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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Justincc</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-05-13T21:55:56Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2015-09-08T10:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Move myself to chasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Quicklinks}} &lt;br /&gt;
&lt;br /&gt;
== Active Core Developers ==&lt;br /&gt;
&lt;br /&gt;
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. &lt;br /&gt;
&lt;br /&gt;
* '''Only voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Adam Frisby|Adam Frisby]] &lt;br /&gt;
| Adam Frisby &lt;br /&gt;
| Adam Zaius &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| DeepThink Pty Ltd &lt;br /&gt;
| Terrain, Performance&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dahlia|dahlia]] &lt;br /&gt;
| T. Hoff &lt;br /&gt;
| Dahlia Trimble &lt;br /&gt;
| &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Independent &lt;br /&gt;
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Melanie T|Melanie_T]] &lt;br /&gt;
| Melanie &lt;br /&gt;
| Melanie Milland &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Independent &lt;br /&gt;
| Scripting, Prims/Scene, Life, The Universe, and Everything&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Diva|Diva]] &lt;br /&gt;
| Crista Lopes &lt;br /&gt;
| Diva Canto &lt;br /&gt;
| Crista Lopes / Diva Canto &lt;br /&gt;
| -8 &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| Everything, except databases&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dslake|dslake]] &lt;br /&gt;
| Dan Lake &lt;br /&gt;
| Dan Lake &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Intel &lt;br /&gt;
| Scalability, Performance, Network stack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cmickeyb &lt;br /&gt;
| Mic Bowman &lt;br /&gt;
| Mic Bowman &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Intel &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:BlueWall|BlueWall]] &lt;br /&gt;
| James Hughes &lt;br /&gt;
| BlueWall Slade &lt;br /&gt;
| BlueWall Slade &lt;br /&gt;
| -5 &lt;br /&gt;
| BlueWall Information Technologies, LLC &lt;br /&gt;
| Various parts&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nebadon|Nebadon]] &lt;br /&gt;
| Michael Emory Cerquoni &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| -7 Arizona &lt;br /&gt;
| Oni Kenkon Creations &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| radams&lt;br /&gt;
| Robert Adams&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Looking Glass Viewer &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| orenh&lt;br /&gt;
| Oren Hurvitz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
| Kitely&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Plugh&lt;br /&gt;
| Kevin Cozens&lt;br /&gt;
| Andrew Hellershanks&lt;br /&gt;
| Andrew Hellershanks&lt;br /&gt;
| -5&lt;br /&gt;
| Virtual Highway&lt;br /&gt;
| Building, Scripting&lt;br /&gt;
|-&lt;br /&gt;
| AliciaRaven&lt;br /&gt;
| Alicia Richardson &lt;br /&gt;
| ClaudiaDLioncourt&lt;br /&gt;
| Alicia Raven (Spellscape) &lt;br /&gt;
| 0 GMT&lt;br /&gt;
| Spellscape Ltd&amp;lt;br /&amp;gt;http://www.spellscape.co.uk&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Core Developers Following the White Rabbit ==&lt;br /&gt;
&lt;br /&gt;
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. &lt;br /&gt;
&lt;br /&gt;
* '''Only voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lbsa71|lbsa71]] &lt;br /&gt;
| Stefan Andersson &lt;br /&gt;
| Tribal Skytower &lt;br /&gt;
| OSG:Stefan Andersson&amp;lt;br /&amp;gt;TN:Stefan Andersson &lt;br /&gt;
| +1 &lt;br /&gt;
| [http://tribalmedia.se/ Tribal Media AB] &lt;br /&gt;
| Web Integration&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MW|MW]] &lt;br /&gt;
| Darren &lt;br /&gt;
| Wright Juran &lt;br /&gt;
| &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| Everything&lt;br /&gt;
|-&lt;br /&gt;
| ckrinke &lt;br /&gt;
| Charles&amp;amp;nbsp;Krinke &lt;br /&gt;
| Charlesk&amp;amp;nbsp;Bing &lt;br /&gt;
| &lt;br /&gt;
| -8 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Reliability/Grid servers/ll-functions&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikem|mikem]] &lt;br /&gt;
| Mike Mazur &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| Independent &lt;br /&gt;
| Patches, scripting improvements, LSL compiler&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HomerHorwitz|homerh]] &lt;br /&gt;
| Homer Horwitz &lt;br /&gt;
| Homer Horwitz &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +2 &lt;br /&gt;
| Independent &lt;br /&gt;
| Rev. engineering, &amp;quot;now, that's funny&amp;quot; problems, but still interested in all parts of it&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nlin|nlin]] &lt;br /&gt;
| N Lin &lt;br /&gt;
| Standard Drucker &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br /&amp;gt;http://www.3di.jp/en/ &lt;br /&gt;
| Physics, scripting, more to come&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Arthursv|arthursv]] &lt;br /&gt;
| Arthur Valadares &lt;br /&gt;
| &lt;br /&gt;
| NONE &lt;br /&gt;
| -8 &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| Unit testing, database plugins, bug fixes, general&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DrScofield|drscofld]] &lt;br /&gt;
| Dirk Husemann &lt;br /&gt;
| Dr Scofield &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] &lt;br /&gt;
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&amp;amp;nbsp;:-) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Teravus|Teravus]] &lt;br /&gt;
| Daniel Olivares &lt;br /&gt;
| Teravus Ousley &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| W3z &lt;br /&gt;
| Physics &amp;amp;amp; Admin tools, A working sim.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Chi11ken|chi11ken]] &lt;br /&gt;
| Jeff Ames &lt;br /&gt;
| Chillken Proto &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.genkii.com Genkii] &lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marck|Marck00]] &lt;br /&gt;
| M. Kirsch &lt;br /&gt;
| Marck Kjeller &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Independent &lt;br /&gt;
| Everything that catches my attention and that I can get my head around. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Snoopy2|Snoopy2]] &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] &lt;br /&gt;
| OpenSim region and grid hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Justincc|justincc]] &lt;br /&gt;
| Justin Clark-Casey &lt;br /&gt;
| Lulworth Beaumont &lt;br /&gt;
| Justin Clark-Casey (all other grids) &lt;br /&gt;
| 0 &lt;br /&gt;
| OSVW Consulting&amp;lt;br /&amp;gt;[http://justincc.org/blog justincc's OpenSimulator blog] &lt;br /&gt;
| Grid, performance &amp;amp;amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Core Developers ==&lt;br /&gt;
&lt;br /&gt;
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! &lt;br /&gt;
&lt;br /&gt;
* '''Only formerly voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Babblefrog|babblefrog]] &lt;br /&gt;
| Brian McBee &lt;br /&gt;
| Dogen Coldstream &lt;br /&gt;
| Babblefrog Ballistic (osgrid) &lt;br /&gt;
| -8 &lt;br /&gt;
| Disorganized &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Danx0r|danx0r]] &lt;br /&gt;
| Dan Miller &lt;br /&gt;
| Albert Pascal &lt;br /&gt;
| &lt;br /&gt;
| -8 &lt;br /&gt;
| squiggle.com &lt;br /&gt;
| PHEEZIKS; everything&lt;br /&gt;
|-&lt;br /&gt;
| Tleiades &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tleiades&amp;amp;nbsp;Hax &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Grid servers/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darok|Darok]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Darok Kaminski &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Physics engines (especially BulletX)&lt;br /&gt;
|-&lt;br /&gt;
| Gareth / Gwen &lt;br /&gt;
| Gareth Nelson &lt;br /&gt;
| Gareth Ellison &lt;br /&gt;
| Gareth Nelson (on everywhere but SL) &lt;br /&gt;
| BST (UTC+1) &lt;br /&gt;
| Litesim Ltd &lt;br /&gt;
| Grid servers, sim border crossing, avatar animations&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dalien|dalien]] &lt;br /&gt;
| Dalien Talbot &lt;br /&gt;
| Dalien Talbot &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Mostly TCP-based &lt;br /&gt;
| Small fixes; rev.eng./prototyping; nightlies; git-keeper&lt;br /&gt;
|-&lt;br /&gt;
| [[Alondria]] &lt;br /&gt;
| &lt;br /&gt;
| Alondria LeFay &lt;br /&gt;
| Alondria LeFay (OSGrid) &lt;br /&gt;
| -8 &lt;br /&gt;
| Independent &lt;br /&gt;
| Implementation of LSL functions and other scripting tidbits.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SeanDague|sdague]] &lt;br /&gt;
| Sean Dague &lt;br /&gt;
| Neas Bade &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Database, Linux, Testing, Misc&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MingChen|MingChen]] &lt;br /&gt;
| Mike/Michael Ortman &lt;br /&gt;
| Ming Chen &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 in Summer) &lt;br /&gt;
| DeepThink Pty Ltd &lt;br /&gt;
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tedd|Tedd]] &lt;br /&gt;
| Tedd Hansen &lt;br /&gt;
| Tedd Maa &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Tedd Hansen &lt;br /&gt;
| Programming/Scripting/Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Adjohn|adjohn]] &lt;br /&gt;
| Adam Johnson &lt;br /&gt;
| Zeuz Zenovka &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.genkii.com Genkii] &lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Joha1|joha1]] &lt;br /&gt;
| Johan Berntsson &lt;br /&gt;
| Joppi Brandenburg &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Performance, packet handling/libSL&lt;br /&gt;
|-&lt;br /&gt;
| jhurliman &lt;br /&gt;
| John Hurliman &lt;br /&gt;
| John Hurliman &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki Sysops ==&lt;br /&gt;
&lt;br /&gt;
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Makopoppo|Makopoppo]] &lt;br /&gt;
| Makiko Nomura &lt;br /&gt;
| Mako Nozaki &lt;br /&gt;
| Everywhere &lt;br /&gt;
| +9 Tokyo, Japan &lt;br /&gt;
| As an individual developer &lt;br /&gt;
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fritigern|Fritigern]] &lt;br /&gt;
| S-E-C-R-E-T &lt;br /&gt;
| Fritigern Gothly &lt;br /&gt;
| SecondLife, OSGrid &lt;br /&gt;
| +1 GMT &lt;br /&gt;
| &lt;br /&gt;
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
&lt;br /&gt;
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. &amp;lt;br /&amp;gt; '''Newcomers please add yourself to bottom of the list!''' &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jtclark48|jclark4]] &lt;br /&gt;
| Jay Clark &lt;br /&gt;
| Jay Clarke &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Physics, Grid Host, AI, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:AdamStevenson|BigFootAg]] &lt;br /&gt;
| Adam Stevenson &lt;br /&gt;
| Adamus Petrov &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| Texas A&amp;amp;amp;M University &lt;br /&gt;
| AI, Skynet, Evolving Systems, Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jeff1564|Jeff1564]] &lt;br /&gt;
| Jeff &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| -8 &lt;br /&gt;
| http://myopengrid.com &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| Rock_Vacirca &lt;br /&gt;
| Colin Withers &lt;br /&gt;
| Rock Vacirca &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +1 &lt;br /&gt;
| http://rock-vacirca.blogspot.com &lt;br /&gt;
| Testing, building, scripting, maintaining an opensim blog.&lt;br /&gt;
|-&lt;br /&gt;
| simsim &lt;br /&gt;
| caocao &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Vicero Lambert|Vicero Lambert]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Magi|Magi]] &lt;br /&gt;
| Andy Agnew &lt;br /&gt;
| Magi Merlin &lt;br /&gt;
| &lt;br /&gt;
| +10 &lt;br /&gt;
| Spun Pty Ltd &lt;br /&gt;
| 3D Web Integration, Database stuff and playing with the odds and ends box.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClarkZone|ClarkZone]] &lt;br /&gt;
| Troy Admin(@ClarkZone) &lt;br /&gt;
| Troy Childs &lt;br /&gt;
| Troy Admin (ClarkZone) &lt;br /&gt;
| -5 &lt;br /&gt;
| Http://clarkzone.dyndns.org &lt;br /&gt;
| Tester and Grid Host&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aiaustin|aiaustin]] &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| +0 &lt;br /&gt;
| AIAI, Virtual University of Edinburgh&amp;lt;br /&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br /&amp;gt;http://vue.ed.ac.uk/openvue/ &lt;br /&gt;
| Windows tests&amp;lt;br /&amp;gt;Content testing&amp;lt;br /&amp;gt;Use of multiple VWs&lt;br /&gt;
|-&lt;br /&gt;
| Marc Manders &lt;br /&gt;
| Marc Manders &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +6 &lt;br /&gt;
| marcmanders@gmail.com &lt;br /&gt;
| Creative features&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Balthazar|balthazar]] &lt;br /&gt;
| Trevor Brooks &lt;br /&gt;
| Balthazar Sin &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Terrains, testing and some small coding tasks&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jimbo2120|jimbo2120]] &lt;br /&gt;
| Michael Osias &lt;br /&gt;
| Illuminous Beltran &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, AI, Skynet, coding and testing&lt;br /&gt;
|-&lt;br /&gt;
| ZeroPoint &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Guilderoy&amp;amp;nbsp;Dench &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Programming/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DerekTang|DerekTang]] &lt;br /&gt;
| Derek Tang &lt;br /&gt;
| Derek Timeless &lt;br /&gt;
| Derek Tang (ChineseGrid) &lt;br /&gt;
| +8 &lt;br /&gt;
| http://ChineseGrid.net &lt;br /&gt;
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...&lt;br /&gt;
|-&lt;br /&gt;
| [[User:TayB|TayB]] &lt;br /&gt;
| Earl Balai &lt;br /&gt;
| Taylor Dae &lt;br /&gt;
| &lt;br /&gt;
| -10 &lt;br /&gt;
| WhynGrid &lt;br /&gt;
| Grid Host,Networking,Contributions &amp;amp;amp; Testing.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:JamieDav|JamieDav]] &lt;br /&gt;
| Jamie David &lt;br /&gt;
| Jamie David &lt;br /&gt;
| &lt;br /&gt;
| +7 &lt;br /&gt;
| Forum &lt;br /&gt;
| Grid, Sim, Avitar, Functionality&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krtaylor|Krtaylor]] &lt;br /&gt;
| Kurt Taylor &lt;br /&gt;
| Kurt Stringer &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, Networking, Monitoring, Scripting, Inventory, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nink|Nink]] &lt;br /&gt;
| Peter Finn &lt;br /&gt;
| Nink Noonan &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Disruptive Influence.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bruce|Bruce]] &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| HiPiHi &lt;br /&gt;
| Watching.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darb|DarbD]] &lt;br /&gt;
| Brian B. Quinn &lt;br /&gt;
| Darb Dabney &lt;br /&gt;
| regions&amp;lt;br /&amp;gt;near Marin &lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| County of Marin, California&amp;lt;br /&amp;gt; http://blog.3dmap.me &lt;br /&gt;
| LiDAR-based sculpties, real-world terrain, &amp;lt;br /&amp;gt;pursuit of civic paraverses, virtual Emergency Operations Centers&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Charlie Omega|CharlieO]] &lt;br /&gt;
| Dan &lt;br /&gt;
| Charlie Omega &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&lt;br /&gt;
|-&lt;br /&gt;
| oobscure &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Opensource Obscure &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.opensim.it &lt;br /&gt;
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&lt;br /&gt;
|-&lt;br /&gt;
| pitman &lt;br /&gt;
| Mike Pitman &lt;br /&gt;
| Rez Tone &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| IBM &lt;br /&gt;
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&lt;br /&gt;
|-&lt;br /&gt;
| Shenlei &lt;br /&gt;
| Shenlei Winkler &lt;br /&gt;
| Shenlei Flasheart, Shenlei Winkler &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Fashion Research Institute &lt;br /&gt;
| Product Design and Development, Apparel industry, and o yes, I wrote the book&amp;amp;nbsp;;)&lt;br /&gt;
|-&lt;br /&gt;
| cmu &lt;br /&gt;
| Christopher Mumme &lt;br /&gt;
| Snook Destiny &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology &lt;br /&gt;
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[Silpol]] &lt;br /&gt;
| Andriy Tymchenko &lt;br /&gt;
| Andy Tir &lt;br /&gt;
| &lt;br /&gt;
| EET (+2/3) &lt;br /&gt;
| http://silpol.blogspot.com/ (also visible at Nokia) &lt;br /&gt;
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Grumly|Grumly]] &lt;br /&gt;
| &lt;br /&gt;
| Forest Klaar &lt;br /&gt;
| Grumly TheBear &lt;br /&gt;
| GMT+1 &lt;br /&gt;
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com &lt;br /&gt;
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DaTwitch|DaTwitch]] &lt;br /&gt;
| James G. Stallings II &lt;br /&gt;
| &amp;lt;br /&amp;gt;Lazarus Longstaff &lt;br /&gt;
| Hiro Protagonist (OSGrid) &lt;br /&gt;
| -5 &lt;br /&gt;
| House Husband &lt;br /&gt;
| OSGrid Region owner, OSGrid Operator,&amp;lt;br /&amp;gt;Forum Admin, sometime wiki editor&lt;br /&gt;
|-&lt;br /&gt;
| gryc &lt;br /&gt;
| Gryc Ueusp &lt;br /&gt;
| Gryc Uriza &lt;br /&gt;
| Gryc Uriza(OSGrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| &lt;br /&gt;
| PHP scripting, web interfaces, interconnectivity, cross-platformedness&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Phrearch|Phrearch]] &lt;br /&gt;
| Jeroen van Veen &lt;br /&gt;
| Phrearch Miles &lt;br /&gt;
| Phrearch Miles(OSGrid) &lt;br /&gt;
| Amsterdam/Paris &lt;br /&gt;
| &lt;br /&gt;
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Burnman|Burnman]] &lt;br /&gt;
| Allen &lt;br /&gt;
| Burnman Bedlam &lt;br /&gt;
| &lt;br /&gt;
| Boston, USA &lt;br /&gt;
| &lt;br /&gt;
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krisbfunk|krisbfunk]] &lt;br /&gt;
| Kris Bulman &lt;br /&gt;
| Krisbfunk Vought &lt;br /&gt;
| Krisbfunk Nocturnal(OSGrid) &lt;br /&gt;
| PE, Canada (-4) &lt;br /&gt;
| Edactive Technologies&amp;lt;br /&amp;gt;NocturnalEye Productions&amp;lt;br /&amp;gt;UPEI &lt;br /&gt;
| Currently: Testing, bug reports, wiki updating, building on OSGrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HashBox|HashBox]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Sibariel Darkstone &lt;br /&gt;
| Sibariel Darkstone (OSGrid) &lt;br /&gt;
| New Zealand (+12) &lt;br /&gt;
| &lt;br /&gt;
| Testing, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kinoc|Kinoc]] &lt;br /&gt;
| Kino Coursey &lt;br /&gt;
| Daxxon Jaxxon &lt;br /&gt;
| Daxxon Kinoc (OSgrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| Daxtron Laboratories &amp;lt;br /&amp;gt; http://www.daxtron.com&amp;lt;br /&amp;gt; University of North Texas &lt;br /&gt;
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Trapuh|trapuh]] &lt;br /&gt;
| Pedro Ribeiro &lt;br /&gt;
| Vaiten Forder &lt;br /&gt;
| &lt;br /&gt;
| GMT &lt;br /&gt;
| University Student, Escola Superior de Educação de Viseu, Portugal &lt;br /&gt;
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SonicViz|SonicViz]] &lt;br /&gt;
| Paul Cohen &lt;br /&gt;
| Komuso Tokugawa &lt;br /&gt;
| &lt;br /&gt;
| +9 &lt;br /&gt;
| Http://sonicviz.com &lt;br /&gt;
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mokele|mokele]] &lt;br /&gt;
| Scott Norman &lt;br /&gt;
| Mokelembembe Mokeev &lt;br /&gt;
| &lt;br /&gt;
| -8 (Southern California) &lt;br /&gt;
| Web Developer (PHP and MySQL) &lt;br /&gt;
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalnor|devalnor]] &lt;br /&gt;
| Devalnor &lt;br /&gt;
| M. Watkin &lt;br /&gt;
| &lt;br /&gt;
| +1 (Belgium) &lt;br /&gt;
| &lt;br /&gt;
| Small Patch code, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ezekiel|Ezekiel]] &lt;br /&gt;
| Ezekiel &lt;br /&gt;
| Ezekiel Zabelin &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.yosims.com &lt;br /&gt;
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Buggmaster|Buggmaster]] &lt;br /&gt;
| Mike D &lt;br /&gt;
| Bug Master &lt;br /&gt;
| None &lt;br /&gt;
| -8 &lt;br /&gt;
| http://www.adultmetaverse.com &lt;br /&gt;
| Grid, Data/Web PHP/PERL/MySQL&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nixnerd|nixnerd]] &lt;br /&gt;
| &lt;br /&gt;
| Dangerously Moody &lt;br /&gt;
| None &lt;br /&gt;
| GMT &lt;br /&gt;
| http://www.integratedtechnologies.eu &lt;br /&gt;
| Cross Platform Testing, Feedback, Bug Reporting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MoHax|mohax]] &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| &lt;br /&gt;
| -5 Eastern &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Webmage|webmage]] &lt;br /&gt;
| webmage &lt;br /&gt;
| Leyla Masala &lt;br /&gt;
| Web Mage &lt;br /&gt;
| +1 &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, terrain&lt;br /&gt;
|-&lt;br /&gt;
| [[User:NLStitch|NLStitch]] &lt;br /&gt;
| Marijn Oosterveld &lt;br /&gt;
| Stitch Seale &lt;br /&gt;
| NYA &lt;br /&gt;
| GMT +1 Amsterdam &lt;br /&gt;
| Twingate Systems (http://www.twingate.nl)&amp;lt;br /&amp;gt;HanzeHogeschool Groningen, Netherlands &lt;br /&gt;
| Programming, Photography, AI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ideia Boa|Ideia Boa]] &lt;br /&gt;
| Joao Lopes &lt;br /&gt;
| Ideia Boa &lt;br /&gt;
| Ideia Boa or Boa Ideia in some grids &lt;br /&gt;
| GTM+1 Stockholm/Sweden &lt;br /&gt;
| WorldSimTERRA - Virtual World that speaks Portuguese too&amp;lt;br /&amp;gt;http://www.worldsimterra.com &lt;br /&gt;
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lulurun|lulurun]] &lt;br /&gt;
| liu &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| 3Di Inc, Japan &amp;lt;br /&amp;gt;http://www.3di.jp &lt;br /&gt;
| Patches, openid, server performance, UGAI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Carlosroundel|Carlosrounde]] &lt;br /&gt;
| Carlosroundel &lt;br /&gt;
| Carlos Roundel &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Cyberlandia Italy&amp;lt;br /&amp;gt;http://www.cyberlandia.net &lt;br /&gt;
| Grid, programmer, database, tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikebert|Mikebert]] &lt;br /&gt;
| Michael Strunck &lt;br /&gt;
| Mikebert Miles &lt;br /&gt;
| Mikebert M34 &lt;br /&gt;
| +1 &lt;br /&gt;
| OpenSIM Wiki, Germany&amp;lt;br /&amp;gt;http://www.opensim.de &lt;br /&gt;
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| Taoki &lt;br /&gt;
| Mircea Kitsune / Taoki Vixen &lt;br /&gt;
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| GMT +2 &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| Usually testing and bug reporting but I also make smaller patches where I know what to do.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Patnad|Patnad]] &lt;br /&gt;
| Patrick &lt;br /&gt;
| Patnad Babii &lt;br /&gt;
| Patnad Babii (OSGrid) &lt;br /&gt;
| GMT -5 &lt;br /&gt;
| RezzMe Technologies&amp;lt;br /&amp;gt;http://www.rezzme.com &lt;br /&gt;
| Bug testing and reporting, I code C# and have submitted a few patches&lt;br /&gt;
|-&lt;br /&gt;
| [[User:^DarkMan|^DarkMan]] &lt;br /&gt;
| Brian Adair &lt;br /&gt;
| Patrick Ouachita &lt;br /&gt;
| Brian Adair &amp;amp;#124; Patrick Meta &lt;br /&gt;
| -6 CST &lt;br /&gt;
| RealMetaLife &amp;amp;#124; B&amp;amp;amp;H Networking &lt;br /&gt;
| Building, Scripting, Testing, etc.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tlaukkan|Tommi Laukkanen]] &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| +2 GMT &lt;br /&gt;
| http://www.bubblecloud.org &lt;br /&gt;
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mystical|Mystical]] &lt;br /&gt;
| Kevin Tweedy &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| -5 &lt;br /&gt;
| Extreme Reality Grid&amp;lt;br /&amp;gt;http://www.XRGrid.com &lt;br /&gt;
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL&amp;lt;br /&amp;gt;Enhancements,Commerce, Content,DotNetNuke based portal, development services&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Godfrey|Godfrey]] &lt;br /&gt;
| Jeff Lee &lt;br /&gt;
| Warin Cascabel &lt;br /&gt;
| &lt;br /&gt;
| -5 (EST5EDT) &lt;br /&gt;
| &lt;br /&gt;
| Testing, minor bugfixes. Scripting, building, animating&lt;br /&gt;
|-&lt;br /&gt;
| Jamenai &lt;br /&gt;
| Christopher Händler &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| +1 &lt;br /&gt;
| Playneko Grid &amp;amp;#124; XIMDEX Jamenai&amp;lt;br /&amp;gt;http://www.playneko.de&amp;lt;br /&amp;gt;http://www.ximdex.de &lt;br /&gt;
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bikcmp|bikcmp]] &lt;br /&gt;
| Jason &lt;br /&gt;
| Jake1500 Allen &lt;br /&gt;
| Jason Helios (The Helios Grid) &lt;br /&gt;
| EST &lt;br /&gt;
| Blue Software &lt;br /&gt;
| Search, groups, land, and currency&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mark.malewski|Slipaway]] &lt;br /&gt;
| Mark Malewski &lt;br /&gt;
| Chris Rock &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 during summer - CDT) &lt;br /&gt;
| NexTECH / Joopla &lt;br /&gt;
| Web development &amp;amp;amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| barakademi &lt;br /&gt;
| Steve Topp &lt;br /&gt;
| barakademi Barzane &lt;br /&gt;
| same avi on baragrid OSgrid Grid4us sciencesim &lt;br /&gt;
| utc+1 (CET) paris &lt;br /&gt;
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php &lt;br /&gt;
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Robert d|robert_d]] &lt;br /&gt;
| Robert Dzikowski &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: robert_d 13 &lt;br /&gt;
| UTC+1 &lt;br /&gt;
| [http://blog.rd-it.net http://blog.rd-it.net] &lt;br /&gt;
| Region Modules, Tutorials&lt;br /&gt;
|-&lt;br /&gt;
| john_ &lt;br /&gt;
| John&amp;amp;nbsp;Moyer &lt;br /&gt;
| VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad &lt;br /&gt;
| Tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:W!cKeD|_WicKeD]] &lt;br /&gt;
| Maik &lt;br /&gt;
| Maik Galaxy &lt;br /&gt;
| El Diablo &lt;br /&gt;
| +1 Germany &lt;br /&gt;
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] &lt;br /&gt;
| German Support, Translator, Building, Scripting, Testing, Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Stevie Wakowski|Stevie Wakowksi]] &lt;br /&gt;
| Steve Roberts &lt;br /&gt;
| Stevie Wakowski &lt;br /&gt;
| &lt;br /&gt;
| +10 Australia &lt;br /&gt;
| IBM &lt;br /&gt;
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.&lt;br /&gt;
|-&lt;br /&gt;
| Revolution &lt;br /&gt;
| Matthew &lt;br /&gt;
| Revolution Smythe &lt;br /&gt;
| Revolution Smythe &lt;br /&gt;
| -6 Central USA &lt;br /&gt;
| None &lt;br /&gt;
| Script engine, physics engine, general odd bugs, interesting and odd things&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClemsonGS|clemsonGS]] &lt;br /&gt;
| Brian Cass &lt;br /&gt;
| BC Sands &lt;br /&gt;
| Brian Cass (VWC Grid) &lt;br /&gt;
| -5 &lt;br /&gt;
| http://www.cvwconline.org/ &lt;br /&gt;
| Developing virtual worlds for use in higher education&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| AlexRa &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Independent &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mikko Pallari &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Realxtend &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| StrawberryFride &lt;br /&gt;
| Chris Hart &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| ReactionGrid &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:RemedyTomm|RemedyTomm]] &lt;br /&gt;
| Tom Grimshaw &lt;br /&gt;
| Tomm Remedy &lt;br /&gt;
| KGrid: Casper Warden OSGrid: Tomm Remedy &lt;br /&gt;
| UTC+0 (BST) &lt;br /&gt;
| Remedy Communications &lt;br /&gt;
| Texture pipeline, Groups, ObjectUpdates&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Rob Smart &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| IBM &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MicheilMerlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| -6 &lt;br /&gt;
| Independent &amp;lt;br /&amp;gt; [http://www.iliveisl.com/ http://www.iliveisl.com/] &lt;br /&gt;
| Scripting, patches, and testcases&lt;br /&gt;
|-&lt;br /&gt;
| Pato Donald &lt;br /&gt;
| Pato Donald &lt;br /&gt;
| Morgam Biedermann &lt;br /&gt;
| Pato Donald &lt;br /&gt;
| -3 &lt;br /&gt;
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ &lt;br /&gt;
| Groups, Scripts, Physics, Communication, Integration&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Sera Marx &lt;br /&gt;
| Darkfire Soulstar &lt;br /&gt;
| &lt;br /&gt;
| +12 &lt;br /&gt;
| Radiance promotions &lt;br /&gt;
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid&lt;br /&gt;
|-&lt;br /&gt;
|[[User:dz|dz]]  &lt;br /&gt;
| Doug Osborn &lt;br /&gt;
| ydoo magic&lt;br /&gt;
| delta zed @ OSGRID Doug Osborn @ ScienceSim &amp;amp; MOSES grids&lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| CEO OpenSimian &lt;br /&gt;
| Performance testing, advanced scripting, high prim count builds,  Client and server side bots, Animation Overrides, MANTIS maintenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Hallow Palmer|Hallow Palmer]] &lt;br /&gt;
| Markus &lt;br /&gt;
| Hallow Palmer &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Grid4Us&amp;lt;br /&amp;gt;http://www.grid4us.net &lt;br /&gt;
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:LenaVanilli|LenaVanilli]] &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| +1 Germany &lt;br /&gt;
| [http://www.hypergrid.org http://www.hypergrid.org] &lt;br /&gt;
| Grid-Management, Testing Testing Testing, Region Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aduffy70|aduffy70]] &lt;br /&gt;
| Aaron Duffy &lt;br /&gt;
| Aeran Stipe &lt;br /&gt;
| Aaron Duffy @ScienceSim &lt;br /&gt;
| -7 &lt;br /&gt;
| USU &lt;br /&gt;
| Scientific visualization &amp;amp;amp; education, Region modules, Heavily scripted regions&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Erich Bremer &lt;br /&gt;
| Erich Bremer &lt;br /&gt;
| &lt;br /&gt;
Erich Bremer@OSGrid &lt;br /&gt;
&lt;br /&gt;
| -5 &lt;br /&gt;
| http://www.ebremer.com &lt;br /&gt;
| Semantic Web, Data Visualization&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MarkIDCAS|MarkIDCAS]] &lt;br /&gt;
| Mark Bannon &lt;br /&gt;
| Mark IDCAS &lt;br /&gt;
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. &lt;br /&gt;
| GMT &lt;br /&gt;
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] &lt;br /&gt;
| Grid Management &amp;amp;amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Allquixotic|allquixotic]] &lt;br /&gt;
| Sean McNamara &lt;br /&gt;
| Tiyuk Quellmalz &lt;br /&gt;
| OSG: Tiyuk Quellmalz &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Orenh|orenh]] &lt;br /&gt;
| Oren Hurvitz &lt;br /&gt;
| &lt;br /&gt;
| Oren Hurvitz (Kitely) &lt;br /&gt;
| +2 &lt;br /&gt;
| Kitely &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Randomhuman|randomhuman]] &lt;br /&gt;
| Kevin Houlihan &lt;br /&gt;
| random Radikal &lt;br /&gt;
| random human (OSGrid) &lt;br /&gt;
| WET/IST &lt;br /&gt;
| CrimsonCookie &lt;br /&gt;
| RemoteAdmin module; On-demand grids; web integration.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Oddball Otoole|oddball otoole]]&lt;br /&gt;
| J.v.Hogeloon&lt;br /&gt;
| Oddball Otoole&lt;br /&gt;
| Oddball Otoole (OSGrid&lt;br /&gt;
| +1 (The Netherlands&lt;br /&gt;
| None&lt;br /&gt;
| Building, scripting, testing, social stuff.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pixel|Pixel Tomsen]]&lt;br /&gt;
| Christian Kurzhals&lt;br /&gt;
| Pixel Tomsen&lt;br /&gt;
| Pixel Tomsen OSGrid&lt;br /&gt;
| +1 (Germany&lt;br /&gt;
| see my profil&lt;br /&gt;
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:kenearlg|kenearlg]]&lt;br /&gt;
| Ken Grunke&lt;br /&gt;
| Key Grau&lt;br /&gt;
| Key Gruin (Osgrid)&lt;br /&gt;
| -6 CST&lt;br /&gt;
| http://www.osgrid.org/&lt;br /&gt;
| testing, moderating, inworld games &amp;amp; recreation, wiki spam control&lt;br /&gt;
|-&lt;br /&gt;
| [[User:CG4Life|CG4Life]]&lt;br /&gt;
| CG Anderson&lt;br /&gt;
| Cyn Hak&lt;br /&gt;
| &lt;br /&gt;
| -8 PST&lt;br /&gt;
| Little Dogs Media&lt;br /&gt;
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation.  Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:vegaslon|vegaslon]]&lt;br /&gt;
| Adam Ivie&lt;br /&gt;
| vegaslon plutonian&lt;br /&gt;
| &lt;br /&gt;
| -5 EST&lt;br /&gt;
| Independent &lt;br /&gt;
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:AliciaRaven|AliciaRaven]] &lt;br /&gt;
| Alicia Richardson &lt;br /&gt;
| ClaudiaDLioncourt&lt;br /&gt;
| Alicia Raven (Spellscape) &lt;br /&gt;
| 0 GMT&lt;br /&gt;
| Spellscape Ltd&amp;lt;br /&amp;gt;http://www.spellscape.co.uk&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Additional Developers ==&lt;br /&gt;
&lt;br /&gt;
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fly-man-|Fly-Man-]] &lt;br /&gt;
| Laurence &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: Fly Man &lt;br /&gt;
| GMT +1 &lt;br /&gt;
| Private Company&lt;br /&gt;
| Testing, OpenSimSearch, OpenSimProfile&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Tech Reference]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Contributions_Policy</id>
		<title>Contributions Policy</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Contributions_Policy"/>
				<updated>2015-08-09T18:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Remove CLA requirement as this is going away&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Any contributions must comply with the following OpenSimulator contribution policy, guidelines, and licensing conditions.&lt;br /&gt;
&lt;br /&gt;
In order for your contribution to be accepted you need to read and adhere to the OpenSimulator Code to this policy, guidelines, and licensing conditions.&lt;br /&gt;
&lt;br /&gt;
==OpenSimulator Core Values==&lt;br /&gt;
&lt;br /&gt;
So, you're thinking of contributing? Great! In order to make your ride as smooth as possible, here's listing some of this projects guiding principles:&lt;br /&gt;
 &lt;br /&gt;
====This is a young project ====&lt;br /&gt;
This means that we value simple and naive solutions over efficiency - we will optimize but first we need to get the basics right.&lt;br /&gt;
 &lt;br /&gt;
====This is a 3D application platform, ''not a Second Life wannabe world simulator''====&lt;br /&gt;
This means that we value decoupling, modularity and indirection over clock&lt;br /&gt;
cycles and feature completeness.&lt;br /&gt;
 &lt;br /&gt;
====We are all in this for our own separate reasons, some to have fun, some to make money====&lt;br /&gt;
This means that any given patch, fix or feature is very much up to whether somebody thinks it fun, worthwile or would pay good money for it.&lt;br /&gt;
 &lt;br /&gt;
====This is a young project====&lt;br /&gt;
Many architectural changes have taken place in OpenSimulator's short lifetime, so there are still lots of tangly and bushy remnants of old ways of doing stuff.&lt;br /&gt;
&lt;br /&gt;
====This is a noob-friendly project====&lt;br /&gt;
Yes, believe it or not, we're aiming at continously trying to make the code as simple, structured and readable for newcomers as time and experience will let us.&lt;br /&gt;
 &lt;br /&gt;
====Sometimes the code is the documentation====&lt;br /&gt;
We try to make the code as simple, strightforward and readable as possible.&lt;br /&gt;
&lt;br /&gt;
====Documentation is good, comments are good====&lt;br /&gt;
However, sometimes comments are necessary in addition to clear code so that newcomers can learn and maintain the project.&lt;br /&gt;
&lt;br /&gt;
====We are a multi-platform project====&lt;br /&gt;
This means we will go to lengths to avoid bringing in new technologies that would provide thresholds for installing and using the code on different environments. The default configuration should always be build- and runnable on checkout, provided you are on a c# .net/mono environment with either vs build or nant. Other technologies than those can be provided, but will not be guaranteed not to break at any given time.&lt;br /&gt;
 &lt;br /&gt;
Codewise, we're trying to move towards looser coupling and better code reuse - and to separate the code into a 'framework' layer, a 'service' layer and an 'application' layer; the framework layer defines all base classes and interfaces, the service layer provide networked and persistent implementations of those, and the application layer provides configuration logic and executables.&lt;br /&gt;
&lt;br /&gt;
====Incremental Improvements over Profound Rewriting ====&lt;br /&gt;
&amp;quot;We don't usually do profound refactorings, as it destabilizes the project and the community. We prefer incremental improvements. But profound refactorings have happened before. If you have a concrete refactoring you want to suggest, please do so.&amp;quot; ([http://opensimulator.org/mantis/view.php?id=5512 mantis #5512])&lt;br /&gt;
&lt;br /&gt;
====Changes which affect existing content must have agreement from the core developers====&lt;br /&gt;
Wherever possible, we aim to preserve backwards compatibility with existing content, whether that's in the asset database, within inventory archives, etc.  The exception is for areas marked as experimental (see below).&lt;br /&gt;
&lt;br /&gt;
If backwards compatibility can't be preserved, then the associated changes must have agreement from all the core developers concerned.&lt;br /&gt;
&lt;br /&gt;
====Core functionality must be useful to more than one person/group====&lt;br /&gt;
Features added to core can't be just for the benefit of one person or group, since they place a maintenance burden on everybody else.  Features that are added should have enough documentation to make them useful to other people.&lt;br /&gt;
&lt;br /&gt;
====Code added to core can be changed by anybody====&lt;br /&gt;
Code added to core becomes fair game for other developers to change, to make it more useful to everybody, to improve it, to fix bugs, to eliminate duplication or for any other of the usual open-source reasons.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator Licensing ==&lt;br /&gt;
OpenSimulator code, and hence all contributions, must be licensed under the BSD as shown below.  If your patch creates new code files they must have the BSD license header as shown below.&lt;br /&gt;
&lt;br /&gt;
===OpenSimulator BSD License===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Copyright (c) Contributors, http://opensimulator.org/&lt;br /&gt;
See CONTRIBUTORS.TXT for a full list of copyright holders.&lt;br /&gt;
&lt;br /&gt;
Redistribution and use in source and binary forms, with or without&lt;br /&gt;
modification, are permitted provided that the following conditions are met:&lt;br /&gt;
    * Redistributions of source code must retain the above copyright&lt;br /&gt;
      notice, this list of conditions and the following disclaimer.&lt;br /&gt;
    * Redistributions in binary form must reproduce the above copyright&lt;br /&gt;
      notice, this list of conditions and the following disclaimer in the&lt;br /&gt;
      documentation and/or other materials provided with the distribution.&lt;br /&gt;
    * Neither the name of the OpenSimulator Project nor the&lt;br /&gt;
      names of its contributors may be used to endorse or promote products&lt;br /&gt;
      derived from this software without specific prior written permission.&lt;br /&gt;
&lt;br /&gt;
THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR&lt;br /&gt;
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED&lt;br /&gt;
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE&lt;br /&gt;
DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY&lt;br /&gt;
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL&lt;br /&gt;
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE&lt;br /&gt;
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS&lt;br /&gt;
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER&lt;br /&gt;
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR&lt;br /&gt;
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF&lt;br /&gt;
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Instructions on submitting code patches ==&lt;br /&gt;
&lt;br /&gt;
Please see [[Submitting code to OpenSim]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-04-07</id>
		<title>Chat log from the meeting on 2015-04-07</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-04-07"/>
				<updated>2015-04-07T19:51:40Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Created page with &amp;quot;&amp;lt;pre style=&amp;quot;white-space: pre-wrap;  white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap;  word-wrap: break-word&amp;quot;&amp;gt; [11:00]  Nebadon Izumi: hello [11:01...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;white-space: pre-wrap; &lt;br /&gt;
white-space: -moz-pre-wrap;&lt;br /&gt;
white-space: -pre-wrap;&lt;br /&gt;
white-space: -o-pre-wrap; &lt;br /&gt;
word-wrap: break-word&amp;quot;&amp;gt;&lt;br /&gt;
[11:00]  Nebadon Izumi: hello&lt;br /&gt;
[11:01]  Richardus.Raymaker @hypergrid.org:8002: hello&lt;br /&gt;
[11:01]  Shez Oyen: Hi Neb :)&lt;br /&gt;
[11:01]  Michael.Sietz @login.digiworldz.com:8002: Hello&lt;br /&gt;
[11:01]  Richardus.Raymaker @hypergrid.org:8002: neb can never have enough PI :)&lt;br /&gt;
[11:01]  Andrew Hellershanks: My PDA stopped working properly last week so I didn't have it to remind me of last weeks meeting. I didn't remember about it until an hour or two after it had ended.&lt;br /&gt;
[11:01]  Justin Clark-Casey: hello&lt;br /&gt;
[11:01]  Andrew Hellershanks: Hey, Justin&lt;br /&gt;
[11:01]  Shez Oyen: Hiya Justin&lt;br /&gt;
[11:01]  Richardus.Raymaker @hypergrid.org:8002: Andrew. you have some bad thing with hardware and hi&lt;br /&gt;
[11:01]  Richardus.Raymaker @hypergrid.org:8002: hi justin&lt;br /&gt;
[11:02]  Dahlia Trimble is Online&lt;br /&gt;
[11:03]  Andrew Hellershanks: Richardus, tell me about it. :P I've done ok over the years. Now it seems everything is conspiring against me.&lt;br /&gt;
[11:04]  Andrew Hellershanks: First my main computer, then the laptop and two hard drives, now my PDA.&lt;br /&gt;
[11:04]  Andrew Hellershanks sighs&lt;br /&gt;
[11:04]  Richardus.Raymaker @hypergrid.org:8002: eep!!&lt;br /&gt;
[11:04]  Richardus.Raymaker @hypergrid.org:8002: oh laptop too.&lt;br /&gt;
[11:05]  Andrew Hellershanks: well... the laptop was 3.5 years old. It died 6 months after the extended warranty ran out.&lt;br /&gt;
[11:05]  Dahlia Trimble: hi&lt;br /&gt;
[11:05]  Nebadon Izumi: did you ever get your desktop workstation going again?&lt;br /&gt;
[11:05]  Nebadon Izumi: Hello Dahlia&lt;br /&gt;
[11:05]  Shez Oyen: Hi Dahlia :)&lt;br /&gt;
[11:06]  Michael.Sietz @login.digiworldz.com:8002: Hello Dahlia&lt;br /&gt;
[11:06]  Andrew Hellershanks: Nebadon, not yet. I've distracted myself with other projects. I did have another look at what motherboards I could get. I found two possible candidates. I really need to take some time to decide what I'm going to do to get it running again.&lt;br /&gt;
[11:06]  Richardus.Raymaker @hypergrid.org:8002: hi dahlia , robert&lt;br /&gt;
[11:06]  Andrew Hellershanks doesn't really want to spend $600 to get a new MB, CPU, and RAM.&lt;br /&gt;
[11:06]  Andrew Hellershanks: if I was to upgrade what I had.&lt;br /&gt;
[11:06]  Dahlia Trimble: my friends list seems incomplete&lt;br /&gt;
[11:07]  Robert Adams: hello all&lt;br /&gt;
[11:07]  Nebadon Izumi: mine looks ok Dahlia&lt;br /&gt;
[11:07]  Nebadon Izumi: did you teleport here or Log directly in?&lt;br /&gt;
[11:07]  Dahlia Trimble: teleport&lt;br /&gt;
[11:07]  Nebadon Izumi: hello Robert&lt;br /&gt;
[11:07]  Andrew Hellershanks: I wouldn't know if mine wasn't complete. I never know how many I have on my list.&lt;br /&gt;
[11:07]  Dahlia Trimble: hi Robert&lt;br /&gt;
[11:07]  Nebadon Izumi: maybe it just never finished before you teleported or something&lt;br /&gt;
[11:07]  Richardus.Raymaker @hypergrid.org:8002: do you see me dahlia ?&lt;br /&gt;
[11:07]  Dahlia Trimble: maybe&lt;br /&gt;
[11:08]  Michael.Sietz @login.digiworldz.com:8002: I keep getting unable to fetch profile data&lt;br /&gt;
[11:08]  Robert Adams: topic: what about a OpenSim github account that is the official OpenSim source and a fork for libomv to use with OS?&lt;br /&gt;
[11:08]  Nebadon Izumi: Michael thats normal&lt;br /&gt;
[11:08]  Dahlia Trimble: not on my list Richardus&lt;br /&gt;
[11:08]  Robert Adams: we could also put other things there&lt;br /&gt;
[11:08]  Michael.Sietz @login.digiworldz.com:8002: ok&lt;br /&gt;
[11:08]  Nebadon Izumi: because we are not running V2 profiles here&lt;br /&gt;
[11:08]  Nebadon Izumi: not yet&lt;br /&gt;
[11:08]  Nebadon Izumi: its on our long to do list&lt;br /&gt;
[11:08]  Michael.Sietz @login.digiworldz.com:8002: lol&lt;br /&gt;
[11:08]  Justin Clark-Casey: I've always thought that having the primary hosting be on github would be a good idea&lt;br /&gt;
[11:09]  Justin Clark-Casey: You would have to see if that idea still meets resistance&lt;br /&gt;
[11:09]  Dahlia Trimble: just have to convince Melanie&lt;br /&gt;
[11:09]  Robert Adams: and it would 'solve' the lost libomv repository&lt;br /&gt;
[11:09]  Justin Clark-Casey: lost libomv repo?&lt;br /&gt;
[11:09]  Robert Adams: one core developer does not the OS project make&lt;br /&gt;
[11:09]  Dahlia Trimble: lost?&lt;br /&gt;
[11:09]  Andrew Hellershanks: Nebadon, unable to fetch profile data shouldn't be &amp;quot;normal&amp;quot;&lt;br /&gt;
[11:10]  Dahlia Trimble: Robert, except for the veto rule&lt;br /&gt;
[11:10]  Nebadon Izumi: its normal for people who Hyeprgrid in&lt;br /&gt;
[11:10]  Nebadon Izumi: who are running V2 profiles&lt;br /&gt;
[11:10]  Robert Adams: do you have admin access to the libomv repository, justin?&lt;br /&gt;
[11:10]  Nebadon Izumi: when the grid you go to is running osprofiles&lt;br /&gt;
[11:10]  Nebadon Izumi: otherwise yes, its not normal&lt;br /&gt;
[11:10]  Justin Clark-Casey: I do.&lt;br /&gt;
[11:10]  Andrew Hellershanks: Nebadon, oh&lt;br /&gt;
[11:10]  Nebadon Izumi: Justin do you have admin rights?&lt;br /&gt;
[11:10]  Nebadon Izumi: to add more commiters?&lt;br /&gt;
[11:11]  Nebadon Izumi: the openmetaverse.org website is gone&lt;br /&gt;
[11:11]  Justin Clark-Casey: I hear thre website has gone. I am still extremely occupied with other things to do any opensim stuff atm&lt;br /&gt;
[11:11]  Robert Adams: I'm willing for fork OS to get around Mel.... too many good things have been held up because of her veto&lt;br /&gt;
[11:11]  Nebadon Izumi: they let the registration go and now some web design company has it&lt;br /&gt;
[11:11]  Nebadon Izumi: seems all the libomv devs are gone with the wind&lt;br /&gt;
[11:11]  Dahlia Trimble: I could do a few libomv fixes&lt;br /&gt;
[11:11]  Justin Clark-Casey: Is lkalif definitely lost?&lt;br /&gt;
[11:11]  Nebadon Izumi: hard to say&lt;br /&gt;
[11:11]  Nebadon Izumi: i dont expect him back anytime soon&lt;br /&gt;
[11:11]  Nebadon Izumi: if ever&lt;br /&gt;
[11:11]  Nebadon Izumi: he is very ill&lt;br /&gt;
[11:11]  Dahlia Trimble: quaternions are messed up and the teleport command in testclient wont do hypergrid&lt;br /&gt;
[11:11]  Justin Clark-Casey: :(&lt;br /&gt;
[11:12]  Dahlia Trimble: :(&lt;br /&gt;
[11:12]  Robert Adams: so, I thought we should fork libmov into our own github account and create the version for OS&lt;br /&gt;
[11:12]  Nebadon Izumi: as much as I seriously hope he recovers and comes back, I think we need to all be prepared for him to not come back&lt;br /&gt;
[11:12]  Dahlia Trimble: we could fork into opensim-libs&lt;br /&gt;
[11:12]  Richardus.Raymaker @hypergrid.org:8002: not gone, but stopped working on stuff.&lt;br /&gt;
[11:13]  Justin Clark-Casey: robert: I don't like the fragmentation, though I don't know how mayn people are still using libomv for other things. I think there are some&lt;br /&gt;
[11:13]  Nebadon Izumi: the only place it lives on at this point is github&lt;br /&gt;
[11:13]  Nebadon Izumi: they do have a google code page too&lt;br /&gt;
[11:13]  Dahlia Trimble: lots of people in SL use libomv&lt;br /&gt;
[11:13]  Nebadon Izumi: but that will be gone very soon&lt;br /&gt;
[11:13]  Justin Clark-Casey: yeah&lt;br /&gt;
[11:13]  Nebadon Izumi: their google code conversation page has recent postings&lt;br /&gt;
[11:13]  Robert Adams: true justin, but we need a version for us... and like we put copies into opensim-libs, we should do that for libomv&lt;br /&gt;
[11:13]  Justin Clark-Casey: I don't really want to be respionsible for that usage. if something specific for opensim somehow breaks sl used stuff&lt;br /&gt;
[11:13]  Nebadon Izumi: yea&lt;br /&gt;
[11:13]  Justin Clark-Casey: nebadon: do you have a link?&lt;br /&gt;
[11:13]  Nebadon Izumi: let me look&lt;br /&gt;
[11:13]  Dahlia Trimble: and without larif, noone is keeping up with protocol changes&lt;br /&gt;
[11:14]  Jim Jackson: Hi Sim&lt;br /&gt;
[11:14]  Robert Adams: and if we do it on github, other people can use our patches&lt;br /&gt;
[11:14]  Justin Clark-Casey: robert: there actually is a copy in opensim-libs still I think, though likely not up to date&lt;br /&gt;
[11:14]  Nebadon Izumi: https://groups.google.com/forum/#!forum/libomv-dev&lt;br /&gt;
[11:14]  sim core: (-: Allo, Jim&lt;br /&gt;
[11:14]  Nebadon Izumi: I suspect this page will disappear soon&lt;br /&gt;
[11:14]  Nebadon Izumi: with all of google code&lt;br /&gt;
[11:14]  Justin Clark-Casey: robert: yeah, I think github is a muich better solution. If somehow it went tits up it wouldn't be that hard to rehost a git repo&lt;br /&gt;
[11:14]  Justin Clark-Casey: nebadon: good point&lt;br /&gt;
[11:14]  Nebadon Izumi: don't know if groups is going down with the ship or not&lt;br /&gt;
[11:15]  Justin Clark-Casey: nebadON: gdoups should be entirely separeate&lt;br /&gt;
[11:15]  Richardus.Raymaker @hypergrid.org:8002: git + local copy on cd&lt;br /&gt;
[11:15]  Allen Kerensky: even google code is closing and migrating to github&lt;br /&gt;
[11:15]  Justin Clark-Casey: If other people had direct access to libomv repo would you be prepared to deal with linden lab bugs if they are triggered by changes?&lt;br /&gt;
[11:15]  Dahlia Trimble: even microsoft is using github&lt;br /&gt;
[11:16]  Nebadon Izumi: If someone needs the code and it breaks&lt;br /&gt;
[11:16]  Nebadon Izumi: the person who needs it should be the one submitting patches honestly&lt;br /&gt;
[11:16]  Robert Adams: opensim-core should create a github account and host the git version of OpenSim as well as forks of other libraries we rely on&lt;br /&gt;
[11:16]  Nebadon Izumi: I dont see anything wrong with us commiting the patches&lt;br /&gt;
[11:16]  Justin Clark-Casey: robert: There already is the mirror repo on git, and an OpenSim organization&lt;br /&gt;
[11:17]  Dahlia Trimble: we have mirrors on github&lt;br /&gt;
[11:17]  Nebadon Izumi: with github people can fork&lt;br /&gt;
[11:17]  Nebadon Izumi: and we can cherry pick&lt;br /&gt;
[11:17]  Nebadon Izumi: that should be the requirement for patch submission&lt;br /&gt;
[11:17]  Nebadon Izumi: if there is one&lt;br /&gt;
[11:17]  Justin Clark-Casey: forking is very different on github than the old connotation of hostile forks&lt;br /&gt;
[11:17]  Nebadon Izumi: right&lt;br /&gt;
[11:17]  Robert Adams: what Neb said...&lt;br /&gt;
[11:17]  Dahlia Trimble: Ive merged from github forks before, it wasnt pretty&lt;br /&gt;
[11:17]  Xena wirsing: Hello all&lt;br /&gt;
[11:17]  Justin Clark-Casey: hi xena&lt;br /&gt;
[11:17]  Robert Adams: hello Xena&lt;br /&gt;
[11:18]  Dahlia Trimble: (the pgsql merge fiasco)&lt;br /&gt;
[11:18]  Nebadon Izumi: hehe ya&lt;br /&gt;
[11:18]  Nebadon Izumi: that wasnt fun&lt;br /&gt;
[11:18]  Andrew Hellershanks: I don't think it really matters what VCS one uses. A merge can often be messy.&lt;br /&gt;
[11:18]  Nebadon Izumi: but were talking about github &amp;gt; github&lt;br /&gt;
[11:18]  Nebadon Izumi: not github to external&lt;br /&gt;
[11:18]  Justin Clark-Casey: It might be better to fork libomv in github than for me to add admins directly.&lt;br /&gt;
[11:18]  Nebadon Izumi: it should be much more simplified if we force everyone to github&lt;br /&gt;
[11:19]  Dahlia Trimble: justin, add some committers&lt;br /&gt;
[11:19]  Dahlia Trimble: if you can&lt;br /&gt;
[11:19]  Justin Clark-Casey: sorry, I meant committers&lt;br /&gt;
[11:19]  Nebadon Izumi: that is what I am thinking Justin&lt;br /&gt;
[11:19]  Robert Adams: the OpenSim github account is Diva and Justin&lt;br /&gt;
[11:19]  Justin Clark-Casey: committers to the opensim org or libomv?&lt;br /&gt;
[11:19]  Nebadon Izumi: to opensim&lt;br /&gt;
[11:19]  Nebadon Izumi: since technically libomv isnt really ours&lt;br /&gt;
[11:19]  Robert Adams: we can add a libomv fork there and maybe open up committers a little&lt;br /&gt;
[11:19]  Nebadon Izumi: it would kind of be a hostile take over&lt;br /&gt;
[11:20]  Justin Clark-Casey: ok, though I think a switch certainly has to be mailing list discussed first&lt;br /&gt;
[11:20]  Nebadon Izumi: who knows if anyone else is actually planning on maintaining it or not&lt;br /&gt;
[11:20]  Dahlia Trimble: Ive contributed many many patches to libomv over the years&lt;br /&gt;
[11:20]  Nebadon Izumi: I dont even know how to contact most of them&lt;br /&gt;
[11:20]  Robert Adams: if the base libomv become alive, nothing stopping them pulling all the commits from any forks&lt;br /&gt;
[11:20]  Nebadon Izumi: yea&lt;br /&gt;
[11:20]  Justin Clark-Casey: I can't do much at the moment since I have literally no time to work on opensim&lt;br /&gt;
[11:20]  Nebadon Izumi: I honestly think the only non opensim person was Latif though&lt;br /&gt;
[11:21]  Justin Clark-Casey: just for now&lt;br /&gt;
[11:21]  Nebadon Izumi: no rush&lt;br /&gt;
[11:21]  Robert Adams: that's way it needs to be more than just you, Justin (or just any one of us for that matter)&lt;br /&gt;
[11:21]  Dahlia Trimble: justin, who else can add committers?&lt;br /&gt;
[11:21]  Justin Clark-Casey: dahlia: to opensim or libomv?&lt;br /&gt;
[11:22]  Dahlia Trimble: liomv&lt;br /&gt;
[11:22]  Justin Clark-Casey: owners at https://github.com/orgs/openmetaversefoundation/people&lt;br /&gt;
[11:23]  Hiro Protagonist is Online&lt;br /&gt;
[11:23]  Nebadon Izumi: ah nice&lt;br /&gt;
[11:23]  Justin Clark-Casey: robert: what is your github id?&lt;br /&gt;
[11:23]  Nebadon Izumi: I thought BlueWall could&lt;br /&gt;
[11:23]  Nebadon Izumi: i havent seen him in a while&lt;br /&gt;
[11:23]  Nebadon Izumi: mine is nebadon2025&lt;br /&gt;
[11:24]  Nebadon Izumi: if you want to add me&lt;br /&gt;
[11:24]  Justin Clark-Casey: ah, this is a good point. Mayube i am not actually a libomv admin&lt;br /&gt;
[11:24]  Nebadon Izumi: ya thats what I was wondering&lt;br /&gt;
[11:24]  Nebadon Izumi: I wasnt sure if any of us were&lt;br /&gt;
[11:24]  Shez Oyen: Hey Hiro :)&lt;br /&gt;
[11:24]  Hiro Protagonist: Hi Shez :D&lt;br /&gt;
[11:24]  Hiro Protagonist: Sorry to be late y'all I got some work I been doing around the house today and missed the call&lt;br /&gt;
[11:25]  Robert Adams: I'm 'misterblue' on github&lt;br /&gt;
[11:25]  Dahlia Trimble: well I have my fixes in a private extention dll, if they want them they can ask me&lt;br /&gt;
[11:25]  Justin Clark-Casey: yeah, I can't add people.&lt;br /&gt;
[11:26]  Nebadon Izumi: ok&lt;br /&gt;
[11:26]  Robert Adams: so not admin on account... another reason why we need to fork&lt;br /&gt;
[11:26]  Nebadon Izumi: then it looks like fork is the only option&lt;br /&gt;
&amp;lt;network failure on sim&amp;gt;&lt;br /&gt;
[11:29]  Robert Adams is feeling a network hickup&lt;br /&gt;
[11:29]  Freaky.Tech @freakytech.spdns.de:8002 is Online&lt;br /&gt;
[11:29]  Hiro Protagonist is Offline&lt;br /&gt;
[11:29]  Andrew Hellershanks is Online&lt;br /&gt;
[11:29]  Connecting to in-world Voice Chat...&lt;br /&gt;
[11:29]  Connected&lt;br /&gt;
[11:29]  Dahlia Trimble: crash?&lt;br /&gt;
[11:29]  Nebadon Izumi: ya I think it was network&lt;br /&gt;
[11:29]  Nebadon Izumi: no&lt;br /&gt;
[11:29]  Nebadon Izumi: there was a mass of slow asset spew&lt;br /&gt;
[11:29]  Hiro Protagonist is Online&lt;br /&gt;
[11:29]  Nebadon Izumi: then it dumped&lt;br /&gt;
[11:29]  amsterdam Bingyi: hi folks&lt;br /&gt;
[11:29]  Nebadon Izumi: i think it was either network&lt;br /&gt;
[11:29]  Nebadon Izumi: or it ran out of threads for a moment&lt;br /&gt;
[11:29]  Connecting to in-world Voice Chat...&lt;br /&gt;
[11:29]  Connected&lt;br /&gt;
[11:29]  Nebs Metal Bar Stool v1.5 (w/sit &amp;amp; launch): Hello Nebadon Izumi, enjoy your sit..&lt;br /&gt;
[11:29]  Nebadon Izumi: the spew was very breif&lt;br /&gt;
[11:29]  Nebadon Izumi: maybe 60 seconds&lt;br /&gt;
[11:30]  Nebadon Izumi: i didnt loose SSH though&lt;br /&gt;
[11:30]  Nebadon Izumi: so probably threads&lt;br /&gt;
[11:30]  Justin Clark-Casey: misterblue: I sent an invite to you for the opensim github org&lt;br /&gt;
[11:30]  Robert Adams: there are some problems in the HG networking stuff.... makes for some lags that are hard to find/characterize&lt;br /&gt;
[11:30]  Hiro Protagonist: could someone fill me on the libomv issue?&lt;br /&gt;
[11:30]  Nebadon Izumi: openmetaverse.org domain was lost&lt;br /&gt;
[11:30]  Nebadon Izumi: they let it go&lt;br /&gt;
[11:30]  Justin Clark-Casey: I wouldn't commit anything to that opensim repo though - I'm not sure what would happen as it's a mirror&lt;br /&gt;
[11:31]  Robert Adams: great, thanks justin&lt;br /&gt;
[11:31]  Nebadon Izumi: pretty much all the libomv devs other than opensim devs are gone&lt;br /&gt;
[11:31]  Hiro Protagonist: are they abandoning the project?&lt;br /&gt;
[11:31]  Nebadon Izumi: its been abandoned for some time now&lt;br /&gt;
[11:31]  Nebadon Izumi: since Latif left&lt;br /&gt;
[11:31]  Hiro Protagonist: oh ok&lt;br /&gt;
[11:31]  Justin Clark-Casey: lkalif was last man standing pretty much&lt;br /&gt;
[11:31]  Hiro Protagonist: I didnt know he did&lt;br /&gt;
[11:31]  Nebadon Izumi: hes very ill&lt;br /&gt;
[11:31]  Justin Clark-Casey: sorry, bad way to phrase things&lt;br /&gt;
[11:31]  Nebadon Izumi: he didnt leave by choice&lt;br /&gt;
[11:31]  Hiro Protagonist: sorry to hear that&lt;br /&gt;
[11:31]  Nebadon Izumi: yea sucks&lt;br /&gt;
[11:31]  Robert Adams: Hiro, we just need a place for us to add things OS requires of libomv&lt;br /&gt;
[11:32]  Robert Adams: ya, lkalif is missed :-(&lt;br /&gt;
[11:32]  Nebadon Izumi: its kind of surprising that there were not more SL people maintaining Libomv&lt;br /&gt;
[11:32]  Hiro Protagonist: do we have hosting for it?&lt;br /&gt;
[11:32]  Nebadon Izumi: ya github&lt;br /&gt;
[11:32]  Hiro Protagonist: true dat&lt;br /&gt;
[11:32]  Nebadon Izumi: makes it a lot easier&lt;br /&gt;
[11:32]  Nebadon Izumi: since its not a high volume project&lt;br /&gt;
[11:32]  Nebadon Izumi: its mostly tweaks and fixes&lt;br /&gt;
[11:33]  Hiro Protagonist: nods&lt;br /&gt;
[11:33]  Robert Adams: that's my third topic for this meeting (getting more developers working on OS)... but I haven't broached my second yet ;-)&lt;br /&gt;
[11:33]  Nebadon Izumi: its surprising that more SL folks are not maintaining it though&lt;br /&gt;
[11:33]  Hiro Protagonist: yeah that is surprisinng&lt;br /&gt;
[11:33]  Nebadon Izumi: I guess LL has really put a crimp in bots&lt;br /&gt;
[11:33]  Hiro Protagonist: ok robert I'll bite&lt;br /&gt;
[11:33]  Nebadon Izumi: so maybe not as popular as it once was&lt;br /&gt;
[11:33]  Hiro Protagonist: what's the second?&lt;br /&gt;
[11:33]  Dahlia Trimble: SL allows bots&lt;br /&gt;
[11:33]  Richardus.Raymaker @hypergrid.org:8002: bot's need to be registrated etc. sofar i know&lt;br /&gt;
[11:34]  Nebadon Izumi: yea but didnt they limit bot usage a while back?&lt;br /&gt;
[11:34]  Robert Adams: topic: I think the os functions in LSL should be enabled by default&lt;br /&gt;
[11:34]  Nebadon Izumi: I dont even remember now&lt;br /&gt;
[11:34]  Dahlia Trimble: they said they did but dont enforce&lt;br /&gt;
[11:34]  Nebadon Izumi: ah&lt;br /&gt;
[11:34]  Nebadon Izumi: figures&lt;br /&gt;
[11:34]  Nebadon Izumi: lol&lt;br /&gt;
[11:34]  Justin Clark-Casey: robert: all of them?&lt;br /&gt;
[11:34]  Dahlia Trimble suspects the secretly like bots&lt;br /&gt;
[11:34]  Richardus.Raymaker @hypergrid.org:8002: robert, thats scary what you say&lt;br /&gt;
[11:34]  Nebadon Izumi: yea&lt;br /&gt;
[11:34]  Nebadon Izumi: pump up the numbers&lt;br /&gt;
[11:34]  Hiro Protagonist: +1 robert&lt;br /&gt;
[11:34]  Nebadon Izumi: heh&lt;br /&gt;
[11:35]  Nebadon Izumi: which OS functions?&lt;br /&gt;
[11:35]  Nebadon Izumi: all of them?&lt;br /&gt;
[11:35]  Dahlia Trimble: and radegast had a reasonable standing on the TPV list&lt;br /&gt;
[11:35]  Hiro Protagonist: all of 'em :)&lt;br /&gt;
[11:35]  Robert Adams: there are security concerns about all of them.... but there are a bunch that, if generally available, would make a lot possible&lt;br /&gt;
[11:35]  Richardus.Raymaker @hypergrid.org:8002: unless it's default configured for estate owner only.&lt;br /&gt;
[11:35]  Nebadon Izumi: I dont think it would be wise to do all of them&lt;br /&gt;
[11:35]  Kayaker Magic: +1 Robert&lt;br /&gt;
[11:35]  Nebadon Izumi: but there are some that should be for sure&lt;br /&gt;
[11:35]  Hiro Protagonist: yeah Rira I also think it should be owner-only&lt;br /&gt;
[11:35]  Robert Adams: the one I REALLY need is osGetPhysicsEngineType() as the vehicle scripters NEED to know which physics engine&lt;br /&gt;
[11:36]  Nebadon Izumi: I thought that one should work all the time?&lt;br /&gt;
[11:36]  Kayaker Magic: The ossl functions are currently useless and never enabled. You cannon count on them being there, you can never use them in portable code.&lt;br /&gt;
[11:36]  dadix forever: can we speak about voxels in opensim ? is my favorite subject :)&lt;br /&gt;
[11:36]  Nebadon Izumi: dadix, I would suggest finding viewer developers interested in voxels&lt;br /&gt;
[11:36]  Nebadon Izumi: because without a viewer&lt;br /&gt;
[11:36]  Nebadon Izumi: there is nothing opensim devs can do to support them&lt;br /&gt;
[11:36]  Robert Adams: osGetPhysicsEngineType doesn't throw an exception if os functions are disabled... it still doesn't return the answer&lt;br /&gt;
[11:36]  Dahlia Trimble: dadix, patches are welcome :)&lt;br /&gt;
[11:37]  Justin Clark-Casey: robert: do you know why it's labelled as threat level high?&lt;br /&gt;
[11:37]  Nebadon Izumi: ahh I see&lt;br /&gt;
[11:37]  Nebadon Izumi: yea we should turn on OSSL by default&lt;br /&gt;
[11:37]  Nebadon Izumi: there is no reason&lt;br /&gt;
[11:37]  Nebadon Izumi: however I am not 100% on making all ossl functions available&lt;br /&gt;
[11:37]  Nebadon Izumi: but we should reconsider some of them for sure&lt;br /&gt;
[11:38]  Andrew Hellershanks: Nebadon, Melanie will probably tell you the reason :)&lt;br /&gt;
[11:38]  Nebadon Izumi: well some of them could be dangerous&lt;br /&gt;
[11:38]  Andrew Hellershanks nods&lt;br /&gt;
[11:38]  Ken Savage: There are many of them that are totally harmless.&lt;br /&gt;
[11:38]  Nebadon Izumi: like osConsoleCommand&lt;br /&gt;
[11:38]  dadix forever: just a question, can be voxels added like a plugin to the core?&lt;br /&gt;
[11:38]  Nebadon Izumi: or whatever&lt;br /&gt;
[11:38]  Robert Adams: she has some concern about griefers (if they know the simulator parameters they will know what to attack)&lt;br /&gt;
[11:38]  Nebadon Izumi: sure, but they can be disabled&lt;br /&gt;
[11:38]  Nebadon Izumi: if you dont want them&lt;br /&gt;
[11:38]  Nebadon Izumi: some however should never be enabled&lt;br /&gt;
[11:38]  Nebadon Izumi: unless you have things very locked down&lt;br /&gt;
[11:38]  Robert Adams: but there are so many other easy ways to grief I think that is not a viable veto arguement&lt;br /&gt;
[11:38]  Justin Clark-Casey: There is a principle that you should give away as little info about the system as possible. But in this case it probably does more harm than good&lt;br /&gt;
[11:39]  Justin Clark-Casey: there are a thousand other ways to attack the system&lt;br /&gt;
[11:39]  Nebadon Izumi: oh yea&lt;br /&gt;
[11:39]  Andrew Hellershanks: Perhaps the level of os functions allowed by default can be raised.&lt;br /&gt;
[11:39]  Nebadon Izumi: even making them owner only&lt;br /&gt;
[11:39]  Dahlia Trimble: dadix, it depends on what you want the voxels to do&lt;br /&gt;
[11:39]  OtakuMegane Desu: Some could be, yes. But the majority I don't see how they'd be any worse than what LSL could do or a look at stuff like 'About Land'.&lt;br /&gt;
[11:39]  Nebadon Izumi: could end in tragedy&lt;br /&gt;
[11:39]  Nebadon Izumi: if you trick an owner into rezzing one&lt;br /&gt;
[11:39]  Nebadon Izumi: that has console command enabled&lt;br /&gt;
[11:39]  Richardus.Raymaker @hypergrid.org:8002: is it possible to link ossl default to estate owner. and you can change that by default. it limits at least the risdk for the other commands&lt;br /&gt;
[11:39]  Simulator Version v0.5 shouts: OpenSim 0.8.2.0 Dev        8d66284: 2015-04-05 20:20:37 -0700 (Unix/Mono)&lt;br /&gt;
[11:40]  Dahlia Trimble: Voxel engines are usually fundamentally designed around voxels&lt;br /&gt;
[11:40]  Nebadon Izumi: most are relatively harmless though&lt;br /&gt;
[11:40]  Dahlia Trimble: so dont expect much&lt;br /&gt;
[11:40]  Justin Clark-Casey: yeah, stuff like osConsoleCommand is as scary as hell&lt;br /&gt;
[11:40]  Hiro Protagonist: the thing is, all scripting could and should be set (by default) to allow onlyy owners to script&lt;br /&gt;
[11:40]  Robert Adams: I would add a section in OpenSimDefaults that enables a bunch of os function and makes a bunch of them owner or estate or parcel only&lt;br /&gt;
[11:40]  Nebadon Izumi: hehe ya&lt;br /&gt;
[11:40]  Andrew Hellershanks: I woudn't console command enabled by default.&lt;br /&gt;
[11:40]  Andrew Hellershanks: wouldn't want&lt;br /&gt;
[11:40]  Richardus.Raymaker @hypergrid.org:8002: yes&lt;br /&gt;
[11:40]  Nebadon Izumi: osTeleportAgent is another one&lt;br /&gt;
[11:40]  Hiro Protagonist: were that the case, having the full suite of availble functionality would not present the perceived risk&lt;br /&gt;
[11:40]  Nebadon Izumi: that i guess is relateively safe as long as its owner only&lt;br /&gt;
[11:40]  Nebadon Izumi: we cant allow that for everyone&lt;br /&gt;
[11:40]  Robert Adams: something like this: https://dl.dropboxusercontent.com/u/86260377/OpenSimAllows.ini&lt;br /&gt;
[11:41]  Nebadon Izumi: yea&lt;br /&gt;
[11:41]  Andrew Hellershanks: Is tp agent that dangerous?&lt;br /&gt;
[11:41]  Nebadon Izumi: yes&lt;br /&gt;
[11:41]  Nebadon Izumi: you can make attachments&lt;br /&gt;
[11:41]  Nebadon Izumi: and bump into people&lt;br /&gt;
[11:41]  Nebadon Izumi: and teleport them away&lt;br /&gt;
[11:41]  Nebadon Izumi: even out of the grid&lt;br /&gt;
[11:41]  Andrew Hellershanks: It would be annoying. I don't see it being dangerous.&lt;br /&gt;
[11:42]  Nebadon Izumi: well it should be either off by default or region owner only&lt;br /&gt;
[11:42]  Robert Adams: there are many that are dangerous and I don't want those.... but all the others are never used because they are never available by default&lt;br /&gt;
[11:42]  Nebadon Izumi: that would make it way less annoying&lt;br /&gt;
[11:42]  Hiro Protagonist: and again, if the defaults were such that not every visitor could run scripts then it wouldn't be a problem&lt;br /&gt;
[11:42]  Nebadon Izumi: yea&lt;br /&gt;
[11:42]  Nebadon Izumi: even just turning on OSSL by defalt goes a long way&lt;br /&gt;
[11:42]  Nebadon Izumi: even if we dont change anything&lt;br /&gt;
[11:42]  Andrew Hellershanks: Robert, hence my suggesting that we could raise the level of functions enabled by default rather thanturn all of them on.&lt;br /&gt;
[11:43]  Nebadon Izumi: OSgrid release has it on by default&lt;br /&gt;
[11:43]  Justin Clark-Casey: robert: I'm a little uneasy about osSetDynamicTexture* stuff since they can pump assets into a database&lt;br /&gt;
[11:43]  Hiro Protagonist: RObert's idea doesn't suck, just clamp everything down hard, and then have a config file full of exceptions&lt;br /&gt;
[11:43]  Nebadon Izumi: yea that too&lt;br /&gt;
[11:43]  Justin Clark-Casey: but apart from that it looks pretty reasonable to me&lt;br /&gt;
[11:43]  Richardus.Raymaker @hypergrid.org:8002: it would be nice to have the ossl list default in opensim.ini&lt;br /&gt;
[11:43]  Andrew Hellershanks: Hiro, Possible as long as it doesn't get to be a maintenance headache/nightmare.&lt;br /&gt;
[11:43]  Nebadon Izumi: actually&lt;br /&gt;
[11:44]  Nebadon Izumi: we should do an include&lt;br /&gt;
[11:44]  Nebadon Izumi: and have a seperate OSSL ini&lt;br /&gt;
[11:44]  Hiro Protagonist: Andrew we crossed that bridge ages ago hahahaha&lt;br /&gt;
[11:44]  Nebadon Izumi: so not to make opensim.ini more unreadable than it already is&lt;br /&gt;
[11:44]  Robert Adams: I will make a proposal in the dev mailing list and see if I can get the discussion going&lt;br /&gt;
[11:44]  Nebadon Izumi: cool thanks Robert&lt;br /&gt;
[11:44]  Richardus.Raymaker @hypergrid.org:8002: hehe better&lt;br /&gt;
[11:44]  Andrew Hellershanks: Hiro, yea. Ok, if it doesn't make it more of a headache/nightmare than it already is ;)&lt;br /&gt;
[11:44]  Justin Clark-Casey: robert: I will try and help but can't guarantee much at all just right now&lt;br /&gt;
[11:44]  Justin Clark-Casey: I think this should be discussed in open dev - core isn't an appropriate place&lt;br /&gt;
[11:45]  Nebadon Izumi: sounds good&lt;br /&gt;
[11:45]  Robert Adams: yes.... a dev discussion and not a core discussion&lt;br /&gt;
[11:45]  Andrew Hellershanks: It could make for a lively discussion thread&lt;br /&gt;
[11:46]  Dahlia Trimble puts popcorn on the shopping list...&lt;br /&gt;
[11:46]  Robert Adams: it might be good for even users.... I run into content creators who need more support&lt;br /&gt;
[11:46]  Nebadon Izumi: we should definitely have a seperate OSSL ini like yours Robert&lt;br /&gt;
[11:46]  Nebadon Izumi: and use an include&lt;br /&gt;
[11:46]  Nebadon Izumi: this way its much easier to tune it up&lt;br /&gt;
[11:46]  Nebadon Izumi: people dont have to go hunting&lt;br /&gt;
[11:46]  Justin Clark-Casey: Wouldn'tg this be in OpenSimDefaults.ini though?&lt;br /&gt;
[11:46]  Shez Oyen: Yeah, it's the way to go&lt;br /&gt;
[11:46]  Robert Adams: I just put the OpenSimAllows.ini in the bin/config directory and it gets read&lt;br /&gt;
[11:46]  Hiro Protagonist: that seems like a good way to get to where we need to be without dictating policy tofolks who's use cases we are not able to anticipate&lt;br /&gt;
[11:46]  Nebadon Izumi: because then you have to copy it etc..&lt;br /&gt;
[11:46]  Nebadon Izumi: shouldnt be changing OpenSimDefaults.ini&lt;br /&gt;
[11:47]  Richardus.Raymaker @hypergrid.org:8002: it is, and always you need to be carefull what you copy&lt;br /&gt;
[11:47]  Nebadon Izumi: and if its seperate it doesnt clutter OpenSim.ini&lt;br /&gt;
[11:47]  Justin Clark-Casey: but you would then override it&lt;br /&gt;
[11:47]  Andrew Hellershanks: OpenSimAllows.ini.example&lt;br /&gt;
[11:47]  Justin Clark-Casey: Meh, I guess I see what you are saying&lt;br /&gt;
[11:47]  Justin Clark-Casey: honestly, this whole config thing is a mess&lt;br /&gt;
[11:47]  Nebadon Izumi: yea we could have it disabled by default&lt;br /&gt;
[11:48]  Nebadon Izumi: with and example line how to enable it&lt;br /&gt;
[11:48]  Robert Adams: this leads into the endless discussion on ocnfiguration files :)&lt;br /&gt;
[11:48]  Nebadon Izumi: if your worried about it being on by default&lt;br /&gt;
[11:48]  Andrew Hellershanks: Justin, agreed.&lt;br /&gt;
[11:48]  Justin Clark-Casey: robert: true&lt;br /&gt;
[11:48]  Hiro Protagonist: Robert yup&lt;br /&gt;
[11:48]  Hiro Protagonist: happens about every six months&lt;br /&gt;
[11:48]  Nebadon Izumi: having it seperated seems cleaner to me&lt;br /&gt;
[11:48]  Shez Oyen: nods&lt;br /&gt;
[11:48]  Nebadon Izumi: but I won't fight it if others think its overkill&lt;br /&gt;
[11:48]  Andrew Hellershanks: The issue I have on config stuff is that the code doesn't always check that some things are properly set before the code tries to use a setting.&lt;br /&gt;
[11:49]  Richardus.Raymaker @hypergrid.org:8002: it's more easy to work with. compare iit. if the same copy old ossl ini over&lt;br /&gt;
[11:49]  Robert Adams: I want os functions on by default with the dangerous ones properly throttled.... this is OpenSim and not SL and if you want to be SL compatible, you can turn them off&lt;br /&gt;
[11:49]  Justin Clark-Casey: I just don't like the inconsistency of everything. But that means either making a bunch of changes or none, so maybe inconsistency will just have to start&lt;br /&gt;
[11:49]  Justin Clark-Casey: and get resolved if it's that painful&lt;br /&gt;
[11:49]  Nebadon Izumi: what else is cool about using include&lt;br /&gt;
[11:49]  Nebadon Izumi: we could easily drop in new ones&lt;br /&gt;
[11:49]  Nebadon Izumi: have different levels of safety&lt;br /&gt;
[11:50]  Nebadon Izumi: just change 1 line in OpenSim.ini to point do a different ini you drop in&lt;br /&gt;
[11:50]  Robert Adams: any INI file in the bin/config directory is automatically included&lt;br /&gt;
[11:50]  Nebadon Izumi: right&lt;br /&gt;
[11:50]  Nebadon Izumi: so name it example&lt;br /&gt;
[11:50]  Nebadon Izumi: and have people manually change it&lt;br /&gt;
[11:50]  Justin Clark-Casey: I think the point is that it isn't an example&lt;br /&gt;
[11:50]  Nebadon Izumi: yea true&lt;br /&gt;
[11:50]  Nebadon Izumi: guess that would require a subfolder?&lt;br /&gt;
[11:50]  Justin Clark-Casey: I wouldn't really want people to have to copy yet another file to get things to startup&lt;br /&gt;
[11:50]  Nebadon Izumi: like /bin/OSSL&lt;br /&gt;
[11:50]  Nebadon Izumi: or something&lt;br /&gt;
[11:50]  Robert Adams: yes... should be on by default..... it should be easily disableable... but that is just turning os functions off&lt;br /&gt;
[11:51]  Nebadon Izumi: yea tough call heh&lt;br /&gt;
[11:51]  Andrew Hellershanks: If you name it .ini then you have the problem of a user customized file getting overwritten during an upgrade of code.&lt;br /&gt;
[11:51]  Nebadon Izumi: i was just throwing ideas out&lt;br /&gt;
[11:51]  Nebadon Izumi: im certainly not sold on my way by any means :)&lt;br /&gt;
[11:51]  Justin Clark-Casey: The argument you may meet is that it changes the historical default settings for people who don't want any ossl&lt;br /&gt;
[11:52]  Andrew Hellershanks: The other way to have them on by default is to change the ini to let you specify what should be disabled.&lt;br /&gt;
[11:52]  Robert Adams: if they care, they can change it.... most of the people who really don't want the os functions have created their own config scripts/system anyway&lt;br /&gt;
[11:52]  Robert Adams: they aren't using default settings&lt;br /&gt;
[11:53]  Justin Clark-Casey: although if they just update the os install they may end up including a new bin/config file anyway&lt;br /&gt;
[11:53]  Andrew Hellershanks: I just had a mental image of doing the equivalent of the Linux kernel 'make config' step to configure OpenSim&lt;br /&gt;
[11:53]  Justin Clark-Casey: I think that was imagined a long time ago but nothing ever came of it&lt;br /&gt;
[11:54]  Hiro Protagonist: :)&lt;br /&gt;
[11:54]  Hiro Protagonist: it would at least be familiar&lt;br /&gt;
[11:54]  Sarah Kline: i dont know why we need all the really dangerous scripted functions..they would be better left on the console ..ducks&lt;br /&gt;
[11:54]  Justin Clark-Casey: honestly, like the Linux kernel it would be a million options where you only understand 1% of them :)&lt;br /&gt;
[11:54]  Robert Adams: I, along with everybody else, hate the existing configuration system.... but changes have not been agreed upon&lt;br /&gt;
[11:54]  Hiro Protagonist: Sarah: consider a region-wide holodeck facilitated with the use of osConsoleCommand and a library of OAR files&lt;br /&gt;
[11:55]  Sarah Kline: is trying very hard&lt;br /&gt;
[11:55]  Andrew Hellershanks: I stopped wanting to build Linux kernels a while back. The list of questions was just getting way too long and you could still get a question wrong and it would prevent something else from working right.&lt;br /&gt;
[11:55]  Sarah Kline: ah i see )&lt;br /&gt;
[11:55]  Robert Adams: that particular os function is only for the few.... should never be turned on except by someone who REALLY knows what they are doing&lt;br /&gt;
[11:56]  Nebadon Izumi: it may be simpler to do changes in baby steps, first start by enabling OSSL for everyone&lt;br /&gt;
[11:56]  Hiro Protagonist: I just stopped needing to, as linux began to really support tons of hardware with modules right out of the box&lt;br /&gt;
[11:56]  Nebadon Izumi: without any changes to permissions&lt;br /&gt;
[11:56]  Dahlia Trimble: I dont think Ive built linux kernel for at least 10 years&lt;br /&gt;
[11:56]  Nebadon Izumi: this way its not such a drastic change all at once&lt;br /&gt;
[11:56]  Hiro Protagonist: thats probably wise Neb&lt;br /&gt;
[11:56]  Dahlia Trimble: oh wait.... I installed gentoo on a vm a couple years ago&lt;br /&gt;
[11:56]  Robert Adams: that's a good idea Neb.... I'll start my proposal there&lt;br /&gt;
[11:56]  Andrew Hellershanks: Hiro, yeah. That was the other change that meant I didn't need to build a kernel. It alrready had what I needed.&lt;br /&gt;
[11:57]  Richardus.Raymaker @hypergrid.org:8002: last time i made a kernel where when i used slackware. and thats 10+ years&lt;br /&gt;
[11:57]  Robert Adams: looks like I ran out of time for my third topic :)&lt;br /&gt;
[11:57]  Sarah Kline: lol&lt;br /&gt;
[11:57]  Andrew Hellershanks: Robert, go for it. We often run overtime.&lt;br /&gt;
[11:57]  Nebadon Izumi: quick overview?&lt;br /&gt;
[11:57]  Hiro Protagonist: what was it though suspense will kill me lol&lt;br /&gt;
[11:58]  Sarah Kline: exactly )&lt;br /&gt;
[11:58]  Robert Adams: we need to get more developers working on OpenSim...&lt;br /&gt;
[11:58]  Dahlia Trimble: time to consider inviting some of our recent patch submitters :)&lt;br /&gt;
[11:58]  Robert Adams: I see the VW thing taking off and with LL working on SL2, Facebook doing things and a million companies spouting up&lt;br /&gt;
[11:58]  Robert Adams: the &amp;quot;SL based&amp;quot; world could become irrelevant in a year or two&lt;br /&gt;
[11:59]  Robert Adams: so what should we be doing to make OpenSim the base for the next generation of VWs?&lt;br /&gt;
[11:59]  Andrew Hellershanks: Robert, the biggest issue is the size of the code base. Just getting to know how it all hangs together is rather daunting.&lt;br /&gt;
[11:59]  Dahlia Trimble: (start over)&lt;br /&gt;
[11:59]  dadix forever: voxels&lt;br /&gt;
[11:59]  Nebadon Izumi: hehe&lt;br /&gt;
[11:59]  Hiro Protagonist: lol&lt;br /&gt;
[11:59]  Shez Oyen: LOL Dahlia&lt;br /&gt;
[11:59]  Nebadon Izumi: I think thats a 2 part solution Robert&lt;br /&gt;
[11:59]  Hiro Protagonist: then there is the issue of the viewer&lt;br /&gt;
[11:59]  Richardus.Raymaker @hypergrid.org:8002: +1 dahlia, thats the only answhere i can think to say&lt;br /&gt;
[11:59]  Nebadon Izumi: we need more people working on OnLook viewer too&lt;br /&gt;
[11:59]  Andrew Hellershanks: Robert, documentation of the code base? (except it changes too quickly?)&lt;br /&gt;
[12:00]  Hiro Protagonist: but I think Dahlia really just cut to the chase&lt;br /&gt;
[12:00]  Nebadon Izumi: or if not OnLook viewer, some non SL variant of Viewer&lt;br /&gt;
[12:00]  Nebadon Izumi: that doesnt totally conform to SL rules&lt;br /&gt;
[12:00]  Dahlia Trimble: seriously... 95% of the code base is designed around SL business model&lt;br /&gt;
[12:00]  Robert Adams: all of the above!!&lt;br /&gt;
[12:00]  Robert Adams: but we should start thinking about it&lt;br /&gt;
[12:00]  Nebadon Izumi: Robert, please contact Diva&lt;br /&gt;
[12:00]  Hiro Protagonist: not only that, but we need to be looking seriously at some things that would extend the viewer's functionality&lt;br /&gt;
[12:01]  Nebadon Izumi: i'll try to get her here next week&lt;br /&gt;
[12:01]  Nebadon Izumi: she should have some more time now&lt;br /&gt;
[12:01]  Hiro Protagonist: word, dahlia&lt;br /&gt;
[12:01]  dadix forever: you must do opensim based on voxel and to have an option to import maps from minecraft and minetest&lt;br /&gt;
[12:01]  Richardus.Raymaker @hypergrid.org:8002: i would more try to be compatible with High Fidelity..&lt;br /&gt;
[12:01]  OtakuMegane Desu: As someone who would like to dev eventually the biggest &amp;quot;barrier&amp;quot; I see personally is getting serious changes done when needed. Just what I'm seeing personally a bit intimidating.&lt;br /&gt;
[12:01]  Robert Adams: we've played with HG and new modules and somepeole have played with new protocols and viewers&lt;br /&gt;
[12:01]  Hiro Protagonist: dadix: seriously, you are wasting your time and ours&lt;br /&gt;
[12:01]  Nebadon Izumi: Im on the fence with highfidelity&lt;br /&gt;
[12:01]  Robert Adams: but we haven't really pulled together the 'extensible' story&lt;br /&gt;
[12:02]  Nebadon Izumi: im not sure its the future of virtual worlds at this point&lt;br /&gt;
[12:02]  Dahlia Trimble: lol minecraft&lt;br /&gt;
[12:02]  Richardus.Raymaker @hypergrid.org:8002: voxels with the SL viewer. thats asking foir disaster. unless the voxels are 2D&lt;br /&gt;
[12:02]  Nebadon Izumi: its way to soon to be trying to do anything with them&lt;br /&gt;
[12:02]  Nebadon Izumi: other than either check it out or dive completely in as a programmer/developer&lt;br /&gt;
[12:02]  Andrew Hellershanks: Robert, I've stuck to working on small aspects of OS that need changing/fixing because I don't have the time, or serious enough interest, to spend the time needed to learn enough about the OS code base to get in to the types of issues that Justin works on.&lt;br /&gt;
[12:02]  Nebadon Izumi: its not a world for users at this point&lt;br /&gt;
[12:02]  Dahlia Trimble: there's no shortage of minecraft clones out there&lt;br /&gt;
[12:02]  Hiro Protagonist: Hifi, in my less than humble opinion is very cool technology but so nascent as to be newsworthy only in what it hopes to achieve&lt;br /&gt;
[12:02]  OtakuMegane Desu: The long-distance future of virtual worlds isn't hard to figure. The path there however could go so many ways right now&lt;br /&gt;
[12:03]  Justin Clark-Casey: OS is a big codebase and one of the worst problems imaginable&lt;br /&gt;
[12:03]  Robert Adams: Hifi uses a heiarchical scene storage system that can have meshes or voxels at the leaves.... best of both worlds&lt;br /&gt;
[12:03]  Allen Kerensky: i'd like to add a built in RP database system to OpenSim - but figuring out how has been fruitless so far&lt;br /&gt;
[12:03]  Nebadon Izumi: one thing I dont like about HighFidelity right now&lt;br /&gt;
[12:03]  Nebadon Izumi: is the complete lack of asset protection&lt;br /&gt;
[12:03]  Justin Clark-Casey: I think you could argue opensim/sl is too monolithic&lt;br /&gt;
[12:03]  Richardus.Raymaker @hypergrid.org:8002: but hiro, i think you can build opensim based system on top of hifi&lt;br /&gt;
[12:03]  Nebadon Izumi: all of your assets are 100% exposed to the web&lt;br /&gt;
[12:03]  Hiro Protagonist: Justin: yes&lt;br /&gt;
[12:04]  Hiro Protagonist: Neb I think that's the direction things are going, becasue that is the kind of place the web is&lt;br /&gt;
[12:04]  Andrew Hellershanks: We still need to look at better ways to store asset data.&lt;br /&gt;
[12:04]  Robert Adams: I don't have the answer, but us devs should start thinking and plotting...&lt;br /&gt;
[12:04]  Richardus.Raymaker @hypergrid.org:8002: Neb, thats going to get better&lt;br /&gt;
[12:04]  Hiro Protagonist: they have no real concept of asset service&lt;br /&gt;
[12:04]  Hiro Protagonist: its completely decoupled&lt;br /&gt;
[12:04]  Hiro Protagonist: from a technology perspective, that is ideal&lt;br /&gt;
[12:05]  Hiro Protagonist: it leverages the existing service space&lt;br /&gt;
[12:05]  Richardus.Raymaker @hypergrid.org:8002: saves you lots of headaces and drama too hiro&lt;br /&gt;
[12:05]  Hiro Protagonist: its brilliant&lt;br /&gt;
[12:05]  Dahlia Trimble: I have lots of plots Robert, they just take a lot of time to implement :)&lt;br /&gt;
[12:05]  Andrew Hellershanks: We all need longer days&lt;br /&gt;
[12:05]  Robert Adams: I like a lot of HiFi's architecture.... and they are trying to be the banker and grid service for everybody's grid&lt;br /&gt;
[12:05]  Justin Clark-Casey: robert: I think theSL system is the problem. But starting from scratch is also a huge undertaking. I've seen a lot of attempts that got nowhere&lt;br /&gt;
[12:05]  Justin Clark-Casey: unless you have funding of many people for years and years&lt;br /&gt;
[12:06]  Richardus.Raymaker @hypergrid.org:8002: Thats why you maby can use the hifi codebase&lt;br /&gt;
[12:06]  Robert Adams: I keep buying lottery tickets :)&lt;br /&gt;
[12:06]  Justin Clark-Casey: ha&lt;br /&gt;
[12:06]  Andrew Hellershanks: :)&lt;br /&gt;
[12:06]  Hiro Protagonist: true Robert, but my understanding is you can establish separatet and independent metaverses on the codebase that do not participate in their system&lt;br /&gt;
[12:06]  Ken Savage: Crowd funding&lt;br /&gt;
[12:06]  Robert Adams: anyway... gotta run.... we need to keep up the discussion, though&lt;br /&gt;
[12:06]  Richardus.Raymaker @hypergrid.org:8002: bye robert&lt;br /&gt;
[12:07]  Andrew Hellershanks: cya, Robert&lt;br /&gt;
[12:07]  Sarah Kline: bye Robert&lt;br /&gt;
[12:07]  Justin Clark-Casey: rithanks Robert&lt;br /&gt;
[12:07]  Dahlia Trimble: bye Robert&lt;br /&gt;
[12:07]  Hiro Protagonist: tc Robert and thanks&lt;br /&gt;
[12:07]  Ken Savage: Tanks Robert!&lt;br /&gt;
[12:07]  Justin Clark-Casey: I need to run too. It's quite likely I won't be here next week.&lt;br /&gt;
[12:07]  Dahlia Trimble runs too, bye all :)&lt;br /&gt;
[12:07]  Justin Clark-Casey: but I might be as well&lt;br /&gt;
[12:07]  Andrew Hellershanks: I should head out of here shortly&lt;br /&gt;
[12:07]  Justin Clark-Casey: bye folks&lt;br /&gt;
[12:08]  Andrew Hellershanks: bye, justin&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Office_hours</id>
		<title>Office hours</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Office_hours"/>
				<updated>2015-04-07T19:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator has weekly meetings to discuss parts of the project.  These take place on Wright Plaza on OSGrid.&lt;br /&gt;
&lt;br /&gt;
= Meetings =&lt;br /&gt;
&lt;br /&gt;
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.&lt;br /&gt;
&lt;br /&gt;
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.&lt;br /&gt;
&lt;br /&gt;
The two html-on-a-prim one each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.&lt;br /&gt;
&lt;br /&gt;
== Tuesday - '''Office Hour''' ==&lt;br /&gt;
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focussed, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.&lt;br /&gt;
&lt;br /&gt;
In general, we tend to follow a fairly simple agenda format for our one hour.&lt;br /&gt;
&lt;br /&gt;
* First, developers are encouraged bring up any subjects they wish. Helping the developers focus our efforts is #1.&lt;br /&gt;
* Second, testers and users are encouraged to bring up items of community interest that will help development.&lt;br /&gt;
&lt;br /&gt;
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.&lt;br /&gt;
&lt;br /&gt;
'''This meeting is scheduled for 1100 PST, 1400 EST, 1800 UTC, 1900 CET on Wright Plaza at OSGrid (osgrid.org).'''&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* [[Chat log from the meeting on 2015-04-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-23]]&lt;br /&gt;
* There was no organized meeting on 2013-04-16&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-06-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-22]]&lt;br /&gt;
&lt;br /&gt;
Older chat logs can be found on the [[Chat Logs]] page.&lt;br /&gt;
&lt;br /&gt;
== Saturday - '''Q&amp;amp;A Hour''' ==&lt;br /&gt;
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then &amp;quot;Office Hour&amp;quot; and is focused on the users and adopters rather then the developers.&lt;br /&gt;
&lt;br /&gt;
* First, any announcements by OSGrid admins.&lt;br /&gt;
* Second, any information to share that helps other grids.&lt;br /&gt;
* third, any user or tester subjects that anyone wishes to bring up.&lt;br /&gt;
&lt;br /&gt;
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-03-31</id>
		<title>Chat log from the meeting on 2015-03-31</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-03-31"/>
				<updated>2015-03-31T19:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Created page with &amp;quot;&amp;lt;pre style=&amp;quot;white-space: pre-wrap;  white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap;  word-wrap: break-word&amp;quot;&amp;gt; [11:03]  valerie llauke: sounds cool...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;white-space: pre-wrap; &lt;br /&gt;
white-space: -moz-pre-wrap;&lt;br /&gt;
white-space: -pre-wrap;&lt;br /&gt;
white-space: -o-pre-wrap; &lt;br /&gt;
word-wrap: break-word&amp;quot;&amp;gt;&lt;br /&gt;
[11:03]  valerie llauke: sounds cool&lt;br /&gt;
[11:04]  Nebadon Izumi: yea its very cool&lt;br /&gt;
[11:04]  Connecting to in-world Voice Chat...&lt;br /&gt;
[11:04]  Connected&lt;br /&gt;
[11:04]  Nebadon Izumi: i made a page for OSgrid Plazas&lt;br /&gt;
[11:04]  Nebadon Izumi: only 2 listed so far&lt;br /&gt;
[11:04]  valerie llauke: theres Justin&lt;br /&gt;
[11:04]  Nebadon Izumi: be sure to like them&lt;br /&gt;
[11:04]  Justin Clark-Casey: hi folks&lt;br /&gt;
[11:04]  valerie llauke: hi justin :)&lt;br /&gt;
[11:04]  Alicia.Raven @grid.spellscape.co.uk: hi justin :)&lt;br /&gt;
[11:04]  Nebadon Izumi: http://opensimworld.com/hop/75040-Wright-Plaza&lt;br /&gt;
[11:04]  amsterdam Bingyi: hi justin&lt;br /&gt;
[11:04]  Nebadon Izumi: http://opensimworld.com/hop/75039-Lbsa-Plaza&lt;br /&gt;
[11:05]  Dahlia Trimble: hi&lt;br /&gt;
[11:05]  Nebadon Izumi: pretty cool system, be sure to check it out&lt;br /&gt;
[11:05]  Richardus.Raymaker @simsquare.nl:8002: hi justin&lt;br /&gt;
[11:05]  Nebadon Izumi: Hello Dahlia and Justin :)&lt;br /&gt;
[11:05]  valerie llauke: hi dahlia&lt;br /&gt;
[11:05]  amsterdam Bingyi: hi dahlia&lt;br /&gt;
[11:05]  Richardus.Raymaker @simsquare.nl:8002: hi dahlia&lt;br /&gt;
[11:05]  Nebadon Izumi: you can see the Beacon Kiosk here&lt;br /&gt;
[11:05]  Nebadon Izumi: its down stairs near the landing zone&lt;br /&gt;
[11:06]  Alicia.Raven @grid.spellscape.co.uk: hi dahlia&lt;br /&gt;
[11:06]  Nebadon Izumi: right outside the front door of this building&lt;br /&gt;
[11:06]  Aine.Caoimhe @refugegrid.com:8002: @Justin: did Seth send you a nice big lump of data we captured at a party a few weeks ago where we had a great example of the single-viewer latency issue both before and after using your resend tweak?&lt;br /&gt;
[11:06]  Justin Clark-Casey: aine: sorry, I have been v busy on something else last 2 weeks and probably for the next 2&lt;br /&gt;
[11:06]  Justin Clark-Casey: have not had a chance to look at anything&lt;br /&gt;
[11:07]  Aine.Caoimhe @refugegrid.com:8002: kk...as long as you got it :)&lt;br /&gt;
[11:07]  Justin Clark-Casey: I don't obviously see anything from seth in my e-mail&lt;br /&gt;
[11:07]  Aine.Caoimhe @refugegrid.com:8002: kk...I'lll mention it to him and ask him to resend it then&lt;br /&gt;
[11:07]  Justin Clark-Casey: ok&lt;br /&gt;
[11:08]  Richardus.Raymaker @simsquare.nl:8002: who im,plemented the #Const option in the ini files. its not complete&lt;br /&gt;
[11:08]  Nebadon Izumi: BlueWall&lt;br /&gt;
[11:08]  Nebadon Izumi: what is not complete about it?&lt;br /&gt;
[11:08]  Nebadon Izumi: and is there a mantis on that?&lt;br /&gt;
[11:09]  Nebadon Izumi: if so pass it along to BlueWall for sure&lt;br /&gt;
[11:09]  Aine.Caoimhe @refugegrid.com:8002: I saw the Mantis on it&lt;br /&gt;
[11:09]  Richardus.Raymaker @simsquare.nl:8002: i cannot configure the url for 8002 and 8003 seperate. at the end i wiped all const stuff to get it working right&lt;br /&gt;
[11:09]  Richardus.Raymaker @simsquare.nl:8002: i tried to explain it in mantis yes&lt;br /&gt;
[11:09]  Nebadon Izumi: ok&lt;br /&gt;
[11:09]  Richardus.Raymaker @simsquare.nl:8002: because 8003 dont need to be public available , also that port is closed to internet&lt;br /&gt;
[11:10]  Alicia.Raven @grid.spellscape.co.uk: i thought it had support for public and private ports&lt;br /&gt;
[11:10]  Justin Clark-Casey: I find it confusing that [Const] is in OpenSim,ini since it doesn't aply to stnadlones except in special cases&lt;br /&gt;
[11:10]  Justin Clark-Casey: but I suspect it had to be there because of the way config files are loaded :(&lt;br /&gt;
[11:10]  Richardus.Raymaker @simsquare.nl:8002: ports yes. but aine what if 8003 use public url and the port is closed. it failes&lt;br /&gt;
[11:11]  Richardus.Raymaker @simsquare.nl:8002: so 8003 use local ip here and no port forarding&lt;br /&gt;
[11:11]  Richardus.Raymaker @simsquare.nl:8002: but in the current $const setup it's not possible to set that&lt;br /&gt;
[11:12]  Richardus.Raymaker @simsquare.nl:8002: in case you like to decrypt my mantis :) http://opensimulator.org/mantis/view.php?id=7518&lt;br /&gt;
[11:12]  Nebadon Izumi: k thanks&lt;br /&gt;
[11:13]  Richardus.Raymaker @simsquare.nl:8002: anyway, thing started to work right when i removed it complete and used the old school methode :O&lt;br /&gt;
[11:13]  Nebadon Izumi: well you have to realize too the example inis are just that examples&lt;br /&gt;
[11:13]  Nebadon Izumi: sometimes you have to customize them to do what you want&lt;br /&gt;
[11:13]  Nebadon Izumi: it will always remain that way&lt;br /&gt;
[11:13]  Nebadon Izumi: it is very flexible though&lt;br /&gt;
[11:13]  Richardus.Raymaker @simsquare.nl:8002: i know. but at least make 8002 and 8003 with seperate url&lt;br /&gt;
[11:14]  Nebadon Izumi: ok be sure to mention this to BlueWall&lt;br /&gt;
[11:14]  Richardus.Raymaker @simsquare.nl:8002: shame bluewall is offline now&lt;br /&gt;
[11:14]  Justin Clark-Casey: becuase one uses a LAN ip and the other WAN IP?&lt;br /&gt;
[11:14]  Richardus.Raymaker @simsquare.nl:8002: yes one use lan, other use domain name&lt;br /&gt;
[11:15]  Justin Clark-Casey: right, that makes sense - you really don't want those to be both the same address in many cases&lt;br /&gt;
[11:15]  Richardus.Raymaker @simsquare.nl:8002: It does now justin :O&lt;br /&gt;
[11:16]  Richardus.Raymaker @simsquare.nl:8002: from datacenter perspective it's correct. but for other setups not&lt;br /&gt;
[11:16]  Simulator Version v0.5 shouts: OpenSim 0.8.2.0 Dev        b51e46c: 2015-03-22 09:55:02 -0700 (Unix/Mono)&lt;br /&gt;
[11:16]  Justin Clark-Casey: yeah, I only remembered about the const changes right when I was doing the release and so forgot that I meant to take a look at that stuff&lt;br /&gt;
[11:16]  Justin Clark-Casey: but I simply couldn't delay the release any further&lt;br /&gt;
[11:16]  Nebadon Izumi: it might be good to start some new wiki pages&lt;br /&gt;
[11:16]  Nebadon Izumi: with alternate style configurations&lt;br /&gt;
[11:16]  Dahlia Trimble: speaking of config, I need a way to update a custom maptile without having to restart the sim, preferably from a client&lt;br /&gt;
[11:16]  Nebadon Izumi: maybe we can add a text file to the git repo pointing to these custom configuration pages&lt;br /&gt;
[11:16]  Richardus.Raymaker @simsquare.nl:8002: Dahlia, there's no console command to update maptile ?&lt;br /&gt;
[11:17]  Justin Clark-Casey: yes&lt;br /&gt;
[11:17]  Dahlia Trimble: I guess I could add some secret password protected chat command or something&lt;br /&gt;
[11:17]  Justin Clark-Casey: dahlia: there is a console regenerate map command&lt;br /&gt;
[11:17]  Dahlia Trimble: justin, Im generating maptiles from an external program&lt;br /&gt;
[11:18]  Dahlia Trimble: it's a bot, and I'd like it to be able to update them&lt;br /&gt;
[11:18]  Nebadon Izumi: is that something you might eventually make widely available Dahlia if it works out?&lt;br /&gt;
[11:18]  Aine.Caoimhe @refugegrid.com:8002: so you need more of a &amp;quot;load map&amp;quot; console command&lt;br /&gt;
[11:18]  Justin Clark-Casey: update as in sned the new tiles to the server?&lt;br /&gt;
[11:19]  Justin Clark-Casey: service&lt;br /&gt;
[11:19]  Dahlia Trimble: Nebadon, probably&lt;br /&gt;
[11:19]  Jak Daniels: are you loading them with MaptileStaticFile= in region.ini?&lt;br /&gt;
[11:19]  Nebadon Izumi: nice, I look forward to that&lt;br /&gt;
[11:19]  Dahlia Trimble: Justin, yes&lt;br /&gt;
[11:19]  Nebadon Izumi: we really neep a maptiler that can handle mesh&lt;br /&gt;
[11:19]  Nebadon Izumi: and look good&lt;br /&gt;
[11:19]  Nebadon Izumi: and not make the region take 25 minutes to start up with a clear cache&lt;br /&gt;
[11:19]  Nebadon Izumi: lol&lt;br /&gt;
[11:19]  Richardus.Raymaker @simsquare.nl:8002: and dont eat your server nebadon :P&lt;br /&gt;
[11:20]  Dahlia Trimble: lol no it eats another server :P&lt;br /&gt;
[11:20]  Justin Clark-Casey: dahlia: it might be easier to hit the service directly from your program.&lt;br /&gt;
[11:20]  Dahlia Trimble: is it stored in a service?&lt;br /&gt;
[11:20]  Nebadon Izumi: the aproach you are taking dahlia is how LL does their maptiles&lt;br /&gt;
[11:20]  Justin Clark-Casey: dahlia: for v2/v3, yes&lt;br /&gt;
[11:20]  Dahlia Trimble: well I could add a update hook&lt;br /&gt;
[11:21]  Dahlia Trimble: I'd rather the bot not be privy to grid services&lt;br /&gt;
[11:21]  Justin Clark-Casey: MapImageService&lt;br /&gt;
[11:21]  Richardus.Raymaker @simsquare.nl:8002: Well, i need to test it, singularity showed HG maptiles. not sure about FS. kokua is wonkey with var regions and did nots howed maps right&lt;br /&gt;
[11:21]  Nebadon Izumi: have it pipe through the region&lt;br /&gt;
[11:21]  Nebadon Izumi: maybe a region module?&lt;br /&gt;
[11:21]  Nebadon Izumi: that listens?&lt;br /&gt;
[11:22]  Alicia.Raven @grid.spellscape.co.uk: dahlia, u could have an osl method to pass the uuid of the uploaded maptile texture?&lt;br /&gt;
[11:22]  Dahlia Trimble: Alicia that's one way but would require a script&lt;br /&gt;
[11:22]  Dahlia Trimble: maybe a new cap or something&lt;br /&gt;
[11:22]  Jak Daniels: did you try using MaptileStaticFile= in combo with the Map timer to keep reloading the map image file?&lt;br /&gt;
[11:23]  Aine.Caoimhe @refugegrid.com:8002: how about a console command &amp;quot;load maptile [path]&lt;br /&gt;
[11:23]  Dahlia Trimble: maybe&lt;br /&gt;
[11:23]  Aine.Caoimhe @refugegrid.com:8002: then put that on a timer to run every so often&lt;br /&gt;
[11:23]  Aine.Caoimhe @refugegrid.com:8002: then have your bot store the tiles wherever&lt;br /&gt;
[11:24]  Dahlia Trimble: but I'd think some means for a client to update the maptile might be nice for regular viewers as well&lt;br /&gt;
[11:24]  Aine.Caoimhe @refugegrid.com:8002: though I guess ideally you'd want to see if it had changed&lt;br /&gt;
[11:24]  Jak Daniels: viewers seem to cache maptiles, I have to relog after changing my regions maptile&lt;br /&gt;
[11:24]  Jak Daniels: to see the new one&lt;br /&gt;
[11:25]  Dahlia Trimble: oh no I can see new ones immediately, just reload map&lt;br /&gt;
[11:25]  Dahlia Trimble: in replex&lt;br /&gt;
[11:25]  Jak Daniels: hmmm that didn't work fo me last I tried it&lt;br /&gt;
[11:25]  Jak Daniels: I'll try replex&lt;br /&gt;
[11:27]  Nebadon Izumi: I just saw what you said on irc Jak about the more than 8 material mesh&lt;br /&gt;
[11:27]  Nebadon Izumi: good we wont have to make changes to accommodate that&lt;br /&gt;
[11:27]  Richardus.Raymaker @simsquare.nl:8002: and singularity, because thats more uptodate&lt;br /&gt;
[11:27]  Aine.Caoimhe @refugegrid.com:8002: what about more than 8 mats?&lt;br /&gt;
[11:28]  Dahlia Trimble: mesh is limited to 8 slots&lt;br /&gt;
[11:28]  Jak Daniels: yes, I read through the SL viewer build notes...&lt;br /&gt;
[11:28]  Nebadon Izumi: yes but LL has a new veiwer coming&lt;br /&gt;
[11:28]  Nebadon Izumi: that allows for more than 8&lt;br /&gt;
[11:28]  Dahlia Trimble: ah&lt;br /&gt;
[11:28]  Nebadon Izumi: but it appears that it just splits them up on upload&lt;br /&gt;
[11:28]  Aine.Caoimhe @refugegrid.com:8002: oh cool&lt;br /&gt;
[11:28]  Richardus.Raymaker @simsquare.nl:8002: I told soemone before, LL is splitting the mesh in objects if it have more the 8 textures. thats what i have read&lt;br /&gt;
[11:28]  Nebadon Izumi: into multiple 8 material objects&lt;br /&gt;
[11:28]  Nebadon Izumi: so no server side changes required it seem&lt;br /&gt;
[11:28]  Aine.Caoimhe @refugegrid.com:8002: oh...less cool&lt;br /&gt;
[11:28]  Nebadon Izumi: instead of just ignoring them now it splits it&lt;br /&gt;
[11:29]  Richardus.Raymaker @simsquare.nl:8002: hmm, can the OS mesh uploader in the viewer handle it ?&lt;br /&gt;
[11:29]  Nebadon Izumi: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_Importer/3.7.25.298441&lt;br /&gt;
[11:29]  Aine.Caoimhe @refugegrid.com:8002: they'll probbaly bugger up the way they split it and/or the maps andor the nbormals&lt;br /&gt;
[11:29]  Jak Daniels: heh... I bet they all get split up randomly into different linksets&lt;br /&gt;
[11:29]  Nebadon Izumi: yea its hard to say&lt;br /&gt;
[11:29]  Aine.Caoimhe @refugegrid.com:8002: yeah, that's what I'm thinking&lt;br /&gt;
[11:29]  Nebadon Izumi: its better than totally ignoring them&lt;br /&gt;
[11:29]  Dahlia Trimble: if it just splits it on upload, probably no changes needed to view it&lt;br /&gt;
[11:29]  Richardus.Raymaker @simsquare.nl:8002: I think it's pretty sure the split it in a way it bennefits LL&lt;br /&gt;
[11:29]  Jak Daniels: true&lt;br /&gt;
[11:29]  Aine.Caoimhe @refugegrid.com:8002: you look at the say it currently takes a single mat that has too many faces and splits it up...it's brutal&lt;br /&gt;
[11:29]  Nebadon Izumi: as of right now it totally clobbers models with more than 8 matrials per object&lt;br /&gt;
[11:30]  Dahlia Trimble: why need more than 8?&lt;br /&gt;
[11:30]  Dahlia Trimble: one should be enough&lt;br /&gt;
[11:30]  Aine.Caoimhe @refugegrid.com:8002: one mesh with 30k faces and a single mat starts to look really weird when a texture only gets applied to one face by mistake/viewer glitch&lt;br /&gt;
[11:31]  Richardus.Raymaker @simsquare.nl:8002: not always dahlia,m and building get more easy that way for people. and i guess it's a change for the future&lt;br /&gt;
[11:31]  Dahlia Trimble: 30k faces?&lt;br /&gt;
[11:31]  Dahlia Trimble: you mean triangles?&lt;br /&gt;
[11:31]  Richardus.Raymaker @simsquare.nl:8002: no, the more then 8 texture support&lt;br /&gt;
[11:31]  Shez Oyen: Hiya Robert&lt;br /&gt;
[11:31]  Richardus.Raymaker @simsquare.nl:8002: hi robert&lt;br /&gt;
[11:32]  Dahlia Trimble: hi Robert&lt;br /&gt;
[11:32]  amsterdam Bingyi: hello robert&lt;br /&gt;
[11:32]  Nebadon Izumi: yes there are hard limtis to how many tringles any single material can be applied to&lt;br /&gt;
[11:32]  Robert Adams: hi all... late as usual :)&lt;br /&gt;
[11:32]  Nebadon Izumi: its far less than 20k&lt;br /&gt;
[11:32]  Nebadon Izumi: sorry 30k&lt;br /&gt;
[11:32]  Nebadon Izumi: i think its like 23k&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: yes....I am stuck in &amp;quot;real&amp;quot; mode so I think of a face as being a face, not a collection of faces arbitrarily grouped into something that's incorrectly called a &amp;quot;Face&amp;quot;&lt;br /&gt;
[11:32]  Alicia.Raven @grid.spellscape.co.uk: hi robert :)&lt;br /&gt;
[11:33]  Richardus.Raymaker @simsquare.nl:8002: i dont know triangles. thats the same as face&lt;br /&gt;
[11:33]  Dahlia Trimble: you can do a lot with UV mapping :P&lt;br /&gt;
[11:33]  Nebadon Izumi: faces would be a bad description of triangles&lt;br /&gt;
[11:33]  Aine.Caoimhe @refugegrid.com:8002: what SL calls a &amp;quot;face&amp;quot; is what any 3D modeling program would call a &amp;quot;material&amp;quot; or a &amp;quot;surface&amp;quot;&lt;br /&gt;
[11:33]  Nebadon Izumi: right&lt;br /&gt;
[11:34]  Richardus.Raymaker @simsquare.nl:8002: see surFACE :P&lt;br /&gt;
[11:34]  Aine.Caoimhe @refugegrid.com:8002: what 99.999999% of 3D software calls a face is a single area enclosed by 3 or more edges&lt;br /&gt;
[11:34]  Robert Adams: there is a lot of confusion over the term 'face'... prims have faces, meshes have faces.... but they are different&lt;br /&gt;
[11:34]  Dahlia Trimble: often in 3d code a triangle is called a face&lt;br /&gt;
[11:34]  Dahlia Trimble: take a look at the obj spec&lt;br /&gt;
[11:34]  Aine.Caoimhe @refugegrid.com:8002: it is&lt;br /&gt;
[11:35]  Richardus.Raymaker @simsquare.nl:8002: for now, it's still a headace with mesh&lt;br /&gt;
[11:35]  Dahlia Trimble: so there is ambiguity with the term &amp;quot;face&amp;quot;&lt;br /&gt;
[11:35]  Nebadon Izumi: yea&lt;br /&gt;
[11:35]  Nebadon Izumi: there is a lot of ambiguity between 3d formats&lt;br /&gt;
[11:35]  Nebadon Izumi: heh&lt;br /&gt;
[11:35]  Aine.Caoimhe @refugegrid.com:8002: Maya face = Blender face = 3DMAX face = eveyr other 3D modeling program on the planet face != SL face&lt;br /&gt;
[11:35]  Nebadon Izumi: standards!!!&lt;br /&gt;
[11:35]  Nebadon Izumi: so many of them&lt;br /&gt;
[11:35]  Nebadon Izumi: lol&lt;br /&gt;
[11:36]  Allen Kerensky: all those other tools weren't organized around a prim-based &amp;quot;abstration&amp;quot; for a mesh&lt;br /&gt;
[11:36]  Allen Kerensky: rez a 6 face prim cube and look in wireframe mode to see the difference between prim faces and mesh polys&lt;br /&gt;
[11:36]  Dahlia Trimble: well the SL/OpenSim scenegraph design is a disaster from teh start anyway&lt;br /&gt;
[11:37]  Aine.Caoimhe @refugegrid.com:8002: why LL didn't just call it a &amp;quot;surface&amp;quot; from the start is a mystery...maybe they only expected people to build with cubes&lt;br /&gt;
[11:37]  Allen Kerensky: it was an experiment in 3D streaming - it works at least, if not &amp;quot;well enough&amp;quot; for everyone&lt;br /&gt;
[11:38]  Nebadon Izumi: yea Ive not seen much i would consider btter&lt;br /&gt;
[11:38]  Nebadon Izumi: better*&lt;br /&gt;
[11:38]  Nebadon Izumi: applied to any practical real world application anyway&lt;br /&gt;
[11:38]  Nebadon Izumi: lots of theories floating around though&lt;br /&gt;
[11:38]  Nebadon Izumi: lol&lt;br /&gt;
[11:38]  Dahlia Trimble: well maybe I should say the OpenSim scenegraph design is a disaster, I really don't know how it's implemented in SL servers&lt;br /&gt;
[11:38]  valerie llauke: ok so.. I came today to ask if anyone else is having terrible problems with the freinds list .... people not showing online that are standing in front of you .. lists that are blank ..... not being able to talk to some people in im .. .. able to talk to others in same area??&lt;br /&gt;
[11:39]  amsterdam Bingyi: yes, I do, but depending on where I am&lt;br /&gt;
[11:39]  Dahlia Trimble: mine seems to be working&lt;br /&gt;
[11:39]  Alicia.Raven @grid.spellscape.co.uk: not me, i have been seeing alot of HG users with unknown name in the viewer, even tho the console shows the name ok&lt;br /&gt;
[11:39]  Dahlia Trimble: try clearing cache&lt;br /&gt;
[11:39]  Aine.Caoimhe @refugegrid.com:8002: it happens all the time&lt;br /&gt;
[11:40]  amsterdam Bingyi: in my own VAR, friendslist aint showing online for at least a half hour, or not at all&lt;br /&gt;
[11:40]  Aine.Caoimhe @refugegrid.com:8002: it's paritcularly fun when someone can IM you but your attempts to reply bounce back&lt;br /&gt;
[11:41]  amsterdam Bingyi: I have ebeenb standing in my sim with a friend, chatting, but friend was not online in my list&lt;br /&gt;
[11:41]  Nebadon Izumi: friends list can fail for a variety of not easily resolvable reasons&lt;br /&gt;
[11:41]  Aine.Caoimhe @refugegrid.com:8002: for same-grid I don't have that issue if both people are in-grid, but as soon as HG is involved it's a crap-shoot&lt;br /&gt;
[11:41]  valerie llauke: i have has to hto answer people lolg&lt;br /&gt;
[11:41]  valerie llauke: HG*&lt;br /&gt;
[11:41]  Dahlia Trimble: it's bad when someone sends you an offline IM and every time you tp to a different region you receive it again&lt;br /&gt;
[11:41]  Aine.Caoimhe @refugegrid.com:8002: I reported a bunch of those issues in April 2013....still open&lt;br /&gt;
[11:41]  Richardus.Raymaker @simsquare.nl:8002: HG friedns is never nbeen perfect. would be nice if that get fixt&lt;br /&gt;
[11:41]  Nebadon Izumi: i have not seen that before Dahlia&lt;br /&gt;
[11:41]  Nebadon Izumi: interesting&lt;br /&gt;
[11:41]  Dahlia Trimble: ya HG friends is pretty flaky&lt;br /&gt;
[11:41]  Richardus.Raymaker @simsquare.nl:8002: can HG friedns etc. be send by TCP if that dont happen already ?&lt;br /&gt;
[11:42]  Hiro Protagonist is Online&lt;br /&gt;
[11:42]  Aine.Caoimhe @refugegrid.com:8002: the other one is declining a friendship when HGed...that's a complete nightmare&lt;br /&gt;
[11:42]  valerie llauke: i can be standing with some one and they dont show online .. despite relogging and such&lt;br /&gt;
[11:42]  Dahlia Trimble: Richard, I think it's all REST&lt;br /&gt;
[11:42]  Aine.Caoimhe @refugegrid.com:8002: or crashing before you get a chance to accept it&lt;br /&gt;
[11:42]  Richardus.Raymaker @simsquare.nl:8002: refresh me with REST, udp or tcp ?&lt;br /&gt;
[11:42]  Aine.Caoimhe @refugegrid.com:8002: then for all eternity you get spammed by that friend request with no way to fix it&lt;br /&gt;
[11:42]  Dahlia Trimble: REST uses HTTP&lt;br /&gt;
[11:43]  Richardus.Raymaker @simsquare.nl:8002: ok. hmm.&lt;br /&gt;
[11:43]  valerie llauke: lately my whole list changes when i change grids.. hging around&lt;br /&gt;
[11:43]  Dahlia Trimble: so TCP&lt;br /&gt;
[11:44]  valerie llauke: half the people show online and are not .. half say they arent and are ...&lt;br /&gt;
[11:44]  Robert Adams: the HG friends stuff is REST/HTTP/TCP... it goes from the viewer to the other grids... slow net connections and slow servers can slow up the process and there is 'fancy' caching that doesn't always get updated&lt;br /&gt;
[11:45]  Justin Clark-Casey: This is the reality of p2p&lt;br /&gt;
[11:45]  Aine.Caoimhe @refugegrid.com:8002: a bunch of stuff that worked under 0.7.6 got subsequently broken with 0.8 and I think there was an assumption at the time that Diva would fix them when she finished writing whatever book she was working on at the time....and if never got around to happening so they've kind of accumulated&lt;br /&gt;
[11:45]  Justin Clark-Casey: for anything that requires a degree of synchronicity&lt;br /&gt;
[11:45]  valerie llauke: well ill say .... since i am on osg lately and before .... the problem for me seems way worse than it ever was ..&lt;br /&gt;
[11:45]  Alicia.Raven @grid.spellscape.co.uk: when i log out here, i can be sure that friends on my home grid will see me still online, always happens&lt;br /&gt;
[11:46]  Dahlia Trimble: Its probably more the reality of uncontrolled environments and unclear configuration instructions&lt;br /&gt;
[11:46]  Richardus.Raymaker @simsquare.nl:8002: aine that i see happen to. but also on same grid&lt;br /&gt;
[11:46]  Nebadon Izumi: may be a good idea to always jump home for now&lt;br /&gt;
[11:46]  Nebadon Izumi: before logging out&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: that doesn't always help&lt;br /&gt;
[11:46]  Nebadon Izumi: ctrl+shift+h&lt;br /&gt;
[11:47]  Hiro Protagonist: unfortunately not always possible as HG jaunts can be a bit crash-prone&lt;br /&gt;
[11:47]  Aine.Caoimhe @refugegrid.com:8002: and that's assuming you can even jump home which sometimes isn't the case...you get an &amp;quot;unable to verify identity&amp;quot; message and have to log&lt;br /&gt;
[11:47]  Nebadon Izumi: yea&lt;br /&gt;
[11:47]  Nebadon Izumi: i don't do a whole lot of hypergridding&lt;br /&gt;
[11:47]  Richardus.Raymaker @simsquare.nl:8002: yes, i got that problem today from someone, could not get home&lt;br /&gt;
[11:47]  valerie llauke: if i log in and half my friends that are online in world in osg..arent showing up online in osg then ??&lt;br /&gt;
[11:47]  Nebadon Izumi: when i do its between my own grids&lt;br /&gt;
[11:47]  Nebadon Izumi: and i rarely experience these troubles&lt;br /&gt;
[11:48]  Alicia.Raven @grid.spellscape.co.uk: if they logout and backin after, they do see im offline then, it would be worse if i was stuck with online true till i logged back in&lt;br /&gt;
[11:48]  Richardus.Raymaker @simsquare.nl:8002: but for soem reason that private sandbox region have since yesterday more problems from soem places&lt;br /&gt;
[11:48]  Nebadon Izumi: i generally only HG between, OSgrid, Avacon Grid, OSCC and Encitra grids&lt;br /&gt;
[11:48]  Richardus.Raymaker @simsquare.nl:8002: but disable private dont make any diufference , just trfied it&lt;br /&gt;
[11:48]  valerie llauke: im not even talking babout cross gris stuff ..&lt;br /&gt;
[11:48]  Allen Kerensky: well the long term solution is to get more folks proficient with C#, get more eyes in the relevant parts of the code, more sanity checking, and more unit tests&lt;br /&gt;
[11:48]  Nebadon Izumi: alot of the time when i go to other grids i do indeed have trouble even getting to them at all&lt;br /&gt;
[11:48]  Richardus.Raymaker @simsquare.nl:8002: maby problem because its from normal to var ?&lt;br /&gt;
[11:49]  Nebadon Izumi: but i admit, I dont do that very often&lt;br /&gt;
[11:49]  Richardus.Raymaker @simsquare.nl:8002: most HG places i hav etried worked fine&lt;br /&gt;
[11:49]  Aine.Caoimhe @refugegrid.com:8002: it's such an insanely complex system that it doesn't surprise me that there are issues&lt;br /&gt;
[11:49]  Justin Clark-Casey: too complex&lt;br /&gt;
[11:49]  Allen Kerensky: its an *evolving* complex system&lt;br /&gt;
[11:49]  valerie llauke: i am only speaking to problems i have had with freinds even just in osg .. just fyi .... the cross grid effects are mind numbing lol&lt;br /&gt;
[11:49]  Allen Kerensky: where were vars just a year ago&lt;br /&gt;
[11:49]  Aine.Caoimhe @refugegrid.com:8002: I assume it's party to be compatible with the LL viewer and party to avoid unnecessary load on grid servers&lt;br /&gt;
[11:50]  Dahlia Trimble: pushing the grid architecture beyond it's original purpose... things break&lt;br /&gt;
[11:50]  Nebadon Izumi: yes, the Friends online/offline thing has never really been 100% reliable&lt;br /&gt;
[11:50]  Allen Kerensky: and yes the viewer is the constant &amp;quot;must work with&amp;quot; requirement&lt;br /&gt;
[11:50]  Nebadon Izumi: not by my memory anyway&lt;br /&gt;
[11:50]  Hiro Protagonist: I have to say its really never been 100% on the LL grid either&lt;br /&gt;
[11:50]  Nebadon Izumi: infact I dont ever really recall a time i would say it was even slightly reliable&lt;br /&gt;
[11:50]  Nebadon Izumi: hehe&lt;br /&gt;
[11:50]  Lani Global: i've had success using HG to teleport recently to various grids running various versions of opensim simulator code and grid code. i'm constantly amazed that it works over all those versions, at least for teleporting and exchanging objects.&lt;br /&gt;
[11:50]  Aine.Caoimhe @refugegrid.com:8002: not 100%, but certainly was previously more reliable&lt;br /&gt;
[11:50]  Dahlia Trimble: want to see problems, try group chat in SL&lt;br /&gt;
[11:50]  Nebadon Izumi: yea that may be so Aine, i can't argue that&lt;br /&gt;
[11:50]  valerie llauke: hg is awesome !!&lt;br /&gt;
[11:51]  Richardus.Raymaker @simsquare.nl:8002: i suspect with TP problems that region is running weird version of opensim&lt;br /&gt;
[11:51]  valerie llauke: just dont depend on finding your friends LOL&lt;br /&gt;
[11:51]  Aine.Caoimhe @refugegrid.com:8002: although maybe that's as much a function of there being a lot more HG traffic so we just see higher volume&lt;br /&gt;
[11:51]  Aine.Caoimhe @refugegrid.com:8002: the problems might have been there before but not as many users&lt;br /&gt;
[11:51]  Nebadon Izumi: well I think there is a bug in Mono too&lt;br /&gt;
[11:51]  Nebadon Izumi: about caching DNS&lt;br /&gt;
[11:51]  Nebadon Izumi: that is probably cause shit ton of problems&lt;br /&gt;
[11:51]  valerie llauke: and grids .. too now we have so many too&lt;br /&gt;
[11:51]  Richardus.Raymaker @simsquare.nl:8002: SL is 99.998% reliable with TP&lt;br /&gt;
[11:51]  Nebadon Izumi: for people with DHCP&lt;br /&gt;
[11:51]  Nebadon Izumi: basically mono holds on and never updates&lt;br /&gt;
[11:52]  Justin Clark-Casey: SL hosts all their own services in a very controlled environment&lt;br /&gt;
[11:52]  Nebadon Izumi: until the process is restarted&lt;br /&gt;
[11:52]  Lani Global: in my own region, i've noticed HG traffic increased from 17% of traffic last year to 25% of traffic in the past month.&lt;br /&gt;
[11:52]  Justin Clark-Casey: and simulators&lt;br /&gt;
[11:52]  Nebadon Izumi: basically restarting the region&lt;br /&gt;
[11:52]  Dahlia Trimble: usually DNS caching is a operating system function&lt;br /&gt;
[11:52]  Dahlia Trimble: not sure why mono would do it&lt;br /&gt;
[11:52]  Richardus.Raymaker @simsquare.nl:8002: aha nebadon, maby thats the bug i hit on some region from someone. the run wiondows and i changed domain&lt;br /&gt;
[11:52]  Nebadon Izumi: yea but apparantly there is something that was never implemented in mono&lt;br /&gt;
[11:52]  Nebadon Izumi: that .net relies on&lt;br /&gt;
[11:52]  Nebadon Izumi: 1 sec&lt;br /&gt;
[11:52]  Dahlia Trimble: mono shouldnt do it at all&lt;br /&gt;
[11:53]  Hiro Protagonist: it does not surprise me at all that m$ would implement a service that was already running on the host&lt;br /&gt;
[11:53]  Allen Kerensky: well Dahlia it is a VM host in the middle between the app and the OS - so there's always going to be some overlap&lt;br /&gt;
[11:53]  Nebadon Izumi: http://stackoverflow.com/questions/21073103/resetting-dns-cache-in-c-sharp-mono&lt;br /&gt;
[11:53]  Nebadon Izumi: its pretty much been verified though&lt;br /&gt;
[11:53]  Nebadon Izumi: that when peoples IP address changes&lt;br /&gt;
[11:53]  Nebadon Izumi: they cant get back to regions they already visited&lt;br /&gt;
[11:53]  Nebadon Izumi: because mono only wants to see their old address&lt;br /&gt;
[11:54]  Nebadon Izumi: restarting the region fixes it&lt;br /&gt;
[11:54]  Nebadon Izumi: kind of sucks&lt;br /&gt;
[11:54]  valerie llauke: pokes hiro hiyas&lt;br /&gt;
[11:54]  Allen Kerensky: weekly reboot time&lt;br /&gt;
[11:54]  Hiro Protagonist: Hiya Val :)&lt;br /&gt;
[11:54]  Nebadon Izumi: not 100% sure on what versions of mono are effected, if not all&lt;br /&gt;
[11:54]  Allen Kerensky: a long with weekly backup - log rotation, whatever&lt;br /&gt;
[11:54]  Dahlia Trimble: it's probably opensim erronously trying to cache it, not mono&lt;br /&gt;
[11:54]  Allen Kerensky: mono version differences are a big area too - there's tons of versions out there&lt;br /&gt;
[11:55]  Allen Kerensky: OpenSim runs pretty well for as wide a spread of things as it has to deal with&lt;br /&gt;
[11:55]  Nebadon Izumi: well it appears to be a problem in Mono as well&lt;br /&gt;
[11:55]  Nebadon Izumi: there are a lot of complaints in the Unity community about it&lt;br /&gt;
[11:55]  Nebadon Izumi: doesnt seem limited to just opensimulator&lt;br /&gt;
[11:55]  Aine.Caoimhe @refugegrid.com:8002: could be multiple contributing factors....as always&lt;br /&gt;
[11:55]  Nebadon Izumi: .net has a function to deal with it&lt;br /&gt;
[11:55]  Dahlia Trimble: gethostbyname should *not* cache, VM or not.&lt;br /&gt;
[11:56]  Nebadon Izumi: that has never been implemented or something&lt;br /&gt;
[11:56]  Nebadon Izumi: yea I cant say for sure&lt;br /&gt;
[11:56]  Allen Kerensky: some OSes implement nscd Dahlia&lt;br /&gt;
[11:56]  Nebadon Izumi: ive never experienced the problem&lt;br /&gt;
[11:56]  Allen Kerensky: and gethostbyname may be hitting that&lt;br /&gt;
[11:56]  Nebadon Izumi: but several others have shown me alll the stuff they found&lt;br /&gt;
[11:56]  Nebadon Izumi: my IP address almost never changes&lt;br /&gt;
[11:56]  Nebadon Izumi: unless i change my router&lt;br /&gt;
[11:56]  Jak Daniels: windows runs a dns cache too&lt;br /&gt;
[11:56]  Nebadon Izumi: or i have to have comcast do something drastic to my service&lt;br /&gt;
[11:57]  Dahlia Trimble: both windows and linux have DNS caches&lt;br /&gt;
[11:57]  Justin Clark-Casey: opensim does do a one time conversion of fqdn to ip for regions if you use an fqdn&lt;br /&gt;
[11:57]  Dahlia Trimble: and you can flush the cache with a command&lt;br /&gt;
[11:57]  Robert Adams: there is a lot of odd caching in OS.... a developer adds a cache for their new feature not realizing there is a cache somewhere else&lt;br /&gt;
[11:57]  Nebadon Izumi: ya ipconfig /dnsflush&lt;br /&gt;
[11:57]  Richardus.Raymaker @simsquare.nl:8002: so.. cache get chached ?&lt;br /&gt;
[11:57]  Nebadon Izumi: or something&lt;br /&gt;
[11:57]  Robert Adams: and people tend to add things to caches and not handle eviction policies&lt;br /&gt;
[11:58]  Justin Clark-Casey: yes, ithere are far too many different caches&lt;br /&gt;
[11:58]  Allen Kerensky: yeah Dahlia I just did a quick check - nscd specifically does cache for gethostbyname&lt;br /&gt;
[11:58]  Lani Global: i've been baffled recently trying to fix a vehicle problem... that changed from OpenSim 0.8.0 to 0.8.1 using ODE for my Physical Flight Engine. The banking became non-functional. It is a popular script, so I'm trying to come up with a bug fix or workaround for it. http://opensimulator.org/wiki/User:LaniGlobal#Lani_Physical_Vehicle_Flight_Engine_v3_for_ODE&lt;br /&gt;
[11:58]  Robert Adams: the friends list is something with a lot of caching as it didn't want to keep polling and pounding on simulators&lt;br /&gt;
[11:58]  Richardus.Raymaker @simsquare.nl:8002: Try bullet lani ?&lt;br /&gt;
[11:59]  Justin Clark-Casey: there were very few ode changes between 0.8 and 0.8.1&lt;br /&gt;
[11:59]  Hiro Protagonist: probably the best bugfix/workaround for that is to recode it under bulletsim&lt;br /&gt;
[11:59]  Lani Global: RR, I have a working bullet script.&lt;br /&gt;
[11:59]  Lani Global: but this is an ODE script&lt;br /&gt;
[11:59]  Hiro Protagonist: I've just stopped running ode&lt;br /&gt;
[11:59]  Robert Adams: if is changed for ODE, that means the change is probably in the simulator&lt;br /&gt;
[11:59]  Hiro Protagonist: it's kind of, irrelevant&lt;br /&gt;
[11:59]  Richardus.Raymaker @simsquare.nl:8002: why still use ODED when bullet works betetr ?&lt;br /&gt;
[11:59]  Dahlia Trimble: allen nscd would be the operating system level cache&lt;br /&gt;
[11:59]  Dahlia Trimble: not mono&lt;br /&gt;
[11:59]  Robert Adams: I don't think ODE itself has had work on it in many months&lt;br /&gt;
[12:00]  Lani Global: everything worked fine with it up until 0.8.1&lt;br /&gt;
[12:00]  Nebadon Izumi: I think its been more than months&lt;br /&gt;
[12:00]  Dahlia Trimble: I did a minor ODE tweak for llLookAt() recently&lt;br /&gt;
[12:00]  Lani Global: there are hundreds of flying vehicles out there using it&lt;br /&gt;
[12:00]  Jak Daniels: Lani: there was a bug fixed to do with flying and banking up/down recently... might it be related&lt;br /&gt;
[12:00]  Nebadon Izumi: Lani Global do you know how to bisect?&lt;br /&gt;
[12:01]  Nebadon Izumi: would be super helpful if you could bisect to find the issue&lt;br /&gt;
[12:01]  Richardus.Raymaker @simsquare.nl:8002: get a knife :)&lt;br /&gt;
[12:01]  Hiro Protagonist: all my flying vehicles work under bullet, I've never been able to get one to work under bullet at all&lt;br /&gt;
[12:01]  Lani Global: yes, i've been trying that&lt;br /&gt;
[12:01]  Nebadon Izumi: great&lt;br /&gt;
[12:01]  Robert Adams: there were tweeks for llLookAt and llMoveTo that could have changed something&lt;br /&gt;
[12:01]  Hiro Protagonist: not since my helicopter broke years ago&lt;br /&gt;
[12:01]  Hiro Protagonist: sorry&lt;br /&gt;
[12:01]  Nebadon Izumi: I am not sure we can figiure it out without bisecting the breakage&lt;br /&gt;
[12:01]  Hiro Protagonist: never been able to get one to work under ode&lt;br /&gt;
[12:01]  Richardus.Raymaker @simsquare.nl:8002: Hiro, you talk against your own text line&lt;br /&gt;
[12:01]  Lani Global: my objective is to further develop the script so that it works on either bullet or ODE, with an automatic switch that senses.&lt;br /&gt;
[12:01]  Dahlia Trimble: I didnt change llMoveToTarget&lt;br /&gt;
[12:01]  Lani Global: but i have to fix the ode part first.&lt;br /&gt;
[12:02]  Jak Daniels: have you tried it on git master or just 0.8.1 release?&lt;br /&gt;
[12:02]  Nebadon Izumi: pinpointing the exact revision it stops working will be very helpful&lt;br /&gt;
[12:02]  Lani Global: yes&lt;br /&gt;
[12:02]  Hiro Protagonist: that's actually fairly noble, but unless someone picks ode back up it will likely go away&lt;br /&gt;
[12:02]  Nebadon Izumi: http://webchick.net/node/99&lt;br /&gt;
[12:02]  Hiro Protagonist: maybe not real soon but eventually&lt;br /&gt;
[12:02]  vegaslon plutonian: as I told you lani that banking is using lllookatrot to do the banking, that has now turned into a physics function and so now it is being subjected to the vehicle physics behavior which is working activly to kill all motion that is not from the vehicle&lt;br /&gt;
[12:03]  Hiro Protagonist: its bad to keep code around no one maintains&lt;br /&gt;
[12:03]  Nebadon Izumi: I doubt it will ever get removed&lt;br /&gt;
[12:03]  Robert Adams: osGetPhysicsEngineName (or some such) exists and should always work&lt;br /&gt;
[12:03]  Richardus.Raymaker @simsquare.nl:8002: Same that there are still people that use mega regions&lt;br /&gt;
[12:03]  Nebadon Izumi: a lot of people do use it&lt;br /&gt;
[12:03]  Lani Global: there are still a huge number of ODE users, especially amongst the sci fi and fantasy sims out there&lt;br /&gt;
[12:03]  Robert Adams: I'll have to check to see if it bypasses the os function test :)&lt;br /&gt;
[12:03]  Dahlia Trimble: lol Hiro there is a LOT of code in opensim that noone maintains&lt;br /&gt;
[12:03]  Hiro Protagonist: that surprises me, I've not found it to be superior in the least of ways&lt;br /&gt;
[12:03]  Lani Global: it isn't a matter of superiority&lt;br /&gt;
[12:03]  Nebadon Izumi: well its not really that&lt;br /&gt;
[12:04]  Nebadon Izumi: but not all scripts work on Bullet&lt;br /&gt;
[12:04]  Lani Global: it is mostly a matter of legacy and huge content base&lt;br /&gt;
[12:04]  Nebadon Izumi: some people just arent able to update the scripts themselves&lt;br /&gt;
[12:04]  Nebadon Izumi: I personally don't use it either&lt;br /&gt;
[12:04]  Aine.Caoimhe @refugegrid.com:8002: yes....inertia....people hate upgrading&lt;br /&gt;
[12:04]  Aine.Caoimhe @refugegrid.com:8002: or are afraid to&lt;br /&gt;
[12:04]  Alicia.Raven @grid.spellscape.co.uk: bullet handles bullets very badly, which is funny as its named after them&lt;br /&gt;
[12:04]  Nebadon Izumi: hehe&lt;br /&gt;
[12:04]  Dahlia Trimble: I have a couple testing regions running ODE&lt;br /&gt;
[12:04]  Lani Global: also, it seems that bulet requires more simulator memory / power&lt;br /&gt;
[12:04]  Hiro Protagonist: well I for one am not making new content for it, unless someone come along and make it sit up and do tricks&lt;br /&gt;
[12:05]  Dahlia Trimble: and a megaregion on osgrid&lt;br /&gt;
[12:05]  Richardus.Raymaker @simsquare.nl:8002: well, tell robert whats wrong with the bullets. so it can be fixt&lt;br /&gt;
[12:05]  Justin Clark-Casey: in my experience bullet is just the opposiate - it requires much fewer resources than ode&lt;br /&gt;
[12:05]  Hiro Protagonist: I have found that to be precisely the opposite (bullet taking substantially less of ram and cycles)&lt;br /&gt;
[12:05]  Dahlia Trimble: pretty sure kitely and avination both use ODE&lt;br /&gt;
[12:05]  Alicia.Raven @grid.spellscape.co.uk: there are two mantis reports on it richardus&lt;br /&gt;
[12:05]  Justin Clark-Casey: but I'm sure that whole thing is complex enough for both to be true&lt;br /&gt;
[12:05]  Lani Global: so, some folks are still using ODE due to their legacy setups&lt;br /&gt;
[12:05]  Nebadon Izumi: Bullet is nice because it can be run in its own thread&lt;br /&gt;
[12:05]  Nebadon Izumi: ive had 100k+ physical spheres&lt;br /&gt;
[12:05]  Nebadon Izumi: not crash the region&lt;br /&gt;
[12:05]  Nebadon Izumi: still able to log in and move&lt;br /&gt;
[12:05]  Nebadon Izumi: and even erase all 100k spheres&lt;br /&gt;
[12:05]  Nebadon Izumi: ODE can get to about 3000&lt;br /&gt;
[12:06]  Nebadon Izumi: before it crashes&lt;br /&gt;
[12:06]  Aine.Caoimhe @refugegrid.com:8002: kept tripping over them, Neb?&lt;br /&gt;
[12:06]  Aine.Caoimhe @refugegrid.com:8002: like marbles in the hallway&lt;br /&gt;
[12:06]  Allen Kerensky: +1 nebadon - for me - 256 osNPCs used less than 1/3rd of the frame time as ODE - with all else being the same in the region&lt;br /&gt;
[12:06]  Nebadon Izumi: well it actually wasnt an intentional test&lt;br /&gt;
[12:06]  Richardus.Raymaker @simsquare.nl:8002: Nebadon, im suprissed that buyllet is not set default to use own thread&lt;br /&gt;
[12:06]  Nebadon Izumi: someone turned on my ball rezzers and logged out&lt;br /&gt;
[12:06]  Nebadon Izumi: i didnt notice until 24 hours later&lt;br /&gt;
[12:06]  Aine.Caoimhe @refugegrid.com:8002: lolo&lt;br /&gt;
[12:06]  Nebadon Izumi: lol&lt;br /&gt;
[12:06]  Hiro Protagonist: it isn't so much a matter of personal preference with me; I know that ODE was not designed for this&lt;br /&gt;
[12:06]  Dahlia Trimble: lol try 3000 in SL&lt;br /&gt;
[12:06]  Lani Global: yes, of course, developers and those who have a lot of server chops and resources can do a lot. but the average sim user out there still wants to use a lot of their content.&lt;br /&gt;
[12:06]  Hiro Protagonist: we've been trying to sho-horn it into the project since day one really&lt;br /&gt;
[12:06]  Hiro Protagonist: *shoe-horn&lt;br /&gt;
[12:07]  valerie llauke: lol&lt;br /&gt;
[12:07]  Hiro Protagonist: it was ok when we had nothing else, but its really time to move forward&lt;br /&gt;
[12:07]  Robert Adams: BulletSim isn't perfect but it is getting better :)&lt;br /&gt;
[12:07]  Nebadon Izumi: good luck even finding somewhere in SL you can Rez 3000 prims&lt;br /&gt;
[12:07]  Nebadon Izumi: without buying a full region&lt;br /&gt;
[12:07]  Hiro Protagonist: its much to be preferred over ODE&lt;br /&gt;
[12:07]  Nebadon Izumi: lol&lt;br /&gt;
[12:07]  Hiro Protagonist: lolol neb&lt;br /&gt;
[12:07]  Dahlia Trimble: Nebadon, aditi&lt;br /&gt;
[12:07]  Nebadon Izumi: ya thats true&lt;br /&gt;
[12:07]  Justin Clark-Casey: ok, I need to go. Apologies but I probably won't be around much for the next 2 weeks - other work and easter holiday stuff&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Office_hours</id>
		<title>Office hours</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Office_hours"/>
				<updated>2015-03-31T19:16:37Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator has weekly meetings to discuss parts of the project.  These take place on Wright Plaza on OSGrid.&lt;br /&gt;
&lt;br /&gt;
= Meetings =&lt;br /&gt;
&lt;br /&gt;
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.&lt;br /&gt;
&lt;br /&gt;
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.&lt;br /&gt;
&lt;br /&gt;
The two html-on-a-prim one each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.&lt;br /&gt;
&lt;br /&gt;
== Tuesday - '''Office Hour''' ==&lt;br /&gt;
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focussed, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.&lt;br /&gt;
&lt;br /&gt;
In general, we tend to follow a fairly simple agenda format for our one hour.&lt;br /&gt;
&lt;br /&gt;
* First, developers are encouraged bring up any subjects they wish. Helping the developers focus our efforts is #1.&lt;br /&gt;
* Second, testers and users are encouraged to bring up items of community interest that will help development.&lt;br /&gt;
&lt;br /&gt;
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.&lt;br /&gt;
&lt;br /&gt;
'''This meeting is scheduled for 1100 PST, 1400 EST, 1800 UTC, 1900 CET on Wright Plaza at OSGrid (osgrid.org).'''&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-23]]&lt;br /&gt;
* There was no organized meeting on 2013-04-16&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-06-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-22]]&lt;br /&gt;
&lt;br /&gt;
Older chat logs can be found on the [[Chat Logs]] page.&lt;br /&gt;
&lt;br /&gt;
== Saturday - '''Q&amp;amp;A Hour''' ==&lt;br /&gt;
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then &amp;quot;Office Hour&amp;quot; and is focused on the users and adopters rather then the developers.&lt;br /&gt;
&lt;br /&gt;
* First, any announcements by OSGrid admins.&lt;br /&gt;
* Second, any information to share that helps other grids.&lt;br /&gt;
* third, any user or tester subjects that anyone wishes to bring up.&lt;br /&gt;
&lt;br /&gt;
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-03-17</id>
		<title>Chat log from the meeting on 2015-03-17</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-03-17"/>
				<updated>2015-03-17T19:20:33Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Created page with &amp;quot;&amp;lt;pre style=&amp;quot;white-space: pre-wrap;  white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap;  word-wrap: break-word&amp;quot;&amp;gt; [10:58]  Shez Oyen: Hey Neb [10:58] ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;white-space: pre-wrap; &lt;br /&gt;
white-space: -moz-pre-wrap;&lt;br /&gt;
white-space: -pre-wrap;&lt;br /&gt;
white-space: -o-pre-wrap; &lt;br /&gt;
word-wrap: break-word&amp;quot;&amp;gt;&lt;br /&gt;
[10:58]  Shez Oyen: Hey Neb&lt;br /&gt;
[10:58]  Freaky.Tech @freakytech.spdns.de:8002 is Online&lt;br /&gt;
[10:58]  Nebadon Izumi is Online&lt;br /&gt;
[10:58]  Nebadon Izumi: hello&lt;br /&gt;
[10:58]  Connecting to in-world Voice Chat...&lt;br /&gt;
[10:58]  Connected&lt;br /&gt;
[10:58]  Marcus Llewellyn: Hey Neb.&lt;br /&gt;
[10:58]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi&lt;br /&gt;
[10:58]  Connecting to in-world Voice Chat...&lt;br /&gt;
[10:58]  Connected&lt;br /&gt;
[10:58]  Alicia.Raven @grid.spellscape.co.uk: hi neb&lt;br /&gt;
[10:58]  Marcus Llewellyn: Hiua Hustin.&lt;br /&gt;
[10:59]  Marcus Llewellyn: Er, Hiya Justin&lt;br /&gt;
[10:59]  Nebadon Izumi: hello&lt;br /&gt;
[10:59]  Justin Clark-Casey: hello&lt;br /&gt;
[10:59]  Alicia.Raven @grid.spellscape.co.uk: hi justin&lt;br /&gt;
[10:59]  Marcus Llewellyn: Chiclet Keyboards. *sigh*&lt;br /&gt;
[11:00]  Richardus.Raymaker @hypergrid.org:8002: hi all&lt;br /&gt;
[11:00]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hello RiRa&lt;br /&gt;
[11:00]  Shez Oyen: Hey Rich :)&lt;br /&gt;
[11:02]  Nebadon Izumi: Looks like Moses guys are going to attempt to pull off integrating PhysX&lt;br /&gt;
[11:02]  Aine.Caoimhe @refugegrid.com:8002 wonders if I'll top last DFriday's &amp;quot;unable to fetch profile data at this time&amp;quot; error message count today&lt;br /&gt;
[11:02]  Alicia.Raven @grid.spellscape.co.uk: as its st patricks day i changed your flags to ireland neb :)&lt;br /&gt;
[11:02]  Nebadon Izumi: nice :)&lt;br /&gt;
[11:03]  Marcus Llewellyn: I'm mostly wondering if PhysX will work on Linux.&lt;br /&gt;
[11:03]  Nebadon Izumi: should&lt;br /&gt;
[11:03]  Nebadon Izumi: its going to require a wrapper no matter what&lt;br /&gt;
[11:03]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: is that some distributed thing, or does the server need a GPU?&lt;br /&gt;
[11:03]  Nebadon Izumi: nah it has a software version&lt;br /&gt;
[11:03]  Alicia.Raven @grid.spellscape.co.uk: i havnt had any profile popups today aine&lt;br /&gt;
[11:03]  Kayaker Magic: I think InWorldz is using PhysX, but I don't know what OS their servers is running.&lt;br /&gt;
[11:03]  Marcus Llewellyn: It can do CPU, GPU, or both. At least on Windows, where there's driver support for that. Linux, I don't know for sure if it can use the GPU.&lt;br /&gt;
[11:03]  Aine.Caoimhe @refugegrid.com:8002: I've had 19 so far&lt;br /&gt;
[11:04]  Aine.Caoimhe @refugegrid.com:8002: on Friday I got up to 130 before I crashed&lt;br /&gt;
[11:04]  Richardus.Raymaker @hypergrid.org:8002: i hope it's using hardware too. what what does that mean for the energy bi,ll :O&lt;br /&gt;
[11:04]  Aine.Caoimhe @refugegrid.com:8002: at Doro's party&lt;br /&gt;
[11:04]  Nebadon Izumi: Profile popups?&lt;br /&gt;
[11:04]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I see them, dunno what that's about.&lt;br /&gt;
[11:04]  Aine.Caoimhe @refugegrid.com:8002: I'd hoped that clearing cache would solve it but apparently not&lt;br /&gt;
[11:04]  Richardus.Raymaker @hypergrid.org:8002: besdies. the server only have simple graphics cards onboard stuff&lt;br /&gt;
[11:04]  Nebadon Izumi: not expereinced that one&lt;br /&gt;
[11:04]  Nebadon Izumi: ya you would not need a GPu for PhysX&lt;br /&gt;
[11:04]  Aine.Caoimhe @refugegrid.com:8002: I get one for every agent that enters the region&lt;br /&gt;
[11:04]  Aine.Caoimhe @refugegrid.com:8002: and only in OSG&lt;br /&gt;
[11:05]  Nebadon Izumi: it would work the same as ODE or Bullet&lt;br /&gt;
[11:05]  Richardus.Raymaker @hypergrid.org:8002: But GPU would make it betetr :)&lt;br /&gt;
[11:05]  Alicia.Raven @grid.spellscape.co.uk: i was getting them for every person that entered lastweek, not a single one sofar today&lt;br /&gt;
[11:05]  Nebadon Izumi: if they can even make that work with opensim&lt;br /&gt;
[11:05]  Aine.Caoimhe @refugegrid.com:8002: you're lucky, Alicia&lt;br /&gt;
[11:05]  Billy.Bradshaw @hg.viewtwo.net:8600: If you are from a grid using core profiles and visit a grid using the old one, then you get the profile warning&lt;br /&gt;
[11:05]  Aine.Caoimhe @refugegrid.com:8002: ah, so that's what it is&lt;br /&gt;
[11:05]  Nebadon Izumi: I think how they are going about it may not make it suitable for inclusion into opensim, we will have to see&lt;br /&gt;
[11:05]  Nebadon Izumi: i give it a 50/50 chance right now&lt;br /&gt;
[11:06]  Nebadon Izumi: I just wish they didnt want to really try to pull it of themselves&lt;br /&gt;
[11:06]  Richardus.Raymaker @hypergrid.org:8002: i think make it as module&lt;br /&gt;
[11:06]  Marcus Llewellyn: If they take Robert's route, and don't touch core, it shouldn't be too difficult to include.&lt;br /&gt;
[11:06]  Nebadon Izumi: yes lets hope&lt;br /&gt;
[11:06]  Richardus.Raymaker @hypergrid.org:8002: It's the only right one maarcus. best to maintain too&lt;br /&gt;
[11:07]  Marcus Llewellyn: The other thing, though, is PhysX's licensing. It may be free as in beer, but it's not libre free.&lt;br /&gt;
[11:07]  Nebadon Izumi: they also said they have no intention of keeping compatibility with SL stuff&lt;br /&gt;
[11:07]  Nebadon Izumi: so even if its a module&lt;br /&gt;
[11:07]  Nebadon Izumi: it might not be very useful for core&lt;br /&gt;
[11:07]  Nebadon Izumi: if nothing works like the other physics modules&lt;br /&gt;
[11:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: It's doubtful that they would maintain it too.&lt;br /&gt;
[11:07]  Richardus.Raymaker @hypergrid.org:8002: MeH, whats the use then for physy ?&lt;br /&gt;
[11:07]  Aine.Caoimhe @refugegrid.com:8002: it's also card-specific isn't it? it's anVidea-onbly thing?&lt;br /&gt;
[11:07]  Nebadon Izumi: no its not&lt;br /&gt;
[11:08]  Aine.Caoimhe @refugegrid.com:8002: oh...okies&lt;br /&gt;
[11:08]  Billy.Bradshaw @hg.viewtwo.net:8600: I saw an update that addressses the script status when HG TP, for me it still fails&lt;br /&gt;
[11:08]  Nebadon Izumi: physx will run at the cpu level&lt;br /&gt;
[11:08]  Marcus Llewellyn: No. You can only use Nvidi a cards for GPU calculations, though, I think. But that isn't required.&lt;br /&gt;
[11:08]  Nebadon Izumi: not requiring any GPu at all&lt;br /&gt;
[11:08]  OtakuMegane Desu: Kinda that. I'm sure there are some who would have used for it but the vast majority I don't really see what use it'd be.&lt;br /&gt;
[11:08]  Richardus.Raymaker @hypergrid.org:8002: i think fixing HG friends etc. things like that is more important&lt;br /&gt;
[11:08]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ok thatis good to know, I thought it needed a GPU too&lt;br /&gt;
[11:08]  Kayaker Magic: PhysX uses a GPU on the server side, if available?&lt;br /&gt;
[11:09]  OtakuMegane Desu: BulletSim is coming along nicely and certainly beats ODE, so why add another one?&lt;br /&gt;
[11:09]  Nebadon Izumi: only if its programmed to do so&lt;br /&gt;
[11:09]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I guess they are trying to get the physics performance up so they can populate sims with active users&lt;br /&gt;
[11:09]  Nebadon Izumi: Bullet can use GPu too&lt;br /&gt;
[11:09]  OtakuMegane Desu: ^&lt;br /&gt;
[11:09]  Nebadon Izumi: but we have no support for it yet&lt;br /&gt;
[11:09]  Jak Daniels: I think it would only use the GPU in the client where physics is client based&lt;br /&gt;
[11:09]  Dahlia.Trimble @grid.wwweb3d.net:8002: hi&lt;br /&gt;
[11:09]  Nebadon Izumi: infact as of right now bulletsim cant even use more than a single cpu core&lt;br /&gt;
[11:09]  Nebadon Izumi: its single thread app&lt;br /&gt;
[11:09]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi Dahlia&lt;br /&gt;
[11:09]  OtakuMegane Desu: Linux support for OpenCL is still kinda iffy, but improving.&lt;br /&gt;
[11:10]  Richardus.Raymaker @hypergrid.org:8002: Still wish opensim get its own viewer. there's now still enough time.&lt;br /&gt;
[11:10]  Nebadon Izumi: it may prove difficult to make the simulator physics use a gpu&lt;br /&gt;
[11:10]  Alicia.Raven @grid.spellscape.co.uk: hi dahlia&lt;br /&gt;
[11:10]  OtakuMegane Desu: It shouldn't be too hard.&lt;br /&gt;
[11:11]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I doubt many datacenters have gpu in their boxes?&lt;br /&gt;
[11:11]  Nebadon Izumi: ya remember though everything passes through the simulator still&lt;br /&gt;
[11:11]  OtakuMegane Desu: At least I wouldn't think so. I'm not the expert on that though XD&lt;br /&gt;
[11:11]  Nebadon Izumi: which is C# and mono&lt;br /&gt;
[11:11]  Marcus Llewellyn: It's PhysX's license that worries me more than anything, really.&lt;br /&gt;
[11:11]  Richardus.Raymaker @hypergrid.org:8002: besides many datacenters are not have the power for the gpu cards.&lt;br /&gt;
[11:11]  Justin Clark-Casey: they're talking using the gpu server-side I expect&lt;br /&gt;
[11:11]  Nebadon Izumi: so the returns would be very limited i suspect&lt;br /&gt;
[11:11]  Nebadon Izumi: yes&lt;br /&gt;
[11:11]  OtakuMegane Desu: Bluewall: No, GPUs in servers are uncommon unless it's specialized stuff like bitcoin or scientific simulators&lt;br /&gt;
[11:11]  Dahlia.Trimble @grid.wwweb3d.net:8002: I thought Physx used Cuda, not OpenCL&lt;br /&gt;
[11:11]  Dahlia.Trimble @grid.wwweb3d.net:8002: could be wrong tho&lt;br /&gt;
[11:11]  Richardus.Raymaker @hypergrid.org:8002: im happy with bullet, and that can only get better&lt;br /&gt;
[11:12]  Nebadon Izumi: iI think PhysX is PhysX&lt;br /&gt;
[11:12]  Nebadon Izumi: its not cuda either&lt;br /&gt;
[11:12]  Dahlia.Trimble @grid.wwweb3d.net:8002: you sure?&lt;br /&gt;
[11:12]  Marcus Llewellyn: It would be interesting to hear why they feel it's better to implement PhysX rather than improve Bullet.&lt;br /&gt;
[11:12]  Nebadon Izumi: well if its using GPU it might be cuda&lt;br /&gt;
[11:12]  Nebadon Izumi: but if its only using the Cpu no&lt;br /&gt;
[11:12]  Nebadon Izumi: there would be no cuda&lt;br /&gt;
[11:12]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: who knows?&lt;br /&gt;
[11:12]  Kayaker Magic: Right now I don't use BulletSim because it doesn't work with bullets! (fails to fire collision events!)&lt;br /&gt;
[11:12]  OtakuMegane Desu: BulletSim 3 will be OpenCL so you can use anything that had a driver for it pretty much.&lt;br /&gt;
[11:12]  Dahlia.Trimble @grid.wwweb3d.net:8002: Physx is Nvidia and so is Cuda&lt;br /&gt;
[11:13]  OtakuMegane Desu: Bullet*&lt;br /&gt;
[11:13]  Nebadon Izumi: yes&lt;br /&gt;
[11:13]  Nebadon Izumi: but they are seperate things&lt;br /&gt;
[11:13]  Nebadon Izumi: PhysX may be able to take advantage of cuda&lt;br /&gt;
[11:13]  Nebadon Izumi: but its not cuda per say&lt;br /&gt;
[11:14]  Richardus.Raymaker @hypergrid.org:8002: your sure thats just not slow lsl and a busy simulator ?&lt;br /&gt;
[11:14]  Alicia.Raven @grid.spellscape.co.uk: it would be nice if bullets worked, i have a mantis open for it and i think there is another&lt;br /&gt;
[11:14]  Richardus.Raymaker @hypergrid.org:8002: http://physxinfo.com/&lt;br /&gt;
[11:14]  Marcus Llewellyn: Their statement that information would be shared at meetings on the MOSES grid is also kinda meh. If they seriously want core devs included in things, they won't make the mountain come to Muhammad.&lt;br /&gt;
[11:14]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++&lt;br /&gt;
[11:14]  Nebadon Izumi: ya the problem with moses grid&lt;br /&gt;
[11:14]  Dahlia.Trimble @grid.wwweb3d.net:8002: well I meant the GPU acceleration in Physx is implemented in Cuda&lt;br /&gt;
[11:14]  Nebadon Izumi: is its closed&lt;br /&gt;
[11:14]  Nebadon Izumi: its not open to anyone&lt;br /&gt;
[11:15]  Nebadon Izumi: which is kind of a big brick wall&lt;br /&gt;
[11:15]  Justin Clark-Casey: they produce a 'moses in a box' which I believe is the system running in a vm&lt;br /&gt;
[11:15]  Nebadon Izumi: im sure most core devs could get in&lt;br /&gt;
[11:15]  Richardus.Raymaker @hypergrid.org:8002: the SL viewer is already a brick thats big enough&lt;br /&gt;
[11:15]  Nebadon Izumi: but they arent going to open it to everyone&lt;br /&gt;
[11:15]  OtakuMegane Desu: Stack of bricks lol&lt;br /&gt;
[11:15]  Richardus.Raymaker @hypergrid.org:8002: lol&lt;br /&gt;
[11:15]  Dahlia.Trimble @grid.wwweb3d.net:8002: I used to have an account but they changed some policy and deleted it&lt;br /&gt;
[11:16]  Nebadon Izumi: yea it sounds like they want people to test it using MIAB and that if it ever gets into core&lt;br /&gt;
[11:16]  Nebadon Izumi: it will be totally on us to make their code work&lt;br /&gt;
[11:16]  OtakuMegane Desu: -_-&lt;br /&gt;
[11:16]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: It would be cool if they focused on making general improvements to core OpenSim&lt;br /&gt;
[11:16]  Nebadon Izumi: so I am not saying its not going to happen&lt;br /&gt;
[11:16]  Nebadon Izumi: but its not sounding ideal&lt;br /&gt;
[11:16]  Richardus.Raymaker @hypergrid.org:8002: MeH, dves have enough todo already&lt;br /&gt;
[11:16]  AlexRime SiLiSiLi is Offline&lt;br /&gt;
[11:16]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Else, they are just diverging to a point where it doesn't resemble core anymore.&lt;br /&gt;
[11:16]  Nebadon Izumi: I think what happened to get this whole ball rolling&lt;br /&gt;
[11:16]  Dahlia.Trimble @grid.wwweb3d.net:8002: well getting into core usually implies some form of support&lt;br /&gt;
[11:16]  OtakuMegane Desu: Yeah. BulletSim is doing fine for the physics side. Good point of focus is the rest of core.&lt;br /&gt;
[11:16]  Marcus Llewellyn: ++ BlueWal&lt;br /&gt;
[11:17]  Dahlia.Trimble @grid.wwweb3d.net:8002: and meeting user expectations&lt;br /&gt;
[11:17]  Nebadon Izumi: was at FCVW InWorldz did a presentation that talked about their physics engine&lt;br /&gt;
[11:17]  Nebadon Izumi: and what i saw didnt seem much better than what ODE or Bulletsim offer&lt;br /&gt;
[11:17]  Nebadon Izumi: but i guess Doug got excited about it&lt;br /&gt;
[11:17]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: hha&lt;br /&gt;
[11:17]  Justin Clark-Casey: I thoguht that was havok though&lt;br /&gt;
[11:17]  OtakuMegane Desu: Functionally I dunno how much difference there really is among the major engines these days.&lt;br /&gt;
[11:17]  Nebadon Izumi: no&lt;br /&gt;
[11:17]  Marcus Llewellyn: That's what I wonder. Why not just improve Bullet? It has many of the same features. It's multi-threaded. It can do utilize a GPU.&lt;br /&gt;
[11:17]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: if people don't understand something - they jump into the most obscure corners to fix it.&lt;br /&gt;
[11:17]  Nebadon Izumi: InWorldz uses Nvidia PhysX&lt;br /&gt;
[11:18]  Nebadon Izumi: SL uses Havok&lt;br /&gt;
[11:18]  Dahlia.Trimble @grid.wwweb3d.net:8002: Ive used Physx with OpenSim content before, I wasn't all that impressed. It was also pretty easy to get it to crash&lt;br /&gt;
[11:18]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi Robert Adams&lt;br /&gt;
[11:18]  Dahlia.Trimble @grid.wwweb3d.net:8002: but that was a few years ago&lt;br /&gt;
[11:18]  Richardus.Raymaker @hypergrid.org:8002: hi robert&lt;br /&gt;
[11:18]  Shez Oyen: Hey Robert :)&lt;br /&gt;
[11:18]  Marcus Llewellyn: Hi Robert :)&lt;br /&gt;
[11:18]  Dahlia.Trimble @grid.wwweb3d.net:8002: hi Robert&lt;br /&gt;
[11:18]  OtakuMegane Desu: Perfect timing :)&lt;br /&gt;
[11:18]  Nebadon Izumi: yea I unforutnately think its kind of a waste to start yet another physics engine&lt;br /&gt;
[11:18]  Robert Adams: hello all.&lt;br /&gt;
[11:18]  Justin Clark-Casey: hi robert&lt;br /&gt;
[11:18]  Nebadon Izumi: but I cant say with an certainty bullet is actually better than PhysX or Vice versa&lt;br /&gt;
[11:18]  Richardus.Raymaker @hypergrid.org:8002: Nebadon, its more something to think about after opensim 1.0&lt;br /&gt;
[11:18]  Dahlia.Trimble @grid.wwweb3d.net:8002: I dont necessarily think it's a waste&lt;br /&gt;
[11:18]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Taxpayers foot the bill, so they have dep pockets :)&lt;br /&gt;
[11:19]  Nebadon Izumi: but what I have seen from InWorldz, and Havok in SL&lt;br /&gt;
[11:19]  Nebadon Izumi: its not a great deal better than what we can do with ODE and Bullet&lt;br /&gt;
[11:19]  Nebadon Izumi: sure its better&lt;br /&gt;
[11:19]  Nebadon Izumi: but it nots jaw droppingly better&lt;br /&gt;
[11:19]  Robert Adams: I haven't looked into phyx and such. I kept finding that the library binding were changing too quickly&lt;br /&gt;
[11:19]  Dahlia.Trimble @grid.wwweb3d.net:8002: better how?&lt;br /&gt;
[11:19]  AlexRime SiLiSiLi is Online&lt;br /&gt;
[11:19]  Nebadon Izumi: well I think SL is just maybe a bit more stable&lt;br /&gt;
[11:19]  Richardus.Raymaker @hypergrid.org:8002: Translated, its as good as the (script) programmer can use it&lt;br /&gt;
[11:19]  Nebadon Izumi: more complete&lt;br /&gt;
[11:19]  Dahlia.Trimble @grid.wwweb3d.net:8002: I see things we can do that fail in SL&lt;br /&gt;
[11:19]  Nebadon Izumi: there is some stuff in BulletSim that isnt complete&lt;br /&gt;
[11:19]  Robert Adams: But another physics engine is always a nice addition&lt;br /&gt;
[11:19]  Nebadon Izumi: same with ODE&lt;br /&gt;
[11:19]  OtakuMegane Desu: Opensim isn't going to use all the potential function any physics engine has.&lt;br /&gt;
[11:20]  Nebadon Izumi: ya that is also true however I think in SL case&lt;br /&gt;
[11:20]  Nebadon Izumi: they limit it greatly&lt;br /&gt;
[11:20]  Nebadon Izumi: for non technical reasons&lt;br /&gt;
[11:20]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: FWIW, I think Bulletsim is looking really good and that is where the effort should go for improving performance.&lt;br /&gt;
[11:20]  Marcus Llewellyn: ++&lt;br /&gt;
[11:20]  Dahlia.Trimble @grid.wwweb3d.net:8002: try making a physical torus chain in SL, it fails miserably&lt;br /&gt;
[11:20]  Nebadon Izumi: yea&lt;br /&gt;
[11:20]  OtakuMegane Desu: SL physics are eithe ra mess or a joke. Sometimes both depending how they &amp;quot;fix&amp;quot; it.&lt;br /&gt;
[11:20]  Nebadon Izumi: i would rather see MOSES grid push on Bulletsim&lt;br /&gt;
[11:20]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: thanks Robert Adams fro bring that to core :)&lt;br /&gt;
[11:20]  Nebadon Izumi: I don't know why they insist on going a different route always&lt;br /&gt;
[11:20]  Marcus Llewellyn: (borken record) They should just help improve Bullet.&lt;br /&gt;
[11:20]  Billy.Bradshaw @hg.viewtwo.net:8600: ++&lt;br /&gt;
[11:21]  Nebadon Izumi: they have very different goals than core opensim&lt;br /&gt;
[11:21]  Justin Clark-Casey: moses will do what they want to do, there's no changing anybody;'s minds&lt;br /&gt;
[11:21]  Nebadon Izumi: not much we can do about that though&lt;br /&gt;
[11:21]  Aine.Caoimhe @refugegrid.com:8002: (broken record) what are the chances of the infinite inventory fetch bug getting tackled in 0.8.2?&lt;br /&gt;
[11:21]  Nebadon Izumi: indeed Justin&lt;br /&gt;
[11:21]  Richardus.Raymaker @hypergrid.org:8002: Bluewall, agree bullet is good. offcorse people still seems to have troubles with verhicles.&lt;br /&gt;
[11:21]  Nebadon Izumi: I think alot of the problems we see with BulletSim are not because Bullet isnt capable&lt;br /&gt;
[11:21]  Nebadon Izumi: its just because our implementation is not complete&lt;br /&gt;
[11:21]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I would say if they want to push us a new physics engine w/o putting any effort into maintaining it or helping integrate it, then we should probably just pass it on.&lt;br /&gt;
[11:21]  Nebadon Izumi: and fully optimized&lt;br /&gt;
[11:22]  Robert Patric: hello everyone&lt;br /&gt;
[11:22]  Nebadon Izumi: has nothing to do with Bullet as an engine&lt;br /&gt;
[11:22]  Richardus.Raymaker @hypergrid.org:8002: Bluewall +1&lt;br /&gt;
[11:22]  Marcus Llewellyn: I suspect a main concern of theirs is performance with a large number of agents in a simulator. They've been chasing that for a very long timw now.&lt;br /&gt;
[11:22]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: if they publish patches, gthen users can do their own integration if they want.&lt;br /&gt;
[11:22]  OtakuMegane Desu: Definitely. BulletSim is still fairly young, really. Lots of potential and tweaking to be done I'm sure.&lt;br /&gt;
[11:22]  Justin Clark-Casey: hello robert&lt;br /&gt;
[11:22]  Nebadon Izumi: yea I think Moses may be interested in actually using GPu to accelerate physics&lt;br /&gt;
[11:22]  Robert Patric: any osgrid owner here? I need help&lt;br /&gt;
[11:22]  Justin Clark-Casey: performance is a tough issue and physics is not usually the bottleneck&lt;br /&gt;
[11:22]  Nebadon Izumi: but I think that while yes that might be possible&lt;br /&gt;
[11:22]  Robert Adams: And there's bullets 3 coming along that will have OpenCL acceleration&lt;br /&gt;
[11:22]  Nebadon Izumi: the C# simulator can only handle so much data&lt;br /&gt;
[11:23]  Jak Daniels: Justin, you fixed http://opensimulator.org/mantis/view.php?id=6835 in git 30b786351ea46cf6640dc45fa84bb4a4da1ab6d8, but I think it broke the ability to fly up and down in third person mode :(&lt;br /&gt;
[11:23]  OtakuMegane Desu: Yeah. BUllet will support GPU anyway. And OpenCL, so no being locked to one brand hardware or something&lt;br /&gt;
[11:23]  Nebadon Izumi: your never going to be able to push a GPu to its full potential&lt;br /&gt;
[11:23]  Nebadon Izumi: and expect the simulator to stay alive&lt;br /&gt;
[11:23]  Dahlia.Trimble @grid.wwweb3d.net:8002: I am a bit nervous tha they will donate something that only implements what they want and then mantis fills up with a lot of bug reports for missing features&lt;br /&gt;
[11:23]  Nebadon Izumi: I dont think they intend on donating anything&lt;br /&gt;
[11:23]  Justin Clark-Casey: if spomething isn't supported by any core dev then it shouldn't beaccepted&lt;br /&gt;
[11:23]  Nebadon Izumi: it seems like the code will be available&lt;br /&gt;
[11:23]  Robert Adams: They can always use one of divas loadable modules to add the physics engine&lt;br /&gt;
[11:23]  Nebadon Izumi: and if we want it we can grab it&lt;br /&gt;
[11:23]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Dahlia, that is why we should think carefully about whether we pull it in.&lt;br /&gt;
[11:23]  Marcus Llewellyn: ++jcc&lt;br /&gt;
[11:24]  Nebadon Izumi: i dont think they intend on providing patches to opensim directly&lt;br /&gt;
[11:24]  Nebadon Izumi: atleast that kind of what it sounds like&lt;br /&gt;
[11:24]  Dahlia.Trimble @grid.wwweb3d.net:8002: Bluewall, of course&lt;br /&gt;
[11:24]  Robert Adams: We can cross that bridge when we get to it&lt;br /&gt;
[11:24]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yeah, they said it might take some smoothing to get it in.&lt;br /&gt;
[11:24]  Nebadon Izumi: yea&lt;br /&gt;
[11:24]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: we have a lot to smooth already, lol&lt;br /&gt;
[11:25]  Nebadon Izumi: unless what they do is phenominal id rather see us focus on improving bulletsim&lt;br /&gt;
[11:25]  Justin Clark-Casey: jak: ok, I reopened 6835, pls could yopui putthe details on there&lt;br /&gt;
[11:25]  Nebadon Izumi: from what i saw at InWorldz it doesnt seem a whole lot better&lt;br /&gt;
[11:25]  Jak Daniels: thanks jcc that what I was going to ask someone to do for me :)&lt;br /&gt;
[11:25]  Nebadon Izumi: I think the biggest advantage InWorldz has over us&lt;br /&gt;
[11:25]  Justin Clark-Casey: aine: I expect it will be fixed for 0.8.2&lt;br /&gt;
[11:25]  Nebadon Izumi: is the ability to drive a car over a border&lt;br /&gt;
[11:25]  Nebadon Izumi: other than that, it seems about the same&lt;br /&gt;
[11:26]  Nebadon Izumi: and technically that has nothing to do with physics&lt;br /&gt;
[11:26]  Aine.Caoimhe @refugegrid.com:8002: @JCC do you need more data or are the dumps you already have enough for now?&lt;br /&gt;
[11:26]  Richardus.Raymaker @hypergrid.org:8002: i think scripting speed is a bigger problem then physics.&lt;br /&gt;
[11:26]  Justin Clark-Casey: aine: honestly, I had to stop reading the mantis - there was far too much going on and I had to concentrate on manyh other things. I will need to catch up&lt;br /&gt;
[11:26]  Marcus Llewellyn: I&amp;quot;ve sort of had the impression for a long time that the main problem with our physics isn't the engine, per se, but manpower. When you have, maybe two devs who understand that part of the code well, you can't expect them to implement everything, or certainly not quickly.&lt;br /&gt;
[11:26]  Neovo Geesink: Does Mono not keep up with faster scripting?&lt;br /&gt;
[11:27]  Aine.Caoimhe @refugegrid.com:8002: okies...well if you need more let me know...I can reporoduce it at well&lt;br /&gt;
[11:27]  Dahlia.Trimble @grid.wwweb3d.net:8002: I was surprised that my test follow gizmo for llLookAt() could follow me across borders, even if the sims ran different physics engines&lt;br /&gt;
[11:27]  OtakuMegane Desu: Physics is not an easy thing to work with. :)&lt;br /&gt;
[11:27]  Nebadon Izumi: yea, I think moses will run into similar problems&lt;br /&gt;
[11:27]  Kayaker Magic: Yeah, I wish I could script faster! :)&lt;br /&gt;
[11:27]  Nebadon Izumi: I think they only have 1 or 2 people working on it&lt;br /&gt;
[11:27]  Nebadon Izumi: and a lot less testers than opensim does&lt;br /&gt;
[11:27]  Justin Clark-Casey: marcus; integrating a physics engine is a very complex task&lt;br /&gt;
[11:27]  Marcus Llewellyn nods.&lt;br /&gt;
[11:28]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: no, lol&lt;br /&gt;
[11:28]  Richardus.Raymaker @hypergrid.org:8002: Noo. dahlia. then opensim get less time&lt;br /&gt;
[11:28]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: then they would screw us&lt;br /&gt;
[11:28]  Nebadon Izumi: hehe&lt;br /&gt;
[11:28]  Dahlia.Trimble @grid.wwweb3d.net:8002: lol&lt;br /&gt;
[11:29]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: they hired someone to fit their requisition, I doubt OpenSim experience had vey much to do with it.&lt;br /&gt;
[11:29]  Kayaker Magic: Justin, you were looking at co-routines for the llSleep problem. Any progress on that?&lt;br /&gt;
[11:30]  Nebadon Izumi: it will be interesting to see what happens, I think we are going to have to sit back and wait a while before we can see anything&lt;br /&gt;
[11:30]  Dahlia.Trimble @grid.wwweb3d.net:8002: &amp;lt;3 coroutines&lt;br /&gt;
[11:30]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++&lt;br /&gt;
[11:30]  Justin Clark-Casey: kayaker: I have not had an opportunity, though I think it's possible to use them to capture script state and wtich between sleeping scipts&lt;br /&gt;
[11:30]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: would we need to bump the tools version to 4.5 to do that?&lt;br /&gt;
[11:30]  Nebadon Izumi: I am not interested in setting up Moses in a box to test it though&lt;br /&gt;
[11:30]  Justin Clark-Casey: not trivial though&lt;br /&gt;
[11:30]  Aine.Caoimhe @refugegrid.com:8002: also on my wish list: when declining a friend offer in a doreign grid is there some way it could pretty please stop spamming with a freind request for every single visit I ever make again to that grid&lt;br /&gt;
[11:31]  Dahlia.Trimble @grid.wwweb3d.net:8002: I thought the MRM stuff had some coroutine stuff in it? or did at one time&lt;br /&gt;
[11:31]  OtakuMegane Desu: But...friendship! D:&lt;br /&gt;
[11:31]  Marcus Llewellyn: ++Aine. That's kinda annoying. Heh&lt;br /&gt;
[11:31]  Justin Clark-Casey: co-routines only because possible in c# 4 I think&lt;br /&gt;
[11:31]  Justin Clark-Casey: and that's using a hack of sorts&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: it also happens if you crash before having time to accept it&lt;br /&gt;
[11:31]  Dahlia.Trimble @grid.wwweb3d.net:8002: no there is a trick to do coroutines in earlier c# with iterators&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: (or the region you're in crashes)&lt;br /&gt;
[11:32]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 4.5 has the async functions&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: and can we pretty please join more than 5 groups&lt;br /&gt;
[11:32]  Justin Clark-Casey: jak: so this is changing fly look in third-person? I tested mouselook at that appeared to ascend and descned&lt;br /&gt;
[11:32]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: but, the old mono keeps us off that.&lt;br /&gt;
[11:32]  Justin Clark-Casey: async is just syntatic sugar&lt;br /&gt;
[11:32]  Robert Adams: If one was going to add a new scripting language to open simulator, what would be the right language that would sand box nicely&lt;br /&gt;
[11:32]  Marcus Llewellyn: I don't think our group implementation limits the number of groups you can join?&lt;br /&gt;
[11:33]  Justin Clark-Casey: robert: perhaps lua?&lt;br /&gt;
[11:33]  Jak Daniels: yes my height remains constant now for fly look&lt;br /&gt;
[11:33]  Dahlia.Trimble @grid.wwweb3d.net:8002: unity has had coroutines for a long time, even when it used mono 2&lt;br /&gt;
[11:33]  Aine.Caoimhe @refugegrid.com:8002: it does when you're HGed and using core groups&lt;br /&gt;
[11:33]  Justin Clark-Casey: jak: in first person?&lt;br /&gt;
[11:33]  Aine.Caoimhe @refugegrid.com:8002: except I think the group gets added but you get a message saying you can't&lt;br /&gt;
[11:33]  Marcus Llewellyn: How odd. I didn't know that. I seem to remeber diva's distro has or had that sort of limit, but not the core implementation.&lt;br /&gt;
[11:33]  Aine.Caoimhe @refugegrid.com:8002: it's there....try joining 6+ groups in grids other than your own&lt;br /&gt;
[11:34]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: that limit is probably pretty easy to up - but may be in there for a purpose&lt;br /&gt;
[11:34]  Marcus Llewellyn: Good to know, Aine.&lt;br /&gt;
[11:34]  Aine.Caoimhe @refugegrid.com:8002: I reported it a year or so ago&lt;br /&gt;
[11:34]  Jak Daniels: sorry not sure if first person or third person lol. When you grab your av using left mouse button and mouse pointer&lt;br /&gt;
[11:34]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: things might get hairy with more that that.&lt;br /&gt;
[11:34]  Justin Clark-Casey: jak: so not in mouselook?&lt;br /&gt;
[11:34]  Jak Daniels: no&lt;br /&gt;
[11:35]  Justin Clark-Casey: ok, mouselook wiould be 1st person but av grab 3 rd person&lt;br /&gt;
[11:35]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I noticed that too Jak&lt;br /&gt;
[11:35]  Dahlia.Trimble @grid.wwweb3d.net:8002: I bet you could kill a sim pretty fast with too many HG friends and groups, what wil how HTTP request seem to shut everything else down&lt;br /&gt;
[11:35]  Justin Clark-Casey: I love that all these regression surface immediately after a release&lt;br /&gt;
[11:35]  Jak Daniels: ok 3rd person is broken in fly mode&lt;br /&gt;
[11:35]  Nebadon Izumi: heh&lt;br /&gt;
[11:35]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: flying with the mouse and using the was, etc. keys&lt;br /&gt;
[11:35]  Aine.Caoimhe @refugegrid.com:8002: hunh?&lt;br /&gt;
[11:36]  Richardus.Raymaker @hypergrid.org:8002: uhh ?&lt;br /&gt;
[11:36]  Nebadon Izumi: well testing will always increase immediately after a release&lt;br /&gt;
[11:36]  Richardus.Raymaker @hypergrid.org:8002: that would be bad.&lt;br /&gt;
[11:36]  Justin Clark-Casey: then people will starting waiting for the next point release, etc.&lt;br /&gt;
[11:36]  Aine.Caoimhe @refugegrid.com:8002: well, how often would you like me to bump old reports?&lt;br /&gt;
[11:36]  Jak Daniels: i only updated to git master recently so only noticed it the other day&lt;br /&gt;
[11:36]  Marcus Llewellyn: Erk. I hadn't noticed that. But yeah... when flying and steering with the held mouse pointer, I can't go up or down.&lt;br /&gt;
[11:36]  Jak Daniels: yes&lt;br /&gt;
[11:37]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: that is the way SL behaves&lt;br /&gt;
[11:37]  Jak Daniels: really?&lt;br /&gt;
[11:37]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yes&lt;br /&gt;
[11:37]  Richardus.Raymaker @hypergrid.org:8002: i always use page up/down thats still working ?&lt;br /&gt;
[11:37]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: but I like ours better&lt;br /&gt;
[11:37]  Dahlia.Trimble @grid.wwweb3d.net:8002: mouselook steer while flying?&lt;br /&gt;
[11:37]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yes Dahlia&lt;br /&gt;
[11:37]  Jak Daniels: hmmm, well i'd kinda got used to being able to steer around in fly mode&lt;br /&gt;
[11:37]  Jak Daniels: :)&lt;br /&gt;
[11:37]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: control altitude with the mouse&lt;br /&gt;
[11:37]  Marcus Llewellyn: I seem to remember it working. But I haven't been to SL in ages.&lt;br /&gt;
[11:37]  Jak Daniels: not mouselook&lt;br /&gt;
[11:38]  Richardus.Raymaker @hypergrid.org:8002: hmm, steering with the mouse in SL in 3rd person ?&lt;br /&gt;
[11:38]  Shez Oyen: I thought SL fixed that&lt;br /&gt;
[11:38]  OtakuMegane Desu: Page up/down seems fine. Never gotten switched away from that.&lt;br /&gt;
[11:38]  Dahlia.Trimble @grid.wwweb3d.net:8002: oh I only thought it worked in mouselook&lt;br /&gt;
[11:38]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Shez, maybe so - I only get there about twice a year.&lt;br /&gt;
[11:38]  Jak Daniels: grab your av with the mouse pointer (left button hold)&lt;br /&gt;
[11:38]  Richardus.Raymaker @hypergrid.org:8002: need toi test the mouse fly/steering in sl&lt;br /&gt;
[11:38]  Jak Daniels: then fly....&lt;br /&gt;
[11:38]  Jak Daniels: left right works with mouse&lt;br /&gt;
[11:38]  Jak Daniels: up down used to but now doesn't&lt;br /&gt;
[11:38]  Justin Clark-Casey: it may be that it'simpossible to fix both&lt;br /&gt;
[11:39]  OtakuMegane Desu: Hmm&lt;br /&gt;
[11:39]  Marcus Llewellyn: If SL doesn't let you go up or down steering with the mouse, I kinda prefer the way we've always had it. :)&lt;br /&gt;
[11:39]  Richardus.Raymaker @hypergrid.org:8002: sprry but i cannot steer in SL at all with the mouse in 3rd person&lt;br /&gt;
[11:39]  Justin Clark-Casey: both correcting av walk and fly due to the fact that the viewer gives no indication of av steering with lmb held down&lt;br /&gt;
[11:39]  Jak Daniels: it used to be possible to dive into the sea :)&lt;br /&gt;
[11:39]  Richardus.Raymaker @hypergrid.org:8002: you use always up/down&lt;br /&gt;
[11:39]  Justin Clark-Casey: which is why it might work that was on ll grid if it does&lt;br /&gt;
[11:39]  Shez Oyen: yoes you can fly guided by mouse (up and down) on SL&lt;br /&gt;
[11:39]  Justin Clark-Casey: was/say&lt;br /&gt;
[11:40]  Justin Clark-Casey: way even&lt;br /&gt;
[11:40]  Shez Oyen: Just checked it&lt;br /&gt;
[11:40]  Dahlia.Trimble @grid.wwweb3d.net:8002: seems to work in mouselook&lt;br /&gt;
[11:40]  Richardus.Raymaker @hypergrid.org:8002: i use much mouselook that works fine&lt;br /&gt;
[11:40]  Richardus.Raymaker @hypergrid.org:8002: But its normal that it dont work in 3rd person&lt;br /&gt;
[11:40]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yeah, this is 3rd person view.&lt;br /&gt;
[11:40]  Jak Daniels: yes mouselook works, 3rd person used to too&lt;br /&gt;
[11:40]  Richardus.Raymaker @hypergrid.org:8002: No Jak. its not working in SL, just tried it&lt;br /&gt;
[11:40]  Jak Daniels: but I can see how that is related to the walk look up/down bug&lt;br /&gt;
[11:42]  Jak Daniels: ok, well, would be nice if it was still possible to do that, we've had that ability for such a long time. But no worries if it's incompatible with the other walking bug&lt;br /&gt;
[11:42]  Marcus Llewellyn: It wouldn't suprise me if SL used to let you, and they broke it. They've broken mouse steering with help LMB before.&lt;br /&gt;
[11:42]  Marcus Llewellyn: held*&lt;br /&gt;
[11:43]  Justin Clark-Casey: it might be quite a simply change, I would have to try&lt;br /&gt;
[11:43]  Justin Clark-Casey: looking at 30b786 I could preserve the X and Y paramters if the av is flying, not just if it's in flying and in mouselook&lt;br /&gt;
[11:43]  Jak Daniels: ++&lt;br /&gt;
[11:44]  Jak Daniels: yes it was only walking that was the problem&lt;br /&gt;
[11:46]  Justin Clark-Casey: I didn't pickupon this in the release, but I find the [Const] parameters at the top of OpenSim.ini.example to be confusing&lt;br /&gt;
[11:46]  Justin Clark-Casey: particularyl if you're running a standalone where they dont' apply expect in unusual cases&lt;br /&gt;
[11:46]  Justin Clark-Casey: except&lt;br /&gt;
[11:46]  Nebadon Izumi: yea that was the only time i got confused&lt;br /&gt;
[11:47]  Nebadon Izumi: was setting up a standalone&lt;br /&gt;
[11:47]  Marcus Llewellyn: I choose not to use it myself. Environment variable support I loooove. But the Const option isn't as useful to me.&lt;br /&gt;
[11:47]  Nebadon Izumi: so basically i just set both variables the same&lt;br /&gt;
[11:47]  Richardus.Raymaker @hypergrid.org:8002: Is there a way to keep the running scripts outside of the bin folder ?&lt;br /&gt;
[11:47]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I will try to get some time to go thorugh those and see if I can simplify them&lt;br /&gt;
[11:47]  Nebadon Izumi: yes Richardus&lt;br /&gt;
[11:47]  Nebadon Izumi: you mean for Scriptengine?&lt;br /&gt;
[11:47]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: RiRa, you can keep everything outside&lt;br /&gt;
[11:47]  Richardus.Raymaker @hypergrid.org:8002: script states if am right&lt;br /&gt;
[11:47]  Nebadon Izumi: its at the very bottom of the [Xengine] section&lt;br /&gt;
[11:48]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: That is one thing I tought about adding to the [Const] section is a BasePath&lt;br /&gt;
[11:48]  Simulator Version v0.5 shouts: OpenSim 0.8.2.0 Dev        5b31bb9: 2015-03-16 23:48:16 +0000 (Unix/Mono)&lt;br /&gt;
[11:48]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: set it to &amp;quot;.&amp;quot; as the default.&lt;br /&gt;
[11:48]  Richardus.Raymaker @hypergrid.org:8002: Ok. ill check that when i need to configure it. i copied my rc2 configs in for now&lt;br /&gt;
[11:48]  Nebadon Izumi: ScriptEnginesPath = &amp;quot;ScriptEngines&amp;quot;&lt;br /&gt;
[11:48]  Richardus.Raymaker @hypergrid.org:8002: cool.&lt;br /&gt;
[11:48]  Justin Clark-Casey: putting everything in bin is insane&lt;br /&gt;
[11:48]  Marcus Llewellyn: YEah. Thats in the [XEngine] section.&lt;br /&gt;
[11:49]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I wish we had our libraries outside&lt;br /&gt;
[11:49]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: just create the bin when we build.&lt;br /&gt;
[11:49]  Richardus.Raymaker @hypergrid.org:8002: You mean config outside of the bin bluweewall ?&lt;br /&gt;
[11:49]  Justin Clark-Casey: yeah, libraries and caches, other data, etc.&lt;br /&gt;
[11:49]  Richardus.Raymaker @hypergrid.org:8002: cache you can set outside the bin&lt;br /&gt;
[11:50]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it bites us if we don't clear it manyally at times.&lt;br /&gt;
[11:50]  Marcus Llewellyn: I think pretty much all the subdirectory paths can be changed.&lt;br /&gt;
[11:50]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: they can&lt;br /&gt;
[11:50]  Nebadon Izumi: yea that is one reason I wrote the update script for osgrid to pull fresh everytime&lt;br /&gt;
[11:50]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: even the inventory and assets&lt;br /&gt;
[11:50]  Marcus Llewellyn: log file too, although that's trickier.&lt;br /&gt;
[11:50]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: hmm, you can &amp;quot;archive&amp;quot; it&lt;br /&gt;
[11:50]  Dahlia.Trimble @grid.wwweb3d.net:8002: not sure if j2kdecodecache can move&lt;br /&gt;
[11:51]  Richardus.Raymaker @hypergrid.org:8002: thirst thing on my list is own grid with FAssets&lt;br /&gt;
[11:51]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it can Dahlia&lt;br /&gt;
[11:51]  Marcus Llewellyn: There' an option for j2kdecodecache somethwre in config-include, I think&lt;br /&gt;
[11:51]  Dahlia.Trimble @grid.wwweb3d.net:8002: have you tested it?&lt;br /&gt;
[11:51]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: you can run 100% in R/O directory&lt;br /&gt;
[11:51]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yesmam&lt;br /&gt;
[11:51]  Jak Daniels: any news on when FSassets might come into core?&lt;br /&gt;
[11:52]  Richardus.Raymaker @hypergrid.org:8002: sofar i know it is in core jak&lt;br /&gt;
[11:52]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I thinkI added options for most of those.&lt;br /&gt;
[11:52]  Jak Daniels: Mel's new asset service?&lt;br /&gt;
[11:52]  Marcus Llewellyn: I haven't bothered trying to move it myself, Dahlia.&lt;br /&gt;
[11:52]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: nope, that is XAssets&lt;br /&gt;
[11:52]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: FAssets is not there yet&lt;br /&gt;
[11:52]  Richardus.Raymaker @hypergrid.org:8002: oh.. now im lost.. :O&lt;br /&gt;
[11:52]  Nebadon Izumi: ya I need to follow up with Melanie about fsassets&lt;br /&gt;
[11:52]  Nebadon Izumi: she was still cleaning it up&lt;br /&gt;
[11:52]  Richardus.Raymaker @hypergrid.org:8002: aww.&lt;br /&gt;
[11:52]  Nebadon Izumi: and we have been tweaking things as they came up on osgrid&lt;br /&gt;
[11:52]  Marcus Llewellyn: Hehe&lt;br /&gt;
[11:52]  Nebadon Izumi: its been a while since we had an issue&lt;br /&gt;
[11:53]  Nebadon Izumi: so that is good&lt;br /&gt;
[11:53]  Richardus.Raymaker @hypergrid.org:8002: so back to mysql then ?&lt;br /&gt;
[11:53]  Jak Daniels: how has it been holding up?&lt;br /&gt;
[11:53]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it's good to let it cook a while.&lt;br /&gt;
[11:53]  Dahlia.Trimble @grid.wwweb3d.net:8002: j2kdecodecache is specified in several places in the code and it may just fail to find anything cached rather than show some feedback on the log&lt;br /&gt;
[11:53]  Nebadon Izumi: the last week has been pretty good&lt;br /&gt;
[11:53]  Marcus Llewellyn: OSgrid's asset dump is prolly one heck of a test of that code. lol&lt;br /&gt;
[11:53]  Nebadon Izumi: hehe ya&lt;br /&gt;
[11:54]  Nebadon Izumi: i'll follow up with her soon and try to urge her to get it into core asap&lt;br /&gt;
[11:54]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Dahlia, I should search for it and make sure it uses the assigned path?&lt;br /&gt;
[11:54]  Jak Daniels: cool, thanks neb&lt;br /&gt;
[11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: Bluewall, perhaps&lt;br /&gt;
[11:54]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: What would happen if it cannot wright to it's cache?&lt;br /&gt;
[11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: not sure&lt;br /&gt;
[11:54]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: because I run as user opensim in a dire owned by root:root&lt;br /&gt;
[11:55]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: have not seen issues with it.&lt;br /&gt;
[11:55]  Dahlia.Trimble @grid.wwweb3d.net:8002: look and see if it contains anything&lt;br /&gt;
[11:55]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: all my run-time data lives in the /var&lt;br /&gt;
[11:55]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it woldn't have perms&lt;br /&gt;
[11:55]  Dahlia.Trimble @grid.wwweb3d.net:8002: I just have a separate bin for each instance :)&lt;br /&gt;
[11:55]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: opensim couldn't not write to it&lt;br /&gt;
[11:55]  Dahlia.Trimble @grid.wwweb3d.net:8002: and I like it that way&lt;br /&gt;
[11:56]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: that works too.&lt;br /&gt;
[11:56]  Dahlia.Trimble @grid.wwweb3d.net:8002: its so flexible that way&lt;br /&gt;
[11:56]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: but, it is possible to control all the things associated withit to make it in a R/O place.&lt;br /&gt;
[11:56]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: then all the associated data can live across upgrades.&lt;br /&gt;
[11:56]  Dahlia.Trimble @grid.wwweb3d.net:8002: I dont need it to be RO&lt;br /&gt;
[11:57]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++&lt;br /&gt;
[11:57]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I have seen issues with artifacts in the directory when you run multiple instances out of it thoug.&lt;br /&gt;
[11:57]  Justin Clark-Casey: jak: ok, I just pushed 310e44f. That restores ascend/descend with lmb held on avatar for me&lt;br /&gt;
[11:57]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: thanks jcc&lt;br /&gt;
[11:57]  Marcus Llewellyn: My sim's OpenSim.ini, Regions.ini, and log files are all outside bin. Makes for smoother upgrades.&lt;br /&gt;
[11:58]  Jak Daniels: thanks Justin. ++ I'll try it after the meeting&lt;br /&gt;
[11:58]  Justin Clark-Casey: any sane sceheme would have all that stuff outside bin&lt;br /&gt;
[11:58]  Justin Clark-Casey: but unfortunately it didn't start out that way&lt;br /&gt;
[11:58]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: maybe I'll try to do that one day.&lt;br /&gt;
[11:58]  Richardus.Raymaker @hypergrid.org:8002: opensim.ini seems the most hard one. unless you passed parameter with starting opensim.ini ?&lt;br /&gt;
[11:58]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: (I won't push it though :)&lt;br /&gt;
[11:59]  Marcus Llewellyn: Sharing the asset cache among instances makes sense in my case. And ScriptEngines segregates by region UUID anyway.&lt;br /&gt;
[11:59]  Dahlia.Trimble @grid.wwweb3d.net:8002: I dont have a problem with it all in bin. It's not something that is traditional but I dont see any benefit to tradition in that matter&lt;br /&gt;
[11:59]  Dahlia.Trimble @grid.wwweb3d.net:8002: Im not a firm believer of tradition for tradition's sake&lt;br /&gt;
[11:59]  Justin Clark-Casey: sharing the asset cache is problematic when two processes try to manipulate it at once&lt;br /&gt;
[11:59]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I think the biggest advantage would be that every build would be a clean directory.&lt;br /&gt;
[11:59]  Dahlia.Trimble @grid.wwweb3d.net:8002: on windows, yes&lt;br /&gt;
[11:59]  Justin Clark-Casey: then they suffer sharing violations, though I believe even current code suffers this&lt;br /&gt;
[12:00]  Marcus Llewellyn: Yeah, I worried about that at first, Justin. But so far, I've gotten away with it without a hiccup. :)&lt;br /&gt;
[12:00]  Nebadon Izumi: those sharing violations happen on linux too&lt;br /&gt;
[12:00]  Nebadon Izumi: a lot infact&lt;br /&gt;
[12:00]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I keep all of them separate&lt;br /&gt;
[12:00]  Dahlia.Trimble @grid.wwweb3d.net:8002: Ive never seen it on linux and I have many instances sharing a single cache&lt;br /&gt;
[12:00]  Justin Clark-Casey: it may be safe to supprress all such problems, but then you may end up hiding a genuine issue&lt;br /&gt;
[12:00]  Nebadon Izumi: at OSCC i had all the Keynotes share same cache&lt;br /&gt;
[12:00]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Justin - a while back we were talking about the HG avatar stuff going to the asset server ...&lt;br /&gt;
[12:01]  Marcus Llewellyn: I wouldn't want them supressed. All I can really say is that OpenSim has never once thrown an exception over it.&lt;br /&gt;
[12:01]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Do you remember that?&lt;br /&gt;
[12:01]  Justin Clark-Casey: bluewall: I don't&lt;br /&gt;
[12:01]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Well, you know what I'm talking about?&lt;br /&gt;
[12:01]  Marcus Llewellyn: The only time I can remember seeing exceptions related to the asset cache cam from people running into an issue with their antivirus on Windows.&lt;br /&gt;
[12:01]  Justin Clark-Casey: bluewall: not exactly&lt;br /&gt;
[12:02]  Dahlia.Trimble @grid.wwweb3d.net:8002: Ive seen a single instance complain about sharing violations on windows&lt;br /&gt;
[12:02]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I think we were discussing HG avatar issues and we said that the assets end up on the asset server - for the HG avatar/&lt;br /&gt;
[12:02]  Justin Clark-Casey: bluewall: ah right, yes&lt;br /&gt;
[12:02]  Dahlia.Trimble @grid.wwweb3d.net:8002: perhaps flotsam could be modified to not attempt exclusive access&lt;br /&gt;
[12:02]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: in cases like that, would it make sense to mark the assets as temporary?&lt;br /&gt;
[12:03]  Richardus.Raymaker @hypergrid.org:8002: That sounds a good idea bluewall. so it get deleted when avatar leaves grid ?&lt;br /&gt;
[12:03]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: after a sset time, yes.&lt;br /&gt;
[12:03]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: If it makes sense.&lt;br /&gt;
[12:03]  Justin Clark-Casey: bluewall: I don't think you can&lt;br /&gt;
[12:03]  Richardus.Raymaker @hypergrid.org:8002: i would say it make sense. it not b loat the grid assets&lt;br /&gt;
[12:04]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ok&lt;br /&gt;
[12:04]  Justin Clark-Casey: bluewall: well, I guess if someone copied an attachment you could then mark tmpeorary as permanent instead&lt;br /&gt;
[12:04]  Richardus.Raymaker @hypergrid.org:8002: if im wronmg, you can now yell&lt;br /&gt;
[12:04]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: would be great to be able to mark anything that could be removed later.&lt;br /&gt;
[12:05]  Justin Clark-Casey: bluewall: it might be possible but you would have to deal with al the cases where a temporary asset would become permanent&lt;br /&gt;
[12:05]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I see.&lt;br /&gt;
[12:05]  Marcus Llewellyn: The idea of ancient unused notecards in assets gives me the willies sometimes.&lt;br /&gt;
[12:05]  Dahlia.Trimble @grid.wwweb3d.net:8002: lol&lt;br /&gt;
[12:05]  Alicia.Raven @grid.spellscape.co.uk: me too, and scripts saved for ever change&lt;br /&gt;
[12:05]  Justin Clark-Casey: such as if something that was an attachment is rezzed in a region, etc.&lt;br /&gt;
[12:06]  Dahlia.Trimble @grid.wwweb3d.net:8002: old love leters? ;)&lt;br /&gt;
[12:06]  vegaslon plutonian: little libraries of congress&lt;br /&gt;
[12:06]  Richardus.Raymaker @hypergrid.org:8002: scripts is something that bugs me. save, urrgh another assets . correct , save. yuck&lt;br /&gt;
[12:06]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: If the user adjusts the parts by rewearing, it updates them, I guess?&lt;br /&gt;
[12:06]  Marcus Llewellyn: I know they're nothing individually, but in aggregate... I can easily create a lot of assets that never see the light of day when scripting something.&lt;br /&gt;
[12:06]  Dahlia.Trimble @grid.wwweb3d.net:8002: maybe for scripts it could be leveraged into some kind of version control&lt;br /&gt;
[12:07]  Justin Clark-Casey: marcus; it is aproblem. But unfortunately the whole system is designed for immutable assets&lt;br /&gt;
[12:07]  Justin Clark-Casey: it's hard to change that&lt;br /&gt;
[12:07]  Marcus Llewellyn nods.&lt;br /&gt;
[12:07]  Marcus Llewellyn: I understand. If wishes were fishes. ;)&lt;br /&gt;
[12:07]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: As it stands now, do we have a real issue with the 64 byte -vs- 128 byte assets?&lt;br /&gt;
[12:07]  Justin Clark-Casey: and it was done that way for good reasons - immutable stuff can easily be cached, etc.&lt;br /&gt;
[12:07]  Justin Clark-Casey: uni&lt;br /&gt;
[12:07]  Justin Clark-Casey: imo&lt;br /&gt;
[12:07]  Dahlia.Trimble @grid.wwweb3d.net:8002: SL has (had?) an asset GC system&lt;br /&gt;
[12:08]  Marcus Llewellyn: They have a cold storage system, I think, at least.&lt;br /&gt;
[12:08]  Justin Clark-Casey: sl can in theory work out if an asset is referecned at all&lt;br /&gt;
[12:08]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Mic Bowman said he has one too&lt;br /&gt;
[12:08]  Nebadon Izumi: yea it sort of requires a grid where the grid operators run all the regions to do that&lt;br /&gt;
[12:08]  Nebadon Izumi: its still pretty intensive&lt;br /&gt;
[12:08]  Dahlia.Trimble @grid.wwweb3d.net:8002: ya they do a deep search for anything that resembles a UUID&lt;br /&gt;
[12:08]  Justin Clark-Casey: if you ignore the fact that someone could one day reference a long dead asset uuid in a new script, which I should think probably never happens&lt;br /&gt;
[12:09]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: texture uuid?&lt;br /&gt;
[12:09]  Justin Clark-Casey: for instance&lt;br /&gt;
[12:09]  Justin Clark-Casey: in a new script - you could always read through every old script checking for uuids&lt;br /&gt;
[12:09]  Justin Clark-Casey: which is what the uuid gatherer does&lt;br /&gt;
[12:09]  Dahlia.Trimble @grid.wwweb3d.net:8002: ya but theirs is grid wide&lt;br /&gt;
[12:10]  Dahlia.Trimble @grid.wwweb3d.net:8002: anyway anything that deletes assets makes me nervous&lt;br /&gt;
[12:10]  Justin Clark-Casey: the worst issue isprobably serialized objects&lt;br /&gt;
[12:10]  Richardus.Raymaker @hypergrid.org:8002: So, devs make you nervous dahlia :))&lt;br /&gt;
[12:10]  Jim Jackson: Hi Posh&lt;br /&gt;
[12:10]  Justin Clark-Casey: scripts and notecards are tiny in comparison to an object with many prims&lt;br /&gt;
[12:10]  Alicia.Raven @grid.spellscape.co.uk: instead of delete, it could be moved to another table, then cleaned out after a period of time&lt;br /&gt;
[12:10]  posh prim: hello&lt;br /&gt;
[12:11]  Dahlia.Trimble @grid.wwweb3d.net:8002: Some do, Richardus :P&lt;br /&gt;
[12:11]  Marcus Llewellyn: It would be nice if there was some sort of separate class of mutable asset, I guess.&lt;br /&gt;
[12:11]  Nebadon Izumi: the biggest asset I ever saw was around 45mb&lt;br /&gt;
[12:11]  Justin Clark-Casey: there was a proposal to datestamp assets every n accesses, which is what xassets does&lt;br /&gt;
[12:11]  posh prim: can you see me jim&lt;br /&gt;
[12:11]  Jim Jackson: no, you are a cloud&lt;br /&gt;
[12:11]  posh prim: ok&lt;br /&gt;
[12:11]  Justin Clark-Casey: then an asset that hasn't been accessed for, say 3 years youmight be able to safely delete&lt;br /&gt;
[12:11]  posh prim: thyy&lt;br /&gt;
[12:11]  Justin Clark-Casey: but even that seems risky&lt;br /&gt;
[12:12]  Richardus.Raymaker @hypergrid.org:8002: whats different on xassets compared to mysql database ?&lt;br /&gt;
[12:12]  Justin Clark-Casey: xassets uses mysql but performance deduplication&lt;br /&gt;
[12:12]  Justin Clark-Casey: so identical assets are only stored once&lt;br /&gt;
[12:12]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: in all the 64 byte -vs- 128 byte description discussing, the biggest thing was HG landmarks.&lt;br /&gt;
[12:12]  Alicia.Raven @grid.spellscape.co.uk: even after 3 years it could be in some inventory thats not been used, a periodic uuid gather would be better i think&lt;br /&gt;
[12:12]  Dahlia.Trimble @grid.wwweb3d.net:8002: every n accesses? where is it counted?&lt;br /&gt;
[12:12]  Justin Clark-Casey: performs&lt;br /&gt;
[12:12]  Richardus.Raymaker @hypergrid.org:8002: justin, but only assets that are not stored in uer inventory's&lt;br /&gt;
[12:13]  Dahlia.Trimble @grid.wwweb3d.net:8002: and if it's counted, why not just stamp every access instead?&lt;br /&gt;
[12:13]  Justin Clark-Casey: dahlia: ah good point, it's it the asset is accessed after n days&lt;br /&gt;
[12:13]  Justin Clark-Casey: dahlia: my mistake&lt;br /&gt;
[12:13]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I think 128 bytes is a small space for that application.&lt;br /&gt;
[12:13]  Marcus Llewellyn: A last access timestamp makes sense for cold storage, but not for removal.&lt;br /&gt;
[12:13]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: But, I guess anything larger would require viewer mods.&lt;br /&gt;
[12:13]  Justin Clark-Casey: alica: right, you can gather if tyou control all simulators&lt;br /&gt;
[12:13]  Dahlia.Trimble @grid.wwweb3d.net:8002: some assets are quite tiny, like very small sculpt maps or some materials&lt;br /&gt;
[12:14]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++&lt;br /&gt;
[12:14]  Justin Clark-Casey: marcus: if you timestamp if an asset has been accessed but last access time was &amp;gt; 90 days&lt;br /&gt;
[12:14]  Justin Clark-Casey: then you know an asset with a last access time of 3 years hasn't been accessed for 3 years&lt;br /&gt;
[12:14]  Richardus.Raymaker @hypergrid.org:8002: if you coimpile opensim 0.8.1 the search module etc. are corretc too right ?&lt;br /&gt;
[12:14]  Alicia.Raven @grid.spellscape.co.uk: yes, i think most people do control all sims, open grids are the exception and there are less of them&lt;br /&gt;
[12:14]  Justin Clark-Casey: but it's still possible it's in some long=lived cache on the only simulator where it is used&lt;br /&gt;
[12:15]  Marcus Llewellyn: That's sort of what I meant by my probably imprecise use of the term cold storage.&lt;br /&gt;
[12:15]  Dahlia.Trimble @grid.wwweb3d.net:8002: I have persistent shared cache so it's quite unlikely my asset server gets multiple accesses for any asset&lt;br /&gt;
[12:15]  Jak Daniels: rira you need the modded ossearch/profile for osgrid with 0.8.1 and above&lt;br /&gt;
[12:15]  Alicia.Raven @grid.spellscape.co.uk: bluewall, the truncation warning is only for an asset description for landmarks, that data isnt even used so the warning doesnt matter, just makes people worry they lost information&lt;br /&gt;
[12:15]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yes&lt;br /&gt;
[12:15]  Richardus.Raymaker @hypergrid.org:8002: i dont use it on osgrid. it would be for own grid. i just saw message on mailing list that makes the question. uhmm but is there not a V2 search buildin ?&lt;br /&gt;
[12:16]  Dahlia.Trimble @grid.wwweb3d.net:8002: in fact I doubt my asset server gets *any* read accesses&lt;br /&gt;
[12:16]  Dahlia.Trimble @grid.wwweb3d.net:8002: its more just a backup&lt;br /&gt;
[12:16]  Richardus.Raymaker @hypergrid.org:8002: anyway, i doint think i need search :O\&lt;br /&gt;
[12:17]  Justin Clark-Casey: ok, I need to get going. Goodbye folks&lt;br /&gt;
[12:17]  Alicia.Raven @grid.spellscape.co.uk: does the asset service even need to warn about a truncation? i understand big grids dont want to alter the assets table to remove that dead data because of downtime, why not just stop printing the warning as the fields arnt used?&lt;br /&gt;
[12:17]  Marcus Llewellyn: B'bye, Justin. :)&lt;br /&gt;
[12:17]  Richardus.Raymaker @hypergrid.org:8002: bye justin&lt;br /&gt;
[12:17]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Well, good meeting today - thanks. I need to take off. Will see you all next week.,&lt;br /&gt;
[12:17]  Alicia.Raven @grid.spellscape.co.uk: bye justin&lt;br /&gt;
[12:17]  Nebadon Izumi: see you Justin&lt;br /&gt;
[12:17]  Jak Daniels: bye justin... Thanks&lt;br /&gt;
[12:17]  Dahlia.Trimble @grid.wwweb3d.net:8002: cya jcc&lt;br /&gt;
[12:17]  Marcus Llewellyn: Cya BlueWall.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Office_hours</id>
		<title>Office hours</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Office_hours"/>
				<updated>2015-03-17T19:19:19Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator has weekly meetings to discuss parts of the project.  These take place on Wright Plaza on OSGrid.&lt;br /&gt;
&lt;br /&gt;
= Meetings =&lt;br /&gt;
&lt;br /&gt;
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.&lt;br /&gt;
&lt;br /&gt;
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.&lt;br /&gt;
&lt;br /&gt;
The two html-on-a-prim one each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.&lt;br /&gt;
&lt;br /&gt;
== Tuesday - '''Office Hour''' ==&lt;br /&gt;
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focussed, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.&lt;br /&gt;
&lt;br /&gt;
In general, we tend to follow a fairly simple agenda format for our one hour.&lt;br /&gt;
&lt;br /&gt;
* First, developers are encouraged bring up any subjects they wish. Helping the developers focus our efforts is #1.&lt;br /&gt;
* Second, testers and users are encouraged to bring up items of community interest that will help development.&lt;br /&gt;
&lt;br /&gt;
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.&lt;br /&gt;
&lt;br /&gt;
'''This meeting is scheduled for 1100 PST, 1400 EST, 1800 UTC, 1900 CET on Wright Plaza at OSGrid (osgrid.org).'''&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-23]]&lt;br /&gt;
* There was no organized meeting on 2013-04-16&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-06-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-22]]&lt;br /&gt;
&lt;br /&gt;
Older chat logs can be found on the [[Chat Logs]] page.&lt;br /&gt;
&lt;br /&gt;
== Saturday - '''Q&amp;amp;A Hour''' ==&lt;br /&gt;
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then &amp;quot;Office Hour&amp;quot; and is focused on the users and adopters rather then the developers.&lt;br /&gt;
&lt;br /&gt;
* First, any announcements by OSGrid admins.&lt;br /&gt;
* Second, any information to share that helps other grids.&lt;br /&gt;
* third, any user or tester subjects that anyone wishes to bring up.&lt;br /&gt;
&lt;br /&gt;
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-16T22:42:53Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* Experimental PGSQL adaptor has bugs when used with built-in groups and built-in user profiles.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  In the OpenSimulator configuration files, some values are specified in a [Const] section and then used later on.  For instance, when PublicPort is defined like so&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[Const]&lt;br /&gt;
PublicPort = 8002 &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
MapTileURL = ${Const|BaseURL}:${Const|PublicPort}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows a parameter to be set once and reused as necessary.  Older configuration files which don't use this facility will continue to work.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* Avatar walk speed no longer slows if the camera is panned around them with the left mouse button.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Fixed passing of folders to Hypergrid visitors.&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Kick user estate management viewer functionality implemented.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
* LLRAW files that are multiples of 256 can now be loaded into varregions.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* In llGetPrimitiveParams() and similar functions the alpha value returned by PRIM_TEXT is no longer inverted.&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-16T22:42:31Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* Experimental PGSQL adaptor has bugs when used with built-in groups and built-in user profiles.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  In the OpenSimulator configuration files, some values are specified in a [Const] section and then used later on.  For instance, when PublicPort is defined like so&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[Const]&lt;br /&gt;
PublicPort = 8002 &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
MapTileURL = ${Const|BaseURL}:${Const|PublicPort}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows a parameter to be set once and reused as necessary.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* Avatar walk speed no longer slows if the camera is panned around them with the left mouse button.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Fixed passing of folders to Hypergrid visitors.&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Kick user estate management viewer functionality implemented.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
* LLRAW files that are multiples of 256 can now be loaded into varregions.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* In llGetPrimitiveParams() and similar functions the alpha value returned by PRIM_TEXT is no longer inverted.&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-16T22:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* Experimental PGSQL adaptor has bugs when used with built-in groups and built-in user profiles.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  In the OpenSimulator configuration files, some values are specified in a [Const] section and then used later on.  For instance, when PublicPort is defined like so&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[Const]&lt;br /&gt;
PublicPort = 8002 &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
MapTileURL = ${Const|BaseURL}:${Const|PublicPort}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* Avatar walk speed no longer slows if the camera is panned around them with the left mouse button.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Fixed passing of folders to Hypergrid visitors.&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Kick user estate management viewer functionality implemented.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
* LLRAW files that are multiples of 256 can now be loaded into varregions.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* In llGetPrimitiveParams() and similar functions the alpha value returned by PRIM_TEXT is no longer inverted.&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-16T22:40:39Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* Experimental PGSQL adaptor has bugs when used with built-in groups and built-in user profiles.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
MapTileURL = ${Const|BaseURL}:${Const|PublicPort}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* Avatar walk speed no longer slows if the camera is panned around them with the left mouse button.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Fixed passing of folders to Hypergrid visitors.&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Kick user estate management viewer functionality implemented.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
* LLRAW files that are multiples of 256 can now be loaded into varregions.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* In llGetPrimitiveParams() and similar functions the alpha value returned by PRIM_TEXT is no longer inverted.&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Notes</id>
		<title>Release Notes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Notes"/>
				<updated>2015-03-16T22:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* OpenSimulator 0.8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A summary of OpenSimulator releases and release notes wiki pages associated with each release.&lt;br /&gt;
&lt;br /&gt;
* [[Release Cycle|Details of the Release Cycle]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.8 ==&lt;br /&gt;
* 16-Mar-2015: [[0.8.1_Release|OpenSimulator 0.8.1]]&lt;br /&gt;
* 11-Nov-2014: [[0.8.0.3_Release|OpenSimulator 0.8.0.3]]&lt;br /&gt;
* 16-Oct-2014: [[0.8.0.2_Release|OpenSimulator 0.8.0.2]]&lt;br /&gt;
* 22-Aug-2014: [[0.8.0.1_Release|OpenSimulator 0.8.0.1]]&lt;br /&gt;
* 17-Jun-2014: [[0.8_Release|OpenSimulator 0.8]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.7 ==&lt;br /&gt;
&lt;br /&gt;
* 11-Nov-2014: [[0.7.6.2_Release|OpenSimulator 0.7.6.2]]&lt;br /&gt;
* 1-Feb-2013: [[0.7.6.1_Release|OpenSimulator 0.7.6.1]]&lt;br /&gt;
* 4-Oct-2013: [[0.7.6_Release|OpenSimulator 0.7.6]]&lt;br /&gt;
* 9-Feb-2013: [[0.7.5_Release|OpenSimulator 0.7.5]]&lt;br /&gt;
* 5-Jan-2013: [[0.7.5_Release|OpenSimulator 0.7.5-rc1]]&lt;br /&gt;
* Aug-2012: [[0.7.4_Release|OpenSimulator 0.7.4]]&lt;br /&gt;
* Mar-2012: [[0.7.3_Release|OpenSimulator 0.7.3]]&lt;br /&gt;
* Oct-2011: [[0.7.2 Release|OpenSimulator 0.7.2]] &lt;br /&gt;
* 27-May-2011: [[0.7.1.1 Release|OpenSimulator 0.7.1.1]] &lt;br /&gt;
* 4-May-2011: [[0.7.1 Release|OpenSimulator 0.7.1]]&lt;br /&gt;
* 10-Sep-2010: [[0.7.0.2 Release|OpenSimulator 0.7.0.2]]&lt;br /&gt;
* 9-Aug-2010: [[0.7.0.1 Release|OpenSimulator 0.7.0.1]]&lt;br /&gt;
* 22-Jul-2010: [[0.7 Release|OpenSimulator 0.7]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.6 ==&lt;br /&gt;
&lt;br /&gt;
* 14-May-2010: OpenSimulator 0.6.9&lt;br /&gt;
* 15-Jan-2010: OpenSimulator 0.6.8&lt;br /&gt;
* 14-Oct-2009: OpenSimulator 0.6.7&lt;br /&gt;
* 30-Jun-2009: [[0.6.6-release|OpenSimulator 0.6.6]]&lt;br /&gt;
* 28-May-2009: OpenSimulator 0.6.5.1&lt;br /&gt;
* 25-May-2009: [[0.6.5-release|OpenSimulator 0.6.5]]&lt;br /&gt;
* 5-Apr-2009: [[0.6.4.1-release|OpenSimulator 0.6.4.1]]&lt;br /&gt;
* [[0.6.4-release|OpenSimulator 0.6.4]]&lt;br /&gt;
* [[0.6.3-release|OpenSimulator 0.6.3]]&lt;br /&gt;
* [[0.6.2-release|OpenSimulator 0.6.2]]&lt;br /&gt;
* [[0.6.1-release|OpenSimulator 0.6.1]]&lt;br /&gt;
* [[0.6.0-release|OpenSimulator 0.6.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.5 ==&lt;br /&gt;
* [[0.5.11-release|OpenSimulator 0.5.11]]&lt;br /&gt;
* [[0.5.10-release|OpenSimulator 0.5.10]]&lt;br /&gt;
* [[0.5.9-release|OpenSimulator 0.5.9]]&lt;br /&gt;
* [[0.5.8-release|OpenSimulator 0.5.8]]&lt;br /&gt;
* [[0.5.7-release|OpenSimulator 0.5.7]]&lt;br /&gt;
* [[0.5.6-release|OpenSimulator 0.5.6]]&lt;br /&gt;
* [[0.5.5-release|OpenSimulator 0.5.5]]&lt;br /&gt;
* [[0.5.4-release|OpenSimulator 0.5.4]]&lt;br /&gt;
* [[0.5.1-release|OpenSimulator 0.5.1]]&lt;br /&gt;
* [[0.5.0-release|OpenSimulator 0.5.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.4 ==&lt;br /&gt;
* [[0.4.5.3-stable|OpenSimulator 0.4.5.3]]&lt;br /&gt;
* [[0.4.5.2-stable|OpenSimulator 0.4.5.2]]&lt;br /&gt;
* [[0.4.5.1-stable|OpenSimulator 0.4.5.1]]&lt;br /&gt;
* [[0.4.5-release|OpenSimulator 0.4.5]]&lt;br /&gt;
* [[0.4.0-rc|OpenSimulator 0.4.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.3 ==&lt;br /&gt;
* [[0.3.2-release|OpenSimulator 0.3.2]]&lt;br /&gt;
* [[0.3.1-devel|OpenSimulator 0.3.1]]&lt;br /&gt;
* [[0.3.0-devel|OpenSimulator 0.3.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.2 ==&lt;br /&gt;
* [[0.2.1-release|OpenSimulator 0.2.1]]&lt;br /&gt;
* [[0.2.0-release|OpenSimulator 0.2.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.1 ==&lt;br /&gt;
* [[0.1.0-release|OpenSimulator 0.1.0]]&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator 0.0 ==&lt;br /&gt;
* [[0.0.0-release|OpenSimulator 0.0.0]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2015-03-16T21:50:50Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Current release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}{{ReleaseInfo}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 1:'''&amp;lt;/font&amp;gt; If you are reading this on any site but http://www.opensimulator.org, you might not be actually downloading OpenSimulator.org software. Please check your browser URL before proceeding any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 2:'''&amp;lt;/font&amp;gt; Depending on what you want to do with OpenSimulator, setting it up and keeping it running will require a fair amount of technical knowledge. After downloading OpenSim, please consult the several instruction manuals on this Wiki and elsewhere. Please be aware that the learning curve for operating OpenSimulator is steep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 3:'''&amp;lt;/font&amp;gt; Many Linux distros (including Ubuntu) ship with only the &amp;quot;mono-runtime&amp;quot; package installed, however you need to install &amp;quot;mono-complete&amp;quot; for some OpenSimulator features such as LSL script commands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 4:'''&amp;lt;/font&amp;gt; OpenSimulator is made available under the [[BSD License]].  Downloaders of the code also receive an additional [[IP Rights Grant]] for any intellectual property licensed to OpenSimulator under the terms of the [[Contributions_Policy#OpenSimulator_Licensing_Conditions|Contribution Agreements]].&lt;br /&gt;
&lt;br /&gt;
= Binary Packages =&lt;br /&gt;
&lt;br /&gt;
== Current release ==&lt;br /&gt;
Binary packages of the latest OpenSimulator release are provided in .zip or .tar.gz form.  The two packages are theoretically identical, though the .tar.gz was built using mono while the .zip was built using .NET.&lt;br /&gt;
&lt;br /&gt;
Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.&lt;br /&gt;
&lt;br /&gt;
The current release is '''{{#var:currentversion}}''' (released on {{#var:releasedate}}) and can be downloaded as&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_bingz}} opensim-{{#var:currentversion}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_binzip}} opensim-{{#var:currentversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:currentversion}} Release]] Notes.&lt;br /&gt;
Further instructions on running OpenSimulator may be found in README.txt after you untar/unzip the archives and within this wiki.&lt;br /&gt;
&lt;br /&gt;
Release '''{{#var:extraversion}}''' (released on {{#var:extrareleasedate}}) is also available and can be downloaded as &lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_bingz}} opensim-{{#var:extraversion}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_binzip}} opensim-{{#var:extraversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:extraversion}} Release]] Notes.&lt;br /&gt;
&lt;br /&gt;
Release '''{{#var:extraversion2}}''' (released on {{#var:extrareleasedate2}}) is also available and can be downloaded as &lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_bingz2}} opensim-{{#var:extraversion2}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_binzip2}} opensim-{{#var:extraversion2}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:extraversion2}} Release]] Notes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Next release candidates ==&lt;br /&gt;
Binary packages of the current candidate for the next OpenSimulator release are provided in .zip or .tar.gz form.  This candidate is made available for testing - if you require more tested code then please download the current release instead.  The two packages are theoretically identical, though the .tar.gz was built on mono while the .zip was built under .NET.&lt;br /&gt;
&lt;br /&gt;
Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.&lt;br /&gt;
&lt;br /&gt;
The preview release is '''{{#var:currenttestversion}}''' (released on {{#var:lasttestdate}}) and can be downloaded at: &lt;br /&gt;
&lt;br /&gt;
* [{{#var:url_testbingz}} opensim-{{#var:currenttestversion}}.tar.gz]&lt;br /&gt;
* [{{#var:url_testbinzip}} opensim-{{#var:currenttestversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[0.8.1 Release]] Notes.&lt;br /&gt;
Further instructions may be found in README.txt after you untar/unzip the archives.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Other Distributions =&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a BSD licensed codebase, so other projects are welcome to repackage OpenSimulator and add their own modules or configuration.  Current known public distributions are&lt;br /&gt;
&lt;br /&gt;
* Diva Distribution, a '''Preconfigured hypergrided standalone,''' binary distribution. Easy to setup and to keep up to date. Windows and Linux/Unix. Download the file diva-rNNNN.zip, unzip it, read README.txt and take it from there. &amp;lt;br /&amp;gt;http://metaverseink.com/Downloads.html&lt;br /&gt;
&lt;br /&gt;
* OSGrid distribution.  This is preconfigured for connection of an OpenSimulator instance to http://osgrid.org. &amp;lt;br /&amp;gt;http://www.osgrid.org/index.php/downloads&lt;br /&gt;
&lt;br /&gt;
* NewWorld Studio. Preconfigured standalone for beginners with GUI manager, automatic router configuration. Selection of hypergrid mode at startup. Windows, Linux and Mac versions. Basic download is free and enhanced features have a license fee. &amp;lt;br /&amp;gt;http://newworldstudio.net/&lt;br /&gt;
&lt;br /&gt;
* Sim on a stick (SOAS).  A portable, standalone and self-contained deployment of OpenSimulator.  Can be run from a USB stick on most Windows PCs. &amp;lt;br /&amp;gt;http://simonastick.com/&lt;br /&gt;
&lt;br /&gt;
= Source code =&lt;br /&gt;
&lt;br /&gt;
== Current release ==&lt;br /&gt;
The two packages are identical apart from their compression formats.&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_srcgz}} opensim-{{#var:currentversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_srczip}} opensim-{{#var:currentversion}}-source.zip]&lt;br /&gt;
&lt;br /&gt;
Also available are&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_srcgz}} opensim-{{#var:extraversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_srczip}} opensim-{{#var:extraversion}}-source.zip]&lt;br /&gt;
*[{{#var:url_extra_srcgz2}} opensim-{{#var:extraversion2}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_srczip2}} opensim-{{#var:extraversion2}}-source.zip]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Next release candidates ==&lt;br /&gt;
This is the candidate package for the next OpenSimulator release.  The two packages are identical apart from their compression formats.&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_testsrcgz}} opensim-{{#var:currenttestversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_testsrczip}} opensim-{{#var:currenttestversion}}-source.zip]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source code repository ==&lt;br /&gt;
You can also download code directly from the [[Developer_Documentation#Source_Code_Repository_Access|OpenSimulator source code repository]].  However, we only suggest doing this if you've very familiar with OpenSimulator.  Master development code at any point may be broken or may contain database changes that later need to be reversed.&lt;br /&gt;
&lt;br /&gt;
= Previous releases =&lt;br /&gt;
You can find previous releases of OpenSimulator at http://opensimulator.org/dist. Very old releases (pre OpenSimulator 0.6.8) only have source code packages.&lt;br /&gt;
&lt;br /&gt;
Previous [[Release Notes]]&lt;br /&gt;
&lt;br /&gt;
= Developers and Testers =&lt;br /&gt;
If you're a developer or a tester and you want to download possibly broken development code then please [[Developer Documentation#Source Code Repository Access|go here]]&lt;br /&gt;
&lt;br /&gt;
= Related Software =&lt;br /&gt;
* [[Related Software|Related Software Section]] - Here you can find details on OpenSimulator compatible viewers, external components (e.g. web sign-up systems) and add-on region modules.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2015-03-16T21:50:41Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Current release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}{{ReleaseInfo}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 1:'''&amp;lt;/font&amp;gt; If you are reading this on any site but http://www.opensimulator.org, you might not be actually downloading OpenSimulator.org software. Please check your browser URL before proceeding any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 2:'''&amp;lt;/font&amp;gt; Depending on what you want to do with OpenSimulator, setting it up and keeping it running will require a fair amount of technical knowledge. After downloading OpenSim, please consult the several instruction manuals on this Wiki and elsewhere. Please be aware that the learning curve for operating OpenSimulator is steep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 3:'''&amp;lt;/font&amp;gt; Many Linux distros (including Ubuntu) ship with only the &amp;quot;mono-runtime&amp;quot; package installed, however you need to install &amp;quot;mono-complete&amp;quot; for some OpenSimulator features such as LSL script commands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 4:'''&amp;lt;/font&amp;gt; OpenSimulator is made available under the [[BSD License]].  Downloaders of the code also receive an additional [[IP Rights Grant]] for any intellectual property licensed to OpenSimulator under the terms of the [[Contributions_Policy#OpenSimulator_Licensing_Conditions|Contribution Agreements]].&lt;br /&gt;
&lt;br /&gt;
= Binary Packages =&lt;br /&gt;
&lt;br /&gt;
== Current release ==&lt;br /&gt;
Binary packages of the latest OpenSimulator release are provided in .zip or .tar.gz form.  The two packages are theoretically identical, though the .tar.gz was built using mono while the .zip was built using .NET.&lt;br /&gt;
&lt;br /&gt;
Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.&lt;br /&gt;
&lt;br /&gt;
The current release is '''{{#var:currentversion}}''' (released on {{#var:releasedate}}) and can be downloaded as&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_bingz}} opensim-{{#var:currentversion}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_binzip}} opensim-{{#var:currentversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:currentversion}} Release]] Notes.&lt;br /&gt;
Further instructions on running OpenSimulator may be found in README.txt after you untar/unzip the archives and within this wiki.&lt;br /&gt;
&lt;br /&gt;
Release '''{{#var:extraversion}}''' (released on {{#var:extrareleasedate}}) is also available and can be downloaded as &lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_bingz}} opensim-{{#var:extraversion}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_binzip}} opensim-{{#var:extraversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:extraversion}} Release]] Notes.&lt;br /&gt;
&lt;br /&gt;
Release '''{{#var:extraversion2}}''' (released on {{#var:extrareleasedate2}}) is also available and can be downloaded as &lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_bingz2}} opensim-{{#var:extraversion2}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_binzip2}} opensim-{{#var:extraversion2}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:extraversion2}} Release]] Notes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Next release candidates ==&lt;br /&gt;
Binary packages of the current candidate for the next OpenSimulator release are provided in .zip or .tar.gz form.  This candidate is made available for testing - if you require more tested code then please download the current release instead.  The two packages are theoretically identical, though the .tar.gz was built on mono while the .zip was built under .NET.&lt;br /&gt;
&lt;br /&gt;
Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.&lt;br /&gt;
&lt;br /&gt;
The preview release is '''{{#var:currenttestversion}}''' (released on {{#var:lasttestdate}}) and can be downloaded at: &lt;br /&gt;
&lt;br /&gt;
* [{{#var:url_testbingz}} opensim-{{#var:currenttestversion}}.tar.gz]&lt;br /&gt;
* [{{#var:url_testbinzip}} opensim-{{#var:currenttestversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[0.8.1 Release]] Notes.&lt;br /&gt;
Further instructions may be found in README.txt after you untar/unzip the archives.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Other Distributions =&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a BSD licensed codebase, so other projects are welcome to repackage OpenSimulator and add their own modules or configuration.  Current known public distributions are&lt;br /&gt;
&lt;br /&gt;
* Diva Distribution, a '''Preconfigured hypergrided standalone,''' binary distribution. Easy to setup and to keep up to date. Windows and Linux/Unix. Download the file diva-rNNNN.zip, unzip it, read README.txt and take it from there. &amp;lt;br /&amp;gt;http://metaverseink.com/Downloads.html&lt;br /&gt;
&lt;br /&gt;
* OSGrid distribution.  This is preconfigured for connection of an OpenSimulator instance to http://osgrid.org. &amp;lt;br /&amp;gt;http://www.osgrid.org/index.php/downloads&lt;br /&gt;
&lt;br /&gt;
* NewWorld Studio. Preconfigured standalone for beginners with GUI manager, automatic router configuration. Selection of hypergrid mode at startup. Windows, Linux and Mac versions. Basic download is free and enhanced features have a license fee. &amp;lt;br /&amp;gt;http://newworldstudio.net/&lt;br /&gt;
&lt;br /&gt;
* Sim on a stick (SOAS).  A portable, standalone and self-contained deployment of OpenSimulator.  Can be run from a USB stick on most Windows PCs. &amp;lt;br /&amp;gt;http://simonastick.com/&lt;br /&gt;
&lt;br /&gt;
= Source code =&lt;br /&gt;
&lt;br /&gt;
== Current release ==&lt;br /&gt;
The two packages are identical apart from their compression formats.&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_srcgz}} opensim-{{#var:currentversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_srczip}} opensim-{{#var:currentversion}}-source.zip]&lt;br /&gt;
&lt;br /&gt;
Also available are&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_srcgz}} opensim-{{#var:extraversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_srczip}} opensim-{{#var:extraversion}}-source.zip]&lt;br /&gt;
*[{{#var:url_extra_srcgz2}} opensim-{{#var:extraversion2}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_srczip2}} opensim-{{#var:extraversion2}}-source.zip]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Next release candidates ==&lt;br /&gt;
This is the candidate package for the next OpenSimulator release.  The two packages are identical apart from their compression formats.&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_testsrcgz}} opensim-{{#var:currenttestversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_testsrczip}} opensim-{{#var:currenttestversion}}-source.zip]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Source code repository ==&lt;br /&gt;
You can also download code directly from the [[Developer_Documentation#Source_Code_Repository_Access|OpenSimulator source code repository]].  However, we only suggest doing this if you've very familiar with OpenSimulator.  Master development code at any point may be broken or may contain database changes that later need to be reversed.&lt;br /&gt;
&lt;br /&gt;
= Previous releases =&lt;br /&gt;
You can find previous releases of OpenSimulator at http://opensimulator.org/dist. Very old releases (pre OpenSimulator 0.6.8) only have source code packages.&lt;br /&gt;
&lt;br /&gt;
Previous [[Release Notes]]&lt;br /&gt;
&lt;br /&gt;
= Developers and Testers =&lt;br /&gt;
If you're a developer or a tester and you want to download possibly broken development code then please [[Developer Documentation#Source Code Repository Access|go here]]&lt;br /&gt;
&lt;br /&gt;
= Related Software =&lt;br /&gt;
* [[Related Software|Related Software Section]] - Here you can find details on OpenSimulator compatible viewers, external components (e.g. web sign-up systems) and add-on region modules.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2015-03-16T21:50:11Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Current release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}{{ReleaseInfo}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 1:'''&amp;lt;/font&amp;gt; If you are reading this on any site but http://www.opensimulator.org, you might not be actually downloading OpenSimulator.org software. Please check your browser URL before proceeding any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 2:'''&amp;lt;/font&amp;gt; Depending on what you want to do with OpenSimulator, setting it up and keeping it running will require a fair amount of technical knowledge. After downloading OpenSim, please consult the several instruction manuals on this Wiki and elsewhere. Please be aware that the learning curve for operating OpenSimulator is steep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 3:'''&amp;lt;/font&amp;gt; Many Linux distros (including Ubuntu) ship with only the &amp;quot;mono-runtime&amp;quot; package installed, however you need to install &amp;quot;mono-complete&amp;quot; for some OpenSimulator features such as LSL script commands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 4:'''&amp;lt;/font&amp;gt; OpenSimulator is made available under the [[BSD License]].  Downloaders of the code also receive an additional [[IP Rights Grant]] for any intellectual property licensed to OpenSimulator under the terms of the [[Contributions_Policy#OpenSimulator_Licensing_Conditions|Contribution Agreements]].&lt;br /&gt;
&lt;br /&gt;
= Binary Packages =&lt;br /&gt;
&lt;br /&gt;
== Current release ==&lt;br /&gt;
Binary packages of the latest OpenSimulator release are provided in .zip or .tar.gz form.  The two packages are theoretically identical, though the .tar.gz was built using mono while the .zip was built using .NET.&lt;br /&gt;
&lt;br /&gt;
Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.&lt;br /&gt;
&lt;br /&gt;
The current release is '''{{#var:currentversion}}''' (released on {{#var:releasedate}}) and can be downloaded as&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_bingz}} opensim-{{#var:currentversion}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_binzip}} opensim-{{#var:currentversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:currentversion}} Release]] Notes.&lt;br /&gt;
Further instructions on running OpenSimulator may be found in README.txt after you untar/unzip the archives and within this wiki.&lt;br /&gt;
&lt;br /&gt;
Release '''{{#var:extraversion}}''' (released on {{#var:extrareleasedate}}) is also available and can be downloaded as &lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_bingz}} opensim-{{#var:extraversion}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_binzip}} opensim-{{#var:extraversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:extraversion}} Release]] Notes.&lt;br /&gt;
&lt;br /&gt;
Release '''{{#var:extraversion2}}''' (released on {{#var:extrareleasedate2}}) is also available and can be downloaded as &lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_bingz2}} opensim-{{#var:extraversion2}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_binzip2}} opensim-{{#var:extraversion2}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:extraversion2}} Release]] Notes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Next release candidates ==&lt;br /&gt;
Binary packages of the current candidate for the next OpenSimulator release are provided in .zip or .tar.gz form.  This candidate is made available for testing - if you require more tested code then please download the current release instead.  The two packages are theoretically identical, though the .tar.gz was built on mono while the .zip was built under .NET.&lt;br /&gt;
&lt;br /&gt;
Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.&lt;br /&gt;
&lt;br /&gt;
The preview release is '''{{#var:currenttestversion}}''' (released on {{#var:lasttestdate}}) and can be downloaded at: &lt;br /&gt;
&lt;br /&gt;
* [{{#var:url_testbingz}} opensim-{{#var:currenttestversion}}.tar.gz]&lt;br /&gt;
* [{{#var:url_testbinzip}} opensim-{{#var:currenttestversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[0.8.1 Release]] Notes.&lt;br /&gt;
Further instructions may be found in README.txt after you untar/unzip the archives.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Other Distributions =&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a BSD licensed codebase, so other projects are welcome to repackage OpenSimulator and add their own modules or configuration.  Current known public distributions are&lt;br /&gt;
&lt;br /&gt;
* Diva Distribution, a '''Preconfigured hypergrided standalone,''' binary distribution. Easy to setup and to keep up to date. Windows and Linux/Unix. Download the file diva-rNNNN.zip, unzip it, read README.txt and take it from there. &amp;lt;br /&amp;gt;http://metaverseink.com/Downloads.html&lt;br /&gt;
&lt;br /&gt;
* OSGrid distribution.  This is preconfigured for connection of an OpenSimulator instance to http://osgrid.org. &amp;lt;br /&amp;gt;http://www.osgrid.org/index.php/downloads&lt;br /&gt;
&lt;br /&gt;
* NewWorld Studio. Preconfigured standalone for beginners with GUI manager, automatic router configuration. Selection of hypergrid mode at startup. Windows, Linux and Mac versions. Basic download is free and enhanced features have a license fee. &amp;lt;br /&amp;gt;http://newworldstudio.net/&lt;br /&gt;
&lt;br /&gt;
* Sim on a stick (SOAS).  A portable, standalone and self-contained deployment of OpenSimulator.  Can be run from a USB stick on most Windows PCs. &amp;lt;br /&amp;gt;http://simonastick.com/&lt;br /&gt;
&lt;br /&gt;
= Source code =&lt;br /&gt;
&lt;br /&gt;
== Current release ==&lt;br /&gt;
The two packages are identical apart from their compression formats.&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_srcgz}} opensim-{{#var:currentversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_srczip}} opensim-{{#var:currentversion}}-source.zip]&lt;br /&gt;
&lt;br /&gt;
Also available are&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_srcgz}} opensim-{{#var:extraversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_srczip}} opensim-{{#var:extraversion}}-source.zip]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Next release candidates ==&lt;br /&gt;
This is the candidate package for the next OpenSimulator release.  The two packages are identical apart from their compression formats.&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_testsrcgz}} opensim-{{#var:currenttestversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_testsrczip}} opensim-{{#var:currenttestversion}}-source.zip]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Source code repository ==&lt;br /&gt;
You can also download code directly from the [[Developer_Documentation#Source_Code_Repository_Access|OpenSimulator source code repository]].  However, we only suggest doing this if you've very familiar with OpenSimulator.  Master development code at any point may be broken or may contain database changes that later need to be reversed.&lt;br /&gt;
&lt;br /&gt;
= Previous releases =&lt;br /&gt;
You can find previous releases of OpenSimulator at http://opensimulator.org/dist. Very old releases (pre OpenSimulator 0.6.8) only have source code packages.&lt;br /&gt;
&lt;br /&gt;
Previous [[Release Notes]]&lt;br /&gt;
&lt;br /&gt;
= Developers and Testers =&lt;br /&gt;
If you're a developer or a tester and you want to download possibly broken development code then please [[Developer Documentation#Source Code Repository Access|go here]]&lt;br /&gt;
&lt;br /&gt;
= Related Software =&lt;br /&gt;
* [[Related Software|Related Software Section]] - Here you can find details on OpenSimulator compatible viewers, external components (e.g. web sign-up systems) and add-on region modules.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:ReleaseInfo</id>
		<title>Template:ReleaseInfo</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:ReleaseInfo"/>
				<updated>2015-03-16T21:49:28Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{#vardefine:currentversion|0.8.1}}&lt;br /&gt;
{{#vardefine:releasedate|16th March 2015}}&lt;br /&gt;
{{#vardefine:lasttestdate|4th March 2015}}&lt;br /&gt;
{{#vardefine:currenttestversion|0.8.1-rc2}}&lt;br /&gt;
{{#vardefine:divaversion|0.8-pf}}&lt;br /&gt;
{{#vardefine:url_binzip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_bingz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_srczip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_srcgz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testbinzip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_testbingz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testsrczip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_testsrcgz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:divazip|http://metaverseink.com/cgi-bin/link_counter.php?url=http://metaverseink.com/download/diva-r25084.zip}}&lt;br /&gt;
{{#vardefine:sha1_binzip|3824b0de197f680cd2e3222c9da0a7b6a3181263}}&lt;br /&gt;
{{#vardefine:sha1_bingz|ce97520e6fd4694654716b04244724142a6230f3}}&lt;br /&gt;
{{#vardefine:sha1_srczip|ad928be07d81e5fec783a68ca89b34070a8dc7db}}&lt;br /&gt;
{{#vardefine:sha1_srcgz|5d030b722348ee81a61e048424f7770502deedcd}}&lt;br /&gt;
{{#vardefine:sha1_divazip|7024de3a8db6850577eb523b0fd9b06053bb8b03}}&lt;br /&gt;
{{#vardefine:extraversion|0.8.0.4}}&lt;br /&gt;
{{#vardefine:extrareleasedate|4th March 2015}}&lt;br /&gt;
{{#vardefine:url_extra_binzip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:extraversion2|0.7.6.3}}&lt;br /&gt;
{{#vardefine:extrareleasedate2|4th March 2015}}&lt;br /&gt;
{{#vardefine:url_extra_binzip2|http://opensimulator.org/dist/opensim-{{#var:extraversion2}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz2|http://opensimulator.org/dist/opensim-{{#var:extraversion2}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip2|http://opensimulator.org/dist/opensim-{{#var:extraversion2}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz2|http://opensimulator.org/dist/opensim-{{#var:extraversion2}}-source.tar.gz}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;Release Information:&lt;br /&gt;
{|border=1 cellpadding=10 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|Current Version||{{#var:currentversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Release Date||{{#var:releasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Version||{{#var:extraversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Release Date||{{#var:extrareleasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Release Date||{{#var:extrareleasedate2}}&lt;br /&gt;
|-&lt;br /&gt;
|Last Test Date||{{#var:lasttestdate}}&lt;br /&gt;
|-&lt;br /&gt;
|Current Test Version||{{#var:currenttestversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Diva Version||{{#var:divaversion}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.zip)||{{#var:url_binzip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_binzip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.tar.gz)||{{#var:url_bingz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_bingz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.zip)||{{#var:url_srczip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srczip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.tar.gz)||{{#var:url_srcgz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srcgz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.zip)||{{#var:url_extra_binzip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.tar.gz)||{{#var:url_extra_bingz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.zip)||{{#var:url_extra_srczip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.tar.gz)||{{#var:url_extra_srcgz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin2.zip)||{{#var:url_extra_binzip2}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin2.tar.gz)||{{#var:url_extra_bingz2}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src2.zip)||{{#var:url_extra_srczip2}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src2.tar.gz)||{{#var:url_extra_srcgz2}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(diva)||{{#var:divazip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_divazip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:ReleaseInfo</id>
		<title>Template:ReleaseInfo</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:ReleaseInfo"/>
				<updated>2015-03-16T21:47:04Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Undo revision 40648 by Justincc (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{#vardefine:currentversion|0.8.1}}&lt;br /&gt;
{{#vardefine:releasedate|16th March 2015}}&lt;br /&gt;
{{#vardefine:lasttestdate|4th March 2015}}&lt;br /&gt;
{{#vardefine:currenttestversion|0.8.1-rc2}}&lt;br /&gt;
{{#vardefine:divaversion|0.8-pf}}&lt;br /&gt;
{{#vardefine:url_binzip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_bingz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_srczip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_srcgz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testbinzip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_testbingz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testsrczip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_testsrcgz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:divazip|http://metaverseink.com/cgi-bin/link_counter.php?url=http://metaverseink.com/download/diva-r25084.zip}}&lt;br /&gt;
{{#vardefine:sha1_binzip|3824b0de197f680cd2e3222c9da0a7b6a3181263}}&lt;br /&gt;
{{#vardefine:sha1_bingz|ce97520e6fd4694654716b04244724142a6230f3}}&lt;br /&gt;
{{#vardefine:sha1_srczip|ad928be07d81e5fec783a68ca89b34070a8dc7db}}&lt;br /&gt;
{{#vardefine:sha1_srcgz|5d030b722348ee81a61e048424f7770502deedcd}}&lt;br /&gt;
{{#vardefine:sha1_divazip|7024de3a8db6850577eb523b0fd9b06053bb8b03}}&lt;br /&gt;
{{#vardefine:extraversion|0.8.0.4}}&lt;br /&gt;
{{#vardefine:extrareleasedate|4th March 2015}}&lt;br /&gt;
{{#vardefine:url_extra_binzip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:extraversion2|0.7.6.3}}&lt;br /&gt;
{{#vardefine:extrareleasedate2|4th March 2015}}&lt;br /&gt;
{{#vardefine:url_extra_binzip2|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz2|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip2|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz2|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.tar.gz}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;Release Information:&lt;br /&gt;
{|border=1 cellpadding=10 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|Current Version||{{#var:currentversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Release Date||{{#var:releasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Version||{{#var:extraversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Release Date||{{#var:extrareleasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Last Test Date||{{#var:lasttestdate}}&lt;br /&gt;
|-&lt;br /&gt;
|Current Test Version||{{#var:currenttestversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Diva Version||{{#var:divaversion}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.zip)||{{#var:url_binzip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_binzip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.tar.gz)||{{#var:url_bingz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_bingz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.zip)||{{#var:url_srczip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srczip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.tar.gz)||{{#var:url_srcgz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srcgz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.zip)||{{#var:url_extra_binzip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.tar.gz)||{{#var:url_extra_bingz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.zip)||{{#var:url_extra_srczip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.tar.gz)||{{#var:url_extra_srcgz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(diva)||{{#var:divazip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_divazip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:ReleaseInfo</id>
		<title>Template:ReleaseInfo</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:ReleaseInfo"/>
				<updated>2015-03-16T21:46:00Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Reverted edits by Justincc (talk) to last revision by Nebadon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{#vardefine:currentversion|0.8.0.3}}&lt;br /&gt;
{{#vardefine:releasedate|11th November 2014}}&lt;br /&gt;
{{#vardefine:lasttestdate|}}&lt;br /&gt;
{{#vardefine:currenttestversion|}}&lt;br /&gt;
{{#vardefine:divaversion|0.8-pf}}&lt;br /&gt;
{{#vardefine:url_binzip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_bingz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_srczip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_srcgz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:divazip|http://metaverseink.com/cgi-bin/link_counter.php?url=http://metaverseink.com/download/diva-r25084.zip}}&lt;br /&gt;
{{#vardefine:sha1_binzip|3f1c81bbd7fdabe825211bc6e8d3f921b96b8af8}}&lt;br /&gt;
{{#vardefine:sha1_bingz|2e6baede19a445fab3e0aa99c729c79ba1a285c2}}&lt;br /&gt;
{{#vardefine:sha1_srczip|5d3b1d8109478832bd11245bde756845387722fa}}&lt;br /&gt;
{{#vardefine:sha1_srcgz|d963fc0ef6cdef020d4fa01c886c201d9cceb510}}&lt;br /&gt;
{{#vardefine:sha1_divazip|7024de3a8db6850577eb523b0fd9b06053bb8b03}}&lt;br /&gt;
{{#vardefine:extraversion|0.7.6.2}}&lt;br /&gt;
{{#vardefine:extrareleasedate|11th November 2014}}&lt;br /&gt;
{{#vardefine:url_extra_binzip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.tar.gz}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;Release Information:&lt;br /&gt;
{|border=1 cellpadding=10 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|Current Version||{{#var:currentversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Release Date||{{#var:releasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Version||{{#var:extraversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Release Date||{{#var:extrareleasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Last Test Date||{{#var:lasttestdate}}&lt;br /&gt;
|-&lt;br /&gt;
|Current Test Version||{{#var:currenttestversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Diva Version||{{#var:divaversion}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.zip)||{{#var:url_binzip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_binzip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.tar.gz)||{{#var:url_bingz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_bingz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.zip)||{{#var:url_srczip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srczip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.tar.gz)||{{#var:url_srcgz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srcgz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.zip)||{{#var:url_extra_binzip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.tar.gz)||{{#var:url_extra_bingz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.zip)||{{#var:url_extra_srczip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.tar.gz)||{{#var:url_extra_srcgz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(diva)||{{#var:divazip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_divazip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:ReleaseInfo</id>
		<title>Template:ReleaseInfo</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:ReleaseInfo"/>
				<updated>2015-03-16T21:42:17Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{#vardefine:currentversion|0.8.1}}&lt;br /&gt;
{{#vardefine:releasedate|16th March 2015}}&lt;br /&gt;
{{#vardefine:lasttestdate|4th March 2015}}&lt;br /&gt;
{{#vardefine:currenttestversion|0.8.1-rc2}}&lt;br /&gt;
{{#vardefine:divaversion|0.8-pf}}&lt;br /&gt;
{{#vardefine:url_binzip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_bingz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_srczip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_srcgz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testbinzip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_testbingz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testsrczip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_testsrcgz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:divazip|http://metaverseink.com/cgi-bin/link_counter.php?url=http://metaverseink.com/download/diva-r25084.zip}}&lt;br /&gt;
{{#vardefine:sha1_binzip|3824b0de197f680cd2e3222c9da0a7b6a3181263}}&lt;br /&gt;
{{#vardefine:sha1_bingz|ce97520e6fd4694654716b04244724142a6230f3}}&lt;br /&gt;
{{#vardefine:sha1_srczip|ad928be07d81e5fec783a68ca89b34070a8dc7db}}&lt;br /&gt;
{{#vardefine:sha1_srcgz|5d030b722348ee81a61e048424f7770502deedcd}}&lt;br /&gt;
{{#vardefine:sha1_divazip|7024de3a8db6850577eb523b0fd9b06053bb8b03}}&lt;br /&gt;
{{#vardefine:extraversion|0.8.0.4}}&lt;br /&gt;
{{#vardefine:extrareleasedate|4th March 2015}}&lt;br /&gt;
{{#vardefine:url_extra_binzip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:extraversion2|0.7.6.3}}&lt;br /&gt;
{{#vardefine:extrareleasedate2|4th March 2015}}&lt;br /&gt;
{{#vardefine:url_extra_binzip2|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz2|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip2|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz2|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.tar.gz}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;Release Information:&lt;br /&gt;
{|border=1 cellpadding=10 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|Current Version||{{#var:currentversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Release Date||{{#var:releasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Version||{{#var:extraversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Release Date||{{#var:extrareleasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Last Test Date||{{#var:lasttestdate}}&lt;br /&gt;
|-&lt;br /&gt;
|Current Test Version||{{#var:currenttestversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Diva Version||{{#var:divaversion}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.zip)||{{#var:url_binzip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_binzip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.tar.gz)||{{#var:url_bingz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_bingz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.zip)||{{#var:url_srczip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srczip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.tar.gz)||{{#var:url_srcgz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srcgz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.zip)||{{#var:url_extra_binzip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.tar.gz)||{{#var:url_extra_bingz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.zip)||{{#var:url_extra_srczip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.tar.gz)||{{#var:url_extra_srcgz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(diva)||{{#var:divazip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_divazip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2015-03-16T21:41:05Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}{{ReleaseInfo}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 1:'''&amp;lt;/font&amp;gt; If you are reading this on any site but http://www.opensimulator.org, you might not be actually downloading OpenSimulator.org software. Please check your browser URL before proceeding any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 2:'''&amp;lt;/font&amp;gt; Depending on what you want to do with OpenSimulator, setting it up and keeping it running will require a fair amount of technical knowledge. After downloading OpenSim, please consult the several instruction manuals on this Wiki and elsewhere. Please be aware that the learning curve for operating OpenSimulator is steep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 3:'''&amp;lt;/font&amp;gt; Many Linux distros (including Ubuntu) ship with only the &amp;quot;mono-runtime&amp;quot; package installed, however you need to install &amp;quot;mono-complete&amp;quot; for some OpenSimulator features such as LSL script commands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 4:'''&amp;lt;/font&amp;gt; OpenSimulator is made available under the [[BSD License]].  Downloaders of the code also receive an additional [[IP Rights Grant]] for any intellectual property licensed to OpenSimulator under the terms of the [[Contributions_Policy#OpenSimulator_Licensing_Conditions|Contribution Agreements]].&lt;br /&gt;
&lt;br /&gt;
= Binary Packages =&lt;br /&gt;
&lt;br /&gt;
== Current release ==&lt;br /&gt;
Binary packages of the latest OpenSimulator release are provided in .zip or .tar.gz form.  The two packages are theoretically identical, though the .tar.gz was built using mono while the .zip was built using .NET.&lt;br /&gt;
&lt;br /&gt;
Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.&lt;br /&gt;
&lt;br /&gt;
The current release is '''{{#var:currentversion}}''' (released on {{#var:releasedate}}) and can be downloaded as&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_bingz}} opensim-{{#var:currentversion}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_binzip}} opensim-{{#var:currentversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:currentversion}} Release]] Notes.&lt;br /&gt;
Further instructions on running OpenSimulator may be found in README.txt after you untar/unzip the archives and within this wiki.&lt;br /&gt;
&lt;br /&gt;
Release '''{{#var:extraversion}}''' (released on {{#var:extrareleasedate}}) is also available and can be downloaded as &lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_bingz}} opensim-{{#var:extraversion}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_binzip}} opensim-{{#var:extraversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:extraversion}} Release]] Notes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Next release candidates ==&lt;br /&gt;
Binary packages of the current candidate for the next OpenSimulator release are provided in .zip or .tar.gz form.  This candidate is made available for testing - if you require more tested code then please download the current release instead.  The two packages are theoretically identical, though the .tar.gz was built on mono while the .zip was built under .NET.&lt;br /&gt;
&lt;br /&gt;
Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.&lt;br /&gt;
&lt;br /&gt;
The preview release is '''{{#var:currenttestversion}}''' (released on {{#var:lasttestdate}}) and can be downloaded at: &lt;br /&gt;
&lt;br /&gt;
* [{{#var:url_testbingz}} opensim-{{#var:currenttestversion}}.tar.gz]&lt;br /&gt;
* [{{#var:url_testbinzip}} opensim-{{#var:currenttestversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[0.8.1 Release]] Notes.&lt;br /&gt;
Further instructions may be found in README.txt after you untar/unzip the archives.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
= Other Distributions =&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a BSD licensed codebase, so other projects are welcome to repackage OpenSimulator and add their own modules or configuration.  Current known public distributions are&lt;br /&gt;
&lt;br /&gt;
* Diva Distribution, a '''Preconfigured hypergrided standalone,''' binary distribution. Easy to setup and to keep up to date. Windows and Linux/Unix. Download the file diva-rNNNN.zip, unzip it, read README.txt and take it from there. &amp;lt;br /&amp;gt;http://metaverseink.com/Downloads.html&lt;br /&gt;
&lt;br /&gt;
* OSGrid distribution.  This is preconfigured for connection of an OpenSimulator instance to http://osgrid.org. &amp;lt;br /&amp;gt;http://www.osgrid.org/index.php/downloads&lt;br /&gt;
&lt;br /&gt;
* NewWorld Studio. Preconfigured standalone for beginners with GUI manager, automatic router configuration. Selection of hypergrid mode at startup. Windows, Linux and Mac versions. Basic download is free and enhanced features have a license fee. &amp;lt;br /&amp;gt;http://newworldstudio.net/&lt;br /&gt;
&lt;br /&gt;
* Sim on a stick (SOAS).  A portable, standalone and self-contained deployment of OpenSimulator.  Can be run from a USB stick on most Windows PCs. &amp;lt;br /&amp;gt;http://simonastick.com/&lt;br /&gt;
&lt;br /&gt;
= Source code =&lt;br /&gt;
&lt;br /&gt;
== Current release ==&lt;br /&gt;
The two packages are identical apart from their compression formats.&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_srcgz}} opensim-{{#var:currentversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_srczip}} opensim-{{#var:currentversion}}-source.zip]&lt;br /&gt;
&lt;br /&gt;
Also available are&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_srcgz}} opensim-{{#var:extraversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_srczip}} opensim-{{#var:extraversion}}-source.zip]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Next release candidates ==&lt;br /&gt;
This is the candidate package for the next OpenSimulator release.  The two packages are identical apart from their compression formats.&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_testsrcgz}} opensim-{{#var:currenttestversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_testsrczip}} opensim-{{#var:currenttestversion}}-source.zip]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Source code repository ==&lt;br /&gt;
You can also download code directly from the [[Developer_Documentation#Source_Code_Repository_Access|OpenSimulator source code repository]].  However, we only suggest doing this if you've very familiar with OpenSimulator.  Master development code at any point may be broken or may contain database changes that later need to be reversed.&lt;br /&gt;
&lt;br /&gt;
= Previous releases =&lt;br /&gt;
You can find previous releases of OpenSimulator at http://opensimulator.org/dist. Very old releases (pre OpenSimulator 0.6.8) only have source code packages.&lt;br /&gt;
&lt;br /&gt;
Previous [[Release Notes]]&lt;br /&gt;
&lt;br /&gt;
= Developers and Testers =&lt;br /&gt;
If you're a developer or a tester and you want to download possibly broken development code then please [[Developer Documentation#Source Code Repository Access|go here]]&lt;br /&gt;
&lt;br /&gt;
= Related Software =&lt;br /&gt;
* [[Related Software|Related Software Section]] - Here you can find details on OpenSimulator compatible viewers, external components (e.g. web sign-up systems) and add-on region modules.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-16T21:40:08Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* Experimental PGSQL adaptor has bugs when used with built-in groups and built-in user profiles.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* Avatar walk speed no longer slows if the camera is panned around them with the left mouse button.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Fixed passing of folders to Hypergrid visitors.&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Kick user estate management viewer functionality implemented.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
* LLRAW files that are multiples of 256 can now be loaded into varregions.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* In llGetPrimitiveParams() and similar functions the alpha value returned by PRIM_TEXT is no longer inverted.&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:ReleaseInfo</id>
		<title>Template:ReleaseInfo</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:ReleaseInfo"/>
				<updated>2015-03-16T21:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{#vardefine:currentversion|0.8.1}}&lt;br /&gt;
{{#vardefine:releasedate|16th March 2015}}&lt;br /&gt;
{{#vardefine:lasttestdate|4th March 2015}}&lt;br /&gt;
{{#vardefine:currenttestversion|0.8.1-rc2}}&lt;br /&gt;
{{#vardefine:divaversion|0.8-pf}}&lt;br /&gt;
{{#vardefine:url_binzip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_bingz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_srczip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_srcgz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testbinzip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_testbingz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testsrczip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_testsrcgz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:divazip|http://metaverseink.com/cgi-bin/link_counter.php?url=http://metaverseink.com/download/diva-r25084.zip}}&lt;br /&gt;
{{#vardefine:sha1_binzip|3824b0de197f680cd2e3222c9da0a7b6a3181263}}&lt;br /&gt;
{{#vardefine:sha1_bingz|ce97520e6fd4694654716b04244724142a6230f3}}&lt;br /&gt;
{{#vardefine:sha1_srczip|ad928be07d81e5fec783a68ca89b34070a8dc7db}}&lt;br /&gt;
{{#vardefine:sha1_srcgz|5d030b722348ee81a61e048424f7770502deedcd}}&lt;br /&gt;
{{#vardefine:sha1_divazip|7024de3a8db6850577eb523b0fd9b06053bb8b03}}&lt;br /&gt;
{{#vardefine:extraversion|0.7.6.3}}&lt;br /&gt;
{{#vardefine:extrareleasedate|4th March 2015}}&lt;br /&gt;
{{#vardefine:url_extra_binzip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.tar.gz}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;Release Information:&lt;br /&gt;
{|border=1 cellpadding=10 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|Current Version||{{#var:currentversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Release Date||{{#var:releasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Version||{{#var:extraversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Release Date||{{#var:extrareleasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Last Test Date||{{#var:lasttestdate}}&lt;br /&gt;
|-&lt;br /&gt;
|Current Test Version||{{#var:currenttestversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Diva Version||{{#var:divaversion}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.zip)||{{#var:url_binzip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_binzip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.tar.gz)||{{#var:url_bingz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_bingz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.zip)||{{#var:url_srczip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srczip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.tar.gz)||{{#var:url_srcgz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srcgz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.zip)||{{#var:url_extra_binzip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.tar.gz)||{{#var:url_extra_bingz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.zip)||{{#var:url_extra_srczip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.tar.gz)||{{#var:url_extra_srcgz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(diva)||{{#var:divazip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_divazip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2015-03-13T17:41:48Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* What is OpenSim? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About OpenSimulator ==&lt;br /&gt;
=== What is OpenSimulator? ===&lt;br /&gt;
OpenSimulator is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid. This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet. It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
=== What is a region? ===&lt;br /&gt;
A region is what you see when you log into OpenSimulator. It is the physical place (well, virtual physical space) where avatars move and interact. It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
=== What is the grid? ===&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory. You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
=== What does ... mean? ===&lt;br /&gt;
See [[:Category:Tech Reference|OpenSim:Technical Reference]] for definitions of some terms commonly used in OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Configuring OpenSimulator ==&lt;br /&gt;
First, read [[OpenSim Configuration]].&lt;br /&gt;
=== Where can I get a new UUID for my sim config? ===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== Can I run multiple regions with OpenSim? ===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== What databases can be used with OpenSim? ===&lt;br /&gt;
* See [[OpenSim Configuration]]&lt;br /&gt;
&lt;br /&gt;
=== What about PostgreSQL or NHibernate? ===&lt;br /&gt;
* NHibernate support, which enabled OpenSimulator to access PostgreSQL database, was removed on October 2009 ([http://opensimulator.org/viewgit/?a=commitdiff&amp;amp;p=opensim&amp;amp;h=fdce1be3db287bed901332b90ba57165e201d3fc r/11252]) due to lack of users and mainteners ([http://lists.berlios.de/pipermail/opensim-dev/2010-April/008537.html Opensim-dev: NHibernate status]).&lt;br /&gt;
&lt;br /&gt;
== Running OpenSimulator ==&lt;br /&gt;
&lt;br /&gt;
=== An error is thrown while trying to start up OpenSimulator ===&lt;br /&gt;
&lt;br /&gt;
See [[Troubleshooting]].&lt;br /&gt;
&lt;br /&gt;
== Connecting to OpenSimulator ==&lt;br /&gt;
=== I've set up my OpenSimulator server and it looks like the login works but the client hangs on 'connecting to region' ===&lt;br /&gt;
&lt;br /&gt;
There are 2 steps to login. &lt;br /&gt;
&lt;br /&gt;
1) When you start up the client and enter your name/password, it sends those details to the OpenSimulator login service. If your password is correct, it tells the region simulator that you're coming. It then sends back to you (the client) the ip address and port to use to enter that region (as gleaned from your Regions.ini file).&lt;br /&gt;
&lt;br /&gt;
2) Your client then connects to the region using those details.&lt;br /&gt;
&lt;br /&gt;
If the client hangs on 'connecting to region' then the details being sent to it in step 2) are not allowing it to connect. Check your Regions.ini carefully and try to telnet to the ip &amp;amp; port that should be available.&lt;br /&gt;
&lt;br /&gt;
If you're seeing this problem after you've made your sim available to the outside world (where people outside your network can connect to it but you cannot) then you probably don't have a router that supports NAT loopback. This allows you to connect to a local machine through your router via an external address. See [[NAT Loopback Routers]] for a list of routers that support this feature.&lt;br /&gt;
&lt;br /&gt;
== OpenSimulator in the Wild ==&lt;br /&gt;
=== Are there test servers running OpenSimulator I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes. Check out our [[Grid List]]! There are often many private servers up for testing. Hang out on the IRC channel (Freenode #opensim), and troll for URI's. &lt;br /&gt;
&lt;br /&gt;
There are also several private organizations offering directories and search engines. They include: &lt;br /&gt;
&lt;br /&gt;
* [http://www.hyperica.com Hyperica] -- a categorized directory of hypergrid-enabled OpenSimulator destinations, currently over 250 locations&amp;lt;br /&amp;gt; &lt;br /&gt;
* [http://www.metaverseink.com MetaverseInk] -- ha key-word-based search engine for OpenSimulator grids, mostly those running the Diva Distro &lt;br /&gt;
* [http://www.gridhop.net GridHop] -- a list covering the major OpenSimulator grids, currently over 150 destinations accessible over hypergrid teleport &lt;br /&gt;
* [http://www.hgurl.com HGURL] -- a key-word-search database for all grid, all accessible via hypergrid (in progress API for acces to search engine and info in world).&lt;br /&gt;
* [http://www.thehypergates.com/ The HyperGates] -- The first dynamic, auto-updating HyperGrid directory for both HyperGrid 1.5 ( OpenSimulator 0.7.x ) and HyperGrid 1.0 ( OpenSimulator 0.6.x ) standalones &amp;amp; grids. Download the HyperGate from the site now and Join the HyperGate Network. The most reliable HyperGrid directory.&lt;br /&gt;
* [http://www.opensimworld.com/ OpenSimWorld.com] -- A HyperGrid directory that monitors the number of visitors per region. Their teleporter allows you to access destinations from in-world.&lt;br /&gt;
&lt;br /&gt;
=== Are there any companies that will host my grid for me? ===&lt;br /&gt;
&lt;br /&gt;
Yes there are dozens of independent OpenSimulator hosting providers. The following are not affiliated with OpenSimulator.org. &lt;br /&gt;
&lt;br /&gt;
* [http://www.dreamlandmetaverse.com DreamLand Metaverse] &lt;br /&gt;
* [http://www.ReactionGrid.com/ ReactionGrid] &lt;br /&gt;
* [http://www.simhost.com SimHost]&lt;br /&gt;
* [http://www.yoursimspot.com YourSimSpot]&lt;br /&gt;
* [http://edocio.com Edocio (Educational Sims Only.]&lt;br /&gt;
* [http://astral.dyndns-server.com World Star living virtual world's (Sim Host, Support)]&lt;br /&gt;
More vendors listed here: [http://www.hypergridbusiness.com/opensim-hosting-providers/ Hypergrid Business Vendors Directory] -- a categorized directory of OpenSimulator vendors, currently listing about three dozen providers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
No. In 2008 and 2009, there had been the connection to vaak grid, [http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/ which enabled us to teleport from Second Life over to an OpenSimulator grid] before LindenLab closing it. As of 2010, &amp;quot;The vaak grid is currently unavailable as we transition from OGP based services to VWRAP based services.&amp;quot;([http://wiki.secondlife.com/wiki/Open_Grid_Public_Beta &amp;quot;Open Grid Public Beta&amp;quot; in Second Life Wiki])&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
Please see the [[Troubleshooting]] page.&lt;br /&gt;
&lt;br /&gt;
== MySQL ==&lt;br /&gt;
=== How do I isolate and delete a user's Trash items in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&lt;br /&gt;
&lt;br /&gt;
CAUTION: The Linux default directory for the MySQL database is /var/lib/mysql Many backup tools (e.g. backupPC) do NOT back up /var/*! Make certain that the database and not just the MySQL code (/usr/bin/mysql) is included in your nightly backups! The actual paths will be different for different operating systems and databases, but the problem is the same.&lt;br /&gt;
&lt;br /&gt;
'''1.''' Locate the avatars UUID you wish to find the trash items of, in the '''users''' table&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate a specified users UUID: (replace User/Test with username/lastname)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `UUID` FROM `users` WHERE `username` LIKE 'User' AND `lastname` LIKE 'Test' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2.''' Use the avatars UUID to search the field_name '''AgentID''' in the '''inventoryFolders''' table, using '''Trash''' as the '''folderName''' to isolate the users Trash '''folderID'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the users Trash folder entry: (replace 00000000-0000-0000-0000-000000000000 with UUID of user)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `folderID` FROM `inventoryfolders` WHERE `agentID` LIKE '00000000-0000-0000-0000-000000000000' AND `folderName` LIKE 'Trash'&lt;br /&gt;
LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''3.''' Use the '''folderID''' UUID obtained in the last query to find all of the trash items in the '''inventoryitems''' table, you can then delete them once you have isolated them.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will locate the trash items of the avatar in question: (replace 00000000-0000-0000-0000-000000000000 with Trash folder UUID obtained in the last query)&amp;lt;/font&amp;gt; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryitems` WHERE `parentFolderID` LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 9999;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt;''' These steps will not remove the associated assets from the assets table, just the items in the inventory '''inventoryitems''' table.&lt;br /&gt;
&lt;br /&gt;
=== How do I isolate and resolve duplicate inventory folder entries in a MySQL grid database? ===&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;NOTE:&amp;lt;/font&amp;gt; BACK UP YOUR DATABASE!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''1.''' It's first a good idea to search for the affected avatars UUID in the '''inventoryFolders''' table to see the duplicate entries. When you see this, you'll see the problem of duplicate entries. The key here will be to find out which is being used.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''2.''' Upload a file inworld and name it something unique. This will isolate the UUID of your root folder that is being used (even though there are dups only one is being used)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''3.''' Search the '''inventoryitems''' table for your uniquely named item and locate it's '''parentFolderID''' &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will isolate the '''parentFolderID''' based on your search for the unique item (replace '''unique_name''' with your unique item name)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT `parentFolderID` FROM `inventoryitems` WHERE `inventoryName` LIKE 'unique_name' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''4.''' Check the '''inventoryfolders''' table against the '''parentFolderID''' UUID obtained in the last search. That is your root folder that is being used.. you can delete all duplicate entries that do not match that parentFolderID. In the end, you should only have one of each type (Trash, etc)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;0.9em&amp;quot;&amp;gt;This query will return all values that are NOT the parentID obtained in the last search. (replace 00000000-0000-0000-0000-000000000000 with the parentID located in step 3)&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;SELECT * FROM `inventoryfolders` WHERE `folderID` NOT LIKE '00000000-0000-0000-0000-000000000000' LIMIT 0 , 30;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In World Questions ==&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
Not fully implemented, but most of it works, and there is a lot of work going on here. Please see [[ScriptEngines]], [[LSL Status]] and [[OSSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
Yes. In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications. This is a known issue, will be fixed in the future. Also, you'll need to rewear you parts once you first join the environment. Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Why do I look like I gas cloud right after I did the the previous steps? ===&lt;br /&gt;
Second Life eliminated Ruth from their client. The Ruth we see in OpenSimulator is our own attempt of a yoga teacher and not truly Second Life's Ruth. When you create a shirt, pants, skin and shape and wear them without changing any parameters, the Second Life Viewer understands you are not Ruth. Since Ruth is no more, you become a cloud of gas. To fix it, either change a parameter of one of them before wearing all 4, or, if you already are a gas cloud, right click one of these items in your inventory and click edit. That should bring up the edit appearance menus. Just move any sliders and voilá.&lt;br /&gt;
&lt;br /&gt;
=== Why doesn't my world map update when I edit the terrain? ===&lt;br /&gt;
There are three approaches depending on just how adventurous you want to be. From the least to the most adventurous:&lt;br /&gt;
* Wait two days. You will need to restart your sim at the end of the two days to get the updates.&lt;br /&gt;
* Edit the .xml file for the region. Change the value in the &amp;quot;lastmap_refresh&amp;quot; attribute to &amp;quot;0&amp;quot;. You will need to restart the sim.&lt;br /&gt;
* Not for the faint of heart! Edit the &amp;quot;WorldMapModule.cs&amp;quot; file and change the &amp;quot;LazySaveGeneratedMaptile&amp;quot; method to change the &amp;quot;RefreshSeconds&amp;quot; value to something less than two days. Be sure to read the comments and understand why things are the way they are.&lt;br /&gt;
&lt;br /&gt;
Once your terrain stabilizes, this won't be much of a problem, but it is nice to see the updates while you're furiously developing something.&lt;br /&gt;
&lt;br /&gt;
=== How do I give a user God Mode privileges? ===&lt;br /&gt;
Open the Opensim database, select table useraccounts and set the UserLevel to 200 for the account that should have God Mode privileges.&lt;br /&gt;
&lt;br /&gt;
Then, in the viewer Advanced menu, the user should select View Admin Options and select Request Admin Status.&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
=== System.Reflection.TargetParameterCountException: parameters do not match signature ===&lt;br /&gt;
The parameters for the states doesn't match with required. For example, this script should show the error above.&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start() // SHOULD have a parameter there&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse( &amp;lt;0., 0., 10000.&amp;gt;, FALSE );&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Region Statistics on a Web Page ==&lt;br /&gt;
=== Information about your regions. ===&lt;br /&gt;
Region statistics such as region name, avatar name, avatar position&amp;lt;x,y,z&amp;gt;, number of prims, and a lot of other information can be obtained on a web page by:&lt;br /&gt;
* Adding the following to the bottom of the OpenSim.ini file&lt;br /&gt;
  [WebStats]&lt;br /&gt;
  enabled=true&lt;br /&gt;
* Using a web browser and typing in the &amp;quot;Login URI&amp;quot; + &amp;quot;/SStats/&amp;quot; of your standalone server. &lt;br /&gt;
  For example- &amp;lt;nowiki&amp;gt;http://127.0.0.1:9000/SStats/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
The resulting web page is continually updated using AJAX, so there is no need to refresh the page to obtain current information. One possible use for this web page information would be to see who is logged on to the region in real time - without actually logging in.&amp;lt;br /&amp;gt;&lt;br /&gt;
This web page provides region information similar to the kind generated by using various server console commands to obtain region statistics. See [[Server Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-03-10</id>
		<title>Chat log from the meeting on 2015-03-10</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-03-10"/>
				<updated>2015-03-11T22:34:58Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Created page with &amp;quot;&amp;lt;pre style=&amp;quot;white-space: pre-wrap;  white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap;  word-wrap: break-word&amp;quot;&amp;gt; [11:02]  Marcus Llewellyn: I don't s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;white-space: pre-wrap; &lt;br /&gt;
white-space: -moz-pre-wrap;&lt;br /&gt;
white-space: -pre-wrap;&lt;br /&gt;
white-space: -o-pre-wrap; &lt;br /&gt;
word-wrap: break-word&amp;quot;&amp;gt;&lt;br /&gt;
[11:02]  Marcus Llewellyn: I don't see any errors. I'm not HGed in though.&lt;br /&gt;
[11:02]  Shez Oyen: I'm am getting a flood of .. &amp;quot;Primitive: llSetPrimitiveParams: Error running rule #2: arg #0 - unsupported parameter&amp;quot;&lt;br /&gt;
[11:02]  Connecting to in-world Voice Chat...&lt;br /&gt;
[11:02]  Connected&lt;br /&gt;
[11:02]  Hiro Protagonist is Online&lt;br /&gt;
[11:02]  Shez Oyen: someones attatchments are wonkie?&lt;br /&gt;
[11:02]  OtakuMegane Desu: I'm getting those too&lt;br /&gt;
[11:02]  Andrew Hellershanks: Someone must have messed up the rules in the call, Shez&lt;br /&gt;
[11:02]  Connecting to in-world Voice Chat...&lt;br /&gt;
[11:02]  Connected&lt;br /&gt;
[11:02]  Aine.Caoimhe @refugegrid.com:8002: no, it's been happening for the last few weeks&lt;br /&gt;
[11:02]  Shez Oyen: wow&lt;br /&gt;
[11:02]  Aine.Caoimhe @refugegrid.com:8002: any time anyone enters the region it throws up a new one&lt;br /&gt;
[11:03]  Aine.Caoimhe @refugegrid.com:8002: only happens here...not on any other grids&lt;br /&gt;
[11:03]  OtakuMegane Desu: Anyone else encountered border crossing issues when offline regions are nearby?&lt;br /&gt;
[11:03]  Aine.Caoimhe @refugegrid.com:8002: but it happens in all OSG regions&lt;br /&gt;
[11:03]  Shez Oyen: Yes Otaku!!&lt;br /&gt;
[11:03]  Shez Oyen: I have been griping about that for months&lt;br /&gt;
[11:04]  Justin Clark-Casey: hello folks&lt;br /&gt;
[11:04]  Marcus Llewellyn: Heya Justin&lt;br /&gt;
[11:04]  Shez Oyen: that many people aren't entering :/&lt;br /&gt;
[11:04]  BlueWall Slade: Hi jcc&lt;br /&gt;
[11:04]  Hiro Protagonist: hey Justin :D&lt;br /&gt;
[11:04]  Shez Oyen: Hi Justin :)&lt;br /&gt;
[11:04]  OtakuMegane Desu: Teravus and Seaprior Plazas are a good demo at the moment&lt;br /&gt;
[11:05]  OtakuMegane Desu: I did track down the commit it happened in. There was a change that delayed agent transfer until all the communication was done because otherwise some things could get messed up.&lt;br /&gt;
[11:05]  OtakuMegane Desu: Unfortunately that apparently means if child agents in nearby regions don't respond, you can't go anywhere&lt;br /&gt;
[11:06]  Shez Oyen: I wish &amp;quot;someone&amp;quot; would fix that Otaku! a lot of my neighbrs crash on purpose to save their spots.. makes region line crossing a real pain on your own regions&lt;br /&gt;
[11:07]  OtakuMegane Desu: Well with OSGrid down soon after that commit, offline regions are not probably a big thing most other places so it doesn't show up so much.&lt;br /&gt;
[11:07]  Andrew Hellershanks: Oh, I see those errors in the debug dialog box. Someone should check the region console and find out what device is throwingthe errors.&lt;br /&gt;
[11:07]  OtakuMegane Desu: People are probably running into it a lot now but chalk it up to the usual bugginess or something.&lt;br /&gt;
[11:07]  Justin Clark-Casey: otaku: which commit?&lt;br /&gt;
[11:07]  Aine.Caoimhe @refugegrid.com:8002: it's not a device...it's a profile fetch error on every single agent entering the region&lt;br /&gt;
[11:07]  OtakuMegane Desu: Gimme a sec&lt;br /&gt;
[11:08]  Ezequiel Menna: oh Aine&lt;br /&gt;
[11:08]  Ezequiel Menna: are you Danger friend?&lt;br /&gt;
[11:08]  Aine.Caoimhe @refugegrid.com:8002: yes&lt;br /&gt;
[11:08]  Ezequiel Menna: i see :)&lt;br /&gt;
[11:08]  AlexRime SiLiSiLi is Online&lt;br /&gt;
[11:08]  OtakuMegane Desu: 4c5d7d4683e34f9ac061da649ebf29e23d612faf&lt;br /&gt;
[11:08]  Andrew Hellershanks: The messages about errors in llSetPrimitiveParams should go to the owner of the device and not to everyone in the region&lt;br /&gt;
[11:08]  OtakuMegane Desu: Back on 7/10 last year&lt;br /&gt;
[11:09]  Andrew Hellershanks: Ah, the errors are coming from a device near 52.45, 213.19&lt;br /&gt;
[11:09]  Justin Clark-Casey: otaku: I see. Do you know if there is a Mantis for this?&lt;br /&gt;
[11:09]  Andrew Hellershanks: Too bad it didn't show the Z&lt;br /&gt;
[11:10]  OtakuMegane Desu: In console it's usually Slow-RPC messages that take 10-30 seconds to timeout that I rarely see any other time&lt;br /&gt;
[11:10]  OtakuMegane Desu: And no, I haven't found any other mantis about it&lt;br /&gt;
[11:10]  Shez Oyen: Robert I hope you mange to rez.. it's almost good to see you ;)&lt;br /&gt;
[11:10]  OtakuMegane Desu: Haven't had a chance to file one myself XD&lt;br /&gt;
[11:10]  Justin Clark-Casey: otaku: so there is no bug report for it?&lt;br /&gt;
[11:11]  Nebadon Izumi is Online&lt;br /&gt;
[11:11]  Aine.Caoimhe @refugegrid.com:8002: I was kind of curious to find out how long the inventory fetch would continue on my most recent hang....I left it overnight and it was still going strong when I got up the morning so if you'd like a nice 46GB log file I can arrange for a truck to ship it to you&lt;br /&gt;
[11:11]  Nebadon Izumi: hello&lt;br /&gt;
[11:11]  Justin Clark-Casey: otaku: ok. It woudl be good to have one.&lt;br /&gt;
[11:11]  Nebadon Izumi: sorry I am late&lt;br /&gt;
[11:11]  OtakuMegane Desu: Nope, not to my knowledge&lt;br /&gt;
[11:11]  Justin Clark-Casey: hello nebadon&lt;br /&gt;
[11:11]  BlueWall Slade: Hi Neb&lt;br /&gt;
[11:11]  OtakuMegane Desu: Yeah&lt;br /&gt;
[11:12]  OtakuMegane Desu: I was trying to poke at it a bit more before making one and got sidetracked by life for a while&lt;br /&gt;
[11:12]  Shez Oyen: Greetings Neb :)&lt;br /&gt;
[11:12]  AlexRime SiLiSiLi: Hello all:)&lt;br /&gt;
[11:12]  BlueWall Slade: Hi AlexRime&lt;br /&gt;
[11:12]  Shez Oyen: Hi Alex :)&lt;br /&gt;
[11:13]  Justin Clark-Casey: otaku: yeah thanks. Good concise info is very helpful, though identifying the commit is very good. I can imagine offline regions may be an issue with this change&lt;br /&gt;
[11:13]  Justin Clark-Casey: otaku:so what happens - the agent just slides against the border?&lt;br /&gt;
[11:14]  OtakuMegane Desu: Yeah. It behaves kind of like when there's no region at all. Once the requests time out then you can cross. But going back you have to wait all over again.&lt;br /&gt;
[11:14]  Justin Clark-Casey: and this happens on the first try?&lt;br /&gt;
[11:14]  Shez Oyen: I tried shortening that time-out but it didn't help enough to notice&lt;br /&gt;
[11:14]  OtakuMegane Desu: Yeah. And most every subsequent try as well.&lt;br /&gt;
[11:15]  Justin Clark-Casey: otaku: and this is with neighbours that are registered but not actually online?&lt;br /&gt;
[11:15]  Shez Oyen: Yes Justin&lt;br /&gt;
[11:16]  OtakuMegane Desu: Yeah. Seaprior and Teravus plazas both have at least one or two neighbors down since the grid came back up and have been a pretty good demo so far&lt;br /&gt;
[11:17]  Justin Clark-Casey: otaku: ok, I will try and take a look. I made a not disimilar change recently (beef41f) which stopped sims trying to contact registered but offline regions in another context. Possibly the same could be done here&lt;br /&gt;
[11:17]  Justin Clark-Casey: but it would be very good to have a bug report to track this as well&lt;br /&gt;
[11:18]  OtakuMegane Desu: After the meeting I'll see if I can dig up the console messages and make one.&lt;br /&gt;
[11:18]  Simulator Version v0.5 shouts: OpenSim 0.8.1.0 Dev        00b5b91: 2015-03-07 17:47:40 -0800 (Unix/Mono)&lt;br /&gt;
[11:18]  Shez Oyen: Robert fixed it so an unwary new person could not accidently set up their regular region so that it overlaps a varregion. Does this not work the other way around? Like can a new var overlap another persons regions? Seems logical that it would work both ways but does it?&lt;br /&gt;
[11:19]  Justin Clark-Casey: it should work that way too&lt;br /&gt;
[11:20]  Justin Clark-Casey: z&lt;br /&gt;
[11:21]  Robert Adams: I believe it does check for any overlap&lt;br /&gt;
[11:21]  Shez Oyen: these errors are like every second?&lt;br /&gt;
[11:21]  Shez Oyen: Thanks Robert.. there are people griping on the forum that vars are overlapping them&lt;br /&gt;
[11:21]  Shez Oyen: I didn't think that was possible&lt;br /&gt;
[11:22]  Justin Clark-Casey: if i remember there is some config that can turn the check off... but I thought the default was to have the check&lt;br /&gt;
[11:23]  Freaky Tech: hi&lt;br /&gt;
[11:23]  Shez Oyen: Hiya Freaky :)&lt;br /&gt;
[11:23]  BlueWall Slade: couldit just be child agents in their regions fromthe var?&lt;br /&gt;
[11:23]  BlueWall Slade: Hi Freaky Tech&lt;br /&gt;
[11:23]  Justin Clark-Casey: hello freaky&lt;br /&gt;
[11:23]  Freaky Tech: so unused to that slow loading of inventory ;)&lt;br /&gt;
[11:25]  Freaky Tech: neever mind just takes longer to bake then ;)&lt;br /&gt;
[11:27]  Justin Clark-Casey: z&lt;br /&gt;
[11:27]  Nebadon Izumi: anyone who is interested and did not see my email on the mailing lists earlier, the OSCC grid is fully operational again&lt;br /&gt;
[11:28]  Andrew Hellershanks: oh, right. it was about the OSCC grid. That didn't quite register.&lt;br /&gt;
[11:28]  AlexRime SiLiSiLi: Than was the reason we has no server backup?&lt;br /&gt;
[11:28]  Andrew Hellershanks: Sort of thought it was still OSG related at first.&lt;br /&gt;
[11:28]  AlexRime SiLiSiLi: I cost us half year of offline&lt;br /&gt;
[11:29]  Marcus Llewellyn: OSCC grid, AlexRime. Not OSGrid.&lt;br /&gt;
[11:29]  Nebadon Izumi: yea its a different grid&lt;br /&gt;
[11:29]  Nebadon Izumi: the OpenSImulator Community Conference grid&lt;br /&gt;
[11:29]  Nebadon Izumi: http://cc.opensimulator.org:8002&lt;br /&gt;
[11:29]  AlexRime SiLiSiLi: And OSCC have server backup now:)?&lt;br /&gt;
[11:29]  Nebadon Izumi: to hypergrid&lt;br /&gt;
[11:29]  Marcus Llewellyn: OSCC really only needs to be up for the conference. Uptime other than that is just a bonus. :)&lt;br /&gt;
[11:29]  Aine.Caoimhe @refugegrid.com:8002: it appears that functionality of setting a region to disallow HG direct tp is broken&lt;br /&gt;
[11:30]  Nebadon Izumi: ya it was down intentionally&lt;br /&gt;
[11:30]  Nebadon Izumi: for upgrades&lt;br /&gt;
[11:30]  Nebadon Izumi: had to reload Linux&lt;br /&gt;
[11:30]  BlueWall Slade: what dod you load on it?&lt;br /&gt;
[11:30]  Nebadon Izumi: opensuse 13.1&lt;br /&gt;
[11:30]  Andrew Hellershanks: Data recovery worked well. I don't have a lot of inventory but I seem to have all the items I had before.&lt;br /&gt;
[11:30]  BlueWall Slade: +&lt;br /&gt;
[11:30]  Marcus Llewellyn: Raspian! &amp;gt;:)&lt;br /&gt;
[11:30]  Nebadon Izumi: it was running 11.4&lt;br /&gt;
[11:30]  BlueWall Slade: wow&lt;br /&gt;
[11:30]  Nebadon Izumi: had kernel 2.6 lol&lt;br /&gt;
[11:30]  Aine.Caoimhe @refugegrid.com:8002: trouble is I haven't had time to do several hundred builds to figure out what git it was broken in&lt;br /&gt;
[11:30]  Nebadon Izumi: tad bit old&lt;br /&gt;
[11:31]  Andrew Hellershanks: Marcus, Raspian. :D&lt;br /&gt;
[11:31]  Nebadon Izumi: has mono 3.12.1 now and the latest version of opensim&lt;br /&gt;
[11:31]  Marcus Llewellyn: Next year it should be hosted all on Pis, says I. ;)&lt;br /&gt;
[11:31]  Nebadon Izumi: i did move my Raspberry Pi region here to OSgrid now&lt;br /&gt;
[11:31]  Marcus Llewellyn: Neato. :)&lt;br /&gt;
[11:31]  Freaky Tech: did anyone of you take a peek on http://opensimulator.org/mantis/view.php?id=7493 ?&lt;br /&gt;
[11:32]  Nebadon Izumi: OKC Raspberry Pi2&lt;br /&gt;
[11:32]  Andrew Hellershanks: I have my Pi B but I'm still looking at getting a 2B&lt;br /&gt;
[11:32]  Nebadon Izumi: I saw that Freaky i had planned to take a look at it myself&lt;br /&gt;
[11:32]  Nebadon Izumi: but have not had time yet&lt;br /&gt;
[11:32]  Nebadon Izumi: maybe someone will get a chance to test it before i can&lt;br /&gt;
[11:33]  Freaky Tech: test it on var regions as well because it tracks what is sent to viewer to the agent about what terrain patch&lt;br /&gt;
[11:33]  Freaky Tech: and tracks changes&lt;br /&gt;
[11:33]  Nebadon Izumi: nice&lt;br /&gt;
[11:33]  Freaky Tech: despite fixing a MTU bug inside terrain patch sending&lt;br /&gt;
[11:35]  BlueWall Slade: that one slipped by me :)&lt;br /&gt;
[11:35]  Billy.Bradshaw @hg.viewtwo.net:8600: We have the patch running on several regions, both var and regular sizes. We have not specifically tested for the issues it addresses, but seems to run without issue.&lt;br /&gt;
[11:35]  Nebadon Izumi: i think it got added yesterday?&lt;br /&gt;
[11:35]  Nebadon Izumi: to mantis that is&lt;br /&gt;
[11:35]  Nebadon Izumi: that was when i first noticed anyway&lt;br /&gt;
[11:35]  Freaky Tech: yes was yesterday&lt;br /&gt;
[11:35]  BlueWall Slade: +&lt;br /&gt;
[11:35]  BlueWall Slade: I know we talked about it.&lt;br /&gt;
[11:35]  Freaky Tech: bug fixing and implementation was around saturday&lt;br /&gt;
[11:36]  Nebadon Izumi: cool Billy&lt;br /&gt;
[11:36]  BlueWall Slade: I'll test it after the meeting&lt;br /&gt;
[11:36]  Freaky Tech: porting was yesterday&lt;br /&gt;
[11:36]  Nebadon Izumi: cool thanks BlueWall&lt;br /&gt;
[11:36]  Nebadon Izumi: ive been very busy&lt;br /&gt;
[11:36]  Freaky Tech: a standard region with flat terrain loads in three UDP messages with that patch&lt;br /&gt;
[11:36]  BlueWall Slade: me too :s&lt;br /&gt;
[11:36]  Nebadon Izumi: still wrapping up from FCVW too&lt;br /&gt;
[11:36]  Freaky Tech: whereas the old code needed 64&lt;br /&gt;
[11:36]  BlueWall Slade: ohh yeah&lt;br /&gt;
[11:37]  Justin Clark-Casey: robert: why is OpenSimTerrainCompressor OpenSim/Region/Framework/Scenes but in the OpenSIm.Region.ClientStack.LindenUDP namespace?&lt;br /&gt;
[11:37]  Billy.Bradshaw @hg.viewtwo.net:8600: yes we did observe the reduction in data&lt;br /&gt;
[11:37]  Freaky Tech: Justin that patch moves the TerrainCompressor anyways&lt;br /&gt;
[11:37]  Justin Clark-Casey: ft: yes, though it would seem to me very lindenudp related, so I'm wondering why it isn't there&lt;br /&gt;
[11:38]  Freaky Tech: the problem is HeightmapTerrainData is not there so TerrainCompressor has mainly to go where the compressed terrain patches are hold&lt;br /&gt;
[11:38]  Freaky Tech: for continuous usage&lt;br /&gt;
[11:38]  Hiro Protagonist: I'm sorry but I cant get a browser to play nice and open that link&lt;br /&gt;
[11:39]  Hiro Protagonist: does that have to do with the problem of sending large blocks of region info and vars blocking after right clicks in the scene?&lt;br /&gt;
[11:40]  Freaky Tech: it tracks changes and what an avatar has already got of the terrain data&lt;br /&gt;
[11:40]  Freaky Tech: so no resend when it is already transmitted&lt;br /&gt;
[11:40]  Justin Clark-Casey: ft: where is that forced? I don't see any obvious reason why it couldn't be in LindenUDP&lt;br /&gt;
[11:40]  Freaky Tech: your assembly structure&lt;br /&gt;
[11:40]  Freaky Tech: I cannot link OpenSim.Framework to Opensim.Region.Framework and back&lt;br /&gt;
[11:40]  Freaky Tech: circular dependency issue&lt;br /&gt;
[11:41]  Justin Clark-Casey: where do you need to do that?&lt;br /&gt;
[11:41]  Freaky Tech: to keep the terrain patches hold for longer use&lt;br /&gt;
[11:41]  Freaky Tech: I have to keep track on the HeightmapTerrainData what has changed&lt;br /&gt;
[11:41]  Nebadon Izumi: for terrain editing?&lt;br /&gt;
[11:41]  Freaky Tech: and compress only when needed&lt;br /&gt;
[11:42]  Freaky Tech: HeightmapTerrainData knows about updates&lt;br /&gt;
[11:42]  Freaky Tech: adding another event mess would be just horrid&lt;br /&gt;
[11:42]  Justin Clark-Casey: ft: ok, I see you make a call in TerrainData.GetCompressedPatch()&lt;br /&gt;
[11:42]  Freaky Tech: because it is hard to track&lt;br /&gt;
[11:42]  Freaky Tech: exactly&lt;br /&gt;
[11:42]  Justin Clark-Casey: yeah, but adding UDP stuff into OpenSim.Framework is also a long term pita&lt;br /&gt;
[11:42]  Justin Clark-Casey: maybe fine in the short term but in the best world would not be that way forever&lt;br /&gt;
[11:43]  Freaky Tech: Justin when I look through the whole code the Linden specific stuff is everywhere&lt;br /&gt;
[11:43]  Dahlia Trimble is Online&lt;br /&gt;
[11:43]  Justin Clark-Casey: yes, though there's a differene between linden stuff and linden udp stuff&lt;br /&gt;
[11:43]  Freaky Tech: Justin does it make sense to kill lots of CPU power by recompressing terrain on every terrain sending?&lt;br /&gt;
[11:43]  Justin Clark-Casey: I'm not saying there might not also be udp stuff in OpenSim.Framework but that in itself is an eyesore&lt;br /&gt;
[11:44]  Freaky Tech: to get that stuff out there it would have required a far larger patch&lt;br /&gt;
[11:44]  Dahlia Trimble: hi&lt;br /&gt;
[11:44]  Justin Clark-Casey: ft: no, I'm not saying that. But I'm sure tehre's a better solution that doesn't involve stuffing things in Framework&lt;br /&gt;
[11:44]  Justin Clark-Casey: ft: yes, and that should be separate - but at some point such a patch should exist&lt;br /&gt;
[11:44]  Shez Oyen: Dahlia :)&lt;br /&gt;
[11:44]  Freaky Tech: actually HeightmapTerrainData says that the actual code is Linden optimized&lt;br /&gt;
[11:45]  Freaky Tech: with that extreme separation you actually added borders for some pieces being able to work well&lt;br /&gt;
[11:46]  Justin Clark-Casey: me?&lt;br /&gt;
[11:46]  Freaky Tech: and you know what is a major eyesore and headache&lt;br /&gt;
[11:46]  Freaky Tech: calling namespaces Framework&lt;br /&gt;
[11:46]  Freaky Tech: they tend to get filled like a mixed supermarket&lt;br /&gt;
[11:47]  Freaky Tech: so just to give an oppinion what I think about namespacing. do not feel offended by that.&lt;br /&gt;
[11:47]  Dahlia Trimble: lots of eyesores in opensimulator code lol&lt;br /&gt;
[11:47]  Justin Clark-Casey: ft: I don't, though I don't really agree&lt;br /&gt;
[11:47]  Justin Clark-Casey: I don't like adding more eyesores&lt;br /&gt;
[11:48]  Freaky Tech: have seen lots of projects that used that framework concept and that massive workarounds for getting parts to resolve circular dependencies&lt;br /&gt;
[11:48]  Justin Clark-Casey: because then when they need to be changed later there will be a lot of complaints about changes&lt;br /&gt;
[11:48]  Freaky Tech: if you have a good idea for moving modules, go ahead.&lt;br /&gt;
[11:48]  Marcus Llewellyn: I'm not remotely qualified to have an opinion on the elegance of OpenSim's internals, so I'm sorry if this is out of line. But if it comes down to a choice between waiting for a rearchitecture of opensim, or implementating a patch with immediate benefits, I'm kinda for the patch being accepted.&lt;br /&gt;
[11:49]  Hiro Protagonist: gotta bail ;) thanks to all you physics and vehicle devs ;)&lt;br /&gt;
[11:49]  Justin Clark-Casey: yes, that's why I think it's unavoidable in the shoirt term&lt;br /&gt;
[11:49]  Hiro Protagonist: o/&lt;br /&gt;
[11:49]  Aine.Caoimhe @refugegrid.com:8002: Marcus ++&lt;br /&gt;
[11:49]  Freaky Tech: I have never assumed, that it might stay where it is for all time.&lt;br /&gt;
[11:49]  AlexRime SiLiSiLi: We need buildoard of active regions with TP points in Plaza. Same as we have UserInWorld in osgrid.org Many newcommers even don't know about that page. It will connect active regions.&lt;br /&gt;
[11:49]  Hiro Protagonist: (thanks everyone else too :D)&lt;br /&gt;
[11:49]  Justin Clark-Casey: it's still an eyesore&lt;br /&gt;
[11:49]  BlueWall Slade: see ya Hiro&lt;br /&gt;
[11:49]  Marcus Llewellyn: B'bye Hiro :)&lt;br /&gt;
[11:49]  Freaky Tech: it was before Justin already&lt;br /&gt;
[11:50]  Dahlia Trimble: yes, changing stuff for asthetic reasons is not good because people downstream have dependent code&lt;br /&gt;
[11:50]  BlueWall Slade: Yeah, I think we shold take any good optimizations in with an eye for reorganizing and cleaning later.&lt;br /&gt;
[11:50]  Justin Clark-Casey: and then you can never refactor to actually allow a proejct to continue forward&lt;br /&gt;
[11:50]  Justin Clark-Casey: but we've been down this path before, I'm not interested in rehashing it now&lt;br /&gt;
[11:50]  AlexRime SiLiSiLi: OS demolish our office in Plaza with no reason at all. It is hurt bro&lt;br /&gt;
[11:51]  Freaky Tech: Justin you had missed several refactoring in the last years.&lt;br /&gt;
[11:51]  Freaky Tech: they are already making things hard to optimize&lt;br /&gt;
[11:51]  Justin Clark-Casey: ft: yes, and forks have done such massive changes&lt;br /&gt;
[11:51]  Justin Clark-Casey: with accompanying massive success&lt;br /&gt;
[11:52]  Dahlia Trimble: if you want to do major refactor, do it to opdate to a more modern architecture (hierarchical entity-component) rather than just for asthetic reasons&lt;br /&gt;
[11:53]  BlueWall Slade: ++&lt;br /&gt;
[11:53]  Freaky Tech: asthetics fixes are nice but do not bring a project a lot forward&lt;br /&gt;
[11:53]  Dahlia Trimble: and for every person who likes a certain asthetic design, theres others who prefer it another way&lt;br /&gt;
[11:54]  Dahlia Trimble: its very subjective&lt;br /&gt;
[11:54]  Freaky Tech: that is a real truth&lt;br /&gt;
[11:54]  BlueWall Slade wonders how al the asset name and description stuff ws never cleaned out when it started going to inventory.&lt;br /&gt;
[11:55]  Freaky Tech: refactoring is a process you need to do continuously&lt;br /&gt;
[11:55]  Dahlia Trimble: refactoring can also introduce regressions&lt;br /&gt;
[11:55]  Freaky Tech: sometimes a not so perfect thing according to asthetics has to be done at some point to get forward&lt;br /&gt;
[11:57]  Freaky Tech: defining an Interface and an implementation of it in the same .cs file is not really well structured at all&lt;br /&gt;
[11:57]  Freaky Tech: that is the case with HeightmapTerrainData anyways&lt;br /&gt;
[11:57]  Dahlia Trimble: defining an interface for a single implementation is probably not the best practice either&lt;br /&gt;
[11:58]  Freaky Tech: Dahlia I agree with that&lt;br /&gt;
[11:58]  BlueWall Slade: I guess much of our modules can be overwritten by third parties with that though.&lt;br /&gt;
[11:58]  Dahlia Trimble: maybe&lt;br /&gt;
[11:58]  Nebadon Izumi: hey Richardus, guess you didnt know about the time change eh?&lt;br /&gt;
[11:58]  Nebadon Izumi: DST strikes again&lt;br /&gt;
[11:58]  Dahlia Trimble: if the interface is well thought out, many arent tho&lt;br /&gt;
[11:59]  Richardus.Raymaker @hypergrid.org:8002: hi all&lt;br /&gt;
[11:59]  Freaky Tech: I did gothrough probably 60-70% of source code&lt;br /&gt;
[11:59]  Kayaker Magic: Daylight Wastings Time is such a waste of time....&lt;br /&gt;
[11:59]  Dahlia Trimble would prefer year long DST ;)&lt;br /&gt;
[12:00]  OtakuMegane Desu: ^&lt;br /&gt;
[12:00]  Justin Clark-Casey: alright, I'm off to take care of business. Goodbye everyone.&lt;br /&gt;
[12:00]  Dahlia Trimble: tc justin&lt;br /&gt;
[12:00]  Marcus Llewellyn: Take care Justin.&lt;br /&gt;
[12:00]  Freaky Tech: bye Justin&lt;br /&gt;
[12:00]  Aine.Caoimhe @refugegrid.com:8002: bye Justin&lt;br /&gt;
[12:00]  OtakuMegane Desu: bye&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Office_hours</id>
		<title>Office hours</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Office_hours"/>
				<updated>2015-03-11T22:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator has weekly meetings to discuss parts of the project.  These take place on Wright Plaza on OSGrid.&lt;br /&gt;
&lt;br /&gt;
= Meetings =&lt;br /&gt;
&lt;br /&gt;
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.&lt;br /&gt;
&lt;br /&gt;
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.&lt;br /&gt;
&lt;br /&gt;
The two html-on-a-prim one each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.&lt;br /&gt;
&lt;br /&gt;
== Tuesday - '''Office Hour''' ==&lt;br /&gt;
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focussed, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.&lt;br /&gt;
&lt;br /&gt;
In general, we tend to follow a fairly simple agenda format for our one hour.&lt;br /&gt;
&lt;br /&gt;
* First, developers are encouraged bring up any subjects they wish. Helping the developers focus our efforts is #1.&lt;br /&gt;
* Second, testers and users are encouraged to bring up items of community interest that will help development.&lt;br /&gt;
&lt;br /&gt;
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.&lt;br /&gt;
&lt;br /&gt;
'''This meeting is scheduled for 1100 PST, 1400 EST, 1800 UTC, 1900 CET on Wright Plaza at OSGrid (osgrid.org).'''&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-23]]&lt;br /&gt;
* There was no organized meeting on 2013-04-16&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-06-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-22]]&lt;br /&gt;
&lt;br /&gt;
Older chat logs can be found on the [[Chat Logs]] page.&lt;br /&gt;
&lt;br /&gt;
== Saturday - '''Q&amp;amp;A Hour''' ==&lt;br /&gt;
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then &amp;quot;Office Hour&amp;quot; and is focused on the users and adopters rather then the developers.&lt;br /&gt;
&lt;br /&gt;
* First, any announcements by OSGrid admins.&lt;br /&gt;
* Second, any information to share that helps other grids.&lt;br /&gt;
* third, any user or tester subjects that anyone wishes to bring up.&lt;br /&gt;
&lt;br /&gt;
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Office_hours</id>
		<title>Office hours</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Office_hours"/>
				<updated>2015-03-10T17:00:29Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Meetings now back on osgrid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator has weekly meetings to discuss parts of the project.  These take place on Wright Plaza on OSGrid.&lt;br /&gt;
&lt;br /&gt;
= Meetings =&lt;br /&gt;
&lt;br /&gt;
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.&lt;br /&gt;
&lt;br /&gt;
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.&lt;br /&gt;
&lt;br /&gt;
The two html-on-a-prim one each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.&lt;br /&gt;
&lt;br /&gt;
== Tuesday - '''Office Hour''' ==&lt;br /&gt;
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focussed, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.&lt;br /&gt;
&lt;br /&gt;
In general, we tend to follow a fairly simple agenda format for our one hour.&lt;br /&gt;
&lt;br /&gt;
* First, developers are encouraged bring up any subjects they wish. Helping the developers focus our efforts is #1.&lt;br /&gt;
* Second, testers and users are encouraged to bring up items of community interest that will help development.&lt;br /&gt;
&lt;br /&gt;
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.&lt;br /&gt;
&lt;br /&gt;
'''This meeting is scheduled for 1100 PST, 1400 EST, 1800 UTC, 1900 CET on Wright Plaza at OSGrid (osgrid.org).'''&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-23]]&lt;br /&gt;
* There was no organized meeting on 2013-04-16&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-06-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-22]]&lt;br /&gt;
&lt;br /&gt;
Older chat logs can be found on the [[Chat Logs]] page.&lt;br /&gt;
&lt;br /&gt;
== Saturday - '''Q&amp;amp;A Hour''' ==&lt;br /&gt;
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then &amp;quot;Office Hour&amp;quot; and is focused on the users and adopters rather then the developers.&lt;br /&gt;
&lt;br /&gt;
* First, any announcements by OSGrid admins.&lt;br /&gt;
* Second, any information to share that helps other grids.&lt;br /&gt;
* third, any user or tester subjects that anyone wishes to bring up.&lt;br /&gt;
&lt;br /&gt;
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Office_hours</id>
		<title>Office hours</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Office_hours"/>
				<updated>2015-03-10T16:59:43Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Correct times for current DST gap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator has weekly meetings to discuss parts of the project. &lt;br /&gt;
&lt;br /&gt;
Normally, these take place on Wright Plaza on OSGrid.  However, as OSGrid is currently available, these current take place in the region &amp;quot;Staff Zone 1&amp;quot; of the OpenSimulator Community Conference grid (http://cc.opensimulator.org:8002) which has remained available.  The [[Hypergrid#Teleporting_via_the_Hypergrid|Hypergrid]] address for this is &amp;lt;nowiki&amp;gt;&amp;quot;http://cc.opensimulator.org:8002:Staff Zone 1&amp;quot;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Meetings =&lt;br /&gt;
&lt;br /&gt;
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.&lt;br /&gt;
&lt;br /&gt;
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.&lt;br /&gt;
&lt;br /&gt;
The two html-on-a-prim one each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.&lt;br /&gt;
&lt;br /&gt;
== Tuesday - '''Office Hour''' ==&lt;br /&gt;
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focussed, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.&lt;br /&gt;
&lt;br /&gt;
In general, we tend to follow a fairly simple agenda format for our one hour.&lt;br /&gt;
&lt;br /&gt;
* First, developers are encouraged bring up any subjects they wish. Helping the developers focus our efforts is #1.&lt;br /&gt;
* Second, testers and users are encouraged to bring up items of community interest that will help development.&lt;br /&gt;
&lt;br /&gt;
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.&lt;br /&gt;
&lt;br /&gt;
'''This meeting is scheduled for 1100 PST, 1400 EST, 1800 UTC, 1900 CET on Wright Plaza at OSGrid (osgrid.org).'''&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-23]]&lt;br /&gt;
* There was no organized meeting on 2013-04-16&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-06-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-22]]&lt;br /&gt;
&lt;br /&gt;
Older chat logs can be found on the [[Chat Logs]] page.&lt;br /&gt;
&lt;br /&gt;
== Saturday - '''Q&amp;amp;A Hour''' ==&lt;br /&gt;
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then &amp;quot;Office Hour&amp;quot; and is focused on the users and adopters rather then the developers.&lt;br /&gt;
&lt;br /&gt;
* First, any announcements by OSGrid admins.&lt;br /&gt;
* Second, any information to share that helps other grids.&lt;br /&gt;
* third, any user or tester subjects that anyone wishes to bring up.&lt;br /&gt;
&lt;br /&gt;
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Xitano</id>
		<title>User:Xitano</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Xitano"/>
				<updated>2015-03-05T19:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Creating user page for new user.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T22:52:58Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* Avatar walk speed no longer slows if the camera is panned around them with the left mouse button.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Fixed passing of folders to Hypergrid visitors.&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Kick user estate management viewer functionality implemented.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
* LLRAW files that are multiples of 256 can now be loaded into varregions.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* In llGetPrimitiveParams() and similar functions the alpha value returned by PRIM_TEXT is no longer inverted.&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T22:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Region/Estates/Parcels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* Avatar walk speed no longer slows if the camera is panned around them with the left mouse button.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Kick user estate management viewer functionality implemented.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
* LLRAW files that are multiples of 256 can now be loaded into varregions.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* In llGetPrimitiveParams() and similar functions the alpha value returned by PRIM_TEXT is no longer inverted.&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T22:51:51Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* Avatar walk speed no longer slows if the camera is panned around them with the left mouse button.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
* LLRAW files that are multiples of 256 can now be loaded into varregions.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* In llGetPrimitiveParams() and similar functions the alpha value returned by PRIM_TEXT is no longer inverted.&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T22:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* Avatar walk speed no longer slows if the camera is panned around them with the left mouse button.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
* LLRAW files that are multiples of 256 can now be loaded into varregions.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T22:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Avatars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* Avatar walk speed no longer slows if the camera is panned around them with the left mouse button.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T22:49:37Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Avatars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Crouching avatars no longer slide if the camera is panned.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T22:48:50Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* Cross-grid inventory delivery notifications fixed.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T22:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* llLookAt() improved.&lt;br /&gt;
* llRotLookAt() improved.&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* llSetRotationVelocity(), llTargetOmega() and llLookAt() implemented for ODE.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T22:30:47Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* Bugs fixed in llLookAt().&lt;br /&gt;
* llSetAngularVelocity() implemented.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T20:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
* An owner of an object can now take a copy with just copy perms - they don't also wrongly need transfer perms.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* Bugs fixed in llLookAt()&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T20:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* Bugs fixed in llLookAt()&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2015-03-04T19:32:21Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: update for 4th March 2015 releases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}{{ReleaseInfo}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 1:'''&amp;lt;/font&amp;gt; If you are reading this on any site but http://www.opensimulator.org, you might not be actually downloading OpenSimulator.org software. Please check your browser URL before proceeding any further.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 2:'''&amp;lt;/font&amp;gt; Depending on what you want to do with OpenSimulator, setting it up and keeping it running will require a fair amount of technical knowledge. After downloading OpenSim, please consult the several instruction manuals on this Wiki and elsewhere. Please be aware that the learning curve for operating OpenSimulator is steep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 3:'''&amp;lt;/font&amp;gt; Many Linux distros (including Ubuntu) ship with only the &amp;quot;mono-runtime&amp;quot; package installed, however you need to install &amp;quot;mono-complete&amp;quot; for some OpenSimulator features such as LSL script commands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;'''Note 4:'''&amp;lt;/font&amp;gt; OpenSimulator is made available under the [[BSD License]].  Downloaders of the code also receive an additional [[IP Rights Grant]] for any intellectual property licensed to OpenSimulator under the terms of the [[Contributions_Policy#OpenSimulator_Licensing_Conditions|Contribution Agreements]].&lt;br /&gt;
&lt;br /&gt;
= Binary Packages =&lt;br /&gt;
&lt;br /&gt;
== Current release ==&lt;br /&gt;
Binary packages of the latest OpenSimulator release are provided in .zip or .tar.gz form.  The two packages are theoretically identical, though the .tar.gz was built using mono while the .zip was built using .NET.&lt;br /&gt;
&lt;br /&gt;
Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.&lt;br /&gt;
&lt;br /&gt;
The current release is '''{{#var:currentversion}}''' (released on {{#var:releasedate}}) and can be downloaded as&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_bingz}} opensim-{{#var:currentversion}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_binzip}} opensim-{{#var:currentversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:currentversion}} Release]] Notes.&lt;br /&gt;
Further instructions on running OpenSimulator may be found in README.txt after you untar/unzip the archives and within this wiki.&lt;br /&gt;
&lt;br /&gt;
Release '''{{#var:extraversion}}''' (released on {{#var:extrareleasedate}}) is also available and can be downloaded as &lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_bingz}} opensim-{{#var:extraversion}}.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_binzip}} opensim-{{#var:extraversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[{{#var:extraversion}} Release]] Notes.&lt;br /&gt;
&lt;br /&gt;
== Next release candidates ==&lt;br /&gt;
Binary packages of the current candidate for the next OpenSimulator release are provided in .zip or .tar.gz form.  This candidate is made available for testing - if you require more tested code then please download the current release instead.  The two packages are theoretically identical, though the .tar.gz was built on mono while the .zip was built under .NET.&lt;br /&gt;
&lt;br /&gt;
Once you've unzipped/untarred these you'll be able to run OpenSimulator 'out of the box' in standalone mode - no code compilation or other installation required.&lt;br /&gt;
&lt;br /&gt;
The preview release is '''{{#var:currenttestversion}}''' (released on {{#var:lasttestdate}}) and can be downloaded at: &lt;br /&gt;
&lt;br /&gt;
* [{{#var:url_testbingz}} opensim-{{#var:currenttestversion}}.tar.gz]&lt;br /&gt;
* [{{#var:url_testbinzip}} opensim-{{#var:currenttestversion}}.zip]&lt;br /&gt;
&lt;br /&gt;
After unpacking please read the [[0.8.1 Release]] Notes.&lt;br /&gt;
Further instructions may be found in README.txt after you untar/unzip the archives.&lt;br /&gt;
&lt;br /&gt;
= Other Distributions =&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a BSD licensed codebase, so other projects are welcome to repackage OpenSimulator and add their own modules or configuration.  Current known public distributions are&lt;br /&gt;
&lt;br /&gt;
* Diva Distribution, a '''Preconfigured hypergrided standalone,''' binary distribution. Easy to setup and to keep up to date. Windows and Linux/Unix. Download the file diva-rNNNN.zip, unzip it, read README.txt and take it from there. &amp;lt;br /&amp;gt;http://metaverseink.com/Downloads.html&lt;br /&gt;
&lt;br /&gt;
* OSGrid distribution.  This is preconfigured for connection of an OpenSimulator instance to http://osgrid.org. &amp;lt;br /&amp;gt;http://www.osgrid.org/index.php/downloads&lt;br /&gt;
&lt;br /&gt;
* NewWorld Studio. Preconfigured standalone for beginners with GUI manager, automatic router configuration. Selection of hypergrid mode at startup. Windows, Linux and Mac versions. Basic download is free and enhanced features have a license fee. &amp;lt;br /&amp;gt;http://newworldstudio.net/&lt;br /&gt;
&lt;br /&gt;
* Sim on a stick (SOAS).  A portable, standalone and self-contained deployment of OpenSimulator.  Can be run from a USB stick on most Windows PCs. &amp;lt;br /&amp;gt;http://simonastick.com/&lt;br /&gt;
&lt;br /&gt;
= Source code =&lt;br /&gt;
&lt;br /&gt;
== Current release ==&lt;br /&gt;
The two packages are identical apart from their compression formats.&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_srcgz}} opensim-{{#var:currentversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_srczip}} opensim-{{#var:currentversion}}-source.zip]&lt;br /&gt;
&lt;br /&gt;
Also available are&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_extra_srcgz}} opensim-{{#var:extraversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_extra_srczip}} opensim-{{#var:extraversion}}-source.zip]&lt;br /&gt;
&lt;br /&gt;
== Next release candidates ==&lt;br /&gt;
This is the candidate package for the next OpenSimulator release.  The two packages are identical apart from their compression formats.&lt;br /&gt;
&lt;br /&gt;
*[{{#var:url_testsrcgz}} opensim-{{#var:currenttestversion}}-source.tar.gz] or &lt;br /&gt;
*[{{#var:url_testsrczip}} opensim-{{#var:currenttestversion}}-source.zip]&lt;br /&gt;
&lt;br /&gt;
== Source code repository ==&lt;br /&gt;
You can also download code directly from the [[Developer_Documentation#Source_Code_Repository_Access|OpenSimulator source code repository]].  However, we only suggest doing this if you've very familiar with OpenSimulator.  Master development code at any point may be broken or may contain database changes that later need to be reversed.&lt;br /&gt;
&lt;br /&gt;
= Previous releases =&lt;br /&gt;
You can find previous releases of OpenSimulator at http://opensimulator.org/dist. Very old releases (pre OpenSimulator 0.6.8) only have source code packages.&lt;br /&gt;
&lt;br /&gt;
Previous [[Release Notes]]&lt;br /&gt;
&lt;br /&gt;
= Developers and Testers =&lt;br /&gt;
If you're a developer or a tester and you want to download possibly broken development code then please [[Developer Documentation#Source Code Repository Access|go here]]&lt;br /&gt;
&lt;br /&gt;
= Related Software =&lt;br /&gt;
* [[Related Software|Related Software Section]] - Here you can find details on OpenSimulator compatible viewers, external components (e.g. web sign-up systems) and add-on region modules.&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.1_Release</id>
		<title>0.8.1 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.1_Release"/>
				<updated>2015-03-04T19:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Other Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.1_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
'''THESE NOTES RELATE TO A CURRENT RELEASE CANDIDATE.  THE FINAL RELEASE HAS NOT YET BEEN MADE.'''&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.1, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous verson of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
* For other bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
* MSSQL support has been removed as it had not been maintained for more than 2 years and nobody was able to commit to supporting it.&lt;br /&gt;
* This release includes database migrations for PGSQL only.&lt;br /&gt;
&lt;br /&gt;
=== Script Engine ===&lt;br /&gt;
&lt;br /&gt;
This release changes the default strategy for stopping scripts to one known as co-operative (co-op) rather than abort (abort).  This is set with the ScriptStopStrategy parameter in the [XEngine] section of OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
The abort approach simply aborts the thread running the script if it does not stop within a timeout.  In rare cases, particularly with heavily loaded simulators, the threads ends up being aborted in the middle of critical code which can lead to runtime instability and crashes.  The co-op is more stable as it inserts checks within the compiled script code to ensure a clean script stop.&lt;br /&gt;
&lt;br /&gt;
However, this new setting requires scripts to be recompiled.  This cannot be done automatically.  Hence, if on startup the script engine encounters a script compiled for a different stop strategy (e.g. the script is compiled for the abort strategy where the configuration is set to co-op) then a warning is logged.  The script will still be started using the compiled in strategy.&lt;br /&gt;
&lt;br /&gt;
If you see this message to force recompilation of script DLLs please set [XEngine] DeleteScriptsOnStartup = true for at least one simulator session or delete the compiled script DLLs manually.  This will remove all old script DLLs allow them to be recompiled.  The script state and the scripts themselves will *not* be lost.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set [XEngine] ScriptStopStrategy = abort explicitly.  However, this is not recommend as it still allows runtime instability.  The option remains for debug purposes.&lt;br /&gt;
&lt;br /&gt;
== Other Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Server ===&lt;br /&gt;
* Console command history will be saved between session if ConsoleHistoryFileEnabled = true in the [Startup] section of config.  This is not currently enabled by default.&lt;br /&gt;
&lt;br /&gt;
=== General Simulator ===&lt;br /&gt;
* Simulator will now complain and not startup if two regions are configured with the same UDP address.  Previously, one would just get mysterious problems instead.&lt;br /&gt;
* Added experimental facility to allow a server to alter aspects of the viewer's user interface by information sent through the SimulatorFeatures region capability.  This is not currently documented but some example configuration can be found in the [https://github.com/diva/diva-distribution/tree/master/addon-modules/OnLookSupport/ViewerSupport Diva Distribution].  Her experimental [http://metaverseink.com/blog/?p=566 open-source OnLook viewer] understands these new settings&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
* A new configuration feature was added that allows one to refer to a previous config value in later config values.  For instance, if PublicPort = 8002 is in the [Const] section of an ini file then it can be referenced later on with the syntax ${&amp;lt;section-name&amp;gt;|&amp;lt;var-name&amp;gt;}, e.g. MapTileURL = ${Const|BaseURL}:${Const|PublicPort}.  This allows a parameter to be set once and reused as necessary.  Please see the mailing list post and thread for more details - this has not yet been documented in the wiki.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
* Registered varregions can no longer accidentally overlap other regions.&lt;br /&gt;
* Added a get_grid_extra_features endpoint to the grid service.  This returns SearchURL, MapTileURL, DestinationGuide and ExportSupported to simulators so that they don't need to be set separately on each simulator.&lt;br /&gt;
* &amp;quot;show grid size&amp;quot; service console command added to show a grid's approximate size in km squared.  Will not be accurate if regions crash or are halted without the normal deregistration from the grid service on simulator shutdown.&lt;br /&gt;
* The GetMesh capability can now be directly served from an asset service much like the GetTexture capability.&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
* Fixed an issue where attachments could sometimes disappear or appear twice after a cross-grid teleport.&lt;br /&gt;
* Reduced simulator CPU and memory usage when importing attachments from a foreign asset service for user display.&lt;br /&gt;
* Introduced better control of HG attachment rezzing for users with lots of attachments or multiple users entering a region at once.&lt;br /&gt;
* Fixed an issue where a simulator could continuously attempt to retrieve a foreign user's Hypergrid service URLs if the initial request failed.&lt;br /&gt;
* Hypergrid destinations support added to user profiles picks for built-in profiles.&lt;br /&gt;
* Current grid URL and name were added to the SimulatorFeatures capability to allow viewers to display this information when the user visits foreign grids.&lt;br /&gt;
&lt;br /&gt;
=== Archiving ===&lt;br /&gt;
* The content of exported IARs can now be filtered based on copy/modify/transfer permissions as can already be done for OARs.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* Improved avatar movement responsiveness.&lt;br /&gt;
* The stand position of an avatar is now correct if a script moves them whilst they are seated.&lt;br /&gt;
* Specifying a login position with decimal points now rounds these rather than failing login.&lt;br /&gt;
* Reduced AgentUpdate UDP message triggering sensitivity to 0.1 from 0.01.  This has not proven noticeable to viewers and decreases the UDP message traffic processing on high concurrency regions.&lt;br /&gt;
* Automatic periodic appearance refresh is now disabled by default.  The problem which this was implemented to fix (avatar appearances being missing) appears to have gone away.  Disabling this reduces outgoing UDP traffic for simulators, particularly heavily populated ones.&lt;br /&gt;
* Added &amp;quot;wearables show&amp;quot; command which will show information on an avatar's wearables (shape, eyes, etc.).  Analogous to the existing &amp;quot;attachments show&amp;quot; command.&lt;br /&gt;
* Added &amp;quot;wearables check&amp;quot; command to check that all assets required to display a wearable can be found.&lt;br /&gt;
&lt;br /&gt;
=== Friends/Profiles ===&lt;br /&gt;
* Classifieds can now be deleted in core profiles.&lt;br /&gt;
* Fixed handling of user preference updates if no e-mail address has been specified for a user.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
* PGSQL database adaptor added for built-in groups.&lt;br /&gt;
* Added missing EventHost power to the groups owner in built-in groups.&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
* Group name added to group IMs.  This is used by some viewers (e.g. Singularity but not Firestorm) to show information on receiving a group message.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* The click action of an object is now correctly set back to touch if it is bought.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* Textures from uploaded meshes now show up as texture items in the user's inventory.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* Embedded BulletSim updated to 2.82.&lt;br /&gt;
* In BulletSim, avatars no longer flop onto the floor when flying at very low heights.&lt;br /&gt;
* In BulletSim, avatar terminal velocity when falling was implemented.&lt;br /&gt;
* In BulletSim fixed possible exceptions if a linkset was created when a child mesh was not available.&lt;br /&gt;
* In BulletSim implemented the LSL VEHICLE_FLAG_LIMIT_ROLL_ONLY flag.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could fail to startup due to race conditions in handling the list of avatars.&lt;br /&gt;
* In BulletSim added AvatarToAvatarCollisionsByDefault option.  This will disable such collisions if set to false.  Default is true.  This is the same as the existing av_av_collisions_off setting in ODE.&lt;br /&gt;
* In BulletSim fixed an issue where the simulator could sometimes crash in Windows when processing multiple physics meshes.&lt;br /&gt;
* In ODE fixed an issue where the avatar could not jump and move forwards when facing south or west.&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
* UDP update sending performance improved for regions with large numbers of agents (50+).&lt;br /&gt;
* Accuracy of scene update timing improved.&lt;br /&gt;
* Fixed an issue where a neighbouring varregion would sometimes not show up for users.&lt;br /&gt;
* Added a &amp;quot;show region&amp;quot; console command to show all the parameters of the current region show as host name, agent limits, etc.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Fixed an issue where a viewer could stop responding if a user crossed very rapidly back and forth between regions.  Current solution is to disallow cross until the previous cross has completed.&lt;br /&gt;
* Responsiveness of teleport and login to highly loaded simulators was improved.&lt;br /&gt;
* Region crossing for avatars somewhat improved.  Velocity and avatar travel direction is now preserved.&lt;br /&gt;
* Teleporting via the map to a varregion was improved.&lt;br /&gt;
* Added a &amp;quot;region set&amp;quot; console command that allows agent-limit and max-agent-limit to be set.  agent-limit sets the current avatar limit for a region which can also be done directly in the viewer.  However, many viewers impose a limit of 100.  The max-agent-limit imposes a maximum number for agent limit.  For instance, if this is set to 50 then agent-limit cannot be set on the console or in the viewer to more than 50.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
* By default, terrain information is now sent in an area centred on the avatar rather than for the entire region.  This is to enable better responsiveness in varregions.  This can be controlled via [Terrain] SendTerrainUpdatesByViewDistance.&lt;br /&gt;
* Rectangular terrain features can be created on the console via a new &amp;quot;terrain feature&amp;quot; console command.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
* Many inaccuracies in reporting compile error line and column numbers were fixed.&lt;br /&gt;
* [LL-Functions] RestrictMail parameter added so that one can restrict llEmail to only send e-mail to the script owner's e-mail address.&lt;br /&gt;
* Added the LSL transaction_result event.&lt;br /&gt;
* OBJECT_ROT and OBJECT_VELOCITY in llGetObjectDetails() now returns the avatar properties if the script is in an attachment.&lt;br /&gt;
* llSetPrimitiveParams() calls are no longer ignored after llSetTextureAnim(FALSE).&lt;br /&gt;
* Calling llStopMoveToTarget() in an attachment script will now stop the avatar if it was moving to a target.&lt;br /&gt;
* Giving the name of a non-existing item to llGiveInventory() no longer wrongly generates an exception as well as an error.&lt;br /&gt;
* Implemented osForceOtherSit() with threat level VeryHigh.  This allows a script to sit an avatar without a permission request.&lt;br /&gt;
* osNpcMoveToTarget() will now do nothing if called for a seated NPC rather than generating an exception.&lt;br /&gt;
&lt;br /&gt;
=== Test ===&lt;br /&gt;
* The pCampbot load testing facility was vastly improved to reduce false positives.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.0.4_Release</id>
		<title>0.8.0.4 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.0.4_Release"/>
				<updated>2015-03-04T19:29:43Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Created page with &amp;quot;{{Languages|0.8.0.3_Release}} =Release Notes= == General ==  Welcome to OpenSimulator 0.8.0.4, an open-source multi-user 3D virtual environment and metaverse server platform. ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.0.3_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.0.4, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
This is a security release following on from 0.8.0.3.  As such, it contains a single functional fix and no other changes.  There are no database migrations.&lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
This release is compatible with the existing OpenSimulator 0.8 database without any migrations.  There is some additional config in OpenSimDefaults.ini but if you have not changed this file (as is strong recommended) then you do not need to worry about these.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.  More information on setting this is in OpenSim.ini.example.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.  If you need to allow this, set AllowllHTTPRequestIn = true in the [Network] or individual [*Service] sections in Robust.ini/Robust.HG.ini.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.7.6.3_Release</id>
		<title>0.7.6.3 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.7.6.3_Release"/>
				<updated>2015-03-04T19:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Created page with &amp;quot;=Release Notes= == General ==  Welcome to OpenSimulator 0.7.6.3, an open-source multi-user 3D virtual environment and metaverse server platform.   This is a security release f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.7.6.3, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
This is a security release following on from 0.7.6.2.  As such, it contains a single functional fix and no other changes.  There are no database migrations.&lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
This release is compatible with the existing OpenSimulator 0.7.6 database without any migrations.  There is some additional config in OpenSimDefaults.ini but if you have not changed this file (as is strong recommended) then you do not need to worry about these.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 3.5 when running under Windows.&lt;br /&gt;
* At least Mono 2.4.3 when running under Mono (Linux or Mac). Mono 2.6.x and Mono 2.10.x onwards work well. Mono 2.8.x versions are reported as less stable in some situations.  OpenSimulator should also run under Mono 3.0.3 and later although, as with Mono 2.10 and earlier, there are still issues when running under the optional new sgen garbage collector.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* llHTTPRequest() and osSetDynamicTextureURL*() script functions are now prevented from making calls to localhost and addresses on the LAN hosting the simulator by default.  If you need to make exceptions to this rule, please configure [Network] OutboundDisallowForUserScriptsExcept as appropriate.&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
* llHTTPRequest() is disallowed from making requests to private service endpoints.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:ReleaseInfo</id>
		<title>Template:ReleaseInfo</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:ReleaseInfo"/>
				<updated>2015-03-04T19:28:55Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{#vardefine:currentversion|0.8.0.4}}&lt;br /&gt;
{{#vardefine:releasedate|4th March 2015}}&lt;br /&gt;
{{#vardefine:lasttestdate|4th March 2015}}&lt;br /&gt;
{{#vardefine:currenttestversion|0.8.1-rc2}}&lt;br /&gt;
{{#vardefine:divaversion|0.8-pf}}&lt;br /&gt;
{{#vardefine:url_binzip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_bingz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_srczip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_srcgz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testbinzip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_testbingz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testsrczip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_testsrcgz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:divazip|http://metaverseink.com/cgi-bin/link_counter.php?url=http://metaverseink.com/download/diva-r25084.zip}}&lt;br /&gt;
{{#vardefine:sha1_binzip|6af029a767bd71d217e24e4dcbd7c6eae8edb432}}&lt;br /&gt;
{{#vardefine:sha1_bingz|a38b758875ab5a158c63845eec40ee1c0741f03f}}&lt;br /&gt;
{{#vardefine:sha1_srczip|27d0b4d864098131d524ed391d0c2e0a4b945a52}}&lt;br /&gt;
{{#vardefine:sha1_srcgz|93483635897566788e836733749b9ede9ae20a02}}&lt;br /&gt;
{{#vardefine:sha1_divazip|7024de3a8db6850577eb523b0fd9b06053bb8b03}}&lt;br /&gt;
{{#vardefine:extraversion|0.7.6.3}}&lt;br /&gt;
{{#vardefine:extrareleasedate|4th March 2015}}&lt;br /&gt;
{{#vardefine:url_extra_binzip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.tar.gz}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;Release Information:&lt;br /&gt;
{|border=1 cellpadding=10 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|Current Version||{{#var:currentversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Release Date||{{#var:releasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Version||{{#var:extraversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Release Date||{{#var:extrareleasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Last Test Date||{{#var:lasttestdate}}&lt;br /&gt;
|-&lt;br /&gt;
|Current Test Version||{{#var:currenttestversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Diva Version||{{#var:divaversion}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.zip)||{{#var:url_binzip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_binzip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.tar.gz)||{{#var:url_bingz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_bingz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.zip)||{{#var:url_srczip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srczip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.tar.gz)||{{#var:url_srcgz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srcgz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.zip)||{{#var:url_extra_binzip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.tar.gz)||{{#var:url_extra_bingz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.zip)||{{#var:url_extra_srczip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.tar.gz)||{{#var:url_extra_srcgz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(diva)||{{#var:divazip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_divazip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-03-03</id>
		<title>Chat log from the meeting on 2015-03-03</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-03-03"/>
				<updated>2015-03-03T20:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Created page with &amp;quot;&amp;lt;pre style=&amp;quot;white-space: pre-wrap;  white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap;  word-wrap: break-word&amp;quot;&amp;gt; [11:01]  Richardus.Raymaker @hypergr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;white-space: pre-wrap; &lt;br /&gt;
white-space: -moz-pre-wrap;&lt;br /&gt;
white-space: -pre-wrap;&lt;br /&gt;
white-space: -o-pre-wrap; &lt;br /&gt;
word-wrap: break-word&amp;quot;&amp;gt;&lt;br /&gt;
[11:01]  Richardus.Raymaker @hypergrid.org:8002: dirty isd uhmm dirty&lt;br /&gt;
[11:01]  Marcus Llewellyn: Well, inaccurate then. ;)&lt;br /&gt;
[11:01]  Connecting to in-world Voice Chat...&lt;br /&gt;
[11:01]  Connected&lt;br /&gt;
[11:01]  Nebadon Izumi: hello :)&lt;br /&gt;
[11:02]  Justin Clark-Casey: hello folks&lt;br /&gt;
[11:02]  Richardus.Raymaker @hypergrid.org:8002: hi&lt;br /&gt;
[11:02]  Marcus Llewellyn: Intentional crashes of simulators in order to preserve grid coordinates is a massive kludge, frankly.&lt;br /&gt;
[11:02]  BlueWall Slade: Hi justin&lt;br /&gt;
[11:02]  Nebadon Izumi: yea&lt;br /&gt;
[11:02]  Nebadon Izumi: what would be nice&lt;br /&gt;
[11:02]  Richardus.Raymaker @hypergrid.org:8002: does RC2 have any ini changes ?&lt;br /&gt;
[11:02]  Nebadon Izumi: is a shutdown command that instead of removing a region&lt;br /&gt;
[11:02]  Nebadon Izumi: flags it as offline&lt;br /&gt;
[11:03]  Nebadon Izumi: maybe with a datestamp&lt;br /&gt;
[11:03]  Nebadon Izumi: that would definitely make cleanup a lot easier&lt;br /&gt;
[11:03]  Aine.Caoimhe @refugegrid.com:8002: yes&lt;br /&gt;
[11:03]  Richardus.Raymaker @hypergrid.org:8002: why can you not send command to the region port , and see if there response back from opensim ?&lt;br /&gt;
[11:03]  Aine.Caoimhe @refugegrid.com:8002: and you could build a &amp;quot;reservation&amp;quot; system where only a reigon with identical UUID could occupy that spot again unless x days had elapsed&lt;br /&gt;
[11:03]  Nebadon Izumi: you probably could Richardus&lt;br /&gt;
[11:04]  Nebadon Izumi: but that taxes the back end servers&lt;br /&gt;
[11:04]  Shez Oyen: I just made a massive var and sunk it -40 to get it off the map and then shut it down.. so nothing is there but my region s are off the map&lt;br /&gt;
[11:04]  Nebadon Izumi: if your talking about 1000s of regions&lt;br /&gt;
[11:04]  Shez Oyen: talk about your workaround&lt;br /&gt;
[11:04]  Marcus Llewellyn: I don't think Robust or anything knows what ports a simulator uses, does it? That's all sort of on the fly. So you can't just go port scanning everyone hoping to find living sims.&lt;br /&gt;
[11:04]  BlueWall Slade: yes&lt;br /&gt;
[11:04]  Justin Clark-Casey: robust does know that information&lt;br /&gt;
[11:05]  Marcus Llewellyn: Ah, okay&lt;br /&gt;
[11:05]  Richardus.Raymaker @hypergrid.org:8002: sofar i knoqw robust knows the port&lt;br /&gt;
[11:05]  BlueWall Slade: also the simstatus can get some old performance info based on some keys it has&lt;br /&gt;
[11:05]  Nebadon Izumi: it could also be flawed, someone could end up shutting down a region on osgrid and move it to metro&lt;br /&gt;
[11:05]  Nebadon Izumi: and keep same port&lt;br /&gt;
[11:05]  BlueWall Slade: it would be good to update that to the modern stats&lt;br /&gt;
[11:05]  Marcus Llewellyn: Good point.&lt;br /&gt;
[11:05]  BlueWall Slade: haa, yes&lt;br /&gt;
[11:06]  Justin Clark-Casey: you cna reserve regions on the service side&lt;br /&gt;
[11:06]  Nebadon Izumi: yea its a pain though&lt;br /&gt;
[11:06]  BlueWall Slade: hook it to a paypal button&lt;br /&gt;
[11:06]  BlueWall Slade: :)&lt;br /&gt;
[11:06]  Marcus Llewellyn: hehe&lt;br /&gt;
[11:06]  Aine.Caoimhe @refugegrid.com:8002 has a question about using the radial menu to recompile scripts.....*should* it be recompiling a script contained in an object that is inside the object you use that on?&lt;br /&gt;
[11:07]  BlueWall Slade: I would try in sl&lt;br /&gt;
[11:07]  Marcus Llewellyn: I would consider that undesirable behavior, personally.&lt;br /&gt;
[11:07]  BlueWall Slade: I think no, but I may be wrong&lt;br /&gt;
[11:07]  Dahlia Trimble is Online&lt;br /&gt;
[11:07]  BlueWall Slade: I found that we startup scripts even if they are marked not running on sim startup.&lt;br /&gt;
[11:08]  Nebadon Izumi: yes&lt;br /&gt;
[11:08]  Nebadon Izumi: always been that way&lt;br /&gt;
[11:08]  Marcus Llewellyn: They're loaded? Or actually executing?&lt;br /&gt;
[11:08]  BlueWall Slade: I thought I fixed that at some point&lt;br /&gt;
[11:08]  BlueWall Slade: running&lt;br /&gt;
[11:08]  Nebadon Izumi: they load but arent running&lt;br /&gt;
[11:08]  Nebadon Izumi: oh&lt;br /&gt;
[11:08]  Aine.Caoimhe @refugegrid.com:8002: hte problem is if you give an item that isn't full perm that's inside a box, the script in that item can never be made to work&lt;br /&gt;
[11:08]  Nebadon Izumi: really?&lt;br /&gt;
[11:08]  Nebadon Izumi: they continue to work?&lt;br /&gt;
[11:08]  BlueWall Slade: I need to check again&lt;br /&gt;
[11:08]  BlueWall Slade: I think&lt;br /&gt;
[11:09]  Aine.Caoimhe @refugegrid.com:8002: since there is no way to recompile it without taking it out and doing it &amp;quot;outside&amp;quot; and then putting that back in&lt;br /&gt;
[11:09]  BlueWall Slade: I dropped on from my inventory and was ok&lt;br /&gt;
[11:09]  BlueWall Slade: restart the sim and it's running&lt;br /&gt;
[11:09]  Marcus Llewellyn: They should at least sleep or something like that.&lt;br /&gt;
[11:09]  Nebadon Izumi: ya if it still works then that is definitely not good&lt;br /&gt;
[11:09]  BlueWall Slade: should honor the running checkbox&lt;br /&gt;
[11:10]  BlueWall Slade: I'll check again to be sure. Because I needed to clear my scripts cache&lt;br /&gt;
[11:10]  BlueWall Slade: that may have affected it.&lt;br /&gt;
[11:10]  Aine.Caoimhe @refugegrid.com:8002: nobody who has taken a copy of my danceball will have a working version until they remove the poseball from inside ti, wear it, recompile its script, then put that one back into the danceball (after first having deleted the original)&lt;br /&gt;
[11:10]  Richardus.Raymaker @hypergrid.org:8002: i can remember we talked about that 2 years ago. and i think it maby where fix&lt;br /&gt;
[11:11]  Marcus Llewellyn: XEngine is just... blaaah. It does the job, and I don't wanna put down the work put into it, but.... it's not exactly a stellar engine in a lot of ways.&lt;br /&gt;
[11:11]  BlueWall Slade: it was RiRa, but I think it is back&lt;br /&gt;
[11:11]  Nebadon Izumi: setting scripts to not running works here&lt;br /&gt;
[11:11]  Richardus.Raymaker @hypergrid.org:8002: thats not good&lt;br /&gt;
[11:11]  BlueWall Slade: yeah&lt;br /&gt;
[11:11]  Nebadon Izumi: clicking doors doesnt open it&lt;br /&gt;
[11:11]  BlueWall Slade: what happes if you restart the sim&lt;br /&gt;
[11:11]  BlueWall Slade: that is the issue&lt;br /&gt;
[11:11]  Richardus.Raymaker @hypergrid.org:8002: but now restart the sim and check againb. grin&lt;br /&gt;
[11:12]  Nebadon Izumi: set to run they do&lt;br /&gt;
[11:12]  BlueWall Slade: if they are set to not run&lt;br /&gt;
[11:12]  Nebadon Izumi: oh&lt;br /&gt;
[11:12]  Nebadon Izumi: i see&lt;br /&gt;
[11:12]  BlueWall Slade: it seems they are running&lt;br /&gt;
[11:12]  BlueWall Slade: I just had a drive-by look at it though.&lt;br /&gt;
[11:13]  Marcus Llewellyn is gonna attempt a repro on his grid.&lt;br /&gt;
[11:13]  Nebadon Izumi: I guess you guys saw Freaky posted a bunch of patches on mantis&lt;br /&gt;
[11:13]  Nebadon Izumi: I havent had a chance to really look at any myself&lt;br /&gt;
[11:13]  BlueWall Slade: yes&lt;br /&gt;
[11:13]  Dahlia Trimble: hi&lt;br /&gt;
[11:13]  Richardus.Raymaker @hypergrid.org:8002: you would say its a simple if line or mysql querry that only start script with run ewnabled. at least i guess thats stored&lt;br /&gt;
[11:13]  BlueWall Slade: I applied the Inventory one. Thanks&lt;br /&gt;
[11:13]  BlueWall Slade: Hi Dahlia&lt;br /&gt;
[11:14]  Nebadon Izumi: hello Dahlia&lt;br /&gt;
[11:14]  Nebadon Izumi: yea cool&lt;br /&gt;
[11:14]  Nebadon Izumi: i did kind of take a peak at the TTL one&lt;br /&gt;
[11:14]  BlueWall Slade: that makes sense to me&lt;br /&gt;
[11:14]  Nebadon Izumi: looked pretty simple&lt;br /&gt;
[11:14]  Nebadon Izumi: ive never had trouble to my german servers&lt;br /&gt;
[11:14]  BlueWall Slade: maybe jcc and melanie can look at it, then we can apply it.&lt;br /&gt;
[11:14]  Nebadon Izumi: even from California&lt;br /&gt;
[11:15]  Nebadon Izumi: they are on very fast networks though too&lt;br /&gt;
[11:15]  Nebadon Izumi: so probably why&lt;br /&gt;
[11:15]  BlueWall Slade: has to do with hops though.&lt;br /&gt;
[11:15]  BlueWall Slade: but, fast probably means backbone&lt;br /&gt;
[11:16]  BlueWall Slade: I have to traverse several routers to get out of this hole I'm in&lt;br /&gt;
[11:16]  Nebadon Izumi: yea my german servers get 200mbps I think&lt;br /&gt;
[11:16]  BlueWall Slade: through the AT&amp;amp;T net to a backbone&lt;br /&gt;
[11:16]  Aine.Caoimhe @refugegrid.com:8002: also of possible interest: robustHG.ini [GridService] Region_region_name = NoDirectLogin switch doesn't appear to be working now...not sure when that changed but I believe it's probably recent since I *think* it was working in January,...just discovered that on Saturday&lt;br /&gt;
[11:16]  Justin Clark-Casey: They all look pretty fine on a quick look but I don't have time to be looking at such things just now&lt;br /&gt;
[11:17]  Nebadon Izumi: k i'll see what melanie thinks&lt;br /&gt;
[11:17]  BlueWall Slade: the llGetEnv one needs a touch of work, I think&lt;br /&gt;
[11:17]  Nebadon Izumi: maybe BlueWall or I can push it in&lt;br /&gt;
[11:17]  Freaky Tech: they are all ports from my fork named arribasim ;)&lt;br /&gt;
[11:17]  Justin Clark-Casey: bluewall: what concerns you about llGetEnv()&lt;br /&gt;
[11:17]  Justin Clark-Casey: hi freaky&lt;br /&gt;
[11:17]  BlueWall Slade: Freaky Tech - could you have the llGetEnv get a couple of the setting from the ini?&lt;br /&gt;
[11:18]  BlueWall Slade: I think the channel, and mabe the version&lt;br /&gt;
[11:18]  Freaky Tech: maybe it has some things missing for the llGetEnv that is possible&lt;br /&gt;
[11:18]  Sheera.Khan @hypergrid.org:8002 waves a silent hello to all&lt;br /&gt;
[11:18]  BlueWall Slade: the channel has his grid's name hard coded&lt;br /&gt;
[11:18]  BlueWall Slade: the versiohn is &amp;quot;&amp;quot;&lt;br /&gt;
[11:18]  BlueWall Slade: that could probably be gotten from somewhere&lt;br /&gt;
[11:18]  Freaky Tech: version should be probably what ever OpenSim has&lt;br /&gt;
[11:18]  Richardus.Raymaker @hypergrid.org:8002: and &amp;quot;estate_id&amp;quot; ?&lt;br /&gt;
[11:18]  BlueWall Slade: yes&lt;br /&gt;
[11:19]  Marcus Llewellyn: I created a script on my grid that increments an integer, and llSays the value every two seconds. I unchecked the &amp;quot;Running&amp;quot; checkbox. It stopped. I restarted the simulator. It's not running, the checkbox is still unchecked.&lt;br /&gt;
[11:19]  Freaky Tech: I have no fixed version for my fork at the moment so that is the reason why I kept it empty as of now&lt;br /&gt;
[11:19]  BlueWall Slade: ok, cool&lt;br /&gt;
[11:19]  Richardus.Raymaker @hypergrid.org:8002: other settings dont seems usefull in opensim only &amp;quot;estate_id&amp;quot;, &amp;quot;sim_channel&amp;quot; , &amp;quot;sim_version&amp;quot; i guess&lt;br /&gt;
[11:19]  Freaky Tech: others were for compatibility sakes&lt;br /&gt;
[11:19]  BlueWall Slade: we read a file in the ./bin firectory&lt;br /&gt;
[11:20]  Justin Clark-Casey: uh&lt;br /&gt;
[11:20]  BlueWall Slade: it has to be hand coded there&lt;br /&gt;
[11:20]  Nebadon Izumi: actually no&lt;br /&gt;
[11:20]  Justin Clark-Casey: for sim channel?&lt;br /&gt;
[11:20]  Nebadon Izumi: it falls back to git info i think too&lt;br /&gt;
[11:20]  BlueWall Slade: no -version&lt;br /&gt;
[11:20]  Nebadon Izumi: if its present&lt;br /&gt;
[11:20]  Justin Clark-Casey: I'm not sure there even is sim channel&lt;br /&gt;
[11:20]  Nebadon Izumi: doesnt it?&lt;br /&gt;
[11:20]  BlueWall Slade: there isn't&lt;br /&gt;
[11:20]  BlueWall Slade: - no sim channel&lt;br /&gt;
[11:20]  BlueWall Slade: we could add a config for that, I suppose&lt;br /&gt;
[11:21]  BlueWall Slade: we do have the version -if th efile is present&lt;br /&gt;
[11:21]  BlueWall Slade: is it &amp;quot;.version&amp;quot; ?&lt;br /&gt;
[11:21]  Marcus Llewellyn: A .version file works, but it's not very predictable.&lt;br /&gt;
[11:21]  Marcus Llewellyn: YEah&lt;br /&gt;
[11:21]  Justin Clark-Casey: for version just pull VersionInfo.Version&lt;br /&gt;
[11:21]  Justin Clark-Casey: there's no point trying to insert git commit levels imo&lt;br /&gt;
[11:21]  Nebadon Izumi: I through it could also read git info if that was present&lt;br /&gt;
[11:21]  BlueWall Slade: ++&lt;br /&gt;
[11:21]  Freaky Tech: sim_channel exists&lt;br /&gt;
[11:21]  Freaky Tech: look here: http://wiki.secondlife.com/wiki/LlGetEnv&lt;br /&gt;
[11:21]  Nebadon Izumi: maybe not though&lt;br /&gt;
[11:21]  Justin Clark-Casey: yeah, I just don't think it exists in opensim&lt;br /&gt;
[11:21]  BlueWall Slade: I usually set that to a short hash-commit time&lt;br /&gt;
[11:22]  Richardus.Raymaker @hypergrid.org:8002: and just the opensim version number. where's that stored like 0.8.1 or 0.7.6 so it could be uised for HG as example&lt;br /&gt;
[11:22]  Justin Clark-Casey: perhaps the release flavour is an equivalent (dev, release, rc1, etc)&lt;br /&gt;
[11:22]  BlueWall Slade: those two are the only things I have on that one.&lt;br /&gt;
[11:22]  Freaky Tech: there is the description from SL wiki:&lt;br /&gt;
[11:22]  Justin Clark-Casey: meh, probably not&lt;br /&gt;
[11:22]  Freaky Tech: &amp;quot;sim_channel&amp;quot; 	Get the region's channel string, for example &amp;quot;Second Life Server&amp;quot;. 	N/A &lt;br /&gt;
[11:22]  BlueWall Slade: the inventory folder patch worked great.&lt;br /&gt;
[11:22]  Marcus Llewellyn: That may aid open grid operatator who want to block old versions of the simulator too. That's been requested from time to time.&lt;br /&gt;
[11:22]  Richardus.Raymaker @hypergrid.org:8002: whats the patch doing ?&lt;br /&gt;
[11:23]  Freaky Tech: tested a few months already &lt;br /&gt;
[11:23]  BlueWall Slade: ++&lt;br /&gt;
[11:23]  Freaky Tech: the HG visitors could not give folders to other avatars&lt;br /&gt;
[11:23]  Justin Clark-Casey: freaky: so I would think &amp;quot;OpenSimulator&amp;quot; is priobably a reasonable value for sim_channel&lt;br /&gt;
[11:23]  Freaky Tech: the code was looking up the folder in the wrong inventory server before the patch&lt;br /&gt;
[11:23]  Freaky Tech: Justin that is matching the spec&lt;br /&gt;
[11:23]  Justin Clark-Casey: yeah&lt;br /&gt;
[11:24]  Richardus.Raymaker @hypergrid.org:8002: Yes. it could have Inworldz as example to. or ariibasim&lt;br /&gt;
[11:24]  BlueWall Slade: I guess in SL it is like &amp;quot;Blue Steel&amp;quot;, etc.?&lt;br /&gt;
[11:24]  BlueWall Slade: the server product?&lt;br /&gt;
[11:24]  Justin Clark-Casey: llGetEvnt wiki says &amp;quot;Second Life Server&amp;quot;&lt;br /&gt;
[11:24]  BlueWall Slade: ok&lt;br /&gt;
[11:24]  Justin Clark-Casey: althoughit says that's an &amp;quot;example&amp;quot;&lt;br /&gt;
[11:25]  Justin Clark-Casey: it would be trivial to go and actually check&lt;br /&gt;
[11:25]  BlueWall Slade: right&lt;br /&gt;
[11:25]  Richardus.Raymaker @hypergrid.org:8002: Yes, but for opensim that can mean Opensimulator or arribasim or Inworldz. becaue the are different&lt;br /&gt;
[11:25]  BlueWall Slade: nice to have that.&lt;br /&gt;
[11:25]  Richardus.Raymaker @hypergrid.org:8002: at least i think it would be good to use it that way&lt;br /&gt;
[11:25]  Justin Clark-Casey: no, because forks would change sim_channel to be their name.. I don'#t understand what you are saying&lt;br /&gt;
[11:26]  Freaky Tech: it is effectively stating when a different branch of software is used&lt;br /&gt;
[11:26]  BlueWall Slade: should we just hard code it to &amp;quot;OpenSim Server&amp;quot;?&lt;br /&gt;
[11:26]  Sheera.Khan @hypergrid.org:8002: Woudn't exactly that be the reason for this variable?&lt;br /&gt;
[11:26]  Freaky Tech: so if it is my fork it would simply state that there&lt;br /&gt;
[11:26]  Justin Clark-Casey: you know, OpenSimulator would be fine, this is bikesheddy&lt;br /&gt;
[11:26]  Richardus.Raymaker @hypergrid.org:8002: i think &amp;quot;sim_channel&amp;quot; need to be hardcoded&lt;br /&gt;
[11:27]  Nebadon Izumi: pretty sure it would be&lt;br /&gt;
[11:27]  Freaky Tech: maybe it needs a move to let's say VersionInfo&lt;br /&gt;
[11:27]  Freaky Tech: as a data source&lt;br /&gt;
[11:27]  Justin Clark-Casey: that would be fine&lt;br /&gt;
[11:27]  Justin Clark-Casey: although then for a fork it's just changing a hardcoded string somewhere a little different&lt;br /&gt;
[11:27]  Justin Clark-Casey: although in a more logical place&lt;br /&gt;
[11:28]  Freaky Tech: justin that is exactly what it is about with the sim_channel&lt;br /&gt;
[11:28]  Nebadon Izumi: right only have to change 1 variable&lt;br /&gt;
[11:28]  Freaky Tech: compare it to the viewer channel string&lt;br /&gt;
[11:28]  Nebadon Izumi: instead of two&lt;br /&gt;
[11:28]  Marcus Llewellyn: Seems to me it might not be out of place in OpenSimDefaults.ini. 99% of people would never touch it. But if they desired, they could change it without forking/recompiling.&lt;br /&gt;
[11:28]  Nebadon Izumi: that kind of defeats the purpose&lt;br /&gt;
[11:29]  Justin Clark-Casey: I don't rfavour yet more config stuff for a niche case&lt;br /&gt;
[11:29]  Richardus.Raymaker @hypergrid.org:8002: change it in ini is to easy to abuse it.. no i vote for hardcoded in source&lt;br /&gt;
[11:29]  Justin Clark-Casey: it's simple for a fork to change the parameter&lt;br /&gt;
[11:29]  Marcus Llewellyn: I don't feel strongly about it. Just offering alternatives. :)&lt;br /&gt;
[11:29]  BlueWall Slade: ok&lt;br /&gt;
[11:29]  Freaky Tech: I think it should be hard-coded to be similar like the viewer channel&lt;br /&gt;
[11:29]  Nebadon Izumi: right&lt;br /&gt;
[11:29]  Nebadon Izumi: viewer channel usually is just the viewer name&lt;br /&gt;
[11:30]  Justin Clark-Casey: yeah, what's there is fine imo, though I would favour the full name &amp;quot;OpenSimulator&amp;quot;&lt;br /&gt;
[11:30]  Richardus.Raymaker @hypergrid.org:8002: somebody that fork the code knows how to change the parameter in source&lt;br /&gt;
[11:30]  Nebadon Izumi: like Singularity Viewer or Replex Viewer&lt;br /&gt;
[11:30]  Nebadon Izumi: no version info&lt;br /&gt;
[11:30]  Justin Clark-Casey: doesn'#t really make much difference&lt;br /&gt;
[11:30]  Richardus.Raymaker @hypergrid.org:8002: justin++&lt;br /&gt;
[11:30]  BlueWall Slade: I'm ok with that. Just shouild say opensim server, or such.&lt;br /&gt;
[11:30]  Richardus.Raymaker @hypergrid.org:8002: or you use &amp;quot;sim_version&amp;quot; for the fifferent forks ?&lt;br /&gt;
[11:31]  Freaky Tech: if it is a fork that deviated like mine actually did, it should state that there &lt;br /&gt;
[11:31]  BlueWall Slade: that is one of the parameters, it should probably report the version we have&lt;br /&gt;
[11:31]  Freaky Tech: equalling the viewer channel nature&lt;br /&gt;
[11:31]  BlueWall Slade: ++&lt;br /&gt;
[11:31]  Richardus.Raymaker @hypergrid.org:8002: &amp;quot;sim_version&amp;quot; Get the region's version number string, for example &amp;quot;10.11.30.215699&amp;quot;.&lt;br /&gt;
[11:32]  Freaky Tech: yes that would be that Dev some-git-number thing&lt;br /&gt;
[11:32]  Freaky Tech: including some version&lt;br /&gt;
[11:32]  Hiro Protagonist is Online&lt;br /&gt;
[11:32]  Justin Clark-Casey: I would say that can juts be VersionInfo.Version&lt;br /&gt;
[11:32]  BlueWall Slade: OpenSim 0.8.1.0 Dev 7b9ad11: 2015-02-21 14:27:01 -0800&lt;br /&gt;
[11:32]  BlueWall Slade: &amp;lt;&amp;lt; that is what is showing up here.&lt;br /&gt;
[11:32]  Freaky Tech: it is your definition so if you put that in, fine with me&lt;br /&gt;
[11:32]  Nebadon Izumi: that is because we define that .version&lt;br /&gt;
[11:32]  Nebadon Izumi: a region without a .version that is generated would look like this&lt;br /&gt;
[11:33]  Marcus Llewellyn: Yeah, everything after &amp;quot;OpenSim&amp;quot; I think comes from .version I think&lt;br /&gt;
[11:33]  Nebadon Izumi: Version: OpenSim 0.8.1 Dev (interface version 7)&lt;br /&gt;
[11:33]  BlueWall Slade: ok&lt;br /&gt;
[11:33]  BlueWall Slade: that would be good for the sim_version i think?&lt;br /&gt;
[11:33]  BlueWall Slade: pick that up.&lt;br /&gt;
[11:33]  Justin Clark-Casey: for that you would pull Scene.GetSimulatorVersion()&lt;br /&gt;
[11:33]  BlueWall Slade: ++&lt;br /&gt;
[11:34]  Marcus Llewellyn: Ah, right. my .version is just the git version info nothing more.&lt;br /&gt;
[11:35]  Richardus.Raymaker @hypergrid.org:8002: Uhmm, not sure if its security risk. but can we maby add the HG configuration version setting there too ?&lt;br /&gt;
[11:35]  Freaky Tech: HG protocol itself is identical&lt;br /&gt;
[11:35]  Nebadon Izumi: we probably shouldnt deviate from what LL offers for LSL&lt;br /&gt;
[11:35]  Nebadon Izumi: thats been the general rule&lt;br /&gt;
[11:35]  Justin Clark-Casey: yes&lt;br /&gt;
[11:35]  Nebadon Izumi: anything outside the LSL spec is OSSL&lt;br /&gt;
[11:35]  Freaky Tech: just whether the suitcase filter is in place is the difference between the versions&lt;br /&gt;
[11:36]  Freaky Tech: Neb at least with defining sim_channel to something own means&lt;br /&gt;
[11:36]  Freaky Tech: own version string definition&lt;br /&gt;
[11:36]  Nebadon Izumi: yea i meant for the HG stuff&lt;br /&gt;
[11:36]  Freaky Tech: exactly that is beyond SL&lt;br /&gt;
[11:36]  Justin Clark-Casey: there's nowhere that will tell you the HG 'version' afaik&lt;br /&gt;
[11:36]  Nebadon Izumi: yea I dont think that would really matter anyway&lt;br /&gt;
[11:36]  Richardus.Raymaker @hypergrid.org:8002: &amp;quot;SIMULATION/0.3&amp;quot; i mean&lt;br /&gt;
[11:37]  Marcus Llewellyn: HG is more exciting that way. ;)&lt;br /&gt;
[11:37]  Nebadon Izumi: all that means is how your inventory looks&lt;br /&gt;
[11:37]  Nebadon Izumi: its all compatible&lt;br /&gt;
[11:37]  Justin Clark-Casey: SIMULATION/0.3 is effectively a teleport protocol&lt;br /&gt;
[11:37]  Justin Clark-Casey: with a misleading name&lt;br /&gt;
[11:37]  Nebadon Izumi: would really be no benefit to knowing that&lt;br /&gt;
[11:37]  Freaky Tech: I guess that is pretty much done , most pre-installation are gone nowadays&lt;br /&gt;
[11:37]  Freaky Tech: *pre-dating installations&lt;br /&gt;
[11:37]  Richardus.Raymaker @hypergrid.org:8002: sure if you HG from 0.3 to 0.2 it dont get wonky if its var to normal or.. ?&lt;br /&gt;
[11:38]  Nebadon Izumi: ya unlikely there are compatibility issuers well after that anyway I think&lt;br /&gt;
[11:38]  Nebadon Izumi: like pre 0.6.9 or something&lt;br /&gt;
[11:38]  Richardus.Raymaker @hypergrid.org:8002: it would be good as example that HG portal can check the &amp;quot;SIMULATION/0.3&amp;quot; setting ?&lt;br /&gt;
[11:39]  Freaky Tech: I think that change is included since 0.8.0.1?&lt;br /&gt;
[11:39]  Nebadon Izumi: why?&lt;br /&gt;
[11:39]  Nebadon Izumi: why would that matter&lt;br /&gt;
[11:39]  Nebadon Izumi: that only matters for the people that live in the remote grid&lt;br /&gt;
[11:39]  Richardus.Raymaker @hypergrid.org:8002: Not sure. just feeling. compatibility ?&lt;br /&gt;
[11:39]  Nebadon Izumi: not for someone visiting that grid&lt;br /&gt;
[11:39]  Nebadon Izumi: your home grid is what defines that protocol&lt;br /&gt;
[11:39]  Nebadon Izumi: not the grid you visit&lt;br /&gt;
[11:39]  Marcus Llewellyn: You can get &amp;quot;trapped&amp;quot; on a 0.7.6 region that still enforces the 4096 limit. You can check-in, but you can't check-out. ;)&lt;br /&gt;
[11:39]  Justin Clark-Casey: vast amounts of things aren't documented anyway&lt;br /&gt;
[11:39]  Justin Clark-Casey: like that helo service.&lt;br /&gt;
[11:40]  Richardus.Raymaker @hypergrid.org:8002: vut agree, thats more for ossl&lt;br /&gt;
[11:40]  Freaky Tech: helo is used for distinguishing simiangrid services and robust services&lt;br /&gt;
[11:40]  Freaky Tech: when it is failing, the fallback is to robust services&lt;br /&gt;
[11:40]  Justin Clark-Casey: yes. It's not written down anywhere afaik&lt;br /&gt;
[11:40]  Nebadon Izumi: ah I didnt know that&lt;br /&gt;
[11:40]  Justin Clark-Casey: except in the code&lt;br /&gt;
[11:40]  Andrew Hellershanks: The .version file isn't useful to indicate if one region has different code than another if you auto-generate the file from the git version info and your code has custom patches. THe version number from git would always come from the latest change which would be the last custom patch.&lt;br /&gt;
[11:40]  Nebadon Izumi: no wonder no one uses it then&lt;br /&gt;
[11:40]  Nebadon Izumi: only grid i know running simian is Moses&lt;br /&gt;
[11:40]  Justin Clark-Casey: it's trivial to implement&lt;br /&gt;
[11:40]  Nebadon Izumi: and its not HG&lt;br /&gt;
[11:40]  Freaky Tech: btw there are quite some dead simiangrid versions&lt;br /&gt;
[11:41]  Freaky Tech: but there is a HG capable variant as far as I have seen&lt;br /&gt;
[11:41]  Nebadon Izumi: yea&lt;br /&gt;
[11:41]  Hiro Protagonist: whatever happened to scisim?&lt;br /&gt;
[11:41]  Nebadon Izumi: its wierd though&lt;br /&gt;
[11:41]  Nebadon Izumi: shut down&lt;br /&gt;
[11:41]  Nebadon Izumi: Intel is no longer involved in opensim&lt;br /&gt;
[11:41]  Hiro Protagonist: hrm&lt;br /&gt;
[11:41]  Nebadon Izumi: not officially anyway&lt;br /&gt;
[11:41]  Hiro Protagonist: right&lt;br /&gt;
[11:41]  Nebadon Izumi: Mic and others still do it on thier own time&lt;br /&gt;
[11:42]  Marcus Llewellyn: I think some SciSim people wound up at MOSES.&lt;br /&gt;
[11:42]  BlueWall Slade: Freaky, I'll see if I can work though these patches this evening&lt;br /&gt;
[11:42]  Nebadon Izumi: probably Marcus&lt;br /&gt;
[11:42]  Nebadon Izumi: I can tell you from recent experience&lt;br /&gt;
[11:42]  Nebadon Izumi: Simiangrid based grids are not fun to work on&lt;br /&gt;
[11:42]  Nebadon Izumi: its extreemly frustrating&lt;br /&gt;
[11:42]  Nebadon Izumi: nothing works right&lt;br /&gt;
[11:42]  BlueWall Slade: I may have a question or two to help me understand parts. But they look good to me.&lt;br /&gt;
[11:42]  BlueWall Slade: Thanks for the patches :)&lt;br /&gt;
[11:42]  Freaky Tech: I had one for three weeks in 2013&lt;br /&gt;
[11:43]  Nebadon Izumi: Inventory is a complete disaster&lt;br /&gt;
[11:43]  Freaky Tech: died pretty fast on me maybe something not fitting&lt;br /&gt;
[11:43]  Freaky Tech: I went through the whole simiangrid inventory protocol for analysis. Whoever found that nice I do not know&lt;br /&gt;
[11:43]  BlueWall Slade: I looked at it between 0.6.9/0.7&lt;br /&gt;
[11:43]  Marcus Llewellyn: I've setup a simian grid just to be able to say I've done it. I didn't use it for anything, though.&lt;br /&gt;
[11:43]  Justin Clark-Casey: nebadon: you should complain to Mic,&lt;br /&gt;
[11:43]  Nebadon Izumi: ya Simiangrid Inventory services is so broken&lt;br /&gt;
[11:44]  Nebadon Izumi: i'll leave that to Doug&lt;br /&gt;
[11:44]  Hiro Protagonist: I wrote the installer for the front end lol&lt;br /&gt;
[11:44]  Nebadon Izumi: lol&lt;br /&gt;
[11:44]  BlueWall Slade: ++Hiro&lt;br /&gt;
[11:44]  Nebadon Izumi: im keeping my distance from it at this point&lt;br /&gt;
[11:44]  Nebadon Izumi: enough on my plate :)&lt;br /&gt;
[11:44]  Hiro Protagonist: yeah it's withered fruit&lt;br /&gt;
[11:44]  Hiro Protagonist: plus, it's front-end eventually became osgrid front end&lt;br /&gt;
[11:44]  Dahlia Trimble: I had a small simiangrid several years ago, it mostly worked ok except for the parts they hadn't finished&lt;br /&gt;
[11:44]  Hiro Protagonist: so we got that much good out of it&lt;br /&gt;
[11:44]  Nebadon Izumi: from what I heard from mic&lt;br /&gt;
[11:45]  BlueWall Slade: it's best to move forward as a group, because we have too little resources to squander&lt;br /&gt;
[11:45]  Nebadon Izumi: its been completely rewritten since it was popular&lt;br /&gt;
[11:45]  Hiro Protagonist: ++Blue&lt;br /&gt;
[11:45]  Marcus Llewellyn: I know it's difficult to find the latest version or any docuentation for it these days. A lot of borken links around about Simian.&lt;br /&gt;
[11:45]  Justin Clark-Casey: I have never had the chance into looking at the simiangrid approach&lt;br /&gt;
[11:45]  Nebadon Izumi: ya I think Moses is the sole maintainer at this point&lt;br /&gt;
[11:45]  Freaky Tech: looks like that&lt;br /&gt;
[11:46]  Justin Clark-Casey: man, I'm making less sense as time goes on&lt;br /&gt;
[11:46]  BlueWall Slade: I looked at it because 0.7 broke all the OSWMI&lt;br /&gt;
[11:46]  Freaky Tech: because that seems to be the most current followed by intelvwi version&lt;br /&gt;
[11:46]  Nebadon Izumi: it was a cool idea, but as it stands today the implementation is bad&lt;br /&gt;
[11:46]  Nebadon Izumi: a lot of stuff works but doesnt work correctly&lt;br /&gt;
[11:46]  Nebadon Izumi: like for instance&lt;br /&gt;
[11:46]  Nebadon Izumi: you cant sort inventory&lt;br /&gt;
[11:46]  Dahlia Trimble: I think simian had a good idea for handling assets&lt;br /&gt;
[11:46]  Nebadon Izumi: its literally randomly different everytime you log in&lt;br /&gt;
[11:46]  Justin Clark-Casey: inventory sorting is client-side&lt;br /&gt;
[11:47]  Nebadon Izumi: if I unpack a box that has contents&lt;br /&gt;
[11:47]  BlueWall Slade: haha&lt;br /&gt;
[11:47]  Nebadon Izumi: and it has scripts in it&lt;br /&gt;
[11:47]  Freaky Tech: mostly justin but not entirely&lt;br /&gt;
[11:47]  Justin Clark-Casey: or... am I wrong&lt;br /&gt;
[11:47]  Nebadon Izumi: the scripts end up in my Scripts folder&lt;br /&gt;
[11:47]  Nebadon Izumi: instead of a folder that the box was named&lt;br /&gt;
[11:47]  Freaky Tech: there is a sort order field in the inventoryfetch&lt;br /&gt;
[11:47]  Nebadon Izumi: super frustrating&lt;br /&gt;
[11:47]  Justin Clark-Casey: freaky: yeah, I remember/see it now&lt;br /&gt;
[11:47]  Nebadon Izumi: it doesnt stick to the specs at all&lt;br /&gt;
[11:47]  Freaky Tech: also a patch regarding missing folder responses by the way&lt;br /&gt;
[11:47]  Justin Clark-Casey: opensim doesn't handle it iether though...&lt;br /&gt;
[11:47]  Freaky Tech: I added yesterday&lt;br /&gt;
[11:48]  Justin Clark-Casey: I see the comments I put there years ago saying just that&lt;br /&gt;
[11:48]  BlueWall Slade: yes Freaky - I'll apply that this evening&lt;br /&gt;
[11:48]  Freaky Tech: I think some inventory stalls are provoked by that faulty response&lt;br /&gt;
[11:48]  Freaky Tech: before&lt;br /&gt;
[11:48]  BlueWall Slade: they all look good - I am not sure what some of them are about,&lt;br /&gt;
[11:48]  Justin Clark-Casey: freaky: interesting. I suspect it's some dumb thing with the multiple thrads, or maybe some issue with http calls&lt;br /&gt;
[11:48]  BlueWall Slade: maybe I'll have a question when I get into it.&lt;br /&gt;
[11:49]  Freaky Tech: ask&lt;br /&gt;
[11:49]  BlueWall Slade: sure&lt;br /&gt;
[11:49]  Justin Clark-Casey: crista says if you reduce the 2 thrads to 1 the issue goes away&lt;br /&gt;
[11:49]  Freaky Tech: actually that EndpointLock in WebUtils.cs&lt;br /&gt;
[11:49]  Freaky Tech: is piling up threads like hell&lt;br /&gt;
[11:49]  BlueWall Slade: that one - what is about?&lt;br /&gt;
[11:49]  Nebadon Izumi: Freaky are you maintaining a presence on IRC?&lt;br /&gt;
[11:49]  Freaky Tech: this is a problem for people with large inventories&lt;br /&gt;
[11:49]  BlueWall Slade: is that the xml patch?&lt;br /&gt;
[11:49]  Freaky Tech: no&lt;br /&gt;
[11:49]  Nebadon Izumi: would be good if its not too much trouble&lt;br /&gt;
[11:50]  Marcus Llewellyn: The opensim-dev mailing list too. :)&lt;br /&gt;
[11:50]  Freaky Tech: that is just correction of the response so that the viewer gets what it understands as folder does not exist or is inaccessible&lt;br /&gt;
[11:50]  Simulator Version v0.5 shouts: OpenSim 0.8.1.0 Dev        7b9ad11: 2015-02-21 14:27:01 -0800 (Unix/Mono)&lt;br /&gt;
[11:50]  BlueWall Slade: ok&lt;br /&gt;
[11:50]  Freaky Tech: actually my IRC account was only the whole time &lt;br /&gt;
[11:50]  BlueWall Slade: what is the one wuth the utf8&lt;br /&gt;
[11:50]  Dahlia Trimble: speaking of threads.... I have a test region set up next to wright plaza and whenever I open the map the sim freezes. I think it may be saturating a treadpool with map inage requests to other regions&lt;br /&gt;
[11:50]  Justin Clark-Casey: I believe the EndPointLock exists to stop other endpoints being overwhlmed with requests&lt;br /&gt;
[11:50]  Freaky Tech: xml specification does not allow the ill-fated Byte Order Marker by Microsoft&lt;br /&gt;
[11:50]  Dahlia Trimble: takes minutes to clear up&lt;br /&gt;
[11:51]  BlueWall Slade: Maps are pretty bad Dahlia, yes&lt;br /&gt;
[11:51]  Freaky Tech: that change fixes that by preventing it to be generated&lt;br /&gt;
[11:51]  Nebadon Izumi: we have seen on crowded sims that it may never clear up&lt;br /&gt;
[11:51]  Nebadon Izumi: like Lbsa Plaza&lt;br /&gt;
[11:51]  BlueWall Slade: ok&lt;br /&gt;
[11:51]  Freaky Tech: I had tracked that on one installation as being the issue for failing presence calls&lt;br /&gt;
[11:51]  BlueWall Slade: ohhhh ok&lt;br /&gt;
[11:51]  Dahlia Trimble: it shouldnt block the main thread&lt;br /&gt;
[11:51]  BlueWall Slade: nice find&lt;br /&gt;
[11:51]  Freaky Tech: but back to the issue at your hand Justin&lt;br /&gt;
[11:51]  BlueWall Slade: Freaky, what is your irc name?&lt;br /&gt;
[11:52]  Freaky Tech: and Dahlia yours too&lt;br /&gt;
[11:52]  Freaky Tech: ftcodes1&lt;br /&gt;
[11:52]  BlueWall Slade: ok, thanks&lt;br /&gt;
[11:52]  Freaky Tech: actually it blocks lots of threads when doing WebUtil.DoServiceRequest&lt;br /&gt;
[11:52]  Freaky Tech: they are all hold off by a single lock per URI&lt;br /&gt;
[11:53]  Freaky Tech: this is more prominent to see with grids that use a single URI and port for their HG access&lt;br /&gt;
[11:53]  Freaky Tech: and may have smaller connection bandwidth for whatever reason maybe home connection or whatever&lt;br /&gt;
[11:53]  Dahlia Trimble: I dont see it happening when I open the map in wright plaza, only on my region&lt;br /&gt;
[11:54]  Richardus.Raymaker @hypergrid.org:8002: Hmm, freaky can that screw running lsl script timings ?&lt;br /&gt;
[11:54]  Freaky Tech: map is also channeled via that module&lt;br /&gt;
[11:54]  Freaky Tech: yes it can&lt;br /&gt;
[11:54]  Nebadon Izumi: maybe because Wright Plaza has already blacklisted a lot of them?&lt;br /&gt;
[11:54]  Freaky Tech: especially with notecards passing over flotsamcache and so on&lt;br /&gt;
[11:54]  Dahlia Trimble: could be&lt;br /&gt;
[11:54]  Nebadon Izumi: since it gets so many visitors&lt;br /&gt;
[11:54]  BlueWall Slade: probably more online regions in thsi area too&lt;br /&gt;
[11:54]  Nebadon Izumi: yea true&lt;br /&gt;
[11:55]  Dahlia Trimble: but they shouldnt block, they should be async and free up the thread until a response is received&lt;br /&gt;
[11:55]  Freaky Tech: this endpoint lock thing is applied to inventory, asset, map and a few more services&lt;br /&gt;
[11:55]  BlueWall Slade: Out where me a Dahlia re is a lot of space between&lt;br /&gt;
[11:55]  Marcus Llewellyn: Any coordinates anywhere near Wright tend to be highly coveted.&lt;br /&gt;
[11:55]  Freaky Tech: the asset cache is the only one that blocks mostly on file accesses&lt;br /&gt;
[11:55]  Freaky Tech: took a while in my fork to get that separated&lt;br /&gt;
[11:55]  BlueWall Slade: I will apply them in a bit and test them, then push&lt;br /&gt;
[11:56]  BlueWall Slade: sounds like they will help the situation here&lt;br /&gt;
[11:56]  Nebadon Izumi: cool thanks BlueWall&lt;br /&gt;
[11:56]  Freaky Tech: but these changes maybe are a bit too heavy so I selected mostly bug fix patches that are clear and easy to review&lt;br /&gt;
[11:56]  BlueWall Slade: ++&lt;br /&gt;
[11:56]  Justin Clark-Casey: yeah. I can imagine the endpoint lock is a problem but one has to be careful with changes like that imo&lt;br /&gt;
[11:57]  Justin Clark-Casey: in case one introduces a different problem&lt;br /&gt;
[11:57]  Freaky Tech: I know because that requires to fix quite a few things alongside&lt;br /&gt;
[11:57]  BlueWall Slade: if we know what it's abouit, then we couild try iy out&lt;br /&gt;
[11:57]  Freaky Tech: especially on intermediary steps&lt;br /&gt;
[11:57]  Aine.Caoimhe @refugegrid.com:8002: do you think the ones there will have any impact on the initial inventory fetch issue? (ie should I try logging into one of my own regions after applying?)&lt;br /&gt;
[11:57]  Freaky Tech: never heard complaints on fork based grids&lt;br /&gt;
[11:57]  Justin Clark-Casey: aine: it sounds like it's worth trying after freaky's missing folder patch gets applied&lt;br /&gt;
[11:57]  Dahlia Trimble: somehow I thought maptiles were handled by a central service... not sure how I got that idea&lt;br /&gt;
[11:57]  Justin Clark-Casey: to see if that makes the difference&lt;br /&gt;
[11:58]  Justin Clark-Casey: dahila: I think it differens depending on v1 vs v2/v3 viewers&lt;br /&gt;
[11:58]  Dahlia Trimble: maybe they were assets at one time&lt;br /&gt;
[11:58]  Freaky Tech: it will reduce the amount of invalidating viewer inventory cache&lt;br /&gt;
[11:58]  Justin Clark-Casey: dahlia: in modern viweers, map tiles are fetched via http but I believe there are still some udp calls going on alongside&lt;br /&gt;
[11:58]  Nebadon Izumi: most of the current viewers all use webmap&lt;br /&gt;
[11:58]  Aine.Caoimhe @refugegrid.com:8002: okay...and should I bother to run detailed logging and post it if there's still an issue?&lt;br /&gt;
[11:58]  Nebadon Izumi: possible a few don't though&lt;br /&gt;
[11:59]  Nebadon Izumi: but like sing, replex, firestorm, cool all should use the latest map methods&lt;br /&gt;
[11:59]  Dahlia Trimble: Justin, I dont think its the viewer, it seems to be the sim trying to fetch them via http&lt;br /&gt;
[11:59]  Dahlia Trimble: from other sims&lt;br /&gt;
[11:59]  Richardus.Raymaker @hypergrid.org:8002: sham,e still need to test replex :O&lt;br /&gt;
[11:59]  Freaky Tech: I also removed that replacement texture in old ImageRequest via UDP&lt;br /&gt;
[11:59]  Freaky Tech: because it falsifies texture cache&lt;br /&gt;
[11:59]  BlueWall Slade: I think the sim doesn't try to throttle how many it will try to handle&lt;br /&gt;
[11:59]  Freaky Tech: not yet delivered as patch&lt;br /&gt;
[12:00]  BlueWall Slade: the offline ones take a long time to process&lt;br /&gt;
[12:00]  Freaky Tech: the viewers are pretty okay with the ImageNotInDatabase response&lt;br /&gt;
[12:00]  Justin Clark-Casey: dahlia: yeah, maybe some sychronous http there is enough to stall the viewer&lt;br /&gt;
[12:01]  Marcus Llewellyn: I thought Melanie added some inventory throttling mechanism a while ago.&lt;br /&gt;
[12:01]  Dahlia Trimble: I liked the UDP texture protocol... it could do many textures simultaneously and reprioritize them during download&lt;br /&gt;
[12:01]  Freaky Tech: there is a little issue with viewers&lt;br /&gt;
[12:01]  Justin Clark-Casey: the problems started with the inventory throttling mechanism&lt;br /&gt;
[12:01]  Dahlia Trimble: only problem was it made the sim do all the work. Http allowed it to be handled by another server&lt;br /&gt;
[12:01]  Freaky Tech: they do not always communicate the viewer throttles&lt;br /&gt;
[12:01]  Freaky Tech: probably expecting a saved behaviour&lt;br /&gt;
[12:02]  Justin Clark-Casey: a mechanism which is necessary but might have bugs. Or it might be the missing folders issue...&lt;br /&gt;
[12:02]  Justin Clark-Casey: some complex interaction of things&lt;br /&gt;
[12:03]  Justin Clark-Casey: alright, I need to go&lt;br /&gt;
[12:03]  Justin Clark-Casey: thanks for the meeting, folks&lt;br /&gt;
[12:03]  Sheera.Khan @hypergrid.org:8002: Justin, may I annoy you with a wish for the chatlog of last week?&lt;br /&gt;
[12:03]  Richardus.Raymaker @hypergrid.org:8002: bye justin&lt;br /&gt;
[12:03]  Hiro Protagonist: o/&lt;br /&gt;
[12:03]  Sheera.Khan @hypergrid.org:8002: Ciaoo Justin :-)&lt;br /&gt;
[12:03]  Justin Clark-Casey: sheera: yeah, I forgot to post. Will post last and this week's soon&lt;br /&gt;
[12:03]  Sheera.Khan @hypergrid.org:8002: :-)&lt;br /&gt;
[12:03]  Nebadon Izumi: cool thanks Justin&lt;br /&gt;
[12:03]  Sheera.Khan @hypergrid.org:8002: thank you :-)&lt;br /&gt;
[12:03]  Aine.Caoimhe @refugegrid.com:8002: have a good week, everyone&lt;br /&gt;
[12:03]  Hiro Protagonist: l8r g8rz&lt;br /&gt;
[12:03]  Hiro Protagonist is Offline&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-02-24</id>
		<title>Chat log from the meeting on 2015-02-24</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-02-24"/>
				<updated>2015-03-03T20:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;white-space: pre-wrap; &lt;br /&gt;
white-space: -moz-pre-wrap;&lt;br /&gt;
white-space: -pre-wrap;&lt;br /&gt;
white-space: -o-pre-wrap; &lt;br /&gt;
word-wrap: break-word&amp;quot;&amp;gt;&lt;br /&gt;
[10:59]  Nebadon Izumi: its on the University Network&lt;br /&gt;
[10:59]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: well no doubt but we got to get him to document his configs ;)&lt;br /&gt;
[11:00]  Nebadon Izumi: University of California Irvine&lt;br /&gt;
[11:00]  Aine.Caoimhe @refugegrid.com:8002 waves&lt;br /&gt;
[11:00]  Richardus.Raymaker @hypergrid.org:8002: hi aine. all&lt;br /&gt;
[11:00]  Shez.Oyen @mirage.duckdns.org:9038: Hiya Aine :)&lt;br /&gt;
[11:00]  Richardus.Raymaker @hypergrid.org:8002: hi jcc&lt;br /&gt;
[11:00]  Justin Clark-Casey: hello&lt;br /&gt;
[11:00]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: Hi Justin and Aine&lt;br /&gt;
[11:00]  Shez.Oyen @mirage.duckdns.org:9038: Hi Justin&lt;br /&gt;
[11:01]  Nebadon Izumi: so I have some good news&lt;br /&gt;
[11:01]  Jak Daniels: Hi all&lt;br /&gt;
[11:01]  Alicia.Raven @grid.spellscape.co.uk: hello&lt;br /&gt;
[11:01]  Shez.Oyen @mirage.duckdns.org:9038: yay!&lt;br /&gt;
[11:01]  Nebadon Izumi: OSgrid is back up&lt;br /&gt;
[11:01]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: Hi Jak and Alicia&lt;br /&gt;
[11:01]  Nebadon Izumi: logins are not completely open yet&lt;br /&gt;
[11:01]  Nebadon Izumi: but I was thinking we could Hypergrid to Wright Plaza today&lt;br /&gt;
[11:01]  Nebadon Izumi: if you guys want&lt;br /&gt;
[11:01]  Richardus.Raymaker @hypergrid.org:8002: If a server running in a grid refuse to let you login or TP to that region (happens sometimea) but stats look fine. except consople shows slow handlin g. its simside or grid side ?. restart btw fix the problem. it happend a few times now&lt;br /&gt;
[11:01]  Jak Daniels: cool&lt;br /&gt;
[11:01]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: ok&lt;br /&gt;
[11:01]  Nebadon Izumi: testing has been great&lt;br /&gt;
[11:01]  Nebadon Izumi: I experience no loss of inventory&lt;br /&gt;
[11:01]  Nebadon Izumi: my IAR saved without hassle&lt;br /&gt;
[11:01]  Nebadon Izumi: 3.5gb&lt;br /&gt;
[11:02]  Shez.Oyen @mirage.duckdns.org:9038: wonderful!&lt;br /&gt;
[11:02]  Nebadon Izumi: all the plazas are back up as well as my own and couple other testers regions&lt;br /&gt;
[11:02]  Nebadon Izumi: surprisingly Dahlia had a region running the entire outage&lt;br /&gt;
[11:02]  Nebadon Izumi: and she logged right back into it without a restart&lt;br /&gt;
[11:02]  Nebadon Izumi: running for 190 days&lt;br /&gt;
[11:02]  Shez.Oyen @mirage.duckdns.org:9038: wow&lt;br /&gt;
[11:03]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: using her own asset and inventory databases?&lt;br /&gt;
[11:03]  Nebadon Izumi: no&lt;br /&gt;
[11:03]  Nebadon Izumi: the grid is fully back up now&lt;br /&gt;
[11:03]  Jak Daniels: was the asset cache set to never expire?&lt;br /&gt;
[11:03]  Nebadon Izumi: her region just sat idle and was never restarted&lt;br /&gt;
[11:03]  Richardus.Raymaker @hypergrid.org:8002: wich asset storage ?&lt;br /&gt;
[11:03]  Jak Daniels: region&lt;br /&gt;
[11:03]  Nebadon Izumi: fsassets&lt;br /&gt;
[11:03]  Nebadon Izumi: Melanies asset server&lt;br /&gt;
[11:03]  Nebadon Izumi: she is still cleaning up the code a bit&lt;br /&gt;
[11:03]  Richardus.Raymaker @hypergrid.org:8002: still think its better way.&lt;br /&gt;
[11:03]  Nebadon Izumi: it will be in core soon&lt;br /&gt;
[11:04]  Richardus.Raymaker @hypergrid.org:8002: i think fassets give less corruption,&lt;br /&gt;
[11:04]  Richardus.Raymaker @hypergrid.org:8002: i hope its in 0.8.1&lt;br /&gt;
[11:05]  Richardus.Raymaker @hypergrid.org:8002: Still like to know if theres a way to speedup xengine or make the sensors more reliable&lt;br /&gt;
[11:05]  Nebadon Izumi: should we jump over?&lt;br /&gt;
[11:05]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: so we could have had the meeting at wright plaza?&lt;br /&gt;
[11:05]  Nebadon Izumi: I will leave my local avatar here&lt;br /&gt;
[11:05]  Nebadon Izumi: I have my OSgrid avatar waiting at Wright Plaza&lt;br /&gt;
[11:05]  Nebadon Izumi: if anyone else shows up I can redirect them&lt;br /&gt;
[11:06]  Richardus.Raymaker @hypergrid.org:8002: in OS at soem point something get wrong, but not sure when. i can say maby more when my own 0.8.1 grid is running&lt;br /&gt;
[11:06]  Nebadon Izumi: http://hg.osgrid.org:80 Wright Plaza&lt;br /&gt;
[11:06]  Nebadon Izumi: in your map search&lt;br /&gt;
[11:06]  BlueWall.Slade @gateway.bluewallvirtual.net:8002 is Online&lt;br /&gt;
[11:06]  Richardus.Raymaker @hypergrid.org:8002: hg.osgrid.org:80&amp;quot;Wright Plaza&lt;br /&gt;
[11:06]  No regions found with that name.&lt;br /&gt;
[11:06]  Richardus.Raymaker @hypergrid.org:8002: hg.osgrid.org:80:Wright Plaza&lt;br /&gt;
[11:06]  BlueWall.Slade @gateway.bluewallvirtual.net:8002 is Online&lt;br /&gt;
[11:06]  Aine.Caoimhe @refugegrid.com:8002: kk...see you there&lt;br /&gt;
[11:06]  Teleport completed from https://opensimcc/region/Staff%20Zone%201/141/63/85&lt;br /&gt;
[11:07]  Connecting to in-world Voice Chat...&lt;br /&gt;
[11:07]  Hiro Protagonist: hiya Shez&lt;br /&gt;
[11:07]  Connected&lt;br /&gt;
[11:07]  Shez.Oyen @mirage.duckdns.org:9038: Mornin' Hiro :)&lt;br /&gt;
[11:07]  Connecting to in-world Voice Chat...&lt;br /&gt;
[11:07]  Connected&lt;br /&gt;
[11:07]  Hiro Protagonist: Heya Rich, Justin&lt;br /&gt;
[11:07]  Aine.Caoimhe @refugegrid.com:8002: just got hit with a ton of &amp;quot;unable to fetch profile data at this time&amp;quot; messages....is that expected?&lt;br /&gt;
[11:07]  Shez.Oyen @mirage.duckdns.org:9038: Slow pokes!&lt;br /&gt;
[11:07]  Hiro Protagonist: Arielle, how goes :)&lt;br /&gt;
[11:07]  Justin Clark-Casey: hello&lt;br /&gt;
[11:07]  Shez.Oyen @mirage.duckdns.org:9038: Rotten eggs!&lt;br /&gt;
[11:07]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: Hey Hiro&lt;br /&gt;
[11:07]  Hiro Protagonist: yah y'all need ta get some real intertubes&lt;br /&gt;
[11:07]  Hiro Protagonist: :p&lt;br /&gt;
[11:07]  Alicia.Raven @grid.spellscape.co.uk: same profile warning popups here also&lt;br /&gt;
[11:08]  Shez.Oyen @mirage.duckdns.org:9038: :)&lt;br /&gt;
[11:08]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: hair and attachments here too?&lt;br /&gt;
[11:08]  Nebadon Izumi: hello everyone :)&lt;br /&gt;
[11:08]  Nebadon Izumi: we are running old profiles here&lt;br /&gt;
[11:08]  Hiro Protagonist: Hiya Kayaker&lt;br /&gt;
[11:08]  Nebadon Izumi: so not totally surprising&lt;br /&gt;
[11:08]  Nebadon Izumi: however i never got those same messages&lt;br /&gt;
[11:08]  Nebadon Izumi: so kind of wierd&lt;br /&gt;
[11:08]  Aine.Caoimhe @refugegrid.com:8002: ah, it's 1 for each person&lt;br /&gt;
[11:08]  Shez.Oyen @mirage.duckdns.org:9038: I couldn't log in with my OSG Ahez&lt;br /&gt;
[11:08]  Shez.Oyen @mirage.duckdns.org:9038: Shez*&lt;br /&gt;
[11:08]  Nebadon Izumi: Logins are not up&lt;br /&gt;
[11:08]  Shez.Oyen @mirage.duckdns.org:9038: right&lt;br /&gt;
[11:08]  Nebadon Izumi: only admins at the moment&lt;br /&gt;
[11:08]  Aine.Caoimhe @refugegrid.com:8002: when Billy arrived I got another one&lt;br /&gt;
[11:09]  Hiro Protagonist: goons only for teh moment&lt;br /&gt;
[11:09]  Shez.Oyen @mirage.duckdns.org:9038: Arielle.. your parts are intact&lt;br /&gt;
[11:09]  Billy.Bradshaw @hg.viewtwo.net:8600: got what?&lt;br /&gt;
[11:09]  Shez.Oyen @mirage.duckdns.org:9038: are mine?&lt;br /&gt;
[11:09]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: yay&lt;br /&gt;
[11:09]  Aine.Caoimhe @refugegrid.com:8002: and again just now with Bluewall arriving&lt;br /&gt;
[11:09]  Richardus.Raymaker @hypergrid.org:8002: HG is more easy&lt;br /&gt;
[11:09]  Nebadon Izumi: ok well we are still dusting off stuff here&lt;br /&gt;
[11:09]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: looks fine to me Shez&lt;br /&gt;
[11:09]  Nebadon Izumi: but so far things have been good&lt;br /&gt;
[11:09]  Shez.Oyen @mirage.duckdns.org:9038: :)&lt;br /&gt;
[11:09]  Richardus.Raymaker @hypergrid.org:8002: only need some waxing and polish&lt;br /&gt;
[11:09]  Aine.Caoimhe @refugegrid.com:8002: an &amp;quot;Unable to fetch profile data at this time&amp;quot; message&lt;br /&gt;
[11:09]  Hiro Protagonist: its fairly dusty, but we're still findin stuff under it&lt;br /&gt;
[11:09]  Nebadon Izumi: my guess that has something to do with v1 vs v2 profiles&lt;br /&gt;
[11:09]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: blue is white&lt;br /&gt;
[11:09]  Hiro Protagonist: yah&lt;br /&gt;
[11:09]  Billy.Bradshaw @hg.viewtwo.net:8600: loads of unknown users showing for me&lt;br /&gt;
[11:10]  Nebadon Izumi: hmm did Justin make it I wonder?&lt;br /&gt;
[11:10]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: i saw him&lt;br /&gt;
[11:10]  Hiro Protagonist: yeah he's ovar&lt;br /&gt;
[11:10]  Justin Clark-Casey: I am here&lt;br /&gt;
[11:10]  Nebadon Izumi: oh haha&lt;br /&gt;
[11:10]  Nebadon Izumi: not in your usual spot&lt;br /&gt;
[11:10]  Nebadon Izumi: lol&lt;br /&gt;
[11:10]  Nebadon Izumi: too funny&lt;br /&gt;
[11:10]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: good work guys&lt;br /&gt;
[11:10]  Nebadon Izumi: ya it was very painful amount of work, but totally worth it&lt;br /&gt;
[11:10]  Hiro Protagonist: You need to tell that to Melanie and Allen Kerensky&lt;br /&gt;
[11:10]  Billy.Bradshaw @hg.viewtwo.net:8600: same old paint job&lt;br /&gt;
[11:10]  Shez.Oyen @mirage.duckdns.org:9038: I see all the names ok.. no unknowns&lt;br /&gt;
[11:10]  Kayaker.Magic @grid.kitely.com:8002: Hey, I recognise the stuff on the table!&lt;br /&gt;
[11:10]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++5&lt;br /&gt;
[11:11]  Nebadon Izumi: there was a point when we thought maybe we wasted a lot of money and time&lt;br /&gt;
[11:11]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: ping is high&lt;br /&gt;
[11:11]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: ok settling&lt;br /&gt;
[11:11]  Shez.Oyen @mirage.duckdns.org:9038: those donuts are prob pretty stale&lt;br /&gt;
[11:11]  Nebadon Izumi: but thankfully the restoration service came through a few days after we thought it was a completley lost cause&lt;br /&gt;
[11:11]  Hiro Protagonist: lol SHez!&lt;br /&gt;
[11:11]  Nebadon Izumi: murphys law&lt;br /&gt;
[11:11]  Richardus.Raymaker @hypergrid.org:8002: dont eat them shez&lt;br /&gt;
[11:11]  Nebadon Izumi: so as you decide things are dead and move on thats when murphy strikes&lt;br /&gt;
[11:11]  Nebadon Izumi: lol&lt;br /&gt;
[11:12]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I ueed to work with a guy named Murphy&lt;br /&gt;
[11:12]  Hiro Protagonist: well hey, we got that basterd goin' our way for a change&lt;br /&gt;
[11:12]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: wanted to shoot him about every other day&lt;br /&gt;
[11:12]  Billy.Bradshaw @hg.viewtwo.net:8600: I still do!&lt;br /&gt;
[11:12]  Richardus.Raymaker @hypergrid.org:8002: any problems in 0.8.1rc1 ?&lt;br /&gt;
[11:13]  Richardus.Raymaker @hypergrid.org:8002: maby missed soemthing&lt;br /&gt;
[11:13]  Hiro Protagonist: I've not had any, works great&lt;br /&gt;
[11:13]  Nebadon Izumi: we are running Master git here now&lt;br /&gt;
[11:13]  Hiro Protagonist: just like buttah&lt;br /&gt;
[11:13]  Nebadon Izumi: i upgraded Robust last night&lt;br /&gt;
[11:13]  Nebadon Izumi: the plazas are a few days back&lt;br /&gt;
[11:13]  Aine.Caoimhe @refugegrid.com:8002: other than HG transfer being completely borked?&lt;br /&gt;
[11:13]  Nebadon Izumi: my local regions here are on master too&lt;br /&gt;
[11:13]  Nebadon Izumi: ya something is very off with HG&lt;br /&gt;
[11:13]  Nebadon Izumi: attachments go missing&lt;br /&gt;
[11:13]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: everyone showed up with full attachments here&lt;br /&gt;
[11:14]  Hiro Protagonist: I've not been able to jump at all, but blame my self&lt;br /&gt;
[11:14]  Richardus.Raymaker @hypergrid.org:8002: it looks fine for me.&lt;br /&gt;
[11:14]  Nebadon Izumi: again must be the Awesome admin!!!&lt;br /&gt;
[11:14]  Nebadon Izumi: lol&lt;br /&gt;
[11:14]  Nebadon Izumi: jk&lt;br /&gt;
[11:14]  Shez.Oyen @mirage.duckdns.org:9038: Hi Andrew :)&lt;br /&gt;
[11:14]  Hiro Protagonist: lol&lt;br /&gt;
[11:14]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Cool. This is like a sense of deja vu (sort of)&lt;br /&gt;
[11:14]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002 grins&lt;br /&gt;
[11:14]  Nebadon Izumi: honestly I don't know why OSgrid and OSCC have less troubles than other grids&lt;br /&gt;
[11:14]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: can we see the awesome configs?&lt;br /&gt;
[11:14]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Hey, everyone&lt;br /&gt;
[11:14]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I installed Make Human the other day. I think I want to amke me a mesh avatar to test with.&lt;br /&gt;
[11:14]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi Andrew&lt;br /&gt;
[11:15]  Nebadon Izumi: Arielle we could show the configs i have no problem with that&lt;br /&gt;
[11:15]  Nebadon Izumi: however its very far from a stock configuration&lt;br /&gt;
[11:15]  Richardus.Raymaker @hypergrid.org:8002: yes make human looks good. but the mess stuff is still a puzzle&lt;br /&gt;
[11:15]  Nebadon Izumi: we run 2 grid services for regions&lt;br /&gt;
[11:15]  Nebadon Izumi: 1 login service&lt;br /&gt;
[11:15]  Nebadon Izumi: 3 presence services&lt;br /&gt;
[11:15]  Nebadon Izumi: 5 inventory services&lt;br /&gt;
[11:15]  Nebadon Izumi: and 1 maptile service&lt;br /&gt;
[11:15]  Nebadon Izumi: its very split up&lt;br /&gt;
[11:15]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi Dahlia&lt;br /&gt;
[11:16]  Dahlia.Trimble @grid.wwweb3d.net:8002: hi&lt;br /&gt;
[11:16]  Hiro Protagonist: I think that is the salient difference between this and many other installations, is that we run a relatively large number of service instances&lt;br /&gt;
[11:16]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Interesting. Justin is sitting on the right hand end of the couch for a change&lt;br /&gt;
[11:16]  Alicia.Raven @grid.spellscape.co.uk: hi dahlia&lt;br /&gt;
[11:16]  Nebadon Izumi: hahah&lt;br /&gt;
[11:16]  Nebadon Izumi: Andrew you noticed too&lt;br /&gt;
[11:16]  Nebadon Izumi: thats hilarious&lt;br /&gt;
[11:16]  Nebadon Izumi: i said same thing&lt;br /&gt;
[11:16]  Richardus.Raymaker @hypergrid.org:8002: JUstin ? whats the timeout for login or telkeport ist by accident around 10000ms ?&lt;br /&gt;
[11:16]  Justin Clark-Casey: rich: I don't know what you're talking about&lt;br /&gt;
[11:16]  Shez.Oyen @mirage.duckdns.org:9038: Hi Dahlia :)&lt;br /&gt;
[11:17]  Hiro Protagonist: whoops!&lt;br /&gt;
[11:17]  Hiro Protagonist: coffee time, brb&lt;br /&gt;
[11:17]  Aine.Caoimhe @refugegrid.com:8002: Neb, rez a cube, put a *new* script in it, then rez another cube (box #2) and put another *new* script in it and or stuff into it, then put box #2 inside box #1 then try to send it to anyone in any other grid or have anyone from another grid buy or make a copy of it....box #2 will have no contents and will fail to rez unless ALL the assets inside it pre-existed on the destination grid&lt;br /&gt;
[11:17]  Nebadon Izumi: hmm&lt;br /&gt;
[11:17]  Nebadon Izumi: ok i will test that out&lt;br /&gt;
[11:17]  Nebadon Izumi: never noticed that before&lt;br /&gt;
[11:17]  Aine.Caoimhe @refugegrid.com:8002: = anything that is for sale, boxed will not transfer&lt;br /&gt;
[11:17]  Nebadon Izumi: so basically stuff that is deeply nested?&lt;br /&gt;
[11:18]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: is it some configuration issue?&lt;br /&gt;
[11:18]  Aine.Caoimhe @refugegrid.com:8002: anything that is 1 nest&lt;br /&gt;
[11:18]  Alicia.Raven @grid.spellscape.co.uk: http://opensimulator.org/mantis/view.php?id=7439&lt;br /&gt;
[11:18]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: somethnig with perms&lt;br /&gt;
[11:18]  Nebadon Izumi: let me try that now and send it over to my OSCC avatar&lt;br /&gt;
[11:18]  Nebadon Izumi: 1 sec&lt;br /&gt;
[11:18]  Justin Clark-Casey: it's li,kely a gathering bug. I will fix it&lt;br /&gt;
[11:18]  Primitive: Script running&lt;br /&gt;
[11:18]  Richardus.Raymaker @hypergrid.org:8002: try to figure out why my sim sometimes not respond on TP or login anymore. last time i looked clsoer and seen slow warnings around 10000ms and message like.&lt;br /&gt;
[11:18]  Richardus.Raymaker @hypergrid.org:8002: Slow JSON-RPC request 1839 POST to &amp;lt;URL&amp;gt;took 10172ms, 0ms writing, {&amp;quot;agent_id&amp;quot;:&amp;quot;ec3f598a-87e4-4df7-8570-ee3e1e0be10a&amp;quot;,&amp;quot;caps_path&amp;quot;:&amp;quot;73a7a7af-0c66-4ce5-9a09-4cd673449b84&amp;quot;,&amp;quot;children_seeds&amp;quot;:[{&amp;quot;handle&amp;quot;:&amp;quot;8531110721900544&amp;quot;,&amp;quot;seed&amp;quot;:&amp;quot;8b521267-961e-4fc6-8528-c2f3728657a6&amp;quot;},{&amp;quot;ha&lt;br /&gt;
2015-02-24 00:24:31,866 DEBUG - OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule [ENTITY TRANSFER MODULE]: Teleport of Richardus Raymaker from Astro to Trains was refused because&lt;br /&gt;
[11:18]  Primitive: Script running&lt;br /&gt;
[11:18]  Richardus.Raymaker @hypergrid.org:8002: [ENTITY TRANSFER STATE MACHINE]: Agent ec3f598a-87e4-4df7-8570-ee3e1e0be10a cleared from transit in Astro&lt;br /&gt;
[11:18]  Justin Clark-Casey: nebadon: If you use a default script the assets likely already exist on each end&lt;br /&gt;
[11:19]  03: Script running&lt;br /&gt;
[11:19]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I fixed the llGiveInventory to work across the grid this weekend.&lt;br /&gt;
[11:19]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Can we put that in the RC?&lt;br /&gt;
[11:19]  Justin Clark-Casey: rich: are you using rc1?&lt;br /&gt;
[11:19]  Justin Clark-Casey: blue: yes&lt;br /&gt;
[11:19]  Aine.Caoimhe @refugegrid.com:8002: I've tested it since then, Bluewall&lt;br /&gt;
[11:19]  Aine.Caoimhe @refugegrid.com:8002: nested still = brorked&lt;br /&gt;
[11:19]  Richardus.Raymaker @hypergrid.org:8002: yes rc1 justoin on both regions&lt;br /&gt;
[11:19]  Simulator Version v0.5 shouts: OpenSim 0.8.1.0 Dev        1f04e1b: 2015-01-17 00:08:16 +0000 (Unix/Mono)&lt;br /&gt;
[11:20]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I attached a mantis to the inventory one, but I think it's probably a different issue.&lt;br /&gt;
[11:20]  Justin Clark-Casey: richrardus: use mster. there are issues in rc1 that have been addressed in master&lt;br /&gt;
[11:20]  Dahlia.Trimble @grid.wwweb3d.net:8002: can my llLookAt stuff go into the rc also?&lt;br /&gt;
[11:20]  Richardus.Raymaker @hypergrid.org:8002: grid side i dont know. thats not mine right now&lt;br /&gt;
[11:20]  Justin Clark-Casey: dahlida: yes&lt;br /&gt;
[11:20]  Aine.Caoimhe @refugegrid.com:8002: Justin's .NET fix last week now allows the 1st level stuff to send from my region but not the nested stuff&lt;br /&gt;
[11:20]  Nebadon Izumi: hmm ya interesting&lt;br /&gt;
[11:20]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: :)&lt;br /&gt;
[11:20]  Richardus.Raymaker @hypergrid.org:8002: Ok. justin. know enough&lt;br /&gt;
[11:20]  Nebadon Izumi: i get Unable to Rez, could not find asset&lt;br /&gt;
[11:20]  Nebadon Izumi: on the 3rd level of nesting&lt;br /&gt;
[11:20]  Nebadon Izumi: that is not good&lt;br /&gt;
[11:20]  Justin Clark-Casey: it's a bug, I will fix it&lt;br /&gt;
[11:20]  Aine.Caoimhe @refugegrid.com:8002: even on 2nd level nesting you'll get it&lt;br /&gt;
[11:20]  Nebadon Izumi: ok thanks&lt;br /&gt;
[11:21]  Nebadon Izumi: second level worked ok for me&lt;br /&gt;
[11:21]  Aine.Caoimhe @refugegrid.com:8002: not as single item I have out in my region for &amp;quot;sale&amp;quot; will transfer to other grids currently&lt;br /&gt;
[11:21]  Aine.Caoimhe @refugegrid.com:8002 whispers: because I &amp;quot;&lt;br /&gt;
[11:21]  Aine.Caoimhe @refugegrid.com:8002: I&amp;quot;sell&amp;quot; a copy of the box&lt;br /&gt;
[11:22]  Aine.Caoimhe @refugegrid.com:8002: so the contents are nested&lt;br /&gt;
[11:22]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I thought about an osGiveInventory that would send items to other grids.&lt;br /&gt;
[11:22]  Nebadon Izumi: hmm ya ok&lt;br /&gt;
[11:22]  Nebadon Izumi: well hopefully justin can patch that up nicely&lt;br /&gt;
[11:22]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: not 100% sure about what is involved, but I think it could work&lt;br /&gt;
[11:22]  Aine.Caoimhe @refugegrid.com:8002 crosses fingers&lt;br /&gt;
[11:23]  Nebadon Izumi: nice BlueWall that would be cool&lt;br /&gt;
[11:23]  Nebadon Izumi: Kitely is delivering content to HG destinations from their store are they not?&lt;br /&gt;
[11:23]  Nebadon Izumi: how are they doing it?&lt;br /&gt;
[11:23]  Richardus.Raymaker @hypergrid.org:8002: are the ossl permissions already polished a bit ? or still need sometimes high levels ?&lt;br /&gt;
[11:23]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I thin kwith a module&lt;br /&gt;
[11:23]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: this would just be a prim vendor :)&lt;br /&gt;
[11:23]  Nebadon Izumi: k so only the sender needs the module then?&lt;br /&gt;
[11:23]  Nebadon Izumi: yea&lt;br /&gt;
[11:23]  Nebadon Izumi: sounds good&lt;br /&gt;
[11:24]  Nebadon Izumi: would be nice to make Hypergrid run a bit better&lt;br /&gt;
[11:24]  Aine.Caoimhe @refugegrid.com:8002: one thisn with OSSL perms that would be really nice is to be able to put in ini : Allow_ESTATE_OWNER = all&lt;br /&gt;
[11:24]  Nebadon Izumi: it does seem a bit flakey at times&lt;br /&gt;
[11:24]  Nebadon Izumi: the attachment thing&lt;br /&gt;
[11:24]  Nebadon Izumi: i saw it today myself coming here from OSCC&lt;br /&gt;
[11:24]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it needs to be smooth as jumping within a grid.&lt;br /&gt;
[11:24]  Nebadon Izumi: I ended up putting my entire appearance in the suitcase&lt;br /&gt;
[11:24]  Richardus.Raymaker @hypergrid.org:8002: i think its important to put more energy in HG to&lt;br /&gt;
[11:24]  Dahlia.Trimble @grid.wwweb3d.net:8002: I'd think giving across grids would be difficult to make reliable&lt;br /&gt;
[11:24]  Nebadon Izumi: and that seems to help&lt;br /&gt;
[11:24]  Aine.Caoimhe @refugegrid.com:8002: or Allow_PARCEL_MANAGER = High&lt;br /&gt;
[11:25]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: We have a lot of work to make that happen, but tat is what we should think about and shoot for.&lt;br /&gt;
[11:25]  Nebadon Izumi: Justin I have another issue that we talked about before&lt;br /&gt;
[11:25]  Aine.Caoimhe @refugegrid.com:8002: so you could globally set a level for one of the &amp;quot;flags&amp;quot; it recognizes&lt;br /&gt;
[11:25]  Nebadon Izumi: with NPC&lt;br /&gt;
[11:25]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: its been smoother in past]&lt;br /&gt;
[11:25]  Nebadon Izumi: and their inability to run scripts unless basically everyone can run scripts&lt;br /&gt;
[11:25]  Nebadon Izumi: we really need a rule for OSSL&lt;br /&gt;
[11:25]  Nebadon Izumi: for NPC to run OSSL&lt;br /&gt;
[11:26]  Nebadon Izumi: like you can specify ESTATE_MANAGER and PARCEL_OWNER&lt;br /&gt;
[11:26]  Nebadon Izumi: we need NPC&lt;br /&gt;
[11:26]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: can the prim be owned by an allowed group?&lt;br /&gt;
[11:26]  Aine.Caoimhe @refugegrid.com:8002: are you sure, Neb?&lt;br /&gt;
[11:26]  Nebadon Izumi: not if the NPC is wearing it&lt;br /&gt;
[11:26]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: the rezzer&lt;br /&gt;
[11:26]  Aine.Caoimhe @refugegrid.com:8002: I thought NPC script perms were inherited from the script that rezzed it&lt;br /&gt;
[11:26]  Nebadon Izumi: if the NPC is wearing the item you cant join NPC to a group&lt;br /&gt;
[11:27]  Aine.Caoimhe @refugegrid.com:8002: ah&lt;br /&gt;
[11:27]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ohhh, ok. I'm thinking about jusdt getting it in-world.&lt;br /&gt;
[11:27]  Nebadon Izumi: right&lt;br /&gt;
[11:27]  Nebadon Izumi: that works fine&lt;br /&gt;
[11:27]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I understand&lt;br /&gt;
[11:27]  Aine.Caoimhe @refugegrid.com:8002: yeah, anything that requires it to respond seems to bork&lt;br /&gt;
[11:27]  Aine.Caoimhe @refugegrid.com:8002: which isn't surprising&lt;br /&gt;
[11:28]  Nebadon Izumi: its very unsafe because the only way to make it work&lt;br /&gt;
[11:28]  Nebadon Izumi: is let everyone run those same functions&lt;br /&gt;
[11:28]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: how about an os function that passes off the npc key along with 0x encoded perms&lt;br /&gt;
[11:28]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: when you rez the npc, run that function to enable the list for the key&lt;br /&gt;
[11:28]  Nebadon Izumi: hmm maybe, but just having a rule for OSSL that says let all NPCs run it would be better&lt;br /&gt;
[11:29]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: the rezzer would do that&lt;br /&gt;
[11:29]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yeah&lt;br /&gt;
[11:29]  Nebadon Izumi: like osAllowGetSimulatorVersion = NPC&lt;br /&gt;
[11:29]  Nebadon Izumi: etc..&lt;br /&gt;
[11:29]  Hiro Protagonist: both features would be good to have in my opinion&lt;br /&gt;
[11:30]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yeha like llTakeControl&lt;br /&gt;
[11:30]  Nebadon Izumi: right now the only option is osAllowGetSimulatorVersion = true&lt;br /&gt;
[11:30]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: s&lt;br /&gt;
[11:30]  Nebadon Izumi: anyway something thats been needed for a long time for sure&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: would also be nice to get the scriptable advanced mats in&lt;br /&gt;
[11:31]  Nebadon Izumi: ya i dont know why LL didnt allow that in SL&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: LSL has had it for ~18+ months now&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: it is&lt;br /&gt;
[11:31]  Nebadon Izumi: really?&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: it's there and coded&lt;br /&gt;
[11:31]  Nebadon Izumi: I didnt think you could&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: works perfectly&lt;br /&gt;
[11:31]  Nebadon Izumi: what script functions?&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: llSelLinkPrimitivePAramsFast()&lt;br /&gt;
[11:32]  Nebadon Izumi: ok so nothing new&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: Dahlia added the constants about a year ago&lt;br /&gt;
[11:32]  Nebadon Izumi: just added on to existing ones&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: but Opensim doesn't use them&lt;br /&gt;
[11:32]  Nebadon Izumi: yea&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: so it can't retrieve or update them&lt;br /&gt;
[11:32]  Hiro Protagonist: do we have llSetRegionPos()?&lt;br /&gt;
[11:32]  Nebadon Izumi: i think so&lt;br /&gt;
[11:33]  Kayaker.Magic @grid.kitely.com:8002: Yes, llSetRegionPos works great&lt;br /&gt;
[11:33]  Hiro Protagonist: awesome thanks Kayaker&lt;br /&gt;
[11:34]  Hiro Protagonist: tell me, is there a corresponding llSetRegionRot()?&lt;br /&gt;
[11:34]  Richardus.Raymaker @hypergrid.org:8002: dont think so,&lt;br /&gt;
[11:34]  Richardus.Raymaker @hypergrid.org:8002: cannot find it in lsl code to&lt;br /&gt;
[11:35]  Kayaker.Magic @grid.kitely.com:8002: Well, llSetRot sets your region rotation if in the root prim.&lt;br /&gt;
[11:36]  Richardus.Raymaker @hypergrid.org:8002: for now i only wish i could speedup lsl or some events like moving_end&lt;br /&gt;
[11:37]  Aine.Caoimhe @refugegrid.com:8002: I have a question about the various LSL functions that have built-in sleeps (like llSetTexture)....are those hard-coded thead sleeps that are there just to discourage people from using it repeatedly and, if so, can they be removed?&lt;br /&gt;
[11:37]  Richardus.Raymaker @hypergrid.org:8002: ubnless soemthing else weird happen&lt;br /&gt;
[11:37]  Hiro Protagonist: Kayaker, have you done anything with surfing/waves under bullet?&lt;br /&gt;
[11:37]  Nebadon Izumi: I think removing that would probably not go well&lt;br /&gt;
[11:37]  Kayaker.Magic @grid.kitely.com:8002: No, I do surfing/waves without physics. So it works everywhere.&lt;br /&gt;
[11:38]  Justin Clark-Casey: aine: set [Xengine] ScriptDelayFactor to something other than 1.0&lt;br /&gt;
[11:38]  Hiro Protagonist: interesting. Do you have any surfing on osgrid?&lt;br /&gt;
[11:38]  Aine.Caoimhe @refugegrid.com:8002: would it accept 0.0?&lt;br /&gt;
[11:38]  Justin Clark-Casey: yes&lt;br /&gt;
[11:38]  Richardus.Raymaker @hypergrid.org:8002: hmm. what measn the 1.0 ?&lt;br /&gt;
[11:38]  Aine.Caoimhe @refugegrid.com:8002: oh...interesting&lt;br /&gt;
[11:38]  Richardus.Raymaker @hypergrid.org:8002: and why its 1.0 ?&lt;br /&gt;
[11:39]  Aine.Caoimhe @refugegrid.com:8002: but then llSleep() would cease to function, right?&lt;br /&gt;
[11:39]  Richardus.Raymaker @hypergrid.org:8002: maby its set higher in OS then SL ?&lt;br /&gt;
[11:39]  Justin Clark-Casey: aine: no&lt;br /&gt;
[11:39]  Kayaker.Magic @grid.kitely.com:8002: I had some waves running, but my region went down for other reasons just before OSgrid went down, I have some work to do to clean it up.&lt;br /&gt;
[11:39]  Aine.Caoimhe @refugegrid.com:8002: oh....interesting&lt;br /&gt;
[11:39]  Justin Clark-Casey: 1 == 1&lt;br /&gt;
[11:39]  Hiro Protagonist: Rich&lt;br /&gt;
[11:39]  Hiro Protagonist: SL&amp;lt;&amp;gt;OS&lt;br /&gt;
[11:39]  Hiro Protagonist: they dont use our configs&lt;br /&gt;
[11:39]  Aine.Caoimhe @refugegrid.com:8002: so that would then eliminate the issue with people using a ton of thread-locking functions in the scripts&lt;br /&gt;
[11:40]  Justin Clark-Casey: aine: ?&lt;br /&gt;
[11:40]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: hhmm...iirc,that script delay value is used in the scripting engine. Changing it to 1.0 will affect the timing of some delays in LSL functions.&lt;br /&gt;
[11:40]  Aine.Caoimhe @refugegrid.com:8002: well, there are a ton of scripts out there that make calls to things like llSetTexture() on rapid timers and those all have this 0.2 or higher built-in sleep&lt;br /&gt;
[11:40]  Justin Clark-Casey: 1.0 is normal&lt;br /&gt;
[11:41]  Aine.Caoimhe @refugegrid.com:8002: so if those are locking up threads....&lt;br /&gt;
[11:41]  Richardus.Raymaker @hypergrid.org:8002: sofar i know that delay is cocded seperate for the command&lt;br /&gt;
[11:41]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Aine, scripts like that will usually result in high script runtimes.&lt;br /&gt;
[11:41]  Hiro Protagonist: aine: some questions are best answered with a test region and a weird config setting ;)&lt;br /&gt;
[11:41]  Aine.Caoimhe @refugegrid.com:8002: yes, I know&lt;br /&gt;
[11:41]  Justin Clark-Casey: aine: 200 ms is not a long delay. Youa re more likely to see problems by letting people make more calls in the same amount of time&lt;br /&gt;
[11:42]  Dahlia.Trimble @grid.wwweb3d.net:8002: speeding up changing some things might not work very well&lt;br /&gt;
[11:42]  Nebadon Izumi: that is what i was thinking&lt;br /&gt;
[11:42]  Aine.Caoimhe @refugegrid.com:8002: I found a pair of sandals yesterday in my inventory that were using 8.023 frame time EACH&lt;br /&gt;
[11:42]  Dahlia.Trimble @grid.wwweb3d.net:8002: those delays were designed in for a reason&lt;br /&gt;
[11:42]  Nebadon Izumi: probably have the exact opposite effect you are looking for&lt;br /&gt;
[11:42]  Richardus.Raymaker @hypergrid.org:8002: justin, unless you move objects 200ms is terrible. lukcy theres parametersfast&lt;br /&gt;
[11:42]  Richardus.Raymaker @hypergrid.org:8002: AIne, stupid resizer script ?&lt;br /&gt;
[11:42]  Aine.Caoimhe @refugegrid.com:8002: so wearing the pair of them was using 18k+ fraome time&lt;br /&gt;
[11:42]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Aine, check if they are trying to make a prim invisibe. I've seen that before in shoes. The script wasn't needed.&lt;br /&gt;
[11:42]  Justin Clark-Casey: richradus: 200 ms is for llSetTexture(). Each lslcomand has a different delay that is documented in lsl command pages&lt;br /&gt;
[11:43]  Aine.Caoimhe @refugegrid.com:8002: now, 12 copies of that damn invisibility prim script ffrom 2003&lt;br /&gt;
[11:43]  Aine.Caoimhe @refugegrid.com:8002: per shoe&lt;br /&gt;
[11:43]  Kayaker.Magic @grid.kitely.com:8002: Ive seen blinking lights in a Xmas SIM that used llSleep for timing the blinks. Brought the server to its knees with 500 blinking lights.&lt;br /&gt;
[11:43]  Aine.Caoimhe @refugegrid.com:8002: so 24 scripts doing that every 0.5 sec&lt;br /&gt;
[11:43]  Richardus.Raymaker @hypergrid.org:8002: uhh, aine ? whaa thats bad building&lt;br /&gt;
[11:43]  Aine.Caoimhe @refugegrid.com:8002: and then invoking a 30 sec llSleep&lt;br /&gt;
[11:43]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: oh, yeah. that's the script. I went on a search and destroy mission to rid a grid I work on of those invisiprim script&lt;br /&gt;
[11:43]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: So remove all the safeguards and let the fun begin&lt;br /&gt;
[11:44]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: hehe&lt;br /&gt;
[11:44]  Aine.Caoimhe @refugegrid.com:8002: yeah...I did too....discovered yesterday that I'd missed some&lt;br /&gt;
[11:44]  Kayaker.Magic @grid.kitely.com:8002: OH! I never thoght of that solution! ASK EVERYONE TO WRITE GOOD SCRIPTS AND GOOD BUILDS!&lt;br /&gt;
[11:44]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: will be fussing about the sim crashing then,&lt;br /&gt;
[11:44]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: What a concept! :D&lt;br /&gt;
[11:44]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: lol&lt;br /&gt;
[11:44]  Aine.Caoimhe @refugegrid.com:8002: trouble is there's a ton of that stuff out there&lt;br /&gt;
[11:44]  Richardus.Raymaker @hypergrid.org:8002: patent it ! :P&lt;br /&gt;
[11:44]  Hiro Protagonist: :D&lt;br /&gt;
[11:45]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: hehe... don't allow people to write scripts in a grid until they have gone through a course on writing good scripts.:)&lt;br /&gt;
[11:45]  Aine.Caoimhe @refugegrid.com:8002: but....I was more wondering about where those existing functions with short(ish) delays in them that everyone seems to use a lot could be made not to lock threads&lt;br /&gt;
[11:45]  Kayaker.Magic @grid.kitely.com:8002: Jason, you were looking into co-routines?&lt;br /&gt;
[11:45]  Dahlia.Trimble @grid.wwweb3d.net:8002: often high end video games dont let the camera get to close to anything so you can't see the lack of detail. Too bad SL never had that &amp;quot;feature*&lt;br /&gt;
[11:45]  Richardus.Raymaker @hypergrid.org:8002: what side effect have ScriptDelayFactor ?&lt;br /&gt;
[11:45]  Justin Clark-Casey: if you need more threads then increase script engine threads&lt;br /&gt;
[11:46]  Hiro Protagonist: thread locks aren't some mysterious pixie dust sprinkled into code to inconvenience users&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: I don't need them....I don't write crap scripts like that&lt;br /&gt;
[11:46]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Richardus, IIRC, it is used incalculating time delaysin the scripting engine in certain places&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: but other people do...lots of them&lt;br /&gt;
[11:46]  Hiro Protagonist: they're tools - they're put there to keep parallel code from walking all over itself&lt;br /&gt;
[11:46]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: What happend to the sandals?&lt;br /&gt;
[11:46]  Justin Clark-Casey: llSleep needs to be better implemented but a good implementation is hard&lt;br /&gt;
[11:46]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 0.0&lt;br /&gt;
[11:46]  Nebadon Izumi: yea thats the problem, allowing those things encourages people to write bad scripts&lt;br /&gt;
[11:46]  Nebadon Izumi: lol&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: and people who know nothing about scripting then &amp;quot;buy&amp;quot; those&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: then put 50 of them out on their sims&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: then complain about crappy sim performance&lt;br /&gt;
[11:47]  Nebadon Izumi: ya that is bound to happen no matter what we do&lt;br /&gt;
[11:47]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: those delays may be the only thing saving the day, lol&lt;br /&gt;
[11:47]  Nebadon Izumi: i cant tell you how many times people have shown up on the osgrid irc complaining about performance&lt;br /&gt;
[11:47]  Nebadon Izumi: only to find out they have 36 region single instance simulator running&lt;br /&gt;
[11:47]  Aine.Caoimhe @refugegrid.com:8002: lol&lt;br /&gt;
[11:47]  Hiro Protagonist: lol&lt;br /&gt;
[11:47]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: or 100&lt;br /&gt;
[11:48]  Nebadon Izumi: of a 10km2 var region&lt;br /&gt;
[11:48]  Hiro Protagonist: hey I resemble that remark ;)&lt;br /&gt;
[11:48]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: :)&lt;br /&gt;
[11:48]  Hiro Protagonist has a 2km var&lt;br /&gt;
[11:48]  Nebadon Izumi: thats the upper limit&lt;br /&gt;
[11:48]  Nebadon Izumi: we support up to 2048&lt;br /&gt;
[11:48]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it's water though?&lt;br /&gt;
[11:48]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I recently found trying to change clothing in a big var is a lot slower than doing it ina regular region&lt;br /&gt;
[11:48]  Nebadon Izumi: anything beyond that is dragonville&lt;br /&gt;
[11:48]  Hiro Protagonist: but, it runs slicker than hammered cat poo&lt;br /&gt;
[11:48]  Richardus.Raymaker @hypergrid.org:8002: still need to decidde what size i go use next time. now using 3x3&lt;br /&gt;
[11:49]  Richardus.Raymaker @hypergrid.org:8002: maby 5x5&lt;br /&gt;
[11:49]  Nebadon Izumi: ya i have decided that 768x768 is the best performance overall&lt;br /&gt;
[11:49]  Nebadon Izumi: for my needs anyway&lt;br /&gt;
[11:49]  Hiro Protagonist: I got a 5x5 on the same box&lt;br /&gt;
[11:49]  Hiro Protagonist: both run great&lt;br /&gt;
[11:49]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 100 regions in an instance - fully loaded with prims, using temp object rezzers to pack in more prims&lt;br /&gt;
[11:49]  Richardus.Raymaker @hypergrid.org:8002: but 3x3 is already enough space to fill, just build smaller.&lt;br /&gt;
[11:49]  Nebadon Izumi: guess it depends on what your doing&lt;br /&gt;
[11:50]  Richardus.Raymaker @hypergrid.org:8002: temp. rerzzers. hmmbrr&lt;br /&gt;
[11:50]  Nebadon Izumi: if your treating your var like the equivalent amount of land as 256x256 regions&lt;br /&gt;
[11:50]  Nebadon Izumi: ie 15k prims and lots of scripts&lt;br /&gt;
[11:50]  Nebadon Izumi: then going large doesnt benefit you&lt;br /&gt;
[11:50]  Hiro Protagonist: the 5x5 has over 38k prims and god only knows how many scripts&lt;br /&gt;
[11:50]  Richardus.Raymaker @hypergrid.org:8002: i think i have set my 3x3 at max 40k prims now&lt;br /&gt;
[11:50]  Hiro Protagonist: but it doesn't hiccup or fuss or stutter&lt;br /&gt;
[11:50]  Nebadon Izumi: i meant 15k per 256 peice of land of your var&lt;br /&gt;
[11:50]  Hiro Protagonist: nor does the 2km, but it is actually rather lightly loaded&lt;br /&gt;
[11:51]  Hiro Protagonist: OH lol&lt;br /&gt;
[11:51]  Nebadon Izumi: if your treating a 3x3 var the same as 9 seperate regions&lt;br /&gt;
[11:51]  Shez.Oyen @mirage.duckdns.org:9038: Hi Key!&lt;br /&gt;
[11:51]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Richardus, watch the console during start up to see how many scripts get loaded&lt;br /&gt;
[11:51]  Hiro Protagonist: no, nothing I have is anywhere near so dense&lt;br /&gt;
[11:51]  Nebadon Izumi: or larger than that, its going to end bad&lt;br /&gt;
[11:51]  Hiro Protagonist: yah&lt;br /&gt;
[11:51]  Key Gruin: hey folks :)&lt;br /&gt;
[11:51]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: Hey Key&lt;br /&gt;
[11:51]  Nebadon Izumi: hello Key&lt;br /&gt;
[11:51]  Hiro Protagonist: o/&lt;br /&gt;
[11:51]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hey Key Gruni&lt;br /&gt;
[11:51]  Justin Clark-Casey: hi key&lt;br /&gt;
[11:51]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Richardus, or check parcel stats&lt;br /&gt;
[11:51]  Richardus.Raymaker @hypergrid.org:8002: i neve rgot sofar that i used 40k prims&lt;br /&gt;
[11:51]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: *Gruin&lt;br /&gt;
[11:51]  Key Gruin: glad to be here&lt;br /&gt;
[11:51]  Richardus.Raymaker @hypergrid.org:8002: hi key&lt;br /&gt;
[11:51]  Dahlia.Trimble @grid.wwweb3d.net:8002: hi Key&lt;br /&gt;
[11:52]  Key Gruin: :)&lt;br /&gt;
[11:52]  Billy.Bradshaw @hg.viewtwo.net:8600: I have 20 x 20 for Geo mapping stuff, very few prims though. and some opensim tinkering&lt;br /&gt;
[11:52]  Richardus.Raymaker @hypergrid.org:8002: 1 region maby use 24k (not filling it) but not manys cripts&lt;br /&gt;
[11:52]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I had a regular region of close to 30k prims once&lt;br /&gt;
[11:52]  Dahlia.Trimble @grid.wwweb3d.net:8002: gratz to all osgrid admins :)&lt;br /&gt;
[11:52]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++&lt;br /&gt;
[11:52]  Nebadon Izumi: everyone be sure to thank Melanie and AllenKerensky too&lt;br /&gt;
[11:52]  Hiro Protagonist: them gratz goes to Melanie T and Allen Kerensky&lt;br /&gt;
[11:52]  Nebadon Izumi: they played a huge role in getting things back&lt;br /&gt;
[11:52]  Richardus.Raymaker @hypergrid.org:8002: nope 16k&lt;br /&gt;
[11:53]  Hiro Protagonist: We more or less just kept them company&lt;br /&gt;
[11:53]  Dahlia.Trimble @grid.wwweb3d.net:8002: and Melanie and Alan&lt;br /&gt;
[11:53]  Shez.Oyen @mirage.duckdns.org:9038: We should throw parties on their bdays&lt;br /&gt;
[11:53]  Hiro Protagonist: word&lt;br /&gt;
[11:53]  Jak Daniels: ++ yes thank you to all involved in getting osgrid back&lt;br /&gt;
[11:53]  Dahlia.Trimble @grid.wwweb3d.net:8002: *Allen&lt;br /&gt;
[11:53]  Hiro Protagonist: Thank each othe rtoo&lt;br /&gt;
[11:53]  Hiro Protagonist: doing this was not cheap&lt;br /&gt;
[11:53]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Need a big &amp;quot;welcome back, osgrid&amp;quot; party&lt;br /&gt;
[11:53]  Jak Daniels: my osgrid regions have started up without any problem&lt;br /&gt;
[11:54]  Shez.Oyen @mirage.duckdns.org:9038: I'll drink to that Andrew!&lt;br /&gt;
[11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: my region is still up lol&lt;br /&gt;
[11:54]  Hiro Protagonist raises his cup&lt;br /&gt;
[11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: I never stopped it&lt;br /&gt;
[11:54]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: haha Dahlia&lt;br /&gt;
[11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: seems to work fine&lt;br /&gt;
[11:54]  Nebadon Izumi: 190 days :)&lt;br /&gt;
[11:54]  Jak Daniels: Mine was running for about 30days after the crash.....&lt;br /&gt;
[11:54]  Richardus.Raymaker @hypergrid.org:8002: your console must be full off red text for months then&lt;br /&gt;
[11:54]  Shez.Oyen @mirage.duckdns.org:9038: can you HG to it Dahlia?&lt;br /&gt;
[11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: yes&lt;br /&gt;
[11:54]  Shez.Oyen @mirage.duckdns.org:9038: wowza&lt;br /&gt;
[11:55]  Jak Daniels: I'm going to go visit that old place I call home after this meeting ;)&lt;br /&gt;
[11:55]  Dahlia.Trimble @grid.wwweb3d.net:8002: I eventually shut the others down but I left that one up just for fun&lt;br /&gt;
[11:55]  Nebadon Izumi: Grid should be open soon for everyone&lt;br /&gt;
[11:55]  Nebadon Izumi: this meeting goes a long way to testing things&lt;br /&gt;
[11:55]  Nebadon Izumi: 17 avatars on the grid at the moment&lt;br /&gt;
[11:56]  Hiro Protagonist: most of them here I'm guessing ;)&lt;br /&gt;
[11:56]  Alicia.Raven @grid.spellscape.co.uk: we should all jump up and down, see if it holds lol&lt;br /&gt;
[11:56]  Jak Daniels: are we ok to HG around a bit, I want to see if my region looks ok still. ?&lt;br /&gt;
[11:56]  Nebadon Izumi: sure&lt;br /&gt;
[11:56]  Hiro Protagonist: everyone open inventory at once! :p j/k&lt;br /&gt;
[11:56]  Dahlia.Trimble @grid.wwweb3d.net:8002: everyone flush at the same time&lt;br /&gt;
[11:56]  Hiro Protagonist: lol dahlia&lt;br /&gt;
[11:56]  Nebadon Izumi: i have a few regions running&lt;br /&gt;
[11:56]  Richardus.Raymaker @hypergrid.org:8002: most is anyway unavailable in inventory&lt;br /&gt;
[11:56]  Nebadon Izumi: OKC Tower, OKC Theatre, Sisyphus&lt;br /&gt;
[11:56]  Hiro Protagonist: shambala is up&lt;br /&gt;
[11:57]  Nebadon Izumi: are all up&lt;br /&gt;
[11:57]  Nebadon Izumi: I think all of the Plazas are running&lt;br /&gt;
[11:57]  Nebadon Izumi: going to talk to danbanner later about rolling up a new release&lt;br /&gt;
[11:58]  Nebadon Izumi: then soon hopefully the doors will swing open for all :)&lt;br /&gt;
[11:59]  Shez.Oyen @mirage.duckdns.org:9038: ::pin::&lt;br /&gt;
[11:59]  Nebadon Izumi: in the meantime you guys can try bringing up your regions and making an OAR&lt;br /&gt;
[11:59]  Nebadon Izumi: let us know right away if any wierd experiences occur&lt;br /&gt;
[11:59]  Nebadon Izumi: best to shout to us on IRC&lt;br /&gt;
[12:00]  Hiro Protagonist: Mel just logged in&lt;br /&gt;
[12:00]  Hiro Protagonist: Y'all be sure and let her know how much you appreciate what she did&lt;br /&gt;
[12:00]  Hiro Protagonist: she all but gave us avination's asset backend, and it is impressive, to put it mildly&lt;br /&gt;
[12:00]  Hiro Protagonist: All hail :)&lt;br /&gt;
[12:00]  Shez.Oyen @mirage.duckdns.org:9038: my Guest Instance started up with no red marks&lt;br /&gt;
[12:00]  Justin.Clark-Casey @cc.opensimulator.org:8002: I need to pop off&lt;br /&gt;
[12:01]  Nebadon Izumi: hello Allen and Melanie&lt;br /&gt;
[12:01]  Justin.Clark-Casey @cc.opensimulator.org:8002: as it's top of the hour. bye everyone&lt;br /&gt;
[12:01]  Nebadon Izumi: ok Justin&lt;br /&gt;
[12:01]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: tc Justin&lt;br /&gt;
[12:01]  Nebadon Izumi: thanks for coming&lt;br /&gt;
[12:01]  Melanie Milland: hi&lt;br /&gt;
[12:01]  Allen Kerensky: take care Justin&lt;br /&gt;
[12:01]  Richardus.Raymaker @hypergrid.org:8002: bye justin&lt;br /&gt;
[12:01]  Hiro Protagonist: TGhanks Justin!&lt;br /&gt;
[12:01]  Allen Kerensky: howdy everyone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-02-24</id>
		<title>Chat log from the meeting on 2015-02-24</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Chat_log_from_the_meeting_on_2015-02-24"/>
				<updated>2015-03-03T20:24:07Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: Created page with &amp;quot;&amp;lt;pre style=&amp;quot;white-space: pre-wrap;  white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap;  word-wrap: break-word&amp;quot;&amp;gt; [10:59]  [2015/02/20 13:40]  Region ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;white-space: pre-wrap; &lt;br /&gt;
white-space: -moz-pre-wrap;&lt;br /&gt;
white-space: -pre-wrap;&lt;br /&gt;
white-space: -o-pre-wrap; &lt;br /&gt;
word-wrap: break-word&amp;quot;&amp;gt;&lt;br /&gt;
[10:59]  [2015/02/20 13:40]  Region found!&lt;br /&gt;
[10:59]  [2015/02/20 13:40]  Region found!&lt;br /&gt;
[10:59]  [2015/02/20 13:40]  Region found!&lt;br /&gt;
[10:59]  [2015/02/20 13:40]  Teleport completed from https://opensimcc/region/Staff%20Zone%201/133/73/85&lt;br /&gt;
[10:59]  [2015/02/20 13:40]  Justin Clark-Casey is Online&lt;br /&gt;
[10:59]  [2015/02/20 13:47]  Teleport completed from https://opensimcc/region/test%20two/127/126/23&lt;br /&gt;
[10:59]  [2015/02/20 13:47]  Mal.Burns @grid.avacon.org:8002 is Online&lt;br /&gt;
[10:59]  [2015/02/20 13:47]  BlueWall.Slade @gateway.bluewallvirtual.net:8002 is Online&lt;br /&gt;
[10:59]  [2015/02/20 13:47]  Justin.Clark-Casey @82.3.139.36:8002 is Online&lt;br /&gt;
[10:59]  [2015/02/20 13:47]  Connecting to in-world Voice Chat...&lt;br /&gt;
[10:59]  [2015/02/20 13:47]  Connected&lt;br /&gt;
[10:59]  [2015/02/20 13:47]  tommy: Script running&lt;br /&gt;
[10:59]  [2015/02/20 13:49]  Region found!&lt;br /&gt;
[10:59]  [2015/02/20 13:49]  Region found!&lt;br /&gt;
[10:59]  [2015/02/20 13:49]  Teleport completed from https://opensimcc/region/Staff%20Zone%201/133/73/85&lt;br /&gt;
[10:59]  [2015/02/20 13:49]  Justin Clark-Casey is Online&lt;br /&gt;
[10:59]  [2015/02/20 13:51]  Teleport completed from https://opensimcc/region/test%20two/128/127/23&lt;br /&gt;
[10:59]  [2015/02/20 13:51]  Mal.Burns @grid.avacon.org:8002 is Online&lt;br /&gt;
[10:59]  [2015/02/20 13:51]  BlueWall.Slade @gateway.bluewallvirtual.net:8002 is Online&lt;br /&gt;
[10:59]  [2015/02/20 13:51]  Justin.Clark-Casey @82.3.139.36:8002 is Online&lt;br /&gt;
[10:59]  [2015/02/20 13:51]  Connecting to in-world Voice Chat...&lt;br /&gt;
[10:59]  [2015/02/20 13:51]  Connected&lt;br /&gt;
[10:59]  [2015/02/20 13:52]  Teleport completed from https://opensimcc/region/Staff%20Zone%201/134/72/85&lt;br /&gt;
[10:59]  [2015/02/20 13:52]  Justin Clark-Casey is Online&lt;br /&gt;
[10:59]  [2015/02/20 16:08]  Mal.Burns @grid.avacon.org:8002 is Online&lt;br /&gt;
[10:59]  [2015/02/20 16:08]  BlueWall.Slade @gateway.bluewallvirtual.net:8002 is Online&lt;br /&gt;
[10:59]  [2015/02/20 16:08]  Justin.Clark-Casey @82.3.139.36:8002 is Online&lt;br /&gt;
[10:59]  [2015/02/20 16:08]  Connecting to in-world Voice Chat...&lt;br /&gt;
[10:59]  [2015/02/20 16:08]  Connected&lt;br /&gt;
[10:59]  [2015/02/20 16:08]  Justin.Clark-Casey @82.3.139.36:8002 is Offline&lt;br /&gt;
[10:59]  [2015/02/20 16:09]  Justin Clark-Casey gave you NPC Mate test box V2.2.&lt;br /&gt;
[10:59]  [2015/02/20 16:16]  Connecting to in-world Voice Chat...&lt;br /&gt;
[10:59]  Mal.Burns @grid.avacon.org:8002 is Online&lt;br /&gt;
[10:59]  Connecting to in-world Voice Chat...&lt;br /&gt;
[10:59]  Connected&lt;br /&gt;
[10:59]  Nebadon Izumi: its on the University Network&lt;br /&gt;
[10:59]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: well no doubt but we got to get him to document his configs ;)&lt;br /&gt;
[11:00]  Nebadon Izumi: University of California Irvine&lt;br /&gt;
[11:00]  Aine.Caoimhe @refugegrid.com:8002 waves&lt;br /&gt;
[11:00]  Richardus.Raymaker @hypergrid.org:8002: hi aine. all&lt;br /&gt;
[11:00]  Shez.Oyen @mirage.duckdns.org:9038: Hiya Aine :)&lt;br /&gt;
[11:00]  Richardus.Raymaker @hypergrid.org:8002: hi jcc&lt;br /&gt;
[11:00]  Justin Clark-Casey: hello&lt;br /&gt;
[11:00]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: Hi Justin and Aine&lt;br /&gt;
[11:00]  Shez.Oyen @mirage.duckdns.org:9038: Hi Justin&lt;br /&gt;
[11:01]  Nebadon Izumi: so I have some good news&lt;br /&gt;
[11:01]  Jak Daniels: Hi all&lt;br /&gt;
[11:01]  Alicia.Raven @grid.spellscape.co.uk: hello&lt;br /&gt;
[11:01]  Shez.Oyen @mirage.duckdns.org:9038: yay!&lt;br /&gt;
[11:01]  Nebadon Izumi: OSgrid is back up&lt;br /&gt;
[11:01]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: Hi Jak and Alicia&lt;br /&gt;
[11:01]  Nebadon Izumi: logins are not completely open yet&lt;br /&gt;
[11:01]  Nebadon Izumi: but I was thinking we could Hypergrid to Wright Plaza today&lt;br /&gt;
[11:01]  Nebadon Izumi: if you guys want&lt;br /&gt;
[11:01]  Richardus.Raymaker @hypergrid.org:8002: If a server running in a grid refuse to let you login or TP to that region (happens sometimea) but stats look fine. except consople shows slow handlin g. its simside or grid side ?. restart btw fix the problem. it happend a few times now&lt;br /&gt;
[11:01]  Jak Daniels: cool&lt;br /&gt;
[11:01]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: ok&lt;br /&gt;
[11:01]  Nebadon Izumi: testing has been great&lt;br /&gt;
[11:01]  Nebadon Izumi: I experience no loss of inventory&lt;br /&gt;
[11:01]  Nebadon Izumi: my IAR saved without hassle&lt;br /&gt;
[11:01]  Nebadon Izumi: 3.5gb&lt;br /&gt;
[11:02]  Shez.Oyen @mirage.duckdns.org:9038: wonderful!&lt;br /&gt;
[11:02]  Nebadon Izumi: all the plazas are back up as well as my own and couple other testers regions&lt;br /&gt;
[11:02]  Nebadon Izumi: surprisingly Dahlia had a region running the entire outage&lt;br /&gt;
[11:02]  Nebadon Izumi: and she logged right back into it without a restart&lt;br /&gt;
[11:02]  Nebadon Izumi: running for 190 days&lt;br /&gt;
[11:02]  Shez.Oyen @mirage.duckdns.org:9038: wow&lt;br /&gt;
[11:03]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: using her own asset and inventory databases?&lt;br /&gt;
[11:03]  Nebadon Izumi: no&lt;br /&gt;
[11:03]  Nebadon Izumi: the grid is fully back up now&lt;br /&gt;
[11:03]  Jak Daniels: was the asset cache set to never expire?&lt;br /&gt;
[11:03]  Nebadon Izumi: her region just sat idle and was never restarted&lt;br /&gt;
[11:03]  Richardus.Raymaker @hypergrid.org:8002: wich asset storage ?&lt;br /&gt;
[11:03]  Jak Daniels: region&lt;br /&gt;
[11:03]  Nebadon Izumi: fsassets&lt;br /&gt;
[11:03]  Nebadon Izumi: Melanies asset server&lt;br /&gt;
[11:03]  Nebadon Izumi: she is still cleaning up the code a bit&lt;br /&gt;
[11:03]  Richardus.Raymaker @hypergrid.org:8002: still think its better way.&lt;br /&gt;
[11:03]  Nebadon Izumi: it will be in core soon&lt;br /&gt;
[11:04]  Richardus.Raymaker @hypergrid.org:8002: i think fassets give less corruption,&lt;br /&gt;
[11:04]  Richardus.Raymaker @hypergrid.org:8002: i hope its in 0.8.1&lt;br /&gt;
[11:05]  Richardus.Raymaker @hypergrid.org:8002: Still like to know if theres a way to speedup xengine or make the sensors more reliable&lt;br /&gt;
[11:05]  Nebadon Izumi: should we jump over?&lt;br /&gt;
[11:05]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: so we could have had the meeting at wright plaza?&lt;br /&gt;
[11:05]  Nebadon Izumi: I will leave my local avatar here&lt;br /&gt;
[11:05]  Nebadon Izumi: I have my OSgrid avatar waiting at Wright Plaza&lt;br /&gt;
[11:05]  Nebadon Izumi: if anyone else shows up I can redirect them&lt;br /&gt;
[11:06]  Richardus.Raymaker @hypergrid.org:8002: in OS at soem point something get wrong, but not sure when. i can say maby more when my own 0.8.1 grid is running&lt;br /&gt;
[11:06]  Nebadon Izumi: http://hg.osgrid.org:80 Wright Plaza&lt;br /&gt;
[11:06]  Nebadon Izumi: in your map search&lt;br /&gt;
[11:06]  BlueWall.Slade @gateway.bluewallvirtual.net:8002 is Online&lt;br /&gt;
[11:06]  Richardus.Raymaker @hypergrid.org:8002: hg.osgrid.org:80&amp;quot;Wright Plaza&lt;br /&gt;
[11:06]  No regions found with that name.&lt;br /&gt;
[11:06]  Richardus.Raymaker @hypergrid.org:8002: hg.osgrid.org:80:Wright Plaza&lt;br /&gt;
[11:06]  BlueWall.Slade @gateway.bluewallvirtual.net:8002 is Online&lt;br /&gt;
[11:06]  Aine.Caoimhe @refugegrid.com:8002: kk...see you there&lt;br /&gt;
[11:06]  Teleport completed from https://opensimcc/region/Staff%20Zone%201/141/63/85&lt;br /&gt;
[11:07]  Connecting to in-world Voice Chat...&lt;br /&gt;
[11:07]  Hiro Protagonist: hiya Shez&lt;br /&gt;
[11:07]  Connected&lt;br /&gt;
[11:07]  Shez.Oyen @mirage.duckdns.org:9038: Mornin' Hiro :)&lt;br /&gt;
[11:07]  Connecting to in-world Voice Chat...&lt;br /&gt;
[11:07]  Connected&lt;br /&gt;
[11:07]  Hiro Protagonist: Heya Rich, Justin&lt;br /&gt;
[11:07]  Aine.Caoimhe @refugegrid.com:8002: just got hit with a ton of &amp;quot;unable to fetch profile data at this time&amp;quot; messages....is that expected?&lt;br /&gt;
[11:07]  Shez.Oyen @mirage.duckdns.org:9038: Slow pokes!&lt;br /&gt;
[11:07]  Hiro Protagonist: Arielle, how goes :)&lt;br /&gt;
[11:07]  Justin Clark-Casey: hello&lt;br /&gt;
[11:07]  Shez.Oyen @mirage.duckdns.org:9038: Rotten eggs!&lt;br /&gt;
[11:07]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: Hey Hiro&lt;br /&gt;
[11:07]  Hiro Protagonist: yah y'all need ta get some real intertubes&lt;br /&gt;
[11:07]  Hiro Protagonist: :p&lt;br /&gt;
[11:07]  Alicia.Raven @grid.spellscape.co.uk: same profile warning popups here also&lt;br /&gt;
[11:08]  Shez.Oyen @mirage.duckdns.org:9038: :)&lt;br /&gt;
[11:08]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: hair and attachments here too?&lt;br /&gt;
[11:08]  Nebadon Izumi: hello everyone :)&lt;br /&gt;
[11:08]  Nebadon Izumi: we are running old profiles here&lt;br /&gt;
[11:08]  Hiro Protagonist: Hiya Kayaker&lt;br /&gt;
[11:08]  Nebadon Izumi: so not totally surprising&lt;br /&gt;
[11:08]  Nebadon Izumi: however i never got those same messages&lt;br /&gt;
[11:08]  Nebadon Izumi: so kind of wierd&lt;br /&gt;
[11:08]  Aine.Caoimhe @refugegrid.com:8002: ah, it's 1 for each person&lt;br /&gt;
[11:08]  Shez.Oyen @mirage.duckdns.org:9038: I couldn't log in with my OSG Ahez&lt;br /&gt;
[11:08]  Shez.Oyen @mirage.duckdns.org:9038: Shez*&lt;br /&gt;
[11:08]  Nebadon Izumi: Logins are not up&lt;br /&gt;
[11:08]  Shez.Oyen @mirage.duckdns.org:9038: right&lt;br /&gt;
[11:08]  Nebadon Izumi: only admins at the moment&lt;br /&gt;
[11:08]  Aine.Caoimhe @refugegrid.com:8002: when Billy arrived I got another one&lt;br /&gt;
[11:09]  Hiro Protagonist: goons only for teh moment&lt;br /&gt;
[11:09]  Shez.Oyen @mirage.duckdns.org:9038: Arielle.. your parts are intact&lt;br /&gt;
[11:09]  Billy.Bradshaw @hg.viewtwo.net:8600: got what?&lt;br /&gt;
[11:09]  Shez.Oyen @mirage.duckdns.org:9038: are mine?&lt;br /&gt;
[11:09]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: yay&lt;br /&gt;
[11:09]  Aine.Caoimhe @refugegrid.com:8002: and again just now with Bluewall arriving&lt;br /&gt;
[11:09]  Richardus.Raymaker @hypergrid.org:8002: HG is more easy&lt;br /&gt;
[11:09]  Nebadon Izumi: ok well we are still dusting off stuff here&lt;br /&gt;
[11:09]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: looks fine to me Shez&lt;br /&gt;
[11:09]  Nebadon Izumi: but so far things have been good&lt;br /&gt;
[11:09]  Shez.Oyen @mirage.duckdns.org:9038: :)&lt;br /&gt;
[11:09]  Richardus.Raymaker @hypergrid.org:8002: only need some waxing and polish&lt;br /&gt;
[11:09]  Aine.Caoimhe @refugegrid.com:8002: an &amp;quot;Unable to fetch profile data at this time&amp;quot; message&lt;br /&gt;
[11:09]  Hiro Protagonist: its fairly dusty, but we're still findin stuff under it&lt;br /&gt;
[11:09]  Nebadon Izumi: my guess that has something to do with v1 vs v2 profiles&lt;br /&gt;
[11:09]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: blue is white&lt;br /&gt;
[11:09]  Hiro Protagonist: yah&lt;br /&gt;
[11:09]  Billy.Bradshaw @hg.viewtwo.net:8600: loads of unknown users showing for me&lt;br /&gt;
[11:10]  Nebadon Izumi: hmm did Justin make it I wonder?&lt;br /&gt;
[11:10]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: i saw him&lt;br /&gt;
[11:10]  Hiro Protagonist: yeah he's ovar&lt;br /&gt;
[11:10]  Justin Clark-Casey: I am here&lt;br /&gt;
[11:10]  Nebadon Izumi: oh haha&lt;br /&gt;
[11:10]  Nebadon Izumi: not in your usual spot&lt;br /&gt;
[11:10]  Nebadon Izumi: lol&lt;br /&gt;
[11:10]  Nebadon Izumi: too funny&lt;br /&gt;
[11:10]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: good work guys&lt;br /&gt;
[11:10]  Nebadon Izumi: ya it was very painful amount of work, but totally worth it&lt;br /&gt;
[11:10]  Hiro Protagonist: You need to tell that to Melanie and Allen Kerensky&lt;br /&gt;
[11:10]  Billy.Bradshaw @hg.viewtwo.net:8600: same old paint job&lt;br /&gt;
[11:10]  Shez.Oyen @mirage.duckdns.org:9038: I see all the names ok.. no unknowns&lt;br /&gt;
[11:10]  Kayaker.Magic @grid.kitely.com:8002: Hey, I recognise the stuff on the table!&lt;br /&gt;
[11:10]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++5&lt;br /&gt;
[11:11]  Nebadon Izumi: there was a point when we thought maybe we wasted a lot of money and time&lt;br /&gt;
[11:11]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: ping is high&lt;br /&gt;
[11:11]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: ok settling&lt;br /&gt;
[11:11]  Shez.Oyen @mirage.duckdns.org:9038: those donuts are prob pretty stale&lt;br /&gt;
[11:11]  Nebadon Izumi: but thankfully the restoration service came through a few days after we thought it was a completley lost cause&lt;br /&gt;
[11:11]  Hiro Protagonist: lol SHez!&lt;br /&gt;
[11:11]  Nebadon Izumi: murphys law&lt;br /&gt;
[11:11]  Richardus.Raymaker @hypergrid.org:8002: dont eat them shez&lt;br /&gt;
[11:11]  Nebadon Izumi: so as you decide things are dead and move on thats when murphy strikes&lt;br /&gt;
[11:11]  Nebadon Izumi: lol&lt;br /&gt;
[11:12]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I ueed to work with a guy named Murphy&lt;br /&gt;
[11:12]  Hiro Protagonist: well hey, we got that basterd goin' our way for a change&lt;br /&gt;
[11:12]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: wanted to shoot him about every other day&lt;br /&gt;
[11:12]  Billy.Bradshaw @hg.viewtwo.net:8600: I still do!&lt;br /&gt;
[11:12]  Richardus.Raymaker @hypergrid.org:8002: any problems in 0.8.1rc1 ?&lt;br /&gt;
[11:13]  Richardus.Raymaker @hypergrid.org:8002: maby missed soemthing&lt;br /&gt;
[11:13]  Hiro Protagonist: I've not had any, works great&lt;br /&gt;
[11:13]  Nebadon Izumi: we are running Master git here now&lt;br /&gt;
[11:13]  Hiro Protagonist: just like buttah&lt;br /&gt;
[11:13]  Nebadon Izumi: i upgraded Robust last night&lt;br /&gt;
[11:13]  Nebadon Izumi: the plazas are a few days back&lt;br /&gt;
[11:13]  Aine.Caoimhe @refugegrid.com:8002: other than HG transfer being completely borked?&lt;br /&gt;
[11:13]  Nebadon Izumi: my local regions here are on master too&lt;br /&gt;
[11:13]  Nebadon Izumi: ya something is very off with HG&lt;br /&gt;
[11:13]  Nebadon Izumi: attachments go missing&lt;br /&gt;
[11:13]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: everyone showed up with full attachments here&lt;br /&gt;
[11:14]  Hiro Protagonist: I've not been able to jump at all, but blame my self&lt;br /&gt;
[11:14]  Richardus.Raymaker @hypergrid.org:8002: it looks fine for me.&lt;br /&gt;
[11:14]  Nebadon Izumi: again must be the Awesome admin!!!&lt;br /&gt;
[11:14]  Nebadon Izumi: lol&lt;br /&gt;
[11:14]  Nebadon Izumi: jk&lt;br /&gt;
[11:14]  Shez.Oyen @mirage.duckdns.org:9038: Hi Andrew :)&lt;br /&gt;
[11:14]  Hiro Protagonist: lol&lt;br /&gt;
[11:14]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Cool. This is like a sense of deja vu (sort of)&lt;br /&gt;
[11:14]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002 grins&lt;br /&gt;
[11:14]  Nebadon Izumi: honestly I don't know why OSgrid and OSCC have less troubles than other grids&lt;br /&gt;
[11:14]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: can we see the awesome configs?&lt;br /&gt;
[11:14]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Hey, everyone&lt;br /&gt;
[11:14]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I installed Make Human the other day. I think I want to amke me a mesh avatar to test with.&lt;br /&gt;
[11:14]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi Andrew&lt;br /&gt;
[11:15]  Nebadon Izumi: Arielle we could show the configs i have no problem with that&lt;br /&gt;
[11:15]  Nebadon Izumi: however its very far from a stock configuration&lt;br /&gt;
[11:15]  Richardus.Raymaker @hypergrid.org:8002: yes make human looks good. but the mess stuff is still a puzzle&lt;br /&gt;
[11:15]  Nebadon Izumi: we run 2 grid services for regions&lt;br /&gt;
[11:15]  Nebadon Izumi: 1 login service&lt;br /&gt;
[11:15]  Nebadon Izumi: 3 presence services&lt;br /&gt;
[11:15]  Nebadon Izumi: 5 inventory services&lt;br /&gt;
[11:15]  Nebadon Izumi: and 1 maptile service&lt;br /&gt;
[11:15]  Nebadon Izumi: its very split up&lt;br /&gt;
[11:15]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi Dahlia&lt;br /&gt;
[11:16]  Dahlia.Trimble @grid.wwweb3d.net:8002: hi&lt;br /&gt;
[11:16]  Hiro Protagonist: I think that is the salient difference between this and many other installations, is that we run a relatively large number of service instances&lt;br /&gt;
[11:16]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Interesting. Justin is sitting on the right hand end of the couch for a change&lt;br /&gt;
[11:16]  Alicia.Raven @grid.spellscape.co.uk: hi dahlia&lt;br /&gt;
[11:16]  Nebadon Izumi: hahah&lt;br /&gt;
[11:16]  Nebadon Izumi: Andrew you noticed too&lt;br /&gt;
[11:16]  Nebadon Izumi: thats hilarious&lt;br /&gt;
[11:16]  Nebadon Izumi: i said same thing&lt;br /&gt;
[11:16]  Richardus.Raymaker @hypergrid.org:8002: JUstin ? whats the timeout for login or telkeport ist by accident around 10000ms ?&lt;br /&gt;
[11:16]  Justin Clark-Casey: rich: I don't know what you're talking about&lt;br /&gt;
[11:16]  Shez.Oyen @mirage.duckdns.org:9038: Hi Dahlia :)&lt;br /&gt;
[11:17]  Hiro Protagonist: whoops!&lt;br /&gt;
[11:17]  Hiro Protagonist: coffee time, brb&lt;br /&gt;
[11:17]  Aine.Caoimhe @refugegrid.com:8002: Neb, rez a cube, put a *new* script in it, then rez another cube (box #2) and put another *new* script in it and or stuff into it, then put box #2 inside box #1 then try to send it to anyone in any other grid or have anyone from another grid buy or make a copy of it....box #2 will have no contents and will fail to rez unless ALL the assets inside it pre-existed on the destination grid&lt;br /&gt;
[11:17]  Nebadon Izumi: hmm&lt;br /&gt;
[11:17]  Nebadon Izumi: ok i will test that out&lt;br /&gt;
[11:17]  Nebadon Izumi: never noticed that before&lt;br /&gt;
[11:17]  Aine.Caoimhe @refugegrid.com:8002: = anything that is for sale, boxed will not transfer&lt;br /&gt;
[11:17]  Nebadon Izumi: so basically stuff that is deeply nested?&lt;br /&gt;
[11:18]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: is it some configuration issue?&lt;br /&gt;
[11:18]  Aine.Caoimhe @refugegrid.com:8002: anything that is 1 nest&lt;br /&gt;
[11:18]  Alicia.Raven @grid.spellscape.co.uk: http://opensimulator.org/mantis/view.php?id=7439&lt;br /&gt;
[11:18]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: somethnig with perms&lt;br /&gt;
[11:18]  Nebadon Izumi: let me try that now and send it over to my OSCC avatar&lt;br /&gt;
[11:18]  Nebadon Izumi: 1 sec&lt;br /&gt;
[11:18]  Justin Clark-Casey: it's li,kely a gathering bug. I will fix it&lt;br /&gt;
[11:18]  Primitive: Script running&lt;br /&gt;
[11:18]  Richardus.Raymaker @hypergrid.org:8002: try to figure out why my sim sometimes not respond on TP or login anymore. last time i looked clsoer and seen slow warnings around 10000ms and message like.&lt;br /&gt;
[11:18]  Richardus.Raymaker @hypergrid.org:8002: Slow JSON-RPC request 1839 POST to &amp;lt;URL&amp;gt;took 10172ms, 0ms writing, {&amp;quot;agent_id&amp;quot;:&amp;quot;ec3f598a-87e4-4df7-8570-ee3e1e0be10a&amp;quot;,&amp;quot;caps_path&amp;quot;:&amp;quot;73a7a7af-0c66-4ce5-9a09-4cd673449b84&amp;quot;,&amp;quot;children_seeds&amp;quot;:[{&amp;quot;handle&amp;quot;:&amp;quot;8531110721900544&amp;quot;,&amp;quot;seed&amp;quot;:&amp;quot;8b521267-961e-4fc6-8528-c2f3728657a6&amp;quot;},{&amp;quot;ha&lt;br /&gt;
2015-02-24 00:24:31,866 DEBUG - OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule [ENTITY TRANSFER MODULE]: Teleport of Richardus Raymaker from Astro to Trains was refused because&lt;br /&gt;
[11:18]  Primitive: Script running&lt;br /&gt;
[11:18]  Richardus.Raymaker @hypergrid.org:8002: [ENTITY TRANSFER STATE MACHINE]: Agent ec3f598a-87e4-4df7-8570-ee3e1e0be10a cleared from transit in Astro&lt;br /&gt;
[11:18]  Justin Clark-Casey: nebadon: If you use a default script the assets likely already exist on each end&lt;br /&gt;
[11:19]  03: Script running&lt;br /&gt;
[11:19]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I fixed the llGiveInventory to work across the grid this weekend.&lt;br /&gt;
[11:19]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Can we put that in the RC?&lt;br /&gt;
[11:19]  Justin Clark-Casey: rich: are you using rc1?&lt;br /&gt;
[11:19]  Justin Clark-Casey: blue: yes&lt;br /&gt;
[11:19]  Aine.Caoimhe @refugegrid.com:8002: I've tested it since then, Bluewall&lt;br /&gt;
[11:19]  Aine.Caoimhe @refugegrid.com:8002: nested still = brorked&lt;br /&gt;
[11:19]  Richardus.Raymaker @hypergrid.org:8002: yes rc1 justoin on both regions&lt;br /&gt;
[11:19]  Simulator Version v0.5 shouts: OpenSim 0.8.1.0 Dev        1f04e1b: 2015-01-17 00:08:16 +0000 (Unix/Mono)&lt;br /&gt;
[11:20]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I attached a mantis to the inventory one, but I think it's probably a different issue.&lt;br /&gt;
[11:20]  Justin Clark-Casey: richrardus: use mster. there are issues in rc1 that have been addressed in master&lt;br /&gt;
[11:20]  Dahlia.Trimble @grid.wwweb3d.net:8002: can my llLookAt stuff go into the rc also?&lt;br /&gt;
[11:20]  Richardus.Raymaker @hypergrid.org:8002: grid side i dont know. thats not mine right now&lt;br /&gt;
[11:20]  Justin Clark-Casey: dahlida: yes&lt;br /&gt;
[11:20]  Aine.Caoimhe @refugegrid.com:8002: Justin's .NET fix last week now allows the 1st level stuff to send from my region but not the nested stuff&lt;br /&gt;
[11:20]  Nebadon Izumi: hmm ya interesting&lt;br /&gt;
[11:20]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: :)&lt;br /&gt;
[11:20]  Richardus.Raymaker @hypergrid.org:8002: Ok. justin. know enough&lt;br /&gt;
[11:20]  Nebadon Izumi: i get Unable to Rez, could not find asset&lt;br /&gt;
[11:20]  Nebadon Izumi: on the 3rd level of nesting&lt;br /&gt;
[11:20]  Nebadon Izumi: that is not good&lt;br /&gt;
[11:20]  Justin Clark-Casey: it's a bug, I will fix it&lt;br /&gt;
[11:20]  Aine.Caoimhe @refugegrid.com:8002: even on 2nd level nesting you'll get it&lt;br /&gt;
[11:20]  Nebadon Izumi: ok thanks&lt;br /&gt;
[11:21]  Nebadon Izumi: second level worked ok for me&lt;br /&gt;
[11:21]  Aine.Caoimhe @refugegrid.com:8002: not as single item I have out in my region for &amp;quot;sale&amp;quot; will transfer to other grids currently&lt;br /&gt;
[11:21]  Aine.Caoimhe @refugegrid.com:8002 whispers: because I &amp;quot;&lt;br /&gt;
[11:21]  Aine.Caoimhe @refugegrid.com:8002: I&amp;quot;sell&amp;quot; a copy of the box&lt;br /&gt;
[11:22]  Aine.Caoimhe @refugegrid.com:8002: so the contents are nested&lt;br /&gt;
[11:22]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I thought about an osGiveInventory that would send items to other grids.&lt;br /&gt;
[11:22]  Nebadon Izumi: hmm ya ok&lt;br /&gt;
[11:22]  Nebadon Izumi: well hopefully justin can patch that up nicely&lt;br /&gt;
[11:22]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: not 100% sure about what is involved, but I think it could work&lt;br /&gt;
[11:22]  Aine.Caoimhe @refugegrid.com:8002 crosses fingers&lt;br /&gt;
[11:23]  Nebadon Izumi: nice BlueWall that would be cool&lt;br /&gt;
[11:23]  Nebadon Izumi: Kitely is delivering content to HG destinations from their store are they not?&lt;br /&gt;
[11:23]  Nebadon Izumi: how are they doing it?&lt;br /&gt;
[11:23]  Richardus.Raymaker @hypergrid.org:8002: are the ossl permissions already polished a bit ? or still need sometimes high levels ?&lt;br /&gt;
[11:23]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I thin kwith a module&lt;br /&gt;
[11:23]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: this would just be a prim vendor :)&lt;br /&gt;
[11:23]  Nebadon Izumi: k so only the sender needs the module then?&lt;br /&gt;
[11:23]  Nebadon Izumi: yea&lt;br /&gt;
[11:23]  Nebadon Izumi: sounds good&lt;br /&gt;
[11:24]  Nebadon Izumi: would be nice to make Hypergrid run a bit better&lt;br /&gt;
[11:24]  Aine.Caoimhe @refugegrid.com:8002: one thisn with OSSL perms that would be really nice is to be able to put in ini : Allow_ESTATE_OWNER = all&lt;br /&gt;
[11:24]  Nebadon Izumi: it does seem a bit flakey at times&lt;br /&gt;
[11:24]  Nebadon Izumi: the attachment thing&lt;br /&gt;
[11:24]  Nebadon Izumi: i saw it today myself coming here from OSCC&lt;br /&gt;
[11:24]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it needs to be smooth as jumping within a grid.&lt;br /&gt;
[11:24]  Nebadon Izumi: I ended up putting my entire appearance in the suitcase&lt;br /&gt;
[11:24]  Richardus.Raymaker @hypergrid.org:8002: i think its important to put more energy in HG to&lt;br /&gt;
[11:24]  Dahlia.Trimble @grid.wwweb3d.net:8002: I'd think giving across grids would be difficult to make reliable&lt;br /&gt;
[11:24]  Nebadon Izumi: and that seems to help&lt;br /&gt;
[11:24]  Aine.Caoimhe @refugegrid.com:8002: or Allow_PARCEL_MANAGER = High&lt;br /&gt;
[11:25]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: We have a lot of work to make that happen, but tat is what we should think about and shoot for.&lt;br /&gt;
[11:25]  Nebadon Izumi: Justin I have another issue that we talked about before&lt;br /&gt;
[11:25]  Aine.Caoimhe @refugegrid.com:8002: so you could globally set a level for one of the &amp;quot;flags&amp;quot; it recognizes&lt;br /&gt;
[11:25]  Nebadon Izumi: with NPC&lt;br /&gt;
[11:25]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: its been smoother in past]&lt;br /&gt;
[11:25]  Nebadon Izumi: and their inability to run scripts unless basically everyone can run scripts&lt;br /&gt;
[11:25]  Nebadon Izumi: we really need a rule for OSSL&lt;br /&gt;
[11:25]  Nebadon Izumi: for NPC to run OSSL&lt;br /&gt;
[11:26]  Nebadon Izumi: like you can specify ESTATE_MANAGER and PARCEL_OWNER&lt;br /&gt;
[11:26]  Nebadon Izumi: we need NPC&lt;br /&gt;
[11:26]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: can the prim be owned by an allowed group?&lt;br /&gt;
[11:26]  Aine.Caoimhe @refugegrid.com:8002: are you sure, Neb?&lt;br /&gt;
[11:26]  Nebadon Izumi: not if the NPC is wearing it&lt;br /&gt;
[11:26]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: the rezzer&lt;br /&gt;
[11:26]  Aine.Caoimhe @refugegrid.com:8002: I thought NPC script perms were inherited from the script that rezzed it&lt;br /&gt;
[11:26]  Nebadon Izumi: if the NPC is wearing the item you cant join NPC to a group&lt;br /&gt;
[11:27]  Aine.Caoimhe @refugegrid.com:8002: ah&lt;br /&gt;
[11:27]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ohhh, ok. I'm thinking about jusdt getting it in-world.&lt;br /&gt;
[11:27]  Nebadon Izumi: right&lt;br /&gt;
[11:27]  Nebadon Izumi: that works fine&lt;br /&gt;
[11:27]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: I understand&lt;br /&gt;
[11:27]  Aine.Caoimhe @refugegrid.com:8002: yeah, anything that requires it to respond seems to bork&lt;br /&gt;
[11:27]  Aine.Caoimhe @refugegrid.com:8002: which isn't surprising&lt;br /&gt;
[11:28]  Nebadon Izumi: its very unsafe because the only way to make it work&lt;br /&gt;
[11:28]  Nebadon Izumi: is let everyone run those same functions&lt;br /&gt;
[11:28]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: how about an os function that passes off the npc key along with 0x encoded perms&lt;br /&gt;
[11:28]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: when you rez the npc, run that function to enable the list for the key&lt;br /&gt;
[11:28]  Nebadon Izumi: hmm maybe, but just having a rule for OSSL that says let all NPCs run it would be better&lt;br /&gt;
[11:29]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: the rezzer would do that&lt;br /&gt;
[11:29]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yeah&lt;br /&gt;
[11:29]  Nebadon Izumi: like osAllowGetSimulatorVersion = NPC&lt;br /&gt;
[11:29]  Nebadon Izumi: etc..&lt;br /&gt;
[11:29]  Hiro Protagonist: both features would be good to have in my opinion&lt;br /&gt;
[11:30]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: yeha like llTakeControl&lt;br /&gt;
[11:30]  Nebadon Izumi: right now the only option is osAllowGetSimulatorVersion = true&lt;br /&gt;
[11:30]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: s&lt;br /&gt;
[11:30]  Nebadon Izumi: anyway something thats been needed for a long time for sure&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: would also be nice to get the scriptable advanced mats in&lt;br /&gt;
[11:31]  Nebadon Izumi: ya i dont know why LL didnt allow that in SL&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: LSL has had it for ~18+ months now&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: it is&lt;br /&gt;
[11:31]  Nebadon Izumi: really?&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: it's there and coded&lt;br /&gt;
[11:31]  Nebadon Izumi: I didnt think you could&lt;br /&gt;
[11:31]  Aine.Caoimhe @refugegrid.com:8002: works perfectly&lt;br /&gt;
[11:31]  Nebadon Izumi: what script functions?&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: llSelLinkPrimitivePAramsFast()&lt;br /&gt;
[11:32]  Nebadon Izumi: ok so nothing new&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: Dahlia added the constants about a year ago&lt;br /&gt;
[11:32]  Nebadon Izumi: just added on to existing ones&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: but Opensim doesn't use them&lt;br /&gt;
[11:32]  Nebadon Izumi: yea&lt;br /&gt;
[11:32]  Aine.Caoimhe @refugegrid.com:8002: so it can't retrieve or update them&lt;br /&gt;
[11:32]  Hiro Protagonist: do we have llSetRegionPos()?&lt;br /&gt;
[11:32]  Nebadon Izumi: i think so&lt;br /&gt;
[11:33]  Kayaker.Magic @grid.kitely.com:8002: Yes, llSetRegionPos works great&lt;br /&gt;
[11:33]  Hiro Protagonist: awesome thanks Kayaker&lt;br /&gt;
[11:34]  Hiro Protagonist: tell me, is there a corresponding llSetRegionRot()?&lt;br /&gt;
[11:34]  Richardus.Raymaker @hypergrid.org:8002: dont think so,&lt;br /&gt;
[11:34]  Richardus.Raymaker @hypergrid.org:8002: cannot find it in lsl code to&lt;br /&gt;
[11:35]  Kayaker.Magic @grid.kitely.com:8002: Well, llSetRot sets your region rotation if in the root prim.&lt;br /&gt;
[11:36]  Richardus.Raymaker @hypergrid.org:8002: for now i only wish i could speedup lsl or some events like moving_end&lt;br /&gt;
[11:37]  Aine.Caoimhe @refugegrid.com:8002: I have a question about the various LSL functions that have built-in sleeps (like llSetTexture)....are those hard-coded thead sleeps that are there just to discourage people from using it repeatedly and, if so, can they be removed?&lt;br /&gt;
[11:37]  Richardus.Raymaker @hypergrid.org:8002: ubnless soemthing else weird happen&lt;br /&gt;
[11:37]  Hiro Protagonist: Kayaker, have you done anything with surfing/waves under bullet?&lt;br /&gt;
[11:37]  Nebadon Izumi: I think removing that would probably not go well&lt;br /&gt;
[11:37]  Kayaker.Magic @grid.kitely.com:8002: No, I do surfing/waves without physics. So it works everywhere.&lt;br /&gt;
[11:38]  Justin Clark-Casey: aine: set [Xengine] ScriptDelayFactor to something other than 1.0&lt;br /&gt;
[11:38]  Hiro Protagonist: interesting. Do you have any surfing on osgrid?&lt;br /&gt;
[11:38]  Aine.Caoimhe @refugegrid.com:8002: would it accept 0.0?&lt;br /&gt;
[11:38]  Justin Clark-Casey: yes&lt;br /&gt;
[11:38]  Richardus.Raymaker @hypergrid.org:8002: hmm. what measn the 1.0 ?&lt;br /&gt;
[11:38]  Aine.Caoimhe @refugegrid.com:8002: oh...interesting&lt;br /&gt;
[11:38]  Richardus.Raymaker @hypergrid.org:8002: and why its 1.0 ?&lt;br /&gt;
[11:39]  Aine.Caoimhe @refugegrid.com:8002: but then llSleep() would cease to function, right?&lt;br /&gt;
[11:39]  Richardus.Raymaker @hypergrid.org:8002: maby its set higher in OS then SL ?&lt;br /&gt;
[11:39]  Justin Clark-Casey: aine: no&lt;br /&gt;
[11:39]  Kayaker.Magic @grid.kitely.com:8002: I had some waves running, but my region went down for other reasons just before OSgrid went down, I have some work to do to clean it up.&lt;br /&gt;
[11:39]  Aine.Caoimhe @refugegrid.com:8002: oh....interesting&lt;br /&gt;
[11:39]  Justin Clark-Casey: 1 == 1&lt;br /&gt;
[11:39]  Hiro Protagonist: Rich&lt;br /&gt;
[11:39]  Hiro Protagonist: SL&amp;lt;&amp;gt;OS&lt;br /&gt;
[11:39]  Hiro Protagonist: they dont use our configs&lt;br /&gt;
[11:39]  Aine.Caoimhe @refugegrid.com:8002: so that would then eliminate the issue with people using a ton of thread-locking functions in the scripts&lt;br /&gt;
[11:40]  Justin Clark-Casey: aine: ?&lt;br /&gt;
[11:40]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: hhmm...iirc,that script delay value is used in the scripting engine. Changing it to 1.0 will affect the timing of some delays in LSL functions.&lt;br /&gt;
[11:40]  Aine.Caoimhe @refugegrid.com:8002: well, there are a ton of scripts out there that make calls to things like llSetTexture() on rapid timers and those all have this 0.2 or higher built-in sleep&lt;br /&gt;
[11:40]  Justin Clark-Casey: 1.0 is normal&lt;br /&gt;
[11:41]  Aine.Caoimhe @refugegrid.com:8002: so if those are locking up threads....&lt;br /&gt;
[11:41]  Richardus.Raymaker @hypergrid.org:8002: sofar i know that delay is cocded seperate for the command&lt;br /&gt;
[11:41]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Aine, scripts like that will usually result in high script runtimes.&lt;br /&gt;
[11:41]  Hiro Protagonist: aine: some questions are best answered with a test region and a weird config setting ;)&lt;br /&gt;
[11:41]  Aine.Caoimhe @refugegrid.com:8002: yes, I know&lt;br /&gt;
[11:41]  Justin Clark-Casey: aine: 200 ms is not a long delay. Youa re more likely to see problems by letting people make more calls in the same amount of time&lt;br /&gt;
[11:42]  Dahlia.Trimble @grid.wwweb3d.net:8002: speeding up changing some things might not work very well&lt;br /&gt;
[11:42]  Nebadon Izumi: that is what i was thinking&lt;br /&gt;
[11:42]  Aine.Caoimhe @refugegrid.com:8002: I found a pair of sandals yesterday in my inventory that were using 8.023 frame time EACH&lt;br /&gt;
[11:42]  Dahlia.Trimble @grid.wwweb3d.net:8002: those delays were designed in for a reason&lt;br /&gt;
[11:42]  Nebadon Izumi: probably have the exact opposite effect you are looking for&lt;br /&gt;
[11:42]  Richardus.Raymaker @hypergrid.org:8002: justin, unless you move objects 200ms is terrible. lukcy theres parametersfast&lt;br /&gt;
[11:42]  Richardus.Raymaker @hypergrid.org:8002: AIne, stupid resizer script ?&lt;br /&gt;
[11:42]  Aine.Caoimhe @refugegrid.com:8002: so wearing the pair of them was using 18k+ fraome time&lt;br /&gt;
[11:42]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Aine, check if they are trying to make a prim invisibe. I've seen that before in shoes. The script wasn't needed.&lt;br /&gt;
[11:42]  Justin Clark-Casey: richradus: 200 ms is for llSetTexture(). Each lslcomand has a different delay that is documented in lsl command pages&lt;br /&gt;
[11:43]  Aine.Caoimhe @refugegrid.com:8002: now, 12 copies of that damn invisibility prim script ffrom 2003&lt;br /&gt;
[11:43]  Aine.Caoimhe @refugegrid.com:8002: per shoe&lt;br /&gt;
[11:43]  Kayaker.Magic @grid.kitely.com:8002: Ive seen blinking lights in a Xmas SIM that used llSleep for timing the blinks. Brought the server to its knees with 500 blinking lights.&lt;br /&gt;
[11:43]  Aine.Caoimhe @refugegrid.com:8002: so 24 scripts doing that every 0.5 sec&lt;br /&gt;
[11:43]  Richardus.Raymaker @hypergrid.org:8002: uhh, aine ? whaa thats bad building&lt;br /&gt;
[11:43]  Aine.Caoimhe @refugegrid.com:8002: and then invoking a 30 sec llSleep&lt;br /&gt;
[11:43]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: oh, yeah. that's the script. I went on a search and destroy mission to rid a grid I work on of those invisiprim script&lt;br /&gt;
[11:43]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: So remove all the safeguards and let the fun begin&lt;br /&gt;
[11:44]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: hehe&lt;br /&gt;
[11:44]  Aine.Caoimhe @refugegrid.com:8002: yeah...I did too....discovered yesterday that I'd missed some&lt;br /&gt;
[11:44]  Kayaker.Magic @grid.kitely.com:8002: OH! I never thoght of that solution! ASK EVERYONE TO WRITE GOOD SCRIPTS AND GOOD BUILDS!&lt;br /&gt;
[11:44]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: will be fussing about the sim crashing then,&lt;br /&gt;
[11:44]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: What a concept! :D&lt;br /&gt;
[11:44]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: lol&lt;br /&gt;
[11:44]  Aine.Caoimhe @refugegrid.com:8002: trouble is there's a ton of that stuff out there&lt;br /&gt;
[11:44]  Richardus.Raymaker @hypergrid.org:8002: patent it ! :P&lt;br /&gt;
[11:44]  Hiro Protagonist: :D&lt;br /&gt;
[11:45]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: hehe... don't allow people to write scripts in a grid until they have gone through a course on writing good scripts.:)&lt;br /&gt;
[11:45]  Aine.Caoimhe @refugegrid.com:8002: but....I was more wondering about where those existing functions with short(ish) delays in them that everyone seems to use a lot could be made not to lock threads&lt;br /&gt;
[11:45]  Kayaker.Magic @grid.kitely.com:8002: Jason, you were looking into co-routines?&lt;br /&gt;
[11:45]  Dahlia.Trimble @grid.wwweb3d.net:8002: often high end video games dont let the camera get to close to anything so you can't see the lack of detail. Too bad SL never had that &amp;quot;feature*&lt;br /&gt;
[11:45]  Richardus.Raymaker @hypergrid.org:8002: what side effect have ScriptDelayFactor ?&lt;br /&gt;
[11:45]  Justin Clark-Casey: if you need more threads then increase script engine threads&lt;br /&gt;
[11:46]  Hiro Protagonist: thread locks aren't some mysterious pixie dust sprinkled into code to inconvenience users&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: I don't need them....I don't write crap scripts like that&lt;br /&gt;
[11:46]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Richardus, IIRC, it is used incalculating time delaysin the scripting engine in certain places&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: but other people do...lots of them&lt;br /&gt;
[11:46]  Hiro Protagonist: they're tools - they're put there to keep parallel code from walking all over itself&lt;br /&gt;
[11:46]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: What happend to the sandals?&lt;br /&gt;
[11:46]  Justin Clark-Casey: llSleep needs to be better implemented but a good implementation is hard&lt;br /&gt;
[11:46]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 0.0&lt;br /&gt;
[11:46]  Nebadon Izumi: yea thats the problem, allowing those things encourages people to write bad scripts&lt;br /&gt;
[11:46]  Nebadon Izumi: lol&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: and people who know nothing about scripting then &amp;quot;buy&amp;quot; those&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: then put 50 of them out on their sims&lt;br /&gt;
[11:46]  Aine.Caoimhe @refugegrid.com:8002: then complain about crappy sim performance&lt;br /&gt;
[11:47]  Nebadon Izumi: ya that is bound to happen no matter what we do&lt;br /&gt;
[11:47]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: those delays may be the only thing saving the day, lol&lt;br /&gt;
[11:47]  Nebadon Izumi: i cant tell you how many times people have shown up on the osgrid irc complaining about performance&lt;br /&gt;
[11:47]  Nebadon Izumi: only to find out they have 36 region single instance simulator running&lt;br /&gt;
[11:47]  Aine.Caoimhe @refugegrid.com:8002: lol&lt;br /&gt;
[11:47]  Hiro Protagonist: lol&lt;br /&gt;
[11:47]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: or 100&lt;br /&gt;
[11:48]  Nebadon Izumi: of a 10km2 var region&lt;br /&gt;
[11:48]  Hiro Protagonist: hey I resemble that remark ;)&lt;br /&gt;
[11:48]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: :)&lt;br /&gt;
[11:48]  Hiro Protagonist has a 2km var&lt;br /&gt;
[11:48]  Nebadon Izumi: thats the upper limit&lt;br /&gt;
[11:48]  Nebadon Izumi: we support up to 2048&lt;br /&gt;
[11:48]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: it's water though?&lt;br /&gt;
[11:48]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I recently found trying to change clothing in a big var is a lot slower than doing it ina regular region&lt;br /&gt;
[11:48]  Nebadon Izumi: anything beyond that is dragonville&lt;br /&gt;
[11:48]  Hiro Protagonist: but, it runs slicker than hammered cat poo&lt;br /&gt;
[11:48]  Richardus.Raymaker @hypergrid.org:8002: still need to decidde what size i go use next time. now using 3x3&lt;br /&gt;
[11:49]  Richardus.Raymaker @hypergrid.org:8002: maby 5x5&lt;br /&gt;
[11:49]  Nebadon Izumi: ya i have decided that 768x768 is the best performance overall&lt;br /&gt;
[11:49]  Nebadon Izumi: for my needs anyway&lt;br /&gt;
[11:49]  Hiro Protagonist: I got a 5x5 on the same box&lt;br /&gt;
[11:49]  Hiro Protagonist: both run great&lt;br /&gt;
[11:49]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: 100 regions in an instance - fully loaded with prims, using temp object rezzers to pack in more prims&lt;br /&gt;
[11:49]  Richardus.Raymaker @hypergrid.org:8002: but 3x3 is already enough space to fill, just build smaller.&lt;br /&gt;
[11:49]  Nebadon Izumi: guess it depends on what your doing&lt;br /&gt;
[11:50]  Richardus.Raymaker @hypergrid.org:8002: temp. rerzzers. hmmbrr&lt;br /&gt;
[11:50]  Nebadon Izumi: if your treating your var like the equivalent amount of land as 256x256 regions&lt;br /&gt;
[11:50]  Nebadon Izumi: ie 15k prims and lots of scripts&lt;br /&gt;
[11:50]  Nebadon Izumi: then going large doesnt benefit you&lt;br /&gt;
[11:50]  Hiro Protagonist: the 5x5 has over 38k prims and god only knows how many scripts&lt;br /&gt;
[11:50]  Richardus.Raymaker @hypergrid.org:8002: i think i have set my 3x3 at max 40k prims now&lt;br /&gt;
[11:50]  Hiro Protagonist: but it doesn't hiccup or fuss or stutter&lt;br /&gt;
[11:50]  Nebadon Izumi: i meant 15k per 256 peice of land of your var&lt;br /&gt;
[11:50]  Hiro Protagonist: nor does the 2km, but it is actually rather lightly loaded&lt;br /&gt;
[11:51]  Hiro Protagonist: OH lol&lt;br /&gt;
[11:51]  Nebadon Izumi: if your treating a 3x3 var the same as 9 seperate regions&lt;br /&gt;
[11:51]  Shez.Oyen @mirage.duckdns.org:9038: Hi Key!&lt;br /&gt;
[11:51]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Richardus, watch the console during start up to see how many scripts get loaded&lt;br /&gt;
[11:51]  Hiro Protagonist: no, nothing I have is anywhere near so dense&lt;br /&gt;
[11:51]  Nebadon Izumi: or larger than that, its going to end bad&lt;br /&gt;
[11:51]  Hiro Protagonist: yah&lt;br /&gt;
[11:51]  Key Gruin: hey folks :)&lt;br /&gt;
[11:51]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: Hey Key&lt;br /&gt;
[11:51]  Nebadon Izumi: hello Key&lt;br /&gt;
[11:51]  Hiro Protagonist: o/&lt;br /&gt;
[11:51]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hey Key Gruni&lt;br /&gt;
[11:51]  Justin Clark-Casey: hi key&lt;br /&gt;
[11:51]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Richardus, or check parcel stats&lt;br /&gt;
[11:51]  Richardus.Raymaker @hypergrid.org:8002: i neve rgot sofar that i used 40k prims&lt;br /&gt;
[11:51]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: *Gruin&lt;br /&gt;
[11:51]  Key Gruin: glad to be here&lt;br /&gt;
[11:51]  Richardus.Raymaker @hypergrid.org:8002: hi key&lt;br /&gt;
[11:51]  Dahlia.Trimble @grid.wwweb3d.net:8002: hi Key&lt;br /&gt;
[11:52]  Key Gruin: :)&lt;br /&gt;
[11:52]  Billy.Bradshaw @hg.viewtwo.net:8600: I have 20 x 20 for Geo mapping stuff, very few prims though. and some opensim tinkering&lt;br /&gt;
[11:52]  Richardus.Raymaker @hypergrid.org:8002: 1 region maby use 24k (not filling it) but not manys cripts&lt;br /&gt;
[11:52]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: I had a regular region of close to 30k prims once&lt;br /&gt;
[11:52]  Dahlia.Trimble @grid.wwweb3d.net:8002: gratz to all osgrid admins :)&lt;br /&gt;
[11:52]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: ++&lt;br /&gt;
[11:52]  Nebadon Izumi: everyone be sure to thank Melanie and AllenKerensky too&lt;br /&gt;
[11:52]  Hiro Protagonist: them gratz goes to Melanie T and Allen Kerensky&lt;br /&gt;
[11:52]  Nebadon Izumi: they played a huge role in getting things back&lt;br /&gt;
[11:52]  Richardus.Raymaker @hypergrid.org:8002: nope 16k&lt;br /&gt;
[11:53]  Hiro Protagonist: We more or less just kept them company&lt;br /&gt;
[11:53]  Dahlia.Trimble @grid.wwweb3d.net:8002: and Melanie and Alan&lt;br /&gt;
[11:53]  Shez.Oyen @mirage.duckdns.org:9038: We should throw parties on their bdays&lt;br /&gt;
[11:53]  Hiro Protagonist: word&lt;br /&gt;
[11:53]  Jak Daniels: ++ yes thank you to all involved in getting osgrid back&lt;br /&gt;
[11:53]  Dahlia.Trimble @grid.wwweb3d.net:8002: *Allen&lt;br /&gt;
[11:53]  Hiro Protagonist: Thank each othe rtoo&lt;br /&gt;
[11:53]  Hiro Protagonist: doing this was not cheap&lt;br /&gt;
[11:53]  Andrew.Hellershanks @login.greatcanadiangrid.ca:8002: Need a big &amp;quot;welcome back, osgrid&amp;quot; party&lt;br /&gt;
[11:53]  Jak Daniels: my osgrid regions have started up without any problem&lt;br /&gt;
[11:54]  Shez.Oyen @mirage.duckdns.org:9038: I'll drink to that Andrew!&lt;br /&gt;
[11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: my region is still up lol&lt;br /&gt;
[11:54]  Hiro Protagonist raises his cup&lt;br /&gt;
[11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: I never stopped it&lt;br /&gt;
[11:54]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: haha Dahlia&lt;br /&gt;
[11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: seems to work fine&lt;br /&gt;
[11:54]  Nebadon Izumi: 190 days :)&lt;br /&gt;
[11:54]  Jak Daniels: Mine was running for about 30days after the crash.....&lt;br /&gt;
[11:54]  Richardus.Raymaker @hypergrid.org:8002: your console must be full off red text for months then&lt;br /&gt;
[11:54]  Shez.Oyen @mirage.duckdns.org:9038: can you HG to it Dahlia?&lt;br /&gt;
[11:54]  Dahlia.Trimble @grid.wwweb3d.net:8002: yes&lt;br /&gt;
[11:54]  Shez.Oyen @mirage.duckdns.org:9038: wowza&lt;br /&gt;
[11:55]  Jak Daniels: I'm going to go visit that old place I call home after this meeting ;)&lt;br /&gt;
[11:55]  Dahlia.Trimble @grid.wwweb3d.net:8002: I eventually shut the others down but I left that one up just for fun&lt;br /&gt;
[11:55]  Nebadon Izumi: Grid should be open soon for everyone&lt;br /&gt;
[11:55]  Nebadon Izumi: this meeting goes a long way to testing things&lt;br /&gt;
[11:55]  Nebadon Izumi: 17 avatars on the grid at the moment&lt;br /&gt;
[11:56]  Hiro Protagonist: most of them here I'm guessing ;)&lt;br /&gt;
[11:56]  Alicia.Raven @grid.spellscape.co.uk: we should all jump up and down, see if it holds lol&lt;br /&gt;
[11:56]  Jak Daniels: are we ok to HG around a bit, I want to see if my region looks ok still. ?&lt;br /&gt;
[11:56]  Nebadon Izumi: sure&lt;br /&gt;
[11:56]  Hiro Protagonist: everyone open inventory at once! :p j/k&lt;br /&gt;
[11:56]  Dahlia.Trimble @grid.wwweb3d.net:8002: everyone flush at the same time&lt;br /&gt;
[11:56]  Hiro Protagonist: lol dahlia&lt;br /&gt;
[11:56]  Nebadon Izumi: i have a few regions running&lt;br /&gt;
[11:56]  Richardus.Raymaker @hypergrid.org:8002: most is anyway unavailable in inventory&lt;br /&gt;
[11:56]  Nebadon Izumi: OKC Tower, OKC Theatre, Sisyphus&lt;br /&gt;
[11:56]  Hiro Protagonist: shambala is up&lt;br /&gt;
[11:57]  Nebadon Izumi: are all up&lt;br /&gt;
[11:57]  Nebadon Izumi: I think all of the Plazas are running&lt;br /&gt;
[11:57]  Nebadon Izumi: going to talk to danbanner later about rolling up a new release&lt;br /&gt;
[11:58]  Nebadon Izumi: then soon hopefully the doors will swing open for all :)&lt;br /&gt;
[11:59]  Shez.Oyen @mirage.duckdns.org:9038: ::pin::&lt;br /&gt;
[11:59]  Nebadon Izumi: in the meantime you guys can try bringing up your regions and making an OAR&lt;br /&gt;
[11:59]  Nebadon Izumi: let us know right away if any wierd experiences occur&lt;br /&gt;
[11:59]  Nebadon Izumi: best to shout to us on IRC&lt;br /&gt;
[12:00]  Hiro Protagonist: Mel just logged in&lt;br /&gt;
[12:00]  Hiro Protagonist: Y'all be sure and let her know how much you appreciate what she did&lt;br /&gt;
[12:00]  Hiro Protagonist: she all but gave us avination's asset backend, and it is impressive, to put it mildly&lt;br /&gt;
[12:00]  Hiro Protagonist: All hail :)&lt;br /&gt;
[12:00]  Shez.Oyen @mirage.duckdns.org:9038: my Guest Instance started up with no red marks&lt;br /&gt;
[12:00]  Justin.Clark-Casey @cc.opensimulator.org:8002: I need to pop off&lt;br /&gt;
[12:01]  Nebadon Izumi: hello Allen and Melanie&lt;br /&gt;
[12:01]  Justin.Clark-Casey @cc.opensimulator.org:8002: as it's top of the hour. bye everyone&lt;br /&gt;
[12:01]  Nebadon Izumi: ok Justin&lt;br /&gt;
[12:01]  Arielle.Popstar @login.greatcanadiangrid.ca:8002: tc Justin&lt;br /&gt;
[12:01]  Nebadon Izumi: thanks for coming&lt;br /&gt;
[12:01]  Melanie Milland: hi&lt;br /&gt;
[12:01]  Allen Kerensky: take care Justin&lt;br /&gt;
[12:01]  Richardus.Raymaker @hypergrid.org:8002: bye justin&lt;br /&gt;
[12:01]  Hiro Protagonist: TGhanks Justin!&lt;br /&gt;
[12:01]  Allen Kerensky: howdy everyone&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Office_hours</id>
		<title>Office hours</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Office_hours"/>
				<updated>2015-03-03T20:23:37Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
OpenSimulator has weekly meetings to discuss parts of the project. &lt;br /&gt;
&lt;br /&gt;
Normally, these take place on Wright Plaza on OSGrid.  However, as OSGrid is currently available, these current take place in the region &amp;quot;Staff Zone 1&amp;quot; of the OpenSimulator Community Conference grid (http://cc.opensimulator.org:8002) which has remained available.  The [[Hypergrid#Teleporting_via_the_Hypergrid|Hypergrid]] address for this is &amp;lt;nowiki&amp;gt;&amp;quot;http://cc.opensimulator.org:8002:Staff Zone 1&amp;quot;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Meetings =&lt;br /&gt;
&lt;br /&gt;
Meetings on Wright Plaza serve two purposes. One is the meeting described below. The second, and equally important is as a stress test so we can all see how our sim reliability is functioning at each meeting.&lt;br /&gt;
&lt;br /&gt;
Additionally, others are welcome to use the conference room on Wright Plaza for any other meetings they wish. This conference room is setup for meetings and the more use of it, the more testing and development is enhanced.&lt;br /&gt;
&lt;br /&gt;
The two html-on-a-prim one each side of the main screen are both controlled from the chat channel and can be used to present arbitrary web pages to enhance a meeting.&lt;br /&gt;
&lt;br /&gt;
== Tuesday - '''Office Hour''' ==&lt;br /&gt;
This meeting is a general technical meeting for the opensim community. All are welcome to participate, but be forewarned that it is developer focussed, so attention is mostly given to near term development goals of the project, and those that are contributing code to meet those goals.&lt;br /&gt;
&lt;br /&gt;
In general, we tend to follow a fairly simple agenda format for our one hour.&lt;br /&gt;
&lt;br /&gt;
* First, developers are encouraged bring up any subjects they wish. Helping the developers focus our efforts is #1.&lt;br /&gt;
* Second, testers and users are encouraged to bring up items of community interest that will help development.&lt;br /&gt;
&lt;br /&gt;
At this meeting, anything previously mentioned is fair for discussion for the balance of the meeting. Lets try to keep it moving even at the expense of getting all questions answered as we have a limited time.&lt;br /&gt;
&lt;br /&gt;
'''This meeting is scheduled for 1800 UTC (1100 PST, 1400 EST) on Wright Plaza at OSGrid (osgrid.org).'''&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* [[Chat log from the meeting on 2015-03-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-02-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2015-01-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-12-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-11-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-10-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-09-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-08-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-07-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-06-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-05-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-04-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-03-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2014-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-12-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-11-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-10-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-09-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-08-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-07-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-06-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-05-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-23]]&lt;br /&gt;
* There was no organized meeting on 2013-04-16&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-04-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-03-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-02-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2013-01-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-12-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-11-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-10-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-09-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-08-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-07-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-26]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-06-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-05-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-04-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-03-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-28]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-14]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-02-07]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-10]]&lt;br /&gt;
* [[Chat log from the meeting on 2012-01-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-20]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-12-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-22]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-15]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-08]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-11-01]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-25]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-18]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-11]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-10-04]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-27]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-13]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-09-06]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-30]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-23]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-16]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-09]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-08-02]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-12]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-07-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-06-21]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-31]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-24]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-17]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-05-03]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-19]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-04-05]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-29]]&lt;br /&gt;
* [[Chat log from the meeting on 2011-03-22]]&lt;br /&gt;
&lt;br /&gt;
Older chat logs can be found on the [[Chat Logs]] page.&lt;br /&gt;
&lt;br /&gt;
== Saturday - '''Q&amp;amp;A Hour''' ==&lt;br /&gt;
'''This meeting is currently not occuring, if you would like to run this meeting please see visit our IRC channel #osgrid on irc.freenode.net'''&amp;lt;br /&amp;gt;&lt;br /&gt;
This is meeting tries to drive testing on OpenSimulator. All members of the opensim community are welcome to participate. Through your testing, we create a better project. Also the possibility to get answers of the questions you would have about setting up your own Grid or connect your region to the OSGrid. This meeting is less structured then &amp;quot;Office Hour&amp;quot; and is focused on the users and adopters rather then the developers.&lt;br /&gt;
&lt;br /&gt;
* First, any announcements by OSGrid admins.&lt;br /&gt;
* Second, any information to share that helps other grids.&lt;br /&gt;
* third, any user or tester subjects that anyone wishes to bring up.&lt;br /&gt;
&lt;br /&gt;
'''This meeting always occurs at 19:00 UTC/GMT (see google calendar below) at Wright Plaza.''' After the one hour is finished, anyone is welcome to continue meeting for as long as they wish.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.0.3_Release</id>
		<title>0.8.0.3 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.0.3_Release"/>
				<updated>2015-02-28T14:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.0.3_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.0.3, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
This is a security release following on from 0.8.0.2.  As such, it contains a single functional fix.&lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
This release is compatible with the existing OpenSimulator 0.8 database without any migrations.  There is some additional config in OpenSimDefaults.ini but if you have not changed this file (as is strong recommended) then you do not need to worry about these.&lt;br /&gt;
&lt;br /&gt;
As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
* With respect to OpenSimulator 0.8, this release does not contain database migrations.  However, as always please backup your database before migrating from any earlier OpenSimulator versions.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
* Fix so that llRemoteLoadScriptPin() cannot load scripts into other prims where the pin is unset (equal to 0).  Prims have an unset pin by default.  This bug has been introduced ever since the function was implemented in commit 3697e08 (Fri Jun 27 02:22:33 2008) and so affects all OpenSimulator versions since before 0.4.&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.  In particular, thanks to Tranquility Dexter of InWorldz for finding this problem and contributing a fix.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.8.0.3_Release</id>
		<title>0.8.0.3 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.8.0.3_Release"/>
				<updated>2015-02-28T14:05:27Z</updated>
		
		<summary type="html">&lt;p&gt;Justincc: /* Scripting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.8.0.3_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Welcome to OpenSimulator 0.8.0.3, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
This is a security release following on from 0.8.0.2.  As such, it contains a single functional fix.&lt;br /&gt;
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As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
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This release is compatible with the existing OpenSimulator 0.8 database without any migrations.  There is some additional config in OpenSimDefaults.ini but if you have not changed this file (as is strong recommended) then you do not need to worry about these.&lt;br /&gt;
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As this is a wiki page, please feel free to update it with more information about migration or other issues as and when these come to light.&lt;br /&gt;
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You can download this release of OpenSimulator from http://opensimulator.org/wiki/Download&lt;br /&gt;
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== Known issues ==&lt;br /&gt;
* Arbitrary key:value storage for regions has not yet been implemented for SQLite or MSSQL.  This is necessary for temporary attachments settings to be persisted.  This functionality is considered experimental.&lt;br /&gt;
* Regression in RLV functionality where objects given via the llGiveInventoryFolder() function with a folder name with the format #RLV/~gift are still placed in the #RLV folder but now with the name still as &amp;quot;#RLV/~gift&amp;quot; rather than just &amp;quot;~gift&amp;quot;.  This is being addressed in http://opensimulator.org/mantis/view.php?id=6311.  Any help from viewer developers on this would be much appreciated.&lt;br /&gt;
* No form of prim equivalence is implemented for meshes.&lt;br /&gt;
* Loading scripts from the library section of inventory does not work properly.&lt;br /&gt;
* The non-default Warp3D maptile generator currently leaks memory very badly.  We recommend that you only use this once at the beginning of each simulator session.&lt;br /&gt;
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== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
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* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
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== Backwards Compatibility Notices ==&lt;br /&gt;
* With respect to OpenSimulator 0.8, this release does not contain database migrations.  However, as always please backup your database before migrating from any earlier OpenSimulator versions.&lt;br /&gt;
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== Changes ==&lt;br /&gt;
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=== Scripting ===&lt;br /&gt;
* Fix so that llRemoteLoadScriptPin() cannot load scripts into other prims where the pin is unset (equal to 0).  Destination prims have an unset pin by default.  This bug has been introduced ever since the function was implemented in commit 3697e08 (Fri Jun 27 02:22:33 2008) and so affects all OpenSimulator versions since before 0.4.&lt;br /&gt;
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== Acknowledgements ==&lt;br /&gt;
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Many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.  In particular, thanks to Tranquility Dexter of InWorldz for finding this problem and contributing a fix.&lt;br /&gt;
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[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Justincc</name></author>	</entry>

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