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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hack13</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-05-15T09:36:38Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2014-11-27T19:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;Hack13: /* Content Collections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Content Collections ==&lt;br /&gt;
&lt;br /&gt;
Collections containing many different kinds of resources.&lt;br /&gt;
&lt;br /&gt;
* [http://zadaroo.com/ Zadaroo.com]: Everything from skins and animations to complete sims as OAR files.&lt;br /&gt;
* [http://opensim-creations.com OpenSim Creations]: Lot's of contents from several contributors.&lt;br /&gt;
* [http://www.giessenict.nl/index.php/nl/opensimulator/opensimulator-downloads Giessen Opensimulator Projects]: Several kind of objects mostly under CC.&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]&lt;br /&gt;
&lt;br /&gt;
Some useful resources of free material:&lt;br /&gt;
&lt;br /&gt;
* A great summary sheet: [http://docs.google.com/View?docid=dgsbx7zg_9mzk6nxtc 3DCG for the hobbyist -- useful products and links]&lt;br /&gt;
* A hobbyist animators blog with all kinds of goodies: [http://www.cgspeed.com/ cgspeed]&lt;br /&gt;
* A source for free animations, 3d models, textures, etc.: [http://www.sharecg.com/ ShareCG]&lt;br /&gt;
* A huge 3d graphics source: [http://www.renderosity.com/ Renderosity]&lt;br /&gt;
* Runtime DNA: [http://www.runtimedna.com/forum/downloads.php www.runtimedna.com Free Downloads]&lt;br /&gt;
* Lots of free, full perm content here: [http://www.lindakellie.com/ LindaKellie.com]&lt;br /&gt;
This is not an exhaustive list, please add to it if you can!&lt;br /&gt;
&lt;br /&gt;
I have tried to include sites which have free Poser/Opensim compatible content which could be used for &amp;quot;personal use&amp;quot; in your own &amp;quot;world&amp;quot;. You must check the licensing for any commercial uses.&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
* Creating tileable textures: http://www.gfxartist.com/features/tutorials/740&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.gimp.org/ GIMP] - GIMP is the GNU Image Manipulation Program.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
* [http://torley.s3.amazonaws.com/Torley-Textures.zip Torley Textures] is a collection of over 600 textures by Torley Linden.&lt;br /&gt;
* [http://www.cgtextures.com/ CGTextures] Some Great free textures (CC License)&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.&lt;br /&gt;
&lt;br /&gt;
Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats, also known as Mesh. RealXtend module to OpenSimulator already supports 3d models.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [http://robynhuffaker.com/sculptblender/tutorial/ Learn to Make Second Life Sculpties in Blender] by Robyn Huffaker&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.blender.org/ Blender] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.&lt;br /&gt;
* [http://www.wings3d.com/ Wings 3d] - Sculpty editor&lt;br /&gt;
* [http://www.qavimator.org/ Qavimator] - Animation for OpenSimulator avatars&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[File:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Tips#Terrain Tidbits|Terrain Tips]]&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* L3DT&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [[Free Terrains]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional Terrain Resources ===&lt;br /&gt;
&lt;br /&gt;
'''TERRAIN EDITING''' &lt;br /&gt;
&lt;br /&gt;
There is now a Plugin made and available for the free program GIMP by Domino Designs which is easy to install and allows you to bring in RAW files and edit them. See http://dominodesigns.info/project/gimpterrain&lt;br /&gt;
&lt;br /&gt;
GIMP is available free and downloadable at http://www.gimp.org/downloads/&lt;br /&gt;
GIMP is available for most Operating Systems and Platforms and is User Supported with many features and functions far beyond Terrain Editing. &lt;br /&gt;
&lt;br /&gt;
'''REFERENCES / SUPPLEMENTAL SOURCES amd APPLICATIONS:'''&lt;br /&gt;
[[Tweaking]] Tutorial: Creating OpenSimulator terrain with Blender http://www.stringofbits.net/2009/09/tutorial-creating-opensim-terrain-with.html&lt;br /&gt;
&lt;br /&gt;
Some free and some non-free terrains at http://www.rexxed.com/category/terrain&lt;br /&gt;
&lt;br /&gt;
Tutorial on [http://tgib.co.uk/2010/05/07/how-to-create-raw-terrain-files-for-second-life-and-opensim-with-terragen/ creating terrain files with Terragen] as well as [http://tgib.co.uk/2010/06/05/how-to-create-megaregion-terrain-raw-files-for-second-life-and-opensim/ using Photoshop to edit terrain files and create megaregion terrain] with a library of [http://tgib.co.uk/category/creations/terrain-creations/ free terrain files] &lt;br /&gt;
&lt;br /&gt;
Spinmass Virtual Creations, has two products for terrain making and generation which are free downloads. Look at Terrain Sculptor and Bailiwick. They are available from http://www.spinmass.com &lt;br /&gt;
&lt;br /&gt;
'''Three easy to use Online Image Splitters''' &lt;br /&gt;
&lt;br /&gt;
* http://www.chami.com/html-kit/services/is&lt;br /&gt;
* http://www.sliceimage.com&lt;br /&gt;
* http://www.makeuseof.com/dir/online-image-splitter&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [http://audacity.sourceforge.net/ Audacity] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.freesound.org/ The Freesound Project] - The Freesound Project is a collaborative database of Creative Commons licensed sounds.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
Music can be played via parcel media as either streamed or from a single music file.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.jamendo.com/ Jamendo] - Jamendo is a community of free, legal and unlimited music published under Creative Commons licenses.&lt;/div&gt;</summary>
		<author><name>Hack13</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_Inventory_Architecture</id>
		<title>User Inventory Architecture</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_Inventory_Architecture"/>
				<updated>2013-12-19T03:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;Hack13: /* Updating OpenSim.ini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This is a general holding page for the user inventory mechanisms used in OpenSimulator, including the library.  As such, it will point mainly to other pages.&lt;br /&gt;
&lt;br /&gt;
'''Unfortunately, as with many pages on this wiki, this is heavily under construction.  If there's something specific that you want to know, please ask on the [[Mailing Lists]] so that we know what to prioritize when filling in this page.'''&lt;br /&gt;
&lt;br /&gt;
When a viewer requests an inventory item, in a conventional setup, the simulator will fetch that data from the inventory service before returning it to the viewer.  Inventory data is not cached on the simulator.  &lt;br /&gt;
&lt;br /&gt;
When delivering inventory via the HTTP capability (see [[OpenSimulatorToViewerInventoryProtocol]] for more details), it is possible to make a different URL available rather than going directly through the simulator.  One does this by replacing the Cap_FetchInventoryDescendents2 and Cap_FetchInventory2 parameters in the [ClientStack.LindenCaps] entries in OpenSim.ini.  However, this is experimental - one should be making each capability URL given to a viewer unique (e.g. by emebedding a random URL) so that only the correct user can fetch their inventory data.  One would also need to transfer the OpenSimulator code which produces the formatted LLSD for transfer to whatever server starts to serve this instead.&lt;br /&gt;
&lt;br /&gt;
The advantage of avoiding the simulator for inventory delivery is less strain on the simulator.  It means that the server which starts to provide data needs to scale well, but techniques for doing this are very well known and one can then use any technology rather than the relatively poorly performing embedded C# HttpServer that OpenSimulator has to use.&lt;br /&gt;
&lt;br /&gt;
= Updating OpenSim.ini =&lt;br /&gt;
&lt;br /&gt;
Upon my investigations I found by not specifying a location to load the inventory on the simulator, it pulls directly from the grid server getting it from login at the robust, keeping you from having to expose the inventory server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Find the following in your OpenSim.ini:&lt;br /&gt;
&lt;br /&gt;
[ClientStack.LindenCaps]&lt;br /&gt;
&lt;br /&gt;
Then add the fallowing lines:&lt;br /&gt;
&lt;br /&gt;
Cap_FetchInventoryDescendents2 = &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cap_FetchInventory2 = &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
* [[OpenSimulatorToViewerInventoryProtocol]] - Information on the protocols used to perform inventory operations between viewer and OpenSimulator.&lt;br /&gt;
* [[Inventory Archives]] - Information on OpenSmiulator's inventory archiving format.&lt;br /&gt;
* [[Inventoryfolders]] - Inventory folders database details.&lt;br /&gt;
* [[Inventoryitems]] - Inventory item database details.&lt;/div&gt;</summary>
		<author><name>Hack13</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_Inventory_Architecture</id>
		<title>User Inventory Architecture</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_Inventory_Architecture"/>
				<updated>2013-12-19T03:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;Hack13: /* Updating OpenSim.ini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This is a general holding page for the user inventory mechanisms used in OpenSimulator, including the library.  As such, it will point mainly to other pages.&lt;br /&gt;
&lt;br /&gt;
'''Unfortunately, as with many pages on this wiki, this is heavily under construction.  If there's something specific that you want to know, please ask on the [[Mailing Lists]] so that we know what to prioritize when filling in this page.'''&lt;br /&gt;
&lt;br /&gt;
When a viewer requests an inventory item, in a conventional setup, the simulator will fetch that data from the inventory service before returning it to the viewer.  Inventory data is not cached on the simulator.  &lt;br /&gt;
&lt;br /&gt;
When delivering inventory via the HTTP capability (see [[OpenSimulatorToViewerInventoryProtocol]] for more details), it is possible to make a different URL available rather than going directly through the simulator.  One does this by replacing the Cap_FetchInventoryDescendents2 and Cap_FetchInventory2 parameters in the [ClientStack.LindenCaps] entries in OpenSim.ini.  However, this is experimental - one should be making each capability URL given to a viewer unique (e.g. by emebedding a random URL) so that only the correct user can fetch their inventory data.  One would also need to transfer the OpenSimulator code which produces the formatted LLSD for transfer to whatever server starts to serve this instead.&lt;br /&gt;
&lt;br /&gt;
The advantage of avoiding the simulator for inventory delivery is less strain on the simulator.  It means that the server which starts to provide data needs to scale well, but techniques for doing this are very well known and one can then use any technology rather than the relatively poorly performing embedded C# HttpServer that OpenSimulator has to use.&lt;br /&gt;
&lt;br /&gt;
= Updating OpenSim.ini =&lt;br /&gt;
&lt;br /&gt;
Upon my investigations I found by not specifying a location to load the inventory on the simulator, it pulls directly from the grid server getting it from login at the robust, keeping you from having to expose the inventory server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Find the following in your OpenSim.ini:&lt;br /&gt;
&lt;br /&gt;
[ClientStack.LindenCaps]&lt;br /&gt;
&lt;br /&gt;
Then add the fallowing lines:&lt;br /&gt;
&lt;br /&gt;
Cap_FetchInventoryDescendents2 = &amp;quot;&amp;quot;&lt;br /&gt;
Cap_FetchInventory2 = &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
* [[OpenSimulatorToViewerInventoryProtocol]] - Information on the protocols used to perform inventory operations between viewer and OpenSimulator.&lt;br /&gt;
* [[Inventory Archives]] - Information on OpenSmiulator's inventory archiving format.&lt;br /&gt;
* [[Inventoryfolders]] - Inventory folders database details.&lt;br /&gt;
* [[Inventoryitems]] - Inventory item database details.&lt;/div&gt;</summary>
		<author><name>Hack13</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_Inventory_Architecture</id>
		<title>User Inventory Architecture</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_Inventory_Architecture"/>
				<updated>2013-12-19T03:40:52Z</updated>
		
		<summary type="html">&lt;p&gt;Hack13: /* Updating OpenSim.ini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This is a general holding page for the user inventory mechanisms used in OpenSimulator, including the library.  As such, it will point mainly to other pages.&lt;br /&gt;
&lt;br /&gt;
'''Unfortunately, as with many pages on this wiki, this is heavily under construction.  If there's something specific that you want to know, please ask on the [[Mailing Lists]] so that we know what to prioritize when filling in this page.'''&lt;br /&gt;
&lt;br /&gt;
When a viewer requests an inventory item, in a conventional setup, the simulator will fetch that data from the inventory service before returning it to the viewer.  Inventory data is not cached on the simulator.  &lt;br /&gt;
&lt;br /&gt;
When delivering inventory via the HTTP capability (see [[OpenSimulatorToViewerInventoryProtocol]] for more details), it is possible to make a different URL available rather than going directly through the simulator.  One does this by replacing the Cap_FetchInventoryDescendents2 and Cap_FetchInventory2 parameters in the [ClientStack.LindenCaps] entries in OpenSim.ini.  However, this is experimental - one should be making each capability URL given to a viewer unique (e.g. by emebedding a random URL) so that only the correct user can fetch their inventory data.  One would also need to transfer the OpenSimulator code which produces the formatted LLSD for transfer to whatever server starts to serve this instead.&lt;br /&gt;
&lt;br /&gt;
The advantage of avoiding the simulator for inventory delivery is less strain on the simulator.  It means that the server which starts to provide data needs to scale well, but techniques for doing this are very well known and one can then use any technology rather than the relatively poorly performing embedded C# HttpServer that OpenSimulator has to use.&lt;br /&gt;
&lt;br /&gt;
= Updating OpenSim.ini =&lt;br /&gt;
&lt;br /&gt;
Upon my investigations I found by not specifying a location to load the inventory on the simulator, it pulls directly from the grid server getting it from login at the robust, keeping you from having to expose the inventory server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Find the following in your OpenSim.ini:&lt;br /&gt;
&lt;br /&gt;
[ClientStack.LindenCaps]&lt;br /&gt;
&lt;br /&gt;
Then add the fallowing lines:&lt;br /&gt;
&lt;br /&gt;
Cap_FetchInventoryDescendents2 = &amp;quot;&amp;quot;&lt;br /&gt;
Cap_FetchInventory2 = &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
* [[OpenSimulatorToViewerInventoryProtocol]] - Information on the protocols used to perform inventory operations between viewer and OpenSimulator.&lt;br /&gt;
* [[Inventory Archives]] - Information on OpenSmiulator's inventory archiving format.&lt;br /&gt;
* [[Inventoryfolders]] - Inventory folders database details.&lt;br /&gt;
* [[Inventoryitems]] - Inventory item database details.&lt;/div&gt;</summary>
		<author><name>Hack13</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_Inventory_Architecture</id>
		<title>User Inventory Architecture</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_Inventory_Architecture"/>
				<updated>2013-12-19T03:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Hack13: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
This is a general holding page for the user inventory mechanisms used in OpenSimulator, including the library.  As such, it will point mainly to other pages.&lt;br /&gt;
&lt;br /&gt;
'''Unfortunately, as with many pages on this wiki, this is heavily under construction.  If there's something specific that you want to know, please ask on the [[Mailing Lists]] so that we know what to prioritize when filling in this page.'''&lt;br /&gt;
&lt;br /&gt;
When a viewer requests an inventory item, in a conventional setup, the simulator will fetch that data from the inventory service before returning it to the viewer.  Inventory data is not cached on the simulator.  &lt;br /&gt;
&lt;br /&gt;
When delivering inventory via the HTTP capability (see [[OpenSimulatorToViewerInventoryProtocol]] for more details), it is possible to make a different URL available rather than going directly through the simulator.  One does this by replacing the Cap_FetchInventoryDescendents2 and Cap_FetchInventory2 parameters in the [ClientStack.LindenCaps] entries in OpenSim.ini.  However, this is experimental - one should be making each capability URL given to a viewer unique (e.g. by emebedding a random URL) so that only the correct user can fetch their inventory data.  One would also need to transfer the OpenSimulator code which produces the formatted LLSD for transfer to whatever server starts to serve this instead.&lt;br /&gt;
&lt;br /&gt;
The advantage of avoiding the simulator for inventory delivery is less strain on the simulator.  It means that the server which starts to provide data needs to scale well, but techniques for doing this are very well known and one can then use any technology rather than the relatively poorly performing embedded C# HttpServer that OpenSimulator has to use.&lt;br /&gt;
&lt;br /&gt;
= Updating OpenSim.ini =&lt;br /&gt;
&lt;br /&gt;
Upon my investigations I found by not specifying a location to load the inventory on the simulator, it pulls directly from the grid server getting it from login at the robust, keeping you from having to expose the inventory server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
[ClientStack.LindenCaps]&lt;br /&gt;
&lt;br /&gt;
Then add the fallowing lines:&lt;br /&gt;
&lt;br /&gt;
Cap_FetchInventoryDescendents2 = &amp;quot;&amp;quot;&lt;br /&gt;
Cap_FetchInventory2 = &amp;quot;&amp;quot;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
* [[OpenSimulatorToViewerInventoryProtocol]] - Information on the protocols used to perform inventory operations between viewer and OpenSimulator.&lt;br /&gt;
* [[Inventory Archives]] - Information on OpenSmiulator's inventory archiving format.&lt;br /&gt;
* [[Inventoryfolders]] - Inventory folders database details.&lt;br /&gt;
* [[Inventoryitems]] - Inventory item database details.&lt;/div&gt;</summary>
		<author><name>Hack13</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Configuring_Regions</id>
		<title>Configuring Regions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Configuring_Regions"/>
				<updated>2013-08-12T21:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Hack13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
= OpenSimulator 0.7 and later =&lt;br /&gt;
&lt;br /&gt;
By default, regions are configured in a file named Regions.ini in the bin/Regions directory. If you started a completely fresh installation of OpenSim, it will ask you a series of questions to set up your first region. &lt;br /&gt;
&lt;br /&gt;
Here's an example of a Regions.ini file &lt;br /&gt;
&lt;br /&gt;
 [Big Fat Region]&lt;br /&gt;
 RegionUUID = 5ce85740-6460-43d3-ba4c-29207b010072&lt;br /&gt;
 Location = 1000,1000&lt;br /&gt;
 InternalAddress = 0.0.0.0&lt;br /&gt;
 InternalPort = 9000&lt;br /&gt;
 AllowAlternatePorts = False&lt;br /&gt;
 ExternalHostName = 192.168.1.2&lt;br /&gt;
&lt;br /&gt;
This is a list of settings that must be present for a region to operate. When you start OpenSimulator for the first time without an existing Regions.ini file, you'll be asked for an entry for each setting in order to set up your initial region. For more details, see [[Configuration#Running OpenSimulator for the first time]]. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [Big Fat Region] &lt;br /&gt;
| The name of the region.&lt;br /&gt;
|-&lt;br /&gt;
| RegionUUID &lt;br /&gt;
| The unique ID of the region.&lt;br /&gt;
|-&lt;br /&gt;
| Location &lt;br /&gt;
| The (x, y) location of the region on the grid.&lt;br /&gt;
|-&lt;br /&gt;
| InternalAddress &lt;br /&gt;
| 0.0.0.0 if you have more than one NIC on the server and you don't care which IP address OpenSimulator listens on (this is the usual setting). Alternatively, you can set to a specific IP.&lt;br /&gt;
|-&lt;br /&gt;
| InternalPort &lt;br /&gt;
| IP port for all incoming client connections.&lt;br /&gt;
|-&lt;br /&gt;
| AllowAlternatePorts &lt;br /&gt;
| Not Used. Leave it always False.&lt;br /&gt;
|-&lt;br /&gt;
| ExternalHostName &lt;br /&gt;
| External IP Address of the router or FQDN.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to add another region you can &lt;br /&gt;
&lt;br /&gt;
* enter another section in Regions.ini &lt;br /&gt;
* create another separate .ini file in bin/Regions &lt;br /&gt;
* create an old format OpenSimulator xml file (these still work with current OpenSim) &lt;br /&gt;
* or use the create region command on the region console (I don't recommend this since it seems to be a bit buggy).&lt;br /&gt;
&lt;br /&gt;
Here's an example where a second region has been added to Regions.ini &lt;br /&gt;
&lt;br /&gt;
 [Big Fat Region]&lt;br /&gt;
 RegionUUID = 5ce85740-6460-43d3-ba4c-29207b010072&lt;br /&gt;
 Location = 1000,1000&lt;br /&gt;
 InternalAddress = 0.0.0.0&lt;br /&gt;
 InternalPort = 9000&lt;br /&gt;
 AllowAlternatePorts = False&lt;br /&gt;
 ExternalHostName = 192.168.1.2&lt;br /&gt;
 &amp;amp;nbsp;&lt;br /&gt;
 [Greek Wedding]&lt;br /&gt;
 RegionUUID = 5c445740-6460-43d3-ba4c-444444445555&lt;br /&gt;
 Location = 1000,1001&lt;br /&gt;
 InternalAddress = 0.0.0.0&lt;br /&gt;
 InternalPort = 9001&lt;br /&gt;
 AllowAlternatePorts = False&lt;br /&gt;
 ExternalHostName = 192.168.1.2&lt;br /&gt;
&lt;br /&gt;
As you can see, the Second region is named Greek Wedding and has a different UUID. It has a different location (1000,1001) and a different InternalPort (9001). Other than that, the details are the same. &lt;br /&gt;
&lt;br /&gt;
To create a new UUID you can either tweak an existing one by hand (e.g. by changing one character so that the new one is in the range [0-9][A-F] or a  generator can be found at uuidgen webpage. On Unix, you can also use the &amp;lt;tt&amp;gt;uuidgen&amp;lt;/tt&amp;gt; command. &lt;br /&gt;
&lt;br /&gt;
As well as the critical entries above, there are some additional optional ones that can change the properties of a region. These are &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| MaxAgents &lt;br /&gt;
| The maximum number of agents that can be in the in the region at any given time. The default is 100. As of 4/22/2011 this option only exists in the current git master.&lt;br /&gt;
|-&lt;br /&gt;
| MaxPrims &lt;br /&gt;
| The maximum number of prims that the region will be listed as supporting. However, this limit is not currently enforced by OpenSimulator. Due to LL protocol constraints, the maximum limit that can be shown is 45000.&lt;br /&gt;
|-&lt;br /&gt;
| PhysicalPrimMax &lt;br /&gt;
| The maximum dimensions of a physical prim. This is a single number which applies to X, Y and Z co-ordinates. This will affect resizing of existing prims. Default is 10. This setting can also be used in the [Startup] section of OpenSim.ini. If the region setting exists then it will override the OpenSim.ini setting.&lt;br /&gt;
|-&lt;br /&gt;
| NonphysicalPrimMax &lt;br /&gt;
| The maximum dimensions for a non-physical prim. This is a single number which applies to X, Y and Z co-ordinates. This will affect resizing of existing prims. Default is 256. This setting can also be used in the [Startup] section of OpenSim.ini. If the region setting exists then it will override the OpenSim.ini setting.&lt;br /&gt;
|-&lt;br /&gt;
| ClampPrimSize &lt;br /&gt;
| If true then if a viewer attempts to create a prim which has any dimension larger than the NonphysicalPrimMax, then that dimension is reduced to NonphysicalPrimMax. Default is false; This setting can also be used in the [Startup] section of OpenSim.ini. If the region setting exists then it will override the OpenSim.ini setting.&lt;br /&gt;
|-&lt;br /&gt;
| RegionType &lt;br /&gt;
| The region type as shown in the Covenant tab of the Region/Estate dialog in a standard Second Life viewer. Can be used to specify Mainland, Estate, etc. based on type of grid.&lt;br /&gt;
|-&lt;br /&gt;
| MaptileStaticUUID&lt;br /&gt;
| UUID of texture to use as a maptile for this region. Only set if you have disabled dynamic generation of the map tile from the region contents.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
RegionIniGenerator(RIG1.1): A decent (sort of) GUI based region ini creator for use with 0.7+ INI style region data. Built on .NET 4 framework.&lt;br /&gt;
&lt;br /&gt;
== Other Tasks ==&lt;br /&gt;
&lt;br /&gt;
=== Configuring Multiple Regions on a Single Server Instance ===&lt;br /&gt;
&lt;br /&gt;
To configure multiple regions on one server (i.e. a 4x4 server), edit the Regions.ini file to include multiples of the single entry already there. Make sure the RegionUUID and InternalPort are different on each one, or it won't work. To load individual OAR files into each region, use the 'change region [regionname]' command and then 'load oar [oar-location]'.&lt;br /&gt;
&lt;br /&gt;
= OpenSimulator 0.6.7 to OpenSimulator 0.6.9 =&lt;br /&gt;
By default, regions are configured in a file named Regions.ini in the bin/Regions directory. If you started a completely fresh installation of OpenSim, it will ask you a series of questions to set up your first region.&lt;br /&gt;
&lt;br /&gt;
Here's an example of a Regions.ini&lt;br /&gt;
&lt;br /&gt;
 [Big Fat Region]&lt;br /&gt;
 RegionUUID = 5ce85740-6460-43d3-ba4c-29207b010072&lt;br /&gt;
 Location = 1000,1000&lt;br /&gt;
 InternalAddress = 0.0.0.0&lt;br /&gt;
 InternalPort = 9000&lt;br /&gt;
 AllowAlternatePorts = False&lt;br /&gt;
 ExternalHostName = 192.168.1.2&lt;br /&gt;
 MasterAvatarFirstName = Justin&lt;br /&gt;
 MasterAvatarLastName = Clark-Casey&lt;br /&gt;
 MasterAvatarSandboxPassword = yeahokay&lt;br /&gt;
&lt;br /&gt;
This is the list describing the relation between the entries in Regions.ini and the questions during setup. For detail about each question, see [[Configuration#Running OpenSimulator for the first time]].&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute&lt;br /&gt;
! Setup Console Question&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[Big Fat Region]&lt;br /&gt;
|New region name&lt;br /&gt;
|The name of the region.&lt;br /&gt;
|-&lt;br /&gt;
|RegionUUID&lt;br /&gt;
|Region UUID&lt;br /&gt;
|The unique ID of the region.&lt;br /&gt;
|-&lt;br /&gt;
|Location&lt;br /&gt;
|Region Location&lt;br /&gt;
|The location of the region on the grid.&lt;br /&gt;
|-&lt;br /&gt;
|InternalAddress&lt;br /&gt;
|Internal IP address&lt;br /&gt;
|0.0.0.0 or static internal IP address.&lt;br /&gt;
|-&lt;br /&gt;
|InternalPort&lt;br /&gt;
|Internal port&lt;br /&gt;
|IP port for all incoming client connections.&lt;br /&gt;
|-&lt;br /&gt;
|AllowAlternatePorts&lt;br /&gt;
|Allow alternate ports&lt;br /&gt;
|Not Used. Leave it always False.&lt;br /&gt;
|-&lt;br /&gt;
|ExternalHostName&lt;br /&gt;
|External host name&lt;br /&gt;
|External IP Address of the router or FQDN.&lt;br /&gt;
|-&lt;br /&gt;
|MasterAvatarFirstName&lt;br /&gt;
|Master Avatar first name&lt;br /&gt;
|(0.6.9 or earlier) The first name of the master avatar.&lt;br /&gt;
|-&lt;br /&gt;
|MasterAvatarLastName&lt;br /&gt;
|Master Avatar last name&lt;br /&gt;
|(0.6.9 or earlier) The last name of the master avatar.&lt;br /&gt;
|-&lt;br /&gt;
|MasterAvatarSandboxPassword&lt;br /&gt;
|Master Avatar sandbox password&lt;br /&gt;
|(0.6.9 or earlier) The password of the master avatar.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you want to add another region you can &lt;br /&gt;
&lt;br /&gt;
* enter another section in Regions.ini&lt;br /&gt;
* create another separate .ini file in bin/Regions&lt;br /&gt;
* create an old format OpenSimulator xml file (these still work with OpenSimulator 0.6.7)&lt;br /&gt;
* or use the create region command on the region console (I don't recommend this since it seems to be a bit buggy in 0.6.7).&lt;br /&gt;
&lt;br /&gt;
Here's an example where a second region has been added to Regions.ini&lt;br /&gt;
&lt;br /&gt;
 [Big Fat Region]&lt;br /&gt;
 RegionUUID = 5ce85740-6460-43d3-ba4c-29207b010072&lt;br /&gt;
 Location = 1000,1000&lt;br /&gt;
 InternalAddress = 0.0.0.0&lt;br /&gt;
 InternalPort = 9000&lt;br /&gt;
 AllowAlternatePorts = False&lt;br /&gt;
 ExternalHostName = 192.168.1.2&lt;br /&gt;
 MasterAvatarFirstName = Justin&lt;br /&gt;
 MasterAvatarLastName = Clark-Casey&lt;br /&gt;
 MasterAvatarSandboxPassword = yeahokay&lt;br /&gt;
 &amp;amp;nbsp;&lt;br /&gt;
 [Greek Wedding]&lt;br /&gt;
 RegionUUID = 5c445740-6460-43d3-ba4c-444444445555&lt;br /&gt;
 Location = 1000,1001&lt;br /&gt;
 InternalAddress = 0.0.0.0&lt;br /&gt;
 InternalPort = 9001&lt;br /&gt;
 AllowAlternatePorts = False&lt;br /&gt;
 ExternalHostName = 192.168.1.2&lt;br /&gt;
 MasterAvatarFirstName = Justin&lt;br /&gt;
 MasterAvatarLastName = Clark-Casey&lt;br /&gt;
 MasterAvatarSandboxPassword = yeahokay&lt;br /&gt;
&lt;br /&gt;
As you can see, the Second region is named Greek Wedding and has a different UUID. It has a different location (1000,1001) and a different InternalPort (9001). Other than that, the details are the same.&lt;br /&gt;
&lt;br /&gt;
To create a new UUID you can either tweak an existing one by hand (e.g. by changing one character so that the new one is in the range [0-9][A-F] or a generator can be found at uidgen webpage. On Unix, you can also use the &amp;lt;tt&amp;gt;uuidgen&amp;lt;/tt&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
= OpenSimulator 0.6.6 and earlier =&lt;br /&gt;
&lt;br /&gt;
For running multiple regions on the same box, you simply make multiple copies of the 'default.xml' file inside the &amp;lt;tt&amp;gt;bin/Regions/&amp;lt;/tt&amp;gt; directory. You can do this by typing &amp;lt;tt&amp;gt;create region&amp;lt;/tt&amp;gt; at the OpenSimulator command prompt, using the script &amp;lt;tt&amp;gt;make.php&amp;lt;/tt&amp;gt; in &amp;lt;tt&amp;gt;share/regions&amp;lt;/tt&amp;gt;, or you can generate the files by hand.&lt;br /&gt;
&lt;br /&gt;
If you want to create the files by hand:&lt;br /&gt;
&lt;br /&gt;
:first copy the default.xml file in the &amp;lt;tt&amp;gt;bin/Regions&amp;lt;/tt&amp;gt; directory, and name them anything you want (I name mine region.x.y.xml, where region is the name of the region, and x and y are the grid coords.)&lt;br /&gt;
:Open each xml file and edit the uuid (a generator can be found at uuidgen webpage or on unix, use the uuidgen command), region name, x &amp;amp; y positions, and internal IP port.&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT!''' Regardless of the method you use to create your new region, the UUID, name, and grid coordinates ''must'' be unique for each region on a grid. The port assignment must be unique for each region that is running on a particular machine. The internal IP ''address'' and external host name must be the same for all regions.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;lt;tt&amp;gt;sim_location_x&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;sim_location_y&amp;lt;/tt&amp;gt; should be adjacent integers if you want your regions to be adjacent, so you can run back and forth between them. '''IMPORTANT: THESE GRID COORDINATES ARE ''NOT'' IN METERS. THEY ARE SIM POSITIONS.''' (1000, 1000) is next to (1001,1000), (1000, 1001), and so forth. 1256, 2000, 2048 and similar values are '''not''' adjacent to 1000, they are very far away, so you would not see your sims from one another.&lt;br /&gt;
&lt;br /&gt;
Once you have 2 or more xml files in the bin/Regions folder, running a ''single'' copy of &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; will start up all of your sims! If you come across any errors, there is most likely an error in your xml files.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A powerful region generator is available at: [[RegionGenerator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Configuration]]&lt;/div&gt;</summary>
		<author><name>Hack13</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2012-02-29T19:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;Hack13: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
==What is the Grid List?==&lt;br /&gt;
&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if uses OpenSimulator as a component. Do not include advertising language. The entries in the main list should just contain the grid name and the plain numbers as defined by the column headers. '''Please use [[Grid List/Template|this template]] for the subpages to keep the information in a comparable manner.''' Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry moved or removed. &lt;br /&gt;
&lt;br /&gt;
You may want provide a link on your world's website back to the project by using the [[OpenSim Graphics|Powered by OpenSimulator logo]]. Credit is appreciated but not required. &lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;width: 724px; height: 2270px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 7178 &lt;br /&gt;
| 64,296 &lt;br /&gt;
| 3280&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid]] &lt;br /&gt;
| 484 &lt;br /&gt;
| 3851 &lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid (Community Based with Geode Currency )]] &lt;br /&gt;
| 171 &lt;br /&gt;
| 3343 &lt;br /&gt;
| 443&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 352 &lt;br /&gt;
| 1585 &lt;br /&gt;
| 239&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 107 &lt;br /&gt;
| 2353 &lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 76 &lt;br /&gt;
| 9756 &lt;br /&gt;
| 406&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 2089 &lt;br /&gt;
| 1458&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/LISAT|Lost-In-Space-And-Time( Free, H.G. 7.2 and wifi login)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avination|Avination (w/economy and combat system]] &lt;br /&gt;
| 1138 &lt;br /&gt;
| 25860 &lt;br /&gt;
| 8727&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance3D =&amp;amp;gt;WEB: http://virtualfrance3d.fr]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 143 &lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky (with OM¢)]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 290 &lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 48 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp® - The Outdoor Metaverse (with OM¢)]] &lt;br /&gt;
| 120 &lt;br /&gt;
| 234 &lt;br /&gt;
| 91&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 110 &lt;br /&gt;
| 1676 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 65 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 40 &lt;br /&gt;
| 80 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 253 &lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 180 &lt;br /&gt;
| 900 &lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual RP|Virtual RP - Roleplay - VRP Combat Meter - Free World]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 714 &lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid (with OS$)]] &lt;br /&gt;
| 50 &lt;br /&gt;
| 84 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne w/G$ Hypergrid 1.5]] &lt;br /&gt;
| 308 &lt;br /&gt;
| 1172 &lt;br /&gt;
| 909&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Annuna Grid|Annuna Grid]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 60 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VeeSome|VeeSome]] &lt;br /&gt;
| 48 &lt;br /&gt;
| 106 &lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuaLife|Virtualife with RP and economy inworld]] &lt;br /&gt;
| 132 &lt;br /&gt;
| 1000 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/REDISIS|Redisis share knowledge]] &lt;br /&gt;
| 130 &lt;br /&gt;
| 60 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PearGrid|PearGrid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Island Oasis|Island Oasis (w/ OM¢)RP, Vehicles, Combat]] &lt;br /&gt;
| 69&lt;br /&gt;
| 1506&lt;br /&gt;
| 327&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SpotON3D|SpotON3D]] &lt;br /&gt;
| 195 &lt;br /&gt;
| 4389 &lt;br /&gt;
| 869&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HAVEN: Your World|HAVEN: Your World]] &lt;br /&gt;
| 13 &lt;br /&gt;
| 11 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Flatlandia.cc|Flatlandia.cc]] &lt;br /&gt;
| 33 &lt;br /&gt;
| 177 &lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 39 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|ArtGridOnLine]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 48 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EU-Grid|EU-Grid]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 350 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GiantGrid|GiantGrid]] &lt;br /&gt;
| 169 &lt;br /&gt;
| 261 &lt;br /&gt;
| 157&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/pseudospace|pseudospace]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 46 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metapocalypse|Metapocalypse Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid|UFSGrid]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual Worlds Grid|Virtual Worlds Grid]] &lt;br /&gt;
| 527 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The SecondLearning Grid|The SecondLearning Grid (with OM¢)]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 55 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/slitalia|slitalia]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 36 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sofitek|Sofitek]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AstralGrid|AstralGrid]] &lt;br /&gt;
| 70 &lt;br /&gt;
| 40 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MOSES|MOSES : Military Open Simulator Enterprise Strategy]] &lt;br /&gt;
| 117 &lt;br /&gt;
| 227 &lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Dorenas World|Dorenas World]] &lt;br /&gt;
| 102 &lt;br /&gt;
| 182 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Enakai|Enakai]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 14 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Speculoos|Speculoos.net: belgian cookie flavored grid]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 14 &lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EverWorlds.com|EverWorlds: Bringing People Together (Old name: Destiny Zero) ]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 2 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/IcaruSRealmS|=IcaruS= RealmS ]] &lt;br /&gt;
| 26 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ccdbbs.com|Lost Paradise]] &lt;br /&gt;
| 206&lt;br /&gt;
| 83&lt;br /&gt;
| 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Valhalla Virtual|Valhalla Virtual]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[SkyLine Grid]]&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[OSGrid EU]]&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[NewtonGrid]]&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyber Wrld|Cyber Wrld]]&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. &amp;lt;!-- MAJ le 30/12/2011 --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;width: 724px; height: 2270px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| 0 &amp;lt;!-- Logins are disabled. Last update to the website was in 2012, many unfixed errors to the site. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 8,626 &lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 293 &lt;br /&gt;
| 4997 &lt;br /&gt;
| 1321&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/tescos.org.uk|tescos.org.uk (curency ƒ)]] &lt;br /&gt;
| 30 &lt;br /&gt;
| 20 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sim-World|Sim-World With SW$ and Economy]] &lt;br /&gt;
| 83 &lt;br /&gt;
| 1952 &lt;br /&gt;
| 311&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MCM Realm|MCM Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenUtopia|OpenUtopia Grid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtualgames3d|Virtualgames3d]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 1350 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Grid4Us|Grid4Us]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 130 &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/K-grid|K-grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Le Monde de Darwin|Le Monde de Darwin]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 83 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NeXtLife|NeXtLife Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sensation Games|Sensation Games]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SLI-Grid|SLI-Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DSGrid|www.dsgrid.eu]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 162 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| TGGrid &lt;br /&gt;
| 11 &lt;br /&gt;
| 9 &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/digsynth.com|World of the Free]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other OpenSim-based Environments ==&lt;br /&gt;
&lt;br /&gt;
[[Grid List/Heritage Key|Heritage Key]] - OpenSim-based original 3D environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 11:00AM Pacific Time (USA)&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.griditaliaservice.com// GridItalia Metaverso Italiano]&lt;br /&gt;
|GridItalia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|-&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|Generally Mondays 21:00 GMT+1&amp;lt;br /&amp;gt;[http://www.virtual.world.ch.vu]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims  ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSim 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| Viradu Science Fiction World&lt;br /&gt;
| opensim://viradu.com:9000&lt;br /&gt;
| [[Image:Vban.jpg|180px|thumb|left|Viradu.com Science Fiction Virtual World]]A Science Fiction Themed Virtual World since 1/7/2009, by Michael Blade, Sci-fi Blogger - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement to those who enjoy science fiction, rules apply.  Also see hypergrid 1.5 list. Test User test&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br&amp;gt;&lt;br /&gt;
| YourSimSpot.com:9000&lt;br /&gt;
| YourSimSpot is a hosting solution for 3D virtual worlds for business, education, collaboration, and individuals based on the OpenSimulator platform. We specialize in providing the technology needed for these environments. &lt;br /&gt;
|-&lt;br /&gt;
| Desert of Artlioch&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
| [http://universi.servegame.org:9000 http://universi.servegame.org:9000]&amp;amp;nbsp; &lt;br /&gt;
| A Science Fiction Desert world with hypergrid.&amp;amp;nbsp;Currently has no currency and only 2 regions.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Realms of Discordia&lt;br /&gt;
| [http://www.griffonsnest.com:9000 http://www.griffonsnest.com:9000]&amp;amp;nbsp;&lt;br /&gt;
|My small testing sim, open 24 hours, feel free to come by, visit, build, whatever. 9 Regions with 3 current residents. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [[Public_Hypergrid_Nodes|HyperGrid Nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Hack13</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List</id>
		<title>Grid List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List"/>
				<updated>2012-02-29T19:57:16Z</updated>
		
		<summary type="html">&lt;p&gt;Hack13: /* Public grids */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
==What is the Grid List?==&lt;br /&gt;
&lt;br /&gt;
There are hundreds (thousands?) of OpenSimulator-based virtual worlds out there. Many of them are free to use and welcome new users. This grid list is a community-generated list of such worlds. If you would like to experience an OpenSimulator-based virtual world before installing your own, try one of these. &lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT NOTE:''' The OpenSimulator project is not responsible for, nor in any way associated with, any grid listed on this page, nor for any grid's content or activities. Visit at your own risk. Also, there are no guarantees that these worlds are up and running.&lt;br /&gt;
&lt;br /&gt;
== Public grids  ==&lt;br /&gt;
&lt;br /&gt;
'''Grid List Policy:''' Please list your grid only if uses OpenSimulator as a component. Do not include advertising language. The entries in the main list should just contain the grid name and the plain numbers as defined by the column headers. '''Please use [[Grid List/Template|this template]] for the subpages to keep the information in a comparable manner.''' Grids are listed in the order of appearance, so please add your entry to the bottom of the list. Anyone found inserting a grid up higher in the list will have their entry moved or removed. &lt;br /&gt;
&lt;br /&gt;
You may want provide a link on your world's website back to the project by using the [[OpenSim Graphics|Powered by OpenSimulator logo]]. Credit is appreciated but not required. &lt;br /&gt;
&lt;br /&gt;
If you own a grid and are interested in joining a grid association see this page: [[Grid Associations]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;width: 724px; height: 2270px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSGrid|OSGrid]] &lt;br /&gt;
| 7178 &lt;br /&gt;
| 64,296 &lt;br /&gt;
| 3280&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Francogrid|Francogrid]] &lt;br /&gt;
| 484 &lt;br /&gt;
| 3851 &lt;br /&gt;
| 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The New World Grid|The New World Grid]] &lt;br /&gt;
| 330 &lt;br /&gt;
| 5200 &lt;br /&gt;
| 590&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/3rd Rock Grid|3rd Rock Grid (Community Based with Geode Currency )]] &lt;br /&gt;
| 171 &lt;br /&gt;
| 3343 &lt;br /&gt;
| 443&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metropolis|Metropolis Metaversum (NO money)]] &lt;br /&gt;
| 352 &lt;br /&gt;
| 1585 &lt;br /&gt;
| 239&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/German Grid|German Grid(with OM¢)]] &lt;br /&gt;
| 107 &lt;br /&gt;
| 2353 &lt;br /&gt;
| 385&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Open-Neuland|OpenSimulator-Club Open Neuland (with OM¢)]] &lt;br /&gt;
| 216 &lt;br /&gt;
| 384 &lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Wilder-Westen|OpenSimulator-Club Wilder Westen (with OM¢)]] &lt;br /&gt;
| 41 &lt;br /&gt;
| 122 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ReactionGrid|ReactionGrid]] &lt;br /&gt;
| 76 &lt;br /&gt;
| 9756 &lt;br /&gt;
| 406&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Myopengrid.com|Myopengrid (with M$ dollars)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Your Alternative Life|Your Alternative Life (with OM¢)]] &lt;br /&gt;
| 47 &lt;br /&gt;
| 2089 &lt;br /&gt;
| 1458&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Openvue|Openvue (on Virtual AIAI Grid)]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 20 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ScienceSim|ScienceSim]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 30 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Unica|unica]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 60 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/LISAT|Lost-In-Space-And-Time( Free, H.G. 7.2 and wifi login)]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avination|Avination (w/economy and combat system]] &lt;br /&gt;
| 1138 &lt;br /&gt;
| 25860 &lt;br /&gt;
| 8727&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SimValley NL|SimValley NL]] &lt;br /&gt;
| 79 &lt;br /&gt;
| 146 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtualFrance3D|VirtualFrance3D =&amp;amp;gt;WEB: http://virtualfrance3d.fr]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 143 &lt;br /&gt;
| 31&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Twisted Sky|Twisted Sky (with OM¢)]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 290 &lt;br /&gt;
| 68&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/TertiaryGrid|Tertiary grid]] &lt;br /&gt;
| 25 &lt;br /&gt;
| 48 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Logicamp|Logicamp® - The Outdoor Metaverse (with OM¢)]] &lt;br /&gt;
| 120 &lt;br /&gt;
| 234 &lt;br /&gt;
| 91&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/virtyou|virtyou]] &lt;br /&gt;
| 110 &lt;br /&gt;
| 1676 &lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Jamland|Jamland]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 31 &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Tlön|Tlön]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 65 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PMGrid|PMGrid]] &lt;br /&gt;
| 40 &lt;br /&gt;
| 80 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cybergrid|Cybergrid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 44 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/jokaydiagrid|jokaydiaGRID]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 253 &lt;br /&gt;
| 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Rezzable Visions|Rezzable Visions]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Craft|Craft]] &lt;br /&gt;
| 180 &lt;br /&gt;
| 900 &lt;br /&gt;
| 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual RP|Virtual RP - Roleplay - VRP Combat Meter - Free World]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 714 &lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GerGrid|GerGrid (with OS$)]] &lt;br /&gt;
| 50 &lt;br /&gt;
| 84 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AlphaTowne|Alpha Towne w/G$ Hypergrid 1.5]] &lt;br /&gt;
| 308 &lt;br /&gt;
| 1172 &lt;br /&gt;
| 909&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Annuna Grid|Annuna Grid]] &lt;br /&gt;
| 60 &lt;br /&gt;
| 60 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VeeSome|VeeSome]] &lt;br /&gt;
| 48 &lt;br /&gt;
| 106 &lt;br /&gt;
| 53&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/VirtuaLife|Virtualife with RP and economy inworld]] &lt;br /&gt;
| 132 &lt;br /&gt;
| 1000 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/REDISIS|Redisis share knowledge]] &lt;br /&gt;
| 130 &lt;br /&gt;
| 60 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/PearGrid|PearGrid]] &lt;br /&gt;
| 18 &lt;br /&gt;
| 34 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Island Oasis|Island Oasis (w/ OM¢)RP, Vehicles, Combat]] &lt;br /&gt;
| 69&lt;br /&gt;
| 1506&lt;br /&gt;
| 327&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SpotON3D|SpotON3D]] &lt;br /&gt;
| 195 &lt;br /&gt;
| 4389 &lt;br /&gt;
| 869&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/HAVEN: Your World|HAVEN: Your World]] &lt;br /&gt;
| 13 &lt;br /&gt;
| 11 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Flatlandia.cc|Flatlandia.cc]] &lt;br /&gt;
| 33 &lt;br /&gt;
| 177 &lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AnSky|AnSky]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 39 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Lisat|ArtGridOnLine]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 48 &lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EU-Grid|EU-Grid]] &lt;br /&gt;
| 10 &lt;br /&gt;
| 350 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/GiantGrid|GiantGrid]] &lt;br /&gt;
| 169 &lt;br /&gt;
| 261 &lt;br /&gt;
| 157&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/pseudospace|pseudospace]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 46 &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Metapocalypse|Metapocalypse Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/UFSGrid|UFSGrid]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtual Worlds Grid|Virtual Worlds Grid]] &lt;br /&gt;
| 527 &lt;br /&gt;
| 30 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/The SecondLearning Grid|The SecondLearning Grid (with OM¢)]] &lt;br /&gt;
| 4 &lt;br /&gt;
| 55 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/slitalia|slitalia]] &lt;br /&gt;
| 8 &lt;br /&gt;
| 36 &lt;br /&gt;
| 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sofitek|Sofitek]] &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AstralGrid|AstralGrid]] &lt;br /&gt;
| 70 &lt;br /&gt;
| 40 &lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MOSES|MOSES : Military Open Simulator Enterprise Strategy]] &lt;br /&gt;
| 117 &lt;br /&gt;
| 227 &lt;br /&gt;
| 102&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Dorenas World|Dorenas World]] &lt;br /&gt;
| 102 &lt;br /&gt;
| 182 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Enakai|Enakai]] &lt;br /&gt;
| 16 &lt;br /&gt;
| 14 &lt;br /&gt;
| 34&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Speculoos|Speculoos.net: belgian cookie flavored grid]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 14 &lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/EverWorlds.com|EverWorlds: Bringing People Together (Old name: Destiny Zero) ]] &lt;br /&gt;
| 17 &lt;br /&gt;
| 2 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/IcaruSRealmS|=IcaruS= RealmS ]] &lt;br /&gt;
| 26 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/ccdbbs.com|Lost Paradise]] &lt;br /&gt;
| 206&lt;br /&gt;
| 83&lt;br /&gt;
| 61&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Valhalla Virtual|Valhalla Virtual]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 25 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[SkyLine Grid]]&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[OSGrid EU]]&lt;br /&gt;
| 100&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[NewtonGrid]]&lt;br /&gt;
| 9&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cyber Wrld]]&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This is a list of Grids that been inactive for a few days and or have claimed to be inactive by the owner. &amp;lt;!-- MAJ le 30/12/2011 --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;width: 724px; height: 2270px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Grid Name &lt;br /&gt;
! # Regions &lt;br /&gt;
! Approx # Users &lt;br /&gt;
! Unique last 30days&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Uvatar|Uvatar.com]] &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| &amp;amp;nbsp;??? &lt;br /&gt;
| 0 &amp;lt;!-- Logins are disabled. Last update to the website was in 2012, many unfixed errors to the site. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Cyberlandia|Cyberlandia]] &lt;br /&gt;
| 185 &lt;br /&gt;
| 1600 &lt;br /&gt;
| 269&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatar Hangout|Avatar Hangout (with OMC)]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 8,626 &lt;br /&gt;
| 58&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DGP Grid|DGP Grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Meta7|Meta7]] &lt;br /&gt;
| 293 &lt;br /&gt;
| 4997 &lt;br /&gt;
| 1321&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/tescos.org.uk|tescos.org.uk (curency ƒ)]] &lt;br /&gt;
| 30 &lt;br /&gt;
| 20 &lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Role Play Worlds|Role Play Worlds - Your Fantasy, your world]] &lt;br /&gt;
| 129 &lt;br /&gt;
| 2276 &lt;br /&gt;
| 298&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Avatrian|Avatrian]] &lt;br /&gt;
| 11 &lt;br /&gt;
| 25 &lt;br /&gt;
| 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OSBEST|OSBEST]] &lt;br /&gt;
| 12 &lt;br /&gt;
| 8 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sim-World|Sim-World With SW$ and Economy]] &lt;br /&gt;
| 83 &lt;br /&gt;
| 1952 &lt;br /&gt;
| 311&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Austria|Austria]] &lt;br /&gt;
| 9 &lt;br /&gt;
| 6 &lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Psychedelia|Psychedelia]] &lt;br /&gt;
| 5 &lt;br /&gt;
| 7 &lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/MCM Realm|MCM Realm]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 73 &lt;br /&gt;
| 23&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Oasis Grid|Oasis Grid]] &lt;br /&gt;
| 89 &lt;br /&gt;
| 3068 &lt;br /&gt;
| 228&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/AtMeeting|AtMeeting Grid]] &lt;br /&gt;
| 20 &lt;br /&gt;
| 30 &lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/OpenUtopia|OpenUtopia Grid]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Virtualgames3d|Virtualgames3d]] &lt;br /&gt;
| 140 &lt;br /&gt;
| 1350 &lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Grid4Us|Grid4Us]] &lt;br /&gt;
| 22 &lt;br /&gt;
| 130 &lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/K-grid|K-grid]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Le Monde de Darwin|Le Monde de Darwin]] &lt;br /&gt;
| 73 &lt;br /&gt;
| 83 &lt;br /&gt;
| 36&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/NeXtLife|NeXtLife Grid]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 7 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/Sensation Games|Sensation Games]] &lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/SLI-Grid|SLI-Grid]] &lt;br /&gt;
| 5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/DSGrid|www.dsgrid.eu]] &lt;br /&gt;
| 15 &lt;br /&gt;
| 162 &lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
| TGGrid &lt;br /&gt;
| 11 &lt;br /&gt;
| 9 &lt;br /&gt;
| 13&lt;br /&gt;
|-&lt;br /&gt;
| [[Grid List/digsynth.com|World of the Free]] &lt;br /&gt;
| 0 &lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other OpenSim-based Environments ==&lt;br /&gt;
&lt;br /&gt;
[[Grid List/Heritage Key|Heritage Key]] - OpenSim-based original 3D environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Office Hour ==&lt;br /&gt;
&lt;br /&gt;
Each week on Tuesday, OSGrid hosts an official Office Hour where the OpenSim developers meet and discuss the weeks software development activities. This is a good place to get to know what is going on with OpenSim.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|OSGrid&lt;br /&gt;
|Wright Plaza&lt;br /&gt;
|Tuesday 11:00AM Pacific Time (USA)&lt;br /&gt;
|-&lt;br /&gt;
|EU-Grid&lt;br /&gt;
|EU-Grid Central Hub&lt;br /&gt;
|Sat 15:00 to 19:00 MET&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid / Asia Pacific Office Hours&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Friday's 11am2pm AEST (GMT/UTC + 10)&lt;br /&gt;
|-&lt;br /&gt;
|Cyberlandia Grid Italiana&lt;br /&gt;
|Cyberlandia, Central Hub&lt;br /&gt;
|Mercoledi and Venerdi&amp;lt;BR&amp;gt;22:00 to 23:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Saturdays 19:00 to 20:00 (GMT/UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Residents&lt;br /&gt;
|Meeting Hall in Avatar Hangout region&lt;br /&gt;
|Sundays 1pm to 3pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|Avatar Hangout - Estate Owners&lt;br /&gt;
|via Estate Owners group in Skype&lt;br /&gt;
|Saturday 2pm to 4pm (InGame Time)&lt;br /&gt;
|-&lt;br /&gt;
|LISAT&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Saturday midnight &amp;quot;UTC&amp;quot;&amp;lt;br&amp;gt;Wednesday 1400(2pm)UTC&amp;lt;br&amp;gt;&amp;quot;Universal.Time.Coordinated&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[http://virtyou.com/ virtyou MainGrid]&lt;br /&gt;
|Waterland01 &lt;br /&gt;
|Tuesday 11:00 - 12:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1),&amp;lt;br&amp;gt;Thursday 20:00 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.logicamp.com/ logicamp MainGrid]&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Friday 11:00 - 12:00 GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.opensimulator-club.de/ Open Neuland / OpenSimulator-Club]&lt;br /&gt;
|Neuland &lt;br /&gt;
|Tuesday 19:30 - 21:00 [http://en.wikipedia.org/wiki/Central_European_Time CET] (UTC+1)&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.griditaliaservice.com// GridItalia Metaverso Italiano]&lt;br /&gt;
|GridItalia Orientation&lt;br /&gt;
|Dal Lunedi' al Venerdi' 22:00 to 00:00 (GMT/UTC + 1)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grid Test Hours ==&lt;br /&gt;
&lt;br /&gt;
Several grids provide valuable testing information for the project, each run a special 'test' hour to test capabilities of the platform. These are run at the same time every week. It may also be a good chance to meet people who can answer questions you may have.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Grid&lt;br /&gt;
!Region&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|Apex Grid&lt;br /&gt;
|Spaceport 2&lt;br /&gt;
|Sat 1800 UTC&lt;br /&gt;
|-&lt;br /&gt;
|FrancoGrid&lt;br /&gt;
|Orion&lt;br /&gt;
|Everydays 2100GMT+1&lt;br /&gt;
|-&lt;br /&gt;
|New World Grid&lt;br /&gt;
|Welcome&lt;br /&gt;
|Every Tuesday at 2030 UTC&lt;br /&gt;
|-&lt;br /&gt;
|AUGrid&lt;br /&gt;
|Norgan Plaza&lt;br /&gt;
|Generally Tuesdays 11am~1pm and/or 2~5pm AEST (GMT/UTC+10)&amp;lt;br /&amp;gt;[http://augrid.org/forum/index.php?topic=9.0]&lt;br /&gt;
|-&lt;br /&gt;
|WorldSim Terra&lt;br /&gt;
|Lusitania Center&lt;br /&gt;
|Generally Sundays 19:00 to 22.00(GMT/UTC)&amp;lt;br /&amp;gt;[http://www.worldsimterra.com/index.php?option=com_agora&amp;amp;task=viewtopic&amp;amp;id=223 Next Test Hours]&lt;br /&gt;
|-&lt;br /&gt;
|VirtualFrance&lt;br /&gt;
|versailles &lt;br /&gt;
|Generally Mondays and Thursdays 2100GMT+1&amp;lt;br /&amp;gt;[http://www.virtualfrance.0rg.fr]&lt;br /&gt;
|-&lt;br /&gt;
|Logicamp&lt;br /&gt;
|Logicamp &lt;br /&gt;
|Generally Mondays 0900 GMT+1&amp;lt;br /&amp;gt;[http://www.logicamp.com]&lt;br /&gt;
|-&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|AstralGrid&lt;br /&gt;
|Generally Mondays 21:00 GMT+1&amp;lt;br /&amp;gt;[http://www.virtual.world.ch.vu]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Standalone sims  ==&lt;br /&gt;
&lt;br /&gt;
Standalone sims have &amp;quot;generic&amp;quot; logins being from &amp;quot;Testa User&amp;quot; .. &amp;quot;Testz User&amp;quot;, with password &amp;quot;test&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &lt;br /&gt;
! Login URI &lt;br /&gt;
! Maintainer/Site&lt;br /&gt;
|-&lt;br /&gt;
| Ruth (Zion) &lt;br /&gt;
| opensim://ruth.petitbe.be:9000/ &lt;br /&gt;
| Dalien Talbot (dalien on IRC, or via blog - http://daltonic.blogspot.com/)&lt;br /&gt;
|-&lt;br /&gt;
| CyberSpacia &lt;br /&gt;
| opensim://cyberspacia.net:9000/ &lt;br /&gt;
| Spun Pty Ltd (mailto:the.grid@cyberspacia.net)&lt;br /&gt;
|-&lt;br /&gt;
| janoz &lt;br /&gt;
| opensim://77.250.27.219:9000/ &lt;br /&gt;
| (mailto:info@janoz.nl)&lt;br /&gt;
|-&lt;br /&gt;
| Opengrid &lt;br /&gt;
| opensim://opengrid.fr:9000/ &lt;br /&gt;
| Test grid for http://www.opensimulator.fr - 24/7 available&lt;br /&gt;
|-&lt;br /&gt;
| Phrearch &lt;br /&gt;
| opensim://os-networks.net:9000/ &lt;br /&gt;
| Phrearch: http://os-networks.net&lt;br /&gt;
|-&lt;br /&gt;
| Timecatcher Haven Lands( Not online 24/7) &lt;br /&gt;
| opensim://timecatcher.ath.cx:9000/ &lt;br /&gt;
| Timecatcher: (mailto:anon26841397@hotmail.co.uk)&lt;br /&gt;
|-&lt;br /&gt;
| Europeansim (NOW 24/7 ish:-) &lt;br /&gt;
| opensim://82.30.71.119:8002/ &lt;br /&gt;
| Edenrealm Sim(mailto:zoon@edenrealm.co.uk) BritGrid OpenSim 0.6.9 (Dev) - 26 regions - Hypergrid? - Avatar creation at: http://www.europeansim.thruhere.net Blog http://www.edenrealm.co.uk/&lt;br /&gt;
|-&lt;br /&gt;
| OpenSIM.de (24/7) &lt;br /&gt;
| opensim://opensim.m34.mx-host.de:9090 &lt;br /&gt;
| German Standalone-Sim with german (deutsch) speaking Live-Support and OpenSIM-Wiki at http://www.opensim.de&lt;br /&gt;
|-&lt;br /&gt;
| Viradu Science Fiction World&lt;br /&gt;
| opensim://viradu.com:9000&lt;br /&gt;
| [[Image:Vban.jpg|180px|thumb|left|Viradu.com Science Fiction Virtual World]]A Science Fiction Themed Virtual World since 1/7/2009, by Michael Blade, Sci-fi Blogger - 12 regions NOTE: Please read Blog for connect instructions ---&amp;amp;gt; http://viradu.com for more info. This world is now open for settlement to those who enjoy science fiction, rules apply.  Also see hypergrid 1.5 list. Test User test&lt;br /&gt;
|-&lt;br /&gt;
| Lokir &lt;br /&gt;
| opensim://lokir.org:9000 &lt;br /&gt;
| A multicultural, multilanguage Bristol based art space and sandbox in the UK. Experimental servers testing new versions towards having hypergrid and megaregion functionality, but stable sim server version is currently 5.4, so quite old. See http://lokir.org/opensim for more info, or use the name and password &amp;quot;Test User test&amp;quot; to log in as a guest.&lt;br /&gt;
|-&lt;br /&gt;
| SPARTA! (open 24/7) &lt;br /&gt;
| opensim://204.12.98.91:9000 &lt;br /&gt;
| New (as of 2/20/2010) U.S. based sim. Right now this is more for my amusement than anything. Looking for testers or just bored people who have extra time on their hands. Should it become popular I'll consider expanding services. No registration required. Use any name you like. Questions? mailto:davidakaplan@gmail.com. THIS... IS... SPARTA!!!&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.yoursimspot.com YourSimSpot.Com]&amp;lt;br&amp;gt;&lt;br /&gt;
| YourSimSpot.com:9000&lt;br /&gt;
| YourSimSpot is a hosting solution for 3D virtual worlds for business, education, collaboration, and individuals based on the OpenSimulator platform. We specialize in providing the technology needed for these environments. &lt;br /&gt;
|-&lt;br /&gt;
| Desert of Artlioch&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; &lt;br /&gt;
| [http://universi.servegame.org:9000 http://universi.servegame.org:9000]&amp;amp;nbsp; &lt;br /&gt;
| A Science Fiction Desert world with hypergrid.&amp;amp;nbsp;Currently has no currency and only 2 regions.&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Realms of Discordia&lt;br /&gt;
| [http://www.griffonsnest.com:9000 http://www.griffonsnest.com:9000]&amp;amp;nbsp;&lt;br /&gt;
|My small testing sim, open 24 hours, feel free to come by, visit, build, whatever. 9 Regions with 3 current residents. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[Grid_Associations|Grid Associations]]&lt;br /&gt;
* [[Public_Hypergrid_Nodes|HyperGrid Nodes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Hack13</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Cyber_Wrld</id>
		<title>Grid List/Cyber Wrld</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Cyber_Wrld"/>
				<updated>2012-02-29T19:54:51Z</updated>
		
		<summary type="html">&lt;p&gt;Hack13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| Name:&lt;br /&gt;
| Cyber Wrld&lt;br /&gt;
|- &lt;br /&gt;
| Website:&lt;br /&gt;
| [http://cyberwrld.net Cyber Wrld]&lt;br /&gt;
|- &lt;br /&gt;
| Login URI(Hypergrid Link):&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-loginuri http://login.cyberwrld.net:8002/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Wiki/Forum:&lt;br /&gt;
| [http://forum.cyberwrld.net Forum]&lt;br /&gt;
|- &lt;br /&gt;
| Approx # Regions&lt;br /&gt;
| 5 &amp;lt;!-- Please change to the number of regions in your grid --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Approx # Users&lt;br /&gt;
| 8 &amp;lt;!-- Please change to the number of users of your grid --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Logins/day&lt;br /&gt;
| 6 &amp;lt;!-- Please change to the number of daily logins on your grid --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Hack13</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/Cyber_Wrld</id>
		<title>Grid List/Cyber Wrld</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/Cyber_Wrld"/>
				<updated>2012-02-29T19:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;Hack13: Created page with &amp;quot;__NOTOC__ {{Quicklinks}}  {|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;  | Name: | Cyber Wrld |-  | Website: | [http://cyberwrld.net] |-  | Login URI(Hypergrid Link): | &amp;lt;nowiki&amp;gt;-l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
| Name:&lt;br /&gt;
| Cyber Wrld&lt;br /&gt;
|- &lt;br /&gt;
| Website:&lt;br /&gt;
| [http://cyberwrld.net]&lt;br /&gt;
|- &lt;br /&gt;
| Login URI(Hypergrid Link):&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-loginuri http://[login.cyberwrld.net:8002]/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Wiki/Forum:&lt;br /&gt;
| [http://forum.cyberwrld.net]&lt;br /&gt;
|- &lt;br /&gt;
| Approx # Regions&lt;br /&gt;
| 5 &amp;lt;!-- Please change to the number of regions in your grid --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Approx # Users&lt;br /&gt;
| 8 &amp;lt;!-- Please change to the number of users of your grid --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Logins/day&lt;br /&gt;
| 6 &amp;lt;!-- Please change to the number of daily logins on your grid --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grids]]&lt;/div&gt;</summary>
		<author><name>Hack13</name></author>	</entry>

	</feed>