amp;quot;Root Transform Only&amp;quot; when exporting BVH's - to be able to import them into SL/IW/Opensim correctly.&lt;br /&gt;
&lt;br /&gt;
The updated export_bvh.py and __init__.py files are available from:&lt;br /&gt;
&lt;br /&gt;
http://projects.blender.org/scm/viewvc.php?view=rev&amp;amp;root=bf-extensions&amp;amp;revision=2247&lt;br /&gt;
&lt;br /&gt;
These files should replace the existing named files inside the /scripts/addons/io_anim_bvh/ folder.&lt;br /&gt;
&lt;br /&gt;
My thanks go to Cambell for putting up with me nagging him incessantly to fix the issue, along with badgering him on IRC and via e-mail :)&lt;br /&gt;
&lt;br /&gt;
Please note however, so far the revised exporter files have only been tested by me, briefly and only using Blender 2.58a&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2011-02-10T15:09:30Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&amp;lt;br&amp;gt;&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&amp;lt;br&amp;gt;&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/plugin?id=3457]&amp;lt;br&amp;gt;&lt;br /&gt;
xxd (or similar binary editing tool)&amp;lt;br&amp;gt;&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&amp;lt;br&amp;gt;&lt;br /&gt;
OpenSim&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
&lt;br /&gt;
Download the Gimp RAW plugin from the above link - and extract the raw.c file. You need the Gimp dev package installed to compile the plugin - so make sure you have that package installed. Compile the raw.c file and put the resulting binary file into your /home/gimp_2.2/plug-ins folder. Restart the Gimp - if it's already running.&lt;br /&gt;
&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the '''output.txt''' file and paste it into the column of numbers in the '''island.txt''' file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Cuinan</id>
		<title>User:Cuinan</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Cuinan"/>
				<updated>2010-04-16T16:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: OpenSim admins - please lock this account - as appears their a serial spammer -  Thanks Nixnerd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OpenSim admins - please lock this account - as appears their a serial spammer -  Thanks Nixnerd&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Free_Assets</id>
		<title>Free Assets</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Free_Assets"/>
				<updated>2009-02-26T19:02:32Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==Textures==&lt;br /&gt;
* [http://texturebarn.headfirstdm.com/ The Texture Barn]&lt;br /&gt;
* [http://www.tellim.com/texture_cd/ The Blender Texture Disc]&lt;br /&gt;
* [http://textures.z7server.com/save_all_textures.php z7Server texture packages]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Smoke.png | Smoke&lt;br /&gt;
Image:Brown_Eye.png | A Brown Eye&lt;br /&gt;
Image:Picketfence.png | A Picket fence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon's Bush Texture : [http://www.nebadonizumi.com/bushes01.tga Bushes]&lt;br /&gt;
&lt;br /&gt;
Vint Falken's Free Valentine Eyes:&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351122/ 1]&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351306/ 2]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skins-sezmras-splendor/&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skin-textures/&amp;lt;br&amp;gt;&lt;br /&gt;
http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Simple Square Island&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Square_island_1x1.png | 1x1 region&lt;br /&gt;
Image:Square_island_2x2.png | 2x2 regions&lt;br /&gt;
Image:Square_island_4x4.png | 4x4 regions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Complicated Maze&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Maze.png | 1x1 region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Modern_Building.jpg | [http://integratedtechnologies.eu/sites/default/files/modern_building_oar_tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Cottage.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_house_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Office.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_office_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Small_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_small_store_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Medium_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_medium_store_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Large_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_large_store_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Fireplace.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_fireplace_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Full Sims==&lt;br /&gt;
[http://www.nextlife.ca/nuathens.zip 4 Full Sims with Faux City]&lt;br /&gt;
&lt;br /&gt;
==How to load OAR files==&lt;br /&gt;
[[OpenSim Archives|How to load OAR files]]&lt;br /&gt;
&lt;br /&gt;
==Skin PSD's==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free Skin PSD files&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Skins.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
Image:Skin2.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
Image:Skin3.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Free_Assets</id>
		<title>Free Assets</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Free_Assets"/>
				<updated>2009-02-26T19:01:16Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==Textures==&lt;br /&gt;
* [http://texturebarn.headfirstdm.com/ The Texture Barn]&lt;br /&gt;
* [http://www.tellim.com/texture_cd/ The Blender Texture Disc]&lt;br /&gt;
* [http://textures.z7server.com/save_all_textures.php z7Server texture packages]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Smoke.png | Smoke&lt;br /&gt;
Image:Brown_Eye.png | A Brown Eye&lt;br /&gt;
Image:Picketfence.png | A Picket fence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon's Bush Texture : [http://www.nebadonizumi.com/bushes01.tga Bushes]&lt;br /&gt;
&lt;br /&gt;
Vint Falken's Free Valentine Eyes:&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351122/ 1]&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351306/ 2]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skins-sezmras-splendor/&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skin-textures/&amp;lt;br&amp;gt;&lt;br /&gt;
http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Simple Square Island&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Square_island_1x1.png | 1x1 region&lt;br /&gt;
Image:Square_island_2x2.png | 2x2 regions&lt;br /&gt;
Image:Square_island_4x4.png | 4x4 regions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Complicated Maze&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Maze.png | 1x1 region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Modern_Building.jpg | [http://integratedtechnologies.eu/sites/default/files/modern_building_oar_tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Cottage.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_house_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Office.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_office_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Small_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_small_store_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Large_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_large_store_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Medium_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_medium_store_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Fireplace.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_fireplace_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Full Sims==&lt;br /&gt;
[http://www.nextlife.ca/nuathens.zip 4 Full Sims with Faux City]&lt;br /&gt;
&lt;br /&gt;
==How to load OAR files==&lt;br /&gt;
[[OpenSim Archives|How to load OAR files]]&lt;br /&gt;
&lt;br /&gt;
==Skin PSD's==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free Skin PSD files&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Skins.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
Image:Skin2.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
Image:Skin3.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Free_Assets</id>
		<title>Free Assets</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Free_Assets"/>
				<updated>2009-02-26T18:54:51Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==Textures==&lt;br /&gt;
* [http://texturebarn.headfirstdm.com/ The Texture Barn]&lt;br /&gt;
* [http://www.tellim.com/texture_cd/ The Blender Texture Disc]&lt;br /&gt;
* [http://textures.z7server.com/save_all_textures.php z7Server texture packages]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Smoke.png | Smoke&lt;br /&gt;
Image:Brown_Eye.png | A Brown Eye&lt;br /&gt;
Image:Picketfence.png | A Picket fence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon's Bush Texture : [http://www.nebadonizumi.com/bushes01.tga Bushes]&lt;br /&gt;
&lt;br /&gt;
Vint Falken's Free Valentine Eyes:&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351122/ 1]&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351306/ 2]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skins-sezmras-splendor/&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skin-textures/&amp;lt;br&amp;gt;&lt;br /&gt;
http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Simple Square Island&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Square_island_1x1.png | 1x1 region&lt;br /&gt;
Image:Square_island_2x2.png | 2x2 regions&lt;br /&gt;
Image:Square_island_4x4.png | 4x4 regions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Complicated Maze&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Maze.png | 1x1 region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Free_OpenSim_Assets_Cottage.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_house_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Large_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_large_store_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Medium_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_medium_store_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Small_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_small_store_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Office.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_office_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Fireplace.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_fireplace_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Modern_Building.jpg | [http://integratedtechnologies.eu/sites/default/files/modern_building_oar_tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Full Sims==&lt;br /&gt;
[http://www.nextlife.ca/nuathens.zip 4 Full Sims with Faux City]&lt;br /&gt;
&lt;br /&gt;
==How to load OAR files==&lt;br /&gt;
[[OpenSim Archives|How to load OAR files]]&lt;br /&gt;
&lt;br /&gt;
==Skin PSD's==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free Skin PSD files&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Skins.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
Image:Skin2.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
Image:Skin3.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Modern_Building.jpg</id>
		<title>File:Free OpenSim Assets Modern Building.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Modern_Building.jpg"/>
				<updated>2009-02-26T18:54:24Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Free_Assets</id>
		<title>Free Assets</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Free_Assets"/>
				<updated>2009-02-26T18:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==Textures==&lt;br /&gt;
* [http://texturebarn.headfirstdm.com/ The Texture Barn]&lt;br /&gt;
* [http://www.tellim.com/texture_cd/ The Blender Texture Disc]&lt;br /&gt;
* [http://textures.z7server.com/save_all_textures.php z7Server texture packages]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Smoke.png | Smoke&lt;br /&gt;
Image:Brown_Eye.png | A Brown Eye&lt;br /&gt;
Image:Picketfence.png | A Picket fence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon's Bush Texture : [http://www.nebadonizumi.com/bushes01.tga Bushes]&lt;br /&gt;
&lt;br /&gt;
Vint Falken's Free Valentine Eyes:&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351122/ 1]&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351306/ 2]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skins-sezmras-splendor/&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skin-textures/&amp;lt;br&amp;gt;&lt;br /&gt;
http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Simple Square Island&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Square_island_1x1.png | 1x1 region&lt;br /&gt;
Image:Square_island_2x2.png | 2x2 regions&lt;br /&gt;
Image:Square_island_4x4.png | 4x4 regions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Complicated Maze&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Maze.png | 1x1 region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Free_OpenSim_Assets_Cottage.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_house_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Large_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_large_store_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Medium_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_medium_store_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Small_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_small_store_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Office.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_office_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Fireplace.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_fireplace_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Modern_Building.jpg | [http://integratedtechnologies.eu/sites/default/files/modern_building_oar_tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Full Sims==&lt;br /&gt;
[http://www.nextlife.ca/nuathens.zip 4 Full Sims with Faux City]&lt;br /&gt;
&lt;br /&gt;
==How to load OAR files==&lt;br /&gt;
[[OpenSim Archives|How to load OAR files]]&lt;br /&gt;
&lt;br /&gt;
==Skin PSD's==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free Skin PSD files&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Skins.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
Image:Skin2.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
Image:Skin3.jpg | [http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html Download Page]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2009-02-08T04:53:36Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* Additional Developers/Testers/Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active OpenSim Core Developers ==&lt;br /&gt;
These people have commit access to our central SVN server and are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase.&lt;br /&gt;
&lt;br /&gt;
(please add in as much info as you like for your name)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW |MW ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darren&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSG:Wright Juran&amp;lt;br/&amp;gt;TN:Darren Guard&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://tribalmedia.se/ Tribal Media AB]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Skytower&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSG:Stefan Andersson&amp;lt;br/&amp;gt;TN:Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://tribalmedia.se/ Tribal Media AB]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike/Michael Ortman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ming Chen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6 (-5 in Summer)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Estate/Parcel Support/Modules/Keeping things all neat and tidy.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt; &lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux, Testing, Misc&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mostly TCP-based&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small fixes; rev.eng./prototyping; nightlies; git-keeper &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ckrinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.genkii.com Genkii]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.genkii.com Genkii]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:joha1|joha1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Johan Berntsson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joppi Brandenburg&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Performance, packet handling/libSL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; Admin tools, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:justincc|justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Lulworth Beaumont&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Black Dress Technology&amp;lt;br/&amp;gt;[http://justincc.wordpress.com justincc's OpenSim blog]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, performance &amp;amp; reliability, inventory (avatar and object), assets, scenes, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Alondria]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Implementation of LSL functions and other scripting tidbits.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DrScofield|drscofld]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dirk Husemann&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dr Scofield&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;reliability, networking protocols, voice, inventory, assets, remote control, and pretty much everything else :-)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dahlia|dahlia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;T. Hoff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dahlia Trimble&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 / -7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;prim collision geometry, more later :)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mikem|mikem]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;patches, scripting improvements, LSL compiler&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Melanie_T|Melanie_T]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Melanie&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Melanie Milland&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Xumeo Inc.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scripting, Prims/Scene, Life, The Universe, and Everything&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Homer Horwitz|Homer_Horwitz]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Homer Horwitz&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Homer Horwitz&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;map/TP, rev. engineering, &amp;quot;now, that's funny&amp;quot; problems, but still interested in all parts of it&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Diva|Diva]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes / Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;University of California, Irvine&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Everything, except databases&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:nlin|nlin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;N Lin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Standard Drucker&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, scripting, more to come&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Retired OpenSim core developers ==&lt;br /&gt;
&lt;br /&gt;
These people are core developers who have transcended our mortal plane (i.e. they are no longer active).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Babblefrog Ballistic (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth / Gwen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Nelson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Ellison&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Nelson (on everywhere but SL)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;BST (UTC+1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Litesim Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers, sim border crossing, avatar animations&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
These people have contributed bug reports, patches or other contributions to OpenSim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nebadon|Nebadon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Cerquoni&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-7 Arizona&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Oni Kenkon Creations&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jtclark48|jclark4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clark&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clarke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, Grid Host, AI, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:AdamStevenson|BigFootAg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Stevenson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adamus Petrov&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Texas A&amp;amp;M University&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Skynet, Evolving Systems, Biology&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jeff1564|Jeff1564]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Potter Taurog&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rock_Vacirca&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Colin Withers&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rock Vacirca&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://rock-vacirca.blogspot.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, building, scripting, maintaining an opensim blog.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;simsim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;caocao&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing whole functions of OpenSim system,working with OpenSim-Engine,reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Vicero Lambert|Vicero Lambert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ldvoipeng&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;idoru&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Magi|Magi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Agnew&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Magi Merlin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Spun Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3D Web Integration, Database stuff and playing with the odds and ends box.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;john_&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;John&amp;amp;nbsp;Moyer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:ClarkZone|ClarkZone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin(@ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Childs&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin (ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://clarkzone.dyndns.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester and Grid Host&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:aiaustin|aiaustin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;AIAI&amp;amp;nbsp;(AIAI Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br&amp;gt;http://vue.ed.ac.uk/openvue/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Windows Vista tests&amp;lt;br&amp;gt;Content testing&amp;lt;br&amp;gt;Use of multiple VWs&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Marc Manders&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Marc Manders&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;marcmanders@gmail.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;creative features&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:balthazar|balthazar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trevor Brooks&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Balthazar Sin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrains, testing and some small coding tasks&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jimbo2120|jimbo2120]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Osias&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Illuminous Beltran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, AI, Skynet, coding and testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Sakai|Sakai]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Steve S&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sakai Openlife (OpenlifeGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.openlifegrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Hardware, Testing, Contribution&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ZeroPoint&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Guilderoy&amp;amp;nbsp;Dench&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;MaltosSosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa (Central Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Central Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Operator, Central Grid Project Manager. Anything we can offer, just ask.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DerekTang|DerekTang]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Tang&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Timeless&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Tang (ChineseGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://ChineseGrid.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:TayB|TayB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Earl B&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taylor Boyau&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ViziGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Host,Networking,Contributions &amp;amp; Testing.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:JamieDav|JamieDav]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forum&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Sim, Avitar, Functionality&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Krtaylor|Krtaylor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Taylor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Stringer &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Networking, Monitoring, Scripting, Inventory, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nink|Nink]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Peter Finn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nink Noonan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disruptive Influence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Bruce|Bruce]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;HiPiHi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Watching.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darb|DarbD]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian B. Quinn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darb Dabney&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;regions&amp;lt;br /&amp;gt;near Marin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PST/SLT (-7 or -8)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;County of Marin, California&amp;lt;br /&amp;gt; http://blog.simgis.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;LiDAR-based sculpties, real-world terrain, &amp;lt;br /&amp;gt;pursuit of civic paraverses &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[CharlieO]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlie Omega&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;oobscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Opensource Obscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.opensim.it&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike Pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rez Tone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cmu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Christopher Mumme&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Snook Destiny&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing OpenSim, working with OpenSim-Engine, reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Silpol]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andriy Tymchenko&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Tir&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;EET (+2/3)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; http://silpol.blogspot.com/ (also visible at Nokia)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Grumly|Grumly]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forest Klaar&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grumly TheBear&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.NET MCAD Dev/Arch/Trainer http://www.devoteam.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[daTwitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;James G. Stallings II&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br&amp;gt;Lazarus Longstaff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Hiro Protagonist (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;House Husband&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSGrid Region owner, OSGrid Operator,&amp;lt;BR&amp;gt;Forum Admin, sometime wiki editor&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;gryc&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Ueusp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHP scripting, web interfaces, interconnectivity, cross-platformedness&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Phrearch|Phrearch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeroen van Veen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Phrearch Miles&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Phrearch Miles(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Amsterdam/Paris&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;WiXTD, Wikidoc and Moo&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Burnman|Burnman]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Allen Wilkins&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Burnman Bedlam&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sid Green (United Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Boston, USA&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;United Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:krisbfunk|krisbfunk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kris Bulman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;krisbfunk Vought&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Krisbfunk Nocturnal(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PE, Canada (-4)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Edactive Technologies&amp;lt;br /&amp;gt;NocturnalEye Productions&amp;lt;br /&amp;gt;UPEI&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Currently: Testing, bug reports, wiki updating, building on OSGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[User:HashBox|HashBox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sibariel Darkstone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sibariel Darkstone (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;New Zealand (+12)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Testing, bug reports, and updating the wiki.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Kinoc|Kinoc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kino Coursey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxxon Jaxxon&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxxon Kinoc (OSgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxtron Laboratories &amp;lt;br /&amp;gt; http://www.daxtron.com&amp;lt;br /&amp;gt; University of North Texas&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:trapuh|trapuh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Pedro Ribeiro&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Vaiten Forder&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;University Student, Escola Superior de Educação de Viseu, Portugal &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SonicViz|SonicViz]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Paul Cohen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Komuso Tokugawa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://sonicviz.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mokele|mokele]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scott Norman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mokelembembe Mokeev&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 (Southern California)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Developer (PHP and MySQL)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that  I can do testing on too.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:devalnor|devalnor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Devalnor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;M. Watkin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1 (Belgium)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small Patch code, bug reports, and updating the wiki.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Ezekiel|Ezekiel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ezekiel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ezekiel Zabelin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.yosims.com &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL) &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Buggmaster|Buggmaster]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike D&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bug Master&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.adultmetaverse.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Data/Web PHP/PERL/MySQL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nixnerd|nixnerd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dangerously Moody&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.integratedtechnologies.eu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cross Platform Testing, Feedback, Bug Reporting&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MoHax|mohax]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mo Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mo Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5 Eastern&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Webmage|webmage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;webmage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Leyla Masala&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:NLStitch|NLStitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Marijn Oosterveld&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stitch Seale&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;NYA&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT +1 Amsterdam&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Twingate Systems (http://www.twingate.nl)&amp;lt;br&amp;gt;HanzeHogeschool Groningen, Netherlands&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming, Photography, AI&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Ideia Boa|Ideia Boa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joao Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ideia Boa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ideia Boa or Boa Ideia in some grids&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GTM+1 Stockholm/Sweden&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;WorldSimTERRA - Virtual World that speaks Portuguese too&amp;lt;br /&amp;gt;http://www.worldsimterra.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing and more testing! Updating the original wiki and translating the OpenSim Wiki into Portuguese and reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Lulurun|lulurun]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;liu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di Inc, Japan &amp;lt;br /&amp;gt;http://www.3di.jp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;patches, openid, server performance, UGAI&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Carlosroundel|Carlosrounde]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Carlosroundel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Carlos Roundel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cyberlandia Italy&amp;lt;br /&amp;gt;http://www.cyberlandia.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;grid, programmer, database, tester&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mikebert|Mikebert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Strunck&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mikebert Miles&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mikebert M34&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OpenSIM Wiki, Germany&amp;lt;br /&amp;gt;http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Fly-man-|Fly-Man-]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Laurence&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Fly Man&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, OpenSimSearch, OpenSimProfile, OpenWiredux&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taoki&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mircea Kitsune / Taoki Vixen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT +2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Usually testing and bug reporting but I also make smaller patches where I know what to do.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Patnad|Patnad]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Patrick&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Patnad Babii&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Patnad Babii (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT -5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bug testing and reporting, I code C# but haven't touched OpenSim Project.. Yet!&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Hallow Palmer|Hallow Palmer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Markus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Hallow Palmer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid4Us&amp;lt;br /&amp;gt;http://www.grid4us.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:^DarkMan|^DarkMan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian Adair&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Patrick Ouachita&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian Adair | Patrick Meta&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6 CST&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;RealMetaLife | B&amp;amp;H Networking&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:tlaukkan|Tommi Laukkanen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tommi Laukkanen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tommi Laukkanen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+2 GMT&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.bubblecloud.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Free_Assets</id>
		<title>Free Assets</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Free_Assets"/>
				<updated>2008-11-10T19:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* Buildings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==Textures==&lt;br /&gt;
* [http://texturebarn.headfirstdm.com/ The Texture Barn]&lt;br /&gt;
* [http://www.tellim.com/texture_cd/ The Blender Texture Disc]&lt;br /&gt;
* [http://textures.z7server.com/save_all_textures.php z7Server texture packages]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Smoke.png | Smoke&lt;br /&gt;
Image:Brown_Eye.png | A Brown Eye&lt;br /&gt;
Image:Picketfence.png | A Picket fence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon's Bush Texture : [http://www.nebadonizumi.com/bushes01.tga Bushes]&lt;br /&gt;
&lt;br /&gt;
Vint Falken's Free Valentine Eyes:&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351122/ 1]&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351306/ 2]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skins-sezmras-splendor/&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skin-textures/&amp;lt;br&amp;gt;&lt;br /&gt;
http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Simple Square Island&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Square_island_1x1.png | 1x1 region&lt;br /&gt;
Image:Square_island_2x2.png | 2x2 regions&lt;br /&gt;
Image:Square_island_4x4.png | 4x4 regions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Complicated Maze&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Maze.png | 1x1 region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Free_OpenSim_Assets_Cottage.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_house_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Large_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_large_store_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Medium_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_medium_store_oar.tar.gz Download]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Small_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_small_store_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Office.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_office_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Fireplace.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_fireplace_oar.tar.gz Download]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Free_Assets</id>
		<title>Free Assets</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Free_Assets"/>
				<updated>2008-11-10T19:22:17Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* Heightmaps &amp;amp; Buildings  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==Textures==&lt;br /&gt;
* [http://texturebarn.headfirstdm.com/ The Texture Barn]&lt;br /&gt;
* [http://www.tellim.com/texture_cd/ The Blender Texture Disc]&lt;br /&gt;
* [http://textures.z7server.com/save_all_textures.php z7Server texture packages]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Smoke.png | Smoke&lt;br /&gt;
Image:Brown_Eye.png | A Brown Eye&lt;br /&gt;
Image:Picketfence.png | A Picket fence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon's Bush Texture : [http://www.nebadonizumi.com/bushes01.tga Bushes]&lt;br /&gt;
&lt;br /&gt;
Vint Falken's Free Valentine Eyes:&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351122/ 1]&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351306/ 2]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skins-sezmras-splendor/&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skin-textures/&amp;lt;br&amp;gt;&lt;br /&gt;
http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Simple Square Island&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Square_island_1x1.png | 1x1 region&lt;br /&gt;
Image:Square_island_2x2.png | 2x2 regions&lt;br /&gt;
Image:Square_island_4x4.png | 4x4 regions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Complicated Maze&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Maze.png | 1x1 region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Cottage.jpg | &lt;br /&gt;
[http://integratedtechnologies.eu/sites/default/files/09_11_08_house_oar.tar.gz Download]&lt;br /&gt;
Image:Free_OpenSim_Assets_Large_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_large_store_oar.tar.gz Download ]&lt;br /&gt;
Image:Free_OpenSim_Assets_Medium_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_medium_store_oar.tar.gz Download ]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Free OpenSim Buildings&amp;quot; widths=&amp;quot;250px&amp;quot; heights=&amp;quot;188px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Free_OpenSim_Assets_Small_Store.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_small_store_oar.tar.gz Download ]&lt;br /&gt;
Image:Free_OpenSim_Assets_Office.jpg | &lt;br /&gt;
[http://integratedtechnologies.eu/sites/default/files/09_11_08_office_oar.tar.gz Download ]&lt;br /&gt;
Image:Free_OpenSim_Assets_Fireplace.jpg | [http://integratedtechnologies.eu/sites/default/files/09_11_08_fireplace_oar.tar.gz Download ]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Small_Store.jpg</id>
		<title>File:Free OpenSim Assets Small Store.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Small_Store.jpg"/>
				<updated>2008-11-10T18:27:24Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: Free OpenSim Assets Small Store&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Free OpenSim Assets Small Store&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Office.jpg</id>
		<title>File:Free OpenSim Assets Office.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Office.jpg"/>
				<updated>2008-11-10T18:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: Free OpenSim Assets Office&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Free OpenSim Assets Office&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Medium_Store.jpg</id>
		<title>File:Free OpenSim Assets Medium Store.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Medium_Store.jpg"/>
				<updated>2008-11-10T18:24:48Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: Free OpenSim Assets Medium Store&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Free OpenSim Assets Medium Store&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Large_Store.jpg</id>
		<title>File:Free OpenSim Assets Large Store.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Large_Store.jpg"/>
				<updated>2008-11-10T18:23:31Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: Free OpenSim Assets Large Store&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Free OpenSim Assets Large Store&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Fireplace.jpg</id>
		<title>File:Free OpenSim Assets Fireplace.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Fireplace.jpg"/>
				<updated>2008-11-10T18:21:57Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: Free OpenSim Assets Fireplace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Free OpenSim Assets Fireplace&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Cottage.jpg</id>
		<title>File:Free OpenSim Assets Cottage.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Free_OpenSim_Assets_Cottage.jpg"/>
				<updated>2008-11-10T18:20:12Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: Free OpenSim Assets - Cottage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Free OpenSim Assets - Cottage&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Screenshots"/>
				<updated>2008-09-28T02:10:51Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* NixNerd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====Babblefrog@OSGRID====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Snapshot_001.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Snapshot_snow.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Snapshot_venice.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Nebadon====&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Nebadon2025_01.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Nebadon2025_02.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Nebadon2025_03.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Nebadon2025_04.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Nebadon2025_05.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Nebadon2025_06.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Nebadon2025_07.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Nebadon2025_08.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Nebadon2025_09.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Nebadon2025_10.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Nebadon2025_11.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Nebadon2025_12.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:NEBADON2025-01.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:NEBADON2025-02.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:NEBADON2025-03.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Your2ndlife.com_01.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_02_1.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Your2ndlife.com_03_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_04_1.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Your2ndlife.com_05_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_06_1.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Your2ndlife.com_07_1.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Your2ndlife.com_08_1.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Your2ndlife.com_10_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_11_1.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Your2ndlife.com_12_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_13_1.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Your2ndlife.com_14a_1.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Balthazar===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:thursday_002.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:thursday_003.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===Darb===&lt;br /&gt;
Simulator, meet Geographic Info Systems  (simgis.org)&lt;br /&gt;
Four shots from a 49-sim model of Mount Tamalpais in Marin County, CA&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Tam_49a_20071028_3.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Kentfield_20071029.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Phoenix_lake_20071029.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shots from an 81-sim 1:4 scale model around Berkeley, CA&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:berk81_20071207.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071207_003.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071207_007.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071205_002.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:berk81_20071207_015.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071207_016.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071207_011.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071208_002.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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Shots of a 40-region 1.024:1 scale model of UC Berkeley&lt;br /&gt;
&lt;br /&gt;
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|[[Image:OB40_greek_theater_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_sather_tower_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:OB40_shattuck_center_vu_wly.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_I_house_vu_nely.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_civic_center.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_Hearst_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
===NixNerd===&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot; &lt;br /&gt;
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|[[Image:OpenSim_000.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_001.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_002.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot; &lt;br /&gt;
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|[[Image:OpenSim_003.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_004.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_005.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_006.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|[[Image:OpenSim_007.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CentralGrid===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|[[Image:2cg_home_003_001.jpg|thumbnail|Central Grid Orientation]]&lt;br /&gt;
|[[Image:2cg_home_003_014.jpg|thumbnail|Central Grid Business]]&lt;br /&gt;
|[[Image:BullRun_CentralGrid.jpg|thumbnail|BullRun - Art Gallery inside CentralGrid]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===United Grid - Sid Green===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Tramway_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Unnamed_Bridge_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Spiral_Staircase_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phrearch Miles====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Phrearch_Miles_localsim_2.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sean Dague====&lt;br /&gt;
[[Image:dynamictexture.png]]&lt;br /&gt;
&lt;br /&gt;
====Sun Payne====&lt;br /&gt;
&lt;br /&gt;
Pictures taken on the opengrid maintened by opensimulator.fr&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Islands.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Sun linden.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:New Ruth.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Ruth on mountain.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Mountains island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Heart island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Man island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Maze island.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Shirt island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Opensimulator island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AIAI Grid - http://vue.ed.ac.uk/openvue/====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-03-04-Opensim-AIAI-Sunset.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-03-08-Terrain-Scotland.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-02-25-Iroom.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-02-05-Media-Streaming.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grumly====&lt;br /&gt;
&lt;br /&gt;
Lego(tm) building :-)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego3.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Draw on prims using an Browser Silverlight applet&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:SilverlightDrawOnPrim.png|thumbnail]]&lt;br /&gt;
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|[[Image:DrawOnPrim1.png|thumbnail]]&lt;br /&gt;
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|[[Image:DrawOnPrim2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;===LIFESIM===&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Brasilian project in OpenSim development.&lt;br /&gt;
&lt;br /&gt;
http://www.lifesim.com.br/&lt;br /&gt;
&lt;br /&gt;
More info: http://www.mundolinden.com (The biggest brasilian blog about metaverse reporting).&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifesim jul 03.jpg]]|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Lifesim006.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 06.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 09.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 02.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 04.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 05.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
===Megaprims===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ouEcKEhz1AA&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=EqcdH4ub6rQ&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q9cElvejrxo Flight Into Terrain Megaprims in Berkeley]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=srwRPgjFjnQ OpenSim versus Google Earth, a random walk through 40 regions]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other videos===&lt;br /&gt;
&lt;br /&gt;
Jeff1564 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=AwYQL7nMENQ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon2025&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.nebadon2025.com/opensim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FrancoGrid&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ixHcmLFSWvM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sun&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondlife.slirl.com/mg_slirl/album.php?aid=111&amp;amp;page=1 Opensimulator album]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DarbDabney&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=1gtjPZGOWOw Ruth versus Rover, r5234 with ODE]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=86IVMafq3ik UC Berkeley Greek Theater 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=uBlbB72cpUQ UC Berkeley LBNL to Wurster Hall 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=cealA1QL59s UC Berkeley Easterly campus flight 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archimedix&amp;lt;br&amp;gt;&lt;br /&gt;
[http://video.google.com/videoplay?docid=2679558764935410864&amp;amp;q=opensim&amp;amp;ei=4OYqSM_vCI6K2QKbypTeCQ Import Terrain from main grid]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
===LaeMi's sim on her home Linux box===&lt;br /&gt;
http://members.optusnet.com.au/~laemi/impact/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&lt;br /&gt;
===Flickr OpenSim group===&lt;br /&gt;
http://www.flickr.com/groups/opensim/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Screenshots"/>
				<updated>2008-09-28T02:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* NixNerd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====Babblefrog@OSGRID====&lt;br /&gt;
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&lt;br /&gt;
====Nebadon====&lt;br /&gt;
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&lt;br /&gt;
===Balthazar===&lt;br /&gt;
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|}&lt;br /&gt;
===Darb===&lt;br /&gt;
Simulator, meet Geographic Info Systems  (simgis.org)&lt;br /&gt;
Four shots from a 49-sim model of Mount Tamalpais in Marin County, CA&lt;br /&gt;
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|[[Image:Phoenix_lake_20071029.jpg|thumbnail]]&lt;br /&gt;
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Shots from an 81-sim 1:4 scale model around Berkeley, CA&lt;br /&gt;
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|[[Image:berk81_20071208_002.jpg|thumbnail]]&lt;br /&gt;
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Shots of a 40-region 1.024:1 scale model of UC Berkeley&lt;br /&gt;
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|[[Image:OB40_I_house_vu_nely.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_civic_center.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_Hearst_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
===NixNerd===&lt;br /&gt;
Snapshot of my little OpenSim island - using Latest Windlight SL client&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot; &lt;br /&gt;
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|[[Image:OpenSim_000.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_001.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_002.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_004.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_005.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_006.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot; &lt;br /&gt;
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|[[Image:OpenSim_007.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CentralGrid===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|[[Image:2cg_home_003_001.jpg|thumbnail|Central Grid Orientation]]&lt;br /&gt;
|[[Image:2cg_home_003_014.jpg|thumbnail|Central Grid Business]]&lt;br /&gt;
|[[Image:BullRun_CentralGrid.jpg|thumbnail|BullRun - Art Gallery inside CentralGrid]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===United Grid - Sid Green===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:United_Grid_Tramway_1.png|thumbnail]]&lt;br /&gt;
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|[[Image:United_Grid_Unnamed_Bridge_1.png|thumbnail]]&lt;br /&gt;
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|[[Image:United_Grid_Spiral_Staircase_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phrearch Miles====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Phrearch_Miles_localsim_2.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sean Dague====&lt;br /&gt;
[[Image:dynamictexture.png]]&lt;br /&gt;
&lt;br /&gt;
====Sun Payne====&lt;br /&gt;
&lt;br /&gt;
Pictures taken on the opengrid maintened by opensimulator.fr&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Islands.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Sun linden.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:New Ruth.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Ruth on mountain.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Mountains island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Heart island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Man island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Maze island.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Shirt island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Opensimulator island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AIAI Grid - http://vue.ed.ac.uk/openvue/====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-03-04-Opensim-AIAI-Sunset.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-03-08-Terrain-Scotland.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-02-25-Iroom.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-02-05-Media-Streaming.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grumly====&lt;br /&gt;
&lt;br /&gt;
Lego(tm) building :-)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego3.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Draw on prims using an Browser Silverlight applet&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:SilverlightDrawOnPrim.png|thumbnail]]&lt;br /&gt;
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|[[Image:DrawOnPrim1.png|thumbnail]]&lt;br /&gt;
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|[[Image:DrawOnPrim2.png|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;===LIFESIM===&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Brasilian project in OpenSim development.&lt;br /&gt;
&lt;br /&gt;
http://www.lifesim.com.br/&lt;br /&gt;
&lt;br /&gt;
More info: http://www.mundolinden.com (The biggest brasilian blog about metaverse reporting).&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifesim jul 03.jpg]]|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Lifesim006.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 06.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 09.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 02.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Lifesim jul 04.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Lifesim2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 05.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
===Megaprims===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ouEcKEhz1AA&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=EqcdH4ub6rQ&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q9cElvejrxo Flight Into Terrain Megaprims in Berkeley]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=srwRPgjFjnQ OpenSim versus Google Earth, a random walk through 40 regions]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other videos===&lt;br /&gt;
&lt;br /&gt;
Jeff1564 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=AwYQL7nMENQ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon2025&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.nebadon2025.com/opensim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FrancoGrid&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ixHcmLFSWvM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sun&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondlife.slirl.com/mg_slirl/album.php?aid=111&amp;amp;page=1 Opensimulator album]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DarbDabney&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=1gtjPZGOWOw Ruth versus Rover, r5234 with ODE]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=86IVMafq3ik UC Berkeley Greek Theater 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=uBlbB72cpUQ UC Berkeley LBNL to Wurster Hall 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=cealA1QL59s UC Berkeley Easterly campus flight 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archimedix&amp;lt;br&amp;gt;&lt;br /&gt;
[http://video.google.com/videoplay?docid=2679558764935410864&amp;amp;q=opensim&amp;amp;ei=4OYqSM_vCI6K2QKbypTeCQ Import Terrain from main grid]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
===LaeMi's sim on her home Linux box===&lt;br /&gt;
http://members.optusnet.com.au/~laemi/impact/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&lt;br /&gt;
===Flickr OpenSim group===&lt;br /&gt;
http://www.flickr.com/groups/opensim/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Screenshots"/>
				<updated>2008-09-28T02:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* NixNerd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====Babblefrog@OSGRID====&lt;br /&gt;
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|[[Image:Snapshot_venice.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
====Nebadon====&lt;br /&gt;
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|[[Image:Your2ndlife.com_07_1.jpg|thumbnail]]&lt;br /&gt;
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&lt;br /&gt;
===Balthazar===&lt;br /&gt;
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|[[Image:thursday_003.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
===Darb===&lt;br /&gt;
Simulator, meet Geographic Info Systems  (simgis.org)&lt;br /&gt;
Four shots from a 49-sim model of Mount Tamalpais in Marin County, CA&lt;br /&gt;
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|[[Image:Kentfield_20071029.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Phoenix_lake_20071029.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
Shots from an 81-sim 1:4 scale model around Berkeley, CA&lt;br /&gt;
&lt;br /&gt;
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Shots of a 40-region 1.024:1 scale model of UC Berkeley&lt;br /&gt;
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|[[Image:OB40_greek_theater_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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&lt;br /&gt;
===NixNerd===&lt;br /&gt;
Snapshot of my little OpenSim island - using Latest Windlight SL client&lt;br /&gt;
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|[[Image:OpenSim_003.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_004.jpg|thumbnail]]&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot; &lt;br /&gt;
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|[[Image:OpenSim_006.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_007.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CentralGrid===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|[[Image:2cg_home_003_001.jpg|thumbnail|Central Grid Orientation]]&lt;br /&gt;
|[[Image:2cg_home_003_014.jpg|thumbnail|Central Grid Business]]&lt;br /&gt;
|[[Image:BullRun_CentralGrid.jpg|thumbnail|BullRun - Art Gallery inside CentralGrid]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===United Grid - Sid Green===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Tramway_1.png|thumbnail]]&lt;br /&gt;
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|[[Image:United_Grid_Unnamed_Bridge_1.png|thumbnail]]&lt;br /&gt;
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|[[Image:United_Grid_Spiral_Staircase_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phrearch Miles====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Phrearch_Miles_localsim_2.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sean Dague====&lt;br /&gt;
[[Image:dynamictexture.png]]&lt;br /&gt;
&lt;br /&gt;
====Sun Payne====&lt;br /&gt;
&lt;br /&gt;
Pictures taken on the opengrid maintened by opensimulator.fr&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Islands.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Sun linden.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:New Ruth.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Ruth on mountain.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Mountains island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Heart island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Man island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Maze island.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Shirt island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Opensimulator island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AIAI Grid - http://vue.ed.ac.uk/openvue/====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:AIAI-2008-03-04-Opensim-AIAI-Sunset.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-03-08-Terrain-Scotland.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-02-25-Iroom.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-02-05-Media-Streaming.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grumly====&lt;br /&gt;
&lt;br /&gt;
Lego(tm) building :-)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego3.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Draw on prims using an Browser Silverlight applet&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:SilverlightDrawOnPrim.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:DrawOnPrim1.png|thumbnail]]&lt;br /&gt;
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|[[Image:DrawOnPrim2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;===LIFESIM===&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Brasilian project in OpenSim development.&lt;br /&gt;
&lt;br /&gt;
http://www.lifesim.com.br/&lt;br /&gt;
&lt;br /&gt;
More info: http://www.mundolinden.com (The biggest brasilian blog about metaverse reporting).&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifesim jul 03.jpg]]|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim006.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 06.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 09.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 02.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Lifesim jul 04.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 05.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
===Megaprims===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ouEcKEhz1AA&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=EqcdH4ub6rQ&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q9cElvejrxo Flight Into Terrain Megaprims in Berkeley]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=srwRPgjFjnQ OpenSim versus Google Earth, a random walk through 40 regions]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other videos===&lt;br /&gt;
&lt;br /&gt;
Jeff1564 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=AwYQL7nMENQ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon2025&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.nebadon2025.com/opensim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FrancoGrid&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ixHcmLFSWvM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sun&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondlife.slirl.com/mg_slirl/album.php?aid=111&amp;amp;page=1 Opensimulator album]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DarbDabney&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=1gtjPZGOWOw Ruth versus Rover, r5234 with ODE]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=86IVMafq3ik UC Berkeley Greek Theater 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=uBlbB72cpUQ UC Berkeley LBNL to Wurster Hall 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=cealA1QL59s UC Berkeley Easterly campus flight 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archimedix&amp;lt;br&amp;gt;&lt;br /&gt;
[http://video.google.com/videoplay?docid=2679558764935410864&amp;amp;q=opensim&amp;amp;ei=4OYqSM_vCI6K2QKbypTeCQ Import Terrain from main grid]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
===LaeMi's sim on her home Linux box===&lt;br /&gt;
http://members.optusnet.com.au/~laemi/impact/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&lt;br /&gt;
===Flickr OpenSim group===&lt;br /&gt;
http://www.flickr.com/groups/opensim/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Screenshots"/>
				<updated>2008-09-28T02:08:25Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* NixNerd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====Babblefrog@OSGRID====&lt;br /&gt;
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|[[Image:Snapshot_venice.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
====Nebadon====&lt;br /&gt;
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|[[Image:Your2ndlife.com_07_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_08_1.jpg|thumbnail]]&lt;br /&gt;
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&lt;br /&gt;
===Balthazar===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:thursday_002.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:thursday_003.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===Darb===&lt;br /&gt;
Simulator, meet Geographic Info Systems  (simgis.org)&lt;br /&gt;
Four shots from a 49-sim model of Mount Tamalpais in Marin County, CA&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Kentfield_20071029.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Phoenix_lake_20071029.jpg|thumbnail]]&lt;br /&gt;
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&lt;br /&gt;
Shots from an 81-sim 1:4 scale model around Berkeley, CA&lt;br /&gt;
&lt;br /&gt;
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|[[Image:berk81_20071208_002.jpg|thumbnail]]&lt;br /&gt;
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Shots of a 40-region 1.024:1 scale model of UC Berkeley&lt;br /&gt;
&lt;br /&gt;
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|[[Image:OB40_greek_theater_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_sather_tower_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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===NixNerd===&lt;br /&gt;
Snapshot of my little OpenSim island - using Latest Windlight SL client&lt;br /&gt;
{&lt;br /&gt;
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|[[Image:OpenSim_000.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_001.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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|[[Image:OpenSim_002.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_003.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_004.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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|[[Image:OpenSim_005.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_006.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OpenSim_007.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CentralGrid===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|[[Image:2cg_home_003_001.jpg|thumbnail|Central Grid Orientation]]&lt;br /&gt;
|[[Image:2cg_home_003_014.jpg|thumbnail|Central Grid Business]]&lt;br /&gt;
|[[Image:BullRun_CentralGrid.jpg|thumbnail|BullRun - Art Gallery inside CentralGrid]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===United Grid - Sid Green===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Tramway_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Unnamed_Bridge_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Spiral_Staircase_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phrearch Miles====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Phrearch_Miles_localsim_2.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sean Dague====&lt;br /&gt;
[[Image:dynamictexture.png]]&lt;br /&gt;
&lt;br /&gt;
====Sun Payne====&lt;br /&gt;
&lt;br /&gt;
Pictures taken on the opengrid maintened by opensimulator.fr&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Islands.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Sun linden.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:New Ruth.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Ruth on mountain.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Mountains island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Heart island.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Man island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Maze island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Shirt island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Opensimulator island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AIAI Grid - http://vue.ed.ac.uk/openvue/====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-03-04-Opensim-AIAI-Sunset.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-03-08-Terrain-Scotland.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:AIAI-2008-02-25-Iroom.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-02-05-Media-Streaming.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grumly====&lt;br /&gt;
&lt;br /&gt;
Lego(tm) building :-)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego3.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Draw on prims using an Browser Silverlight applet&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:SilverlightDrawOnPrim.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:DrawOnPrim1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:DrawOnPrim2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;===LIFESIM===&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Brasilian project in OpenSim development.&lt;br /&gt;
&lt;br /&gt;
http://www.lifesim.com.br/&lt;br /&gt;
&lt;br /&gt;
More info: http://www.mundolinden.com (The biggest brasilian blog about metaverse reporting).&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifesim jul 03.jpg]]|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim006.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 06.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 09.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 02.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 04.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 05.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
===Megaprims===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ouEcKEhz1AA&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=EqcdH4ub6rQ&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q9cElvejrxo Flight Into Terrain Megaprims in Berkeley]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=srwRPgjFjnQ OpenSim versus Google Earth, a random walk through 40 regions]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other videos===&lt;br /&gt;
&lt;br /&gt;
Jeff1564 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=AwYQL7nMENQ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon2025&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.nebadon2025.com/opensim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FrancoGrid&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ixHcmLFSWvM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sun&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondlife.slirl.com/mg_slirl/album.php?aid=111&amp;amp;page=1 Opensimulator album]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DarbDabney&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=1gtjPZGOWOw Ruth versus Rover, r5234 with ODE]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=86IVMafq3ik UC Berkeley Greek Theater 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=uBlbB72cpUQ UC Berkeley LBNL to Wurster Hall 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=cealA1QL59s UC Berkeley Easterly campus flight 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archimedix&amp;lt;br&amp;gt;&lt;br /&gt;
[http://video.google.com/videoplay?docid=2679558764935410864&amp;amp;q=opensim&amp;amp;ei=4OYqSM_vCI6K2QKbypTeCQ Import Terrain from main grid]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
===LaeMi's sim on her home Linux box===&lt;br /&gt;
http://members.optusnet.com.au/~laemi/impact/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&lt;br /&gt;
===Flickr OpenSim group===&lt;br /&gt;
http://www.flickr.com/groups/opensim/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Screenshots"/>
				<updated>2008-09-28T01:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* NixNerd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====Babblefrog@OSGRID====&lt;br /&gt;
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|[[Image:Snapshot_venice.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
====Nebadon====&lt;br /&gt;
&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Your2ndlife.com_01.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_02_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_03_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_06_1.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Your2ndlife.com_07_1.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Your2ndlife.com_08_1.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Your2ndlife.com_10_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_11_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_12_1.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Your2ndlife.com_13_1.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Your2ndlife.com_14a_1.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Balthazar===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:thursday_002.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:thursday_003.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===Darb===&lt;br /&gt;
Simulator, meet Geographic Info Systems  (simgis.org)&lt;br /&gt;
Four shots from a 49-sim model of Mount Tamalpais in Marin County, CA&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Tam_49a_20071028_3.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Kentfield_20071029.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Phoenix_lake_20071029.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shots from an 81-sim 1:4 scale model around Berkeley, CA&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:berk81_20071207_011.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071208_002.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
Shots of a 40-region 1.024:1 scale model of UC Berkeley&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Svn054_4272_20080417a.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_greek_theater_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_sather_tower_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_shattuck_center_vu_wly.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_I_house_vu_nely.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_civic_center.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:OB40_Hearst_vu_ely.jpg|thumbnail]]&lt;br /&gt;
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&lt;br /&gt;
===NixNerd===&lt;br /&gt;
Snapshot of my little OpenSim island - using Latest Windlight SL client&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[Image:snapshot_nix_02.jpg|thumbnail]&lt;br /&gt;
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|[Image:OpenSim_000.jpg|thumbnail]&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
===CentralGrid===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:right;&amp;quot;&lt;br /&gt;
|[[Image:2cg_home_003_001.jpg|thumbnail|Central Grid Orientation]]&lt;br /&gt;
|[[Image:2cg_home_003_014.jpg|thumbnail|Central Grid Business]]&lt;br /&gt;
|[[Image:BullRun_CentralGrid.jpg|thumbnail|BullRun - Art Gallery inside CentralGrid]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===United Grid - Sid Green===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:United_Grid_Tramway_1.png|thumbnail]]&lt;br /&gt;
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|[[Image:United_Grid_Unnamed_Bridge_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Spiral_Staircase_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phrearch Miles====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Phrearch_Miles_localsim_2.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sean Dague====&lt;br /&gt;
[[Image:dynamictexture.png]]&lt;br /&gt;
&lt;br /&gt;
====Sun Payne====&lt;br /&gt;
&lt;br /&gt;
Pictures taken on the opengrid maintened by opensimulator.fr&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Islands.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Sun linden.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:New Ruth.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Ruth on mountain.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Mountains island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Heart island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Man island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Maze island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Shirt island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Opensimulator island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AIAI Grid - http://vue.ed.ac.uk/openvue/====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-03-04-Opensim-AIAI-Sunset.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-03-08-Terrain-Scotland.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-02-25-Iroom.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-02-05-Media-Streaming.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grumly====&lt;br /&gt;
&lt;br /&gt;
Lego(tm) building :-)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego3.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Draw on prims using an Browser Silverlight applet&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:SilverlightDrawOnPrim.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:DrawOnPrim1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:DrawOnPrim2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;===LIFESIM===&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First Brasilian project in OpenSim development.&lt;br /&gt;
&lt;br /&gt;
http://www.lifesim.com.br/&lt;br /&gt;
&lt;br /&gt;
More info: http://www.mundolinden.com (The biggest brasilian blog about metaverse reporting).&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Lifesim jul 03.jpg]]|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim006.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 06.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 09.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 02.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 04.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim2.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lifesim jul 05.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
===Megaprims===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ouEcKEhz1AA&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=EqcdH4ub6rQ&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q9cElvejrxo Flight Into Terrain Megaprims in Berkeley]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=srwRPgjFjnQ OpenSim versus Google Earth, a random walk through 40 regions]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other videos===&lt;br /&gt;
&lt;br /&gt;
Jeff1564 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=AwYQL7nMENQ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon2025&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.nebadon2025.com/opensim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FrancoGrid&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ixHcmLFSWvM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sun&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondlife.slirl.com/mg_slirl/album.php?aid=111&amp;amp;page=1 Opensimulator album]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DarbDabney&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=1gtjPZGOWOw Ruth versus Rover, r5234 with ODE]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=86IVMafq3ik UC Berkeley Greek Theater 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=uBlbB72cpUQ UC Berkeley LBNL to Wurster Hall 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=cealA1QL59s UC Berkeley Easterly campus flight 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archimedix&amp;lt;br&amp;gt;&lt;br /&gt;
[http://video.google.com/videoplay?docid=2679558764935410864&amp;amp;q=opensim&amp;amp;ei=4OYqSM_vCI6K2QKbypTeCQ Import Terrain from main grid]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
===LaeMi's sim on her home Linux box===&lt;br /&gt;
http://members.optusnet.com.au/~laemi/impact/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&lt;br /&gt;
===Flickr OpenSim group===&lt;br /&gt;
http://www.flickr.com/groups/opensim/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:OpenSim_007.jpg</id>
		<title>File:OpenSim 007.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:OpenSim_007.jpg"/>
				<updated>2008-09-28T01:46:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:OpenSim_006.jpg</id>
		<title>File:OpenSim 006.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:OpenSim_006.jpg"/>
				<updated>2008-09-28T01:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:OpenSim_005.jpg</id>
		<title>File:OpenSim 005.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:OpenSim_005.jpg"/>
				<updated>2008-09-28T01:45:08Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:OpenSim_004.jpg</id>
		<title>File:OpenSim 004.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:OpenSim_004.jpg"/>
				<updated>2008-09-28T01:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:OpenSim_003.jpg</id>
		<title>File:OpenSim 003.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:OpenSim_003.jpg"/>
				<updated>2008-09-28T01:44:07Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:OpenSim_002.jpg</id>
		<title>File:OpenSim 002.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:OpenSim_002.jpg"/>
				<updated>2008-09-28T01:43:28Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:OpenSim_001.jpg</id>
		<title>File:OpenSim 001.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:OpenSim_001.jpg"/>
				<updated>2008-09-28T01:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:OpenSim_000.jpg</id>
		<title>File:OpenSim 000.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:OpenSim_000.jpg"/>
				<updated>2008-09-28T01:42:19Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2008-05-11T13:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* Additional Developers/Testers/Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OpenSim Core Developers ==&lt;br /&gt;
These people have commit access to our central SVN server and are regular contributors to the codebase.&lt;br /&gt;
&lt;br /&gt;
(please add in as much info as you like for your name)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW / Michael Wright |MW / Michael Wright ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darren&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Wright Juran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Media AB&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike/Michael Ortman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ming Chen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6 (-5 in Summer)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Estate/Parcel Support/Modules/Keeping things all neat and tidy.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PierreJoseph Proudhon&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSG:Stefan Andersson&amp;lt;br/&amp;gt;OLG:Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Media AB&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; 3D and Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux, Testing, Misc&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Babblefrog Ballistic (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mostly TCP-based&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small fixes; rev.eng./prototyping; nightlies; git-keeper &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ckrinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;br&amp;gt;http://www.3di.jp/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;br&amp;gt;http://www.3di.jp/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:joha1|joha1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Johan Berntsson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joppi Brandenburg&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;br&amp;gt;http://www.3di.jp/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Performance, packet handling/libSL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; Admin tools, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Justincc|Justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Lulworth Beaumont&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, performance &amp;amp; reliability, inventory (avatar and object), assets, scenes.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Alondria]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Implementation of LSL functions and other scripting tidbits.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
These people have contributed bug reports, patches or other contributions to OpenSim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nebadon|Nebadon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Cerquoni&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-7 Arizona&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Oni Kenkon Creations&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jtclark48|jclark4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clark&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clarke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, Grid Host, AI, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:AdamStevenson|BigFootAg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Stevenson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adamus Petrov&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Texas A&amp;amp;M University&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Skynet, Evolving Systems, Biology&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Vicero Lambert|Vicero Lambert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ldvoipeng&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;idoru&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;simsim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Magi|Magi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Agnew&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Magi Merlin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Spun Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3D Web Integration, Database stuff and playing with the odds and ends box.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;john_&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;John&amp;amp;nbsp;Moyer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:ClarkZone|ClarkZone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin(@ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Childs&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin (ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://clarkzone.dyndns.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester and Grid Host&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:aiaustin|aiaustin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;AIAI&amp;amp;nbsp;(AIAI Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br&amp;gt;http://vue.ed.ac.uk/openvue/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Windows Vista tests&amp;lt;br&amp;gt;Content testing&amp;lt;br&amp;gt;Use of multiple VWs&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:balthazar|balthazar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trevor Brooks&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Balthazar Sin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrains, testing and some small coding tasks&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jimbo2120|jimbo2120]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Osias&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Illuminous Beltran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, AI, Skynet, coding and testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Sakai|Sakai]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Steve S&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sakai Openlife (OpenlifeGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.openlifegrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Hardware, Testing, Contribution&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ZeroPoint&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Guilderoy&amp;amp;nbsp;Dench&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;MaltosSosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa (Central Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Central Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Operator, Central Grid Project Manager. Anything we can offer, just ask.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DerekTang|DerekTang]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Tang&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Timeless&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Tang (ChineseGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://ChineseGrid.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:TayB|TayB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Earl B&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taylor Boyau&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ViziGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Host,Networking,Contributions &amp;amp; Testing.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:JamieDav|JamieDav]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forum&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Sim, Avitar, Functionality&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Krtaylor|Krtaylor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Taylor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Stringer &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Networking, Monitoring, Scripting, Inventory, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nink|Nink]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Peter Finn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nink Noonan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disruptive Influence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Bruce|Bruce]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;HiPiHi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Watching.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darb|Darb]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian B. Quinn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darb Dabney&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;regions&amp;lt;br /&amp;gt;near Berkeley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;City of Berkeley, CA&amp;lt;br /&amp;gt; http://blog.simgis.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing large standalones, real-world terrain, &amp;lt;br /&amp;gt;pursuit of civic paraverses &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[CharlieO]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlie Omega&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;oobscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Opensource Obscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.opensim.it&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike Pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rez Tone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cmu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Christopher Mumme&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Snook Destiny&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing OpenSim, translating the OpenSim Wiki into German and reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Silpol]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andriy Tymchenko&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Tir&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;EET (+2/3)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; http://silpol.blogspot.com/ (also visible at Nokia)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Grumly|Grumly]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forest Klaar&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grumly TheBear&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.NET MCAD Dev/Arch/Trainer http://www.devoteam.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[daTwitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;James G. Stallings II&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br&amp;gt;Lazarus Longstaff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Hiro Protagonist (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;House Husband&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSGrid Region owner, OSGrid Operator,&amp;lt;BR&amp;gt;Forum Admin, sometime wiki editor&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;gryc&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Ueusp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHP scripting, web interfaces, interconnectivity, cross-platformedness&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Phrearch|Phrearch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeroen van Veen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Phrearch Miles&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Phrearch Miles(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Amsterdam/Paris&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Documentation, scripts(perl/lsl), RIA(flex) mashup, testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Burnman|Burnman]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Allen Wilkins&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Burnman Bedlam&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sid Green (United Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Boston, USA&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;United Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:krisbfunk|krisbfunk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kris Bulman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;krisbfunk Vought&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Krisbfunk Nocturnal(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PE, Canada (-4)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Edactive Technologies&amp;lt;br /&amp;gt;NocturnalEye Productions&amp;lt;br /&amp;gt;UPEI&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Currently: Testing, bug reports, wiki updating, building on OSGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[User:HashBox|HashBox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Zane Ashby&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sibariel Darkstone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sibariel Darkstone (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;New Zealand (+12)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Testing, bug reports, and updating the wiki.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Kinoc|Kinoc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kino Coursey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxxon Jaxxon&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxxon Kinoc (OSgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxtron Laboratories &amp;lt;br /&amp;gt; http://www.daxtron.com&amp;lt;br /&amp;gt; University of North Texas&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:trapuh|trapuh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Pedro Ribeiro&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Vaiten Forder&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;University Student, Escola Superior de Educação de Viseu, Portugal &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SonicViz|SonicViz]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Paul Cohen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Komuso Tokugawa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://sonicviz.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mokele|mokele]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scott Norman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mokelembembe Mokeev&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 (Southern California)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Developer (PHP and MySQL)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that  I can do testing on too.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:devalnor|devalnor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Devalnor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;M. Watkin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1 (Belgium)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small Patch code, bug reports, and updating the wiki.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Ezekiel|Ezekiel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ezekiel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ezekiel Zabelin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.yosims.com &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL) &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Diva|diva]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diva Canto or Crista Lopes in as many grids as possible&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;UC Irvine and http://metaverseink.com &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Search, general architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Buggmaster|Buggmaster]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike D&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bug Master&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.adultmetaverse.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Data/Web PHP/PERL/MySQL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nixnerd|nixnerd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Richmund&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dangerously Moody&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.integratedtechnologies.eu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cross Platform Testing, Feedback, Bug Reporting&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Snapshot_nix_02.jpg</id>
		<title>File:Snapshot nix 02.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Snapshot_nix_02.jpg"/>
				<updated>2007-11-17T22:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:snapshot_nix_01.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Snapshot_nix_02.jpg</id>
		<title>File:Snapshot nix 02.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Snapshot_nix_02.jpg"/>
				<updated>2007-11-17T22:43:02Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Screenshots"/>
				<updated>2007-11-17T22:41:45Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: /* Snapshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Snapshots ==&lt;br /&gt;
&lt;br /&gt;
===Babblefrog===&lt;br /&gt;
[[Image:Snapshot_001.jpg]]&lt;br /&gt;
&lt;br /&gt;
Small japanese style building. Yes, that is snow on the peak in the background.&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot_snow.jpg]]&lt;br /&gt;
&lt;br /&gt;
More snow. I just can't get enough of this stuff.&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot_venice.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Nebadon===&lt;br /&gt;
[[Image:NEBADON2025-05.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NEBADON2025-01.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NEBADON2025-02.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NEBADON2025-03.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_01.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_02_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_03_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_04_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_05_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_06_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_07_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_08_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_10_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_11_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_12_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_13_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Your2ndlife.com_14a_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Balthazar===&lt;br /&gt;
&lt;br /&gt;
[[Image:thursday_002.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:thursday_003.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Darb===&lt;br /&gt;
&lt;br /&gt;
[[Image:Tam_49_20071028_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tam_49a_20071028_3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kentfield_20071029.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Phoenix_lake_20071029.jpg]]&lt;br /&gt;
&lt;br /&gt;
===NixNerd===&lt;br /&gt;
&lt;br /&gt;
[[Image:snapshot_nix_02.jpg]]&lt;br /&gt;
&lt;br /&gt;
Snapshot of my little OpenSim island - using Latest Windlight SL client&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
===Megaprims===&lt;br /&gt;
http://www.youtube.com/watch?v=ouEcKEhz1AA&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=EqcdH4ub6rQ&lt;br /&gt;
&lt;br /&gt;
===Other videos===&lt;br /&gt;
Jeff1564&lt;br /&gt;
http://www.youtube.com/watch?v=AwYQL7nMENQ&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Snapshot_nix_01.jpg</id>
		<title>File:Snapshot nix 01.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Snapshot_nix_01.jpg"/>
				<updated>2007-11-17T22:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2007-09-23T10:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&amp;lt;br&amp;gt;&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&amp;lt;br&amp;gt;&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/plugin?id=3457]&amp;lt;br&amp;gt;&lt;br /&gt;
xxd (or similar binary editing tool)&amp;lt;br&amp;gt;&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&amp;lt;br&amp;gt;&lt;br /&gt;
OpenSim&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
&lt;br /&gt;
Download the Gimp RAW plugin from the above link - and extract the raw.c file. You need the Gimp dev package installed to compile the plugin - so make sure you have that package installed. Compile the raw.c file and put the resulting binary file into your /home/gimp_2.2/plug-ins folder. Restart the Gimp - if it's already running.&lt;br /&gt;
&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the '''output.txt''' file and paste it into the column of numbers in the '''island.txt''' file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2007-09-23T10:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&amp;lt;br&amp;gt;&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&amp;lt;br&amp;gt;&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/plugin?id=3457]&amp;lt;br&amp;gt;&lt;br /&gt;
xxd (or similar binary editing tool)&amp;lt;br&amp;gt;&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&amp;lt;br&amp;gt;&lt;br /&gt;
OpenSim&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
&lt;br /&gt;
Download the Gimp RAW plugin from the above link - and extract the raw.c file. You need the Gimp dev package installed to compile the plugin - so make sure you have that package installed. Compile the RAW file and but the resulting binary file into your /home/gimp_2.2/plug-ins folder.&lt;br /&gt;
&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the '''output.txt''' file and paste it into the column of numbers in the '''island.txt''' file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2007-09-23T10:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&amp;lt;br&amp;gt;&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/plugin?id=3457]&lt;br /&gt;
xxd (or similar binary editing tool)&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&lt;br /&gt;
OpenSim&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
&lt;br /&gt;
Download the Gimp RAW plugin from the above link - and extract the raw.c file. You need the Gimp dev package installed to compile the plugin - so make sure you have that package installed. Compile the RAW file and but the resulting binary file into your /home/gimp_2.2/plug-ins folder.&lt;br /&gt;
&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the '''output.txt''' file and paste it into the column of numbers in the '''island.txt''' file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2007-09-23T10:28:31Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/plugin?id=3457]&lt;br /&gt;
xxd (or similar binary editing tool)&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&lt;br /&gt;
OpenSim&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
&lt;br /&gt;
Download the Gimp RAW plugin from the above link - and extract the raw.c file. You need the Gimp dev package installed to compile the plugin - so make sure you have that package installed. Compile the RAW file and but the resulting binary file into your /home/gimp_2.2/plug-ins folder.&lt;br /&gt;
&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the '''output.txt''' file and paste it into the column of numbers in the '''island.txt''' file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2007-09-21T10:08:29Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/list?name=raw]&lt;br /&gt;
xxd (or similar binary editing tool)&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&lt;br /&gt;
OpenSim&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the '''output.txt''' file and paste it into the column of numbers in the '''island.txt''' file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2007-09-20T16:42:00Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/list?name=raw]&lt;br /&gt;
xxd (or similar binary editing tool)&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&lt;br /&gt;
OpenSim&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the output.txt file and paste it into the column of numbers in the island.txt file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2007-09-20T16:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&lt;br /&gt;
A RAW file exporter for GIMP - available from [http://registry.gimp.org/list?name=raw]&lt;br /&gt;
xxd (or similar binary editing tool)&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&lt;br /&gt;
OpenSim&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the output.txt file and paste it into the column of numbers in the island.txt file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2007-09-20T16:23:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''How to create terrain files for OpenSim'''&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
'''&lt;br /&gt;
Requirements:'''&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&lt;br /&gt;
xxd (or similar binary editing tool)&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&lt;br /&gt;
OpenSim&lt;br /&gt;
&lt;br /&gt;
'''Method:'''&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 3 myrawfile.raw output.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
[http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip]&lt;br /&gt;
and then extract the file called '''brilliant_terrain.raw''' from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
'''&lt;br /&gt;
terrain save RAW brilliant_terrain.raw'''&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
'''xxd -c 13 brilliant_terrain.raw island.txt''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called '''output.txt''' and one called''' island.txt'''&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open '''output.txt''' and '''island.txt'''. Go to the Edit menu and ensure that '''Block Selection Mode''' and '''overwrite''' is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the output.txt file and paste it into the column of numbers in the island.txt file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the '''output.txt''' file and save the''' island.txt''' file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the '''island.txt''' file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
'''xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw'' '(then press enter&lt;br /&gt;
&lt;br /&gt;
Copy the '''myisland.raw''' file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
'''terrain load RAW myisland.raw''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
'''terrain rescale 15 30''' (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_talk:Nixnerd</id>
		<title>User talk:Nixnerd</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_talk:Nixnerd"/>
				<updated>2007-09-20T16:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: New page: How to create terrain files for OpenSim  This tutorial explains how to create terrain files for OpenSim using the Gimp.  Requirements:  Linux operating System, The Gimp (or other suitable ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to create terrain files for OpenSim&lt;br /&gt;
&lt;br /&gt;
This tutorial explains how to create terrain files for OpenSim using the Gimp.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
&lt;br /&gt;
Linux operating System,&lt;br /&gt;
The Gimp (or other suitable drawing package, such as PhotoShop)&lt;br /&gt;
xxd (or similar binary editing tool)&lt;br /&gt;
Kate (or suitable word processor that can cut and paste text columns)&lt;br /&gt;
OpenSim&lt;br /&gt;
&lt;br /&gt;
Method:&lt;br /&gt;
Use Gimp or Photoshop to create a 256 x 256 image, this will be the terrain height-map. High areas are white – low areas are black. See the example below:&lt;br /&gt;
&lt;br /&gt;
[[Image:image1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Ensure you save the image as colour (not greyscale) and save it as an RGB RAW format file. This will mean each pixel in the image will be represented by 3 bytes, in the order Red, Green, Blue – in the saved RAW file.&lt;br /&gt;
&lt;br /&gt;
To convert the RAW image file into a form that can be edited in a text editor, it must to be converted from binary file format into text file.&lt;br /&gt;
&lt;br /&gt;
Open a console window in the same directory you saved the image in and type the following:&lt;br /&gt;
&lt;br /&gt;
xxd -c 3 myrawfile.raw output.txt (then press enter!)&lt;br /&gt;
&lt;br /&gt;
This will now have copied and converted the RAW file into a text file called output.txt&lt;br /&gt;
&lt;br /&gt;
Download the example terrain RAW file from Linden Labs :&lt;br /&gt;
http://www.archive.org/download/Sample_RAW_File_1/brilliant_terrain.zip&lt;br /&gt;
and then extract the file called brilliant_terrain.raw from the zip file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can save a RAW terrain file from the OPENSIM grid server console by typing in:&lt;br /&gt;
&lt;br /&gt;
terrain save RAW brilliant_terrain.raw&lt;br /&gt;
&lt;br /&gt;
Which will save a RAW copy of your OpenSim terrain file into the OpenSim bin directory – so move the file into your current working directory.&lt;br /&gt;
&lt;br /&gt;
This binary RAW file needs to be converted into a text file too – so in the same directory as the RAW files type the following command into the console:&lt;br /&gt;
&lt;br /&gt;
xxd -c 13 brilliant_terrain.raw island.txt (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Whichever method you chose to follow above, you should now have two text files in your current working directory. One made earlier from the image file, called output.txt and one called island.txt&lt;br /&gt;
&lt;br /&gt;
Open the Kate text editor and open output.txt and island.txt. Go to the Edit menu and ensure that Block Selection Mode and overwrite is turned on in both cases. &lt;br /&gt;
&lt;br /&gt;
[[Image:image2.jpg]]&lt;br /&gt;
&lt;br /&gt;
You should make sure both files files have exactly 65,536 lines of data in them, before proceeding. Copy the column of numbers from the output.txt file and paste it into the column of numbers in the island.txt file, as shown below.&lt;br /&gt;
&lt;br /&gt;
[[Image:image3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Close the output.txt file and save the island.txt file, choosing to save over the original version. Close the Kate text editor.&lt;br /&gt;
&lt;br /&gt;
Now to turn the island.txt file back into a binary file – open a console into directory where the file is and type:&lt;br /&gt;
&lt;br /&gt;
xxd -r -c 13 brilliant_terrain.raw island.txt myisland.raw&lt;br /&gt;
&lt;br /&gt;
Copy the myisland.raw file from your current working directory into the OpenSim bin directory and start OpenSim in the usual manner.&lt;br /&gt;
&lt;br /&gt;
In the OpenSim console type the following:&lt;br /&gt;
&lt;br /&gt;
terrain load RAW myisland.raw (then press enter!)&lt;br /&gt;
&lt;br /&gt;
You should then be able to connect your SecondLife client to your OpenSim server – in the usual manner and see the your new island in all it's glory!&lt;br /&gt;
&lt;br /&gt;
If you find the island looks a little too tall (i.e. to many high mountains), then try typing in the OpenSim console:&lt;br /&gt;
&lt;br /&gt;
terrain rescale 15 30 (then press enter!)&lt;br /&gt;
&lt;br /&gt;
Which will rescale the terrain to fit between 15 and 30 metres high.&lt;br /&gt;
&lt;br /&gt;
Here's what my island – made from the first image in these instructions looks like:&lt;br /&gt;
&lt;br /&gt;
[[Image:image4.jpg]]&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Image4.jpg</id>
		<title>File:Image4.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Image4.jpg"/>
				<updated>2007-09-20T16:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Image3.jpg</id>
		<title>File:Image3.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Image3.jpg"/>
				<updated>2007-09-20T16:17:43Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Image2.jpg</id>
		<title>File:Image2.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Image2.jpg"/>
				<updated>2007-09-20T16:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;Nixnerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nixnerd</name></author>	</entry>

	</feed>