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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mandrappa</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mandrappa"/>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Special:Contributions/Mandrappa"/>
		<updated>2026-04-04T17:08:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2011-07-02T21:04:59Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
==What is the Grid List?==&lt;br /&gt;
&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if is based on OpenSimulator.org software code. Do not include advertising language. The entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. '''Please use [[Grid List/Template|this template]] for the subpages to keep the information in a comparable manner.''' Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry removed. &lt;br /&gt;
&lt;br /&gt;
As means of acknowledgment, you may want provide a link on your world's website back to the project by using the [[OpenSim Graphics|Powered by OpenSimulator logo]]. Credit is appreciated but not required. &lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 7331 &lt;br /&gt;
| 52,322 &lt;br /&gt;
| 5351&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid]] &lt;br /&gt;
| 279 &lt;br /&gt;
| 3364 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid (Community Based with Geode Currency )]] &lt;br /&gt;
| 171 &lt;br /&gt;
| 3343 &lt;br /&gt;
| 443&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 320 &lt;br /&gt;
| 1180 &lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 8,626 &lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 107 &lt;br /&gt;
| 2353 &lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 121 &lt;br /&gt;
| 8873 &lt;br /&gt;
| 376&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 293 &lt;br /&gt;
| 4997 &lt;br /&gt;
| 1321&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/tescos.org.uk|tescos.org.uk (curency ƒ)]] &lt;br /&gt;
| 30 &lt;br /&gt;
| 20 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Schweiz|Schweiz]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 50 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 2089 &lt;br /&gt;
| 1458&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/LISAT|Lost-In-Space-And-Time( Free quarter region, registration not needed and simply log-in)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avination|Avination (w/economy and combat system]] &lt;br /&gt;
| 1138 &lt;br /&gt;
| 25860 &lt;br /&gt;
| 8727&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance3D (V 0.7.0.2 + Hypergrid 1.5]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 143 &lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky (with OM¢)]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 290 &lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp® (with OM¢)]] &lt;br /&gt;
| 93 &lt;br /&gt;
| 135 &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 110 &lt;br /&gt;
| 1676 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 65 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 40 &lt;br /&gt;
| 80 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 253 &lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 180 &lt;br /&gt;
| 900 &lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual RP|Virtual RP - Roleplay - VRP Combat Meter - Free World]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 673&lt;br /&gt;
| 79&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sim-World|Sim-World With SW$ and Economy]] &lt;br /&gt;
| 91 &lt;br /&gt;
| 1315 &lt;br /&gt;
| 384&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MCM Realm|MCM Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid (with OS$)]] &lt;br /&gt;
| 50 &lt;br /&gt;
| 84 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne w/G$ Hypergrid 1.5]] &lt;br /&gt;
| 308 &lt;br /&gt;
| 1172 &lt;br /&gt;
| 909&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenUtopia|OpenUtopia Grid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Annuna Grid|Annuna Grid]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 60 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VeeSome|VeeSome]] &lt;br /&gt;
| 48 &lt;br /&gt;
| 106 &lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuaLife|Virtualife with RP and economy inworld]] &lt;br /&gt;
| 132 &lt;br /&gt;
| 1000 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PirateGrid|Pirategrid]] &lt;br /&gt;
| 92 &lt;br /&gt;
| 216 &lt;br /&gt;
| 216&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PearGrid|PearGrid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtualgames3d|Virtualgames3d]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 1350 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Island Oasis|Island Oasis (with OM¢ = In world P$)]] &lt;br /&gt;
| 25&lt;br /&gt;
| 548 &lt;br /&gt;
| 72&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SpotON3D|SpotON3D]] &lt;br /&gt;
| 195 &lt;br /&gt;
| 4389 &lt;br /&gt;
| 869&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HAVEN: Your World|HAVEN: Your World]] &lt;br /&gt;
| 13 &lt;br /&gt;
| 11 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Flatlandia.cc|Flatlandia.cc]] &lt;br /&gt;
| 33 &lt;br /&gt;
| 177 &lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 39 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|ArtGridOnLine]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 48 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EU-Grid|EU-Grid]] &lt;br /&gt;
| 10&lt;br /&gt;
| 350&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GiantGrid|GiantGrid]] &lt;br /&gt;
| 169 &lt;br /&gt;
| 261 &lt;br /&gt;
| 157&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Grid4Us|Grid4Us]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 130 &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/K-grid|K-grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Le Monde de Darwin|Le Monde de Darwin]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 83 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NeXtLife|NeXtLife Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/pseudospace|pseudospace]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 46 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sensation Games|Sensation Games]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DSGrid|www.dsgrid.eu]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 162 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metapocalypse|Metapocalypse Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenLife Grid|OpenLife Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| 36861 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SLI-Grid|SLI-Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid|UFSGrid]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual Worlds Grid|Virtual Worlds Grid]]&lt;br /&gt;
| 890&lt;br /&gt;
| 446&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The SecondLearning Grid|The SecondLearning Grid (with OM¢)]]&lt;br /&gt;
| 4&lt;br /&gt;
| 55&lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/slitalia|slitalia]]&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place &lt;br /&gt;
! Inactive Grids &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| All of Uvatar &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| 0 &amp;lt;!-- Logins are disabled. Last update to the website was in 2008, many unfixed errors to the site. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other OpenSim-based Environments ==&lt;br /&gt;
&lt;br /&gt;
[[Grid List/Heritage Key|Heritage Key]] - OpenSim-based original 3D environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 2000 UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.griditaliaservice.com// GridItalia Metaverso Italiano]&lt;br /&gt;
|GridItalia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims  ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSim 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| Viradu Science Fiction World&lt;br /&gt;
| opensim://viradu.com:9000&lt;br /&gt;
| [[Image:Vban.jpg|180px|thumb|left|Viradu.com Science Fiction Virtual World]]A Science Fiction Themed Virtual World since 1/7/2009, by Michael Blade, Sci-fi Blogger - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement to those who enjoy science fiction, rules apply.  Also see hypergrid 1.5 list. Test User test&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br&amp;gt;&lt;br /&gt;
| YourSimSpot.com:9000&lt;br /&gt;
| YourSimSpot is a hosting solution for 3D virtual worlds for business, education, collaboration, and individuals based on the OpenSimulator platform. We specialize in providing the technology needed for these environments. &lt;br /&gt;
|-&lt;br /&gt;
| Desert of Artlioch&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
| [http://universi.servegame.org:9000 http://universi.servegame.org:9000]&amp;amp;nbsp; &lt;br /&gt;
| A Science Fiction Desert world with hypergrid.&amp;amp;nbsp;Currently has no currency and only 2 regions.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Realms of Discordia&lt;br /&gt;
| [http://www.griffonsnest.com:9000 http://www.griffonsnest.com:9000]&amp;amp;nbsp;&lt;br /&gt;
|My small testing sim, open 24 hours, feel free to come by, visit, build, whatever. 9 Regions with 3 current residents. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [[Public_Hypergrid_Nodes|HyperGrid Nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n</id>
		<title>Grid List/Tlön</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n"/>
				<updated>2011-07-02T21:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tl&amp;amp;ouml;n&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.tlön.net&amp;lt;br&amp;gt;(http://www.xn--tln-tna.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.xn--tln-tna.net:8002/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://tlnvirtual.wordpress.com/about/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;65&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2011-06-03T20:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
==What is the Grid List?==&lt;br /&gt;
&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if is based on OpenSimulator.org software code. Do not include advertising language. The entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. '''Please use [[Grid List/Template|this template]] for the subpages to keep the information in a comparable manner.''' Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry removed. &lt;br /&gt;
&lt;br /&gt;
As means of acknowledgment, you may want provide a link on your world's website back to the project by using the [[OpenSim Graphics|Powered by OpenSimulator logo]]. Credit is appreciated but not required. &lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
Public Grid List Sorted [[Grid List/Sorted/Alphabetically|Alphabetically]], [[Grid List/Sorted/ByRegions|By # of Regions]], [[Grid List/Sorted/ByHistory|By History]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 7331 &lt;br /&gt;
| 52,322 &lt;br /&gt;
| 5351&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid]] &lt;br /&gt;
| 279 &lt;br /&gt;
| 3364&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid (Community Based with Geode Currency )]] &lt;br /&gt;
| 171 &lt;br /&gt;
| 3343 &lt;br /&gt;
| 443&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/WorldSimTerra|WorldSimTerra (with OM¢)]] &lt;br /&gt;
| 200 &lt;br /&gt;
| 1657 &lt;br /&gt;
| 391&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 320 &lt;br /&gt;
| 1180 &lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Emerald Network|Emerald Network]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 71 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 8,626 &lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 107 &lt;br /&gt;
| 2353 &lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 139 &lt;br /&gt;
| 7579 &lt;br /&gt;
| 453&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 293 &lt;br /&gt;
| 4997 &lt;br /&gt;
| 1321&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenKansai|OpenKansai]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 120 &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/tescos.org.uk|tescos.org.uk (curency ƒ)]]&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Schweiz|Schweiz]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 50 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 2089 &lt;br /&gt;
| 1458&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cuon Grid|Cuon Grid - Linux and ERP]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 50 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/LISAT|LISAT( No need to register, Hypergrid#1)]] &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Segarra Open Grid|Segarra Open Grid]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 98 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avination|Avination (w/economy and combat system]] &lt;br /&gt;
| 1138 &lt;br /&gt;
| 25860 &lt;br /&gt;
| 8727&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance3D (V 0.7.0.2 + Hypergrid 1.5]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 143 &lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/v-Business|v-Business]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 70 &lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky (with OM¢)]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 290 &lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid list/digitalcity3d|DigitalCity3D]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp® (with OM¢)]] &lt;br /&gt;
| 93 &lt;br /&gt;
| 135&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 110 &lt;br /&gt;
| 1676 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 55 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 40 &lt;br /&gt;
| 80 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 253 &lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 180 &lt;br /&gt;
| 900 &lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual RP|Virtual RP - Roleplay - VRP Combat Meter]] &lt;br /&gt;
| 27&lt;br /&gt;
| 658&lt;br /&gt;
| 79&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sim-World|Sim-World With SW$ and Economy]] &lt;br /&gt;
| 156 &lt;br /&gt;
| 1722 &lt;br /&gt;
| 417&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/InterHax|InterHax]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HiddenRealm|Hidden Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Triton Grid|Tritongrid]] &lt;br /&gt;
| 113 &lt;br /&gt;
| 83 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid (with OS$)]] &lt;br /&gt;
| 50 &lt;br /&gt;
| 84 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne w/G$ Hypergrid 1.5]] &lt;br /&gt;
| 308 &lt;br /&gt;
| 1172 &lt;br /&gt;
| 909&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Edu3DGrid|Education 3D Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 70 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenUtopia|OpenUtopia Grid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Annuna Grid|Annuna Grid]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 60 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VeeSome|VeeSome]] &lt;br /&gt;
| 48 &lt;br /&gt;
| 106 &lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuaLife|Virtualife with RP and economy inworld]] &lt;br /&gt;
| 132 &lt;br /&gt;
| 1000 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/unethika|unethika]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 20 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PirateGrid|Pirategrid]] &lt;br /&gt;
| 92 &lt;br /&gt;
| 216 &lt;br /&gt;
| 216&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PearGrid|PearGrid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GridItalia|GridItalia]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 60 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtualgames3d|Virtualgames3d]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 1350 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Island Oasis|Island Oasis (with OM¢ = In world P$)]] &lt;br /&gt;
| 24&lt;br /&gt;
| 534&lt;br /&gt;
| 72&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SpotON3D|SpotON3D]] &lt;br /&gt;
| 195&lt;br /&gt;
| 4389&lt;br /&gt;
| 869&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HAVEN: Your World|HAVEN: Your World]]&lt;br /&gt;
| 13&lt;br /&gt;
| 11&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Flatlandia.cc|Flatlandia.cc]]&lt;br /&gt;
| 33&lt;br /&gt;
| 177&lt;br /&gt;
| 110&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place &lt;br /&gt;
! Inactive Grids &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| All of Uvatar &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| 0 &amp;lt;!-- Logins are disabled. Last update to the website was in 2008, many unfixed errors to the site. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 2000 UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.griditaliaservice.com// GridItalia Metaverso Italiano]&lt;br /&gt;
|GridItalia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|ReactionGrid&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test&amp;lt;br/&amp;gt;[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims  ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSim 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| Viradu Science Fiction World&lt;br /&gt;
| opensim://viradu.com:9000&lt;br /&gt;
| [[Image:Vban.jpg|180px|thumb|left|Viradu.com Science Fiction Virtual World]]A Science Fiction Themed Virtual World since 1/7/2009, by Michael Blade, Sci-fi Blogger - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement to those who enjoy science fiction, rules apply.  Also see hypergrid 1.5 list. Test User test&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br&amp;gt;&lt;br /&gt;
| YourSimSpot.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
| YourSimSpot is a hosting solution for 3D virtual worlds for business, education, collaboration, and individuals based on the OpenSimulator platform. We specialize in providing the technology needed for these environments. &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Desert of Artlioch&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
| [http://universi.servegame.org:9000 http://universi.servegame.org:9000]&amp;amp;nbsp; &lt;br /&gt;
| A Science Fiction Desert world with hypergrid.&amp;amp;nbsp;Currently has no currency and only 2 regions.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [[Public_Hypergrid_Nodes|HyperGrid Nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n</id>
		<title>Grid List/Tlön</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n"/>
				<updated>2011-05-19T01:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tl&amp;amp;ouml;n&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.tlön.net&amp;lt;br&amp;gt;(http://www.xn--tln-tna.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.xn--tln-tna.net:8002/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://tlnvirtual.wordpress.com/about/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2010-12-29T03:27:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
==What is the Grid List?==&lt;br /&gt;
&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if is based on OpenSimulator.org software code. Do not include advertising language. The entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. '''Please use [[Grid List/Template|this template]] for the subpages to keep the information in a comparable manner.''' Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry removed. &lt;br /&gt;
&lt;br /&gt;
As means of acknowledgment, you may want provide a link on your world's website back to the project by using the [[OpenSim Graphics|Powered by OpenSimulator logo]]. Credit is appreciated but not required. &lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
Public Grid List Sorted [[Grid List/Sorted/Alphabetically|Alphabetically]], [[Grid List/Sorted/ByRegions|By # of Regions]], [[Grid List/Sorted/ByHistory|By History]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 7331 &lt;br /&gt;
| 52,322 &lt;br /&gt;
| 5351&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid(with OM¢)]] &lt;br /&gt;
| 201 &lt;br /&gt;
| 2656 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid (Community Based with Geode Currency )]] &lt;br /&gt;
| 171 &lt;br /&gt;
| 3343 &lt;br /&gt;
| 443&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/WorldSimTerra|WorldSimTerra (with OM¢)]] &lt;br /&gt;
| 200 &lt;br /&gt;
| 1657 &lt;br /&gt;
| 391&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 320 &lt;br /&gt;
| 1180 &lt;br /&gt;
| 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Emerald Network|Emerald Network]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 71 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 59 &lt;br /&gt;
| 6,433 &lt;br /&gt;
| 137&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 92 &lt;br /&gt;
| 2003 &lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 166 &lt;br /&gt;
| 6356&lt;br /&gt;
| 426&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 293 &lt;br /&gt;
| 4997 &lt;br /&gt;
| 1321&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenKansai|OpenKansai]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 120 &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Schweiz|Schweiz]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 50 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 2089 &lt;br /&gt;
| 1458&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cuon Grid|Cuon Grid - Linux and ERP]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 50 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|Lost-In-Space-And-Time( NPC version, H.G.)]] &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Segarra Open Grid|Segarra Open Grid]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 98 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avination|Avination (w/economy and combat system]] &lt;br /&gt;
| 149 &lt;br /&gt;
| 1124 &lt;br /&gt;
| 509&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance3D (V 0.7.0.2 + Hypergrid 1.5]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 143 &lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/v-Business|v-Business]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 70 &lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky (with OM¢)]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 290 &lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp&amp;amp;reg; (with OM¢)]] &lt;br /&gt;
| 81 &lt;br /&gt;
| 75 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 100 &lt;br /&gt;
| 1019 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 45 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 54 &lt;br /&gt;
| 30 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Progetto Italia|Progetto Italia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 8 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 253 &lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 69 &lt;br /&gt;
| 348 &lt;br /&gt;
| 211&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual RP|Virtual RP - Roleplay - VRP Combat Meter]]  &lt;br /&gt;
| 20&lt;br /&gt;
| 500&lt;br /&gt;
| 82&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sim-World|Sim-World With SW$ and Economy]] &lt;br /&gt;
| 52 &lt;br /&gt;
| 194 &lt;br /&gt;
| 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 70 &lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/InterHax|InterHax]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 7 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HiddenRealm|Hidden Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Triton Grid|Tritongrid]] &lt;br /&gt;
| 113 &lt;br /&gt;
| 83 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid (with OS$)]] &lt;br /&gt;
| 33 &lt;br /&gt;
| 63 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne w/G$ Hypergrid 1.5]] &lt;br /&gt;
| 308 &lt;br /&gt;
| 1172 &lt;br /&gt;
| 909&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Edu3DGrid|Education 3D Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 70 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenUtopia|OpenUtopia Grid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Annuna Grid|Annuna Grid]]&lt;br /&gt;
| 40&lt;br /&gt;
| 18&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VeeSome|VeeSome]]&lt;br /&gt;
| 48&lt;br /&gt;
| 106&lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuaLife|Virtualife with RP and economy inworld]]&lt;br /&gt;
| 107&lt;br /&gt;
| 550&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/unethika|unethika]]&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PirateGrid|Pirategrid]]&lt;br /&gt;
| 92&lt;br /&gt;
| 216&lt;br /&gt;
| 216&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/PearGrid|PearGrid]]&lt;br /&gt;
|18&lt;br /&gt;
|34&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Anisphere|Anisphere.com artists and design professionals]]&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place &lt;br /&gt;
! Inactive Grids &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| All of Uvatar&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| 0 &amp;lt;!-- Logins are disabled. Last update to the website was in 2008, many unfixed errors to the site. --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.progettoitalia-os.it/ Progetto Italia Metaverso Italiano]&lt;br /&gt;
|Progetto Italia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|ReactionGrid&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test&amp;lt;br/&amp;gt;[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims  ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSim 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Birnenland|Birnenland.de - Auf gute Nachbarschaft ! '''(CLOSED)''']] &lt;br /&gt;
| opensim://birnenland.de:9040 &lt;br /&gt;
| Eine deutschsprachige 3D Gemeinschaft in der man kostenlos Wohn- und Bauland erhalten kann.&lt;br /&gt;
|-&lt;br /&gt;
| Viradu &lt;br /&gt;
| We have just migrated to OSGrid.org 1/7/2009 &lt;br /&gt;
| A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement.&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br&amp;gt;&lt;br /&gt;
| YourSimSpot.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
| YourSimSpot is a hosting solution for 3D virtual worlds for business, education, collaboration, and individuals based on the OpenSimulator platform. We specialize in providing the technology needed for these environments. &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Digitalcity form the Netherland is now open &lt;br /&gt;
| http://city.boa-nn.nl &lt;br /&gt;
| check us website and join your self&lt;br /&gt;
|-&lt;br /&gt;
| Desert of Artlioch&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
| [http://universi.servegame.org:9000 http://universi.servegame.org:9000]&amp;amp;nbsp; &lt;br /&gt;
| A Science Fiction Desert world with hypergrid.&amp;amp;nbsp;Currently has no currency and only 2 regions.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [[Public_Hypergrid_Nodes|HyperGrid Nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n</id>
		<title>Grid List/Tlön</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n"/>
				<updated>2010-12-29T03:23:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tl&amp;amp;ouml;n&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.tlön.net&amp;lt;br&amp;gt;(http://www.xn--tln-tna.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.xn--tln-tna.net:8002/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://tlnvirtual.wordpress.com/about/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;45&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n</id>
		<title>Grid List/Tlön</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n"/>
				<updated>2010-05-29T21:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tl&amp;amp;ouml;n&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.tlön.net&amp;lt;br&amp;gt;(http://www.xn--tln-tna.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.xn--tln-tna.net:8002/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://tlnvirtual.wordpress.com/about/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;30&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2010-05-29T21:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
=What is the Grid List?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;IMPORTANT NOTE:&amp;lt;/big&amp;gt;The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Public grids require you to create an account on their website, which you can then use to log into the grid. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Public Grid List Sorted [[Grid List/Sorted/Alphabetically|Alphabetically]], [[Grid List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days] ([http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;oid=6&amp;amp;output=image Chart]), [[Grid List/Sorted/ByHistory|By History]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 7099 &lt;br /&gt;
| 40898 &lt;br /&gt;
| 5051&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid(with OM¢)]] &lt;br /&gt;
| 170 &lt;br /&gt;
| 1304 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 2400 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/WorldSimTerra|WorldSimTerra (testing OM¢ currency from VirWox)]] &lt;br /&gt;
| 200 &lt;br /&gt;
| 1624&lt;br /&gt;
| 377&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 260 &lt;br /&gt;
| 820 &lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Emerald Network|Emerald Network]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 71 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 59 &lt;br /&gt;
| 6,433&lt;br /&gt;
| 137&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 38 &lt;br /&gt;
| 420&lt;br /&gt;
| 95&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 225 &lt;br /&gt;
| 4973 &lt;br /&gt;
| 579&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Grid4Us|Grid4Us(with OM¢)]] &lt;br /&gt;
| 106 &lt;br /&gt;
| 1000 &lt;br /&gt;
| 331&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenKansai|OpenKansai]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 120 &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Schweiz|Schweiz]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 50 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 1707 &lt;br /&gt;
| 1241&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cuon Grid|Cuon Grid - Linux and ERP]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 50 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Segarra Open Grid|Segarra Open Grid]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 98 &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 86 &lt;br /&gt;
| 39&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid|www.ufsgrid.com]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 221 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/v-Business|v-Business]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 70 &lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky]] &lt;br /&gt;
| 24 &lt;br /&gt;
| 50 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 34 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 93 &lt;br /&gt;
| 464 &lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 30 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 35 &lt;br /&gt;
| 30 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 233 &lt;br /&gt;
| 3018&lt;br /&gt;
| 1210&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Progetto Italia|Progetto Italia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 8 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 128 &lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 87 &lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 24 &lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [http://opensimulator.org/wiki/Virtual_RP Virtual RP &amp;quot;Build your dream&amp;quot; (With OMC)]&lt;br /&gt;
| 13&lt;br /&gt;
| 108&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sim-World|Sim-World With S$ and Economy]]&lt;br /&gt;
| 22&lt;br /&gt;
| 19&lt;br /&gt;
| 16&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place &lt;br /&gt;
! Inactive Grids &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Grid4Us Marina&lt;br /&gt;
|Saturdays 20:00 to 22:00 (UTC+1/MET)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.progettoitalia-os.it/ Progetto Italia Metaverso Italiano]&lt;br /&gt;
|Progetto Italia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|ReactionGrid&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test&amp;lt;br/&amp;gt;[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims  ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSim 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Birnenland|Birnenland.de - Auf gute Nachbarschaft ! '''(CLOSED)''']] &lt;br /&gt;
| opensim://birnenland.de:9040 &lt;br /&gt;
| Eine deutschsprachige 3D Gemeinschaft in der man kostenlos Wohn- und Bauland erhalten kann.&lt;br /&gt;
|-&lt;br /&gt;
| Viradu &lt;br /&gt;
| We have just migrated to OSGrid.org 1/7/2009 &lt;br /&gt;
| A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement.&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br&amp;gt; &lt;br /&gt;
| opensim://YourSimSpot.Com:9000&amp;lt;br&amp;gt; &lt;br /&gt;
| YourSimSpot.com is a U.S base standalone Sim hosted on dual quad core servers. With the invent of hypergrid capability stanalone sims don't have to be isolated, to register for FREE just visit Yoursimspot.com.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Digitalcity form the Netherland is now open&lt;br /&gt;
| http://city.boa-nn.nl check us website and join your self&lt;br /&gt;
|-&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [http://opensimulator.org/wiki/Public_Hypergrid_Nodes HyperGrid-Nodes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2010-03-30T15:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
=What is the Grid List?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;IMPORTANT NOTE:&amp;lt;/big&amp;gt;The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Public grids require you to create an account on their website, which you can then use to log into the grid. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Public Grid List Sorted [[Grid List/Sorted/Alphabetically|Alphabetically]], [[Grid List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days] ([http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;oid=6&amp;amp;output=image Chart]), [[Grid List/Sorted/ByHistory|By History]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Deepgrid|Deepgrid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 6000 &lt;br /&gt;
| 36000 &lt;br /&gt;
| 4600&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid]] &lt;br /&gt;
| 170 &lt;br /&gt;
| 1304 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Le Monde de Darwin|Le Monde de Darwin]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 83 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GiantGrid|GiantGrid]] &lt;br /&gt;
| 169 &lt;br /&gt;
| 261 &lt;br /&gt;
| 157&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 2400 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/WorldSimTerra|WorldSimTerra]] &lt;br /&gt;
| 198 &lt;br /&gt;
| 1157 &lt;br /&gt;
| 292&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis]] &lt;br /&gt;
| 150 &lt;br /&gt;
| 700 &lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Emerald Network|Emerald Network]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 54 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with G$ money)]] &lt;br /&gt;
| 390 &lt;br /&gt;
| 5,502 &lt;br /&gt;
| 3,122&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life ]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 1325 &lt;br /&gt;
| 934&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 26 &lt;br /&gt;
| 296 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 330 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 97 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Social Network Italia|Social Network Italia]] &lt;br /&gt;
| 24 &lt;br /&gt;
| 500 &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 220 &lt;br /&gt;
| 4602 &lt;br /&gt;
| 589&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/pseudospace|pseudospace]] &lt;br /&gt;
| 37 &lt;br /&gt;
| 137 &lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Grid4Us|Grid4Us(with OM¢)]] &lt;br /&gt;
| 115 &lt;br /&gt;
| 906 &lt;br /&gt;
| 286&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metapocalypse|Metapocalypse]] &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/FreshGrid|FreshGrid(casino games)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenKansai|OpenKansai]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 120 &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Schweiz|Schweiz]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 50 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Pleasure Planet|Pleasure Planet Adults only]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 70 &lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DreamlandGrid|Dreamland Grid]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NeXtLife|NeXtLife Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cuon Grid|Cuon Grid - Linux and ERP]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 50 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|ArtGridOnLine]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 48 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|Lost In Space And Time]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Segarra Open Grid|Segarra Open Grid]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 98 &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Playneko|Playneko &amp;amp;#124; Just another virtual world]] &lt;br /&gt;
| 2 &lt;br /&gt;
| 36 &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Xumeo|Xumeo]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3Dmalls|3dmalls.net]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 350 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NexTECH Life|NexTECH Life]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Joopla|Joopla.net]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance|VirtualFrance]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 15 &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 47 &lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid|www.ufsgrid.com]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 221 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meanduland|www.meanduland.com]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 23 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/v-Business|v-Business]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 70 &lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky]] &lt;br /&gt;
| 24 &lt;br /&gt;
| 50 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 13 &lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 93 &lt;br /&gt;
| 464 &lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Artificial Life Grid|Artificial Life Grid]] &lt;br /&gt;
| 38 &lt;br /&gt;
| 31 &lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sensation Games|Sensation Games]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 35 &lt;br /&gt;
| 30 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 189 &lt;br /&gt;
| 1764 &lt;br /&gt;
| 725&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Progetto Italia|Progetto Italia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 8 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 128 &lt;br /&gt;
| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place &lt;br /&gt;
! Inactive Grids &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|   &lt;br /&gt;
| &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Community Center&lt;br /&gt;
|Saturdays 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|Estate Info&lt;br /&gt;
|Sunday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Grid4Us Marina&lt;br /&gt;
|Saturdays 20:00 to 22:00 (UTC+1/MET)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.progettoitalia-os.it/ Progetto Italia Metaverso Italiano]&lt;br /&gt;
|Progetto Italia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|ReactionGrid&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test&amp;lt;br/&amp;gt;[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Monday to Friday 0900 to 2200 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims  ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSim 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Birnenland|Birnenland.de - Auf gute Nachbarschaft ! '''(CLOSED)''']] &lt;br /&gt;
| opensim://birnenland.de:9040 &lt;br /&gt;
| Eine deutschsprachige 3D Gemeinschaft in der man kostenlos Wohn- und Bauland erhalten kann.&lt;br /&gt;
|-&lt;br /&gt;
| Viradu &lt;br /&gt;
| We have just migrated to OSGrid.org 1/7/2009 &lt;br /&gt;
| A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement.&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [http://opensimulator.org/wiki/Public_Hypergrid_Nodes HyperGrid-Nodes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n</id>
		<title>Grid List/Tlön</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n"/>
				<updated>2010-03-28T01:06:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tl&amp;amp;ouml;n&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.tlön.net&amp;lt;br&amp;gt;(http://www.xn--tln-tna.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.xn--tln-tna.net:8002/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://tlnvirtual.wordpress.com/about/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n</id>
		<title>Grid List/Tlön</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n"/>
				<updated>2010-03-27T23:15:33Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tl&amp;amp;ouml;n&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.tlön.net&amp;lt;br&amp;gt;(http://www.xn--tln-tna.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.xn--tln-tna.net:8002/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-12-18T02:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Hypergrid-enabled sims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Hypergrid-enabled sims ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu:9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''www.meanduland.com:9124'''&lt;br /&gt;
|Grid Meanduland&lt;br /&gt;
|[http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. &lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net:9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net:9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199:9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158:9300'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sg.k-grid.com:9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09  &lt;br /&gt;
|This node is located at 3700,3700 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org:9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com:9910'''&lt;br /&gt;
|BlueWall Information Technologies&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''http://myopengrid.com:9005/'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de:9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net:9000'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|6-region standalone hypergrid linked to several other grids.&lt;br /&gt;
|Centered at 9000, 9000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net:9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Multi cultural Grid with 65 Regions and over 350 Users. Come,look and enjoy.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74:9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 100000 10000&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com:9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''alpha.bubblecloud.org:9000'''&lt;br /&gt;
|Bubble Cloud&lt;br /&gt;
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.&lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''opensim.mydyn.de:9090'''&lt;br /&gt;
|OpenSIM.de Sim1&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.&lt;br /&gt;
|Centered at 4400,4400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''64.150.180.188:9031'''&lt;br /&gt;
|Virtual World Trade Center&lt;br /&gt;
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.&lt;br /&gt;
|VWTC is at 3003, 3003&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''jamland.de:9300'''&lt;br /&gt;
|Grid Jamland&lt;br /&gt;
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland9) Fort (Jamland11) Schloss (Jamland6) Sahara (Jamland5) Office (Jamland2)&lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''condensationland.com:9000'''&lt;br /&gt;
|Zonja Capalini&lt;br /&gt;
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.&lt;br /&gt;
|Centered at 7789, 7789&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''condensationland.com:20000'''&lt;br /&gt;
|Zonja Capalini&lt;br /&gt;
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid.&lt;br /&gt;
|Region at 3789,3789&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''66.240.232.94:9010'''&lt;br /&gt;
|Snoopy Pfeffer&lt;br /&gt;
| OSGrid, Samsara, freebie shopping region&lt;br /&gt;
|Centered at 10006, 9999&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''66.240.232.94:9011'''&lt;br /&gt;
|Snoopy Pfeffer&lt;br /&gt;
| OSGrid, Snoopies, dance club and event region&lt;br /&gt;
|Centered at 10005, 9999&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''twistedsky.net:9000'''&lt;br /&gt;
|Twisted Sky&lt;br /&gt;
| Welcome region on the Twisted Sky World Grid (at 998, 1000) - http://twistedsky.net&lt;br /&gt;
|Centered at 1000, 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''www.xn--tln-tna.net:8002'''&lt;br /&gt;
|Tl&amp;amp;ouml;n&lt;br /&gt;
| Tl&amp;amp;ouml;n, Uqbar and Orbis Tertius - http://www.tlön.net (http://www.xn--tln-tna.net/)&lt;br /&gt;
|Centered at 7650, 7650&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''PLEASE NOTE The Discussion @ the Top for additional information'''&lt;br /&gt;
&lt;br /&gt;
== External directories of Hypergrid-enabled sims ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gridhop.net GridHop] &lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-12-18T02:08:27Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Hypergrid-enabled sims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Hypergrid-enabled sims ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu:9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''www.meanduland.com:9124'''&lt;br /&gt;
|Grid Meanduland&lt;br /&gt;
|[http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. &lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net:9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net:9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199:9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158:9300'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sg.k-grid.com:9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09  &lt;br /&gt;
|This node is located at 3700,3700 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org:9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com:9910'''&lt;br /&gt;
|BlueWall Information Technologies&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''http://myopengrid.com:9005/'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de:9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net:9000'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|6-region standalone hypergrid linked to several other grids.&lt;br /&gt;
|Centered at 9000, 9000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net:9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Multi cultural Grid with 65 Regions and over 350 Users. Come,look and enjoy.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74:9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 100000 10000&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com:9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''alpha.bubblecloud.org:9000'''&lt;br /&gt;
|Bubble Cloud&lt;br /&gt;
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.&lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''opensim.mydyn.de:9090'''&lt;br /&gt;
|OpenSIM.de Sim1&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.&lt;br /&gt;
|Centered at 4400,4400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''64.150.180.188:9031'''&lt;br /&gt;
|Virtual World Trade Center&lt;br /&gt;
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.&lt;br /&gt;
|VWTC is at 3003, 3003&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''jamland.de:9300'''&lt;br /&gt;
|Grid Jamland&lt;br /&gt;
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland9) Fort (Jamland11) Schloss (Jamland6) Sahara (Jamland5) Office (Jamland2)&lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''condensationland.com:9000'''&lt;br /&gt;
|Zonja Capalini&lt;br /&gt;
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.&lt;br /&gt;
|Centered at 7789, 7789&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''condensationland.com:20000'''&lt;br /&gt;
|Zonja Capalini&lt;br /&gt;
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid.&lt;br /&gt;
|Region at 3789,3789&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''66.240.232.94:9010'''&lt;br /&gt;
|Snoopy Pfeffer&lt;br /&gt;
| OSGrid, Samsara, freebie shopping region&lt;br /&gt;
|Centered at 10006, 9999&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''66.240.232.94:9011'''&lt;br /&gt;
|Snoopy Pfeffer&lt;br /&gt;
| OSGrid, Snoopies, dance club and event region&lt;br /&gt;
|Centered at 10005, 9999&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''twistedsky.net:9000'''&lt;br /&gt;
|Twisted Sky&lt;br /&gt;
| Welcome region on the Twisted Sky World Grid (at 998, 1000) - http://twistedsky.net&lt;br /&gt;
|Centered at 1000, 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''www.xn--tln-tna.net:8002'''&lt;br /&gt;
|Tl&amp;amp;ouml;n&lt;br /&gt;
| Tl&amp;amp;ouml;n, Uqbar and Orbis Tertius - http://www.tlön.net (http://www.xn--tln-tan.net/)&lt;br /&gt;
|Centered at 7650, 7650&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''PLEASE NOTE The Discussion @ the Top for additional information'''&lt;br /&gt;
&lt;br /&gt;
== External directories of Hypergrid-enabled sims ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gridhop.net GridHop] &lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-12-18T02:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Hypergrid-enabled sims */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Hypergrid-enabled sims ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu:9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''www.meanduland.com:9124'''&lt;br /&gt;
|Grid Meanduland&lt;br /&gt;
|[http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. &lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net:9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net:9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199:9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158:9300'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sg.k-grid.com:9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09  &lt;br /&gt;
|This node is located at 3700,3700 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org:9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com:9910'''&lt;br /&gt;
|BlueWall Information Technologies&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''http://myopengrid.com:9005/'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de:9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net:9000'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|6-region standalone hypergrid linked to several other grids.&lt;br /&gt;
|Centered at 9000, 9000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net:9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Multi cultural Grid with 65 Regions and over 350 Users. Come,look and enjoy.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74:9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 100000 10000&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com:9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''alpha.bubblecloud.org:9000'''&lt;br /&gt;
|Bubble Cloud&lt;br /&gt;
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.&lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''opensim.mydyn.de:9090'''&lt;br /&gt;
|OpenSIM.de Sim1&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.&lt;br /&gt;
|Centered at 4400,4400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''64.150.180.188:9031'''&lt;br /&gt;
|Virtual World Trade Center&lt;br /&gt;
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.&lt;br /&gt;
|VWTC is at 3003, 3003&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''jamland.de:9300'''&lt;br /&gt;
|Grid Jamland&lt;br /&gt;
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland9) Fort (Jamland11) Schloss (Jamland6) Sahara (Jamland5) Office (Jamland2)&lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''condensationland.com:9000'''&lt;br /&gt;
|Zonja Capalini&lt;br /&gt;
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.&lt;br /&gt;
|Centered at 7789, 7789&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''condensationland.com:20000'''&lt;br /&gt;
|Zonja Capalini&lt;br /&gt;
| The Condensation Gateway region in OSGrid, statically hyperlinked to the Condensation Land Grid.&lt;br /&gt;
|Region at 3789,3789&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''66.240.232.94:9010'''&lt;br /&gt;
|Snoopy Pfeffer&lt;br /&gt;
| OSGrid, Samsara, freebie shopping region&lt;br /&gt;
|Centered at 10006, 9999&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''66.240.232.94:9011'''&lt;br /&gt;
|Snoopy Pfeffer&lt;br /&gt;
| OSGrid, Snoopies, dance club and event region&lt;br /&gt;
|Centered at 10005, 9999&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''twistedsky.net:9000'''&lt;br /&gt;
|Twisted Sky&lt;br /&gt;
| Welcome region on the Twisted Sky World Grid (at 998, 1000) - http://twistedsky.net&lt;br /&gt;
|Centered at 1000, 1000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''www.xn--tln-tna.net:8002'''&lt;br /&gt;
|Tl&amp;amp;ouml&amp;amp;n&lt;br /&gt;
| Tl&amp;amp;oumln, Uqbar and Orbis Tertius - http://www.tlön.net (http://www.xn--tln-tan.net/)&lt;br /&gt;
|Centered at 7650, 7650&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''PLEASE NOTE The Discussion @ the Top for additional information'''&lt;br /&gt;
&lt;br /&gt;
== External directories of Hypergrid-enabled sims ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gridhop.net GridHop] &lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n</id>
		<title>Grid List/Tlön</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n"/>
				<updated>2009-12-16T00:02:55Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tl&amp;amp;ouml;n&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.tlön.net&amp;lt;br&amp;gt;(http://www.xn--tln-tna.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.xn--tln-tna.net:8002/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n</id>
		<title>Grid List/Tlön</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n"/>
				<updated>2009-12-16T00:02:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tl&amp;amp;ouml;n&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.tlön.net&amp;lt;br&amp;gt;(http://www.xn-tln-tna.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.xn-tln-tna.net:8002/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n</id>
		<title>Grid List/Tlön</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Tl%C3%B6n"/>
				<updated>2009-12-16T00:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: New page: __NOTOC__ {{Template:Quicklinks}} &amp;lt;br /&amp;gt;  &amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;   &amp;lt;tr&amp;gt;     &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;     &amp;lt;td&amp;gt;Tl&amp;amp;ouml;n&amp;lt;/td&amp;gt;   &amp;lt;/tr&amp;gt;   &amp;lt;tr&amp;gt;     &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;     &amp;lt;td&amp;gt;h...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
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  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Tl&amp;amp;ouml;n&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.xn-tln-tna.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Wiki/Forum:&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Approx # Users&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Logins/day&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2009-12-15T23:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
=What is the Grid List?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.&lt;br /&gt;
&lt;br /&gt;
==Public grids==&lt;br /&gt;
&amp;lt;big&amp;gt;IMPORTANT NOTE:&amp;lt;/big&amp;gt;The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page:&lt;br /&gt;
[[Grid Associations]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public grids require you to create an account on their website, which you can then use to log into the grid. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid_Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public Grid List Sorted [[Grid_List/Sorted/Alphabetically|Alphabetically]], [[Grid_List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days] ([http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;oid=6&amp;amp;output=image Chart]), [[Grid_List/Sorted/ByHistory|By History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Deepgrid|Deepgrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OSGrid|OSGrid]]&lt;br /&gt;
|2200&lt;br /&gt;
|21000&lt;br /&gt;
|3900&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Francogrid|Francogrid]]&lt;br /&gt;
|~170&lt;br /&gt;
|~1304&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Le Monde de Darwin|Le Monde de Darwin]]&lt;br /&gt;
|73&lt;br /&gt;
|83&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/GiantGrid|GiantGrid]]&lt;br /&gt;
|169&lt;br /&gt;
|261&lt;br /&gt;
|157&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/The New World Grid|The New World Grid]]&lt;br /&gt;
|~262&lt;br /&gt;
|~2089&lt;br /&gt;
|~389&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3rd Rock Grid|3rd Rock Grid]]&lt;br /&gt;
|140&lt;br /&gt;
|~1700&lt;br /&gt;
|~400&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Uvatar|Uvatar.com]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/WorldSimTerra|WorldSimTerra]]&lt;br /&gt;
|~184&lt;br /&gt;
|~953&lt;br /&gt;
|~567&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Cyberlandia|Cyberlandia]]&lt;br /&gt;
|185&lt;br /&gt;
|~1600&lt;br /&gt;
|~269&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Metropolis|Metropolis]]&lt;br /&gt;
|110&lt;br /&gt;
|~500&lt;br /&gt;
|~50&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Emerald Network|Emerald Network]]&lt;br /&gt;
|9&lt;br /&gt;
|~54&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Avatar Hangout|Avatar Hangout (with G$ money)]]&lt;br /&gt;
|436&lt;br /&gt;
|5,265&lt;br /&gt;
|3,057&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Your Alternative Life | Your Alternative Life ]]&lt;br /&gt;
|~38&lt;br /&gt;
|~940&lt;br /&gt;
|~687&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/German Grid|German Grid]]&lt;br /&gt;
|17&lt;br /&gt;
|197&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/DGP Grid|DGP Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/LifeSim|LifeSim]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Open-Neuland|OpenSimulator-Club Open-Neuland]]&lt;br /&gt;
|50&lt;br /&gt;
|235&lt;br /&gt;
|58&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Wilder-Westen|OpenSimulator-Club Wilder-Westen]]&lt;br /&gt;
|6&lt;br /&gt;
|80&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Social Network Italia|Social Network Italia]]&lt;br /&gt;
|24&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
|186&lt;br /&gt;
|3232&lt;br /&gt;
|543&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/K-grid|K-grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/pseudospace|pseudospace]]&lt;br /&gt;
|37&lt;br /&gt;
|137&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Myopengrid.com|Myopengrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/PhoenixSim|PhoenixSim]]&lt;br /&gt;
|5&lt;br /&gt;
|18&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Virtual_Sims|VirtualSims.Net]]&lt;br /&gt;
|10&lt;br /&gt;
|73&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Grid4Us|Grid4Us]]&lt;br /&gt;
|96&lt;br /&gt;
|533&lt;br /&gt;
|212&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Metapocalypse|Metapocalypse]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/FreshGrid|FreshGrid(casino games)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OpenKansai|OpenKansai]]&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Schweiz|Schweiz]]&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Pleasure Planet|Pleasure Planet Adults only]]&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/DreamlandGrid | Dreamland Grid]]&lt;br /&gt;
|16&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NeXtLife | NeXtLife Grid]]&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Openvue | Openvue (on Virtual AIAI Grid)]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ScienceSim | ScienceSim]]&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Unica | unica]]&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Role Play Worlds | Role Play Worlds - Your Fantasy, your world]]&lt;br /&gt;
|126&lt;br /&gt;
|1896&lt;br /&gt;
|227&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Cuon Grid | Cuon Grid - Linux and ERP]]&lt;br /&gt;
|11&lt;br /&gt;
|50&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|ArtGridOnLine]]&lt;br /&gt;
|12&lt;br /&gt;
|48&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|Lost In Space And Time]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Segarra Private Grid |Segarra Private Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Playneko| Playneko | Just another virtual world]]&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
||[[Grid List/Xumeo|Xumeo]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/3Dmalls|3dmalls.net]]&lt;br /&gt;
|~17&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NexTECH Life|NexTECH Life]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Joopla|Joopla.net]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/VirtualFrance|VirtualFrance]]&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/AnSky|AnSky]]&lt;br /&gt;
|11&lt;br /&gt;
|76&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/DSGrid|www.dsgrid.eu]]&lt;br /&gt;
|15&lt;br /&gt;
|162&lt;br /&gt;
|22&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Meanduland|www.meanduland.com]]&lt;br /&gt;
|25&lt;br /&gt;
|23&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/v-Business|v-Business]]&lt;br /&gt;
|10&lt;br /&gt;
|~70&lt;br /&gt;
|~40&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Twisted Sky|Twisted Sky]]&lt;br /&gt;
|24&lt;br /&gt;
|50&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/TertiaryGrid|Tertiary grid]]&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Logicamp|Logicamp]]                &lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|48&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/virtyou|virtyou]]&lt;br /&gt;
|67&lt;br /&gt;
|374&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Jamland|Jamland]]&lt;br /&gt;
|10&lt;br /&gt;
|31&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Artificial Life Grid|Artificial Life Grid]]&lt;br /&gt;
|38&lt;br /&gt;
|31&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Sensation Games|Sensation Games]]&lt;br /&gt;
|1&lt;br /&gt;
|2 &lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Avatrian|Avatrian]]&lt;br /&gt;
|11&lt;br /&gt;
|25 &lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Tl&amp;amp;ouml;n|Tl&amp;amp;ouml;n]]&lt;br /&gt;
|11&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Place&lt;br /&gt;
!Inactive Grids&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[Grid_List/EU-Grid|EU-Grid '''(CLOSED)''']]&lt;br /&gt;
|~10&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Grid List/AUGrid|AUGrid '''(CLOSED)''']]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|20|[[Grid List/Fantasy World Estates|Fantasy World Estates '''(CLOSED)''']]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Grid List/RMH Design Estate|RMH Design Estate '''(CLOSED)''']]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Grid List/United Grid|United Grid '''(CLOSED)''']]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Grid_List/Low Grid|Nedergrid '''(CLOSED)''']]&lt;br /&gt;
|3&lt;br /&gt;
|17&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|[[Grid List/Legend City Online|Legend City Online '''(CLOSED)''']]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[[Grid List/Collateral World|Collateral World '''(CLOSED)''']]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am~2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Community Center&lt;br /&gt;
|Saturdays 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|Estate Info&lt;br /&gt;
|Sunday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Grid4Us Marina&lt;br /&gt;
|Saturdays 20:00 to 22:00 (UTC+1/MET)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Summer_Time CEST] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 CEST&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Generally Mondays and Thursdays 2200 UTC+2&amp;lt;br /&amp;gt;[http://lab.newworldgrid.com/index.php/Office_hours Next Office Hour]&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|ReactionGrid&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test&amp;lt;br/&amp;gt;[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Monday to Friday 0900GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;amp;quot;generic&amp;amp;quot; logins being from &amp;amp;quot;Testa User&amp;amp;quot; .. &amp;amp;quot;Testz User&amp;amp;quot;, with password &amp;amp;quot;test&amp;amp;quot;.&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Login URI&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Maintainer/Site&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Ruth (Zion)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://ruth.petitbe.be:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;CyberSpacia&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://cyberspacia.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;janoz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://77.250.27.219:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; (mailto:info@janoz.nl)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Opengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opengrid.fr:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Test grid for http://www.opensimulator.fr - 24/7 available&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://os-networks.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch: http://os-networks.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher Haven Lands( Not online 24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://timecatcher.ath.cx:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher: (mailto:anon26841397@hotmail.co.uk)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Europeansim (NOW 24/7 ish:-) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://86.2.85.164:8002/ &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid SVN 10058 - 26 regions - Hypergrid? - Av creation - http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/europeansim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opensim.mydyn.de:9090&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Grid_List/Birnenland|Birnenland.de - Auf gute Nachbarschaft !]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://birnenland.de:9040&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Eine deutschsprachige 3D Gemeinschaft in der man kostenlos Wohn- und Bauland erhalten kann.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Viradu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; We have just migrated to OSGrid.org 1/7/2009 &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;gt; http://viradu.com for more info.  This world is now open for settlement.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Lokir&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://lokir.org:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [http://opensimulator.org/wiki/Public_Hypergrid_Nodes HyperGrid-Nodes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Web_Statistics_Module</id>
		<title>Web Statistics Module</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Web_Statistics_Module"/>
				<updated>2009-06-01T16:32:16Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Feature Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Web Statistics Module provides region statistics information. The data is provided as AJAX html page which can be embedded to web site. The page is accessing the data over JSON interface.&lt;br /&gt;
&lt;br /&gt;
== Enabling Web Statistics ==&lt;br /&gt;
&lt;br /&gt;
Edit OpenSim.exe.ini:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[WebStats]&lt;br /&gt;
enabled=true&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accessing Web Statistics ==&lt;br /&gt;
&lt;br /&gt;
You can form url for region web statistics as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
http://&amp;lt;region-server-ip&amp;gt;:&amp;lt;http-port&amp;gt;/SStats/&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Live Demo ==&lt;br /&gt;
&lt;br /&gt;
A live demo of the statistics module can be viewed here for OSGrid Wright Plaza: http://osgrid02.sytes.net:9101/SStats/&lt;br /&gt;
&lt;br /&gt;
== Feature Requests ==&lt;br /&gt;
* XMLRPC access&lt;br /&gt;
* Public JSON API for accessing counters.&lt;br /&gt;
* Diagnostics counters:&lt;br /&gt;
** Dead and stalled threads.&lt;br /&gt;
** Number of exceptions since last startup.&lt;br /&gt;
* Uptime counter.&lt;br /&gt;
* Region build version.&lt;br /&gt;
* Number of unique visitors during last hour.&lt;br /&gt;
* Number of unique visitors during last 24 hours.&lt;br /&gt;
* Grid based policy framework for setting it up.&lt;br /&gt;
* Information on scripts running on region&lt;br /&gt;
** Ability to suspend/restart/blacklist&lt;br /&gt;
* Access Authorization&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/ScriptEngines</id>
		<title>ScriptEngines</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/ScriptEngines"/>
				<updated>2009-04-18T00:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Multiple script engine usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Script Engines ==&lt;br /&gt;
&lt;br /&gt;
This page deals with common parts of scripting and with XEngine. For DotNetEngine, also see [[OpenSim.Region.ScriptEngine]]&lt;br /&gt;
&lt;br /&gt;
 Note: This page represents an implementation goal. Much of this already works, but some parts are not&lt;br /&gt;
       implemented yet.&lt;br /&gt;
&lt;br /&gt;
OpenSim supports scripting via script engines.&lt;br /&gt;
&lt;br /&gt;
Script engines are normal region modules, but creating one as a shared module has not yet been tried.&lt;br /&gt;
&lt;br /&gt;
== Changes (If you were running XEngine and it went back to DotNetEngine after r6420, read here) ==&lt;br /&gt;
 Multiple script engines can now be active at once. The script_engine directive in OpenSim.ini is no longer used!&lt;br /&gt;
 Instead, in the [Startup] section, you will now find&lt;br /&gt;
 &lt;br /&gt;
 DefaultScriptEngine = &amp;quot;ScriptEngine.DotNetEngine&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 DotNetEngine is the default, to change it to XEngine, change the comments to activate the line&lt;br /&gt;
 &lt;br /&gt;
 DefaultScriptEngine = &amp;quot;XEngine&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Each engine can also be disabled by inserting&lt;br /&gt;
 &lt;br /&gt;
 Enabled = false&lt;br /&gt;
 &lt;br /&gt;
 into it's config section. These default to true for both engines.&lt;br /&gt;
 &lt;br /&gt;
 From this version on, OpenSim is able to run multiple script engines simultaneously.&lt;br /&gt;
 The default is the DotNetEngine.&lt;br /&gt;
 &lt;br /&gt;
 If these new options are absent, DotNetEngine will operate.&lt;br /&gt;
&lt;br /&gt;
==Multiple script engine usage==&lt;br /&gt;
&lt;br /&gt;
 To run a script on a specific engine, begin the script with:&lt;br /&gt;
 &lt;br /&gt;
 //XEngine: or //ScriptEngine.DotNetEngine:&lt;br /&gt;
 &lt;br /&gt;
 Optionally, this can be followed by a language code:&lt;br /&gt;
 &lt;br /&gt;
 //XEngine:lsl&lt;br /&gt;
 //ScriptEngine.DotNetEngine:c#&lt;br /&gt;
&lt;br /&gt;
A script engine defines a way to load and run a script. It uses compilers and runtimes to accomplish this.&lt;br /&gt;
&lt;br /&gt;
Compilers take script text and convert it to a .NET assembly. Such an assembly needs to reference a runtime, which provides API stubs.&lt;br /&gt;
&lt;br /&gt;
This calls out of the appdomain to the API implementation.&lt;br /&gt;
&lt;br /&gt;
Currently, a compiler exists for lsl, c#, j# and vb. YieldProlog (yp) can be added to c# scripts.&lt;br /&gt;
&lt;br /&gt;
A runtime exists for the LSL API and for the OSSL API. [[LSL_Status/Functions]]&lt;br /&gt;
&lt;br /&gt;
The runtime and compiler are not dependent on each other, and also not dependent on the script engine.&lt;br /&gt;
&lt;br /&gt;
The following describes the directory structure:&lt;br /&gt;
&lt;br /&gt;
 ScriptEngines/DotNetEngine/                      The engine itself. Methods to manage threads, AppDomains, etc&lt;br /&gt;
 ScriptEngines/XEngine/                           The engine itself. Methods to manage threads, AppDomains, etc&lt;br /&gt;
 ScriptEngines/Interfaces/                        Common interfaces used to create script engines and components&lt;br /&gt;
 ScriptEngines/Shared/CodeTools/                  The currrent compiler&lt;br /&gt;
 ScriptEngines/Shared/Api/Interface/              The Api interfaces (see below)&lt;br /&gt;
 ScriptEngines/Shared/Api/Implementation/         The Api implementations (see below)&lt;br /&gt;
 ScriptEngines/Shared/Api/Runtime/                The Api runtimes (see below)&lt;br /&gt;
 ScriptEngines/Shared/Api/Runtime/YieldProlog/    The Yield Prolog runtime&lt;br /&gt;
&lt;br /&gt;
An API is defined as an implementation, and interface and a runtime. The reason for this seemingly complicated approach has to do with scripts running in AppDomains apart from the normal OpenSim code.&lt;br /&gt;
&lt;br /&gt;
Creating an API is pretty straightforward, but a few naming conventions must be observed for the Api to function correctly. The script runtime uses reflection to match Api runtimes to implementations, and it uses names to find these matches.&lt;br /&gt;
&lt;br /&gt;
First, create your API implementation.&lt;br /&gt;
&lt;br /&gt;
 namespace OpenSim.Region.ScriptEngine.Shared.Api&lt;br /&gt;
 {&lt;br /&gt;
     public class XXX_Api: MasrshalByRefObject, IXXX_Api, IScriptApi&lt;br /&gt;
     {&lt;br /&gt;
        internal IScriptEngine m_ScriptEngine;&lt;br /&gt;
        internal SceneObjectPart m_host;&lt;br /&gt;
        internal uint m_localID;&lt;br /&gt;
        internal LLUUID m_itemID;&lt;br /&gt;
 &lt;br /&gt;
        public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)&lt;br /&gt;
        {&lt;br /&gt;
            m_ScriptEngine = ScriptEngine;&lt;br /&gt;
            m_host = host;&lt;br /&gt;
            m_localID = localID;&lt;br /&gt;
            m_itemID = itemID;&lt;br /&gt;
        }&lt;br /&gt;
        &lt;br /&gt;
        public void myApiFunction()&lt;br /&gt;
        {&lt;br /&gt;
        }&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
Here, the class name (XXX_Api) is used by reflection, it must end in &amp;quot;_Api&amp;quot; to be recognized as an Api.&lt;br /&gt;
&lt;br /&gt;
Place the file in OpenSim/Region/ScriptEngines/Shared/Api/Implementaton/&lt;br /&gt;
&lt;br /&gt;
By convention, it should be named XXX_Api.cs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next, create an interface to link the Api to the runtime:&lt;br /&gt;
&lt;br /&gt;
 namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces&lt;br /&gt;
 {&lt;br /&gt;
     public interface IXXX_Api&lt;br /&gt;
     {&lt;br /&gt;
         void myApiFunction();&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
Place this file in OpenSim/Region/ScriptEngines/Api/Interface, named IXXX_Api.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, the stub file is needed to connect the script to the Api. This stub file will be loaded into the script AppDomain, and should not contain any processing. It merely forwards the calls to the Api outside of the AppDomain.&lt;br /&gt;
&lt;br /&gt;
 namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase&lt;br /&gt;
 {&lt;br /&gt;
     public partial class ScriptBaseClass : MarshalByRefObject&lt;br /&gt;
     {&lt;br /&gt;
         public IXXX_Api m_XXX_Functions;&lt;br /&gt;
 &lt;br /&gt;
         public void ApiTypeXXX(IScriptApi api)&lt;br /&gt;
         {&lt;br /&gt;
             if(!(api is IXXX_Api))&lt;br /&gt;
                 return;&lt;br /&gt;
 &lt;br /&gt;
             m_XXX_Functions = (IXXX_Api)api;&lt;br /&gt;
         }&lt;br /&gt;
 &lt;br /&gt;
         public void myApiFunction()&lt;br /&gt;
         {&lt;br /&gt;
             m_XXX_Functions.myApiFunction();&lt;br /&gt;
         }&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
Save this in OpenSim/Region/ScriptEngines/Shared/Api/Runtime, name it XXX_Stub.cs&lt;br /&gt;
&lt;br /&gt;
Here, the ApiTypeXXX naming is the mandatory name, by which the script engine recognizes this Api and matches it up to the API implementation.&lt;br /&gt;
&lt;br /&gt;
Please note that your Api here becomes a part of a partial class, which, in turn, becomes the base class of the script.&lt;br /&gt;
&lt;br /&gt;
On script load, the Api runtime (stub) is called with a reference to the IScriptApi interface of the implementation. That, cast to the custom interface, is used to access the function implementations.&lt;br /&gt;
&lt;br /&gt;
The reason we cannot directly reference the implementation is that that would cause the entire implementation to be loaded into the script's AppDomain. We need to avoid this to keep the memory footprint small.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The directory OpenSim/Region/ScriptEngines/Shared/CodeTools contains all compilers, converters and other code manipulation tools. It is shared between all script engines. Because of the shared compiler, the script engines can also share compiled assemblies, eliminating the need to recompile each script for each script engine.&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Testing</id>
		<title>Testing</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Testing"/>
				<updated>2009-03-22T16:21:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{content}}&lt;br /&gt;
&lt;br /&gt;
= Automated Testing =&lt;br /&gt;
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].&lt;br /&gt;
&lt;br /&gt;
= Current functionality =&lt;br /&gt;
&lt;br /&gt;
* Standalone region tested with svn version 7082&lt;br /&gt;
* Grid region tested with svn version 7082&lt;br /&gt;
&lt;br /&gt;
== Account ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;logout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;relog&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Home - Login Start Location&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Configurable by Region&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Alt Home - if Home unavailable&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Alternate Region hardset by GRID&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;day / night cycle&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;windlight&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;clouds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;wind&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working?&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working?&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;water and water texture&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;terrain and terrain textures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Partial&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accounts and permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple account creation&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions per account&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;minimal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;account has inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Early stages&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sim supports multiple logins&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Avatar ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport within region&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (go inside ground when teleport from low to high position,always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport between regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (Sometimes may fail)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;built-in animations (walking, flying, sitting)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded animations / gestures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (play locally, but not in world)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded sounds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (play locally, but not in world)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can wear clothes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working (sometimes need to rewear)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can attach items&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working, sometimes dont&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;basic support but lost attach if reboot serve&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;DRAG / CTRL DRAG objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim type&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim transparency&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim colour&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim texture (including uploaded textures)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim size, cut, hollow, etc&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (issues with prim stretching)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim light, fullbright and flexi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;link prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;unlink prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Some (TBA)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;objects persist in world across login / logoff and server restart&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;parcel support&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK See Parcels Below&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Terraforming ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;select land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;raise land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;lower land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;flatten land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;roughen land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;no causes lower&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;smooth land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - but slow!&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (brush only)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Land and parcels ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;subdivide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;buy and sell&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Set Land To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Allow Deed To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Owner Makes Contribution With Deed&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy Pass - (Temporary Paid Access)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Used&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Covenants&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Used&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Estate Owner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Objects&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Sim Usage&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Prims on Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Return Parcel Primitives&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;AutoReturn of Prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Works, but Disabled for Bug Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Works, but Disabled for Bug Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Options&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Media&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Replace Texture With Media&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Persists&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Music Stream URL&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Persists&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Restrict Spatialized Sounds to Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Access&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Bans&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access to Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implementedg&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access by Avatar&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Somewhat Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Somewhat Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Individual Avatar Ban&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working - Grid can disable feature gridwide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;friends list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploads&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, jpg, bmp,tga (alpha)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working (not persistent)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;large map&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;OK(currently map textures are a little broken - unavailable for locations not yet visited)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;minimap&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;money&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HUD attachments&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Friends ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;mapping&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;online visibility&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;working ?&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can edit my objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;no friends = generic perms application only&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send teleport&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Groups are not yet implemented as of 0.6.2&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;description&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;graphic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;notices&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;vote&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;invite&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;members&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;publish&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change active title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;enrollment fee&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;open enrollment&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set mature flag&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Roles ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat, IM, Voice ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;local chat&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Shout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send / receive IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;offline IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple friend IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;participant list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;voice&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;IRC bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (Configurable on Server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physics / Collision ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;basicphysics&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;POS&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;OpenDynamicsEngine&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;modified_BulletX&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;RealPhysX&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (ground is very slippery)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;fly&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (autopilot has trouble getting to the right spot 'try phantom prim')&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;bump into object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Collidable Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Avatar Land on Prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim physics&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Physical (active) Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;cut/hollow/dimpled prim (non)collisions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create LSL script&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, see supported commands&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add script to object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Drag from inventory into prim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;execute script in object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: not all scripting features are supported yet.&lt;br /&gt;
Check [[LSL Status]] for currently implemented features.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create new items (folder, notes, body, clothes, prims, scripts)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete prims -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete items -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;trash folder functions (restore, purge)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;quot;recent items&amp;quot; list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;half, only new uploaded and self created stuff, but acctepted inventory offers not listed (8814)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;inventory persists across logout / login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;drag items to / from world&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;half... still in progress grid wide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;give inventory items to other avatars&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not implemented ?&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Implemented, but no clue on screen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
Inventory should not yet be treated as permanent, whilst development is still occurring.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Estate Settings&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Duplicate (Drag-Duplicate AND Ctrl-D) Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Take Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Move Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Copy Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Delete Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Add/Remove to Object's Inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- note --&lt;br /&gt;
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Testing</id>
		<title>Testing</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Testing"/>
				<updated>2009-03-22T16:21:24Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: /* Friends */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{content}}&lt;br /&gt;
&lt;br /&gt;
= Automated Testing =&lt;br /&gt;
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].&lt;br /&gt;
&lt;br /&gt;
= Current functionality =&lt;br /&gt;
&lt;br /&gt;
* Standalone region tested with svn version 7082&lt;br /&gt;
* Grid region tested with svn version 7082&lt;br /&gt;
&lt;br /&gt;
== Account ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;logout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;relog&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Home - Login Start Location&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Configurable by Region&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Alt Home - if Home unavailable&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Alternate Region hardset by GRID&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;day / night cycle&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;windlight&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;clouds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;wind&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working?&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working?&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;water and water texture&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;terrain and terrain textures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Partial&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accounts and permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple account creation&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions per account&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;minimal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;account has inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Early stages&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sim supports multiple logins&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Avatar ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport within region&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (go inside ground when teleport from low to high position,always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport between regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (Sometimes may fail)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;built-in animations (walking, flying, sitting)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded animations / gestures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (play locally, but not in world)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded sounds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (play locally, but not in world)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can wear clothes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working (sometimes need to rewear)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can attach items&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working, sometimes dont&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;basic support but lost attach if reboot serve&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;DRAG / CTRL DRAG objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim type&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim transparency&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim colour&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim texture (including uploaded textures)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim size, cut, hollow, etc&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (issues with prim stretching)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim light, fullbright and flexi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;link prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;unlink prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Some (TBA)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;objects persist in world across login / logoff and server restart&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;parcel support&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK See Parcels Below&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Terraforming ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;select land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;raise land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;lower land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;flatten land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;roughen land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;no causes lower&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;smooth land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - but slow!&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (brush only)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Land and parcels ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;subdivide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;buy and sell&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved. (Set helper uri to IP ADDRESS AND PORT:9000&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Set Land To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Allow Deed To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Owner Makes Contribution With Deed&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy Pass - (Temporary Paid Access)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Used&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Covenants&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Used&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Estate Owner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Objects&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Sim Usage&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Prims on Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Return Parcel Primitives&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;AutoReturn of Prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Works, but Disabled for Bug Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Works, but Disabled for Bug Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Options&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Media&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Replace Texture With Media&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Persists&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Music Stream URL&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Persists&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Restrict Spatialized Sounds to Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Access&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Bans&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access to Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implementedg&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access by Avatar&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Somewhat Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Somewhat Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Individual Avatar Ban&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working - Grid can disable feature gridwide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;friends list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploads&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, jpg, bmp,tga (alpha)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working (not persistent)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;large map&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;OK(currently map textures are a little broken - unavailable for locations not yet visited)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;minimap&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;money&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HUD attachments&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Friends ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;mapping&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;online visibility&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;working ?&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can edit my objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;no friends = generic perms application only&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send teleport&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Groups are not yet implemented as of 0.6.2&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;description&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;graphic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;notices&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;vote&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;invite&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;members&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;publish&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change active title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;enrollment fee&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;open enrollment&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set mature flag&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Roles ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat, IM, Voice ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;local chat&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Shout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send / receive IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;offline IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple friend IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;participant list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;voice&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;IRC bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (Configurable on Server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physics / Collision ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;basicphysics&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;POS&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;OpenDynamicsEngine&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;modified_BulletX&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;RealPhysX&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (ground is very slippery)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;fly&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (autopilot has trouble getting to the right spot 'try phantom prim')&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;bump into object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Collidable Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Avatar Land on Prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim physics&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Physical (active) Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;cut/hollow/dimpled prim (non)collisions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create LSL script&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, see supported commands&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add script to object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Drag from inventory into prim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;execute script in object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: not all scripting features are supported yet.&lt;br /&gt;
Check [[LSL Status]] for currently implemented features.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create new items (folder, notes, body, clothes, prims, scripts)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete prims -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete items -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;trash folder functions (restore, purge)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;quot;recent items&amp;quot; list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;half, only new uploaded and self created stuff, but acctepted inventory offers not listed (8814)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;inventory persists across logout / login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;drag items to / from world&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;half... still in progress grid wide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;give inventory items to other avatars&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not implemented ?&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Implemented, but no clue on screen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
Inventory should not yet be treated as permanent, whilst development is still occurring.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Estate Settings&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Duplicate (Drag-Duplicate AND Ctrl-D) Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Take Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Move Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Copy Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Delete Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Add/Remove to Object's Inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- note --&lt;br /&gt;
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/PhysicsEngines</id>
		<title>PhysicsEngines</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/PhysicsEngines"/>
				<updated>2009-02-23T00:06:33Z</updated>
		
		<summary type="html">&lt;p&gt;Mandrappa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several physics engines available for use in OpenSim. Currently, they are &amp;quot;basicphysics&amp;quot;, &amp;quot;OpenDynamicsEngine&amp;quot;, &amp;quot;RealPhysX&amp;quot; &amp;amp; &amp;quot;BulletX&amp;quot; (modified version). The plugin &amp;quot;basicphysics&amp;quot; is the default and can be seen in the &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
* When starting OpenSim in Windows, one can add &amp;lt;tt&amp;gt;-physics=OpenDynamicsEngine&amp;lt;/tt&amp;gt; to run the OpenDynamicsEngine (ODE) instead of basicphysics, or change the corresponding parameter in &amp;lt;tt&amp;gt;OpenSim.ini.&amp;lt;/tt&amp;gt;. [In Linux you must run the included shell script, &amp;lt;tt&amp;gt;opensim-ode.sh&amp;lt;/tt&amp;gt; or type &amp;lt;tt&amp;gt;ulimit -s 262144&amp;lt;/tt&amp;gt; before running mono OpenSim.exe.  '''The ulimit -s 262144 in Linux protects you against stack collisions and corrupted memory when there are a large amount of physical objects roaming around your Simulator.'''][obsolete?]&lt;br /&gt;
&lt;br /&gt;
* When starting OpenSim in Windows, one can add &amp;lt;tt&amp;gt;-physics=RealPhysX&amp;lt;/tt&amp;gt; if one has the appropriate DLL's which are not shipped with OpenSim due to license constraints.&lt;br /&gt;
&lt;br /&gt;
* When starting OpenSim in either Windows or Linux, one can add &amp;lt;tt&amp;gt;-physics=modified_BulletX&amp;lt;/tt&amp;gt; to run a modified version of the BulletX Physics Engine aka ''Modified BulletX''. See the next [[PhysicsEngines#Modified BulletX|information]] about details and progress.&lt;br /&gt;
&lt;br /&gt;
To conclude, basicphysics &amp;amp; OpenDynamicsEngine both are appropriate for Linux and in addition, RealPhysX is appropriate as an option for Windows if the supporting DLL's are available. Modified BulletX should be fine for Windows and Linux (not the original BulletX).&lt;br /&gt;
&lt;br /&gt;
As of 10/9/07, ODE has received the bulk of testing. It supports basic collision with box-shaped primitives as well as box prims with box-shaped hollows.  Bullet supports box-shaped prims and appears stable; there has been little testing yet, and it is known to have issues with friction (you skate around on non-level surfaces).  Physx has not been updated in quite a while.&lt;br /&gt;
&lt;br /&gt;
== Compiling ODE from source (Linux) ==&lt;br /&gt;
If you want to compile the OpenDynamicsEngine (ODE) by yourself, get the latest OpenSim libraries source code (Ver. 0.9 as of Oct '07) from the SVN: http://opensimulator.org/svn/opensim-lib &amp;amp; switch to the ode(trunk\unmanaged\OpenDynamicsEngine2) directory &lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim-libs/trunk opensim-libs&lt;br /&gt;
 cd opensim-libs/unmanaged/OpenDynamicsEngine/&lt;br /&gt;
&lt;br /&gt;
Ensure that the file ../ou/bootstrap is executable and then bootstrap the build process as follows:&lt;br /&gt;
&lt;br /&gt;
It might be necessary to make the bootstrap file executable(if it is not) with this optional next step:&lt;br /&gt;
&lt;br /&gt;
 $ cd ou&lt;br /&gt;
 $ chmod +x bootstrap&lt;br /&gt;
&lt;br /&gt;
Now get ready and run autogen&lt;br /&gt;
&lt;br /&gt;
 $ sh autogen.sh&lt;br /&gt;
&lt;br /&gt;
and compile it as shown below. Depending on how permissions are setup, you may need to sudo for the make install step:&lt;br /&gt;
&lt;br /&gt;
 ./configure --enable-shared --disable-demos --disable-asserts&lt;br /&gt;
 make&lt;br /&gt;
 make install&lt;br /&gt;
 cp /usr/local/lib/libode.so /my/opensim/production/dir&lt;br /&gt;
&lt;br /&gt;
If you run into issues after doing this try the debug library by using the following line;&lt;br /&gt;
&lt;br /&gt;
 ./configure --enable-shared --disable-demos&lt;br /&gt;
&lt;br /&gt;
(I used to suggest --with-trimesh=gimpact, but no longer.  As of ODE 0.9, Opcode is the preferred and best-supported collision library)&lt;br /&gt;
&lt;br /&gt;
This should create a &amp;lt;tt&amp;gt;libode.a&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;lidode.so&amp;lt;/tt&amp;gt; file in the &amp;lt;tt&amp;gt;src/ode&amp;lt;/tt&amp;gt; subdirectory.  Copy these two files to the opensim &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory (after having backed up the original files there). [er, I don't think the .a file is necessary to put in bin!]&lt;br /&gt;
&lt;br /&gt;
Try to play a bit with the avatar-settings in OpenSim.ini, if the avatar has it's feet stick in the terrain or if the basic-position is crouching.&lt;br /&gt;
These settings seem to work on Linux64:&lt;br /&gt;
 av_capsule_radius = 0.68&lt;br /&gt;
 av_capsule_standup_tensor_linux = 1900000&lt;br /&gt;
 av_density = 90&lt;br /&gt;
&lt;br /&gt;
== Compiling ODE from source (Mac OS X) ==&lt;br /&gt;
&lt;br /&gt;
You can use essentially the same build process on OS X as on Linux,&lt;br /&gt;
but there are a couple of minor differences.&lt;br /&gt;
&lt;br /&gt;
First, the &amp;lt;tt&amp;gt;autogen.sh&amp;lt;/tt&amp;gt; script tries to automatically determine&lt;br /&gt;
the name of the libtoolize binary (which is named glibtoolize on OS&lt;br /&gt;
X).  To do this, it uses the &amp;lt;tt&amp;gt;which&amp;lt;/tt&amp;gt; command under bash, but&lt;br /&gt;
the error code returned by &amp;lt;tt&amp;gt;which&amp;lt;/tt&amp;gt; is always 0 in bash.  If you&lt;br /&gt;
see an error message like this:&lt;br /&gt;
&lt;br /&gt;
 autogen.sh: line 44: no: command not found&lt;br /&gt;
&lt;br /&gt;
then open autogen.sh in a text editor and change the first&lt;br /&gt;
&amp;lt;pre&amp;gt;LIBTOOLIZE=`which libtoolize`&amp;lt;/pre&amp;gt; to &amp;lt;pre&amp;gt;LIBTOOLIZE=`which glibtoolize`&amp;lt;/pre&amp;gt;&lt;br /&gt;
and re-run it.&lt;br /&gt;
&lt;br /&gt;
Also, you must have automake 1.10 or later.  You can check your&lt;br /&gt;
current version with:&lt;br /&gt;
&lt;br /&gt;
 automake --version&lt;br /&gt;
&lt;br /&gt;
You can get version 1.10 from [http://www.macports.org/ MacPorts] or&lt;br /&gt;
[http://www.finkproject.org/ fink] if yours is older.  Be sure to&lt;br /&gt;
place the new binary directories ahead of your system binary&lt;br /&gt;
directories in your PATH.  You may have to open a new shell for your&lt;br /&gt;
changes to take effect.&lt;br /&gt;
&lt;br /&gt;
Then you can follow the Linux instructions to build the library.  When it has built, copy the &amp;lt;tt&amp;gt;ode/src/.libs/libode.dylib&amp;lt;/tt&amp;gt; file to the OpenSim &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory.&lt;br /&gt;
&lt;br /&gt;
== Compiling ODE from source (Windows) ==&lt;br /&gt;
&lt;br /&gt;
The standard distribution has a build directory, in which you will find subdirs for several Microsoft compilers.  &lt;br /&gt;
&lt;br /&gt;
The standard .sln files (at least for VS2005) compile ode.dll such that it depends on at least two Microsoft runtime dll's.  This can cause failure and confusion, so do the following:&lt;br /&gt;
Right-click on ode in Solution Explorer, and select properties.&lt;br /&gt;
under Configuration Properties/General, change &amp;quot;Use of MFC&amp;quot; to read &amp;quot;Use MFC in a Static Library&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Under Configuration Properties/Linker/System.   Change Stack Reserve Size to 262144000.   Click the OK button then compile as usual.&lt;br /&gt;
&lt;br /&gt;
== ODE Plugin in OpenSim ==&lt;br /&gt;
Currently, the ODE Plugin suports collisions Av2Av, Av2Prim and Prim2Prim. Avies and (active)physical prim movement supported. &lt;br /&gt;
&lt;br /&gt;
The currently collision behavior is:&lt;br /&gt;
* For avies, a capsule of .2m of radius and a length based on the avatar height and 80Kg of mass&lt;br /&gt;
* For prims, like a Box or Sphere with a mass of a Box of = 0.5Kg/l = 0.5Kg/dm3 = 500Kg/m3.&lt;br /&gt;
&lt;br /&gt;
* Prim are separated into ~30m space islands with their own bounding box to speed 'near' calculation.&lt;br /&gt;
&lt;br /&gt;
* friction is reduced on avatar to object/ground collisions when the avatar is moving&lt;br /&gt;
&lt;br /&gt;
=== To-do list (next changes) ===&lt;br /&gt;
* Tune all collisions&lt;br /&gt;
* Introduce Prim Shape Type to have more than the box shape using the Meshmerizer tri-mesh generator&lt;br /&gt;
* Fix bugs&lt;br /&gt;
* Physical(active) Linksets&lt;br /&gt;
* Vehicles&lt;br /&gt;
&lt;br /&gt;
==== Known bugs ====&lt;br /&gt;
* Linkset + Physical/Active are not working: ''Making a linkset physical, leaves the geometries of it's child prim where they are..  even if the root prim moves.''&lt;br /&gt;
* Certain distributions of Debian utilize 100% of the CPU while running the ODEPlugin.   &lt;br /&gt;
* ODE Asserts&lt;br /&gt;
&lt;br /&gt;
==== Recent changes ====&lt;br /&gt;
* Implemented Grab and Throw&lt;br /&gt;
* Implemented llApplyImpulse in the global frame&lt;br /&gt;
* Replaced the 'Avatar Wobble' with an 'Angular Motor' to keep the avatar capsule from toppling.  Results in less bouncing and improved stability.&lt;br /&gt;
* Linksets are now collidable as long as they are not set Physical(active)&lt;br /&gt;
&lt;br /&gt;
== BulletX Plugin in OpenSim: Modified BulletX ==&lt;br /&gt;
BulletX Plugin in OpenSim runs the modified version of BulletX. The original version of BulletX runs under and has code-dependencies with MS.XNA. The orginal BulletX can be found at [http://www.codeplex.com/xnadevru XNADev.ru]. The modified version removes all code dependencies with MS.XNA. On the other hand, it needs another library to work. This library is based on Mono.Xna and it's called MonoCompactMaths. The modified BulletX and the MonoXnaCompactMaths can be found on the svn of OpenSim. Because its code independency of MS.XNA, the modified BulletX should can be run under either MS.Net or Mono and, therefore, either Windows or Linux (obviously you can combine Windows + Mono)&lt;br /&gt;
&lt;br /&gt;
Currently, BulletX Plugin suports collisions Av2Av, Av2Prim and Prim2Prim. Prims and avies movement supported. By the way, collisions needs tunning. The currently collision's behavoir are:&lt;br /&gt;
* For avies, like and sphere of 1m of radious and 50Kg of mass&lt;br /&gt;
* For prims, like a Box of the prim-size and a mass that it depends of its sizes. The mass it's the mass of Box of water with density = 1Kg/l = 1Kg/dm3 = 1000Kg/m3 (Be water my friend! :D).&lt;br /&gt;
&lt;br /&gt;
=== To-do list (next changes) ===&lt;br /&gt;
* Tune collision&lt;br /&gt;
* Introduce Prim Shape Type to have more than the box shape.&lt;br /&gt;
* More than 1 region in a Sim and then more than 1 sim (grid)&lt;br /&gt;
* Fix bugs&lt;br /&gt;
==== Known bugs ====&lt;br /&gt;
* Icy bug: ''an avatar acts like it is on ice and tends to drift off the edge of the sim after a while''&lt;br /&gt;
* Crash on BulletX. You will find the next message in console sometimes: ''Overflow in AABB, object removed from simulation If you can reproduce this, please email bugs@continuousphysics.com Please include above information, your Platform, version of OS. Thanks.''&lt;br /&gt;
* &amp;lt;del&amp;gt;Rotation doesn't seem to work&amp;lt;/del&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== POS Plugin in OpenSim ==&lt;br /&gt;
POS is Physics Of Simplicity.  It is BasicPhysics with collisions.&lt;br /&gt;
&lt;br /&gt;
I took out my old wiki stuff because it was just plain wrong.  The algorithm which is implemented in POS does &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; model the avatar as a sphere; rather, it models it as a rectilinear solid, same as the prims.  However, collision detection is always done in the rotational frame of the prim, so depending on which prim you check against, the avatar is actually oriented differently.&lt;br /&gt;
&lt;br /&gt;
=== To-do list (next changes) ===&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
==== Known bugs ====&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
== Physics Testing  Videos ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;ODE&amp;lt;/b&amp;gt;===&lt;br /&gt;
* ODE 25 Physical Spheres on Windows Server 2008 Dual Pentium 3 1000mhz with 1 gb of ram. [01/24/2008 rev.3170]&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/windows2008_ODE_2.mov&lt;br /&gt;
  YouTube &amp;gt; http://www.youtube.com/watch?v=DGyhne2llRI&lt;br /&gt;
* 360 Physical Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_ODE_physics_test_01.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847652/&lt;br /&gt;
  YouTube &amp;gt; http://www.youtube.com/watch?v=Y0olsWlTc0A&lt;br /&gt;
* 180 Physical Prims (Sim Does Not Crash) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_ODE_physics_test_02.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847715/&lt;br /&gt;
  YouTube &amp;gt; http://www.youtube.com/watch?v=9lR_2H7VODU&lt;br /&gt;
* 90 Physical Prims (Sim Does Not Crash) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  Quicktime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_ODE_physics_test_03.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847731/&lt;br /&gt;
  YouTube &amp;gt; http://www.youtube.com/watch?v=t9ulYO8I26Q&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;BulletX&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Physical Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_BulletX_physics_test_01.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847745/&lt;br /&gt;
* 180 Physical Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_BulletX_physics_test_02.mov&lt;br /&gt;
* 90 Physical Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_BulletX_physics_test_03.mov&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Second Life Havok 1&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Physical Prims [11/08/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLife_physics_test_01.mov&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Second Life Havok 4&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Physical Prims [11/08/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLifeBetaHavok_physics_test_01.mov&lt;br /&gt;
* 1000 Physical Prims [11/09/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLifeBetaHavok_physics_test_02.mov&lt;br /&gt;
* 1000 Physical Prims [11/09/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLifeBetaHavok_physics_test_03.mov&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Mandrappa</name></author>	</entry>

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