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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kahin</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-07-08T01:39:06Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/ModRex</id>
		<title>ModRex</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/ModRex"/>
				<updated>2011-09-03T09:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kahin: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[image:modrex.jpg|250px|thumb|left|ModRex with mesh support, running on Linux]]&lt;br /&gt;
ModRex is a joint effort between RealXtend and OpenSim developers to make it&lt;br /&gt;
possible to join the RealXtend viewer to the OpenSim codebase. The RealXtend&lt;br /&gt;
viewer employs the open source [http://www.ogre3d.org OGRE 3D engine]&lt;br /&gt;
and differs from the Linden Lab viewer (LLviewer) in several ways. The most distinct&lt;br /&gt;
difference is in the new rendering potential offered by OGRE. When using&lt;br /&gt;
RealXtend as a viewer for OpenSim, one obtains real-time shadows, improved&lt;br /&gt;
lighting simulation, and more importantly, the [http://www.youtube.com/watch?v=yEXqiv2_kbE&amp;amp;feature=channel_page OGRE mesh]. The mesh is hierarchical&lt;br /&gt;
(multiple meshes and sub-meshes) and can include a skeleton for defining avatar motion and dynamics.&lt;br /&gt;
&lt;br /&gt;
ModRex is important to the OpenSim community mainly because, like the base&lt;br /&gt;
opensim code base itself, the RealXtend viewer is open source and breaks away&lt;br /&gt;
from some of the key contraints imposed by the LLviewer, such as inability to&lt;br /&gt;
create meshes, shadows, realistic avatars, and advanced lighting effects. ModRex&lt;br /&gt;
while not part of the viewer, is the glue that connects the viewer to the opensim&lt;br /&gt;
trunk code.&lt;br /&gt;
&lt;br /&gt;
and a  to illustrate some of the mesh and lighting effects in the viewer:&lt;br /&gt;
&lt;br /&gt;
To use ModRex, you need the following: &lt;br /&gt;
* [http://www.realxtend.org/page.php?pg=downloads RealXtend viewer]&lt;br /&gt;
* Alternatively you can also use the new [http://wiki.realxtend.org/index.php/Getting_Started_with_Naali Naali viewer] &lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/modrex/ ModRex]&lt;br /&gt;
* [OpenSim-SVN (rev. 8814+)&lt;br /&gt;
* [http://www.mono-project.com/Main_Page Mono] (Linux)&lt;br /&gt;
* [http://nant.sourceforge.net/ NAnt] (Linux)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/modrex/ Source Code]&lt;br /&gt;
* [http://wiki.realxtend.org/index.php/Features_supported_currently ModRex Features/Status]&lt;br /&gt;
* [http://www.realxtend.org Main RealXtend]&lt;br /&gt;
* [http://wiki.realxtend.org/ RealXtend community wiki]&lt;br /&gt;
* [http://www.arabaoyunlarimiz.gen.tr/kiz-oyunlari/friv-3.html/ Friv]&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
First launch realXtend authentication and avatar storage servers. You can download them from [http://sourceforge.net/projects/realxtendserver/files/ SourceForge project page]. Documentation for these servers can be found from [http://docs.realxtend.org/ realXtend user documentation wiki].&lt;br /&gt;
&lt;br /&gt;
After successfully launching authentication and avatar storage server, build ModreX according to instructions in [http://wiki.realxtend.org/index.php/Building_ModreX realXtend wiki]. To configure ModreX follow the instructions in [http://wiki.realxtend.org/index.php/Configuring_ModreX this wiki page].&lt;br /&gt;
&lt;br /&gt;
If any bugs occur, please report them to [http://forge.opensimulator.org/gf/project/modrex/tracker/ ModreX bug tracker]. Note that to run realXtend 0.4 series viewer on Linux, you need to follow [[RealXtend Viewer Linux|these instructions]].&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
* Some parts of the LLViewer interface do not yet exist in the RealXtend viewer. This is related to ModRex not allowing the viewer to set or retrieve certain data.&lt;br /&gt;
* Inter-mesh collisions not yet implemented, although avatar w/ primitive collisions work&lt;br /&gt;
* Shift-copied Objects may loose their texture after a sim restart&lt;br /&gt;
&lt;br /&gt;
==Recent Fixes==&lt;br /&gt;
* Multiregion Support with RexQueue&lt;br /&gt;
* Multiple standalones on one machine supported&lt;br /&gt;
* NHibernate-db supports mysql, sqlite and mssql2005. Meshes are persistent&lt;br /&gt;
* Mesh collisions with primitives work&lt;br /&gt;
* Python scripting works for the most part (some functions are not working yet)&lt;br /&gt;
* Shift-copy keeps mesh as primdata&lt;br /&gt;
* OpenSim library useable now&lt;br /&gt;
* Avatar is stored, but appearance changes only after viewer restart&lt;/div&gt;</summary>
		<author><name>Kahin</name></author>	</entry>

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