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		<title>Configuration</title>
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				<updated>2012-12-07T14:24:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: Reverted edits by Dexter (talk) to last revision by WhiteStar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== OpenSimulator simulator configuration file ==&lt;br /&gt;
The region simulator configuration is managed using a file called OpenSim.ini. This file is used regardless of whether the sim is running in standalone or grid mode. This file references some additional configuration information from the config-include/ directory. Information about the various settings is contained in the OpenSim.ini file itself (or OpenSim.ini.example for reference).&lt;br /&gt;
&lt;br /&gt;
Please note, that the name OpenSim.ini can be changed via [[OpenSim.exe Command Line Options|command line arguments]].&lt;br /&gt;
&lt;br /&gt;
It is also possible to distribute the inifile settings over two files. This is useful if you want to run several OpenSimulator processes where most of your settings are identical except for a few. The master file is read first, then the inifile is read. Settings given in the inifile overrule settings given in the master file. The master file has the same format and the same keywords as the inifile, so the same documentation applies.&lt;br /&gt;
&lt;br /&gt;
== Database ==&lt;br /&gt;
&lt;br /&gt;
Opensim supports the following database-engines. Information about setting these up can be found in the OpenSim.ini.example file and the other various example files in bin/config-include.  '''If you do not want to use the default SQLite configuration then you will need to setup your database before proceeding further'''.  SQLite does not require further configuration.  See [[Database Settings]] for the detailed settings.&lt;br /&gt;
&lt;br /&gt;
* '''SQLite''' (default) - a lightweight database that comes bundled with OpenSimulator and can be used without requiring any extra configuration. It is mostly intended to get you up and running quickly, not for production use. It is significantly slower than MySQL. A few features here (such as attachment persistence) have not yet been fully implemented. &lt;br /&gt;
&lt;br /&gt;
* '''MySQL''' (fully supported) - This is the recommended database for any use beyond experimentation or small standalone applications. The minimum MySQL version is 5.1.&lt;br /&gt;
::* '''Windows x64 systems:''' &amp;amp;nbsp;There is currently an unresolved [http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=5294 bug_id=5294] found when running OpenSimulator with MySQL 5.5 on Windows x64 systems.&lt;br /&gt;
::* '''Opensim 0.7.0.2:''' &amp;amp;nbsp;Some users have reported problems with MySQL 5.1.55 and up with Opensim 0.7.0.2, see [http://opensim-users.2152040.n2.nabble.com/OpenSim-1-7-0-2-and-MySQL-Versions-td6155064.html this thread] for more information. The issue can be resolved by using an updated version of MySql.Data.dll OR installing an older version of MySQL such as [http://downloads.mysql.com/archives.php?p=mysql-5.1&amp;amp;v=5.1.52 MySQL 5.1.52] with Opensim version 0.7.0.2. &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
* '''MSSQL''' (fairly supported) - persistence support for some recent OpenSimulator features may not yet be implemented though the vast majority of them are supported.&lt;br /&gt;
&lt;br /&gt;
== Standalone vs. Grid ==&lt;br /&gt;
We recommend that you first get OpenSimulator running in standalone mode before you attempt to connect it to a grid or run your own grid. OpenSimulator will start up in standalone mode out-of-the-box on the binary distributions.&lt;br /&gt;
&lt;br /&gt;
An OpenSimulator configuration consists of regions (run by region simulators) and backend data services (such as user, assets and inventory management).&lt;br /&gt;
&lt;br /&gt;
A system running in '''standalone mode''' runs both the region simulator and all the data services in a single process when you run OpenSim.exe. In this mode you can run as many regions as you like but only on a single machine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim-standalone.png|frame|center|OpenSimulator running in standalone mode. Both simulator and services run in the same process (OpenSim.exe).]]&lt;br /&gt;
&lt;br /&gt;
In '''grid mode''', the data services are not part of the region server process. Instead, they are run in a separate executable called Robust.exe. A Robust shell can run all the services or they can be split amongst any number of Robust instances. This allows them to be run on entirely separate machines if necessary. In this mode, the OpenSim.exe acts solely as the region server, serving one or more regions that communicate with the separate data services. At this point you can run multiple OpenSim.exe region simulators on different machines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim-grid-simple.png|frame|center|OpenSimulator running in grid mode. In this case, all the services are being run within a Robust.exe process. Multiple copies of OpenSim.exe (usually running on different machines) all use the same set of common services.]]&lt;br /&gt;
&lt;br /&gt;
Running in grid mode is more complicated than running in standalone mode. It requires an understanding of UUID, X,Y location, server handshake passwords, estates and estate owners, and a couple of other settings. These require more care and patience to set up. We strongly recommend that you don't attempt this unless you are extremely patient and very technically proficient.&lt;br /&gt;
&lt;br /&gt;
= Running OpenSimulator in Standalone mode =&lt;br /&gt;
&lt;br /&gt;
Binary distributions of OpenSimulator are by default configured to run in standalone mode.&lt;br /&gt;
&lt;br /&gt;
However, if you build OpenSimulator from the source distribution or from the git repository then you will need to:&lt;br /&gt;
&lt;br /&gt;
# Change into the '''''bin''''' folder&lt;br /&gt;
# Copy the file '''''OpenSim.ini.example''''' to '''''OpenSim.ini'''''. This configures the 3D simulator itself.&lt;br /&gt;
# Change into the '''''bin/config-include''''' folder&lt;br /&gt;
# Copy the file '''''StandaloneCommon.ini.example''''' to '''''StandaloneCommon.ini'''''. This configures the in-process data services used by the standalone configuration.&lt;br /&gt;
# In the '''[Architecture]''' section of '''''OpenSim.ini''''', near the bottom of the file, uncomment the ''Standalone.ini'' line. To uncomment a line of code, remove the semi-colon (;) comment symbol preceding the line so that it says:&lt;br /&gt;
&lt;br /&gt;
 Include-Architecture = &amp;quot;config-include/Standalone.ini&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Running OpenSimulator is then a matter of launching OpenSim.exe. However, you need to have installed all dependencies before that. See [[Dependencies]] for details. After that, open a command prompt (for Windows users, Start menu &amp;gt; Run &amp;gt; cmd) and navigate to the Opensim /bin directory.&lt;br /&gt;
&lt;br /&gt;
On a '''Windows 32-bit''' command prompt:&lt;br /&gt;
 OpenSim.exe&lt;br /&gt;
Under '''Windows 64-bit''', ODE cannot yet be compiled for 64 bit mode, so if using the default ODE physics plugin run:&lt;br /&gt;
 OpenSim.32BitLaunch.exe&lt;br /&gt;
On '''Linux''' run:&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
This can be done under both 32 and 64 bit modes with the ODE physics engine.&lt;br /&gt;
&lt;br /&gt;
== Running OpenSimulator for the first time ==&lt;br /&gt;
&lt;br /&gt;
If you're running OpenSimulator for the first time, it will ask you several questions at the console that will set up a single region for you. The configuration options you enter will be written to the bin/Regions/Regions.ini file, which you can then edit at a later date if you need to make changes.&lt;br /&gt;
&lt;br /&gt;
Many of the questions have defaults. Here are some explanations of the questions asked:&lt;br /&gt;
&lt;br /&gt;
* '''New region name'''&lt;br /&gt;
::The name for your region. Don't leave this blank!&lt;br /&gt;
* '''Region UUID'''&lt;br /&gt;
::The unique ID of your region. In pretty much all cases you will want to accept the randomly generated default in the square brackets. The only time when you wouldn't is if you were trying to set up a configuration to point to pre-existing region data. But in this case you are probably better off editing the Regions.ini file directly anyway&lt;br /&gt;
* '''Region Location'''&lt;br /&gt;
::This is the location of the region on the grid. In standalone mode you can safely leave these as the default (1000,1000). If you were to set up additional regions later on in Regions.ini then they would need different grid co-ordinates (e.g. 1000,1001). OpenSimulator regions can be placed anywhere on a 65536 by 65536 grid, but [[Hypergrid]] enabled regions may need special consideration for region location. See [[Installing and Running Hypergrid#The 4096 Regions Limit]] for more information.&lt;br /&gt;
* '''Internal IP address'''&lt;br /&gt;
::In virtually all cases this can be left as 0.0.0.0 (this is a wildcard that allows OpenSimulator to listen for UDP connections on any of the server's network interfaces). If you want to restrict UDP connections to only one network interface then you can specify an explicit IP address. This address is only used internally - the '''External host name''' is the one that is actually passed to the viewer (and hence is the important one).&lt;br /&gt;
* '''Internal port'''&lt;br /&gt;
::This is the IP port for all incoming client connections. The name is a bit misleading since it will be used externally (by a Second Life viewer, for instance) as well as internally. You can make this any port you want, but it is safe to leave at the default 9000. Each region on your server must have a unique port.&lt;br /&gt;
* '''Allow alternate ports'''&lt;br /&gt;
::This is currently experimental. Please leave it at the default of False.&lt;br /&gt;
* '''External host name'''&lt;br /&gt;
::If you leave this at the default 'SYSTEMIP' then this will become the LAN network address of the machine (e.g. 192.168.1.2). This is fine if you are connecting only from within your LAN. If you want to connect to it from a client on the internet, this should be the External IP Address of your router. Fully Qualified Domain Names (FQDNs) can also be used though they will be converted to a numeric IP address before being sent to the viewer.&lt;br /&gt;
&lt;br /&gt;
The following details are also asked in OpenSimulator 0.6.9 and earlier.&lt;br /&gt;
&lt;br /&gt;
* '''Master Avatar UUID'''&lt;br /&gt;
::This is a legacy OpenSimulator feature and can be left at the default of 00000000-0000-0000-0000-000000000000. Later on, you may want to change this to your own avatar's UUID in Regions.ini if you have problems editing terrain.&lt;br /&gt;
* '''Master Avatar first name'''&lt;br /&gt;
::This is an alternative way of specifying the master avatar by avatar name rather than UUID. If you press enter here then both this field and the last name field will be left blank. Accepting the blank default is fine - this can always be changed later in Regions.ini file.&lt;br /&gt;
* '''Master Avatar last name'''&lt;br /&gt;
::The last name of the master avatar.&lt;br /&gt;
* '''Master Avatar sandbox password'''&lt;br /&gt;
::The password of the master avatar.&lt;br /&gt;
&lt;br /&gt;
In OpenSimulator 0.7 and later, OpenSimulator will ask you to assign each region to an estate during the setup process. If an estate needs to be created then it will also ask you to assign an estate manager. In standalone mode, an estate manager can also be created during the setup process.&lt;br /&gt;
&lt;br /&gt;
Don't forget the account details you use to set up the master avatar (in 0.6.9) or the estate manager (in 0.7 and later). Only this user will initially be able to configure the in-world settings for your region. This is also a user account that you can use to perform your initial login test.&lt;br /&gt;
&lt;br /&gt;
See [[Configuring Regions]] for more information about the Regions.ini file that these questions generate.&lt;br /&gt;
&lt;br /&gt;
If you want to create a user other than the estate manager, then in the server console type:&lt;br /&gt;
&lt;br /&gt;
 create user&lt;br /&gt;
&lt;br /&gt;
This will ask you a series of questions for creating a user (such as first name, last name and password).&lt;br /&gt;
&lt;br /&gt;
== Connecting to OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
To connect to your new sim with your user, start up a Second Life viewer with the following command line switches:&lt;br /&gt;
&lt;br /&gt;
'''Client on same machine as OpenSim:'''&lt;br /&gt;
 -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
'''Client on same LAN as OpenSim:'''&lt;br /&gt;
 -loginuri http://lan_ip:9000&lt;br /&gt;
&lt;br /&gt;
'''Client on different machine or internet:'''&lt;br /&gt;
 -loginuri http://external_ip:9000&lt;br /&gt;
&lt;br /&gt;
Then enter the user name and password you set up in the previous step and your new user should login.&lt;br /&gt;
&lt;br /&gt;
Be aware of [http://osgrid.org/forums/viewtopic.php?f=5&amp;amp;t=400&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a loopback] problems when Running viewer &amp;amp;amp; server(s) on the same machine (LAN) by using the &amp;quot;external&amp;quot; configuration. (&amp;lt;u&amp;gt;'''You might notice endless waiting for region handshake'''&amp;lt;/u&amp;gt;.) See also [[Troubleshooting|troubleshoot hints]]. If you're having Connectivity problems, [[Network Settings|be sure to read the Network Configuration Page]]. This is important if you see Region handshake issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Exclamation.png|left]]&lt;br /&gt;
== IMPORTANT NOTE, DIVA DISTRO - 4 Apr. 2012  - ==&lt;br /&gt;
&lt;br /&gt;
'''If you download the latest version of diva-r18611.tar.bz''', it is necessary to first launch the setup program ''configure.exe''&lt;br /&gt;
*In Linux or MacOSX : open a terminal and enter &amp;quot;mono /diva-r18611/bin/Configure.exe&amp;quot; (assuming that you have placed the Diva distro in /diva-r18611)&lt;br /&gt;
*In Windows, assuming they extracted Diva in My Documents, one would open &amp;quot;Run =&amp;gt; cmd&amp;quot; and enter '''cd &amp;quot;%USERPROFILE%\My Documents\diva-r18611\&amp;quot;'', followed by &amp;quot;Configure.exe&amp;quot;. &lt;br /&gt;
After issuing the command, you can set your sim's domain name, and carefully answer the program's questions, then start the program as instructed in above paragraphs.&lt;br /&gt;
&lt;br /&gt;
The program will install the optimum configuration for OpenSim, example: '''&amp;lt;nowiki&amp;gt;http://&amp;lt;your_IP&amp;gt;:9000&amp;lt;/nowiki&amp;gt;''' and WiFi '''&amp;lt;nowiki&amp;gt;http:&amp;lt;your_IP&amp;gt;:9000/wifi&amp;lt;/nowiki&amp;gt;''' &lt;br /&gt;
In the standalone version, four regions will be set up. You can optionally add other regions later on, so make sure to use the same first name with the addition of a number &lt;br /&gt;
(ex: &amp;quot;region 5&amp;quot;, &amp;quot;region 6&amp;quot;, &amp;quot;region 7&amp;quot;, etc. otherwise you can't enter the region and you'd be placed in the nearest free location.&lt;br /&gt;
&lt;br /&gt;
 If you wish to enter a different region name, make sure that the &amp;quot;distance&amp;quot; between the island created by the Wifi configuration program and the next, &lt;br /&gt;
 will be at least 40 positions away from the first installed region)&lt;br /&gt;
 (command console: create region Johnnyland RegionConfigure.ini)&lt;br /&gt;
&lt;br /&gt;
= Running OpenSimulator in Grid mode =&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;background:LavenderBlush; color:black&amp;quot; |&lt;br /&gt;
[[Image:Exclamation.png|left]]&lt;br /&gt;
NOTE: 0.7 is the first OpenSimulator release that fully migrates all services to the ROBUST server shell.  OpenSim.Grid.UserServer.exe and MessageServer.exe from OpenSimulator 0.6.9 are no longer necessary.  Please see the [[0.7 Release|0.7 release notes]] for more details.  For details on how to set up grid services in OpenSimulator 0.6.9 and earlier please see [[OpenSim 0.6.9 Grid Mode Configuration]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Running OpenSimulator in grid mode is considerably more complicated than running a standalone instance. Instead of running everything in the same process, backend data services (asset, inventory, etc.) run in one or more separate processes, often on a different machine. This allows multiple OpenSim.exe simulator instances to use the same asset and inventory data.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Set up a ROBUST services instance ==&lt;br /&gt;
&lt;br /&gt;
1. In the bin directory, copy Robust.ini.example to Robust.ini. The example file is configured to run all the services in a single ROBUST instance.&lt;br /&gt;
&lt;br /&gt;
2. Configure the [DatabaseService] section of Robust.ini to use your MySQL database. Only MySQL is supported for running grid services.&lt;br /&gt;
&lt;br /&gt;
3. Start up Robust.exe. &lt;br /&gt;
&lt;br /&gt;
 mono Robust.exe (Linux, BSD, Mac OS X)&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
 Robust.exe (Windows)&lt;br /&gt;
&lt;br /&gt;
If you don't see any errors (in red) on the console then you can move on to the next step.&lt;br /&gt;
&lt;br /&gt;
4. Every region must belong to an estate, and every estate must have an owner which is a valid user account in OpenSim's user account service. Create a user on the ROBUST command console with the following command.&lt;br /&gt;
&lt;br /&gt;
 create user&lt;br /&gt;
&lt;br /&gt;
This will ask you for the user's name, password and an optional e-mail. Remember this name since you will need it when you start up the simulator for the first time.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Configure an OpenSim.exe to use the ROBUST services ==&lt;br /&gt;
&lt;br /&gt;
In grid mode, as in standalone mode, you need to configure OpenSim.ini which controls the 3D simulator itself.&lt;br /&gt;
&lt;br /&gt;
However, instead of using and configuring the file config-include/StandaloneCommon.ini, a simulator connecting to a grid needs to use and configure the config-include/GridCommon.ini file, in order to connect to the ROBUST hosted remote data services rather than in-process local ones.&lt;br /&gt;
&lt;br /&gt;
The steps for both these operations are as follows.&lt;br /&gt;
&lt;br /&gt;
1. Copy bin/OpenSim.ini.example to OpenSim.ini&lt;br /&gt;
&lt;br /&gt;
2. Find the [Architecture] section at the very bottom of OpenSim.ini. Make sure that one of the following lines is uncommented:&lt;br /&gt;
&lt;br /&gt;
 Include-Architecture = &amp;quot;config-include/Grid.ini&amp;quot; (in OpenSimulator 0.7.1 and later)&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
 Include-Grid         = &amp;quot;config-include/Grid.ini&amp;quot; (in OpenSimulator 0.7.0.2 and earlier)&lt;br /&gt;
&lt;br /&gt;
The others should remain commented.&lt;br /&gt;
&lt;br /&gt;
3. Go to bin/config-include and copy GridCommon.ini.example to GridCommon.ini.&lt;br /&gt;
&lt;br /&gt;
4. Open GridCommon.ini in a text editor. You will see lots of URL entries, each of which have dummy defaults of http://myassetserver.com:8003, http://myinventoryserver.com:8003, etc. You will need to change each of these to point towards the address of your ROBUST instance. For instance, if you're running ROBUST on a machine with a local IP address of 192.168.1.2, you will need to change AssetServerURI to the setting&lt;br /&gt;
&lt;br /&gt;
 AssetServerURI = &amp;quot;http://192.168.1.2:8003&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. Run OpenSim.exe. If you're running OpenSim.exe for the first time you will get the same questions about setting up the region that occur on a first-run in standalone mode. Please see the standalone section for instructions on how to answer these, or read more information about the Regions.ini file on the [[Configuring Regions]] page.&lt;br /&gt;
&lt;br /&gt;
If everything is set up correctly, when starting up OpenSim.exe you shouldn't see any errors. You should also see the ROBUST console display log lines saying that the region has registered with the grid service. For example,&lt;br /&gt;
&lt;br /&gt;
 21:43:45 - [GRID SERVICE]: Region t1 (176cc95e-f693-4b02-8e08-af86e2372faa) registered successfully at 256000-256000&lt;br /&gt;
 21:43:47 - [GRID SERVICE]: region t1 has 0 neighbours&lt;br /&gt;
&lt;br /&gt;
6. Login with a client. Your client startup line will look something like&lt;br /&gt;
&lt;br /&gt;
 -loginuri http://192.168.1.2:8002&lt;br /&gt;
&lt;br /&gt;
The loginuri needs to be the address to the login service. In standalone mode, this was the same address as the region simulator and the port was 9000 by default. However, in grid mode it will be the address to login service hosted on the ROBUST instance. In this case, the address will be 192.168.1.2. The port number of 8002 is the traditional one for the grid login service and is the default in Robust.ini.example.&lt;br /&gt;
&lt;br /&gt;
7. If the login is successful, you will see log lines on the ROBUST console (for the login itself) and then log lines on the region simulator console (as the login process tells the simulator to expect the avatar, tells the viewer the address of the region simulator and then when the viewer starts talking to the simulator directly).&lt;br /&gt;
&lt;br /&gt;
= Running multiple ROBUST service instances =&lt;br /&gt;
&lt;br /&gt;
If you are operating a grid, then you can run different services (e.g. asset, inventory) in different ROBUST instances, in order to spread the load.  To do this, you will need to edit the ServiceConnectors parameter in the [Startup] section of Robust.ini (or Robust.HG.ini if you're running Hypergrid).  The default ServiceConnectors parameter looks something like this&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Startup]&lt;br /&gt;
ServiceConnectors = &amp;quot;8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,&lt;br /&gt;
8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,&lt;br /&gt;
8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,&lt;br /&gt;
8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,&lt;br /&gt;
8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,&lt;br /&gt;
8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,&lt;br /&gt;
8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector,&lt;br /&gt;
8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Entrys are divided by commas.  Each has the form &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;port-number&amp;gt;/&amp;lt;dll&amp;gt;:&amp;lt;connector-class-name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, the first entry above&lt;br /&gt;
&lt;br /&gt;
 8003/OpenSim.Server.Handlers.dll:AssetServiceConnector&lt;br /&gt;
&lt;br /&gt;
says to start an AssetServiceConnector (and hence an asset service) from the OpenSim.Server.Handlers.dll and to server that from port 8003.&lt;br /&gt;
&lt;br /&gt;
By default, Robust.exe loads a configuration file with the same name but with .ini appended instead of .exe.  So Robust.exe will look for an inifile called Robust.ini.  You can change this by giving the parameter on the commandline.  For instance, to start Robust with HG parameters, one would use&lt;br /&gt;
&lt;br /&gt;
 Robust.exe -inifile=Robust.HG.ini&lt;br /&gt;
&lt;br /&gt;
So if you wanted to run every connector apart from assets in one instance of ROBUST and the asset connector in another instance, you would have two ini files.  One could remain Robust.ini and have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Startup]&lt;br /&gt;
ServiceConnectors = &amp;quot;8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,&lt;br /&gt;
8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,&lt;br /&gt;
8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,&lt;br /&gt;
8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,&lt;br /&gt;
8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,&lt;br /&gt;
8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,&lt;br /&gt;
8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector,8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other could be called Robust.Assets.ini and have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Startup]&lt;br /&gt;
ServiceConnectors = &amp;quot;8004/OpenSim.Server.Handlers.dll:AssetServiceConnector&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is using port 8004 instead of port 8003.  This is necessary since only one executable can use each port at a time.  You will need to make sure your simulator configuration files use port 8004 for the asset service as well.&lt;br /&gt;
&lt;br /&gt;
You will also need to change the default network port to 8004 for this second copy of Robust.exe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Network]&lt;br /&gt;
   port = 8004&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you've created the two ROBUST configuration files (Robust.ini containing all services apart from asset and Robust.Assets.ini containing only the asset service), then you could start the first Robust.exe as usual.&lt;br /&gt;
&lt;br /&gt;
 Robust.exe&lt;br /&gt;
&lt;br /&gt;
This will load Robust.ini, as we haven't specified a Robust.ini.  Also, the logfile it will use will be Robust.log as we haven't manually specified one.&lt;br /&gt;
&lt;br /&gt;
The second ROBUST instance we would start with&lt;br /&gt;
&lt;br /&gt;
 Robust.exe -inifile=Robust.Assets.ini -logfile=Robust.Assets.log&lt;br /&gt;
&lt;br /&gt;
The -inifile switch tells the second Robust instance to load it's configuration from Robust.Assets.ini rather than Robust.ini.  The -logfile switch tells Robust.exe to use Robuts.Assets.log as its logfile rather than the default Robust.log.  If you don't specify this switch then you may see errors on the console about a locked log file.&lt;br /&gt;
&lt;br /&gt;
At this point you should have two running Robust.exe instances.&lt;br /&gt;
&lt;br /&gt;
If you put the ROBUST instances on different machines then don't forget to change the relevant service URIs in each simulator to match.&lt;br /&gt;
&lt;br /&gt;
Since OpenSimulator services are stateless (e.g. every request is unconnected with other requests as long as they affect the same persistent data where necessary), you can also load balance by starting more than one ROBUST instance with a copy of the same service (e.g. multiple asset services using the same database).  Requests would be round-robined between the service copies using an HTTP reverse proxy implementation (e.g. nginx).  See [[Performance#Services]] for more details.&lt;br /&gt;
&lt;br /&gt;
= Attaching your sim to someone else's grid =&lt;br /&gt;
&lt;br /&gt;
To set up the region server (i.e., &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt;) to connect to an external grid, follow the [[Configuration#Step 2: Configure an OpenSim.exe to use the ROBUST services]] instructions above.&lt;br /&gt;
&lt;br /&gt;
The grid will have already provided with the required services. In step 2 you will need to use the provided URLs for their services.&lt;br /&gt;
&lt;br /&gt;
In your bin/Regions.ini file (or other region config file) you will also need to set the grid co-ordinates to your regions provided from the grid operator. See [[Configuring Regions]] for more information.&lt;br /&gt;
&lt;br /&gt;
= Running an OpenSimulator standalone or grid installation with Hypergrid enabled =&lt;br /&gt;
[[Hypergrid]] is an emerging architecture supported by OpenSimulator that allows a user with an account on one standalone or grid to visit other Hypergrid-enabled standalones or grids, and for users from those grids to visit the home grid. This does not require the two installations to share a central set of data services (assets, inventory, etc.). Please see [[Installing and Running Hypergrid]] for more details.&lt;br /&gt;
&lt;br /&gt;
= Further notes =&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
See [[Troubleshooting]] &lt;br /&gt;
&lt;br /&gt;
== Running OpenSimulator 0.6.7 and onwards in 64 bit Windows ==&lt;br /&gt;
[[Image:Exclamation.png|left]]&lt;br /&gt;
As of OpenSimulator 0.6.7, the default physics engine for OpenSimulator was changed to the ODE engine. This is because ODE is by far the most advanced physics engine plugin currently in OpenSimulator. Unfortunately, it has the drawback in that its library is not compilable under 64-bit in Windows. &lt;br /&gt;
&lt;br /&gt;
Therefore, in order to launch the region simulator, 64-bit Windows users may need to run: &lt;br /&gt;
&lt;br /&gt;
 OpenSim.32BitLaunch.exe&lt;br /&gt;
&lt;br /&gt;
instead of:&lt;br /&gt;
&lt;br /&gt;
 OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
An alternative is to use the basicphysics engine instead or one of the other alternative physics engines bundled with OpenSim, though all these are far less functional than the ODE plugin.&lt;br /&gt;
&lt;br /&gt;
== Note About Mono ==&lt;br /&gt;
&lt;br /&gt;
''This only applies for Mono before 2.6. More recent versions of Mono have better thread handling. For more information, see [http://www.mono-project.com/ThreadPool_DeadLocks ThreadPool_Deadlocks at the mono-project website].''&lt;br /&gt;
&lt;br /&gt;
If you're using mono, you should increase the value of the mono environment variable MONO_THREADS_PER_CPU from its default of 5 to some number that works for your sim. The exact number depends on many factors including: the number of CPUs in your machine, what else you use that machine for, how many regions you have in your sim, how many of them are adjacent, how many scripts you have, and how many avatars you expect to serve at the same time. As a reference, Wright Plaza in OSGrid, which is running as a single region on a sim and routinely hosts meetings with 20 avatars, uses the value 125. &lt;br /&gt;
&lt;br /&gt;
If this number is too low, the operation of your sim will start to break in all sorts of different ways. A common symptom is the freezing of all activity upon login of a new avatar. Other symptoms are a lot more subtle.&lt;br /&gt;
&lt;br /&gt;
For example: $ export MONO_THREADS_PER_CPU=125&lt;br /&gt;
&lt;br /&gt;
== Increasing the stack reserve level when using OpenDynamicsEngine on *nix ==&lt;br /&gt;
&lt;br /&gt;
If you have problems using the OpenDynamicsEngine on *nix, try setting your stack reserve level higher than the default with the following command;&lt;br /&gt;
&amp;lt;tt&amp;gt;ulimit -s 262144&amp;lt;/tt&amp;gt; Or, run the opensim-ode.sh to start up OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Firewalls ==&lt;br /&gt;
Some operation systems or distributions run their own firewall by default. If you can't access to OpenSimulator from remote client, you'll need to check their settings. See [[Firewall Settings]] for details.&lt;br /&gt;
&lt;br /&gt;
== Legacy Configuration Information ==&lt;br /&gt;
These are some pages containing some legacy configuration information of unknown accuracy.&lt;br /&gt;
&lt;br /&gt;
[[OpenSim 0.6.6 legacy configuration information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Optional Configuration Tasks ==&lt;br /&gt;
&lt;br /&gt;
=== Further configure OpenSimulator ===&lt;br /&gt;
If you've looked through OpenSim.ini.example or any other of the config files, you'll see that there's a very large number of configurable parameters. See [[Configuring Simulator Parameters]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Set up a second region to run on the same simulator ===&lt;br /&gt;
See [[Configuring Regions]].&lt;br /&gt;
&lt;br /&gt;
=== Run Multiple Standalone Instances of OpenSimulator on the Same Server ===&lt;br /&gt;
For each subsequent instance of OpenSim, change the 'http_listener_port' in OpenSim.ini to the value excluding 9000, and 'InternalPort' in Regions.ini to the value excluding 9000. Also, make sure your regions are using different ports, as explained in [[Configuring Regions]].&lt;br /&gt;
&lt;br /&gt;
=== Load region content ===&lt;br /&gt;
You can load content onto regions by using the [[OpenSim Archives|load oar command]]. To load individual OAR files into each region, use the 'change region [regionname]' command and then 'load oar [oar-location]'.&lt;br /&gt;
&lt;br /&gt;
=== OpenSim.exe command line options ===&lt;br /&gt;
OpenSim.exe has command line options which allow you to perform actions such as reading configuration files from a different directory. See [[OpenSim.exe Command Line Options]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Script engine ===&lt;br /&gt;
OpenSimulator supports multiple script engines. See [[ScriptEngines]] for details. If you don't know what this means then the default script engine will be fine. In fact, recent versions of OpenSimulator only ship with one script engine, the XEngine.&lt;br /&gt;
&lt;br /&gt;
=== Permissions Configuration ===&lt;br /&gt;
OpenSimulator has a quite elaborate set of permissions. See [[Permissions (Server)]] for details. By default, permissions are active on region simulators.&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
By default, OpenSimulator logs information to a file called OpenSim.log in the bin directory. See [[Logging]] for details on how to further configure this if required.&lt;br /&gt;
&lt;br /&gt;
=== Configuration of region modules ===&lt;br /&gt;
* [[IRCBridgeModule]]&lt;br /&gt;
* [[Freeswitch Module]]&lt;br /&gt;
* [[Offline Messaging]]&lt;br /&gt;
* [[Profile]]&lt;br /&gt;
* [[Enabling Groups]]&lt;br /&gt;
&lt;br /&gt;
=== Configuration of Web Server and Pages ===&lt;br /&gt;
OpenSimulator contains a web server that can serve up a variety of pages. Some which come from external files and some are generated internally.&lt;br /&gt;
* [[External Files]]&lt;br /&gt;
* [[Internally Generated]]&lt;br /&gt;
&lt;br /&gt;
= Where to go from here =&lt;br /&gt;
&lt;br /&gt;
* [[NAT Loopback Routers]] Router and Nat Loopback Information&lt;br /&gt;
&lt;br /&gt;
* [[Upgrading]] to MySQL from SQLite.&lt;br /&gt;
&lt;br /&gt;
* [[Server Commands]] for creating users and controlling the system.&lt;br /&gt;
&lt;br /&gt;
* Fix the bent knees bug: [[FAQ#Why are my knees bent when I stand idle.3F]]&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&lt;br /&gt;
* [http://dist.opensimulator.org/wiki/opensim-standalone.odg OpenOffice draw file for OpenSimulator standalone diagram]&lt;br /&gt;
* [http://dist.opensimulator.org/wiki/opensim-grid-simple.odg OpenOffice draw file for OpenSimulator grid diagram]&lt;br /&gt;
&lt;br /&gt;
[[Category:Configuration]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Build_Instructions</id>
		<title>Build Instructions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Build_Instructions"/>
				<updated>2012-12-07T14:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: Reverted edits by Dexter (talk) to last revision by Justincc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
This page covers building OpenSimulator from source code on multiple platforms.  Please help us keep this page up to date as the project progresses. If you just want to run OpenSimulator, [[Download]] and [[Configuration|run]] the binary build instead. In the most cases, you should be fine with binaries.&lt;br /&gt;
&lt;br /&gt;
= Obtaining the Source Code =&lt;br /&gt;
&lt;br /&gt;
Check out the [[Download]] page for instructions on obtaining an OpenSimulator source release.  If you want the current development code (i.e. the Git master branch) see [[Developer_Documentation#Source_Code_Repository_Access]].&lt;br /&gt;
&lt;br /&gt;
= Building =&lt;br /&gt;
&lt;br /&gt;
Although this page is long, building is generally quite simple.  See the BUILDING.txt file in the distribution itself for simplified instructions.&lt;br /&gt;
&lt;br /&gt;
== MS Windows ==&lt;br /&gt;
&lt;br /&gt;
OpenSimulator requires either the [http://msdn.microsoft.com/en-us/netframework/cc378097 .Net Framework version 3.5], or [http://www.go-mono.com/mono-downloads/download.html Mono 2.4.3 or newer]. &lt;br /&gt;
&lt;br /&gt;
=== Supported Compilers ===&lt;br /&gt;
* Visual Studio 2010&lt;br /&gt;
* Visual Studio 2008&lt;br /&gt;
:Any editions should work fine, including free [http://www.microsoft.com/express/downloads/ Microsoft Visual C# Express Edition]. Note that OpenSimulator is written in C#, not C++.&lt;br /&gt;
:Note that Visual Studio 2005 or earlier are no longer supported([http://www.mail-archive.com/opensim-dev@lists.berlios.de/msg02674.html opensim-dev proposal], [http://www.mail-archive.com/opensim-dev@lists.berlios.de/msg02673.html opensim-dev approved]).&lt;br /&gt;
&lt;br /&gt;
=== Compiling in an IDE ===&lt;br /&gt;
# Run &amp;quot;runprebuild.bat&amp;quot;(if 2008) or &amp;quot;runprebuild2010.bat&amp;quot;(if 2010).&lt;br /&gt;
# Open the resulting &amp;quot;OpenSim.sln&amp;quot; in any Visual Studio IDE.&lt;br /&gt;
# Build (or Debug) -&amp;gt; Build Solution.&lt;br /&gt;
&lt;br /&gt;
===Compiling at the Command Prompt ===&lt;br /&gt;
# Run &amp;quot;runprebuild.bat&amp;quot;.&lt;br /&gt;
# Run the resulting &amp;quot;compile.bat&amp;quot; file or run &amp;quot;nant&amp;quot;. This will build the executable using MSBuild(the former) or nant(the latter).&lt;br /&gt;
&lt;br /&gt;
=== Additional Notes ===&lt;br /&gt;
&lt;br /&gt;
* You can run OpenSimulator on 64-bit Windows(Vista, Windows 7 ...) today, but if you want to debug it in Visual Studio, you'll need to add OpenSim.32BitLaunch to the solution and set it as startup project. See [http://blog.tedd.no/2008/12/05/opensim-in-visual-studio-on-win64/ OpenSimulator in Visual Studio on Win64@Tedds blog] for details.&lt;br /&gt;
&lt;br /&gt;
*For those that use a Cygwin shell, you may need to fix DLLs permissions issue by typing &amp;quot;&amp;lt;tt&amp;gt;chmod 755 *.dll *.exe&amp;lt;/tt&amp;gt;&amp;quot; in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
== Mac OS X ==&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X 10.5 and later, Intel ===&lt;br /&gt;
&lt;br /&gt;
Only you have to do is to get :&lt;br /&gt;
* Mono SDK from [http://www.go-mono.com/mono-downloads/download.html Mono Download Page]&lt;br /&gt;
* MonoDevelop package from [http://monodevelop.com/Download MonoDevelop Download Page] &lt;br /&gt;
and then install them - now no need to install XCode nor MacPort (you can still install mono dev libraries and nant with MacPort though).&lt;br /&gt;
&lt;br /&gt;
When you run nano to build OpenSimulator, it may show an error like &amp;quot;Unable to locate 'mono' module using pkg-config. Download the Mono &lt;br /&gt;
development packages&amp;quot;. I suspect XCode or MacPort causes something wrong (since it worked fine after I removed both), but I'm not sure. Anyway, insert a line into '''/usr/bin/nant''' script file to manage this problem :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/bin/sh&lt;br /&gt;
export PKG_CONFIG_PATH=/Library/Frameworks/Mono.framework/Libraries/pkgconfig    # add this!&lt;br /&gt;
exec /Library/Frameworks/Mono.framework/Versions/2.10.2/bin/mono \&lt;br /&gt;
    /Library/Frameworks/Mono.framework/Versions/2.10.2/share/NAnt/bin/NAnt.exe &amp;quot;$@&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can even compile and debug OpenSimulator with MonoDevelop IDE after running &amp;quot;runprebuild.sh&amp;quot;. Open the solution file(*.sln) with MonoDevelop IDE then select Build -&amp;gt; Build All from the menu.&lt;br /&gt;
&lt;br /&gt;
=== Mac OS X 10.4/10.5 on PowerPC ===&lt;br /&gt;
OpenSimulator can run on PowerPC Macs (such as G4, G5). These instructions were tested on 10.5.8.  Note that two libraries must also be built from source. Caveat: the OpenSimulator app was only briefly tested in self-contained mode. There may well be issues with this build. Feel free to note any issues you find below (or in a new wiki page? discussion?). &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the OpenSimulator version used here must be compiled on one version of Mono (2.6.7) and run on another (2.8.2). This means either upgrading Mono after the build, or having both versions installed and accessing the older version when you want to build. These instructions let you have both versions installed.&lt;br /&gt;
&lt;br /&gt;
* Install Xcode 3.1.4 Developer Tools from from http://developer.apple.com/. You must have a free Apple developer account to access the downloads. 3.1.4 was the last PowerPC Xcode.&lt;br /&gt;
&lt;br /&gt;
* (10.4 only) Install X11 from the Optional Install (or see if it's a Customize option when you install Xcode). 10.5 gets X11 by default (''from OS X or dev tools?'').&lt;br /&gt;
* Install Mono 2.6.7 PowerPC Framework from here: http://www.go-mono.com/mono-downloads/download.html (binary OS X Framework, no need to build from source)&lt;br /&gt;
* Then install Mono 2.8.2 PowerPC framework. For these instructions to work, you must first install 2.6.7, THEN 2.8.2. (The old framework is not deleted, but &amp;quot;Current&amp;quot; symlinks are updated).&lt;br /&gt;
* Download OpenSimulator 0.7.0.2 source tarball: http://dist.opensimulator.org/opensim-0.7.0.2-source.tar.gz Expand to a suitable folder for development and running.&lt;br /&gt;
** Feel free to try a newer version of OpenSimulator (the repository is on git now).&lt;br /&gt;
** If you used a newer OpenSimulator version, check BUILDING.txt for any changes to build instructions (we fall under &amp;quot;Linux&amp;quot;)&lt;br /&gt;
* Edit or create .profile or .bash_profile in your OS X home folder, with the following lines:&lt;br /&gt;
 # remember real PATH&lt;br /&gt;
 export OSIM_HACK_ORIG_PATH=$PATH&lt;br /&gt;
 &lt;br /&gt;
 # normal path for running OpenSimulator&lt;br /&gt;
 export PATH=$PATH:/Library/Frameworks/Mono.framework/Versions/Current/bin:/usr/local/mysql/bin&lt;br /&gt;
 &lt;br /&gt;
 # Just for nant:&lt;br /&gt;
 export PKG_CONFIG_PATH=/Library/Frameworks/Mono.framework/Versions/2.6.7/lib/pkgconfig&lt;br /&gt;
 alias oldpath=&amp;quot;export PATH=$OSIM_HACK_ORIG_PATH:/Library/Frameworks/Mono.framework/Versions/2.6.7/bin&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* Open a new Terminal window, and cd to your uncompressed OpenSimulator source folder (shortcut: type &amp;quot;cd &amp;quot; then drag the folder to the Terminal window). The enter these commands:&lt;br /&gt;
 oldpath&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
* nant should take around 10 minutes to compile your OpenSimulator. If you get through that without errors, you're halfway there! (I did get 234 warnings).&lt;br /&gt;
* *Important* Before we forget, open a new Terminal window (necessary to avoid the effects of &amp;quot;oldpath&amp;quot;).&lt;br /&gt;
* Now we need PowerPC versions of two libraries. Build each one and replace the compiled .dylib files in the opensim/bin folder. &lt;br /&gt;
** libode.dylib http://cdnetworks-us-1.dl.sourceforge.net/project/opende/ODE/0.11.1/ode-0.11.1.zip&lt;br /&gt;
** libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib (checked out with svn:)&lt;br /&gt;
 svn co http://libopenmetaverse.googlecode.com/svn/libopenmetaverse/trunk/openjpeg-dotnet libopenmetaverse-read-only&lt;br /&gt;
 cd libopenmetaverse-read-only&lt;br /&gt;
** To build, remove the Makefile file, which is for Linux, and rename Makefile.osx to just Makefile, then give the command: make )&lt;br /&gt;
** Remove the other versions of the two libraries (similar names, different extensions, like &amp;quot;libode-x86_64.so&amp;quot;. Two libode's and three libopenjpeg's).&lt;br /&gt;
* Configure your sim: Copy OpenSim.ini.example to OpenSim.ini and customize it per its comments.&lt;br /&gt;
* Likewise copy and customize StandaloneCommon.ini in bin/config-include&lt;br /&gt;
* Note that the comments say that the current SQLite plugin doesn't work on OS X. Either solve that, or install MySQL, which requires no compiling and is relatively easy to set up:&lt;br /&gt;
** From http://downloads.mysql.com/archives.php?p=mysql-5.1&amp;amp;v=5.1.40, download MySQL 5.1.40 for 10.5 PowerPC (installer, not 64-bit) &lt;br /&gt;
** Run the installer. (which installs to /usr/local)&lt;br /&gt;
** Install MySQL.prefPane into System Preferences by double-clicking it.&lt;br /&gt;
** Open the pref pane and start MySQL.&lt;br /&gt;
** (Optional:) For unattended startup, install MySQLStartupItem (doesn't always work for me).&lt;br /&gt;
** (Recommended:) In Terminal, do the one-time setup of MySQL with this command: mysql_secure_installation&lt;br /&gt;
** In MySQL, create the opensim user per the comments in OpenSim.ini. Give it all the create privileges.&lt;br /&gt;
*** Since this is a Mac, you could use Sequel Pro (donationware) to do that in a nice GUI. Standard connection, host: 127.0.0.1 (if on the same Mac)&lt;br /&gt;
* You're ready to run OpenSimulator. In that new Terminal window, cd to your OpenSim-source/bin folder.&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
* If all is well, you will be prompted &amp;quot;New region name []: &amp;quot;&lt;br /&gt;
* Turn to &amp;quot;Running OpenSimulator for the first time&amp;quot; on wiki page [[Configuration]]&lt;br /&gt;
* When fully up and running, the prompt is &amp;quot;Region (&amp;lt;region-name&amp;gt;) #&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Linux ==&lt;br /&gt;
&lt;br /&gt;
=== Ubuntu ===&lt;br /&gt;
&lt;br /&gt;
For Ubuntu users on older distributions (7.10, 8.04, 9.10 etc.) '''you need''' to upgrade your version of mono to at least 2.4.3. For anyone who needs to upgrade their Mono, see [[Update Mono on Ubuntu]].&lt;br /&gt;
&lt;br /&gt;
Ubuntu Karmic (9.10) includes mono 2.4.2.3 packages.&lt;br /&gt;
&lt;br /&gt;
Ubuntu Lucid (10.04) includes mono 2.4.4 packages.&lt;br /&gt;
&lt;br /&gt;
Ubuntu Maverick (10.10) includes mono 2.6.7 packages.&lt;br /&gt;
&lt;br /&gt;
Ubuntu Natty (11.04) includes mono 2.6.7 packages.&lt;br /&gt;
&lt;br /&gt;
==== Ubuntu 10.04 and later ====&lt;br /&gt;
&lt;br /&gt;
In this version, one only needs to install mono-complete - this will pull down all the other required packages as dependencies. Thus, to build:&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install mono-complete&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 xbuild&lt;br /&gt;
&lt;br /&gt;
As of mono 2.6 series, xbuild works well enough to drive a complete build of OpenSimulator. Since xbuild is included within the '''mono-complete''' package on Ubuntu, you don't have to install any additional packages if you don't have any particular reason to prefer nant over xbuild. They are just two different build systems that invoke the same C# compiler based on two different build script formats.&lt;br /&gt;
&lt;br /&gt;
If you do want to build using nant, then you will need to install the '''nant''' apt-get package and execute&lt;br /&gt;
&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
instead of&lt;br /&gt;
&lt;br /&gt;
 xbuild&lt;br /&gt;
&lt;br /&gt;
after ./runprebuild.sh&lt;br /&gt;
&lt;br /&gt;
'''OPTIONAL (for developers):''' To run the regression test suite, you will also need to install nunit-console, like so&lt;br /&gt;
&lt;br /&gt;
 sudo apt-get install nunit-console&lt;br /&gt;
 nant test&lt;br /&gt;
&lt;br /&gt;
{{anchor|CentOS}}{{anchor|RedHat}}{{anchor|RHEL}}{{anchor|Fedora}}&lt;br /&gt;
&lt;br /&gt;
=== Debian ===&lt;br /&gt;
&lt;br /&gt;
Debian 4 (Etch) is no longer supported by debian.org. Update at least to 5 (Lenny) before running OpenSimulator. See [http://www.debian.org/releases/lenny/i386/release-notes/ch-upgrading.html Upgrades from previous release@debian.org] for detail.&lt;br /&gt;
&lt;br /&gt;
For Debian 5 (Lenny) or later, just type:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo aptitude install nant&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
before run runprebuild.sh and nant. You can even use apt-get instead of aptitude. They both will also install dependent packages.&lt;br /&gt;
&lt;br /&gt;
Tested on Debian 5 &amp;quot;Lenny&amp;quot; ''oldstable'', Debian 6 &amp;quot;Squeeze&amp;quot; ''stable'' and Debian 7 &amp;quot;Wheezy&amp;quot; ''testing''.&lt;br /&gt;
&lt;br /&gt;
=== RHEL, Fedora, CentOS or other RedHats ===&lt;br /&gt;
&lt;br /&gt;
After getting run your OpenSimulator binary distributions, you'll need to get mono development library and install nant to build OpenSimulator from the source. See both sections below.&lt;br /&gt;
&lt;br /&gt;
==== Getting Mono Libraries ====&lt;br /&gt;
&lt;br /&gt;
If you have installed mono packages from the core repository for your distributions [[Dependencies#RedHat|when you run OpenSim.exe binary distribusion]], just type:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo yum install mono-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If not, just type (given that [[Dependencies#Installing from Mono Repository|you have already set up yum repository for mono]]) :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo yum install mono-addon-devel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both command will install its dependencies as well.&lt;br /&gt;
&lt;br /&gt;
==== Installing NAnt ====&lt;br /&gt;
&lt;br /&gt;
Run &amp;quot;yum info nant&amp;quot; to check the version of nant package. If you find the package, then just type:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo yum install nant&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
You can now run nant out-of-the-box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can't find nant package in yum repository, or you feel its version is too early for building OpenSimulator, obtain NAnt from [http://nant.sourceforge.net/ NAnt Project Site]. See User Manual there for detailed instruction. As of 0.90, you will need to create startup script like that (given you have expanded NAnt to /usr/local/nant) :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo vi /usr/bin/nant&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Then inside this file :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/bin/sh&lt;br /&gt;
exec mono /usr/local/nant/bin/NAnt.exe &amp;quot;$@&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After that, make it executable :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo chmod +x /usr/bin/nant&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can now run runprebuild.sh and nant to compile OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
=== openSUSE ===&lt;br /&gt;
&lt;br /&gt;
Just type:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
sudo zypper install nant&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
before run runprebuild.sh and nant. It will also install dependent packages.&lt;br /&gt;
&lt;br /&gt;
== FreeBSD ==&lt;br /&gt;
&lt;br /&gt;
FreeBSD is not currently a supported platform for OpenSimulator.  However, it is possible to get OpenSimulator running on FreeBSD.&lt;br /&gt;
&lt;br /&gt;
On FreeBSD 6.2 and later&lt;br /&gt;
&lt;br /&gt;
 su&lt;br /&gt;
 cd /usr/ports/devel/subversion/ &amp;amp;&amp;amp; make install clean (you may also need to rebuild apr-svn if this step fails)&lt;br /&gt;
 cd /usr/ports/lang/mono/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/devel/nant/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/databases/sqlite3/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/x11-toolkits/libgdiplus/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 [[Download]] opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
If you get &amp;quot;System.DllNotFoundException: libopenjpeg&amp;quot; errors, follow one of these fixes (depending of the lib appearing in the error message):&lt;br /&gt;
* [[Troubleshooting#System.DllNotFoundException:_lib32.2Flibopenjpeg-dotnet-2.1.3.0-dotnet-1-i686|libopenjpeg-mono]]&lt;br /&gt;
* [[Troubleshooting#System.DllNotFoundException:_..2Flibopenjpeg-libsl-2.1.2.0.so|libopenjpeg-libsl]]&lt;br /&gt;
&lt;br /&gt;
For ODE Physics you must do the following:&lt;br /&gt;
 cd /usr/ports/graphics/libGL/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/graphics/libGLU/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 git clone git://opensimulator.org/git/opensim-libs&lt;br /&gt;
 cd opensim-libs/trunk/unmanaged/OpenDynamicsEngine-r1755&lt;br /&gt;
 sh autogen.sh&lt;br /&gt;
 ./configure --enable-shared --enable-release --disable-demos --without-x --enable-old-trimesh&lt;br /&gt;
 make&lt;br /&gt;
 cp ./ode/src/.libs/libode.so /opensim/installation/directory/opensim/bin/libode.so (32 bit)&lt;br /&gt;
 cp ./ode/src/.libs/libode.so /opensim/installation/directory/opensim/bin/libode-x86_64.so (64 bit)&lt;br /&gt;
&lt;br /&gt;
= Configuration =&lt;br /&gt;
&lt;br /&gt;
See [[Configuration]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.7.4_Release</id>
		<title>0.7.4 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.7.4_Release"/>
				<updated>2012-12-07T14:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: Reverted edits by Dexter (talk) to last revision by Justincc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainPageQuicklinks}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.7.4, an open-source multi-user 3D virtual environment server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex piece of alpha software. It's very likely but not guaranteed to work and various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can produce unexpected or unstable behaviour. If it breaks you get to keep both pieces.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a version prior to 0.7.x, make sure to read the [[0.7 Release]] notes. There have been extensive changes in OpenSimulator from 0.6.x to 0.7.&lt;br /&gt;
&lt;br /&gt;
When you are upgrading, we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
&lt;br /&gt;
* Sometimes creating body parts or clothing fails with no error message. This is not consistent - work around is simply to try again.&lt;br /&gt;
* In a stock Linden Lab viewer 2/3, various tabs and buttons will point back to the Linden Lab website. In particular, the profile data will try to fetch from the Linden Lab website. It's not known currently how/whether this can be changed in the stock viewer.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the simulator library does not work properly.&lt;br /&gt;
* Multiple attachments on a single attachment point not supported.&lt;br /&gt;
* Bulletsim physics engine support is in an intermediate state in this release and may not work at all under Linux.  This will not affect users since the Open Dynamics Engine (ODE) remains the default physics engine in-use on OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 3.5 when running under Windows.&lt;br /&gt;
* At least Mono 2.4.3 when running under Mono (Linux or Mac). Mono 2.6.x and Mono 2.10.x onwards work well. Mono 2.8.x versions are reported as less stable in some situations.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
* This release includes database migrations but these should be backward compatible with OpenSimulator 0.7.3.1 (i.e. one could rollback to 0.7.3.1 if necessary without also rolling back the database).  However, this is not a guarantee - please always backup your data before migrating from earlier OpenSimulator versions.&lt;br /&gt;
* Due to a libomv bug fix, teleports in this release are incompatible with OpenSimulator 0.7.0.2 and earlier. This affects primarily Hypergrid teleports, since simulators within the same grid tend to be all in the same version. Teleports to OpenSimulator 0.7.1 and later should work.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Help system reorganized so that typing &amp;quot;help&amp;quot; shows a list of different command categories (Regions, Scripts, Users, etc.) rather than all commands.  Typing &amp;quot;help &amp;lt;category&amp;gt;&amp;quot; then shows all the commands in that category.&lt;br /&gt;
* Startup, shutdown and ad-hoc region console command scripts can now contain comments that start with semicolon (;), hash (#) or double slash (//).&lt;br /&gt;
* The time interval of running a periodic region console command script can now be set via the timer_Interval setting in the [Startup] section of OpenSim.ini.&lt;br /&gt;
* Viewers are now always sent US Daylight Savings Time by default on login, since this is what they are expecting.  If you want the old behaviour where the timezone was based on the simulator's system time zone, then please set DSTZone = local in the [LoginService] config section.&lt;br /&gt;
&lt;br /&gt;
=== Configurations ===&lt;br /&gt;
&lt;br /&gt;
* In grid mode, new users created via the &amp;quot;create user&amp;quot; console command now get the minimum set of body parts and clothing to stop being a gas cloud on first rez.  This matches existing behaviour in standalone mode.&lt;br /&gt;
* Bug fixed that was preventing the avatar service from being used in a different ROBUST instance from other services.&lt;br /&gt;
* Bugs fixed where fetching inventory and active gestures would fail on login if the inventory service was housed in a different ROBUST instance from the login service.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* The &amp;quot;debug http&amp;quot; console command is now available for ROBUST services as well as the region console.  Though a bit cryptic, this setting allows you to see information about the incoming HTTP requests made to a server.&lt;br /&gt;
* &amp;quot;show region at&amp;quot; console command added to get the details of a region at a particular map location.&lt;br /&gt;
* &amp;quot;show regions&amp;quot; command added to show all the regions registered.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
* Added ability to establish friendships over the Hypergrid without requiring both users to originate from the same OpenSimulator installation.&lt;br /&gt;
* osGetGridGatekeeperURI() OSSL function added to return the Hypergrid gatekeeper of the current grid (if there is one).  This is the first component of any Hypergrid address, for example the hg.osgrid.org:80 part of hg.osgrid.org:80:&amp;lt;region-name&amp;gt;&lt;br /&gt;
* llRequestSimulatorData() will now return the final destination region co-ordinates when used for a Hypergrid location.  This allows one to check that the final destination region is not more than the allowed number of map tiles away for a successful teleport (currently 4095 map tiles or less).&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* Updating an objects position will now only correctly send out one update, rather than an update for each prim in the linkset.&lt;br /&gt;
* Bug fixed where moving a physical object along an axis without any other movement would see it snap back to its original position when deslected.&lt;br /&gt;
* Linking a non-physical prim with a physical prim as root will now make the whole object physical rather than making the non-physical prim phantom.&lt;br /&gt;
* Wrong link ordering fixed when objects were linked/delinked or duplicated on a region with a low quality network link between the viewer and the simulator.&lt;br /&gt;
* Issue fixed where sounds would sometimes stop playing if something attempted to play a sound not known to the grid.&lt;br /&gt;
* Issue fixed where a slice of a tapered box would wrongly go partly phantom.&lt;br /&gt;
* Textures on prims no longer rotate slightly when unrelated properties are changed.&lt;br /&gt;
* Fixed issue where mono would occasionally crash (possibly due to libcairo) if many scripts were generating dynamic textures simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Mesh ===&lt;br /&gt;
* No significant updates in this release.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Teleport reliability improved.&lt;br /&gt;
* If a teleport is already in progress, any subsequent requests will be ignored until the first teleport is completed.  This is not a problem with manual teleports but does resolve an issue seen when scripts execute many teleports in very quick succession.&lt;br /&gt;
* Avatars now correctly stand if a sitting avatar teleports to a position on the same simulator.&lt;br /&gt;
* Added a --force flag to the &amp;quot;kick user&amp;quot; region console command that bypasses all close checks (such as whether the avatar is in the middle of a teleport).  This is sometimes needed to kick avatars that were closed before login was completed.&lt;br /&gt;
* &amp;quot;teleport user&amp;quot; region console command added to allow users to be teleported from the console.&lt;br /&gt;
* Viewers being removed from a simulator due to ack timeout no longer freeze all other avatars for a short period.&lt;br /&gt;
* Avatar jumping height adjusted from 5 meters to 3 meters to better match what people see elsewhere.&lt;br /&gt;
* When a short avatar offers a teleport to a tall avatar (luring), the tall avatar is no longer teleported to a position where it can drop through a thin floor.&lt;br /&gt;
* Custom walking animations not stop properly when the avatar stops walking.  This was a regression in OpenSimulator 0.7.3 and 0.7.3.1.&lt;br /&gt;
* Objects attached via llAttachToAvatar() or osForceAttachToAvatar() now no longer wrongly replace permissions with the next owner permissions.&lt;br /&gt;
* Bug fixed where sounds would not play from attachments at the neck or avatar center positions.&lt;br /&gt;
* Bug fixed where HUD updates could occasionally be sent to the wrong avatars when the HUD was attached directly from the scene.  This resulted in HUD display artifacts on the screen.&lt;br /&gt;
* Bug fixed where HUD updates could occasionally be sent to other avatars when the HUD position was changed.&lt;br /&gt;
* Bug fixed where HUDs attached directly from the scene would not disappear as scene objects for other avatars.&lt;br /&gt;
* Attachments that are rotated but not otherwise moved now retain their position when the viewer relogs.&lt;br /&gt;
* Avatars can now sit on a prim even when another avatar is already occupying its explicit set target.  In this case, the new avatar sits in the position normally given if no sit target it set.&lt;br /&gt;
* Agent pausing better handled when the viewer is displaying modal dialogs such as &amp;quot;upload image&amp;quot;, rather than closing the client connection after a certain period of time.&lt;br /&gt;
* Added an experimental &amp;quot;ResendAppearanceUpdates&amp;quot; parameter to the [Appearance] config section.  If set to true, this will resend appearance UUIDs to other avatars on the same simulator every 60 seconds.  This is a minimal amount of data, but has been found to fix grey avatars since some viewers ignore the first appearance update packets for unknown reasons.  This will not fix other appearance problems such as complete failure to upload textures (where an avatar appears permanently as a cloud).&lt;br /&gt;
* The &amp;quot;show queues&amp;quot; console command will now report the number of milliseconds since a packet was last received by each connection.  This can be helpful in debugging connection issues.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* The top colliders report now shows the genuine top 25 colliders rather than the first 25 objects processed that had a non-zero collisio nscore.  On getting an initial report, a refresh is needed to get a realistic idea of collision numbers since they are accumulated between reports.&lt;br /&gt;
* Owner display in the top colliders report was fixed.&lt;br /&gt;
* Extra optional stats added for Open Dynamics Engine (ODE) physics plugin debugging.  These are enabled by setting collect_stats = true in [ODEPhysicsSettings].  Data is made available via the [[Monitoring_Module#Physics|monitoring module]].&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* Fixed sound attentuation issues when many avatars or NPCs are present.&lt;br /&gt;
&lt;br /&gt;
=== Parcels/Region/Estates ===&lt;br /&gt;
* Windlight environment settings implemented.&lt;br /&gt;
* Group based access restrictions implemented for land parcels.&lt;br /&gt;
* Configurable spawn point routing implemented for telehubs.&lt;br /&gt;
* Option added to allow landmarks to override teleport routing.&lt;br /&gt;
* Region agent limit now checks only against actual avatars in a region instead of avatars and child agents.&lt;br /&gt;
* Bug fixed where terrain loading could occasionally cause IOExceptions on Windows.&lt;br /&gt;
* Scene statistics (e.g. physics time, agent time) is now genuinely per frame rather than wrongly being the amount of time these functions took over a second.  This makes these statistics better tally with the frames per second numbers.&lt;br /&gt;
* In scene statistics, frame time now covers time spent working + spare time, rather than just work time.  This makes it easier to see when frame time exceeds the target time.&lt;br /&gt;
* A default estate can now be nominated in the [Estates] config section of OpenSim.ini for all new regions, rather than always configuration regions on the console command line.&lt;br /&gt;
* Estate information save performance improved on simulators with lots of regions.&lt;br /&gt;
* &amp;quot;show object name&amp;quot;, &amp;quot;show part name&amp;quot; and &amp;quot;delete object name&amp;quot; region console commands extended with a --regex switch to allow use with regular expressions.&lt;br /&gt;
* The &amp;quot;set terrain heights&amp;quot; region console command can now set the min and max heights for all 4 corners of a region simultaneously.&lt;br /&gt;
* Console commands added to allow existing region terrain to be constrained to a minimum or maximum height.&lt;br /&gt;
* The &amp;quot;fix-phantoms&amp;quot; command is now available when a megaregion is freshly disabled so that correct phantom status can be set for the objects in the region.&lt;br /&gt;
* &amp;quot;deregister region&amp;quot; ROBUST console command added.  This can be helpful for manually dereigstering a region where the simulator did not properly shutdown and its region configuration has since changed.&lt;br /&gt;
* Viewers can be prevented from entering specific regions depending on the viewer string they supply.&lt;br /&gt;
* Bug fixed where banning more than 63 users could crash viewers when tried to access the estate management dialog windows.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* Only regions registered for a given map-coordinate can now upload images for that co-ordinate.&lt;br /&gt;
* Possible memory leaks reduced (and hopefully eliminated) for Warp3D map tiles.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Instant messages are now sent asynchronously rather than synchronously.  This prevents long running operations that piggyback on the IM infrastructure (such as giving an inventory folder to another avatar that contains lots of items) from freezing the simulator.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
* Online/offline status fixed.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The objects added to an OAR when saving can now be restricted by object permissions via the --perm option.&lt;br /&gt;
* Fixed regression where parcel owners were no longer being saved in OARs (and hence not restored).  This was working in OpenSimulator 0.7.2 but was accidentally removed in 0.7.3.  If you need the old behaviour where all parcels would default to the estate owner even if the user information was found, then please use the --publish flag when saving the OAR as detailed below.&lt;br /&gt;
* Added --publish flag to &amp;quot;save oar&amp;quot; region console command.  This strips saved objects and parcels of owner information (though not creator information), so that if they are uploaded to the grid from which they originate, ownership defaults to the region's estate owner.&lt;br /&gt;
* OARs now save and restore telehubs.&lt;br /&gt;
* Saving OARs (OpenSim Archives) now fetches required assets serially rather than concurrently and asynchronously.  This appears to improve the reliability of OAR saving.&lt;br /&gt;
* Bug fixed where link numbers in a linkset would sometimes change order when the OAR was loaded.&lt;br /&gt;
* IOExceptions reduced on Windows when loading OARs or IARs (Inventory Archives).&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* NPCs can now play animations that are shipped with the viewer.&lt;br /&gt;
* llRequestPermissions() now succeeds for an NPC if the script is owned by the NPC or the script owner is also the owner of the NPC.&lt;br /&gt;
* osNpcSay() extended to allow a channel to be specified.&lt;br /&gt;
* osNpcShout() and osNpcWhisper() implemented.&lt;br /&gt;
* osNpcTouch() added to allow NPCs to touch objects.&lt;br /&gt;
* NPCs can now take damage via objects configured with llSetDamage().&lt;br /&gt;
* OS_NPC constant added to supersede NPC constant, which is vulnerable to redefinition elsewhere.  This is used in the llAgentSensor() method to set up sensors to detect NPCs.  The NPC constant will still work but is deprecated.&lt;br /&gt;
* llGetAgentType() will now return OS_NPC if it is given an NPC UUID.  It will also return AGENT if the NPC was created with the OS_NPC_SENSE_AS_AGENT flag.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* FetchInventoryDescendents2 and FetchInventory2 capabilities fixed and turned on by default.  These allow modern version 3 viewers to properly use HTTP inventory, fixing various inventory and outfit issues.&lt;br /&gt;
* Calling card support added.&lt;br /&gt;
* Outfit folders are now properly created when a new outfit is saved where there are already previous outfits.&lt;br /&gt;
* Outfit folders can now be renamed.&lt;br /&gt;
* The current description field is now correctly copied when users give each other inventory.  Previously, the original description when the item was first created was wrongly used.&lt;br /&gt;
* Fixed issue where calling card type folders (e.g. a &amp;quot;Friends&amp;quot; folder) could not be created within the &amp;quot;Calling Cards&amp;quot; folder under the user's base &amp;quot;My Inventory&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* No significant updates in this release.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant updates in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* XEngine logging is now at INFO by default rather than DEBUG.  This stops the log being spammed with script load notices.  If you need to see these, please adjust OpenSim.exe.config.&lt;br /&gt;
* On shutdown or region removal, if script state fails to persist for some reason, print out more debug information to the console and continue to persist other scripts rather than aborting the rest of the persist cycle.&lt;br /&gt;
* [[OSSL_Script_Library/ModInvoke|modInvoke()]] mechanism added to allow region modules to add new script functions without having to patch and rebuild OpenSimulator itself.&lt;br /&gt;
* Added the ability to create a [[JsonStore_Module|structured JSON data store]] via script.  This can be used by both region modules and scripts on the same simulator to share data without sending channel messages.&lt;br /&gt;
* Script startup time improved in situations where there are many scripts.&lt;br /&gt;
* There is no longer a 15 seconds pause when a script is first rezzed on a previously script-free region.&lt;br /&gt;
* Scripts which begin with a comment are now much less likely to trigger an annoying false &amp;quot;Selected engine unavailable&amp;quot; message.  Though false positives can't be prevented completely, they will now only happen if the first comment line ends with a colon (:) where the intention was not to select a specific script engine.&lt;br /&gt;
* The top scripts report in the viewer will now return a more sensible script execution time based on an idealized fame time rather than a lines per second count.  This is 'idealized' because OpenSimulator does not work by executing scripts within the main scene loop.&lt;br /&gt;
* Owner display in the top scripts report was fixed.&lt;br /&gt;
* &amp;quot;xengine status&amp;quot; region console command extended to show sensor, dataserver requests, timer and listener counts.&lt;br /&gt;
* Scripts that have been stopped now stay stopped if the containing object is taken into user inventory and re-rezzed.&lt;br /&gt;
* Scripts now correctly preserve their running status if an object is duplicated.&lt;br /&gt;
* llResetScript() now releases URLs obtained via llRequestUrl().&lt;br /&gt;
* llRequestUrl() no longer occasionally triggers an exception if the URL was being simultaneously released by llReleaseUrl().&lt;br /&gt;
* max_external_urls_per_simulator setting implemented in the [LL-Functions] config section to control how many URLs can be set up by llRequestURL() before some need to be released.  The current default is 100.&lt;br /&gt;
* Reliability of event delivery to scripts improved.&lt;br /&gt;
* Scripts in child prims now receive events based on the position of that object's root prim rather than the child prim itself.  This allows scripts to run in child prims that are outside of the region's boundaries.&lt;br /&gt;
* Sensors in child prims now correctly rotate when the root prim rotates.&lt;br /&gt;
* The changed() event is now fired with CHANGE_OWNER when an object that has changed owners is rezzed.&lt;br /&gt;
* Various e-mail function issues fixed.  Largest default e-mail body size is now 4096 bytes (this can be configured in the [SMTP] config section.  An e_mail_pause_time setting has been added if one wants a delay before an e-mail is sent.&lt;br /&gt;
* A script can no longer attach a prim if it being sat upon.&lt;br /&gt;
* llCastRay() implemented.&lt;br /&gt;
* llGetAgentList() implemented.&lt;br /&gt;
* llGenerateKey() implemented.&lt;br /&gt;
* llSetRegionPos() implemented.&lt;br /&gt;
* llCollisionFilter() now works for individual prims instead of just the whole object or nothing.&lt;br /&gt;
* llCreateLink() corrected to link alternate prims from each object being linked rather than all the prims in object 1 followed by all those in object 2.&lt;br /&gt;
* llInventoryDrop() fixed.&lt;br /&gt;
* llRegionSayTo() fixed for sending to the public channel and sneding to a target avatar and sending &lt;br /&gt;
* llGetMass() fixed to return the total mass of the linkset if executed by a script in the root prim.&lt;br /&gt;
* llGetMass() fixed to return the avatar's mass if the linkset is acting as an attachment.&lt;br /&gt;
* llGetObjectMass() no longer throws an exception if called for a seated avatar.&lt;br /&gt;
* llGetSimulatorHostname() fixed to return the hostname configured by the ExternalHostNameForLSL setting rather than the simulator's machine name.&lt;br /&gt;
* llGetLinkPrimParams() fixed for PRIM_POS_LOCAL constant.&lt;br /&gt;
* llGetLocalPos() fixed.&lt;br /&gt;
* PRIM_POS_LOCAL implemented in llSetPrimitiveParams() and other functions where this is identical to using the PRIM_POSITION constant.&lt;br /&gt;
* Bug fixed where using PRIM_BUMP_SHINY in llSetLinkPrimitiveParams() would generate an error.&lt;br /&gt;
* OBJECT_RUNNING_SCRIPT_COUNT, OBJECT_TOTAL_SCRIPT_COUNT and OBJECT_SCRIPT_TIME implemented for llGetObjectDetails().&lt;br /&gt;
* OBJECT_ROT now returns world rotation when used in llGetObjectDetails().&lt;br /&gt;
* Added ATTACH_RIGHT_PEC and ATTACH_LEFT_PEC constants.&lt;br /&gt;
* Responses to an llDialog() can now be heard by the script from an avatar anywhere in the region, not just when it was within shout range of that avatar.&lt;br /&gt;
* Various problems with llSetDamage() fixed.  Object with this setting are now deleted when they hit an avatar, gods no longer receive damage, volum detect does not cause damage, damage is gradually healed, health is reset when an avatar goes to a non-damage area.&lt;br /&gt;
* Regression fixed with llGiveInventory() where it had stopped asking the receiving avatar for an accept or decline decision.&lt;br /&gt;
* osReplaceString() OSSL function added to do regular expression replacement on strings.&lt;br /&gt;
* osGetInventoryDesc() OSSL function added to return the description of an item.&lt;br /&gt;
* osInviteToGroup() and osEjectFromGroup() OSSL functions added.&lt;br /&gt;
* osSetTerrainTexture() and osSetTerrainHeight OSSL script functions added.&lt;br /&gt;
* osSetRegionWaterHeight(), osSetRegionSunSettings() and osSetEstateSunSettings() can now be controlled via the normal OSSL permission mechanisms, rather than requiring one to be a god.&lt;br /&gt;
* osAvatarStopAnimation() will now stop an animation if given a UUID as well as a name.  This matches llStopAnimation()&lt;br /&gt;
* osForceAttachToAvatar() and osForceDetachFromAvatar() OSSL functions added.  These behave identically to llAttachToAvatar() and llDetachFromAvatar() but do not ask for PERMISSION_ATTACH.  These functions can be enabled in controlled environments where OpenSimulator is being used for specific applications or games.&lt;br /&gt;
* osForceAttachToAvatarFromInventory() added.  This allows a script to attach items to its owner directly from its own inventory without having to first rez them in the scene for another script to perform the attach.  This does not ask for PERMISSION_ATTACH.  This is useful in controlled environments where one does not want to give avatars general permissions to rez an object in the region.&lt;br /&gt;
* osForceAttachToOtherAvatarFromInventory() added.  This allows a script to attach items to other avatars directly from its own inventory.  This does not ask for PERMISSION_ATTACH.  This is useful in controlled OpenSimulator environments which implement standalone applications or games.&lt;br /&gt;
* osGetGridNick(), osGetGridName(), osGetGridLoginURI() and osGetGridCustom() OSSL functions will now work on standalone simulators.&lt;br /&gt;
* osIsUUID() OSSL function added that allows one to test a string to see whether it's a valid UUID.&lt;br /&gt;
* osMin() and osMax() OSSL functions implemented to return min and max values for two numbers.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release. Your hard work makes this all possible :)&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2012-12-07T14:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: Reverted edits by Dexter (talk) to last revision by Justincc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About OpenSimulator ==&lt;br /&gt;
=== What is OpenSim? ===&lt;br /&gt;
OpenSimulator is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid. This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet. It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
=== What is a region? ===&lt;br /&gt;
A region is what you see when you log into OpenSimulator. It is the physical place (well, virtual physical space) where avatars move and interact. It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
=== What is the grid? ===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory. You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
=== What does ... mean? ===&lt;br /&gt;
See [[:Category:Tech Reference|OpenSim:Technical Reference]] for definitions of some terms commonly used in OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Configuring OpenSimulator ==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
=== Where can I get a new UUID for my sim config? ===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Can I run multiple regions with OpenSim? ===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== What databases can be used with OpenSim? ===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== What about PostgreSQL or NHibernate? ===&lt;br /&gt;
* NHibernate support, which enabled OpenSimulator to access PostgreSQL database, was removed on October 2009 ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) due to lack of users and mainteners ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Running OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== An error is thrown while trying to start up OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
See [[Troubleshooting]].&lt;br /&gt;
&lt;br /&gt;
== Connecting to OpenSimulator ==&lt;br /&gt;
=== I've set up my OpenSimulator server and it looks like the login works but the client hangs on 'connecting to region' ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Region Statistics on a Web Page ==&lt;br /&gt;
=== Information about your regions. ===&lt;br /&gt;
Region statistics such as region name, avatar name, avatar position&amp;lt;x,y,z&amp;gt;, number of prims, and a lot of other information can be obtained on a web page by:&lt;br /&gt;
* Adding the following to the bottom of the OpenSim.ini file&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Using a web browser and typing in the &amp;quot;Login URI&amp;quot; + &amp;quot;/SStats/&amp;quot; of your standalone server. &lt;br /&gt;
  For example- &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The resulting web page is continually updated using AJAX, so there is no need to refresh the page to obtain current information. One possible use for this web page information would be to see who is logged on to the region in real time - without actually logging in.&amp;lt;br /&amp;gt;&lt;br /&gt;
This web page provides region information similar to the kind generated by using various server console commands to obtain region statistics. See [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Titleblacklist</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Titleblacklist"/>
				<updated>2012-05-05T00:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#This is a title blacklist. Titles and users that match a regular expression here cannot be created. &lt;br /&gt;
#Use &amp;quot;#&amp;quot; for comments. &lt;br /&gt;
#This is case insensitive by default &lt;br /&gt;
#If you want to create a page including these words in their title, please contact [[User:Makopoppo|Makopoppo]] or any [http://opensimulator.org/index.php?title=Special%3AListUsers&amp;amp;amp;username=&amp;amp;amp;group=sysop&amp;amp;amp;limit=500 administrators].&lt;br /&gt;
&lt;br /&gt;
.*bitcoin.*&lt;br /&gt;
.*boot.*&lt;br /&gt;
.*BRIC.*&lt;br /&gt;
.*casino.*&lt;br /&gt;
.*certification.*&lt;br /&gt;
.*cigarette.*&lt;br /&gt;
.*dress.*&lt;br /&gt;
.*e\s*book.*&lt;br /&gt;
.*gold.*&lt;br /&gt;
.*home.*&lt;br /&gt;
.*hvac.*&lt;br /&gt;
.*insurance.*&lt;br /&gt;
.*internet.*&lt;br /&gt;
.*loan.*&lt;br /&gt;
.*louboutin.*&lt;br /&gt;
.*on[- ]*line.*&lt;br /&gt;
.*outdoor.*&lt;br /&gt;
.*penis.*&lt;br /&gt;
.*poker.*&lt;br /&gt;
.*runescape.*&lt;br /&gt;
.*salt.*&lt;br /&gt;
.*school.*&lt;br /&gt;
.*seo\s+.*&lt;br /&gt;
.*shoe.*&lt;br /&gt;
.*shopping.*&lt;br /&gt;
.*signature.*&lt;br /&gt;
.*solution.*&lt;br /&gt;
.*student.*&lt;br /&gt;
.*success.*&lt;br /&gt;
.*UGG.*&lt;br /&gt;
.*vuitton.*&lt;br /&gt;
.*weight.*(loss|problem).*&lt;br /&gt;
.*\d+mc*g.*&lt;br /&gt;
.*(\w\d|\d\w).* &amp;lt;newaccountonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Titleblacklist</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Titleblacklist"/>
				<updated>2012-05-05T00:16:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: please don't insert white spaces, which ruins spam guard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #This is a title blacklist. Titles and users that match a regular expression here cannot be created. &lt;br /&gt;
 #Use &amp;quot;#&amp;quot; for comments. &lt;br /&gt;
 #This is case insensitive by default &lt;br /&gt;
 #If you want to create a page including these words in their title, please contact [[User:Makopoppo|Makopoppo]] or any [http://opensimulator.org/index.php?title=Special%3AListUsers&amp;amp;amp;username=&amp;amp;amp;group=sysop&amp;amp;amp;limit=500 administrators].&lt;br /&gt;
&lt;br /&gt;
.*bitcoin.*&lt;br /&gt;
.*boot.*&lt;br /&gt;
.*BRIC.*&lt;br /&gt;
.*casino.*&lt;br /&gt;
.*certification.*&lt;br /&gt;
.*cigarette.*&lt;br /&gt;
.*dress.*&lt;br /&gt;
.*e\s*book.*&lt;br /&gt;
.*gold.*&lt;br /&gt;
.*home.*&lt;br /&gt;
.*hvac.*&lt;br /&gt;
.*insurance.*&lt;br /&gt;
.*internet.*&lt;br /&gt;
.*loan.*&lt;br /&gt;
.*louboutin.*&lt;br /&gt;
.*on[- ]*line.*&lt;br /&gt;
.*outdoor.*&lt;br /&gt;
.*penis.*&lt;br /&gt;
.*poker.*&lt;br /&gt;
.*runescape.*&lt;br /&gt;
.*salt.*&lt;br /&gt;
.*school.*&lt;br /&gt;
.*seo\s+.*&lt;br /&gt;
.*shoe.*&lt;br /&gt;
.*shopping.*&lt;br /&gt;
.*signature.*&lt;br /&gt;
.*solution.*&lt;br /&gt;
.*student.*&lt;br /&gt;
.*success.*&lt;br /&gt;
.*UGG.*&lt;br /&gt;
.*vuitton.*&lt;br /&gt;
.*weight.*(loss|problem).*&lt;br /&gt;
.*\d+mc*g.*&lt;br /&gt;
.*(\w\d|\d\w).* &amp;lt;newaccountonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Titleblacklist</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Titleblacklist"/>
				<updated>2012-05-05T00:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #This is a title blacklist. Titles and users that match a regular expression here cannot be created. &lt;br /&gt;
 #Use &amp;quot;#&amp;quot; for comments. &lt;br /&gt;
 #This is case insensitive by default &lt;br /&gt;
 #If you want to create a page including these words in their title, please contact [[User:Makopoppo|Makopoppo]] or any [http://opensimulator.org/index.php?title=Special%3AListUsers&amp;amp;amp;username=&amp;amp;amp;group=sysop&amp;amp;amp;limit=500 administrators].&lt;br /&gt;
&lt;br /&gt;
 .*bitcoin.*&lt;br /&gt;
 .*boot.*&lt;br /&gt;
 .*BRIC.*&lt;br /&gt;
 .*casino.*&lt;br /&gt;
 .*certification.*&lt;br /&gt;
 .*cigarette.*&lt;br /&gt;
 .*dress.*&lt;br /&gt;
 .*e\s*book.*&lt;br /&gt;
 .*gold.*&lt;br /&gt;
 .*home.*&lt;br /&gt;
 .*hvac.*&lt;br /&gt;
 .*insurance.*&lt;br /&gt;
 .*internet.*&lt;br /&gt;
 .*loan.*&lt;br /&gt;
 .*louboutin.*&lt;br /&gt;
 .*on[- ]*line.*&lt;br /&gt;
 .*outdoor.*&lt;br /&gt;
 .*penis.*&lt;br /&gt;
 .*poker.*&lt;br /&gt;
 .*runescape.*&lt;br /&gt;
 .*salt.*&lt;br /&gt;
 .*school.*&lt;br /&gt;
 .*seo\s+.*&lt;br /&gt;
 .*shoe.*&lt;br /&gt;
 .*shopping.*&lt;br /&gt;
 .*signature.*&lt;br /&gt;
 .*solution.*&lt;br /&gt;
 .*student.*&lt;br /&gt;
 .*success.*&lt;br /&gt;
 .*UGG.*&lt;br /&gt;
 .*vuitton.*&lt;br /&gt;
 .*weight.*(loss|problem).*&lt;br /&gt;
 .*\d+mc*g.*&lt;br /&gt;
.*(\w\d|\d\w).* &amp;lt;newaccountonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Titleblacklist</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Titleblacklist"/>
				<updated>2012-04-23T14:40:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#This is a title blacklist. Titles and users that match a regular expression here cannot be created. &lt;br /&gt;
#Use &amp;quot;#&amp;quot; for comments. &lt;br /&gt;
#This is case insensitive by default &lt;br /&gt;
#If you want to create a page including these words in their title, please contact [[User:Makopoppo|Makopoppo]] or any [http://opensimulator.org/index.php?title=Special%3AListUsers&amp;amp;amp;username=&amp;amp;amp;group=sysop&amp;amp;amp;limit=500 administrators].&lt;br /&gt;
&lt;br /&gt;
.*bitcoin.*&lt;br /&gt;
.*boot.*&lt;br /&gt;
.*BRIC.*&lt;br /&gt;
.*casino.*&lt;br /&gt;
.*certification.*&lt;br /&gt;
.*cigarette.*&lt;br /&gt;
.*dress.*&lt;br /&gt;
.*e\s*book.*&lt;br /&gt;
.*gold.*&lt;br /&gt;
.*home.*&lt;br /&gt;
.*hvac.*&lt;br /&gt;
.*insurance.*&lt;br /&gt;
.*internet.*&lt;br /&gt;
.*loan.*&lt;br /&gt;
.*louboutin.*&lt;br /&gt;
.*on[- ]*line.*&lt;br /&gt;
.*outdoor.*&lt;br /&gt;
.*penis.*&lt;br /&gt;
.*poker.*&lt;br /&gt;
.*runescape.*&lt;br /&gt;
.*salt.*&lt;br /&gt;
.*school.*&lt;br /&gt;
.*seo\s+.*&lt;br /&gt;
.*shoe.*&lt;br /&gt;
.*shopping.*&lt;br /&gt;
.*signature.*&lt;br /&gt;
.*solution.*&lt;br /&gt;
.*student.*&lt;br /&gt;
.*success.*&lt;br /&gt;
.*UGG.*&lt;br /&gt;
.*vuitton.*&lt;br /&gt;
.*weight.*(loss|problem).*&lt;br /&gt;
.*\d+mc*g.*&lt;br /&gt;
.*(\w\d|\d\w).*&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Titleblacklist</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Titleblacklist"/>
				<updated>2012-04-07T00:06:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#This is a title blacklist. Titles and users that match a regular expression here cannot be created. &lt;br /&gt;
#Use &amp;quot;#&amp;quot; for comments. &lt;br /&gt;
#This is case insensitive by default &lt;br /&gt;
#If you want to create a page including these words in their title, please contact [[User:Makopoppo|Makopoppo]] or any [http://opensimulator.org/index.php?title=Special%3AListUsers&amp;amp;amp;username=&amp;amp;amp;group=sysop&amp;amp;amp;limit=500 administrators].&lt;br /&gt;
&lt;br /&gt;
.*bitcoin.*&lt;br /&gt;
.*boot.*&lt;br /&gt;
.*BRIC.*&lt;br /&gt;
.*casino.*&lt;br /&gt;
.*certification.*&lt;br /&gt;
.*cigarette.*&lt;br /&gt;
.*dress.*&lt;br /&gt;
.*e\s*book.*&lt;br /&gt;
.*gold.*&lt;br /&gt;
.*home.*&lt;br /&gt;
.*hvac.*&lt;br /&gt;
.*insurance.*&lt;br /&gt;
.*internet.*&lt;br /&gt;
.*louboutin.*&lt;br /&gt;
.*on[- ]*line.*&lt;br /&gt;
.*outdoor.*&lt;br /&gt;
.*penis.*&lt;br /&gt;
.*poker.*&lt;br /&gt;
.*runescape.*&lt;br /&gt;
.*salt.*&lt;br /&gt;
.*school.*&lt;br /&gt;
.*seo\s+.*&lt;br /&gt;
.*shoe.*&lt;br /&gt;
.*shopping.*&lt;br /&gt;
.*signature.*&lt;br /&gt;
.*solution.*&lt;br /&gt;
.*student.*&lt;br /&gt;
.*success.*&lt;br /&gt;
.*UGG.*&lt;br /&gt;
.*vuitton.*&lt;br /&gt;
.*weight.*(loss|problem).*&lt;br /&gt;
.*\d+mc*g.*&lt;br /&gt;
.*(\w\d|\d\w).*&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Titleblacklist</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Titleblacklist"/>
				<updated>2012-04-06T23:35:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#This is a title blacklist. Titles and users that match a regular expression here cannot be created. &lt;br /&gt;
#Use &amp;quot;#&amp;quot; for comments. &lt;br /&gt;
#This is case insensitive by default &lt;br /&gt;
#If you want to create a page including these words in their title, please contact [[User:Makopoppo|Makopoppo]] or any [http://opensimulator.org/index.php?title=Special%3AListUsers&amp;amp;amp;username=&amp;amp;amp;group=sysop&amp;amp;amp;limit=500 administrators].&lt;br /&gt;
&lt;br /&gt;
.*bitcoin.*&lt;br /&gt;
.*boot.*&lt;br /&gt;
.*BRIC.*&lt;br /&gt;
.*casino.*&lt;br /&gt;
.*certification.*&lt;br /&gt;
.*cigarette.*&lt;br /&gt;
.*dress.*&lt;br /&gt;
.*e\s*book.*&lt;br /&gt;
.*gold.*&lt;br /&gt;
.*home.*&lt;br /&gt;
.*hvac.*&lt;br /&gt;
.*insurance.*&lt;br /&gt;
.*internet.*&lt;br /&gt;
.*louboutin.*&lt;br /&gt;
.*on[- ]*line.*&lt;br /&gt;
.*outdoor.*&lt;br /&gt;
.*penis.*&lt;br /&gt;
.*poker.*&lt;br /&gt;
.*runescape.*&lt;br /&gt;
.*s\d.*&lt;br /&gt;
.*salt.*&lt;br /&gt;
.*school.*&lt;br /&gt;
.*seo\s+.*&lt;br /&gt;
.*shoe.*&lt;br /&gt;
.*shopping.*&lt;br /&gt;
.*signature.*&lt;br /&gt;
.*solution.*&lt;br /&gt;
.*student.*&lt;br /&gt;
.*success.*&lt;br /&gt;
.*UGG.*&lt;br /&gt;
.*vuitton.*&lt;br /&gt;
.*weight.*(loss|problem).*&lt;br /&gt;
.*\d+mc*g.*&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Titleblacklist</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Titleblacklist"/>
				<updated>2012-04-06T10:05:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#This is a title blacklist. Titles and users that match a regular expression here cannot be created. &lt;br /&gt;
#Use &amp;quot;#&amp;quot; for comments. &lt;br /&gt;
#This is case insensitive by default &lt;br /&gt;
#If you want to create a page including these words in their title, please contact [[User:Makopoppo|Makopoppo]] or any [http://opensimulator.org/index.php?title=Special%3AListUsers&amp;amp;amp;username=&amp;amp;amp;group=sysop&amp;amp;amp;limit=500 administrators].&lt;br /&gt;
&lt;br /&gt;
.*bitcoin.*&lt;br /&gt;
.*boot.*&lt;br /&gt;
.*BRIC.*&lt;br /&gt;
.*casino.*&lt;br /&gt;
.*certification.*&lt;br /&gt;
.*cigarette.*&lt;br /&gt;
.*dress.*&lt;br /&gt;
.*e\s*book.*&lt;br /&gt;
.*gold.*&lt;br /&gt;
.*home.*&lt;br /&gt;
.*hvac.*&lt;br /&gt;
.*insurance.*&lt;br /&gt;
.*internet.*&lt;br /&gt;
.*louboutin.*&lt;br /&gt;
.*on[- ]*line.*&lt;br /&gt;
.*outdoor.*&lt;br /&gt;
.*penis.*&lt;br /&gt;
.*poker.*&lt;br /&gt;
.*runescape.*&lt;br /&gt;
.*s4n.*&lt;br /&gt;
.*salt.*&lt;br /&gt;
.*school.*&lt;br /&gt;
.*seo\s+.*&lt;br /&gt;
.*shoe.*&lt;br /&gt;
.*shopping.*&lt;br /&gt;
.*signature.*&lt;br /&gt;
.*solution.*&lt;br /&gt;
.*student.*&lt;br /&gt;
.*success.*&lt;br /&gt;
.*UGG.*&lt;br /&gt;
.*vuitton.*&lt;br /&gt;
.*weight.*(loss|problem).*&lt;br /&gt;
.*\d+mc*g.*&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Spam-blacklist</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Spam-blacklist"/>
				<updated>2012-03-30T16:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: prepareing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; # External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
 # This list affects only this wiki; refer also to the global blacklist.&lt;br /&gt;
 # For documentation see http://www.mediawiki.org/wiki/Extension:SpamBlacklist&lt;br /&gt;
 #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
\b3countiestravel\.co\.uk&lt;br /&gt;
\b925tiffanybox\.com&lt;br /&gt;
\b9at\.org&lt;br /&gt;
\bPiratesAhoystrainersvgW\.blogspot\.com&lt;br /&gt;
\ba-perlen\.de&lt;br /&gt;
\bachatfrance\.canalblog\.com&lt;br /&gt;
\bacidreflux-hq\.com&lt;br /&gt;
\badderallguide\.com&lt;br /&gt;
\bamericanmalestripper\.com&lt;br /&gt;
\bandroid-releases\.com&lt;br /&gt;
\bangermanagementhq\.com&lt;br /&gt;
\bassureddatarecovery\.com&lt;br /&gt;
\batitudonline\.blogspot\.com&lt;br /&gt;
\bautomobile\.com&lt;br /&gt;
\bbacklinkkickstart\.com&lt;br /&gt;
\bbacklinksant\.com&lt;br /&gt;
\bbad-breath-hq\.com&lt;br /&gt;
\bbazookapenisenlargement\.com&lt;br /&gt;
\bbestkratomreviews\.com&lt;br /&gt;
\bbesttermpaper\.com&lt;br /&gt;
\bbilliguggverkauf\.de\.com&lt;br /&gt;
\bbookmarking-and-backlinks\.eu&lt;br /&gt;
\bbuyabreathalyzer\.net&lt;br /&gt;
\bbuyphenterminehcl\.com&lt;br /&gt;
\bcamgirlsaction\.com&lt;br /&gt;
\bcasinoab\.com&lt;br /&gt;
\bcheaplaptopsforsale\.org&lt;br /&gt;
\bcheaplouisbag\.com&lt;br /&gt;
\bcherbottesugg\.com&lt;br /&gt;
\bcheryldavid\.com&lt;br /&gt;
\bchinatravelagent\.us\.com&lt;br /&gt;
\bclubholidaypalace\.com&lt;br /&gt;
\bcondo-insurance-florida\.com&lt;br /&gt;
\bconnect\.superkhoi\.co\.za&lt;br /&gt;
\bconstipationremediesinfo\.org&lt;br /&gt;
\bcoolmathgames\.net&lt;br /&gt;
\bcougardatingsecrets\.com&lt;br /&gt;
\bcreditandfinancetips\.com&lt;br /&gt;
\bdesigner-boots-online\.posterous\.com&lt;br /&gt;
\bdesignerwatchesonline\.blogspot\.com&lt;br /&gt;
\bdillardscoupon\.blogspot\.com&lt;br /&gt;
\bdillardscoupons\.jigsy\.com&lt;br /&gt;
\bdillardsprintablecoupons\.ibibo\.com&lt;br /&gt;
\bdrugtesting-kit\.com&lt;br /&gt;
\bebay\.com&lt;br /&gt;
\belevenhockey\.com&lt;br /&gt;
\belggcn\.org&lt;br /&gt;
\beltonjohngreatesthits\.net&lt;br /&gt;
\bescortankara\.ws&lt;br /&gt;
\bfacebook\.com&lt;br /&gt;
\bfashionbag4u\.org&lt;br /&gt;
\bfrance-presse\.net&lt;br /&gt;
\bfree-iphone5\.com&lt;br /&gt;
\bfuriouspaintball\.com&lt;br /&gt;
\bgetforever21coupons\.com&lt;br /&gt;
\bgetpunished\.com&lt;br /&gt;
\bgetridofpimplesovernight\.com&lt;br /&gt;
\bgreatclipscouponsnow\.net&lt;br /&gt;
\bhalpauggkengat\.com&lt;br /&gt;
\bherbalincensereviews\.org&lt;br /&gt;
\bheretic\.us&lt;br /&gt;
\bhipnoterapeuta\.co\.cc&lt;br /&gt;
\bhivstdtesting\.net&lt;br /&gt;
\bhome-insurance-florida\.net&lt;br /&gt;
\bhome-insurance-quotes\.cc&lt;br /&gt;
\bhotelslonavala\.net&lt;br /&gt;
\bi42\.tinypic\.com&lt;br /&gt;
\bimagenharia\.blogspot\.com&lt;br /&gt;
\bimagenharia\.co\.cc&lt;br /&gt;
\bimagenharia\.uni7\.net&lt;br /&gt;
\bincomeprotectinsurance\.com&lt;br /&gt;
\binvillas\.com&lt;br /&gt;
\biphonefan\.co\.uk&lt;br /&gt;
\bitemsinthebox\.com&lt;br /&gt;
\bjamesproperty\.co\.uk&lt;br /&gt;
\bjewellerysale\.uk\.com&lt;br /&gt;
\bjewelryreviews\.webs\.com&lt;br /&gt;
\bkeywordskingguide\.wordpress\.com&lt;br /&gt;
\bkissinggames\.org&lt;br /&gt;
\bklonopinpharm\.com&lt;br /&gt;
\bkopenabercrombie\.com&lt;br /&gt;
\blapandoras\.com&lt;br /&gt;
\blenlea3\.xanga\.com&lt;br /&gt;
\blenlea6\.livejournal\.com&lt;br /&gt;
\blouisvuittonssalg\.com&lt;br /&gt;
\bmalestrippers\.org&lt;br /&gt;
\bmbtreneresalg\.com&lt;br /&gt;
\bmbtshoesupply\.com&lt;br /&gt;
\bmedexsupply\.com&lt;br /&gt;
\bmeizitangslimmingsoftgel\.us\.com&lt;br /&gt;
\bmktnow\.com&lt;br /&gt;
\bmomentifelici\.info&lt;br /&gt;
\bmoncler(einkaufen|kleidung|utlopp|winterjacken)\.(de\.com|com)&lt;br /&gt;
\bmoneybomb\.co\.uk&lt;br /&gt;
\bmothermumbai\.com&lt;br /&gt;
\bmy-insurance\.co\.za&lt;br /&gt;
\bmychristianheels\.com&lt;br /&gt;
\bmydomainrocks\.com&lt;br /&gt;
\bmyeasygold\.com&lt;br /&gt;
\bmyklonopinguide\.com&lt;br /&gt;
\bmyuggsale\.com&lt;br /&gt;
\bnicebagshop\.org&lt;br /&gt;
\bno1replicawatches\.com&lt;br /&gt;
\bonlinecheapboots\.com&lt;br /&gt;
\bonlypressurewashers\.com&lt;br /&gt;
\borderpaindrugs\.com&lt;br /&gt;
\bover-50-dating\.info&lt;br /&gt;
\bphentermined\.com&lt;br /&gt;
\bphentermineonlineblog\.com&lt;br /&gt;
\bpijpfan\.nl&lt;br /&gt;
\bpokerenfrancais\.eu&lt;br /&gt;
\bprezentacje2009\.blogspot\.com&lt;br /&gt;
\bproduct-samples\.net&lt;br /&gt;
\bprominentposition\.com\.au&lt;br /&gt;
\bprotectthezoom\.com&lt;br /&gt;
\bprovigra-fr\.com&lt;br /&gt;
\bquitaaranazos\.com&lt;br /&gt;
\briftplatinumsales\.com&lt;br /&gt;
\broyalballoon\.com&lt;br /&gt;
\brs2gold\.com&lt;br /&gt;
\bsalvialab\.org&lt;br /&gt;
\bsenior-dating-agency\.info&lt;br /&gt;
\bshoes4us\.net&lt;br /&gt;
\bshoesnboots\.blogspot\.com&lt;br /&gt;
\bshopslimming\.com&lt;br /&gt;
\bslimmingstoreonline\.us\.com&lt;br /&gt;
\bsol6skincares1\.wordpress\.com&lt;br /&gt;
\bsourmashed\.com&lt;br /&gt;
\bspel-casino\.eu&lt;br /&gt;
\bspringerwebsitedesign\.co\.uk&lt;br /&gt;
\bsquidoo\.com&lt;br /&gt;
\bstandard-insurance\.co\.za&lt;br /&gt;
\btapuz\.co\.il&lt;br /&gt;
\bthedeepsoakingbathtubstore\.com&lt;br /&gt;
\btomahawk\.net&lt;br /&gt;
\btop100beads\.com&lt;br /&gt;
\btopburberryshop\.com&lt;br /&gt;
\btopchanelbags\.com&lt;br /&gt;
\btopclearporesreviews\.com&lt;br /&gt;
\btopearth4energyreviews\.com&lt;br /&gt;
\btoptimberlandstore\.com&lt;br /&gt;
\btrustedessays\.net&lt;br /&gt;
\bugglaarzengoedkoop\.com&lt;br /&gt;
\buggs(4cheap|alesonline|forwomen)\.com&lt;br /&gt;
\bukoutletsale\.co\.uk&lt;br /&gt;
\bultrasmartinvesting\.co\.uk&lt;br /&gt;
\bvega-review\.com&lt;br /&gt;
\bvendasmais\.com&lt;br /&gt;
\bvicodinpersonalblog\.com&lt;br /&gt;
\bvotepopper\.com&lt;br /&gt;
\bwalla\.co\.il&lt;br /&gt;
\bwatches4me\.net&lt;br /&gt;
\bwearethesuperheroes\.com&lt;br /&gt;
\bwebgclub\.com&lt;br /&gt;
\bwebtrends\.gr&lt;br /&gt;
\bweekdaygetaways\.com&lt;br /&gt;
\bwelloid\.com&lt;br /&gt;
\bwho\.int&lt;br /&gt;
\bwhol\.org&lt;br /&gt;
\bxbox360support\.(org|net)&lt;br /&gt;
\byanggwey\.com&lt;br /&gt;
\byhefedep\.freeiz\.com&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Titleblacklist</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Titleblacklist"/>
				<updated>2012-03-27T22:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.*[Cc]ar.*&lt;br /&gt;
.*[Cc]asino.*&lt;br /&gt;
.*[Cc]ertification.*&lt;br /&gt;
.*[Cc]hristian.*&lt;br /&gt;
.*[Cc]igarette.*&lt;br /&gt;
.*[Cc]ommerce.*&lt;br /&gt;
.*[Dd]ress.*&lt;br /&gt;
.*[Hh]vac.*&lt;br /&gt;
.*[Ii]nsurance.*&lt;br /&gt;
.*[Jj]aw.*&lt;br /&gt;
.*[Ll]oan.*&lt;br /&gt;
.*[Ss]hopping.*&lt;br /&gt;
.*[Ss]tudent.*&lt;br /&gt;
.*[Ss]uccess.*&lt;br /&gt;
.*[Tt]rading.*&lt;br /&gt;
.*[Bb]uy.*&lt;br /&gt;
.*[Pp]urchase.*&lt;br /&gt;
.*[Oo]rder.*&lt;br /&gt;
.*mg.*&lt;br /&gt;
.*[Ll]evitra.*&lt;br /&gt;
.*[Cc]ialis.*&lt;br /&gt;
.*[Mm]edic.*&lt;br /&gt;
.*[Vv]iagra.*&lt;br /&gt;
.*[Xx]anax.*&lt;br /&gt;
.*[Ii]nsuran.*&lt;br /&gt;
.*[Bb]it[Cc]oin.*&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2012-03-20T23:34:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: Reverted edits by Ninja (talk) to last revision by Logicamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== What is the Grid List? ==&lt;br /&gt;
&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if uses OpenSimulator as a component. Do not include advertising language. The entries in the main list should just contain the grid name and the plain numbers as defined by the column headers. '''Please use [[Grid List/Template|this template]] for the subpages to keep the information in a comparable manner.''' Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry moved or removed. &lt;br /&gt;
&lt;br /&gt;
You may want provide a link on your world's website back to the project by using the [[OpenSim Graphics|Powered by OpenSimulator logo]]. Credit is appreciated but not required. &lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;width: 724px; height: 2270px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 7178 &lt;br /&gt;
| 64,296 &lt;br /&gt;
| 3280&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid]] &lt;br /&gt;
| 484 &lt;br /&gt;
| 3851 &lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid (Community Based with Geode Currency )]] &lt;br /&gt;
| 171 &lt;br /&gt;
| 3343 &lt;br /&gt;
| 443&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 352 &lt;br /&gt;
| 1585 &lt;br /&gt;
| 239&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 107 &lt;br /&gt;
| 2353 &lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 76 &lt;br /&gt;
| 9756 &lt;br /&gt;
| 406&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 2089 &lt;br /&gt;
| 1458&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/LISAT|Lost-In-Space-And-Time( Free, H.G. 7.2 and wifi login)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avination|Avination (w/economy and combat system]] &lt;br /&gt;
| 1138 &lt;br /&gt;
| 25860 &lt;br /&gt;
| 8727&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Night4 Life|Night4 Life With T$ and Economy]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 165 &lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance3D =&amp;amp;gt;WEB: http://virtualfrance3d.fr]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 143 &lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky (with OM¢)]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 290 &lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 48 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp® - The Outdoor Metaverse (with OM¢)]] &lt;br /&gt;
| 114 &lt;br /&gt;
| 273 &lt;br /&gt;
| 104&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 110 &lt;br /&gt;
| 1676 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 65 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 40 &lt;br /&gt;
| 80 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 253 &lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 180 &lt;br /&gt;
| 900 &lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual RP|Virtual RP - Roleplay - VRP Combat Meter - Free World]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 714 &lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid (with OS$)]] &lt;br /&gt;
| 50 &lt;br /&gt;
| 84 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne w/G$ Hypergrid 1.5]] &lt;br /&gt;
| 308 &lt;br /&gt;
| 1172 &lt;br /&gt;
| 909&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Annuna Grid|Annuna Grid]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 60 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VeeSome|VeeSome]] &lt;br /&gt;
| 48 &lt;br /&gt;
| 106 &lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuaLife|Virtualife with RP and economy inworld]] &lt;br /&gt;
| 132 &lt;br /&gt;
| 1000 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/REDISIS|Redisis share knowledge]] &lt;br /&gt;
| 130 &lt;br /&gt;
| 60 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PearGrid|PearGrid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Island Oasis|Island Oasis (w/ OM¢)RP, Vehicles, Combat]] &lt;br /&gt;
| 78 &lt;br /&gt;
| 1606&lt;br /&gt;
| 413&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SpotON3D|SpotON3D]] &lt;br /&gt;
| 195 &lt;br /&gt;
| 4389 &lt;br /&gt;
| 869&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HAVEN: Your World|HAVEN: Your World]] &lt;br /&gt;
| 13 &lt;br /&gt;
| 11 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Flatlandia.cc|Flatlandia.cc]] &lt;br /&gt;
| 33 &lt;br /&gt;
| 177 &lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 39 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|ArtGridOnLine]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 48 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EU-Grid|EU-Grid]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 350 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GiantGrid|GiantGrid]] &lt;br /&gt;
| 169 &lt;br /&gt;
| 261 &lt;br /&gt;
| 157&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/pseudospace|pseudospace]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 46 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metapocalypse|Metapocalypse Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid|UFSGrid]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual Worlds Grid|Virtual Worlds Grid]] &lt;br /&gt;
| 527 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The SecondLearning Grid|The SecondLearning Grid (with OM¢)]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 55 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/slitalia|slitalia]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 36 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sofitek|Sofitek]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AstralGrid|AstralGrid]] &lt;br /&gt;
| 70 &lt;br /&gt;
| 40 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MOSES|MOSES : Military Open Simulator Enterprise Strategy]] &lt;br /&gt;
| 117 &lt;br /&gt;
| 227 &lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Dorenas World|Dorenas World]] &lt;br /&gt;
| 102 &lt;br /&gt;
| 182 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Enakai|Enakai]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 14 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Speculoos|Speculoos.net: belgian cookie flavored grid]] &lt;br /&gt;
| 44 &lt;br /&gt;
| 14 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EverWorlds.com|EverWorlds: Bringing People Together (Old name: Destiny Zero)]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 2 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/IcaruSRealmS|=IcaruS= RealmS]] &lt;br /&gt;
| 26 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ccdbbs.com|Lost Paradise]] &lt;br /&gt;
| 255&lt;br /&gt;
| 97&lt;br /&gt;
| 79&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Valhalla Virtual|Valhalla Virtual]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[SkyLine Grid]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[OSGrid EU]] &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[NewtonGrid]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyber Wrld|Cyber Wrld]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[FleepGrid]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 150 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/My3dLife|My3dLife]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/www.daseinworld.com|DaseinWorld]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/You3D|You3D]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. &amp;lt;!-- MAJ le 30/12/2011 --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;width: 724px; height: 2270px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| 0 &amp;lt;!-- Logins are disabled. Last update to the website was in 2012, many unfixed errors to the site. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 8,626 &lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 293 &lt;br /&gt;
| 4997 &lt;br /&gt;
| 1321&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/tescos.org.uk|tescos.org.uk (curency ƒ)]] &lt;br /&gt;
| 30 &lt;br /&gt;
| 20 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MCM Realm|MCM Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenUtopia|OpenUtopia Grid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtualgames3d|Virtualgames3d]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 1350 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Grid4Us|Grid4Us]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 130 &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/K-grid|K-grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Le Monde de Darwin|Le Monde de Darwin]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 83 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NeXtLife|NeXtLife Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sensation Games|Sensation Games]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SLI-Grid|SLI-Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DSGrid|www.dsgrid.eu]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 162 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| TGGrid &lt;br /&gt;
| 11 &lt;br /&gt;
| 9 &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/digsynth.com|World of the Free]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other OpenSim-based Environments ==&lt;br /&gt;
&lt;br /&gt;
[[Grid List/Heritage Key|Heritage Key]] - OpenSim-based original 3D environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSimulator developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 11:00AM Pacific Time (USA)&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;br /&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br /&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br /&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br /&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.griditaliaservice.com// GridItalia Metaverso Italiano]&lt;br /&gt;
|GridItalia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|-&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|Generally Mondays 21:00 GMT+1&amp;lt;br /&amp;gt;[http://www.virtual.world.ch.vu]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSimulator 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| Viradu Science Fiction World&lt;br /&gt;
| opensim://viradu.com:9000&lt;br /&gt;
| [[Image:Vban.jpg|180px|thumb|left|Viradu.com Science Fiction Virtual World]]A Science Fiction Themed Virtual World since 1/7/2009, by Michael Blade, Sci-fi Blogger - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement to those who enjoy science fiction, rules apply.  Also see hypergrid 1.5 list. Test User test&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br /&amp;gt;&lt;br /&gt;
| YourSimSpot.com:9000&lt;br /&gt;
| YourSimSpot is a hosting solution for 3D virtual worlds for business, education, collaboration, and individuals based on the OpenSimulator platform. We specialize in providing the technology needed for these environments. &lt;br /&gt;
|-&lt;br /&gt;
| Desert of Artlioch&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
| [http://universi.servegame.org:9000 http://universi.servegame.org:9000]&amp;amp;nbsp; &lt;br /&gt;
| A Science Fiction Desert world with hypergrid.&amp;amp;nbsp;Currently has no currency and only 2 regions.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Realms of Discordia&lt;br /&gt;
| [http://www.griffonsnest.com:9000 http://www.griffonsnest.com:9000]&amp;amp;nbsp;&lt;br /&gt;
|My small testing sim, open 24 hours, feel free to come by, visit, build, whatever. 9 Regions with 3 current residents. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Grid Associations]]&lt;br /&gt;
* [[Public Hypergrid Nodes|HyperGrid Nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2012-03-20T23:33:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ninja: Reverted edits by Logicamp (talk) to last revision by Cloneu2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== What is the Grid List? ==&lt;br /&gt;
&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if uses OpenSimulator as a component. Do not include advertising language. The entries in the main list should just contain the grid name and the plain numbers as defined by the column headers. '''Please use [[Grid List/Template|this template]] for the subpages to keep the information in a comparable manner.''' Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry moved or removed. &lt;br /&gt;
&lt;br /&gt;
You may want provide a link on your world's website back to the project by using the [[OpenSim Graphics|Powered by OpenSimulator logo]]. Credit is appreciated but not required. &lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;width: 724px; height: 2270px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 7178 &lt;br /&gt;
| 64,296 &lt;br /&gt;
| 3280&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid]] &lt;br /&gt;
| 484 &lt;br /&gt;
| 3851 &lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid (Community Based with Geode Currency )]] &lt;br /&gt;
| 171 &lt;br /&gt;
| 3343 &lt;br /&gt;
| 443&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 352 &lt;br /&gt;
| 1585 &lt;br /&gt;
| 239&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 107 &lt;br /&gt;
| 2353 &lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 76 &lt;br /&gt;
| 9756 &lt;br /&gt;
| 406&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 2089 &lt;br /&gt;
| 1458&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/LISAT|Lost-In-Space-And-Time( Free, H.G. 7.2 and wifi login)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avination|Avination (w/economy and combat system]] &lt;br /&gt;
| 1138 &lt;br /&gt;
| 25860 &lt;br /&gt;
| 8727&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Night4 Life|Night4 Life With T$ and Economy]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 165 &lt;br /&gt;
| 52&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance3D =&amp;amp;gt;WEB: http://virtualfrance3d.fr]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 143 &lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky (with OM¢)]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 290 &lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 48 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp® - The Outdoor Metaverse (with OM¢)]] &lt;br /&gt;
| 120 &lt;br /&gt;
| 234 &lt;br /&gt;
| 91&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 110 &lt;br /&gt;
| 1676 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 65 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 40 &lt;br /&gt;
| 80 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 253 &lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 180 &lt;br /&gt;
| 900 &lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual RP|Virtual RP - Roleplay - VRP Combat Meter - Free World]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 714 &lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid (with OS$)]] &lt;br /&gt;
| 50 &lt;br /&gt;
| 84 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne w/G$ Hypergrid 1.5]] &lt;br /&gt;
| 308 &lt;br /&gt;
| 1172 &lt;br /&gt;
| 909&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Annuna Grid|Annuna Grid]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 60 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VeeSome|VeeSome]] &lt;br /&gt;
| 48 &lt;br /&gt;
| 106 &lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuaLife|Virtualife with RP and economy inworld]] &lt;br /&gt;
| 132 &lt;br /&gt;
| 1000 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/REDISIS|Redisis share knowledge]] &lt;br /&gt;
| 130 &lt;br /&gt;
| 60 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PearGrid|PearGrid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Island Oasis|Island Oasis (w/ OM¢)RP, Vehicles, Combat]] &lt;br /&gt;
| 78 &lt;br /&gt;
| 1606&lt;br /&gt;
| 413&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SpotON3D|SpotON3D]] &lt;br /&gt;
| 195 &lt;br /&gt;
| 4389 &lt;br /&gt;
| 869&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HAVEN: Your World|HAVEN: Your World]] &lt;br /&gt;
| 13 &lt;br /&gt;
| 11 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Flatlandia.cc|Flatlandia.cc]] &lt;br /&gt;
| 33 &lt;br /&gt;
| 177 &lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 39 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|ArtGridOnLine]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 48 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EU-Grid|EU-Grid]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 350 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GiantGrid|GiantGrid]] &lt;br /&gt;
| 169 &lt;br /&gt;
| 261 &lt;br /&gt;
| 157&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/pseudospace|pseudospace]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 46 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metapocalypse|Metapocalypse Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid|UFSGrid]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual Worlds Grid|Virtual Worlds Grid]] &lt;br /&gt;
| 527 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The SecondLearning Grid|The SecondLearning Grid (with OM¢)]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 55 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/slitalia|slitalia]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 36 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sofitek|Sofitek]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AstralGrid|AstralGrid]] &lt;br /&gt;
| 70 &lt;br /&gt;
| 40 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MOSES|MOSES : Military Open Simulator Enterprise Strategy]] &lt;br /&gt;
| 117 &lt;br /&gt;
| 227 &lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Dorenas World|Dorenas World]] &lt;br /&gt;
| 102 &lt;br /&gt;
| 182 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Enakai|Enakai]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 14 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Speculoos|Speculoos.net: belgian cookie flavored grid]] &lt;br /&gt;
| 44 &lt;br /&gt;
| 14 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EverWorlds.com|EverWorlds: Bringing People Together (Old name: Destiny Zero)]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 2 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/IcaruSRealmS|=IcaruS= RealmS]] &lt;br /&gt;
| 26 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ccdbbs.com|Lost Paradise]] &lt;br /&gt;
| 255&lt;br /&gt;
| 97&lt;br /&gt;
| 79&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Valhalla Virtual|Valhalla Virtual]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[SkyLine Grid]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[OSGrid EU]] &lt;br /&gt;
| 100 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[NewtonGrid]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyber Wrld|Cyber Wrld]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[FleepGrid]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 150 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/My3dLife|My3dLife]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/www.daseinworld.com|DaseinWorld]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/You3D|You3D]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. &amp;lt;!-- MAJ le 30/12/2011 --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;width: 724px; height: 2270px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| 0 &amp;lt;!-- Logins are disabled. Last update to the website was in 2012, many unfixed errors to the site. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 8,626 &lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 293 &lt;br /&gt;
| 4997 &lt;br /&gt;
| 1321&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/tescos.org.uk|tescos.org.uk (curency ƒ)]] &lt;br /&gt;
| 30 &lt;br /&gt;
| 20 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MCM Realm|MCM Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenUtopia|OpenUtopia Grid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtualgames3d|Virtualgames3d]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 1350 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Grid4Us|Grid4Us]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 130 &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/K-grid|K-grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Le Monde de Darwin|Le Monde de Darwin]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 83 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NeXtLife|NeXtLife Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sensation Games|Sensation Games]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SLI-Grid|SLI-Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DSGrid|www.dsgrid.eu]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 162 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| TGGrid &lt;br /&gt;
| 11 &lt;br /&gt;
| 9 &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/digsynth.com|World of the Free]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other OpenSim-based Environments ==&lt;br /&gt;
&lt;br /&gt;
[[Grid List/Heritage Key|Heritage Key]] - OpenSim-based original 3D environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSimulator developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 11:00AM Pacific Time (USA)&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;br /&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br /&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br /&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br /&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.griditaliaservice.com// GridItalia Metaverso Italiano]&lt;br /&gt;
|GridItalia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|-&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|Generally Mondays 21:00 GMT+1&amp;lt;br /&amp;gt;[http://www.virtual.world.ch.vu]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSimulator 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| Viradu Science Fiction World&lt;br /&gt;
| opensim://viradu.com:9000&lt;br /&gt;
| [[Image:Vban.jpg|180px|thumb|left|Viradu.com Science Fiction Virtual World]]A Science Fiction Themed Virtual World since 1/7/2009, by Michael Blade, Sci-fi Blogger - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement to those who enjoy science fiction, rules apply.  Also see hypergrid 1.5 list. Test User test&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br /&amp;gt;&lt;br /&gt;
| YourSimSpot.com:9000&lt;br /&gt;
| YourSimSpot is a hosting solution for 3D virtual worlds for business, education, collaboration, and individuals based on the OpenSimulator platform. We specialize in providing the technology needed for these environments. &lt;br /&gt;
|-&lt;br /&gt;
| Desert of Artlioch&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
| [http://universi.servegame.org:9000 http://universi.servegame.org:9000]&amp;amp;nbsp; &lt;br /&gt;
| A Science Fiction Desert world with hypergrid.&amp;amp;nbsp;Currently has no currency and only 2 regions.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Realms of Discordia&lt;br /&gt;
| [http://www.griffonsnest.com:9000 http://www.griffonsnest.com:9000]&amp;amp;nbsp;&lt;br /&gt;
|My small testing sim, open 24 hours, feel free to come by, visit, build, whatever. 9 Regions with 3 current residents. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Grid Associations]]&lt;br /&gt;
* [[Public Hypergrid Nodes|HyperGrid Nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Ninja</name></author>	</entry>

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