<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://opensimulator.org/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gryc</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gryc"/>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Special:Contributions/Gryc"/>
		<updated>2026-05-11T07:28:11Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.9</generator>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-06-24T19:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: Adding Dalien's nightly build link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Sourcecode==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because the functionality has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  Subversion can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.5.8 is the latest release source tarball in .tgz format (a few steps back from the bleeding edge) (6/14/08)'''&lt;br /&gt;
 http://dist.opensimulator.org/opensim-0.5.8.tgz&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please Note:'''&amp;lt;/font&amp;gt; These binaries are unofficial - they are not endorsed by the core OpenSimulator development team and so we cannot guarantee their authenticity.  If you use them, please don't necessarily expect support from the community, especially if they are older versions than the current version.  At this stage in our development, it is often be the case that many issues have been fixed since they were released.  Currently, the prefered method to get a working system is to build OpenSimulator from source.&lt;br /&gt;
&lt;br /&gt;
===Un-Official Builds===&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;URL&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;FileType&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Version&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Platform&amp;lt;/th&amp;gt;&lt;br /&gt;
      &amp;lt;th&amp;gt;Commentary&amp;lt;/th&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://www.twingate.nl/downloads/opensim/0.5.6-build/opensim0.5.6-build.zip OpenSim 0.5.6 Alpha]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;ZIP&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;0.5.6&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;windows&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;22-may-2008&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://www.twingate.nl/downloads/opensim/0.5.5-build/opensim0.5.5-build.zip OpenSim 0.5.5]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;ZIP&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;0.5.5&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;windows&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;22-may-2008&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-linux32-0.5.4.tar.gz OpenSim 0.5.4]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;TAR.GZ&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;0.5.4&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;linux&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-bin-win32-0.5.4.zip Opensim 0.5.4]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;ZIP&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;0.5.4&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;windows&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;[http://osgrid.org/download/opensim-0.5.1.tar.gz OpenSim 0.5.1]&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;TAR.GZ&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;0.5.1&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Un-Official Trunk Builds===&lt;br /&gt;
* [http://builds.opensimulator.org OpenSim Trunk - builds.opensimulator.org]&lt;br /&gt;
* [http://www.twingate.nl/downloads/opensim/trunk-build/22may2008/opensim-trunk(22may2008).7z OpenSim Trunk - www.twingate.nl]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Un-Official Nightly Builds===&lt;br /&gt;
* [http://opensim.be/build/ Opensim nightly build - opensim.be]&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
Openlibrary release v0.20 is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlibrary release 0.20 Asset &amp;amp; Inventory Addon] &lt;br /&gt;
&lt;br /&gt;
* [http://www.sendspace.com/file/ebqan8 Mirror (login not required to download)]&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-05-14T16:33:00Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: Updating Openlibrary mirror&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Sourcecode==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because the functionality has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You need to use the Subversion source code management system to obtain the code.  Subversion can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (usually unstable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
* '''Version 0.5.6 Alpha'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.6-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.6-release opensim&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
'''Note:''' These binaries are wildly out of date.  If you use them, please don't expect support from the community, and hundreds of issues have been fixed since they were released.  The prefered method is to build OpenSim 0.5.6 or svn from source.&lt;br /&gt;
&lt;br /&gt;
===Un-Official Builds===&lt;br /&gt;
* [http://osgrid.org/download/opensim-bin-linux32-0.5.4.tar.gz OpenSim 0.5.4 linux]&lt;br /&gt;
* [http://osgrid.org/download/opensim-bin-win32-0.5.4.zip Opensim 0.5.4 windows]&lt;br /&gt;
* [http://osgrid.org/download/opensim-0.5.1.tar.gz OpenSim 0.5.1]&lt;br /&gt;
&lt;br /&gt;
====Un-Official Nightly Builds====&lt;br /&gt;
* [http://builds.opensimulator.org OpenSim Trunk - builds.opensimulator.org]&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
Openlibrary release v0.20 is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlibrary release 0.20 Asset &amp;amp; Inventory Addon] &lt;br /&gt;
&lt;br /&gt;
* [http://www.sendspace.com/file/ebqan8 Mirror (login not required to download)]&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-05-02T19:08:33Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: /* Addons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Sourcecode==&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5. These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test environment.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Latest version (usually unstable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
* '''Version 0.5.4'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.4-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.4-release opensim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; this version has a problem with the default physics engine that occurs when you try to rez a prim.  To resolve this, switch to the OpenDynamicsEngine (ODE), by replacing&lt;br /&gt;
 physics = basicphysics&lt;br /&gt;
with&lt;br /&gt;
 physics = OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
* '''Version 0.5.1'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.1-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.1-release opensim&lt;br /&gt;
* '''Version 0.5.0'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.0-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
* '''Version 0.4.0'''&lt;br /&gt;
http://dist.opensimulator.org/opensim-0.4.zip&amp;lt;br&amp;gt;&lt;br /&gt;
http://dist.opensimulator.org/opensim-0.4.tar.gz&amp;lt;br&amp;gt;&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.4.5.3-stable opensim&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
 git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
===Official Builds===&lt;br /&gt;
* [http://osgrid.org/download/opensim-bin-linux32-0.5.4.tar.gz OpenSim 0.5.4 linux]&lt;br /&gt;
* [http://osgrid.org/download/opensim-bin-win32-0.5.4.zip Opensim 0.5.4 windows]&lt;br /&gt;
* [http://osgrid.org/download/opensim-0.5.1.tar.gz OpenSim 0.5.1]&lt;br /&gt;
&lt;br /&gt;
====Official Nightly Builds====&lt;br /&gt;
* [http://builds.opensimulator.org OpenSim Trunk - builds.opensimulator.org]&lt;br /&gt;
&lt;br /&gt;
===Unofficial Builds===&lt;br /&gt;
* [http://opensim.be/build/ OpenSim.be Nightly Builds]&lt;br /&gt;
These are compiled binary packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux. They default to a standalone region setup, and can be configured normally.&lt;br /&gt;
* [http://ruth.petitbe.be/build/ Ruth Nightly Builds]&lt;br /&gt;
Nightly builds, in tar-gzip format.&lt;br /&gt;
* [http://www.realxtend.org/get.php?id=2 RealXtend Build]&lt;br /&gt;
This is a modified version designed to work with the [[RealXtend]] or Seconlife Viewer. *RealXtend is not required for their client, but some features will not work without it.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx OpenLife Standalone Version w/GUI]&lt;br /&gt;
Prconfigured Ready to Run Standalone Version for XP/ Vista with Graphical Interface. This also includes the Openlibrary release 0.15 Common Assets &amp;amp; Inventory Add-on. (Built from 4314 with modifications) &lt;br /&gt;
* [[VMware_Appliance|VMware Appliance]]&lt;br /&gt;
An unofficial VMware Appliance...&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
Openlibrary release 0.15 is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlibrary release 0.15 Asset &amp;amp; Inventory Addon] &lt;br /&gt;
* [http://www.sendspace.com/file/glvzif Mirror (login not required to download)]&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-05-02T19:06:21Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: Added a mirror for those of us who dont really want to sign into OLG to download BSD content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Sourcecode==&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5. These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test environment.&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Latest version (usually unstable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
* '''Version 0.5.4'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.4-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.4-release opensim&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; this version has a problem with the default physics engine that occurs when you try to rez a prim.  To resolve this, switch to the OpenDynamicsEngine (ODE), by replacing&lt;br /&gt;
 physics = basicphysics&lt;br /&gt;
with&lt;br /&gt;
 physics = OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
* '''Version 0.5.1'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.1-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.1-release opensim&lt;br /&gt;
* '''Version 0.5.0'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.0-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
* '''Version 0.4.0'''&lt;br /&gt;
http://dist.opensimulator.org/opensim-0.4.zip&amp;lt;br&amp;gt;&lt;br /&gt;
http://dist.opensimulator.org/opensim-0.4.tar.gz&amp;lt;br&amp;gt;&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.4.5.3-stable opensim&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
 git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
===Official Builds===&lt;br /&gt;
* [http://osgrid.org/download/opensim-bin-linux32-0.5.4.tar.gz OpenSim 0.5.4 linux]&lt;br /&gt;
* [http://osgrid.org/download/opensim-bin-win32-0.5.4.zip Opensim 0.5.4 windows]&lt;br /&gt;
* [http://osgrid.org/download/opensim-0.5.1.tar.gz OpenSim 0.5.1]&lt;br /&gt;
&lt;br /&gt;
====Official Nightly Builds====&lt;br /&gt;
* [http://builds.opensimulator.org OpenSim Trunk - builds.opensimulator.org]&lt;br /&gt;
&lt;br /&gt;
===Unofficial Builds===&lt;br /&gt;
* [http://opensim.be/build/ OpenSim.be Nightly Builds]&lt;br /&gt;
These are compiled binary packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux. They default to a standalone region setup, and can be configured normally.&lt;br /&gt;
* [http://ruth.petitbe.be/build/ Ruth Nightly Builds]&lt;br /&gt;
Nightly builds, in tar-gzip format.&lt;br /&gt;
* [http://www.realxtend.org/get.php?id=2 RealXtend Build]&lt;br /&gt;
This is a modified version designed to work with the [[RealXtend]] or Seconlife Viewer. *RealXtend is not required for their client, but some features will not work without it.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx OpenLife Standalone Version w/GUI]&lt;br /&gt;
Prconfigured Ready to Run Standalone Version for XP/ Vista with Graphical Interface. This also includes the Openlibrary release 0.15 Common Assets &amp;amp; Inventory Add-on. (Built from 4314 with modifications) &lt;br /&gt;
* [[VMware_Appliance|VMware Appliance]]&lt;br /&gt;
An unofficial VMware Appliance...&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Addons==&lt;br /&gt;
Openlibrary release 0.15 is a collection of Texures, Skins, Clothing etc Assets &amp;amp; Inventory Items common to all users when installed to your OpenSimulator Release. This library is provided under Creative Commons 2.5 by Attribution License.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlibrary release 0.15 Asset &amp;amp; Inventory Addon] [http://www.sendspace.com/file/glvzif Mirror (login not required to download)]&lt;br /&gt;
To Use Delete your existing Assets &amp;amp; Inventory Library and Replace with the Assets &amp;amp; Inventory Folders contained in the .zip file.&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Related_Software</id>
		<title>Related Software</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Related_Software"/>
				<updated>2008-04-15T18:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: Adding opensimwiredux&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==About==&lt;br /&gt;
This is a page which lists software packages that are related to OpenSimulator but are not part of the core project.  Opensimulator is not responsible for the content referenced by these links.&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
These are independent implementations of OpenSimulator services, such as the user server or the inventory server (also known as UGAI).&lt;br /&gt;
&lt;br /&gt;
* [http://openugai.sourceforge.net/ OpenUGAI] - A Perl implementation of the UGAI services which runs within Apache.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
These are either application or region modules which can be added to the OpenSim core distribution to provide extra functionality.&lt;br /&gt;
&lt;br /&gt;
None are listed yet!&lt;br /&gt;
&lt;br /&gt;
==Other Software==&lt;br /&gt;
* [http://www.secondinventory.com/ Second Inventory] - A Windows based client that can be used to back up and restore objects from Second Life as well as from various OpenSimulator based grids.  It allows you to back up objects from the Second Life main grid, and restore them into OpenSimulator grids.  It is still a bit primitive and sometimes can be flaky.&lt;br /&gt;
&lt;br /&gt;
* [http://portagrid.terrabox.com/ Grid Monkey on PortaGrid] - An OpenSimulator web management interface based on Symfony and Doctrine. Current features are enough to allow users to sign up, create multiple avatars, and recover passwords on the front end. The backend has rudimentary account/avatar/region/terrain/event_log management. The goal of GridMonkey is to be a feature rich user and admin interface to OpenSimulator based grids that supports fee and free services.  GridMonkey is available via svn at svn://terrabox.com/home/brianw/SVN/GridMonkey/trunk&lt;br /&gt;
&lt;br /&gt;
* [http://sourceforge.net/projects/opensimwiredux OpenSimWI-Redux] - OpenSimWI-Redux is a PHP Web Interface for OpenSim. It allows grid citizens to create User Accounts to access the grid. Grid Owners can also manage all users for the grid. very light CMS system included.&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-03-03T02:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: Added a link to the 0.5.1 build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
=Sources=&lt;br /&gt;
== Stable Releases ==&lt;br /&gt;
''Please update: Current Stable 0.5 (Links and packages required for 3172)''&lt;br /&gt;
&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Version 0.5.1&lt;br /&gt;
&lt;br /&gt;
(Source) http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.1-release.tar.gz?view=tar&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.5.1-release opensim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Version 0.5.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.0-release.tar.gz?view=tar&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Version 0.4.0 &lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.3-stable opensim&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
* For the very latest (and usually unstable) source:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* For 0.4.5.2 Stable version:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== git checkout ==&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
&lt;br /&gt;
 git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
=Binaries=&lt;br /&gt;
&lt;br /&gt;
==Official Release Builds==&lt;br /&gt;
* [http://osgrid.org/download/opensim-0.5.1.tar.gz 0.5.1]&lt;br /&gt;
&lt;br /&gt;
==Unofficial Builds ==&lt;br /&gt;
&lt;br /&gt;
===OpenSim.be Nightly Builds (Unofficial)===&lt;br /&gt;
These are compiled binary packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux. They default to a standalone region setup, and can be configured normally.&lt;br /&gt;
&lt;br /&gt;
http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
===RealXtend Build (Unofficial)===&lt;br /&gt;
This is a modified version designed to work with the [[RealXtend]] viewer. It's not required for their client, but some features will not work without it.&lt;br /&gt;
&lt;br /&gt;
http://www.realxtend.org/get.php?id=2&lt;br /&gt;
&lt;br /&gt;
===OpenLife Standalone Version w/GUI (Unofficial)===&lt;br /&gt;
Preconfigured standalone region based on SVN3697 -STABLE (29 FEB 08) includes a simple GUI/ Voice with ReX Viewer. Login to download.&lt;br /&gt;
&lt;br /&gt;
http://openlifegrid.com/Downloads/tabid/67/Default.aspx&lt;br /&gt;
&lt;br /&gt;
===VMware Appliance===&lt;br /&gt;
An unofficial VMware Appliance can be found [[VMware_Appliance | here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-02-23T04:16:14Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: ReOrganized and ReWorded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
=Sources=&lt;br /&gt;
== Stable Releases ==&lt;br /&gt;
''Please update: Current Stable 0.5 (Links and packages required for 3172)''&lt;br /&gt;
&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.0-release.tar.gz?view=tar&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
* For the very latest (and usually unstable) source:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* For 0.4.5.2 Stable version:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== git checkout ==&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
&lt;br /&gt;
 git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
=Binaries=&lt;br /&gt;
&lt;br /&gt;
==Official Release Builds==&lt;br /&gt;
* Link to compiled versions here.&lt;br /&gt;
&lt;br /&gt;
==Unofficial Builds ==&lt;br /&gt;
&lt;br /&gt;
===OpenSim.be Nightly Builds (Unofficial)===&lt;br /&gt;
These are compiled binary packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux. They default to a standalone region setup, and can be configured normally.&lt;br /&gt;
&lt;br /&gt;
http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
===RealXtend Build (Unofficial)===&lt;br /&gt;
This is a modified version designed to work with the [[RealXtend]] viewer. It's not required for their client, but some features will not work without it.&lt;br /&gt;
&lt;br /&gt;
http://www.realxtend.org/get.php?id=2&lt;br /&gt;
&lt;br /&gt;
===OpenLife Standalone Version (Unofficial)===&lt;br /&gt;
Preconfigured standalone region based on SVN3274 (5 FEB 08) includes a simple GUI. Login required to download.&lt;br /&gt;
&lt;br /&gt;
http://openlifegrid.com/Downloads/tabid/67/Default.aspx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-02-23T03:32:21Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: /* OpenLife Standalone Version (Unofficial) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
=Sources=&lt;br /&gt;
== Stable Releases ==&lt;br /&gt;
''Please update: Current Stable 0.5 (Links and packages required for 3172)''&lt;br /&gt;
&lt;br /&gt;
These are the last version that were considered &amp;quot;stable&amp;quot; and useable in a test enviornment.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.0-release.tar.gz?view=tar&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.5.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* Version 0.4.0&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.zip&lt;br /&gt;
&lt;br /&gt;
(Source) http://dist.opensimulator.org/opensim-0.4.tar.gz&lt;br /&gt;
&lt;br /&gt;
(Source) svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== SVN Checkout ==&lt;br /&gt;
SVN can be downloaded for Windows from [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 here], or for Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip here]. SVN is built into Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
* For the very latest (and usually unstable) source:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* For 0.4.5.2 Stable version:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
== git checkout ==&lt;br /&gt;
&lt;br /&gt;
for those who prefer git, there is an &amp;quot;unofficial mirror&amp;quot; of SVN into git. It is intended for the collaborative prototyping/proofs of concept, etc.&lt;br /&gt;
&lt;br /&gt;
 git clone http://opensim.be/git/opensim-svn.git&lt;br /&gt;
&lt;br /&gt;
If you know SVN and are interested to compare git, refer to the [http://git.or.cz/course/svn.html crash course]&lt;br /&gt;
&lt;br /&gt;
=Binaries=&lt;br /&gt;
==Nightly Builds (Recommended for testing)==&lt;br /&gt;
===OpenSim.be Builds (Unofficial)===&lt;br /&gt;
These are compiled binary packages created daily from the svn repository. The EXE's can be run natively under Windows, but requires Mono to run under Mac OS X and Linux. They can be downloaded from: &lt;br /&gt;
&lt;br /&gt;
http://opensim.be/build/&lt;br /&gt;
&lt;br /&gt;
==Official Release Builds (Recommended for production)==&lt;br /&gt;
* Link to compiled versions here.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===RealXtend Build (Unofficial)===&lt;br /&gt;
This is a version designed to interoperate with the [[RealXtend]] viewer. It's not required for their client, but some features will not work without it.&lt;br /&gt;
&lt;br /&gt;
http://www.realxtend.org/get.php?id=2&lt;br /&gt;
&lt;br /&gt;
===OpenLife Standalone Version (Unofficial)===&lt;br /&gt;
Preconfigured standalone sim based on SVN3274 (5 FEB 08) includes a simple GUI and is available for download here:&lt;br /&gt;
&lt;br /&gt;
(Login required.)&lt;br /&gt;
&lt;br /&gt;
http://openlifegrid.com/Downloads/tabid/67/Default.aspx&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim_furry_w_hippo.svg</id>
		<title>File:Opensim furry w hippo.svg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim_furry_w_hippo.svg"/>
				<updated>2008-02-15T20:53:22Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: {{BSD}}
A modified opensim furry logo with the furry replaced with a hippo and an outline added to the silhouettes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BSD}}&lt;br /&gt;
A modified opensim furry logo with the furry replaced with a hippo and an outline added to the silhouettes.&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Hippo.png</id>
		<title>File:Hippo.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Hippo.png"/>
				<updated>2008-02-15T20:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim_furry.svg</id>
		<title>File:Opensim furry.svg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim_furry.svg"/>
				<updated>2008-02-14T21:48:25Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim_logo.svg</id>
		<title>File:Opensim logo.svg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim_logo.svg"/>
				<updated>2008-02-14T21:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Free_Assets</id>
		<title>Free Assets</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Free_Assets"/>
				<updated>2008-02-11T20:35:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: Added Vint Falken's valentines day eyes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Mouse head.png | A mouse head&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sculpt Maps==&lt;br /&gt;
&lt;br /&gt;
==Textures==&lt;br /&gt;
[http://texturebarn.headfirstdm.com/ The Texture Barn]&lt;br /&gt;
&lt;br /&gt;
[http://www.blender.org/download/resources/ Blender Resources]&lt;br /&gt;
&lt;br /&gt;
[http://www.tellim.com/texture_cd/ The Blender Texture Disc]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Smoke.png | Smoke&lt;br /&gt;
Image:Brown_Eye.png | A Brown Eye&lt;br /&gt;
Image:Picketfence.png | A Picket fence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon's Bush Texture : [http://www.nebadonizumi.com/bushes01.tga Bushes]&lt;br /&gt;
&lt;br /&gt;
Vint Falken's Free Valentine Eyes:&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351122/ 1]&lt;br /&gt;
[http://www.flickr.com/photos/vintfalken/2258351306/ 2]&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
[http://www.osgrid.org/forums/viewforum.php?f=5 OSGrid Scripting Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.dreamlandgrid.com/genassets.pl genassets.pl]&lt;br /&gt;
&lt;br /&gt;
Perl script that generates assetset, inventory folders, and inventory items files that can be used to create a custom library.  Takes a directory tree of jp2 and lsl scripts and creates the mirrored structure in inventory under OpenSim Library.  See usage instructions inside script.&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Simple Square Island&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Square_island_1x1.png | 1x1 region&lt;br /&gt;
Image:Square_island_2x2.png | 2x2 regions&lt;br /&gt;
Image:Square_island_4x4.png | 4x4 regions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Complicated Maze&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Maze.png | 1x1 region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Free_Assets</id>
		<title>Free Assets</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Free_Assets"/>
				<updated>2008-02-11T03:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: /* Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Mouse head.png | A mouse head&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sculpt Maps==&lt;br /&gt;
&lt;br /&gt;
==Textures==&lt;br /&gt;
[http://texturebarn.headfirstdm.com/ The Texture Barn]&lt;br /&gt;
&lt;br /&gt;
[http://www.blender.org/download/resources/ Blender Resources]&lt;br /&gt;
&lt;br /&gt;
[http://www.tellim.com/texture_cd/ The Blender Texture Disc]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;128px&amp;quot; heights=&amp;quot;128px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Smoke.png | Smoke&lt;br /&gt;
Image:Brown_Eye.png | A Brown Eye&lt;br /&gt;
Image:Picketfence.png | A Picket fence.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon's Bush Texture : [http://www.nebadonizumi.com/bushes01.tga Bushes]&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
[http://www.osgrid.org/forums/viewforum.php?f=5 OSGrid Scripting Forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.dreamlandgrid.com/genassets.pl genassets.pl]&lt;br /&gt;
&lt;br /&gt;
Perl script that generates assetset, inventory folders, and inventory items files that can be used to create a custom library.  Takes a directory tree of jp2 and lsl scripts and creates the mirrored structure in inventory under OpenSim Library.  See usage instructions inside script.&lt;br /&gt;
&lt;br /&gt;
==Heightmaps==&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Simple Square Island&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Square_island_1x1.png | 1x1 region&lt;br /&gt;
Image:Square_island_2x2.png | 2x2 regions&lt;br /&gt;
Image:Square_island_4x4.png | 4x4 regions&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;A Complicated Maze&amp;quot; widths=&amp;quot;100px&amp;quot; heights=&amp;quot;100px&amp;quot; perrow=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
Image:Maze.png | 1x1 region&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Mouse_head.png</id>
		<title>File:Mouse head.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Mouse_head.png"/>
				<updated>2008-02-11T03:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BSD}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;scene&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;a04d53ac-0ee7-4943-a7b4-959f0e995e26&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702034&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;127.7693&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;127.8164&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;23.14193&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.7071068&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7071067&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1566826&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4289157&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.4289157&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;V0jezPYpRhyaNqNaIh/iHwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1566826&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4289157&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.4289157&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;f767708d-9584-4468-8835-227a806f01c7&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702041&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;128.1015&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;128.1216&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;23.15274&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;-0.4087371&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.5441434&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.577011&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.4515532&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;150&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;0&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.01&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.02117556&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD///8AAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;Circle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.01&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.02117556&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;71868151-51da-43fb-a6dc-9ef5a6df5003&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702036&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;127.9378&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;128.1216&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;23.15274&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;-0.5401854&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4137489&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.4562912&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.5734196&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;150&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;0&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.01&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.02117556&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD///8AAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;Circle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.01&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.02117556&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;1362db38-a580-40e6-8b0f-b5f26a2711a0&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702032&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;128.0971&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;128.1495&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;23.0129&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;-0.4805467&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4805466&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.5187243&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.5187243&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.09539444&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0489665&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.04751236&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD///8AAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.09539444&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0489665&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.04751236&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;da9ef1c8-4550-4198-b42b-ece288db38fa&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702033&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;128.0225&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;127.9031&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;22.94152&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.7071068&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7071067&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.5&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.5&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;V0jezPYpRhyaNqNaIh/iHwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.5&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.5&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;006937ad-49e8-46c0-b572-b1450566f964&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702037&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;128.1015&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;128.1216&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;23.0129&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;-0.4805467&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4805466&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.5187243&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.5187243&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1662795&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.08281752&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD//wAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1662795&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.08281752&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;7b518a70-d24e-4e19-8cee-f3cd3ce0ab88&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702031&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;128.0225&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;127.9707&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;22.8174&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;-0.0739288&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.07392879&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.7032315&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7032315&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2681885&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.2490311&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;V0jezPYpRhyaNqNaIh/iHwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2681885&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.2490311&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;82da1f12-6bb5-427a-bf98-5d2c71f3affb&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702038&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;128.0225&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;128.3049&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;22.82923&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;-0.0739288&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.07392879&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.7032315&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7032315&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.06828894&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.06828894&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.06828894&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD///8AAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.06828894&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.06828894&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.06828894&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;b2d6b573-2935-47d9-a8e0-5b5981a393d3&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702023&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0.001257744&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.001354685&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;-0.7008835&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7132733&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1566826&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4289157&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.4289157&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;V0jezPYpRhyaNqNaIh/iHwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1566826&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4289157&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.4289157&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;97d86d18-a82b-4dc9-be03-d0c166d3db8c&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702027&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0.30513&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.1291504&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;-0.129034&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.679604&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7335792&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;6&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1662795&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.08281752&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD//wAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1662795&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.08281752&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;2e9da293-ab7a-4700-8af0-e931668d67d3&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702022&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0.30513&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2928162&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.01081467&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;-0.08940493&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.6745299&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;-0.08282764&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7281179&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;5&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;150&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;0&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.01&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.02117556&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD///8AAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;Circle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.01&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.02117556&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;1b8438b2-6237-4662-bf90-34da5fa8f04b&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702021&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0.30513&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2870483&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;-0.129034&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.679604&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7335792&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;10&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1662795&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.08281752&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD//wAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1662795&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.08281752&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;6f4557a0-8313-41a7-b0d7-ce2b47690c83&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702024&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0.30513&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.1291504&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.01081467&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0.0957513&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.6737899&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.08870613&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7273033&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;9&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;150&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;0&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.01&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.02117556&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD///8AAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;Circle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.01&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.02117556&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;dc68cc5d-eb1f-4cd7-956a-1b40f4814677&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702026&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0.3330994&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.1335068&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;-0.129034&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.679604&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7335792&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;8&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.09539444&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0489665&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.04751236&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD///8AAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.09539444&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0489665&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.04751236&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;6adcc576-3a69-40c6-99f6-58a6129835dd&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702029&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0.3330994&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2875061&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;-0.129034&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.679604&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7335792&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;7&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.09539444&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0489665&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.04751236&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD///8AAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.09539444&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0489665&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.04751236&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;36653676-6748-486b-abac-bad60c1a74b1&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702028&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0.2600555&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2081909&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;-0.2986603&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.1045386&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.9945208&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;4&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2566528&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.2490311&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;V0jezPYpRhyaNqNaIh/iHwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2566528&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.2490311&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;a26ac891-5008-4e0f-b5c5-ba025a1aad19&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702020&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0.0866394&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2081909&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;-0.2004089&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;1&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;1&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.5&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.5&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;V0jezPYpRhyaNqNaIh/iHwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.5&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.5&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;a73addd4-7e17-4020-ae5e-b3f848d0977d&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702019&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.461319&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;1&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;2&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1566826&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4289157&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.4289157&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;V0jezPYpRhyaNqNaIh/iHwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1566826&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4289157&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.4289157&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;cb534d44-2f91-458b-b326-c11ea3ccc8b7&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702030&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0.4884796&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2081909&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;-0.3126965&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.1045386&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.9945208&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;11&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.06828894&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.06828894&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.06828894&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD///8AAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.06828894&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.06828894&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.06828894&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;702023&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;3f27364e-ae74-4eae-b431-203333906fc0&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702025&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;0.1581784&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;-0.3970535&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;8.673613E-07&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0.1542511&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2081909&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;-0.3245335&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.1045386&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.9945208&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;3&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2681885&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.2490311&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;V0jezPYpRhyaNqNaIh/iHwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2681885&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.2490311&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;/OtherParts&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;05cc8f2b-b174-460c-b4a7-ebf9f2393bbe&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702035&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;127.9436&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;128.1216&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;23.0129&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;-0.4805467&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4805466&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.5187243&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.5187243&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1662795&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.08281752&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD//wAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1662795&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0853522&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.08281752&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;f5842c19-ccf3-4ae7-a25d-ee32fc3a4807&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702042&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;127.9431&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;128.1495&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;23.0129&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;-0.4805467&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4805466&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.5187243&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.5187243&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.09539444&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0489665&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.04751236&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;iVVnRyTLQ+2SC0fK7RVGXwD///8AAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.09539444&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.0489665&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.04751236&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;40db5d9b-4447-41d2-be50-9b6cf9c07929&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702039&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;128.0225&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;128.0765&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;22.84327&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;-0.0739288&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.07392879&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.7032315&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7032315&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2566528&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.2490311&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;V0jezPYpRhyaNqNaIh/iHwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.5&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.2566528&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.2490311&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;SceneObjectGroup&amp;gt;&amp;lt;SceneObjectPart xmlns:xsi=&amp;quot;http://www.w3.org/2001/XMLSchema-instance&amp;quot; xmlns:xsd=&amp;quot;http://www.w3.org/2001/XMLSchema&amp;quot;&amp;gt;&amp;lt;LastOwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/LastOwnerID&amp;gt;&amp;lt;OwnerID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/OwnerID&amp;gt;&amp;lt;GroupID&amp;gt;&amp;lt;UUID&amp;gt;00000000-0000-0000-0000-000000000000&amp;lt;/UUID&amp;gt;&amp;lt;/GroupID&amp;gt;&amp;lt;OwnershipCost&amp;gt;0&amp;lt;/OwnershipCost&amp;gt;&amp;lt;ObjectSaleType&amp;gt;0&amp;lt;/ObjectSaleType&amp;gt;&amp;lt;SalePrice&amp;gt;0&amp;lt;/SalePrice&amp;gt;&amp;lt;Category&amp;gt;0&amp;lt;/Category&amp;gt;&amp;lt;CreationDate&amp;gt;1202697082&amp;lt;/CreationDate&amp;gt;&amp;lt;ParentID&amp;gt;0&amp;lt;/ParentID&amp;gt;&amp;lt;BaseMask&amp;gt;2147483647&amp;lt;/BaseMask&amp;gt;&amp;lt;OwnerMask&amp;gt;2147483647&amp;lt;/OwnerMask&amp;gt;&amp;lt;GroupMask&amp;gt;0&amp;lt;/GroupMask&amp;gt;&amp;lt;EveryoneMask&amp;gt;0&amp;lt;/EveryoneMask&amp;gt;&amp;lt;NextOwnerMask&amp;gt;2147483647&amp;lt;/NextOwnerMask&amp;gt;&amp;lt;Flags&amp;gt;Touch AllowInventoryDrop&amp;lt;/Flags&amp;gt;&amp;lt;CreatorID&amp;gt;&amp;lt;UUID&amp;gt;5813a1c3-570e-4abd-a058-559464e19860&amp;lt;/UUID&amp;gt;&amp;lt;/CreatorID&amp;gt;&amp;lt;FolderID&amp;gt;&amp;lt;UUID&amp;gt;98395fff-28c0-4aa0-a38f-5eb14079c2d3&amp;lt;/UUID&amp;gt;&amp;lt;/FolderID&amp;gt;&amp;lt;InventorySerial&amp;gt;0&amp;lt;/InventorySerial&amp;gt;&amp;lt;TaskInventory /&amp;gt;&amp;lt;ObjectFlags&amp;gt;65664&amp;lt;/ObjectFlags&amp;gt;&amp;lt;UUID&amp;gt;&amp;lt;UUID&amp;gt;ffc283a7-f7fc-4664-ad33-562ec6d5fe49&amp;lt;/UUID&amp;gt;&amp;lt;/UUID&amp;gt;&amp;lt;LocalID&amp;gt;702040&amp;lt;/LocalID&amp;gt;&amp;lt;Name&amp;gt;Primitive&amp;lt;/Name&amp;gt;&amp;lt;Material&amp;gt;0&amp;lt;/Material&amp;gt;&amp;lt;RegionHandle&amp;gt;1099511628032000&amp;lt;/RegionHandle&amp;gt;&amp;lt;GroupPosition&amp;gt;&amp;lt;X&amp;gt;128.2307&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;127.8164&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;23.14193&amp;lt;/Z&amp;gt;&amp;lt;/GroupPosition&amp;gt;&amp;lt;OffsetPosition&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/OffsetPosition&amp;gt;&amp;lt;RotationOffset&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.7071068&amp;lt;/Z&amp;gt;&amp;lt;W&amp;gt;0.7071067&amp;lt;/W&amp;gt;&amp;lt;/RotationOffset&amp;gt;&amp;lt;Velocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Velocity&amp;gt;&amp;lt;RotationalVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/RotationalVelocity&amp;gt;&amp;lt;AngularVelocity&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/AngularVelocity&amp;gt;&amp;lt;Acceleration&amp;gt;&amp;lt;X&amp;gt;0&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0&amp;lt;/Z&amp;gt;&amp;lt;/Acceleration&amp;gt;&amp;lt;Description /&amp;gt;&amp;lt;Color /&amp;gt;&amp;lt;Text /&amp;gt;&amp;lt;SitName /&amp;gt;&amp;lt;TouchName /&amp;gt;&amp;lt;LinkNum&amp;gt;0&amp;lt;/LinkNum&amp;gt;&amp;lt;ClickAction&amp;gt;0&amp;lt;/ClickAction&amp;gt;&amp;lt;Shape&amp;gt;&amp;lt;ExtraParams&amp;gt;AA==&amp;lt;/ExtraParams&amp;gt;&amp;lt;PathBegin&amp;gt;0&amp;lt;/PathBegin&amp;gt;&amp;lt;PathCurve&amp;gt;32&amp;lt;/PathCurve&amp;gt;&amp;lt;PathEnd&amp;gt;0&amp;lt;/PathEnd&amp;gt;&amp;lt;PathRadiusOffset&amp;gt;0&amp;lt;/PathRadiusOffset&amp;gt;&amp;lt;PathRevolutions&amp;gt;0&amp;lt;/PathRevolutions&amp;gt;&amp;lt;PathScaleX&amp;gt;100&amp;lt;/PathScaleX&amp;gt;&amp;lt;PathScaleY&amp;gt;100&amp;lt;/PathScaleY&amp;gt;&amp;lt;PathShearX&amp;gt;0&amp;lt;/PathShearX&amp;gt;&amp;lt;PathShearY&amp;gt;0&amp;lt;/PathShearY&amp;gt;&amp;lt;PathSkew&amp;gt;0&amp;lt;/PathSkew&amp;gt;&amp;lt;PathTaperX&amp;gt;0&amp;lt;/PathTaperX&amp;gt;&amp;lt;PathTaperY&amp;gt;0&amp;lt;/PathTaperY&amp;gt;&amp;lt;PathTwist&amp;gt;0&amp;lt;/PathTwist&amp;gt;&amp;lt;PathTwistBegin&amp;gt;0&amp;lt;/PathTwistBegin&amp;gt;&amp;lt;PCode&amp;gt;9&amp;lt;/PCode&amp;gt;&amp;lt;ProfileBegin&amp;gt;0&amp;lt;/ProfileBegin&amp;gt;&amp;lt;ProfileCurve&amp;gt;5&amp;lt;/ProfileCurve&amp;gt;&amp;lt;ProfileEnd&amp;gt;0&amp;lt;/ProfileEnd&amp;gt;&amp;lt;ProfileHollow&amp;gt;0&amp;lt;/ProfileHollow&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1566826&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4289157&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.4289157&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;State&amp;gt;0&amp;lt;/State&amp;gt;&amp;lt;TextureEntry&amp;gt;V0jezPYpRhyaNqNaIh/iHwAAAAAAAAAAgD8AAACAPwAAAAAAAAAAAAAAAAAAAA==&amp;lt;/TextureEntry&amp;gt;&amp;lt;ProfileShape&amp;gt;HalfCircle&amp;lt;/ProfileShape&amp;gt;&amp;lt;HollowShape&amp;gt;Same&amp;lt;/HollowShape&amp;gt;&amp;lt;/Shape&amp;gt;&amp;lt;Scale&amp;gt;&amp;lt;X&amp;gt;0.1566826&amp;lt;/X&amp;gt;&amp;lt;Y&amp;gt;0.4289157&amp;lt;/Y&amp;gt;&amp;lt;Z&amp;gt;0.4289157&amp;lt;/Z&amp;gt;&amp;lt;/Scale&amp;gt;&amp;lt;UpdateFlag&amp;gt;0&amp;lt;/UpdateFlag&amp;gt;&amp;lt;/SceneObjectPart&amp;gt;&amp;lt;OtherParts /&amp;gt;&amp;lt;/SceneObjectGroup&amp;gt;&lt;br /&gt;
&amp;lt;/scene&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Mouse_head.png</id>
		<title>File:Mouse head.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Mouse_head.png"/>
				<updated>2008-02-11T03:31:04Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: {{BSD}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BSD}}&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/BSD_License</id>
		<title>BSD License</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/BSD_License"/>
				<updated>2008-02-09T00:21:34Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: New page: == LICENSE ==  Copyright (c) Contributors, http://opensimulator.org/ See CONTRIBUTORS.TXT for a full list of copyright holders.  Redistribution and use in source and binary forms, with or ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== LICENSE ==&lt;br /&gt;
&lt;br /&gt;
Copyright (c) Contributors, http://opensimulator.org/&lt;br /&gt;
See CONTRIBUTORS.TXT for a full list of copyright holders.&lt;br /&gt;
&lt;br /&gt;
Redistribution and use in source and binary forms, with or without&lt;br /&gt;
modification, are permitted provided that the following conditions are met:&lt;br /&gt;
    * Redistributions of source code must retain the above copyright&lt;br /&gt;
      notice, this list of conditions and the following disclaimer.&lt;br /&gt;
     * Redistributions in binary form must reproduce the above copyright&lt;br /&gt;
      notice, this list of conditions and the following disclaimer in the&lt;br /&gt;
      documentation and/or other materials provided with the distribution.&lt;br /&gt;
    * Neither the name of the OpenSim Project nor the&lt;br /&gt;
      names of its contributors may be used to endorse or promote products&lt;br /&gt;
      derived from this software without specific prior written permission.&lt;br /&gt;
&lt;br /&gt;
THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR&lt;br /&gt;
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED&lt;br /&gt;
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE&lt;br /&gt;
DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY&lt;br /&gt;
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL&lt;br /&gt;
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE&lt;br /&gt;
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS&lt;br /&gt;
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER&lt;br /&gt;
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR&lt;br /&gt;
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF&lt;br /&gt;
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Main_Page"/>
				<updated>2008-02-09T00:21:09Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: Added a link to the license&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The OpenSimulator Project is a [[BSD Licensed]] Open Source Application Platform which can be used for creating immersive 3D Virtual Interactive Environments such as a Virtual world.  Out of the box, the OpenSim can be used to create a Second Life like environment, able to run in a standalone mode or connected to other OpenSim instances through built in grid technology.  It can also easily be extended to produce more specialized 3D interactive applications.&lt;br /&gt;
&lt;br /&gt;
OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes. Due to its open source and modular nature it is possible to extend function yourself via plugin modules to suit your application.&lt;br /&gt;
&lt;br /&gt;
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged. Please read our [[Contributions_Policy|Contributions Policy]] before contributing, and to learn what OpenSim's values are.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Search by Category: [[:Category:Users|User pages]] || [[:Category:Development| Developer pages]]&lt;br /&gt;
&lt;br /&gt;
== Participating in the OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.&lt;br /&gt;
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Picketfence.png</id>
		<title>File:Picketfence.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Picketfence.png"/>
				<updated>2008-02-04T23:09:21Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: {{BSD}}
A 3D-rendered section of picket fence.  Tileable horizontally.
Created with Blender.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BSD}}&lt;br /&gt;
A 3D-rendered section of picket fence.  Tileable horizontally.&lt;br /&gt;
Created with Blender.&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Brown_Eye.png</id>
		<title>File:Brown Eye.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Brown_Eye.png"/>
				<updated>2008-02-02T03:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: {{BSD}}
A low resolution eye, taken from a source image that was way too small to begin with.  Still looks moderately good though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BSD}}&lt;br /&gt;
A low resolution eye, taken from a source image that was way too small to begin with.  Still looks moderately good though.&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Smoke.png</id>
		<title>File:Smoke.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Smoke.png"/>
				<updated>2008-02-01T21:16:55Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BSD}}&lt;br /&gt;
&lt;br /&gt;
A sample smoke texture good for use in particle systems.&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Smoke.png</id>
		<title>File:Smoke.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Smoke.png"/>
				<updated>2008-02-01T20:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: A sample smoke texture good for use in particle systems.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sample smoke texture good for use in particle systems.&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-01-30T19:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: /* What programs can I use to create terrains for OpenSim? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Users]]&lt;br /&gt;
A list of frequently asked questions.  Please add anything you think is reasonable here.&lt;br /&gt;
&lt;br /&gt;
= What is OpenSim? =&lt;br /&gt;
&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
=== What is a region? ===&lt;br /&gt;
&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
=== What is the grid? ===&lt;br /&gt;
&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
=== What does ... mean? ===&lt;br /&gt;
&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
= Building OpenSim =&lt;br /&gt;
&lt;br /&gt;
=== I can't find any build files or solution files ===&lt;br /&gt;
&lt;br /&gt;
* If you're on Windows, run &amp;lt;tt&amp;gt;runprebuild.bat&amp;lt;/tt&amp;gt; - on Linux/Mac/FreeBSD, run &amp;lt;tt&amp;gt;runprebuild.sh&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== VS2005 won't open the .sln file ===&lt;br /&gt;
&lt;br /&gt;
* Try running VS2005 C#. You are probably running VS2005 C++. This is a C# project.&lt;br /&gt;
&lt;br /&gt;
= Running OpenSim =&lt;br /&gt;
&lt;br /&gt;
=== Running OpenSim.exe from a Cygwin shell has access denied for some dll's ===&lt;br /&gt;
&lt;br /&gt;
* Do a '&amp;lt;tt&amp;gt;cd bin&amp;lt;/tt&amp;gt;' followed by '&amp;lt;tt&amp;gt;chmod a+x *&amp;lt;/tt&amp;gt;' to make all dll files executable.&lt;br /&gt;
&lt;br /&gt;
=== I cannot start my sim ===&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Running]].&lt;br /&gt;
&lt;br /&gt;
= Configuring OpenSim =&lt;br /&gt;
&lt;br /&gt;
First, read [[OpenSim: Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Where can I get a new UUID for my sim config? ===&lt;br /&gt;
&lt;br /&gt;
Use '&amp;lt;tt&amp;gt;uuidgen&amp;lt;/tt&amp;gt;' or generate one on the [http://www.famkruithof.net/uuid/uuidgen uuidgen webpage].&lt;br /&gt;
&lt;br /&gt;
=== Can I run multiple regions with OpenSim? ===&lt;br /&gt;
&lt;br /&gt;
Yes.  To do this add another xml file to &amp;lt;tt&amp;gt;bin/Regions&amp;lt;/tt&amp;gt;. You need to create a new 'sim_UUID' (see above) and change the 'sim_name', 'internal_ip_port', 'sim_location_x' and 'sim_location_y' (and anything else you wish to change). The script &amp;lt;tt&amp;gt;share/regions/make.php&amp;lt;/tt&amp;gt; may be useful for generating region files automatically.  Once the new region files have been added to &amp;lt;tt&amp;gt;bin/Regions&amp;lt;/tt&amp;gt;, restart OpenSim.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;lt;tt&amp;gt;sim_location_x&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;sim_location_y&amp;lt;/tt&amp;gt; should be in adjacent regions, so you will be able to run back and forth between regions.&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== How do I enable prim storage? ===&lt;br /&gt;
&lt;br /&gt;
* In the &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file, change the &amp;lt;tt&amp;gt;storage_plugin&amp;lt;/tt&amp;gt; entry to &lt;br /&gt;
 storage_plugin = OpenSim.DataStore.MonoSqlite.dll&lt;br /&gt;
or&lt;br /&gt;
 storage_plugin = OpenSim.Framework.Data.MySQL.dll&lt;br /&gt;
&lt;br /&gt;
You will also need to provide connection details in a &amp;lt;tt&amp;gt;storage_connection_string&amp;lt;/tt&amp;gt; attribute - see the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file in the bin directory of the OpenSim package for more information.&lt;br /&gt;
&lt;br /&gt;
=== There are a bunch of textures in the library, but they are all 0x0? What's wrong? ===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
=== What databases can be used with OpenSim? ===&lt;br /&gt;
For running in standalone mode, OpenSim provides database plugins for both sqlite and MySQL.  There is also an MSSQL plugin, though this has not been thoroughly tested.  Sqlite requires no user configuration to set up while MySQL requires some minimal user configuration (see [[mysql-config]]).&lt;br /&gt;
&lt;br /&gt;
Running in grid mode is usually done using the MySQL database.  Sqlite and MSSQL may work but have not been thoroughly tested.&lt;br /&gt;
&lt;br /&gt;
=== Can I export all my prims, for safe keeping? ===&lt;br /&gt;
&lt;br /&gt;
Yes.  From the console type: &lt;br /&gt;
 save-xml2 [filename]&lt;br /&gt;
&lt;br /&gt;
You can later load those prims with:&lt;br /&gt;
 load-xml2 [filename]&lt;br /&gt;
&lt;br /&gt;
This is also a good way to dump and clone prims from one OpenSim server to another.&lt;br /&gt;
&lt;br /&gt;
= Something Has Gone Wrong! =&lt;br /&gt;
&lt;br /&gt;
=== I get a timeout during region handshake ===&lt;br /&gt;
&lt;br /&gt;
* Do you have the correct IP in your Regions\* config files?&lt;br /&gt;
* Do you have multiple interfaces on the server running OpenSim? OpenSim will not bind outgoing UDP packets to a specific IP, its default IP to reach you will be what the Region answers UDP with. If you have configured the region for another IP you will get a timeout during connect.&lt;br /&gt;
&lt;br /&gt;
=== I cannot connect to my OpenSim ===&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Connecting]].&lt;br /&gt;
&lt;br /&gt;
=== I can connect but cannot move ===&lt;br /&gt;
&lt;br /&gt;
If the client connects but the avatar can only spin in place and not move, then the sim is not correctly configured. It completed the initial login function, but packets are not being exchanged between the client and the sim, probably due to a network configuration error on the sim.&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== From time to time my Avatar seems to get stuck ===&lt;br /&gt;
Right now there is a bottle neck when syncing prims off to the database.  This will cause small (5 - 10 second) apparent hangs of the Avatar, but it will recover fine once the data is synced.  It is a known issue based on legacy architecture of some of the data storage code.  We hope this will be removed soon.&lt;br /&gt;
&lt;br /&gt;
=== I have problems with viewing the worldmap ===&lt;br /&gt;
&lt;br /&gt;
* This may happen when running OpenSim on a Linux server, both in grid or standalone mode.&lt;br /&gt;
* Symptoms: when opening the worldmap window in the SL-viewer, the sims are not displayed grahically in the worldmap, the server console shows some error related to openjpeg, the current session freezes...&lt;br /&gt;
* Reason: your svn source trunk does not have the correct (or whatever...) &amp;lt;tt&amp;gt;libopenjpeg-libsl&amp;lt;/tt&amp;gt; library.&lt;br /&gt;
* Other reason: the file &amp;quot;defaultstripe.png&amp;quot; does not exists in the same OpenSim folder, or is corrupted.&lt;br /&gt;
* Solution: get the newest code from libsecondlife (&amp;lt;tt&amp;gt;svn co svn://opensecondlife.org/libsl/trunk&amp;lt;/tt&amp;gt;), '&amp;lt;tt&amp;gt;make&amp;lt;/tt&amp;gt;' manually in the subdir &amp;lt;tt&amp;gt;openjpeg-libsl&amp;lt;/tt&amp;gt;, and copy the resulting &amp;lt;tt&amp;gt;libopenjpeg-libsl-2.1.2.0.so&amp;lt;/tt&amp;gt; into your OpenSim &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; subdir, overwriting the existing one.&lt;br /&gt;
* Recompile &amp;amp; restart OpenSim.&lt;br /&gt;
&lt;br /&gt;
= Exceptions on the Console =&lt;br /&gt;
This is a list of Exceptions that you may see on the console, what they mean, and if they are a problem.&lt;br /&gt;
&lt;br /&gt;
=== System.DllNotFoundException: ./libopenjpeg-libsl-2.1.2.0.so ===&lt;br /&gt;
 Failed generating terrain map: System.DllNotFoundException: ./libopenjpeg-libsl-2.1.2.0.so&lt;br /&gt;
 at (wrapper managed-to-native) OpenJPEGNet.OpenJPEG:LibslAllocDecoded OpenJPEGNet.OpenJPEG/LibslImage&amp;amp;)&lt;br /&gt;
 at OpenJPEGNet.OpenJPEG.Encode (System.Byte[] decoded, Int32 width, Int32 height, Int32 components, Boolean lossless) [0x00000]&lt;br /&gt;
 at OpenJPEGNet.OpenJPEG.EncodeFromImage (System.Drawing.Bitmap bitmap, Boolean lossless) [0x00000]&lt;br /&gt;
 at OpenSim.Region.Terrain.TerrainEngine.ExportJpegImage (System.String gradientmap) [0x00000]&lt;br /&gt;
&lt;br /&gt;
You are on Linux, and the native lib libopenjpeg-libsl-2.1.2.0.so is not compatible with your system for one of the following reasons:&lt;br /&gt;
* You have an old processor (libopenjpeg has been compiled with optimizations)&lt;br /&gt;
* You are running in 64bit mode (none of the native libs are built for 64bit)&lt;br /&gt;
&lt;br /&gt;
You can rebuild your own libopenjpeg from source, or run in a compatible environment.&lt;br /&gt;
You can do this by:&lt;br /&gt;
 svn co svn://opensecondlife.org/libsl/trunk libsl&lt;br /&gt;
 cd libsl/openjpeg-libsl/&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
then copy libopenjpeg-libsl-2.1.2.0.so into OpenSim bin-folder.&lt;br /&gt;
&lt;br /&gt;
= OpenSim in the Wild =&lt;br /&gt;
&lt;br /&gt;
=== Are there test servers running OpenSim I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes.  Check out http://www.deepgrid.com, http://osgrid.org&lt;br /&gt;
&lt;br /&gt;
There are also often many private servers up for testing.  Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
&lt;br /&gt;
No, OpenSim islands cannot connect to the Linden Lab grid.&lt;br /&gt;
&lt;br /&gt;
= Terrain Tidbits =&lt;br /&gt;
=== What programs can I use to create terrains for OpenSim? ===&lt;br /&gt;
If you are after simple terrain files (jpg, gif, etc), you can use Photoshop or any number of freeware programs, like [http://www.gimp.org/ Gimp]. If you want more complex terrains, you will need programs that output to standard 3d raw format (aka r32 or r64). [http://www.bundysoft.com/L3DT/ L3DT] and [http://www.planetside.co.uk/terragen/ Terragen] are two of the top commercial programs for this. (anyone know of a freeware one?), or you could, with some practice, use [http://www.blender.org/ Blender]. The free version of L3DT can make terrains up to 2048x2048 in size, or 8x8 regions.&lt;br /&gt;
&lt;br /&gt;
You can use `terrain load IMG yourfile.png` to load '''greyscale''' PNG files.  Remember to use something like `terrain rescale 0 25` to make it visible.&lt;br /&gt;
&lt;br /&gt;
Here is some info on [[Using L3DT]] to make a terrain.&lt;br /&gt;
&lt;br /&gt;
You can also use http://lab.parkstudio.ru/terra/ if you know a bit about heightmaps and how they work.  Just set the custom landscape texture gradient to pure black and pure white and turn off water.&lt;br /&gt;
&lt;br /&gt;
And here are some [[Free Terrains]] that you can use. Enjoy!&lt;br /&gt;
&lt;br /&gt;
=== Where do I put the files for my terrains? ===&lt;br /&gt;
This one is actually pretty simple, but first the 'hard' answer: anywhere in the PATH will work. Lost? yeah, I was too, so... just drop the file into the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory (right where your &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; file is).&lt;br /&gt;
&lt;br /&gt;
=== How do I change the terrain for a group of sims? ===&lt;br /&gt;
First, the file must be in f32 (or f64?) format. This is easy to do with L3DT's export feature. (Use the RAW format and set the options to &amp;lt;tt&amp;gt;Y flipped = true&amp;lt;/tt&amp;gt; and at the bottom, change it to read 'float' instead of 'ushort'). It also needs to be a file that will cover each sim in a 256x256 layer (so, for 2x2 regions, you need a 512x512 file).&lt;br /&gt;
&lt;br /&gt;
Then, once you have it saved, on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; console, type in:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile f32 &amp;lt;filename&amp;gt; &amp;lt;image X&amp;gt; &amp;lt;image y&amp;gt; &amp;lt;bottomleftsim X&amp;gt; &amp;lt;bottomleftsim y&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, I run a square of 4 sims in a 2x2 pattern. I started my sim placement at 0, 0 and ended at 1, 1. my line reads:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile f32 simalpha.raw 512 512 0 0&lt;br /&gt;
&lt;br /&gt;
Next, before you log in, you may want to go to type in:&lt;br /&gt;
&lt;br /&gt;
 terrain multiply 0.4&lt;br /&gt;
&lt;br /&gt;
This should scale it down from the nearly 300 meters altitude I ran into to something a little more reasonable for the minimap.&lt;br /&gt;
&lt;br /&gt;
=== How do I load a terrain file on startup? ===&lt;br /&gt;
Edit the file &amp;lt;tt&amp;gt;startup_commands.txt&amp;lt;/tt&amp;gt; in the bin directory and add the above commands &amp;quot;&amp;lt;tt&amp;gt;terrain load-tile ...&amp;lt;/tt&amp;gt;&amp;quot; and &amp;quot;&amp;lt;tt&amp;gt;terrain multiply ...&amp;lt;/tt&amp;gt;&amp;quot; one per line.&lt;br /&gt;
&lt;br /&gt;
Terrain Tidbits brought to you by Tilde, with a few questions in IRC :) - [[User:Tildeampersand|Tilde]] 10:32, 15 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== How do I import into OpenSim the terrain shape of my Second Life sim? ===&lt;br /&gt;
First, assure you are in the right region if you have more than one, by using: &lt;br /&gt;
&lt;br /&gt;
 change-region &amp;lt;nowiki&amp;gt;&amp;lt;regionname&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then use the command (depending on the filetype (F32 etc), RAW can also be used in place of here)&lt;br /&gt;
&lt;br /&gt;
 terrain load &amp;lt;nowiki&amp;gt;&amp;lt;filetype&amp;gt; &amp;lt;filename&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch [http://archimedix.wordpress.com/2007/11/26/opensim/ this video] for a step-by-step tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Other useless or usefull info depending on who reads it ===&lt;br /&gt;
&lt;br /&gt;
* I found out that each point on the grey scale (0 to 255) equals approximately .23 to .25 meters in terrain height. - [[CharlieO]]&lt;br /&gt;
* Also for those who want to manually edit a png file, you need at minimum 3 different shades of grey. and one has to be drastically different than the other 2 in order to have the height show correctly. - [[CharlieO]]&lt;br /&gt;
 example:&lt;br /&gt;
  1) 0,0,0 &lt;br /&gt;
  2) 223, 233, 233 &lt;br /&gt;
  3) 255, 255, 255&lt;br /&gt;
&lt;br /&gt;
= In World Questions =&lt;br /&gt;
&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Why do I walk through objects? ===&lt;br /&gt;
&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future.&lt;br /&gt;
&lt;br /&gt;
Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Grid Mode =&lt;br /&gt;
Note: Grid Mode isn't officially supported yet.  As such, you are pretty much on your own if you are trying to get OpenSim up and running in Grid Mode.&lt;br /&gt;
&lt;br /&gt;
=== I start the sim and it doesn't connect to any grid ===&lt;br /&gt;
&lt;br /&gt;
When OpenSim is first started, it needs configuration.&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== I start the OpenSim.Grid.UserServer.exe and it gives an error ===&lt;br /&gt;
&lt;br /&gt;
If this error is access denied for &amp;lt;tt&amp;gt;username@localhost&amp;lt;/tt&amp;gt;, the mysql database is not set up.&lt;br /&gt;
&lt;br /&gt;
It will print some text and wait for input - either an enter to accept a default value, or another value you can supply.&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== I want to run my own Local Grid but one or more servers fail to start ===&lt;br /&gt;
&lt;br /&gt;
* Be sure that you're able to start &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; alone, in Standalone mode, and to be able to login.&lt;br /&gt;
* Start the servers in the correct UGAS order and answer the questions as recommended (see [[OpenSim: Configuration]]).&lt;br /&gt;
* Set all the external URI's to the correct IP: 127.0.0.1 if running on your local machine, or aaa.bbb.ccc.ddd if running on a remote server.&lt;br /&gt;
* Check again all the &amp;lt;tt&amp;gt;*.xml&amp;lt;/tt&amp;gt; configuration files for any wrong settings or typing errors...!&lt;br /&gt;
* Don't forget to connect with your SL-viewer to port 8002 (Grid User-Server) instead of 9000 (Standalone OpenSim-Server).&lt;br /&gt;
* Delete all &amp;lt;tt&amp;gt;*.xml&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;*.yap&amp;lt;/tt&amp;gt; files in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory if you want to run a full reconfiguration again.&lt;br /&gt;
&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
=== I get a bunch of asset not found errors, while connected to a online grid, and my inventory doesn't seem to work right ===&lt;br /&gt;
&lt;br /&gt;
*Make sure your opensim.ini has '      asset_database = &amp;quot;grid&amp;quot;      ' otherwise it will not work correctly.&lt;br /&gt;
&lt;br /&gt;
= How to ask for help =&lt;br /&gt;
&lt;br /&gt;
=== Before asking for help... ===&lt;br /&gt;
&lt;br /&gt;
* Search the wiki and web before asking for help.&lt;br /&gt;
* Check your configuration files for any obvious defects.&lt;br /&gt;
* Check that you're starting up the processes correctly.&lt;br /&gt;
* See [[OpenSim: Install]].&lt;br /&gt;
* See [[OpenSim: Configuration]].&lt;br /&gt;
* See [[OpenSim: Running]].&lt;br /&gt;
* See [[OpenSim: Connecting]].&lt;br /&gt;
&lt;br /&gt;
=== Asking in IRC ===&lt;br /&gt;
&lt;br /&gt;
IRC channels are &amp;lt;tt&amp;gt;#opensim&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;#opensim-dev&amp;lt;/tt&amp;gt; on Freenode. Approach them in that order :) Please be courteous and remember that the developers and anyone else assisting you are volunteers there.&lt;br /&gt;
&lt;br /&gt;
* Don't ask to ask, just ask.&lt;br /&gt;
* Phrase your question in the form of a question.&lt;br /&gt;
* Be specific.&lt;br /&gt;
* Explain the problem.&lt;br /&gt;
* Describe how to reproduce the problem.&lt;br /&gt;
* If you need to paste configuration files or error messages, please paste to [http://pastebin.ca/ pastebin] then send the link in the IRC channel.&lt;br /&gt;
&lt;br /&gt;
=== After you get help ===&lt;br /&gt;
&lt;br /&gt;
* If no-one can help you, please submit a bug.&lt;br /&gt;
* If someone does help you, please document the problem and fix on the wiki on this page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim_logo.png</id>
		<title>File:Opensim logo.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim_logo.png"/>
				<updated>2008-01-27T01:31:51Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This logo is based on one provided to me by nixnerd after converting it to vector art in Inkscape.  I'd upload the svg but it's not possible because of the config of this wiki D:&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Alt_Logos</id>
		<title>Alt Logos</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Alt_Logos"/>
				<updated>2008-01-27T00:53:15Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: Added my own logos to the mix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Alternate Logos ==&lt;br /&gt;
'''&lt;br /&gt;
===Sakai's Alternate OpenSIM Logo===&lt;br /&gt;
Hi-Def &amp;amp; CMYK Available.&lt;br /&gt;
&lt;br /&gt;
[[Image:Possible360.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:opensim140.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim2_360.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim1402_r.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim360_3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim360_4.jpg]]&lt;br /&gt;
&lt;br /&gt;
===erm...===&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim_no.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Nebadon's Alternate OpenSIM Logos===&lt;br /&gt;
[[Image:OpenSIM_01.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OpenSIM_02.png]]&lt;br /&gt;
&lt;br /&gt;
===Adam's Alternate Logo===&lt;br /&gt;
[[Image:Opensim_logo_2.png]]&lt;br /&gt;
&lt;br /&gt;
===Teravus' Alternate Logo===&lt;br /&gt;
[[Image:OpenSimulatorLogo1.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Gryc's Alternate Logos===&lt;br /&gt;
[[Image:Opensim_logo.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim_furry.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim_furry.png</id>
		<title>File:Opensim furry.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim_furry.png"/>
				<updated>2008-01-27T00:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: A more inclusive version of the other version of http://opensimulator.org/wiki/Image:Opensim_logo.png

Includes Males, Females, and Furries, because they're a gender too XD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A more inclusive version of the other version of http://opensimulator.org/wiki/Image:Opensim_logo.png&lt;br /&gt;
&lt;br /&gt;
Includes Males, Females, and Furries, because they're a gender too XD&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Opensim_logo.png</id>
		<title>File:Opensim logo.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Opensim_logo.png"/>
				<updated>2008-01-27T00:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: This logo is based on one provided to me by a denizen of #opensim after converting it to vector art in Inkscape.  I'd upload the svg but it's not possible because of the config of this wiki D:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This logo is based on one provided to me by a denizen of #opensim after converting it to vector art in Inkscape.  I'd upload the svg but it's not possible because of the config of this wiki D:&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File_talk:Opensim_no.jpg</id>
		<title>File talk:Opensim no.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File_talk:Opensim_no.jpg"/>
				<updated>2008-01-27T00:22:42Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: New page: BWAHAHAHAHA XD  --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BWAHAHAHAHA XD  --[[User:Gryc|Gryc]] 16:22, 26 January 2008 (PST)&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Maze.png</id>
		<title>File:Maze.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Maze.png"/>
				<updated>2008-01-24T19:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Generated with The GIMP&lt;br /&gt;
&lt;br /&gt;
{{BSD}}&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Square_island_4x4.png</id>
		<title>File:Square island 4x4.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Square_island_4x4.png"/>
				<updated>2008-01-24T19:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BSD}}&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Square_island_2x2.png</id>
		<title>File:Square island 2x2.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Square_island_2x2.png"/>
				<updated>2008-01-24T19:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BSD}}&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Square_island_1x1.png</id>
		<title>File:Square island 1x1.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Square_island_1x1.png"/>
				<updated>2008-01-24T19:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BSD}}&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:BSD</id>
		<title>Template:BSD</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:BSD"/>
				<updated>2008-01-24T19:22:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- comment to force linebreak --&amp;gt;&lt;br /&gt;
{| align=center border=0 cellpadding=4 cellspacing=4 style=&amp;quot;border: 1px solid #CC9; background-color: #F1F1DE&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| '''BSD License''' &amp;lt;br&amp;gt; &amp;lt;!--[[Image:BSD daemon ANSI.png|75px]]--&amp;gt; &amp;lt;!--Commented out so I dont have to worry about digging out the licensing of the BSD Daemon. --&amp;gt;&lt;br /&gt;
| style=&amp;quot;font-size: 80%&amp;quot; | Copyright © belongs to the uploader, all rights reserved. &lt;br /&gt;
&lt;br /&gt;
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: &lt;br /&gt;
&lt;br /&gt;
Redistributions of source code must retain the above copyright notice, with the name of the uploader, and this list of conditions; &lt;br /&gt;
&lt;br /&gt;
Redistributions in binary form must reproduce the above copyright notice, with the name of the uploader, and this list of conditions in the documentation and/or other materials provided with the distribution; &lt;br /&gt;
&lt;br /&gt;
Neither the name of the uploader nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.&lt;br /&gt;
|}[[Category:BSD images|&amp;lt;noinclude&amp;gt; &amp;lt;/noinclude&amp;gt;{{PAGENAME}}]]&amp;lt;noinclude&amp;gt;[[Category:Image copyright tags|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:BSD</id>
		<title>Template:BSD</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:BSD"/>
				<updated>2008-01-24T19:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: New page: &amp;lt;!-- comment to force linebreak --&amp;gt; {| align=center border=0 cellpadding=4 cellspacing=4 style=&amp;quot;border: 1px solid #CC9; background-color: #F1F1DE&amp;quot; |-  | '''BSD License''' &amp;lt;br&amp;gt; [[Image:BSD ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- comment to force linebreak --&amp;gt;&lt;br /&gt;
{| align=center border=0 cellpadding=4 cellspacing=4 style=&amp;quot;border: 1px solid #CC9; background-color: #F1F1DE&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| '''BSD License''' &amp;lt;br&amp;gt; [[Image:BSD daemon ANSI.png|75px]]&lt;br /&gt;
| style=&amp;quot;font-size: 80%&amp;quot; | Copyright © belongs to the uploader, all rights reserved. &lt;br /&gt;
&lt;br /&gt;
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: &lt;br /&gt;
&lt;br /&gt;
Redistributions of source code must retain the above copyright notice, with the name of the uploader, and this list of conditions; &lt;br /&gt;
&lt;br /&gt;
Redistributions in binary form must reproduce the above copyright notice, with the name of the uploader, and this list of conditions in the documentation and/or other materials provided with the distribution; &lt;br /&gt;
&lt;br /&gt;
Neither the name of the uploader nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.&lt;br /&gt;
|}[[Category:BSD images|&amp;lt;noinclude&amp;gt; &amp;lt;/noinclude&amp;gt;{{PAGENAME}}]]&amp;lt;noinclude&amp;gt;[[Category:Image copyright tags|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Maze.png</id>
		<title>File:Maze.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Maze.png"/>
				<updated>2008-01-24T15:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BSD Licensed&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Square_island_4x4.png</id>
		<title>File:Square island 4x4.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Square_island_4x4.png"/>
				<updated>2008-01-24T15:47:33Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BSD Licensed&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Square_island_2x2.png</id>
		<title>File:Square island 2x2.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Square_island_2x2.png"/>
				<updated>2008-01-24T15:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BSD Licensed&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Square_island_1x1.png</id>
		<title>File:Square island 1x1.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Square_island_1x1.png"/>
				<updated>2008-01-24T15:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BSD Licensed&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Gryc</id>
		<title>User:Gryc</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Gryc"/>
				<updated>2008-01-24T06:11:36Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I'm a low level programmer, bent on taking over the metaverse! &amp;gt;:D&lt;br /&gt;
&lt;br /&gt;
I'm currently working on assorted php scripts to provide some menial functionality.&lt;br /&gt;
&lt;br /&gt;
I've also built a Debian package for opensim v0.4, which is available here:&lt;br /&gt;
&lt;br /&gt;
Terrain I've made! They're BSD licensed! be proud! :D&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/Image:Square_island_4x4.png&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/Image:Square_island_2x2.png&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/Image:Square_island_1x1.png&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/Image:Maze.png&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Gryc</id>
		<title>User:Gryc</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Gryc"/>
				<updated>2008-01-24T06:08:32Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I'm a low level programmer, bent on taking over the metaverse! &amp;gt;:D&lt;br /&gt;
&lt;br /&gt;
I'm currently working on assorted php scripts to provide some menial functionality.&lt;br /&gt;
&lt;br /&gt;
I've also built a Debian package for opensim v0.4, which is available here:&lt;br /&gt;
&lt;br /&gt;
A terrain I've made, be proud! :D&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/Image:Square_island_4x4.png&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/Image:Square_island_2x2.png&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/Image:Square_island_1x1.png&lt;br /&gt;
&lt;br /&gt;
http://opensimulator.org/wiki/Image:Maze.png&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Gryc</id>
		<title>User:Gryc</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Gryc"/>
				<updated>2008-01-24T06:08:15Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I'm a low level programmer, bent on taking over the metaverse! &amp;gt;:D&lt;br /&gt;
&lt;br /&gt;
I'm currently working on assorted php scripts to provide some menial functionality.&lt;br /&gt;
&lt;br /&gt;
I've also built a Debian package for opensim v0.4, which is available here:&lt;br /&gt;
&lt;br /&gt;
A terrain I've made, be proud! :D&lt;br /&gt;
http://opensimulator.org/wiki/Image:Square_island_4x4.png&lt;br /&gt;
http://opensimulator.org/wiki/Image:Square_island_2x2.png&lt;br /&gt;
http://opensimulator.org/wiki/Image:Square_island_1x1.png&lt;br /&gt;
http://opensimulator.org/wiki/Image:Maze.png&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Maze.png</id>
		<title>File:Maze.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Maze.png"/>
				<updated>2008-01-24T06:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Square_island_1x1.png</id>
		<title>File:Square island 1x1.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Square_island_1x1.png"/>
				<updated>2008-01-24T06:06:56Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Square_island_2x2.png</id>
		<title>File:Square island 2x2.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Square_island_2x2.png"/>
				<updated>2008-01-24T06:06:19Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Square_island_4x4.png</id>
		<title>File:Square island 4x4.png</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Square_island_4x4.png"/>
				<updated>2008-01-24T06:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Build_Instructions</id>
		<title>Build Instructions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Build_Instructions"/>
				<updated>2008-01-10T06:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: Restructured the mac install directions into their own section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installing from source=&lt;br /&gt;
&lt;br /&gt;
==MS Windows==&lt;br /&gt;
&lt;br /&gt;
OpenSim requires either the .Net framework version 2.0, or the latest Mono. It supports the following compilers:&lt;br /&gt;
* [http://msdn2.microsoft.com/en-us/express/aa700756.aspx Microsoft Visual C# Express Edition] (note: not Visual C++)&lt;br /&gt;
* [http://www.mono-project.com/ mono]&lt;br /&gt;
&lt;br /&gt;
Note for people who just downloaded the sources from http://dist.opensimulator.org/ (the &amp;quot;Downloads&amp;quot; link on the left) be advised that some important things are missing (like MySQL template scripts). For such features, you must download using svn!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subversion Repository ===&lt;br /&gt;
&lt;br /&gt;
1. Get the nightly build source code from the svn repository:&lt;br /&gt;
&lt;br /&gt;
 http://opensimulator.org/svn/opensim/trunk&lt;br /&gt;
&lt;br /&gt;
2. Get 0.4.5.2 Stable version  from svn repository:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
&lt;br /&gt;
2. In the top-level directory, run the '&amp;lt;tt&amp;gt;runprebuild.bat&amp;lt;/tt&amp;gt;' file. This will create both a VS2005 solution file, and a nant build file.&lt;br /&gt;
&lt;br /&gt;
3. Open the resulting sln file with visual studio, and build it there, or if you prefer to use nant, run nant in the same top-level directory. This will build the executables.&lt;br /&gt;
&lt;br /&gt;
If you don't care about physics (walking on prims, etc), ignore the rest of this section.&lt;br /&gt;
&lt;br /&gt;
==== Physics ====&lt;br /&gt;
&lt;br /&gt;
===== Open Dynamics Engine (ODE) =====&lt;br /&gt;
&lt;br /&gt;
If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07).  It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim.&lt;br /&gt;
&lt;br /&gt;
As installed from svn, ODE does not work on all platforms.  If you get an ODE-related crash, and/or an &amp;lt;i&amp;gt;ode.dll not found&amp;lt;/i&amp;gt; type of error (which can occur even though the dll is present!), try using the debug version of the dll, available here:&lt;br /&gt;
&lt;br /&gt;
http://www.squiggle.com/opensim/ode-debug.dll &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rename it &amp;lt;tt&amp;gt;ode.dll&amp;lt;/tt&amp;gt; and put it in &amp;lt;tt&amp;gt;.\bin&amp;lt;/tt&amp;gt;, replacing the stock &amp;lt;tt&amp;gt;ode.dll&amp;lt;/tt&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do want to try to build ode from source, follow the directions on [[PhysicsEngines]].&lt;br /&gt;
&lt;br /&gt;
You can also try building &amp;lt;tt&amp;gt;ode.dll&amp;lt;/tt&amp;gt; from the latest version of the source (http://www.ode.org/; make sure to enable trimesh)&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&lt;br /&gt;
Double-click on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; executable file in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory. This will start up OpenSim in standalone mode.&lt;br /&gt;
&lt;br /&gt;
The debugger in VS2005 C# may be used to step through the code. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. Most find that a &amp;quot;&amp;lt;tt&amp;gt;chmod 777 *&amp;lt;/tt&amp;gt;&amp;quot; from the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory solves this.&lt;br /&gt;
&lt;br /&gt;
Physics can be invoked by adding the appropriate line to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  For ODE, that would be:&lt;br /&gt;
&lt;br /&gt;
 physics = OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
You can also add a command line option to a shortcut, or run from a command prompt with:&lt;br /&gt;
&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
'''''Windows Vista'''''&lt;br /&gt;
&lt;br /&gt;
To run on Windows Vista, you must first disable Windows Firewall.  Under the new &amp;quot;Start&amp;quot; button of Vista, select &amp;quot;Control panel&amp;quot;.  Then double-click &amp;quot;Windows Firewall&amp;quot;.  In the window that pops up, on the left column, select &amp;quot;Turn Windows Firewall on or off&amp;quot;.  You will have to give permission for this to run, then select the option &amp;quot;Off (not recommended)&amp;quot;.  Click &amp;quot;OK&amp;quot; and exit from the Windows Firewall window.&lt;br /&gt;
&lt;br /&gt;
If you have McAfee SecurityCenter, see the description below.&lt;br /&gt;
&lt;br /&gt;
Once all the security features are disabled, right click on &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; and select &amp;quot;Run as administrator&amp;quot;.  This will pop up a window asking permission, select &amp;quot;Allow&amp;quot;.  Your OpenSim server should run in a DOS-like window and accept connections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''McAfee Security'''''&lt;br /&gt;
&lt;br /&gt;
McAfee Security does not allow applications to listen on ports not explicitly specified.  You have two options: 1) disable firewall protection all together, 2) enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to be able to open ports.&lt;br /&gt;
&lt;br /&gt;
''Disable firewall''&lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter.  Select &amp;quot;Internet &amp;amp; Network&amp;quot;.  In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;.  Select this.  In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;.  Here you can select &amp;quot;Off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to open ports''&lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter.  Select &amp;quot;Internet &amp;amp; Network&amp;quot;.  In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;.  Select this.  In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;.  Select the &amp;quot;Advanced...&amp;quot; button.  This will pop up a new window.&lt;br /&gt;
&lt;br /&gt;
In the new window, on the left side, select &amp;quot;Program Permissions.&amp;quot;  In the middle on the right side of the window, select the &amp;quot;Add Allowed Program&amp;quot; button.  Use the browser that pops up to find the OpenSim executable and select it.&lt;br /&gt;
&lt;br /&gt;
Finally, select &amp;quot;OK&amp;quot; and exit the McAfee SecurityCenter window.&lt;br /&gt;
&lt;br /&gt;
==Linux/Mac OS X/FreeBSD==&lt;br /&gt;
&lt;br /&gt;
Please note that the current (as of 2007-11-23) SVN will not work on 64bit linux systems when built. You will need to use the binary build further down the page.&lt;br /&gt;
[[Installing and running on x86-64]]&lt;br /&gt;
&lt;br /&gt;
=== Install Steps for Unix Platforms ===&lt;br /&gt;
&lt;br /&gt;
Steps to get packages that are needed to compile the source.&lt;br /&gt;
&lt;br /&gt;
==== FreeBSD 6.2 ====&lt;br /&gt;
 su&lt;br /&gt;
 cd /usr/ports/devel/subversion/ &amp;amp;&amp;amp; make install clean (you may also need to rebuild apr-svn if this step fails)&lt;br /&gt;
 cd /usr/ports/lang/mono/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/devel/nant/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/databases/sqlite3/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/x11-toolkits/libgdiplus/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
For ODE Physics you must do the following:&lt;br /&gt;
 cd /usr/ports/graphics/libGL/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/graphics/libGLU/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim-libs&lt;br /&gt;
 cd opensim-libs/unmanaged/OpenDynamicsEngine/&lt;br /&gt;
 ./configure --enable-shared&lt;br /&gt;
 make&lt;br /&gt;
 mv ./ode/src/libode.so /opensim/installation/directory/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
==== Ubuntu 7.10 ====&lt;br /&gt;
 sudo aptitude install subversion nant mono mono-gmcs libmono-microsoft8.0-cil libmono-system-runtime2.0-cil&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
==== MacOSX ====&lt;br /&gt;
* OS X does not come packaged with subversion, so you will need to either install it or access the repository from a computer that does have subversion.&lt;br /&gt;
* You'll also need to install Mono.&lt;br /&gt;
* The version of Mono in MacPorts (formerly DarwinPorts) seems to be out of date and produced compilation errors on my system. You may have better luck installing the newest package from http://www.mono-project.com/Downloads&lt;br /&gt;
* Even with the newer version, there's a config problem with NAnt. There's a blog post here: http://bleepsoft.com/tyler/index.php?itemid=82 which explains how to fix the script (the blog post shows the path for 1.1.18 -- you'll need to replace this with 1.2.5 if you install the latest version from mono-project.com).&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;lt;tt&amp;gt;libopenjpeg-libsl-...so&amp;lt;/tt&amp;gt; is not working on Mac. For this reason you should download the newest libsecondlife from http://www.libsecondlife.org/, and build your own libopenjpeg library. If you use this instead of the SVN version, your sim will work fine. (Can someone confirm this?)&lt;br /&gt;
&lt;br /&gt;
If you encounter any errors while trying this, check the [[Troubleshooting]] page for help.&lt;br /&gt;
&lt;br /&gt;
=== Running (Mono) ===&lt;br /&gt;
&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
to invoke ODE, add the option:&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
to the &amp;lt;tt&amp;gt;mono OpenSim.exe&amp;lt;/tt&amp;gt; line&lt;br /&gt;
&lt;br /&gt;
or add &amp;lt;code&amp;gt;  physics = OpenDynamicsEngine &amp;lt;/code&amp;gt; to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  Same deal for other physics engines, when available.&lt;br /&gt;
&lt;br /&gt;
=== Physics (Unix) ===&lt;br /&gt;
&lt;br /&gt;
If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07).  It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim.&lt;br /&gt;
&lt;br /&gt;
==== Open Dynamics Engine (ODE) ====&lt;br /&gt;
&lt;br /&gt;
As installed from svn, ODE does not work on all platforms.  If you get an ODE-related crash, and/or a &amp;lt;i&amp;gt;libode.so not found&amp;lt;/i&amp;gt; type of error, you will need to build libode from source.&lt;br /&gt;
&lt;br /&gt;
Remove &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from the &amp;lt;tt&amp;gt;./bin&amp;lt;/tt&amp;gt; folder.  (Note that subsequent svn updates may replace it again; best fix is to copy your built &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt;).  Do NOT remove &amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;!  Download the latest source packages from http://www.ode.org/.  When compiling, make sure to use the following configure options:&lt;br /&gt;
&lt;br /&gt;
 --with-trimesh=gimpact &lt;br /&gt;
 --enable-shared&lt;br /&gt;
&lt;br /&gt;
Make sure the configure script confirms these choices, and always compile with single precision (I believe that's the default).  Try &amp;lt;code&amp;gt; make -k &amp;lt;/code&amp;gt; if you get errors relating to drawstuff, test*, or openGL.  &amp;lt;code&amp;gt; make install &amp;lt;/code&amp;gt; should put &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; in the proper place (usually &amp;lt;tt&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt;), and it should be seen by opensim (&amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== External tutorials and howtos ===&lt;br /&gt;
[http://nonumerable.net/metaverso-opensim-en-gnulinux/ Spanish howto: Opensim in GNU/Linux]&lt;br /&gt;
&lt;br /&gt;
=Binary releases=&lt;br /&gt;
&lt;br /&gt;
Nightly builds, in tar-gzip format:&lt;br /&gt;
&lt;br /&gt;
http://ruth.petitbe.be/build/&lt;br /&gt;
&lt;br /&gt;
The following packages and their dependencies are required to run OpenSim on a default Debian 4 netinstall:&lt;br /&gt;
* mono&lt;br /&gt;
* libmono-corlib2.0-cil&lt;br /&gt;
* libmono-sqlite2.0-cil&lt;br /&gt;
* libmono-system-web2.0-cil&lt;br /&gt;
* libmono-microsoft8.0-cil&lt;br /&gt;
* libmono-system-runtime2.0-cil&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Build_Instructions</id>
		<title>Build Instructions</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Build_Instructions"/>
				<updated>2008-01-10T05:53:59Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: &amp;quot;Fixed&amp;quot; Ubuntu install instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Installing from source=&lt;br /&gt;
&lt;br /&gt;
==MS Windows==&lt;br /&gt;
&lt;br /&gt;
OpenSim requires either the .Net framework version 2.0, or the latest Mono. It supports the following compilers:&lt;br /&gt;
* [http://msdn2.microsoft.com/en-us/express/aa700756.aspx Microsoft Visual C# Express Edition] (note: not Visual C++)&lt;br /&gt;
* [http://www.mono-project.com/ mono]&lt;br /&gt;
&lt;br /&gt;
Note for people who just downloaded the sources from http://dist.opensimulator.org/ (the &amp;quot;Downloads&amp;quot; link on the left) be advised that some important things are missing (like MySQL template scripts). For such features, you must download using svn!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Subversion Repository ===&lt;br /&gt;
&lt;br /&gt;
1. Get the nightly build source code from the svn repository:&lt;br /&gt;
&lt;br /&gt;
 http://opensimulator.org/svn/opensim/trunk&lt;br /&gt;
&lt;br /&gt;
2. Get 0.4.5.2 Stable version  from svn repository:&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.4.5.2-stable opensim&lt;br /&gt;
&lt;br /&gt;
=== Building ===&lt;br /&gt;
&lt;br /&gt;
2. In the top-level directory, run the '&amp;lt;tt&amp;gt;runprebuild.bat&amp;lt;/tt&amp;gt;' file. This will create both a VS2005 solution file, and a nant build file.&lt;br /&gt;
&lt;br /&gt;
3. Open the resulting sln file with visual studio, and build it there, or if you prefer to use nant, run nant in the same top-level directory. This will build the executables.&lt;br /&gt;
&lt;br /&gt;
If you don't care about physics (walking on prims, etc), ignore the rest of this section.&lt;br /&gt;
&lt;br /&gt;
==== Physics ====&lt;br /&gt;
&lt;br /&gt;
===== Open Dynamics Engine (ODE) =====&lt;br /&gt;
&lt;br /&gt;
If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07).  It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim.&lt;br /&gt;
&lt;br /&gt;
As installed from svn, ODE does not work on all platforms.  If you get an ODE-related crash, and/or an &amp;lt;i&amp;gt;ode.dll not found&amp;lt;/i&amp;gt; type of error (which can occur even though the dll is present!), try using the debug version of the dll, available here:&lt;br /&gt;
&lt;br /&gt;
http://www.squiggle.com/opensim/ode-debug.dll &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rename it &amp;lt;tt&amp;gt;ode.dll&amp;lt;/tt&amp;gt; and put it in &amp;lt;tt&amp;gt;.\bin&amp;lt;/tt&amp;gt;, replacing the stock &amp;lt;tt&amp;gt;ode.dll&amp;lt;/tt&amp;gt;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you do want to try to build ode from source, follow the directions on [[PhysicsEngines]].&lt;br /&gt;
&lt;br /&gt;
You can also try building &amp;lt;tt&amp;gt;ode.dll&amp;lt;/tt&amp;gt; from the latest version of the source (http://www.ode.org/; make sure to enable trimesh)&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&lt;br /&gt;
Double-click on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; executable file in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory. This will start up OpenSim in standalone mode.&lt;br /&gt;
&lt;br /&gt;
The debugger in VS2005 C# may be used to step through the code. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. Most find that a &amp;quot;&amp;lt;tt&amp;gt;chmod 777 *&amp;lt;/tt&amp;gt;&amp;quot; from the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory solves this.&lt;br /&gt;
&lt;br /&gt;
Physics can be invoked by adding the appropriate line to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  For ODE, that would be:&lt;br /&gt;
&lt;br /&gt;
 physics = OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
You can also add a command line option to a shortcut, or run from a command prompt with:&lt;br /&gt;
&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
'''''Windows Vista'''''&lt;br /&gt;
&lt;br /&gt;
To run on Windows Vista, you must first disable Windows Firewall.  Under the new &amp;quot;Start&amp;quot; button of Vista, select &amp;quot;Control panel&amp;quot;.  Then double-click &amp;quot;Windows Firewall&amp;quot;.  In the window that pops up, on the left column, select &amp;quot;Turn Windows Firewall on or off&amp;quot;.  You will have to give permission for this to run, then select the option &amp;quot;Off (not recommended)&amp;quot;.  Click &amp;quot;OK&amp;quot; and exit from the Windows Firewall window.&lt;br /&gt;
&lt;br /&gt;
If you have McAfee SecurityCenter, see the description below.&lt;br /&gt;
&lt;br /&gt;
Once all the security features are disabled, right click on &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; and select &amp;quot;Run as administrator&amp;quot;.  This will pop up a window asking permission, select &amp;quot;Allow&amp;quot;.  Your OpenSim server should run in a DOS-like window and accept connections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''McAfee Security'''''&lt;br /&gt;
&lt;br /&gt;
McAfee Security does not allow applications to listen on ports not explicitly specified.  You have two options: 1) disable firewall protection all together, 2) enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to be able to open ports.&lt;br /&gt;
&lt;br /&gt;
''Disable firewall''&lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter.  Select &amp;quot;Internet &amp;amp; Network&amp;quot;.  In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;.  Select this.  In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;.  Here you can select &amp;quot;Off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
''Enable &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; to open ports''&lt;br /&gt;
&lt;br /&gt;
Open McAfee SecurityCenter.  Select &amp;quot;Internet &amp;amp; Network&amp;quot;.  In the lower left corner is a small link to &amp;quot;Configure...&amp;quot;.  Select this.  In the right side of the window, select the bar that says &amp;quot;Firewall protection is enabled&amp;quot;.  Select the &amp;quot;Advanced...&amp;quot; button.  This will pop up a new window.&lt;br /&gt;
&lt;br /&gt;
In the new window, on the left side, select &amp;quot;Program Permissions.&amp;quot;  In the middle on the right side of the window, select the &amp;quot;Add Allowed Program&amp;quot; button.  Use the browser that pops up to find the OpenSim executable and select it.&lt;br /&gt;
&lt;br /&gt;
Finally, select &amp;quot;OK&amp;quot; and exit the McAfee SecurityCenter window.&lt;br /&gt;
&lt;br /&gt;
==Linux/Mac OS X/FreeBSD==&lt;br /&gt;
&lt;br /&gt;
Please note that the current (as of 2007-11-23) SVN will not work on 64bit linux systems when built. You will need to use the binary build further down the page.&lt;br /&gt;
[[Installing and running on x86-64]]&lt;br /&gt;
&lt;br /&gt;
=== Subversion Repository ===&lt;br /&gt;
&lt;br /&gt;
To check out the latest revision:&lt;br /&gt;
&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;lt;tt&amp;gt;libopenjpeg-libsl-...so&amp;lt;/tt&amp;gt; is not really working. For this reason you should download the newest libsecondlife from http://www.libsecondlife.org/, and build your own libopenjpeg library. If you use this instead of the SVN version, your sim will work fine.&lt;br /&gt;
&lt;br /&gt;
Notes to Mac OS X users: &lt;br /&gt;
&lt;br /&gt;
* OS X does not come packaged with subversion, so you will need to either install it or access the repository from a computer that does have subversion.&lt;br /&gt;
* You'll also need to install Mono.&lt;br /&gt;
* The version of Mono in MacPorts (formerly DarwinPorts) seems to be out of date and produced compilation errors on my system. You may have better luck installing the newest package from http://www.mono-project.com/Downloads&lt;br /&gt;
* Even with the newer version, there's a config problem with NAnt. There's a blog post here: http://bleepsoft.com/tyler/index.php?itemid=82 which explains how to fix the script (the blog post shows the path for 1.1.18 -- you'll need to replace this with 1.2.5 if you install the latest version from mono-project.com).&lt;br /&gt;
&lt;br /&gt;
=== Building (Mono) ===&lt;br /&gt;
&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
If you encounter any errors while trying this, check the [[Troubleshooting]] page for help.&lt;br /&gt;
&lt;br /&gt;
==== Physics (Unix) ====&lt;br /&gt;
&lt;br /&gt;
If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07).  It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim.&lt;br /&gt;
&lt;br /&gt;
===== Open Dynamics Engine (ODE) =====&lt;br /&gt;
&lt;br /&gt;
As installed from svn, ODE does not work on all platforms.  If you get an ODE-related crash, and/or a &amp;lt;i&amp;gt;libode.so not found&amp;lt;/i&amp;gt; type of error, you will need to build libode from source.&lt;br /&gt;
&lt;br /&gt;
Remove &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; from the &amp;lt;tt&amp;gt;./bin&amp;lt;/tt&amp;gt; folder.  (Note that subsequent svn updates may replace it again; best fix is to copy your built &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; to &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt;).  Do NOT remove &amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;!  Download the latest source packages from http://www.ode.org/.  When compiling, make sure to use the following configure options:&lt;br /&gt;
&lt;br /&gt;
 --with-trimesh=gimpact &lt;br /&gt;
 --enable-shared&lt;br /&gt;
&lt;br /&gt;
Make sure the configure script confirms these choices, and always compile with single precision (I believe that's the default).  Try &amp;lt;code&amp;gt; make -k &amp;lt;/code&amp;gt; if you get errors relating to drawstuff, test*, or openGL.  &amp;lt;code&amp;gt; make install &amp;lt;/code&amp;gt; should put &amp;lt;tt&amp;gt;libode.so&amp;lt;/tt&amp;gt; in the proper place (usually &amp;lt;tt&amp;gt;/usr/local/lib&amp;lt;/tt&amp;gt;), and it should be seen by opensim (&amp;lt;tt&amp;gt;ode.net.dll&amp;lt;/tt&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
=== Install Steps for Unix Platforms ===&lt;br /&gt;
&lt;br /&gt;
Steps to get packages that are needed to compile the source.&lt;br /&gt;
&lt;br /&gt;
==== FreeBSD 6.2 ====&lt;br /&gt;
 su&lt;br /&gt;
 cd /usr/ports/devel/subversion/ &amp;amp;&amp;amp; make install clean (you may also need to rebuild apr-svn if this step fails)&lt;br /&gt;
 cd /usr/ports/lang/mono/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/devel/nant/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/databases/sqlite3/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/x11-toolkits/libgdiplus/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
For ODE Physics you must do the following:&lt;br /&gt;
 cd /usr/ports/graphics/libGL/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /usr/ports/graphics/libGLU/ &amp;amp;&amp;amp; make install clean&lt;br /&gt;
 cd /opensim/installation/directory/&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim-libs&lt;br /&gt;
 cd opensim-libs/unmanaged/OpenDynamicsEngine/&lt;br /&gt;
 ./configure --enable-shared&lt;br /&gt;
 make&lt;br /&gt;
 mv ./ode/src/libode.so /opensim/installation/directory/opensim/bin/&lt;br /&gt;
&lt;br /&gt;
==== Ubuntu 7.10 ====&lt;br /&gt;
 sudo aptitude install subversion nant mono mono-gmcs libmono-microsoft8.0-cil libmono-system-runtime2.0-cil&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
 cd opensim&lt;br /&gt;
 ./runprebuild.sh&lt;br /&gt;
 nant&lt;br /&gt;
&lt;br /&gt;
=== Running (Mono) ===&lt;br /&gt;
&lt;br /&gt;
Recent versions of OpenSim come without an &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file. Copy the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file to &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; before making any changes.&lt;br /&gt;
&lt;br /&gt;
 cd bin&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
to invoke ODE, add the option:&lt;br /&gt;
 -physics=OpenDynamicsEngine&lt;br /&gt;
&lt;br /&gt;
or add &amp;lt;code&amp;gt;  physics = OpenDynamicsEngine &amp;lt;/code&amp;gt; to the [Startup] section of &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.  Same deal for other physics engines, when available.&lt;br /&gt;
&lt;br /&gt;
=== External tutorials and howtos ===&lt;br /&gt;
[http://nonumerable.net/metaverso-opensim-en-gnulinux/ Spanish howto: Opensim in GNU/Linux]&lt;br /&gt;
&lt;br /&gt;
=Binary releases=&lt;br /&gt;
&lt;br /&gt;
Nightly builds, in tar-gzip format:&lt;br /&gt;
&lt;br /&gt;
http://ruth.petitbe.be/build/&lt;br /&gt;
&lt;br /&gt;
The following packages and their dependencies are required to run OpenSim on a default Debian 4 netinstall:&lt;br /&gt;
* mono&lt;br /&gt;
* libmono-corlib2.0-cil&lt;br /&gt;
* libmono-sqlite2.0-cil&lt;br /&gt;
* libmono-system-web2.0-cil&lt;br /&gt;
* libmono-microsoft8.0-cil&lt;br /&gt;
* libmono-system-runtime2.0-cil&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2008-01-08T01:31:26Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: I've learned my lesson to _always_ preview a page &amp;gt;_&amp;lt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OpenSim Core Developers ==&lt;br /&gt;
&lt;br /&gt;
(please add in as much info as you like for your name)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW|MW]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Wright&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Wright Juran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;SL:PierreJoseph Proudhon&amp;lt;br/&amp;gt;OSG:Stefan Andersson&amp;lt;br/&amp;gt;OLG:Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Media AB&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; 3D and Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream (Linden) / Babblefrog Ballistic (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ZeroPoint&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Guilderoy&amp;amp;nbsp;Dench&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cfk&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:joha1|joha1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Johan Berntsson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Performance, packet handling/libSL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; Admin tools, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Justincc|Justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (osgrid) / Lulworth Beaumont (Linden grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Inventory (avatar and object), Grid, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nebadon|Nebadon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jtclark48|jclark4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clark&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clarke (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, Grid Host, AI, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:AdamStevenson|BigFootAg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Stevenson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adamus Petrov&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Texas A&amp;amp;M University&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Skynet, Evolving Systems, Biology&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Vicero Lambert|Vicero Lambert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ldvoipeng&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;idoru&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Magi|Magi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Agnew&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Magi Merlin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Spun Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3D Web Integration, Database stuff and playing with the odds and ends box.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;john_&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;John&amp;amp;nbsp;Moyer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:ClarkZone|ClarkZone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin(@ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Childs(Secondlife)\Troy Admin (ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://clarkzone.dyndns.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester and Grid Host&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:aiaustin|aiaustin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;Austin&amp;amp;nbsp;(Second&amp;amp;nbsp;Life)&amp;lt;br&amp;gt;Ai&amp;amp;nbsp;Beta&amp;amp;nbsp;(DeepGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Windows Vista tests&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:balthazar|balthazar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trevor Brooks&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Balthazar Sin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrains, testing and some small coding tasks&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jimbo2120|jimbo2120]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Osias&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Illuminous Beltran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, AI, Skynet, coding and testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Sakai|Sakai]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Steve S&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sakai Openlife (OpenlifeGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.openlifegrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Hardware, Testing, Contribution&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;granger07&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Granger Underwood&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Granger Underwood&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;CentralGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Development - Running under Windows and 3Tera Applogic&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:TayB|TayB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Earl B&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taylor Boyau (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Vizi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Host,Networking,Contributions &amp;amp; Testing.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:JamieDav|JamieDav]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forum&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Sim, Avitar, Functionality&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Krtaylor|Krtaylor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Taylor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Stringer &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Networking, Monitoring, Scripting, Inventory, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nink|Nink]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Peter Finn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nink Noonan(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disruptive Influence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Bruce|Bruce]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;HiPiHi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Watching.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[CharlieO]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlie Omega(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;oobscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Opensource Obscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.opensim.it&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike Pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rez Tone(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cmu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Christopher Mumme&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Snook Destiny(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Till now testing OpenSim and reporting on it&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Alondria]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Implementation of LSL functions. Running a test standalone sim on a VPS.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Silpol]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andriy Tymchenko&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Tir&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;EET (+2/3)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nokia&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Grumly|Grumly]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forest Klaar&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.NET MCAD Dev/Arch/Trainer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trying to get into OpenSim code for now. Particularly interrested in data persistence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[daTwitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;James G. Stallings II&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Hiro Protagonist (OSGrid)&amp;lt;br&amp;gt;Takeshi Takahashi (OpenLife)&amp;lt;br&amp;gt;Lazarus Longstaff (SecondLife)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;House Husband&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing everything to the limits I possibly can&amp;lt;br&amp;gt;Sometime wiki editor&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;MaltosSosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa(Second Life)&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;CentralGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Project manager - Grid Development - Grid Education - Running under Windows and 3Tera Applogic&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;gryc&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Ueusp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza(Second Life)&amp;lt;br&amp;gt;Gryc Uriza(OSGrid)&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHP scripting, web interfaces, interconnectivity, cross-platformedness&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2008-01-08T01:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: /* Additional Developers/Testers/Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OpenSim Core Developers ==&lt;br /&gt;
&lt;br /&gt;
(please add in as much info as you like for your name)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW|MW]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Wright&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Wright Juran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;SL:PierreJoseph Proudhon&amp;lt;br/&amp;gt;OSG:Stefan Andersson&amp;lt;br/&amp;gt;OLG:Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Media AB&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; 3D and Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream (Linden) / Babblefrog Ballistic (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ZeroPoint&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Guilderoy&amp;amp;nbsp;Dench&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cfk&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:joha1|joha1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Johan Berntsson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Performance, packet handling/libSL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; Admin tools, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Justincc|Justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (osgrid) / Lulworth Beaumont (Linden grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Inventory (avatar and object), Grid, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nebadon|Nebadon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jtclark48|jclark4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clark&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clarke (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, Grid Host, AI, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:AdamStevenson|BigFootAg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Stevenson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adamus Petrov&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Texas A&amp;amp;M University&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Skynet, Evolving Systems, Biology&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Vicero Lambert|Vicero Lambert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ldvoipeng&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;idoru&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Magi|Magi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Agnew&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Magi Merlin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Spun Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3D Web Integration, Database stuff and playing with the odds and ends box.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;john_&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;John&amp;amp;nbsp;Moyer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:ClarkZone|ClarkZone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin(@ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Childs(Secondlife)\Troy Admin (ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://clarkzone.dyndns.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester and Grid Host&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:aiaustin|aiaustin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;Austin&amp;amp;nbsp;(Second&amp;amp;nbsp;Life)&amp;lt;br&amp;gt;Ai&amp;amp;nbsp;Beta&amp;amp;nbsp;(DeepGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Windows Vista tests&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:balthazar|balthazar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trevor Brooks&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Balthazar Sin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrains, testing and some small coding tasks&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jimbo2120|jimbo2120]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Osias&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Illuminous Beltran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, AI, Skynet, coding and testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Sakai|Sakai]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Steve S&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sakai Openlife (OpenlifeGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.openlifegrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Hardware, Testing, Contribution&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;granger07&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Granger Underwood&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Granger Underwood&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;CentralGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Development - Running under Windows and 3Tera Applogic&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:TayB|TayB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Earl B&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taylor Boyau (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Vizi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Host,Networking,Contributions &amp;amp; Testing.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:JamieDav|JamieDav]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forum&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Sim, Avitar, Functionality&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Krtaylor|Krtaylor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Taylor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Stringer &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Networking, Monitoring, Scripting, Inventory, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nink|Nink]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Peter Finn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nink Noonan(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disruptive Influence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Bruce|Bruce]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;HiPiHi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Watching.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[CharlieO]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlie Omega(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;oobscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Opensource Obscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.opensim.it&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike Pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rez Tone(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cmu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Christopher Mumme&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Snook Destiny(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Till now testing OpenSim and reporting on it&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Alondria]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Implementation of LSL functions. Running a test standalone sim on a VPS.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Silpol]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andriy Tymchenko&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Tir&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;EET (+2/3)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nokia&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Grumly|Grumly]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forest Klaar&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.NET MCAD Dev/Arch/Trainer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trying to get into OpenSim code for now. Particularly interrested in data persistence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[daTwitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;James G. Stallings II&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Hiro Protagonist (OSGrid)&amp;lt;br&amp;gt;Takeshi Takahashi (OpenLife)&amp;lt;br&amp;gt;Lazarus Longstaff (SecondLife)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;House Husband&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing everything to the limits I possibly can&amp;lt;br&amp;gt;Sometime wiki editor&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;MaltosSosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa(Second Life)&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;CentralGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Project manager - Grid Development - Grid Education - Running under Windows and 3Tera Applogic&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;gryc&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Ueusp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza(Second Life)&amp;lt;br&amp;gt;Gryc Uriza(OSGrid)&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHP scripting, web interfaces, interconnectivity, cross-platformedness&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2008-01-08T01:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: Added myself as a tester, and for the record, I _did_ copy and paste some code to add shutdown scripts :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OpenSim Core Developers ==&lt;br /&gt;
&lt;br /&gt;
(please add in as much info as you like for your name)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW|MW]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Wright&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Wright Juran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;SL:PierreJoseph Proudhon&amp;lt;br/&amp;gt;OSG:Stefan Andersson&amp;lt;br/&amp;gt;OLG:Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Media AB&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; 3D and Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream (Linden) / Babblefrog Ballistic (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ZeroPoint&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Guilderoy&amp;amp;nbsp;Dench&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cfk&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:joha1|joha1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Johan Berntsson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;N/A&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Performance, packet handling/libSL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; Admin tools, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Justincc|Justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (osgrid) / Lulworth Beaumont (Linden grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Inventory (avatar and object), Grid, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nebadon|Nebadon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jtclark48|jclark4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clark&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clarke (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, Grid Host, AI, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:AdamStevenson|BigFootAg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Stevenson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adamus Petrov&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Texas A&amp;amp;M University&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Skynet, Evolving Systems, Biology&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Vicero Lambert|Vicero Lambert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ldvoipeng&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;idoru&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Magi|Magi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Agnew&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Magi Merlin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Spun Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3D Web Integration, Database stuff and playing with the odds and ends box.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;john_&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;John&amp;amp;nbsp;Moyer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:ClarkZone|ClarkZone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin(@ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Childs(Secondlife)\Troy Admin (ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://clarkzone.dyndns.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester and Grid Host&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:aiaustin|aiaustin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;Austin&amp;amp;nbsp;(Second&amp;amp;nbsp;Life)&amp;lt;br&amp;gt;Ai&amp;amp;nbsp;Beta&amp;amp;nbsp;(DeepGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Windows Vista tests&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:balthazar|balthazar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trevor Brooks&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Balthazar Sin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrains, testing and some small coding tasks&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jimbo2120|jimbo2120]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Osias&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Illuminous Beltran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, AI, Skynet, coding and testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Sakai|Sakai]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Steve S&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sakai Openlife (OpenlifeGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.openlifegrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Hardware, Testing, Contribution&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;granger07&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Granger Underwood&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Granger Underwood&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;CentralGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Development - Running under Windows and 3Tera Applogic&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:TayB|TayB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Earl B&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taylor Boyau (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Vizi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Host,Networking,Contributions &amp;amp; Testing.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:JamieDav|JamieDav]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forum&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Sim, Avitar, Functionality&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Krtaylor|Krtaylor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Taylor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Stringer &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Networking, Monitoring, Scripting, Inventory, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nink|Nink]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Peter Finn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nink Noonan(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disruptive Influence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Bruce|Bruce]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;HiPiHi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Watching.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[CharlieO]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlie Omega(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;oobscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Opensource Obscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.opensim.it&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike Pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rez Tone(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cmu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Christopher Mumme&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Snook Destiny(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Till now testing OpenSim and reporting on it&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Alondria]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Implementation of LSL functions. Running a test standalone sim on a VPS.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Silpol]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andriy Tymchenko&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Tir&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;EET (+2/3)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nokia&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Grumly|Grumly]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forest Klaar&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.NET MCAD Dev/Arch/Trainer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trying to get into OpenSim code for now. Particularly interrested in data persistence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[daTwitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;James G. Stallings II&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Hiro Protagonist (OSGrid)&amp;lt;br&amp;gt;Takeshi Takahashi (OpenLife)&amp;lt;br&amp;gt;Lazarus Longstaff (SecondLife)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;House Husband&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing everything to the limits I possibly can&amp;lt;br&amp;gt;Sometime wiki editor&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;MaltosSosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa(Second Life)&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;CentralGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Project manager - Grid Development - Grid Education - Running under Windows and 3Tera Applogic&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;gryc/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Ueusp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza(Second Life)&amp;lt;br&amp;gt;Gryc Uriza(OSGrid)&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHP scripting, web interfaces, interconnectivity, cross-platformedness&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FAQ</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FAQ"/>
				<updated>2008-01-07T23:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;Gryc: /* What programs can I use to create terrains for OpenSim? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of frequently asked questions.  Please add anything you think is reasonable here.&lt;br /&gt;
&lt;br /&gt;
= What is OpenSim? =&lt;br /&gt;
&lt;br /&gt;
OpenSim is a platform for operating a virtual world, and supports multiple independent regions connecting to a single centralized grid.  This is somewhat similar to the web, where anyone can run their own web server, tied together through the internet.  It can also be used to create a private grid, analogous to a private intranet.&lt;br /&gt;
&lt;br /&gt;
=== What is a region? ===&lt;br /&gt;
&lt;br /&gt;
A region is what you see when you log into OpenSim.  It is the physical place (well, virtually physical) where avatars move and interact.  It is a square patch of land which may contain an island, mountains, a plain, buildings, etc., or just an ocean.&lt;br /&gt;
&lt;br /&gt;
=== What is the grid? ===&lt;br /&gt;
&lt;br /&gt;
The grid is the level that organizes the regions and their positions in the world, and handles things that need to exist across regions, such as a user's inventory.  You can think of it as similar to the world map.&lt;br /&gt;
&lt;br /&gt;
=== What does ... mean? ===&lt;br /&gt;
&lt;br /&gt;
See [[OpenSim:TechRef]] for definitions of some terms commonly used in OpenSim.&lt;br /&gt;
&lt;br /&gt;
= Building OpenSim =&lt;br /&gt;
&lt;br /&gt;
=== I can't find any build files or solution files ===&lt;br /&gt;
&lt;br /&gt;
* If you're on Windows, run &amp;lt;tt&amp;gt;runprebuild.bat&amp;lt;/tt&amp;gt; - on Linux/Mac/FreeBSD, run &amp;lt;tt&amp;gt;runprebuild.sh&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== VS2005 won't open the .sln file ===&lt;br /&gt;
&lt;br /&gt;
* Try running VS2005 C#. You are probably running VS2005 C++. This is a C# project.&lt;br /&gt;
&lt;br /&gt;
= Running OpenSim =&lt;br /&gt;
&lt;br /&gt;
=== Running OpenSim.exe from a Cygwin shell has access denied for some dll's ===&lt;br /&gt;
&lt;br /&gt;
* Do a '&amp;lt;tt&amp;gt;cd bin&amp;lt;/tt&amp;gt;' followed by '&amp;lt;tt&amp;gt;chmod a+x *&amp;lt;/tt&amp;gt;' to make all dll files executable.&lt;br /&gt;
&lt;br /&gt;
=== I cannot start my sim ===&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Running]].&lt;br /&gt;
&lt;br /&gt;
= Configuring OpenSim =&lt;br /&gt;
&lt;br /&gt;
First, read [[OpenSim: Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== Where can I get a new UUID for my sim config? ===&lt;br /&gt;
&lt;br /&gt;
Use '&amp;lt;tt&amp;gt;uuidgen&amp;lt;/tt&amp;gt;' or generate one on the [http://www.famkruithof.net/uuid/uuidgen uuidgen webpage].&lt;br /&gt;
&lt;br /&gt;
=== Can I run multiple regions with OpenSim? ===&lt;br /&gt;
&lt;br /&gt;
Yes.  To do this add another xml file to &amp;lt;tt&amp;gt;bin/Regions&amp;lt;/tt&amp;gt;. You need to create a new 'sim_UUID' (see above) and change the 'sim_name', 'internal_ip_port', 'sim_location_x' and 'sim_location_y' (and anything else you wish to change). The script &amp;lt;tt&amp;gt;share/regions/make.php&amp;lt;/tt&amp;gt; may be useful for generating region files automatically.  Once the new region files have been added to &amp;lt;tt&amp;gt;bin/Regions&amp;lt;/tt&amp;gt;, restart OpenSim.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;lt;tt&amp;gt;sim_location_x&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;sim_location_y&amp;lt;/tt&amp;gt; should be in adjacent regions, so you will be able to run back and forth between regions.&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== How do I enable prim storage? ===&lt;br /&gt;
&lt;br /&gt;
* In the &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file, change the &amp;lt;tt&amp;gt;storage_plugin&amp;lt;/tt&amp;gt; entry to &lt;br /&gt;
 storage_plugin = OpenSim.DataStore.MonoSqlite.dll&lt;br /&gt;
or&lt;br /&gt;
 storage_plugin = OpenSim.Framework.Data.MySQL.dll&lt;br /&gt;
&lt;br /&gt;
You will also need to provide connection details in a &amp;lt;tt&amp;gt;storage_connection_string&amp;lt;/tt&amp;gt; attribute - see the &amp;lt;tt&amp;gt;OpenSim.ini.example&amp;lt;/tt&amp;gt; file in the bin directory of the OpenSim package for more information.&lt;br /&gt;
&lt;br /&gt;
=== There are a bunch of textures in the library, but they are all 0x0? What's wrong? ===&lt;br /&gt;
To enable these extra textures for your use, you must delete your &amp;lt;tt&amp;gt;regionassets.yap&amp;lt;/tt&amp;gt; file, and restart your sim. WARNING: IF YOU DO THIS, YOU WILL LOSE ANY ASSETS (textures, scripts, animations, etc) THAT YOU HAVE UPLOADED!&lt;br /&gt;
&lt;br /&gt;
=== What databases can be used with OpenSim? ===&lt;br /&gt;
For running in standalone mode, OpenSim provides database plugins for both sqlite and MySQL.  There is also an MSSQL plugin, though this has not been thoroughly tested.  Sqlite requires no user configuration to set up while MySQL requires some minimal user configuration (see [[mysql-config]]).&lt;br /&gt;
&lt;br /&gt;
Running in grid mode is usually done using the MySQL database.  Sqlite and MSSQL may work but have not been thoroughly tested.&lt;br /&gt;
&lt;br /&gt;
=== Can I export all my prims, for safe keeping? ===&lt;br /&gt;
&lt;br /&gt;
Yes.  From the console type &lt;br /&gt;
 save_xml yourbackupfile&lt;br /&gt;
&lt;br /&gt;
You can later load those prims with&lt;br /&gt;
 load_xml yourbackupfile&lt;br /&gt;
&lt;br /&gt;
This is also a good way to dump and clone prims from one OpenSim server to another.&lt;br /&gt;
&lt;br /&gt;
= Something Has Gone Wrong! =&lt;br /&gt;
&lt;br /&gt;
=== I get a timeout during region handshake ===&lt;br /&gt;
&lt;br /&gt;
* Do you have the correct IP in your Regions\* config files?&lt;br /&gt;
* Do you have multiple interfaces on the server running OpenSim? OpenSim will not bind outgoing UDP packets to a specific IP, its default IP to reach you will be what the Region answers UDP with. If you have configured the region for another IP you will get a timeout during connect.&lt;br /&gt;
&lt;br /&gt;
=== I cannot connect to my OpenSim ===&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Connecting]].&lt;br /&gt;
&lt;br /&gt;
=== I can connect but cannot move ===&lt;br /&gt;
&lt;br /&gt;
If the client connects but the avatar can only spin in place and not move, then the sim is not correctly configured. It completed the initial login function, but packets are not being exchanged between the client and the sim, probably due to a network configuration error on the sim.&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== From time to time my Avatar seems to get stuck ===&lt;br /&gt;
Right now there is a bottle neck when syncing prims off to the database.  This will cause small (5 - 10 second) apparent hangs of the Avatar, but it will recover fine once the data is synced.  It is a known issue based on legacy architecture of some of the data storage code.  We hope this will be removed soon.&lt;br /&gt;
&lt;br /&gt;
=== I have problems with viewing the worldmap ===&lt;br /&gt;
&lt;br /&gt;
* This may happen when running OpenSim on a Linux server, both in grid or standalone mode.&lt;br /&gt;
* Symptoms: when opening the worldmap window in the SL-viewer, the sims are not displayed grahically in the worldmap, the server console shows some error related to openjpeg, the current session freezes...&lt;br /&gt;
* Reason: your svn source trunk does not have the correct (or whatever...) &amp;lt;tt&amp;gt;libopenjpeg-libsl&amp;lt;/tt&amp;gt; library.&lt;br /&gt;
* Solution: get the newest code from libsecondlife (&amp;lt;tt&amp;gt;svn co svn://opensecondlife.org/libsl/trunk&amp;lt;/tt&amp;gt;), '&amp;lt;tt&amp;gt;make&amp;lt;/tt&amp;gt;' manually in the subdir &amp;lt;tt&amp;gt;openjpeg-libsl&amp;lt;/tt&amp;gt;, and copy the resulting &amp;lt;tt&amp;gt;libopenjpeg-libsl-2.1.2.0.so&amp;lt;/tt&amp;gt; into your OpenSim &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; subdir, overwriting the existing one.&lt;br /&gt;
* Recompile &amp;amp; restart OpenSim.&lt;br /&gt;
&lt;br /&gt;
= Exceptions on the Console =&lt;br /&gt;
This is a list of Exceptions that you may see on the console, what they mean, and if they are a problem.&lt;br /&gt;
&lt;br /&gt;
=== System.DllNotFoundException: ./libopenjpeg-libsl-2.1.2.0.so ===&lt;br /&gt;
 Failed generating terrain map: System.DllNotFoundException: ./libopenjpeg-libsl-2.1.2.0.so&lt;br /&gt;
 at (wrapper managed-to-native) OpenJPEGNet.OpenJPEG:LibslAllocDecoded OpenJPEGNet.OpenJPEG/LibslImage&amp;amp;)&lt;br /&gt;
 at OpenJPEGNet.OpenJPEG.Encode (System.Byte[] decoded, Int32 width, Int32 height, Int32 components, Boolean lossless) [0x00000]&lt;br /&gt;
 at OpenJPEGNet.OpenJPEG.EncodeFromImage (System.Drawing.Bitmap bitmap, Boolean lossless) [0x00000]&lt;br /&gt;
 at OpenSim.Region.Terrain.TerrainEngine.ExportJpegImage (System.String gradientmap) [0x00000]&lt;br /&gt;
&lt;br /&gt;
You are on Linux, and the native lib libopenjpeg-libsl-2.1.2.0.so is not compatible with your system for one of the following reasons:&lt;br /&gt;
* You have an old processor (libopenjpeg has been compiled with optimizations)&lt;br /&gt;
* You are running in 64bit mode (none of the native libs are built for 64bit)&lt;br /&gt;
&lt;br /&gt;
You can rebuild your own libopenjpeg from source, or run in a compatible environment.&lt;br /&gt;
You can do this by:&lt;br /&gt;
 svn co svn://opensecondlife.org/libsl/trunk libsl&lt;br /&gt;
 cd libsl/openjpeg-libsl/&lt;br /&gt;
 make&lt;br /&gt;
&lt;br /&gt;
then copy libopenjpeg-libsl-2.1.2.0.so into OpenSim bin-folder.&lt;br /&gt;
&lt;br /&gt;
= OpenSim in the Wild =&lt;br /&gt;
&lt;br /&gt;
=== Are there test servers running OpenSim I can connect to? ===&lt;br /&gt;
&lt;br /&gt;
Yes.  Check out http://www.deepgrid.com, http://osgrid.org&lt;br /&gt;
&lt;br /&gt;
There are also often many private servers up for testing.  Hang out on the IRC channel (Freenode #opensim), and troll for URI's.&lt;br /&gt;
&lt;br /&gt;
=== Can I teleport from the Linden Lab Second Life grid to my Sim? ===&lt;br /&gt;
&lt;br /&gt;
No, OpenSim islands cannot connect to the Linden Lab grid.&lt;br /&gt;
&lt;br /&gt;
= Terrain Tidbits =&lt;br /&gt;
=== What programs can I use to create terrains for OpenSim? ===&lt;br /&gt;
If you are after simple terrain files (jpg, gif, etc), you can use Photoshop or any number of freeware programs, like [http://www.gimp.org/ Gimp]. If you want more complex terrains, you will need programs that output to standard 3d raw format (aka r32 or r64). [http://www.bundysoft.com/L3DT/ L3DT] and [http://www.planetside.co.uk/terragen/ Terragen] are two of the top commercial programs for this. (anyone know of a freeware one?), or you could, with some practice, use [http://www.blender.org/ Blender]. The free version of L3DT can make terrains up to 2048x2048 in size, or 8x8 regions.&lt;br /&gt;
&lt;br /&gt;
You can use `terrain load IMG yourfile.png` to load '''greyscale''' PNG files.  Remember to use something like `terrain rescale 0 25` to make it visible.&lt;br /&gt;
&lt;br /&gt;
=== Where do I put the files for my terrains? ===&lt;br /&gt;
This one is actually pretty simple, but first the 'hard' answer: anywhere in the PATH will work. Lost? yeah, I was too, so... just drop the file into the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory (right where your &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; file is).&lt;br /&gt;
&lt;br /&gt;
=== How do I change the terrain for a group of sims? ===&lt;br /&gt;
First, the file must be in f32 (or f64?) format. This is easy to do with L3DT's export feature. (Use the RAW format and set the options to &amp;lt;tt&amp;gt;Y flipped = true&amp;lt;/tt&amp;gt; and at the bottom, change it to read 'float' instead of 'ushort'). It also needs to be a file that will cover each sim in a 256x256 layer (so, for 2x2 regions, you need a 512x512 file).&lt;br /&gt;
&lt;br /&gt;
Then, once you have it saved, on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; console, type in:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile f32 &amp;lt;filename&amp;gt; &amp;lt;image X&amp;gt; &amp;lt;image y&amp;gt; &amp;lt;bottomleftsim X&amp;gt; &amp;lt;bottomleftsim y&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, I run a square of 4 sims in a 2x2 pattern. I started my sim placement at 0, 0 and ended at 1, 1. my line reads:&lt;br /&gt;
&lt;br /&gt;
 terrain load-tile f32 simalpha.raw 512 512 0 0&lt;br /&gt;
&lt;br /&gt;
Next, before you log in, you may want to go to type in:&lt;br /&gt;
&lt;br /&gt;
 terrain multiply 0.4&lt;br /&gt;
&lt;br /&gt;
This should scale it down from the nearly 300 meters altitude I ran into to something a little more reasonable for the minimap.&lt;br /&gt;
&lt;br /&gt;
=== How do I load a terrain file on startup? ===&lt;br /&gt;
Edit the file &amp;lt;tt&amp;gt;startup_commands.txt&amp;lt;/tt&amp;gt; in the bin directory and add the above commands &amp;quot;&amp;lt;tt&amp;gt;terrain load-tile ...&amp;lt;/tt&amp;gt;&amp;quot; and &amp;quot;&amp;lt;tt&amp;gt;terrain multiply ...&amp;lt;/tt&amp;gt;&amp;quot; one per line.&lt;br /&gt;
&lt;br /&gt;
Terrain Tidbits brought to you by Tilde, with a few questions in IRC :) - [[User:Tildeampersand|Tilde]] 10:32, 15 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== How do I import into OpenSim the terrain shape of my Second Life sim? ===&lt;br /&gt;
&lt;br /&gt;
Use the command&lt;br /&gt;
&lt;br /&gt;
 terrain load&lt;br /&gt;
&lt;br /&gt;
Watch [http://archimedix.wordpress.com/2007/11/26/opensim/ this video] for a step-by-step tutorial.&lt;br /&gt;
&lt;br /&gt;
= In World Questions =&lt;br /&gt;
&lt;br /&gt;
=== Does in world scripting work yet? ===&lt;br /&gt;
&lt;br /&gt;
Not fully implemented, but there is a lot of work going on here.  Please see [[LSL Status]] for the latest info.&lt;br /&gt;
&lt;br /&gt;
=== Why do I walk through objects? ===&lt;br /&gt;
&lt;br /&gt;
Basicphysics doesn't support collisions between objects (just between you and the ground).  There is active work on other physics engines for OpenSim, but these are quite experimental at this point, so not considered supported.&lt;br /&gt;
&lt;br /&gt;
=== Can I customize my avatar? ===&lt;br /&gt;
&lt;br /&gt;
Yes.  In order to do this:&lt;br /&gt;
* Click the Inventory Button&lt;br /&gt;
* Create -&amp;gt; New Clothes -&amp;gt; Shirt, Pants, etc&lt;br /&gt;
* Create -&amp;gt; New Body Parts -&amp;gt; Hair, Shape, etc&lt;br /&gt;
* Edit those from your inventory&lt;br /&gt;
* Wear them&lt;br /&gt;
&lt;br /&gt;
Your avatar doesn't always face a nice direction for doing this, so you'll need to use the camera operations to see your face for some of the modifications.  This is a known issue, will be fixed in the future.&lt;br /&gt;
&lt;br /&gt;
Also, you'll need to rewear you parts once you first join the environment.  Right now default appearance is always &amp;quot;Ruth&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Grid Mode =&lt;br /&gt;
Note: Grid Mode isn't officially supported yet.  As such, you are pretty much on your own if you are trying to get OpenSim up and running in Grid Mode.&lt;br /&gt;
&lt;br /&gt;
=== I start the sim and it doesn't connect to any grid ===&lt;br /&gt;
&lt;br /&gt;
When OpenSim is first started, it needs configuration.&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== I start the OpenSim.Grid.UserServer.exe and it gives an error ===&lt;br /&gt;
&lt;br /&gt;
If this error is access denied for &amp;lt;tt&amp;gt;username@localhost&amp;lt;/tt&amp;gt;, the mysql database is not set up.&lt;br /&gt;
&lt;br /&gt;
It will print some text and wait for input - either an enter to accept a default value, or another value you can supply.&lt;br /&gt;
&lt;br /&gt;
* See [[OpenSim: Configuration]].&lt;br /&gt;
&lt;br /&gt;
=== I want to run my own Local Grid but one or more servers fail to start ===&lt;br /&gt;
&lt;br /&gt;
* Be sure that you're able to start &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; alone, in Standalone mode, and to be able to login.&lt;br /&gt;
* Start the servers in the correct UGAS order and answer the questions as recommended (see [[OpenSim: Configuration]]).&lt;br /&gt;
* Set all the external URI's to the correct IP: 127.0.0.1 if running on your local machine, or aaa.bbb.ccc.ddd if running on a remote server.&lt;br /&gt;
* Check again all the &amp;lt;tt&amp;gt;*.xml&amp;lt;/tt&amp;gt; configuration files for any wrong settings or typing errors...!&lt;br /&gt;
* Don't forget to connect with your SL-viewer to port 8002 (Grid User-Server) instead of 9000 (Standalone OpenSim-Server).&lt;br /&gt;
* Delete all &amp;lt;tt&amp;gt;*.xml&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;*.yap&amp;lt;/tt&amp;gt; files in the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory if you want to run a full reconfiguration again.&lt;br /&gt;
&lt;br /&gt;
=== After the shiny new grid is running, what is next? ===&lt;br /&gt;
* Make sure one can stop/restart UGA &amp;amp;S (sims). Check out any ordering issues of stop/restart UGA w/o stop/restart sim(s).&lt;br /&gt;
* Make sure one can add/delete both a region and a user from the database.&lt;br /&gt;
* Make sure it runs overnight and check it each morning by logging into 1 or 2 key sims.&lt;br /&gt;
* '&amp;lt;tt&amp;gt;tail -f userserver.log&amp;lt;/tt&amp;gt;' and watch/understand the login process.&lt;br /&gt;
* Make sure when you logoff your system, you can log back on and get control of the UGAS consoles.&lt;br /&gt;
&lt;br /&gt;
= How to ask for help =&lt;br /&gt;
&lt;br /&gt;
=== Before asking for help... ===&lt;br /&gt;
&lt;br /&gt;
* Search the wiki and web before asking for help.&lt;br /&gt;
* Check your configuration files for any obvious defects.&lt;br /&gt;
* Check that you're starting up the processes correctly.&lt;br /&gt;
* See [[OpenSim: Install]].&lt;br /&gt;
* See [[OpenSim: Configuration]].&lt;br /&gt;
* See [[OpenSim: Running]].&lt;br /&gt;
* See [[OpenSim: Connecting]].&lt;br /&gt;
&lt;br /&gt;
=== Asking in IRC ===&lt;br /&gt;
&lt;br /&gt;
IRC channels are &amp;lt;tt&amp;gt;#opensim&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;#opensim-dev&amp;lt;/tt&amp;gt; on Freenode. Approach them in that order :) Please be courteous and remember that the developers and anyone else assisting you are volunteers there.&lt;br /&gt;
&lt;br /&gt;
* Don't ask to ask, just ask.&lt;br /&gt;
* Phrase your question in the form of a question.&lt;br /&gt;
* Be specific.&lt;br /&gt;
* Explain the problem.&lt;br /&gt;
* Describe how to reproduce the problem.&lt;br /&gt;
* If you need to paste configuration files or error messages, please paste to [http://pastebin.ca/ pastebin] then send the link in the IRC channel.&lt;br /&gt;
&lt;br /&gt;
=== After you get help ===&lt;br /&gt;
&lt;br /&gt;
* If no-one can help you, please submit a bug.&lt;br /&gt;
* If someone does help you, please document the problem and fix on the wiki on this page.&lt;/div&gt;</summary>
		<author><name>Gryc</name></author>	</entry>

	</feed>