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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Archimedix</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-05-06T12:14:01Z</updated>
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	<entry>
		<id>http://opensimulator.org/wiki/Tips</id>
		<title>Tips</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Tips"/>
				<updated>2014-02-10T21:24:06Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Terrain Tidbits ==&lt;br /&gt;
=== How can I flatten a region? ===&lt;br /&gt;
When you have multiple regions, that you need to terraform to a certain height, the quickest way to do it is by selecting a region, and fill the terrain to the specified height:&lt;br /&gt;
&lt;br /&gt;
 (as of version 0.6.3.8730)&lt;br /&gt;
 change region YourRegionName&lt;br /&gt;
 terrain fill 20&lt;br /&gt;
&lt;br /&gt;
''Note:'' Remember to change to the region you wish to modify if that is the only region wish to make changes to. Without using the change-region command, you may very well end up flattening multiple regions!&lt;br /&gt;
&lt;br /&gt;
As of SVN 4061&lt;br /&gt;
  terrain fill 25&lt;br /&gt;
=== What programs can I use to create terrains for OpenSim? ===&lt;br /&gt;
&lt;br /&gt;
If you are after simple terrain files (jpg, gif, etc), you can use Photoshop or any number of freeware programs, like [http://www.gimp.org/ Gimp]. If you want more complex terrains, you will need programs that output to standard 3d raw format (aka r32 or r64). [http://www.bundysoft.com/L3DT/ L3DT] and [http://www.planetside.co.uk/terragen/ Terragen] are two of the top commercial programs for this. (anyone know of a freeware one?), or you could, with some practice, use [http://www.blender.org/ Blender]. The free version of L3DT can make terrains up to 2048x2048 in size, or 8x8 regions. You can use `terrain load IMG yourfile.png` to load '''greyscale''' PNG files. Remember to use something like `terrain rescale 0 25` to make it visible. Here is some info on [[Using L3DT]] to make a terrain. &lt;br /&gt;
&lt;br /&gt;
You can also use http://lab.parkstudio.ru/terra/ if you know a bit about heightmaps and how they work. Just set the custom landscape texture gradient to pure black and pure white and turn off water. And here are some [[Free Terrains]] that you can use. Enjoy! &lt;br /&gt;
&lt;br /&gt;
07/2012: Wordfromthe Wise: The Website of parkstudio is ofline. You can find the Flash files and a fully working website here : http://wonderfl.net/c/1DLK&lt;br /&gt;
&lt;br /&gt;
Additional Terrain Related Info: [[Artist Home#Terrain]]&lt;br /&gt;
&lt;br /&gt;
=== Where do I put the files for my terrains? ===&lt;br /&gt;
This one is actually pretty simple, but first the 'hard' answer: anywhere in the PATH will work. Lost? yeah, I was too, so... just drop the file into the &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory (right where your &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; file is).&lt;br /&gt;
&lt;br /&gt;
=== How do I change the terrain for a group of sims? ===&lt;br /&gt;
First, the file must be in f32 (or f64?) format. This is easy to do with L3DT's export feature. (Use the RAW format and set the options to &amp;lt;tt&amp;gt;Y flipped = true&amp;lt;/tt&amp;gt; and at the bottom, change it to read 'float' instead of 'ushort'). It also needs to be a file that will cover each sim in a 256x256 layer (so, for 2x2 regions, you need a 512x512 file), It is very important that you rename the file extension to .r32 for the import to properly work.&lt;br /&gt;
Then, once you have it saved, on the &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt; console, type in:&lt;br /&gt;
 script terrain load-tile &amp;lt;filename&amp;gt; &amp;lt;image X&amp;gt; &amp;lt;image y&amp;gt; &amp;lt;bottomleftsim X&amp;gt; &amp;lt;bottomleftsim y&amp;gt;&lt;br /&gt;
For example, I run a square of 4 sims in a 2x2 pattern. I started my sim placement at 0, 0 and ended at 1, 1. my line reads:&lt;br /&gt;
 &amp;lt;strike&amp;gt;script terrain load-tile simalpha.r32 512 512 0 0&amp;lt;/strike&amp;gt;&lt;br /&gt;
 script terrain load-tile simalpha.r32 2 2 0 0 ([[User:Oudrun|Oudrun]])&lt;br /&gt;
New syntax is using number of tiles instead of imagesize (one tile 256x256 pix). Above example is for a 2x2 region terrainfile.&lt;br /&gt;
&lt;br /&gt;
Next, before you log in, you may want to go to type in: *(THIS FUNCTION MAY NOT WORK)&lt;br /&gt;
 script terrain multiply 0.4&lt;br /&gt;
This should scale it down from the nearly 300 meters altitude I ran into to something a little more reasonable for the minimap.&lt;br /&gt;
&lt;br /&gt;
=== How do I load a terrain file on startup? ===&lt;br /&gt;
Edit the file &amp;lt;tt&amp;gt;startup_commands.txt&amp;lt;/tt&amp;gt; in the bin directory and add the above commands &amp;quot;&amp;lt;tt&amp;gt;script terrain load-tile ...&amp;lt;/tt&amp;gt;&amp;quot; and &amp;quot;&amp;lt;tt&amp;gt;script terrain multiply ...&amp;lt;/tt&amp;gt;&amp;quot; one per line.&lt;br /&gt;
&lt;br /&gt;
*** Notice this method is no longer required and should be considered a legacy function, Terrain persistance is now working 100%.&lt;br /&gt;
&lt;br /&gt;
Terrain Tidbits brought to you by Tilde, with a few questions in IRC :) - [[User:Tildeampersand|Tilde]] 10:32, 15 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== How do I import into OpenSimulator the terrain shape of my Second Life sim? ===&lt;br /&gt;
First, assure you are in the right region if you have more than one, by using: &lt;br /&gt;
&lt;br /&gt;
 change region &amp;lt;nowiki&amp;gt;&amp;lt;regionname&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then use the command (file extension now determines the format, use .r32 for L3DT terrains)&lt;br /&gt;
&lt;br /&gt;
 script terrain load &amp;lt;filename&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watch [http://www.youtube.com/watch?v=y3dZiXZigl8  this video] for a step-by-step tutorial.&lt;br /&gt;
&lt;br /&gt;
=== Other useless or useful info depending on who reads it ===&lt;br /&gt;
&lt;br /&gt;
* I found out that each point on the grey scale (0 to 255) equals approximately .23 to .25 meters in terrain height. - [[CharlieO]]&lt;br /&gt;
* Also for those who want to manually edit a png file, you need at minimum 3 different shades of grey. and one has to be drastically different than the other 2 in order to have the height show correctly. - [[CharlieO]]&lt;br /&gt;
 example:&lt;br /&gt;
  1) 0,0,0 &lt;br /&gt;
  2) 223, 233, 233 &lt;br /&gt;
  3) 255, 255, 255&lt;br /&gt;
&lt;br /&gt;
=== Importing SL RAW Terrain Files (using Photoshop) ===&lt;br /&gt;
&lt;br /&gt;
1. Open Photoshop and:&lt;br /&gt;
&lt;br /&gt;
   (a) Load desired SL RAW terrain file&lt;br /&gt;
&lt;br /&gt;
   (b) Select canvas and then flip vertically, NOT&lt;br /&gt;
       horizontally&lt;br /&gt;
&lt;br /&gt;
   (c) save file as a RAW file&lt;br /&gt;
&lt;br /&gt;
If the SL RAW terrain file name is &amp;quot;[region name]_256_256.raw&amp;quot;&lt;br /&gt;
then save the new RAW file as &amp;quot;[region name]_flipv_256x256.raw&amp;quot;&lt;br /&gt;
or any other name to distinguish it from the SL RAW terrain&lt;br /&gt;
file. The expression &amp;quot;flipv&amp;quot; stands for flipped vertically and&lt;br /&gt;
256x256 is the size for the 13-channel interlaced 8-bit RAW&lt;br /&gt;
file.&lt;br /&gt;
&lt;br /&gt;
2. Move the new RAW file or files to the Opensim bin folder&lt;br /&gt;
   &lt;br /&gt;
   (a) navigate to&lt;br /&gt;
&lt;br /&gt;
       C:\Program Files\Opensim\bin [or whatever the path is]&lt;br /&gt;
&lt;br /&gt;
   (b) copy each new RAW terrain file into that directory&lt;br /&gt;
&lt;br /&gt;
3. Run opensim and in the console on the last line type:&lt;br /&gt;
&lt;br /&gt;
   (a) change region [enter region name]&lt;br /&gt;
&lt;br /&gt;
   (b) terrain load [enter name of new RAW terrain file]&lt;br /&gt;
&lt;br /&gt;
   (c) terrain elevate [enter meters to elevate]&lt;br /&gt;
   &lt;br /&gt;
Do not type the square brackets and repeat the above commands&lt;br /&gt;
for each region.&lt;br /&gt;
&lt;br /&gt;
If the above commands are entered when the region is set to&lt;br /&gt;
[root], then each region on the simulator will be affected.&lt;br /&gt;
The only useful command in this case would be the terrain&lt;br /&gt;
elevate command but only if the terrain is to be elevated&lt;br /&gt;
by the same amount in each region.&lt;br /&gt;
&lt;br /&gt;
How much to elevate the terrain depends on the multiplier&lt;br /&gt;
used for the SL RAW terrain file (e.g. elevate terrain by&lt;br /&gt;
1.474 meters if the multiplier is 0.1016; i.e. value 12&lt;br /&gt;
in the green channel of the RAW file).&lt;br /&gt;
&lt;br /&gt;
== General Setup Tricks ==&lt;br /&gt;
=== Changing viewer start webpage in standalone mode ===&lt;br /&gt;
&lt;br /&gt;
In order to change the page that the viewer starts in /opensim/bin/ there is a http_loginform.html.example page. Removing the .example will make this page be the start webpage which you can edit etc. Since the login html code is no longer needed this can be modified at will.&lt;br /&gt;
&lt;br /&gt;
=== Placing data away from the code ===&lt;br /&gt;
A good set up, separates the code (replaced often in this project) from the data (&amp;quot;unique&amp;quot; and more valuable for the user). Things to do:&lt;br /&gt;
* separate your region definitions by using the ''regionload_regionsdir'' value in the OpenSim.ini&lt;br /&gt;
 e.g. regionload_regionsdir=&amp;quot;../OSHirvi/Regions&amp;quot; places the Regions directory besides the &amp;quot;code directory&amp;quot; in a folder called OSHirvi&lt;br /&gt;
* make your data persistent in a database (see above), this requires (again) to edit your OpenSim.ini file. You might use unique names to separate multiple setups within the database server you use.&lt;br /&gt;
 e.g. ''storage_connection_string=''&amp;quot;Data Source=localhost;Database=OSHirvi;User ID=OSHirvi;Password=password;&amp;quot;; &lt;br /&gt;
* the next step is copying/cutting OpenSim.ini itself away from the code&lt;br /&gt;
 p.e. place this file in ../OSHirvi/OpenSim.1.ini &lt;br /&gt;
* to point from your place ../ to your wanted runtime directory create a link (or some call it shortcut). If you download a newer build just change the link.&lt;br /&gt;
 e.g. ln -s opensimservercode opensim-0.5.8.5695&lt;br /&gt;
&lt;br /&gt;
Now create a script, and call it startHirvi.sh that:&lt;br /&gt;
 a) gets it current directory in the code directory, found by the link&lt;br /&gt;
 b) starts up OpenSim.exe with the required .ini file, by using the ''-inifile'' startup option. You can still add other options. &lt;br /&gt;
 cd ../opensimservercode&lt;br /&gt;
 mono OpenSim.exe -inifile ../OSHirvi/OpenSim.1.ini -gridmode=true&lt;br /&gt;
&lt;br /&gt;
Oke, done this you are left with a code directory still filled with runtime data, but this is just persistent temporary stuff that the server automatic rebuilds if it is deleted. Still a pitty there is no way to get it separate. &lt;br /&gt;
 ./addin-db-00&lt;br /&gt;
 ./addins&lt;br /&gt;
 ./OpaenSim.log and many others if you run in grid-mode&lt;br /&gt;
 ./estate_settings.xml and many other configuration settings&lt;br /&gt;
&lt;br /&gt;
=== Deleting a few recently created prims ===&lt;br /&gt;
Occaisionally, one ends up with one or more prims that one would like to delete on a region but doesnt know where they are. Here is one possible solution to that problem.&lt;br /&gt;
&lt;br /&gt;
Given the site, http://epochconverter.com, one can enter a human date and get a binary such as an epoch. For instance, 4/21/2008 19:00:34GMT is &amp;quot;1208797234&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Then, from a sqlite3 prompt or a mysql prompt, one can do:&lt;br /&gt;
 select CreationDate from prims where CreationDate&amp;gt;&amp;quot;1208797234&amp;quot;;&lt;br /&gt;
 delete from prims where CreationDate&amp;gt;&amp;quot;1208797234&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Getting Started]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it</id>
		<title>OpenSimulator:Introduction and Definitions-it</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it"/>
				<updated>2008-12-16T11:15:33Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduzione e definizioni di Opensimulator=&lt;br /&gt;
&lt;br /&gt;
Il progetto Opensim è una piattaforma flessibile che può simulare degli spazi virtuali tridimensionali.&lt;br /&gt;
Questi spazi virtuali danno la possibilità di creare, modificare, cancellare e scriptare dinamicamente oggetti (Primitive) -- alcuni dei quali, quando propriamente linkati, istruiscono il client 3D in modo da renderizzarli in nuovi modi.&lt;br /&gt;
&lt;br /&gt;
Come dimostrazione della potenza di questa piattaforma, è stata scritta nella sua configurazione di default, per essere compatibile con il client di Second Life, rilasciato dalla Linden Lab sotto licenza GPL&lt;br /&gt;
&lt;br /&gt;
Abbastanza consapevolmente con l'originale struttura di rete della Linden Lab, sono necessari 5 servizi maggiori da fornire alle regioni che vogliono essere connesse con il client di Linden.&lt;br /&gt;
Quste sono conosciute con l'acronimo UGAIM, ovvero : User, Grid, Asset, Inventory, Messaging&lt;br /&gt;
&lt;br /&gt;
==UGAIM==&lt;br /&gt;
Ciascun servers gioca un ruolo specifico (e vitale) nel sistema Opensim.&lt;br /&gt;
&lt;br /&gt;
'''UserServer''': Questo è il server responsabile dell'autenticazione degli utenti nella Grid. Ciò significa che esso è responsabile di un compito molto importante: crea un identificatore di sessione per il client che può essere usato per autenticare le richieste di altri server nella stessa grid, e che associa identificatore di sessione con un UUID (Ciò può comportare una autenticazione crittografica, autenticazione OpenID, o anche l'attuale Nome / password di autenticazione dei residenti.)&lt;br /&gt;
&lt;br /&gt;
'''GridServer''': Questo è responsabile per l'autenticazione qualcosa di diverso alla rete: le regioni.Poiché la rete è bidimensionale, e siccome ogni regione ha le coordinate X e Y, è necessario garantire che una particolare coordinata x,y vengano assegnati correttamente (qualunque sia il mezzo 'corretto' per la griglia in questione) ma l'impostazione predefinita di OpenSim è costituita da 2 canali di autenticazione con il server di regione, basata su uno schema a password condivisa (chiamate &amp;quot;password di ingresso&amp;quot; e &amp;quot;password di uscita&amp;quot;). A ciascuna regione è assegnata una UUID.&lt;br /&gt;
&lt;br /&gt;
'''AssetServer''': Si tratta essenzialmente di un WFRM database (scrivere pochi, leggere molti).Una volta che un asset (oggetto) viene inserito, succedono 2 cose: Uno, viene assegnato un UUID come etichetta ... e due, non è per la vita (anche se negli sviluppi futuri di OpenSim, asset inutilizzati potranno essere individuati e sfruttati).Suoni, texture, immagini, notecards, script, oggetti serializzati di inventory sono aggiunti, e mai più modificati (saranno &amp;quot;immutabili&amp;quot;). Se si ha necessità di modificare una grafica di soli 2 pixel a sinistra nella vostra casa virtuale, sarà necessario ricaricare un nuovo asset (un immagine) alla quale verrà assegnato un nuovo UUID e associato alla nuova immagine.Quello vecchio rimarrà per sempre. &lt;br /&gt;
&lt;br /&gt;
'''InventoryServer''':Tutto questo va benissimo, ovviamente, ma se questo rimane criptato in un valore chiave all'interno di un database, quale è il punto? Come puoi mantenere tutto regolare? il UUID va benissimo per i computer ma non ha nulla a che fare con un etichetta leggibile dall'uomo e dove rimane traccia dove l'oggetto si trova? Questo è il lavoro per un database molto diverso: uno disegnato per per essere letto e scritto un po di volte. Questo è l'inventory server.Funziona (l'avrete già indovinato) linkando i singoli UUID insieme. Lutente ha un suo UUID, che è usato per leggere la sua cartella di base (Inventoryroot UUID) e la cartella base ha una lista di cartelle UUID dalla quale leggere, ciascuna cartella ha a sua volta un elenco di UUID di oggetti che sono poi linkati ad asset ed hanno un nome descrittivo.L'inventory server contiene anche le autorizazioni degli oggetti.&lt;br /&gt;
&lt;br /&gt;
'''MessagingServer''': Queste sezione viene subito dopo, non essendo essenziale come le altre 4. Tuttavia, se si desidera che i residenti comunichino tra loro in modo fluido, senza creare lettere-primitive in cielo, ci sarà bisogno di questo componente.Questo server traccia chi è abilitato ad ascoltare gli altri, tiene traccia del messaggi istantanei su lunga distaza (si immagini gli sms nel mondo reale) e lascia i messaggi non letti finchè non lo si fa (davvero come gli sms)&lt;br /&gt;
&lt;br /&gt;
Tutti questi servers sono importanti e siccome sono cosi' importanti, condividono una specifica proprietà: Devono essere UNICI &lt;br /&gt;
&lt;br /&gt;
Tutti questi server sono importanti, e siccome sono così importanti, tutti condividono una specifica proprietà: ve ne può essere uno solo (di ciascuno, conosciuto da una determinata regione).&lt;br /&gt;
&lt;br /&gt;
==Region==&lt;br /&gt;
&lt;br /&gt;
Oh yeah, the Region.  The Region runs physics, runs scripts (though this may one day be moved off of the Region), keeps track of objects in the scene, keeps track of any observers connected, and sends scene updates to all of the observers.  To it, everything it knows about is a UUID.  Every last little thing -- a user connected is a UUID, an observer is a UUID, its terrain heightmap is a UUID, an asset is a UUID, a primitive is a UUID, the script running is a UUID... get the picture?  It's a glorified data processor.&lt;br /&gt;
&lt;br /&gt;
A Region is, not to put too fine a point on it, a memory space and behavior simulator which can share its state with observers.  In short, it is a 3-dimensional MUD.&lt;br /&gt;
&lt;br /&gt;
OpenSim has two modes of operation -- they're called &amp;quot;standalone mode&amp;quot; and &amp;quot;grid mode&amp;quot; (there is also an experimental Hypergrid intergrid mode that we won't go into here).  These modes are distinct only in where they get their UGAIM services from.  In standalone mode, the region provides its own UGAIM service interfaces and these are run in a single process.  In grid mode, each service is run in a separate process, and each process can in principle be run on a different machine.&lt;br /&gt;
&lt;br /&gt;
In grid mode, the UGAIM servers are all run as centralized grid services.  All of the users have to be known by all regions, for example, and also have to interact with the Grid itself (which is defined, somewhat arbitrarily, as a 2-dimensional map akin to township and range specification for real property).  The region keeps a temporary cached copy of assets (currently set to 24 hours), but not a permanent local copy of its assets.  Other entities such as users, messages, or inventory aren't peristently cached.  In fact, region servers will opportunistically cache many things to reduce perceptual lag for the client.&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it</id>
		<title>OpenSimulator:Introduction and Definitions-it</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it"/>
				<updated>2008-12-11T22:45:07Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: /* UGAIM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduzione e definizioni di Opensimulator=&lt;br /&gt;
&lt;br /&gt;
Il progetto Opensim è una piattaforma flessibile che può simulare degli spazi virtuali tridimensionali.&lt;br /&gt;
Questi spazi virtuali danno la possibilità di creare, modificare, cancellare e scriptare dinamicamente oggetti (Primitive) -- alcuni dei quali, quando propriamente linkati, istruiscono il client 3D in modo da renderizzarli in nuovi modi.&lt;br /&gt;
&lt;br /&gt;
Come dimostrazione della potenza di questa piattaforma, è stata scritta nella sua configurazione di default, per essere compatibile con il client di Second Life, rilasciato dalla Linden Lab sotto licenza GPL&lt;br /&gt;
&lt;br /&gt;
Abbastanza consapevolmente con l'originale struttura di rete della Linden Lab, sono necessari 5 servizi maggiori da fornire alle regioni che vogliono essere connesse con il client di Linden.&lt;br /&gt;
Quste sono conosciute con l'acronimo UGAIM, ovvero : User, Grid, Asset, Inventory, Messaging&lt;br /&gt;
&lt;br /&gt;
==UGAIM==&lt;br /&gt;
Ciascun servers gioca un ruolo specifico (e vitale) nel sistema Opensim.&lt;br /&gt;
&lt;br /&gt;
'''UserServer''': Questo è il server responsabile dell'autenticazione degli utenti nella Grid. Ciò significa che esso è responsabile di un compito molto importante: crea un identificatore di sessione per il client che può essere usato per autenticare le richieste di altri server nella stessa grid, e che associa identificatore di sessione con un UUID (Ciò può comportare una autenticazione crittografica, autenticazione OpenID, o anche l'attuale Nome / password di autenticazione dei residenti.)&lt;br /&gt;
&lt;br /&gt;
'''GridServer''': Questo è responsabile per l'autenticazione qualcosa di diverso alla rete: le regioni.Poiché la rete è bidimensionale, e siccome ogni regione ha le coordinate X e Y, è necessario garantire che una particolare coordinata x,y vengano assegnati correttamente (qualunque sia il mezzo 'corretto' per la griglia in questione) ma l'impostazione predefinita di OpenSim è costituita da 2 canali di autenticazione con il server di regione, basata su uno schema a password condivisa (chiamate &amp;quot;password di ingresso&amp;quot; e &amp;quot;password di uscita&amp;quot;). A ciascuna regione è assegnata una UUID.&lt;br /&gt;
&lt;br /&gt;
'''AssetServer''': Si tratta essenzialmente di un WFRM database (scrivere pochi, leggere molti).Una volta che un asset (oggetto) viene inserito, succedono 2 cose: Uno, viene assegnato un UUID come etichetta ... e due, non è per la vita (anche se negli sviluppi futuri di OpenSim, asset inutilizzati potranno essere individuati e sfruttati).Suoni, texture, immagini, notecards, script, oggetti serializzati di inventory sono aggiunti, e mai più modificati (saranno &amp;quot;immutabili&amp;quot;). Se si ha necessità di modificare una grafica di soli 2 pixel a sinistra nella vostra casa virtuale, sarà necessario ricaricare un nuovo asset (un immagine) alla quale verrà assegnato un nuovo UUID e associato alla nuova immagine.Quello vecchio rimarrà per sempre. &lt;br /&gt;
&lt;br /&gt;
'''InventoryServer''':Tutto questo va benissimo, ovviamente, ma se questo rimane criptato in un valore chiave all'interno di un database, quale è il punto? Come puoi mantenere tutto regolare? il UUID va benissimo per i computer ma non ha nulla a che fare con un etichetta leggibile dall'uomo e dove rimane traccia dove l'oggetto si trova? Questo è il lavoro per un database molto diverso: uno disegnato per per essere letto e scritto un po di volte. Questo è l'inventory server.Funziona (l'avrete già indovinato) linkando i singoli UUID insieme. Lutente ha un suo UUID, che è usato per leggere la sua cartella di base (Inventoryroot UUID) e la cartella base ha una lista di cartelle UUID dalla quale leggere, ciascuna cartella ha a sua volta un elenco di UUID di oggetti che sono poi linkati ad asset ed hanno un nome descrittivo.L'inventory server contiene anche le autorizazioni degli oggetti.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MessagingServer''': This one came later, and it's not quite as essential as the first four.  However, if you want the people using your simulator to be able to communicate with each other via anything other than the creation of sky-writing primitive letters, you need this.  This keeps track of who's supposed to be able to listen to whoever else, keeps track of long-distance messages sent from one user to another (think 'SMS' for a real-world analogue), and keeps unread direct messages until they're read (also very much like SMS).&lt;br /&gt;
&lt;br /&gt;
All of these servers are important, and because they're so important, they all share a specific property: There Can Be Only One (of each, known to any given region).&lt;br /&gt;
&lt;br /&gt;
==Region==&lt;br /&gt;
&lt;br /&gt;
Oh yeah, the Region.  The Region runs physics, runs scripts (though this may one day be moved off of the Region), keeps track of objects in the scene, keeps track of any observers connected, and sends scene updates to all of the observers.  To it, everything it knows about is a UUID.  Every last little thing -- a user connected is a UUID, an observer is a UUID, its terrain heightmap is a UUID, an asset is a UUID, a primitive is a UUID, the script running is a UUID... get the picture?  It's a glorified data processor.&lt;br /&gt;
&lt;br /&gt;
A Region is, not to put too fine a point on it, a memory space and behavior simulator which can share its state with observers.  In short, it is a 3-dimensional MUD.&lt;br /&gt;
&lt;br /&gt;
OpenSim has two modes of operation -- they're called &amp;quot;standalone mode&amp;quot; and &amp;quot;grid mode&amp;quot; (there is also an experimental Hypergrid intergrid mode that we won't go into here).  These modes are distinct only in where they get their UGAIM services from.  In standalone mode, the region provides its own UGAIM service interfaces and these are run in a single process.  In grid mode, each service is run in a separate process, and each process can in principle be run on a different machine.&lt;br /&gt;
&lt;br /&gt;
In grid mode, the UGAIM servers are all run as centralized grid services.  All of the users have to be known by all regions, for example, and also have to interact with the Grid itself (which is defined, somewhat arbitrarily, as a 2-dimensional map akin to township and range specification for real property).  The region keeps a temporary cached copy of assets (currently set to 24 hours), but not a permanent local copy of its assets.  Other entities such as users, messages, or inventory aren't peristently cached.  In fact, region servers will opportunistically cache many things to reduce perceptual lag for the client.&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it</id>
		<title>OpenSimulator:Introduction and Definitions-it</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it"/>
				<updated>2008-12-09T22:27:07Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: /* UGAIM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduzione e definizioni di Opensimulator=&lt;br /&gt;
&lt;br /&gt;
Il progetto Opensim è una piattaforma flessibile che può simulare degli spazi virtuali tridimensionali.&lt;br /&gt;
Questi spazi virtuali danno la possibilità di creare, modificare, cancellare e scriptare dinamicamente oggetti (Primitive) -- alcuni dei quali, quando propriamente linkati, istruiscono il client 3D in modo da renderizzarli in nuovi modi.&lt;br /&gt;
&lt;br /&gt;
Come dimostrazione della potenza di questa piattaforma, è stata scritta nella sua configurazione di default, per essere compatibile con il client di Second Life, rilasciato dalla Linden Lab sotto licenza GPL&lt;br /&gt;
&lt;br /&gt;
Abbastanza consapevolmente con l'originale struttura di rete della Linden Lab, sono necessari 5 servizi maggiori da fornire alle regioni che vogliono essere connesse con il client di Linden.&lt;br /&gt;
Quste sono conosciute con l'acronimo UGAIM, ovvero : User, Grid, Asset, Inventory, Messaging&lt;br /&gt;
&lt;br /&gt;
==UGAIM==&lt;br /&gt;
Ciascun servers gioca un ruolo specifico (e vitale) nel sistema Opensim.&lt;br /&gt;
&lt;br /&gt;
'''UserServer''': Questo è il server responsabile dell'autenticazione degli utenti nella Grid. Ciò significa che esso è responsabile di un compito molto importante: crea un identificatore di sessione per il client che può essere usato per autenticare le richieste di altri server nella stessa grid, e che associa identificatore di sessione con un UUID (Ciò può comportare una autenticazione crittografica, autenticazione OpenID, o anche l'attuale Nome / password di autenticazione dei residenti.)&lt;br /&gt;
&lt;br /&gt;
'''GridServer''': Questo è responsabile per l'autenticazione qualcosa di diverso alla rete: le regioni.Poiché la rete è bidimensionale, e siccome ogni regione ha le coordinate X e Y, è necessario garantire che una particolare coordinata x,y vengano assegnati correttamente (qualunque sia il mezzo 'corretto' per la griglia in questione) ma l'impostazione predefinita di OpenSim è costituita da 2 canali di autenticazione con il server di regione, basata su uno schema a password condivisa (chiamate &amp;quot;password di ingresso&amp;quot; e &amp;quot;password di uscita&amp;quot;). A ciascuna regione è assegnata una UUID.&lt;br /&gt;
&lt;br /&gt;
'''AssetServer''': Si tratta essenzialmente di un WFRM database (scrivere pochi, leggere molti).Una volta che un asset (oggetto) viene inserito, succedono 2 cose: Uno, viene assegnato un UUID come etichetta ... e due, non è per la vita (anche se negli sviluppi futuri di OpenSim, asset inutilizzati potranno essere individuati e sfruttati).Suoni, texture, immagini, notecards, script, oggetti serializzati di inventory sono aggiunti, e mai più modificati (saranno &amp;quot;immutabili&amp;quot;). Se si ha necessità di modificare una grafica di soli 2 pixel a sinistra nella vostra casa virtuale, sarà necessario ricaricare un nuovo asset (un immagine) alla quale verrà assegnato un nuovo UUID e associato alla nuova immagine.Quello vecchio rimarrà per sempre. &lt;br /&gt;
&lt;br /&gt;
'''InventoryServer''': That's all well and good, of course, but if it's all jumbled up into a key-value database like that, then what's the point?  How could you keep anything straight?  The UUID may be great for a computer, but it doesn't have anything to do with a human-readable label -- and how does it keep track of where I put it?  That's the job of a much different database server -- one designed for a lot of little writes and a lot of little reads.  This is the Inventory server.  It works by -- you guessed it -- linking UUIDs together.  The User has a UUID, which is used to get his InventoryRoot folder's UUID, and the InventoryRoot has a list of UUIDs that it links to, and each of those that are folders have lists of UUIDs, and those that aren't contain a link to a UUID, a type, and a descriptive name for the asset.  The inventory server also retains permission information about items in inventory.&lt;br /&gt;
&lt;br /&gt;
'''MessagingServer''': This one came later, and it's not quite as essential as the first four.  However, if you want the people using your simulator to be able to communicate with each other via anything other than the creation of sky-writing primitive letters, you need this.  This keeps track of who's supposed to be able to listen to whoever else, keeps track of long-distance messages sent from one user to another (think 'SMS' for a real-world analogue), and keeps unread direct messages until they're read (also very much like SMS).&lt;br /&gt;
&lt;br /&gt;
All of these servers are important, and because they're so important, they all share a specific property: There Can Be Only One (of each, known to any given region).&lt;br /&gt;
&lt;br /&gt;
==Region==&lt;br /&gt;
&lt;br /&gt;
Oh yeah, the Region.  The Region runs physics, runs scripts (though this may one day be moved off of the Region), keeps track of objects in the scene, keeps track of any observers connected, and sends scene updates to all of the observers.  To it, everything it knows about is a UUID.  Every last little thing -- a user connected is a UUID, an observer is a UUID, its terrain heightmap is a UUID, an asset is a UUID, a primitive is a UUID, the script running is a UUID... get the picture?  It's a glorified data processor.&lt;br /&gt;
&lt;br /&gt;
A Region is, not to put too fine a point on it, a memory space and behavior simulator which can share its state with observers.  In short, it is a 3-dimensional MUD.&lt;br /&gt;
&lt;br /&gt;
OpenSim has two modes of operation -- they're called &amp;quot;standalone mode&amp;quot; and &amp;quot;grid mode&amp;quot; (there is also an experimental Hypergrid intergrid mode that we won't go into here).  These modes are distinct only in where they get their UGAIM services from.  In standalone mode, the region provides its own UGAIM service interfaces and these are run in a single process.  In grid mode, each service is run in a separate process, and each process can in principle be run on a different machine.&lt;br /&gt;
&lt;br /&gt;
In grid mode, the UGAIM servers are all run as centralized grid services.  All of the users have to be known by all regions, for example, and also have to interact with the Grid itself (which is defined, somewhat arbitrarily, as a 2-dimensional map akin to township and range specification for real property).  The region keeps a temporary cached copy of assets (currently set to 24 hours), but not a permanent local copy of its assets.  Other entities such as users, messages, or inventory aren't peristently cached.  In fact, region servers will opportunistically cache many things to reduce perceptual lag for the client.&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it</id>
		<title>OpenSimulator:Introduction and Definitions-it</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it"/>
				<updated>2008-12-09T20:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: /* UGAIM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduzione e definizioni di Opensimulator=&lt;br /&gt;
&lt;br /&gt;
Il progetto Opensim è una piattaforma flessibile che può simulare degli spazi virtuali tridimensionali.&lt;br /&gt;
Questi spazi virtuali danno la possibilità di creare, modificare, cancellare e scriptare dinamicamente oggetti (Primitive) -- alcuni dei quali, quando propriamente linkati, istruiscono il client 3D in modo da renderizzarli in nuovi modi.&lt;br /&gt;
&lt;br /&gt;
Come dimostrazione della potenza di questa piattaforma, è stata scritta nella sua configurazione di default, per essere compatibile con il client di Second Life, rilasciato dalla Linden Lab sotto licenza GPL&lt;br /&gt;
&lt;br /&gt;
Abbastanza consapevolmente con l'originale struttura di rete della Linden Lab, sono necessari 5 servizi maggiori da fornire alle regioni che vogliono essere connesse con il client di Linden.&lt;br /&gt;
Quste sono conosciute con l'acronimo UGAIM, ovvero : User, Grid, Asset, Inventory, Messaging&lt;br /&gt;
&lt;br /&gt;
==UGAIM==&lt;br /&gt;
Ciascun servers gioca un ruolo specifico (e vitale) nel sistema Opensim.&lt;br /&gt;
&lt;br /&gt;
'''UserServer''': Questo è il server responsabile dell'autenticazione degli utenti nella Grid. Ciò significa che esso è responsabile di un compito molto importante: crea un identificatore di sessione per il client che può essere usato per autenticare le richieste di altri server nella stessa grid, e che associa identificatore di sessione con un UUID (Ciò può comportare una autenticazione crittografica, autenticazione OpenID, o anche l'attuale Nome / password di autenticazione dei residenti.)&lt;br /&gt;
&lt;br /&gt;
'''GridServer''': Questo è responsabile per l'autenticazione qualcosa di diverso alla rete: le regioni.Poiché la rete è bidimensionale, e siccome ogni regione ha le coordinate X e Y, è necessario garantire che una particolare coordinata x,y vengano assegnati correttamente (qualunque sia il mezzo 'corretto' per la griglia in questione) ma l'impostazione predefinita di OpenSim è costituita da 2 canali di autenticazione con il server di regione, basata su uno schema a password condivisa (chiamate &amp;quot;password di ingresso&amp;quot; e &amp;quot;password di uscita&amp;quot;). A ciascuna regione è assegnata una UUID.&lt;br /&gt;
&lt;br /&gt;
'''AssetServer''': This is essentially a WFRM database (write few, read many).  Once an asset goes in, there are two things that you can say about it: One, it's got a UUID as a label... and two, it's in for life (although in future OpenSim development, unused assets may be detected and reaped).  Sounds, textures, images, notecards, scripts, serialized inventory objects are added, and never modified again (they're &amp;quot;immutable&amp;quot;).  If you decide that you need to change a graphic to be two pixels left of where it is for your virtual house's trim to look right, you have to upload a new asset, which gets a new UUID, and associate that new UUID with the texture.  The old one stays there forever.&lt;br /&gt;
&lt;br /&gt;
'''InventoryServer''': That's all well and good, of course, but if it's all jumbled up into a key-value database like that, then what's the point?  How could you keep anything straight?  The UUID may be great for a computer, but it doesn't have anything to do with a human-readable label -- and how does it keep track of where I put it?  That's the job of a much different database server -- one designed for a lot of little writes and a lot of little reads.  This is the Inventory server.  It works by -- you guessed it -- linking UUIDs together.  The User has a UUID, which is used to get his InventoryRoot folder's UUID, and the InventoryRoot has a list of UUIDs that it links to, and each of those that are folders have lists of UUIDs, and those that aren't contain a link to a UUID, a type, and a descriptive name for the asset.  The inventory server also retains permission information about items in inventory.&lt;br /&gt;
&lt;br /&gt;
'''MessagingServer''': This one came later, and it's not quite as essential as the first four.  However, if you want the people using your simulator to be able to communicate with each other via anything other than the creation of sky-writing primitive letters, you need this.  This keeps track of who's supposed to be able to listen to whoever else, keeps track of long-distance messages sent from one user to another (think 'SMS' for a real-world analogue), and keeps unread direct messages until they're read (also very much like SMS).&lt;br /&gt;
&lt;br /&gt;
All of these servers are important, and because they're so important, they all share a specific property: There Can Be Only One (of each, known to any given region).&lt;br /&gt;
&lt;br /&gt;
==Region==&lt;br /&gt;
&lt;br /&gt;
Oh yeah, the Region.  The Region runs physics, runs scripts (though this may one day be moved off of the Region), keeps track of objects in the scene, keeps track of any observers connected, and sends scene updates to all of the observers.  To it, everything it knows about is a UUID.  Every last little thing -- a user connected is a UUID, an observer is a UUID, its terrain heightmap is a UUID, an asset is a UUID, a primitive is a UUID, the script running is a UUID... get the picture?  It's a glorified data processor.&lt;br /&gt;
&lt;br /&gt;
A Region is, not to put too fine a point on it, a memory space and behavior simulator which can share its state with observers.  In short, it is a 3-dimensional MUD.&lt;br /&gt;
&lt;br /&gt;
OpenSim has two modes of operation -- they're called &amp;quot;standalone mode&amp;quot; and &amp;quot;grid mode&amp;quot; (there is also an experimental Hypergrid intergrid mode that we won't go into here).  These modes are distinct only in where they get their UGAIM services from.  In standalone mode, the region provides its own UGAIM service interfaces and these are run in a single process.  In grid mode, each service is run in a separate process, and each process can in principle be run on a different machine.&lt;br /&gt;
&lt;br /&gt;
In grid mode, the UGAIM servers are all run as centralized grid services.  All of the users have to be known by all regions, for example, and also have to interact with the Grid itself (which is defined, somewhat arbitrarily, as a 2-dimensional map akin to township and range specification for real property).  The region keeps a temporary cached copy of assets (currently set to 24 hours), but not a permanent local copy of its assets.  Other entities such as users, messages, or inventory aren't peristently cached.  In fact, region servers will opportunistically cache many things to reduce perceptual lag for the client.&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it</id>
		<title>OpenSimulator:Introduction and Definitions-it</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it"/>
				<updated>2008-12-09T19:43:32Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: /* Introduzione e definizioni di Opensimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduzione e definizioni di Opensimulator=&lt;br /&gt;
&lt;br /&gt;
Il progetto Opensim è una piattaforma flessibile che può simulare degli spazi virtuali tridimensionali.&lt;br /&gt;
Questi spazi virtuali danno la possibilità di creare, modificare, cancellare e scriptare dinamicamente oggetti (Primitive) -- alcuni dei quali, quando propriamente linkati, istruiscono il client 3D in modo da renderizzarli in nuovi modi.&lt;br /&gt;
&lt;br /&gt;
Come dimostrazione della potenza di questa piattaforma, è stata scritta nella sua configurazione di default, per essere compatibile con il client di Second Life, rilasciato dalla Linden Lab sotto licenza GPL&lt;br /&gt;
&lt;br /&gt;
Abbastanza consapevolmente con l'originale struttura di rete della Linden Lab, sono necessari 5 servizi maggiori da fornire alle regioni che vogliono essere connesse con il client di Linden.&lt;br /&gt;
Quste sono conosciute con l'acronimo UGAIM, ovvero : User, Grid, Asset, Inventory, Messaging&lt;br /&gt;
&lt;br /&gt;
==UGAIM==&lt;br /&gt;
Ciascun servers gioca un ruolo specifico (e vitale) nel sistema Opensim.&lt;br /&gt;
&lt;br /&gt;
'''UserServer''': Questo è il server responsabile dell'autenticazione degli utenti nella Grid. Questo significa&lt;br /&gt;
&lt;br /&gt;
'''UserServer''': This is the server responsible for authenticating the user to the grid. Ciò significa che esso è responsabile di un compito molto importante: crea un identificatore di sessione per il client che può essere usato per autenticare le richieste di altri server nella stessa grid, e che associa identificatore di sessione con un UUID (Ciò può comportare una autenticazione crittografica, autenticazione OpenID, o anche l'attuale Nome / password di autenticazione dei residenti.)&lt;br /&gt;
&lt;br /&gt;
'''GridServer''': This is responsible for authenticating something else to the grid: the regions.  Because the grid is 2-dimensional, and because there are X,Y coordinates that each region thus has, it is necessary to ensure that particular X,Y coordinates are assigned properly (whatever 'properly' means to the grid in question -- but OpenSim's current default is to do two-way authentication with the region servers, based on a dual shared-secret scheme (called &amp;quot;incoming password&amp;quot; and &amp;quot;outgoing password&amp;quot;).  Each region is assigned a UUID.&lt;br /&gt;
&lt;br /&gt;
'''AssetServer''': This is essentially a WFRM database (write few, read many).  Once an asset goes in, there are two things that you can say about it: One, it's got a UUID as a label... and two, it's in for life (although in future OpenSim development, unused assets may be detected and reaped).  Sounds, textures, images, notecards, scripts, serialized inventory objects are added, and never modified again (they're &amp;quot;immutable&amp;quot;).  If you decide that you need to change a graphic to be two pixels left of where it is for your virtual house's trim to look right, you have to upload a new asset, which gets a new UUID, and associate that new UUID with the texture.  The old one stays there forever.&lt;br /&gt;
&lt;br /&gt;
'''InventoryServer''': That's all well and good, of course, but if it's all jumbled up into a key-value database like that, then what's the point?  How could you keep anything straight?  The UUID may be great for a computer, but it doesn't have anything to do with a human-readable label -- and how does it keep track of where I put it?  That's the job of a much different database server -- one designed for a lot of little writes and a lot of little reads.  This is the Inventory server.  It works by -- you guessed it -- linking UUIDs together.  The User has a UUID, which is used to get his InventoryRoot folder's UUID, and the InventoryRoot has a list of UUIDs that it links to, and each of those that are folders have lists of UUIDs, and those that aren't contain a link to a UUID, a type, and a descriptive name for the asset.  The inventory server also retains permission information about items in inventory.&lt;br /&gt;
&lt;br /&gt;
'''MessagingServer''': This one came later, and it's not quite as essential as the first four.  However, if you want the people using your simulator to be able to communicate with each other via anything other than the creation of sky-writing primitive letters, you need this.  This keeps track of who's supposed to be able to listen to whoever else, keeps track of long-distance messages sent from one user to another (think 'SMS' for a real-world analogue), and keeps unread direct messages until they're read (also very much like SMS).&lt;br /&gt;
&lt;br /&gt;
All of these servers are important, and because they're so important, they all share a specific property: There Can Be Only One (of each, known to any given region).&lt;br /&gt;
&lt;br /&gt;
==Region==&lt;br /&gt;
&lt;br /&gt;
Oh yeah, the Region.  The Region runs physics, runs scripts (though this may one day be moved off of the Region), keeps track of objects in the scene, keeps track of any observers connected, and sends scene updates to all of the observers.  To it, everything it knows about is a UUID.  Every last little thing -- a user connected is a UUID, an observer is a UUID, its terrain heightmap is a UUID, an asset is a UUID, a primitive is a UUID, the script running is a UUID... get the picture?  It's a glorified data processor.&lt;br /&gt;
&lt;br /&gt;
A Region is, not to put too fine a point on it, a memory space and behavior simulator which can share its state with observers.  In short, it is a 3-dimensional MUD.&lt;br /&gt;
&lt;br /&gt;
OpenSim has two modes of operation -- they're called &amp;quot;standalone mode&amp;quot; and &amp;quot;grid mode&amp;quot; (there is also an experimental Hypergrid intergrid mode that we won't go into here).  These modes are distinct only in where they get their UGAIM services from.  In standalone mode, the region provides its own UGAIM service interfaces and these are run in a single process.  In grid mode, each service is run in a separate process, and each process can in principle be run on a different machine.&lt;br /&gt;
&lt;br /&gt;
In grid mode, the UGAIM servers are all run as centralized grid services.  All of the users have to be known by all regions, for example, and also have to interact with the Grid itself (which is defined, somewhat arbitrarily, as a 2-dimensional map akin to township and range specification for real property).  The region keeps a temporary cached copy of assets (currently set to 24 hours), but not a permanent local copy of its assets.  Other entities such as users, messages, or inventory aren't peristently cached.  In fact, region servers will opportunistically cache many things to reduce perceptual lag for the client.&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it</id>
		<title>OpenSimulator:Introduction and Definitions-it</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it"/>
				<updated>2008-12-09T18:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: /* Introduzione e definizioni di Opensimulator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduzione e definizioni di Opensimulator=&lt;br /&gt;
&lt;br /&gt;
Il progetto Opensim è una piattaforma flessibile che può simulare degli spazi virtuali tridimensionali.&lt;br /&gt;
Questi spazi virtuali danno la possibilità di creare, modificare, cancellare e scriptare dinamicamente oggetti (Primitive) -- alcuni dei quali, quando propriamente linkati, istruiscono il client 3D in modo da renderizzarli in nuovi modi.&lt;br /&gt;
&lt;br /&gt;
Come dimostrazione della potenza di questa piattaforma, è stata scritta nella sua configurazione di default, per essere compatibile con il client di Second Life, rilasciato dalla Linden Lab sotto licenza GPL&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty consciously using the original design of the Linden Lab network, there were five major services which needed to be provided to any region that wanted to talk to the Linden viewer.  These are known by the acronym UGAIM -- User, Grid, Asset, Inventory, Messaging.&lt;br /&gt;
&lt;br /&gt;
==UGAIM==&lt;br /&gt;
&lt;br /&gt;
Each of the servers plays a very specific -- and vital -- role in the OpenSim system.&lt;br /&gt;
&lt;br /&gt;
'''UserServer''': This is the server responsible for authenticating the user to the grid.  What this means is that it is responsible for a very important task: it creates a session identifier for the client which can be used to authenticate requests to the other servers in the same grid, and associates that session identifier with a UUID.  (This may involve a cryptographic authentication, OpenID authentication, or even the current Resident Name/Password authentication.)&lt;br /&gt;
&lt;br /&gt;
'''GridServer''': This is responsible for authenticating something else to the grid: the regions.  Because the grid is 2-dimensional, and because there are X,Y coordinates that each region thus has, it is necessary to ensure that particular X,Y coordinates are assigned properly (whatever 'properly' means to the grid in question -- but OpenSim's current default is to do two-way authentication with the region servers, based on a dual shared-secret scheme (called &amp;quot;incoming password&amp;quot; and &amp;quot;outgoing password&amp;quot;).  Each region is assigned a UUID.&lt;br /&gt;
&lt;br /&gt;
'''AssetServer''': This is essentially a WFRM database (write few, read many).  Once an asset goes in, there are two things that you can say about it: One, it's got a UUID as a label... and two, it's in for life (although in future OpenSim development, unused assets may be detected and reaped).  Sounds, textures, images, notecards, scripts, serialized inventory objects are added, and never modified again (they're &amp;quot;immutable&amp;quot;).  If you decide that you need to change a graphic to be two pixels left of where it is for your virtual house's trim to look right, you have to upload a new asset, which gets a new UUID, and associate that new UUID with the texture.  The old one stays there forever.&lt;br /&gt;
&lt;br /&gt;
'''InventoryServer''': That's all well and good, of course, but if it's all jumbled up into a key-value database like that, then what's the point?  How could you keep anything straight?  The UUID may be great for a computer, but it doesn't have anything to do with a human-readable label -- and how does it keep track of where I put it?  That's the job of a much different database server -- one designed for a lot of little writes and a lot of little reads.  This is the Inventory server.  It works by -- you guessed it -- linking UUIDs together.  The User has a UUID, which is used to get his InventoryRoot folder's UUID, and the InventoryRoot has a list of UUIDs that it links to, and each of those that are folders have lists of UUIDs, and those that aren't contain a link to a UUID, a type, and a descriptive name for the asset.  The inventory server also retains permission information about items in inventory.&lt;br /&gt;
&lt;br /&gt;
'''MessagingServer''': This one came later, and it's not quite as essential as the first four.  However, if you want the people using your simulator to be able to communicate with each other via anything other than the creation of sky-writing primitive letters, you need this.  This keeps track of who's supposed to be able to listen to whoever else, keeps track of long-distance messages sent from one user to another (think 'SMS' for a real-world analogue), and keeps unread direct messages until they're read (also very much like SMS).&lt;br /&gt;
&lt;br /&gt;
All of these servers are important, and because they're so important, they all share a specific property: There Can Be Only One (of each, known to any given region).&lt;br /&gt;
&lt;br /&gt;
==Region==&lt;br /&gt;
&lt;br /&gt;
Oh yeah, the Region.  The Region runs physics, runs scripts (though this may one day be moved off of the Region), keeps track of objects in the scene, keeps track of any observers connected, and sends scene updates to all of the observers.  To it, everything it knows about is a UUID.  Every last little thing -- a user connected is a UUID, an observer is a UUID, its terrain heightmap is a UUID, an asset is a UUID, a primitive is a UUID, the script running is a UUID... get the picture?  It's a glorified data processor.&lt;br /&gt;
&lt;br /&gt;
A Region is, not to put too fine a point on it, a memory space and behavior simulator which can share its state with observers.  In short, it is a 3-dimensional MUD.&lt;br /&gt;
&lt;br /&gt;
OpenSim has two modes of operation -- they're called &amp;quot;standalone mode&amp;quot; and &amp;quot;grid mode&amp;quot; (there is also an experimental Hypergrid intergrid mode that we won't go into here).  These modes are distinct only in where they get their UGAIM services from.  In standalone mode, the region provides its own UGAIM service interfaces and these are run in a single process.  In grid mode, each service is run in a separate process, and each process can in principle be run on a different machine.&lt;br /&gt;
&lt;br /&gt;
In grid mode, the UGAIM servers are all run as centralized grid services.  All of the users have to be known by all regions, for example, and also have to interact with the Grid itself (which is defined, somewhat arbitrarily, as a 2-dimensional map akin to township and range specification for real property).  The region keeps a temporary cached copy of assets (currently set to 24 hours), but not a permanent local copy of its assets.  Other entities such as users, messages, or inventory aren't peristently cached.  In fact, region servers will opportunistically cache many things to reduce perceptual lag for the client.&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it</id>
		<title>OpenSimulator:Introduction and Definitions-it</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSimulator:Introduction_and_Definitions-it"/>
				<updated>2008-12-09T18:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: New page: =Introduzione e definizioni di Opensimulator=  Il progetto Opensim è una piattaforma flessibile che può simulare degli spazi virtuali tridimensionali. Questi spazi virtuali danno la poss...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduzione e definizioni di Opensimulator=&lt;br /&gt;
&lt;br /&gt;
Il progetto Opensim è una piattaforma flessibile che può simulare degli spazi virtuali tridimensionali.&lt;br /&gt;
Questi spazi virtuali danno la possibilità di creare, modificare, cancellare e scriptare dinamicamente oggetti (Primitive) -- alcuni dei quali, quando propriamente linkati, istruiscono il client 3D in modo da renderizzarli in nuovi modi.&lt;br /&gt;
http://opensimulator.org/skins/common/images/button_bold.png&lt;br /&gt;
As a demonstration of the power of this platform, it is coded in its default configuration to be compatible with the Second Life viewer application, released under GPL by Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Pretty consciously using the original design of the Linden Lab network, there were five major services which needed to be provided to any region that wanted to talk to the Linden viewer.  These are known by the acronym UGAIM -- User, Grid, Asset, Inventory, Messaging.&lt;br /&gt;
&lt;br /&gt;
==UGAIM==&lt;br /&gt;
&lt;br /&gt;
Each of the servers plays a very specific -- and vital -- role in the OpenSim system.&lt;br /&gt;
&lt;br /&gt;
'''UserServer''': This is the server responsible for authenticating the user to the grid.  What this means is that it is responsible for a very important task: it creates a session identifier for the client which can be used to authenticate requests to the other servers in the same grid, and associates that session identifier with a UUID.  (This may involve a cryptographic authentication, OpenID authentication, or even the current Resident Name/Password authentication.)&lt;br /&gt;
&lt;br /&gt;
'''GridServer''': This is responsible for authenticating something else to the grid: the regions.  Because the grid is 2-dimensional, and because there are X,Y coordinates that each region thus has, it is necessary to ensure that particular X,Y coordinates are assigned properly (whatever 'properly' means to the grid in question -- but OpenSim's current default is to do two-way authentication with the region servers, based on a dual shared-secret scheme (called &amp;quot;incoming password&amp;quot; and &amp;quot;outgoing password&amp;quot;).  Each region is assigned a UUID.&lt;br /&gt;
&lt;br /&gt;
'''AssetServer''': This is essentially a WFRM database (write few, read many).  Once an asset goes in, there are two things that you can say about it: One, it's got a UUID as a label... and two, it's in for life (although in future OpenSim development, unused assets may be detected and reaped).  Sounds, textures, images, notecards, scripts, serialized inventory objects are added, and never modified again (they're &amp;quot;immutable&amp;quot;).  If you decide that you need to change a graphic to be two pixels left of where it is for your virtual house's trim to look right, you have to upload a new asset, which gets a new UUID, and associate that new UUID with the texture.  The old one stays there forever.&lt;br /&gt;
&lt;br /&gt;
'''InventoryServer''': That's all well and good, of course, but if it's all jumbled up into a key-value database like that, then what's the point?  How could you keep anything straight?  The UUID may be great for a computer, but it doesn't have anything to do with a human-readable label -- and how does it keep track of where I put it?  That's the job of a much different database server -- one designed for a lot of little writes and a lot of little reads.  This is the Inventory server.  It works by -- you guessed it -- linking UUIDs together.  The User has a UUID, which is used to get his InventoryRoot folder's UUID, and the InventoryRoot has a list of UUIDs that it links to, and each of those that are folders have lists of UUIDs, and those that aren't contain a link to a UUID, a type, and a descriptive name for the asset.  The inventory server also retains permission information about items in inventory.&lt;br /&gt;
&lt;br /&gt;
'''MessagingServer''': This one came later, and it's not quite as essential as the first four.  However, if you want the people using your simulator to be able to communicate with each other via anything other than the creation of sky-writing primitive letters, you need this.  This keeps track of who's supposed to be able to listen to whoever else, keeps track of long-distance messages sent from one user to another (think 'SMS' for a real-world analogue), and keeps unread direct messages until they're read (also very much like SMS).&lt;br /&gt;
&lt;br /&gt;
All of these servers are important, and because they're so important, they all share a specific property: There Can Be Only One (of each, known to any given region).&lt;br /&gt;
&lt;br /&gt;
==Region==&lt;br /&gt;
&lt;br /&gt;
Oh yeah, the Region.  The Region runs physics, runs scripts (though this may one day be moved off of the Region), keeps track of objects in the scene, keeps track of any observers connected, and sends scene updates to all of the observers.  To it, everything it knows about is a UUID.  Every last little thing -- a user connected is a UUID, an observer is a UUID, its terrain heightmap is a UUID, an asset is a UUID, a primitive is a UUID, the script running is a UUID... get the picture?  It's a glorified data processor.&lt;br /&gt;
&lt;br /&gt;
A Region is, not to put too fine a point on it, a memory space and behavior simulator which can share its state with observers.  In short, it is a 3-dimensional MUD.&lt;br /&gt;
&lt;br /&gt;
OpenSim has two modes of operation -- they're called &amp;quot;standalone mode&amp;quot; and &amp;quot;grid mode&amp;quot; (there is also an experimental Hypergrid intergrid mode that we won't go into here).  These modes are distinct only in where they get their UGAIM services from.  In standalone mode, the region provides its own UGAIM service interfaces and these are run in a single process.  In grid mode, each service is run in a separate process, and each process can in principle be run on a different machine.&lt;br /&gt;
&lt;br /&gt;
In grid mode, the UGAIM servers are all run as centralized grid services.  All of the users have to be known by all regions, for example, and also have to interact with the Grid itself (which is defined, somewhat arbitrarily, as a 2-dimensional map akin to township and range specification for real property).  The region keeps a temporary cached copy of assets (currently set to 24 hours), but not a permanent local copy of its assets.  Other entities such as users, messages, or inventory aren't peristently cached.  In fact, region servers will opportunistically cache many things to reduce perceptual lag for the client.&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Developer_Documentation-it</id>
		<title>Developer Documentation-it</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Developer_Documentation-it"/>
				<updated>2008-12-09T18:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Documentazione per Sviluppatori ==&lt;br /&gt;
Puoi vedere i correnti [[Top 10 Bugs|top 10 bugs]] per i prossimi sviluppi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Generale ====&lt;br /&gt;
* [[OpenSim:Introduction_and_Definitions-it|OpenSim:Introduzione e Definizioni]]  Un work in progress che che descrive i componenti di opensim a livello macroscopico&lt;br /&gt;
* [[OpenSim: TechRef]] &amp;amp;mdash; Una descrizione tecnica delle operazione del Simulator&lt;br /&gt;
* [[Grid Architecture Diagram]] Schema dell'architettura della Grid&lt;br /&gt;
* [[OpenSim: Screenshots]] &amp;amp;mdash; diversi screenshots di OpenSim .&lt;br /&gt;
* [http://docs.opensimulator.org/index.html OpenSim API]&lt;br /&gt;
&lt;br /&gt;
==== Development ====&lt;br /&gt;
* [[Hacking OpenSim for fun and profit]] &amp;amp;mdash; A starters guide for programming OpenSim&lt;br /&gt;
* [[Monodevelop]] &amp;amp;mdash; How to use the [[monodevelop]] IDE for editing C# solutions.&lt;br /&gt;
* [[Automated_Testing]] &amp;amp;mdash; How to write tests for OpenSim.&lt;br /&gt;
&lt;br /&gt;
==== Client Stacks ====&lt;br /&gt;
* [[Sim Throttles]] &amp;amp;mdash; Information on how OpenSim handles throttling of packets to the client.&lt;br /&gt;
&lt;br /&gt;
==== Database ====&lt;br /&gt;
* [[Database Documentation]] &amp;amp;mdash; A map of grid and region instances used in OpenSim&lt;br /&gt;
* [[MonoSqlite]] &amp;amp;mdash; How the database model currently works.&lt;br /&gt;
* [[LSL:PrimitiveParams]] Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields&lt;br /&gt;
&lt;br /&gt;
==== File formats ====&lt;br /&gt;
* [[OpenSim Region Archive Format]] - Opensim ARchive (OAR) region archive file format.&lt;br /&gt;
&lt;br /&gt;
==== Grid ====&lt;br /&gt;
* [[Asset Server problems]] - list of known problems with the asset server&lt;br /&gt;
* [[Teleports]] - some diagrams about OGP and Hypergrid teleport sequences&lt;br /&gt;
&lt;br /&gt;
==== Integration ====&lt;br /&gt;
* [[Webinterface]] &amp;amp;mdash; How to mashup with the web.&lt;br /&gt;
* [[RemoteAdmin]] &amp;amp;mdash; How to use the remote admin plug-in.&lt;br /&gt;
* [[REST]] &amp;amp;mdash; Information about the REST interface to assets, inventory, etc.&lt;br /&gt;
&lt;br /&gt;
==== Modules ====&lt;br /&gt;
* [[RegionModules]] &amp;amp;mdash; The various modules that are used in the RegionServer and how to write new ones.&lt;br /&gt;
* [[How to create a dynamic plugin]] - A tutorial for using PluginLoader&lt;br /&gt;
* [[Getting Started with Region Modules]] - This brief tutorial is intended to get people started with developing applications with/for opensim using region modules and the opensim API.&lt;br /&gt;
&lt;br /&gt;
==== Permissions ====&lt;br /&gt;
* [[OpenSim:Permissions(Server)]]   &amp;amp;mdash; Permissions system as implemented on the region server.&lt;br /&gt;
* [[OpenSim: Permissions]] &amp;amp;mdash; Notes on how object permissions are handled on the client.&lt;br /&gt;
&lt;br /&gt;
==== Physics ====&lt;br /&gt;
* [[PhysicsEngines]]   &amp;amp;mdash; Options for physics engines in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==== Regions ====&lt;br /&gt;
* [[OpenSim: Permissions]] &amp;amp;mdash; Notes on object permissions &amp;amp; definition of the ObjectFlags variable.&lt;br /&gt;
* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.&lt;br /&gt;
&lt;br /&gt;
==== Threading ====&lt;br /&gt;
* [[OpenSim: Threading strategy]] &amp;amp;mdash; How threading is implemented and handled.&lt;br /&gt;
&lt;br /&gt;
==== Scripting ====&lt;br /&gt;
* [[Scripting_Documentation]] &amp;amp;mdash; How to use scripts and what limitations apply.&lt;br /&gt;
* [[LSL_Status/Functions|LSL Implemented]]   &amp;amp;mdash; A list of LSL-functions that are available in OpenSim.&lt;br /&gt;
* [[OSSL]] &amp;amp;mdash; Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine]] &amp;amp;mdash; How the ScriptEngine looks internally.&lt;br /&gt;
&lt;br /&gt;
==== Search ====&lt;br /&gt;
* [[OpenSim.Region.DataSnapshot]] - Shiny new data gathering/search system&lt;br /&gt;
* [[ImageService]] - Shiny new region module for serving search-related images&lt;br /&gt;
&lt;br /&gt;
==== Testing ====&lt;br /&gt;
* [[Automated_Testing]] &amp;amp;mdash; Writing Automated tests for OpenSim.&lt;br /&gt;
* [[OpenSim: Debugging - profiler dumps]] &amp;amp;mdash; Dumps of OpenSim profiles to aid in tracking memory leaks.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[Opensim: 0.5 Release Target Discussion]]&lt;br /&gt;
* [[Opensim: 0.6 Release Target Discussion]]&lt;br /&gt;
* [[Opensim: Future Release Discussion]]&lt;br /&gt;
&lt;br /&gt;
* [[A better SimCrossing]] - A work in progress about implementing a smooth simcrossing&lt;br /&gt;
* [[OpenID]] - Proposal for using OpenID in OpenSim&lt;br /&gt;
* [[AssetServerProposal]] - Proposal for a distributed asset server&lt;br /&gt;
* [[SETPCICP]] - Proposal for evaluation of SETP/CICP as alternative OpenSim protocol.&lt;br /&gt;
&lt;br /&gt;
==== Proposed projects ====&lt;br /&gt;
&lt;br /&gt;
* [[OpenWiredux: Taking the next step]]&lt;br /&gt;
* [[Using SNMP in OpenSim]]&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold [[office hours]] once a week in-world on Tuesdays at &amp;quot;Wright Plaza&amp;quot; on OSGrid. There is a &amp;quot;Test Hour&amp;quot; on Saturdays, also generally on &amp;quot;Wright Plaza&amp;quot;. Both these weekly events are held at 1900UTC. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.&lt;br /&gt;
&lt;br /&gt;
==SVN Access==&lt;br /&gt;
You can browse the source code for OpenSim [http://opensimulator.org/cgi-bin/viewcvs.cgi using a web browser] or via SVN.&lt;br /&gt;
* Anonymous Checkout&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk&lt;br /&gt;
* Developer Checkout&lt;br /&gt;
 svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk&lt;br /&gt;
&lt;br /&gt;
==Recent SVN Commits==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=5|title=none&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Developer_Documentation-it</id>
		<title>Developer Documentation-it</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Developer_Documentation-it"/>
				<updated>2008-12-09T18:04:26Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: New page: {{Template:Quicklinks}}  == Documentazione per Sviluppatori == Puoi vedere i correnti top 10 bugs per i prossimi sviluppi   ==== Generale ==== * [[OpenSim:Introduction_and_...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Documentazione per Sviluppatori ==&lt;br /&gt;
Puoi vedere i correnti [[Top 10 Bugs|top 10 bugs]] per i prossimi sviluppi&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Generale ====&lt;br /&gt;
* [[OpenSim:Introduction_and_Definitions]] &amp;amp;mdash: Un work in progress che che descrive i componenti di opensim ad alto livello&lt;br /&gt;
* [[OpenSim: TechRef]] &amp;amp;mdash; Una descrizione tecnica delle operazione del Simulator&lt;br /&gt;
* [[Grid Architecture Diagram]] Schema dell'architettura della Grid&lt;br /&gt;
* [[OpenSim: Screenshots]] &amp;amp;mdash; diversi screenshots di OpenSim .&lt;br /&gt;
* [http://docs.opensimulator.org/index.html OpenSim API]&lt;br /&gt;
&lt;br /&gt;
==== Development ====&lt;br /&gt;
* [[Hacking OpenSim for fun and profit]] &amp;amp;mdash; A starters guide for programming OpenSim&lt;br /&gt;
* [[Monodevelop]] &amp;amp;mdash; How to use the [[monodevelop]] IDE for editing C# solutions.&lt;br /&gt;
* [[Automated_Testing]] &amp;amp;mdash; How to write tests for OpenSim.&lt;br /&gt;
&lt;br /&gt;
==== Client Stacks ====&lt;br /&gt;
* [[Sim Throttles]] &amp;amp;mdash; Information on how OpenSim handles throttling of packets to the client.&lt;br /&gt;
&lt;br /&gt;
==== Database ====&lt;br /&gt;
* [[Database Documentation]] &amp;amp;mdash; A map of grid and region instances used in OpenSim&lt;br /&gt;
* [[MonoSqlite]] &amp;amp;mdash; How the database model currently works.&lt;br /&gt;
* [[LSL:PrimitiveParams]] Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields&lt;br /&gt;
&lt;br /&gt;
==== File formats ====&lt;br /&gt;
* [[OpenSim Region Archive Format]] - Opensim ARchive (OAR) region archive file format.&lt;br /&gt;
&lt;br /&gt;
==== Grid ====&lt;br /&gt;
* [[Asset Server problems]] - list of known problems with the asset server&lt;br /&gt;
* [[Teleports]] - some diagrams about OGP and Hypergrid teleport sequences&lt;br /&gt;
&lt;br /&gt;
==== Integration ====&lt;br /&gt;
* [[Webinterface]] &amp;amp;mdash; How to mashup with the web.&lt;br /&gt;
* [[RemoteAdmin]] &amp;amp;mdash; How to use the remote admin plug-in.&lt;br /&gt;
* [[REST]] &amp;amp;mdash; Information about the REST interface to assets, inventory, etc.&lt;br /&gt;
&lt;br /&gt;
==== Modules ====&lt;br /&gt;
* [[RegionModules]] &amp;amp;mdash; The various modules that are used in the RegionServer and how to write new ones.&lt;br /&gt;
* [[How to create a dynamic plugin]] - A tutorial for using PluginLoader&lt;br /&gt;
* [[Getting Started with Region Modules]] - This brief tutorial is intended to get people started with developing applications with/for opensim using region modules and the opensim API.&lt;br /&gt;
&lt;br /&gt;
==== Permissions ====&lt;br /&gt;
* [[OpenSim:Permissions(Server)]]   &amp;amp;mdash; Permissions system as implemented on the region server.&lt;br /&gt;
* [[OpenSim: Permissions]] &amp;amp;mdash; Notes on how object permissions are handled on the client.&lt;br /&gt;
&lt;br /&gt;
==== Physics ====&lt;br /&gt;
* [[PhysicsEngines]]   &amp;amp;mdash; Options for physics engines in OpenSim.&lt;br /&gt;
&lt;br /&gt;
==== Regions ====&lt;br /&gt;
* [[OpenSim: Permissions]] &amp;amp;mdash; Notes on object permissions &amp;amp; definition of the ObjectFlags variable.&lt;br /&gt;
* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.&lt;br /&gt;
&lt;br /&gt;
==== Threading ====&lt;br /&gt;
* [[OpenSim: Threading strategy]] &amp;amp;mdash; How threading is implemented and handled.&lt;br /&gt;
&lt;br /&gt;
==== Scripting ====&lt;br /&gt;
* [[Scripting_Documentation]] &amp;amp;mdash; How to use scripts and what limitations apply.&lt;br /&gt;
* [[LSL_Status/Functions|LSL Implemented]]   &amp;amp;mdash; A list of LSL-functions that are available in OpenSim.&lt;br /&gt;
* [[OSSL]] &amp;amp;mdash; Some information about the OpenSimulator Scripting Language, and how to implement an OSSL function&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine]] &amp;amp;mdash; How the ScriptEngine looks internally.&lt;br /&gt;
&lt;br /&gt;
==== Search ====&lt;br /&gt;
* [[OpenSim.Region.DataSnapshot]] - Shiny new data gathering/search system&lt;br /&gt;
* [[ImageService]] - Shiny new region module for serving search-related images&lt;br /&gt;
&lt;br /&gt;
==== Testing ====&lt;br /&gt;
* [[Automated_Testing]] &amp;amp;mdash; Writing Automated tests for OpenSim.&lt;br /&gt;
* [[OpenSim: Debugging - profiler dumps]] &amp;amp;mdash; Dumps of OpenSim profiles to aid in tracking memory leaks.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
&lt;br /&gt;
* [[Opensim: 0.5 Release Target Discussion]]&lt;br /&gt;
* [[Opensim: 0.6 Release Target Discussion]]&lt;br /&gt;
* [[Opensim: Future Release Discussion]]&lt;br /&gt;
&lt;br /&gt;
* [[A better SimCrossing]] - A work in progress about implementing a smooth simcrossing&lt;br /&gt;
* [[OpenID]] - Proposal for using OpenID in OpenSim&lt;br /&gt;
* [[AssetServerProposal]] - Proposal for a distributed asset server&lt;br /&gt;
* [[SETPCICP]] - Proposal for evaluation of SETP/CICP as alternative OpenSim protocol.&lt;br /&gt;
&lt;br /&gt;
==== Proposed projects ====&lt;br /&gt;
&lt;br /&gt;
* [[OpenWiredux: Taking the next step]]&lt;br /&gt;
* [[Using SNMP in OpenSim]]&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev. The OpenSim developers hold [[office hours]] once a week in-world on Tuesdays at &amp;quot;Wright Plaza&amp;quot; on OSGrid. There is a &amp;quot;Test Hour&amp;quot; on Saturdays, also generally on &amp;quot;Wright Plaza&amp;quot;. Both these weekly events are held at 1900UTC. Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.&lt;br /&gt;
&lt;br /&gt;
==SVN Access==&lt;br /&gt;
You can browse the source code for OpenSim [http://opensimulator.org/cgi-bin/viewcvs.cgi using a web browser] or via SVN.&lt;br /&gt;
* Anonymous Checkout&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk&lt;br /&gt;
* Developer Checkout&lt;br /&gt;
 svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk&lt;br /&gt;
&lt;br /&gt;
==Recent SVN Commits==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=5|title=none&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:Per_Iniziare</id>
		<title>Template:Per Iniziare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:Per_Iniziare"/>
				<updated>2008-12-09T17:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: /* Per Iniziare con OpenSim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Per Iniziare con OpenSim ==&lt;br /&gt;
* [[Features-it|Funzionalità]] - Principali funzionalità della piattaforma OpenSim&lt;br /&gt;
* [[Download|Scarica]] - Scarica una copia di OpenSim.&lt;br /&gt;
* [[Installation|Installazione]] - Come installare il software Simulator.&lt;br /&gt;
* [[Configuration|Configurazione]] - Come configurare il simulatore in vari modi.&lt;br /&gt;
* [[Viewer|Viewer Reference]] - Come connettersi con il  Second Life Viewer&lt;br /&gt;
* [[Running|Server Manual]] -  Descrive come controlare il server  OpenSim.&lt;br /&gt;
* [[Scripting]] - OSSL and LSL scripting reference&lt;br /&gt;
* [[Tweaking|Tweaking]] - Consigli per come ottimizzare OpenSim&lt;br /&gt;
* [[Developer_Documentation-it|Docs per Sviluppo]] - Documentazione per Sviluppatori&lt;br /&gt;
* [[Free_Assets|Free Assets]] - Oggetti liberi, textures, mappe e scripts.&lt;br /&gt;
* [[Troubleshooting]] - Domande e risposte frequenti sull'installazione di  OpenSim.&lt;br /&gt;
* [[FAQ]] - Frequently asked questions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Per Iniziare]]&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-12-09T17:54:01Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Il Progetto Opensimulator è un Piattaforma Applicativa Open Source [[sotto licenza BSD]] che può essere usata per creare un ambiente interattivo in 3D come un mondo virtuale. il progeto OpenSim puo' ovviamente essere usato per creare un ambientazione stile Second Life, potete avviarlo sia in modalità standalone o connesso ad altri istanze OpenSim attraverso la tecnologia Grid. Puo' facilmente essere estesa per produrre una più specializzata applicazione interattiva 3D &lt;br /&gt;
&lt;br /&gt;
OpenSim è scritto in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#] è può essere eseguito sotto [http://www.mono-project.com/Main_Page Mono] o [http://www.microsoft.com/net/ Microsoft .NET]. La sua natura open source e modulare rende possibile la sua estensione da chiunque attraverso moduli plugin per adattarlo alle tue applicazioni.&lt;br /&gt;
OpenSim correntemente è in uno stadio di sviluppo alpha, la versione testing via SVN è incoraggiata.Leggete la nostra [[Contributions_Policy|Contributions Policy]] prima di continuare e imparate il valore di OpenSim.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
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}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ricerca tramite categoria: [[:Category:Users|Pagine utenti]] || [[:Category:Development| Pagine sviluppatori]]&lt;br /&gt;
&lt;br /&gt;
== Partecipa alla OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim è un progetto [http://en.wikipedia.org/wiki/Open_source open source].Questo significa che è sviluppato da chiunque voglia partecipare.Potresti essere Tu! Saranno i benvenuti sia sviluppatori che testers.&lt;br /&gt;
* [[Contributions Policy]] - Leggi la Policy prima di contribuire al progetto OpenSim&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
&lt;br /&gt;
===Sourcecode===&lt;br /&gt;
Qui ci sono le versioni rilasciate di OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Leggi bene:'''&amp;lt;/font&amp;gt; OpenSim è ancora in un codice alfa in fase di maturità, non vi è assolutamente alcuna garanzia che funzioni o che sia stabile, persino le release numerate. Alcune funzioni potrebbero non funzionare perché il codice è in rapida evoluzione, o perché semplicemente la funzionalità non è stata ancora implementata. Tuttavia, il feedback costruttivo è ancora accolto con piacere.&lt;br /&gt;
&lt;br /&gt;
Inoltre, ti preghiamo di essere consapevole del fatto che OpenSim richiede di una buona dose di conoscenze tecniche al fine di configurarlo - non vi è alcuna installazione punta e clicca (e che averne una sarebbe probabilmente prematuro in questa fase).&lt;br /&gt;
&lt;br /&gt;
Hai bisogno di utilizzare il sistema di gestore del codice sorgente Subversion per ottenere il codice.  Subversion può essere scaricato per Windows da[http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 qui], o per Mac OS X 10.4.x [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip qui]. SVN è stato creato in Mac OS X 10.5.&lt;br /&gt;
&lt;br /&gt;
* '''Ultima versione (instabile)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
* '''Versione 0.5.6 Alpha'''&lt;br /&gt;
http://opensimulator.org/cgi-bin/viewcvs.cgi/tags/0.5.6-release.tar.gz?view=tar&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.5.6-release opensim&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Questa versione ha un problema con il motore di default che si verifica quando si tenta di&amp;quot;renz a prim&amp;quot;. Per risolvere questo problema, passare alla OpenDynamicsEngine (ODE), sostituendolo.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;physics=basicphysic&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Addons===&lt;br /&gt;
&lt;br /&gt;
La release 0.15 di Openlibrary è una collezione di texures, skins, abbigliamento, attività &amp;amp; giacenze. Gli elementi sono comuni a tutti gli utenti quando vengono installati sulla tua OpenSimulator Release. Questa libreria viene fornita sotto licenza Creative Commons 2.5 by Attribution License.&lt;br /&gt;
* [http://openlifegrid.com/Downloads/tabid/67/Default.aspx Openlibrary release 0.15 Attività &amp;amp; giacenze] &lt;br /&gt;
* [http://www.sendspace.com/file/glvzif Mirror (login non necessario per il download)]&lt;br /&gt;
Per usare o cancellare le librerie di attività &amp;amp; giacenze sostituiscile con le cartelle di attività &amp;amp; giacenze contenute nel file zip.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supporto==&lt;br /&gt;
&lt;br /&gt;
===Prima di chiedere aiuto===&lt;br /&gt;
* Cerca nelle [[Documentazione degli utenti]] prima di chiedere aiuto;&lt;br /&gt;
* Cerca nelle [[FAQ]];&lt;br /&gt;
* Controlla la configurazione dei files per evidenti difetti;&lt;br /&gt;
* Controlla che il processo inizi correttamente.&lt;br /&gt;
&lt;br /&gt;
===Dopo essere stato aiutato===&lt;br /&gt;
* Se nessuno può aiutarti, segnala il problema.&lt;br /&gt;
* Se qualcuno ti aiuta, documenta il problema e la soluzione sul wiki del sito.&lt;br /&gt;
&lt;br /&gt;
===Essere online===&lt;br /&gt;
Vi sono diverse reti pubbliche e diversi array in esecuzione in modalità 24/7. Per l'utente casuale come pure per coloro che vogliono gestire la propria pubblica regione, vi è un elenco di Sims disponibili all'indirizzo [[OpenSim: reti]]. Parla con noi su Freenode #opensim, canale chat IRC per chiedere e rispondere alle domande sulla configurazione stand-alone, utilizzo reti e griglie. Nel caso in cui OpenSim non sia affiliato con una qualsiasi rete ci sono molti reti importanti.&lt;br /&gt;
&lt;br /&gt;
===IRC===&lt;br /&gt;
I canali IRC sono &amp;lt;tt&amp;gt;#opensim&amp;lt;/tt&amp;gt; e &amp;lt;tt&amp;gt;#opensim-dev&amp;lt;/tt&amp;gt; su Freenode. Visitali in questo ordine :) Per favore sii educato e ricorda che gli sviluppatori e chiunque ti assista qui è volontario.&lt;br /&gt;
* Non chiedere per chiedere, chiedi e basta.&lt;br /&gt;
* Poni le tue richieste in forma di domanda.&lt;br /&gt;
* Si preciso.&lt;br /&gt;
* Spiega il problema.&lt;br /&gt;
* Descrivi come riprodurre il problema.&lt;br /&gt;
* Se hai bisogno di incollare un file di configurazione o un messaggio di errore, incollalo su [http://pastebin.ca/ pastebin] e copia il link nel canale IRC.&lt;br /&gt;
* [[Development|IRC-Support]] - Puoi ricevere o dare aiuto via IRC&lt;br /&gt;
&lt;br /&gt;
===Mailing lists===&lt;br /&gt;
Diverse Mailing lists sono disponibili per comunicare tra utenti e sviluppatori. Una lista è disponibile per gli utenti SVN.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - supporto utenti per il forum di OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - discussioni per lo sviluppo di OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - una email list per utenti SVN&lt;br /&gt;
&lt;br /&gt;
===Office Hours===&lt;br /&gt;
Se vuoi contribuire al progetto, la seconda cosa che puoi fare (dopo aver conosciuto il progetto) è visitare l'in-world [[Office hours|OpenSim discussion hours]].&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Cercasi nuove idee di customizzazione delle Funzioni (osFunction)&amp;lt;/b&amp;gt;&lt;br /&gt;
Il team di OpenSim accetta ideee/rechieste/desideri di funzioni personalizzate. Dai un'occhiata [[OSSL_Proposals|alla lista completa]] qui.&lt;br /&gt;
&lt;br /&gt;
Puoi vedere le vecchie news [[News|nell'archivio]].&lt;br /&gt;
&lt;br /&gt;
== Sviluppo OpenSim ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
L'attuale version è la  [[OpenSim 0.5|0.5]]. L'[[Development Team|OpenSim Team]] sta lavorando alla futura release di OpenSim, cioè la 0.6.  Per ulteriori informazioni, guarda la [[Roadmap]].&lt;br /&gt;
&lt;br /&gt;
Per ulteriori informazioni sullo sviluppo di OpenSim e su come dare il proprio aiuto, bisogna visitare la sezione [[Development|development]] .&lt;br /&gt;
&lt;br /&gt;
=== Errori ===&lt;br /&gt;
Perfavore usa il client ufficiale di SecondLife 1.18.5.3 su Windows, Linux e Mac OSX - third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Devi essere certo di usare ''only'' il client ufficiale. Guarda le note per configurare il client, tutto l'occorrente è qua [[Client Setup|client setup]].&lt;br /&gt;
&lt;br /&gt;
Tu puoi riportare eventuali bugs al [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Nota:'' Alcuni email providers ritengono spam i messaggi del sistema Mantis. Se tu ti seui registrato e non hai ricevuto l'email di conferma:&lt;br /&gt;
* Controlla nella tua cartella spam, se l'email è là. Gmail continua a mettere queste emails nello spam.&lt;br /&gt;
* Se stai usando Yahoo, you dovrai aspettare circa 8 ore prima di ricevere l'email da opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Opzioni del Wiki==&lt;br /&gt;
&amp;lt;b&amp;gt;Lingue:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spagnolo]], [[OpenSimGerman | Tedesco]], [[fr | Francese]], [[OpenSimItalian | Italiano]], [[PT| Portugese]], [[メインページ | Giapponese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Statistiche Wiki:&amp;lt;/b&amp;gt; Pagine:{{NUMBEROFPAGES}} Modificate:{{NUMBEROFEDITS}} Utenti:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Screenshots"/>
				<updated>2008-05-14T13:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: /* Other videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
====Babblefrog@OSGRID====&lt;br /&gt;
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|}&lt;br /&gt;
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====Nebadon====&lt;br /&gt;
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===Balthazar===&lt;br /&gt;
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|[[Image:thursday_002.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:thursday_003.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===Darb===&lt;br /&gt;
Simulator, meet Geographic Info Systems  (simgis.org)&lt;br /&gt;
Four shots from a 49-sim model of Mount Tamalpais in Marin County, CA&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Tam_49a_20071028_3.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Kentfield_20071029.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Phoenix_lake_20071029.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shots from an 81-sim 1:4 scale model around Berkeley, CA&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:berk81_20071207.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071207_003.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071207_007.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071205_002.jpg|thumbnail]]&lt;br /&gt;
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|}&lt;br /&gt;
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{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:berk81_20071207_015.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071207_016.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071207_011.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:berk81_20071208_002.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Shots of a 40-region 1.024:1 scale model of UC Berkeley&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Svn054_4272.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Svn054_4272_20080417.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:Svn054_4272_20080417a.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:ob40_20080428a.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:ob40_20080428b.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:ob40_20080428c.jpg|thumbnail]]&lt;br /&gt;
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|[[Image:ob40_20080428d.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NixNerd===&lt;br /&gt;
Snapshot of my little OpenSim island - using Latest Windlight SL client&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:snapshot_nix_02.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CentralGrid===&lt;br /&gt;
Central Grid Orientation&lt;br /&gt;
[[Image:2cg_home_003_001.jpg|thumbnail]]&lt;br /&gt;
Central Grid Business&lt;br /&gt;
[[Image:2cg_home_003_014.jpg|thumbnail]]&lt;br /&gt;
BullRun - Art Gallery inside CentralGrid&lt;br /&gt;
[[Image:BullRun_CentralGrid.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
===United Grid - Sid Green===&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Tramway_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Unnamed_Bridge_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:United_Grid_Spiral_Staircase_1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phrearch Miles====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Image:Phrearch_Miles_localsim_2.jpg|thumbnail]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sean Dague====&lt;br /&gt;
[[Image:dynamictexture.png]]&lt;br /&gt;
&lt;br /&gt;
====Sun Payne====&lt;br /&gt;
&lt;br /&gt;
Pictures taken on the opengrid maintened by opensimulator.fr&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Islands.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Sun linden.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:New Ruth.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Ruth on mountain.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Mountains island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Heart island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Man island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Maze island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
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|[[Image:Shirt island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Opensimulator island.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====AIAI Grid - http://vue.ed.ac.uk/openvue/====&lt;br /&gt;
{|width=&amp;quot;90%&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-03-04-Opensim-AIAI-Sunset.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-03-08-Terrain-Scotland.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-02-25-Iroom.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:AIAI-2008-02-05-Media-Streaming.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grumly====&lt;br /&gt;
&lt;br /&gt;
Lego(tm) building :-)&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego1.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego2.png|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|[[Image:Lego3.jpg|thumbnail]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
===Megaprims===&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ouEcKEhz1AA&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=EqcdH4ub6rQ&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Q9cElvejrxo Flight Into Terrain Megaprims in Berkeley]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other videos===&lt;br /&gt;
&lt;br /&gt;
Jeff1564 &amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=AwYQL7nMENQ &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nebadon2025&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.nebadon2025.com/opensim &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FrancoGrid&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ixHcmLFSWvM&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sun&amp;lt;br&amp;gt;&lt;br /&gt;
[http://secondlife.slirl.com/mg_slirl/album.php?aid=111&amp;amp;page=1 Opensimulator album]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DarbDabney&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.youtube.com/watch?v=86IVMafq3ik UC Berkeley Greek Theater 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=uBlbB72cpUQ UC Berkeley LBNL to Wurster Hall 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=cealA1QL59s UC Berkeley Easterly campus flight 1.024:1 scale]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Archimedix&amp;lt;br&amp;gt;&lt;br /&gt;
[http://video.google.com/videoplay?docid=2679558764935410864&amp;amp;q=opensim&amp;amp;ei=4OYqSM_vCI6K2QKbypTeCQ Import Terrain from main grid]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
===LaeMi's sim on her home Linux box===&lt;br /&gt;
http://members.optusnet.com.au/~laemi/impact/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&lt;br /&gt;
===Flickr OpenSim group===&lt;br /&gt;
http://www.flickr.com/groups/opensim/&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Archimedix</id>
		<title>User:Archimedix</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Archimedix"/>
				<updated>2008-03-18T19:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: New page: [http://www.archimedix.net my site]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.archimedix.net my site]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-02-11T22:35:08Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: /* Getting online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Il Progetto Opensimulator è un Piattaforma Applicativa Open Source [[sotto licenza BSD]] che può essere usata per creare un ambiente interattivo in 3D come un mondo virtuale. il progeto OpenSim puo' ovviamente essere usato per creare un ambientazione stile Second Life, potete avviarlo sia in modalità standalone o connesso ad altri istanze OpenSim attraverso la tecnologia Grid. Puo' facilmente essere estesa per produrre una più specializzata applicazione interattiva 3D &lt;br /&gt;
&lt;br /&gt;
OpenSim è scritto in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#] è può essere eseguito sotto [http://www.mono-project.com/Main_Page Mono] o [http://www.microsoft.com/net/ Microsoft .NET]. La sua natura open source e modulare rende possibile la sua estensione da chiunque attraverso moduli plugin per adattarlo alle tue applicazioni.&lt;br /&gt;
OpenSim correntemente è in uno stadio di sviluppo alpha, la versione testing via SVN è incoraggiata.Leggete la nostra [[Contributions_Policy|Contributions Policy]] prima di continuare e imparate il valore di OpenSim.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Per Iniziare}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ricerca tramite categoria: [[:Category:Users|Pagine utenti]] || [[:Category:Development| Pagine sviluppatori]]&lt;br /&gt;
&lt;br /&gt;
== Partecipa alla OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim è un progetto [http://en.wikipedia.org/wiki/Open_source open source].Questo significa che è sviluppato da chiunque voglia partecipare.Potresti essere Tu! Saranno i benvenuti sia sviluppatori che testers.&lt;br /&gt;
* [[Contributions Policy]] - Leggi la Policy prima di contribuire al progetto OpenSim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Essere online===&lt;br /&gt;
Ci sono diversi Grid pubblici e diversi server sgtandalone che sono online 24/7.Sia per gli utenti occasionali sia per chi vuole eseguire la propria regione pubblica, c'è una lista di sims disponibili [[OpenSim: Grids]].Molti proprietari di queste Grid si trovano sul canale #opensim per chiedere e rispondere a domande.&lt;br /&gt;
&lt;br /&gt;
Al momento OpenSim non è affiliato con nessuna Grid in particolare [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-02-11T22:30:08Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Il Progetto Opensimulator è un Piattaforma Applicativa Open Source [[sotto licenza BSD]] che può essere usata per creare un ambiente interattivo in 3D come un mondo virtuale. il progeto OpenSim puo' ovviamente essere usato per creare un ambientazione stile Second Life, potete avviarlo sia in modalità standalone o connesso ad altri istanze OpenSim attraverso la tecnologia Grid. Puo' facilmente essere estesa per produrre una più specializzata applicazione interattiva 3D &lt;br /&gt;
&lt;br /&gt;
OpenSim è scritto in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#] è può essere eseguito sotto [http://www.mono-project.com/Main_Page Mono] o [http://www.microsoft.com/net/ Microsoft .NET]. La sua natura open source e modulare rende possibile la sua estensione da chiunque attraverso moduli plugin per adattarlo alle tue applicazioni.&lt;br /&gt;
OpenSim correntemente è in uno stadio di sviluppo alpha, la versione testing via SVN è incoraggiata.Leggete la nostra [[Contributions_Policy|Contributions Policy]] prima di continuare e imparate il valore di OpenSim.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Per Iniziare}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ricerca tramite categoria: [[:Category:Users|Pagine utenti]] || [[:Category:Development| Pagine sviluppatori]]&lt;br /&gt;
&lt;br /&gt;
== Partecipa alla OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim è un progetto [http://en.wikipedia.org/wiki/Open_source open source].Questo significa che è sviluppato da chiunque voglia partecipare.Potresti essere Tu! Saranno i benvenuti sia sviluppatori che testers.&lt;br /&gt;
* [[Contributions Policy]] - Leggi la Policy prima di contribuire al progetto OpenSim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:Per_Iniziare</id>
		<title>Template:Per Iniziare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:Per_Iniziare"/>
				<updated>2008-02-11T22:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: /* Per Iniziare con OpenSim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Per Iniziare con OpenSim ==&lt;br /&gt;
* [[Features]] - Principali funzionalità della piattaforma OpenSim&lt;br /&gt;
* [[Download]] - Scarica una copia di OpenSim.&lt;br /&gt;
* [[Installation]] - Come installare il software Simulator.&lt;br /&gt;
* [[Configuration]] - Come configurare il simulatore in vari modi.&lt;br /&gt;
* [[Viewer|Viewer Reference]] - Come connettersi con il  Second Life Viewer&lt;br /&gt;
* [[Running|Server Manual]] -  Descrive come controlare il server  OpenSim.&lt;br /&gt;
* [[Scripting]] - OSSL and LSL scripting reference&lt;br /&gt;
* [[Tweaking|Tweaking]] - Consigli per come ottimizzare OpenSim&lt;br /&gt;
* [[Free_Assets|Free Assets]] - Oggetti liberi, textures, mappe e scripts.&lt;br /&gt;
* [[Troubleshooting]] - Domande e risposte frequenti sull'installazione di  OpenSim.&lt;br /&gt;
* [[FAQ]] - Frequently asked questions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Per Iniziare]]&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:Per_Iniziare</id>
		<title>Template:Per Iniziare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:Per_Iniziare"/>
				<updated>2008-02-11T22:24:14Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: /* Getting Started with OpenSim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Per Iniziare con OpenSim ==&lt;br /&gt;
* [[Features]] - Principali funzionalità della piattaforma OpenSim&lt;br /&gt;
* [[Download]] - Download a copy of OpenSim.&lt;br /&gt;
* [[Installation]] - How to install the simulator software.&lt;br /&gt;
* [[Configuration]] - How to configure the simulator for various modes.&lt;br /&gt;
* [[Viewer|Viewer Reference]] - How to connect with a Second Life Viewer&lt;br /&gt;
* [[Running|Server Manual]] -  Describes how to control the OpenSim server&lt;br /&gt;
* [[Scripting]] - OSSL and LSL scripting reference&lt;br /&gt;
* [[Tweaking|Tweaking]] - General tips to tweak your OpenSim&lt;br /&gt;
* [[Free_Assets|Free Assets]] - Free items,textures,heightmaps and scripts&lt;br /&gt;
* [[Troubleshooting]] - How to trouble shoot your OpenSim installation.&lt;br /&gt;
* [[FAQ]] - Frequently asked questions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-02-11T22:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Il Progetto Opensimulator è un Piattaforma Applicativa Open Source [[sotto livenza BSD]] che può essere usata per creare un ambiente interattivo in 3D come un mondo virtuale. il progeto OpenSim puo' ovviamente essere usato per creare un ambientazione stile Second Life, potete avviarlo sia in modalità standalone o connesso ad altri istanze OpenSim attraverso la tecnologia Grid. Puo' facilmente essere estesa per produrre una più specializzata applicazione interattiva 3D &lt;br /&gt;
&lt;br /&gt;
OpenSim è scritto in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#] è può essere eseguito sotto [http://www.mono-project.com/Main_Page Mono] o [http://www.microsoft.com/net/ Microsoft .NET]. La sua natura open source e modulare rende possibile la sua estensione da chiunque attraverso moduli plugin per adattarlo alle tue applicazioni.&lt;br /&gt;
OpenSim correntemente è in uno stadio di sviluppo alpha, la versione testing via SVN è incoraggiata.Leggete la nostra [[Contributions_Policy|Contributions Policy]] prima di continuare e imparate il valore di OpenSim.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Per Iniziare}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ricerca tramite categoria: [[:Category:Users|Pagine utenti]] || [[:Category:Development| Pagine sviluppatori]]&lt;br /&gt;
&lt;br /&gt;
== Partecipa alla OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim è un progetto [http://en.wikipedia.org/wiki/Open_source open source].Questo significa che è sviluppato da chiunque voglia partecipare.Potresti essere Tu! Saranno i benvenuti sia sviluppatori che testers.&lt;br /&gt;
* [[Contributions Policy]] - Leggi la Policy prima di contribuire al progetto OpenSim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-02-11T22:22:19Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Il Progetto Opensimulator è un Piattaforma Applicativa Open Source [[sotto livenza BSD]] che può essere usata per creare un ambiente interattivo in 3D come un mondo virtuale. il progeto OpenSim puo' ovviamente essere usato per creare un ambientazione stile Second Life, potete avviarlo sia in modalità standalone o connesso ad altri istanze OpenSim attraverso la tecnologia Grid. Puo' facilmente essere estesa per produrre una più specializzata applicazione interattiva 3D &lt;br /&gt;
&lt;br /&gt;
OpenSim è scritto in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#] è può essere eseguito sotto [http://www.mono-project.com/Main_Page Mono] o [http://www.microsoft.com/net/ Microsoft .NET]. La sua natura open source e modulare rende possibile la sua estensione da chiunque attraverso moduli plugin per adattarlo alle tue applicazioni.&lt;br /&gt;
OpenSim correntemente è in uno stadio di sviluppo alpha, la versione testing via SVN è incoraggiata.Leggete la nostra [[Contributions_Policy|Contributions Policy]] prima di continuare e imparate il valore di OpenSim.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ricerca tramite categoria: [[:Category:Users|Pagine utenti]] || [[:Category:Development| Pagine sviluppatori]]&lt;br /&gt;
&lt;br /&gt;
== Partecipa alla OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim è un progetto [http://en.wikipedia.org/wiki/Open_source open source].Questo significa che è sviluppato da chiunque voglia partecipare.Potresti essere Tu! Saranno i benvenuti sia sviluppatori che testers.&lt;br /&gt;
* [[Contributions Policy]] - Leggi la Policy prima di contribuire al progetto OpenSim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Template:Per_Iniziare</id>
		<title>Template:Per Iniziare</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Template:Per_Iniziare"/>
				<updated>2008-02-11T22:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: New page: == Getting Started with OpenSim == * Features - Key features of the OpenSim platform. * Download - Download a copy of OpenSim. * Installation - How to install the simulator sof...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started with OpenSim ==&lt;br /&gt;
* [[Features]] - Key features of the OpenSim platform.&lt;br /&gt;
* [[Download]] - Download a copy of OpenSim.&lt;br /&gt;
* [[Installation]] - How to install the simulator software.&lt;br /&gt;
* [[Configuration]] - How to configure the simulator for various modes.&lt;br /&gt;
* [[Viewer|Viewer Reference]] - How to connect with a Second Life Viewer&lt;br /&gt;
* [[Running|Server Manual]] -  Describes how to control the OpenSim server&lt;br /&gt;
* [[Scripting]] - OSSL and LSL scripting reference&lt;br /&gt;
* [[Tweaking|Tweaking]] - General tips to tweak your OpenSim&lt;br /&gt;
* [[Free_Assets|Free Assets]] - Free items,textures,heightmaps and scripts&lt;br /&gt;
* [[Troubleshooting]] - How to trouble shoot your OpenSim installation.&lt;br /&gt;
* [[FAQ]] - Frequently asked questions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-02-11T22:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Il Progetto Opensimulator è un Piattaforma Applicativa Open Source [[sotto livenza BSD]] che può essere usata per creare un ambiente interattivo in 3D come un mondo virtuale. il progeto OpenSim puo' ovviamente essere usato per creare un ambientazione stile Second Life, potete avviarlo sia in modalità standalone o connesso ad altri istanze OpenSim attraverso la tecnologia Grid. Puo' facilmente essere estesa per produrre una più specializzata applicazione interattiva 3D &lt;br /&gt;
&lt;br /&gt;
OpenSim è scritto in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#] è può essere eseguito sotto [http://www.mono-project.com/Main_Page Mono] o [http://www.microsoft.com/net/ Microsoft .NET]. La sua natura open source e modulare rende possibile la sua estensione da chiunque attraverso moduli plugin per adattarlo alle tue applicazioni.&lt;br /&gt;
OpenSim correntemente è in uno stadio di sviluppo alpha, la versione testing via SVN è incoraggiata.Leggete la nostra [[Contributions_Policy|Contributions Policy]] prima di continuare e imparate il valore di OpenSim.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Per Iniziare}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ricerca tramite categoria: [[:Category:Users|Pagine utenti]] || [[:Category:Development| Pagine sviluppatori]]&lt;br /&gt;
&lt;br /&gt;
== Partecipa alla OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim è un progetto [http://en.wikipedia.org/wiki/Open_source open source].Questo significa che è sviluppato da chiunque voglia partecipare.Potresti essere Tu! Saranno i benvenuti sia sviluppatori che testers.&lt;br /&gt;
* [[Contributions Policy]] - Leggi la Policy prima di contribuire al progetto OpenSim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-02-11T22:17:52Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Il Progetto Opensimulator è un Piattaforma Applicativa Open Source [[sotto livenza BSD]] che può essere usata per creare un ambiente interattivo in 3D come un mondo virtuale. il progeto OpenSim puo' ovviamente essere usato per creare un ambientazione stile Second Life, potete avviarlo sia in modalità standalone o connesso ad altri istanze OpenSim attraverso la tecnologia Grid. Puo' facilmente essere estesa per produrre una più specializzata applicazione interattiva 3D &lt;br /&gt;
&lt;br /&gt;
OpenSim è scritto in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#] è può essere eseguito sotto [http://www.mono-project.com/Main_Page Mono] o [http://www.microsoft.com/net/ Microsoft .NET]. La sua natura open source e modulare rende possibile la sua estensione da chiunque attraverso moduli plugin per adattarlo alle tue applicazioni.&lt;br /&gt;
OpenSim correntemente è in uno stadio di sviluppo alpha, la versione testing via SVN è incoraggiata.Leggete la nostra [[Contributions_Policy|Contributions Policy]] prima di continuare e imparate il valore di OpenSim.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ricerca tramite categoria: [[:Category:Users|Pagine utenti]] || [[:Category:Development| Pagine sviluppatori]]&lt;br /&gt;
&lt;br /&gt;
== Partecipa alla OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim è un progetto [http://en.wikipedia.org/wiki/Open_source open source].Questo significa che è sviluppato da chiunque voglia partecipare.Potresti essere Tu! Saranno i benvenuti sia sviluppatori che testers.&lt;br /&gt;
* [[Contributions Policy]] - Leggi la Policy prima di contribuire al progetto OpenSim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-02-11T22:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Il Progetto Opensimulator è un Piattaforma Applicativa Open Source [[sotto livenza BSD]] che può essere usata per creare un ambiente interattivo in 3D come un mondo virtuale. il progeto OpenSim puo' ovviamente essere usato per creare un ambientazione stile Second Life, potete avviarlo sia in modalità standalone o connesso ad altri istanze OpenSim attraverso la tecnologia Grid. Puo' facilmente essere estesa per produrre una più specializzata applicazione interattiva 3D &lt;br /&gt;
&lt;br /&gt;
OpenSim è scritto in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#] è può essere eseguito sotto [http://www.mono-project.com/Main_Page Mono] o [http://www.microsoft.com/net/ Microsoft .NET]. La sua natura open source e modulare rende possibile la sua estensione da chiunque attraverso moduli plugin per adattarlo alle tue applicazioni.&lt;br /&gt;
OpenSim correntemente è in uno stadio di sviluppo alpha, la versione testing via SVN è incoraggiata.Leggete la nostra [[Contributions_Policy|Contributions Policy]] prima di continuare e imparate il valore di OpenSim.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Per iniziare}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ricerca tramite categoria: [[:Category:Users|Pagine utenti]] || [[:Category:Development| Pagine sviluppatori]]&lt;br /&gt;
&lt;br /&gt;
== Partecipa alla OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim è un progetto [http://en.wikipedia.org/wiki/Open_source open source].Questo significa che è sviluppato da chiunque voglia partecipare.Potresti essere Tu! Saranno i benvenuti sia sviluppatori che testers.&lt;br /&gt;
* [[Contributions Policy]] - Leggi la Policy prima di contribuire al progetto OpenSim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-02-11T22:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Il Progetto Opensimulator è un Piattaforma Applicativa Open Source [[sotto livenza BSD]] che può essere usata per creare un ambiente interattivo in 3D come un mondo virtuale. il progeto OpenSim puo' ovviamente essere usato per creare un ambientazione stile Second Life, potete avviarlo sia in modalità standalone o connesso ad altri istanze OpenSim attraverso la tecnologia Grid. Puo' facilmente essere estesa per produrre una più specializzata applicazione interattiva 3D &lt;br /&gt;
&lt;br /&gt;
OpenSim è scritto in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#] è può essere eseguito sotto [http://www.mono-project.com/Main_Page Mono] o [http://www.microsoft.com/net/ Microsoft .NET]. La sua natura open source e modulare rende possibile la sua estensione da chiunque attraverso moduli plugin per adattarlo alle tue applicazioni.&lt;br /&gt;
OpenSim correntemente è in uno stadio di sviluppo alpha, la versione testing via SVN è incoraggiata.Leggete la nostra [[Contributions_Policy|Contributions Policy]] prima di continuare e imparate il valore di OpenSim.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ricerca tramite categoria: [[:Category:Users|User pages]] || [[:Category:Development| Developer pages]]&lt;br /&gt;
&lt;br /&gt;
== Partecipa alla OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.&lt;br /&gt;
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-02-11T22:06:18Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Il Progetto Opensimulator è un Piattaforma Applicativa Open Source [[sotto livenza BSD]] che può essere usata per creare un ambiente interattivo in 3D come un mondo virtuale. il progeto OpenSim puo' ovviamente essere usato per creare un ambientazione stile Second Life, potete avviarlo sia in modalità standalone o connesso ad altri istanze OpenSim attraverso la tecnologia Grid. Puo' facilmente essere estesa per produrre una più specializzata applicazione interattiva 3D &lt;br /&gt;
&lt;br /&gt;
OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes. Due to its open source and modular nature it is possible to extend function yourself via plugin modules to suit your application.&lt;br /&gt;
&lt;br /&gt;
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged. Please read our [[Contributions_Policy|Contributions Policy]] before contributing, and to learn what OpenSim's values are.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Search by Category: [[:Category:Users|User pages]] || [[:Category:Development| Developer pages]]&lt;br /&gt;
&lt;br /&gt;
== Participating in the OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.&lt;br /&gt;
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Pagina_principale</id>
		<title>Pagina principale</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Pagina_principale"/>
				<updated>2008-02-11T22:00:13Z</updated>
		
		<summary type="html">&lt;p&gt;Archimedix: New page: __NOTOC__ The OpenSimulator Project is a BSD Licensed Open Source Application Platform which can be used for creating immersive 3D Virtual Interactive Environments such as a Virtual wo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The OpenSimulator Project is a [[BSD Licensed]] Open Source Application Platform which can be used for creating immersive 3D Virtual Interactive Environments such as a Virtual world.  Out of the box, the OpenSim can be used to create a Second Life like environment, able to run in a standalone mode or connected to other OpenSim instances through built in grid technology.  It can also easily be extended to produce more specialized 3D interactive applications.&lt;br /&gt;
&lt;br /&gt;
OpenSim is written in [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], and can run under [http://www.mono-project.com/Main_Page Mono] or the [http://www.microsoft.com/net/ Microsoft .NET] runtimes. Due to its open source and modular nature it is possible to extend function yourself via plugin modules to suit your application.&lt;br /&gt;
&lt;br /&gt;
OpenSim is currently in the alpha development stage, with active testing of SVN trunk versions encouraged. Please read our [[Contributions_Policy|Contributions Policy]] before contributing, and to learn what OpenSim's values are.&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|{{Layout_box2|1=&lt;br /&gt;
{{Template:Getting Started}}&lt;br /&gt;
}}&lt;br /&gt;
|[[Image:opensimabc.jpg|right]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Search by Category: [[:Category:Users|User pages]] || [[:Category:Development| Developer pages]]&lt;br /&gt;
&lt;br /&gt;
== Participating in the OpenSim Community ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is an [http://en.wikipedia.org/wiki/Open_source open source] project. This means that it is developed by anyone who wants to participate. This could be you!  We welcome testers and developers alike.&lt;br /&gt;
* [[Contributions Policy]] - Read about the contribution policy before contributing to the OpenSim project&lt;br /&gt;
&lt;br /&gt;
===Getting online===&lt;br /&gt;
There are several public grids and several standalone arrays running 24/7. For the casual user as well as those who want to run their own public regions, there is a list of available sims at [[OpenSim: Grids]]. Most of these grids have representation on the #opensim chat channel for asking and answering questions.&lt;br /&gt;
&lt;br /&gt;
While OpenSim is not affiliated with any one grid there are many prominent [[OpenSim: Grids|Grids]].&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
&amp;lt;b&amp;gt;IRC&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[Development|IRC-Support]] - You can receive/give help via the IRC channels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mailing lists&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Various mailing lists are available for communication between users and developers. A list is available to subscribe to email SVN commit notifications.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - a user support forum for OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - development discussion of OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - an email list for svn commits&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 NOTE TO EDITORS:&lt;br /&gt;
   Please keep only one news item on this page at a time, perhaps two if they're short. Basically, keep it terse so the page doesn't run on forever.&lt;br /&gt;
   Move old articles to the News page. If a news item is huge, paste a summary in here and link to the full article (Maximum 250 words or so here!)&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom osFunction Ideas wanted&amp;lt;/b&amp;gt;&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[OSSL_Proposals|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
You can browse older news items [[News|at the news archive]].&lt;br /&gt;
&lt;br /&gt;
== OpenSim Development ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#FFF;float:right;width:600px;padding:2px;padding-top:0px;margin:3px;border:1px solid #CCC&amp;quot;&amp;gt;&amp;lt;h3&amp;gt;[[Svn_extended | Recent SVN Commits]]&amp;lt;/h3&amp;gt;&amp;lt;p&amp;gt;&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=2|title=none&amp;lt;/rss&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Current Version is  [[OpenSim 0.5|0.5]]. The [[Development Team|OpenSim Team]] is currently working towards the 0.6 release of OpenSim.  See the [[Roadmap]] for details.&lt;br /&gt;
&lt;br /&gt;
For more information on OpenSim development and on how you can make your mark, check out the [[Development|development]] section.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
Please use the SecondLife official 1.18.5.3 client on Linux, Mac OS X, and Windows- third party viewers and modified viewers add more variables to a bug, making it harder to track down. The bug may not even be an OpenSim one! Make sure you use ''only'' the official client. See notes on configuring your client over at the [[Client Setup|client setup]] page.&lt;br /&gt;
&lt;br /&gt;
You can report bugs at the [http://opensimulator.org/mantis/ Mantis bugtracker].&lt;br /&gt;
&lt;br /&gt;
''Note:'' Some email providers are tagging Mantis emails as spam.  If you sign up for a Mantis Account and don't get a confirmation email:&lt;br /&gt;
* Check your spam folder, see if it is there.  GMail is consistently tagging these as spam.&lt;br /&gt;
* If you are using Yahoo, you'll need to wait ~ 8 hrs to receive any email from opensimulator.org.&lt;br /&gt;
&lt;br /&gt;
==Wiki options==&lt;br /&gt;
&amp;lt;b&amp;gt;Languages:&amp;lt;/b&amp;gt;[[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [[メインページ | Japanese]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wiki stats:&amp;lt;/b&amp;gt; Pages:{{NUMBEROFPAGES}} Edits:{{NUMBEROFEDITS}} Users:{{NUMBEROFUSERS}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;/div&gt;</summary>
		<author><name>Archimedix</name></author>	</entry>

	</feed>