<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://opensimulator.org/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jonc</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jonc"/>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Special:Contributions/Jonc"/>
		<updated>2026-05-11T10:46:34Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.9</generator>

	<entry>
		<id>http://opensimulator.org/wiki/Talk:OAR_format_0.2_region_settings_example</id>
		<title>Talk:OAR format 0.2 region settings example</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Talk:OAR_format_0.2_region_settings_example"/>
				<updated>2009-06-13T21:06:27Z</updated>
		
		<summary type="html">&lt;p&gt;Jonc: /* Maturity Rating? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Maturity Rating? ==&lt;br /&gt;
&lt;br /&gt;
Now that the '''Adult''' Maturity Rating is available, what is the appropriate number for it?&lt;br /&gt;
&lt;br /&gt;
Update: Adult is 42&lt;br /&gt;
&lt;br /&gt;
Simulator.cs (on 0.6.3-trunk) shows the following table:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
    /// &amp;lt;summary&amp;gt;&lt;br /&gt;
    /// Access level for a simulator&lt;br /&gt;
    /// &amp;lt;/summary&amp;gt;&lt;br /&gt;
    public enum SimAccess : byte&lt;br /&gt;
    {&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;Minimum access level, no additional checks&amp;lt;/summary&amp;gt;&lt;br /&gt;
        Min = 0,&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;Trial accounts allowed&amp;lt;/summary&amp;gt;&lt;br /&gt;
        Trial = 7,&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;PG rating&amp;lt;/summary&amp;gt;&lt;br /&gt;
        PG = 13,&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;Mature rating&amp;lt;/summary&amp;gt;&lt;br /&gt;
        Mature = 21,&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;Simulator is offline&amp;lt;/summary&amp;gt;&lt;br /&gt;
        Down = 254,&lt;br /&gt;
        /// &amp;lt;summary&amp;gt;Simulator does not exist&amp;lt;/summary&amp;gt;&lt;br /&gt;
        NonExistent = 255&lt;br /&gt;
    }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What is the correspondence to the OAR file format?&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
[[User:Gwyneth Llewelyn|Gwyneth Llewelyn]] 00:44, 7 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Jonc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Free_Assets</id>
		<title>Free Assets</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Free_Assets"/>
				<updated>2008-11-01T21:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jonc: /* Textures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
==Textures==&lt;br /&gt;
* [http://texturebarn.headfirstdm.com/ The Texture Barn]&lt;br /&gt;
* [http://www.tellim.com/texture_cd/ The Blender Texture Disc]&lt;br /&gt;
* [http://textures.z7server.com/save_all_textures.php z7Server texture packages]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Smoke.png | Smoke&lt;br /&gt;
Image:Brown_Eye.png | A Brown Eye&lt;br /&gt;
Image:Picketfence.png | A Picket fence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon's Bush Texture : [http://www.nebadonizumi.com/bushes01.tga Bushes]&lt;br /&gt;
&lt;br /&gt;
Vint Falken's Free Valentine Eyes:&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351122/ 1]&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351306/ 2]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skins-sezmras-splendor/&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.vintfalken.com/free-full-perm-female-skin-textures/&amp;lt;br&amp;gt;&lt;br /&gt;
http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Simple Square Island&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Square_island_1x1.png | 1x1 region&lt;br /&gt;
Image:Square_island_2x2.png | 2x2 regions&lt;br /&gt;
Image:Square_island_4x4.png | 4x4 regions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Complicated Maze&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Maze.png | 1x1 region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jonc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Using_L3DT</id>
		<title>Using L3DT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Using_L3DT"/>
				<updated>2008-07-06T21:29:41Z</updated>
		
		<summary type="html">&lt;p&gt;Jonc: /* Quick intro on creating a terrain with L3DT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About L3DT ==&lt;br /&gt;
L3DT can be used to generate terrains. The program runs natively under Windows, and can be run under Linux using the Wine emulation layer(Only the [http://www.bundysoft.com/L3DT/downloads/standard/dev/L3DT_SE_dev-2.5.3.0.exe development] version!).&lt;br /&gt;
&lt;br /&gt;
== Quick intro on creating a terrain with L3DT==&lt;br /&gt;
&lt;br /&gt;
To create a terrain for a single region:&lt;br /&gt;
&lt;br /&gt;
1. Create a NEW MAP by clicking on that icon in the title bar.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Highlight Design/Inflate, and click Next.&amp;lt;br&amp;gt;&lt;br /&gt;
3. Make the size X=4, y=4. This will give you a 256x256 terrain, the same size as a region. Click Next.&amp;lt;br&amp;gt;&lt;br /&gt;
4. Play with the sliders in the parameters window. You can just leave the defaults to start with. Click Next.&amp;lt;br&amp;gt;&lt;br /&gt;
5. Check Design Map, and click OK.&amp;lt;br&amp;gt;&lt;br /&gt;
6. Now click the CALC icon in the menu bar, then click OK.&amp;lt;br&amp;gt;&lt;br /&gt;
7. You now have your terrain. If you don't like it, start over and play with the settings.&amp;lt;br&amp;gt;&lt;br /&gt;
8. To save it: File=&amp;gt;Export=&amp;gt;Export Map.&amp;lt;br&amp;gt;&lt;br /&gt;
9. Highlight Heightfield, and then click OK.&amp;lt;br&amp;gt;&lt;br /&gt;
10. Choose File Format RAW, then click the Options button.&amp;lt;br&amp;gt;&lt;br /&gt;
11. Double click &amp;quot;Mode&amp;quot;, and select &amp;quot;float (meters)&amp;quot;, then click OK, and OK again.&amp;lt;br&amp;gt;&lt;br /&gt;
12. Name the file whatever you want, and click OK to save it.&amp;lt;br&amp;gt;&lt;br /&gt;
*** UPDATE New Terrain system requires L3DT export files to have a file extension of .r32 *IMPORTANT*&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To load the terrain into opensim:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Assume your file is called &amp;quot;terrain.r32&amp;quot;.At the region console, type:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
terrain load terrain.r32&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You now have your new terrain! You can at this point use the terrain add, terrain scale, or terrain multiply to rescale it to your liking.&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Jonc</name></author>	</entry>

	</feed>