<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://opensimulator.org/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lbsa71</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lbsa71"/>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Special:Contributions/Lbsa71"/>
		<updated>2026-06-13T02:38:13Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.9</generator>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Cycle</id>
		<title>Release Cycle</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Cycle"/>
				<updated>2009-07-02T15:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the current proposed OpenSim lightweight Release Cycle recipe.&lt;br /&gt;
&lt;br /&gt;
The goal is to run a cycle that churns out recommended code snapshots with reasonably regular intervals, and with a minimum of work for any one human resource. It should be a community effort, and anyone should be able to move the cycle forward.&lt;br /&gt;
&lt;br /&gt;
If you're not acquainted with svn revision numbering schemes, see [[On revisions, tags and branches]] for additional info.&lt;br /&gt;
&lt;br /&gt;
The Cycle: &lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Developers and Testers work on &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;testers&amp;quot; being defined as &amp;quot;users feeding off trunk&amp;quot;, also lovingly known as &amp;quot;trunkheads&amp;quot;)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;/trunk revisions will always have the [http://opensimulator.org/cgi-bin/viewvc.cgi/*checkout*/trunk/OpenSim/Framework/Servers/VersionInfo.cs Flavour] &amp;quot;Dev&amp;quot; reflected in the version info string.&lt;br /&gt;
	&amp;lt;li&amp;gt;Using the opensim-dev e-mailing list, developers and Testers identify identify and reach concensus on suitable release candidate revisions, from the repository history. (for example, people on [http://osgrid.org/ osgrid.org] discuss this on their weekly meet-ups)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;This revision is branched off as a &amp;quot;release candidate&amp;quot; (to &amp;lt;em&amp;gt;/branches/0.6.5-rc1&amp;lt;/em&amp;gt; in this case), version number is upped, flavour is changed to &amp;quot;rc1&amp;quot;. Version number and flavour changes and committed &amp;lt;em&amp;gt;only to this branch&amp;lt;/em&amp;gt;. We don't want to up the version number in trunk until we know we have a release.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;A template e-mail is sent to the opensim-dev mailing list, stating that there is now an rc.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Testers now switch their focus to running the rc until they can give feedback on whether &amp;quot;rc &amp;lt;strong&amp;gt;sux&amp;lt;/strong&amp;gt;&amp;quot; or &amp;quot;rc &amp;lt;strong&amp;gt;rox&amp;lt;/strong&amp;gt;&amp;quot;.&lt;br /&gt;
Key issues:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Has all version numbers been updated?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Does it play well with last version? Do we need to up the interface version as well?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Does it feel better or worse than last version?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Any critical errors that needs fixing first?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If any &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;critical but fixable&amp;lt;/span&amp;gt; errors are found, these are fixed in trunk and the fixing revision is merged into the release candidate branch. (or vice versa, if that works out better)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If, even after this, testers agree that &amp;quot;rc sux&amp;quot; the project goes back to 1) to wait and look for the next rc (thusly named rc2)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If testers agree that &amp;quot;rc rox&amp;quot; the flavour of the current rc branch Flavour is changed to &amp;quot;Release&amp;quot;, and this is tagged as &amp;quot;-release&amp;quot; (to &amp;lt;em&amp;gt;/tags/0.6.5-release&amp;lt;/em&amp;gt; in this case)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The flavour of the &amp;quot;-rc1&amp;quot; branch is then changed to &amp;quot;Post_Fixes&amp;quot; and after this renamed to &amp;quot;-post-fixes&amp;quot;  (to &amp;lt;em&amp;gt;/branches/0.6.5-post-fixes&amp;lt;/em&amp;gt; in this case) for continued service awaiting the next cycle. The svn rename lets us keep the revision history back thru the rc branch history.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The version number (and optionally interface version) uppage is merged back into trunk. (this is a minor merge which will probably always succeed without conflict) - but the Flavour is kept at &amp;quot;Dev&amp;quot; in the trunk.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;A template e-mail is sent out to the opensim-dev mailing list stating that there is now a new release.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The project goes back to 1)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
The output of this would be named version flavours for each of these user categories:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Grid/Region owners running services in production&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feed off &amp;quot;-post-fixes&amp;quot; if they want stability first, or off &amp;quot;-release&amp;quot; if they want a known 'upgrade track'.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Developers&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feed off &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;Dev&amp;quot;), or off -rcX or -post-fixes if they want some stability while hunting bugs or doing protoyping.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Testers&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Testers are committed to helping the devs find bugs at the prize of instabilities, crashes and loss of data. They therefore feed off the &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;Dev&amp;quot;) development branch or -rcX depending on whether there is an RC pending release or not. (ie, is the latest version an RC, use that, if not, use &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt;)&lt;br /&gt;
Everyone feeding off &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; are collectively labeled 'testers', and any installation running on anything but a 'release' or 'post-fixes' revision is considered a 'test installation'.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Cycle</id>
		<title>Release Cycle</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Cycle"/>
				<updated>2009-07-02T15:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the current proposed OpenSim lightweight Release Cycle recipe.&lt;br /&gt;
&lt;br /&gt;
The goal is to run a cycle that churns out recommended code snapshots with reasonably regular intervals, and with a minimum of work for any one human resource. It should be a community effort, and anyone should be able to move the cycle forward.&lt;br /&gt;
&lt;br /&gt;
If you're not acquainted with svn revision numbering schemes, see [[On revisions, tags and branches]] for additional info.&lt;br /&gt;
&lt;br /&gt;
The Cycle: &lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Developers and Testers work on &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;testers&amp;quot; being defined as &amp;quot;users feeding off trunk&amp;quot;, also lovingly known as &amp;quot;trunkheads&amp;quot;)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;/trunk revisions will always have the [http://opensimulator.org/cgi-bin/viewvc.cgi/*checkout*/trunk/OpenSim/Framework/Servers/VersionInfo.cs Flavour] &amp;quot;Dev&amp;quot; reflected in the version info string.&lt;br /&gt;
	&amp;lt;li&amp;gt;Using the opensim-dev e-mailing list, developers and Testers identify identify and reach concensus on suitable release candidate revisions, from the repository history. (for example, people on [http://osgrid.org/ osgrid.org] discuss this on their weekly meet-ups)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;This revision is branched off as a &amp;quot;release candidate&amp;quot; (to &amp;lt;em&amp;gt;/branches/0.6.5-rc1&amp;lt;/em&amp;gt; in this case), version number is upped, flavour is changed to &amp;quot;rc1&amp;quot;. Version number and flavour changes and committed &amp;lt;em&amp;gt;only to this branch&amp;lt;/em&amp;gt;. We don't want to up the version number in trunk until we know we have a release.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;A template e-mail is sent to the opensim-dev mailing list, stating that there is now an rc.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Testers now switch their focus to running the rc until they can give feedback on whether &amp;quot;rc &amp;lt;strong&amp;gt;sux&amp;lt;/strong&amp;gt;&amp;quot; or &amp;quot;rc &amp;lt;strong&amp;gt;rox&amp;lt;/strong&amp;gt;&amp;quot;.&lt;br /&gt;
Key issues:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Has all version numbers been updated?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Does it play well with last version? Do we need to up the interface version as well?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Does it feel better or worse than last version?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Any critical errors that needs fixing first?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If any &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;critical but fixable&amp;lt;/span&amp;gt; errors are found, these are fixed in trunk and the fixing revision is merged into the release candidate branch. (or vice versa, if that works out better)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If, even after this, testers agree that &amp;quot;rc sux&amp;quot; the project goes back to 1) to wait and look for the next rc (thusly named rc2)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If testers agree that &amp;quot;rc rox&amp;quot; the flavour of the current rc branch Flavour is changed to &amp;quot;Release&amp;quot;, and this is tagged as &amp;quot;-release&amp;quot; (to &amp;lt;em&amp;gt;/tags/0.6.5-release&amp;lt;/em&amp;gt; in this case)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The flavour of the &amp;quot;-rc1&amp;quot; branch is then changed to &amp;quot;Post_Fixes&amp;quot; and after this renamed to &amp;quot;-post-fixes&amp;quot;  (to &amp;lt;em&amp;gt;/branches/0.6.5-post-fixes&amp;lt;/em&amp;gt; in this case) for continued service awaiting the next cycle. The svn rename lets us keep the revision history back thru the rc branch history.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The version number (and optionally interface version) uppage is merged back into trunk. (this is a minor merge which will probably always succeed without conflict) - but the Flavour is kept at &amp;quot;Dev&amp;quot; in the trunk.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;A template e-mail is sent out to the opensim-dev mailing list stating that there is now a new release.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The project goes back to 1)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
The output of this would be named version flavours for each of these user categories:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Grid/Region owners running services in production&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feed off &amp;quot;-post-fixes&amp;quot; if they want stability first, or off &amp;quot;-release&amp;quot; if they want a known 'upgrade track'.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Developers&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feed off &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;Dev&amp;quot;), or off -rcX or -post-fixes if they want some stability while hunting bugs or doing protoyping.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Testers&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Testers are committed to helping the devs find bugs at the prize of instabilities, crashes and loss of data. They therefore feed off the &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;Dev&amp;quot;) development branch or -rcX depending on whether there is an RC pending release or not. (ie, is the latest version an RC, use that, if not, use &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt;)&lt;br /&gt;
Everyone feeding off &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; are collectively labeled 'testers', and any installation running on anything but a 'release' or 'post-fixes' revision is considered a 'test installation'.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Cycle</id>
		<title>Release Cycle</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Cycle"/>
				<updated>2009-05-26T20:12:07Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the current OpenSim lightweight Release Cycle recipe.&lt;br /&gt;
&lt;br /&gt;
The goal is to run a cycle that churns out recommended code snapshots with reasonably regular intervals, and with a minimum of work for any one human resource. It should be a community effort, and anyone should be able to move the cycle forward.&lt;br /&gt;
&lt;br /&gt;
If you're not acquainted with svn revision numbering schemes, see [[On revisions, tags and branches]] for additional info.&lt;br /&gt;
&lt;br /&gt;
The Cycle: &lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Developers and Testers work on &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;testers&amp;quot; being defined as &amp;quot;users feeding off trunk&amp;quot;, also lovingly known as &amp;quot;trunkheads&amp;quot;)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;/trunk revisions will always have the [http://opensimulator.org/cgi-bin/viewvc.cgi/*checkout*/trunk/OpenSim/Framework/Servers/VersionInfo.cs Flavour] &amp;quot;Dev&amp;quot; reflected in the version info string.&lt;br /&gt;
	&amp;lt;li&amp;gt;Developers and Testers identify suitable release candidate revisions, from the repository history. (for example, people on [http://osgrid.org/ osgrid.org] discuss this on their weekly meet-ups)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;This revision is branched off as a &amp;quot;release candidate&amp;quot; (to &amp;lt;em&amp;gt;/branches/0.6.5-rc1&amp;lt;/em&amp;gt; in this case), version number is upped, flavour is changed to &amp;quot;rc1&amp;quot;. Version number and flavour changes and committed &amp;lt;em&amp;gt;only to this branch&amp;lt;/em&amp;gt;. We don't want to up the version number in trunk until we know we have a release.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Testers now switch their focus to running the rc until they can give feedback on whether &amp;quot;rc &amp;lt;strong&amp;gt;sux&amp;lt;/strong&amp;gt;&amp;quot; or &amp;quot;rc &amp;lt;strong&amp;gt;rox&amp;lt;/strong&amp;gt;&amp;quot;.&lt;br /&gt;
Key issues:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Has all version numbers been updated?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Does it play well with last version? Do we need to up the interface version as well?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Does it feel better or worse than last version?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Any critical errors that needs fixing first?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If any &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;critical but fixable&amp;lt;/span&amp;gt; errors are found, these are fixed in trunk and the fixing revision is merged into the release candidate branch. (or vice versa, if that works out better)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If, even after this, testers agree that &amp;quot;rc sux&amp;quot; the project goes back to 1) to wait and look for the next rc (thusly named rc2)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If testers agree that &amp;quot;rc rox&amp;quot; the flavour of the current rc branch Flavour is changed to &amp;quot;Release&amp;quot;, and this is tagged as &amp;quot;-release&amp;quot; (to &amp;lt;em&amp;gt;/tags/0.6.5-release&amp;lt;/em&amp;gt; in this case)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The flavour of the &amp;quot;-rc1&amp;quot; branch is then changed to &amp;quot;Post_Fixes&amp;quot; and after this renamed to &amp;quot;-post-fixes&amp;quot;  (to &amp;lt;em&amp;gt;/branches/0.6.5-post-fixes&amp;lt;/em&amp;gt; in this case) for continued service awaiting the next cycle. The svn rename lets us keep the revision history back thru the rc branch history.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The version number (and optionally interface version) uppage is merged back into trunk. (this is a minor merge which will probably always succeed without conflict) - but the Flavour is kept at &amp;quot;Dev&amp;quot; in the trunk.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The project goes back to 1)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
The output of this would be named version flavours for each of these user categories:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Grid/Region owners running services in production&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feed off &amp;quot;-post-fixes&amp;quot; if they want stability first, or off &amp;quot;-release&amp;quot; if they want a known 'upgrade track'.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Developers&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feed off &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;Dev&amp;quot;), or off -rcX or -post-fixes if they want some stability while hunting bugs or doing protoyping.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Testers&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Testers are committed to helping the devs find bugs at the prize of instabilities, crashes and loss of data. They therefore feed off the &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;Dev&amp;quot;) development branch or -rcX depending on whether there is an RC pending release or not. (ie, is the latest version an RC, use that, if not, use &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt;)&lt;br /&gt;
Everyone feeding off &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; are collectively labeled 'testers', and any installation running on anything but a 'release' or 'post-fixes' revision is considered a 'test installation'.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Cycle</id>
		<title>Release Cycle</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Cycle"/>
				<updated>2009-05-26T20:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: Added Flavour to spice things up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the current OpenSim lightweight Release Cycle recipe.&lt;br /&gt;
&lt;br /&gt;
The goal is to run a cycle that churns out recommended code snapshots with reasonably regular intervals, and with a minimum of work for any one human resource. It should be a community effort, and anyone should be able to move the cycle forward.&lt;br /&gt;
&lt;br /&gt;
If you're not acquainted with svn revision numbering schemes, see [[On revisions, tags and branches]] for additional info.&lt;br /&gt;
&lt;br /&gt;
The Cycle: &lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Developers and Testers work on &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;testers&amp;quot; being defined as &amp;quot;users feeding off trunk&amp;quot;, also lovingly known as &amp;quot;trunkheads&amp;quot;)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;li&amp;gt;/trunk revisions will always have the &amp;lt;i&amp;gt;Flavour&amp;lt;/i&amp;gt; &amp;quot;Dev&amp;quot; reflected in the version info string.&lt;br /&gt;
	&amp;lt;li&amp;gt;Developers and Testers identify suitable release candidate revisions, from the repository history. (for example, people on [http://osgrid.org/ osgrid.org] discuss this on their weekly meet-ups)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;This revision is branched off as a &amp;quot;release candidate&amp;quot; (to &amp;lt;em&amp;gt;/branches/0.6.5-rc1&amp;lt;/em&amp;gt; in this case), version number is upped, flavour is changed to &amp;quot;rc1&amp;quot;. Version number and flavour changes and committed &amp;lt;em&amp;gt;only to this branch&amp;lt;/em&amp;gt;. We don't want to up the version number in trunk until we know we have a release.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Testers now switch their focus to running the rc until they can give feedback on whether &amp;quot;rc &amp;lt;strong&amp;gt;sux&amp;lt;/strong&amp;gt;&amp;quot; or &amp;quot;rc &amp;lt;strong&amp;gt;rox&amp;lt;/strong&amp;gt;&amp;quot;.&lt;br /&gt;
Key issues:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Has all version numbers been updated?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Does it play well with last version? Do we need to up the interface version as well?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Does it feel better or worse than last version?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Any critical errors that needs fixing first?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If any &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;critical but fixable&amp;lt;/span&amp;gt; errors are found, these are fixed in trunk and the fixing revision is merged into the release candidate branch. (or vice versa, if that works out better)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If, even after this, testers agree that &amp;quot;rc sux&amp;quot; the project goes back to 1) to wait and look for the next rc (thusly named rc2)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If testers agree that &amp;quot;rc rox&amp;quot; the flavour of the current rc branch Flavour is changed to &amp;quot;Release&amp;quot;, and this is tagged as &amp;quot;-release&amp;quot; (to &amp;lt;em&amp;gt;/tags/0.6.5-release&amp;lt;/em&amp;gt; in this case)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The flavour of the &amp;quot;-rc1&amp;quot; branch is then changed to &amp;quot;Post_Fixes&amp;quot; and after this renamed to &amp;quot;-post-fixes&amp;quot;  (to &amp;lt;em&amp;gt;/branches/0.6.5-post-fixes&amp;lt;/em&amp;gt; in this case) for continued service awaiting the next cycle. The svn rename lets us keep the revision history back thru the rc branch history.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The version number (and optionally interface version) uppage is merged back into trunk. (this is a minor merge which will probably always succeed without conflict) - but the Flavour is kept at &amp;quot;Dev&amp;quot; in the trunk.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The project goes back to 1)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
The output of this would be named version flavours for each of these user categories:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Grid/Region owners running services in production&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feed off &amp;quot;-post-fixes&amp;quot; if they want stability first, or off &amp;quot;-release&amp;quot; if they want a known 'upgrade track'.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Developers&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feed off &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;Dev&amp;quot;), or off -rcX or -post-fixes if they want some stability while hunting bugs or doing protoyping.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Testers&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Testers are committed to helping the devs find bugs at the prize of instabilities, crashes and loss of data. They therefore feed off the &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;Dev&amp;quot;) development branch or -rcX depending on whether there is an RC pending release or not. (ie, is the latest version an RC, use that, if not, use &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt;)&lt;br /&gt;
Everyone feeding off &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; are collectively labeled 'testers', and any installation running on anything but a 'release' or 'post-fixes' revision is considered a 'test installation'.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/On_revisions,_tags_and_branches</id>
		<title>On revisions, tags and branches</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/On_revisions,_tags_and_branches"/>
				<updated>2009-05-26T15:27:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: New page: If you're not acquainted with svn revision numbering schemes, here are a couple of good-to-know points about SVN versioning;  In an SVN repo, the 'revision' is a discrete version of the so...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you're not acquainted with svn revision numbering schemes, here are a couple of good-to-know points about SVN versioning;&lt;br /&gt;
&lt;br /&gt;
In an SVN repo, the 'revision' is a discrete version of the software. But; the revision &amp;lt;em&amp;gt;number&amp;lt;/em&amp;gt; is &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;not&amp;lt;/span&amp;gt; an indication of sequential functional increment.&lt;br /&gt;
&lt;br /&gt;
Revisions are based on a revision before it, but that does not have to be the revision &amp;lt;em&amp;gt;immediately&amp;lt;/em&amp;gt; before it.&lt;br /&gt;
&lt;br /&gt;
The revision number counter is global to the svn repository, hence it is upped whenever somebody does something within the repo, regardless of what branch the thing happens to.&lt;br /&gt;
&lt;br /&gt;
An example:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;I commit something to &amp;lt;em&amp;gt;trunk&amp;lt;/em&amp;gt;, the rev number is upped to, say, &amp;lt;strong&amp;gt;1337&amp;lt;/strong&amp;gt;, and my new version is given that number.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;I now branch trunk into &amp;lt;em&amp;gt;/branches/mybranch&amp;lt;/em&amp;gt;. I do this by doing a remote copy of trunk. This copy of trunk, although identical to 1337, is a new version and is thus given the revision number &amp;lt;strong&amp;gt;1338&amp;lt;/strong&amp;gt;, the first revision on the new &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;branch&amp;lt;/span&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Now I commit a number of changes to trunk, spinning past &amp;lt;strong&amp;gt;1339&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;1340&amp;lt;/strong&amp;gt;, &amp;lt;strong&amp;gt;1341&amp;lt;/strong&amp;gt; and &amp;lt;strong&amp;gt;1342&amp;lt;/strong&amp;gt; - each being separate &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;versions&amp;lt;/span&amp;gt; but on the &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;branch&amp;lt;/span&amp;gt; called &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (think of it as paths)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Now, if I commit some minor change to &amp;lt;em&amp;gt;/branches/mybranch&amp;lt;/em&amp;gt;, what revision number will it get? You guessed it - &amp;lt;strong&amp;gt;1343&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If I now commit something to &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; again, it will get &amp;lt;strong&amp;gt;1344&amp;lt;/strong&amp;gt;. I then commit something to the really really old branch &amp;lt;em&amp;gt;/branches/reallyoldbranch&amp;lt;/em&amp;gt; that was based on, say, revision 666. It will now get &amp;lt;strong&amp;gt;1345&amp;lt;/strong&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
So, my point is: you should never talk about revision numbers when your're trying to convey an idea of some kind of sequential advancement of state.&lt;br /&gt;
&lt;br /&gt;
Ie, in my example, 1344 is probably the one reflecting the most development, 1343 is essentially based on 1337 and 1345, currently the highest rev number, could basically be six months old, with just a minor modification.&lt;br /&gt;
&lt;br /&gt;
Now on to tags:&lt;br /&gt;
&lt;br /&gt;
Trunk, branches and tags are really all one thing: paths. The only real difference is by convention: there is a certain path called &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; that serves a certain purpose, namely to be the focal point for developers. There is a certain name used for paths other than trunk, and that is &amp;quot;branches&amp;quot;. Some branches &amp;lt;em&amp;gt;by convention&amp;lt;/em&amp;gt; aren't meant to be modified, but serve as snapshots of a point in time - they are called &amp;quot;tags&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But to the server, they are all revisions along differerent link paths. There is really nothing stopping you from committing to a tag - it's just the svn client will be reluctant to do so, as it's aware of the convention.&lt;br /&gt;
&lt;br /&gt;
Keep this in mind, when referring to a 'revision' - it might be on a totally different path, so be sure to mention what path you're really talking about. specifying &amp;quot;&amp;lt;em&amp;gt;trunk, between revision 1343 and 1780&amp;lt;/em&amp;gt;&amp;quot; or &amp;quot;&amp;lt;em&amp;gt;0.6.2 post-fixes, between revision 1764 and 2006&amp;lt;/em&amp;gt;&amp;quot; again lets you compare revision numbers to indicate advancement of state.&lt;br /&gt;
&lt;br /&gt;
Also, don't tell people to check a certain revision out, unless you mean &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;exactly&amp;lt;/span&amp;gt; that code snapshot. If you want them to check out a certain version, tell them the logical path (&amp;quot;/branches/0.6.5-post-fixes&amp;quot;) to it instead.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Cycle</id>
		<title>Release Cycle</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Cycle"/>
				<updated>2009-05-26T15:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: New page: This is the current (as of the 0.6.5 release) OpenSim lightweight Release Cycle recipe.  The goal is to run a cycle that churns out recommended code snapshots with reasonably regular inter...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the current (as of the 0.6.5 release) OpenSim lightweight Release Cycle recipe.&lt;br /&gt;
&lt;br /&gt;
The goal is to run a cycle that churns out recommended code snapshots with reasonably regular intervals, and with a minimum of work for any one human resource. It should be a community effort, and anyone should be able to move the cycle forward.&lt;br /&gt;
&lt;br /&gt;
If you're not acquainted with svn revision numbering schemes, see [[On revisions, tags and branches]] for additional info.&lt;br /&gt;
&lt;br /&gt;
The Cycle: &lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Developers and Testers work on &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; (&amp;quot;testers&amp;quot; being defined as &amp;quot;users feeding off trunk&amp;quot;, also lovingly known as &amp;quot;trunkheads&amp;quot;)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Developers and Testers identify suitable release candidate revisions, from the repository history. (for example, people on [http://osgrid.org/ osgrid.org] discuss this on their weekly meet-ups)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;This revision is branched off as a &amp;quot;release candidate&amp;quot; (to &amp;lt;em&amp;gt;/branches/0.6.5-rc1&amp;lt;/em&amp;gt; in this case), and the version number is upped and committed &amp;lt;em&amp;gt;only to this branch&amp;lt;/em&amp;gt;. We don't want to up the version number in trunk until we know we have a release.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Testers now switch their focus to running the rc until they can give feedback on whether &amp;quot;rc &amp;lt;strong&amp;gt;sux&amp;lt;/strong&amp;gt;&amp;quot; or &amp;quot;rc &amp;lt;strong&amp;gt;rox&amp;lt;/strong&amp;gt;&amp;quot;.&lt;br /&gt;
Key issues:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Has all version numbers been updated?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Does it play well with last version? Do we need to up the interface version as well?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Does it feel better or worse than last version?&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;Any critical errors that needs fixing first?&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If any &amp;lt;span style=&amp;quot;text-decoration: underline;&amp;quot;&amp;gt;critical but fixable&amp;lt;/span&amp;gt; errors are found, these are fixed in trunk and the fixing revision is merged into the release candidate branch. (or vice versa, if that works out better)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If, even after this, testers agree that &amp;quot;rc sux&amp;quot; the project goes back to 1) to wait and look for the next rc (thusly named rc2)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;If testers agree that &amp;quot;rc rox&amp;quot; the current rc revision is tagged as &amp;quot;-release&amp;quot; (to &amp;lt;em&amp;gt;/tags/0.6.5-release&amp;lt;/em&amp;gt; in this case)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The &amp;quot;-rc1&amp;quot; branch is renamed to &amp;quot;-post-fixes&amp;quot;  (to &amp;lt;em&amp;gt;/branches/0.6.5-post-fixes&amp;lt;/em&amp;gt; in this case) for continued service awaiting the next cycle. The svn rename lets us keep the revision history back thru the rc branch history.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The version number (and optionally interface version) uppage is merged back into trunk. (this is a minor merge which will probably always succeed without conflict)&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;The project goes back to 1)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
The output of this would be named revisions for each of these user categories:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Grid/Region owners running services in production&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feed off &amp;quot;-post-fixes&amp;quot; if they want stability first, or off &amp;quot;-release&amp;quot; if they want a known 'upgrade track'.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Developers&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feed off &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt;, or off -rc or -post-fixes if they want some stability while hunting bugs or doing protoyping.&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Testers&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Testers are committed to helping the devs find bugs at the prize of instabilities, crashes and loss of data. They therefore feed off the &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; development branch or -rc depending on whether there is an RC pending release or not. (ie, is the latest version an RC, use that, if not, use &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt;)&lt;br /&gt;
Everyone feeding off &amp;lt;em&amp;gt;/trunk&amp;lt;/em&amp;gt; are collectively labeled 'testers', and any installation running on anything but a 'release' or 'post-fixes' revision is considered a 'test installation'.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2009-04-13T21:16:49Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Languages:'''[[OpenSimSpanish | Spanish]], [[OpenSimGerman |German]], [[fr |Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [[メインページ | Japanese]]&lt;br /&gt;
&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
'''Attention:''' There is a current proposal to [[Visual Studio 2005|drop Visual Studio 2005 support]] in OpenSim by end of May. Use the [[Mailing_Lists|mailing lists]] if you have questions or suggestions regarding this.&lt;br /&gt;
&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server. It can be used to create a virtual world which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your world using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Out of the box, OpenSimulator can be used to simulate a virtual world similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating multiple 'worlds' in a single application instance.&lt;br /&gt;
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.&lt;br /&gt;
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools. What you see is what you get.&lt;br /&gt;
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is an tutorial showing how to get opensimulator in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;[[:Category:Users|User's Pages]], [[:Category:Development|Development Pages]], [[:Category:Scripts|Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Wiki Translations:===&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt; [[OpenSimSpanish | Spanish]], [[OpenSimGerman |German]], [[fr |Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [[メインページ | Japanese]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2009-04-11T11:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Languages:'''[[OpenSimSpanish | Spanish]], [[OpenSimGerman |German]], [[fr |Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [[メインページ | Japanese]]&lt;br /&gt;
&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
'''Attention:''' There is a current proposal to drop Visual Studio 2005 support in OpenSim by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the [[Mailing_Lists|mailing lists]] to make your voice heard.&lt;br /&gt;
&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server. It can be used to create a virtual world which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your world using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Out of the box, OpenSimulator can be used to simulate a virtual world similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating multiple 'worlds' in a single application instance.&lt;br /&gt;
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.&lt;br /&gt;
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools. What you see is what you get.&lt;br /&gt;
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is an tutorial showing how to get opensimulator in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;[[:Category:Users|User's Pages]], [[:Category:Development|Development Pages]], [[:Category:Scripts|Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Wiki Translations:===&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt; [[OpenSimSpanish | Spanish]], [[OpenSimGerman |German]], [[fr |Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [[メインページ | Japanese]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/News</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/News"/>
				<updated>2009-04-11T11:03:16Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Project News==&lt;br /&gt;
===April 2009===&lt;br /&gt;
* There is a current proposal to drop Visual Studio 2005 support in OpenSim by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the [[Mailing_Lists|mailing lists]] to make your voice heard.&lt;br /&gt;
&lt;br /&gt;
==Press==&lt;br /&gt;
===September 2008===&lt;br /&gt;
*[http://www-03.ibm.com/press/us/en/pressrelease/25038.wss 03 Sep 2008 - Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D (integrated with OpenSim)]&lt;br /&gt;
===February 2008===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RSS Feeds==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=5|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?language=en|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=pt|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=es|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=fr|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* [http://www.worldsimterra.com WorldSimTerra (Português, English, Español)]&lt;br /&gt;
* [http://www.adamfrisby.com/blog/2008/08/resources-for-running-your-own-opensim Adam's OpenSim resources blog post] - a list of resources for running OpenSim&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Rock Vacirca's Blog] - lots of tutorials, not only on OpenSim, but on MySQL, Hippo, Second Inventory, etc&lt;br /&gt;
* [http://justincc.wordpress.com justincc's blog] - A blog with a weekly OpenSim development update and regular articles on various OpenSim topics.&lt;br /&gt;
* [http://lbsa71.net/category/opensim/ lbsa71.net] - tidbits from an OpenSim developer.&lt;br /&gt;
* [http://imohax.com Mo Hax] - posts and videos about OpenSim and Second Life from beginner perspective, focus on content previewing and educational use&lt;br /&gt;
* [http://www.metaverse3d.com/tag/opensim/ Metaverse3d] - French blog about metaverse and OpenSim.&lt;br /&gt;
* [http://www.subwereld.nl/ Subwereld] - A Dutch weblog about the OpenSimulator Project, the virtual world grids and OpenSim tools.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/News</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/News"/>
				<updated>2009-04-11T11:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* April 2009 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Project News==&lt;br /&gt;
===April 2009===&lt;br /&gt;
* There is a current proposal to drop Visual Studio 2005 support in OpenSim by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the [[Mailing_Lists mailing lists]] to make your voice heard.&lt;br /&gt;
&lt;br /&gt;
==Press==&lt;br /&gt;
===September 2008===&lt;br /&gt;
*[http://www-03.ibm.com/press/us/en/pressrelease/25038.wss 03 Sep 2008 - Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D (integrated with OpenSim)]&lt;br /&gt;
===February 2008===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RSS Feeds==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=5|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?language=en|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=pt|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=es|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=fr|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* [http://www.worldsimterra.com WorldSimTerra (Português, English, Español)]&lt;br /&gt;
* [http://www.adamfrisby.com/blog/2008/08/resources-for-running-your-own-opensim Adam's OpenSim resources blog post] - a list of resources for running OpenSim&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Rock Vacirca's Blog] - lots of tutorials, not only on OpenSim, but on MySQL, Hippo, Second Inventory, etc&lt;br /&gt;
* [http://justincc.wordpress.com justincc's blog] - A blog with a weekly OpenSim development update and regular articles on various OpenSim topics.&lt;br /&gt;
* [http://lbsa71.net/category/opensim/ lbsa71.net] - tidbits from an OpenSim developer.&lt;br /&gt;
* [http://imohax.com Mo Hax] - posts and videos about OpenSim and Second Life from beginner perspective, focus on content previewing and educational use&lt;br /&gt;
* [http://www.metaverse3d.com/tag/opensim/ Metaverse3d] - French blog about metaverse and OpenSim.&lt;br /&gt;
* [http://www.subwereld.nl/ Subwereld] - A Dutch weblog about the OpenSimulator Project, the virtual world grids and OpenSim tools.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2009-04-11T11:00:41Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Languages:'''[[OpenSimSpanish | Spanish]], [[OpenSimGerman |German]], [[fr |Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [[メインページ | Japanese]]&lt;br /&gt;
&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
'''Attention:''' There is a current proposal to drop Visual Studio 2005 support in OpenSim by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the mailing lists to make your voice heard.&lt;br /&gt;
&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server. It can be used to create a virtual world which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your world using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Out of the box, OpenSimulator can be used to simulate a virtual world similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating multiple 'worlds' in a single application instance.&lt;br /&gt;
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.&lt;br /&gt;
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools. What you see is what you get.&lt;br /&gt;
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is an tutorial showing how to get opensimulator in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;[[:Category:Users|User's Pages]], [[:Category:Development|Development Pages]], [[:Category:Scripts|Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Wiki Translations:===&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt; [[OpenSimSpanish | Spanish]], [[OpenSimGerman |German]], [[fr |Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [[メインページ | Japanese]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2009-04-11T10:59:54Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;'''Languages:'''[[OpenSimSpanish | Spanish]], [[OpenSimGerman |German]], [[fr |Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [[メインページ | Japanese]]&lt;br /&gt;
&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Attention: There is a current proposal to drop Visual Studio 2005 support in OpenSim by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the mailing lists to make your voice heard.&lt;br /&gt;
&amp;lt;/center&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
{{Template:FrontPageSidebar}}&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server. It can be used to create a virtual world which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your world using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom configurations. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Out of the box, OpenSimulator can be used to simulate a virtual world similar to Second Life™ (including client compatibility).  Other environments, protocols and features are supported via add on modules.  For a list of available modules check out our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating multiple 'worlds' in a single application instance.&lt;br /&gt;
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.&lt;br /&gt;
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools. What you see is what you get.&lt;br /&gt;
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is an tutorial showing how to get opensimulator in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Participate to open content creation for OpenSimulator. More details at [[Artist Home]].&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Pages by Category:===&lt;br /&gt;
&amp;lt;b&amp;gt;[[:Category:Users|User's Pages]], [[:Category:Development|Development Pages]], [[:Category:Scripts|Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Layout_box2|1=&lt;br /&gt;
===Wiki Translations:===&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt; [[OpenSimSpanish | Spanish]], [[OpenSimGerman |German]], [[fr |Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [[メインページ | Japanese]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/News</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/News"/>
				<updated>2009-04-11T10:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* News */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Project News==&lt;br /&gt;
===April 2009===&lt;br /&gt;
* There is a current proposal to drop Visual Studio 2005 support in OpenSim by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the [Mailing_Lists mailing lists] to make your voice heard.&lt;br /&gt;
&lt;br /&gt;
==Press==&lt;br /&gt;
===September 2008===&lt;br /&gt;
*[http://www-03.ibm.com/press/us/en/pressrelease/25038.wss 03 Sep 2008 - Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D (integrated with OpenSim)]&lt;br /&gt;
===February 2008===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RSS Feeds==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=5|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?language=en|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=pt|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=es|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=fr|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* [http://www.worldsimterra.com WorldSimTerra (Português, English, Español)]&lt;br /&gt;
* [http://www.adamfrisby.com/blog/2008/08/resources-for-running-your-own-opensim Adam's OpenSim resources blog post] - a list of resources for running OpenSim&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Rock Vacirca's Blog] - lots of tutorials, not only on OpenSim, but on MySQL, Hippo, Second Inventory, etc&lt;br /&gt;
* [http://justincc.wordpress.com justincc's blog] - A blog with a weekly OpenSim development update and regular articles on various OpenSim topics.&lt;br /&gt;
* [http://lbsa71.net/category/opensim/ lbsa71.net] - tidbits from an OpenSim developer.&lt;br /&gt;
* [http://imohax.com Mo Hax] - posts and videos about OpenSim and Second Life from beginner perspective, focus on content previewing and educational use&lt;br /&gt;
* [http://www.metaverse3d.com/tag/opensim/ Metaverse3d] - French blog about metaverse and OpenSim.&lt;br /&gt;
* [http://www.subwereld.nl/ Subwereld] - A Dutch weblog about the OpenSimulator Project, the virtual world grids and OpenSim tools.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/News</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/News"/>
				<updated>2009-04-11T10:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* April 2009 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
===April 2009===&lt;br /&gt;
* There is a current proposal to drop Visual Studio 2005 support in OpenSim by end of May. Visual Studio 2008 will still be supported. If you have strong opinions on the matter, use the [Mailing_Lists mailing lists] to make your voice heard.&lt;br /&gt;
&lt;br /&gt;
==Press==&lt;br /&gt;
===September 2008===&lt;br /&gt;
*[http://www-03.ibm.com/press/us/en/pressrelease/25038.wss 03 Sep 2008 - Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D (integrated with OpenSim)]&lt;br /&gt;
===February 2008===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RSS Feeds==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=5|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?language=en|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=pt|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=es|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=fr|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* [http://www.worldsimterra.com WorldSimTerra (Português, English, Español)]&lt;br /&gt;
* [http://www.adamfrisby.com/blog/2008/08/resources-for-running-your-own-opensim Adam's OpenSim resources blog post] - a list of resources for running OpenSim&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Rock Vacirca's Blog] - lots of tutorials, not only on OpenSim, but on MySQL, Hippo, Second Inventory, etc&lt;br /&gt;
* [http://justincc.wordpress.com justincc's blog] - A blog with a weekly OpenSim development update and regular articles on various OpenSim topics.&lt;br /&gt;
* [http://lbsa71.net/category/opensim/ lbsa71.net] - tidbits from an OpenSim developer.&lt;br /&gt;
* [http://imohax.com Mo Hax] - posts and videos about OpenSim and Second Life from beginner perspective, focus on content previewing and educational use&lt;br /&gt;
* [http://www.metaverse3d.com/tag/opensim/ Metaverse3d] - French blog about metaverse and OpenSim.&lt;br /&gt;
* [http://www.subwereld.nl/ Subwereld] - A Dutch weblog about the OpenSimulator Project, the virtual world grids and OpenSim tools.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/News</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/News"/>
				<updated>2009-04-11T10:51:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
===April 2009===&lt;br /&gt;
* OpenSim is dropping Visual Studio 2005 support by end of May. Visual Studio 2008 will still be supported.&lt;br /&gt;
==Press==&lt;br /&gt;
===September 2008===&lt;br /&gt;
*[http://www-03.ibm.com/press/us/en/pressrelease/25038.wss 03 Sep 2008 - Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D (integrated with OpenSim)]&lt;br /&gt;
===February 2008===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RSS Feeds==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=5|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?language=en|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=pt|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=es|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=fr|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* [http://www.worldsimterra.com WorldSimTerra (Português, English, Español)]&lt;br /&gt;
* [http://www.adamfrisby.com/blog/2008/08/resources-for-running-your-own-opensim Adam's OpenSim resources blog post] - a list of resources for running OpenSim&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Rock Vacirca's Blog] - lots of tutorials, not only on OpenSim, but on MySQL, Hippo, Second Inventory, etc&lt;br /&gt;
* [http://justincc.wordpress.com justincc's blog] - A blog with a weekly OpenSim development update and regular articles on various OpenSim topics.&lt;br /&gt;
* [http://lbsa71.net/category/opensim/ lbsa71.net] - tidbits from an OpenSim developer.&lt;br /&gt;
* [http://imohax.com Mo Hax] - posts and videos about OpenSim and Second Life from beginner perspective, focus on content previewing and educational use&lt;br /&gt;
* [http://www.metaverse3d.com/tag/opensim/ Metaverse3d] - French blog about metaverse and OpenSim.&lt;br /&gt;
* [http://www.subwereld.nl/ Subwereld] - A Dutch weblog about the OpenSimulator Project, the virtual world grids and OpenSim tools.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/News</id>
		<title>News</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/News"/>
				<updated>2009-04-11T10:48:36Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Press==&lt;br /&gt;
===September 2008===&lt;br /&gt;
*[http://www-03.ibm.com/press/us/en/pressrelease/25038.wss 03 Sep 2008 - Made in IBM Labs: IBM Moves Real-Time Communication and Collaboration Into 3-D (integrated with OpenSim)]&lt;br /&gt;
===February 2008===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RSS Feeds==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=5|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?language=en|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=pt|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=es|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=fr|max=5|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* [http://www.worldsimterra.com WorldSimTerra (Português, English, Español)]&lt;br /&gt;
* [http://www.adamfrisby.com/blog/2008/08/resources-for-running-your-own-opensim Adam's OpenSim resources blog post] - a list of resources for running OpenSim&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Rock Vacirca's Blog] - lots of tutorials, not only on OpenSim, but on MySQL, Hippo, Second Inventory, etc&lt;br /&gt;
* [http://justincc.wordpress.com justincc's blog] - A blog with a weekly OpenSim development update and regular articles on various OpenSim topics.&lt;br /&gt;
* [http://lbsa71.net/category/opensim/ lbsa71.net] - tidbits from an OpenSim developer.&lt;br /&gt;
* [http://imohax.com Mo Hax] - posts and videos about OpenSim and Second Life from beginner perspective, focus on content previewing and educational use&lt;br /&gt;
* [http://www.metaverse3d.com/tag/opensim/ Metaverse3d] - French blog about metaverse and OpenSim.&lt;br /&gt;
* [http://www.subwereld.nl/ Subwereld] - A Dutch weblog about the OpenSimulator Project, the virtual world grids and OpenSim tools.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2009-04-03T05:50:22Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Older Versions Archive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
=Source code=&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
Please see [[Branches]] for more information on the repository branches and what they are for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.4 Alpha with post-release fixes''' (preferred)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.4-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.4 Alpha release tag''' &lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.4-release opensim&lt;br /&gt;
&lt;br /&gt;
=Binaries=&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.3 Windows Installer (Postfix Edition r8730)''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/175/441/OpenSim0.6.3Setup.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.2 Windows Installer''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/157/359/OpenSimSetup0.6.2.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.2 release''' (thanks to the OSGrid team, and especially Nebadon)&lt;br /&gt;
 http://dist.opensimulator.org/OpenSimulator.v0.6.2.8068.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
= Older Versions Archive =&lt;br /&gt;
&lt;br /&gt;
All older versions of OpenSim are available from the svn repo. Please be aware that even if there is zero official support for the latest version, there's even less support for older ones. They are kept here for historical and technological reference only.&lt;br /&gt;
&lt;br /&gt;
The 'official' release tags are kept here:&lt;br /&gt;
 http://opensimulator.org/svn/opensim/tags/&lt;br /&gt;
&lt;br /&gt;
The post-fixes, as well as some experimental offshoots are kept here:&lt;br /&gt;
 http://opensimulator.org/svn/opensim/branches/&lt;br /&gt;
&lt;br /&gt;
= Experimental Upstream Code =&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: red; font-size: big&amp;quot;&amp;gt;'''There Be Dragons Beyond This Point'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are truly feeling dangerous, adventurous, or want to help us test the next version of OpenSim you are welcome to grab the latest unstable code out of our subversion trunk.  Any warnings previous expressed about the alpha nature of the code go double or triple if you are running directly off of trunk.  '''Never, ever, ever, never''' run this in production environments, it is not suitable for that unless you are very familiar with the source code, and can hot fix any piece of it (that probably means you are an OpenSim core member).  Feedback and testing on the unstable tree is appreciated, as that helps us make the next release better.  If this scares you from using trunk, that was intended.&lt;br /&gt;
&lt;br /&gt;
If it breaks, you get to keep both pieces.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
=Related Software=&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2009-04-03T05:50:01Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Experimental Upstream Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
=Source code=&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
Please see [[Branches]] for more information on the repository branches and what they are for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.4 Alpha with post-release fixes''' (preferred)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.4-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.4 Alpha release tag''' &lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.4-release opensim&lt;br /&gt;
&lt;br /&gt;
=Binaries=&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.3 Windows Installer (Postfix Edition r8730)''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/175/441/OpenSim0.6.3Setup.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.2 Windows Installer''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/157/359/OpenSimSetup0.6.2.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.2 release''' (thanks to the OSGrid team, and especially Nebadon)&lt;br /&gt;
 http://dist.opensimulator.org/OpenSimulator.v0.6.2.8068.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
= Older Versions Archive =&lt;br /&gt;
&lt;br /&gt;
All older versions of OpenSim are available from the svn repo. Please be aware that even if there is zero official support for the latest version, there's even less support for older ones. They are kept here for historical and technological reference only.&lt;br /&gt;
&lt;br /&gt;
The 'official' release tags are kept here:&lt;br /&gt;
http://opensimulator.org/svn/opensim/tags/&lt;br /&gt;
&lt;br /&gt;
The post-fixes, as well as some experimental offshoots are kept here:&lt;br /&gt;
http://opensimulator.org/svn/opensim/branches/&lt;br /&gt;
&lt;br /&gt;
= Experimental Upstream Code =&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: red; font-size: big&amp;quot;&amp;gt;'''There Be Dragons Beyond This Point'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are truly feeling dangerous, adventurous, or want to help us test the next version of OpenSim you are welcome to grab the latest unstable code out of our subversion trunk.  Any warnings previous expressed about the alpha nature of the code go double or triple if you are running directly off of trunk.  '''Never, ever, ever, never''' run this in production environments, it is not suitable for that unless you are very familiar with the source code, and can hot fix any piece of it (that probably means you are an OpenSim core member).  Feedback and testing on the unstable tree is appreciated, as that helps us make the next release better.  If this scares you from using trunk, that was intended.&lt;br /&gt;
&lt;br /&gt;
If it breaks, you get to keep both pieces.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
=Related Software=&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2009-04-02T12:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
Please see [[Branches]] for more information on the repository branches and what they are for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.4 Alpha with post-release fixes''' (preferred)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.4-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.4 Alpha release tag''' &lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.4-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.3 Alpha with post-release fixes''' (r8542)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.3-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.2 Alpha with post-release fixes''' (r8068)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.2-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.3 Windows Installer (Postfix Edition r8730)''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/175/441/OpenSim0.6.3Setup.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.2 Windows Installer''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/157/359/OpenSimSetup0.6.2.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.2 release''' (thanks to the OSGrid team, and especially Nebadon)&lt;br /&gt;
 http://dist.opensimulator.org/OpenSimulator.v0.6.2.8068.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2009-04-02T12:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
Please see [[Branches]] for more information on the repository branches and what they are for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.4 Alpha with post-release fixes''' (preferred)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.4-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.4 Alpha release tag''' &lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.4-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.3 Alpha with post-release fixes''' (r8542)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.3-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.2 Alpha with post-release fixes''' (r8068)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.2-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.3 Windows Installer (Postfix Edition r8730)''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/175/441/OpenSim0.6.3Setup.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.2 Windows Installer''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/157/359/OpenSimSetup0.6.2.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.2 release''' (thanks to the OSGrid team, and especially Nebadon)&lt;br /&gt;
 http://dist.opensimulator.org/OpenSimulator.v0.6.2.8068.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2009-02-26T10:02:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: Undo revision 10892 by Lbsa71 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
[[image:Opensim_Wright_Plaza.jpg|250px|thumb|right|Wright Plaza on OSGrid]]&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server. It can be used to create a virtual world which can be accessed through a variety of clients, on multiple protocols. OpenSimulator allows you to develop your world using the technologies you feel work best - we've designed the software to be easily extendable through [[Getting Started with Region Modules|loadable modules]] to build completely custom environments. OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Out of the box, OpenSimulator can be used to simulate a virtual world similar to Second Life™ (including client compatibility), however can be extended with modules to support MXP or realXtend clients too. For a list of availible third party modules, check our [http://forge.opensimulator.org/gf/ forge site].&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].  &lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating multiple 'worlds' in a single application instance.&lt;br /&gt;
* Supports multiple clients and protocols - access the same world at the same time via multiple protocols.&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects.&lt;br /&gt;
* Realtime Physics Simulation, with multiple engine options including ODE, PhysX, Bullet and more.&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools. What you see is what you get.&lt;br /&gt;
* In world application development using a number of different languages, including LSL/OSSL, C#, JScript and VB.NET&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is an tutorial showing how to get opensimulator in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:'' [[:Category:Users|User's Pages]], [[:Category:Development|Development Pages]], [[:Category:Scripts|Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
''Wiki Translations:'' [[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [http://64.233.179.104/translate_c?hl=ja&amp;amp;langpair=en%7Cja&amp;amp;u=http://opensimulator.org/wiki/Main_Page Japanese]&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:0.6_Release_Target_Discussion</id>
		<title>OpenSimulator:0.6 Release Target Discussion</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:0.6_Release_Target_Discussion"/>
				<updated>2009-02-25T11:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also see [[0.7_Release_Target_Discussion]]&lt;br /&gt;
&lt;br /&gt;
==Suggested Goals==&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
 &lt;br /&gt;
* Intra &amp;amp; inter region teleporting&lt;br /&gt;
* Complete avatar customization&lt;br /&gt;
* Complete connection of script editor to allow editing a prim directly. '''somewhat done, though peripheral things such as script reset and new script button don't work yet'''&lt;br /&gt;
&lt;br /&gt;
== Physics==&lt;br /&gt;
 &lt;br /&gt;
* New physics interface design (event driven)&lt;br /&gt;
&lt;br /&gt;
==New Backend Protocol (OGS 2)==&lt;br /&gt;
FIXME: What are the goals for this new protocol?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Xml Serialization Protocol (xml3)==&lt;br /&gt;
* [[OpenSim: Xml Serialization|Serialization RFC]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Restructure and Normalize code==&lt;br /&gt;
* We should follow 'one dir, one assembly'&lt;br /&gt;
* We should follow 'dir == assembly == namespace'&lt;br /&gt;
* OpenSim.Framework should not be OpenSim/Framework/General - the whole namespace needs normalization.&lt;br /&gt;
* The OpenSimMain and RegionApplicationBase should be renamed (ConfigurableSimulator and SimulatorBase) and moved to a more suitable assembly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== As part of the new protocol, overhaul the &amp;quot;commsmanager&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
*A lot of the functions currently in there, needs moving out. Like most of the Caps handling needs to be moved to the backend servers (possible with a dedicated Caps Manager server, like LL seem to have). &lt;br /&gt;
 &lt;br /&gt;
*Inventory handling should move to a module. As should Xfer uploads.&lt;br /&gt;
&lt;br /&gt;
== Rewrite Asset Cache/Server==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Improve the management of client updates==&lt;br /&gt;
&lt;br /&gt;
* Combine objects (parts) into single packets, rather than sending a separate packet for each prim as currently happens.&lt;br /&gt;
&lt;br /&gt;
== Finish implementing the ll functions for scripting. ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Improve UDP network code (ClientStack) ==&lt;br /&gt;
FIXME: how?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Clean up the IClientAPI interface ==&lt;br /&gt;
* sender/eventArgs model instead of signature overload&lt;br /&gt;
* normalization of function names&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
* Add security sinks in the &amp;quot;region to region&amp;quot; .Net remoting process. &lt;br /&gt;
* Check for security holes in scripting engine.&lt;br /&gt;
&lt;br /&gt;
== Common Abstract Database Layer ==&lt;br /&gt;
* All database engines should share common metadata and production interfaces&lt;br /&gt;
* See TribalMedia.Framework.Data for one example&lt;br /&gt;
* Evaluate NHibernate or some other mapping technology&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Planet Mode ==&lt;br /&gt;
* Wrap grid into one continous simulation of a sphere.&lt;br /&gt;
&lt;br /&gt;
== Parcel Media Settings ==&lt;br /&gt;
* Persist media settings&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:0.6_Release_Target_Discussion</id>
		<title>OpenSimulator:0.6 Release Target Discussion</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:0.6_Release_Target_Discussion"/>
				<updated>2009-02-25T11:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Suggested Goals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also see [0.7_Release_Target_Discussion]&lt;br /&gt;
&lt;br /&gt;
==Suggested Goals==&lt;br /&gt;
&lt;br /&gt;
== Bug Fixes ==&lt;br /&gt;
 &lt;br /&gt;
* Intra &amp;amp; inter region teleporting&lt;br /&gt;
* Complete avatar customization&lt;br /&gt;
* Complete connection of script editor to allow editing a prim directly. '''somewhat done, though peripheral things such as script reset and new script button don't work yet'''&lt;br /&gt;
&lt;br /&gt;
== Physics==&lt;br /&gt;
 &lt;br /&gt;
* New physics interface design (event driven)&lt;br /&gt;
&lt;br /&gt;
==New Backend Protocol (OGS 2)==&lt;br /&gt;
FIXME: What are the goals for this new protocol?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==New Xml Serialization Protocol (xml3)==&lt;br /&gt;
* [[OpenSim: Xml Serialization|Serialization RFC]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Restructure and Normalize code==&lt;br /&gt;
* We should follow 'one dir, one assembly'&lt;br /&gt;
* We should follow 'dir == assembly == namespace'&lt;br /&gt;
* OpenSim.Framework should not be OpenSim/Framework/General - the whole namespace needs normalization.&lt;br /&gt;
* The OpenSimMain and RegionApplicationBase should be renamed (ConfigurableSimulator and SimulatorBase) and moved to a more suitable assembly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== As part of the new protocol, overhaul the &amp;quot;commsmanager&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
*A lot of the functions currently in there, needs moving out. Like most of the Caps handling needs to be moved to the backend servers (possible with a dedicated Caps Manager server, like LL seem to have). &lt;br /&gt;
 &lt;br /&gt;
*Inventory handling should move to a module. As should Xfer uploads.&lt;br /&gt;
&lt;br /&gt;
== Rewrite Asset Cache/Server==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Improve the management of client updates==&lt;br /&gt;
&lt;br /&gt;
* Combine objects (parts) into single packets, rather than sending a separate packet for each prim as currently happens.&lt;br /&gt;
&lt;br /&gt;
== Finish implementing the ll functions for scripting. ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Improve UDP network code (ClientStack) ==&lt;br /&gt;
FIXME: how?&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Clean up the IClientAPI interface ==&lt;br /&gt;
* sender/eventArgs model instead of signature overload&lt;br /&gt;
* normalization of function names&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
* Add security sinks in the &amp;quot;region to region&amp;quot; .Net remoting process. &lt;br /&gt;
* Check for security holes in scripting engine.&lt;br /&gt;
&lt;br /&gt;
== Common Abstract Database Layer ==&lt;br /&gt;
* All database engines should share common metadata and production interfaces&lt;br /&gt;
* See TribalMedia.Framework.Data for one example&lt;br /&gt;
* Evaluate NHibernate or some other mapping technology&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Planet Mode ==&lt;br /&gt;
* Wrap grid into one continous simulation of a sphere.&lt;br /&gt;
&lt;br /&gt;
== Parcel Media Settings ==&lt;br /&gt;
* Persist media settings&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:0.7_Release_Target_Discussion</id>
		<title>OpenSimulator:0.7 Release Target Discussion</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:0.7_Release_Target_Discussion"/>
				<updated>2009-02-25T11:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: New page: ===Cruft &amp;amp; Renaming=== * SOP.FolderId is cruft; it should be XmlIgnored and always returning SOP.UUID * All Initialise() should be renamed Init()&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Cruft &amp;amp; Renaming===&lt;br /&gt;
* SOP.FolderId is cruft; it should be XmlIgnored and always returning SOP.UUID&lt;br /&gt;
* All Initialise() should be renamed Init()&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Troubleshooting:Old_Dlls</id>
		<title>Troubleshooting:Old Dlls</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Troubleshooting:Old_Dlls"/>
				<updated>2009-02-21T12:43:53Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* The Solution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Error==&lt;br /&gt;
When you build from source, then update the source, rebuild and try to run, you get strange runtime exceptions, usually along the lines of&lt;br /&gt;
&lt;br /&gt;
  APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs&lt;br /&gt;
  Exception: System.MissingMethodException&lt;br /&gt;
&lt;br /&gt;
==The Problem==&lt;br /&gt;
When you build the source, it's 'compiled' into runnable files called 'dlls' or Dynamic Link Libraries.&lt;br /&gt;
These have the extension .dll and are added to your local installation, and are not governed by source control.&lt;br /&gt;
When we change where these dlls are created, the 'old' ones, from previous builds, will still be there.&lt;br /&gt;
This will cause the program to try and load these old dlls, with unexpected results.&lt;br /&gt;
&lt;br /&gt;
==The Solution==&lt;br /&gt;
Usually, any of these remedies should fix the problem:&lt;br /&gt;
* Remove all OpenSim.*.dll (only files that starts with &amp;quot;OpenSim.&amp;quot; and ends in &amp;quot;.dll&amp;quot;, like &amp;quot;OpenSim.Framework.dll&amp;quot;) recursively from your installation directory, then rebuild and run.&lt;br /&gt;
* Do a 'nant clean' if you're using Nant, rebuild and run.&lt;br /&gt;
* Do a clean checkout, build that from scratch, then copy over all data files (*.db, *.xml, *.ini) from your old installation, rebuild and run.&lt;br /&gt;
&lt;br /&gt;
If all else fails, join #opensim on freenode, or send an email to theopensim-users mailing list.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Troubleshooting:Old_Dlls</id>
		<title>Troubleshooting:Old Dlls</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Troubleshooting:Old_Dlls"/>
				<updated>2009-02-21T12:43:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* The Solution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Error==&lt;br /&gt;
When you build from source, then update the source, rebuild and try to run, you get strange runtime exceptions, usually along the lines of&lt;br /&gt;
&lt;br /&gt;
  APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs&lt;br /&gt;
  Exception: System.MissingMethodException&lt;br /&gt;
&lt;br /&gt;
==The Problem==&lt;br /&gt;
When you build the source, it's 'compiled' into runnable files called 'dlls' or Dynamic Link Libraries.&lt;br /&gt;
These have the extension .dll and are added to your local installation, and are not governed by source control.&lt;br /&gt;
When we change where these dlls are created, the 'old' ones, from previous builds, will still be there.&lt;br /&gt;
This will cause the program to try and load these old dlls, with unexpected results.&lt;br /&gt;
&lt;br /&gt;
==The Solution==&lt;br /&gt;
Usually, any of these remedies should fix the problem:&lt;br /&gt;
* Remove all OpenSim.*.dll (only files that starts with &amp;quot;OpenSim.&amp;quot; and ends in &amp;quot;.dll&amp;quot;, like &amp;quot;OpenSim.Framework.dll&amp;quot;) from your installation directory, then rebuild and run.&lt;br /&gt;
* Do a 'nant clean' if you're using Nant, rebuild and run.&lt;br /&gt;
* Do a clean checkout, build that from scratch, then copy over all data files (*.db, *.xml, *.ini) from your old installation, rebuild and run.&lt;br /&gt;
&lt;br /&gt;
If all else fails, join #opensim on freenode, or send an email to theopensim-users mailing list.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Troubleshooting:Old_Dlls</id>
		<title>Troubleshooting:Old Dlls</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Troubleshooting:Old_Dlls"/>
				<updated>2009-02-21T12:40:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* The Error */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Error==&lt;br /&gt;
When you build from source, then update the source, rebuild and try to run, you get strange runtime exceptions, usually along the lines of&lt;br /&gt;
&lt;br /&gt;
  APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs&lt;br /&gt;
  Exception: System.MissingMethodException&lt;br /&gt;
&lt;br /&gt;
==The Problem==&lt;br /&gt;
When you build the source, it's 'compiled' into runnable files called 'dlls' or Dynamic Link Libraries.&lt;br /&gt;
These have the extension .dll and are added to your local installation, and are not governed by source control.&lt;br /&gt;
When we change where these dlls are created, the 'old' ones, from previous builds, will still be there.&lt;br /&gt;
This will cause the program to try and load these old dlls, with unexpected results.&lt;br /&gt;
&lt;br /&gt;
==The Solution==&lt;br /&gt;
Usually, any of these remedies should fix the problem:&lt;br /&gt;
* Remove all OpenSim.*.dll (files starting with &amp;quot;OpenSim.&amp;quot; and ending in &amp;quot;.dll&amp;quot;) from your installation directory, then rebuild and run.&lt;br /&gt;
* Do a 'nant clean' if you're using Nant, rebuild and run.&lt;br /&gt;
* Do a clean checkout, build that from scratch, then copy over all data files (*.db, *.xml, *.ini) from your old installation, rebuild and run.&lt;br /&gt;
&lt;br /&gt;
If all else fails, join #opensim on freenode, or send an email to theopensim-users mailing list.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Troubleshooting:Old_Dlls</id>
		<title>Troubleshooting:Old Dlls</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Troubleshooting:Old_Dlls"/>
				<updated>2009-02-21T12:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: New page: ==The Error== When you build from source, then update the source, rebuild and try to run, you get strange exceptions, normally along the lines of    APPLICATION EXCEPTION DETECTED: System....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Error==&lt;br /&gt;
When you build from source, then update the source, rebuild and try to run, you get strange exceptions, normally along the lines of&lt;br /&gt;
&lt;br /&gt;
  APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs&lt;br /&gt;
  Exception: System.MissingMethodException&lt;br /&gt;
&lt;br /&gt;
==The Problem==&lt;br /&gt;
When you build the source, it's 'compiled' into runnable files called 'dlls' or Dynamic Link Libraries.&lt;br /&gt;
These have the extension .dll and are added to your local installation, and are not governed by source control.&lt;br /&gt;
When we change where these dlls are created, the 'old' ones, from previous builds, will still be there.&lt;br /&gt;
This will cause the program to try and load these old dlls, with unexpected results.&lt;br /&gt;
&lt;br /&gt;
==The Solution==&lt;br /&gt;
Usually, any of these remedies should fix the problem:&lt;br /&gt;
* Remove all OpenSim.*.dll (files starting with &amp;quot;OpenSim.&amp;quot; and ending in &amp;quot;.dll&amp;quot;) from your installation directory, then rebuild and run.&lt;br /&gt;
* Do a 'nant clean' if you're using Nant, rebuild and run.&lt;br /&gt;
* Do a clean checkout, build that from scratch, then copy over all data files (*.db, *.xml, *.ini) from your old installation, rebuild and run.&lt;br /&gt;
&lt;br /&gt;
If all else fails, join #opensim on freenode, or send an email to theopensim-users mailing list.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2009-02-18T16:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: Reverted edits by Lbsa71 (Talk) to last version by Justincc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Welcome to the '''OpenSimulator Wiki'''.==&lt;br /&gt;
&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
[[image:Opensim_Wright_Plaza.jpg|250px|thumb|right|Wright Plaza on OSGrid]]&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server.  It can be used to create a 3D Virtual World (ala [http://www.secondlifegrid.net Second Life(tm)]), and includes facilities for creating custom avatars, chatting with others in the environment, building 3D content in world, and creating complex 3D applications in world.  OpenSimulator can also be extended via [[Getting Started with Region Modules|loadable modules]] or web service interfaces to build more custom 3D Applications.  OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].  &lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating 1 or more 256x256 meter Regions, either on a single machine, or linked between multiple machines in grid mode&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools&lt;br /&gt;
* Real time physics simulation built on top of the ODE physics library&lt;br /&gt;
* In world application development using a number of different languages, including LSL, C#, and/or Javascript.&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is an tutorial showing how to get opensimulator in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:'' [[:Category:Users|User's Pages]], [[:Category:Development|Development Pages]], [[:Category:Scripts|Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
''Wiki Translations:'' [[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [http://64.233.179.104/translate_c?hl=ja&amp;amp;langpair=en%7Cja&amp;amp;u=http://opensimulator.org/wiki/Main_Page Japanese]&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2009-02-18T14:00:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Participating in the OpenSimulator Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Welcome to the '''OpenSimulator Wiki'''.==&lt;br /&gt;
&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
[[image:Opensim_Wright_Plaza.jpg|250px|thumb|right|Wright Plaza on OSGrid]]&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a 3D Application Server.  It can be used to create a 3D Virtual World (ala [http://www.secondlifegrid.net Second Life(tm)]), and includes facilities for creating custom avatars, chatting with others in the environment, building 3D content in world, and creating complex 3D applications in world.  OpenSimulator can also be extended via [[Getting Started with Region Modules|loadable modules]] or web service interfaces to build more custom 3D Applications.  OpenSimulator is released under a [[BSD License]], making it both open source, and commercially friendly to embed in products.&lt;br /&gt;
&lt;br /&gt;
Although OpenSimulator is still considered '''alpha software''', many people are [http://technorati.com/search/opensim?authority=a4&amp;amp;language=en doing exciting things with it].  &lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
Even though OpenSimulator is relatively young software it already has many useful features&lt;br /&gt;
* Supports creating 1 or more 256x256 meter Regions, either on a single machine, or linked between multiple machines in grid mode&lt;br /&gt;
* Extensive ability to customize your avatar, both with custom clothing, skins, and attached objects&lt;br /&gt;
* The ability to create content real time in the environment using in world building tools&lt;br /&gt;
* Real time physics simulation built on top of the ODE physics library&lt;br /&gt;
* In world application development using a number of different languages, including LSL, C#, and/or Javascript.&lt;br /&gt;
&lt;br /&gt;
=== Using OpenSimulator ===&lt;br /&gt;
The fastest way to get started using OpenSimulator is to create an account on [http://osgrid.org OSGrid], then download the [http://opensim-viewer.sourceforge.net/ Hippo Viewer] or [http://secondlife.com/support/downloads.php Linden Lab's Second Life viewer] (amongst others) to connect to OSGrid.  This process should take no longer than 10 minutes, and will give you a flavor for what OpenSimulator is like.&lt;br /&gt;
&lt;br /&gt;
You can also easily connect to any one of the many [[Grid_List|public grids]] on the internet.&lt;br /&gt;
&lt;br /&gt;
Or you could run a simple standalone OpenSim on your Windows desktop to create and preview content. [http://www.youtube.com/watch?v=ZcR7Jcar_8k Here is an tutorial showing how to get opensimulator in stand-alone mode.].&lt;br /&gt;
&lt;br /&gt;
=== Running your own OpenSimulator ===&lt;br /&gt;
If you are interested in running your own OpenSimulator server, to host your own 3D environments you'll want to check out the following links:&lt;br /&gt;
* [[Download|Getting OpenSimulator]]&lt;br /&gt;
* [[Build_Instructions|Building OpenSimulator]]&lt;br /&gt;
* [[Configuration|Configuring OpenSimulator]]&lt;br /&gt;
* [[Running|Running OpenSimulator]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions in Running OpenSimulator]]&lt;br /&gt;
&lt;br /&gt;
=== Participating in the OpenSimulator Community ===&lt;br /&gt;
OpenSimulator is an [http://en.wikipedia.org/wiki/Open_source open source] project, and is powered by the community members that devote time and energy to the effort.  There are many ways to participate and contribute to the community:&lt;br /&gt;
* Participate via [http://en.wikipedia.org/wiki/Internet_Relay_Chat IRC] - [irc://irc.freenode.net/opensim #opensim] (for users) and [irc://irc.freenode.net/opensim-dev #opensim-dev]&lt;br /&gt;
* [[WikiStructure|Contribute to this wiki]], making the OpenSimulator documentation even better.&lt;br /&gt;
* Report [[bugs]], submit [[Submitting_code_to_OpenSim|patches]] or submit content contributions via our [http://opensimulator.org/mantis/ mantis bug tracker]&lt;br /&gt;
* Create an OpenSimulator related project hosted on the [http://forge.opensimulator.org Forge] or [http://opensimulator.org/wiki/Related_Software elsewhere] on the web.  In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community.&lt;br /&gt;
* Blog about OpenSimulator, and let us know about that blog on [irc://irc.freenode.net/opensim #opensim] so it can be added to [http://planet.opensim.us Planet OpenSim]&lt;br /&gt;
* Participate in one of the weekly [[Office Hours]] for OpenSimulator.  We currently have weekly office hours for development, wiki work, and testing.&lt;br /&gt;
* Secure project infrastructure by [[Donations|donating]] to the [[Donations|OpenSim Project Infrastructure Fund]].&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:'' [[:Category:Users|User's Pages]], [[:Category:Development|Development Pages]], [[:Category:Scripts|Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
''Wiki Translations:'' [[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[PT| Português]], [http://64.233.179.104/translate_c?hl=ja&amp;amp;langpair=en%7Cja&amp;amp;u=http://opensimulator.org/wiki/Main_Page Japanese]&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-27T11:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Demos and Exhibits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 28 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm&lt;br /&gt;
|1:00pm (PST)&lt;br /&gt;
|90 minutes&lt;br /&gt;
|Foolish Frost live from the Cornfield&lt;br /&gt;
|Rezzable Private Grid Alpha&lt;br /&gt;
|[http://rezzable.com/blog/vint-falken/opensim-2nd-birthday-celebration-foolish-frost-live-cornfield Instructions for existing &amp;amp; new accounts.]&lt;br /&gt;
|Non-hypergrid. (for now)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
!9:00pm (GMT)&lt;br /&gt;
!10:00pm (Local Time)&lt;br /&gt;
!3 hours&lt;br /&gt;
!Presentation of Cyberlandia (Italian) grid, Welcome areas, outstanding building architecture tour and Dancing Party for everybody&lt;br /&gt;
!www.cyberlandia.net www.opensimita.org&lt;br /&gt;
! &amp;quot;Born To Learn&amp;quot; and &amp;quot;Cyberlandia&amp;quot; sims. At entry point will find agenda and landmark givers.&lt;br /&gt;
![[Hypergrid|grid.cyberlandia.net:8002]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|24:&lt;br /&gt;
|24: &lt;br /&gt;
|48 hours&lt;br /&gt;
|sailing DJ's live-music hypergrid freebies&lt;br /&gt;
|[[OSGrid]]&lt;br /&gt;
|http://simzee.com/event.html&lt;br /&gt;
|OSGrid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen, Mietregionen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9045&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSim Dutchies&lt;br /&gt;
|Information about interconnectivity between webinterface and virtual world, using wixtd and OpenSim&lt;br /&gt;
|OSN Grid&lt;br /&gt;
|os-networks:8002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pseudospace - Ellis Island Welcome Center &amp;amp; Telehub&lt;br /&gt;
|Pop on by and enjoy a slice of open sourced birthday cake and punch in our lobby!  Feel free to look around and explore some of the different roleplay environments we're working on and help yourself to some freebies from our content library.  All sims on the grid are HyperGrid enabled so no need to worry about becoming stranded if you teleport off of Ellis Island. :)&lt;br /&gt;
|Pseudospace&lt;br /&gt;
|ellis.pseudospace.net:9000 &lt;br /&gt;
centered at 9000,9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSimulator-Club&lt;br /&gt;
|Club (german language) for upcoming OpenSimulator and 3D-Internet activities. Founded to support the OpenSimulator 2nd birthday event.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=53&amp;amp;Itemid=72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|3D-Internet TV&lt;br /&gt;
|Web-TV channel (german language) covering news and developments for 3D-Internet activities. The OpenSimulator 2nd birthday event will be reported too.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_wrapper&amp;amp;view=wrapper&amp;amp;Itemid=105&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-27T11:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Jan 29 2009 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 28 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|9:00pm&lt;br /&gt;
|1:00pm (PST)&lt;br /&gt;
|90 minutes&lt;br /&gt;
|Foolish Frost live from the Cornfield&lt;br /&gt;
|Rezzable Private Grid Alpha&lt;br /&gt;
|[http://rezzable.com/blog/vint-falken/opensim-2nd-birthday-celebration-foolish-frost-live-cornfield Instructions for existing &amp;amp; new accounts.]&lt;br /&gt;
|Non-hypergrid. (for now)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
!9:00pm (GMT)&lt;br /&gt;
!10:00pm (Local Time)&lt;br /&gt;
!3 hours&lt;br /&gt;
!Presentation of Cyberlandia (Italian) grid, Welcome areas, outstanding building architecture tour and Dancing Party for everybody&lt;br /&gt;
!www.cyberlandia.net www.opensimita.org&lt;br /&gt;
! &amp;quot;Born To Learn&amp;quot; and &amp;quot;Cyberlandia&amp;quot; sims. At entry point will find agenda and landmark givers.&lt;br /&gt;
![[Hypergrid|grid.cyberlandia.net:8002]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jan 31 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|24:&lt;br /&gt;
|24: &lt;br /&gt;
|48 hours&lt;br /&gt;
|sailing DJ's live-music hypergrid freebies&lt;br /&gt;
|[[OSGrid]]&lt;br /&gt;
|http://simzee.com/event.html&lt;br /&gt;
|OSGrid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demos and Exhibits ==&lt;br /&gt;
Here you can add your ongoing demo and/or interesting content. Please supply a brief description of the demo and/or content. Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
!Location&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fireworks&lt;br /&gt;
|A demo of scripted fireworks&lt;br /&gt;
|MyGrid, ARegion&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|German welcome area&lt;br /&gt;
|Informationen fuer deutsche Newbies im Osgrid, Freebies in Sharkland Hills, Mitbauer willkommen, Mietregionen&lt;br /&gt;
|OSGrid, Sharkland Tropical 3&lt;br /&gt;
|regionsDE.ralf-haifisch.biz:9045&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSim Dutchies&lt;br /&gt;
|Information about interconnectivity between webinterface and virtual world, using wixtd and OpenSim&lt;br /&gt;
|OSN Grid&lt;br /&gt;
|os-networks:8002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Pseudospace - Ellis Island Welcome Center &amp;amp; Telehub&lt;br /&gt;
|Pop on by and enjoy a slice of open sourced birthday cake and punch in our lobby!  Feel free to look around and explore some of the different roleplay environments we're working on and help yourself to some freebies from our content library.  All sims on the grid are HyperGrid enabled so no need to worry about becoming stranded if you teleport off of Ellis Island. :)&lt;br /&gt;
|Pseudospace&lt;br /&gt;
|ellis.pseudospace.net:9000 &lt;br /&gt;
centered at 9000,9000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|OpenSimulator-Club&lt;br /&gt;
|Club (german language) for upcoming OpenSimulator and 3D-Internet activities. Founded to support the OpenSimulator 2nd birthday event.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_content&amp;amp;view=article&amp;amp;id=53&amp;amp;Itemid=72&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|3D-Internet TV&lt;br /&gt;
|Web-TV channel (german language) covering news and developments for 3D-Internet activities. The OpenSimulator 2nd birthday event will be reported too.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|http://www.talentraspel.de/index.php?option=com_wrapper&amp;amp;view=wrapper&amp;amp;Itemid=105&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:Terrain</id>
		<title>OpenSimulator:Terrain</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:Terrain"/>
				<updated>2009-01-27T11:30:33Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Upload/Download RAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Upload/Download RAW =&lt;br /&gt;
&lt;br /&gt;
As of 0.6.2 terrain upload and download thru the estate management tab works, with these caveats:&lt;br /&gt;
&lt;br /&gt;
* You need to &amp;lt;b&amp;gt;upload&amp;lt;/b&amp;gt; a terrain at least once before &amp;lt;b&amp;gt;downloading&amp;lt;/b&amp;gt; it, otherwise the client will crash. This could be because there might be some problem with the first, initial, default island. See [http://opensimulator.org/mantis/view.php?id=3055 the mantis] for this.&lt;br /&gt;
* The client might crash on first upload anyway, but on subsequent uploads, it works.&lt;br /&gt;
* In grid mode, you need to be &amp;quot;estate owner&amp;quot; for the region in order to upload/download, as the &amp;quot;estate owner&amp;quot; setting overrides the &amp;quot;region owner&amp;quot; setting.&lt;br /&gt;
* So, we have to create separate estates for the regions where terrain should be uploaded/downloaded by other people than the 'main' estate owner. This is not really a problem, but means 'estate managers' will have to be re-added to those. (If and when we fix the estate management propagation, we should also finalize the partially implemented 'child estate' concept)&lt;br /&gt;
* Uploading takes a fair amount of time (2 minutes or more) and downloading even more (5-10 minutes or more) under which time you really shouldn't move around, close session or teleport.&lt;br /&gt;
&lt;br /&gt;
Related: [[Terrain_making]]&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:Terrain</id>
		<title>OpenSimulator:Terrain</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:Terrain"/>
				<updated>2009-01-27T11:30:21Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Upload/Download RAW =&lt;br /&gt;
&lt;br /&gt;
As of 0.6.2 terrain upload and download thru the estate management tab works, with these caveats:&lt;br /&gt;
&lt;br /&gt;
* You need to &amp;lt;b&amp;gt;upload&amp;lt;/b&amp;gt; a terrain at least once before &amp;lt;b&amp;gt;downloading&amp;lt;/b&amp;gt; it, otherwise the client will crash. This could be because there might be some problem with the first, initial, default island. See [http://opensimulator.org/mantis/view.php?id=3055 the mantis] for this.&lt;br /&gt;
* The client might crash on first upload anyway, but on subsequent uploads, it works.&lt;br /&gt;
* In grid mode, you need to be &amp;quot;estate owner&amp;quot; for the region in order to upload/download, as the &amp;quot;estate owner&amp;quot; setting overrides the &amp;quot;region owner&amp;quot; setting.&lt;br /&gt;
* So, we have to create separate estates for the regions where terrain should be uploaded/downloaded by other people than the 'main' estate owner. This is not really a problem, but means 'estate managers' will have to be re-added to those. (If and when we fix the estate management propagation, we should also finalize the partially implemented 'child estate' concept)&lt;br /&gt;
* Uploading takes a fair amount of time (2 minutes or more) and downloading even more (5-10 minutes or more) under which time you really shouldn't move around, close session or teleport.&lt;br /&gt;
&lt;br /&gt;
Related: [Terrain_making]&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Testing</id>
		<title>Testing</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Testing"/>
				<updated>2009-01-27T11:28:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{content}}&lt;br /&gt;
&lt;br /&gt;
= Automated Testing =&lt;br /&gt;
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].&lt;br /&gt;
&lt;br /&gt;
= Current functionality =&lt;br /&gt;
&lt;br /&gt;
* Standalone region tested with svn version 7082&lt;br /&gt;
* Grid region tested with svn version 7082&lt;br /&gt;
&lt;br /&gt;
== Account ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;logout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;relog&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Home - Login Start Location&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Configurable by Region&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Alt Home - if Home unavailable&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Alternate Region hardset by GRID&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;day / night cycle&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;windlight&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;clouds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;wind&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working?&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working?&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;water and water texture&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;terrain and terrain textures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Partial&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accounts and permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple account creation&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions per account&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;minimal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;account has inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Early stages&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sim supports multiple logins&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Avatar ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport within region&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (go inside ground when teleport from low to high position,always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport between regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (Sometimes may fail)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;built-in animations (walking, flying, sitting)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded animations / gestures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (play locally, but not in world)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded sounds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (play locally, but not in world)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can wear clothes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working (sometimes need to rewear)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can attach items&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working, sometimes dont&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;basic support but lost attach if reboot serve&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;DRAG / CTRL DRAG objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim type&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim transparency&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim colour&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim texture (including uploaded textures)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim size, cut, hollow, etc&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (issues with prim stretching)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim light, fullbright and flexi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;link prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;unlink prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Some (TBA)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;objects persist in world across login / logoff and server restart&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;parcel support&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK See Parcels Below&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Terraforming ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;select land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;raise land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;lower land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;flatten land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;roughen land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;no causes lower&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;smooth land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - but slow!&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (brush only)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Land and parcels ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;subdivide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;buy and sell&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Set Land To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Allow Deed To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Owner Makes Contribution With Deed&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy Pass - (Temporary Paid Access)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Used&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Covenants&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Used&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Estate Owner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Objects&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Sim Usage&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Prims on Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Return Parcel Primitives&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;AutoReturn of Prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Works, but Disabled for Bug Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Works, but Disabled for Bug Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Options&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Media&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Replace Texture With Media&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Persists&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Music Stream URL&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Persists&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Restrict Spatialized Sounds to Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Access&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Bans&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access to Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implementedg&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access by Avatar&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Somewhat Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Somewhat Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Individual Avatar Ban&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working - Grid can disable feature gridwide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;friends list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploads&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, jpg, bmp,tga (alpha)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working (not persistent)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;large map&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;OK(currently map textures are a little broken - unavailable for locations not yet visited)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;minimap&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;money&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HUD attachments&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Friends ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;mapping&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;online visibility&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can edit my objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;no friends = generic perms application only&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send teleport&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Groups are not yet implemented as of 0.6.2&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;description&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;graphic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;notices&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;vote&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;invite&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;members&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;publish&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change active title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;enrollment fee&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;open enrollment&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set mature flag&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Roles ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat, IM, Voice ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;local chat&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Shout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send / receive IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;offline IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple friend IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;participant list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;voice&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;IRC bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (Configurable on Server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physics / Collision ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;basicphysics&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;POS&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;OpenDynamicsEngine&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;modified_BulletX&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;RealPhysX&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (ground is very slippery)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;fly&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (autopilot has trouble getting to the right spot 'try phantom prim')&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;bump into object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Collidable Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Avatar Land on Prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim physics&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Physical (active) Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;cut/hollow/dimpled prim (non)collisions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create LSL script&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, see supported commands&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add script to object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Drag from inventory into prim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;execute script in object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: not all scripting features are supported yet.&lt;br /&gt;
Check [[LSL Status]] for currently implemented features.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create new items (folder, notes, body, clothes, prims, scripts)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete prims -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete items -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;trash folder functions (restore, purge)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;quot;recent items&amp;quot; list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;inventory persists across logout / login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;drag items to / from world&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;half... still in progress grid wide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;give inventory items to other avatars&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not implemented ?&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Implemented, but no clue on screen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
Inventory should not yet be treated as permanent, whilst development is still occurring.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Estate Settings&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Duplicate (Drag-Duplicate AND Ctrl-D) Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Take Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Move Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Copy Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Delete Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Add/Remove to Object's Inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- note --&lt;br /&gt;
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Testing</id>
		<title>Testing</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Testing"/>
				<updated>2009-01-27T11:28:04Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Groups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{content}}&lt;br /&gt;
&lt;br /&gt;
= Automated Testing =&lt;br /&gt;
For information on the current continuous integration system for OpenSim go to [[Automated Testing]].&lt;br /&gt;
&lt;br /&gt;
= Current functionality =&lt;br /&gt;
&lt;br /&gt;
* Standalone region tested with svn version 7082&lt;br /&gt;
* Grid region tested with svn version 7082&lt;br /&gt;
&lt;br /&gt;
== Account ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;logout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;relog&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Home - Login Start Location&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Configurable by Region&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Alt Home - if Home unavailable&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Alternate Region hardset by GRID&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;day / night cycle&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;windlight&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;clouds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;wind&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working?&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working?&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;water and water texture&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;terrain and terrain textures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Partial&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Accounts and permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple account creation&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions per account&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;minimal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;account has inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Early stages&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sim supports multiple logins&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Avatar ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport within region&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (go inside ground when teleport from low to high position,always facing north after teleport)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;teleport between regions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (Sometimes may fail)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;built-in animations (walking, flying, sitting)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded animations / gestures&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (play locally, but not in world)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploaded sounds&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (play locally, but not in world)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can wear clothes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working (sometimes need to rewear)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can attach items&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working, sometimes dont&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;basic support but lost attach if reboot serve&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;pics &amp;amp; text&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;DRAG / CTRL DRAG objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Building ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim type&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim transparency&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim colour&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim texture (including uploaded textures)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change prim size, cut, hollow, etc&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (issues with prim stretching)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim light, fullbright and flexi&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;link prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;unlink prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Some (TBA)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;objects persist in world across login / logoff and server restart&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;parcel support&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK See Parcels Below&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Terraforming ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;select land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;raise land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;lower land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;flatten land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;roughen land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;no causes lower&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;smooth land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - but slow!&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (brush only)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Land and parcels ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;subdivide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;buy and sell&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;orange&amp;quot;&amp;gt;Partial, sell and buy, but no money recieved.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Set Land To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Allow Deed To Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Owner Makes Contribution With Deed&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy Pass - (Temporary Paid Access)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Used&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Covenants&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Buy For Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Used&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Estate Owner&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Objects&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Sim Usage&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Prims on Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Return Parcel Primitives&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
    &amp;lt;td&amp;gt;AutoReturn of Prims&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Works, but Disabled for Bug Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Works, but Disabled for Bug Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Options&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Media&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Replace Texture With Media&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Persists&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Music Stream URL&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Persists&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Restrict Spatialized Sounds to Parcel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Access&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Show Owners (Land Menu)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Land Bans&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access to Group&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implementedg&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Limit Access by Avatar&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Somewhat Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Somewhat Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Individual Avatar Ban&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Working - Grid can disable feature gridwide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;friends list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;uploads&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, jpg, bmp,tga (alpha)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit profile&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working (not persistent)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;large map&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;OK(currently map textures are a little broken - unavailable for locations not yet visited)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;minimap&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;money&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;HUD attachments&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Friends ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;permissions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;mapping&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;online visibility&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;can edit my objects&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;no friends = generic perms application only&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send teleport&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Groups ==&lt;br /&gt;
Groups are not yet implemented as of 0.6.2&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;join&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;description&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;graphic&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;notices&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;vote&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;invite&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;members&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;publish&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;change active title&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;enrollment fee&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;open enrollment&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;set mature flag&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group land&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Group Roles ===&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;edit&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;remove person&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;abilities&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
Groups are not yet implemented as at SVN 2492&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat, IM, Voice ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;local chat&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Shout&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK - Plus Configurable Distance (server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;send / receive IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;offline IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;group IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;multiple friend IM&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;participant list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;voice&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;IRC bridge&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK (Configurable on Server)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physics / Collision ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;basicphysics&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;POS&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;OpenDynamicsEngine&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;modified_BulletX&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;150&amp;quot;&amp;gt;RealPhysX&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (ground is very slippery)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;fly&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on ground&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;sit on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working (autopilot has trouble getting to the right spot 'try phantom prim')&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;walk on object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;bump into object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Collidable Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Avatar Land on Prim&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;prim physics&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Physical (active) Linksets&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;cut/hollow/dimpled prim (non)collisions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create LSL script&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;partially working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK, see supported commands&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;add script to object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;Drag from inventory into prim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;execute script in object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: not all scripting features are supported yet.&lt;br /&gt;
Check [[LSL Status]] for currently implemented features.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;create new items (folder, notes, body, clothes, prims, scripts)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete prims -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;delete items -&amp;gt; trash&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;trash folder functions (restore, purge)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;search inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;quot;recent items&amp;quot; list&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;not working&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not Yet Implemented&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;inventory persists across logout / login&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;drag items to / from world&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;OK&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;half... still in progress grid wide&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;give inventory items to other avatars&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;Not implemented ?&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;yellow&amp;quot;&amp;gt;Implemented, but no clue on screen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
Inventory should not yet be treated as permanent, whilst development is still occurring.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Standalone - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Allowed User&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th width=&amp;quot;200&amp;quot;&amp;gt;Grid - Denied User&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Run Script - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Estate Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Rez Object - Parcel Disabled&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Estate Settings&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;no&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Duplicate (Drag-Duplicate AND Ctrl-D) Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Take Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Move Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Copy Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edit Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Delete Object&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Add/Remove to Object's Inventory&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;grey&amp;quot;&amp;gt;unknown&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;lime&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;red&amp;quot;&amp;gt;yes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-- note --&lt;br /&gt;
new objects had to be rezzed for each change in permissions for a test - new permissions settings did not apply to existing objects&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:Terrain</id>
		<title>OpenSimulator:Terrain</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:Terrain"/>
				<updated>2009-01-27T11:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: New page: = Upload/Download RAW =  As of 0.6.2 terrain upload and download thru the estate management tab works, with these caveats:  * You need to &amp;lt;b&amp;gt;upload&amp;lt;/b&amp;gt; a terrain at least once before &amp;lt;b&amp;gt;do...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Upload/Download RAW =&lt;br /&gt;
&lt;br /&gt;
As of 0.6.2 terrain upload and download thru the estate management tab works, with these caveats:&lt;br /&gt;
&lt;br /&gt;
* You need to &amp;lt;b&amp;gt;upload&amp;lt;/b&amp;gt; a terrain at least once before &amp;lt;b&amp;gt;downloading&amp;lt;/b&amp;gt; it, otherwise the client will crash. This could be because there might be some problem with the first, initial, default island. See [http://opensimulator.org/mantis/view.php?id=3055 the mantis] for this.&lt;br /&gt;
* The client might crash on first upload anyway, but on subsequent uploads, it works.&lt;br /&gt;
* In grid mode, you need to be &amp;quot;estate owner&amp;quot; for the region in order to upload/download, as the &amp;quot;estate owner&amp;quot; setting overrides the &amp;quot;region owner&amp;quot; setting.&lt;br /&gt;
* So, we have to create separate estates for the regions where terrain should be uploaded/downloaded by other people than the 'main' estate owner. This is not really a problem, but means 'estate managers' will have to be re-added to those. (If and when we fix the estate management propagation, we should also finalize the partially implemented 'child estate' concept)&lt;br /&gt;
* Uploading takes a fair amount of time (2 minutes or more) and downloading even more (5-10 minutes or more) under which time you really shouldn't move around, close session or teleport.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-16T08:58:11Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Invitation Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm&lt;br /&gt;
|7:00am (PST)&lt;br /&gt;
|4 hours&lt;br /&gt;
|Soft music pre-party&lt;br /&gt;
|[[Grid_List/Example|Example Grid]]&lt;br /&gt;
|http://example.com/birthday_party.php&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-16T08:57:59Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Banners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm&lt;br /&gt;
|7:00am (PST)&lt;br /&gt;
|4 hours&lt;br /&gt;
|Soft music pre-party&lt;br /&gt;
|[[Grid_List/Example|Example Grid]]&lt;br /&gt;
|http://example.com/birthday_party.php&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid Bridges ===&lt;br /&gt;
&lt;br /&gt;
To bridge between grids in the 1000's and grids in the 10,000's, you can use 2 gateways in the UCI Grid:&lt;br /&gt;
&lt;br /&gt;
* Gateway 3000, placed in position 3,000 3,000: ucigrid04.nacs.uci.edu 9003&lt;br /&gt;
* Gateway 7000, placed in position 7,000 7,000: ucigrid04.nacs.uci.edu 9007&lt;br /&gt;
&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
(Courtesy [http://www.vintfalken.com Vint Falken])&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-14T15:27:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm&lt;br /&gt;
|7:00am (PST)&lt;br /&gt;
|4 hours&lt;br /&gt;
|Soft music pre-party&lt;br /&gt;
|[[Grid_List/Example|Example Grid]]&lt;br /&gt;
|http://example.com/birthday_party.php&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
|}&lt;br /&gt;
=== Jan 31 2009 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm on&lt;br /&gt;
|7:00am on(PST)&lt;br /&gt;
|36 hours&lt;br /&gt;
|Party, fun events, sail races, tours&lt;br /&gt;
|[[Grid_List/OSGrid]]&lt;br /&gt;
|http://simzee.com/birthday_party.html&lt;br /&gt;
|simzee.com:9000&lt;br /&gt;
|}&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-14T15:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:opensimlogo2y.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm&lt;br /&gt;
|7:00am (PST)&lt;br /&gt;
|4 hours&lt;br /&gt;
|Soft music pre-party&lt;br /&gt;
|[[Grid_List/Example|Example Grid]]&lt;br /&gt;
|http://example.com/birthday_party.php&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
|}&lt;br /&gt;
=== Jan 31 2009 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm on&lt;br /&gt;
|7:00am on(PST)&lt;br /&gt;
|36 hours&lt;br /&gt;
|Party, fun events, sail races, tours&lt;br /&gt;
|[[Grid_List/OSGrid]]&lt;br /&gt;
|http://simzee.com/birthday_party.html&lt;br /&gt;
|simzee.com:9000&lt;br /&gt;
|}&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Banners ===&lt;br /&gt;
This banner is suitable for inclusion on your own web page, in blogs et c:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_2nd_Birthday_Banner.png]]&lt;br /&gt;
&lt;br /&gt;
=== Invitation Card ===&lt;br /&gt;
This image is suitable for creating your own invitation notecards:&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSim_Second_Birthday_Note.png]]&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:OpenSim_Second_Birthday_Note.png</id>
		<title>File:OpenSim Second Birthday Note.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:OpenSim_Second_Birthday_Note.png"/>
				<updated>2009-01-14T15:11:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: Suitable for creating your own invitation card from.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Suitable for creating your own invitation card from.&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:OpenSim_2nd_Birthday_Banner.png</id>
		<title>File:OpenSim 2nd Birthday Banner.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:OpenSim_2nd_Birthday_Banner.png"/>
				<updated>2009-01-14T15:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: Banner suited for links from your own website, in blogs, et c&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banner suited for links from your own website, in blogs, et c&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-14T10:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:opensimlogo2y.png]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm&lt;br /&gt;
|7:00am (PST)&lt;br /&gt;
|4 hours&lt;br /&gt;
|Soft music pre-party&lt;br /&gt;
|[[Grid_List/Example|Example Grid]]&lt;br /&gt;
|http://example.com/birthday_party.php&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
|}&lt;br /&gt;
=== Jan 31 2009 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm on&lt;br /&gt;
|7:00am on(PST)&lt;br /&gt;
|36 hours&lt;br /&gt;
|Party, fun events, sail races, tours&lt;br /&gt;
|[[Grid_List/OSGrid]]&lt;br /&gt;
|http://simzee.com/birthday_party.html&lt;br /&gt;
|simzee.com:9000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Second_Birthday</id>
		<title>Second Birthday</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Second_Birthday"/>
				<updated>2009-01-14T10:35:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;imagelink_banner&amp;quot; alt=&amp;quot;OpenSimulator turns 2 years old on Jan 29th, help us celebrate our Second Birthday&amp;quot; &amp;gt;[[Second Birthday|&amp;amp;nbsp;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The consensus is that OpenSim was 'born' on Jan 29 2007, when Darren Guard (MW) made his prototypical c# 3D world server publicly available. Help us celebrate this joyous occasion! Read [[History]] for some recap of the early days.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
Here you can add your activity, sorted by starting time GMT. Please supply at least basic information (when it starts, ends, what happens and how to get there). Also, if the activity takes place in a public hypergrid location, feel free to add link-region information so that others can link to your region.&lt;br /&gt;
&lt;br /&gt;
Consider announcing your party on the opensim-users mailing list.&lt;br /&gt;
&lt;br /&gt;
=== Jan 29 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm&lt;br /&gt;
|7:00am (PST)&lt;br /&gt;
|4 hours&lt;br /&gt;
|Soft music pre-party&lt;br /&gt;
|[[Grid_List/Example|Example Grid]]&lt;br /&gt;
|http://example.com/birthday_party.php&lt;br /&gt;
|sims.example.com:9006&lt;br /&gt;
|}&lt;br /&gt;
=== Jan 31 2009 - Feb 1 2009 ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!When? (GMT)&lt;br /&gt;
!When? (Local Time)&lt;br /&gt;
!Duration&lt;br /&gt;
!What?&lt;br /&gt;
!Where?&lt;br /&gt;
!How do I get there?&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
|-&lt;br /&gt;
|4:00pm on&lt;br /&gt;
|7:00am on(PST)&lt;br /&gt;
|36 hours&lt;br /&gt;
|Party, fun events, sail races, tours&lt;br /&gt;
|[[Grid_List/OSGrid]]&lt;br /&gt;
|http://simzee.com/birthday_party.html&lt;br /&gt;
|simzee.com:9000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Sitenotice</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Sitenotice"/>
				<updated>2009-01-14T10:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: Reverted edits by Lbsa71 (Talk) to last version by SeanDague&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OpenSimulator turns 2 years old on Jan 29th, help us celebrate our [[Second Birthday]]&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Sitenotice</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Sitenotice"/>
				<updated>2009-01-14T10:19:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;imagelink_banner&amp;quot; alt=&amp;quot;OpenSimulator turns 2 years old on Jan 29th, help us celebrate our Second Birthday&amp;quot; &amp;gt;[[Second Birthday|&amp;amp;nbsp;]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Common.css</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Common.css"/>
				<updated>2009-01-14T10:18:03Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** CSS placed here will be applied to all skins */&lt;br /&gt;
div.info {&lt;br /&gt;
	background-color:#FFFFFF;&lt;br /&gt;
	padding-left:70px;&lt;br /&gt;
	padding-bottom:2px;&lt;br /&gt;
	padding-top:2px;&lt;br /&gt;
	background-position: 8px center;&lt;br /&gt;
	font-family: Arial, Helvetica, sans-serif;&lt;br /&gt;
	font-size: 12px;&lt;br /&gt;
	color: #003399;&lt;br /&gt;
	border-top-width: 1px;&lt;br /&gt;
	border-right-width: 1px;&lt;br /&gt;
	border-bottom-width: 1px;&lt;br /&gt;
	border-left-width: 10px;&lt;br /&gt;
	border-top-style: solid;&lt;br /&gt;
	border-right-style: solid;&lt;br /&gt;
	border-bottom-style: solid;&lt;br /&gt;
	border-left-style: solid;&lt;br /&gt;
	border-top-color: #aaa;&lt;br /&gt;
	border-right-color: #aaa;&lt;br /&gt;
	border-bottom-color: #aaa;&lt;br /&gt;
	border-left-color: #1e90ff;&lt;br /&gt;
	letter-spacing: 0.1em;&lt;br /&gt;
	word-spacing:0.1em;&lt;br /&gt;
	min-height:50px;&lt;br /&gt;
	background-repeat: no-repeat;&lt;br /&gt;
	background-image:url(../Info.png);&lt;br /&gt;
	margin-left:10px;&lt;br /&gt;
	margin-right:10px;&lt;br /&gt;
	vertical-align:middle;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
    margin: 4px 10%; &lt;br /&gt;
    border-collapse: collapse; &lt;br /&gt;
    border: 3px solid #1e90ff;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox,&lt;br /&gt;
.imbox-text .imbox {     /* For imboxes inside imbox-text cells. */&lt;br /&gt;
    margin: 0 -0.5em;    /* 0.9 - 0.5 = 0.4em left/right. */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {    /* For imboxes inside other templates. */&lt;br /&gt;
    margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
.imbox th.mbox-text, .imbox td.mbox-text,&lt;br /&gt;
th.imbox-text, td.imbox-text {    /* The message body cell(s) */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 0.25em 0.9em;        /* 0.9em left/right */&lt;br /&gt;
    width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.imbox td.mbox-image,&lt;br /&gt;
td.imbox-image {                  /* The left image cell */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 2px 0 2px 0.9em;     /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center; &lt;br /&gt;
}&lt;br /&gt;
.imbox td.mbox-imageright,&lt;br /&gt;
td.imbox-imageright {             /* The right image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 2px 0.9em 2px 0;     /* 0px left, 0.9em right */&lt;br /&gt;
    text-align: center; &lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
    border: 3px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
    border: 3px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
    border: 3px solid #b22222;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
    border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
    border: 3px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
    border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
    border: 3px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
    border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
    background: #f7f8ff;          /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
    border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-obsolete {&lt;br /&gt;
    border: 3px solid #b22222;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-needsexample {&lt;br /&gt;
    border: 3px solid #88bb88;    /* Green */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#siteNotice {&lt;br /&gt;
    margin: 0 -14px;&lt;br /&gt;
    background-color: #eeeeee;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: 125%;&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.imagelink_banner a {&lt;br /&gt;
  width:432px;&lt;br /&gt;
  height:122px;&lt;br /&gt;
  display:block;&lt;br /&gt;
  text-decoration:none;&lt;br /&gt;
  background-image: url(&amp;quot;http://opensimulator.org/images/7/77/Opensimlogo2y.png&amp;quot;) &lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/MediaWiki:Common.css</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/MediaWiki:Common.css"/>
				<updated>2009-01-14T10:14:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** CSS placed here will be applied to all skins */&lt;br /&gt;
div.info {&lt;br /&gt;
	background-color:#FFFFFF;&lt;br /&gt;
	padding-left:70px;&lt;br /&gt;
	padding-bottom:2px;&lt;br /&gt;
	padding-top:2px;&lt;br /&gt;
	background-position: 8px center;&lt;br /&gt;
	font-family: Arial, Helvetica, sans-serif;&lt;br /&gt;
	font-size: 12px;&lt;br /&gt;
	color: #003399;&lt;br /&gt;
	border-top-width: 1px;&lt;br /&gt;
	border-right-width: 1px;&lt;br /&gt;
	border-bottom-width: 1px;&lt;br /&gt;
	border-left-width: 10px;&lt;br /&gt;
	border-top-style: solid;&lt;br /&gt;
	border-right-style: solid;&lt;br /&gt;
	border-bottom-style: solid;&lt;br /&gt;
	border-left-style: solid;&lt;br /&gt;
	border-top-color: #aaa;&lt;br /&gt;
	border-right-color: #aaa;&lt;br /&gt;
	border-bottom-color: #aaa;&lt;br /&gt;
	border-left-color: #1e90ff;&lt;br /&gt;
	letter-spacing: 0.1em;&lt;br /&gt;
	word-spacing:0.1em;&lt;br /&gt;
	min-height:50px;&lt;br /&gt;
	background-repeat: no-repeat;&lt;br /&gt;
	background-image:url(../Info.png);&lt;br /&gt;
	margin-left:10px;&lt;br /&gt;
	margin-right:10px;&lt;br /&gt;
	vertical-align:middle;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
    margin: 4px 10%; &lt;br /&gt;
    border-collapse: collapse; &lt;br /&gt;
    border: 3px solid #1e90ff;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
    background: #fbfbfb;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox,&lt;br /&gt;
.imbox-text .imbox {     /* For imboxes inside imbox-text cells. */&lt;br /&gt;
    margin: 0 -0.5em;    /* 0.9 - 0.5 = 0.4em left/right. */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {    /* For imboxes inside other templates. */&lt;br /&gt;
    margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
.imbox th.mbox-text, .imbox td.mbox-text,&lt;br /&gt;
th.imbox-text, td.imbox-text {    /* The message body cell(s) */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 0.25em 0.9em;        /* 0.9em left/right */&lt;br /&gt;
    width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.imbox td.mbox-image,&lt;br /&gt;
td.imbox-image {                  /* The left image cell */&lt;br /&gt;
    border: none; &lt;br /&gt;
    padding: 2px 0 2px 0.9em;     /* 0.9em left, 0px right */&lt;br /&gt;
    text-align: center; &lt;br /&gt;
}&lt;br /&gt;
.imbox td.mbox-imageright,&lt;br /&gt;
td.imbox-imageright {             /* The right image cell */&lt;br /&gt;
    border: none;&lt;br /&gt;
    padding: 2px 0.9em 2px 0;     /* 0px left, 0.9em right */&lt;br /&gt;
    text-align: center; &lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
    border: 3px solid #1e90ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
    border: 3px solid #b22222;    /* Red */&lt;br /&gt;
    background: #fee;             /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
    border: 3px solid #b22222;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
    border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
    border: 3px solid #f4c430;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
    border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
    border: 3px solid #bba;       /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
    border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
    background: #f7f8ff;          /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
    border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-obsolete {&lt;br /&gt;
    border: 3px solid #b22222;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-needsexample {&lt;br /&gt;
    border: 3px solid #88bb88;    /* Green */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#siteNotice {&lt;br /&gt;
    margin: 0 -14px;&lt;br /&gt;
    background-color: #eeeeee;&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-size: 125%;&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.imagelink_banner a {&lt;br /&gt;
  width:432px;&lt;br /&gt;
  height:122px;&lt;br /&gt;
  display:block;&lt;br /&gt;
  text-decoration:none;&lt;br /&gt;
  background-image: url(&amp;quot;http://opensimulator.org/wiki/Image:Opensimlogo2y.png&amp;quot;) &lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensimlogo2y.png</id>
		<title>File:Opensimlogo2y.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensimlogo2y.png"/>
				<updated>2009-01-14T10:04:45Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: OpenSim 2nd Birthday banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OpenSim 2nd Birthday banner&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2009-01-09T08:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lbsa71: /* Source code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
Please see [[Branches]] for more information on the repository branches and what they are for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 Alpha release''' (r7840)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.1-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 Alpha with post-release fixes'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.1-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 Alpha release''' (r7471)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lbsa71</name></author>	</entry>

	</feed>