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	<entry>
		<id>http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2009-01-20</id>
		<title>Chat log from the meeting on 2009-01-20</title>
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				<updated>2010-04-12T03:24:03Z</updated>
		
		<summary type="html">&lt;p&gt;Maychill101: &lt;/p&gt;
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&lt;div&gt;__NOTOC__&lt;br /&gt;
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[[image:Tm01202009.jpg|640px|thumb|Tuesday Meeting @ Wright Plaza on OSGrid]]&lt;br /&gt;
&amp;lt;br&amp;gt; [11:36]  BlueWall Slade is Online&lt;br /&gt;
&amp;lt;br&amp;gt; [11:37]  Simulator Version v0.5 shouts: OpenSimulator Server  0.6.1.8087  (OS Microsoft Windows NT 5.2.3790 Service Pack 2) ChilTasks:True PhysPrim:True&lt;br /&gt;
&amp;lt;br&amp;gt; [11:40]  Teleport completed from http://slurl.com/secondlife/SeaPrior%20Plaza/77/90/35&lt;br /&gt;
&amp;lt;br&amp;gt; [11:40]  The region you have entered is running a different simulator version. Click this message for details.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:40]  Charles Krinke: I havent heard of teleport problems with the 0.6.2 release or after, but have heard some discussions of other problems with post r8072&lt;br /&gt;
&amp;lt;br&amp;gt; [11:40]  tx Oh: teleports are nice with the 8069 patch&lt;br /&gt;
&amp;lt;br&amp;gt; [11:40]  Justin Clark-Casey: charles- what kind of problems?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:41]  Charles Krinke: I'd like to defer to Nebadon as he is more in the midst of that. Perhaps others have comments about post r8072.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:42]  tx Oh: yes, as i said, the 8077 (progressive texture) seems to increase cpu usage&lt;br /&gt;
&amp;lt;br&amp;gt; [11:42]  Nebadon Izumi: yay prim hair is back&lt;br /&gt;
&amp;lt;br&amp;gt; [11:42]  Charles Krinke: Nebadon. What are the some of the issues with post r8072 for Justin and Teravus.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:42]  Website Display Panel v1.0: Loading URL, Please wait..&lt;br /&gt;
&amp;lt;br&amp;gt; [11:42]  Nebadon Izumi: well im leaning towards its a mono only issue&lt;br /&gt;
&amp;lt;br&amp;gt; [11:42]  Justin Clark-Casey: I don't find that too surprising.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:42]  Nebadon Izumi: as the windows plazas seem fine&lt;br /&gt;
&amp;lt;br&amp;gt; [11:42]  Nebadon Izumi: i just did a tour before returning here&lt;br /&gt;
&amp;lt;br&amp;gt; [11:42]  Nebadon Izumi: they are all find&lt;br /&gt;
&amp;lt;br&amp;gt; [11:42]  Nebadon Izumi: been running 2 hours&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Hiro Protagonist is Online&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Nebadon Izumi: with many visitors&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Nebadon Izumi: and no deth&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Nebadon Izumi: here on this sim it lasts 20 minutes to hour as of today&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Teravus Ousley: tx: I don't find that very surprising either. but overall, it should level out&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  tx Oh: but dont start to support m$ only&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Justin Clark-Casey: just the heart stopping - I'm amazed I've never heard of it or come across it before&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Charles Krinke: procedural question: &amp;quot;Who will copy/paste the log to opensimulator.org wiki today?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Nebadon Izumi: ya i didnt know thats what it was&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Nebadon Izumi: but it happens everyday&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Teravus Ousley: next time you restart the server, the cpu uasage will go up again until the sim knows all of the layers&lt;br /&gt;
&amp;lt;br&amp;gt; [11:43]  Schizm Neutra is Offline&lt;br /&gt;
&amp;lt;br&amp;gt; [11:44]  Nebadon Izumi: but something that happens after 12 hours of running&lt;br /&gt;
&amp;lt;br&amp;gt; [11:44]  Nebadon Izumi: isnt a priority&lt;br /&gt;
&amp;lt;br&amp;gt; [11:44]  Nebadon Izumi: so i didnt mention it&lt;br /&gt;
&amp;lt;br&amp;gt; [11:44]  Nebadon Izumi: id rather restart it and work on more important shit&lt;br /&gt;
&amp;lt;br&amp;gt; [11:44]  Justin Clark-Casey: teravus: would there be any value in persistently caching that data?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:44]  Justin Clark-Casey: those layers?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:44]  Teravus Ousley: yes, dahlia and I discussed having a disk cache. It would get all of the static layers.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:44]  Charles Krinke: Justin. This weekend, Dahlia was having problems with multiple sims/instance. I am thinking we dont have many test sims with that case lately and it might have some logic differences.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:45]  Teravus Ousley: .. the dynamic textures, parhaps could be handled by one dedicated thread to reduce the issue with the client thread taking a long time decoding the weathermaps&lt;br /&gt;
&amp;lt;br&amp;gt; [11:45]  Schizm Neutra is Online&lt;br /&gt;
&amp;lt;br&amp;gt; [11:45]  Justin Clark-Casey: charles: Did she mention if this was in connection with child event queues? (mantis 2946)?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:45]  Nebadon Izumi: ya you might have noticed&lt;br /&gt;
&amp;lt;br&amp;gt; [11:45]  Nebadon Izumi: these panels&lt;br /&gt;
&amp;lt;br&amp;gt; [11:45]  Nebadon Izumi: i reduced the rez to 512 on the screenshot&lt;br /&gt;
&amp;lt;br&amp;gt; [11:46]  Nebadon Izumi: the random phoo screens&lt;br /&gt;
&amp;lt;br&amp;gt; [11:46]  Nebadon Izumi: but as you might have also noticed&lt;br /&gt;
&amp;lt;br&amp;gt; [11:46]  Charles Krinke: I think so, but am only 60% sure&lt;br /&gt;
&amp;lt;br&amp;gt; [11:46]  Nebadon Izumi: they arent actually updating like they should&lt;br /&gt;
&amp;lt;br&amp;gt; [11:46]  Nebadon Izumi: i think its locking&lt;br /&gt;
&amp;lt;br&amp;gt; [11:46]  Justin Clark-Casey: teravus: sounds good to me - perhaps one could just shove them in the existing asset cache caching stuff? Actually, I halfway thought that might have been happening already&lt;br /&gt;
&amp;lt;br&amp;gt; [11:46]  Nebadon Izumi: these screens should be changin everyt 600 seconds&lt;br /&gt;
&amp;lt;br&amp;gt; [11:46]  Justin Clark-Casey: though I guess one wouldn't want to persist them up to any central grid asset store&lt;br /&gt;
&amp;lt;br&amp;gt; [11:46]  Nebadon Izumi: but i havent seen them change once yet&lt;br /&gt;
&amp;lt;br&amp;gt; [11:47]  Nebadon Izumi: it keeps reloading the same image&lt;br /&gt;
&amp;lt;br&amp;gt; [11:47]  Justin Clark-Casey: charles: yeah, this is a continuing saga - it's a rather odd bug which Diva is investigating&lt;br /&gt;
&amp;lt;br&amp;gt; [11:47]  Nebadon Izumi: its like os dynamic texture function&lt;br /&gt;
&amp;lt;br&amp;gt; [11:47]  Nebadon Izumi: locks and doesnt wright to db&lt;br /&gt;
&amp;lt;br&amp;gt; [11:47]  Nebadon Izumi: befor eit displayls the image&lt;br /&gt;
&amp;lt;br&amp;gt; [11:47]  Nebadon Izumi: so it displays the same one again&lt;br /&gt;
&amp;lt;br&amp;gt; [11:47]  Nebadon Izumi: only under load&lt;br /&gt;
&amp;lt;br&amp;gt; [11:47]  Nebadon Izumi: in empty fresh sim&lt;br /&gt;
&amp;lt;br&amp;gt; [11:47]  Nebadon Izumi: it does not occur&lt;br /&gt;
&amp;lt;br&amp;gt; [11:48]  Charles Krinke: Can I get an opinion on the expectations of OSGrid testing &amp;quot;Cable Beach&amp;quot;? Positive, negative, shrug?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:48]  Nebadon Izumi: ah yes, i told mikem we would discuss it today&lt;br /&gt;
&amp;lt;br&amp;gt; [11:48]  Nebadon Izumi: testing it as a 2nd asset server for this grid&lt;br /&gt;
&amp;lt;br&amp;gt; [11:48]  Nebadon Izumi: to limited select simulators&lt;br /&gt;
&amp;lt;br&amp;gt; [11:48]  Teravus Ousley: I'm for it as an option.. if you want to dedicate the server resources for it.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:48]  BlueWall Slade: ++&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Justin Clark-Casey: charles: I personally suspect the issue is more to do with integrating it into our existing systems. For example, so that it uses mono addins and the existing http server code, etc.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  tx Oh: the thing is, it didnt level out. every new user / new login gets me a bunch of 2009-01-20 19:41:03,323 INFO - OpenSim.Region.Environment.Modules.Agent.TextureSender.J2KDecoderModule &amp;lt;br&amp;gt; [J2KDecoderModule]: 437 Decode Time: 71e12914-9ad2-2881-8eb4-xxxxxxxxxxxx entries&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Nebadon Izumi: but i wanted to know if everyone thought it likelty this will end up in SVN&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Nebadon Izumi: becasue if its not going to&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Nebadon Izumi: we wont test it&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Website Display Panel v1.0: Loading URL, Please wait..&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Justin Clark-Casey: I'm imagining the functionality itself is pretty reliable - it is an asset server after all&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Charles Krinke: The question in my mind is more whether or not it pertubates the core developers perception of OSGrid results.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Teravus Ousley: how many textures do you have on your region tx?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Justin Clark-Casey: I don't know - I was acutally hoping there would be more discussion from Mike on the mailing list on it&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Nebadon Izumi: ya ok no rush&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Nebadon Izumi: im not rusing into it&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Justin Clark-Casey: charles: well, an extra variable is always goign to make things more complicated&lt;br /&gt;
&amp;lt;br&amp;gt; [11:49]  Nebadon Izumi: i told him we need more discussion&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  tx Oh: hmmm.. don't know... 2-300??&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  Justin Clark-Casey: If we took it in, I would actually expect it to completely replace our existing asset server&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  Nebadon Izumi: he asked me&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  Teravus Ousley: how about neighbor regions in range?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  Justin Clark-Casey: there's no point duplicating such functionality&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  Nebadon Izumi: thats what i expect Justinc&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  Nebadon Izumi: but i didnt know how realistic that is&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  Charles Krinke: In your work, Justin, are you contemplating potentially using &amp;quot;Cable Beach&amp;quot; in the office?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  Nebadon Izumi: we need the devs to speak up&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  tx Oh: oh, about 6-8 adjacents&lt;br /&gt;
&amp;lt;br&amp;gt; [11:50]  Nebadon Izumi: i dont expect 2 asset servers in SVN&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Teravus Ousley: 2-300 textures would produce 2-300 decode messages total per sim start... as it caches the layer decode results until the sim restarts&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Nebadon Izumi: it would be a full replaemnt would be my guess&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Justin Clark-Casey: Charles: At this point, no. since Cable Beach probably doesn't offer any better performance&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Nebadon Izumi: ok Mikem seemed to think it would&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Justin Clark-Casey: Hmm, I probably shoudl really go and look over the code myself&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Nebadon Izumi: as well as allow for Secure assets&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Teravus Ousley: now.. it also decodes the textures in your neighbor sim.. as the request for those textures comes into the sim that you're a root agent in.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Nebadon Izumi: through HG&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Justin Clark-Casey: okay, that's fair enough - in that case I'd like to hear that argument on the mailing list&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Nebadon Izumi: but yea&lt;br /&gt;
&amp;lt;br&amp;gt; [11:51]  Nebadon Izumi: let him sell it&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  Nebadon Izumi: im just a parrot&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  tx Oh: i will check that&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  Justin Clark-Casey: what is nice about it is in the long term it could allow even more grid architectures - like direct client fetching of asset data&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  Justin Clark-Casey: nebadon: yeah, I was hoping he would - the situation I don't want to get into is where everything goes quiet and someone gets pissed off&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  Website Display Panel v1.0: Loading URL, Please wait..&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  Justin Clark-Casey: someone needs to champion it&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  Charles Krinke: We have been asked to test it, but I am concerned about drifting away from the core developers in OSGrid testing results more then anything else.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  Nebadon Izumi: ya well testing it wont effect core&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  Nebadon Izumi: in anyway shape or form&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  Nebadon Izumi: but we should test that water&lt;br /&gt;
&amp;lt;br&amp;gt; [11:52]  Nebadon Izumi: on a new test grid&lt;br /&gt;
&amp;lt;br&amp;gt; [11:53]  Nebadon Izumi: im even willing to replicate the osgrid databse&lt;br /&gt;
&amp;lt;br&amp;gt; [11:53]  Justin Clark-Casey: charles: my opinion in this case is that we are better off waiting for a decision as to whether we are going to go with it&lt;br /&gt;
&amp;lt;br&amp;gt; [11:53]  Fly Man is Online&lt;br /&gt;
&amp;lt;br&amp;gt; [11:53]  Nebadon Izumi: and setup a small test grid using the actuall database&lt;br /&gt;
&amp;lt;br&amp;gt; [11:53]  Richardus Raymaker: does the mialinglist work ? i never have seen messages anymore&lt;br /&gt;
&amp;lt;br&amp;gt; [11:53]  Nebadon Izumi: to see how it fairs&lt;br /&gt;
&amp;lt;br&amp;gt; [11:53]  Charles Krinke: or, perhaps one of the new, younger grids like LCO could test it first.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:53]  Hiro Protagonist: +1 Nebadon&lt;br /&gt;
&amp;lt;br&amp;gt; [11:53]  Justin Clark-Casey: unlike Hypergrid I don't think it's a major architectural thing that needs to be proved out before going in... but I could be wrong&lt;br /&gt;
&amp;lt;br&amp;gt; [11:53]  Fly Man: Afternoon all :)&lt;br /&gt;
&amp;lt;br&amp;gt; [11:54]  Nebadon Izumi: hey fly man&lt;br /&gt;
&amp;lt;br&amp;gt; [11:54]  Teravus Ousley: good afternoon flyman&lt;br /&gt;
&amp;lt;br&amp;gt; [11:54]  Hiro Protagonist: welcome FlyMan&lt;br /&gt;
&amp;lt;br&amp;gt; [11:54]  Justin Clark-Casey: for me, it's more whether it's goign to fit in with what we already have. Or if not, how our existing stuff really needs to change&lt;br /&gt;
&amp;lt;br&amp;gt; [11:54]  Nebadon Izumi: ya accorindg to mikem&lt;br /&gt;
&amp;lt;br&amp;gt; [11:54]  Nebadon Izumi: they can run on same server and access same database&lt;br /&gt;
&amp;lt;br&amp;gt; [11:54]  Hiro Protagonist: from my understanding, it requires no changes&lt;br /&gt;
&amp;lt;br&amp;gt; [11:54]  Nebadon Izumi: there is no back end change to database&lt;br /&gt;
&amp;lt;br&amp;gt; [11:54]  Teravus Ousley: 14 users and no rubberbanding for me :)&lt;br /&gt;
&amp;lt;br&amp;gt; [11:54]  Fly Man: Just started or agenda still on ?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Charles Krinke: Sure. Lets table more on &amp;quot;Cable Beach&amp;quot; until there is more discussion on the mailing list. What are the issues that we &amp;quot;must&amp;quot; discuss today while we are all together. Time is flitting away.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Charles Krinke: 17 minuts left&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Justin Clark-Casey: it's a consistency and direction issue - at the moment it brings in another module framework and uses another http method, etc.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Nebadon Izumi: sure i thik we spoke about it enough for today&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Nebadon Izumi: i just wanted to drop the bomb&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Justin Clark-Casey: nebadon: yeah,perhaps you could tell mikem that a respnose to the last mails would be good?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Nebadon Izumi: sure thing&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Nebadon Izumi: i'll let him know what to do&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Justin Clark-Casey: thanks&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Fly Man: Can I add something to the agenda Charles ?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:55]  Nebadon Izumi: and let him know he needs to do a better job selling to the devs&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Nebadon Izumi: i dont think he has anyproblem with that&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Justin Clark-Casey: yes, I think so&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Justin Clark-Casey: cool&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Nebadon Izumi: he did a good job selling me last night&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Charles Krinke: Somebody drop a hippo on Teravus, please, to stop him from making me dizzy.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Justin Clark-Casey: I know it's a pain - but it will safe us a lot of time and heartache later if we try and make sure we're going down a good path up front&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Nebadon Izumi: sure&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Hiro Protagonist: a good enough job Neb pretty much sold me on it this morning LOL&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Nebadon Izumi: i already told him&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Nebadon Izumi: its good chance we wont test it&lt;br /&gt;
&amp;lt;br&amp;gt; [11:56]  Nebadon Izumi: so he knows&lt;br /&gt;
&amp;lt;br&amp;gt; [11:57]  Fly Man: *grabs a hippo*&lt;br /&gt;
&amp;lt;br&amp;gt; [11:57]  Charles Krinke: Any reason for the plazas to test HyperGrid? Would that help OpenSim?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:57]  Tommi Laukkanen: havent they tested it extensively in their own closed grid in ibm?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:57]  Justin Clark-Casey: I thought the plazas were already testing hypergird?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:57]  Charles Krinke: this is not ibm, Tommi. Its Intel&lt;br /&gt;
&amp;lt;br&amp;gt; [11:57]  Justin Clark-Casey: Tommi: HG or Cable Beach?&lt;br /&gt;
&amp;lt;br&amp;gt; [11:58]  Charles Krinke: I dont believe the plazas are HyperGrid enabled, yet.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:58]  sim core: We are testing hypergrid a lot, small gird server&lt;br /&gt;
&amp;lt;br&amp;gt; [11:58]  Dahlia Trimble is Online&lt;br /&gt;
&amp;lt;br&amp;gt; [11:58]  sim core: *Grid&lt;br /&gt;
&amp;lt;br&amp;gt; [11:58]  Nebadon Izumi: nice&lt;br /&gt;
&amp;lt;br&amp;gt; [11:58]  Nebadon Izumi: and yes no HG plazas yet&lt;br /&gt;
&amp;lt;br&amp;gt; [11:58]  Nebadon Izumi: not that were not interested&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Nebadon Izumi: but im utterly clueless and i know its not ready&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Nebadon Izumi: im hesitant to adopt it yet&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Nebadon Izumi: for my own sanity&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Justin Clark-Casey: heh&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Charles Krinke: I have enabled half my personal regions for HyperGrid and they at least dont crash.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  sim core: The main difficulty is the 4096 distance and the 'wapi socket errors'&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Website Display Panel v1.0: Loading URL, Please wait..&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Nebadon Izumi: nice charles&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Justin Clark-Casey: nice uniform, orion&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Nebadon Izumi: thats good start&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Orion Hax: thnks&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Dahlia Trimble: hi&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Nebadon Izumi: yay random pic changed&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Nebadon Izumi: finally&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Charles Krinke: We have wapi socket errors on this plaza all the time. So that is not necessarily a HyperGrid issue.&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Justin Clark-Casey: hey dahlia&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Nebadon Izumi: 30 minutes later&lt;br /&gt;
&amp;lt;br&amp;gt; [11:59]  Nebadon Izumi: lol&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  Hiro Protagonist: I enabled it on deltazone, it isnt crashing me either&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  Nebadon Izumi: good stuff&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  Dahlia Trimble: new video?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  Nebadon Izumi: i'll get more involved soon&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  Hiro Protagonist: I dont have any active links, but I know some other folks may have linked to me&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  sim core: Possible, it just mostly occurs when hyperjumping and only some of the times, for the wapi errors :-)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  Charles Krinke: Who is going to get the log onto the wiki today?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  tx Oh: yes, the wapi errors...&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  Nebadon Izumi: i will be&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  Nebadon Izumi: to post this meetsins log&lt;br /&gt;
&amp;lt;br&amp;gt; [12:00]  Nebadon Izumi: very soon infact&lt;br /&gt;
&amp;lt;br&amp;gt; [12:01]  Dahlia Trimble: oops&lt;br /&gt;
&amp;lt;br&amp;gt; [12:01]  Dahlia Trimble: :)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:01]  Nebadon Izumi: hehe&lt;br /&gt;
&amp;lt;br&amp;gt; [12:01]  Justin Clark-Casey: any concerns you have this week, Charles?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:01]  Charles Krinke: ok, thanks. You might consider finding a delegate for that some time, if yo wish.&lt;br /&gt;
&amp;lt;br&amp;gt; [12:01]  Charles Krinke: Well, I was on top of the world when the release was done and then a bit bummed when folks started complaing post r8072&lt;br /&gt;
&amp;lt;br&amp;gt; [12:01]  Justin Clark-Casey: heh, it's an emotional rollercoaster&lt;br /&gt;
&amp;lt;br&amp;gt; [12:02]  Charles Krinke: Yep&lt;br /&gt;
&amp;lt;br&amp;gt; [12:02]  Website Display Panel v1.0: Loading URL, Please wait..&lt;br /&gt;
&amp;lt;br&amp;gt; [12:02]  Charles Krinke: Good news is grid is running. 10,500 users, 1900 sims, 2100 logins/day, 1,000,000 assets, 50GBytes&lt;br /&gt;
&amp;lt;br&amp;gt; [12:02]  Fly Man: Uh, *raises hand*&lt;br /&gt;
&amp;lt;br&amp;gt; [12:03]  Justin Clark-Casey thinks Fly Man is very polite&lt;br /&gt;
&amp;lt;br&amp;gt; [12:03]  Nebadon Izumi: hehe&lt;br /&gt;
&amp;lt;br&amp;gt; [12:03]  Charles Krinke: that isth both exciting *and* terrifying at the same time and go ahead, Fly-Man&lt;br /&gt;
&amp;lt;br&amp;gt; [12:03]  sim core: :-J&lt;br /&gt;
&amp;lt;br&amp;gt; [12:03]  Justin Clark-Casey: I thought we were operating on the 'shout what you like' principle here - or maybe that's why I keep pissing everyone off :)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:03]  Fly Man: Well, I have some Q en A's&lt;br /&gt;
&amp;lt;br&amp;gt; [12:03]  Hiro Protagonist: LOL Justin, when did you ever piss anyone off?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:03]  Fly Man: Q for JustinCC, testing (how is it handled now ?)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:03]  Nebadon Izumi: go forit fly man&lt;br /&gt;
&amp;lt;br&amp;gt; [12:03]  Charles Krinke: The normal plan at this meeting is to allow the dev's fist shot at the beginning and then a furball at the end.&lt;br /&gt;
&amp;lt;br&amp;gt; [12:04]  Justin Clark-Casey: Fly Man: exactly what do you mean?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:04]  Fly Man: Well, I see many Test in the source itself&lt;br /&gt;
&amp;lt;br&amp;gt; [12:04]  Fly Man: but for instance, LSL function tests&lt;br /&gt;
&amp;lt;br&amp;gt; [12:04]  Fly Man: I don't see any of them anywhere ?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:04]  Justin Clark-Casey: Fly Man: do you run nant test?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:04]  Fly Man: Yup&lt;br /&gt;
&amp;lt;br&amp;gt; [12:04]  Fly Man: But there's no test for LSL functions inworld&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Dahlia Trimble: you mean test scripts?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Fly Man: Yupz&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Justin Clark-Casey: Can you point me towards a class name?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Schizm Neutra is Online&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Justin Clark-Casey: Ah yes - I don't think the infrastructure exists yet to run those automatically&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Justin Clark-Casey: though it would be really nice&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Dahlia Trimble: I think test scripts have been user supplied&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Justin Clark-Casey salivatges&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Fly Man: As we almost have all LSL functions&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Justin Clark-Casey salivates&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Nebadon Izumi: i think we are missing funcutons&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Fly Man: and many of them should work like they should&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Nebadon Izumi: on our list?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Fly Man: but there's some functions that don't work&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Justin Clark-Casey: in fact, it probably isn't enormously difficult - it would depend a lot on what the ll function was&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Nebadon Izumi: did LL release new functions recently?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:05]  Fly Man: or work differently&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  Nebadon Izumi: i forget the name&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  Hiro Protagonist: I think FlyMan raises a very important issue here&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  Nebadon Izumi: but there are requests on forums for it&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  BlueWall Slade: the http server in beta&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  Richardus Raymaker: the only new futere is more problems&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  sim core: The chaned event seems to react to sunlight color change, for one :-J&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  Charles Krinke: I think Fly-Man is talking on a running sim when he says in-world. But, I also think we need multiple sims testing a series of scripts and reporting functionality (or lack thereof) after each update.&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  Fly Man: And I was hoping to find you previous weekend&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  sim core: Changed&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  Justin Clark-Casey: photo senstive - cool!&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  sim core: Lool&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  Fly Man: to get some more info how we can make a seperate library&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  Dahlia Trimble: our changed event is more capable than LL?'s?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:06]  Justin Clark-Casey: Charles: with a bit of work, a certain amount of that could be automated in the existing unit tests&lt;br /&gt;
&amp;lt;br&amp;gt; [12:07]  Fly Man: that is available to developers / testers&lt;br /&gt;
&amp;lt;br&amp;gt; [12:07]  Fly Man: with all the LSL tests&lt;br /&gt;
&amp;lt;br&amp;gt; [12:07]  sim core: Well, causes a queue overrun on both .net and xengine&lt;br /&gt;
&amp;lt;br&amp;gt; [12:07]  Fly Man: and even use the Test Harness&lt;br /&gt;
&amp;lt;br&amp;gt; [12:07]  Justin Clark-Casey imagines in-world solar panels&lt;br /&gt;
&amp;lt;br&amp;gt; [12:07]  sim core: If that's cool :-)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  Justin Clark-Casey: Fly Man: Are you talking about tests where a human needs to see the results to validate success?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  Dahlia Trimble: if (changed &amp;amp; CHANGED_ATMOSPHERE_COLOR)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  tx Oh: i made solar panels in linden grid&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  Fly Man: Justin, Yes&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  Charles Krinke: how can we encourage patches &amp;amp; progress on Teravus idea of adding class documentation to SVN?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  Fly Man: as many test you run with nant test don't show any output&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  Justin Clark-Casey: Fly Man: This strikes me as a similar problem to GUI testing, which is pretty difficult to automate&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  Fly Man: How to be sure that it's working ...&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  Fly Man: Justin, it's not difficult&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  Justin Clark-Casey: Fly Man: the nant tests all check their own results within the code&lt;br /&gt;
&amp;lt;br&amp;gt; [12:08]  Fly Man: but I wanted to check with you what your opinion is&lt;br /&gt;
&amp;lt;br&amp;gt; [12:09]  Fly Man: as we already implemented something for the userlevel&lt;br /&gt;
&amp;lt;br&amp;gt; [12:09]  sim core: But I must say I am really quite happy by all the options allready working! :-)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:09]  Website Display Panel v1.0: Loading URL, Please wait..&lt;br /&gt;
&amp;lt;br&amp;gt; [12:09]  Justin Clark-Casey: my opinion is that any more tests are good tests :) Though automated ones are the best. But I know that isn't possible in all situations&lt;br /&gt;
&amp;lt;br&amp;gt; [12:09]  Fly Man: And many test that I would like to perform are related to all the LSL functions&lt;br /&gt;
&amp;lt;br&amp;gt; [12:09]  tx Oh: when do we get the profiles pictures work :-)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:10]  Charles Krinke: What are our impediments for 0.6.3?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:10]  Fly Man: but I think we can have a talk on the IRC channel about that&lt;br /&gt;
&amp;lt;br&amp;gt; [12:10]  Fly Man: Next Q:&lt;br /&gt;
&amp;lt;br&amp;gt; [12:10]  Justin Clark-Casey: charles: it strikes me that waiting for the new texture code to bed down would be a major factor in making another release&lt;br /&gt;
&amp;lt;br&amp;gt; [12:10]  Charles Krinke: Is it fair to say that some progress on Fly-Mans LSL testing might be a goal?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:11]  Nebadon Izumi: yea im postponing this weeks osgrid incremental&lt;br /&gt;
&amp;lt;br&amp;gt; [12:11]  Nebadon Izumi: im not happy with it&lt;br /&gt;
&amp;lt;br&amp;gt; [12:11]  Justin Clark-Casey: Fly-Man: can you give me an example of a test you would like to conduct? Is there a wiki page for this stuff already?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:11]  Justin Clark-Casey: oh, and maybe more investigation on this heartbeat problem might be a good thign before another release&lt;br /&gt;
&amp;lt;br&amp;gt; [12:11]  Schizm Neutra is Offline&lt;br /&gt;
&amp;lt;br&amp;gt; [12:11]  Justin Clark-Casey: if it's getting worse&lt;br /&gt;
&amp;lt;br&amp;gt; [12:12]  Nebadon Izumi: good idea&lt;br /&gt;
&amp;lt;br&amp;gt; [12:12]  Website Display Panel v1.0: Loading URL, Please wait..&lt;br /&gt;
&amp;lt;br&amp;gt; [12:12]  Schizm Neutra is Online&lt;br /&gt;
&amp;lt;br&amp;gt; [12:12]  Fly Man: Justin, I would like to test ALL LSL functions&lt;br /&gt;
&amp;lt;br&amp;gt; [12:12]  Fly Man: with test scripts that are available from the LL Wiki&lt;br /&gt;
&amp;lt;br&amp;gt; [12:12]  Dahlia Trimble: why not use those scripts?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:13]  Justin Clark-Casey: some things fit in very well with the nant tests, especially text manipulation functions&lt;br /&gt;
&amp;lt;br&amp;gt; [12:13]  sim core was wondering the same&lt;br /&gt;
&amp;lt;br&amp;gt; [12:13]  Hiro Protagonist: that would certainly help hit the target of LSL compatibility&lt;br /&gt;
&amp;lt;br&amp;gt; [12:13]  tx Oh: fly man, but some of those tests can't work automagicaly&lt;br /&gt;
&amp;lt;br&amp;gt; [12:13]  Dahlia Trimble: I'm not sure if we could just copy those scripts into core, unless they have a suitable license with them&lt;br /&gt;
&amp;lt;br&amp;gt; [12:13]  Charles Krinke: ok, I've got to get back into the lab and make a bunch of intransigent embedded devices to ssh.&lt;br /&gt;
&amp;lt;br&amp;gt; [12:13]  Fly Man: *takes this conversation back to the IRC channel*&lt;br /&gt;
&amp;lt;br&amp;gt; [12:13]  Nebadon Izumi: ok charles&lt;br /&gt;
&amp;lt;br&amp;gt; [12:13]  Justin Clark-Casey: good to see you, Charles&lt;br /&gt;
&amp;lt;br&amp;gt; [12:13]  Nebadon Izumi: good meeting&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Hiro Protagonist: kk CKrinke, knock 'em dead&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Fly Man: As it's not going on WP now ...&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Charles Krinke is Offline&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Fly Man: But another point:&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Nebadon Izumi: even with the crash im posting this log as if it were a non crash event&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Nebadon Izumi: posting a screenshot in the log&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Nebadon Izumi: indicates a non-crash event&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Fly Man: Phreach and me are working in the Registration process for next week&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Nebadon Izumi: but im happy enough to call this a non crash event&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Fly Man: What is the best way to get in touch with Stefan ?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Justin Clark-Casey: Fly Man: e-mail him?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:14]  Fly Man: As I understand he's the one that supply the avatars inworld&lt;br /&gt;
&amp;lt;br&amp;gt; [12:15]  Justin Clark-Casey: What in world avatars are these?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:15]  Fly Man: and the last Q of my list&lt;br /&gt;
&amp;lt;br&amp;gt; [12:15]  BlueWall Slade is Online&lt;br /&gt;
&amp;lt;br&amp;gt; [12:16]  Fly Man: Where are the Wiki Hours ???&lt;br /&gt;
&amp;lt;br&amp;gt; [12:16]  Justin Clark-Casey: sweet jesus, nebadon is having a fit&lt;br /&gt;
&amp;lt;br&amp;gt; [12:16]  Nebadon Izumi: are we even doing wiki hours anymore?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:16]  Nebadon Izumi: lool&lt;br /&gt;
&amp;lt;br&amp;gt; [12:17]  Justin Clark-Casey: Not to mention the fact the Bluewall appears to have mastered yogic flying&lt;br /&gt;
&amp;lt;br&amp;gt; [12:17]  sim core: Lol&lt;br /&gt;
&amp;lt;br&amp;gt; [12:17]  BlueWall Slade: OSTrance&lt;br /&gt;
&amp;lt;br&amp;gt; [12:17]  tx Oh: fly man, what wiki hours?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:17]  Chris D is Online&lt;br /&gt;
&amp;lt;br&amp;gt; [12:18]  Hiro Protagonist: I got the yogic angle covered ;D&lt;br /&gt;
&amp;lt;br&amp;gt; [12:18]  Fly Man: Tx, right, those Wiki Hours&lt;br /&gt;
&amp;lt;br&amp;gt; [12:18]  Justin Clark-Casey: heh&lt;br /&gt;
&amp;lt;br&amp;gt; [12:18]  Fly Man: But the sim is quite lagging for me&lt;br /&gt;
&amp;lt;br&amp;gt; [12:18]  Nebadon Izumi: its pretty fluid here&lt;br /&gt;
&amp;lt;br&amp;gt; [12:18]  Justin Clark-Casey: seems pretty good for me&lt;br /&gt;
&amp;lt;br&amp;gt; [12:18]  Nebadon Izumi: im shocked actually&lt;br /&gt;
&amp;lt;br&amp;gt; [12:18]  Fly Man: so I will ask the same Q on the IRC channel&lt;br /&gt;
&amp;lt;br&amp;gt; [12:18]  Orion Hax: seems ok for me&lt;br /&gt;
&amp;lt;br&amp;gt; [12:19]  Richardus Raymaker: hi dahlia&lt;br /&gt;
&amp;lt;br&amp;gt; [12:19]  Teravus Ousley: it's fluid until everyone tries to move at once :D&lt;br /&gt;
&amp;lt;br&amp;gt; [12:19]  Fly Man: as I didn't get half of the answers&lt;br /&gt;
&amp;lt;br&amp;gt; [12:19]  Nebadon Izumi: im watching videos too on the screen&lt;br /&gt;
&amp;lt;br&amp;gt; [12:19]  Nebadon Izumi: still very smooth&lt;br /&gt;
&amp;lt;br&amp;gt; [12:19]  Justin Clark-Casey: ha ha&lt;br /&gt;
&amp;lt;br&amp;gt; [12:19]  Dahlia Trimble: hi Richardus :)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:19]  Website Display Panel v1.0: Loading URL, Please wait..&lt;br /&gt;
&amp;lt;br&amp;gt; [12:19]  Orion Hax: what is the asset server being used&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Dahlia Trimble: I'm going to try out my network of distant teleporting regions.... laterz all :)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Justin Clark-Casey: bye Dahlia&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Richardus Raymaker: asset server hold your inventory&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  sim core should do the same as daliah&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Richardus Raymaker: bye dahlia&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Hiro Protagonist: yup, I haz to bail too&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Justin Clark-Casey: Orion: The vanilla one that comes with OpenSim, I believe?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Hiro Protagonist: y'all take care :D&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Justin Clark-Casey: bye Hiro&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Nebadon Izumi: hello Zamantha Carter, where is the rest of SG-1&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Nebadon Izumi P&lt;br /&gt;
&amp;lt;br&amp;gt; [12:20]  Nebadon Izumi: hehe&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Chris D is Online&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Zamantha Carter: :)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Orion Hax: i meant mysql mssql or sqllite&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Zamantha Carter: Hi Nebadon&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Orion Hax: or are you crazy enough to use oracle&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Justin Clark-Casey: Orion: mysql&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Justin Clark-Casey: ha ha, Oracle?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Nebadon Izumi: Osgrid cant afford oracle&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Nebadon Izumi: lol&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Justin Clark-Casey: osgrid would have to get a lot of donations before that happened :)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Justin Clark-Casey: nebadon: heh&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  tx Oh: all this oracle discussions..&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Fly Man is Offline&lt;br /&gt;
&amp;lt;br&amp;gt; [12:21]  Orion Hax: you running a single server or in cluster&lt;br /&gt;
&amp;lt;br&amp;gt; [12:22]  Nebadon Izumi: single&lt;br /&gt;
&amp;lt;br&amp;gt; [12:22]  Nebadon Izumi: monster though&lt;br /&gt;
&amp;lt;br&amp;gt; [12:22]  Nebadon Izumi: Quad with 4gb&lt;br /&gt;
&amp;lt;br&amp;gt; [12:22]  Nebadon Izumi: 1066FSB&lt;br /&gt;
&amp;lt;br&amp;gt; [12:22]  Nebadon Izumi: SCSI-3 drive&lt;br /&gt;
&amp;lt;br&amp;gt; [12:22]  sim core: Bye all =)&lt;br /&gt;
&amp;lt;br&amp;gt; [12:22]  Website Display Panel v1.0: Loading URL, Please wait..&lt;br /&gt;
&amp;lt;br&amp;gt; [12:22]  tx Oh: mysql should be good enough, i think&lt;br /&gt;
&amp;lt;br&amp;gt; [12:22]  Nebadon Izumi: its doing quite well&lt;br /&gt;
&amp;lt;br&amp;gt; [12:23]  BlueWall Slade is Offline&lt;br /&gt;
&amp;lt;br&amp;gt; [12:23]  Orion Hax: yes but with a 1mil assets and 50gb isint starting to get to its performance limits&lt;br /&gt;
&amp;lt;br&amp;gt; [12:23]  tx Oh: yepp, scsi is a good performace guarantee&lt;br /&gt;
&amp;lt;br&amp;gt; [12:24]  Justin Clark-Casey: alright, I'm goint to take off now - take care everybody&lt;br /&gt;
&amp;lt;br&amp;gt; [12:24]  Teravus Ousley: me three!&lt;br /&gt;
&amp;lt;br&amp;gt; [12:24]  tx Oh: ahoi&lt;br /&gt;
&amp;lt;br&amp;gt; [12:24]  Teravus Ousley: take care&lt;br /&gt;
&amp;lt;br&amp;gt; [12:24]  Teravus Ousley is Offline&lt;br /&gt;
&amp;lt;br&amp;gt; [12:24]  Justin Clark-Casey is Offline&lt;br /&gt;
&amp;lt;br&amp;gt; [12:24]  Mark Spencer: Hi all&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  tx Oh: hi&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  Nebadon Izumi: hello mark&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  tx Oh: well...&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  Mark Spencer: hey Neb&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  tx Oh: time to go...&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  Nebadon Izumi: ok tx&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  tx Oh: l8rs&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  Nebadon Izumi: good seeing u&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  Nebadon Izumi: thanks for coming&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  Mark Spencer: good to see wp up at last&lt;br /&gt;
&amp;lt;br&amp;gt; [12:25]  tx Oh: thanks for hosting!&lt;br /&gt;
&amp;lt;br&amp;gt; [12:26]  Nebadon Izumi: yea we had great meeting today&lt;br /&gt;
&amp;lt;br&amp;gt; [12:26]  Nebadon Izumi: 1 crash&lt;br /&gt;
&amp;lt;br&amp;gt; [12:26]  Nebadon Izumi: but it held up after the crash&lt;br /&gt;
&amp;lt;br&amp;gt; [12:26]  Nebadon Izumi: held up awesome&lt;br /&gt;
&amp;lt;br&amp;gt; [12:26]  Richardus Raymaker: yes&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Zamantha Carter: Bye everyone!&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Nebadon Izumi: see ya Zamantha&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Nebadon Izumi: thanks for stopping by&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Mark Spencer: what's the best way to move objects, clothes etc here from SL?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Nebadon Izumi: secondinventory&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Mark Spencer: does it work with everything?&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Nebadon Izumi: no&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Richardus Raymaker: For Full perm items yes&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Nebadon Izumi: full perms only&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Richardus Raymaker: /afkl&lt;br /&gt;
&amp;lt;br&amp;gt; [12:27]  Mark Spencer: ah&lt;br /&gt;
&lt;br /&gt;
[[Category:Chat Logs]]&lt;br /&gt;
&lt;br /&gt;
Related Link:&lt;br /&gt;
&lt;br /&gt;
[http://www.4solarpanels.com '''Solar systems''']&lt;/div&gt;</summary>
		<author><name>Maychill101</name></author>	</entry>

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