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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mark.malewski</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-04-09T15:00:18Z</updated>
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	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2010-07-05T00:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* Binary Packages */ Updated page to include temporary 0.7RC2 test candidate links (will remove the temporary links once 0.7.x becomes the latest stable release).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
{{Languages}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
**(please note that if you are reading this on any site but http://www.opensimulator.org that you might not be actually downloading OpenSimulator.org software please check your browser URL before proceeding any further)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; Depending on what you want to do with OpenSimulator, setting it up may require a fair amount of technical knowledge. After downloading OpenSim, please consult the several instruction manuals on this Wiki and elsewhere. Please be aware that the learning curve for operating OpenSim is steep.&lt;br /&gt;
&lt;br /&gt;
As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Binary Packages =&lt;br /&gt;
&lt;br /&gt;
Binary packages of the latest OpenSim release are provided in .zip or .tar.gz form - these are identical apart from the compression format.  Once you've unzipped/untarred these you'll be able to run OpenSim 'out of the box' in standalone mode - no code compilation required.&lt;br /&gt;
&lt;br /&gt;
The current release is '''{{LastReleaseVersion}}''' (released on {{LastReleaseDate}}) and can be downloaded at: &lt;br /&gt;
&lt;br /&gt;
*http://dist.opensimulator.org/opensim-{{LastReleaseVersion}}-binaries.tar.gz or &lt;br /&gt;
*http://dist.opensimulator.org/opensim-{{LastReleaseVersion}}-binaries.zip&lt;br /&gt;
&lt;br /&gt;
Further instructions can be found in README.txt after you untar/unzip the archives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The latest '''0.7RC2''' test candidate (released on 4th July 2010) can be downloaded at: &lt;br /&gt;
&lt;br /&gt;
*http://dist.opensimulator.org/opensim-0.7-rc2-bin.tar.gz&lt;br /&gt;
*http://dist.opensimulator.org/opensim-0.7-rc2-bin.zip&lt;br /&gt;
&lt;br /&gt;
= Installers =&lt;br /&gt;
&lt;br /&gt;
The OpenSim project does not currently provide installers for the latest releases - you're better off downloading the binary packages and just unzipping them - this is equivalent to an installation.  However, if you do want an executable installer, here are some links to some install packages.&lt;br /&gt;
&lt;br /&gt;
* '''0.6.x Mac OS X Installer '''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/206/706/OpenSimulator-0.6.8.dmg&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/198/587/OpenSimulator-0.6.6-post-fixes-r9993.dmg&lt;br /&gt;
&lt;br /&gt;
* '''0.6.6 (and other releases/revs) unofficial Debian and Ubuntu Linux .deb packages&lt;br /&gt;
 http://opensimulator.org/wiki/UnofficialDebPackages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other Distributions =&lt;br /&gt;
&lt;br /&gt;
Other projects are free to repackage OpenSim and add their own modules or configuration.  Current known distributions are&lt;br /&gt;
&lt;br /&gt;
* Diva Distribution, a '''Preconfigured hypergrided standalone,''' binary distribution. Easy to setup and to keep up to date. Windows and Linux/Unix. Download the file diva-rNNNN.zip, unzip it, read README.txt and take it from there.&lt;br /&gt;
http://github.com/diva/d2/downloads&lt;br /&gt;
&lt;br /&gt;
* OSGrid distribution.  This is preconfigured for connection of an OpenSim instance to http://osgrid.org.&lt;br /&gt;
http://www.osgrid.org/elgg/pg/utilities/software&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Source code =&lt;br /&gt;
&lt;br /&gt;
If for some reason you cannot run the binary distribution, you can grab the sources and compile them. The latest source releases are always hosted at http://dist.opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
*http://dist.opensimulator.org/opensim-{{LastReleaseVersion}}-source.tar.gz or &lt;br /&gt;
*http://dist.opensimulator.org/opensim-{{LastReleaseVersion}}-source.zip&lt;br /&gt;
&lt;br /&gt;
Both these packages are the same except for the compression format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Previous releases =&lt;br /&gt;
You can find previous releases of OpenSim at http://dist.opensimulator.org.  Older releases only have source code packages.&lt;br /&gt;
&lt;br /&gt;
= Developers and Testers =&lt;br /&gt;
If you're a developer or a tester and you want to download possibly broken development code then please [http://opensimulator.org/wiki/Developer_Documentation#Source_Code_Repository_Access go here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Related Software=&lt;br /&gt;
* [[Related_Software|Related Software Section]].&lt;br /&gt;
* You can also find OpenSimulator modules and other projects on the [http://forge.opensimulator.org/gf/ OpenSimulator Forge].&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Technical_Reference/terms</id>
		<title>Technical Reference/terms</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Technical_Reference/terms"/>
				<updated>2009-05-24T17:37:59Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;See Also&amp;quot; heading with proper navigation links.  Please ignore.  Thank-you.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; '''Overview'''&lt;br /&gt;
{{content}}&lt;br /&gt;
== [[Technical Reference | Technical Reference]] ==&lt;br /&gt;
&lt;br /&gt;
This is a set of software technical reference pages that include definitions and describe how the simulator works from invocation, initialization, main loop and various services. &lt;br /&gt;
&lt;br /&gt;
=== What do all these terms mean? ===&lt;br /&gt;
&lt;br /&gt;
[[Definitions | Technical Reference Terms and Definitions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Definition of some common terms:&lt;br /&gt;
&lt;br /&gt;
'''Region'''&amp;lt;br/&amp;gt;&lt;br /&gt;
A region has an (x/y) position in a grid, and a region-handle calculated from the position. A region can also be defined as an IP Endpoint that the Viewer can establish a client connection to. The unique id of a region is a uuid, this means that a region can change position, and because of that position change, it the handle will be recalculated. The handle will uniquely identify a position in a grid.&lt;br /&gt;
&lt;br /&gt;
A region contains a number of sub components:&lt;br /&gt;
* Scene&lt;br /&gt;
* Client/Viewer circuits&lt;br /&gt;
&lt;br /&gt;
'''Scene'''&amp;lt;br/&amp;gt;&lt;br /&gt;
A scene is part of a region, currently there is a one to one relationship, i.e. one region has one scene. A scene contains all the 3d ''objects'', called ''Entities'', entities can either be ScenePresences or SceneObjectGroups. A ScenePresence can be represented by an avatar, if it is a root scene presence. SceneObjectGroups consists of a number of SceneObjectParts.&lt;br /&gt;
&lt;br /&gt;
'''Avatar/ScenePresence'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Each viewer is represented by one or more avatars. The Root avatar or ScenePresense functions as a kind of cursor, into the grid. Where the region will keep the viewer updated on the state of the simulation, taking place in the scene. Besides the root presence, a number of child presences will exist in the neighboring regions, enabling the viewer to know what is going on in the neighboring regions.&lt;br /&gt;
&lt;br /&gt;
'''Viewer'''&amp;lt;br/&amp;gt;&lt;br /&gt;
An application which is used to view the state of the simulation. Currently only three different viewers are known: the LL viewer, the OpenSL test client and AjaxLife.&lt;br /&gt;
&lt;br /&gt;
'''Session'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Each connection between a viewer and a region, regardless if the avatar is the root or a child, is a session.&lt;br /&gt;
&lt;br /&gt;
'''Simulator'''&amp;lt;br/&amp;gt;&lt;br /&gt;
A program which can manage several ''Regions''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* [[OpenSim.cs | OpenSim.cs]]     (OpenSim.cs )&lt;br /&gt;
* [[OpenSim_SwInit | OpenSim_SwInit]]     (Initialization from Main() )&lt;br /&gt;
* [[OpenSim_SwMainLoopl | OpenSim_SwMainLoopl]] (After initialization, a main loop waits for connections or commands)&lt;br /&gt;
* [[OpenSim_SwRegionHandshake | OpenSim_SwRegionHandshake]] (How a client connects to the simulator)&lt;br /&gt;
* [[OpenSim_UserService | OpenSim_UserService]] (How the user server works)&lt;br /&gt;
* [[OpenSim_InterRegionCommunications | OpenSim_InterRegionCommunications]] (How the sim communicates with other sims)&lt;br /&gt;
* [[OpenSim_GridService | OpenSim_GridService]] (How the grid server works)&lt;br /&gt;
* [[OpenSim_AssetService | OpenSim_AssetService]] (How the asset server works)&lt;br /&gt;
* [[OpenSim_SimService | OpenSim_SimService]] (How the simulator operates after a connection is made)&lt;br /&gt;
* [[Sim_Throttles | Sim_Throttles]] (How the simulator handles throttling of packets)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[:Category:Support| Support pages]]&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Category:Tech_Reference</id>
		<title>Category:Tech Reference</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Category:Tech_Reference"/>
				<updated>2009-05-24T17:26:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /*  Technical Reference */  minor edit: changed the word &amp;quot;simulator&amp;quot; to &amp;quot;OpenSimulator&amp;quot;, purely cosmetic - please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; '''Overview'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== [[Technical Reference | Technical Reference]] ==&lt;br /&gt;
&lt;br /&gt;
This is a set of software technical reference pages including term definitions and describing how the OpenSimulator works from invocation, initialization, main loop and various services. &lt;br /&gt;
&lt;br /&gt;
=== What do all these terms mean? ===&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference/Terms/Definitions | Technical Reference Terms and Definitions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Technical Reference Pages and Common Terms: ===&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.2</id>
		<title>OAR Format 0.2</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.2"/>
				<updated>2009-05-24T17:20:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* What is the OAR 0.2 Format? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_Format_0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.2 format?=&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
OAR format 0.2 is identical to 0.1 except that region settings have been added&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 settings/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;uuid&amp;gt;_&amp;lt;asset type&amp;gt;.&amp;lt;asset extension&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Object name&amp;gt;_&amp;lt;x&amp;gt;-&amp;lt;y&amp;gt;-&amp;lt;z&amp;gt;__&amp;lt;uuid&amp;gt;.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== settings/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the region settings information for the region in XML format.  The filename will be the same as the region name.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.xml&lt;br /&gt;
&lt;br /&gt;
Here is an [[OAR format 0.2 region settings example|example of an XML region file]] (schema to follow, sometime).&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR Format 0.1 | OAR Format 0.1]]&lt;br /&gt;
* [[OAR Format 0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.1</id>
		<title>OAR Format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.1"/>
				<updated>2009-05-24T17:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* What is the OAR 0.1 Format? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_Format_0.1 | OAR Format 0.1]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.1 format?=&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 ''uuid''_''asset type''.''asset extension''&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 ''Object name''_''x''-''y''-''z''__''uuid''.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR Format 0.1 | OAR Format 0.1]]&lt;br /&gt;
* [[OAR Format 0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Archives</id>
		<title>OpenSim Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Archives"/>
				<updated>2009-05-24T17:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* See Also */ Updated text descriptions under &amp;quot;See Also&amp;quot; heading, please ignore.  Thank-you.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OpenSim_Archives | How do I use the OAR Function?]]&lt;br /&gt;
&lt;br /&gt;
=How do I use the OpenSim Archive Function?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The OpenSim Archive (OAR) function has existed since r5469 (post 0.5.8).  Basically, it does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded.  However, OpenSim archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
From the region console, one can type&lt;br /&gt;
&lt;br /&gt;
 save oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
to save an OpenSim archive.  If no filename is given, then the name region.oar is used in the current directory&lt;br /&gt;
&lt;br /&gt;
To load an archive, type&lt;br /&gt;
&lt;br /&gt;
 load oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
at the console.  If no filename is given, then the server looks for a file called region.oar in the current directory.&lt;br /&gt;
&lt;br /&gt;
Currently by default, loading an archive will delete all the objects in the scene and replace them with the archive contents.  It's like being in the Matrix (when they swap environments), except much slower (all the scene objects are slowly deleted before the new environment is loaded :-)&lt;br /&gt;
&lt;br /&gt;
When an archive is loaded, owners will be restored if the relevant uuids can be found in the OpenSim installation's user database.  Otherwise, prim ownership will default to the master avatar for the region.&lt;br /&gt;
&lt;br /&gt;
I recommend that you use filenames with the extension '''.oar'''.  The filename extension of the download links on this page is '''.tar.gz''' which illustrates that the '''.oar''' format is actually a zipped tar file.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.secondlifelab.it/downloads/cyberlandia.tar.gz cyberlandia.tar.gz] - cyberlandia landscape designed by the architect Simone Riccardi aka turboy. Contemporary architecture surrounded with a natural/synthetic context [http://www.flickr.com/photos/8905571@N05/3182585775/ image_1] [http://www.flickr.com/photos/8905571@N05/3171070049/ image_2] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]).&lt;br /&gt;
&lt;br /&gt;
[http://www.lordfly.com/nuathens.zip nuathens.zip]- A four region combo called the Nu Athens neighborhood. [http://www.sluniverse.com/php/vb/project-development/16014-nu-athens-interactive-story-opensim-2.html#post501412 Info] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]&lt;br /&gt;
&lt;br /&gt;
===OAR file from &amp;quot;Lusitania Tester&amp;quot; for all===&lt;br /&gt;
[http://www.worldsimterra.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=163&amp;amp;Itemid=100263 OAR-File.tar.gz]- Every week (on Sunday after 21:00 UTC) a OAR file from &amp;quot;Lusitania Tester&amp;quot; of WorldSimTerra-Grid is available for use of building and rezz of different avatars. All the avatars of all the grids are invited to place their free buildings and rezz to share with the OpenSim community. To get the OAR file, the member of the OpenSim community will make the registration on the site, after logging in, the downloads are available on the &amp;quot;Avatar Toolbox&amp;quot; tab (this tab is only available after you login to the site)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other environments here, though unfortunately you'll have to host them on some other site.&lt;br /&gt;
&lt;br /&gt;
Do not forget to also check out this page [http://www.opensimworlds.com/index.php?part=worlds http://www.opensimworlds.com/index.php?part=worlds]&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible current uses are&lt;br /&gt;
&lt;br /&gt;
1.  To migrate data from an SQLite region database to one based on MySQL&lt;br /&gt;
&lt;br /&gt;
2.  To distribute entire regions to other people.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* Parcel information is not currently saved.  This will be addressed in the future.&lt;br /&gt;
* Performance is not very good, especially with large archives.  This will be addressed in the future&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[OAR Format|OAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
1.  What is this .tar.gz format you are using for the internal OAR format?  Why not zip?&lt;br /&gt;
&lt;br /&gt;
.tar.gz is a standard unix way of zipping up files into a single larger compressed file for distribution.  Windows users should be able to open these files using freeware programs such as [http://www.7-zip.org/ 7-zip].  &lt;br /&gt;
&lt;br /&gt;
I'm using .tar.gz because all the zip (and tar) libraries for .net are licensed either under the GPL (with exception) or under the MSPL.  Unfortunately, not all members of the OpenSim development team are comfortable with the MSPL, so these libaries are not currently an option.  It is also significantly easier to write code to create and read tar archives than zip archives.&lt;br /&gt;
&lt;br /&gt;
Also, if you're only ever loading and saving oars (rather than pulling them apart and putting them back together), then you don't need to worry about the internal format at all :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.  Can you load and save multiple regions to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.  Can you load and save parts of a region to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* Due to a possible bug in the Mono 1.2.4 libraries, this feature may cause a debug dump when used (the problem appears to be in writing out a compressed stream).  Mono 1.2.6 is okay.  Since Mono 1.2.4 is fairly old now, this bug will not be addressed.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational.  Bug reports are appreciated.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please don't rely on these archives as the only backup for regions.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR Format 0.1 | OAR Format 0.1]]&lt;br /&gt;
* [[OAR Format 0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T17:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* See Also */ Updated text descriptions in the &amp;quot;See Also&amp;quot; heading, please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR format?=&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind:&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[OAR Format 0.1 | OAR Format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR Format 0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR Format 0.1 | OAR Format 0.1]]&lt;br /&gt;
* [[OAR Format 0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T17:16:43Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* Versions */ Capitalized the &amp;quot;F&amp;quot; in format in the text description for the OAR Format links.  Purely cosmetic, please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR format?=&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind:&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[OAR Format 0.1 | OAR Format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR Format 0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.1</id>
		<title>OAR Format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.1"/>
				<updated>2009-05-24T17:15:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* What is the OAR 0.1 format? */ Capitalized the &amp;quot;f&amp;quot; in format, minor edit, please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_Format_0.1 | OAR Format 0.1]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.1 Format?=&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 ''uuid''_''asset type''.''asset extension''&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 ''Object name''_''x''-''y''-''z''__''uuid''.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR Format 0.1 | OAR Format 0.1]]&lt;br /&gt;
* [[OAR Format 0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.2</id>
		<title>OAR Format 0.2</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.2"/>
				<updated>2009-05-24T17:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* What is the OAR 0.2 format? */ Capitalized the &amp;quot;F&amp;quot; in format, in the title subheading, please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_Format_0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.2 Format?=&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
OAR format 0.2 is identical to 0.1 except that region settings have been added&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 settings/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;uuid&amp;gt;_&amp;lt;asset type&amp;gt;.&amp;lt;asset extension&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Object name&amp;gt;_&amp;lt;x&amp;gt;-&amp;lt;y&amp;gt;-&amp;lt;z&amp;gt;__&amp;lt;uuid&amp;gt;.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== settings/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the region settings information for the region in XML format.  The filename will be the same as the region name.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.xml&lt;br /&gt;
&lt;br /&gt;
Here is an [[OAR format 0.2 region settings example|example of an XML region file]] (schema to follow, sometime).&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR Format 0.1 | OAR Format 0.1]]&lt;br /&gt;
* [[OAR Format 0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.2</id>
		<title>OAR Format 0.2</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.2"/>
				<updated>2009-05-24T17:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Minor edit, please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_Format_0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.2 format?=&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
OAR format 0.2 is identical to 0.1 except that region settings have been added&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 settings/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;uuid&amp;gt;_&amp;lt;asset type&amp;gt;.&amp;lt;asset extension&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Object name&amp;gt;_&amp;lt;x&amp;gt;-&amp;lt;y&amp;gt;-&amp;lt;z&amp;gt;__&amp;lt;uuid&amp;gt;.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== settings/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the region settings information for the region in XML format.  The filename will be the same as the region name.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.xml&lt;br /&gt;
&lt;br /&gt;
Here is an [[OAR format 0.2 region settings example|example of an XML region file]] (schema to follow, sometime).&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR Format 0.1 | OAR Format 0.1]]&lt;br /&gt;
* [[OAR Format 0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.2</id>
		<title>OAR Format 0.2</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.2"/>
				<updated>2009-05-24T17:10:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: OAR format 0.2 moved to OAR Format 0.2: Changed from lowercase &amp;quot;f&amp;quot; to uppercase &amp;quot;F&amp;quot;, minor edit, please ignore.  Purely cosmetic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_format_0.2 | OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.2 format?=&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
OAR format 0.2 is identical to 0.1 except that region settings have been added&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 settings/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;uuid&amp;gt;_&amp;lt;asset type&amp;gt;.&amp;lt;asset extension&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Object name&amp;gt;_&amp;lt;x&amp;gt;-&amp;lt;y&amp;gt;-&amp;lt;z&amp;gt;__&amp;lt;uuid&amp;gt;.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== settings/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the region settings information for the region in XML format.  The filename will be the same as the region name.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.xml&lt;br /&gt;
&lt;br /&gt;
Here is an [[OAR format 0.2 region settings example|example of an XML region file]] (schema to follow, sometime).&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_format_0.2</id>
		<title>OAR format 0.2</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_format_0.2"/>
				<updated>2009-05-24T17:10:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: OAR format 0.2 moved to OAR Format 0.2: Changed from lowercase &amp;quot;f&amp;quot; to uppercase &amp;quot;F&amp;quot;, minor edit, please ignore.  Purely cosmetic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[OAR Format 0.2]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.1</id>
		<title>OAR Format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.1"/>
				<updated>2009-05-24T17:08:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_Format_0.1 | OAR Format 0.1]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.1 format?=&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 ''uuid''_''asset type''.''asset extension''&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 ''Object name''_''x''-''y''-''z''__''uuid''.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR Format 0.1 | OAR Format 0.1]]&lt;br /&gt;
* [[OAR Format 0.2 | OAR Format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.1</id>
		<title>OAR Format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.1"/>
				<updated>2009-05-24T17:08:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* See Also */ Updated links and text description under &amp;quot;See Also&amp;quot; heading, please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_Format_0.1 | OAR Format 0.1]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.1 format?=&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 ''uuid''_''asset type''.''asset extension''&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 ''Object name''_''x''-''y''-''z''__''uuid''.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR Format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR Format 0.2 | OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.1</id>
		<title>OAR Format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.1"/>
				<updated>2009-05-24T17:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Updated hyperlink, with capitalized &amp;quot;F&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_Format_0.1 | OAR Format 0.1]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.1 format?=&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 ''uuid''_''asset type''.''asset extension''&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 ''Object name''_''x''-''y''-''z''__''uuid''.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.1</id>
		<title>OAR Format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.1"/>
				<updated>2009-05-24T17:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: OAR format 0.1 moved to OAR Format 0.1: Changed from a lowercase &amp;quot;f&amp;quot; to an uppercase &amp;quot;F&amp;quot; in the word Format.  Purely cosmetic, please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_format_0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.1 format?=&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 ''uuid''_''asset type''.''asset extension''&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 ''Object name''_''x''-''y''-''z''__''uuid''.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_format_0.1</id>
		<title>OAR format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_format_0.1"/>
				<updated>2009-05-24T17:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: OAR format 0.1 moved to OAR Format 0.1: Changed from a lowercase &amp;quot;f&amp;quot; to an uppercase &amp;quot;F&amp;quot; in the word Format.  Purely cosmetic, please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[OAR Format 0.1]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.2</id>
		<title>OAR Format 0.2</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.2"/>
				<updated>2009-05-24T17:02:44Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;turtle tracks&amp;quot; navigation link to top of the page, added &amp;quot;See Also&amp;quot; heading with page links, and added proper category tags.  Please ignore, thank-you!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_format_0.2 | OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.2 format?=&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
OAR format 0.2 is identical to 0.1 except that region settings have been added&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 settings/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;uuid&amp;gt;_&amp;lt;asset type&amp;gt;.&amp;lt;asset extension&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Object name&amp;gt;_&amp;lt;x&amp;gt;-&amp;lt;y&amp;gt;-&amp;lt;z&amp;gt;__&amp;lt;uuid&amp;gt;.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== settings/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the region settings information for the region in XML format.  The filename will be the same as the region name.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.xml&lt;br /&gt;
&lt;br /&gt;
Here is an [[OAR format 0.2 region settings example|example of an XML region file]] (schema to follow, sometime).&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.1</id>
		<title>OAR Format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.1"/>
				<updated>2009-05-24T16:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: minor edit: fixed navigation link in OAR_format_0.1, please ignore.  Thank-you.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OAR_format_0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.1 format?=&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 ''uuid''_''asset type''.''asset extension''&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 ''Object name''_''x''-''y''-''z''__''uuid''.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.1</id>
		<title>OAR Format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.1"/>
				<updated>2009-05-24T16:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;turtle track&amp;quot; navigation, added the &amp;quot;What is the OAR 0.1 format?&amp;quot; main title, and also added the &amp;quot;See Also&amp;quot; heading with page links.  Please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[Technical Reference/terms/OAR_format_0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR 0.1 format?=&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 ''uuid''_''asset type''.''asset extension''&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 ''Object name''_''x''-''y''-''z''__''uuid''.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T16:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* Introduction */ Minor gramatical edit, added a colon after the word &amp;quot;mind&amp;quot;.  Please ignore, thank-you.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR format?=&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind:&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T16:41:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;What is the OAR format?&amp;quot; heading.  Please ignore.  Thank-you.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
=What is the OAR format?=&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Archives</id>
		<title>OpenSim Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Archives"/>
				<updated>2009-05-24T16:39:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added/updated &amp;quot;turtle track&amp;quot; navigation link/text description at top of the page.  This page is a work in progress, please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]] -&amp;gt; [[OpenSim_Archives | How do I use the OAR Function?]]&lt;br /&gt;
&lt;br /&gt;
=How do I use the OpenSim Archive Function?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The OpenSim Archive (OAR) function has existed since r5469 (post 0.5.8).  Basically, it does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded.  However, OpenSim archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
From the region console, one can type&lt;br /&gt;
&lt;br /&gt;
 save oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
to save an OpenSim archive.  If no filename is given, then the name region.oar is used in the current directory&lt;br /&gt;
&lt;br /&gt;
To load an archive, type&lt;br /&gt;
&lt;br /&gt;
 load oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
at the console.  If no filename is given, then the server looks for a file called region.oar in the current directory.&lt;br /&gt;
&lt;br /&gt;
Currently by default, loading an archive will delete all the objects in the scene and replace them with the archive contents.  It's like being in the Matrix (when they swap environments), except much slower (all the scene objects are slowly deleted before the new environment is loaded :-)&lt;br /&gt;
&lt;br /&gt;
When an archive is loaded, owners will be restored if the relevant uuids can be found in the OpenSim installation's user database.  Otherwise, prim ownership will default to the master avatar for the region.&lt;br /&gt;
&lt;br /&gt;
I recommend that you use filenames with the extension '''.oar'''.  The filename extension of the download links on this page is '''.tar.gz''' which illustrates that the '''.oar''' format is actually a zipped tar file.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.secondlifelab.it/downloads/cyberlandia.tar.gz cyberlandia.tar.gz] - cyberlandia landscape designed by the architect Simone Riccardi aka turboy. Contemporary architecture surrounded with a natural/synthetic context [http://www.flickr.com/photos/8905571@N05/3182585775/ image_1] [http://www.flickr.com/photos/8905571@N05/3171070049/ image_2] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]).&lt;br /&gt;
&lt;br /&gt;
[http://www.lordfly.com/nuathens.zip nuathens.zip]- A four region combo called the Nu Athens neighborhood. [http://www.sluniverse.com/php/vb/project-development/16014-nu-athens-interactive-story-opensim-2.html#post501412 Info] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]&lt;br /&gt;
&lt;br /&gt;
===OAR file from &amp;quot;Lusitania Tester&amp;quot; for all===&lt;br /&gt;
[http://www.worldsimterra.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=163&amp;amp;Itemid=100263 OAR-File.tar.gz]- Every week (on Sunday after 21:00 UTC) a OAR file from &amp;quot;Lusitania Tester&amp;quot; of WorldSimTerra-Grid is available for use of building and rezz of different avatars. All the avatars of all the grids are invited to place their free buildings and rezz to share with the OpenSim community. To get the OAR file, the member of the OpenSim community will make the registration on the site, after logging in, the downloads are available on the &amp;quot;Avatar Toolbox&amp;quot; tab (this tab is only available after you login to the site)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other environments here, though unfortunately you'll have to host them on some other site.&lt;br /&gt;
&lt;br /&gt;
Do not forget to also check out this page [http://www.opensimworlds.com/index.php?part=worlds http://www.opensimworlds.com/index.php?part=worlds]&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible current uses are&lt;br /&gt;
&lt;br /&gt;
1.  To migrate data from an SQLite region database to one based on MySQL&lt;br /&gt;
&lt;br /&gt;
2.  To distribute entire regions to other people.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* Parcel information is not currently saved.  This will be addressed in the future.&lt;br /&gt;
* Performance is not very good, especially with large archives.  This will be addressed in the future&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[OAR Format|OAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
1.  What is this .tar.gz format you are using for the internal OAR format?  Why not zip?&lt;br /&gt;
&lt;br /&gt;
.tar.gz is a standard unix way of zipping up files into a single larger compressed file for distribution.  Windows users should be able to open these files using freeware programs such as [http://www.7-zip.org/ 7-zip].  &lt;br /&gt;
&lt;br /&gt;
I'm using .tar.gz because all the zip (and tar) libraries for .net are licensed either under the GPL (with exception) or under the MSPL.  Unfortunately, not all members of the OpenSim development team are comfortable with the MSPL, so these libaries are not currently an option.  It is also significantly easier to write code to create and read tar archives than zip archives.&lt;br /&gt;
&lt;br /&gt;
Also, if you're only ever loading and saving oars (rather than pulling them apart and putting them back together), then you don't need to worry about the internal format at all :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.  Can you load and save multiple regions to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.  Can you load and save parts of a region to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* Due to a possible bug in the Mono 1.2.4 libraries, this feature may cause a debug dump when used (the problem appears to be in writing out a compressed stream).  Mono 1.2.6 is okay.  Since Mono 1.2.4 is fairly old now, this bug will not be addressed.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational.  Bug reports are appreciated.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please don't rely on these archives as the only backup for regions.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Archives</id>
		<title>OpenSim Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Archives"/>
				<updated>2009-05-24T16:34:40Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Updated navigation link text description.  Please ignore!  Thank-you.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR_Format]] -&amp;gt; [[OpenSim_Archives | How do I use the OAR Function?]]&lt;br /&gt;
&lt;br /&gt;
=How do I use the OpenSim Archive Function?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The OpenSim Archive (OAR) function has existed since r5469 (post 0.5.8).  Basically, it does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded.  However, OpenSim archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
From the region console, one can type&lt;br /&gt;
&lt;br /&gt;
 save oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
to save an OpenSim archive.  If no filename is given, then the name region.oar is used in the current directory&lt;br /&gt;
&lt;br /&gt;
To load an archive, type&lt;br /&gt;
&lt;br /&gt;
 load oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
at the console.  If no filename is given, then the server looks for a file called region.oar in the current directory.&lt;br /&gt;
&lt;br /&gt;
Currently by default, loading an archive will delete all the objects in the scene and replace them with the archive contents.  It's like being in the Matrix (when they swap environments), except much slower (all the scene objects are slowly deleted before the new environment is loaded :-)&lt;br /&gt;
&lt;br /&gt;
When an archive is loaded, owners will be restored if the relevant uuids can be found in the OpenSim installation's user database.  Otherwise, prim ownership will default to the master avatar for the region.&lt;br /&gt;
&lt;br /&gt;
I recommend that you use filenames with the extension '''.oar'''.  The filename extension of the download links on this page is '''.tar.gz''' which illustrates that the '''.oar''' format is actually a zipped tar file.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.secondlifelab.it/downloads/cyberlandia.tar.gz cyberlandia.tar.gz] - cyberlandia landscape designed by the architect Simone Riccardi aka turboy. Contemporary architecture surrounded with a natural/synthetic context [http://www.flickr.com/photos/8905571@N05/3182585775/ image_1] [http://www.flickr.com/photos/8905571@N05/3171070049/ image_2] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]).&lt;br /&gt;
&lt;br /&gt;
[http://www.lordfly.com/nuathens.zip nuathens.zip]- A four region combo called the Nu Athens neighborhood. [http://www.sluniverse.com/php/vb/project-development/16014-nu-athens-interactive-story-opensim-2.html#post501412 Info] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]&lt;br /&gt;
&lt;br /&gt;
===OAR file from &amp;quot;Lusitania Tester&amp;quot; for all===&lt;br /&gt;
[http://www.worldsimterra.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=163&amp;amp;Itemid=100263 OAR-File.tar.gz]- Every week (on Sunday after 21:00 UTC) a OAR file from &amp;quot;Lusitania Tester&amp;quot; of WorldSimTerra-Grid is available for use of building and rezz of different avatars. All the avatars of all the grids are invited to place their free buildings and rezz to share with the OpenSim community. To get the OAR file, the member of the OpenSim community will make the registration on the site, after logging in, the downloads are available on the &amp;quot;Avatar Toolbox&amp;quot; tab (this tab is only available after you login to the site)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other environments here, though unfortunately you'll have to host them on some other site.&lt;br /&gt;
&lt;br /&gt;
Do not forget to also check out this page [http://www.opensimworlds.com/index.php?part=worlds http://www.opensimworlds.com/index.php?part=worlds]&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible current uses are&lt;br /&gt;
&lt;br /&gt;
1.  To migrate data from an SQLite region database to one based on MySQL&lt;br /&gt;
&lt;br /&gt;
2.  To distribute entire regions to other people.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* Parcel information is not currently saved.  This will be addressed in the future.&lt;br /&gt;
* Performance is not very good, especially with large archives.  This will be addressed in the future&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[OAR Format|OAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
1.  What is this .tar.gz format you are using for the internal OAR format?  Why not zip?&lt;br /&gt;
&lt;br /&gt;
.tar.gz is a standard unix way of zipping up files into a single larger compressed file for distribution.  Windows users should be able to open these files using freeware programs such as [http://www.7-zip.org/ 7-zip].  &lt;br /&gt;
&lt;br /&gt;
I'm using .tar.gz because all the zip (and tar) libraries for .net are licensed either under the GPL (with exception) or under the MSPL.  Unfortunately, not all members of the OpenSim development team are comfortable with the MSPL, so these libaries are not currently an option.  It is also significantly easier to write code to create and read tar archives than zip archives.&lt;br /&gt;
&lt;br /&gt;
Also, if you're only ever loading and saving oars (rather than pulling them apart and putting them back together), then you don't need to worry about the internal format at all :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.  Can you load and save multiple regions to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.  Can you load and save parts of a region to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* Due to a possible bug in the Mono 1.2.4 libraries, this feature may cause a debug dump when used (the problem appears to be in writing out a compressed stream).  Mono 1.2.6 is okay.  Since Mono 1.2.4 is fairly old now, this bug will not be addressed.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational.  Bug reports are appreciated.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please don't rely on these archives as the only backup for regions.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Archives</id>
		<title>OpenSim Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Archives"/>
				<updated>2009-05-24T16:32:24Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;See Also&amp;quot; heading with links, added category tags, added &amp;quot;Turtle track&amp;quot; navigation to the top of the page, and also added a Title Heading.  Please ignore, thank-you!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[LSL Status | LSL Status]] -&amp;gt; [[LSL Status/Functions | LSL Function Status Page]]&lt;br /&gt;
&lt;br /&gt;
=How do I use the OpenSim Archives Function?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The OpenSim Archive (OAR) function has existed since r5469 (post 0.5.8).  Basically, it does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded.  However, OpenSim archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
From the region console, one can type&lt;br /&gt;
&lt;br /&gt;
 save oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
to save an OpenSim archive.  If no filename is given, then the name region.oar is used in the current directory&lt;br /&gt;
&lt;br /&gt;
To load an archive, type&lt;br /&gt;
&lt;br /&gt;
 load oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
at the console.  If no filename is given, then the server looks for a file called region.oar in the current directory.&lt;br /&gt;
&lt;br /&gt;
Currently by default, loading an archive will delete all the objects in the scene and replace them with the archive contents.  It's like being in the Matrix (when they swap environments), except much slower (all the scene objects are slowly deleted before the new environment is loaded :-)&lt;br /&gt;
&lt;br /&gt;
When an archive is loaded, owners will be restored if the relevant uuids can be found in the OpenSim installation's user database.  Otherwise, prim ownership will default to the master avatar for the region.&lt;br /&gt;
&lt;br /&gt;
I recommend that you use filenames with the extension '''.oar'''.  The filename extension of the download links on this page is '''.tar.gz''' which illustrates that the '''.oar''' format is actually a zipped tar file.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.secondlifelab.it/downloads/cyberlandia.tar.gz cyberlandia.tar.gz] - cyberlandia landscape designed by the architect Simone Riccardi aka turboy. Contemporary architecture surrounded with a natural/synthetic context [http://www.flickr.com/photos/8905571@N05/3182585775/ image_1] [http://www.flickr.com/photos/8905571@N05/3171070049/ image_2] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]).&lt;br /&gt;
&lt;br /&gt;
[http://www.lordfly.com/nuathens.zip nuathens.zip]- A four region combo called the Nu Athens neighborhood. [http://www.sluniverse.com/php/vb/project-development/16014-nu-athens-interactive-story-opensim-2.html#post501412 Info] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]&lt;br /&gt;
&lt;br /&gt;
===OAR file from &amp;quot;Lusitania Tester&amp;quot; for all===&lt;br /&gt;
[http://www.worldsimterra.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=163&amp;amp;Itemid=100263 OAR-File.tar.gz]- Every week (on Sunday after 21:00 UTC) a OAR file from &amp;quot;Lusitania Tester&amp;quot; of WorldSimTerra-Grid is available for use of building and rezz of different avatars. All the avatars of all the grids are invited to place their free buildings and rezz to share with the OpenSim community. To get the OAR file, the member of the OpenSim community will make the registration on the site, after logging in, the downloads are available on the &amp;quot;Avatar Toolbox&amp;quot; tab (this tab is only available after you login to the site)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other environments here, though unfortunately you'll have to host them on some other site.&lt;br /&gt;
&lt;br /&gt;
Do not forget to also check out this page [http://www.opensimworlds.com/index.php?part=worlds http://www.opensimworlds.com/index.php?part=worlds]&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible current uses are&lt;br /&gt;
&lt;br /&gt;
1.  To migrate data from an SQLite region database to one based on MySQL&lt;br /&gt;
&lt;br /&gt;
2.  To distribute entire regions to other people.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* Parcel information is not currently saved.  This will be addressed in the future.&lt;br /&gt;
* Performance is not very good, especially with large archives.  This will be addressed in the future&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[OAR Format|OAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
1.  What is this .tar.gz format you are using for the internal OAR format?  Why not zip?&lt;br /&gt;
&lt;br /&gt;
.tar.gz is a standard unix way of zipping up files into a single larger compressed file for distribution.  Windows users should be able to open these files using freeware programs such as [http://www.7-zip.org/ 7-zip].  &lt;br /&gt;
&lt;br /&gt;
I'm using .tar.gz because all the zip (and tar) libraries for .net are licensed either under the GPL (with exception) or under the MSPL.  Unfortunately, not all members of the OpenSim development team are comfortable with the MSPL, so these libaries are not currently an option.  It is also significantly easier to write code to create and read tar archives than zip archives.&lt;br /&gt;
&lt;br /&gt;
Also, if you're only ever loading and saving oars (rather than pulling them apart and putting them back together), then you don't need to worry about the internal format at all :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.  Can you load and save multiple regions to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.  Can you load and save parts of a region to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* Due to a possible bug in the Mono 1.2.4 libraries, this feature may cause a debug dump when used (the problem appears to be in writing out a compressed stream).  Mono 1.2.6 is okay.  Since Mono 1.2.4 is fairly old now, this bug will not be addressed.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational.  Bug reports are appreciated.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please don't rely on these archives as the only backup for regions.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Archives</id>
		<title>OpenSim Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Archives"/>
				<updated>2009-05-24T16:28:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;See Also&amp;quot; heading, with updated links.  Please ignore.  Thank-you.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The OpenSim Archive (OAR) function has existed since r5469 (post 0.5.8).  Basically, it does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded.  However, OpenSim archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
From the region console, one can type&lt;br /&gt;
&lt;br /&gt;
 save oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
to save an OpenSim archive.  If no filename is given, then the name region.oar is used in the current directory&lt;br /&gt;
&lt;br /&gt;
To load an archive, type&lt;br /&gt;
&lt;br /&gt;
 load oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
at the console.  If no filename is given, then the server looks for a file called region.oar in the current directory.&lt;br /&gt;
&lt;br /&gt;
Currently by default, loading an archive will delete all the objects in the scene and replace them with the archive contents.  It's like being in the Matrix (when they swap environments), except much slower (all the scene objects are slowly deleted before the new environment is loaded :-)&lt;br /&gt;
&lt;br /&gt;
When an archive is loaded, owners will be restored if the relevant uuids can be found in the OpenSim installation's user database.  Otherwise, prim ownership will default to the master avatar for the region.&lt;br /&gt;
&lt;br /&gt;
I recommend that you use filenames with the extension '''.oar'''.  The filename extension of the download links on this page is '''.tar.gz''' which illustrates that the '''.oar''' format is actually a zipped tar file.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.secondlifelab.it/downloads/cyberlandia.tar.gz cyberlandia.tar.gz] - cyberlandia landscape designed by the architect Simone Riccardi aka turboy. Contemporary architecture surrounded with a natural/synthetic context [http://www.flickr.com/photos/8905571@N05/3182585775/ image_1] [http://www.flickr.com/photos/8905571@N05/3171070049/ image_2] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]).&lt;br /&gt;
&lt;br /&gt;
[http://www.lordfly.com/nuathens.zip nuathens.zip]- A four region combo called the Nu Athens neighborhood. [http://www.sluniverse.com/php/vb/project-development/16014-nu-athens-interactive-story-opensim-2.html#post501412 Info] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]&lt;br /&gt;
&lt;br /&gt;
===OAR file from &amp;quot;Lusitania Tester&amp;quot; for all===&lt;br /&gt;
[http://www.worldsimterra.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=163&amp;amp;Itemid=100263 OAR-File.tar.gz]- Every week (on Sunday after 21:00 UTC) a OAR file from &amp;quot;Lusitania Tester&amp;quot; of WorldSimTerra-Grid is available for use of building and rezz of different avatars. All the avatars of all the grids are invited to place their free buildings and rezz to share with the OpenSim community. To get the OAR file, the member of the OpenSim community will make the registration on the site, after logging in, the downloads are available on the &amp;quot;Avatar Toolbox&amp;quot; tab (this tab is only available after you login to the site)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other environments here, though unfortunately you'll have to host them on some other site.&lt;br /&gt;
&lt;br /&gt;
Do not forget to also check out this page [http://www.opensimworlds.com/index.php?part=worlds http://www.opensimworlds.com/index.php?part=worlds]&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible current uses are&lt;br /&gt;
&lt;br /&gt;
1.  To migrate data from an SQLite region database to one based on MySQL&lt;br /&gt;
&lt;br /&gt;
2.  To distribute entire regions to other people.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* Parcel information is not currently saved.  This will be addressed in the future.&lt;br /&gt;
* Performance is not very good, especially with large archives.  This will be addressed in the future&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[OAR Format|OAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
1.  What is this .tar.gz format you are using for the internal OAR format?  Why not zip?&lt;br /&gt;
&lt;br /&gt;
.tar.gz is a standard unix way of zipping up files into a single larger compressed file for distribution.  Windows users should be able to open these files using freeware programs such as [http://www.7-zip.org/ 7-zip].  &lt;br /&gt;
&lt;br /&gt;
I'm using .tar.gz because all the zip (and tar) libraries for .net are licensed either under the GPL (with exception) or under the MSPL.  Unfortunately, not all members of the OpenSim development team are comfortable with the MSPL, so these libaries are not currently an option.  It is also significantly easier to write code to create and read tar archives than zip archives.&lt;br /&gt;
&lt;br /&gt;
Also, if you're only ever loading and saving oars (rather than pulling them apart and putting them back together), then you don't need to worry about the internal format at all :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.  Can you load and save multiple regions to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.  Can you load and save parts of a region to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* Due to a possible bug in the Mono 1.2.4 libraries, this feature may cause a debug dump when used (the problem appears to be in writing out a compressed stream).  Mono 1.2.6 is okay.  Since Mono 1.2.4 is fairly old now, this bug will not be addressed.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational.  Bug reports are appreciated.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please don't rely on these archives as the only backup for regions.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T16:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* See Also */ An ending bracket was missing on the link, fixed the typo.  Link works now.  Please ignore.  ;-)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T16:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* See Also */ Edited text descriptions under the &amp;quot;See Also&amp;quot; heading.  Please ignore, thank-you!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OAR_Format| What is OAR Format?]&lt;br /&gt;
* [[OpenSim_Archives|How to use OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Archives</id>
		<title>OpenSim Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Archives"/>
				<updated>2009-05-24T16:23:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* File Formats */ Fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The OpenSim Archive (OAR) function has existed since r5469 (post 0.5.8).  Basically, it does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded.  However, OpenSim archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
From the region console, one can type&lt;br /&gt;
&lt;br /&gt;
 save oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
to save an OpenSim archive.  If no filename is given, then the name region.oar is used in the current directory&lt;br /&gt;
&lt;br /&gt;
To load an archive, type&lt;br /&gt;
&lt;br /&gt;
 load oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
at the console.  If no filename is given, then the server looks for a file called region.oar in the current directory.&lt;br /&gt;
&lt;br /&gt;
Currently by default, loading an archive will delete all the objects in the scene and replace them with the archive contents.  It's like being in the Matrix (when they swap environments), except much slower (all the scene objects are slowly deleted before the new environment is loaded :-)&lt;br /&gt;
&lt;br /&gt;
When an archive is loaded, owners will be restored if the relevant uuids can be found in the OpenSim installation's user database.  Otherwise, prim ownership will default to the master avatar for the region.&lt;br /&gt;
&lt;br /&gt;
I recommend that you use filenames with the extension '''.oar'''.  The filename extension of the download links on this page is '''.tar.gz''' which illustrates that the '''.oar''' format is actually a zipped tar file.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.secondlifelab.it/downloads/cyberlandia.tar.gz cyberlandia.tar.gz] - cyberlandia landscape designed by the architect Simone Riccardi aka turboy. Contemporary architecture surrounded with a natural/synthetic context [http://www.flickr.com/photos/8905571@N05/3182585775/ image_1] [http://www.flickr.com/photos/8905571@N05/3171070049/ image_2] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]).&lt;br /&gt;
&lt;br /&gt;
[http://www.lordfly.com/nuathens.zip nuathens.zip]- A four region combo called the Nu Athens neighborhood. [http://www.sluniverse.com/php/vb/project-development/16014-nu-athens-interactive-story-opensim-2.html#post501412 Info] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]&lt;br /&gt;
&lt;br /&gt;
===OAR file from &amp;quot;Lusitania Tester&amp;quot; for all===&lt;br /&gt;
[http://www.worldsimterra.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=163&amp;amp;Itemid=100263 OAR-File.tar.gz]- Every week (on Sunday after 21:00 UTC) a OAR file from &amp;quot;Lusitania Tester&amp;quot; of WorldSimTerra-Grid is available for use of building and rezz of different avatars. All the avatars of all the grids are invited to place their free buildings and rezz to share with the OpenSim community. To get the OAR file, the member of the OpenSim community will make the registration on the site, after logging in, the downloads are available on the &amp;quot;Avatar Toolbox&amp;quot; tab (this tab is only available after you login to the site)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other environments here, though unfortunately you'll have to host them on some other site.&lt;br /&gt;
&lt;br /&gt;
Do not forget to also check out this page [http://www.opensimworlds.com/index.php?part=worlds http://www.opensimworlds.com/index.php?part=worlds]&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible current uses are&lt;br /&gt;
&lt;br /&gt;
1.  To migrate data from an SQLite region database to one based on MySQL&lt;br /&gt;
&lt;br /&gt;
2.  To distribute entire regions to other people.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* Parcel information is not currently saved.  This will be addressed in the future.&lt;br /&gt;
* Performance is not very good, especially with large archives.  This will be addressed in the future&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[OAR Format|OAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
1.  What is this .tar.gz format you are using for the internal OAR format?  Why not zip?&lt;br /&gt;
&lt;br /&gt;
.tar.gz is a standard unix way of zipping up files into a single larger compressed file for distribution.  Windows users should be able to open these files using freeware programs such as [http://www.7-zip.org/ 7-zip].  &lt;br /&gt;
&lt;br /&gt;
I'm using .tar.gz because all the zip (and tar) libraries for .net are licensed either under the GPL (with exception) or under the MSPL.  Unfortunately, not all members of the OpenSim development team are comfortable with the MSPL, so these libaries are not currently an option.  It is also significantly easier to write code to create and read tar archives than zip archives.&lt;br /&gt;
&lt;br /&gt;
Also, if you're only ever loading and saving oars (rather than pulling them apart and putting them back together), then you don't need to worry about the internal format at all :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.  Can you load and save multiple regions to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.  Can you load and save parts of a region to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* Due to a possible bug in the Mono 1.2.4 libraries, this feature may cause a debug dump when used (the problem appears to be in writing out a compressed stream).  Mono 1.2.6 is okay.  Since Mono 1.2.4 is fairly old now, this bug will not be addressed.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational.  Bug reports are appreciated.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please don't rely on these archives as the only backup for regions.&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Archives</id>
		<title>OpenSim Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Archives"/>
				<updated>2009-05-24T16:21:37Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* File Formats */ Minor link correction, please ignore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The OpenSim Archive (OAR) function has existed since r5469 (post 0.5.8).  Basically, it does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded.  However, OpenSim archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
From the region console, one can type&lt;br /&gt;
&lt;br /&gt;
 save oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
to save an OpenSim archive.  If no filename is given, then the name region.oar is used in the current directory&lt;br /&gt;
&lt;br /&gt;
To load an archive, type&lt;br /&gt;
&lt;br /&gt;
 load oar [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
at the console.  If no filename is given, then the server looks for a file called region.oar in the current directory.&lt;br /&gt;
&lt;br /&gt;
Currently by default, loading an archive will delete all the objects in the scene and replace them with the archive contents.  It's like being in the Matrix (when they swap environments), except much slower (all the scene objects are slowly deleted before the new environment is loaded :-)&lt;br /&gt;
&lt;br /&gt;
When an archive is loaded, owners will be restored if the relevant uuids can be found in the OpenSim installation's user database.  Otherwise, prim ownership will default to the master avatar for the region.&lt;br /&gt;
&lt;br /&gt;
I recommend that you use filenames with the extension '''.oar'''.  The filename extension of the download links on this page is '''.tar.gz''' which illustrates that the '''.oar''' format is actually a zipped tar file.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.secondlifelab.it/downloads/cyberlandia.tar.gz cyberlandia.tar.gz] - cyberlandia landscape designed by the architect Simone Riccardi aka turboy. Contemporary architecture surrounded with a natural/synthetic context [http://www.flickr.com/photos/8905571@N05/3182585775/ image_1] [http://www.flickr.com/photos/8905571@N05/3171070049/ image_2] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]).&lt;br /&gt;
&lt;br /&gt;
[http://www.lordfly.com/nuathens.zip nuathens.zip]- A four region combo called the Nu Athens neighborhood. [http://www.sluniverse.com/php/vb/project-development/16014-nu-athens-interactive-story-opensim-2.html#post501412 Info] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]&lt;br /&gt;
&lt;br /&gt;
===OAR file from &amp;quot;Lusitania Tester&amp;quot; for all===&lt;br /&gt;
[http://www.worldsimterra.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=163&amp;amp;Itemid=100263 OAR-File.tar.gz]- Every week (on Sunday after 21:00 UTC) a OAR file from &amp;quot;Lusitania Tester&amp;quot; of WorldSimTerra-Grid is available for use of building and rezz of different avatars. All the avatars of all the grids are invited to place their free buildings and rezz to share with the OpenSim community. To get the OAR file, the member of the OpenSim community will make the registration on the site, after logging in, the downloads are available on the &amp;quot;Avatar Toolbox&amp;quot; tab (this tab is only available after you login to the site)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other environments here, though unfortunately you'll have to host them on some other site.&lt;br /&gt;
&lt;br /&gt;
Do not forget to also check out this page [http://www.opensimworlds.com/index.php?part=worlds http://www.opensimworlds.com/index.php?part=worlds]&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible current uses are&lt;br /&gt;
&lt;br /&gt;
1.  To migrate data from an SQLite region database to one based on MySQL&lt;br /&gt;
&lt;br /&gt;
2.  To distribute entire regions to other people.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* Parcel information is not currently saved.  This will be addressed in the future.&lt;br /&gt;
* Performance is not very good, especially with large archives.  This will be addressed in the future&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[OpenSim Archive Region Format|OAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
1.  What is this .tar.gz format you are using for the internal OAR format?  Why not zip?&lt;br /&gt;
&lt;br /&gt;
.tar.gz is a standard unix way of zipping up files into a single larger compressed file for distribution.  Windows users should be able to open these files using freeware programs such as [http://www.7-zip.org/ 7-zip].  &lt;br /&gt;
&lt;br /&gt;
I'm using .tar.gz because all the zip (and tar) libraries for .net are licensed either under the GPL (with exception) or under the MSPL.  Unfortunately, not all members of the OpenSim development team are comfortable with the MSPL, so these libaries are not currently an option.  It is also significantly easier to write code to create and read tar archives than zip archives.&lt;br /&gt;
&lt;br /&gt;
Also, if you're only ever loading and saving oars (rather than pulling them apart and putting them back together), then you don't need to worry about the internal format at all :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.  Can you load and save multiple regions to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.  Can you load and save parts of a region to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* Due to a possible bug in the Mono 1.2.4 libraries, this feature may cause a debug dump when used (the problem appears to be in writing out a compressed stream).  Mono 1.2.6 is okay.  Since Mono 1.2.4 is fairly old now, this bug will not be addressed.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational.  Bug reports are appreciated.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please don't rely on these archives as the only backup for regions.&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T16:17:50Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;OAR Format 0.1&amp;quot; and &amp;quot;OAR Format 0.2&amp;quot; to the &amp;quot;See Also&amp;quot; heading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OpenSim_Archives|OpenSim Archives (OAR)]]&lt;br /&gt;
* [[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
* [[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T16:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Technical Reference/OpenSim Archive Region Format moved to OAR Format: Moved page to &amp;quot;OAR Format&amp;quot;.  Much shorter link, easier to navigate and find.  Please point any orphan links to the new &amp;quot;OAR Format&amp;quot; page.  Thank-you!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OpenSim_Archives|OpenSim Archives (OAR)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Technical_Reference/OpenSim_Archive_Region_Format</id>
		<title>Technical Reference/OpenSim Archive Region Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Technical_Reference/OpenSim_Archive_Region_Format"/>
				<updated>2009-05-24T16:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Technical Reference/OpenSim Archive Region Format moved to OAR Format: Moved page to &amp;quot;OAR Format&amp;quot;.  Much shorter link, easier to navigate and find.  Please point any orphan links to the new &amp;quot;OAR Format&amp;quot; page.  Thank-you!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[OAR Format]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T16:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;See Also&amp;quot; heading, with updated links.  Also moved &amp;quot;OpenSim_Archive_Region_Format&amp;quot; page to root.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[OAR_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.2]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[OpenSim_Archives|OpenSim Archives (OAR)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T16:06:40Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* Versions */ Fixed link... please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Technical Reference/OpenSim_Archive_Region_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.2]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format_0.1</id>
		<title>OAR Format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format_0.1"/>
				<updated>2009-05-24T16:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Technical Reference/terms/OAR format 0.1 moved to OAR format 0.1: Moved this page back to the root.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Technical Reference/terms/OAR_format_0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
== Detail ==&lt;br /&gt;
&lt;br /&gt;
At the present time, a region archive is a gzipped tar file (tar.gz) in the the original unix tar format (not USTAR).  This can be extracted and created with standard tools ([http://www.7-zip.org/ 7-zip] on Windows).  The structure of the archive is as follows&lt;br /&gt;
&lt;br /&gt;
 archive.xml&lt;br /&gt;
 assets/&lt;br /&gt;
 objects/&lt;br /&gt;
 terrains/&lt;br /&gt;
&lt;br /&gt;
=== archive.xml ===&lt;br /&gt;
&lt;br /&gt;
This is the archive control file.  At the moment it contains only a major and minor version number, to allow compatibility with future format changes.&lt;br /&gt;
&lt;br /&gt;
=== assets/ ===&lt;br /&gt;
&lt;br /&gt;
This directory contains all the assets in the archive.  Each filename has the following format&lt;br /&gt;
&lt;br /&gt;
 ''uuid''_''asset type''.''asset extension''&lt;br /&gt;
&lt;br /&gt;
The ''uuid'' section must always be present and form a valid uuid - it is used directly as the uuid for that asset.  The ''asset type'' and ''asset extension'' are used to identify the type of asset and the ''asset extension'' allows the asset to be associated with different editors on platforms such as Windows.  For instance, a script will always have the asset type and extension script.lsl.  A full list of asset types and extensions can be found in the file &lt;br /&gt;
&lt;br /&gt;
 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs&lt;br /&gt;
&lt;br /&gt;
in the OpenSim distribution.&lt;br /&gt;
&lt;br /&gt;
=== objects/ ===&lt;br /&gt;
&lt;br /&gt;
Each individual file in here is an object in the region (where an object [linkset] can be composed of many prims).  The file format used is OpenSim's XML2 format.  Each filename has the following structure by default&lt;br /&gt;
&lt;br /&gt;
 ''Object name''_''x''-''y''-''z''__''uuid''.xml&lt;br /&gt;
&lt;br /&gt;
Unlike asset filenames, any component of this name can be changed without affecting any attributes of the object itself - this information is taken from the xml instead.  Indeed, this file can have any name - there is no need for any of the sections to be present.  An example object file name is&lt;br /&gt;
&lt;br /&gt;
 Primitive_154-121-062__9be68fdd-f740-4a0f-9675-dfbbb536b946.xml&lt;br /&gt;
&lt;br /&gt;
=== terrains/ ===&lt;br /&gt;
&lt;br /&gt;
This contains the terrain file for the region, stored in RAW format.  The filename must end with .r32.  For example,&lt;br /&gt;
&lt;br /&gt;
 OpenSim Test.r32&lt;br /&gt;
&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Technical_Reference/terms/OAR_format_0.1</id>
		<title>Technical Reference/terms/OAR format 0.1</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Technical_Reference/terms/OAR_format_0.1"/>
				<updated>2009-05-24T16:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Technical Reference/terms/OAR format 0.1 moved to OAR format 0.1: Moved this page back to the root.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[OAR format 0.1]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OAR_Format</id>
		<title>OAR Format</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OAR_Format"/>
				<updated>2009-05-24T16:01:54Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* Introduction */ Updated description text for OpenSim_Archives link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Technical Reference/OpenSim_Archive_Region_Format | OAR Format]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archives (OAR)]] format is designed with three aims in mind&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and write different OpenSim files within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
&lt;br /&gt;
[[Technical_Reference/terms/OAR format 0.1 | OAR format 0.1]]&lt;br /&gt;
&lt;br /&gt;
[[OAR format 0.2]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/LSL_Status</id>
		<title>LSL Status</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/LSL_Status"/>
				<updated>2009-05-24T15:26:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Removed the word &amp;quot;OpenSim&amp;quot; from all &amp;quot;Latest News&amp;quot; descriptions of LSL/OSSL types, events, functions, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[LSL Status | LSL Main Status Page]] &lt;br /&gt;
&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current LSL Status?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
This page is for those who want to flesh out the LSL ScriptEngine. The file you modify is [http://opensimulator.org/svn/opensim/trunk/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs &amp;lt;tt&amp;gt;Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs&amp;lt;/tt&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
'''This page is always under construction and perpetually being updated, don't consider the info here to be 100% updated or correct.'''&lt;br /&gt;
''If you find a feature that works that is not listed as &amp;quot;working&amp;quot; here.''&lt;br /&gt;
''Please fully test it out and update it here or make a note that it is working and ready to be tested, if you can't test it.''&lt;br /&gt;
&lt;br /&gt;
== LSL Status | Quick Progress Guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Script tests'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=48.0% style=background:#00E000|&lt;br /&gt;
|align=center width=52.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=50.0% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Types'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=60% style=background:#00E000|&lt;br /&gt;
|align=center width=40.0% style=background:#E00000|&lt;br /&gt;
&amp;lt;!-- |align=center width=40% style=background:#E00000| --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Events'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=54.0% style=background:#00E000|&lt;br /&gt;
|align=center width=46.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Functions'''&lt;br /&gt;
{| style=&amp;quot;border: 1px solid black&amp;quot; cellspacing=1 width=50% height=15x align=left&lt;br /&gt;
|align=center width=81.0% style=background:#00E000|&lt;br /&gt;
|align=center width=19.0% style=background:#E00000|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Latest LSL News ==&lt;br /&gt;
&lt;br /&gt;
* OpenSim's own scripting team is accepting ideas/requests/wishlists for [[OSSL_Proposals|custom functions]].&lt;br /&gt;
* Some notes on converting [[LSL:PrimitiveParams]] to OpenSim PrimitiveBaseShape&lt;br /&gt;
* Currently LSL is in a state of uncertainty based off the recent LibSL fiasco.&lt;br /&gt;
* Once that is smoothed out, all LSL that previously tested fine, will be retested.&lt;br /&gt;
* Because of the aforementioned issues, these numbers here likely are incorrect and need to be updated.&lt;br /&gt;
* Current [[Status|OpenSim Status]]&lt;br /&gt;
* Latest [[News|OpenSim News &amp;amp; Feature Requests]]&lt;br /&gt;
* [[LSL_Status|LSL Status]]&lt;br /&gt;
* [[LSL_Status/Types|LSL-Types Status]]&lt;br /&gt;
* [[LSL_Status/Events|LSL-Events Status]]&lt;br /&gt;
* [[LSL_Status/Functions|LSL-Functions Status]]&lt;br /&gt;
* [[OSSL_Status|OSSL Status]]&lt;br /&gt;
* [[OSSL_Status/Types|OSSL-Types Status]]&lt;br /&gt;
* [[OSSL_Status/Events|OSSL-Events Status]]&lt;br /&gt;
* [[OSSL_Status/Functions|OSSL-Functions Status]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kan-Ed Tests==&lt;br /&gt;
[[LSL_Status/Kan-ed|OpenSim Kan-Ed Tests]]&lt;br /&gt;
&lt;br /&gt;
[http://www.kan-ed.org/second-life/using-LSL.html Kan-Ed Test reference] (Link actually not working please update..)&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080212083741/http://www.kan-ed.org/second-life/using-LSL.html  Old version through Archive.org]&lt;br /&gt;
&lt;br /&gt;
Note: Link dead and no existence of these scripts on the Kan-Ed site as of 3/25/08. Please use the included examples on this wiki for reference at this point.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
[[LSL_Status/Types|OpenSim LSL-Types Status]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lslwiki.net/lslwiki/wakka.php?wakka=types LSL-reference]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
[[LSL_Status/Events|OpenSim LSL-Events Status]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lslwiki.net/lslwiki/wakka.php?wakka=events LSL-reference]&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
[[LSL_Status/Functions|OpenSim LSL-Functions Status]]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.lslwiki.net/lslwiki/wakka.php?wakka=functions LSL-reference]&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
&lt;br /&gt;
The list memory hack shown below is not supported.  See [[http://opensimulator.org/mantis/view.php?id=3187 Mantis 3187]].&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
list foo = [ &amp;quot;foo&amp;quot; ];&lt;br /&gt;
foo = (foo=[]) + foo + [ &amp;quot;bar&amp;quot; ];&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [http://opensimulator.org/mantis/  Bug Tracker] for known issues and Bug status updates.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Implemented</id>
		<title>OSSL Implemented</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Implemented"/>
				<updated>2009-05-23T07:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Updated &amp;quot;turtle track&amp;quot; navigation links.  This page is under construction, please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[OSSL_Implemented| OSSL Implemented Functions]]&lt;br /&gt;
&lt;br /&gt;
{{proposal}}&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current OSSL Implementation Status?=&lt;br /&gt;
&lt;br /&gt;
{{Template:OSSL_Implemented_Table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content on this page is not properly formatted.  The table below needs to be properly &amp;quot;reformatted&amp;quot; to be compatible with WIKI standards.  Please see [[LSL_Status/Functions|this link]] for an example of how to properly format a table for WIKI page use:&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/LSL_Status/Functions&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reformat the table below and '''&amp;lt;PLACE THE PROPERLY FORMATTED TABLE HERE&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;br /&gt;
[[Category:Proposal]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Implemented</id>
		<title>OSSL Implemented</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Implemented"/>
				<updated>2009-05-23T07:12:45Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Updated &amp;quot;turtle links&amp;quot; page.  Please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Status | Status Page]] -&amp;gt; [[OSSL Status | OSSL Status]] -&amp;gt; [[OSSL_Implemented| OSSL Implemented Functions]]&lt;br /&gt;
&lt;br /&gt;
{{proposal}}&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current OSSL Implementation Status?=&lt;br /&gt;
&lt;br /&gt;
{{Template:OSSL_Implemented_Table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content on this page is not properly formatted.  The table below needs to be properly &amp;quot;reformatted&amp;quot; to be compatible with WIKI standards.  Please see [[LSL_Status/Functions|this link]] for an example of how to properly format a table for WIKI page use:&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/LSL_Status/Functions&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reformat the table below and '''&amp;lt;PLACE THE PROPERLY FORMATTED TABLE HERE&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;br /&gt;
[[Category:Proposal]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OSSL_Implemented</id>
		<title>OSSL Implemented</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OSSL_Implemented"/>
				<updated>2009-05-23T07:09:48Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* What is the current OSSL Implementation Status? */ Added the word &amp;quot;this&amp;quot; to the hyper link text.  This page is under construction, please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[OSSL Status | OSSL Status]] -&amp;gt; [[OSSL_Implemented| OSSL Implemented Functions]]&lt;br /&gt;
&lt;br /&gt;
{{proposal}}&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is the current OSSL Implementation Status?=&lt;br /&gt;
&lt;br /&gt;
{{Template:OSSL_Implemented_Table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The content on this page is not properly formatted.  The table below needs to be properly &amp;quot;reformatted&amp;quot; to be compatible with WIKI standards.  Please see [[LSL_Status/Functions|this link]] for an example of how to properly format a table for WIKI page use:&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/LSL_Status/Functions&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Reformat the table below and '''&amp;lt;PLACE THE PROPERLY FORMATTED TABLE HERE&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[OSSL Status|OSSL Status Page]]&lt;br /&gt;
* [[OSSL Status/Types|OSSL Types Status Page]]&lt;br /&gt;
* [[OSSL Status/Events|OSSL Events Status Page]]&lt;br /&gt;
* [[OSSL Status/Functions|OSSL Functions Status Page]]&lt;br /&gt;
* [[OSSL_Status/Functions/Summary | OSSL Functions Status Summary]]&lt;br /&gt;
* [[OSSL_Implemented | OSSL Implemented Functions]]&lt;br /&gt;
* [[LSL Status|LSL Status Page]]&lt;br /&gt;
* [[LSL Status/Types|LSL Types Status Page]]&lt;br /&gt;
* [[LSL Status/Events|LSL Events Status Page]]&lt;br /&gt;
* [[LSL Status/Functions|LSL Functions Status Page]]&lt;br /&gt;
* [[LSL_Status/functions/summary | LSL Functions Status Summary]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Todo]]&lt;br /&gt;
[[Category:Proposal]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2009-05-23T07:03:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* See Also */ Added &amp;quot;Grid Associations&amp;quot; link under &amp;quot;See Also&amp;quot; heading.  This page is a work in progress, please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
=What is the Grid List?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.&lt;br /&gt;
&lt;br /&gt;
==Public grids==&lt;br /&gt;
&amp;lt;big&amp;gt;IMPORTANT NOTE:&amp;lt;/big&amp;gt;The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page:&lt;br /&gt;
[[Grid Associations]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public grids require you to create an account on their website, which you can then use to log into the grid. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid_Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public Grid List Sorted [[Grid_List/Sorted/Alphabetically|Alphabetically]], [[Grid_List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days], [[Grid_List/Sorted/ByHistory|By History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Deepgrid|Deepgrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OSGrid|OSGrid]]&lt;br /&gt;
|2200&lt;br /&gt;
|16600&lt;br /&gt;
|2700&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/3Dmalls|3dmalls.net]]&lt;br /&gt;
|~17&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NexTECH Life|NexTECH Life]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Joopla|Joopla.net]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Francogrid|Francogrid]]&lt;br /&gt;
|~170&lt;br /&gt;
|~800&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/EU-Grid|EU-Grid]]&lt;br /&gt;
|~10&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Le Monde de Darwin|Le Monde de Darwin]]&lt;br /&gt;
|73&lt;br /&gt;
|83&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/GiantGrid|GiantGrid]]&lt;br /&gt;
|169&lt;br /&gt;
|261&lt;br /&gt;
|157&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/The New World Grid|The New World Grid]]&lt;br /&gt;
|~262&lt;br /&gt;
|~2089&lt;br /&gt;
|~389&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3rd Rock Grid|3rd Rock Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Uvatar|Uvatar.com]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/WorldSimTerra|WorldSimTerra]]&lt;br /&gt;
|~95&lt;br /&gt;
|~780&lt;br /&gt;
|~465&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Cyberlandia|Cyberlandia]]&lt;br /&gt;
|185&lt;br /&gt;
|~1600&lt;br /&gt;
|~269&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Metropolis|Metropolis]]&lt;br /&gt;
|29&lt;br /&gt;
|~340&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Emerald Network|Emerald Network]]&lt;br /&gt;
|9&lt;br /&gt;
|~56&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Avatar Hangout|Avatar Hangout]]&lt;br /&gt;
|151&lt;br /&gt;
|1812&lt;br /&gt;
|578&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/AUGrid|AUGrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/German Grid|German Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/DGP Grid|DGP Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/LifeSim|LifeSim]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Fantasy World Estates|Fantasy World Estates]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/RMH Design Estate|RMH Design Estate]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3D-Internet|OpenSimulator-Club (HomeGrid, ProfiGrid)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/United Grid|United Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Social Network Italia|Social Network Italia]]&lt;br /&gt;
|24&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Low Grid|Nedergrid]]&lt;br /&gt;
|3&lt;br /&gt;
|17&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
|143&lt;br /&gt;
|1511&lt;br /&gt;
|346&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/K-grid|K-grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Legend City Online|Legend City Online]]&lt;br /&gt;
|164&lt;br /&gt;
|4412&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/A Future Life|A Future Life '''(CLOSED)''']] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/pseudospace|pseudospace]]&lt;br /&gt;
|12&lt;br /&gt;
|~46&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Yourgrid.de|YourGrid]]&lt;br /&gt;
|68&lt;br /&gt;
|~110 &lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Myopengrid.com|Myopengrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/PhoenixSim|PhoenixSim]]&lt;br /&gt;
|5&lt;br /&gt;
|18&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Virtual_Sims|VirtualSims.Net]]&lt;br /&gt;
|10&lt;br /&gt;
|73&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Collateral World|Collateral World '''(CLOSED)''']]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Grid4Us|Grid4Us]]&lt;br /&gt;
|22&lt;br /&gt;
|130&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Metapocalypse|Metapocalypse]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/FreshGrid|FreshGrid(casino games)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OpenKansai|OpenKansai]]&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Schweiz|Schweiz]]&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Pleasure Planet|Pleasure Planet Adults only]]&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/DreamlandGrid | Dreamland Grid]]&lt;br /&gt;
|16&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NeXtLife | NeXtLife Grid]]&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Your Alternative Life | Your Alternative Life ]]&lt;br /&gt;
|~36&lt;br /&gt;
|~218&lt;br /&gt;
|~178&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Openvue | Openvue (on Virtual AIAI Grid)]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ScienceSim | ScienceSim]]&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Unica | unica]]&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/The Gor Grid | The Gor Grid - Your Gorean Life]]&lt;br /&gt;
|61&lt;br /&gt;
|500&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Cuon Grid | Cuon Grid - Linux and ERP]]&lt;br /&gt;
|11&lt;br /&gt;
|50&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/VirtualFrance|VirtualFrance]]&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|ArtGridOnLine]]&lt;br /&gt;
|12&lt;br /&gt;
|48&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/OpenWorld|OpenWorld]]&lt;br /&gt;
|17&lt;br /&gt;
|140&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|Lost In Space And Time]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Playneko| Playneko | Just another virtual world]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
||[[Grid List/Xumeo|Xumeo]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Unique_users_last_30_days.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Place&lt;br /&gt;
!Inactive Grids&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am~2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Community Center&lt;br /&gt;
|Saturdays 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|Estate Info&lt;br /&gt;
|Sunday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Grid4Us Marina&lt;br /&gt;
|Saturdays 20:00 to 22:00 (UTC+1/MET)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Generally Mondays and Thursdays 2200 UTC+2&amp;lt;br /&amp;gt;[http://lab.newworldgrid.com/index.php/Office_hours Next Office Hour]&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;amp;quot;generic&amp;amp;quot; logins being from &amp;amp;quot;Testa User&amp;amp;quot; .. &amp;amp;quot;Testz User&amp;amp;quot;, with password &amp;amp;quot;test&amp;amp;quot;.&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Login URI&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Maintainer/Site&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Ruth (Zion)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://ruth.petitbe.be:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;CyberSpacia&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://cyberspacia.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;janoz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://77.250.27.219:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; (mailto:info@janoz.nl)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Opengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opengrid.fr:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Test grid for http://www.opensimulator.fr - 24/7 available&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://os-networks.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch: http://os-networks.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher Haven Lands( Not online 24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://timecatcher.ath.cx:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher: (mailto:anon26841397@hotmail.co.uk)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Europeansim (NOW 24/7) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://86.10.187.88:9000/ &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid SVN 5015 - 24 regions - Av creation - http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de / M34-Sim1 (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opensim.mydyn.de:9090&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;German Standalone-Sim for testing with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de . No Test User, only personal Accounts. Register before login at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de / M34-Sim2 (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://grid.mydyn.de:9190&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Many Freebies, Copyland, Sandbox, Testing Area (Trunk Versions). No Test User, only personal Accounts. Register before login at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Viradu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; We have just migrated to OSGrid.org 1/7/2009 &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;gt; http://viradu.com for more info.  This world is now open for settlement.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_Associations</id>
		<title>Grid Associations</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_Associations"/>
				<updated>2009-05-23T06:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;turtle track&amp;quot; navigation links to the top of page, added &amp;quot;See Also&amp;quot; heading with page links, and added &amp;quot;Content&amp;quot; tags to page. This page is a work in progress, please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] -&amp;gt; [[Grid_Associations| Grid Associations]]&lt;br /&gt;
&lt;br /&gt;
{{proposal}}&lt;br /&gt;
{{content}}&lt;br /&gt;
&lt;br /&gt;
=What is a Grid Association?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page to draft out the idea of grid associations and eventually have a list of associations.&lt;br /&gt;
&lt;br /&gt;
What is a grid association?&lt;br /&gt;
* A group of grid owners working together to achieve common goals.&lt;br /&gt;
&lt;br /&gt;
Why have grid associations?&lt;br /&gt;
* Homogeneous experience with standardized quality for users that teleport between grids.&lt;br /&gt;
* Hyper grid technology enables grid associations linking up in world.&lt;br /&gt;
* Shared quality goals.&lt;br /&gt;
* Same grid version.&lt;br /&gt;
* Shared user base.&lt;br /&gt;
* Teaming up for 24/7 maintenance.&lt;br /&gt;
* Collecting improvement ideas and bugs to OpenSim dev team.&lt;br /&gt;
* Shared assets for grid association sharing a theme.&lt;br /&gt;
* Together baked terrain offering seamless map over the entire grid associations hyper grid.&lt;br /&gt;
* Working on contents like avatars meshes&lt;br /&gt;
* Mutualising ressources &lt;br /&gt;
* Working on databse replication (grid A  /B &amp;lt;&amp;gt; B/A )&lt;br /&gt;
&lt;br /&gt;
What types of grid associations there could be?&lt;br /&gt;
* Theme: urban, nature, rpg, scifi&lt;br /&gt;
* Hobby: climbing, diving&lt;br /&gt;
* Business&lt;br /&gt;
* Game&lt;br /&gt;
&lt;br /&gt;
== Grids Looking for Cooperation ==&lt;br /&gt;
&lt;br /&gt;
Add your grid information to this list if you are interested in joining to a grid association.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Grid Name&lt;br /&gt;
! Grid Homepage&lt;br /&gt;
! Grid HG SLUR&lt;br /&gt;
! Grid Contact Email&lt;br /&gt;
! Cooperation Wishlist&lt;br /&gt;
|-&lt;br /&gt;
| Example Grid&lt;br /&gt;
| http://www.example-grid.com&lt;br /&gt;
| secondlife://gateway.example-grid.com:9000/&lt;br /&gt;
| john.smith@example-grid.com&lt;br /&gt;
| We are looking for a, b and c.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Associations ==&lt;br /&gt;
&lt;br /&gt;
If you have formed a public grid association you can add it to this list.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Association Name&lt;br /&gt;
! Association Homepage&lt;br /&gt;
! Association HG Gateway SLUR&lt;br /&gt;
! Association Contact Email&lt;br /&gt;
! Association Member Grids&lt;br /&gt;
|-&lt;br /&gt;
| Example Association&lt;br /&gt;
| http://www.example-association.com&lt;br /&gt;
| secondlife://gateway.example-association.com:9000/&lt;br /&gt;
| john.smith@example-association.com&lt;br /&gt;
| Grid A, Grid B, Grid C &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Bugs</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Bugs"/>
				<updated>2009-05-23T06:47:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;Alpha Software&amp;quot; and &amp;quot;Report a Bug using Mantis&amp;quot; links under the &amp;quot;See Also&amp;quot; heading.  Added &amp;quot;Category&amp;quot; tags. This page is a work in progress, please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Support| Support]]-&amp;gt; [[Bugs| Reporting Bugs]] &lt;br /&gt;
&lt;br /&gt;
=How do I report a Bug?=&lt;br /&gt;
&lt;br /&gt;
==Reporting Bugs==&lt;br /&gt;
OpenSim is [http://en.wikipedia.org/wiki/Development_stage#Alpha alpha software], this means that there are frequent bugs in the codebase, and many features that still need implementing. You can help us find and fix these problems by [http://opensimulator.org/mantis reporting bugs] to us or submitting patches.&lt;br /&gt;
&lt;br /&gt;
The [http://opensimulator.org/mantis mantis] tool is one of the main channels of communication between OpenSim users and OpenSim developers for purposes of reporting bugs. '''It is NOT a customer support tool''', because there is no official customer support within the opensim project beyond that provided by '''volunteers''' in the opensim IRC and mailing list. It is also not a feedback tool like a forum. Please use assorted forums for that kind of discussion or contribution. If you want to use the mantis tool, you have to be willing to learn how Mantis is to be properly used in the OpenSim project, which is very different from other organizations' reporting &amp;amp; tracking systems.&lt;br /&gt;
&lt;br /&gt;
This explains how to generate and file a Mantis Bug Report, which really helps the continuous development of OpenSim.&lt;br /&gt;
&lt;br /&gt;
If your main interest is to have your problem solved, or send informal feedback, rather than help the development of OpenSim, then mantis is the wrong tool for you. Try signing on to #opensim IRC for that kind of help, where you can talk to other OpenSim users, exchange user experiences and get personalized volunteer help.&lt;br /&gt;
&lt;br /&gt;
If, however, you are willing to invest time to investigate the problem you are experiencing, your effort will be greatly appreciated. You should look at mantis as half-way between '''your effort to solve the problem''' and the developers effort to do the same (and fix the problem). For everything else, there are several IRC channels, mailing lists, and assorted grid-specific forums.&lt;br /&gt;
&lt;br /&gt;
When you encounter a problem, before filing a Mantis Report, ask yourself the following questions:&lt;br /&gt;
&lt;br /&gt;
* '''Are you the ONLY one experiencing this problem or are there other people experiencing it?''' The fastest way to find an answer to this question is to sign on to the #opensim IRC channel and exchange a few words with other OpenSim users there. Another way is to browse/search this Mantis tool for current known bugs/errors. If you're not the only one, then chances are it's a real issue. If you're the only one, chances are you're doing something wrong. The mantis tool is the wrong place to report configuration or technical support problems, you're better off using the IRC and signing on to #opensim. In any case,&lt;br /&gt;
** Is there something broken in your setup?&lt;br /&gt;
** Have you misconfigured something?&lt;br /&gt;
** Look at the OpenSim.log file. Is there something informative in there that will help you understand what's going on with your setup? An exception perhaps?&lt;br /&gt;
&lt;br /&gt;
* '''Can you reproduce the problem systematically?''' Take time to understand the steps that lead to the problem. The more reproducible and better understood the problem is, the higher the chances are that it will get fixed. If you can't reproduce it, there is very little chance that the issue will be fixed. But reproducibility to ''you'' is not enough. Read on.&lt;br /&gt;
&lt;br /&gt;
* '''Can you describe the problem to developers so that ''they'' can reproduce it without being you?''' &lt;br /&gt;
** The best way to do this is to try to reproduce the problem in a standalone setup. This eliminates all the extra noise that adds fuzzyness to the issue. So try it in standalone first. If you are able to reproduce it like that, the chances of the problem being fixed soon increase dramatically. If the problem is related to the Hypergrid and distributed setups, try to reproduce the problem in only one machine with 2 opensim instances. From a developer's perspective, it will be easy to take your good description, reproduce it on their own standalones, and then fix it.&lt;br /&gt;
** If you can't reproduce it in standalone mode, try to reproduce it in grid mode using the simplest possible grid -- something that a developer can also set up on one machine without much work. &lt;br /&gt;
** If you can't reproduce it that way, and the problem only occurs within your special grid environment, chances are there's something wrong with your configuration or your special setup. Furthermore, the chances of a developer being able to fix the problem soon decreases dramatically. More than likely you will need to find volunteer technical support, or you may try to hire someone for a fee in order for him/her to take their time to investigate the issue with your grid.&lt;br /&gt;
&lt;br /&gt;
===Bug Description===&lt;br /&gt;
&lt;br /&gt;
Once you understand how to reproduce the problem, describe it on Mantis, along with a step-by-step recipe for a developer to reproduce it. In an ideal bug report, the description should be something like this:&lt;br /&gt;
&lt;br /&gt;
Setup (standalone/grid/...), as detailed as possible&lt;br /&gt;
&lt;br /&gt;
1) Do A&lt;br /&gt;
&lt;br /&gt;
2) Do B&lt;br /&gt;
&lt;br /&gt;
3) Do C&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==&amp;gt; Bang! problem&lt;br /&gt;
&lt;br /&gt;
In every step, be as specific as possible, leaving no room for interpretation. For example, saying &lt;br /&gt;
&lt;br /&gt;
&amp;quot;x) crashed the client by pulling up the task bar and killing the SecondLife process&amp;quot; is MUCH better than &lt;br /&gt;
&lt;br /&gt;
&amp;quot;x) crashed the client&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
&amp;quot;y) create a new region by using a command like this on the console: create region ...&amp;quot; is MUCH better than &lt;br /&gt;
&lt;br /&gt;
&amp;quot;y) create a region&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Remember, the purpose of your description is to help a developer experience the steps that lead to the problem, so that he/she can then fix it. &lt;br /&gt;
&lt;br /&gt;
===When not to file a bug report===&lt;br /&gt;
&lt;br /&gt;
Simply reporting a problem that you are experiencing is ok but it's completely ineffective for purposes of troubleshooting or problem solving. Mantis should not be used for that. Instead, report generic and/or non-reproducible and/or special setup problems informally in #opensim and/or #opensim-dev. Here are two examples:&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;TPs seem to be broken in OSGrid with r1234&amp;quot;: report that in osgrid-related forums and #opensim&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;TPs seem to be broken altogether with r1234, and lots of ppl are seeing this too&amp;quot;: let the developers know about it in #opensim-dev, maybe. They probably already know.&lt;br /&gt;
&lt;br /&gt;
If all you can say about an issue is it's brief description or &amp;quot;This is happening to me, please help&amp;quot; or &amp;quot;Here's my informal feedback&amp;quot;, Mantis is the wrong tool for it. Don't file a bug report, it will be closed promptly.&lt;br /&gt;
&lt;br /&gt;
Please review the Mantis procedures/states etc..   on [[Bugs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steps for reporting a bug==&lt;br /&gt;
* Visit [http://www.opensimulator.org/mantis opensimulator.org/mantis] and search to see if your bug already exists in the system. If it does, please add a note with any additional comments or technical assistance such as steps to reproduce, symptoms, etc.&lt;br /&gt;
* A good bug report has the following properties:&lt;br /&gt;
** Concise and to the point, IE: &amp;quot;Duplicating a primitive while sitting on it, crashes the region.&amp;quot;.&lt;br /&gt;
** Contains as much debug information as possible, if OpenSim threw an error before crashing it, a copy of this error is helpful. If not, pasting the last 50 lines from your opensim.log when appropriate is also potentially helpful.&lt;br /&gt;
** If you can reproduce the bug, steps to reproducing it is a must.&lt;br /&gt;
** Please do not submit bugs such as &amp;quot;OpenSim eats a lot of CPU time&amp;quot; without including information about your setup, and anything you or we may have done to trigger this, unfortunately we are not psychic and cannot guess what may have happened.&lt;br /&gt;
* Create an account on the opensim Mantis website, and hit 'Report new issue'. Please note that some free email providers may take a while for the confirmation email to appear.&lt;br /&gt;
&lt;br /&gt;
==Bug States in Mantis==&lt;br /&gt;
One of the goals is to get as many issues out of the new state as possible and get turned into good bugs that can be acted upon.  Below is a lightweight state diagram that should help in deciding what state is appropriate for bugs in Mantis.&lt;br /&gt;
&lt;br /&gt;
[[Image:BugStates.png]]&lt;br /&gt;
&lt;br /&gt;
Some comments on states:&lt;br /&gt;
* Bugs don't have to flow through all states to land somewhere.  For instance, if a bug starts with a well written up description, and the person triaging the bug has seen the same issue, it can be moved straight to confirmed.  As with everything, these are rough guidelines, use your judgement.&lt;br /&gt;
* A bug will be marked '''Resolved''' if the person working the bug believes it is fixed even if there isn't final confirmation from the reporter.  If the reporter finds that it is not fixed, please just reopen the bug and add comments accordingly.&lt;br /&gt;
* Please leave closing of bugs to core team.  A closed bug means we think it's gone forever, or the bug report is invalid.&lt;br /&gt;
* A bug in resolved or closed state can also be reopened if the bug still exists.  Please read the bug report and the attached notes carefully before doing this.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Development_stage#Alpha Alpha Software]&lt;br /&gt;
* [http://www.opensimulator.org/mantis Report a Bug using Mantis]&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Bugs</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Bugs"/>
				<updated>2009-05-23T06:41:59Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Updated &amp;quot;turtle track&amp;quot; navigation with &amp;quot;Support&amp;quot; link.  This page is a work in progress, please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Support| Support]]-&amp;gt; [[Bugs| Reporting Bugs]] &lt;br /&gt;
&lt;br /&gt;
=How do I report a Bug?=&lt;br /&gt;
&lt;br /&gt;
==Reporting Bugs==&lt;br /&gt;
OpenSim is [http://en.wikipedia.org/wiki/Development_stage#Alpha alpha software], this means that there are frequent bugs in the codebase, and many features that still need implementing. You can help us find and fix these problems by [http://opensimulator.org/mantis reporting bugs] to us or submitting patches.&lt;br /&gt;
&lt;br /&gt;
The [http://opensimulator.org/mantis mantis] tool is one of the main channels of communication between OpenSim users and OpenSim developers for purposes of reporting bugs. '''It is NOT a customer support tool''', because there is no official customer support within the opensim project beyond that provided by '''volunteers''' in the opensim IRC and mailing list. It is also not a feedback tool like a forum. Please use assorted forums for that kind of discussion or contribution. If you want to use the mantis tool, you have to be willing to learn how Mantis is to be properly used in the OpenSim project, which is very different from other organizations' reporting &amp;amp; tracking systems.&lt;br /&gt;
&lt;br /&gt;
This explains how to generate and file a Mantis Bug Report, which really helps the continuous development of OpenSim.&lt;br /&gt;
&lt;br /&gt;
If your main interest is to have your problem solved, or send informal feedback, rather than help the development of OpenSim, then mantis is the wrong tool for you. Try signing on to #opensim IRC for that kind of help, where you can talk to other OpenSim users, exchange user experiences and get personalized volunteer help.&lt;br /&gt;
&lt;br /&gt;
If, however, you are willing to invest time to investigate the problem you are experiencing, your effort will be greatly appreciated. You should look at mantis as half-way between '''your effort to solve the problem''' and the developers effort to do the same (and fix the problem). For everything else, there are several IRC channels, mailing lists, and assorted grid-specific forums.&lt;br /&gt;
&lt;br /&gt;
When you encounter a problem, before filing a Mantis Report, ask yourself the following questions:&lt;br /&gt;
&lt;br /&gt;
* '''Are you the ONLY one experiencing this problem or are there other people experiencing it?''' The fastest way to find an answer to this question is to sign on to the #opensim IRC channel and exchange a few words with other OpenSim users there. Another way is to browse/search this Mantis tool for current known bugs/errors. If you're not the only one, then chances are it's a real issue. If you're the only one, chances are you're doing something wrong. The mantis tool is the wrong place to report configuration or technical support problems, you're better off using the IRC and signing on to #opensim. In any case,&lt;br /&gt;
** Is there something broken in your setup?&lt;br /&gt;
** Have you misconfigured something?&lt;br /&gt;
** Look at the OpenSim.log file. Is there something informative in there that will help you understand what's going on with your setup? An exception perhaps?&lt;br /&gt;
&lt;br /&gt;
* '''Can you reproduce the problem systematically?''' Take time to understand the steps that lead to the problem. The more reproducible and better understood the problem is, the higher the chances are that it will get fixed. If you can't reproduce it, there is very little chance that the issue will be fixed. But reproducibility to ''you'' is not enough. Read on.&lt;br /&gt;
&lt;br /&gt;
* '''Can you describe the problem to developers so that ''they'' can reproduce it without being you?''' &lt;br /&gt;
** The best way to do this is to try to reproduce the problem in a standalone setup. This eliminates all the extra noise that adds fuzzyness to the issue. So try it in standalone first. If you are able to reproduce it like that, the chances of the problem being fixed soon increase dramatically. If the problem is related to the Hypergrid and distributed setups, try to reproduce the problem in only one machine with 2 opensim instances. From a developer's perspective, it will be easy to take your good description, reproduce it on their own standalones, and then fix it.&lt;br /&gt;
** If you can't reproduce it in standalone mode, try to reproduce it in grid mode using the simplest possible grid -- something that a developer can also set up on one machine without much work. &lt;br /&gt;
** If you can't reproduce it that way, and the problem only occurs within your special grid environment, chances are there's something wrong with your configuration or your special setup. Furthermore, the chances of a developer being able to fix the problem soon decreases dramatically. More than likely you will need to find volunteer technical support, or you may try to hire someone for a fee in order for him/her to take their time to investigate the issue with your grid.&lt;br /&gt;
&lt;br /&gt;
===Bug Description===&lt;br /&gt;
&lt;br /&gt;
Once you understand how to reproduce the problem, describe it on Mantis, along with a step-by-step recipe for a developer to reproduce it. In an ideal bug report, the description should be something like this:&lt;br /&gt;
&lt;br /&gt;
Setup (standalone/grid/...), as detailed as possible&lt;br /&gt;
&lt;br /&gt;
1) Do A&lt;br /&gt;
&lt;br /&gt;
2) Do B&lt;br /&gt;
&lt;br /&gt;
3) Do C&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==&amp;gt; Bang! problem&lt;br /&gt;
&lt;br /&gt;
In every step, be as specific as possible, leaving no room for interpretation. For example, saying &lt;br /&gt;
&lt;br /&gt;
&amp;quot;x) crashed the client by pulling up the task bar and killing the SecondLife process&amp;quot; is MUCH better than &lt;br /&gt;
&lt;br /&gt;
&amp;quot;x) crashed the client&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
&amp;quot;y) create a new region by using a command like this on the console: create region ...&amp;quot; is MUCH better than &lt;br /&gt;
&lt;br /&gt;
&amp;quot;y) create a region&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Remember, the purpose of your description is to help a developer experience the steps that lead to the problem, so that he/she can then fix it. &lt;br /&gt;
&lt;br /&gt;
===When not to file a bug report===&lt;br /&gt;
&lt;br /&gt;
Simply reporting a problem that you are experiencing is ok but it's completely ineffective for purposes of troubleshooting or problem solving. Mantis should not be used for that. Instead, report generic and/or non-reproducible and/or special setup problems informally in #opensim and/or #opensim-dev. Here are two examples:&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;TPs seem to be broken in OSGrid with r1234&amp;quot;: report that in osgrid-related forums and #opensim&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;TPs seem to be broken altogether with r1234, and lots of ppl are seeing this too&amp;quot;: let the developers know about it in #opensim-dev, maybe. They probably already know.&lt;br /&gt;
&lt;br /&gt;
If all you can say about an issue is it's brief description or &amp;quot;This is happening to me, please help&amp;quot; or &amp;quot;Here's my informal feedback&amp;quot;, Mantis is the wrong tool for it. Don't file a bug report, it will be closed promptly.&lt;br /&gt;
&lt;br /&gt;
Please review the Mantis procedures/states etc..   on [[Bugs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steps for reporting a bug==&lt;br /&gt;
* Visit [http://www.opensimulator.org/mantis opensimulator.org/mantis] and search to see if your bug already exists in the system. If it does, please add a note with any additional comments or technical assistance such as steps to reproduce, symptoms, etc.&lt;br /&gt;
* A good bug report has the following properties:&lt;br /&gt;
** Concise and to the point, IE: &amp;quot;Duplicating a primitive while sitting on it, crashes the region.&amp;quot;.&lt;br /&gt;
** Contains as much debug information as possible, if OpenSim threw an error before crashing it, a copy of this error is helpful. If not, pasting the last 50 lines from your opensim.log when appropriate is also potentially helpful.&lt;br /&gt;
** If you can reproduce the bug, steps to reproducing it is a must.&lt;br /&gt;
** Please do not submit bugs such as &amp;quot;OpenSim eats a lot of CPU time&amp;quot; without including information about your setup, and anything you or we may have done to trigger this, unfortunately we are not psychic and cannot guess what may have happened.&lt;br /&gt;
* Create an account on the opensim Mantis website, and hit 'Report new issue'. Please note that some free email providers may take a while for the confirmation email to appear.&lt;br /&gt;
&lt;br /&gt;
==Bug States in Mantis==&lt;br /&gt;
One of the goals is to get as many issues out of the new state as possible and get turned into good bugs that can be acted upon.  Below is a lightweight state diagram that should help in deciding what state is appropriate for bugs in Mantis.&lt;br /&gt;
&lt;br /&gt;
[[Image:BugStates.png]]&lt;br /&gt;
&lt;br /&gt;
Some comments on states:&lt;br /&gt;
* Bugs don't have to flow through all states to land somewhere.  For instance, if a bug starts with a well written up description, and the person triaging the bug has seen the same issue, it can be moved straight to confirmed.  As with everything, these are rough guidelines, use your judgement.&lt;br /&gt;
* A bug will be marked '''Resolved''' if the person working the bug believes it is fixed even if there isn't final confirmation from the reporter.  If the reporter finds that it is not fixed, please just reopen the bug and add comments accordingly.&lt;br /&gt;
* Please leave closing of bugs to core team.  A closed bug means we think it's gone forever, or the bug report is invalid.&lt;br /&gt;
* A bug in resolved or closed state can also be reopened if the bug still exists.  Please read the bug report and the attached notes carefully before doing this.&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Bugs</id>
		<title>Bugs</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Bugs"/>
				<updated>2009-05-23T06:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: Added &amp;quot;turtle track&amp;quot; navigation to the top of the page.  This page is a work in progress, please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Bugs| Reporting Bugs]] &lt;br /&gt;
&lt;br /&gt;
=How do I report a Bug?=&lt;br /&gt;
&lt;br /&gt;
==Reporting Bugs==&lt;br /&gt;
OpenSim is [http://en.wikipedia.org/wiki/Development_stage#Alpha alpha software], this means that there are frequent bugs in the codebase, and many features that still need implementing. You can help us find and fix these problems by [http://opensimulator.org/mantis reporting bugs] to us or submitting patches.&lt;br /&gt;
&lt;br /&gt;
The [http://opensimulator.org/mantis mantis] tool is one of the main channels of communication between OpenSim users and OpenSim developers for purposes of reporting bugs. '''It is NOT a customer support tool''', because there is no official customer support within the opensim project beyond that provided by '''volunteers''' in the opensim IRC and mailing list. It is also not a feedback tool like a forum. Please use assorted forums for that kind of discussion or contribution. If you want to use the mantis tool, you have to be willing to learn how Mantis is to be properly used in the OpenSim project, which is very different from other organizations' reporting &amp;amp; tracking systems.&lt;br /&gt;
&lt;br /&gt;
This explains how to generate and file a Mantis Bug Report, which really helps the continuous development of OpenSim.&lt;br /&gt;
&lt;br /&gt;
If your main interest is to have your problem solved, or send informal feedback, rather than help the development of OpenSim, then mantis is the wrong tool for you. Try signing on to #opensim IRC for that kind of help, where you can talk to other OpenSim users, exchange user experiences and get personalized volunteer help.&lt;br /&gt;
&lt;br /&gt;
If, however, you are willing to invest time to investigate the problem you are experiencing, your effort will be greatly appreciated. You should look at mantis as half-way between '''your effort to solve the problem''' and the developers effort to do the same (and fix the problem). For everything else, there are several IRC channels, mailing lists, and assorted grid-specific forums.&lt;br /&gt;
&lt;br /&gt;
When you encounter a problem, before filing a Mantis Report, ask yourself the following questions:&lt;br /&gt;
&lt;br /&gt;
* '''Are you the ONLY one experiencing this problem or are there other people experiencing it?''' The fastest way to find an answer to this question is to sign on to the #opensim IRC channel and exchange a few words with other OpenSim users there. Another way is to browse/search this Mantis tool for current known bugs/errors. If you're not the only one, then chances are it's a real issue. If you're the only one, chances are you're doing something wrong. The mantis tool is the wrong place to report configuration or technical support problems, you're better off using the IRC and signing on to #opensim. In any case,&lt;br /&gt;
** Is there something broken in your setup?&lt;br /&gt;
** Have you misconfigured something?&lt;br /&gt;
** Look at the OpenSim.log file. Is there something informative in there that will help you understand what's going on with your setup? An exception perhaps?&lt;br /&gt;
&lt;br /&gt;
* '''Can you reproduce the problem systematically?''' Take time to understand the steps that lead to the problem. The more reproducible and better understood the problem is, the higher the chances are that it will get fixed. If you can't reproduce it, there is very little chance that the issue will be fixed. But reproducibility to ''you'' is not enough. Read on.&lt;br /&gt;
&lt;br /&gt;
* '''Can you describe the problem to developers so that ''they'' can reproduce it without being you?''' &lt;br /&gt;
** The best way to do this is to try to reproduce the problem in a standalone setup. This eliminates all the extra noise that adds fuzzyness to the issue. So try it in standalone first. If you are able to reproduce it like that, the chances of the problem being fixed soon increase dramatically. If the problem is related to the Hypergrid and distributed setups, try to reproduce the problem in only one machine with 2 opensim instances. From a developer's perspective, it will be easy to take your good description, reproduce it on their own standalones, and then fix it.&lt;br /&gt;
** If you can't reproduce it in standalone mode, try to reproduce it in grid mode using the simplest possible grid -- something that a developer can also set up on one machine without much work. &lt;br /&gt;
** If you can't reproduce it that way, and the problem only occurs within your special grid environment, chances are there's something wrong with your configuration or your special setup. Furthermore, the chances of a developer being able to fix the problem soon decreases dramatically. More than likely you will need to find volunteer technical support, or you may try to hire someone for a fee in order for him/her to take their time to investigate the issue with your grid.&lt;br /&gt;
&lt;br /&gt;
===Bug Description===&lt;br /&gt;
&lt;br /&gt;
Once you understand how to reproduce the problem, describe it on Mantis, along with a step-by-step recipe for a developer to reproduce it. In an ideal bug report, the description should be something like this:&lt;br /&gt;
&lt;br /&gt;
Setup (standalone/grid/...), as detailed as possible&lt;br /&gt;
&lt;br /&gt;
1) Do A&lt;br /&gt;
&lt;br /&gt;
2) Do B&lt;br /&gt;
&lt;br /&gt;
3) Do C&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==&amp;gt; Bang! problem&lt;br /&gt;
&lt;br /&gt;
In every step, be as specific as possible, leaving no room for interpretation. For example, saying &lt;br /&gt;
&lt;br /&gt;
&amp;quot;x) crashed the client by pulling up the task bar and killing the SecondLife process&amp;quot; is MUCH better than &lt;br /&gt;
&lt;br /&gt;
&amp;quot;x) crashed the client&amp;quot;; &lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
&amp;quot;y) create a new region by using a command like this on the console: create region ...&amp;quot; is MUCH better than &lt;br /&gt;
&lt;br /&gt;
&amp;quot;y) create a region&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Remember, the purpose of your description is to help a developer experience the steps that lead to the problem, so that he/she can then fix it. &lt;br /&gt;
&lt;br /&gt;
===When not to file a bug report===&lt;br /&gt;
&lt;br /&gt;
Simply reporting a problem that you are experiencing is ok but it's completely ineffective for purposes of troubleshooting or problem solving. Mantis should not be used for that. Instead, report generic and/or non-reproducible and/or special setup problems informally in #opensim and/or #opensim-dev. Here are two examples:&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;TPs seem to be broken in OSGrid with r1234&amp;quot;: report that in osgrid-related forums and #opensim&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;TPs seem to be broken altogether with r1234, and lots of ppl are seeing this too&amp;quot;: let the developers know about it in #opensim-dev, maybe. They probably already know.&lt;br /&gt;
&lt;br /&gt;
If all you can say about an issue is it's brief description or &amp;quot;This is happening to me, please help&amp;quot; or &amp;quot;Here's my informal feedback&amp;quot;, Mantis is the wrong tool for it. Don't file a bug report, it will be closed promptly.&lt;br /&gt;
&lt;br /&gt;
Please review the Mantis procedures/states etc..   on [[Bugs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Steps for reporting a bug==&lt;br /&gt;
* Visit [http://www.opensimulator.org/mantis opensimulator.org/mantis] and search to see if your bug already exists in the system. If it does, please add a note with any additional comments or technical assistance such as steps to reproduce, symptoms, etc.&lt;br /&gt;
* A good bug report has the following properties:&lt;br /&gt;
** Concise and to the point, IE: &amp;quot;Duplicating a primitive while sitting on it, crashes the region.&amp;quot;.&lt;br /&gt;
** Contains as much debug information as possible, if OpenSim threw an error before crashing it, a copy of this error is helpful. If not, pasting the last 50 lines from your opensim.log when appropriate is also potentially helpful.&lt;br /&gt;
** If you can reproduce the bug, steps to reproducing it is a must.&lt;br /&gt;
** Please do not submit bugs such as &amp;quot;OpenSim eats a lot of CPU time&amp;quot; without including information about your setup, and anything you or we may have done to trigger this, unfortunately we are not psychic and cannot guess what may have happened.&lt;br /&gt;
* Create an account on the opensim Mantis website, and hit 'Report new issue'. Please note that some free email providers may take a while for the confirmation email to appear.&lt;br /&gt;
&lt;br /&gt;
==Bug States in Mantis==&lt;br /&gt;
One of the goals is to get as many issues out of the new state as possible and get turned into good bugs that can be acted upon.  Below is a lightweight state diagram that should help in deciding what state is appropriate for bugs in Mantis.&lt;br /&gt;
&lt;br /&gt;
[[Image:BugStates.png]]&lt;br /&gt;
&lt;br /&gt;
Some comments on states:&lt;br /&gt;
* Bugs don't have to flow through all states to land somewhere.  For instance, if a bug starts with a well written up description, and the person triaging the bug has seen the same issue, it can be moved straight to confirmed.  As with everything, these are rough guidelines, use your judgement.&lt;br /&gt;
* A bug will be marked '''Resolved''' if the person working the bug believes it is fixed even if there isn't final confirmation from the reporter.  If the reporter finds that it is not fixed, please just reopen the bug and add comments accordingly.&lt;br /&gt;
* Please leave closing of bugs to core team.  A closed bug means we think it's gone forever, or the bug report is invalid.&lt;br /&gt;
* A bug in resolved or closed state can also be reopened if the bug still exists.  Please read the bug report and the attached notes carefully before doing this.&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2009-05-23T06:27:05Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* See Also */ Moved &amp;quot;Getting Started&amp;quot;, &amp;quot;Main Status Page&amp;quot; and &amp;quot;Technical Reference Page&amp;quot; links under &amp;quot;See Also&amp;quot; heading.  This page is a work in progress, please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
=What is the Grid List?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.&lt;br /&gt;
&lt;br /&gt;
==Public grids==&lt;br /&gt;
&amp;lt;big&amp;gt;IMPORTANT NOTE:&amp;lt;/big&amp;gt;The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page:&lt;br /&gt;
[[Grid Associations]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public grids require you to create an account on their website, which you can then use to log into the grid. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid_Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public Grid List Sorted [[Grid_List/Sorted/Alphabetically|Alphabetically]], [[Grid_List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days], [[Grid_List/Sorted/ByHistory|By History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Deepgrid|Deepgrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OSGrid|OSGrid]]&lt;br /&gt;
|2200&lt;br /&gt;
|16600&lt;br /&gt;
|2700&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/3Dmalls|3dmalls.net]]&lt;br /&gt;
|~17&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NexTECH Life|NexTECH Life]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Joopla|Joopla.net]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Francogrid|Francogrid]]&lt;br /&gt;
|~170&lt;br /&gt;
|~800&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/EU-Grid|EU-Grid]]&lt;br /&gt;
|~10&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Le Monde de Darwin|Le Monde de Darwin]]&lt;br /&gt;
|73&lt;br /&gt;
|83&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/GiantGrid|GiantGrid]]&lt;br /&gt;
|169&lt;br /&gt;
|261&lt;br /&gt;
|157&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/The New World Grid|The New World Grid]]&lt;br /&gt;
|~262&lt;br /&gt;
|~2089&lt;br /&gt;
|~389&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3rd Rock Grid|3rd Rock Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Uvatar|Uvatar.com]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/WorldSimTerra|WorldSimTerra]]&lt;br /&gt;
|~95&lt;br /&gt;
|~780&lt;br /&gt;
|~465&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Cyberlandia|Cyberlandia]]&lt;br /&gt;
|185&lt;br /&gt;
|~1600&lt;br /&gt;
|~269&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Metropolis|Metropolis]]&lt;br /&gt;
|29&lt;br /&gt;
|~340&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Emerald Network|Emerald Network]]&lt;br /&gt;
|9&lt;br /&gt;
|~56&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Avatar Hangout|Avatar Hangout]]&lt;br /&gt;
|151&lt;br /&gt;
|1812&lt;br /&gt;
|578&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/AUGrid|AUGrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/German Grid|German Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/DGP Grid|DGP Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/LifeSim|LifeSim]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Fantasy World Estates|Fantasy World Estates]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/RMH Design Estate|RMH Design Estate]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3D-Internet|OpenSimulator-Club (HomeGrid, ProfiGrid)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/United Grid|United Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Social Network Italia|Social Network Italia]]&lt;br /&gt;
|24&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Low Grid|Nedergrid]]&lt;br /&gt;
|3&lt;br /&gt;
|17&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
|143&lt;br /&gt;
|1511&lt;br /&gt;
|346&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/K-grid|K-grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Legend City Online|Legend City Online]]&lt;br /&gt;
|164&lt;br /&gt;
|4412&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/A Future Life|A Future Life '''(CLOSED)''']] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/pseudospace|pseudospace]]&lt;br /&gt;
|12&lt;br /&gt;
|~46&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Yourgrid.de|YourGrid]]&lt;br /&gt;
|68&lt;br /&gt;
|~110 &lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Myopengrid.com|Myopengrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/PhoenixSim|PhoenixSim]]&lt;br /&gt;
|5&lt;br /&gt;
|18&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Virtual_Sims|VirtualSims.Net]]&lt;br /&gt;
|10&lt;br /&gt;
|73&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Collateral World|Collateral World '''(CLOSED)''']]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Grid4Us|Grid4Us]]&lt;br /&gt;
|22&lt;br /&gt;
|130&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Metapocalypse|Metapocalypse]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/FreshGrid|FreshGrid(casino games)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OpenKansai|OpenKansai]]&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Schweiz|Schweiz]]&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Pleasure Planet|Pleasure Planet Adults only]]&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/DreamlandGrid | Dreamland Grid]]&lt;br /&gt;
|16&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NeXtLife | NeXtLife Grid]]&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Your Alternative Life | Your Alternative Life ]]&lt;br /&gt;
|~36&lt;br /&gt;
|~218&lt;br /&gt;
|~178&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Openvue | Openvue (on Virtual AIAI Grid)]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ScienceSim | ScienceSim]]&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Unica | unica]]&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/The Gor Grid | The Gor Grid - Your Gorean Life]]&lt;br /&gt;
|61&lt;br /&gt;
|500&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Cuon Grid | Cuon Grid - Linux and ERP]]&lt;br /&gt;
|11&lt;br /&gt;
|50&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/VirtualFrance|VirtualFrance]]&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|ArtGridOnLine]]&lt;br /&gt;
|12&lt;br /&gt;
|48&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/OpenWorld|OpenWorld]]&lt;br /&gt;
|17&lt;br /&gt;
|140&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|Lost In Space And Time]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Playneko| Playneko | Just another virtual world]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
||[[Grid List/Xumeo|Xumeo]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Unique_users_last_30_days.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Place&lt;br /&gt;
!Inactive Grids&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am~2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Community Center&lt;br /&gt;
|Saturdays 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|Estate Info&lt;br /&gt;
|Sunday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Grid4Us Marina&lt;br /&gt;
|Saturdays 20:00 to 22:00 (UTC+1/MET)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Generally Mondays and Thursdays 2200 UTC+2&amp;lt;br /&amp;gt;[http://lab.newworldgrid.com/index.php/Office_hours Next Office Hour]&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;amp;quot;generic&amp;amp;quot; logins being from &amp;amp;quot;Testa User&amp;amp;quot; .. &amp;amp;quot;Testz User&amp;amp;quot;, with password &amp;amp;quot;test&amp;amp;quot;.&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Login URI&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Maintainer/Site&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Ruth (Zion)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://ruth.petitbe.be:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;CyberSpacia&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://cyberspacia.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;janoz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://77.250.27.219:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; (mailto:info@janoz.nl)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Opengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opengrid.fr:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Test grid for http://www.opensimulator.fr - 24/7 available&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://os-networks.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch: http://os-networks.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher Haven Lands( Not online 24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://timecatcher.ath.cx:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher: (mailto:anon26841397@hotmail.co.uk)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Europeansim (NOW 24/7) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://86.10.187.88:9000/ &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid SVN 5015 - 24 regions - Av creation - http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de / M34-Sim1 (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opensim.mydyn.de:9090&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;German Standalone-Sim for testing with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de . No Test User, only personal Accounts. Register before login at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de / M34-Sim2 (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://grid.mydyn.de:9190&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Many Freebies, Copyland, Sandbox, Testing Area (Trunk Versions). No Test User, only personal Accounts. Register before login at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Viradu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; We have just migrated to OSGrid.org 1/7/2009 &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;gt; http://viradu.com for more info.  This world is now open for settlement.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2009-05-23T06:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* See Also */ Updated &amp;quot;See Also&amp;quot; links.  This page is a work in progress, please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
=What is the Grid List?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.&lt;br /&gt;
&lt;br /&gt;
==Public grids==&lt;br /&gt;
&amp;lt;big&amp;gt;IMPORTANT NOTE:&amp;lt;/big&amp;gt;The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page:&lt;br /&gt;
[[Grid Associations]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public grids require you to create an account on their website, which you can then use to log into the grid. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid_Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public Grid List Sorted [[Grid_List/Sorted/Alphabetically|Alphabetically]], [[Grid_List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days], [[Grid_List/Sorted/ByHistory|By History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Deepgrid|Deepgrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OSGrid|OSGrid]]&lt;br /&gt;
|2200&lt;br /&gt;
|16600&lt;br /&gt;
|2700&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/3Dmalls|3dmalls.net]]&lt;br /&gt;
|~17&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NexTECH Life|NexTECH Life]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Joopla|Joopla.net]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Francogrid|Francogrid]]&lt;br /&gt;
|~170&lt;br /&gt;
|~800&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/EU-Grid|EU-Grid]]&lt;br /&gt;
|~10&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Le Monde de Darwin|Le Monde de Darwin]]&lt;br /&gt;
|73&lt;br /&gt;
|83&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/GiantGrid|GiantGrid]]&lt;br /&gt;
|169&lt;br /&gt;
|261&lt;br /&gt;
|157&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/The New World Grid|The New World Grid]]&lt;br /&gt;
|~262&lt;br /&gt;
|~2089&lt;br /&gt;
|~389&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3rd Rock Grid|3rd Rock Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Uvatar|Uvatar.com]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/WorldSimTerra|WorldSimTerra]]&lt;br /&gt;
|~95&lt;br /&gt;
|~780&lt;br /&gt;
|~465&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Cyberlandia|Cyberlandia]]&lt;br /&gt;
|185&lt;br /&gt;
|~1600&lt;br /&gt;
|~269&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Metropolis|Metropolis]]&lt;br /&gt;
|29&lt;br /&gt;
|~340&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Emerald Network|Emerald Network]]&lt;br /&gt;
|9&lt;br /&gt;
|~56&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Avatar Hangout|Avatar Hangout]]&lt;br /&gt;
|151&lt;br /&gt;
|1812&lt;br /&gt;
|578&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/AUGrid|AUGrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/German Grid|German Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/DGP Grid|DGP Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/LifeSim|LifeSim]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Fantasy World Estates|Fantasy World Estates]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/RMH Design Estate|RMH Design Estate]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3D-Internet|OpenSimulator-Club (HomeGrid, ProfiGrid)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/United Grid|United Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Social Network Italia|Social Network Italia]]&lt;br /&gt;
|24&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Low Grid|Nedergrid]]&lt;br /&gt;
|3&lt;br /&gt;
|17&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
|143&lt;br /&gt;
|1511&lt;br /&gt;
|346&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/K-grid|K-grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Legend City Online|Legend City Online]]&lt;br /&gt;
|164&lt;br /&gt;
|4412&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/A Future Life|A Future Life '''(CLOSED)''']] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/pseudospace|pseudospace]]&lt;br /&gt;
|12&lt;br /&gt;
|~46&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Yourgrid.de|YourGrid]]&lt;br /&gt;
|68&lt;br /&gt;
|~110 &lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Myopengrid.com|Myopengrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/PhoenixSim|PhoenixSim]]&lt;br /&gt;
|5&lt;br /&gt;
|18&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Virtual_Sims|VirtualSims.Net]]&lt;br /&gt;
|10&lt;br /&gt;
|73&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Collateral World|Collateral World '''(CLOSED)''']]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Grid4Us|Grid4Us]]&lt;br /&gt;
|22&lt;br /&gt;
|130&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Metapocalypse|Metapocalypse]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/FreshGrid|FreshGrid(casino games)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OpenKansai|OpenKansai]]&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Schweiz|Schweiz]]&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Pleasure Planet|Pleasure Planet Adults only]]&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/DreamlandGrid | Dreamland Grid]]&lt;br /&gt;
|16&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NeXtLife | NeXtLife Grid]]&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Your Alternative Life | Your Alternative Life ]]&lt;br /&gt;
|~36&lt;br /&gt;
|~218&lt;br /&gt;
|~178&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Openvue | Openvue (on Virtual AIAI Grid)]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ScienceSim | ScienceSim]]&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Unica | unica]]&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/The Gor Grid | The Gor Grid - Your Gorean Life]]&lt;br /&gt;
|61&lt;br /&gt;
|500&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Cuon Grid | Cuon Grid - Linux and ERP]]&lt;br /&gt;
|11&lt;br /&gt;
|50&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/VirtualFrance|VirtualFrance]]&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|ArtGridOnLine]]&lt;br /&gt;
|12&lt;br /&gt;
|48&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/OpenWorld|OpenWorld]]&lt;br /&gt;
|17&lt;br /&gt;
|140&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|Lost In Space And Time]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Playneko| Playneko | Just another virtual world]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
||[[Grid List/Xumeo|Xumeo]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Unique_users_last_30_days.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Place&lt;br /&gt;
!Inactive Grids&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am~2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Community Center&lt;br /&gt;
|Saturdays 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|Estate Info&lt;br /&gt;
|Sunday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Grid4Us Marina&lt;br /&gt;
|Saturdays 20:00 to 22:00 (UTC+1/MET)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Generally Mondays and Thursdays 2200 UTC+2&amp;lt;br /&amp;gt;[http://lab.newworldgrid.com/index.php/Office_hours Next Office Hour]&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;amp;quot;generic&amp;amp;quot; logins being from &amp;amp;quot;Testa User&amp;amp;quot; .. &amp;amp;quot;Testz User&amp;amp;quot;, with password &amp;amp;quot;test&amp;amp;quot;.&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Login URI&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Maintainer/Site&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Ruth (Zion)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://ruth.petitbe.be:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;CyberSpacia&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://cyberspacia.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;janoz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://77.250.27.219:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; (mailto:info@janoz.nl)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Opengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opengrid.fr:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Test grid for http://www.opensimulator.fr - 24/7 available&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://os-networks.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch: http://os-networks.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher Haven Lands( Not online 24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://timecatcher.ath.cx:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher: (mailto:anon26841397@hotmail.co.uk)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Europeansim (NOW 24/7) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://86.10.187.88:9000/ &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid SVN 5015 - 24 regions - Av creation - http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de / M34-Sim1 (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opensim.mydyn.de:9090&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;German Standalone-Sim for testing with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de . No Test User, only personal Accounts. Register before login at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de / M34-Sim2 (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://grid.mydyn.de:9190&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Many Freebies, Copyland, Sandbox, Testing Area (Trunk Versions). No Test User, only personal Accounts. Register before login at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Viradu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; We have just migrated to OSGrid.org 1/7/2009 &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;gt; http://viradu.com for more info.  This world is now open for settlement.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2009-05-23T05:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mark.malewski: /* See Also */ Removed &amp;quot;Todo&amp;quot; category tag.  This page is a work in progress.  - Please ignore!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
=What is the Grid List?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.&lt;br /&gt;
&lt;br /&gt;
==Public grids==&lt;br /&gt;
&amp;lt;big&amp;gt;IMPORTANT NOTE:&amp;lt;/big&amp;gt;The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page:&lt;br /&gt;
[[Grid Associations]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public grids require you to create an account on their website, which you can then use to log into the grid. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid_Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public Grid List Sorted [[Grid_List/Sorted/Alphabetically|Alphabetically]], [[Grid_List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days], [[Grid_List/Sorted/ByHistory|By History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Deepgrid|Deepgrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OSGrid|OSGrid]]&lt;br /&gt;
|2200&lt;br /&gt;
|16600&lt;br /&gt;
|2700&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/3Dmalls|3dmalls.net]]&lt;br /&gt;
|~17&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NexTECH Life|NexTECH Life]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Joopla|Joopla.net]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Francogrid|Francogrid]]&lt;br /&gt;
|~170&lt;br /&gt;
|~800&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/EU-Grid|EU-Grid]]&lt;br /&gt;
|~10&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Le Monde de Darwin|Le Monde de Darwin]]&lt;br /&gt;
|73&lt;br /&gt;
|83&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/GiantGrid|GiantGrid]]&lt;br /&gt;
|169&lt;br /&gt;
|261&lt;br /&gt;
|157&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/The New World Grid|The New World Grid]]&lt;br /&gt;
|~262&lt;br /&gt;
|~2089&lt;br /&gt;
|~389&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3rd Rock Grid|3rd Rock Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Uvatar|Uvatar.com]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/WorldSimTerra|WorldSimTerra]]&lt;br /&gt;
|~95&lt;br /&gt;
|~780&lt;br /&gt;
|~465&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Cyberlandia|Cyberlandia]]&lt;br /&gt;
|185&lt;br /&gt;
|~1600&lt;br /&gt;
|~269&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Metropolis|Metropolis]]&lt;br /&gt;
|29&lt;br /&gt;
|~340&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Emerald Network|Emerald Network]]&lt;br /&gt;
|9&lt;br /&gt;
|~56&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Avatar Hangout|Avatar Hangout]]&lt;br /&gt;
|151&lt;br /&gt;
|1812&lt;br /&gt;
|578&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/AUGrid|AUGrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/German Grid|German Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/DGP Grid|DGP Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/LifeSim|LifeSim]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Fantasy World Estates|Fantasy World Estates]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/RMH Design Estate|RMH Design Estate]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3D-Internet|OpenSimulator-Club (HomeGrid, ProfiGrid)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/United Grid|United Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Social Network Italia|Social Network Italia]]&lt;br /&gt;
|24&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Low Grid|Nedergrid]]&lt;br /&gt;
|3&lt;br /&gt;
|17&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
|143&lt;br /&gt;
|1511&lt;br /&gt;
|346&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/K-grid|K-grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Legend City Online|Legend City Online]]&lt;br /&gt;
|164&lt;br /&gt;
|4412&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/A Future Life|A Future Life '''(CLOSED)''']] &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/pseudospace|pseudospace]]&lt;br /&gt;
|12&lt;br /&gt;
|~46&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Yourgrid.de|YourGrid]]&lt;br /&gt;
|68&lt;br /&gt;
|~110 &lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Myopengrid.com|Myopengrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/PhoenixSim|PhoenixSim]]&lt;br /&gt;
|5&lt;br /&gt;
|18&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Virtual_Sims|VirtualSims.Net]]&lt;br /&gt;
|10&lt;br /&gt;
|73&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Collateral World|Collateral World '''(CLOSED)''']]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Grid4Us|Grid4Us]]&lt;br /&gt;
|22&lt;br /&gt;
|130&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Metapocalypse|Metapocalypse]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/FreshGrid|FreshGrid(casino games)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OpenKansai|OpenKansai]]&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Schweiz|Schweiz]]&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Pleasure Planet|Pleasure Planet Adults only]]&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/DreamlandGrid | Dreamland Grid]]&lt;br /&gt;
|16&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NeXtLife | NeXtLife Grid]]&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Your Alternative Life | Your Alternative Life ]]&lt;br /&gt;
|~36&lt;br /&gt;
|~218&lt;br /&gt;
|~178&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Openvue | Openvue (on Virtual AIAI Grid)]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ScienceSim | ScienceSim]]&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Unica | unica]]&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/The Gor Grid | The Gor Grid - Your Gorean Life]]&lt;br /&gt;
|61&lt;br /&gt;
|500&lt;br /&gt;
|143&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Cuon Grid | Cuon Grid - Linux and ERP]]&lt;br /&gt;
|11&lt;br /&gt;
|50&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/VirtualFrance|VirtualFrance]]&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|ArtGridOnLine]]&lt;br /&gt;
|12&lt;br /&gt;
|48&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/OpenWorld|OpenWorld]]&lt;br /&gt;
|17&lt;br /&gt;
|140&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|Lost In Space And Time]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Playneko| Playneko | Just another virtual world]]&lt;br /&gt;
|2&lt;br /&gt;
|21&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
||[[Grid List/Xumeo|Xumeo]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Unique_users_last_30_days.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Place&lt;br /&gt;
!Inactive Grids&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am~2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Community Center&lt;br /&gt;
|Saturdays 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|Estate Info&lt;br /&gt;
|Sunday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Grid4Us Marina&lt;br /&gt;
|Saturdays 20:00 to 22:00 (UTC+1/MET)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Generally Mondays and Thursdays 2200 UTC+2&amp;lt;br /&amp;gt;[http://lab.newworldgrid.com/index.php/Office_hours Next Office Hour]&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;amp;quot;generic&amp;amp;quot; logins being from &amp;amp;quot;Testa User&amp;amp;quot; .. &amp;amp;quot;Testz User&amp;amp;quot;, with password &amp;amp;quot;test&amp;amp;quot;.&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Login URI&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Maintainer/Site&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Ruth (Zion)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://ruth.petitbe.be:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;CyberSpacia&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://cyberspacia.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;janoz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://77.250.27.219:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; (mailto:info@janoz.nl)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Opengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opengrid.fr:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Test grid for http://www.opensimulator.fr - 24/7 available&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://os-networks.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch: http://os-networks.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher Haven Lands( Not online 24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://timecatcher.ath.cx:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher: (mailto:anon26841397@hotmail.co.uk)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Europeansim (NOW 24/7) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://86.10.187.88:9000/ &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid SVN 5015 - 24 regions - Av creation - http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de / M34-Sim1 (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opensim.mydyn.de:9090&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;German Standalone-Sim for testing with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de . No Test User, only personal Accounts. Register before login at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de / M34-Sim2 (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://grid.mydyn.de:9190&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Many Freebies, Copyland, Sandbox, Testing Area (Trunk Versions). No Test User, only personal Accounts. Register before login at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Viradu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; We have just migrated to OSGrid.org 1/7/2009 &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;gt; http://viradu.com for more info.  This world is now open for settlement.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mark.malewski</name></author>	</entry>

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