<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://opensimulator.org/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Diva</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Diva"/>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Special:Contributions/Diva"/>
		<updated>2026-04-07T14:05:07Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.9</generator>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.2.0_Release</id>
		<title>0.9.2.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.2.0_Release"/>
				<updated>2021-12-05T16:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.2.0_Release}}&lt;br /&gt;
{{ReleaseInfo}}&lt;br /&gt;
&lt;br /&gt;
= General =&lt;br /&gt;
Welcome to OpenSimulator version 0.9.2.0 Yeti, an open-source multi-user 3D virtual environment and metaverse server platform.&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a highly complex system. Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]].&lt;br /&gt;
&lt;br /&gt;
Also see [http://opensimulator.org/wiki/0.9.1.1_Release 0.9.1.1 Release Notes]&lt;br /&gt;
&lt;br /&gt;
= Known Issues =&lt;br /&gt;
Handling of region environment changed to a unified system.&amp;lt;br&amp;gt;&lt;br /&gt;
Previous versions had LightShare and WindLight running side by side, each with own data store and communication protocols, occasionally with conflicting results.&amp;lt;br&amp;gt;&lt;br /&gt;
New viewers introduce extended environment features, so 0.9.2.0 now uses an internal representation more suitable for those new features. This new representation is automatically converted to and from LightShare or Windlight as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Region code will inform older viewers about parcels environment but not per altitude environment.&lt;br /&gt;
* LightShare no longer has its own communications protocol. This was already obsolete, so no point in asking viewer developers to keep supporting it. As consequence of this, some viewers may no longer detect region side changes either done by other users or scripts. This also includes changes on entering or leaving a parcel with own environment. (Firestorm or Dayturn will see changes, Singularity will not, for example). So LightShare is now a scripting feature only. It only supports its original subset of environment parameters. New replacement methods may be added in future, turning it definitely obsolete.&lt;br /&gt;
How the region environment will look on screen is still very dependent on the particular viewer model, version or graphics options and keeps changing, for the same set of parameters, But a major difference, that environment designers need to consider, is between viewers with the new features and previous versions with just Windlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect conversion is of course not possible, and may give bad results.&lt;br /&gt;
* New region environments should be created with the extended features editor, but tested with other viewers, in particular older versions, users may still use.&lt;br /&gt;
*  Asset 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 must be checked if it is a true transparency texture, if not it must be replaced by the provided new one. (Note: this replacement is done automatically if you are using core asset services, but if you have your own version of asset services you need to do this manually). This asset must also be removed from any retained current regions cache (at bin/assetcache/3a3)(or see console command fcache deletedefaultassets or even fcache cachedefaultassets) and viewers cache. Then make sure viewers login to an updated grid/region. The copy provided on previous versions was not a true transparency texture.&lt;br /&gt;
* The default script engine is now [[YEngine]]. If you have problems with scripts, fix them. If you can not fix them then change opensim.ini default engine back to XEngine, set Enable to false on [YEngine] and Enable to true on [XEngine]. Unlike XEngine, YEngine does limit the use of stack and heap memories. You may need to change settings ScriptStackSize and/or ScriptHeapSize&lt;br /&gt;
* On new Standalones make sure you do add your region in section [GridService] of config-include/StandaloneCommon.ini. For example for region &amp;quot;My Region&amp;quot; there should be Region_My_Region = &amp;quot;DefaultRegion, FallbackRegion&amp;quot; ( ie start with Region_ and spaces in name replaced by _ )&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
&lt;br /&gt;
OpenSimulator 0.9.2.0 requires:&lt;br /&gt;
&lt;br /&gt;
* At least .NET Framework 4.6 when running under Windows.&lt;br /&gt;
* At least Mono 5.x when running under Mono (Linux or Mac).&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering which occurred at release 0.9.0.0, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade directly to 0.9.2.0. See [[0.9.0.0_Release#Pivot_Release:_0.8.2.1]] for more advice.&lt;br /&gt;
&lt;br /&gt;
.NET Framework 4.8 (and Visual Studio 2019/2022) experimental support is provided via runprebuild19.exe or runprebuild19.sh.&lt;br /&gt;
&lt;br /&gt;
= Changes and Fixes =&lt;br /&gt;
&lt;br /&gt;
* Region environment handling changed to support new viewer features (EEP in viewers terminology). (see issues above)&lt;br /&gt;
* Altered mechanism for reading OSSL section of OpenSim.ini to use config-include/osslDefaultEnable.ini which then loads config-include/osslEnable.ini overrides. Also note the section name is now [OSSL]. Please change your OpenSim.ini and config-include/osslEnable.ini accordingly using the examples in OpenSim.ini.example and config-include/osslEnable.ini.example.&lt;br /&gt;
* Added new script functions for the new environment features and other funcionality [[osGetSitActiveRange]], [[osGetLinkSitActiveRange]], [[osGetStandTarget]], [[osGetLinkStandTarget]], [[osSetSitActiveRange]], [[osSetLinkSitActiveRange]], [[osSetStandTarget]], [[osSetLinkStandTarget]], ….( see [[OSSL Implemented|OSSL Functions]] )&lt;br /&gt;
* Removed outdated support for SimianGrid. Simian was a web/php alternative to Robust (https://code.google.com/archive/p/openmetaverse).&lt;br /&gt;
* NPCs are now enabled by default and no longer count toward agent limit as they have their own limit now.&lt;br /&gt;
* [[YEngine]] is now the default script engine&lt;br /&gt;
* Some implicit script casting was changed, requiring explicit cast to avoid coding mistakes. Mainly this concerns casts for integer and floats. e.g. llAbs no longer allows floats, use llFabs instead.&lt;br /&gt;
&lt;br /&gt;
The configuration files have change a lot. Please use this version's ones, edited to your needs. Only use the ones you may already have as reference.&lt;br /&gt;
&lt;br /&gt;
= Acknowledgements =&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers (and their cats), testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.2.0_Release</id>
		<title>0.9.2.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.2.0_Release"/>
				<updated>2021-12-05T16:33:01Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.2.0_Release}}&lt;br /&gt;
{{ReleaseInfo}}&lt;br /&gt;
&lt;br /&gt;
= General =&lt;br /&gt;
Welcome to OpenSimulator version 0.9.2.0 Yeti, an open-source multi-user 3D virtual environment and metaverse server platform.&lt;br /&gt;
&lt;br /&gt;
OpenSimulator is a highly complex system. Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]].&lt;br /&gt;
&lt;br /&gt;
Also see [http://opensimulator.org/wiki/0.9.1.1_Release 0.9.1.1 Release Notes]&lt;br /&gt;
&lt;br /&gt;
= Known Issues =&lt;br /&gt;
Handling of region environment changed to a unified system.&amp;lt;br&amp;gt;&lt;br /&gt;
Previous versions had LightShare and WindLight running side by side, each with own data store and communication protocols, occasionally with conflicting results.&amp;lt;br&amp;gt;&lt;br /&gt;
New viewers introduce extended environment features, so 0.9.2.0 now uses an internal representation more suitable for those new features. This new representation is automatically converted to and from LightShare or Windlight as needed.&amp;lt;br&amp;gt;&lt;br /&gt;
Region code will inform older viewers about parcels environment but not per altitude environment.&lt;br /&gt;
* LightShare no longer has its own communications protocol. This was already obsolete, so no point in asking viewer developers to keep supporting it. As consequence of this, some viewers may no longer detect region side changes either done by other users or scripts. This also includes changes on entering or leaving a parcel with own environment. (Firestorm or Dayturn will see changes, Singularity will not, for example). So LightShare is now a scripting feature only. It only supports its original subset of environment parameters. New replacement methods may be added in future, turning it definitely obsolete.&lt;br /&gt;
How the region environment will look on screen is still very dependent on the particular viewer model, version or graphics options and keeps changing, for the same set of parameters, But a major difference, that environment designers need to consider, is between viewers with the new features and previous versions versions with just Windlight.&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect conversion is of course not possible, and may give bad results.&lt;br /&gt;
* New region environments should be created with the extended features editor, but tested with other viewers, in particular older versions, users may still use.&lt;br /&gt;
*  Asset 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 must be checked if it is a true transparency texture, if not it must be replaced by the provided new one. (Note: this replacement is done automatically if you are using core asset services, but if you have your own version of asset services you need to do this manually). This asset must also be removed from any retained current regions cache (at bin/assetcache/3a3)(or see console command fcache deletedefaultassets or even fcache cachedefaultassets) and viewers cache. Then make sure viewers login to an updated grid/region. The copy provided on previous versions was not a true transparency texture.&lt;br /&gt;
* The default script engine is now [[YEngine]]. If you have problems with scripts, fix them. If you can not fix them then change opensim.ini default engine back to XEngine, set Enable to false on [YEngine] and Enable to true on [XEngine]. Unlike XEngine, YEngine does limit the use of stack and heap memories. You may need to change settings ScriptStackSize and/or ScriptHeapSize&lt;br /&gt;
* On new Standalones make sure you do add your region in section [GridService] of config-include/StandaloneCommon.ini. For example for region &amp;quot;My Region&amp;quot; there should be Region_My_Region = &amp;quot;DefaultRegion, FallbackRegion&amp;quot; ( ie start with Region_ and spaces in name replaced by _ )&lt;br /&gt;
&lt;br /&gt;
= Requirements =&lt;br /&gt;
&lt;br /&gt;
OpenSimulator 0.9.2.0 requires:&lt;br /&gt;
&lt;br /&gt;
* At least .NET Framework 4.6 when running under Windows.&lt;br /&gt;
* At least Mono 5.x when running under Mono (Linux or Mac).&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering which occurred at release 0.9.0.0, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade directly to 0.9.2.0. See [[0.9.0.0_Release#Pivot_Release:_0.8.2.1]] for more advice.&lt;br /&gt;
&lt;br /&gt;
.NET Framework 4.8 (and Visual Studio 2019/2022) experimental support is provided via runprebuild19.exe or runprebuild19.sh.&lt;br /&gt;
&lt;br /&gt;
= Changes and Fixes =&lt;br /&gt;
&lt;br /&gt;
* Region environment handling changed to support new viewer features (EEP in viewers terminology). (see issues above)&lt;br /&gt;
* Altered mechanism for reading OSSL section of OpenSim.ini to use config-include/osslDefaultEnable.ini which then loads config-include/osslEnable.ini overrides. Also note the section name is now [OSSL]. Please change your OpenSim.ini and config-include/osslEnable.ini accordingly using the examples in OpenSim.ini.example and config-include/osslEnable.ini.example.&lt;br /&gt;
* Added new script functions for the new environment features and other funcionality [[osGetSitActiveRange]], [[osGetLinkSitActiveRange]], [[osGetStandTarget]], [[osGetLinkStandTarget]], [[osSetSitActiveRange]], [[osSetLinkSitActiveRange]], [[osSetStandTarget]], [[osSetLinkStandTarget]], ….( see [[OSSL Implemented|OSSL Functions]] )&lt;br /&gt;
* Removed outdated support for SimianGrid. Simian was a web/php alternative to Robust (https://code.google.com/archive/p/openmetaverse).&lt;br /&gt;
* NPCs are now enabled by default and no longer count toward agent limit as they have their own limit now.&lt;br /&gt;
* [[YEngine]] is now the default script engine&lt;br /&gt;
* Some implicit script casting was changed, requiring explicit cast to avoid coding mistakes. Mainly this concerns casts for integer and floats. e.g. llAbs no longer allows floats, use llFabs instead.&lt;br /&gt;
&lt;br /&gt;
The configuration files have change a lot. Please use this version's ones, edited to your needs. Only use the ones you may already have as reference.&lt;br /&gt;
&lt;br /&gt;
= Acknowledgements =&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers (and their cats), testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T21:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v.v.v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v.v.v-post-fixes branches.&lt;br /&gt;
** In either case, '''don't forget to change the info in OpenSim/Framework/VersionInfo.cs'''. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git/&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release and branch identifiers. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README:    ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1     0.9.0-post-fixes&lt;br /&gt;
In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;.&lt;br /&gt;
Use those identifiers consistently for all the commands in README&lt;br /&gt;
&lt;br /&gt;
'''Advice''': copy the README file into an editor, make the identifier changes there, and then simply copy-paste the commands to the command line.&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T16:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v-v-v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v-v-v-post-fixes branches.&lt;br /&gt;
** In either case, '''don't forget to change the info in OpenSim/Framework/VersionInfo.cs'''. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git/&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release and branch identifiers. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README:    ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1     0.9.0-post-fixes&lt;br /&gt;
In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;.&lt;br /&gt;
Use those identifiers consistently for all the commands in README&lt;br /&gt;
&lt;br /&gt;
'''Advice''': copy the README file into an editor, make the identifier changes there, and then simply copy-paste the commands to the command line.&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T16:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v-v-v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v-v-v-post-fixes branches.&lt;br /&gt;
** In either case, '''don't forget to change the info in OpenSim/Framework/VersionInfo.cs'''. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git/&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release and branch identifiers. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README: ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1 0.9.0-post-fixes&lt;br /&gt;
In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;.&lt;br /&gt;
Use those identifiers consistently for all the commands in README&lt;br /&gt;
&lt;br /&gt;
'''Advice''': copy the README file into an editor, make the identifier changes there, and then simply copy-paste the commands to the command line.&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T16:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v-v-v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v-v-v-post-fixes branches.&lt;br /&gt;
** In either case, '''don't forget to change the info in OpenSim/Framework/VersionInfo.cs'''. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git/&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release and branch identifiers. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README: ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1 0.9.0-post-fixes&lt;br /&gt;
In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;.&lt;br /&gt;
Use those identifiers consistently for all the commands in README&lt;br /&gt;
&lt;br /&gt;
Advice: copy the README file into an editor, make the identifier changes there, and then simply copy-paste the commands to the command line.&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T16:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v-v-v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v-v-v-post-fixes branches.&lt;br /&gt;
** In either case, '''don't forget to change the info in OpenSim/Framework/VersionInfo.cs'''. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git/&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release and branch identifiers. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README: ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1 0.9.0-post-fixes&lt;br /&gt;
In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;.&lt;br /&gt;
Use those identifiers consistently for all the commands in README&lt;br /&gt;
** Advice: copy the README file into an editor, make the identifier changes there, and then simply copy-paste the commands to the command line.&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T16:24:13Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v-v-v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v-v-v-post-fixes branches.&lt;br /&gt;
** In either case, '''don't forget to change the info in OpenSim/Framework/VersionInfo.cs'''. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git/&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release and branch identifiers. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README: ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1 0.9.0-post-fixes&lt;br /&gt;
In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;.&lt;br /&gt;
Use those identifiers consistently for all the commands in README&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T16:19:35Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v-v-v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v-v-v-post-fixes branches.&lt;br /&gt;
** In either case, '''don't forget to change the info in OpenSim/Framework/VersionInfo.cs'''. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git/&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release and branch identifiers. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README: ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1 0.9.0-post-fixes&lt;br /&gt;
In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;.&lt;br /&gt;
Use those numbers consistently for all the commands in README&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T16:19:15Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v-v-v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v-v-v-post-fixes branches.&lt;br /&gt;
** In either case, '''don't forget to change the info in OpenSim/Framework/VersionInfo.cs'''. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git/&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release and branch identifiers. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README: ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1 0.9.0-post-fixes&lt;br /&gt;
 In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;&lt;br /&gt;
Use those numbers consistently for all the commands in README&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T16:15:16Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v-v-v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v-v-v-post-fixes branches.&lt;br /&gt;
** In either case, '''don't forget to change the info in OpenSim/Framework/VersionInfo.cs'''. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git/&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release number. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README: ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1 0.9.0-post-fixes&lt;br /&gt;
 In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;&lt;br /&gt;
Use those numbers consistently for all the commands in README&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T16:14:49Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v-v-v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v-v-v-post-fixes branches.&lt;br /&gt;
** In either case, '''don't forget to change the info in OpenSim/Framework/VersionInfo.cs'''. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release number. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README: ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1 0.9.0-post-fixes&lt;br /&gt;
 In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;&lt;br /&gt;
Use those numbers consistently for all the commands in README&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Release_Procedure</id>
		<title>Release Procedure</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Release_Procedure"/>
				<updated>2017-09-12T16:14:09Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: Created page with &amp;quot;=How to make OpenSim releases=  * Work on whatever branch makes sense for the release.  ** A new major release is usually cut on a newly created branch called v-v-v-post-fixes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to make OpenSim releases=&lt;br /&gt;
&lt;br /&gt;
* Work on whatever branch makes sense for the release. &lt;br /&gt;
** A new major release is usually cut on a newly created branch called v-v-v-post-fixes.&lt;br /&gt;
** Minor releases are done over those existing v-v-v-post-fixes branches.&lt;br /&gt;
** In either case, don't forget to change the info in OpenSim/Framework/VersionInfo.cs. &lt;br /&gt;
&lt;br /&gt;
* Login to opensimulator.org.  If this is the first time you make a release: &lt;br /&gt;
** Copy /home/diva/releases/*.pl and /home/diva/releases/README to your own '''releases''' directory. &lt;br /&gt;
** Under your releases directory, make a clone of opensim into a directory called '''opensim-git'''. Your releases directory should look like this:&lt;br /&gt;
&lt;br /&gt;
 ~/releases&lt;br /&gt;
    README&lt;br /&gt;
    *.pl&lt;br /&gt;
    opensim-git&lt;br /&gt;
Once you do this setup once, you can use it for all subsequent releases&lt;br /&gt;
&lt;br /&gt;
* Follow the instructions in README, adjusting the commands there for the appropriate release number. &lt;br /&gt;
** For example,&lt;br /&gt;
 In README: ./release1.pl opensim-0.8.2.0-rc1 0.8.2-post-fixes&lt;br /&gt;
 Your command: ./release1.pl opensim-0.9.0.1 0.9.0-post-fixes&lt;br /&gt;
 In this case you are replacing the version identifier  &amp;quot;0.8.2.0-rc1&amp;quot; with the version identifier &amp;quot;0.9.0.1&amp;quot;, and the branch identifier &amp;quot;0.8.2-post-fixes&amp;quot; with &amp;quot;0.9.0-post-fixes&amp;quot;&lt;br /&gt;
Use those numbers consistently for all the commands in README&lt;br /&gt;
&lt;br /&gt;
* That's it! At the end, you'll have the releases placed properly in the distribution directory of the web server. Make sure they have read perms for everyone.&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:ReleaseInfo</id>
		<title>Template:ReleaseInfo</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:ReleaseInfo"/>
				<updated>2017-08-15T22:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:&lt;br /&gt;
{{#vardefine:currentversion|0.9.0.0}}&lt;br /&gt;
{{#vardefine:releasedate|15th August 2017}}&lt;br /&gt;
{{#vardefine:lasttestdate|9th January 2017}}&lt;br /&gt;
{{#vardefine:currenttestversion|0.9.0.0-rc2}}&lt;br /&gt;
{{#vardefine:divaversion|0.8.2.1}}&lt;br /&gt;
{{#vardefine:url_binzip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_bingz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_srczip|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_srcgz|http://opensimulator.org/dist/opensim-{{#var:currentversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testbinzip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_testbingz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_testsrczip|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_testsrcgz|http://opensimulator.org/dist/opensim-{{#var:currenttestversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:divazip|http://metaverseink.com/cgi-bin/link_counter.php?url=http://metaverseink.com/download/diva-r08210.zip}}&lt;br /&gt;
{{#vardefine:sha1_binzip|f5e6217ae220ac2c7ca6e0a1918c5856ee55027c}}&lt;br /&gt;
{{#vardefine:sha1_bingz|b418d0fc31b343d20b779304615aecd009ca5b38}}&lt;br /&gt;
{{#vardefine:sha1_srczip|118eef6b236cf555bd31fd5e6fa79b64b2d40598}}&lt;br /&gt;
{{#vardefine:sha1_srcgz|285bfd200db6d119f0faca71a9777840ee177244}}&lt;br /&gt;
{{#vardefine:sha1_divazip|1eaa81129d6f9e1db5df402e6e183aec0b09729a}}&lt;br /&gt;
{{#vardefine:extraversion|0.8.0.4}}&lt;br /&gt;
{{#vardefine:extrareleasedate|4th March 2015}}&lt;br /&gt;
{{#vardefine:url_extra_binzip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz|http://opensimulator.org/dist/opensim-{{#var:extraversion}}-source.tar.gz}}&lt;br /&gt;
{{#vardefine:extraversion2|0.7.6.3}}&lt;br /&gt;
{{#vardefine:extrareleasedate2|4th March 2015}}&lt;br /&gt;
{{#vardefine:url_extra_binzip2|http://opensimulator.org/dist/opensim-{{#var:extraversion2}}.zip}}&lt;br /&gt;
{{#vardefine:url_extra_bingz2|http://opensimulator.org/dist/opensim-{{#var:extraversion2}}.tar.gz}}&lt;br /&gt;
{{#vardefine:url_extra_srczip2|http://opensimulator.org/dist/opensim-{{#var:extraversion2}}-source.zip}}&lt;br /&gt;
{{#vardefine:url_extra_srcgz2|http://opensimulator.org/dist/opensim-{{#var:extraversion2}}-source.tar.gz}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;Release Information:&lt;br /&gt;
{|border=1 cellpadding=10 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
|Current Version||{{#var:currentversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Release Date||{{#var:releasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Version||{{#var:extraversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Release Date||{{#var:extrareleasedate}}&lt;br /&gt;
|-&lt;br /&gt;
|Extra Release Date||{{#var:extrareleasedate2}}&lt;br /&gt;
|-&lt;br /&gt;
|Last Test Date||{{#var:lasttestdate}}&lt;br /&gt;
|-&lt;br /&gt;
|Current Test Version||{{#var:currenttestversion}}&lt;br /&gt;
|-&lt;br /&gt;
|Diva Version||{{#var:divaversion}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.zip)||{{#var:url_binzip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_binzip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(bin.tar.gz)||{{#var:url_bingz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_bingz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.zip)||{{#var:url_srczip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srczip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(src.tar.gz)||{{#var:url_srcgz}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_srcgz}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.zip)||{{#var:url_extra_binzip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin.tar.gz)||{{#var:url_extra_bingz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.zip)||{{#var:url_extra_srczip}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src.tar.gz)||{{#var:url_extra_srcgz}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin2.zip)||{{#var:url_extra_binzip2}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_bin2.tar.gz)||{{#var:url_extra_bingz2}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src2.zip)||{{#var:url_extra_srczip2}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(extra_src2.tar.gz)||{{#var:url_extra_srcgz2}}&lt;br /&gt;
|-&lt;br /&gt;
|URL(diva)||{{#var:divazip}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:68%&amp;quot;&amp;gt;'''''sha1''':{{#var:sha1_divazip}}''&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2017-08-15T22:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Mega Regions are no longer supported. Please save your mega regions in OAR files before upgrading. You will be able to load them either on small regions, or on a large region (var region). See help load oar in this new version. Don't hesitate to ask for help on one of our irc channels since it can be a bit confusing process :(&lt;br /&gt;
* Mesh creators can upload a mesh that will only collide with the default convex hull (physics type PRIM is not available, only NONE or CONVEX). The new physics engine ubOde will honor this option. ODE and Bullet will keep using a visual LOD with this option, so still show the PRIM type, but physics shape type may not work correctly. Please fix the meshes uploaded with this option by mistake, either by uploading again with the correct options or fixing the collisions by adding invisible prims, setting the mesh to type NONE, etc. If that is still impossible, then keep using Bullet. But note then we will also change Bullet in future.&lt;br /&gt;
* ubOde like the older ODE only does single side mesh collisions while Bullet, like SL, does double sided collisions in some cases. Creators doing specialized colliders for physics should take this in consideration. Since in this respect ubOde is the more restricted engine, a collider working on ubOde should also work on Bullet. This version includes some changes also to the external ode library for avatar/mesh collision, but it still displays some instabilities in same corner cases.&lt;br /&gt;
* ubOde supports CONVEX on normal prims and sculpts. You may have that set by mistake, and my need to fix it.&lt;br /&gt;
* Using a viewer's physics upload Step2 and Step3 changes the uploaded mesh format. The mesh is simplified and split into a collection of convex parts. This can deform your shape on the viewer side. Uploading without these steps avoids these problems. &lt;br /&gt;
* The Physics engine ODE (the original one) is maintained for compatibility purposes only. Please avoid creating new content for it. Use it only if your region has a lot of content you can't upgrade now.&lt;br /&gt;
* Terrain Editing Undo is currently disabled. It requires a major revision to support large regions.&lt;br /&gt;
* Adding or removing a large selection of users or groups on Region/Estate lists (allowed residents, banned.., Allowed groups and Estate managers) may display incorrect results. Please reopen Region/Estate, or select one at a time.&lt;br /&gt;
* For all other outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
run region once, then switch it back to false.&lt;br /&gt;
&lt;br /&gt;
If after this step you still have problems, you may need to delete all contents of ScriptEngine. But note that doing this as last resort makes scripts loose their current state, this can be a problem on some scripts that depend on that state preservation, in particular some commercial products. We do not expect you will need to this on this update, so if uncertain please ask for advice before doing it.&lt;br /&gt;
&lt;br /&gt;
== Changes and Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
* New experimental InterestManagement features:&lt;br /&gt;
** SimpleAngularDistance  added to UpdatePrioritizationScheme options. WIth this option objects and avatars information is prioritized taking in consideration distance and approximate apparent size.&lt;br /&gt;
**ObjectsCullingByDistance. Setting this to true objects (not avatars for now) outside view range and not sent and/or are delete to/from viewers.&lt;br /&gt;
**Current these options only consider the viewer avatar position, not the camera.&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* The Load Oar command now fully supports the loading of (selectable parts of) a var region into a normal sized region as well as loading (selectable parts of) standard regions anywhere into another standard or var region.&lt;br /&gt;
* Parcel data is now dealt with properly and supports rotations just like terrain and objects&lt;br /&gt;
* There are some changes to the parameters to Load Oar which are documented here: http://opensimulator.org/wiki/Load_Oar_0.9.0%2B&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* A few changes in avatar damage. Lost health now depends on relative velocity on collision&lt;br /&gt;
* Fixed animation sequencing: SitHere, Falling, Stand/Walk etc.&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
* New config variable DisableFacelights to kill those immersion-breaking, silly vanity lights that destroy nighttime RP.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* Option to allow friends to see you on the map should now work.&lt;br /&gt;
* Object editing rights sharing should work better.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* See above about upload options and land impact&lt;br /&gt;
* Sculpts have physics type None, Prim and Convex in ubOde&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* New options available, see NPC section in opensim.ini.example&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* Land Impact is now displayed for relative information purposes only. It is not used to enforce any limits. &lt;br /&gt;
* Sits on prims without a SitTarget improved if using ubOde&lt;br /&gt;
* Objects rez location improved if using ubOde&lt;br /&gt;
* All objects now support CONVEX physics shape type if using ubOde&lt;br /&gt;
&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Creation of wearables and animation sets now require creator rights on the referenced items/assets&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
&lt;br /&gt;
* BulletSim is the default physics engine with updates to support better vehicle crossings and different default collisions sounds intensity introduced with ubOde.&lt;br /&gt;
* ODE Now supports variable-sized regions.&lt;br /&gt;
* New ODE-based physics module: ubOde. This came from the Avination grid and is designed to support more advanced physics features.&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* Parcel privacy: viewer option for Avatar on other parcels to see and chat with avatars on this parcel is now supported&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Objects and avatars region Crossing improved&lt;br /&gt;
* Scripted vehicle crossings are now supported in both Bullet and ubODE physics engines.&lt;br /&gt;
* Teleport landing height changes if using ubOde (and with no telehub or landpoint set) so landing is on top of objects on that location, not inside them. (a side effect is that you may land on roof tops not inside some buildigs)&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* llCastRay: with ubODE, this function is performed by it with improved performance and more accurate results. according the to physical representation of the objects.&lt;br /&gt;
* Several new LSL and OSSL functions added like: llSetAnimationOverride, llResetAnimationOverride, llGetAnimationOverride, osSetHealRate, osGetHealRate, etc. Please see http://opensimulator.org/wiki/LSL_Status&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* Several changes on default collision sounds. Intensity is now related to relative velocity on collision&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
* Region stats displayed by viewers are by default back to the normalized 55fps on an idle region, independent of region actual configuration. You can see measured times by setting the option Normalized55FPS to false (read OpenSimDefaults.ini). Keep in mind these stats where not designed to profile OpenSim. Do not try to use them for profiling without a much deeper consideration of OpenSim's multitasking nature.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* Terrain bake is now supported&lt;br /&gt;
* Terrain edition Undo temporary disabled.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
* New test dll for checking permission issues OpenSim.Tests.Permissions.dll&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2017-08-15T22:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Mega Regions are no longer supported. Please save your mega regions in OAR files before upgrading. You will be able to load them either on small regions, or on a large region (var region). See help load oar in this new version. Don't hesitate to ask for help on one of our irc channels since it can be a bit confusing process :(&lt;br /&gt;
* Mesh creators can upload a mesh that will only collide with the default convex hull (physics type PRIM is not available, only NONE or CONVEX). The new physics engine ubOde will honor this option. ODE and Bullet will keep using a visual LOD with this option, so still show the PRIM type, but physics shape type may not work correctly. Please fix the meshes uploaded with this option by mistake, either by uploading again with the correct options or fixing the collisions by adding invisible prims, setting the mesh to type NONE, etc. If that is still impossible, then keep using Bullet. But note then we will also change Bullet in future.&lt;br /&gt;
* ubOde like the older ODE only does single side mesh collisions while Bullet, like SL, does double sided collisions in some cases. Creators doing specialized colliders for physics should take this in consideration. Since in this respect ubOde is the more restricted engine, a collider working on ubOde should also work on Bullet. This version includes some changes also to the external ode library for avatar/mesh collision, but it still displays some instabilities in same corner cases.&lt;br /&gt;
* ubOde supports CONVEX on normal prims and sculpts. You may have that set by mistake, and my need to fix it.&lt;br /&gt;
* Using a viewer's physics upload Step2 and Step3 changes the uploaded mesh format. The mesh is simplified and split into a collection of convex parts. This can deform your shape on the viewer side. Uploading without these steps avoids these problems. &lt;br /&gt;
* The Physics engine ODE (the original one) is maintained for compatibility purposes only. Please avoid creating new content for it. Use it only if your region has a lot of content you can't upgrade now.&lt;br /&gt;
* Terrain Editing Undo is currently disabled. It requires a major revision to support large regions.&lt;br /&gt;
* Adding or removing a large selection of users or groups on Region/Estate lists (allowed residents, banned.., Allowed groups and Estate managers) may display incorrect results. Please reopen Region/Estate, or select one at a time.&lt;br /&gt;
* For all other outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
run region once, then switch it back to false.&lt;br /&gt;
&lt;br /&gt;
If after this step you still have problems, you may need to delete all contents of ScriptEngine. But note that doing this as last resort makes scripts loose their current state, this can be a problem on some scripts that depend on that state preservation, in particular some commercial products. We do not expect you will need to this on this update, so if uncertain please ask for advice before doing it.&lt;br /&gt;
&lt;br /&gt;
== Changes and Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
* New experimental InterestManagement features:&lt;br /&gt;
** SimpleAngularDistance  added to UpdatePrioritizationScheme options. WIth this option objects and avatars information is prioritized taking in consideration distance and approximate apparent size.&lt;br /&gt;
**ObjectsCullingByDistance. Setting this to true objects (not avatars for now) outside view range and not sent and/or are delete to/from viewers.&lt;br /&gt;
**Current these options only consider the viewer avatar position, not the camera.&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* The Load Oar command now fully supports the loading of (selectable parts of) a var region into a normal sized region as well as loading (selectable parts of) standard regions anywhere into another standard or var region.&lt;br /&gt;
* Parcel data is now dealt with properly and supports rotations just like terrain and objects&lt;br /&gt;
* There are some changes to the parameters to Load Oar which are documented here: http://opensimulator.org/wiki/Load_Oar_0.9.0%2B&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* A few changes in avatar damage. Lost health now depends on relative velocity on collision&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
* New config variable DisableFacelights to kill those immersion-breaking, silly vanity lights that destroy nighttime RP.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* Option to allow friends to see you on the map should now work.&lt;br /&gt;
* Object editing rights sharing should work better.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* See above about upload options and land impact&lt;br /&gt;
* Sculpts have physics type None, Prim and Convex in ubOde&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* New options available, see NPC section in opensim.ini.example&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* Land Impact is now displayed for relative information purposes only. It is not used to enforce any limits. &lt;br /&gt;
* Sits on prims without a SitTarget improved if using ubOde&lt;br /&gt;
* Objects rez location improved if using ubOde&lt;br /&gt;
* All objects now support CONVEX physics shape type if using ubOde&lt;br /&gt;
&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Creation of wearables and animation sets now require creator rights on the referenced items/assets&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
&lt;br /&gt;
* BulletSim is the default physics engine with updates to support better vehicle crossings and different default collisions sounds intensity introduced with ubOde.&lt;br /&gt;
* ODE Now supports variable-sized regions.&lt;br /&gt;
* New ODE-based physics module: ubOde. This came from the Avination grid and is designed to support more advanced physics features.&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* Parcel privacy: viewer option for Avatar on other parcels to see and chat with avatars on this parcel is now supported&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Objects and avatars region Crossing improved&lt;br /&gt;
* Scripted vehicle crossings are now supported in both Bullet and ubODE physics engines.&lt;br /&gt;
* Teleport landing height changes if using ubOde (and with no telehub or landpoint set) so landing is on top of objects on that location, not inside them. (a side effect is that you may land on roof tops not inside some buildigs)&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* llCastRay: with ubODE, this function is performed by it with improved performance and more accurate results. according the to physical representation of the objects.&lt;br /&gt;
* Several new LSL and OSSL functions added like: llSetAnimationOverride, llResetAnimationOverride, llGetAnimationOverride, osSetHealRate, osGetHealRate, etc. Please see http://opensimulator.org/wiki/LSL_Status&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* Several changes on default collision sounds. Intensity is now related to relative velocity on collision&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
* Region stats displayed by viewers are by default back to the normalized 55fps on an idle region, independent of region actual configuration. You can see measured times by setting the option Normalized55FPS to false (read OpenSimDefaults.ini). Keep in mind these stats where not designed to profile OpenSim. Do not try to use them for profiling without a much deeper consideration of OpenSim's multitasking nature.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* Terrain bake is now supported&lt;br /&gt;
* Terrain edition Undo temporary disabled.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2017-08-15T21:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Mega Regions are no longer supported. Please save your mega regions in OAR files before upgrading. You will be able to load them either on small regions, or on a large region (var region). See help load oar in this new version. Don't hesitate to ask for help on one of our irc channels since it can be a bit confusing process :(&lt;br /&gt;
* Mesh creators can upload a mesh that will only collide with the default convex hull (physics type PRIM is not available, only NONE or CONVEX). The new physics engine ubOde will honor this option. ODE and Bullet will keep using a visual LOD with this option, so still show the PRIM type, but physics shape type may not work correctly. Please fix the meshes uploaded with this option by mistake, either by uploading again with the correct options or fixing the collisions by adding invisible prims, setting the mesh to type NONE, etc. If that is still impossible, then keep using Bullet. But note then we will also change Bullet in future.&lt;br /&gt;
* ubOde like the older ODE only does single side mesh collisions while Bullet, like SL, does double sided collisions in some cases. Creators doing specialized colliders for physics should take this in consideration. Since in this respect ubOde is the more restricted engine, a collider working on ubOde should also work on Bullet. This version includes some changes also to the external ode library for avatar/mesh collision, but it still displays some instabilities in same corner cases.&lt;br /&gt;
* ubOde supports CONVEX on normal prims and sculpts. You may have that set by mistake, and my need to fix it.&lt;br /&gt;
* Using a viewer's physics upload Step2 and Step3 changes the uploaded mesh format. The mesh is simplified and split into a collection of convex parts. This can deform your shape on the viewer side. Uploading without these steps avoids these problems. &lt;br /&gt;
* The Physics engine ODE (the original one) is maintained for compatibility purposes only. Please avoid creating new content for it. Use it only if your region has a lot of content you can't upgrade now.&lt;br /&gt;
* Terrain Editing Undo is currently disabled. It requires a major revision to support large regions.&lt;br /&gt;
* Adding or removing a large selection of users or groups on Region/Estate lists (allowed residents, banned.., Allowed groups and Estate managers) may display incorrect results. Please reopen Region/Estate, or select one at a time.&lt;br /&gt;
* For all other outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
run region once, then switch it back to false.&lt;br /&gt;
&lt;br /&gt;
If after this step you still have problems, you may need to delete all contents of ScriptEngine. But note that doing this as last resort makes scripts loose their current state, this can be a problem on some scripts that depend on that state preservation, in particular some commercial products. We do not expect you will need to this on this update, so if uncertain please ask for advice before doing it.&lt;br /&gt;
&lt;br /&gt;
== Changes and Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
* New experimental InterestManagement features:&lt;br /&gt;
** SimpleAngularDistance  added to UpdatePrioritizationScheme options. WIth this option objects and avatars information is prioritized taking in consideration distance and approximate apparent size.&lt;br /&gt;
**ObjectsCullingByDistance. Setting this to true objects (not avatars for now) outside view range and not sent and/or are delete to/from viewers.&lt;br /&gt;
**Current these options only consider the viewer avatar position, not the camera.&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* The Load Oar command now fully supports the loading of (selectable parts of) a var region into a normal sized region as well as loading (selectable parts of) standard regions anywhere into another standard or var region.&lt;br /&gt;
* Parcel data is now dealt with properly and supports rotations just like terrain and objects&lt;br /&gt;
* There are some changes to the parameters to Load Oar which are documented here: http://opensimulator.org/wiki/Load_Oar_0.9.0%2B&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* A few changes in avatar damage. Lost health now depends on relative velocity on collision&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* Option to allow friends to see you on the map should now work.&lt;br /&gt;
* Object editing rights sharing should work better.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* See above about upload options and land impact&lt;br /&gt;
* Sculpts have physics type None, Prim and Convex in ubOde&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* New options available, see NPC section in opensim.ini.example&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* Land Impact is now displayed for relative information purposes only. It is not used to enforce any limits. &lt;br /&gt;
* Sits on prims without a SitTarget improved if using ubOde&lt;br /&gt;
* Objects rez location improved if using ubOde&lt;br /&gt;
* All objects now support CONVEX physics shape type if using ubOde&lt;br /&gt;
&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Creation of wearables and animation sets now require creator rights on the referenced items/assets&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
&lt;br /&gt;
* BulletSim is the default physics engine with updates to support better vehicle crossings and different default collisions sounds intensity introduced with ubOde.&lt;br /&gt;
* ODE Now supports variable-sized regions.&lt;br /&gt;
* New ODE-based physics module: ubODE. This came from the Avination grid and is designed to support more advanced physics features.&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* Parcel privacy: viewer option for Avatar on other parcels to see and chat with avatars on this parcel is now supported&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Objects and avatars region Crossing improved&lt;br /&gt;
* Scripted vehicle crossings are now supported in both Bullet and ubODE physics engines.&lt;br /&gt;
* Teleport landing height changes if using ubOde (and with no telehub or landpoint set) so landing is on top of objects on that location, not inside them. (a side effect is that you may land on roof tops not inside some buildigs)&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* llCastRay: with ubODE, this function is performed by it with improved performance and more accurate results. according the to physical representation of the objects.&lt;br /&gt;
* Several new LSL and OSSL functions added like: llSetAnimationOverride, llResetAnimationOverride, llGetAnimationOverride, osSetHealRate, osGetHealRate, etc. Please see http://opensimulator.org/wiki/LSL_Status&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* Several changes on default collision sounds. Intensity is now related to relative velocity on collision&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
* Region stats displayed by viewers are by default back to the normalized 55fps on an idle region, independent of region actual configuration. You can see measured times by setting the option Normalized55FPS to false (read OpenSimDefaults.ini). Keep in mind these stats where not designed to profile OpenSim. Do not try to use them for profiling without a much deeper consideration of OpenSim's multitasking nature.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* Terrain bake is now supported&lt;br /&gt;
* Terrain edition Undo temporary disabled.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2017-08-15T21:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Mega Regions are no longer supported. Please save your mega regions in OAR files before upgrading. You will be able to load them either on small regions, or on a large region (var region). See help load oar in this new version. Don't hesitate to ask for help on one of our irc channels since it can be a bit confusing process :(&lt;br /&gt;
* Mesh creators can upload a mesh that will only collide with the default convex hull (physics type PRIM is not available, only NONE or CONVEX). The new physics engine ubOde will honor this option. ODE and Bullet will keep using a visual LOD with this option, so still show the PRIM type, but physics shape type may not work correctly. Please fix the meshes uploaded with this option by mistake, either by uploading again with the correct options or fixing the collisions by adding invisible prims, setting the mesh to type NONE, etc. If that is still impossible, then keep using Bullet. But note then we will also change Bullet in future.&lt;br /&gt;
* ubOde like the older ODE only does single side mesh collisions while Bullet, like SL, does double sided collisions in some cases. Creators doing specialized colliders for physics should take this in consideration. Since in this respect ubOde is the more restricted engine, a collider working on ubOde should also work on Bullet. This version includes some changes also to the external ode library for avatar/mesh collision, but it still displays some instabilities in same corner cases.&lt;br /&gt;
* ubOde supports CONVEX on normal prims and sculpts. You may have that set by mistake, and my need to fix it.&lt;br /&gt;
* Using a viewer's physics upload Step2 and Step3 changes the uploaded mesh format. The mesh is simplified and split into a collection of convex parts. This can deform your shape on the viewer side. Uploading without these steps avoids these problems. &lt;br /&gt;
* The Physics engine ODE (the original one) is maintained for compatibility purposes only. Please avoid creating new content for it. Use it only if your region has a lot of content you can't upgrade now.&lt;br /&gt;
* Terrain Editing Undo is currently disabled. It requires a major revision to support large regions.&lt;br /&gt;
* Adding or removing a large selection of users or groups on Region/Estate lists (allowed residents, banned.., Allowed groups and Estate managers) may display incorrect results. Please reopen Region/Estate, or select one at a time.&lt;br /&gt;
* For all other outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
run region once, then switch it back to false.&lt;br /&gt;
&lt;br /&gt;
If after this step you still have problems, you may need to delete all contents of ScriptEngine. But note that doing this as last resort makes scripts loose their current state, this can be a problem on some scripts that depend on that state preservation, in particular some commercial products. We do not expect you will need to this on this update, so if uncertain please ask for advice before doing it.&lt;br /&gt;
&lt;br /&gt;
== Changes and Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
* New experimental InterestManagement features:&lt;br /&gt;
** SimpleAngularDistance  added to UpdatePrioritizationScheme options. WIth this option objects and avatars information is prioritized taking in consideration distance and approximate apparent size.&lt;br /&gt;
**ObjectsCullingByDistance. Setting this to true objects (not avatars for now) outside view range and not sent and/or are delete to/from viewers.&lt;br /&gt;
**Current these options only consider the viewer avatar position, not the camera.&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* The Load Oar command now fully supports the loading of (selectable parts of) a var region into a normal sized region as well as loading (selectable parts of) standard regions anywhere into another standard or var region.&lt;br /&gt;
* Parcel data is now dealt with properly and supports rotations just like terrain and objects&lt;br /&gt;
* There are some changes to the parameters to Load Oar which are documented here: http://opensimulator.org/wiki/Load_Oar_0.9.0%2B&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* A few changes in avatar damage. Lost health now depends on relative velocity on collision&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* Option to allow friends to see you on the map should now work.&lt;br /&gt;
* Object editing rights sharing should work better.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* See above about upload options and land impact&lt;br /&gt;
* Sculpts have physics type None, Prim and Convex in ubOde&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* New options available, see NPC section in opensim.ini.example&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* Land Impact is now displayed for relative information purposes only. It is not used to enforce any limits. &lt;br /&gt;
* Sits on prims without a SitTarget improved if using ubOde&lt;br /&gt;
* Objects rez location improved if using ubOde&lt;br /&gt;
&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Creation of wearables and animation sets now require creator rights on the referenced items/assets&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
&lt;br /&gt;
* BulletSim is the default physics engine with updates to support better vehicle crossings and different default collisions sounds intensity introduced with ubOde.&lt;br /&gt;
* ODE Now supports variable-sized regions.&lt;br /&gt;
* New ODE-based physics module: ubODE. This came from the Avination grid and is designed to support more advanced physics features.&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* Viewer option for Avatar on other parcels to see and chat with avatars on this parcel is now supported&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Objects and avatars region Crossing improved&lt;br /&gt;
* Scripted vehicle crossings are now supported in both Bullet and ubODE physics engines.&lt;br /&gt;
* Teleport landing height changes if using ubOde (and with no telehub or landpoint set) so landing is on top of objects on that location, not inside them. (a side effect is that you may land on roof tops not inside some buildigs)&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* llCastRay: with ubODE, this function is performed by it with improved performance and more accurate results. according the to physical representation of the objects.&lt;br /&gt;
* Several new LSL and OSSL functions added like: llSetAnimationOverride, llResetAnimationOverride, llGetAnimationOverride, osSetHealRate, osGetHealRate, etc. Please see http://opensimulator.org/wiki/LSL_Status&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* Several changes on default collision sounds. Intensity is now related to relative velocity on collision&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
* Region stats displayed by viewers are by default back to the normalized 55fps on an idle region, independent of region actual configuration. You can see measured times by setting the option Normalized55FPS to false (read OpenSimDefaults.ini). Keep in mind these stats where not designed to profile OpenSim. Do not try to use them for profiling without a much deeper consideration of OpenSim's multitasking nature.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* Terrain bake is now supported&lt;br /&gt;
* Terrain edition Undo temporary disabled.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2017-08-15T21:52:39Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* Mega Regions are no longer supported. Please save your mega regions in OAR files before upgrading. You will be able to load them either on small regions, or on a large region (var region). See help load oar in this new version. Don't hesitate to ask for help on one of our irc channels since it can be a bit confusing process :(&lt;br /&gt;
* Mesh creators can upload a mesh that will only collide with the default convex hull (physics type PRIM is not available, only NONE or CONVEX). The new physics engine ubOde will honor this option. ODE and Bullet will keep using a visual LOD with this option, so still show the PRIM type, but physics shape type may not work correctly. Please fix the meshes uploaded with this option by mistake, either by uploading again with the correct options or fixing the collisions by adding invisible prims, setting the mesh to type NONE, etc. If that is still impossible, then keep using Bullet. But note then we will also change Bullet in future.&lt;br /&gt;
* ubOde like the older ODE only does single side mesh collisions while Bullet, like SL, does double sided collisions in some cases. Creators doing specialized colliders for physics should take this in consideration. Since in this respect ubOde is the more restricted engine, a collider working on ubOde should also work on Bullet. This version includes some changes also to the external ode library for avatar/mesh collision, but it still displays some instabilities in same corner cases.&lt;br /&gt;
* ubOde supports CONVEX on normal prims and sculpts. You may have that set by mistake, and my need to fix it.&lt;br /&gt;
* Using a viewer's physics upload Step2 and Step3 changes the uploaded mesh format. The mesh is simplified and split into a collection of convex parts. This can deform your shape on the viewer side. Uploading without these steps avoids these problems. &lt;br /&gt;
* The Physics engine ODE (the original one) is maintained for compatibility purposes only. Please avoid creating new content for it. Use it only if your region has a lot of content you can't upgrade now.&lt;br /&gt;
* Terrain Editing Undo is currently disabled. It requires a major revision to support large regions.&lt;br /&gt;
* Adding or removing a large selection of users or groups on Region/Estate lists (allowed residents, banned.., Allowed groups and Estate managers) may display incorrect results. Please reopen Region/Estate, or select one at a time.&lt;br /&gt;
* For all other outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
run region once, then switch it back to false.&lt;br /&gt;
&lt;br /&gt;
If after this step you still have problems, you may need to delete all contents of ScriptEngine. But note that doing this as last resort makes scripts loose their current state, this can be a problem on some scripts that depend on that state preservation, in particular some commercial products. We do not expect you will need to this on this update, so if uncertain please ask for advice before doing it.&lt;br /&gt;
&lt;br /&gt;
== Changes and Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
* New experimental InterestManagement features:&lt;br /&gt;
** SimpleAngularDistance  added to UpdatePrioritizationScheme options. WIth this option objects and avatars information is prioritized taking in consideration distance and approximate apparent size.&lt;br /&gt;
**ObjectsCullingByDistance. Setting this to true objects (not avatars for now) outside view range and not sent and/or are delete to/from viewers.&lt;br /&gt;
**Current these options only consider the viewer avatar position, not the camera.&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* The Load Oar command now fully supports the loading of (selectable parts of) a var region into a normal sized region as well as loading (selectable parts of) standard regions anywhere into another standard or var region.&lt;br /&gt;
* Parcel data is now dealt with properly and supports rotations just like terrain and objects&lt;br /&gt;
* There are some changes to the parameters to Load Oar which are documented here: http://opensimulator.org/wiki/Load_Oar_0.9.0%2B&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
* A few changes in avatar damage. Lost health now depends on relative velocity on collision&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* Option to allow friends to see you on the map should now work.&lt;br /&gt;
* Object editing rights sharing should work better.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
* See above about upload options and land impact&lt;br /&gt;
* Sculpts have physics type None, Prim and Convex in ubOde. PRIM will collide with full resolution, CONVEX will use a internal generated simplification of that, not necessary a true convex shape in this version. Full convex on RC3&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* New options available, see NPC section in opensim.ini.example&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
* Land Impact is now displayed for relative information purposes only. It is not used to enforce any limits. &lt;br /&gt;
* Sits on prims without a SitTarget improved if using ubOde&lt;br /&gt;
* Objects rez location improved if using ubOde&lt;br /&gt;
&lt;br /&gt;
=== Permissions ===&lt;br /&gt;
&lt;br /&gt;
* Creation of wearables and animation sets now require creator rights on the referenced items/assets&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
&lt;br /&gt;
* BulletSim is the default physics engine with updates to support better vehicle crossings and different default collisions sounds intensity introduced with ubOde.&lt;br /&gt;
* ODE Now supports variable-sized regions.&lt;br /&gt;
* New ODE-based physics module: ubODE. This came from the Avination grid and is designed to support more advanced physics features.&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* Viewer option for Avatar on other parcels to see and chat with avatars on this parcel is now supported&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
* Objects and avatars region Crossing improved&lt;br /&gt;
* Scripted vehicle crossings are now supported in both Bullet and ubODE physics engines.&lt;br /&gt;
* Teleport landing height changes if using ubOde (and with no telehub or landpoint set) so landing is on top of objects on that location, not inside them. (a side effect is that you may land on roof tops not inside some buildigs)&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* llCastRay: with ubODE, this function is performed by it with improved performance and more accurate results. according the to physical representation of the objects.&lt;br /&gt;
* Several new LSL and OSSL functions added like: llSetAnimationOverride, llResetAnimationOverride, llGetAnimationOverride, osSetHealRate, osGetHealRate,..&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
* Several changes on default collision sounds. Intensity is now related to relative velocity on collision&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
* Region stats displayed by viewers are by default back to the normalized 55fps on an idle region, independent of region actual configuration. You can see measured times by setting the option Normalized55FPS to false (read OpenSimDefaults.ini). Keep in mind these stats where not designed to profile OpenSim. Do not try to use them for profiling without a much deeper consideration of OpenSim's multitasking nature.&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* Terrain bake is now supported&lt;br /&gt;
* Terrain edition Undo temporary disabled.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2016-09-30T19:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* For ubODE, meshs that are to be used as a full collider need to be uploaded with proper settings in viewers physics tab&lt;br /&gt;
* For all other outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
once, then switch it back.&lt;br /&gt;
&lt;br /&gt;
== Changes and Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* The Load Oar command now fully supports the loading of (selectable parts of) a var region into a normal sized region as well as loading (selectable parts of) standard regions anywhere into another standard or var region.&lt;br /&gt;
* Parcel data is now dealt with properly and supports rotations just like terrain and objects&lt;br /&gt;
* There are some changes to the parameters to Load Oar which are documented here: http://opensimulator.org/wiki/Load_Oar_0.9.0%2B&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
 * new options available, see NPC section in opensim.ini.example&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
&lt;br /&gt;
* BulletSim is the default physics engine and has minor updates in this release.&lt;br /&gt;
* ODE Now supports variable-sized regions&lt;br /&gt;
* New ODE-based physics module: ubODE. This one came from avination and seems to support more advanced physics features.&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* Viewer option for Avatar on other parcels to see and chat with avatars on this parcel is now supported&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
&lt;br /&gt;
* Scripted vehicle crossings are now supported in both Bullet and ubODE physics engines. &lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* llCastRay: with ubODE, this function finally works reliably in detecting large prims and meshes&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* Terrain bake is now supported&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2016-09-30T19:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* For outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
once, then switch it back.&lt;br /&gt;
&lt;br /&gt;
== Changes and Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* The Load Oar command now fully supports the loading of (selectable parts of) a var region into a normal sized region as well as loading (selectable parts of) standard regions anywhere into another standard or var region.&lt;br /&gt;
* Parcel data is now dealt with properly and supports rotations just like terrain and objects&lt;br /&gt;
* There are some changes to the parameters to Load Oar which are documented here: http://opensimulator.org/wiki/Load_Oar_0.9.0%2B&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
&lt;br /&gt;
* BulletSim is the default physics engine and has minor updates in this release.&lt;br /&gt;
* ODE Now supports variable-sized regions&lt;br /&gt;
* New ODE-based physics module: ubODE. This one came from avination and seems to support more advanced physics features.&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
&lt;br /&gt;
* Scripted vehicle crossings are now supported in both Bullet and ubODE physics engines. &lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* llCastRay: with ubODE, this function finally works reliably in detecting large prims and meshes&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2016-09-30T19:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* For outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
once, then switch it back.&lt;br /&gt;
&lt;br /&gt;
== Changes and Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* The Load Oar command now fully supports the loading of (selectable parts of) a var region into a normal sized region as well as loading (selectable parts of) standard regions anywhere into another standard or var region.&lt;br /&gt;
* Parcel data is now dealt with properly and supports rotations just like terrain and objects&lt;br /&gt;
* There are some changes to the parameters to Load Oar which are documented here: http://opensimulator.org/wiki/Load_Oar_0.9.0%2B&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
&lt;br /&gt;
* BulletSim is the default physics engine and has minor updates in this release.&lt;br /&gt;
* ODE Now supports variable-sized regions&lt;br /&gt;
* New ODE-based physics module: ubODE. This one came from avination and seems to support more advanced physics features.&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
&lt;br /&gt;
* Scripted vehicle crossings are now supported in both Bullet and ubODE physics engines. &lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* llCastRay: with ubODE, this function finally works reliably in detecting large prims and meshes&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2016-09-30T19:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* For outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
once, then switch it back.&lt;br /&gt;
&lt;br /&gt;
== Changes and Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
&lt;br /&gt;
Scripted vehicle crossings are now supported in both Bullet and ubODE physics engines. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* The Load Oar command now fully supports the loading of (selectable parts of) a var region into a normal sized region as well as loading (selectable parts of) standard regions anywhere into another standard or var region.&lt;br /&gt;
* Parcel data is now dealt with properly and supports rotations just like terrain and objects&lt;br /&gt;
* There are some changes to the parameters to Load Oar which are documented here: http://opensimulator.org/wiki/Load_Oar_0.9.0%2B&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
&lt;br /&gt;
* BulletSim is the default physics engine and has minor updates in this release.&lt;br /&gt;
* ODE Now supports variable-sized regions&lt;br /&gt;
* New ODE-based physics module: ubODE. This one came from avination and seems to support more advanced physics features.&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* llCastRay: with ubODE, this function finally works reliably in detecting large prims and meshes&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2016-07-04T23:42:19Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* For outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
once, then switch it back.&lt;br /&gt;
&lt;br /&gt;
== Changes and Fixes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
&lt;br /&gt;
* ODE Now supports variable-sized regions&lt;br /&gt;
* New ODE-based physics module: ubODE. This one came from avination and seems to support more advanced physics features.&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
* llCastRay: with ubODE, this function finally works reliably in detecting large prims and meshes&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-25T04:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Generic bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (probably fixed, check on use of UnixTimeSinceEpoch format time stamps in OpenSim/Addons/Groups/GroupsModule.cs requested)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&amp;lt;/strike&amp;gt; (not a bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions (worked in 0.8.2 but doesn't work in 0.9 dev):&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7819 volume detect and collisions do not work proprely]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7836 Next owner permissions are not able to be set in inventory] Should work either way: on rezzed object or from inventory&lt;br /&gt;
* (WIP)Check [http://opensimulator.org/mantis/view.php?id=7935 Assets not being transferred on HG TPs] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7933 UserTitle is not working] (regression) &amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-25T04:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Generic bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
stamps in OpenSim/Addons/Groups/GroupsModule.cs requested)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (probably fixed, check on use of UnixTimeSinceEpoch format time &lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&amp;lt;/strike&amp;gt; (not a bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions (worked in 0.8.2 but doesn't work in 0.9 dev):&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7819 volume detect and collisions do not work proprely]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7836 Next owner permissions are not able to be set in inventory] Should work either way: on rezzed object or from inventory&lt;br /&gt;
* (WIP)Check [http://opensimulator.org/mantis/view.php?id=7935 Assets not being transferred on HG TPs] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7933 UserTitle is not working] (regression) &amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-25T04:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Generic bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
stamps in OpenSim/Addons/Groups/GroupsModule.cs requested)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (probably fixed, check on use of UnixTimeSinceEpoch format time * (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&amp;lt;/strike&amp;gt; (not a bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions (worked in 0.8.2 but doesn't work in 0.9 dev):&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7819 volume detect and collisions do not work proprely]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7836 Next owner permissions are not able to be set in inventory] Should work either way: on rezzed object or from inventory&lt;br /&gt;
* (WIP)Check [http://opensimulator.org/mantis/view.php?id=7935 Assets not being transferred on HG TPs] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7933 UserTitle is not working] (regression) &amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-23T20:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Generic bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&amp;lt;/strike&amp;gt; (not a bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions (worked in 0.8.2 but doesn't work in 0.9 dev):&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7819 volume detect and collisions do not work proprely]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7836 Next owner permissions are not able to be set in inventory] Should work either way: on rezzed object or from inventory&lt;br /&gt;
* (WIP)Check [http://opensimulator.org/mantis/view.php?id=7935 Assets not being transferred on HG TPs] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7933 UserTitle is not working] (regression) &amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-23T19:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Generic bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&amp;lt;/strike&amp;gt; (not a bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions (worked in 0.8.2 but doesn't work in 0.9 dev):&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7819 volume detect and collisions do not work proprely]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7836 Next owner permissions are not able to be set in inventory] Should work either way: on rezzed object or from inventory&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7933 UserTitle is not working] (regression)&lt;br /&gt;
* (WIP)Check [http://opensimulator.org/mantis/view.php?id=7935 Assets not being transferred on HG TPs] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-23T19:02:51Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Generic bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&amp;lt;/strike&amp;gt; (not a bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions (worked in 0.8.2 but doesn't work in 0.9 dev):&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7819 volume detect and collisions do not work proprely]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7836 Next owner permissions are not able to be set in inventory] Should work either way: on rezzed object or from inventory&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7933 UserTitle is not working] (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7935 Assets not being transferred on HG TPs] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2016-06-23T18:48:21Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* For outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
once, then switch it back.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
* New configuration variable under [EntityTransfer]: LandingPointBehavior. Possible values are LandingPointBehavior_OS and LandingPointBehavior_SL. This option exists to control the behavior of teleporting gods into places that have landing points and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for avatars with god permissions; SL lets gods land wherever they want. Default is LandingPointBehavior_OS.&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* ODE Now supports variable-sized regions&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-23T12:57:13Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Generic bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&amp;lt;/strike&amp;gt; (not a bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions (worked in 0.8.2 but doesn't work in 0.9 dev):&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7836 Next owner permissions are not able to be set in inventory] Should work either way: on rezzed object or from inventory&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7933 UserTitle is not working] (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7935 Assets not being transferred on HG TPs] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-23T12:56:50Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Generic bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&amp;lt;/strike&amp;gt; (not a bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7836 Next owner permissions are not able to be set in inventory] Should work either way: on rezzed object or from inventory&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7933 UserTitle is not working] (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7935 Assets not being transferred on HG TPs] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-23T12:55:25Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Old bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&amp;lt;/strike&amp;gt; (not a bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7836 Next owner permissions are not able to be set in inventory] Should work either way: on rezzed object or from inventory&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7933 UserTitle is not working] (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7935 Assets not being transferred on HG TPs] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-22T18:18:23Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Old bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7935 Assets not being transferred on HG TPs] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-22T14:00:52Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Old bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7934 Telehubs and grid gods/ region owners] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9.0.0_Release</id>
		<title>0.9.0.0 Release</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9.0.0_Release"/>
				<updated>2016-06-22T03:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: Created page with &amp;quot;{{Languages|0.9.0.0_Release}} =Release Notes= == General == Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform.  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|0.9.0.0_Release}}&lt;br /&gt;
=Release Notes=&lt;br /&gt;
== General ==&lt;br /&gt;
Welcome to OpenSimulator 0.9.0.0, an open-source multi-user 3D virtual environment and metaverse server platform. &lt;br /&gt;
&lt;br /&gt;
As ever, OpenSimulator is a highly complex system.  Various usage scenarios (standalone, grid, hypergrid, etc.) in combination with different dependencies (e.g. different versions of mono on Linux/Mac) can sometimes produce unexpected or unstable behaviour.&lt;br /&gt;
&lt;br /&gt;
If you are upgrading from a previous version of OpenSimulator, then we strongly recommend that you start off with the default configuration files and port over any changes you made to your older version of OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
You can download this release of OpenSimulator from [[Download]]&lt;br /&gt;
&lt;br /&gt;
== Pivot Release: 0.8.2.1 ==&lt;br /&gt;
&lt;br /&gt;
Due to database migration renumbering, if you are upgrading from a version of OpenSimulator prior to 0.8.2.1, then you MUST first upgrade to *0.8.2.1* and then proceed to upgrade to 0.9.0.0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* For outstanding bugs please see the OpenSimulator Mantis bug tracker.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
OpenSimulator requires:&lt;br /&gt;
&lt;br /&gt;
* .NET Framework 4 when running under Windows.&lt;br /&gt;
* At least Mono 2.8 when running under Mono (Linux or Mac).  However, we recommend using at least Mono 2.10 as Mono 2.8.x has been reported as less stable in some situations when running OpenSimulator.  Mono 3 has also been reported as working well with OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Backwards Compatibility Notices ==&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scripts ===&lt;br /&gt;
&lt;br /&gt;
Scripts may need to be recompiled when upgrading to 0.9.0.0. If you see script errors on the server console, the best course of action is to delete the script dlls that live under the ScriptEngine folder. Note: do not delete the .state files in those folders; all other file extensions can be deleted.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can set &lt;br /&gt;
 DeleteScriptsOnStartup = true&lt;br /&gt;
once, then switch it back.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== General Robust Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== General Simulator Server ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Archives ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Avatars ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Classifieds ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypergrid ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Instant Messaging ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mesh/Sculpt ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Monitoring ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physics ===&lt;br /&gt;
* ODE Now supports variable-sized regions&lt;br /&gt;
&lt;br /&gt;
=== Profiles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Region/Estates/Parcels ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Region Cross/Teleport ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Scripting ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Services ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Voice ===&lt;br /&gt;
* No significant changes in this release.&lt;br /&gt;
&lt;br /&gt;
=== Tests ===&lt;br /&gt;
&lt;br /&gt;
* No significant changes&lt;br /&gt;
&lt;br /&gt;
== Acknowledgements ==&lt;br /&gt;
&lt;br /&gt;
Many, many thanks to all the developers, testers and community members who contributed to this release and who help out with OpenSimulator generally. Your hard work makes this all possible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release Notes]]&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-22T03:34:44Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Old bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (ongoing bug)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions:&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-22T00:42:43Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Old bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7932 llRezObject with vel] (regression)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-21T02:54:31Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Old bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions:&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-20T17:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
Old bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions:&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-20T17:19:03Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
Old bugs:&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Regressions:&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-20T17:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases] (ongoing bug)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (ongoing bug, low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7929 Deeding full perm object to group makes it not available for sale] (ongoing bug)&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here] (ongoing bug)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-20T03:40:27Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory] (low priority)&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here]&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-20T02:53:04Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases]&lt;br /&gt;
* (WIP) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here]&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-20T02:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases]&lt;br /&gt;
* (Worked) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here]&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-19T21:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases]&lt;br /&gt;
* (Worked) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here]&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-19T21:09:42Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9 (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases]&lt;br /&gt;
* (Worked) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* (Worked) Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here]&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-19T20:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7928 show grid size reporting 0 km squared] This works in 0.8 but fails in 0.9&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory]&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7848 Timestamps and potential wrong use by groups v2 core module of Unix timestamps in OpenSim MySql databases]&lt;br /&gt;
* (Worked) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* (Worked) Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here]&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-13T14:12:07Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue? (regression)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory]&lt;br /&gt;
* (Worked) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* (Worked) Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here]&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated. (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis. (regression)&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues (regression)&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] (regression)&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/0.9_Bug_List</id>
		<title>0.9 Bug List</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/0.9_Bug_List"/>
				<updated>2016-06-13T05:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;Diva: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Count down to 0.9 release&lt;br /&gt;
&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7908 HG TP problems with newer version of mono] (maybe a different root cause?)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7917 PrimLimitsModule does not work correctly after selling land] Previously worked fine on 0.8.x&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7920 Joined group does not display in viewer until after a relog] More group issues. another update issue?&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7872 CHANGED_OWNER is not triggered on rez after changing object's ownership] Problem with CHANGED (i have not tested myself)&lt;br /&gt;
* Check [http://opensimulator.org/mantis/view.php?id=7904 Long delays when accessing task inventory]&lt;br /&gt;
* (Worked) Check [http://opensimulator.org/mantis/view.php?id=7910 Setting PRIM_FLEXIBLE with llSetPrimitiveParams corrupts PRIM_TYPE] related to [http://opensimulator.org/mantis/view.php?id=7896 this] has patch incl&lt;br /&gt;
* (Worked) Check [http://opensimulator.org/mantis/view.php?id=7861 llEdgeOfWorld fails most of the time in a 1x1 region] also an issue in varregions. [http://opensimulator.org/mantis/view.php?id=7860 Here]&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7858 llDie() leaves prim in region] Seems the prims are deleted but the viewer isn't getting updated.&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7874 Parcel properties don't take effect when entering parcel] should be an easy fix, solution in mantis.&amp;lt;/strike&amp;gt; &lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7915 Objects are not set to the group, when they are rezzed or created] Noticed this and also some llDetectedGroup issues&amp;lt;/strike&amp;gt;&lt;br /&gt;
* &amp;lt;strike&amp;gt;Check [http://opensimulator.org/mantis/view.php?id=7923 Edit particle beam is missing again] This is a regression&amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diva</name></author>	</entry>

	</feed>