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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeff1564</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeff1564"/>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Special:Contributions/Jeff1564"/>
		<updated>2026-04-20T22:49:12Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.9</generator>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2013-12-29T03:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com (English)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://login.myopengrid.com -loginpage http://myopengrid.com/welcome/  -helperuri http://myopengrid.com/modules/helper/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
'''Forum:''' http://forum.myopengrid.com&lt;br /&gt;
&lt;br /&gt;
'''Facebook:''' http://www.facebook.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
'''Twitter''' http://twitter.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
'''YouTube:''' http://www.youtube.com/user/myopengrid&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2010-06-11T06:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com (English) http://br.myopengrid.com (Portugues Brasil)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; http://forum.myopengrid.com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Facebook:&amp;lt;/b&amp;gt; http://www.facebook.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Twitter&amp;lt;/b&amp;gt; http://twitter.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;YouTube:&amp;lt;/b&amp;gt; http://www.youtube.com/user/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Share Assets:&amp;lt;/b&amp;gt; https://myopensim.com/index.php?page=Assets&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2010-04-15T02:34:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
=What is the Grid List?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;IMPORTANT NOTE:&amp;lt;/big&amp;gt;The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Public grids require you to create an account on their website, which you can then use to log into the grid. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Public Grid List Sorted [[Grid List/Sorted/Alphabetically|Alphabetically]], [[Grid List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days] ([http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;oid=6&amp;amp;output=image Chart]), [[Grid List/Sorted/ByHistory|By History]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Deepgrid|Deepgrid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 6000 &lt;br /&gt;
| 36000 &lt;br /&gt;
| 4600&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid(with OM¢)]] &lt;br /&gt;
| 170 &lt;br /&gt;
| 1304 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Le Monde de Darwin|Le Monde de Darwin]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 83 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GiantGrid|GiantGrid]] &lt;br /&gt;
| 169 &lt;br /&gt;
| 261 &lt;br /&gt;
| 157&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 2400 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/WorldSimTerra|WorldSimTerra]] &lt;br /&gt;
| 198 &lt;br /&gt;
| 1157 &lt;br /&gt;
| 292&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 470 &lt;br /&gt;
| 760 &lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Emerald Network|Emerald Network]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 54 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OM¢)]] &lt;br /&gt;
| 390 &lt;br /&gt;
| 5,502 &lt;br /&gt;
| 3,122&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life ]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 1548 &lt;br /&gt;
| 1117&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 26 &lt;br /&gt;
| 296 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 330 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 97 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Social Network Italia|Social Network Italia]] &lt;br /&gt;
| 24 &lt;br /&gt;
| 500 &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 223 &lt;br /&gt;
| 4702 &lt;br /&gt;
| 638&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/pseudospace|pseudospace]] &lt;br /&gt;
| 37 &lt;br /&gt;
| 137 &lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Grid4Us|Grid4Us(with OM¢)]] &lt;br /&gt;
| 106 &lt;br /&gt;
| 956 &lt;br /&gt;
| 328&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metapocalypse|Metapocalypse]] &lt;br /&gt;
| 2 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/FreshGrid|FreshGrid(casino games)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenKansai|OpenKansai]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 120 &lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Schweiz|Schweiz]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 50 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Pleasure Planet|Pleasure Planet Adults only]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 70 &lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DreamlandGrid|Dreamland Grid]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 5 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NeXtLife|NeXtLife Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cuon Grid|Cuon Grid - Linux and ERP]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 50 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|ArtGridOnLine]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 48 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|Lost In Space And Time]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Segarra Open Grid|Segarra Open Grid]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 98 &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Playneko|Playneko &amp;amp;#124; Just another virtual world]] &lt;br /&gt;
| 2 &lt;br /&gt;
| 36 &lt;br /&gt;
| 19&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Xumeo|Xumeo]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3Dmalls|3dmalls.net]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 350 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NexTECH Life|NexTECH Life]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Joopla|Joopla.net]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance|VirtualFrance]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 15 &lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 47 &lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid|www.ufsgrid.com]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 221 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meanduland|www.meanduland.com]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 23 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/v-Business|v-Business]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 70 &lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky]] &lt;br /&gt;
| 24 &lt;br /&gt;
| 50 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 13 &lt;br /&gt;
| 48&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 93 &lt;br /&gt;
| 464 &lt;br /&gt;
| 49&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Artificial Life Grid|Artificial Life Grid]] &lt;br /&gt;
| 38 &lt;br /&gt;
| 31 &lt;br /&gt;
| 17&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sensation Games|Sensation Games]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 35 &lt;br /&gt;
| 30 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 204 &lt;br /&gt;
| 2200 &lt;br /&gt;
| 796&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Progetto Italia|Progetto Italia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 8 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 128 &lt;br /&gt;
| 26&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 59 &lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions| Rezzable Visions]] &lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]]&lt;br /&gt;
| 11 &lt;br /&gt;
| 12 &lt;br /&gt;
| 9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Place &lt;br /&gt;
! Inactive Grids &lt;br /&gt;
! Approx # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Community Center&lt;br /&gt;
|Saturdays 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|Estate Info&lt;br /&gt;
|Sunday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Grid4Us Marina&lt;br /&gt;
|Saturdays 20:00 to 22:00 (UTC+1/MET)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.progettoitalia-os.it/ Progetto Italia Metaverso Italiano]&lt;br /&gt;
|Progetto Italia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|ReactionGrid&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test&amp;lt;br/&amp;gt;[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Monday to Friday 0900 to 2200 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims  ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSim 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Birnenland|Birnenland.de - Auf gute Nachbarschaft ! '''(CLOSED)''']] &lt;br /&gt;
| opensim://birnenland.de:9040 &lt;br /&gt;
| Eine deutschsprachige 3D Gemeinschaft in der man kostenlos Wohn- und Bauland erhalten kann.&lt;br /&gt;
|-&lt;br /&gt;
| Viradu &lt;br /&gt;
| We have just migrated to OSGrid.org 1/7/2009 &lt;br /&gt;
| A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement.&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [http://opensimulator.org/wiki/Public_Hypergrid_Nodes HyperGrid-Nodes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2010-03-22T23:37:38Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Additional Developers/Testers/Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Technical Reference/terms | Terms]] -&amp;gt; [[Development_Team | Core Development Team]]&lt;br /&gt;
&lt;br /&gt;
== Active OpenSim Core Developers ==&lt;br /&gt;
These people have commit access to our central SVN server and are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase.&lt;br /&gt;
** '''Only voted in developers should be listed here, please do not list yourself''' &lt;br /&gt;
(please add in as much info as you like for your name) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW |MW ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darren&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Wright Juran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Everything&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike/Michael Ortman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ming Chen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6 (-5 in Summer)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Estate/Parcel Support/Modules/Keeping things all neat and tidy.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt; &lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux, Testing, Misc&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ckrinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.genkii.com Genkii]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.genkii.com Genkii]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:joha1|joha1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Johan Berntsson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joppi Brandenburg&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Performance, packet handling/libSL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daniel Olivares&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; Admin tools, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:justincc|justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Lulworth Beaumont&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (all other grids)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://justincc.org/blog justincc's OpenSim blog]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, performance &amp;amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DrScofield|drscofld]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dirk Husemann&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dr Scofield&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://xyzzyxyzzy.net/ xyzzyxyzzy.net]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else :-)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dahlia|dahlia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;T. Hoff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dahlia Trimble&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 / -7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Collision geometry, various math and physics issues, occasional bug fixes and random enhancements&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mikem|mikem]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Patches, scripting improvements, LSL compiler&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Melanie_T|Melanie_T]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Melanie&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Melanie Milland&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scripting, Prims/Scene, Life, The Universe, and Everything&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:HomerHorwitz|homerh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Homer Horwitz&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Homer Horwitz&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rev. engineering, &amp;quot;now, that's funny&amp;quot; problems, but still interested in all parts of it&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Diva|Diva]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes / Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;University of California, Irvine&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Everything, except databases&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:nlin|nlin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;N Lin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Standard Drucker&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, scripting, more to come&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:arthursv|arthursv]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Arthur Valadares&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Arthur Valadares&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;NONE&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-3&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Unit testing, database plugins, bug fixes, general &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Retired OpenSim core developers ==&lt;br /&gt;
&lt;br /&gt;
These people are core developers who have transcended our mortal plane (i.e. they are no longer active).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Babblefrog Ballistic (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth / Gwen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Nelson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Ellison&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Nelson (on everywhere but SL)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;BST (UTC+1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Litesim Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers, sim border crossing, avatar animations&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mostly TCP-based&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small fixes; rev.eng./prototyping; nightlies; git-keeper &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Alondria]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Implementation of LSL functions and other scripting tidbits.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Skytower&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSG:Stefan Andersson&amp;lt;br/&amp;gt;TN:Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://tribalmedia.se/ Tribal Media AB]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors  ==&lt;br /&gt;
&lt;br /&gt;
These people have contributed bug reports, patches or other contributions to OpenSim. &amp;lt;br&amp;gt; '''New comers please add yourself to bottom of the list!''' &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nebadon|Nebadon]] &lt;br /&gt;
| Michael Cerquoni &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| -7 Arizona &lt;br /&gt;
| Oni Kenkon Creations &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jtclark48|jclark4]] &lt;br /&gt;
| Jay Clark &lt;br /&gt;
| Jay Clarke &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Physics, Grid Host, AI, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:AdamStevenson|BigFootAg]] &lt;br /&gt;
| Adam Stevenson &lt;br /&gt;
| Adamus Petrov &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| Texas A&amp;amp;amp;M University &lt;br /&gt;
| AI, Skynet, Evolving Systems, Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jeff1564|Jeff1564]] &lt;br /&gt;
| Jeff &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| -8 &lt;br /&gt;
| http://myopengrid.com&lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| Rock_Vacirca &lt;br /&gt;
| Colin Withers &lt;br /&gt;
| Rock Vacirca &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +1 &lt;br /&gt;
| http://rock-vacirca.blogspot.com &lt;br /&gt;
| Testing, building, scripting, maintaining an opensim blog.&lt;br /&gt;
|-&lt;br /&gt;
| simsim &lt;br /&gt;
| caocao &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Testing whole functions of OpenSim system,working with OpenSim-Engine,reporting on OpenSim&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Vicero Lambert|Vicero Lambert]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Magi|Magi]] &lt;br /&gt;
| Andy Agnew &lt;br /&gt;
| Magi Merlin &lt;br /&gt;
| &lt;br /&gt;
| +10 &lt;br /&gt;
| Spun Pty Ltd &lt;br /&gt;
| 3D Web Integration, Database stuff and playing with the odds and ends box.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClarkZone|ClarkZone]] &lt;br /&gt;
| Troy Admin(@ClarkZone) &lt;br /&gt;
| Troy Childs &lt;br /&gt;
| Troy Admin (ClarkZone) &lt;br /&gt;
| -5 &lt;br /&gt;
| Http://clarkzone.dyndns.org &lt;br /&gt;
| Tester and Grid Host&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aiaustin|aiaustin]] &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai&amp;amp;nbsp;Austin &lt;br /&gt;
| Ai&amp;amp;nbsp;AIAI&amp;amp;nbsp;(AIAI Grid) &lt;br /&gt;
| +0 &lt;br /&gt;
| AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br&amp;gt;http://vue.ed.ac.uk/openvue/ &lt;br /&gt;
| Windows Vista tests&amp;lt;br&amp;gt;Content testing&amp;lt;br&amp;gt;Use of multiple VWs&lt;br /&gt;
|-&lt;br /&gt;
| Marc Manders &lt;br /&gt;
| Marc Manders &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +6 &lt;br /&gt;
| marcmanders@gmail.com &lt;br /&gt;
| Creative features&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Balthazar|balthazar]] &lt;br /&gt;
| Trevor Brooks &lt;br /&gt;
| Balthazar Sin &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Terrains, testing and some small coding tasks&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jimbo2120|jimbo2120]] &lt;br /&gt;
| Michael Osias &lt;br /&gt;
| Illuminous Beltran &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, AI, Skynet, coding and testing&lt;br /&gt;
|-&lt;br /&gt;
| ZeroPoint &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Guilderoy&amp;amp;nbsp;Dench &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Programming/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DerekTang|DerekTang]] &lt;br /&gt;
| Derek Tang &lt;br /&gt;
| Derek Timeless &lt;br /&gt;
| Derek Tang (ChineseGrid) &lt;br /&gt;
| +8 &lt;br /&gt;
| http://ChineseGrid.net &lt;br /&gt;
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...&lt;br /&gt;
|-&lt;br /&gt;
| [[User:TayB|TayB]] &lt;br /&gt;
| Earl B &lt;br /&gt;
| Taylor Boyau &lt;br /&gt;
| &lt;br /&gt;
| -10 &lt;br /&gt;
| ViziGrid &lt;br /&gt;
| Grid Host,Networking,Contributions &amp;amp;amp; Testing.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:JamieDav|JamieDav]] &lt;br /&gt;
| Jamie David &lt;br /&gt;
| Jamie David &lt;br /&gt;
| &lt;br /&gt;
| +7 &lt;br /&gt;
| Forum &lt;br /&gt;
| Grid, Sim, Avitar, Functionality&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krtaylor|Krtaylor]] &lt;br /&gt;
| Kurt Taylor &lt;br /&gt;
| Kurt Stringer &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, Networking, Monitoring, Scripting, Inventory, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nink|Nink]] &lt;br /&gt;
| Peter Finn &lt;br /&gt;
| Nink Noonan &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Disruptive Influence.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bruce|Bruce]] &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| HiPiHi &lt;br /&gt;
| Watching.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darb|DarbD]] &lt;br /&gt;
| Brian B. Quinn &lt;br /&gt;
| Darb Dabney &lt;br /&gt;
| regions&amp;lt;br&amp;gt;near Marin &lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| County of Marin, California&amp;lt;br&amp;gt; http://blog.simgis.com &lt;br /&gt;
| LiDAR-based sculpties, real-world terrain, &amp;lt;br&amp;gt;pursuit of civic paraverses&lt;br /&gt;
|-&lt;br /&gt;
| [[CharlieO]] &lt;br /&gt;
| Dan &lt;br /&gt;
| Charlie Omega &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&lt;br /&gt;
|-&lt;br /&gt;
| oobscure &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Opensource Obscure &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.opensim.it &lt;br /&gt;
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&lt;br /&gt;
|-&lt;br /&gt;
| pitman &lt;br /&gt;
| Mike Pitman &lt;br /&gt;
| Rez Tone &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| IBM &lt;br /&gt;
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&lt;br /&gt;
|-&lt;br /&gt;
| Shenlei &lt;br /&gt;
| Shenlei Winkler &lt;br /&gt;
| Shenlei Flasheart, Shenlei Winkler&lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Fashion Research Institute &lt;br /&gt;
| Product Design and Development, Apparel industry, and o yes, I wrote the book ;)&lt;br /&gt;
|-&lt;br /&gt;
| cmu &lt;br /&gt;
| Christopher Mumme &lt;br /&gt;
| Snook Destiny &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology &lt;br /&gt;
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSim&lt;br /&gt;
|-&lt;br /&gt;
| [[Silpol]] &lt;br /&gt;
| Andriy Tymchenko &lt;br /&gt;
| Andy Tir &lt;br /&gt;
| &lt;br /&gt;
| EET (+2/3) &lt;br /&gt;
| http://silpol.blogspot.com/ (also visible at Nokia) &lt;br /&gt;
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Grumly|Grumly]] &lt;br /&gt;
| &lt;br /&gt;
| Forest Klaar &lt;br /&gt;
| Grumly TheBear &lt;br /&gt;
| GMT+1 &lt;br /&gt;
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com &lt;br /&gt;
| Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&lt;br /&gt;
|-&lt;br /&gt;
| [[DaTwitch]] &lt;br /&gt;
| James G. Stallings II &lt;br /&gt;
| &amp;lt;br&amp;gt;Lazarus Longstaff &lt;br /&gt;
| Hiro Protagonist (OSGrid) &lt;br /&gt;
| -5 &lt;br /&gt;
| House Husband &lt;br /&gt;
| OSGrid Region owner, OSGrid Operator,&amp;lt;br&amp;gt;Forum Admin, sometime wiki editor&lt;br /&gt;
|-&lt;br /&gt;
| gryc &lt;br /&gt;
| Gryc Ueusp &lt;br /&gt;
| Gryc Uriza &lt;br /&gt;
| Gryc Uriza(OSGrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| &lt;br /&gt;
| PHP scripting, web interfaces, interconnectivity, cross-platformedness&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Phrearch|Phrearch]] &lt;br /&gt;
| Jeroen van Veen &lt;br /&gt;
| Phrearch Miles &lt;br /&gt;
| Phrearch Miles(OSGrid) &lt;br /&gt;
| Amsterdam/Paris &lt;br /&gt;
| &lt;br /&gt;
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Burnman|Burnman]] &lt;br /&gt;
| Allen Wilkins &lt;br /&gt;
| Burnman Bedlam &lt;br /&gt;
| Sid Green (United Grid) &lt;br /&gt;
| Boston, USA &lt;br /&gt;
| United Grid &lt;br /&gt;
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krisbfunk|krisbfunk]] &lt;br /&gt;
| Kris Bulman &lt;br /&gt;
| Krisbfunk Vought &lt;br /&gt;
| Krisbfunk Nocturnal(OSGrid) &lt;br /&gt;
| PE, Canada (-4) &lt;br /&gt;
| Edactive Technologies&amp;lt;br&amp;gt;NocturnalEye Productions&amp;lt;br&amp;gt;UPEI &lt;br /&gt;
| Currently: Testing, bug reports, wiki updating, building on OSGrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HashBox|HashBox]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Sibariel Darkstone &lt;br /&gt;
| Sibariel Darkstone (OSGrid) &lt;br /&gt;
| New Zealand (+12) &lt;br /&gt;
| &lt;br /&gt;
| Testing, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kinoc|Kinoc]] &lt;br /&gt;
| Kino Coursey &lt;br /&gt;
| Daxxon Jaxxon &lt;br /&gt;
| Daxxon Kinoc (OSgrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| Daxtron Laboratories &amp;lt;br&amp;gt; http://www.daxtron.com&amp;lt;br&amp;gt; University of North Texas &lt;br /&gt;
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Trapuh|trapuh]] &lt;br /&gt;
| Pedro Ribeiro &lt;br /&gt;
| Vaiten Forder &lt;br /&gt;
| &lt;br /&gt;
| GMT &lt;br /&gt;
| University Student, Escola Superior de Educação de Viseu, Portugal &lt;br /&gt;
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SonicViz|SonicViz]] &lt;br /&gt;
| Paul Cohen &lt;br /&gt;
| Komuso Tokugawa &lt;br /&gt;
| &lt;br /&gt;
| +9 &lt;br /&gt;
| Http://sonicviz.com &lt;br /&gt;
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mokele|mokele]] &lt;br /&gt;
| Scott Norman &lt;br /&gt;
| Mokelembembe Mokeev &lt;br /&gt;
| &lt;br /&gt;
| -8 (Southern California) &lt;br /&gt;
| Web Developer (PHP and MySQL) &lt;br /&gt;
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalnor|devalnor]] &lt;br /&gt;
| Devalnor &lt;br /&gt;
| M. Watkin &lt;br /&gt;
| &lt;br /&gt;
| +1 (Belgium) &lt;br /&gt;
| &lt;br /&gt;
| Small Patch code, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ezekiel|Ezekiel]] &lt;br /&gt;
| Ezekiel &lt;br /&gt;
| Ezekiel Zabelin &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.yosims.com &lt;br /&gt;
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Buggmaster|Buggmaster]] &lt;br /&gt;
| Mike D &lt;br /&gt;
| Bug Master &lt;br /&gt;
| None &lt;br /&gt;
| -8 &lt;br /&gt;
| http://www.adultmetaverse.com &lt;br /&gt;
| Grid, Data/Web PHP/PERL/MySQL&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nixnerd|nixnerd]] &lt;br /&gt;
| &lt;br /&gt;
| Dangerously Moody &lt;br /&gt;
| None &lt;br /&gt;
| GMT &lt;br /&gt;
| http://www.integratedtechnologies.eu &lt;br /&gt;
| Cross Platform Testing, Feedback, Bug Reporting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MoHax|mohax]] &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| &lt;br /&gt;
| -5 Eastern &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Webmage|webmage]] &lt;br /&gt;
| webmage &lt;br /&gt;
| Leyla Masala &lt;br /&gt;
| Web Mage &lt;br /&gt;
| +1 &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, terrain&lt;br /&gt;
|-&lt;br /&gt;
| [[User:NLStitch|NLStitch]] &lt;br /&gt;
| Marijn Oosterveld &lt;br /&gt;
| Stitch Seale &lt;br /&gt;
| NYA &lt;br /&gt;
| GMT +1 Amsterdam &lt;br /&gt;
| Twingate Systems (http://www.twingate.nl)&amp;lt;br&amp;gt;HanzeHogeschool Groningen, Netherlands &lt;br /&gt;
| Programming, Photography, AI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ideia Boa|Ideia Boa]] &lt;br /&gt;
| Joao Lopes &lt;br /&gt;
| Ideia Boa &lt;br /&gt;
| Ideia Boa or Boa Ideia in some grids &lt;br /&gt;
| GTM+1 Stockholm/Sweden &lt;br /&gt;
| WorldSimTERRA - Virtual World that speaks Portuguese too&amp;lt;br&amp;gt;http://www.worldsimterra.com &lt;br /&gt;
| Testing and more testing! Updating the original wiki and translating the OpenSim Wiki into Portuguese and reporting on OpenSim&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lulurun|lulurun]] &lt;br /&gt;
| liu &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| 3Di Inc, Japan &amp;lt;br&amp;gt;http://www.3di.jp &lt;br /&gt;
| Patches, openid, server performance, UGAI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Carlosroundel|Carlosrounde]] &lt;br /&gt;
| Carlosroundel &lt;br /&gt;
| Carlos Roundel &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Cyberlandia Italy&amp;lt;br&amp;gt;http://www.cyberlandia.net &lt;br /&gt;
| Grid, programmer, database, tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikebert|Mikebert]] &lt;br /&gt;
| Michael Strunck &lt;br /&gt;
| Mikebert Miles &lt;br /&gt;
| Mikebert M34 &lt;br /&gt;
| +1 &lt;br /&gt;
| OpenSIM Wiki, Germany&amp;lt;br&amp;gt;http://www.opensim.de &lt;br /&gt;
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fly-man-|Fly-Man-]] &lt;br /&gt;
| Laurence &lt;br /&gt;
| &lt;br /&gt;
| Fly Man &lt;br /&gt;
| +1 &lt;br /&gt;
| &lt;br /&gt;
| Testing, OpenSimSearch, OpenSimProfile&lt;br /&gt;
|-&lt;br /&gt;
| Taoki &lt;br /&gt;
| Mircea Kitsune / Taoki Vixen &lt;br /&gt;
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| GMT +2 &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| Usually testing and bug reporting but I also make smaller patches where I know what to do.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Patnad|Patnad]] &lt;br /&gt;
| Patrick &lt;br /&gt;
| Patnad Babii &lt;br /&gt;
| Patnad Babii (OSGrid) &lt;br /&gt;
| GMT -5 &lt;br /&gt;
| RezzMe Technologies&amp;lt;br&amp;gt;http://www.rezzme.com &lt;br /&gt;
| Bug testing and reporting, I code C# and have submitted a few patches&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Hallow Palmer|Hallow Palmer]] &lt;br /&gt;
| Markus &lt;br /&gt;
| Hallow Palmer &lt;br /&gt;
| &amp;lt;br&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Grid4Us&amp;lt;br&amp;gt;http://www.grid4us.net &lt;br /&gt;
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:^DarkMan|^DarkMan]] &lt;br /&gt;
| Brian Adair &lt;br /&gt;
| Patrick Ouachita &lt;br /&gt;
| Brian Adair &amp;amp;#124; Patrick Meta &lt;br /&gt;
| -6 CST &lt;br /&gt;
| RealMetaLife &amp;amp;#124; B&amp;amp;amp;H Networking &lt;br /&gt;
| Building, Scripting, Testing, etc.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tlaukkan|Tommi Laukkanen]] &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| +2 GMT &lt;br /&gt;
| http://www.bubblecloud.org &lt;br /&gt;
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mystical|Mystical]] &lt;br /&gt;
| Kevin Tweedy &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| -5 &lt;br /&gt;
| Extreme Reality Grid&amp;lt;br&amp;gt;http://www.XRGrid.com &lt;br /&gt;
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL&amp;lt;br&amp;gt;Enhancements,Commerce, Content,DotNetNuke based portal, development services&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Godfrey|Godfrey]] &lt;br /&gt;
| Jeff Lee &lt;br /&gt;
| Warin Cascabel &lt;br /&gt;
| &lt;br /&gt;
| -5 (EST5EDT) &lt;br /&gt;
| &lt;br /&gt;
| Testing, minor bugfixes. Scripting, building, animating&lt;br /&gt;
|-&lt;br /&gt;
| Jamenai &lt;br /&gt;
| Christopher Händler &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| +1 &lt;br /&gt;
| Playneko Grid &amp;amp;#124; XIMDEX Jamenai&amp;lt;br&amp;gt;http://www.playneko.de&amp;lt;br&amp;gt;http://www.ximdex.de &lt;br /&gt;
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bikcmp|bikcmp]] &lt;br /&gt;
| Jason &lt;br /&gt;
| Jake1500 Allen &lt;br /&gt;
| Jason Helios (The Helios Grid) &lt;br /&gt;
| EST &lt;br /&gt;
| Blue Software &lt;br /&gt;
| Search, groups, land, and currency&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mark.malewski|Slipaway]] &lt;br /&gt;
| Mark Malewski &lt;br /&gt;
| Chris Rock &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 during summer - CDT) &lt;br /&gt;
| NexTECH / Joopla &lt;br /&gt;
| Web development &amp;amp;amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| barakademi &lt;br /&gt;
| Steve Topp &lt;br /&gt;
| barakademi Barzane &lt;br /&gt;
| same avi on baragrid OSgrid Grid4us sciencesim &lt;br /&gt;
| utc+1 (CET) paris &lt;br /&gt;
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php &lt;br /&gt;
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++&lt;br /&gt;
|-&lt;br /&gt;
| [[User:RemedyTomm|RemedyTomm]] &lt;br /&gt;
| Tom Grimshaw &lt;br /&gt;
| Tomm Remedy &lt;br /&gt;
| KGrid: Casper Warden OSGrid: Tomm Remedy &lt;br /&gt;
| UTC+0 (BST) &lt;br /&gt;
| Remedy Communications &lt;br /&gt;
| Texture pipeline, Groups, ObjectUpdates&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Robert d|robert_d]] &lt;br /&gt;
| Robert Dzikowski &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: robert_d 13 &lt;br /&gt;
| UTC+1 &lt;br /&gt;
| [http://blog.rd-it.net http://blog.rd-it.net] &lt;br /&gt;
| Region Modules, Tutorials&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Snoopy2|Snoopy2]] &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| &lt;br /&gt;
| [http://www.3dmetaverse.com/ http://www.3dmetaverse.com/] &lt;br /&gt;
| Region Hosting, Open Metaverse, 3D Web, server and viewers, service management&lt;br /&gt;
|-&lt;br /&gt;
| john_ &lt;br /&gt;
| John&amp;amp;nbsp;Moyer &lt;br /&gt;
| VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad &lt;br /&gt;
| Tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:W!cKeD|_WicKeD]] &lt;br /&gt;
| Maik &lt;br /&gt;
| Maik Galaxy &lt;br /&gt;
| El Diablo &lt;br /&gt;
| +1 Germany &lt;br /&gt;
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] &lt;br /&gt;
| German Support, Translator, Building, Scripting, Testing, Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Stevie Wakowski|Stevie Wakowksi]] &lt;br /&gt;
| Steve Roberts &lt;br /&gt;
| Stevie Wakowski &lt;br /&gt;
| &lt;br /&gt;
| +10 Australia &lt;br /&gt;
| IBM &lt;br /&gt;
| OpenSim builds, Linux, Modrex, bug reporting, evangalist for OpenSim in business applications.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]] [[Category:Development]] [[Category:Tech_Reference]] [[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2009-09-15T18:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com (English) http://br.myopengrid.com (Portugues Brasil)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; http://forum.myopengrid.com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Facebook:&amp;lt;/b&amp;gt; http://www.facebook.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Twitter&amp;lt;/b&amp;gt; http://twitter.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;YouTube:&amp;lt;/b&amp;gt; http://www.youtube.com/user/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Share Assets:&amp;lt;/b&amp;gt; http://myopensim.com/index.php?page=Assets&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2009-09-15T18:05:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com (english) http://br.myopengrid.com (Portugues Brasil)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; http://forum.myopengrid.com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Facebook:&amp;lt;/b&amp;gt; http://www.facebook.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Twitter&amp;lt;/b&amp;gt; http://twitter.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;YouTube:&amp;lt;/b&amp;gt; http://www.youtube.com/user/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Share Assets:&amp;lt;/b&amp;gt; http://myopensim.com/index.php?page=Assets&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2009-09-15T18:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
[[Technical Reference | Technical Reference]] -&amp;gt; [[Grid_List| Grid List]] &lt;br /&gt;
&lt;br /&gt;
=What is the Grid List?=&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantees at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install [http://lab.newworldgrid.com/index.php/OpenSim_Launcher OpenSim Launcher] or add a [[Browser_Protocol_Handler|protocol handler]] to your browser. Otherwise you could simply create a custom [[Connecting|shortcut]] with the right parameters to your Second Life browser.&lt;br /&gt;
&lt;br /&gt;
==Public grids==&lt;br /&gt;
&amp;lt;big&amp;gt;IMPORTANT NOTE:&amp;lt;/big&amp;gt;The OpenSimulator Project is an Application Platform that can be used by anyone. It is not responsible for any grid listed on this page, nor for any grid's content or activities within them. Grid List Policy: Please only list your grid if your software is based on OpenSimulator.org SVN software code, all other grids will be removed and also please provide a link on your grid website back to this project website, remember link recognition is a two-way street. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page:&lt;br /&gt;
[[Grid Associations]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public grids require you to create an account on their website, which you can then use to log into the grid. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These grids are listed in the order of their appearance, anyone found inserting a grid up higher in the list will have their entry removed, please add your entry to the very bottom of the list, this is not negotiable.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gridlist entries in the main list should just contain the gridname and the plain numbers as defined by the column headers. Please use [[Grid_Lst/Template|this]] template for the subpages to keep the information in a comparable manner. Thanks a lot. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Public Grid List Sorted [[Grid_List/Sorted/Alphabetically|Alphabetically]], [[Grid_List/Sorted/ByRegions|By # of Regions]], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 By # of Users], [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 By Unique 30 days], [[Grid_List/Sorted/ByHistory|By History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Deepgrid|Deepgrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OSGrid|OSGrid]]&lt;br /&gt;
|2200&lt;br /&gt;
|21000&lt;br /&gt;
|3900&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Francogrid|Francogrid]]&lt;br /&gt;
|~170&lt;br /&gt;
|~1304&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/EU-Grid|EU-Grid]]&lt;br /&gt;
|~10&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Le Monde de Darwin|Le Monde de Darwin]]&lt;br /&gt;
|73&lt;br /&gt;
|83&lt;br /&gt;
|36&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/GiantGrid|GiantGrid]]&lt;br /&gt;
|169&lt;br /&gt;
|261&lt;br /&gt;
|157&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/The New World Grid|The New World Grid]]&lt;br /&gt;
|~262&lt;br /&gt;
|~2089&lt;br /&gt;
|~389&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/3rd Rock Grid|3rd Rock Grid]]&lt;br /&gt;
|~88&lt;br /&gt;
|~1561&lt;br /&gt;
|~511&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Uvatar|Uvatar.com]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/WorldSimTerra|WorldSimTerra]]&lt;br /&gt;
|~191&lt;br /&gt;
|~910&lt;br /&gt;
|~535&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Cyberlandia|Cyberlandia]]&lt;br /&gt;
|185&lt;br /&gt;
|~1600&lt;br /&gt;
|~269&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Metropolis|Metropolis]]&lt;br /&gt;
|48&lt;br /&gt;
|~400&lt;br /&gt;
|~50&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Emerald Network|Emerald Network]]&lt;br /&gt;
|9&lt;br /&gt;
|~54&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Avatar Hangout|Avatar Hangout]]&lt;br /&gt;
|413&lt;br /&gt;
|3912&lt;br /&gt;
|1680&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Your Alternative Life | Your Alternative Life ]]&lt;br /&gt;
|~51&lt;br /&gt;
|~732&lt;br /&gt;
|~524&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/AUGrid|AUGrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/German Grid|German Grid]]&lt;br /&gt;
|14&lt;br /&gt;
|118&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Myopengrid.com|Myopengrid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/DGP Grid|DGP Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/LifeSim|LifeSim]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Fantasy World Estates|Fantasy World Estates]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/RMH Design Estate|RMH Design Estate]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Open-Neuland|OpenSimulator-Club Open-Neuland]]&lt;br /&gt;
|36&lt;br /&gt;
|118&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Wilder-Westen|OpenSimulator-Club Wilder-Westen]]&lt;br /&gt;
|4&lt;br /&gt;
|45&lt;br /&gt;
|24&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/United Grid|United Grid (CLOSED)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Social Network Italia|Social Network Italia]]&lt;br /&gt;
|24&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Low Grid|Nedergrid]]&lt;br /&gt;
|3&lt;br /&gt;
|17&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
|144&lt;br /&gt;
|2180&lt;br /&gt;
|307&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/K-grid|K-grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Legend City Online|Legend City Online]]&lt;br /&gt;
|164&lt;br /&gt;
|4412&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/pseudospace|pseudospace]]&lt;br /&gt;
|37&lt;br /&gt;
|137&lt;br /&gt;
|41&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Yourgrid.de|YourGrid]]&lt;br /&gt;
|68&lt;br /&gt;
|~110 &lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/PhoenixSim|PhoenixSim]]&lt;br /&gt;
|5&lt;br /&gt;
|18&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Virtual_Sims|VirtualSims.Net]]&lt;br /&gt;
|10&lt;br /&gt;
|73&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Collateral World|Collateral World '''(CLOSED)''']]&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Grid4Us|Grid4Us]]&lt;br /&gt;
|65&lt;br /&gt;
|322&lt;br /&gt;
|132&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Metapocalypse|Metapocalypse]]&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/FreshGrid|FreshGrid(casino games)]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/OpenKansai|OpenKansai]]&lt;br /&gt;
|9&lt;br /&gt;
|120&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Schweiz|Schweiz]]&lt;br /&gt;
|5&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Pleasure Planet|Pleasure Planet Adults only]]&lt;br /&gt;
|16&lt;br /&gt;
|70&lt;br /&gt;
|29&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/DreamlandGrid | Dreamland Grid]]&lt;br /&gt;
|16&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NeXtLife | NeXtLife Grid]]&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Openvue | Openvue (on Virtual AIAI Grid)]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/ScienceSim | ScienceSim]]&lt;br /&gt;
|25&lt;br /&gt;
|30&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Unica | unica]]&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/The Gor Grid | The Gor Grid - Your Gorean Life]]&lt;br /&gt;
|92&lt;br /&gt;
|1340&lt;br /&gt;
|428&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Cuon Grid | Cuon Grid - Linux and ERP]]&lt;br /&gt;
|11&lt;br /&gt;
|50&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|ArtGridOnLine]]&lt;br /&gt;
|12&lt;br /&gt;
|48&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/OpenWorld|OpenWorld]]&lt;br /&gt;
|17&lt;br /&gt;
|140&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Lisat|Lost In Space And Time]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Segarra Private Grid |Segarra Private Grid]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Playneko| Playneko | Just another virtual world]]&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
||[[Grid List/Xumeo|Xumeo]]&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|*&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/3Dmalls|3dmalls.net]]&lt;br /&gt;
|~17&lt;br /&gt;
|~350&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/NexTECH Life|NexTECH Life]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Joopla|Joopla.net]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/VirtualFrance|VirtualFrance]]&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/AnSky|AnSky]]&lt;br /&gt;
|11&lt;br /&gt;
|39&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/DSGrid|www.dsgrid.eu]]&lt;br /&gt;
|8&lt;br /&gt;
|34&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid_List/Meanduland|www.meanduland.com]]&lt;br /&gt;
|25&lt;br /&gt;
|23&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/v-Business|v-Business]]&lt;br /&gt;
|10&lt;br /&gt;
|~70&lt;br /&gt;
|~40&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Twisted Sky|Twisted Sky]]&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/TertiaryGrid|Tertiary grid]]&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Logicamp|Logicamp]]                &lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/virtyou|virtyou]]&lt;br /&gt;
|63&lt;br /&gt;
|326&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|[[Grid List/Jamland|Jamland]]&lt;br /&gt;
|9&lt;br /&gt;
|27&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:Unique_users_last_30_days.png]]&lt;br /&gt;
(Chart generated 21 May 2009)&lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. Please also take extra care to write down there last position.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Place&lt;br /&gt;
!Inactive Grids&lt;br /&gt;
!Approx # Regions&lt;br /&gt;
!Approx # Users&lt;br /&gt;
!Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To make OpenSim grids and locations known to a wider audience, they may be listed at http://www.yosims.com/.&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am~2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Community Center&lt;br /&gt;
|Saturdays 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|Estate Info&lt;br /&gt;
|Sunday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|Grid4Us Marina&lt;br /&gt;
|Saturdays 20:00 to 22:00 (UTC+1/MET)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Sat 1900UTC&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Generally Mondays and Thursdays 2200 UTC+2&amp;lt;br /&amp;gt;[http://lab.newworldgrid.com/index.php/Office_hours Next Office Hour]&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|ReactionGrid&lt;br /&gt;
|Tarzan&lt;br /&gt;
|Saturdays 6pm Eastern/11pm UK (10pm UTC) - Movie Night load test&amp;lt;br/&amp;gt;[http://www.reactiongrid.com/Default/EventsList/RetroMovieNight.aspx Movie Night on ReactionGrid]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;amp;quot;generic&amp;amp;quot; logins being from &amp;amp;quot;Testa User&amp;amp;quot; .. &amp;amp;quot;Testz User&amp;amp;quot;, with password &amp;amp;quot;test&amp;amp;quot;.&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Login URI&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Maintainer/Site&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Ruth (Zion)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://ruth.petitbe.be:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;CyberSpacia&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://cyberspacia.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;janoz&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://77.250.27.219:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; (mailto:info@janoz.nl)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt; &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Opengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opengrid.fr:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Test grid for http://www.opensimulator.fr - 24/7 available&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://os-networks.net:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Phrearch: http://os-networks.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher Haven Lands( Not online 24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://timecatcher.ath.cx:9000/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Timecatcher: (mailto:anon26841397@hotmail.co.uk)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Europeansim (NOW 24/7 ish:-) &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://86.2.85.164:8002/ &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid SVN 10058 - 26 regions - Hypergrid? - Av creation - http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/europeansim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de / M34-Sim1 (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://opensim.mydyn.de:9090&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;German Standalone-Sim for testing with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de . No Test User, only personal Accounts. Register before login at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;OpenSIM.de / M34-Sim2 (24/7)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://grid.mydyn.de:9190&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Many Freebies, Copyland, Sandbox, Testing Area (Trunk Versions). No Test User, only personal Accounts. Register before login at http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Grid_List/Birnenland|Birnenland.de - Auf gute Nachbarschaft !]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;opensim://birnenland.de:9040&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Eine deutschsprachige 3D Gemeinschaft in der man kostenlos Wohn- und Bauland erhalten kann.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Viradu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; We have just migrated to OSGrid.org 1/7/2009 &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A Science Fiction Themed Virtual World, by Michael McAnally (mailto:mwmcanally@gmail.com) - 12 regions NOTE: Please read Blog for connect instructions ---&amp;gt; http://viradu.com for more info.  This world is now open for settlement.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Getting_Started|Getting Started]]&lt;br /&gt;
* [[Status|Main Status Page]]&lt;br /&gt;
* [[Technical_Reference|Technical Reference Page]]&lt;br /&gt;
* [[Grid_List/Sorted/Alphabetically|Grid List (Sorted Alphabetically)]]&lt;br /&gt;
* [[Grid_List/Sorted/ByRegions|Grid List (Sorted By # of Regions)]]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=4 Grid List (Sorted By # of Users)]&lt;br /&gt;
* [http://spreadsheets.google.com/pub?key=rHNVZVIc1-GdXzqx2Ac4NDQ&amp;amp;gid=6 Grid List (Sorted By Unique 30 days)]&lt;br /&gt;
* [[Grid_List/Sorted/ByHistory|Grid List (Sorted By History)]]&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [http://opensimulator.org/wiki/Public_Hypergrid_Nodes HyperGrid-Nodes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/NAT_Loopback_Routers</id>
		<title>NAT Loopback Routers</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/NAT_Loopback_Routers"/>
				<updated>2009-08-17T00:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page show a list of routers supporting NAT Loopback feature in order to be able to TP in your region when you host it at home on the same computer or local network. Please, feel free to contribute such a list especially if these routers are cheap :D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;D-Link DGL-4xxx series of routers have the largest available nat table of any router on the market&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These routers range from 70$-180$ USD depending on where you live and purchase from.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* D-Link DGL-4500 : http://games.dlink.com/products/?pid=643&lt;br /&gt;
* D-Link DGL-4300 : http://games.dlink.com/products/?pid=370&lt;br /&gt;
* D-Link DGL-4100 : http://games.dlink.com/products/?pid=371&lt;br /&gt;
&lt;br /&gt;
Other routers&lt;br /&gt;
&lt;br /&gt;
* NETGEAR WNR834M : ftp://downloads.netgear.com/files/wnr834m_ref_manual.pdf&lt;br /&gt;
* Linksys WRT54G : http://en.wikipedia.org/wiki/Linksys_WRT54G_series&lt;br /&gt;
* Arris TM502b : http://portforward.com/english/routers/port_forwarding/Arris/TM502b/&lt;br /&gt;
* NetGear WGR614 : has been confirmed to work out of the box&lt;br /&gt;
 (note:  NetGear WGR614 does not work with ISP required gateway modems)&lt;br /&gt;
&lt;br /&gt;
Routers that users has experienced problems with&lt;br /&gt;
&lt;br /&gt;
* Belkin F5D7230-4&lt;br /&gt;
(the router might work if 3rd party firmware is used, such as DD-WRT : http://www.dd-wrt.com/ )&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For Linux based Netfilter (iptables) routers, you want to set up the NAT table with some extra entries&lt;br /&gt;
The following script is something to get you started, you'll need to fix up the variables at the top to match your system and network.&lt;br /&gt;
&amp;lt;source lang=bash&amp;gt;&lt;br /&gt;
#!/bin/bash&lt;br /&gt;
#&lt;br /&gt;
# vvvvv - Fix these! - vvvvv&lt;br /&gt;
IPTABLES=/usr/sbin/iptables&lt;br /&gt;
LAN_NETWORK=192.168.0.0/24&lt;br /&gt;
SERVER_IP=192.168.0.2&lt;br /&gt;
INTERNET_IP=100.100.100.100&lt;br /&gt;
REMOTING_PORT=8895&lt;br /&gt;
REGION_PORT=9000&lt;br /&gt;
# ^^^^^ - Fix these! - ^^^^^&lt;br /&gt;
&lt;br /&gt;
# First, the Destination NAT, anything going to the external address on our ports, we redirect to the server&lt;br /&gt;
# Note, if you have a double NAT running and this router doesn't actually have the internet IP address, you'll&lt;br /&gt;
# need another set of PREROUTING-DNAT lines with the --destination (-d) set to the internet facing private address&lt;br /&gt;
$IPTABLES -t nat -I PREROUTING -d $INTERNET_IP -p tcp --dport $REMOTING_PORT --jump DNAT --to-destination $SERVER_IP&lt;br /&gt;
$IPTABLES -t nat -I PREROUTING -d $INTERNET_IP -p udp --dport $REGION_PORT --jump DNAT --to-destination $SERVER_IP&lt;br /&gt;
$IPTABLES -t nat -I PREROUTING -d $INTERNET_IP -p tcp --dport $REGION_PORT --jump DNAT --to-destination $SERVER_IP&lt;br /&gt;
&lt;br /&gt;
# Second, the Source NAT, we need this so that returning packets to our LAN clients go back through the router first,&lt;br /&gt;
# otherwise, the server will try to talk directly to the client and the client will reject them&lt;br /&gt;
$IPTABLES -t nat -I POSTROUTING -s $LAN_NETWORK -d $SERVER_IP -p tcp --dport $REMOTING_PORT --jump SNAT --to-source $INTERNET_IP&lt;br /&gt;
$IPTABLES -t nat -I POSTROUTING -s $LAN_NETWORK -d $SERVER_IP -p udp --dport $REGION_PORT --jump SNAT --to-source $INTERNET_IP&lt;br /&gt;
$IPTABLES -t nat -I POSTROUTING -s $LAN_NETWORK -d $SERVER_IP -p tcp --dport $REGION_PORT --jump SNAT --to-source $INTERNET_IP&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Hell Fire|Hell Fire]]&lt;br /&gt;
&lt;br /&gt;
If you use openWRT firmware on your router, check here:  [[Users:Thomax:nat-loopback | OpenWRT NAT Loopback]]&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2009-08-11T20:56:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com (english) http://br.myopengrid.com (portugues Brasil)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; http://forum.myopengrid.com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Facebook:&amp;lt;/b&amp;gt; http://www.facebook.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Twitter&amp;lt;/b&amp;gt; http://twitter.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;YouTube:&amp;lt;/b&amp;gt; http://www.youtube.com/user/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Share Assets:&amp;lt;/b&amp;gt; http://myopensim.com/index.php?page=Assets&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2009-08-11T17:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com (english) http://br.myopengrid.com (portugues Brasil)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; http://forum.myopengrid.com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Facebook:&amp;lt;/b&amp;gt; http://www.facebook.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Twitter&amp;lt;/b&amp;gt; http://twitter.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;YouTube:&amp;lt;/b&amp;gt; http://www.youtube.com/user/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OpenSim Store:&amp;lt;/b&amp;gt; http://myopensim.com&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2009-08-11T17:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com (english) http://br.myopengrid.com (portugues Brasil)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; http://forum.myopengrid.com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Facebook:&amp;lt;/b&amp;gt; http://www.facebook.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Twitter&amp;lt;/b&amp;gt; http://twitter.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;YouTube:&amp;lt;/b&amp;gt; http://www.youtube.com/user/myopengrid&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;OpenSim Store:&amp;lt;/b&amp;gt; http://myopensim.com&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2009-08-11T17:34:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com (english) http://br.myopengrid.com (portugues Brasil)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forum: http://forum.myopengrid.com&lt;br /&gt;
&lt;br /&gt;
Facebook: http://www.facebook.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
Twitter http://twitter.com/myopengrid&lt;br /&gt;
&lt;br /&gt;
YouTube: http://www.youtube.com/user/myopengrid&lt;br /&gt;
&lt;br /&gt;
OpenSim Store: http://myopensim.com&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-07-14T01:58:55Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu:9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu:9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu:9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''www.meanduland.com:9124'''&lt;br /&gt;
|Grid Meanduland&lt;br /&gt;
|[http://www.menduland.com], Meanduland - by Ayana and Frank Northmead. Residential grid and playground for couples. Quite, peaceful and fun. Regular live music concerts and coming soon - rpg's, adventure simulations, private beaches, sail boat racing, dune buggy racing, and much much more. All welcome, no membership or landownership requirements, you just need desire to have fun and be a good neighbor. Regions available at cost during Alpha and Beta development of OpenSim. &lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net:9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regions.ralf-haifisch.biz:9000:Sharkland Tropical 1'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net:9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net:9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199:9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158:9300'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sg.k-grid.com:9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09  &lt;br /&gt;
|This node is located at 3700,3700 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org:9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com:9910'''&lt;br /&gt;
|BlueWall Group NOTE - Temporarily Down&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''http://myopengrid.com:9005/'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de:9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net:9000'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|6-region standalone hypergrid linked to several other grids.&lt;br /&gt;
|Centered at 9000, 9000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net:9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74:9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 100000 10000&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com:9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''alpha.bubblecloud.org:9000'''&lt;br /&gt;
|Bubble Cloud&lt;br /&gt;
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.&lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''opensim.mydyn.de:9090'''&lt;br /&gt;
|OpenSIM.de Sim1&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], 4 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads. Connected to most of the Grids and some hypergrided standalones.&lt;br /&gt;
|Centered at 4400,4400&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.mydyn.de:9190'''&lt;br /&gt;
|OpenSIM.de Sim2&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], Many Freebies and a Sandbox, testing Area (Trunk Versions)&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''64.150.180.188:9031'''&lt;br /&gt;
|Virtual World Trade Center&lt;br /&gt;
|[http://PleasurePlanet.net], The VWTC. A repository for freebie items to share with the OS community. Weekly oar files will be made freely available on 4shared.com.&lt;br /&gt;
|VWTC is at 3003, 3003&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''jamland.de:9300'''&lt;br /&gt;
|Grid Jamland&lt;br /&gt;
|[http://Jamland.de], German Grid .. 9 regions with Sandbox (Jamland5) Fort (Jamland11)&lt;br /&gt;
|Centered at 8000, 8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''condensationland.com:9000'''&lt;br /&gt;
|Zonja Capalini&lt;br /&gt;
| Condensation Land Grid, 5 regions and links to several other HG-enabled sims.&lt;br /&gt;
|Centered at 3789, 3789&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''66.240.232.94:9010'''&lt;br /&gt;
|Snoopy Pfeffer&lt;br /&gt;
| OSGrid, Samsara, freebie shopping region&lt;br /&gt;
|Centered at 10006, 9999&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''66.240.232.94:9011'''&lt;br /&gt;
|Snoopy Pfeffer&lt;br /&gt;
| OSGrid, Snoopies, dance club and event region&lt;br /&gt;
|Centered at 10005, 9999&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/HyperGrid_Team</id>
		<title>HyperGrid Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/HyperGrid_Team"/>
				<updated>2009-04-16T06:44:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* MyOpenGrid HyperGrid Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is the &amp;lt;nowiki&amp;gt;HyperGrid&amp;lt;/nowiki&amp;gt; Team? == &lt;br /&gt;
The &amp;lt;nowiki&amp;gt;HyperGrid Team&amp;lt;/nowiki&amp;gt; are a pioneering group of [[Gridnaut|Gridnauts]] dedicated to establishing a network of [[HyperGrid_Regions|HyperGrid Regions]] spanning every Grid possible. Our collective goal is to create a true [[HyperGrid]] across the [[Metaverse|Metaverse]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Who is the HyperGrid Team? == &lt;br /&gt;
The HyperGrid Team is made up of people who are excited about the endless possibilities of being able to TelePort from Grid to Grid at the click of a prim. The majority of the team are themselves owners of HyperGrid Regions.&lt;br /&gt;
&lt;br /&gt;
=== Core Hypergrid Team ===&lt;br /&gt;
* Tiffany Sicling&lt;br /&gt;
* kidd piko&lt;br /&gt;
* Warin Cascable&lt;br /&gt;
* Bruce Patton&lt;br /&gt;
* Richardus Raymaker&lt;br /&gt;
* Jos Joszpe&lt;br /&gt;
* eaglefx Binder&lt;br /&gt;
&lt;br /&gt;
=== Testers on Hypergrid Team ===&lt;br /&gt;
* toto Sonnenkern&lt;br /&gt;
&lt;br /&gt;
== What are you doing? ==&lt;br /&gt;
&lt;br /&gt;
=== Main ToDo List ===&lt;br /&gt;
* [[HyperGrid_Team/ToDo|HyperGrid Team Todo List]]&lt;br /&gt;
&lt;br /&gt;
=== Current Projects ===&lt;br /&gt;
* [[HyperGrid_Team/Current_Projects/HyperGrid_Stargate|HyperGrid Stargate]]&lt;br /&gt;
&lt;br /&gt;
=== Proposed Projects ===&lt;br /&gt;
* [[HyperGrid_Team/Proposed_Projects/HG_Stargate_Vendor|HG Stargate Vendor]]&lt;br /&gt;
* [[HyperGrid_Team/Proposed_Projects/HG_Health_Monitor|HG Health Monitor]]&lt;br /&gt;
* [[HyperGrid_Team/Proposed_Projects/Metaverse_Connection_Centers|Metaverse Connection Centers]]&lt;br /&gt;
&lt;br /&gt;
== Are you on IRC? == &lt;br /&gt;
Yes, we are. You can find us on irc.freenode.net #hypergrid&lt;br /&gt;
&lt;br /&gt;
== When/Where are the meetings? ==&lt;br /&gt;
The Team meets once a week on Wednesday at 21:00(9 PM) UTC/GMT (http://wwp.greenwichmeantime.com/) or 12:00 PST Viewer time.&lt;br /&gt;
Each week the meeting is held at a different &amp;lt;nowiki&amp;gt;HyperGridded Region&amp;lt;/nowiki&amp;gt; owned by a member of the Team.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Meetings ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
!Date&lt;br /&gt;
!Agenda&lt;br /&gt;
!Location&lt;br /&gt;
!SLURL&lt;br /&gt;
!Team Member&lt;br /&gt;
!ToDo&lt;br /&gt;
!Chat Logs&lt;br /&gt;
|-&lt;br /&gt;
|April 15, 2009&lt;br /&gt;
|[[HyperGrid_Team/Agenda/2009.0415|Agenda]]&lt;br /&gt;
|Nibiru OSGrid&lt;br /&gt;
|secondlife://vimana.dyndns.org:9000/ &lt;br /&gt;
|Tiffany Sicling&lt;br /&gt;
||[[HyperGrid_Team/ToDo/2009.0415|Todo]]&lt;br /&gt;
|[[HyperGrid_Team/Chat_Logs/2009.0415|Chat Logs]]&lt;br /&gt;
|-&lt;br /&gt;
|April 22, 2009&lt;br /&gt;
|[[HyperGrid_Team/Agenda/2009.0422|Agenda]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[HyperGrid_Team/ToDo/2009.0422|Todo]]&lt;br /&gt;
|[[HyperGrid_Team/Chat_Logs/2009.0422|Chat Logs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Previous Meetings ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
!Date&lt;br /&gt;
!Agenda&lt;br /&gt;
!Location&lt;br /&gt;
!SLURL&lt;br /&gt;
!Team Member&lt;br /&gt;
!Todo&lt;br /&gt;
!Chat Logs&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2009&lt;br /&gt;
|[[HyperGrid_Team/Agenda/2009.0408|Agenda]]&lt;br /&gt;
|Nibiru OSGrid&lt;br /&gt;
|secondlife://vimana.dyndns.org:9000/&lt;br /&gt;
|Tiffany Sicling&lt;br /&gt;
|[[HyperGrid_Team/ToDo/2009.0408|Todo]]&lt;br /&gt;
|[[HyperGrid_Team/Chat_Logs/2009.0408|Chat Logs]]&lt;br /&gt;
|-&lt;br /&gt;
|April 1, 2009&lt;br /&gt;
|Agenda&lt;br /&gt;
|Nibiru OSGrid&lt;br /&gt;
|secondlife://vimana.dyndns.org:9000/&lt;br /&gt;
|Tiffany Sicling&lt;br /&gt;
|[[HyperGrid_Team/ToDo/2009.0401|Todo]]&lt;br /&gt;
|[[HyperGrid_Team/Chat_Logs/2009.0402|Chat Logs]]&lt;br /&gt;
|-&lt;br /&gt;
|March 25, 2009&lt;br /&gt;
|Agenda&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[HyperGrid_Team/Chat_Logs/2009.0325|Chat Logs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HyperGrid Team Related Web Resouces ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Collaboration Sites ===&lt;br /&gt;
&lt;br /&gt;
* http://hgteam.sunredbeach.com    This is a test for now. Only Core Team Members&lt;br /&gt;
&lt;br /&gt;
=== Forums ===&lt;br /&gt;
&lt;br /&gt;
* http://www.grid4us.net/forum/viewforum.php?f=13&lt;br /&gt;
&lt;br /&gt;
== Some HyperGrid Regions on the Team ==&lt;br /&gt;
&lt;br /&gt;
=== Standalone HyperGrid Regions ===&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|        Jamland&lt;br /&gt;
|                secondlife://jamland.de:9300/&lt;br /&gt;
|        coords, x=8000, y=8000&lt;br /&gt;
|-&lt;br /&gt;
|        Magus Hyper&lt;br /&gt;
|                secondlife://josopensim.coecu.nl/9000/&lt;br /&gt;
|        coords, x=11112,y=11112&lt;br /&gt;
|-&lt;br /&gt;
|        Richardus's Hyper&lt;br /&gt;
|                secondlife://osg.rigutech.nl:9000/&lt;br /&gt;
|        coords, x=11109,y=11111              &lt;br /&gt;
|-&lt;br /&gt;
|        Sunred Hyper&lt;br /&gt;
|                secondlife://hypergrid.sunredbeach.com:9000/&lt;br /&gt;
|        coords, x=11111, y=11111&lt;br /&gt;
|-&lt;br /&gt;
|        WiLLuMPJuHs Wereld         &lt;br /&gt;
|                secondlife://84.87.5.13:9000/&lt;br /&gt;
|        coords, x=?????, y=?????&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grid4us HyperGrid Regions ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|         Folk Café Delta                    &lt;br /&gt;
|            secondlife://grid4us.net:8996/           &lt;br /&gt;
|-&lt;br /&gt;
|        Grid4us Entrance&lt;br /&gt;
|            secondlife://grid4us.net:9020/&lt;br /&gt;
|}            &lt;br /&gt;
                &lt;br /&gt;
=== OSgrid HyperGrid Regions ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|            Base Kix&lt;br /&gt;
|                secondlife://basekix.rollin.com:9007/&lt;br /&gt;
|            coords, x=?????, y=?????&lt;br /&gt;
|-                &lt;br /&gt;
|            Magus Cup&lt;br /&gt;
|                secondlife://vienpom.coecu.nl:9000/&lt;br /&gt;
|            coords, x=?????, y=?????&lt;br /&gt;
|-                &lt;br /&gt;
|            Niburu&lt;br /&gt;
|                secondlife://vimana.dyndns.org:9000/                 &lt;br /&gt;
|            coords, x=8000, y=8000&lt;br /&gt;
|-&lt;br /&gt;
|            Sunred Gateway&lt;br /&gt;
|                secondlife://217.157.61.105:9000/&lt;br /&gt;
|            coords, x=9995, y=10006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MyOpenGrid HyperGrid Regions ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|         Over Land                    &lt;br /&gt;
|            secondlife://myopengrid.com:9005/&lt;br /&gt;
|            coords, x=7001, y=7001&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public Hypergrid Nodes ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|         http://opensimulator.org/wiki/Public_Hypergrid_Nodes&lt;br /&gt;
|-                &lt;br /&gt;
|}                &lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Formatting]]&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/HyperGrid_Team</id>
		<title>HyperGrid Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/HyperGrid_Team"/>
				<updated>2009-04-03T05:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid HyperGrid Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is the &amp;lt;nowiki&amp;gt;HyperGrid&amp;lt;/nowiki&amp;gt; Team? == &lt;br /&gt;
The &amp;lt;nowiki&amp;gt;HyperGrid Team&amp;lt;/nowiki&amp;gt; are a pioneering group of [[Gridnaut|Gridnauts]] dedicated to establishing a network of [[HyperGrid_Regions|HyperGrid Regions]] spanning every Grid possible. Our collective goal is to create a true [[HyperGrid]] across the [[Metaverse|Metaverse]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Who is the HyperGrid Team? == &lt;br /&gt;
The HyperGrid Team is made up of people who are excited about the endless possibilities of being able to TelePort from Grid to Grid at the click of a prim. The majority of the team are themselves owners of HyperGrid Regions.&lt;br /&gt;
&lt;br /&gt;
== When/Where are the meetings? ==&lt;br /&gt;
The Team meets once a week on Wednesday at 20PM UTC. Each week the meeting is held at a different &amp;lt;nowiki&amp;gt;HyperGridded Region&amp;lt;/nowiki&amp;gt; owned by a member of the Team.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Meetings ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
!Date&lt;br /&gt;
!Location&lt;br /&gt;
!SLURL&lt;br /&gt;
!Team Member&lt;br /&gt;
|-&lt;br /&gt;
|April 1, 2009&lt;br /&gt;
|Magus Hyper&lt;br /&gt;
|secondlife://josopensim.coecu.nl/9000/&lt;br /&gt;
|Jos Joszpe&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2009&lt;br /&gt;
|Nibiru OSGrid&lt;br /&gt;
|secondlife://vimana.dyndns.org:9000/&lt;br /&gt;
|Tiffany Sicling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|April 15, 2009&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chat Logs from Previous Meetings ===&lt;br /&gt;
&lt;br /&gt;
* [[HyperGrid_Team/Chat_Logs/2009.0325|March 25th, 2009]]&lt;br /&gt;
&lt;br /&gt;
* [[HyperGrid_Team/Chat_Logs/2009.0402|April 2th, 2009]]&lt;br /&gt;
&lt;br /&gt;
=== HyperGrid Team ToDo List ===&lt;br /&gt;
&lt;br /&gt;
* [[HyperGrid_Team/ToDo|HyperGrid Team Todo List]]&lt;br /&gt;
&lt;br /&gt;
== HyperGrid Team Related Web Resouces ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Collaboration Sites ===&lt;br /&gt;
&lt;br /&gt;
* http://hgteam.sunredbeach.com    This is a test&lt;br /&gt;
&lt;br /&gt;
=== Forums ===&lt;br /&gt;
&lt;br /&gt;
* http://www.grid4us.net/forum/viewforum.php?f=13&lt;br /&gt;
&lt;br /&gt;
== Some HyperGrid Regions on the Team ==&lt;br /&gt;
&lt;br /&gt;
=== Standalone HyperGrid Regions ===&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|        Jamland&lt;br /&gt;
|                secondlife://jamland.de:9300/&lt;br /&gt;
|        coords, x=?????, y=?????&lt;br /&gt;
|-&lt;br /&gt;
|        Magus Hyper&lt;br /&gt;
|                secondlife://josopensim.coecu.nl/9000/&lt;br /&gt;
|        coords, x=11112,y=11112&lt;br /&gt;
|-&lt;br /&gt;
|        Richardus's Hyper&lt;br /&gt;
|                secondlife://osg.rigutech.nl:9000/&lt;br /&gt;
|        coords, x=11109,y=11111              &lt;br /&gt;
|-&lt;br /&gt;
|        Sunred Hyper&lt;br /&gt;
|                secondlife://hypergrid.sunredbeach.com:9000/&lt;br /&gt;
|        coords, x=11111, y=11111&lt;br /&gt;
|-&lt;br /&gt;
|        WiLLuMPJuHs Wereld         &lt;br /&gt;
|                secondlife://84.87.5.13:9000/&lt;br /&gt;
|        coords, x=?????, y=?????&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grid4us HyperGrid Regions ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|         Folk Café Delta                    &lt;br /&gt;
|            secondlife://grid4us.net:8996/           &lt;br /&gt;
|-&lt;br /&gt;
|        Grid4us Entrance&lt;br /&gt;
|            secondlife://grid4us.net:9020/&lt;br /&gt;
|}            &lt;br /&gt;
                &lt;br /&gt;
=== OSgrid HyperGrid Regions ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|            Base Kix&lt;br /&gt;
|                secondlife://basekix.rollin.com:9007/&lt;br /&gt;
|            coords, x=?????, y=?????&lt;br /&gt;
|-                &lt;br /&gt;
|            Magus Cup&lt;br /&gt;
|                secondlife://vienpom.coecu.nl:9000/&lt;br /&gt;
|            coords, x=?????, y=?????&lt;br /&gt;
|-                &lt;br /&gt;
|            Niburu&lt;br /&gt;
|                secondlife://vimana.dyndns.org:9000/                 &lt;br /&gt;
|            coords, x=10075, y=10075&lt;br /&gt;
|-&lt;br /&gt;
|            Sunred Gateway&lt;br /&gt;
|                secondlife://217.157.61.105:9000:Sunred Gateway&lt;br /&gt;
|            coords, x=9995, y=10006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== MyOpenGrid HyperGrid Regions ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|         Over Land                    &lt;br /&gt;
|            secondlife://myopengrid.com:9005/           &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Public Hypergrid Nodes ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|         http://opensimulator.org/wiki/Public_Hypergrid_Nodes&lt;br /&gt;
|-                &lt;br /&gt;
|}                &lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Formatting]]&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/HyperGrid_Team</id>
		<title>HyperGrid Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/HyperGrid_Team"/>
				<updated>2009-04-03T05:28:45Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Some HyperGrid Regions on the Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is the &amp;lt;nowiki&amp;gt;HyperGrid&amp;lt;/nowiki&amp;gt; Team? == &lt;br /&gt;
The &amp;lt;nowiki&amp;gt;HyperGrid Team&amp;lt;/nowiki&amp;gt; are a pioneering group of [[Gridnaut|Gridnauts]] dedicated to establishing a network of [[HyperGrid_Regions|HyperGrid Regions]] spanning every Grid possible. Our collective goal is to create a true [[HyperGrid]] across the [[Metaverse|Metaverse]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Who is the HyperGrid Team? == &lt;br /&gt;
The HyperGrid Team is made up of people who are excited about the endless possibilities of being able to TelePort from Grid to Grid at the click of a prim. The majority of the team are themselves owners of HyperGrid Regions.&lt;br /&gt;
&lt;br /&gt;
== When/Where are the meetings? ==&lt;br /&gt;
The Team meets once a week on Wednesday at 20PM UTC. Each week the meeting is held at a different &amp;lt;nowiki&amp;gt;HyperGridded Region&amp;lt;/nowiki&amp;gt; owned by a member of the Team.&lt;br /&gt;
&lt;br /&gt;
=== Upcoming Meetings ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
!Date&lt;br /&gt;
!Location&lt;br /&gt;
!SLURL&lt;br /&gt;
!Team Member&lt;br /&gt;
|-&lt;br /&gt;
|April 1, 2009&lt;br /&gt;
|Magus Hyper&lt;br /&gt;
|secondlife://josopensim.coecu.nl/9000/&lt;br /&gt;
|Jos Joszpe&lt;br /&gt;
|-&lt;br /&gt;
|April 8, 2009&lt;br /&gt;
|Nibiru OSGrid&lt;br /&gt;
|secondlife://vimana.dyndns.org:9000/&lt;br /&gt;
|Tiffany Sicling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|April 15, 2009&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chat Logs from Previous Meetings ===&lt;br /&gt;
&lt;br /&gt;
* [[HyperGrid_Team/Chat_Logs/2009.0325|March 25th, 2009]]&lt;br /&gt;
&lt;br /&gt;
* [[HyperGrid_Team/Chat_Logs/2009.0402|April 2th, 2009]]&lt;br /&gt;
&lt;br /&gt;
=== HyperGrid Team ToDo List ===&lt;br /&gt;
&lt;br /&gt;
* [[HyperGrid_Team/ToDo|HyperGrid Team Todo List]]&lt;br /&gt;
&lt;br /&gt;
== HyperGrid Team Related Web Resouces ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Collaboration Sites ===&lt;br /&gt;
&lt;br /&gt;
* http://hgteam.sunredbeach.com    This is a test&lt;br /&gt;
&lt;br /&gt;
=== Forums ===&lt;br /&gt;
&lt;br /&gt;
* http://www.grid4us.net/forum/viewforum.php?f=13&lt;br /&gt;
&lt;br /&gt;
== Some HyperGrid Regions on the Team ==&lt;br /&gt;
&lt;br /&gt;
=== Standalone HyperGrid Regions ===&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|        Jamland&lt;br /&gt;
|                secondlife://jamland.de:9300/&lt;br /&gt;
|        coords, x=?????, y=?????&lt;br /&gt;
|-&lt;br /&gt;
|        Magus Hyper&lt;br /&gt;
|                secondlife://josopensim.coecu.nl/9000/&lt;br /&gt;
|        coords, x=11112,y=11112&lt;br /&gt;
|-&lt;br /&gt;
|        Richardus's Hyper&lt;br /&gt;
|                secondlife://osg.rigutech.nl:9000/&lt;br /&gt;
|        coords, x=11109,y=11111              &lt;br /&gt;
|-&lt;br /&gt;
|        Sunred Hyper&lt;br /&gt;
|                secondlife://hypergrid.sunredbeach.com:9000/&lt;br /&gt;
|        coords, x=11111, y=11111&lt;br /&gt;
|-&lt;br /&gt;
|        WiLLuMPJuHs Wereld         &lt;br /&gt;
|                secondlife://84.87.5.13:9000/&lt;br /&gt;
|        coords, x=?????, y=?????&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grid4us HyperGrid Regions ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|         Folk Café Delta                    &lt;br /&gt;
|            secondlife://grid4us.net:8996/           &lt;br /&gt;
|-&lt;br /&gt;
|        Grid4us Entrance&lt;br /&gt;
|            secondlife://grid4us.net:9020/&lt;br /&gt;
|}            &lt;br /&gt;
                &lt;br /&gt;
=== OSgrid HyperGrid Regions ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|            Base Kix&lt;br /&gt;
|                secondlife://basekix.rollin.com:9007/&lt;br /&gt;
|            coords, x=?????, y=?????&lt;br /&gt;
|-                &lt;br /&gt;
|            Magus Cup&lt;br /&gt;
|                secondlife://vienpom.coecu.nl:9000/&lt;br /&gt;
|            coords, x=?????, y=?????&lt;br /&gt;
|-                &lt;br /&gt;
|            Niburu&lt;br /&gt;
|                secondlife://vimana.dyndns.org:9000/                 &lt;br /&gt;
|            coords, x=10075, y=10075&lt;br /&gt;
|-&lt;br /&gt;
|            Sunred Gateway&lt;br /&gt;
|                secondlife://217.157.61.105:9000:Sunred Gateway&lt;br /&gt;
|            coords, x=9995, y=10006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Myopengrid HyperGrid Regions ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|         Over Land                    &lt;br /&gt;
|            secondlife://myopengrid.com:9005/           &lt;br /&gt;
|&lt;br /&gt;
|}            &lt;br /&gt;
&lt;br /&gt;
=== Public Hypergrid Nodes ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
|         http://opensimulator.org/wiki/Public_Hypergrid_Nodes&lt;br /&gt;
|-                &lt;br /&gt;
|}                &lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Formatting]]&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-02-01T06:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9000'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9005'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,one standalone server. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independed hypergrided worlds: [[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''gotz.ath.cx  9002'''&lt;br /&gt;
|Gotz&lt;br /&gt;
|One region,one standalone server. Visits: 9:00 PST -&amp;gt; 19:00 PST. Member of the &lt;br /&gt;
[http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74 9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 100000 10000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''villapileque.game-host.org  9002'''&lt;br /&gt;
|Villa Pileque&lt;br /&gt;
|One region,one standalone server.   Member of the &lt;br /&gt;
[http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com 9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2009-01-27T19:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com (english) http://br.myopengrid.com (portugues Brasil)&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-26T05:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9045'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9003'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,  one standalone server.  [[Image:villapelopesII.JPG|200px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/History</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/History"/>
				<updated>2009-01-15T00:18:10Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Grids? Hmmm. (July - September, 2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Project History==&lt;br /&gt;
&lt;br /&gt;
The OpenSim project was founded in January 2007 by Darren Guard (also known as MW), who, like so many other people, saw the potential for an open source 3d Virtual Environments server that could be used for many different applications. Also like many others, Darren had watched many other attempts at open source virtual world servers fail, often due to the massive task of writing both a server and a client at the same time.&lt;br /&gt;
&lt;br /&gt;
Then in January 2007, the Second Life(tm) client was released as open source, and libsl (a BSD open source library for creating custom clients that could connect to Second Life(tm)), was reaching the point of being stable. So the idea of opensim was born, with the initial goal of creating a proof of concept server that the SL client could connect to and allow some basic functions. The idea was that over time the project scope would hopefully become much more than its humble beginnings. This has happened, with the current goal of developing a standard virtual world platform that any application could use as a framework. While we still maintain compatibility with the Second Life client, we have been working towards supporting several other clients. &lt;br /&gt;
&lt;br /&gt;
We celebrate OpenSim on Jan 29th. Please [[Second_Birthday|help us celebrate our birthday!]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Personal Memories==&lt;br /&gt;
&lt;br /&gt;
This page is still in need of info, if your name is MW, Adam or Sdague, please (for the sake of getting each person's individual experience) dont read any further.  Alternatively, add your own remembrance of history as you remember it, or dictate to gryc on #opensim if you get a couple minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''lbsa71'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me, I was working with SL integration for a web community and had been working with #libsl for a couple of months when MW came on that channel and said 'I have a prototype for an c# SL server, but before I publish it I need somebody to log onto it to see if it supports multiple clients' - and pounced on it; when I saw that first void region with a single prim and blood red sun on my client I realized that &amp;quot;this is epic. This is the future.&amp;quot; The first thing I did was to refactor out the authentication so that I could logon with my web community credentials and the method 'CustomizeLoginResponse' (It's still in there) and would be greeted with 'Stefan, Welcome To The 3D Web' - also, the void region was filled with my web community friend list as dummy avatars. At about the same time came Gareth, then AdamZaius (Adam Frisby) and we were all rather excited when IBM entered, in the shape of sdague. We were all in agreement from the start that this was to be 'the Apache of 3D' - which we took to mean 'a modular general purpose platform' upon which developers would build '3D applications'; right around that time MW and I did the first big (it felt big at the time) rewrite called Zircon; this introduced the notion of the 'client stack' which meant we could support other protocols, and the 'Client API' which was supposed to be the base for creating private or shared 3D application user interface servers with opensim. The next big rewrite (We were big on rewrites back then) was 'Sugilite' which introduced the 'Scene' with it's entities and objects - and also marked a complete restructuring of the project into Framework, Region and Grid layers, as the project was meant to be used to 'brew your own' installations. As people started pouring in, the project grew, more people used it; from my perspective, this is now a baby that's grown into a teenager. I am very proud to have followed the project since the start, and I'm very proud of what we have achieved. Thru OpenSim, Let a thousand worlds bloom!&amp;quot; -- Stefan Andersson&lt;br /&gt;
&lt;br /&gt;
'''ckrinke'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;anecdotally speaking. My memory says:  Once upon a time Mw posted to a libsecondlife forum (about 12/06) an innocent post saying &amp;quot;I have a little program that allows an avatar to login and chat. Does this interest anyone?&amp;quot;.  Others were interested and around 5/07 Deepgrid appeared one day. Co-incidentally, it was the day I showed up on #opensim. There was a sim, its name was &amp;quot;Mortville&amp;quot; and a half-dozen crazed programmers were jumping around on a little island, flying into the ground, all chat was showing up twice, IM crashed the sim, all objects were phantom, no trees, no nothing,but it was wondrous. Within a couple of weeks there were a dozen sims on Deepgrid.&lt;br /&gt;
&lt;br /&gt;
In July, OSGrid was created by Gareth. Personally, I had a sim (Bao) on Deepgrid and a sim (Yang) on OSGrid. Everyday was a race to update the sims by seeing if Linux would compile as the core was 90% Windows. Most of the time it did compile. And yes, svn started out as &amp;quot;r1&amp;quot;. My first svn was around r600 or so.&lt;br /&gt;
&lt;br /&gt;
In 8/07, Gareth went to other things, and I took over OSGrid with about 245 users. 2 weeks later on the first software update, all the passwords were lost. After a while it was learned how to update reliably. Around 10/07, OpenLifeGrid appeared. We marched through r1000, r2000, and are now at r279x. Along the way various folks said &amp;quot; Wait a minute, we need to scope and specify this out. You are moving too fast, we need meetings. The response was then and is now. We are moving, please join us, it will evolve as it evolves.&amp;quot;&amp;quot; -- Charles Krinke&lt;br /&gt;
&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Beginning (January - March, 2007)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Beginning (April - June, 2007)==&lt;br /&gt;
&lt;br /&gt;
DanXor: here's a chat log from April 17, 2007.  This is probably around the first time I was on IRC.  During the next few months, I did quite a bit of work on getting ODE to do basic collision detection.  There were other physics contributors of course, I'm just trying to help recall the timeline.&lt;br /&gt;
&lt;br /&gt;
I started doing checkins in August of '07.  Before that I was submitting patches.  At some point I contributed the bulk of POS physics, and then faded from the scene for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;danx0r&amp;gt; there seems to be a ground contact issue -- my avatar is knee-deep&lt;br /&gt;
in mud most of the time&lt;br /&gt;
&amp;lt;Gareth&amp;gt; which physics engine?&lt;br /&gt;
&amp;lt;danx0r&amp;gt; I logged onto your test sim&lt;br /&gt;
&amp;lt;Gareth&amp;gt; ah&lt;br /&gt;
&amp;lt;Gareth&amp;gt; that's basic physics&lt;br /&gt;
&amp;lt;Gareth&amp;gt; someone needs to fix ODE&lt;br /&gt;
&amp;lt;danx0r&amp;gt; ie no ODE?&lt;br /&gt;
&amp;lt;danx0r&amp;gt; I know ODE a bit&lt;br /&gt;
&amp;lt;danx0r&amp;gt; pyOde anyway&lt;br /&gt;
&amp;lt;jhurliman&amp;gt; you have to plant grass. if there is only soil the avatar will&lt;br /&gt;
sink in, you need a strong root system to hold the soil in place.&lt;br /&gt;
&amp;lt;jhurliman&amp;gt; lol sorry&lt;br /&gt;
&amp;lt;danx0r&amp;gt; heh&lt;br /&gt;
&amp;lt;JCBrink&amp;gt; lol&lt;br /&gt;
&amp;lt;danx0r&amp;gt; if only&lt;br /&gt;
&amp;lt;lmmzowie&amp;gt; aynone else have r492 build fail on Mono?&lt;br /&gt;
&amp;lt;danx0r&amp;gt; I've been doing ODE for almost a year now on dayjob&lt;br /&gt;
&amp;lt;danx0r&amp;gt; the contact stuff can get messy&lt;br /&gt;
&amp;lt;lmmzowie&amp;gt; bbl. http://pastebin.ca/445169&lt;br /&gt;
* lmmzowie is now known as lmmaway&lt;br /&gt;
&amp;lt;danx0r&amp;gt; there's no &amp;quot;keep upright&amp;quot; joint like in Havoc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ckrinke: I began a quest to understand bots when some land I sold on the maingrid sold in 30 seconds. During that quest, I studied libsecondlife and there was a reference to OpenSim so I logged onto the IRC channel one morning. There was this guy, saying &amp;quot;I'm turning DeepGrid on, anyone want to login?&amp;quot;. I said I'm game and met half a dozen folks on &amp;quot;Mortville&amp;quot;. Plywood boxen, no persistent storage, walking into the terrain, doubled chat and it was absolutely wondrous.&lt;br /&gt;
&lt;br /&gt;
A week later I had a sim and attached it to DeepGrid and I could build things. Of course, I could not walk on any prim as there were no collisions, but nonetheless if was fun and interesting to build and walk around my very own sim. At that point, I bought 3 books on C# and started studying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jeff1564: During this time I just started to build a new game in second life (when gambling was allowed there) I was talking with another scripter and I asked &amp;quot;is it that cool if we have our own &amp;quot;server&amp;quot; to upload textures without paying for it&amp;quot; and he told me &amp;quot; well, there is a project out there called opensim where you can&amp;quot; bam! &amp;quot;key word&amp;quot;. Finally after some research I found this page (of course the page at that time was a bit different). Well, I downloaded Opensim and tried to build the server. After some issues I got it to work. Finally I was logged in...Wow!!! I was there. I was so excited that my heart was racing and I was laughing out loud like a crazy mad man! .. &amp;quot;I got it!&amp;quot; .. &amp;quot;I got it!&amp;quot;... (I think anybody who has the same passion for this would know what kind of feeling that is) I told my friend in France to try to login.. hehehe my first external login on MY server! Of course at that time myopengrid was not a grid just one region running as a stand alone mode. So, it was me and him in-world (do you remember that guys testA ~ testZ?) My friend asked me &amp;quot;what we can do here?&amp;quot; and I said &amp;quot;almost nothing:)&amp;quot; and he smiled and said &amp;quot;cool. Let's do that!&amp;quot; lol&lt;br /&gt;
I remember at that time scripts would sometimes work or not... you had to be careful not to go to the edges of the island or you would get stuck there. So what about your appearance??? Forget about it. Teleport?? What's that? Every time the server had to be restarted, you would have to create new t-shirt, pants etc. The default texture was different then now too. You can see it in the video I created September,2007 http://www.youtube.com/watch?v=AwYQL7nMENQ. It was the best thing in the world, to work in your own server and have fun there too! There was always a lot of people in the irc chat room at that time, about 20 guys! We all had more questions than answers :-)My nickname then was &amp;quot;potter&amp;quot; (jeff1564 now). I'll look in my hard drives to see if I have something more about that time. OpenSim is not just a software for me, it's a religion! I think everybody here feels the same way and enjoy it more and more everyday!&lt;br /&gt;
&lt;br /&gt;
==Grids? Hmmm. (July - September, 2007)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
ckrinke: Sometime in August, Eric Reuters interviewed Adam on my sim, Bao. Eric asked a number of interesting questions and then wrote something completely outrageous. A week later, during a heated discussion, the subject of directing and maintaining OSGrid came up and I jumped at the chance to take this tiny grid with a few sims and see if I could do something with it. I was terrified and spent two weeks studying MySQL only to find that on the first update I lost all the passwords in the datastore. But we were running and sims were being added.&lt;br /&gt;
&lt;br /&gt;
jeff1564: I made this video at the time that I was testing to link objects.. take to inventory and rez again in the ground.... http://www.youtube.com/watch?v=AwYQL7nMENQ As you can see the default object texture was different then.&lt;br /&gt;
&lt;br /&gt;
==Hype Begins (October- December, 2007)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
ckrinke: October 31st OSGrid had 250 users and 25 sims. December 31st OSGrid had 600 users and 75 sims. Some region crossings were possible about 40% of the time. A few inventory items worked. Nebadon built a fountain on Wright Plaza and we agreed to turn the water on when the particle system worked.&lt;br /&gt;
&lt;br /&gt;
==The First Birthday (January - March, 2008)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
ckrinke: Jan 31st OSGrid had 1150 users and 150 sims. March 31st OSGrid had 1800 users and 200 sims.&lt;br /&gt;
&lt;br /&gt;
==Inventory? (April - June, 2008)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
==Hype Begins (July - September, 2008)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
==Hype Continues (October - December, 2008)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/History</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/History"/>
				<updated>2009-01-15T00:08:59Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* More Beginning (April - June, 2007) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Project History==&lt;br /&gt;
&lt;br /&gt;
The OpenSim project was founded in January 2007 by Darren Guard (also known as MW), who, like so many other people, saw the potential for an open source 3d Virtual Environments server that could be used for many different applications. Also like many others, Darren had watched many other attempts at open source virtual world servers fail, often due to the massive task of writing both a server and a client at the same time.&lt;br /&gt;
&lt;br /&gt;
Then in January 2007, the Second Life(tm) client was released as open source, and libsl (a BSD open source library for creating custom clients that could connect to Second Life(tm)), was reaching the point of being stable. So the idea of opensim was born, with the initial goal of creating a proof of concept server that the SL client could connect to and allow some basic functions. The idea was that over time the project scope would hopefully become much more than its humble beginnings. This has happened, with the current goal of developing a standard virtual world platform that any application could use as a framework. While we still maintain compatibility with the Second Life client, we have been working towards supporting several other clients. &lt;br /&gt;
&lt;br /&gt;
We celebrate OpenSim on Jan 29th. Please [[Second_Birthday|help us celebrate our birthday!]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Personal Memories==&lt;br /&gt;
&lt;br /&gt;
This page is still in need of info, if your name is MW, Adam or Sdague, please (for the sake of getting each person's individual experience) dont read any further.  Alternatively, add your own remembrance of history as you remember it, or dictate to gryc on #opensim if you get a couple minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''lbsa71'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Me, I was working with SL integration for a web community and had been working with #libsl for a couple of months when MW came on that channel and said 'I have a prototype for an c# SL server, but before I publish it I need somebody to log onto it to see if it supports multiple clients' - and pounced on it; when I saw that first void region with a single prim and blood red sun on my client I realized that &amp;quot;this is epic. This is the future.&amp;quot; The first thing I did was to refactor out the authentication so that I could logon with my web community credentials and the method 'CustomizeLoginResponse' (It's still in there) and would be greeted with 'Stefan, Welcome To The 3D Web' - also, the void region was filled with my web community friend list as dummy avatars. At about the same time came Gareth, then AdamZaius (Adam Frisby) and we were all rather excited when IBM entered, in the shape of sdague. We were all in agreement from the start that this was to be 'the Apache of 3D' - which we took to mean 'a modular general purpose platform' upon which developers would build '3D applications'; right around that time MW and I did the first big (it felt big at the time) rewrite called Zircon; this introduced the notion of the 'client stack' which meant we could support other protocols, and the 'Client API' which was supposed to be the base for creating private or shared 3D application user interface servers with opensim. The next big rewrite (We were big on rewrites back then) was 'Sugilite' which introduced the 'Scene' with it's entities and objects - and also marked a complete restructuring of the project into Framework, Region and Grid layers, as the project was meant to be used to 'brew your own' installations. As people started pouring in, the project grew, more people used it; from my perspective, this is now a baby that's grown into a teenager. I am very proud to have followed the project since the start, and I'm very proud of what we have achieved. Thru OpenSim, Let a thousand worlds bloom!&amp;quot; -- Stefan Andersson&lt;br /&gt;
&lt;br /&gt;
'''ckrinke'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;anecdotally speaking. My memory says:  Once upon a time Mw posted to a libsecondlife forum (about 12/06) an innocent post saying &amp;quot;I have a little program that allows an avatar to login and chat. Does this interest anyone?&amp;quot;.  Others were interested and around 5/07 Deepgrid appeared one day. Co-incidentally, it was the day I showed up on #opensim. There was a sim, its name was &amp;quot;Mortville&amp;quot; and a half-dozen crazed programmers were jumping around on a little island, flying into the ground, all chat was showing up twice, IM crashed the sim, all objects were phantom, no trees, no nothing,but it was wondrous. Within a couple of weeks there were a dozen sims on Deepgrid.&lt;br /&gt;
&lt;br /&gt;
In July, OSGrid was created by Gareth. Personally, I had a sim (Bao) on Deepgrid and a sim (Yang) on OSGrid. Everyday was a race to update the sims by seeing if Linux would compile as the core was 90% Windows. Most of the time it did compile. And yes, svn started out as &amp;quot;r1&amp;quot;. My first svn was around r600 or so.&lt;br /&gt;
&lt;br /&gt;
In 8/07, Gareth went to other things, and I took over OSGrid with about 245 users. 2 weeks later on the first software update, all the passwords were lost. After a while it was learned how to update reliably. Around 10/07, OpenLifeGrid appeared. We marched through r1000, r2000, and are now at r279x. Along the way various folks said &amp;quot; Wait a minute, we need to scope and specify this out. You are moving too fast, we need meetings. The response was then and is now. We are moving, please join us, it will evolve as it evolves.&amp;quot;&amp;quot; -- Charles Krinke&lt;br /&gt;
&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Beginning (January - March, 2007)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==More Beginning (April - June, 2007)==&lt;br /&gt;
&lt;br /&gt;
DanXor: here's a chat log from April 17, 2007.  This is probably around the first time I was on IRC.  During the next few months, I did quite a bit of work on getting ODE to do basic collision detection.  There were other physics contributors of course, I'm just trying to help recall the timeline.&lt;br /&gt;
&lt;br /&gt;
I started doing checkins in August of '07.  Before that I was submitting patches.  At some point I contributed the bulk of POS physics, and then faded from the scene for a while.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;danx0r&amp;gt; there seems to be a ground contact issue -- my avatar is knee-deep&lt;br /&gt;
in mud most of the time&lt;br /&gt;
&amp;lt;Gareth&amp;gt; which physics engine?&lt;br /&gt;
&amp;lt;danx0r&amp;gt; I logged onto your test sim&lt;br /&gt;
&amp;lt;Gareth&amp;gt; ah&lt;br /&gt;
&amp;lt;Gareth&amp;gt; that's basic physics&lt;br /&gt;
&amp;lt;Gareth&amp;gt; someone needs to fix ODE&lt;br /&gt;
&amp;lt;danx0r&amp;gt; ie no ODE?&lt;br /&gt;
&amp;lt;danx0r&amp;gt; I know ODE a bit&lt;br /&gt;
&amp;lt;danx0r&amp;gt; pyOde anyway&lt;br /&gt;
&amp;lt;jhurliman&amp;gt; you have to plant grass. if there is only soil the avatar will&lt;br /&gt;
sink in, you need a strong root system to hold the soil in place.&lt;br /&gt;
&amp;lt;jhurliman&amp;gt; lol sorry&lt;br /&gt;
&amp;lt;danx0r&amp;gt; heh&lt;br /&gt;
&amp;lt;JCBrink&amp;gt; lol&lt;br /&gt;
&amp;lt;danx0r&amp;gt; if only&lt;br /&gt;
&amp;lt;lmmzowie&amp;gt; aynone else have r492 build fail on Mono?&lt;br /&gt;
&amp;lt;danx0r&amp;gt; I've been doing ODE for almost a year now on dayjob&lt;br /&gt;
&amp;lt;danx0r&amp;gt; the contact stuff can get messy&lt;br /&gt;
&amp;lt;lmmzowie&amp;gt; bbl. http://pastebin.ca/445169&lt;br /&gt;
* lmmzowie is now known as lmmaway&lt;br /&gt;
&amp;lt;danx0r&amp;gt; there's no &amp;quot;keep upright&amp;quot; joint like in Havoc&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ckrinke: I began a quest to understand bots when some land I sold on the maingrid sold in 30 seconds. During that quest, I studied libsecondlife and there was a reference to OpenSim so I logged onto the IRC channel one morning. There was this guy, saying &amp;quot;I'm turning DeepGrid on, anyone want to login?&amp;quot;. I said I'm game and met half a dozen folks on &amp;quot;Mortville&amp;quot;. Plywood boxen, no persistent storage, walking into the terrain, doubled chat and it was absolutely wondrous.&lt;br /&gt;
&lt;br /&gt;
A week later I had a sim and attached it to DeepGrid and I could build things. Of course, I could not walk on any prim as there were no collisions, but nonetheless if was fun and interesting to build and walk around my very own sim. At that point, I bought 3 books on C# and started studying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jeff1564: During this time I just started to build a new game in second life (when gambling was allowed there) I was talking with another scripter and I asked &amp;quot;is it that cool if we have our own &amp;quot;server&amp;quot; to upload textures without paying for it&amp;quot; and he told me &amp;quot; well, there is a project out there called opensim where you can&amp;quot; bam! &amp;quot;key word&amp;quot;. Finally after some research I found this page (of course the page at that time was a bit different). Well, I downloaded Opensim and tried to build the server. After some issues I got it to work. Finally I was logged in...Wow!!! I was there. I was so excited that my heart was racing and I was laughing out loud like a crazy mad man! .. &amp;quot;I got it!&amp;quot; .. &amp;quot;I got it!&amp;quot;... (I think anybody who has the same passion for this would know what kind of feeling that is) I told my friend in France to try to login.. hehehe my first external login on MY server! Of course at that time myopengrid was not a grid just one region running as a stand alone mode. So, it was me and him in-world (do you remember that guys testA ~ testZ?) My friend asked me &amp;quot;what we can do here?&amp;quot; and I said &amp;quot;almost nothing:)&amp;quot; and he smiled and said &amp;quot;cool. Let's do that!&amp;quot; lol&lt;br /&gt;
I remember at that time scripts would sometimes work or not... you had to be careful not to go to the edges of the island or you would get stuck there. So what about your appearance??? Forget about it. Teleport?? What's that? Every time the server had to be restarted, you would have to create new t-shirt, pants etc. The default texture was different then now too. You can see it in the video I created September,2007 http://www.youtube.com/watch?v=AwYQL7nMENQ. It was the best thing in the world, to work in your own server and have fun there too! There was always a lot of people in the irc chat room at that time, about 20 guys! We all had more questions than answers :-)My nickname then was &amp;quot;potter&amp;quot; (jeff1564 now). I'll look in my hard drives to see if I have something more about that time. OpenSim is not just a software for me, it's a religion! I think everybody here feels the same way and enjoy it more and more everyday!&lt;br /&gt;
&lt;br /&gt;
==Grids? Hmmm. (July - September, 2007)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
ckrinke: Sometime in August, Eric Reuters interviewed Adam on my sim, Bao. Eric asked a number of interesting questions and then wrote something completely outrageous. A week later, during a heated discussion, the subject of directing and maintaining OSGrid came up and I jumped at the chance to take this tiny grid with a few sims and see if I could do something with it. I was terrified and spent two weeks studying MySQL only to find that on the first update I lost all the passwords in the datastore. But we were running and sims were being added.&lt;br /&gt;
&lt;br /&gt;
==Hype Begins (October- December, 2007)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
ckrinke: October 31st OSGrid had 250 users and 25 sims. December 31st OSGrid had 600 users and 75 sims. Some region crossings were possible about 40% of the time. A few inventory items worked. Nebadon built a fountain on Wright Plaza and we agreed to turn the water on when the particle system worked.&lt;br /&gt;
&lt;br /&gt;
==The First Birthday (January - March, 2008)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
ckrinke: Jan 31st OSGrid had 1150 users and 150 sims. March 31st OSGrid had 1800 users and 200 sims.&lt;br /&gt;
&lt;br /&gt;
==Inventory? (April - June, 2008)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
==Hype Begins (July - September, 2008)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
==Hype Continues (October - December, 2008)==&lt;br /&gt;
&lt;br /&gt;
We need some edits from folks who were here and remember this 3 month period.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Hypergrid</id>
		<title>Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Hypergrid"/>
				<updated>2008-12-21T21:45:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Public Hypergrid Nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OpenSim Hypergrid==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the hypergrid? ===&lt;br /&gt;
&amp;lt;!-- [[image:VWV.jpg|250px|thumb|Web of Virtual Worlds]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hypergrid is an extension to opensim that allows you to link your opensim to other opensims on the internet, and that supports seamless agent transfers among those opensims. It can be used both in standalone mode and in grid mode. The hypergrid is effectively supporting the emergence of a Web of virtual worlds. &lt;br /&gt;
&lt;br /&gt;
The basic idea for the hypergrid is that region/grid administrations can place hyperlinks on their map to hypergrided regions run by others. Once those hyperlinks are established, users interact with those regions in exactly the same way as they interact with local regions. Specifically, users can choose to teleport there. Once the user reaches the region behind the hyperlink, she is automatically interacting with a different virtual world without having to logout from the world where she came from, and while still having access to her inventory.&lt;br /&gt;
&lt;br /&gt;
The hypergrid started as a GForge project, but it is now included in the standard distribution of OpenSim. To run your OpenSim instance in hypergrid mode, please see [[Hypergrid#Installing_and_Running_Hypergrid|Installing and Running]].&lt;br /&gt;
&lt;br /&gt;
=== Virtual World Hyperlinks ===&lt;br /&gt;
[[image:hghyperlink.jpg|250px|thumb|A Virtual World Hyperlink]]&lt;br /&gt;
&lt;br /&gt;
We're all familiar with hypertext links on the Web. But what is a virtual world hyperlink?&lt;br /&gt;
&lt;br /&gt;
In the hypergrid model, we consider the 2D map of the virtual world as the equivalent of a web page. As such, a VW hyperlink is simply a region on that map. &lt;br /&gt;
&lt;br /&gt;
The default model of opensim-based virtual worlds already supports this concept of hyperlink, to some extent. When you teleport from one region to another via the map, chances are you are migrating your agent into a different opensim server. This migration is a glorified &amp;quot;agent transfer&amp;quot; that also exists, in rudimentary form, on the web when hypertext links are followed. The default model, however, imposes two very strong constraints on these hyperlinks: &lt;br /&gt;
# The entire map of regions is controlled by a central service known as the grid service, whose job is to provide a uniform view of the world to all of its regions.&lt;br /&gt;
# The only agents that can be transferred are those pertaining to users known to another central service, the user service; if the incoming user is not on that service's database, the agent transfer doesn't go through.&lt;br /&gt;
&lt;br /&gt;
The hypergrid simply removes these two constraints. &lt;br /&gt;
&lt;br /&gt;
First, it allows individual opensim instances to add &amp;quot;neighbors&amp;quot; to their local map, shifting the control of the map down from the grid server to individual opensim instances (although hyperlinks can also be served by grid servers if grid admins so wish). In doing so, the world becomes a lot more interesting and varied. The map that you see in one opensim instance may be completely different from the map that you see after you teleport via an hyperlink. As an opensim administrator, you are free to define what other opensims you want to see on your map.&lt;br /&gt;
&lt;br /&gt;
Second, it allows the transfer of agents pertaining to foreigner users, i.e. users who are registered elsewhere. Instead of assuming one central user service, the hypergrid assumes an arbitrarily large number of such services distributed all over the world. As such, when agents are transferred among hypergrided opensims, a lot more information is passed about the corresponding user. That information includes the collection of servers that the transferring user needs.&lt;br /&gt;
&lt;br /&gt;
=== Usage Scenarios ===&lt;br /&gt;
&lt;br /&gt;
The following are some usage scenarios. There isn't a clear separation between these scenarios, there's a large overlap between them. This is also not an exhaustive list. The purpose of these descriptions is to give you some starting ideas for how to use the hypergrid in practice. Please feel free to add other interesting scenarios to this list.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoA.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Personal Worlds'''&lt;br /&gt;
&lt;br /&gt;
This first scenario pertains to standalone opensims. Normally, standalones are completely disconnected from the internet. However, when run in hypergrid mode, standalones become network-able. As such, you can run your own world in your own computer, and link your world to whoever you want. For example, you can link to your friends' hypergrided opensims and to hypergrid gateways in open grids such as OSGrid. &lt;br /&gt;
&lt;br /&gt;
The great thing about this scenario is that all of your assets are stored on your computer, and not on somebody else's server. You can back them up using ordinary backend tools. The not so great thing about this scenario is that all of your assets are stored on your computer! If your disk goes berserk, you loose them. (so make sure you make external backups regularly)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoB.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Communities'''&lt;br /&gt;
&lt;br /&gt;
This second scenario is about communities, broadly construed. The idea here is that a group of people come together to support a small community grid, i.e. a common world where shared activities take place. But at the same time, the members of the community maintain their own standalone worlds. The standalones link to the community grid, and the community grid may link back to the individual members' worlds and other places of interest.&lt;br /&gt;
&lt;br /&gt;
The members' identities are probably the identities they have on their standalones, and their assets are also probably stored there. The assets present in the community regions, however, are stored on the grid asset server.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoC.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Grid Public Regions'''&lt;br /&gt;
&lt;br /&gt;
Walled-gardens are here to stay, and they serve many useful purposes. There is a hybrid mode for the hypergrid that some walled-garden grid operators may be interested in supporting. In this hybrid mode, most opensim instances on the grid run in normal, wall-garden mode, so no foreign visitors are allowed there - technically it is impossible to reach them. However, a few opensim instances on that grid can run in hypergrid mode, so that foreign visitors are allowed. This way, there is a gateway for grid-local users and arbitrary visitors to meet. This is also a good strategy for attracting new users to the grid, since random users are able to visit those gateway regions without having to sign up for an account upfront.&lt;br /&gt;
&lt;br /&gt;
This hybrid mode is very similar to what happens on the web. For example, anyone can visit Facebook's public pages without having to sign up for a Facebook account. However, only Facebook users can go further inside.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoD.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Level Games'''&lt;br /&gt;
&lt;br /&gt;
The normal version of OpenSim enforces a common map for all the regions on a grid. The hypergrid removes that constraint. As such, it becomes easy to design VW games where the world looks different depending of where the player is. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Concerns ==&lt;br /&gt;
&lt;br /&gt;
There is a wide-spread assumption that open grids such as OSGrid and new forms of grids such as the hypergrid are inherently insecure, and that it will be impossible to develop a &amp;quot;goods-based&amp;quot; economy on top of them; only walled-gardens can be secured. This is both true and false. While it is true with the current state of things, open grids, whatever their form, can be made as secure as the web. The first step towards that is to define exactly what the security threats are, and how they affect (or not) open and closed grids. So, let's spell them out, and face them head-on. This will help put our feet on the ground so that we start developing appropriate solutions.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Clients ===&lt;br /&gt;
&lt;br /&gt;
==== CopyBots ====&lt;br /&gt;
&lt;br /&gt;
Everyone knows about the infamous [http://en.wikipedia.org/wiki/CopyBot CopyBot]. Using libraries such as [http://www.libsecondlife.org/wiki/Main_Page LibSL] (now known as OpenMetaverse) it is possible to develop clients for opensim servers that do unorthodox things such as bypassing the permissions system to copy people's assets. Bots written by griefers can do lots of other nasty things.&lt;br /&gt;
&lt;br /&gt;
Malicious bots are a problem for all opensim administrators, including walled-garden grids. They can be prevented, to a certain extent, by exo-technical solutions such as Terms of Service and real-world lawsuits. Technically speaking, the only way to keep intruders out is to run opensim inside a firewall, pretty much like all other pieces of client/server software out there. If that's an acceptable solution for your case, you should do it.&lt;br /&gt;
&lt;br /&gt;
Unfortunately firewalls also keep the public out, and most opensim operators, even the ones running walled-garden grids, want to reach out to the public. In this case, opensim operators may develop additional technical obstacles for bots, similar to those we see on the Web. For example, make sure agents are being run by real people by giving them a human-challenge during the login/TP process, etc.&lt;br /&gt;
&lt;br /&gt;
Every obstacle to malicious clients lowers the risk of an intruder attack. However keep this in mind: no matter how many obstacles one builds, a sufficiently skilled and motivated attacker will be able to overcome them to penetrate opensims connected to the public internet. This affects hypergrid nodes as much as walled-garden grids. In fact, it's more pervasive than that: it affects '''all''' servers (opensim, web, etc.) connected to the public internet. Fighting malicious intruders is a fact of a connected world. Fortunately, those attacks don't happen very often, or the Web would have been dead by now.&lt;br /&gt;
&lt;br /&gt;
==== Web Clients ====&lt;br /&gt;
&lt;br /&gt;
CopyBots are the most well-known bots for opensim-based virtual worlds, but these virtual worlds are also susceptible to attacks by regular web clients. With the current state of things, it is actually easier to copy assets with a web-based client than with a libsl-based one. The weakness is that asset servers are connected to the public internet, and the protocol for interacting with them is public. &lt;br /&gt;
&lt;br /&gt;
OpenSim has some minimal guards in place to fence against these kinds of attacks. Specifically, when the inventory server receives a request for an item, it checks the session identifier of the requester. Web clients aren't logged in, so they are refused service. I don't want to expand much more on this, so not to make life easy for attackers, but let's just say that opensim has the necessary mechanisms in place to fence off web-based attackers.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Hosts ===&lt;br /&gt;
&lt;br /&gt;
==== Actively Malicious Hosts ====&lt;br /&gt;
&lt;br /&gt;
The new security threat introduced by openness, one that does not exist in closed grids, is the possibility of a user to visit a region that is running malicious code. In the current state of opensim, a malicious host can do serious damage to the user's assets. Let's see how.&lt;br /&gt;
&lt;br /&gt;
Assume you have your assets in your hypergrided-standalone opensim, and you go visit another opensim that happens to be running malicious code. Here is a non-exhaustive list of vulnerabilities that you are exposed to:&lt;br /&gt;
&lt;br /&gt;
* The host has your session id, so it can request your inventory items on your behalf and store copies in its local asset server. To add insult to injury, a malicious host could simply wipe out your inventory after having copied it.&lt;br /&gt;
* Even if the malicious host doesn't access your items by itself, every time you access items in your inventory while you are in that region, those items are cached in the region's local cache, and can be stored persistently by the malicious host.&lt;br /&gt;
&lt;br /&gt;
Malicious hosts can do a lot more damage, but those two are enough to illustrate this new kind of vulnerability affecting open grids. Note that this affects all open grids, i.e. those where arbitrary people can plug-in their opensims, and not just the hypergrid.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there is a family of simple solutions to this problem that can be summarized as &amp;quot;protecting you from yourself.&amp;quot; That proposal is described [[Hypergrid Inventory Access|here]].&lt;br /&gt;
&lt;br /&gt;
==== Piracy ====&lt;br /&gt;
&lt;br /&gt;
A second new security threat affecting open grids is one pertaining to commerce of virtual goods. Suppose you put something out for sale on your hypergrided opensim. A foreign user comes and buys it. What that really means is that that user will physically get a copy of the assets moved to his/her asset server, which is different from your asset server. The permissions will be whatever you define them to be, and using the regular VW client, that user can only do what you defined he/she should could do with the object, as usual. However, if the user has direct backend access to the asset and inventory servers, that person can simply modify the permissions on his/her copy. This is commonly known as '''piracy'''.  (This is also a problem with programmers who have direct access to the cache that their client keeps; in this case, the only thing that needs to be done to enable piracy is for the user to actually see a texture/animation/in-world object.  This does NOT allow scripts to be copied, though, since the script is only interpreted on the server and is never sent for interpretation by the client.)&lt;br /&gt;
&lt;br /&gt;
This situation is the kernel of the belief that open grids are hopeless for a virtual-goods economy. DRM discussion aside, maybe they are hopeless. But then, everyone thought the web was hopeless for selling music, and look at the success of iTunes in spite of all the piracy that still exists out there. Who will be the equivalent of iTunes for virtual hair, skin and clothes?&lt;br /&gt;
&lt;br /&gt;
== Hypergrid Implementation ==&lt;br /&gt;
&lt;br /&gt;
=== Hyperlinks and Agent Transfers ===&lt;br /&gt;
&lt;br /&gt;
When you establish a link between your opensim and another, a message is sent out to that other opensim requesting information about it; the required information includes the network information of that opensim host, and the coordinates of its first region on its local grid in the form of a region handle. For example, suppose you are linking node X.com:9000, placing it in your local map at 900, 900. That opensim runs one or more regions that likely are not in 900, 900 on their own map; suppose the first region of that opensim is at 1100, 1100. From your point of view, it doesn't matter what those other coordinates are, and you don't need to know -- that's the key to being able to decentralize the &amp;quot;world&amp;quot; as given by a 2D map; you want to place it in your map at 900, 900. The &amp;quot;true&amp;quot; position of that simulator only matters for the LL viewer, when there are teleports between your world and that other opensim. This mapping between coordinate systems is the essence of  hyperlinks for opensim; it's one simple but critical thing that the hypergrid implementation does. The mapping happens on the TeleportFinish event; instead of sending the local coordinates to the viewer, the hypergrid teleport wrapper sends the remote coordinates.&lt;br /&gt;
&lt;br /&gt;
When an agent teleports through that hyperlink the following happens. First, before InformRegionOfChildAgent, the local opensim notifies the remote opensim of this foreign user via the &amp;quot;expect_hg_user&amp;quot; method. That message sends along the addresses of all the servers that this user uses, i.e. user, inventory and asset servers. The remote opensim places an entry for that user in its local user profile cache but not in its user database; the foreign user information is non-persistent. After that, the teleport process is exactly the same as the normal teleport process; the only difference is that the region handles are switched between the remote region's hyperlink position on the local grid and its actual position on its grid. &lt;br /&gt;
&lt;br /&gt;
In summary, the two new concepts introduced by the hypergrid are the concept of an hyperlink and the concept of a &amp;quot;local user&amp;quot; vs. &amp;quot;foreign user&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Access ===&lt;br /&gt;
&lt;br /&gt;
Inventory access from abroad is done by wrapping the existing scene-inventory interactions with additional code that gets or posts inventory assets from/to the user's asset server. When inventory is accessed, the hypergrid wrapper checks if the user is foreign and, if she is, the wrapper simply brings the necessary assets from the user's asset server to the local asset cache and server; from then on, the wrapper passes the control to the existing inventory access functions. When something is added to inventory, the hypergrid wrapper is notified via an event, and posts the assets to the user's asset server. A cache of the exchanged item identifiers is maintained so that they aren't brought back over and over again.&lt;br /&gt;
&lt;br /&gt;
The result is that hypergrided opensim instances end up interacting with several asset servers, instead of just one. That interaction is implemented in a straightforward manner by instantiating several GridAssetClient objects, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== The Hypergrid Namespace ===&lt;br /&gt;
&lt;br /&gt;
Currently, the hypergrid is implemented outside of the OpenSim namespace, so that there is complete separation between what already exists and this new behavior. It has its own namespace, HyperGrid. In it, there are 4 sub-namespaces that follow directly the software architecture of OpenSim, namely:&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Framework''' extends OpenSim.Framework in the following manner:&lt;br /&gt;
** HGUserProfileData extends UserProfileData by introducing information about the user's &amp;quot;home&amp;quot;, namely the home address, port and remoting port. The user's home is not that user's user service; it's the opensim that the user has defined to be her home. This is necessary for supporting the home jump (Ctrl-Shift-H).&lt;br /&gt;
** HGNetworkServersInfo follows the spirit of NetworkServersInfo, although it neither extends it nor uses it. For now, it's a utility class whose two main functions are to convert domain names of servers to IP addresses, and to uniformly provide the answer to the question bool IsLocalUser(...).&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Environment''' extends OpenSim.Region.Environment.Scenes in the following manner:&lt;br /&gt;
** HGSceneCommunicationService extends SceneCommunicationService, overriding RequestTeleportToLocation. There are two very small but critical changes to the base method: (a) on the TeleportFinish event, we switch the region handles when the destination region is an hyperlink; (b) the connections at the end are always closed for hyperlink TPs.&lt;br /&gt;
** HGScene extends Scene, overriding TeleportClientHome(...). The only change to the base method is to stay away from the user server, for now, because the user service is still not completely wrapped up for foreign users. Once the user service is properly wrapped up, this class will become unnecessary.&lt;br /&gt;
** HGScene.Inventory is a partial class of HGScene, just like what happens in the OpenSim framework. This part of HGScene overrides some inventory-scene interaction methods, so that assets are fetched/posted from/to the user's asset server. Once that extra fetching/posting is done, these methods simply pass the ball to the base methods.&lt;br /&gt;
** HGAssetMapper: this is a new class specific to the hypergrid that manages the fetching and posting of assets between foreign regions where the user is and the user's asset server.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Protocol''' is a mashup of OpenSim.Region.Communications.*. This is the place where most of the hypergrid extension lies. One of the reasons for this is that the hypergrid communications part is doing one additional thing: it is making standalones network-able.&lt;br /&gt;
** HGCommunicationsStandalone extends CommuniationsLocal. Just as its base, it is a hub for the several network services available in standalone mode. The main difference is that those services are extensions of what's in OpenSim.&lt;br /&gt;
** HGCommunicationsGridMode extends CommunicationsManager directly. Again, it's a hub for the network services available in grid mode, those services being extensions of OpenSim.&lt;br /&gt;
** The cluster HGGridServices (superclass), HGGridServicesStandalone and HGGridServicesGridMode (subclasses) implements the OpenSim interfaces IGridServices and IInterRegionCommunications. The 2 subclasses are wrappers for LocalBackEndServices and OGS1GridServices, respectively. There is one common pattern throughout these classes: check if the region to talk to is an hyperlink; if it's not, simply delegate the work to LocalBackEndServices/OGS1GridServices; if it is, push the work to the base class HGGridServices. HGGridServices, in turn, does the management of hyperlink regions, and defines two additional pieces of inter-region protocol:&lt;br /&gt;
*** region_uuid: for linking regions&lt;br /&gt;
*** expect_hg_user: similar to the existing expect_user interface, but with a lot more information about the user being passed around, namely all the user's servers (inventory, asset, user, home, etc.)&lt;br /&gt;
** HGInventoryService extends LocalInventoryService and implements ISecureInventoryService. This class is the most obvious mashup of the pack, mixing local service access for standalone users and remote inventory access for when users are out and about. Right now, there is a fair amount of selective copy-and-paste, to stay away from the ugliness coming from OGS1InventoryService and OGS1SecureInventoryService. HGInventoryService is always a ISecureInventoryService. Its methods all follow the same pattern: check if the user is a local standalone user; if it is, pass the work to the base method (in LocalInventoryService); if it's not perform secure remote access.&lt;br /&gt;
** HGUserServices wraps OSG1UserServices, but it's not functional yet.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Modules''' is a collection of 3 region modules:&lt;br /&gt;
** HGWorldMapModule extends WorldMapModule. It reuses almost everything from the base class. The only small change is in RequestMapBlocks, where it tries to send Offline mapblocks to the client.&lt;br /&gt;
** HGStandaloneInventoryService and HGStandaloneAssetService do what their names say. They are region modules that allow access to inventory and assets for standalones, when the standalone user is out and about. In spirit, there is a lot in common between these modules and the REST inventory/asset plugin. Unfortunately, that plugin could not be used because it defines a completely different interface than that used by existing inventory and asset servers, and the access for the hypergrid must use a consistent interface.&lt;br /&gt;
&lt;br /&gt;
=== Class Diagram ===&lt;br /&gt;
&lt;br /&gt;
[[image:HypergridImplementation.jpg|600px|center|(Click on the image to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing and Running Hypergrid ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
# Checkout OpenSim, prebuild and build as normal.&lt;br /&gt;
# Make the following changes to your OpenSim.ini:&lt;br /&gt;
#* The map: '''WorldMapModule = &amp;quot;HGWorldMap&amp;quot; ''' If you didn't have this setting in your original OpenSim.ini, make sure you place it under the [Startup] section.&lt;br /&gt;
#* If you're running your opensim in grid mode with the UGAIM servers on other machines, you're done. If you're running in standalone and you want it to be network-able, or if you have your grid on loopback (127.0.0.1) change all the [Network] server addresses to &amp;lt;nowiki&amp;gt;&amp;quot;http://&amp;lt;external_host_name&amp;gt;:&amp;lt;http_port&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt;. See below.&lt;br /&gt;
# Run opensim like this: &amp;lt;nowiki&amp;gt;[mono] OpenSim.exe -hypergrid=true&amp;lt;/nowiki&amp;gt;. To make sure the hypergrid is running type this on your console: '''link-region'''. If you don't hear anything back, the hypergrid is not properly installed.&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a standalone:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:9300&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:9300&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:9300&lt;br /&gt;
 inventory_server_url = http://example.com:9300&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a grided opensim:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:8001&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:8002&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:8003&lt;br /&gt;
 inventory_server_url = http://example.com:8004&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Make sure you have a 'home' set. If your home region doesn't exist, the hyperlink TPs may not work. To set your home, go to one of your local regions and &amp;quot;Set Home&amp;quot; from the viewer.&lt;br /&gt;
&lt;br /&gt;
=== Linking regions ===&lt;br /&gt;
&lt;br /&gt;
On the console, type for example:&lt;br /&gt;
&lt;br /&gt;
link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
== Public Hypergrid Nodes ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns described above are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''osl2.nac.uci.edu 9006'''&lt;br /&gt;
The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
&lt;br /&gt;
* '''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
A region in the UCI Grid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine.&lt;br /&gt;
&lt;br /&gt;
* '''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
The &amp;quot;Cyberlandia Gw&amp;quot; region connected to OSGrid.  Search on map &amp;quot;cyberlandia grid&amp;quot; Is link to cyberlandia Italian Opensim grid. You can link to it as a way to link to Cyberlandia.&lt;br /&gt;
&lt;br /&gt;
* '''hypergrid.cyberlandia.net 9300'''&lt;br /&gt;
The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net.  Search on map &amp;quot;Osgrid grid&amp;quot; You can link to it as a way to link to OSGrid.&lt;br /&gt;
&lt;br /&gt;
* '''joomla-italia.net 9000&lt;br /&gt;
The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World and Francogrid&lt;br /&gt;
&lt;br /&gt;
* '''collateral.opensim-italia.net 9000&lt;br /&gt;
The &amp;quot;Collateral&amp;quot; region connected to Collateral World Grid http://collateral.opensim-italia.net. This grid is connected with Social Network Italia, Osgrid and Francogrid '''[This grid is temporarily offline for maintenance]'''&lt;br /&gt;
&lt;br /&gt;
* '''88.191.79.199 9050'''&lt;br /&gt;
Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''94.23.8.158  9999'''&lt;br /&gt;
Le Monde de Darwin node, The Lost of Darwin&lt;br /&gt;
&lt;br /&gt;
* '''k-grid.net 9000'''&lt;br /&gt;
K-grid,  [http://k-grid.net the Kool grid for the Kool KidZ] . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump&lt;br /&gt;
&lt;br /&gt;
* '''81.169.166.109 9000'''&lt;br /&gt;
The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here.&lt;br /&gt;
&lt;br /&gt;
* '''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the default (1000,1000) range, or any region within 4096 units.&lt;br /&gt;
&lt;br /&gt;
* '''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
Stand-alone 2-region sim (at 8500,8500). Connects via HG to most of the other sites listed here. Although currently sparse, the sim is eventually intended for an SL discussion-group's migration from SL to OS.&lt;br /&gt;
&lt;br /&gt;
* '''http://myopengrid.com 9000'''&lt;br /&gt;
Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; our regions are at (7000,7000).&lt;br /&gt;
&lt;br /&gt;
* '''metaversesims.net 8002'''&lt;br /&gt;
Grid mode - 6 regions - located at (9000,9000).&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Hypergrid</id>
		<title>Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Hypergrid"/>
				<updated>2008-12-19T07:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Public Hypergrid Nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OpenSim Hypergrid==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the hypergrid? ===&lt;br /&gt;
&amp;lt;!-- [[image:VWV.jpg|250px|thumb|Web of Virtual Worlds]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hypergrid is an extension to opensim that allows you to link your opensim to other opensims on the internet, and that supports seamless agent transfers among those opensims. It can be used both in standalone mode and in grid mode. The hypergrid is effectively supporting the emergence of a Web of virtual worlds. &lt;br /&gt;
&lt;br /&gt;
The basic idea for the hypergrid is that region/grid administrations can place hyperlinks on their map to hypergrided regions run by others. Once those hyperlinks are established, users interact with those regions in exactly the same way as they interact with local regions. Specifically, users can choose to teleport there. Once the user reaches the region behind the hyperlink, she is automatically interacting with a different virtual world without having to logout from the world where she came from, and while still having access to her inventory.&lt;br /&gt;
&lt;br /&gt;
The hypergrid started as a GForge project, but it is now included in the standard distribution of OpenSim. To run your OpenSim instance in hypergrid mode, please see [[Hypergrid#Installing_and_Running_Hypergrid|Installing and Running]].&lt;br /&gt;
&lt;br /&gt;
=== Virtual World Hyperlinks ===&lt;br /&gt;
[[image:hghyperlink.jpg|250px|thumb|A Virtual World Hyperlink]]&lt;br /&gt;
&lt;br /&gt;
We're all familiar with hypertext links on the Web. But what is a virtual world hyperlink?&lt;br /&gt;
&lt;br /&gt;
In the hypergrid model, we consider the 2D map of the virtual world as the equivalent of a web page. As such, a VW hyperlink is simply a region on that map. &lt;br /&gt;
&lt;br /&gt;
The default model of opensim-based virtual worlds already supports this concept of hyperlink, to some extent. When you teleport from one region to another via the map, chances are you are migrating your agent into a different opensim server. This migration is a glorified &amp;quot;agent transfer&amp;quot; that also exists, in rudimentary form, on the web when hypertext links are followed. The default model, however, imposes two very strong constraints on these hyperlinks: &lt;br /&gt;
# The entire map of regions is controlled by a central service known as the grid service, whose job is to provide a uniform view of the world to all of its regions.&lt;br /&gt;
# The only agents that can be transferred are those pertaining to users known to another central service, the user service; if the incoming user is not on that service's database, the agent transfer doesn't go through.&lt;br /&gt;
&lt;br /&gt;
The hypergrid simply removes these two constraints. &lt;br /&gt;
&lt;br /&gt;
First, it allows individual opensim instances to add &amp;quot;neighbors&amp;quot; to their local map, shifting the control of the map down from the grid server to individual opensim instances (although hyperlinks can also be served by grid servers if grid admins so wish). In doing so, the world becomes a lot more interesting and varied. The map that you see in one opensim instance may be completely different from the map that you see after you teleport via an hyperlink. As an opensim administrator, you are free to define what other opensims you want to see on your map.&lt;br /&gt;
&lt;br /&gt;
Second, it allows the transfer of agents pertaining to foreigner users, i.e. users who are registered elsewhere. Instead of assuming one central user service, the hypergrid assumes an arbitrarily large number of such services distributed all over the world. As such, when agents are transferred among hypergrided opensims, a lot more information is passed about the corresponding user. That information includes the collection of servers that the transferring user needs.&lt;br /&gt;
&lt;br /&gt;
=== Usage Scenarios ===&lt;br /&gt;
&lt;br /&gt;
The following are some usage scenarios. There isn't a clear separation between these scenarios, there's a large overlap between them. This is also not an exhaustive list. The purpose of these descriptions is to give you some starting ideas for how to use the hypergrid in practice. Please feel free to add other interesting scenarios to this list.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoA.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Personal Worlds'''&lt;br /&gt;
&lt;br /&gt;
This first scenario pertains to standalone opensims. Normally, standalones are completely disconnected from the internet. However, when run in hypergrid mode, standalones become network-able. As such, you can run your own world in your own computer, and link your world to whoever you want. For example, you can link to your friends' hypergrided opensims and to hypergrid gateways in open grids such as OSGrid. &lt;br /&gt;
&lt;br /&gt;
The great thing about this scenario is that all of your assets are stored on your computer, and not on somebody else's server. You can back them up using ordinary backend tools. The not so great thing about this scenario is that all of your assets are stored on your computer! If your disk goes berserk, you loose them. (so make sure you make external backups regularly)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoB.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Communities'''&lt;br /&gt;
&lt;br /&gt;
This second scenario is about communities, broadly construed. The idea here is that a group of people come together to support a small community grid, i.e. a common world where shared activities take place. But at the same time, the members of the community maintain their own standalone worlds. The standalones link to the community grid, and the community grid may link back to the individual members' worlds and other places of interest.&lt;br /&gt;
&lt;br /&gt;
The members' identities are probably the identities they have on their standalones, and their assets are also probably stored there. The assets present in the community regions, however, are stored on the grid asset server.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoC.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Grid Public Regions'''&lt;br /&gt;
&lt;br /&gt;
Walled-gardens are here to stay, and they serve many useful purposes. There is a hybrid mode for the hypergrid that some walled-garden grid operators may be interested in supporting. In this hybrid mode, most opensim instances on the grid run in normal, wall-garden mode, so no foreign visitors are allowed there - technically it is impossible to reach them. However, a few opensim instances on that grid can run in hypergrid mode, so that foreign visitors are allowed. This way, there is a gateway for grid-local users and arbitrary visitors to meet. This is also a good strategy for attracting new users to the grid, since random users are able to visit those gateway regions without having to sign up for an account upfront.&lt;br /&gt;
&lt;br /&gt;
This hybrid mode is very similar to what happens on the web. For example, anyone can visit Facebook's public pages without having to sign up for a Facebook account. However, only Facebook users can go further inside.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoD.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Level Games'''&lt;br /&gt;
&lt;br /&gt;
The normal version of OpenSim enforces a common map for all the regions on a grid. The hypergrid removes that constraint. As such, it becomes easy to design VW games where the world looks different depending of where the player is. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Concerns ==&lt;br /&gt;
&lt;br /&gt;
There is a wide-spread assumption that open grids such as OSGrid and new forms of grids such as the hypergrid are inherently insecure, and that it will be impossible to develop a &amp;quot;goods-based&amp;quot; economy on top of them; only walled-gardens can be secured. This is both true and false. While it is true with the current state of things, open grids, whatever their form, can be made as secure as the web. The first step towards that is to define exactly what the security threats are, and how they affect (or not) open and closed grids. So, let's spell them out, and face them head-on. This will help put our feet on the ground so that we start developing appropriate solutions.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Clients ===&lt;br /&gt;
&lt;br /&gt;
==== CopyBots ====&lt;br /&gt;
&lt;br /&gt;
Everyone knows about the infamous [http://en.wikipedia.org/wiki/CopyBot CopyBot]. Using libraries such as [http://www.libsecondlife.org/wiki/Main_Page LibSL] (now known as OpenMetaverse) it is possible to develop clients for opensim servers that do unorthodox things such as bypassing the permissions system to copy people's assets. Bots written by griefers can do lots of other nasty things.&lt;br /&gt;
&lt;br /&gt;
Malicious bots are a problem for all opensim administrators, including walled-garden grids. They can be prevented, to a certain extent, by exo-technical solutions such as Terms of Service and real-world lawsuits. Technically speaking, the only way to keep intruders out is to run opensim inside a firewall, pretty much like all other pieces of client/server software out there. If that's an acceptable solution for your case, you should do it.&lt;br /&gt;
&lt;br /&gt;
Unfortunately firewalls also keep the public out, and most opensim operators, even the ones running walled-garden grids, want to reach out to the public. In this case, opensim operators may develop additional technical obstacles for bots, similar to those we see on the Web. For example, make sure agents are being run by real people by giving them a human-challenge during the login/TP process, etc.&lt;br /&gt;
&lt;br /&gt;
Every obstacle to malicious clients lowers the risk of an intruder attack. However keep this in mind: no matter how many obstacles one builds, a sufficiently skilled and motivated attacker will be able to overcome them to penetrate opensims connected to the public internet. This affects hypergrid nodes as much as walled-garden grids. In fact, it's more pervasive than that: it affects '''all''' servers (opensim, web, etc.) connected to the public internet. Fighting malicious intruders is a fact of a connected world. Fortunately, those attacks don't happen very often, or the Web would have been dead by now.&lt;br /&gt;
&lt;br /&gt;
==== Web Clients ====&lt;br /&gt;
&lt;br /&gt;
CopyBots are the most well-known bots for opensim-based virtual worlds, but these virtual worlds are also susceptible to attacks by regular web clients. With the current state of things, it is actually easier to copy assets with a web-based client than with a libsl-based one. The weakness is that asset servers are connected to the public internet, and the protocol for interacting with them is public. &lt;br /&gt;
&lt;br /&gt;
OpenSim has some minimal guards in place to fence against these kinds of attacks. Specifically, when the inventory server receives a request for an item, it checks the session identifier of the requester. Web clients aren't logged in, so they are refused service. I don't want to expand much more on this, so not to make life easy for attackers, but let's just say that opensim has the necessary mechanisms in place to fence off web-based attackers.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Hosts ===&lt;br /&gt;
&lt;br /&gt;
==== Actively Malicious Hosts ====&lt;br /&gt;
&lt;br /&gt;
The new security threat introduced by openness, one that does not exist in closed grids, is the possibility of a user to visit a region that is running malicious code. In the current state of opensim, a malicious host can do serious damage to the user's assets. Let's see how.&lt;br /&gt;
&lt;br /&gt;
Assume you have your assets in your hypergrided-standalone opensim, and you go visit another opensim that happens to be running malicious code. Here is a non-exhaustive list of vulnerabilities that you are exposed to:&lt;br /&gt;
&lt;br /&gt;
* The host has your session id, so it can request your inventory items on your behalf and store copies in its local asset server. To add insult to injury, a malicious host could simply wipe out your inventory after having copied it.&lt;br /&gt;
* Even if the malicious host doesn't access your items by itself, every time you access items in your inventory while you are in that region, those items are cached in the region's local cache, and can be stored persistently by the malicious host.&lt;br /&gt;
&lt;br /&gt;
Malicious hosts can do a lot more damage, but those two are enough to illustrate this new kind of vulnerability affecting open grids. Note that this affects all open grids, i.e. those where arbitrary people can plug-in their opensims, and not just the hypergrid.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there is a family of simple solutions to this problem that can be summarized as &amp;quot;protecting you from yourself.&amp;quot; That proposal is described [[Hypergrid Inventory Access|here]].&lt;br /&gt;
&lt;br /&gt;
==== Piracy ====&lt;br /&gt;
&lt;br /&gt;
A second new security threat affecting open grids is one pertaining to commerce of virtual goods. Suppose you put something out for sale on your hypergrided opensim. A foreign user comes and buys it. What that really means is that that user will physically get a copy of the assets moved to his/her asset server, which is different from your asset server. The permissions will be whatever you define them to be, and using the regular VW client, that user can only do what you defined he/she should could do with the object, as usual. However, if the user has direct backend access to the asset and inventory servers, that person can simply modify the permissions on his/her copy. This is commonly known as '''piracy'''.&lt;br /&gt;
&lt;br /&gt;
This situation is the kernel of the belief that open grids are hopeless for a virtual-goods economy. DRM discussion aside, maybe they are hopeless. But then, everyone thought the web was hopeless for selling music, and look at the success of iTunes in spite of all the piracy that still exists out there. Who will be the equivalent of iTunes for virtual hair, skin and clothes?  &lt;br /&gt;
&lt;br /&gt;
== Hypergrid Implementation ==&lt;br /&gt;
&lt;br /&gt;
=== Hyperlinks and Agent Transfers ===&lt;br /&gt;
&lt;br /&gt;
When you establish a link between your opensim and another, a message is sent out to that other opensim requesting information about it; the required information includes the network information of that opensim host, and the coordinates of its first region on its local grid in the form of a region handle. For example, suppose you are linking node X.com:9000, placing it in your local map at 900, 900. That opensim runs one or more regions that likely are not in 900, 900 on their own map; suppose the first region of that opensim is at 1100, 1100. From your point of view, it doesn't matter what those other coordinates are, and you don't need to know -- that's the key to being able to decentralize the &amp;quot;world&amp;quot; as given by a 2D map; you want to place it in your map at 900, 900. The &amp;quot;true&amp;quot; position of that simulator only matters for the LL viewer, when there are teleports between your world and that other opensim. This mapping between coordinate systems is the essence of  hyperlinks for opensim; it's one simple but critical thing that the hypergrid implementation does. The mapping happens on the TeleportFinish event; instead of sending the local coordinates to the viewer, the hypergrid teleport wrapper sends the remote coordinates.&lt;br /&gt;
&lt;br /&gt;
When an agent teleports through that hyperlink the following happens. First, before InformRegionOfChildAgent, the local opensim notifies the remote opensim of this foreign user via the &amp;quot;expect_hg_user&amp;quot; method. That message sends along the addresses of all the servers that this user uses, i.e. user, inventory and asset servers. The remote opensim places an entry for that user in its local user profile cache but not in its user database; the foreign user information is non-persistent. After that, the teleport process is exactly the same as the normal teleport process; the only difference is that the region handles are switched between the remote region's hyperlink position on the local grid and its actual position on its grid. &lt;br /&gt;
&lt;br /&gt;
In summary, the two new concepts introduced by the hypergrid are the concept of an hyperlink and the concept of a &amp;quot;local user&amp;quot; vs. &amp;quot;foreign user&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Access ===&lt;br /&gt;
&lt;br /&gt;
Inventory access from abroad is done by wrapping the existing scene-inventory interactions with additional code that gets or posts inventory assets from/to the user's asset server. When inventory is accessed, the hypergrid wrapper checks if the user is foreign and, if she is, the wrapper simply brings the necessary assets from the user's asset server to the local asset cache and server; from then on, the wrapper passes the control to the existing inventory access functions. When something is added to inventory, the hypergrid wrapper is notified via an event, and posts the assets to the user's asset server. A cache of the exchanged item identifiers is maintained so that they aren't brought back over and over again.&lt;br /&gt;
&lt;br /&gt;
The result is that hypergrided opensim instances end up interacting with several asset servers, instead of just one. That interaction is implemented in a straightforward manner by instantiating several GridAssetClient objects, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== The Hypergrid Namespace ===&lt;br /&gt;
&lt;br /&gt;
Currently, the hypergrid is implemented outside of the OpenSim namespace, so that there is complete separation between what already exists and this new behavior. It has its own namespace, HyperGrid. In it, there are 4 sub-namespaces that follow directly the software architecture of OpenSim, namely:&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Framework''' extends OpenSim.Framework in the following manner:&lt;br /&gt;
** HGUserProfileData extends UserProfileData by introducing information about the user's &amp;quot;home&amp;quot;, namely the home address, port and remoting port. The user's home is not that user's user service; it's the opensim that the user has defined to be her home. This is necessary for supporting the home jump (Ctrl-Shift-H).&lt;br /&gt;
** HGNetworkServersInfo follows the spirit of NetworkServersInfo, although it neither extends it nor uses it. For now, it's a utility class whose two main functions are to convert domain names of servers to IP addresses, and to uniformly provide the answer to the question bool IsLocalUser(...).&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Environment''' extends OpenSim.Region.Environment.Scenes in the following manner:&lt;br /&gt;
** HGSceneCommunicationService extends SceneCommunicationService, overriding RequestTeleportToLocation. There are two very small but critical changes to the base method: (a) on the TeleportFinish event, we switch the region handles when the destination region is an hyperlink; (b) the connections at the end are always closed for hyperlink TPs.&lt;br /&gt;
** HGScene extends Scene, overriding TeleportClientHome(...). The only change to the base method is to stay away from the user server, for now, because the user service is still not completely wrapped up for foreign users. Once the user service is properly wrapped up, this class will become unnecessary.&lt;br /&gt;
** HGScene.Inventory is a partial class of HGScene, just like what happens in the OpenSim framework. This part of HGScene overrides some inventory-scene interaction methods, so that assets are fetched/posted from/to the user's asset server. Once that extra fetching/posting is done, these methods simply pass the ball to the base methods.&lt;br /&gt;
** HGAssetMapper: this is a new class specific to the hypergrid that manages the fetching and posting of assets between foreign regions where the user is and the user's asset server.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Protocol''' is a mashup of OpenSim.Region.Communications.*. This is the place where most of the hypergrid extension lies. One of the reasons for this is that the hypergrid communications part is doing one additional thing: it is making standalones network-able.&lt;br /&gt;
** HGCommunicationsStandalone extends CommuniationsLocal. Just as its base, it is a hub for the several network services available in standalone mode. The main difference is that those services are extensions of what's in OpenSim.&lt;br /&gt;
** HGCommunicationsGridMode extends CommunicationsManager directly. Again, it's a hub for the network services available in grid mode, those services being extensions of OpenSim.&lt;br /&gt;
** The cluster HGGridServices (superclass), HGGridServicesStandalone and HGGridServicesGridMode (subclasses) implements the OpenSim interfaces IGridServices and IInterRegionCommunications. The 2 subclasses are wrappers for LocalBackEndServices and OGS1GridServices, respectively. There is one common pattern throughout these classes: check if the region to talk to is an hyperlink; if it's not, simply delegate the work to LocalBackEndServices/OGS1GridServices; if it is, push the work to the base class HGGridServices. HGGridServices, in turn, does the management of hyperlink regions, and defines two additional pieces of inter-region protocol:&lt;br /&gt;
*** region_uuid: for linking regions&lt;br /&gt;
*** expect_hg_user: similar to the existing expect_user interface, but with a lot more information about the user being passed around, namely all the user's servers (inventory, asset, user, home, etc.)&lt;br /&gt;
** HGInventoryService extends LocalInventoryService and implements ISecureInventoryService. This class is the most obvious mashup of the pack, mixing local service access for standalone users and remote inventory access for when users are out and about. Right now, there is a fair amount of selective copy-and-paste, to stay away from the ugliness coming from OGS1InventoryService and OGS1SecureInventoryService. HGInventoryService is always a ISecureInventoryService. Its methods all follow the same pattern: check if the user is a local standalone user; if it is, pass the work to the base method (in LocalInventoryService); if it's not perform secure remote access.&lt;br /&gt;
** HGUserServices wraps OSG1UserServices, but it's not functional yet.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Modules''' is a collection of 3 region modules:&lt;br /&gt;
** HGWorldMapModule extends WorldMapModule. It reuses almost everything from the base class. The only small change is in RequestMapBlocks, where it tries to send Offline mapblocks to the client.&lt;br /&gt;
** HGStandaloneInventoryService and HGStandaloneAssetService do what their names say. They are region modules that allow access to inventory and assets for standalones, when the standalone user is out and about. In spirit, there is a lot in common between these modules and the REST inventory/asset plugin. Unfortunately, that plugin could not be used because it defines a completely different interface than that used by existing inventory and asset servers, and the access for the hypergrid must use a consistent interface.&lt;br /&gt;
&lt;br /&gt;
=== Class Diagram ===&lt;br /&gt;
&lt;br /&gt;
[[image:HypergridImplementation.jpg|600px|center|(Click on the image to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing and Running Hypergrid ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
# Checkout OpenSim, prebuild and build as normal.&lt;br /&gt;
# Make the following changes to your OpenSim.ini:&lt;br /&gt;
#* The map: '''WorldMapModule = &amp;quot;HGWorldMap&amp;quot; ''' If you didn't have this setting in your original OpenSim.ini, make sure you place it under the [Startup] section.&lt;br /&gt;
#* If you're running your opensim in grid mode with the UGAIM servers on other machines, you're done. If you're running in standalone and you want it to be network-able, or if you have your grid on loopback (127.0.0.1) change all the [Network] server addresses to &amp;lt;nowiki&amp;gt;&amp;quot;http://&amp;lt;external_host_name&amp;gt;:&amp;lt;http_port&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt;. See below.&lt;br /&gt;
# Run opensim like this: &amp;lt;nowiki&amp;gt;[mono] OpenSim.exe -hypergrid=true&amp;lt;/nowiki&amp;gt;. To make sure the hypergrid is running type this on your console: '''link-region'''. If you don't hear anything back, the hypergrid is not properly installed.&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a standalone:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:9300&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:9300&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:9300&lt;br /&gt;
 inventory_server_url = http://example.com:9300&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a grided opensim:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:8001&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:8002&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:8003&lt;br /&gt;
 inventory_server_url = http://example.com:8004&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Make sure you have a 'home' set. If your home region doesn't exist, the hyperlink TPs may not work. To set your home, go to one of your local regions and &amp;quot;Set Home&amp;quot; from the viewer.&lt;br /&gt;
&lt;br /&gt;
=== Linking regions ===&lt;br /&gt;
&lt;br /&gt;
On the console, type for example:&lt;br /&gt;
&lt;br /&gt;
link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
== Public Hypergrid Nodes ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns described above are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''osl2.nac.uci.edu 9006'''&lt;br /&gt;
The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
&lt;br /&gt;
* '''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
A region in the UCI Grid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine.&lt;br /&gt;
&lt;br /&gt;
* '''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
The &amp;quot;Cyberlandia Gw&amp;quot; region connected to OSGrid.  Search on map &amp;quot;cyberlandia grid&amp;quot; Is link to cyberlandia Italian Opensim grid. You can link to it as a way to link to Cyberlandia.&lt;br /&gt;
&lt;br /&gt;
* '''hypergrid.cyberlandia.net 9300'''&lt;br /&gt;
The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net.  Search on map &amp;quot;Osgrid grid&amp;quot; You can link to it as a way to link to OSGrid.&lt;br /&gt;
&lt;br /&gt;
* '''joomla-italia.net 9000&lt;br /&gt;
The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World and Francogrid&lt;br /&gt;
&lt;br /&gt;
* '''collateral.opensim-italia.net 9000&lt;br /&gt;
The &amp;quot;Collateral&amp;quot; region connected to Collateral World Grid http://collateral.opensim-italia.net. This grid is connected with Social Network Italia, Osgrid and Francogrid '''[This grid is temporarily offline for maintenance]'''&lt;br /&gt;
&lt;br /&gt;
* '''88.191.79.199 9050'''&lt;br /&gt;
Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''94.23.8.158  9999'''&lt;br /&gt;
Le Monde de Darwin node, The Lost of Darwin&lt;br /&gt;
&lt;br /&gt;
* '''k-grid.net 9000'''&lt;br /&gt;
K-grid,  [http://k-grid.net the Kool grid for the Kool KidZ] . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump&lt;br /&gt;
&lt;br /&gt;
* '''81.169.166.109 9000'''&lt;br /&gt;
The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting.&lt;br /&gt;
&lt;br /&gt;
* '''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the default (1000,1000) range, or any region within 4096 units.&lt;br /&gt;
&lt;br /&gt;
* '''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
Stand-alone 2-region sim (at 8500,8500). Connects via HG to most of the other sites listed here. Although currently sparse, the sim is eventually intended for an SL discussion-group's migration from SL to OS.&lt;br /&gt;
&lt;br /&gt;
* '''http://myopengrid.com 9000'''&lt;br /&gt;
Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; our regions are at (8000,8000).&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Hypergrid</id>
		<title>Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Hypergrid"/>
				<updated>2008-12-19T07:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Public Hypergrid Nodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OpenSim Hypergrid==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the hypergrid? ===&lt;br /&gt;
&amp;lt;!-- [[image:VWV.jpg|250px|thumb|Web of Virtual Worlds]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hypergrid is an extension to opensim that allows you to link your opensim to other opensims on the internet, and that supports seamless agent transfers among those opensims. It can be used both in standalone mode and in grid mode. The hypergrid is effectively supporting the emergence of a Web of virtual worlds. &lt;br /&gt;
&lt;br /&gt;
The basic idea for the hypergrid is that region/grid administrations can place hyperlinks on their map to hypergrided regions run by others. Once those hyperlinks are established, users interact with those regions in exactly the same way as they interact with local regions. Specifically, users can choose to teleport there. Once the user reaches the region behind the hyperlink, she is automatically interacting with a different virtual world without having to logout from the world where she came from, and while still having access to her inventory.&lt;br /&gt;
&lt;br /&gt;
The hypergrid started as a GForge project, but it is now included in the standard distribution of OpenSim. To run your OpenSim instance in hypergrid mode, please see [[Hypergrid#Installing_and_Running_Hypergrid|Installing and Running]].&lt;br /&gt;
&lt;br /&gt;
=== Virtual World Hyperlinks ===&lt;br /&gt;
[[image:hghyperlink.jpg|250px|thumb|A Virtual World Hyperlink]]&lt;br /&gt;
&lt;br /&gt;
We're all familiar with hypertext links on the Web. But what is a virtual world hyperlink?&lt;br /&gt;
&lt;br /&gt;
In the hypergrid model, we consider the 2D map of the virtual world as the equivalent of a web page. As such, a VW hyperlink is simply a region on that map. &lt;br /&gt;
&lt;br /&gt;
The default model of opensim-based virtual worlds already supports this concept of hyperlink, to some extent. When you teleport from one region to another via the map, chances are you are migrating your agent into a different opensim server. This migration is a glorified &amp;quot;agent transfer&amp;quot; that also exists, in rudimentary form, on the web when hypertext links are followed. The default model, however, imposes two very strong constraints on these hyperlinks: &lt;br /&gt;
# The entire map of regions is controlled by a central service known as the grid service, whose job is to provide a uniform view of the world to all of its regions.&lt;br /&gt;
# The only agents that can be transferred are those pertaining to users known to another central service, the user service; if the incoming user is not on that service's database, the agent transfer doesn't go through.&lt;br /&gt;
&lt;br /&gt;
The hypergrid simply removes these two constraints. &lt;br /&gt;
&lt;br /&gt;
First, it allows individual opensim instances to add &amp;quot;neighbors&amp;quot; to their local map, shifting the control of the map down from the grid server to individual opensim instances (although hyperlinks can also be served by grid servers if grid admins so wish). In doing so, the world becomes a lot more interesting and varied. The map that you see in one opensim instance may be completely different from the map that you see after you teleport via an hyperlink. As an opensim administrator, you are free to define what other opensims you want to see on your map.&lt;br /&gt;
&lt;br /&gt;
Second, it allows the transfer of agents pertaining to foreigner users, i.e. users who are registered elsewhere. Instead of assuming one central user service, the hypergrid assumes an arbitrarily large number of such services distributed all over the world. As such, when agents are transferred among hypergrided opensims, a lot more information is passed about the corresponding user. That information includes the collection of servers that the transferring user needs.&lt;br /&gt;
&lt;br /&gt;
=== Usage Scenarios ===&lt;br /&gt;
&lt;br /&gt;
The following are some usage scenarios. There isn't a clear separation between these scenarios, there's a large overlap between them. This is also not an exhaustive list. The purpose of these descriptions is to give you some starting ideas for how to use the hypergrid in practice. Please feel free to add other interesting scenarios to this list.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoA.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Personal Worlds'''&lt;br /&gt;
&lt;br /&gt;
This first scenario pertains to standalone opensims. Normally, standalones are completely disconnected from the internet. However, when run in hypergrid mode, standalones become network-able. As such, you can run your own world in your own computer, and link your world to whoever you want. For example, you can link to your friends' hypergrided opensims and to hypergrid gateways in open grids such as OSGrid. &lt;br /&gt;
&lt;br /&gt;
The great thing about this scenario is that all of your assets are stored on your computer, and not on somebody else's server. You can back them up using ordinary backend tools. The not so great thing about this scenario is that all of your assets are stored on your computer! If your disk goes berserk, you loose them. (so make sure you make external backups regularly)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoB.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Communities'''&lt;br /&gt;
&lt;br /&gt;
This second scenario is about communities, broadly construed. The idea here is that a group of people come together to support a small community grid, i.e. a common world where shared activities take place. But at the same time, the members of the community maintain their own standalone worlds. The standalones link to the community grid, and the community grid may link back to the individual members' worlds and other places of interest.&lt;br /&gt;
&lt;br /&gt;
The members' identities are probably the identities they have on their standalones, and their assets are also probably stored there. The assets present in the community regions, however, are stored on the grid asset server.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoC.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Grid Public Regions'''&lt;br /&gt;
&lt;br /&gt;
Walled-gardens are here to stay, and they serve many useful purposes. There is a hybrid mode for the hypergrid that some walled-garden grid operators may be interested in supporting. In this hybrid mode, most opensim instances on the grid run in normal, wall-garden mode, so no foreign visitors are allowed there - technically it is impossible to reach them. However, a few opensim instances on that grid can run in hypergrid mode, so that foreign visitors are allowed. This way, there is a gateway for grid-local users and arbitrary visitors to meet. This is also a good strategy for attracting new users to the grid, since random users are able to visit those gateway regions without having to sign up for an account upfront.&lt;br /&gt;
&lt;br /&gt;
This hybrid mode is very similar to what happens on the web. For example, anyone can visit Facebook's public pages without having to sign up for a Facebook account. However, only Facebook users can go further inside.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoD.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Level Games'''&lt;br /&gt;
&lt;br /&gt;
The normal version of OpenSim enforces a common map for all the regions on a grid. The hypergrid removes that constraint. As such, it becomes easy to design VW games where the world looks different depending of where the player is. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Concerns ==&lt;br /&gt;
&lt;br /&gt;
There is a wide-spread assumption that open grids such as OSGrid and new forms of grids such as the hypergrid are inherently insecure, and that it will be impossible to develop a &amp;quot;goods-based&amp;quot; economy on top of them; only walled-gardens can be secured. This is both true and false. While it is true with the current state of things, open grids, whatever their form, can be made as secure as the web. The first step towards that is to define exactly what the security threats are, and how they affect (or not) open and closed grids. So, let's spell them out, and face them head-on. This will help put our feet on the ground so that we start developing appropriate solutions.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Clients ===&lt;br /&gt;
&lt;br /&gt;
==== CopyBots ====&lt;br /&gt;
&lt;br /&gt;
Everyone knows about the infamous [http://en.wikipedia.org/wiki/CopyBot CopyBot]. Using libraries such as [http://www.libsecondlife.org/wiki/Main_Page LibSL] (now known as OpenMetaverse) it is possible to develop clients for opensim servers that do unorthodox things such as bypassing the permissions system to copy people's assets. Bots written by griefers can do lots of other nasty things.&lt;br /&gt;
&lt;br /&gt;
Malicious bots are a problem for all opensim administrators, including walled-garden grids. They can be prevented, to a certain extent, by exo-technical solutions such as Terms of Service and real-world lawsuits. Technically speaking, the only way to keep intruders out is to run opensim inside a firewall, pretty much like all other pieces of client/server software out there. If that's an acceptable solution for your case, you should do it.&lt;br /&gt;
&lt;br /&gt;
Unfortunately firewalls also keep the public out, and most opensim operators, even the ones running walled-garden grids, want to reach out to the public. In this case, opensim operators may develop additional technical obstacles for bots, similar to those we see on the Web. For example, make sure agents are being run by real people by giving them a human-challenge during the login/TP process, etc.&lt;br /&gt;
&lt;br /&gt;
Every obstacle to malicious clients lowers the risk of an intruder attack. However keep this in mind: no matter how many obstacles one builds, a sufficiently skilled and motivated attacker will be able to overcome them to penetrate opensims connected to the public internet. This affects hypergrid nodes as much as walled-garden grids. In fact, it's more pervasive than that: it affects '''all''' servers (opensim, web, etc.) connected to the public internet. Fighting malicious intruders is a fact of a connected world. Fortunately, those attacks don't happen very often, or the Web would have been dead by now.&lt;br /&gt;
&lt;br /&gt;
==== Web Clients ====&lt;br /&gt;
&lt;br /&gt;
CopyBots are the most well-known bots for opensim-based virtual worlds, but these virtual worlds are also susceptible to attacks by regular web clients. With the current state of things, it is actually easier to copy assets with a web-based client than with a libsl-based one. The weakness is that asset servers are connected to the public internet, and the protocol for interacting with them is public. &lt;br /&gt;
&lt;br /&gt;
OpenSim has some minimal guards in place to fence against these kinds of attacks. Specifically, when the inventory server receives a request for an item, it checks the session identifier of the requester. Web clients aren't logged in, so they are refused service. I don't want to expand much more on this, so not to make life easy for attackers, but let's just say that opensim has the necessary mechanisms in place to fence off web-based attackers.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Hosts ===&lt;br /&gt;
&lt;br /&gt;
==== Actively Malicious Hosts ====&lt;br /&gt;
&lt;br /&gt;
The new security threat introduced by openness, one that does not exist in closed grids, is the possibility of a user to visit a region that is running malicious code. In the current state of opensim, a malicious host can do serious damage to the user's assets. Let's see how.&lt;br /&gt;
&lt;br /&gt;
Assume you have your assets in your hypergrided-standalone opensim, and you go visit another opensim that happens to be running malicious code. Here is a non-exhaustive list of vulnerabilities that you are exposed to:&lt;br /&gt;
&lt;br /&gt;
* The host has your session id, so it can request your inventory items on your behalf and store copies in its local asset server. To add insult to injury, a malicious host could simply wipe out your inventory after having copied it.&lt;br /&gt;
* Even if the malicious host doesn't access your items by itself, every time you access items in your inventory while you are in that region, those items are cached in the region's local cache, and can be stored persistently by the malicious host.&lt;br /&gt;
&lt;br /&gt;
Malicious hosts can do a lot more damage, but those two are enough to illustrate this new kind of vulnerability affecting open grids. Note that this affects all open grids, i.e. those where arbitrary people can plug-in their opensims, and not just the hypergrid.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there is a family of simple solutions to this problem that can be summarized as &amp;quot;protecting you from yourself.&amp;quot; That proposal is described [[Hypergrid Inventory Access|here]].&lt;br /&gt;
&lt;br /&gt;
==== Piracy ====&lt;br /&gt;
&lt;br /&gt;
A second new security threat affecting open grids is one pertaining to commerce of virtual goods. Suppose you put something out for sale on your hypergrided opensim. A foreign user comes and buys it. What that really means is that that user will physically get a copy of the assets moved to his/her asset server, which is different from your asset server. The permissions will be whatever you define them to be, and using the regular VW client, that user can only do what you defined he/she should could do with the object, as usual. However, if the user has direct backend access to the asset and inventory servers, that person can simply modify the permissions on his/her copy. This is commonly known as '''piracy'''.&lt;br /&gt;
&lt;br /&gt;
This situation is the kernel of the belief that open grids are hopeless for a virtual-goods economy. DRM discussion aside, maybe they are hopeless. But then, everyone thought the web was hopeless for selling music, and look at the success of iTunes in spite of all the piracy that still exists out there. Who will be the equivalent of iTunes for virtual hair, skin and clothes?  &lt;br /&gt;
&lt;br /&gt;
== Hypergrid Implementation ==&lt;br /&gt;
&lt;br /&gt;
=== Hyperlinks and Agent Transfers ===&lt;br /&gt;
&lt;br /&gt;
When you establish a link between your opensim and another, a message is sent out to that other opensim requesting information about it; the required information includes the network information of that opensim host, and the coordinates of its first region on its local grid in the form of a region handle. For example, suppose you are linking node X.com:9000, placing it in your local map at 900, 900. That opensim runs one or more regions that likely are not in 900, 900 on their own map; suppose the first region of that opensim is at 1100, 1100. From your point of view, it doesn't matter what those other coordinates are, and you don't need to know -- that's the key to being able to decentralize the &amp;quot;world&amp;quot; as given by a 2D map; you want to place it in your map at 900, 900. The &amp;quot;true&amp;quot; position of that simulator only matters for the LL viewer, when there are teleports between your world and that other opensim. This mapping between coordinate systems is the essence of  hyperlinks for opensim; it's one simple but critical thing that the hypergrid implementation does. The mapping happens on the TeleportFinish event; instead of sending the local coordinates to the viewer, the hypergrid teleport wrapper sends the remote coordinates.&lt;br /&gt;
&lt;br /&gt;
When an agent teleports through that hyperlink the following happens. First, before InformRegionOfChildAgent, the local opensim notifies the remote opensim of this foreign user via the &amp;quot;expect_hg_user&amp;quot; method. That message sends along the addresses of all the servers that this user uses, i.e. user, inventory and asset servers. The remote opensim places an entry for that user in its local user profile cache but not in its user database; the foreign user information is non-persistent. After that, the teleport process is exactly the same as the normal teleport process; the only difference is that the region handles are switched between the remote region's hyperlink position on the local grid and its actual position on its grid. &lt;br /&gt;
&lt;br /&gt;
In summary, the two new concepts introduced by the hypergrid are the concept of an hyperlink and the concept of a &amp;quot;local user&amp;quot; vs. &amp;quot;foreign user&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Access ===&lt;br /&gt;
&lt;br /&gt;
Inventory access from abroad is done by wrapping the existing scene-inventory interactions with additional code that gets or posts inventory assets from/to the user's asset server. When inventory is accessed, the hypergrid wrapper checks if the user is foreign and, if she is, the wrapper simply brings the necessary assets from the user's asset server to the local asset cache and server; from then on, the wrapper passes the control to the existing inventory access functions. When something is added to inventory, the hypergrid wrapper is notified via an event, and posts the assets to the user's asset server. A cache of the exchanged item identifiers is maintained so that they aren't brought back over and over again.&lt;br /&gt;
&lt;br /&gt;
The result is that hypergrided opensim instances end up interacting with several asset servers, instead of just one. That interaction is implemented in a straightforward manner by instantiating several GridAssetClient objects, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== The Hypergrid Namespace ===&lt;br /&gt;
&lt;br /&gt;
Currently, the hypergrid is implemented outside of the OpenSim namespace, so that there is complete separation between what already exists and this new behavior. It has its own namespace, HyperGrid. In it, there are 4 sub-namespaces that follow directly the software architecture of OpenSim, namely:&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Framework''' extends OpenSim.Framework in the following manner:&lt;br /&gt;
** HGUserProfileData extends UserProfileData by introducing information about the user's &amp;quot;home&amp;quot;, namely the home address, port and remoting port. The user's home is not that user's user service; it's the opensim that the user has defined to be her home. This is necessary for supporting the home jump (Ctrl-Shift-H).&lt;br /&gt;
** HGNetworkServersInfo follows the spirit of NetworkServersInfo, although it neither extends it nor uses it. For now, it's a utility class whose two main functions are to convert domain names of servers to IP addresses, and to uniformly provide the answer to the question bool IsLocalUser(...).&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Environment''' extends OpenSim.Region.Environment.Scenes in the following manner:&lt;br /&gt;
** HGSceneCommunicationService extends SceneCommunicationService, overriding RequestTeleportToLocation. There are two very small but critical changes to the base method: (a) on the TeleportFinish event, we switch the region handles when the destination region is an hyperlink; (b) the connections at the end are always closed for hyperlink TPs.&lt;br /&gt;
** HGScene extends Scene, overriding TeleportClientHome(...). The only change to the base method is to stay away from the user server, for now, because the user service is still not completely wrapped up for foreign users. Once the user service is properly wrapped up, this class will become unnecessary.&lt;br /&gt;
** HGScene.Inventory is a partial class of HGScene, just like what happens in the OpenSim framework. This part of HGScene overrides some inventory-scene interaction methods, so that assets are fetched/posted from/to the user's asset server. Once that extra fetching/posting is done, these methods simply pass the ball to the base methods.&lt;br /&gt;
** HGAssetMapper: this is a new class specific to the hypergrid that manages the fetching and posting of assets between foreign regions where the user is and the user's asset server.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Protocol''' is a mashup of OpenSim.Region.Communications.*. This is the place where most of the hypergrid extension lies. One of the reasons for this is that the hypergrid communications part is doing one additional thing: it is making standalones network-able.&lt;br /&gt;
** HGCommunicationsStandalone extends CommuniationsLocal. Just as its base, it is a hub for the several network services available in standalone mode. The main difference is that those services are extensions of what's in OpenSim.&lt;br /&gt;
** HGCommunicationsGridMode extends CommunicationsManager directly. Again, it's a hub for the network services available in grid mode, those services being extensions of OpenSim.&lt;br /&gt;
** The cluster HGGridServices (superclass), HGGridServicesStandalone and HGGridServicesGridMode (subclasses) implements the OpenSim interfaces IGridServices and IInterRegionCommunications. The 2 subclasses are wrappers for LocalBackEndServices and OGS1GridServices, respectively. There is one common pattern throughout these classes: check if the region to talk to is an hyperlink; if it's not, simply delegate the work to LocalBackEndServices/OGS1GridServices; if it is, push the work to the base class HGGridServices. HGGridServices, in turn, does the management of hyperlink regions, and defines two additional pieces of inter-region protocol:&lt;br /&gt;
*** region_uuid: for linking regions&lt;br /&gt;
*** expect_hg_user: similar to the existing expect_user interface, but with a lot more information about the user being passed around, namely all the user's servers (inventory, asset, user, home, etc.)&lt;br /&gt;
** HGInventoryService extends LocalInventoryService and implements ISecureInventoryService. This class is the most obvious mashup of the pack, mixing local service access for standalone users and remote inventory access for when users are out and about. Right now, there is a fair amount of selective copy-and-paste, to stay away from the ugliness coming from OGS1InventoryService and OGS1SecureInventoryService. HGInventoryService is always a ISecureInventoryService. Its methods all follow the same pattern: check if the user is a local standalone user; if it is, pass the work to the base method (in LocalInventoryService); if it's not perform secure remote access.&lt;br /&gt;
** HGUserServices wraps OSG1UserServices, but it's not functional yet.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Modules''' is a collection of 3 region modules:&lt;br /&gt;
** HGWorldMapModule extends WorldMapModule. It reuses almost everything from the base class. The only small change is in RequestMapBlocks, where it tries to send Offline mapblocks to the client.&lt;br /&gt;
** HGStandaloneInventoryService and HGStandaloneAssetService do what their names say. They are region modules that allow access to inventory and assets for standalones, when the standalone user is out and about. In spirit, there is a lot in common between these modules and the REST inventory/asset plugin. Unfortunately, that plugin could not be used because it defines a completely different interface than that used by existing inventory and asset servers, and the access for the hypergrid must use a consistent interface.&lt;br /&gt;
&lt;br /&gt;
=== Class Diagram ===&lt;br /&gt;
&lt;br /&gt;
[[image:HypergridImplementation.jpg|600px|center|(Click on the image to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing and Running Hypergrid ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
# Checkout OpenSim, prebuild and build as normal.&lt;br /&gt;
# Make the following changes to your OpenSim.ini:&lt;br /&gt;
#* The map: '''WorldMapModule = &amp;quot;HGWorldMap&amp;quot; ''' If you didn't have this setting in your original OpenSim.ini, make sure you place it under the [Startup] section.&lt;br /&gt;
#* If you're running your opensim in grid mode with the UGAIM servers on other machines, you're done. If you're running in standalone and you want it to be network-able, or if you have your grid on loopback (127.0.0.1) change all the [Network] server addresses to &amp;lt;nowiki&amp;gt;&amp;quot;http://&amp;lt;external_host_name&amp;gt;:&amp;lt;http_port&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt;. See below.&lt;br /&gt;
# Run opensim like this: &amp;lt;nowiki&amp;gt;[mono] OpenSim.exe -hypergrid=true&amp;lt;/nowiki&amp;gt;. To make sure the hypergrid is running type this on your console: '''link-region'''. If you don't hear anything back, the hypergrid is not properly installed.&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a standalone:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:9300&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:9300&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:9300&lt;br /&gt;
 inventory_server_url = http://example.com:9300&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a grided opensim:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:8001&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:8002&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:8003&lt;br /&gt;
 inventory_server_url = http://example.com:8004&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Make sure you have a 'home' set. If your home region doesn't exist, the hyperlink TPs may not work. To set your home, go to one of your local regions and &amp;quot;Set Home&amp;quot; from the viewer.&lt;br /&gt;
&lt;br /&gt;
=== Linking regions ===&lt;br /&gt;
&lt;br /&gt;
On the console, type for example:&lt;br /&gt;
&lt;br /&gt;
link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the port of the region you want to link to&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
== Public Hypergrid Nodes ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns described above are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''osl2.nac.uci.edu 9006'''&lt;br /&gt;
The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
&lt;br /&gt;
* '''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
A region in the UCI Grid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine.&lt;br /&gt;
&lt;br /&gt;
* '''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
The &amp;quot;Cyberlandia Gw&amp;quot; region connected to OSGrid.  Search on map &amp;quot;cyberlandia grid&amp;quot; Is link to cyberlandia Italian Opensim grid. You can link to it as a way to link to Cyberlandia.&lt;br /&gt;
&lt;br /&gt;
* '''hypergrid.cyberlandia.net 9300'''&lt;br /&gt;
The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net.  Search on map &amp;quot;Osgrid grid&amp;quot; You can link to it as a way to link to OSGrid.&lt;br /&gt;
&lt;br /&gt;
* '''joomla-italia.net 9000&lt;br /&gt;
The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World and Francogrid&lt;br /&gt;
&lt;br /&gt;
* '''collateral.opensim-italia.net 9000&lt;br /&gt;
The &amp;quot;Collateral&amp;quot; region connected to Collateral World Grid http://collateral.opensim-italia.net. This grid is connected with Social Network Italia, Osgrid and Francogrid '''[This grid is temporarily offline for maintenance]'''&lt;br /&gt;
&lt;br /&gt;
* '''88.191.79.199 9050'''&lt;br /&gt;
Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''94.23.8.158  9999'''&lt;br /&gt;
Le Monde de Darwin node, The Lost of Darwin&lt;br /&gt;
&lt;br /&gt;
* '''k-grid.net 9000'''&lt;br /&gt;
K-grid,  [http://k-grid.net the Kool grid for the Kool KidZ] . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump&lt;br /&gt;
&lt;br /&gt;
* '''81.169.166.109 9000'''&lt;br /&gt;
The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting.&lt;br /&gt;
&lt;br /&gt;
* '''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the default (1000,1000) range, or any region within 4096 units.&lt;br /&gt;
&lt;br /&gt;
* '''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
Stand-alone 2-region sim (at 8500,8500). Connects via HG to most of the other sites listed here. Although currently sparse, the sim is eventually intended for an SL discussion-group's migration from SL to OS.&lt;br /&gt;
&lt;br /&gt;
* '''http://myopengrid.com 9000'''&lt;br /&gt;
Myopengrid connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; our regions are at (8000,8000).&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2008-11-23T04:06:52Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2008-11-23T04:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;Myopengrid&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2008-11-23T04:03:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Myopengrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Myopengrid&amp;lt;/th&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Myopengrid.com</id>
		<title>Grid List/Myopengrid.com</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Myopengrid.com"/>
				<updated>2008-11-23T04:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: New page: == Myopengrid ==   &amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;   &amp;lt;tr&amp;gt;     &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;     &amp;lt;th&amp;gt;Myopengrid&amp;lt;/th&amp;gt;        &amp;lt;/tr&amp;gt;   &amp;lt;tr&amp;gt;     &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;     &amp;lt;td&amp;gt;http://www.myopengri...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Myopengrid ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;th&amp;gt;Myopengrid&amp;lt;/th&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Website&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;http://www.myopengrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Login URI&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;-loginuri http://www.myopengrid.com:8002 -loginpage http://www.myopengrid.com/loginscreen.php  -helperuri http://www.myopengrid.com/&amp;lt;/td&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2008-10-29T23:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;Jeff1564: /* Additional Developers/Testers/Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active OpenSim Core Developers ==&lt;br /&gt;
These people have commit access to our central SVN server and are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase.&lt;br /&gt;
&lt;br /&gt;
(please add in as much info as you like for your name)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW |MW ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darren&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSG:Wright Juran&amp;lt;br/&amp;gt;TN:Darren Guard&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://tribalmedia.se/ Tribal Media AB]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Skytower&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSG:Stefan Andersson&amp;lt;br/&amp;gt;TN:Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://tribalmedia.se/ Tribal Media AB]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike/Michael Ortman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ming Chen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6 (-5 in Summer)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Estate/Parcel Support/Modules/Keeping things all neat and tidy.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt; &lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux, Testing, Misc&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mostly TCP-based&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small fixes; rev.eng./prototyping; nightlies; git-keeper &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ckrinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;/ Genkii&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;/ Genkii&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:joha1|joha1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Johan Berntsson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joppi Brandenburg&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Performance, packet handling/libSL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; Admin tools, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:justincc|justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Lulworth Beaumont&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Black Dress Technology&amp;lt;br/&amp;gt;[http://justincc.wordpress.com justincc's OpenSim blog]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, performance &amp;amp; reliability, inventory (avatar and object), assets, scenes, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Alondria]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Implementation of LSL functions and other scripting tidbits.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DrScofield|drscofld]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dirk Husemann&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dr Scofield&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;reliability, networking protocols, voice, inventory, assets, remote control, and pretty much everything else :-)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dahlia|dahlia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;T. Hoff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dahlia Trimble&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 / -7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;prim collision geometry, more later :)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mikem|mikem]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;patches, scripting improvements, LSL compiler&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Melanie_T|Melanie_T]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Melanie&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Melanie Milland&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Xumeo Inc.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scripting, Prims/Scene, Life, The Universe, and Everything&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Homer Horwitz|Homer_Horwitz]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Homer Horwitz&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Homer Horwitz&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;map/TP, rev. engineering, &amp;quot;now, that's funny&amp;quot; problems, but still interested in all parts of it&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Retired OpenSim core developers ==&lt;br /&gt;
&lt;br /&gt;
These people are core developers who have transcended our mortal plane (i.e. they are no longer active).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Babblefrog Ballistic (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth / Gwen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Nelson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Ellison&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Nelson (on everywhere but SL)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;BST (UTC+1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Litesim Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers, sim border crossing, avatar animations&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
These people have contributed bug reports, patches or other contributions to OpenSim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nebadon|Nebadon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Cerquoni&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-7 Arizona&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Oni Kenkon Creations&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jtclark48|jclark4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clark&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clarke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, Grid Host, AI, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:AdamStevenson|BigFootAg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Stevenson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adamus Petrov&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Texas A&amp;amp;M University&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Skynet, Evolving Systems, Biology&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jeff1564|Jeff1564]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Potter Taurog&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rock_Vacirca&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Colin Withers&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rock Vacirca&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://rock-vacirca.blogspot.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, building, scripting, maintaining an opensim blog.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;simsim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;caocao&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing whole functions of OpenSim system,working with OpenSim-Engine,reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Vicero Lambert|Vicero Lambert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ldvoipeng&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;idoru&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Magi|Magi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Agnew&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Magi Merlin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Spun Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3D Web Integration, Database stuff and playing with the odds and ends box.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;john_&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;John&amp;amp;nbsp;Moyer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:ClarkZone|ClarkZone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin(@ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Childs&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin (ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://clarkzone.dyndns.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester and Grid Host&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:aiaustin|aiaustin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;AIAI&amp;amp;nbsp;(AIAI Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br&amp;gt;http://vue.ed.ac.uk/openvue/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Windows Vista tests&amp;lt;br&amp;gt;Content testing&amp;lt;br&amp;gt;Use of multiple VWs&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Marc Manders&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Marc Manders&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;marcmanders@gmail.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;creative features&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:balthazar|balthazar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trevor Brooks&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Balthazar Sin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrains, testing and some small coding tasks&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jimbo2120|jimbo2120]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Osias&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Illuminous Beltran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, AI, Skynet, coding and testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Sakai|Sakai]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Steve S&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sakai Openlife (OpenlifeGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.openlifegrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Hardware, Testing, Contribution&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ZeroPoint&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Guilderoy&amp;amp;nbsp;Dench&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;MaltosSosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa (Central Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Central Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Operator, Central Grid Project Manager. Anything we can offer, just ask.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DerekTang|DerekTang]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Tang&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Timeless&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Tang (ChineseGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://ChineseGrid.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:TayB|TayB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Earl B&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taylor Boyau&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ViziGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Host,Networking,Contributions &amp;amp; Testing.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:JamieDav|JamieDav]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forum&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Sim, Avitar, Functionality&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Krtaylor|Krtaylor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Taylor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Stringer &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Networking, Monitoring, Scripting, Inventory, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nink|Nink]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Peter Finn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nink Noonan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disruptive Influence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Bruce|Bruce]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;HiPiHi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Watching.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darb|DarbD]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian B. Quinn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darb Dabney&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;regions&amp;lt;br /&amp;gt;near Berkeley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;City of Berkeley, CA&amp;lt;br /&amp;gt; http://blog.simgis.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;LiDAR-based sculpties, real-world terrain, &amp;lt;br /&amp;gt;pursuit of civic paraverses &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[CharlieO]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlie Omega&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;oobscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Opensource Obscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.opensim.it&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike Pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rez Tone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cmu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Christopher Mumme&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Snook Destiny&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing OpenSim, working with OpenSim-Engine, reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Silpol]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andriy Tymchenko&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Tir&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;EET (+2/3)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; http://silpol.blogspot.com/ (also visible at Nokia)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Grumly|Grumly]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forest Klaar&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grumly TheBear&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.NET MCAD Dev/Arch/Trainer http://www.devoteam.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[daTwitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;James G. Stallings II&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br&amp;gt;Lazarus Longstaff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Hiro Protagonist (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;House Husband&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSGrid Region owner, OSGrid Operator,&amp;lt;BR&amp;gt;Forum Admin, sometime wiki editor&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;gryc&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Ueusp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHP scripting, web interfaces, interconnectivity, cross-platformedness&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Phrearch|Phrearch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeroen van Veen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Phrearch Miles&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Phrearch Miles(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Amsterdam/Paris&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;WiXTD, Wikidoc and Moo&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Burnman|Burnman]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Allen Wilkins&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Burnman Bedlam&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sid Green (United Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Boston, USA&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;United Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:krisbfunk|krisbfunk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kris Bulman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;krisbfunk Vought&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Krisbfunk Nocturnal(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PE, Canada (-4)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Edactive Technologies&amp;lt;br /&amp;gt;NocturnalEye Productions&amp;lt;br /&amp;gt;UPEI&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Currently: Testing, bug reports, wiki updating, building on OSGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[User:HashBox|HashBox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sibariel Darkstone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sibariel Darkstone (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;New Zealand (+12)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Testing, bug reports, and updating the wiki.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Kinoc|Kinoc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kino Coursey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxxon Jaxxon&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxxon Kinoc (OSgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxtron Laboratories &amp;lt;br /&amp;gt; http://www.daxtron.com&amp;lt;br /&amp;gt; University of North Texas&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:trapuh|trapuh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Pedro Ribeiro&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Vaiten Forder&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;University Student, Escola Superior de Educação de Viseu, Portugal &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SonicViz|SonicViz]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Paul Cohen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Komuso Tokugawa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://sonicviz.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mokele|mokele]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scott Norman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mokelembembe Mokeev&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 (Southern California)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Developer (PHP and MySQL)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that  I can do testing on too.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:devalnor|devalnor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Devalnor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;M. Watkin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1 (Belgium)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small Patch code, bug reports, and updating the wiki.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Ezekiel|Ezekiel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ezekiel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ezekiel Zabelin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.yosims.com &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL) &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Diva|diva]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diva Canto or Crista Lopes in as many grids as possible&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;UC Irvine and http://metaverseink.com &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Search, general architecture, real-world modeling&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Buggmaster|Buggmaster]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike D&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bug Master&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.adultmetaverse.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Data/Web PHP/PERL/MySQL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nixnerd|nixnerd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Richmund&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dangerously Moody&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.integratedtechnologies.eu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cross Platform Testing, Feedback, Bug Reporting&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MoHax|mohax]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mo Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mo Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5 Eastern&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Webmage|webmage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;webmage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Leyla Masala&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:NLStitch|NLStitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Marijn Oosterveld&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stitch Seale&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;NYA&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT +1 Amsterdam&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Twingate Systems (http://www.twingate.nl)&amp;lt;br&amp;gt;HanzeHogeschool Groningen, Netherlands&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming, Photography, AI&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Ideia Boa|Ideia Boa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joao Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ideia Boa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ideia Boa or Boa Ideia in some grids&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GTM+1 Stockholm/Sweden&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cub SL Portugues - Portugueses Virtual World Site &amp;lt;br /&amp;gt;http://www.clubslportugues.com&amp;lt;br /&amp;gt;OpenSimPT the Grid for Portuguese language too&amp;lt;br/&amp;gt;http://www.opensimpt.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing and more testing! Trying to get into OpenSim code for now. Updating the original wiki and translating the OpenSim Wiki into Portuguese and reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Lulurun|lulurun]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;liu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di Inc, Japan &amp;lt;br /&amp;gt;http://www.3di.jp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;patches, openid, server performance, UGAI&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Carlosroundel|Carlosrounde]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Carlosroundel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Carlos Roundel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cyberlandia Italy&amp;lt;br /&amp;gt;http://www.cyberlandia.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;grid, programmer, database, tester&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mikebert|Mikebert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Strunck&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mikebert Miles&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OpenSIM Wiki, Germany&amp;lt;br /&amp;gt;http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Fly-man-|Fly-Man-]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Laurence&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Fly Man&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, OpenSimSearch, OpenSimGroups&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taoki&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mircea Kitsune / Taoki Vixen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT +2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Usually testing and bug reporting but I also make smaller patches where I know what to do.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Jeff1564</name></author>	</entry>

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