<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://opensimulator.org/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MariaKorolov</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MariaKorolov"/>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Special:Contributions/MariaKorolov"/>
		<updated>2026-05-11T05:55:21Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.9</generator>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2012-12-11T19:18:31Z</updated>
		
		<summary type="html">&lt;p&gt;MariaKorolov: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== What is the Grid List? ==&lt;br /&gt;
&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if uses OpenSimulator as a component. Do not include advertising language. The entries in the main list should just contain the grid name and the plain numbers as defined by the column headers. '''Please use [[Grid List/Template|this template]] for the subpages to keep the information in a comparable manner.''' Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry moved or removed. &lt;br /&gt;
&lt;br /&gt;
You may want provide a link on your world's website back to the project by using the [[OpenSim Graphics|Powered by OpenSimulator logo]]. Credit is appreciated but not required. &lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
Hypergrid Business maintains a list of active grids, updated monthly: [http://www.hypergridbusiness.com/statistics/active-grids/ Active OpenSim grids]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 724px; height: 2270px;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 7178 &lt;br /&gt;
| 64,296 &lt;br /&gt;
| 3280&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid]] &lt;br /&gt;
| 610&lt;br /&gt;
| 4531&lt;br /&gt;
| 967&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid (Geode Currency)]] &lt;br /&gt;
| 231 &lt;br /&gt;
| 7781 &lt;br /&gt;
| 596&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO Money, never!)]] &lt;br /&gt;
| 730&lt;br /&gt;
| 1980&lt;br /&gt;
| 239&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 107 &lt;br /&gt;
| 2353 &lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 2089 &lt;br /&gt;
| 1458&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/LISAT|Lost-In-Space-And-Time( Free, H.G. 7.2 and wifi login)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avination|Avination (w/economy and combat system]] &lt;br /&gt;
| 1138 &lt;br /&gt;
| 25860 &lt;br /&gt;
| 8727&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OPENSIM NL|OPENSIM NL]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 426 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/RPGRID NL|RPGRID NL]] &lt;br /&gt;
| 30 &lt;br /&gt;
| 141 &lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Night4 Life|Night4 Life With T$ and Economy]] &lt;br /&gt;
| 52&lt;br /&gt;
| 1175 &lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance3D =&amp;amp;gt;WEB: http://virtualfrance3d.fr]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 143 &lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky (with OM¢)]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 290 &lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 42 &lt;br /&gt;
| 254&lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp® - The Outdoor Metaverse (with OM¢)]] &lt;br /&gt;
| 139 &lt;br /&gt;
| 1019 &lt;br /&gt;
| 202&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 110 &lt;br /&gt;
| 1676 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 65 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 80 &lt;br /&gt;
| 100 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 253 &lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 180 &lt;br /&gt;
| 900 &lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual RP|Virtual RP - Roleplay - VRP Combat Meter - Free World]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 714 &lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid (with OS$)]] &lt;br /&gt;
| 50 &lt;br /&gt;
| 84 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne w/G$ Hypergrid 1.5]] &lt;br /&gt;
| 308 &lt;br /&gt;
| 1172 &lt;br /&gt;
| 909&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Annuna Grid|Annuna Grid]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 60 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VeeSome|VeeSome]] &lt;br /&gt;
| 48 &lt;br /&gt;
| 106 &lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuaLife|Virtualife with RP and economy inworld]] &lt;br /&gt;
| 132 &lt;br /&gt;
| 1000 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/REDISIS|Redisis share knowledge]] &lt;br /&gt;
| 130 &lt;br /&gt;
| 60 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PearGrid|PearGrid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Island Oasis|Island Oasis P$, RP, Vehicles]] &lt;br /&gt;
| 147&lt;br /&gt;
| 2901&lt;br /&gt;
| 1209&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HAVEN: Your World|HAVEN: Your World]] &lt;br /&gt;
| 13 &lt;br /&gt;
| 11 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Flatlandia.cc|Flatlandia.cc]] &lt;br /&gt;
| 33 &lt;br /&gt;
| 177 &lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 39 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|ArtGridOnLine]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 48 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EU-Grid|EU-Grid]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 350 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GiantGrid|GiantGrid]] &lt;br /&gt;
| 169 &lt;br /&gt;
| 261 &lt;br /&gt;
| 157&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/pseudospace|pseudospace]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 46 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metapocalypse|Metapocalypse Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid|UFSGrid]] &lt;br /&gt;
| 36 &lt;br /&gt;
| 897 &lt;br /&gt;
| +/-50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual Worlds Grid|Virtual Worlds Grid]] &lt;br /&gt;
| 527 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3DGrid World|3DGrid World - formaly &amp;quot;The SecondLearning Grid&amp;quot;]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 55 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/slitalia|slitalia]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 36 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sofitek|Sofitek]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AstralGrid|AstralGrid]] &lt;br /&gt;
| 70 &lt;br /&gt;
| 40 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MOSES|MOSES : Military Open Simulator Enterprise Strategy]] &lt;br /&gt;
| 117 &lt;br /&gt;
| 227 &lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Dorenas World|Dorenas World]] &lt;br /&gt;
| 102 &lt;br /&gt;
| 182 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Enakai|Enakai]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 14 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Speculoos|Speculoos.net: belgian cookie flavored grid]] &lt;br /&gt;
| 44 &lt;br /&gt;
| 14 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EverWorlds.com|EverWorlds: Bringing People Together (Old name: Destiny Zero)]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 2 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/IcaruSRealmS|=IcaruS= RealmS]] &lt;br /&gt;
| 26 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ccdbbs.com|Lost Paradise (Currency OM¢ / LP$)]] &lt;br /&gt;
| 282&lt;br /&gt;
| 239&lt;br /&gt;
| 165&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Valhalla Virtual|Valhalla Virtual]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [http://SkyLineGrid.com SkyLine Grid] &amp;amp;#124; Currency enabled - Mesh enabled &lt;br /&gt;
| 25 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyber Wrld|Cyber Wrld]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[FleepGrid]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 150 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/My3dLife|My3dLife]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 20 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/www.daseinworld.com|DaseinWorld]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/You3D|You3D]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual Realms Grid|Virtual Realms Grid]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 10 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Gor Grid|Gor grid]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Pathlandia|Pathlandia]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 1 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/M001 | M001]]&lt;br /&gt;
| 36&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenSim Creations Grid|OpenSim Creations Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/StarGates Matrix|StarGates Matrix]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 7&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Zairus Grid|Zairus Grid]] &lt;br /&gt;
| 72 &lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HyperGrid Plaza|HyperGrid Plaza]] &lt;br /&gt;
| 1&lt;br /&gt;
| 100&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Ice Grid|Ice Grid]] &lt;br /&gt;
| 28 &lt;br /&gt;
| 22 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ART|ART]] &lt;br /&gt;
| 3(real) &lt;br /&gt;
| ? (real)&lt;br /&gt;
| 150(real)&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Stone Grid|Stone Grid]] &lt;br /&gt;
| 3&lt;br /&gt;
| 4 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ItalianGrid|ItalianGrid (Economy con Mod.PayPal)]] &lt;br /&gt;
| 7&lt;br /&gt;
| 4 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [http://adreans-world.from-fl.com/home/ Adreans-World] &amp;amp;#124; Currency enabled&lt;br /&gt;
| 47&lt;br /&gt;
| 160 &lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/4AllGrid|4AllGrid]] &lt;br /&gt;
| 68&lt;br /&gt;
| 6&lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EduGrid|EduGrid]] &lt;br /&gt;
| 15&lt;br /&gt;
| 2000&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. &amp;lt;!-- MAJ le 30/12/2011 --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;width: 724px; height: 2270px;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| 0 &amp;lt;!-- Logins are disabled. Last update to the website was in 2012, many unfixed errors to the site. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 8,626 &lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/tescos.org.uk|tescos.org.uk (curency ƒ)]] &lt;br /&gt;
| 30 &lt;br /&gt;
| 20 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MCM Realm|MCM Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenUtopia|OpenUtopia Grid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtualgames3d|Virtualgames3d]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 1350 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Grid4Us|Grid4Us]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 130 &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/K-grid|K-grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Le Monde de Darwin|Le Monde de Darwin]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 83 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NeXtLife|NeXtLife Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sensation Games|Sensation Games]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SLI-Grid|SLI-Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DSGrid|www.dsgrid.eu]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 162 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| TGGrid &lt;br /&gt;
| 11 &lt;br /&gt;
| 9 &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/digsynth.com|World of the Free]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other OpenSim-based Environments ==&lt;br /&gt;
&lt;br /&gt;
[[Grid List/Heritage Key|Heritage Key]] - OpenSim-based original 3D environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSimulator developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 11:00AM Pacific Time (USA)&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;br /&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br /&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br /&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br /&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.griditaliaservice.com// GridItalia Metaverso Italiano]&lt;br /&gt;
|GridItalia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|-&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|Generally Mondays 21:00 GMT+1&amp;lt;br /&amp;gt;[http://www.virtual.world.ch.vu]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Test User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| ART &lt;br /&gt;
| opensim://art.no-ip.org:9000/ &lt;br /&gt;
|   Meeting Point for CyberArtists &amp;amp; More (mailto:hotelattraction@hotmail.com)&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSimulator 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| Viradu Science Fiction World&lt;br /&gt;
| opensim://viradu.com:9000&lt;br /&gt;
| [[Image:Vban.jpg|180px|thumb|left|Viradu.com Science Fiction Virtual World]]A Science Fiction Themed Virtual World since 1/7/2009, by Michael Blade, Sci-fi Blogger - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement to those who enjoy science fiction, rules apply.  Also see hypergrid 1.5 list. Test User test&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br /&amp;gt;&lt;br /&gt;
| YourSimSpot.com:9000&lt;br /&gt;
| YourSimSpot is a hosting solution for 3D virtual worlds for business, education, collaboration, and individuals based on the OpenSimulator platform. We specialize in providing the technology needed for these environments. &lt;br /&gt;
|-&lt;br /&gt;
| Desert of Artlioch&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
| [http://universi.servegame.org:9000 http://universi.servegame.org:9000]&amp;amp;nbsp; &lt;br /&gt;
| A Science Fiction Desert world with hypergrid.&amp;amp;nbsp;Currently has no currency and only 2 regions.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Realms of Discordia&lt;br /&gt;
| [http://www.griffonsnest.com:9000 http://www.griffonsnest.com:9000]&amp;amp;nbsp;&lt;br /&gt;
|My small testing sim, open 24 hours, feel free to come by, visit, build, whatever. 9 Regions with 3 current residents. &lt;br /&gt;
|-&lt;br /&gt;
| [http://eucomvc.dlinkddns.com:9000/wifi IMAGENHARIAEAD]&amp;lt;br /&amp;gt;&lt;br /&gt;
| [http://eucomvc.dlinkddns.com:9000 http://eucomvc.dlinkddns.com:9000]&amp;amp;nbsp;&lt;br /&gt;
|My Test grid, open sometime in the day, feel free to come by, visit, build, whatever. 4 Regions. 1 Sandbox IMAGENHARIAEAD 3 - The Internet as a tool of education. Learning is action. Otherwise it is just information. Moodel/Sloodle/Pivote - 24h Online – http://bitly.com/imagenharia - http://vendasmais.com/moodle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Grid Associations]]&lt;br /&gt;
* [[Public Hypergrid Nodes|HyperGrid Nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>MariaKorolov</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Archives</id>
		<title>OpenSim Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Archives"/>
				<updated>2012-02-20T20:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;MariaKorolov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
=How do I use the OpenSim Archive Function?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The OpenSim Archive (OAR) function has existed since OpenSim 0.5.9.  The facility does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded.  However, OpenSim archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, region parcel data, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.&lt;br /&gt;
&lt;br /&gt;
== Usage  ==&lt;br /&gt;
&lt;br /&gt;
From the region console, one can type &lt;br /&gt;
&lt;br /&gt;
 save oar [--noassets] [-h|--home=&amp;amp;lt;url&amp;amp;gt;] [&amp;amp;lt;filename&amp;amp;gt;]&lt;br /&gt;
&lt;br /&gt;
to save an OpenSim archive. If no filename is given, then the name region.oar is used in the current directory.  &lt;br /&gt;
&lt;br /&gt;
'''EXAMPLES:'''&lt;br /&gt;
 save oar&lt;br /&gt;
 save oar my.oar&lt;br /&gt;
 save oar c:/mybackups/filename.oar&lt;br /&gt;
 save oar oars/11nov.oar&lt;br /&gt;
&lt;br /&gt;
To load an archive, type &lt;br /&gt;
&lt;br /&gt;
 load oar [--merge] [&amp;amp;lt;location&amp;amp;gt;]&lt;br /&gt;
&lt;br /&gt;
at the console. The location can be a filesystem path (as for &amp;quot;save oar&amp;quot;) or an HTTP address to load an oar directly over the web. If no location is given, then the server looks for a file called region.oar in the current directory. &lt;br /&gt;
&lt;br /&gt;
'''EXAMPLES:'''&lt;br /&gt;
 load oar&lt;br /&gt;
 load oar my.oar&lt;br /&gt;
 load oar --merge oars/3rd-party.oar&lt;br /&gt;
 load oar http://path.to/oarfile.oar&lt;br /&gt;
&lt;br /&gt;
By default, loading an archive will delete all the existing objects in the regions and replace them with the archive contents. It's like being in the Matrix (when they swap environments), except much slower (all the scene objects are slowly deleted before the new environment is loaded&amp;amp;nbsp;:-) &lt;br /&gt;
&lt;br /&gt;
When an archive is loaded, owners will be restored if the relevant uuids can be found in the OpenSim installation's user database. Otherwise, prim ownership will default to the master avatar for the region. &lt;br /&gt;
&lt;br /&gt;
I recommend that you use filenames with the extension '''.oar'''. The filename extension of the download links on this page is '''.tar.gz''' which illustrates that the '''.oar''' format is actually a zipped tar file.&lt;br /&gt;
&lt;br /&gt;
=== Switches ===&lt;br /&gt;
==== Saving ====&lt;br /&gt;
&lt;br /&gt;
===== --noassets =====&lt;br /&gt;
&lt;br /&gt;
If the --noassets option is specified then the oar will be saved without assets.  This can be handy if you're backing up the asset database separately and don't want the expense of including all the assets in each OAR.&lt;br /&gt;
&lt;br /&gt;
===== --home =====&lt;br /&gt;
&lt;br /&gt;
(formerly known as --profile up to 0.7.3)&lt;br /&gt;
&lt;br /&gt;
If the --home option is specified then all names of creators from this world will be appended with links to their home world. It is not required that the service be operational; the information will be added and it will be available in all worlds that import this OAR.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;url&amp;gt; is the URL of this world's profile service. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  save oar --home=http://mygrid.com my.oar&lt;br /&gt;
&lt;br /&gt;
==== Loading ====&lt;br /&gt;
&lt;br /&gt;
===== --merge =====&lt;br /&gt;
&lt;br /&gt;
If the --merge option is specified then the oar will be merged with the existing region objects rather than replace them. The existing terrain, region settings and parcels will be left in place.&lt;br /&gt;
&lt;br /&gt;
==Example OARs==&lt;br /&gt;
&lt;br /&gt;
[http://www.secondlifelab.it/downloads/cyberlandia.tar.gz cyberlandia.tar.gz] - cyberlandia landscape designed by the architect Simone Riccardi aka turboy. Contemporary architecture surrounded with a natural/synthetic context [http://www.flickr.com/photos/8905571@N05/3182585775/ image_1] [http://www.flickr.com/photos/8905571@N05/3171070049/ image_2] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OpenVCE 3D Assets OAR===&lt;br /&gt;
&lt;br /&gt;
The [http://openvce.net OpenVCE.net] virtual worlds assets described at http://openvce.net/vwassets provided by Clever Zebra and the OpenVCE.net team at AIAI in the University of Edinburgh are available as an OAR (Opensim Archive) file.&lt;br /&gt;
&lt;br /&gt;
 http://openvce.net/resources/downloads/&lt;br /&gt;
&lt;br /&gt;
Get file &amp;quot;opensim-openvce.oar&amp;quot; from there (right click on the file in the above directory in your browser, and select download is the easiest way to obtain the materials). A &amp;quot;full&amp;quot; set of the buildings with a large 400 seat amphitheatre intended to be placed on the corner of 4 sims is also available via &amp;quot;opensim-openvce-full.oar&amp;quot;. Images of the buildings in place in Opensim are at:&lt;br /&gt;
[http://openvce.net/resources/downloads/opensim-openvce-1.jpg Image 1],&lt;br /&gt;
[http://openvce.net/resources/downloads/opensim-openvce-2.jpg Image 2]&lt;br /&gt;
&lt;br /&gt;
=== Others  ===&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other environments here, though unfortunately you'll have to host them on some other site. &lt;br /&gt;
&lt;br /&gt;
[http://www.hypergridbusiness.com/2011/06/where-to-get-content-for-opensim/ Where to get content for OpenSim]&amp;amp;nbsp;-- Hypergrid Business page, regularly updated, containing links to major OAR sites. Also has download links to individual OAR files. &lt;br /&gt;
&lt;br /&gt;
[http://www.lindakellie.com/myoars.htm LindaKellie.com] &lt;br /&gt;
&lt;br /&gt;
[http://opensim-creations.com/category/regions/oars/ OpenSim Creations] &lt;br /&gt;
&lt;br /&gt;
[http://www.opensimworlds.com/index.php?part=worlds http://www.opensimworlds.com/index.php?part=worlds] &lt;br /&gt;
&lt;br /&gt;
[http://www.rexxed.com/category/sim/ http://www.rexxed.com/category/sim/]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[http://forums.osgrid.org/viewforum.php?f=20 http://forums.osgrid.org/viewforum.php]&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
&lt;br /&gt;
* [http://justincc.org/blog/category/oars/ http://justincc.org/blog/category/oars/] - various OAR related articles from justincc, including background information and possible future development.&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible current uses are&lt;br /&gt;
&lt;br /&gt;
1.  To migrate data from an SQLite region database to one based on MySQL&lt;br /&gt;
&lt;br /&gt;
2.  To distribute entire regions to other people.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* Performance is not very good, especially with large archives.  This will be addressed in the future&lt;br /&gt;
* Loading large OARs using the default SQLite database plugin will take a very very long time (in the order of many hours).  I highly recommend that you switch to MySQL if you want to load large archives.&lt;br /&gt;
&lt;br /&gt;
==Upcoming enhancements==&lt;br /&gt;
&lt;br /&gt;
===== --perm =====&lt;br /&gt;
&lt;br /&gt;
A new option will be added when saving OARs:&lt;br /&gt;
&lt;br /&gt;
 save oar [--perm=&amp;amp;lt;permissions&amp;amp;gt;]&lt;br /&gt;
&lt;br /&gt;
If the --perm option is specified then objects with insufficient permissions will not be saved to the OAR. The user whose permissions are checked is the estate owner. This can be useful for grids that allow their customers to export their regions to OARs, because it ensures that exporting to OAR can't be used to bypass content permissions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;permissions&amp;gt; specifies which permissions are required. It's a string that contains one or more of these characters:&lt;br /&gt;
* &amp;quot;C&amp;quot; = Copy&lt;br /&gt;
* &amp;quot;T&amp;quot; = Transfer&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  save oar --perm=CT my.oar&lt;br /&gt;
&lt;br /&gt;
==OAR Format==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archive (OAR)]] format is designed with three aims in mind:&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and change individual objects, assets, etc. within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
*[[OAR Format 0.1]]&lt;br /&gt;
*[[OAR Format 0.2]]&lt;br /&gt;
*[[OAR Format 0.6]]&lt;br /&gt;
*[[OAR Format 0.7]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
1.  What is this .tar.gz format you are using for the internal OAR format?  Why not zip?&lt;br /&gt;
&lt;br /&gt;
.tar.gz is a standard unix way of zipping up files into a single larger compressed file for distribution.  Windows users should be able to open these files using freeware programs such as [http://www.7-zip.org/ 7-zip].  &lt;br /&gt;
&lt;br /&gt;
I'm using .tar.gz because all the zip (and tar) libraries for .net are licensed either under the GPL (with exception) or under the MSPL.  Unfortunately, not all members of the OpenSim development team are comfortable with the MSPL, so these libaries are not currently an option.  It is also significantly easier to write code to create and read tar archives than zip archives.&lt;br /&gt;
&lt;br /&gt;
Also, if you're only ever loading and saving oars (rather than pulling them apart and putting them back together), then you don't need to worry about the internal format at all :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.  Can you load and save multiple regions to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.  Can you load and save parts of a region to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* Due to a possible bug in the Mono 1.2.4 libraries, this feature may cause a debug dump when used (the problem appears to be in writing out a compressed stream).  Mono 1.2.6 is okay.  Since Mono 1.2.4 is fairly old now, this bug will not be addressed.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational.  Bug reports are appreciated [[User:Justincc|Justincc]] 14:53, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please don't rely on these archives as the only backup for regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]] [[Category:Support]] [[Category:Tech_Reference]] [[Category:Help]] [[Category:Configuration]] [[Category:Getting_Started]] [[Category:Development]]&lt;/div&gt;</summary>
		<author><name>MariaKorolov</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Archives</id>
		<title>OpenSim Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Archives"/>
				<updated>2012-02-20T20:11:17Z</updated>
		
		<summary type="html">&lt;p&gt;MariaKorolov: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
=How do I use the OpenSim Archive Function?=&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The OpenSim Archive (OAR) function has existed since OpenSim 0.5.9.  The facility does a similar job to load-xml2/save-xml2 in that it saves prims so that they can be later reloaded.  However, OpenSim archives (OAR) go a step further in that they can save all the necessary asset data so that you may fully restore the terrain, region parcel data, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.&lt;br /&gt;
&lt;br /&gt;
== Usage  ==&lt;br /&gt;
&lt;br /&gt;
From the region console, one can type &lt;br /&gt;
&lt;br /&gt;
 save oar [--noassets] [-h|--home=&amp;amp;lt;url&amp;amp;gt;] [&amp;amp;lt;filename&amp;amp;gt;]&lt;br /&gt;
&lt;br /&gt;
to save an OpenSim archive. If no filename is given, then the name region.oar is used in the current directory.  &lt;br /&gt;
&lt;br /&gt;
'''EXAMPLES:'''&lt;br /&gt;
 save oar&lt;br /&gt;
 save oar my.oar&lt;br /&gt;
 save oar c:/mybackups/filename.oar&lt;br /&gt;
 save oar oars/11nov.oar&lt;br /&gt;
&lt;br /&gt;
To load an archive, type &lt;br /&gt;
&lt;br /&gt;
 load oar [--merge] [&amp;amp;lt;location&amp;amp;gt;]&lt;br /&gt;
&lt;br /&gt;
at the console. The location can be a filesystem path (as for &amp;quot;save oar&amp;quot;) or an HTTP address to load an oar directly over the web. If no location is given, then the server looks for a file called region.oar in the current directory. &lt;br /&gt;
&lt;br /&gt;
'''EXAMPLES:'''&lt;br /&gt;
 load oar&lt;br /&gt;
 load oar my.oar&lt;br /&gt;
 load oar --merge oars/3rd-party.oar&lt;br /&gt;
 load oar http://path.to/oarfile.oar&lt;br /&gt;
&lt;br /&gt;
By default, loading an archive will delete all the existing objects in the regions and replace them with the archive contents. It's like being in the Matrix (when they swap environments), except much slower (all the scene objects are slowly deleted before the new environment is loaded&amp;amp;nbsp;:-) &lt;br /&gt;
&lt;br /&gt;
When an archive is loaded, owners will be restored if the relevant uuids can be found in the OpenSim installation's user database. Otherwise, prim ownership will default to the master avatar for the region. &lt;br /&gt;
&lt;br /&gt;
I recommend that you use filenames with the extension '''.oar'''. The filename extension of the download links on this page is '''.tar.gz''' which illustrates that the '''.oar''' format is actually a zipped tar file.&lt;br /&gt;
&lt;br /&gt;
=== Switches ===&lt;br /&gt;
==== Saving ====&lt;br /&gt;
&lt;br /&gt;
===== --noassets =====&lt;br /&gt;
&lt;br /&gt;
If the --noassets option is specified then the oar will be saved without assets.  This can be handy if you're backing up the asset database separately and don't want the expense of including all the assets in each OAR.&lt;br /&gt;
&lt;br /&gt;
===== --home =====&lt;br /&gt;
&lt;br /&gt;
(formerly known as --profile up to 0.7.3)&lt;br /&gt;
&lt;br /&gt;
If the --home option is specified then all names of creators from this world will be appended with links to their home world. It is not required that the service be operational; the information will be added and it will be available in all worlds that import this OAR.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;url&amp;gt; is the URL of this world's profile service. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  save oar --home=http://mygrid.com my.oar&lt;br /&gt;
&lt;br /&gt;
==== Loading ====&lt;br /&gt;
&lt;br /&gt;
===== --merge =====&lt;br /&gt;
&lt;br /&gt;
If the --merge option is specified then the oar will be merged with the existing region objects rather than replace them. The existing terrain, region settings and parcels will be left in place.&lt;br /&gt;
&lt;br /&gt;
==Example OARs==&lt;br /&gt;
&lt;br /&gt;
[http://www.secondlifelab.it/downloads/cyberlandia.tar.gz cyberlandia.tar.gz] - cyberlandia landscape designed by the architect Simone Riccardi aka turboy. Contemporary architecture surrounded with a natural/synthetic context [http://www.flickr.com/photos/8905571@N05/3182585775/ image_1] [http://www.flickr.com/photos/8905571@N05/3171070049/ image_2] (work under [http://creativecommons.org/licenses/by/3.0/us/ Creative Commons by attribution]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OpenVCE 3D Assets OAR===&lt;br /&gt;
&lt;br /&gt;
The [http://openvce.net OpenVCE.net] virtual worlds assets described at http://openvce.net/vwassets provided by Clever Zebra and the OpenVCE.net team at AIAI in the University of Edinburgh are available as an OAR (Opensim Archive) file.&lt;br /&gt;
&lt;br /&gt;
 http://openvce.net/resources/downloads/&lt;br /&gt;
&lt;br /&gt;
Get file &amp;quot;opensim-openvce.oar&amp;quot; from there (right click on the file in the above directory in your browser, and select download is the easiest way to obtain the materials). A &amp;quot;full&amp;quot; set of the buildings with a large 400 seat amphitheatre intended to be placed on the corner of 4 sims is also available via &amp;quot;opensim-openvce-full.oar&amp;quot;. Images of the buildings in place in Opensim are at:&lt;br /&gt;
[http://openvce.net/resources/downloads/opensim-openvce-1.jpg Image 1],&lt;br /&gt;
[http://openvce.net/resources/downloads/opensim-openvce-2.jpg Image 2]&lt;br /&gt;
&lt;br /&gt;
=== Others  ===&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other environments here, though unfortunately you'll have to host them on some other site. &lt;br /&gt;
&lt;br /&gt;
[http://www.hypergridbusiness.com/2011/06/where-to-get-content-for-opensim/ Where to get content for OpenSim]&amp;amp;nbsp;-- Hypergrid Business page, regularly updated, containing links to major OAR sites. Also has download links to individual OAR files. &lt;br /&gt;
&lt;br /&gt;
[http://www.lindakellie.com/myoars.htm LindaKellie.com] &lt;br /&gt;
&lt;br /&gt;
[http://www.opensimworlds.com/index.php?part=worlds http://www.opensimworlds.com/index.php?part=worlds] &lt;br /&gt;
&lt;br /&gt;
[http://www.rexxed.com/category/sim/ http://www.rexxed.com/category/sim/]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[http://forums.osgrid.org/viewforum.php?f=20 http://forums.osgrid.org/viewforum.php]&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
&lt;br /&gt;
* [http://justincc.org/blog/category/oars/ http://justincc.org/blog/category/oars/] - various OAR related articles from justincc, including background information and possible future development.&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible current uses are&lt;br /&gt;
&lt;br /&gt;
1.  To migrate data from an SQLite region database to one based on MySQL&lt;br /&gt;
&lt;br /&gt;
2.  To distribute entire regions to other people.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* Performance is not very good, especially with large archives.  This will be addressed in the future&lt;br /&gt;
* Loading large OARs using the default SQLite database plugin will take a very very long time (in the order of many hours).  I highly recommend that you switch to MySQL if you want to load large archives.&lt;br /&gt;
&lt;br /&gt;
==Upcoming enhancements==&lt;br /&gt;
&lt;br /&gt;
===== --perm =====&lt;br /&gt;
&lt;br /&gt;
A new option will be added when saving OARs:&lt;br /&gt;
&lt;br /&gt;
 save oar [--perm=&amp;amp;lt;permissions&amp;amp;gt;]&lt;br /&gt;
&lt;br /&gt;
If the --perm option is specified then objects with insufficient permissions will not be saved to the OAR. The user whose permissions are checked is the estate owner. This can be useful for grids that allow their customers to export their regions to OARs, because it ensures that exporting to OAR can't be used to bypass content permissions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;permissions&amp;gt; specifies which permissions are required. It's a string that contains one or more of these characters:&lt;br /&gt;
* &amp;quot;C&amp;quot; = Copy&lt;br /&gt;
* &amp;quot;T&amp;quot; = Transfer&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
  save oar --perm=CT my.oar&lt;br /&gt;
&lt;br /&gt;
==OAR Format==&lt;br /&gt;
&lt;br /&gt;
The region [[OpenSim_Archives|OpenSim Archive (OAR)]] format is designed with three aims in mind:&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and change individual objects, assets, etc. within an archive.&lt;br /&gt;
# Make it easy to compose two region archives into a single region archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, objects, terrains, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
&lt;br /&gt;
*[[OAR Format 0.1]]&lt;br /&gt;
*[[OAR Format 0.2]]&lt;br /&gt;
*[[OAR Format 0.6]]&lt;br /&gt;
*[[OAR Format 0.7]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
1.  What is this .tar.gz format you are using for the internal OAR format?  Why not zip?&lt;br /&gt;
&lt;br /&gt;
.tar.gz is a standard unix way of zipping up files into a single larger compressed file for distribution.  Windows users should be able to open these files using freeware programs such as [http://www.7-zip.org/ 7-zip].  &lt;br /&gt;
&lt;br /&gt;
I'm using .tar.gz because all the zip (and tar) libraries for .net are licensed either under the GPL (with exception) or under the MSPL.  Unfortunately, not all members of the OpenSim development team are comfortable with the MSPL, so these libaries are not currently an option.  It is also significantly easier to write code to create and read tar archives than zip archives.&lt;br /&gt;
&lt;br /&gt;
Also, if you're only ever loading and saving oars (rather than pulling them apart and putting them back together), then you don't need to worry about the internal format at all :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2.  Can you load and save multiple regions to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.  Can you load and save parts of a region to an archive?&lt;br /&gt;
&lt;br /&gt;
Not yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
* Due to a possible bug in the Mono 1.2.4 libraries, this feature may cause a debug dump when used (the problem appears to be in writing out a compressed stream).  Mono 1.2.6 is okay.  Since Mono 1.2.4 is fairly old now, this bug will not be addressed.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational.  Bug reports are appreciated [[User:Justincc|Justincc]] 14:53, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please don't rely on these archives as the only backup for regions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]] [[Category:Support]] [[Category:Tech_Reference]] [[Category:Help]] [[Category:Configuration]] [[Category:Getting_Started]] [[Category:Development]]&lt;/div&gt;</summary>
		<author><name>MariaKorolov</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2010-12-01T21:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;MariaKorolov: /* Are there any companies that will host my grid for me? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtual physical space) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[Technical_Reference | OpenSim:Technical Reference]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
==Connecting to OpenSim==&lt;br /&gt;
===I've set up my OpenSim server and it looks like the login works but the client hangs on 'connecting to region'===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login.  &lt;br /&gt;
&lt;br /&gt;
1)  When you start up the client and enter your name/password, it sends those details to the OpenSim login service.  If your password is correct, it tells the region simulator that you're coming.  It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2)  Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect.  Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback.  This allows you to connect to a local machine through your router via an external address.  See  [[NAT_Loopback_Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
=== Are there test servers running OpenSim I can connect to?  ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
*[http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSim destinations, currently over 250 locations&amp;lt;br&amp;gt; &lt;br /&gt;
*[http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSim grids, mostly those running the Diva Distro &lt;br /&gt;
*[http://www.gridhop.net GridHop] -- a list covering the major OpenSim grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
*[http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
*[http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSim 0.7.x ) and HyperGrid 1.0 ( OpenSim 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me?  ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSim hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
*[http://www.dreamlandmetaverse.com DreamLand Metaverse]  &lt;br /&gt;
*[http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
*[http://www.simhost.com SimHost]&lt;br /&gt;
&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSim vendors, currently listing about three dozen providers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSim grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a user's Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why do I look like I gas cloud right after I did the the previous steps?===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSim is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
===I used [[XEngine]], but my recent update caused [[DotNetEngine]] to come on again===&lt;br /&gt;
There were some changes and you will need to change or create the line DefaultScriptEngine = &amp;quot;XEngine&amp;quot; in the startup section to get XEngine back. See [[ScriptEngines]]&lt;br /&gt;
&lt;br /&gt;
===Why doesn't my world map update when I edit the terrain?===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be.  From the least to the most adventurous:&lt;br /&gt;
* Wait two days.  You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Exit the .xml file for the region.  Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;.  You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart!  Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days.  Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
===Why are my knees bent when I stand idle?===&lt;br /&gt;
This seems to be a result of the ODE Physics Engine on 64 bit systems.  A fix is to edit OpenSim.ini and change the following line:&lt;br /&gt;
* av_capsule_standup_tensor_linux = 550000&lt;br /&gt;
to&lt;br /&gt;
* av_capsule_standup_tensor_linux = 1700000&lt;br /&gt;
&lt;br /&gt;
Note that this line of code is under the [ODEPhysicsSettings] section of the OpenSim.ini file.&lt;br /&gt;
&lt;br /&gt;
===when I create a new skin and shape, the thing goes bonkers creating new assets constantly===&lt;br /&gt;
you have not configured an asset cache&lt;br /&gt;
&lt;br /&gt;
you need to configure either the cenome cache or the flotsam cache&lt;br /&gt;
&lt;br /&gt;
without an asset cache, temporary assets can't be held which means they are continously rerequested&lt;br /&gt;
&lt;br /&gt;
copy either config-include/CenomeMemoryAssetCache.ini.example, or the relevant flotsam file, to .ini edit and set it up for your needs then check GridCommon.ini or StandaloneCommon.ini uncomment the line for that cache&lt;br /&gt;
&lt;br /&gt;
(standalone defaults to cenome grid to flotsam)&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==Region Statistics on a Web Page==&lt;br /&gt;
===Information about your regions.===&lt;br /&gt;
Region statistics such as region name, avatar name, avatar position&amp;lt;x,y,z&amp;gt;, number of prims, and a lot of other information can be obtained on a web page by:&lt;br /&gt;
* Adding the following to the bottom of the [[OpenSim.ini]] file&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Using a web browser and typing in the &amp;quot;Login URI&amp;quot; + &amp;quot;/SStats/&amp;quot; of your standalone server.  &lt;br /&gt;
  For example- &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The resulting web page is continually updated using AJAX, so there is no need to refresh the page to obtain current information. One possible use for this web page information would be to see who is logged on to the region in real time - without actually logging in.&amp;lt;br&amp;gt;&lt;br /&gt;
This web page provides region information similar to the kind generated by using various server console commands to obtain region statistics. See [[Server_Commands]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== You guys like April 1st, eh?  Looks like the joke is on us... ===&lt;br /&gt;
Yes, every year we've had a piece of non destructive code in the unstable, unreleased, upstream subversion tree.  The source tree that is only designed for testers and developers.  In each case it has shown something that is possible in OpenSim that most people might not have realized.  In 2008 this was an avatar created entirely from a Region Module (no user), in 2009 it was making all users a giant (and I mean giant) stick bug avatar.  There will be more in the future, don't worry.  The developers seem to have a sense of humor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>MariaKorolov</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2010-12-01T21:18:50Z</updated>
		
		<summary type="html">&lt;p&gt;MariaKorolov: /* Are there any companies that will host my grid for me? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtual physical space) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[Technical_Reference | OpenSim:Technical Reference]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
==Connecting to OpenSim==&lt;br /&gt;
===I've set up my OpenSim server and it looks like the login works but the client hangs on 'connecting to region'===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login.  &lt;br /&gt;
&lt;br /&gt;
1)  When you start up the client and enter your name/password, it sends those details to the OpenSim login service.  If your password is correct, it tells the region simulator that you're coming.  It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2)  Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect.  Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback.  This allows you to connect to a local machine through your router via an external address.  See  [[NAT_Loopback_Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
=== Are there test servers running OpenSim I can connect to?  ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
*[http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSim destinations, currently over 250 locations&amp;lt;br&amp;gt; &lt;br /&gt;
*[http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSim grids, mostly those running the Diva Distro &lt;br /&gt;
*[http://www.gridhop.net GridHop] -- a list covering the major OpenSim grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
*[http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
*[http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSim 0.7.x ) and HyperGrid 1.0 ( OpenSim 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me?  ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSim hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
*[http://www.dreamlandmetaverse.com DreamLand Metaverse]  &lt;br /&gt;
*[http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
*[http://www.simhost.com SimHost]&lt;br /&gt;
&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Vendors Directory] -- a categorized directory of OpenSim vendors, currently listing about three dozen providers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSim grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a user's Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why do I look like I gas cloud right after I did the the previous steps?===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSim is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
===I used [[XEngine]], but my recent update caused [[DotNetEngine]] to come on again===&lt;br /&gt;
There were some changes and you will need to change or create the line DefaultScriptEngine = &amp;quot;XEngine&amp;quot; in the startup section to get XEngine back. See [[ScriptEngines]]&lt;br /&gt;
&lt;br /&gt;
===Why doesn't my world map update when I edit the terrain?===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be.  From the least to the most adventurous:&lt;br /&gt;
* Wait two days.  You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Exit the .xml file for the region.  Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;.  You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart!  Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days.  Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
===Why are my knees bent when I stand idle?===&lt;br /&gt;
This seems to be a result of the ODE Physics Engine on 64 bit systems.  A fix is to edit OpenSim.ini and change the following line:&lt;br /&gt;
* av_capsule_standup_tensor_linux = 550000&lt;br /&gt;
to&lt;br /&gt;
* av_capsule_standup_tensor_linux = 1700000&lt;br /&gt;
&lt;br /&gt;
Note that this line of code is under the [ODEPhysicsSettings] section of the OpenSim.ini file.&lt;br /&gt;
&lt;br /&gt;
===when I create a new skin and shape, the thing goes bonkers creating new assets constantly===&lt;br /&gt;
you have not configured an asset cache&lt;br /&gt;
&lt;br /&gt;
you need to configure either the cenome cache or the flotsam cache&lt;br /&gt;
&lt;br /&gt;
without an asset cache, temporary assets can't be held which means they are continously rerequested&lt;br /&gt;
&lt;br /&gt;
copy either config-include/CenomeMemoryAssetCache.ini.example, or the relevant flotsam file, to .ini edit and set it up for your needs then check GridCommon.ini or StandaloneCommon.ini uncomment the line for that cache&lt;br /&gt;
&lt;br /&gt;
(standalone defaults to cenome grid to flotsam)&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==Region Statistics on a Web Page==&lt;br /&gt;
===Information about your regions.===&lt;br /&gt;
Region statistics such as region name, avatar name, avatar position&amp;lt;x,y,z&amp;gt;, number of prims, and a lot of other information can be obtained on a web page by:&lt;br /&gt;
* Adding the following to the bottom of the [[OpenSim.ini]] file&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Using a web browser and typing in the &amp;quot;Login URI&amp;quot; + &amp;quot;/SStats/&amp;quot; of your standalone server.  &lt;br /&gt;
  For example- &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The resulting web page is continually updated using AJAX, so there is no need to refresh the page to obtain current information. One possible use for this web page information would be to see who is logged on to the region in real time - without actually logging in.&amp;lt;br&amp;gt;&lt;br /&gt;
This web page provides region information similar to the kind generated by using various server console commands to obtain region statistics. See [[Server_Commands]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== You guys like April 1st, eh?  Looks like the joke is on us... ===&lt;br /&gt;
Yes, every year we've had a piece of non destructive code in the unstable, unreleased, upstream subversion tree.  The source tree that is only designed for testers and developers.  In each case it has shown something that is possible in OpenSim that most people might not have realized.  In 2008 this was an avatar created entirely from a Region Module (no user), in 2009 it was making all users a giant (and I mean giant) stick bug avatar.  There will be more in the future, don't worry.  The developers seem to have a sense of humor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>MariaKorolov</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2010-12-01T21:18:20Z</updated>
		
		<summary type="html">&lt;p&gt;MariaKorolov: /* OpenSim in the Wild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtual physical space) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[Technical_Reference | OpenSim:Technical Reference]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
==Connecting to OpenSim==&lt;br /&gt;
===I've set up my OpenSim server and it looks like the login works but the client hangs on 'connecting to region'===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login.  &lt;br /&gt;
&lt;br /&gt;
1)  When you start up the client and enter your name/password, it sends those details to the OpenSim login service.  If your password is correct, it tells the region simulator that you're coming.  It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2)  Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect.  Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback.  This allows you to connect to a local machine through your router via an external address.  See  [[NAT_Loopback_Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
=== Are there test servers running OpenSim I can connect to?  ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
*[http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSim destinations, currently over 250 locations&amp;lt;br&amp;gt; &lt;br /&gt;
*[http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSim grids, mostly those running the Diva Distro &lt;br /&gt;
*[http://www.gridhop.net GridHop] -- a list covering the major OpenSim grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
*[http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
*[http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSim 0.7.x ) and HyperGrid 1.0 ( OpenSim 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me?  ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSim hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://www.dreamlandmetaverse.com DreamLand Metaverse]  &lt;br /&gt;
*[http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
*[http://www.simhost.com SimHost]&lt;br /&gt;
&lt;br /&gt;
More info here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Vendors Directory] -- a categorized directory of OpenSim vendors, currently listing about three dozen providers&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSim grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a user's Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why do I look like I gas cloud right after I did the the previous steps?===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSim is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
===I used [[XEngine]], but my recent update caused [[DotNetEngine]] to come on again===&lt;br /&gt;
There were some changes and you will need to change or create the line DefaultScriptEngine = &amp;quot;XEngine&amp;quot; in the startup section to get XEngine back. See [[ScriptEngines]]&lt;br /&gt;
&lt;br /&gt;
===Why doesn't my world map update when I edit the terrain?===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be.  From the least to the most adventurous:&lt;br /&gt;
* Wait two days.  You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Exit the .xml file for the region.  Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;.  You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart!  Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days.  Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
===Why are my knees bent when I stand idle?===&lt;br /&gt;
This seems to be a result of the ODE Physics Engine on 64 bit systems.  A fix is to edit OpenSim.ini and change the following line:&lt;br /&gt;
* av_capsule_standup_tensor_linux = 550000&lt;br /&gt;
to&lt;br /&gt;
* av_capsule_standup_tensor_linux = 1700000&lt;br /&gt;
&lt;br /&gt;
Note that this line of code is under the [ODEPhysicsSettings] section of the OpenSim.ini file.&lt;br /&gt;
&lt;br /&gt;
===when I create a new skin and shape, the thing goes bonkers creating new assets constantly===&lt;br /&gt;
you have not configured an asset cache&lt;br /&gt;
&lt;br /&gt;
you need to configure either the cenome cache or the flotsam cache&lt;br /&gt;
&lt;br /&gt;
without an asset cache, temporary assets can't be held which means they are continously rerequested&lt;br /&gt;
&lt;br /&gt;
copy either config-include/CenomeMemoryAssetCache.ini.example, or the relevant flotsam file, to .ini edit and set it up for your needs then check GridCommon.ini or StandaloneCommon.ini uncomment the line for that cache&lt;br /&gt;
&lt;br /&gt;
(standalone defaults to cenome grid to flotsam)&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==Region Statistics on a Web Page==&lt;br /&gt;
===Information about your regions.===&lt;br /&gt;
Region statistics such as region name, avatar name, avatar position&amp;lt;x,y,z&amp;gt;, number of prims, and a lot of other information can be obtained on a web page by:&lt;br /&gt;
* Adding the following to the bottom of the [[OpenSim.ini]] file&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Using a web browser and typing in the &amp;quot;Login URI&amp;quot; + &amp;quot;/SStats/&amp;quot; of your standalone server.  &lt;br /&gt;
  For example- &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The resulting web page is continually updated using AJAX, so there is no need to refresh the page to obtain current information. One possible use for this web page information would be to see who is logged on to the region in real time - without actually logging in.&amp;lt;br&amp;gt;&lt;br /&gt;
This web page provides region information similar to the kind generated by using various server console commands to obtain region statistics. See [[Server_Commands]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== You guys like April 1st, eh?  Looks like the joke is on us... ===&lt;br /&gt;
Yes, every year we've had a piece of non destructive code in the unstable, unreleased, upstream subversion tree.  The source tree that is only designed for testers and developers.  In each case it has shown something that is possible in OpenSim that most people might not have realized.  In 2008 this was an avatar created entirely from a Region Module (no user), in 2009 it was making all users a giant (and I mean giant) stick bug avatar.  There will be more in the future, don't worry.  The developers seem to have a sense of humor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>MariaKorolov</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2010-08-09T15:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;MariaKorolov: /* External directories of Hypergrid-enabled sims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}} &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Hypergrid-enabled sims  ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims! &lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hypergrid|link-region server and port]] &lt;br /&gt;
! Organization &lt;br /&gt;
! Description &lt;br /&gt;
! Grid Location&lt;br /&gt;
|-&lt;br /&gt;
| '''osl2.nac.uci.edu:9006''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''osl3.nac.uci.edu:9000''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid02.nacs.uci.edu:9000''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid &lt;br /&gt;
| UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid04.nacs.uci.edu:9003''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's. &lt;br /&gt;
| This node is positioned at 3,000, 3,000&lt;br /&gt;
|-&lt;br /&gt;
| '''ucigrid04.nacs.uci.edu:9007''' &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's. &lt;br /&gt;
| This node is positioned at 7,000, 7,000.&lt;br /&gt;
|-&lt;br /&gt;
| '''www.meanduland.com:9124''' &lt;br /&gt;
| Grid Meanduland &lt;br /&gt;
| [http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. &lt;br /&gt;
| Centered at 8000, 8000&lt;br /&gt;
|-&lt;br /&gt;
| '''hypergrid.cyberlandia.net:9100''' &lt;br /&gt;
| Cyberlandia &lt;br /&gt;
| The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
| Cyberlandia is centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''venezia.cyberlandia.net:9100''' &lt;br /&gt;
| Cyberlandia &lt;br /&gt;
| The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid. &lt;br /&gt;
| OSGrid is centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1''' &lt;br /&gt;
| Ralf Haifisch on osgrid &lt;br /&gt;
| The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions &lt;br /&gt;
| Centered at 10000,10000 &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''joomla-italia.net:9000''' &lt;br /&gt;
| Social Network Italia &lt;br /&gt;
| The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin &lt;br /&gt;
| Centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''collateral.opensim-italia.net:9000''' &lt;br /&gt;
| Part of Social Network Italia &lt;br /&gt;
| Collateral World &lt;br /&gt;
| Centered at&amp;amp;nbsp;???&lt;br /&gt;
|-&lt;br /&gt;
| '''88.191.79.199:9050''' &lt;br /&gt;
| Francogrid &lt;br /&gt;
| Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
| Centered at 1000 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''94.23.8.158:9300''' &lt;br /&gt;
| Le Monde de Darwin &lt;br /&gt;
| The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:Hypergrid.jpg|200px]] &lt;br /&gt;
| Centered at 1000 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''sg.k-grid.com:9000''' &lt;br /&gt;
| K-Grid &lt;br /&gt;
| The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09 &lt;br /&gt;
| This node is located at 3700,3700&lt;br /&gt;
|-&lt;br /&gt;
| '''metropolis.hypergrid.org:9000''' &lt;br /&gt;
| METROPOLIS-Grid &lt;br /&gt;
| The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
| Centered at 7000,7000&lt;br /&gt;
|-&lt;br /&gt;
| '''ascent.bluewallgroup.com:9910''' &lt;br /&gt;
| BlueWall Information Technologies &lt;br /&gt;
| This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|thumb|none|150px|Get your Hypernaut here :)]] &lt;br /&gt;
| Centered at 6000,6000&lt;br /&gt;
|-&lt;br /&gt;
| '''http://myopengrid.com:9005/''' &lt;br /&gt;
| '''MyOpenGrid''' &lt;br /&gt;
| Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot; &lt;br /&gt;
| Centered at 7000,7000&lt;br /&gt;
|-&lt;br /&gt;
| '''cuonsim1.de:9300''' &lt;br /&gt;
| Cuon-Grid &lt;br /&gt;
| Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
| Centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''metaversesims.net:9000''' &lt;br /&gt;
| Metaverse Sims &lt;br /&gt;
| 6-region standalone hypergrid linked to several other grids. &lt;br /&gt;
| Centered at 9000, 9000 &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| '''87.230.89.74:9000''' &lt;br /&gt;
| SCHWARZE WELT &lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio &lt;br /&gt;
| 100000 10000 &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''peak.sciencesim.com:9001''' &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| [http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content. &lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
|-&lt;br /&gt;
| '''alpha.bubblecloud.org:9000''' &lt;br /&gt;
| Bubble Cloud &lt;br /&gt;
| The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy. &lt;br /&gt;
| Centered at 10,000, 10,000&lt;br /&gt;
|-&lt;br /&gt;
| '''opensim.m34.mx-host.de:9090''' &lt;br /&gt;
| OpenSIM.de Sim1 &lt;br /&gt;
| [http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones. &lt;br /&gt;
| Centered at 4400,4400&lt;br /&gt;
|-&lt;br /&gt;
| '''64.150.180.188:9031''' &lt;br /&gt;
| Virtual World Trade Center &lt;br /&gt;
| [http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com. &lt;br /&gt;
| VWTC is at 3003, 3003&lt;br /&gt;
|-&lt;br /&gt;
| '''condensationland.com:9000''' &lt;br /&gt;
| Zonja Capalini &lt;br /&gt;
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims. &lt;br /&gt;
| Centered at 7789, 7789&lt;br /&gt;
|-&lt;br /&gt;
| '''condensationland.com:20000''' &lt;br /&gt;
| Zonja Capalini &lt;br /&gt;
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid. &lt;br /&gt;
| Region at 3789,3789&lt;br /&gt;
|-&lt;br /&gt;
| '''66.240.232.94:9010''' &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| OSGrid, Samsara, freebie shopping region &lt;br /&gt;
| Centered at 10006, 9999&lt;br /&gt;
|-&lt;br /&gt;
| '''66.240.232.94:9011''' &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| OSGrid, Snoopies, dance club and event region &lt;br /&gt;
| Centered at 10005, 9999&lt;br /&gt;
|-&lt;br /&gt;
| '''twistedsky.net:9000''' &lt;br /&gt;
| Twisted Sky &lt;br /&gt;
| Welcome region on the Twisted Sky World Grid (at 998, 1000) - http://twistedsky.net &lt;br /&gt;
| Centered at 1000, 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''www.xn--tln-tna.net:8002''' &lt;br /&gt;
| Tlön &lt;br /&gt;
| Tlön, Uqbar and Orbis Tertius - http://www.tlön.net (http://www.xn--tln-tna.net/) &lt;br /&gt;
| Centered at 7650, 7650&lt;br /&gt;
|-&lt;br /&gt;
| '''logicamp.dyndns.org:9300''' &lt;br /&gt;
| Logicamp &lt;br /&gt;
| [http://www.logicamp.com/ Logicamp] is a virtual world specialized in camp-site management and virtual tourism. You can visit it throughout our cable network. &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''www.pmgrid.org:9020''' &lt;br /&gt;
| PMGrid &lt;br /&gt;
| PMGrid is a set of areas for grid development prior to implementation so there is no specific theme. Visit here and see a varied range of builds and perhaps get some ideas for yourself.[http://pmgrid.julpet.ath.cx http://www.pmgrid.org] &lt;br /&gt;
| centered at 7000, 7000&lt;br /&gt;
|-&lt;br /&gt;
| '''62.40.147.45:9100''' &lt;br /&gt;
| Austria Grid &lt;br /&gt;
| A virtual copy of the country Austria. This Grid is for all those who want to find their hometown in the virtual landscape of a virtual Austria.This Grid is not only for creating a virtual Austria, it's a meeting point, a place for communication. For permanent link-exchange, write an email. &lt;br /&gt;
| centered at 7000, 6990&lt;br /&gt;
|-&lt;br /&gt;
| '''62.40.147.45:9090''' &lt;br /&gt;
| Psychedelia Grid &lt;br /&gt;
| The home of psychedelic music. This Grid is for all fans of psychedelic music. Watch the bands playing at the festival and stay over night in your tent. &lt;br /&gt;
| centered at 6000, 5990&lt;br /&gt;
|-&lt;br /&gt;
| YourSimSpot.com:9000&amp;lt;br&amp;gt; &lt;br /&gt;
| [http://YourSimSpot.com YourSimSpot]&amp;lt;br&amp;gt; &lt;br /&gt;
| Main region at YourSimSpot (1000,1000) - [http://YourSimSpot.com YourSimSpot] &lt;br /&gt;
| Centered at 1000, 1000&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| my3dworld.org:9000&amp;lt;br&amp;gt; &lt;br /&gt;
| My3dWorld&amp;lt;br&amp;gt; &lt;br /&gt;
| Main region at My3dworld (7900,7900)&amp;lt;br&amp;gt; Home of Johnny 5 bot[[Image:Johnny5.jpg|thumb|none|128px|Meet Johnny 5]]16 plot Megaregion has Hypergate, linked to several other grids on map - [http://my3dworld.org My3dWorld]&amp;lt;br&amp;gt; &lt;br /&gt;
| Centered at 7900, 7900&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hypergrid 1.5 - Enabled Grids/Sims  ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid 1.5-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims! Please note that HG 1.5 is very new and a lot of these Sims/Grids are only there temporarily.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hypergrid|link-region server and port]] &lt;br /&gt;
! Organization &lt;br /&gt;
! Description &lt;br /&gt;
! Grid Location&lt;br /&gt;
|-&lt;br /&gt;
| grid4us.net:8002 &lt;br /&gt;
| Grid4Us &lt;br /&gt;
| Multi cultural Grid  on V 0.71(dev)&lt;br /&gt;
| Centred at 8500,8500 &lt;br /&gt;
|-&lt;br /&gt;
| login.germangrid.de:8002&lt;br /&gt;
| German Grid &lt;br /&gt;
| German development grid on V 0.7&lt;br /&gt;
| Centred at 8000,8000&lt;br /&gt;
|-&lt;br /&gt;
| marlokir.selfip.net:9000&lt;br /&gt;
| Marlokir&lt;br /&gt;
| Just a small standalone for testing running on version 0.7.1 (dev).&lt;br /&gt;
It will probably be online only temporarily.&lt;br /&gt;
| Centred at 4500,4500&lt;br /&gt;
|-&lt;br /&gt;
| 86.26.8.89:8002:Rhiga&lt;br /&gt;
| My Private World&lt;br /&gt;
| Just a small grid that I run from my iMac at home.&lt;br /&gt;
Please feel free to pop over and visit.&lt;br /&gt;
| Centred at 6500,6500&lt;br /&gt;
|-&lt;br /&gt;
| virtual.aiai.ed.ac.uk:8002:Openvue &lt;br /&gt;
| Openvue&lt;br /&gt;
| Openvue grid at Edinburgh University&lt;br /&gt;
| Centred at 1000,1000&lt;br /&gt;
|-&lt;br /&gt;
| 145.99.250.20:8002&lt;br /&gt;
| DWGrid&lt;br /&gt;
| DWGrid&lt;br /&gt;
| Centred at 7000,7000&lt;br /&gt;
|-&lt;br /&gt;
| metaversesims.net:9001&lt;br /&gt;
| Metaverse Sims&lt;br /&gt;
| 6-region standalone hypergrid&lt;br /&gt;
| Centred at 8000,8000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External directories of Hypergrid-enabled sims  ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.gridhop.net GridHop] &lt;br /&gt;
*[http://hypernodes.org HyperNodes.org]&lt;br /&gt;
*[http://www.hyperica.com Hyperica]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>MariaKorolov</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2010-06-08T19:36:22Z</updated>
		
		<summary type="html">&lt;p&gt;MariaKorolov: /* Are there test servers running OpenSim I can connect to? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtual physical space) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[Technical_Reference | OpenSim:Technical Reference]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... &amp;lt;br&amp;gt;&lt;br /&gt;
errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
===Errors from incomplete data migrations===&lt;br /&gt;
&lt;br /&gt;
This can happen during version upgrades if for some reason a database migration fails when there is a change in the way OpenSim stores data.&lt;br /&gt;
&lt;br /&gt;
You may see errors on the OpenSim console like:&lt;br /&gt;
&lt;br /&gt;
  [LLOGIN SERVICE]: Exception processing login for [username]: MySql.Data.MySqlClient.MySqlException: Table 'opensim.UserAccounts' doesn't exist&lt;br /&gt;
    at MySql.Data.MySqlClient.MySqlStream.OpenPacket () [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.NativeDriver.ReadResult (System.UInt64&amp;amp; affectedRows, System.Int64&amp;amp; lastInsertId) [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.MySqlDataReader.GetResultSet () [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.MySqlDataReader.NextResult () [0x00000]    at MySql.Data.MySqlClient.MySqlStream.OpenPacket () [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.NativeDriver.ReadResult (System.UInt64&amp;amp; affectedRows, System.Int64&amp;amp; lastInsertId) [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.MySqlDataReader.GetResultSet () [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.MySqlDataReader.NextResult () [0x00000] &lt;br /&gt;
&lt;br /&gt;
In this case the 'users' table had not been migrated to the 'UserAccounts' table which OpenSim was expecting, also resulting in the viewerside error:&lt;br /&gt;
&lt;br /&gt;
  Login Failed&lt;br /&gt;
  Error generating Login Response&lt;br /&gt;
&lt;br /&gt;
I solved by fixing the filesystem permissions that were causing the migration to fail (on my Linux box '/var/lib/mysql/...' had got itself messed up), then dropping the 'migration' table and running the server again (from the [non-critical] migration warnings encountered there was probably a more precise way to do this, but I was fully backed up so I did it quick-and-dirty). Other than loosing terrain data refs. and current shape/clothing/attachment data (easily restored in-sim) all was now good for me.&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
=== Are there test servers running OpenSim I can connect to?  ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
*[http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSim destinations, currently over 250 locations&amp;lt;br&amp;gt; &lt;br /&gt;
*[http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSim grids, mostly those running the Diva Distro &lt;br /&gt;
*[http://www.gridhop.net GridHop] -- a list covering the major OpenSim grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
*[http://www.hgurl.com HGURL] -- a key-word-search database covering mostly destinations on the French-language FrancoGrid and related grids, all accessible via hypergrid &lt;br /&gt;
*[[Thehypergates.com|The Hypergates]] -- a directory of hypergrid-enabled destinations part of a hypergate teleportation network&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta, launched on july 31th 2008 by Linden Lab, it is now possible to connect opensim servers/regions with the Second life grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; currently it &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;ONLY&amp;lt;/font&amp;gt; works with the preview/beta grid of second life, not the main grid.)&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
It's in an early development stage and thus geared towards developers of virtual world/techniques, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the regular versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a user's Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other [[PhysicsEngines | physics engines]] for OpenSim, the one that does most of the job and is most stable is the ODE (Open Dynamics Engine), which can be configured for use in OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why do I look like I gas cloud right after I did the the previous steps?===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSim is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
===I used XEngine, but my recent update caused DotNetEngine to come on again===&lt;br /&gt;
There were some changes and you will need to change or create the line DefaultScriptEngine = &amp;quot;XEngine&amp;quot; in the startup section to get XEngine back. See [[ScriptEngines]]&lt;br /&gt;
&lt;br /&gt;
===Why doesn't my world map update when I edit the terrain?===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be.  From the least to the most adventurous:&lt;br /&gt;
* Wait two days.  You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Exit the .xml file for the region.  Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;.  You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart!  Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days.  Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
===Why are my knees bent when I stand idle?===&lt;br /&gt;
This seems to be a result of the ODE Physics Engine on 64 bit systems.  A fix is to edit OpenSim.ini and change the following line:&lt;br /&gt;
* av_capsule_standup_tensor_linux = 550000&lt;br /&gt;
to&lt;br /&gt;
* av_capsule_standup_tensor_linux = 1700000&lt;br /&gt;
&lt;br /&gt;
Note that this line of code is under the [ODEPhysicsSettings] section of the OpenSim.ini file.&lt;br /&gt;
&lt;br /&gt;
===when I create a new skin and shape, the thing goes bonkers creating new assets constantly===&lt;br /&gt;
you have not configured an asset cache&lt;br /&gt;
&lt;br /&gt;
you need to configure either the cenome cache or the flotsam cache&lt;br /&gt;
&lt;br /&gt;
without an asset cache, temporary assets can't be held which means they are continously rerequested&lt;br /&gt;
&lt;br /&gt;
copy either config-include/CenomeMemoryAssetCache.ini.example, or the relevant flotsam file, to .ini edit and set it up for your needs then check GridCommon.ini or StandaloneCommon.ini uncomment the line for that cache&lt;br /&gt;
&lt;br /&gt;
(standalone defaults to cenome grid to flotsam)&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==Region Statistics on a Web Page==&lt;br /&gt;
===Information about your regions.===&lt;br /&gt;
Region statistics such as region name, avatar name, avatar position&amp;lt;x,y,z&amp;gt;, number of prims, and a lot of other information can be obtained on a web page by:&lt;br /&gt;
* Adding the following to the bottom of the [[Technical Reference/terms/OpenSim.ini | OpenSim.ini ]] file&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Using a web browser and typing in the &amp;quot;Login URI&amp;quot; + &amp;quot;/SStats/&amp;quot; of your standalone server.  &lt;br /&gt;
  For example- &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The resulting web page is continually updated using AJAX, so there is no need to refresh the page to obtain current information. One possible use for this web page information would be to see who is logged on to the region in real time - without actually logging in.&amp;lt;br&amp;gt;&lt;br /&gt;
This web page provides region information similar to the kind generated by using various server console commands to obtain region statistics. See [[Technical_Reference/Server_Commands | Server_Commands]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== You guys like April 1st, eh?  Looks like the joke is on us... ===&lt;br /&gt;
Yes, every year we've had a piece of non destructive code in the unstable, unreleased, upstream subversion tree.  The source tree that is only designed for testers and developers.  In each case it has shown something that is possible in OpenSim that most people might not have realized.  In 2008 this was an avatar created entirely from a Region Module (no user), in 2009 it was making all users a giant (and I mean giant) stick bug avatar.  There will be more in the future, don't worry.  The developers seem to have a sense of humor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>MariaKorolov</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2010-06-08T19:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;MariaKorolov: /* Are there test servers running OpenSim I can connect to? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
==About OpenSim==&lt;br /&gt;
===What is OpenSim?===&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
===What is a region?===&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtual physical space) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
===What is the grid?===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
===What does ... mean?===&lt;br /&gt;
See [[Technical_Reference | OpenSim:Technical Reference]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==Configuring OpenSim==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
===Where can I get a new UUID for my sim config?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===Can I run multiple regions with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
===What databases can be used with OpenSim?===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
==Running OpenSim==&lt;br /&gt;
&lt;br /&gt;
===I get a bunch of ERROR: There was an error while scanning assembly:... &amp;lt;br&amp;gt;&lt;br /&gt;
errors on startup, but OpenSim appears to run normally.  Is this a problem?===&lt;br /&gt;
No.  These errors are being put out by the third party plugin scanning code.  As we have it scanning the entire bin/ directory, it picks up dlls which don't have the correct information to be scanned, and so puts out this error.  Don't worry about it :)&lt;br /&gt;
&lt;br /&gt;
For the record, the current set of errors are&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/PhysX-wrapper.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode-debug.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/ode.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/openjpeg-libsl.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
ERROR: There was an error while scanning assembly: /home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll (Could not load file or assembly '/home/caseyj/jc/it/v/virtual-worlds/second-life/servers/opensim/src/opensim-svn-minim/bin/sqlite3.dll' or one of its dependencies. An attempt was made to load a program with an incorrect format.)&lt;br /&gt;
&lt;br /&gt;
===Errors about modules not found and RegionBanListItem could not be loaded===&lt;br /&gt;
&lt;br /&gt;
This is caused if you upgrade from trunk through svn and copy new files in the same directory.&lt;br /&gt;
To solve these errors during the startup of opensim.exe remove the following files from your bin folder:&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll&lt;br /&gt;
&lt;br /&gt;
OpenSIm.DataStore.MSSQL.dll.mdm&lt;br /&gt;
&lt;br /&gt;
===Errors from incomplete data migrations===&lt;br /&gt;
&lt;br /&gt;
This can happen during version upgrades if for some reason a database migration fails when there is a change in the way OpenSim stores data.&lt;br /&gt;
&lt;br /&gt;
You may see errors on the OpenSim console like:&lt;br /&gt;
&lt;br /&gt;
  [LLOGIN SERVICE]: Exception processing login for [username]: MySql.Data.MySqlClient.MySqlException: Table 'opensim.UserAccounts' doesn't exist&lt;br /&gt;
    at MySql.Data.MySqlClient.MySqlStream.OpenPacket () [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.NativeDriver.ReadResult (System.UInt64&amp;amp; affectedRows, System.Int64&amp;amp; lastInsertId) [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.MySqlDataReader.GetResultSet () [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.MySqlDataReader.NextResult () [0x00000]    at MySql.Data.MySqlClient.MySqlStream.OpenPacket () [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.NativeDriver.ReadResult (System.UInt64&amp;amp; affectedRows, System.Int64&amp;amp; lastInsertId) [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.MySqlDataReader.GetResultSet () [0x00000] &lt;br /&gt;
    at MySql.Data.MySqlClient.MySqlDataReader.NextResult () [0x00000] &lt;br /&gt;
&lt;br /&gt;
In this case the 'users' table had not been migrated to the 'UserAccounts' table which OpenSim was expecting, also resulting in the viewerside error:&lt;br /&gt;
&lt;br /&gt;
  Login Failed&lt;br /&gt;
  Error generating Login Response&lt;br /&gt;
&lt;br /&gt;
I solved by fixing the filesystem permissions that were causing the migration to fail (on my Linux box '/var/lib/mysql/...' had got itself messed up), then dropping the 'migration' table and running the server again (from the [non-critical] migration warnings encountered there was probably a more precise way to do this, but I was fully backed up so I did it quick-and-dirty). Other than loosing terrain data refs. and current shape/clothing/attachment data (easily restored in-sim) all was now good for me.&lt;br /&gt;
&lt;br /&gt;
==OpenSim in the Wild==&lt;br /&gt;
===Are there test servers running OpenSim I can connect to?===&lt;br /&gt;
Yes.  Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include:&lt;br /&gt;
&lt;br /&gt;
Hyperica -- http://www.hyperica.com -- a categorized directory of hypergrid-enabled OpenSim destinations, currently over 250 locations&lt;br /&gt;
MetaverseInk -- http://www.metaverseink.com -- a key-word-based search engine for OpenSim grids, mostly those running the Diva Distro&lt;br /&gt;
GridHop -- http://www.gridhop.net -- a list covering the major OpenSim grids, currently over 150 destinations accessible over hypergrid teleport&lt;br /&gt;
HGURL -- a key-word-search database covering mostly destinations on the French-language FrancoGrid and related grids, all accessible via hypergrid&lt;br /&gt;
The Hypergates -- a directory of hypergrid-enabled destinations part of a hypergate teleportation network&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? (updated!)===&lt;br /&gt;
Yes and No, Since the new public beta, launched on july 31th 2008 by Linden Lab, it is now possible to connect opensim servers/regions with the Second life grid, however this is not intended for regular users. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; currently it &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;ONLY&amp;lt;/font&amp;gt; works with the preview/beta grid of second life, not the main grid.)&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
It's in an early development stage and thus geared towards developers of virtual world/techniques, and is all but easy to setup. &amp;lt;br&amp;gt;Furthermore, when an avatar is hopping from an SL region to an Opensim region, the avatar will be &amp;quot;ruthed&amp;quot;, meaning it will be the default Secondlife avatar. &amp;lt;br&amp;gt;NO assets (incl, shapes, skins, clothing etc) are tranfered during teleport, hence you wont have access to them, on the other grid. The beta test, is currently focussing on Teleportation between grids mainly. In the future, it should be possible to teleport WITH asset tranfers. But that wont be happening any time soon. &amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;If you want to try it out, read this page for more info on how to get started (with all the risks involved, don't say i didn't warn you):&amp;lt;br&amp;gt;[http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/]&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
For normal operation, stick to the regular versions of opensim.&lt;br /&gt;
&lt;br /&gt;
==MySQL==&lt;br /&gt;
===How do I isolate and delete a user's Trash items in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
===How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database?===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In World Questions==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
===Why do I walk through objects?===&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other [[PhysicsEngines | physics engines]] for OpenSim, the one that does most of the job and is most stable is the ODE (Open Dynamics Engine), which can be configured for use in OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
===Can I customize my avatar?===&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Why do I look like I gas cloud right after I did the the previous steps?===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSim is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
===Why don't my terrain settings and prims stay through restarts?===&lt;br /&gt;
You haven't set it up to use a database.  See [[OpenSim_Database_support|OpenSim Database support]] for info on how to set it up to use a database. (SqLite is the easiest of these to set up and should probably be used by anyone unfamiliar with any of the options).&lt;br /&gt;
&lt;br /&gt;
===I used XEngine, but my recent update caused DotNetEngine to come on again===&lt;br /&gt;
There were some changes and you will need to change or create the line DefaultScriptEngine = &amp;quot;XEngine&amp;quot; in the startup section to get XEngine back. See [[ScriptEngines]]&lt;br /&gt;
&lt;br /&gt;
===Why doesn't my world map update when I edit the terrain?===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be.  From the least to the most adventurous:&lt;br /&gt;
* Wait two days.  You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Exit the .xml file for the region.  Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;.  You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart!  Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days.  Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
===Why are my knees bent when I stand idle?===&lt;br /&gt;
This seems to be a result of the ODE Physics Engine on 64 bit systems.  A fix is to edit OpenSim.ini and change the following line:&lt;br /&gt;
* av_capsule_standup_tensor_linux = 550000&lt;br /&gt;
to&lt;br /&gt;
* av_capsule_standup_tensor_linux = 1700000&lt;br /&gt;
&lt;br /&gt;
Note that this line of code is under the [ODEPhysicsSettings] section of the OpenSim.ini file.&lt;br /&gt;
&lt;br /&gt;
===when I create a new skin and shape, the thing goes bonkers creating new assets constantly===&lt;br /&gt;
you have not configured an asset cache&lt;br /&gt;
&lt;br /&gt;
you need to configure either the cenome cache or the flotsam cache&lt;br /&gt;
&lt;br /&gt;
without an asset cache, temporary assets can't be held which means they are continously rerequested&lt;br /&gt;
&lt;br /&gt;
copy either config-include/CenomeMemoryAssetCache.ini.example, or the relevant flotsam file, to .ini edit and set it up for your needs then check GridCommon.ini or StandaloneCommon.ini uncomment the line for that cache&lt;br /&gt;
&lt;br /&gt;
(standalone defaults to cenome grid to flotsam)&lt;br /&gt;
&lt;br /&gt;
==Grid Mode==&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
==Region Statistics on a Web Page==&lt;br /&gt;
===Information about your regions.===&lt;br /&gt;
Region statistics such as region name, avatar name, avatar position&amp;lt;x,y,z&amp;gt;, number of prims, and a lot of other information can be obtained on a web page by:&lt;br /&gt;
* Adding the following to the bottom of the [[Technical Reference/terms/OpenSim.ini | OpenSim.ini ]] file&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Using a web browser and typing in the &amp;quot;Login URI&amp;quot; + &amp;quot;/SStats/&amp;quot; of your standalone server.  &lt;br /&gt;
  For example- &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The resulting web page is continually updated using AJAX, so there is no need to refresh the page to obtain current information. One possible use for this web page information would be to see who is logged on to the region in real time - without actually logging in.&amp;lt;br&amp;gt;&lt;br /&gt;
This web page provides region information similar to the kind generated by using various server console commands to obtain region statistics. See [[Technical_Reference/Server_Commands | Server_Commands]]&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== You guys like April 1st, eh?  Looks like the joke is on us... ===&lt;br /&gt;
Yes, every year we've had a piece of non destructive code in the unstable, unreleased, upstream subversion tree.  The source tree that is only designed for testers and developers.  In each case it has shown something that is possible in OpenSim that most people might not have realized.  In 2008 this was an avatar created entirely from a Region Module (no user), in 2009 it was making all users a giant (and I mean giant) stick bug avatar.  There will be more in the future, don't worry.  The developers seem to have a sense of humor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>MariaKorolov</name></author>	</entry>

	</feed>