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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antont</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Special:Contributions/Antont"/>
		<updated>2026-05-12T05:50:58Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/RealXtend</id>
		<title>RealXtend</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/RealXtend"/>
				<updated>2010-03-02T15:36:33Z</updated>
		
		<summary type="html">&lt;p&gt;Antont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RealXtend is an open source project which has extended the feature set of OpenSim to support normal 3d meshes etc. which have not been available in Second Life(tm). The core development is funded and currently organized by Oulu Innovation in Finland, as a cooperation by three Oulu based companies Evocativi, LudoCraft and Playsign. The development process and decision making is open on mailing lists and irc like normally in open source projects, and any OpenSim or other developer is welcome to participate, and can get commit rights etc.&lt;br /&gt;
&lt;br /&gt;
Information on how to connect the RealXtend viewer is defined by the [http://opensimulator.org/wiki/ModRex ModRex] interface. That page also gives more detailed information about the features.&lt;br /&gt;
&lt;br /&gt;
Originally (in early 2008) RealXtend published an improved version of the GPL'd Second Life(tm) viewer which can be downloaded [http://www.realxtend.org here]. The viewer for Windows is prebuilt. [http://opensimulator.org/wiki/RealXtend_Viewer_Linux Here] are instructions for running RealXtend in Wine if using Linux.&lt;br /&gt;
&lt;br /&gt;
Now in 2009-2010 the focus has been on the development of a new viewer, Naali, which is compatible with the existing servers and content, but is written from scratch to facilitate development of new features. Naali is Apache licensed (BSD-like) and applies the Opensim contributions policy, so Opensim server side developers can participate in the viewer development too. http://wiki.realxtend.org/index.php/Getting_Started_with_Naali&lt;/div&gt;</summary>
		<author><name>Antont</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/RealXtend</id>
		<title>RealXtend</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/RealXtend"/>
				<updated>2010-02-09T11:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;Antont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RealXtend is an open source project which has extended the feature set of OpenSim to support normal 3d meshes etc. which have not been available in Second Life(tm). The core development is funded and currently organized by Oulu Innovation in Finland, as a cooperation by three Oulu based companies Evocativi, LudoCraft and Playsign. The development process and decision making is open on mailing lists and irc like normally in open source projects, and any OpenSim or other developer is welcome to participate, and can get commit rights etc.&lt;br /&gt;
&lt;br /&gt;
Information on how to connect the RealXtend viewer is defined by the [http://opensimulator.org/wiki/ModRex ModRex] interface. That page also gives more detailed information about the features.&lt;br /&gt;
&lt;br /&gt;
Originally (in early 2008) RealXtend published an improved version of the GPL'd Second Life(tm) viewer which can be downloaded [http://www.realxtend.org here]. The viewer for Windows is prebuilt. [http://opensimulator.org/wiki/RealXtend_Viewer_Linux Here] are instructions for running RealXtend in Wine if using Linux.&lt;br /&gt;
&lt;br /&gt;
Now in 2009-2010 the focus has been on the development of a new viewer, Naali, which is compatible with the existing servers and content, but is written from scratch to facilitate development of new features. Naali is Apache licensed (BSD-like) and applies the Opensim contributions policy, so Opensim server side developers can participate in the viewer development too.&lt;/div&gt;</summary>
		<author><name>Antont</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/RealXtend</id>
		<title>RealXtend</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/RealXtend"/>
				<updated>2010-02-09T11:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;Antont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RealXtend is an open source project which has extended the feature set of OpenSim to support normal 3d meshes etc. which have not been available in Second Life(tm). The core development is funded and currently organized by Oulu Innovation in Finland, as a cooperation by three Oulu based companies Evocativi, LudoCraft and Playsign. The development process and decision making is open on mailing lists and irc like normally in open source projects, and any OpenSim or other developer is welcome to participate, and can get commit rights etc.&lt;br /&gt;
&lt;br /&gt;
Information on how to connect the RealXtend viewer is defined by the [http://opensimulator.org/wiki/ModRex ModRex] interface.&lt;br /&gt;
&lt;br /&gt;
Originally (in early 2008) RealXtend published an improved version of the GPL'd Second Life(tm) viewer which can be downloaded [http://www.realxtend.org here]. The viewer for Windows is prebuilt. [http://opensimulator.org/wiki/RealXtend_Viewer_Linux Here] are instructions for running RealXtend in Wine if using Linux.&lt;br /&gt;
&lt;br /&gt;
Now in 2009-2010 the focus has been on the development of a new viewer, Naali, which is compatible with the existing servers and content, but is written from scratch to facilitate development of new features. Naali is Apache licensed (BSD-like) and applies the Opensim contributions policy, so Opensim server side developers can participate in the viewer development too.&lt;/div&gt;</summary>
		<author><name>Antont</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/ModRex</id>
		<title>ModRex</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/ModRex"/>
				<updated>2010-02-09T10:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;Antont: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[image:modrex.jpg|250px|thumb|left|ModRex with mesh support, running on Linux]]&lt;br /&gt;
ModRex is a joint effort between RealXtend and OpenSim developers to make it&lt;br /&gt;
possible to join the RealXtend viewer to the OpenSim codebase. The RealXtend&lt;br /&gt;
viewer employs the open source [http://www.ogre3d.org OGRE 3D engine]&lt;br /&gt;
and differs from the Linden Lab viewer (LLviewer) in several ways. The most distinct&lt;br /&gt;
difference is in the new rendering potential offered by OGRE. When using&lt;br /&gt;
RealXtend as a viewer for OpenSim, one obtains real-time shadows, improved&lt;br /&gt;
lighting simulation, and more importantly, the [http://www.youtube.com/watch?v=yEXqiv2_kbE&amp;amp;feature=channel_page OGRE mesh]. The mesh is hierarchical&lt;br /&gt;
(multiple meshes and sub-meshes) and can include a skeleton for defining avatar motion and dynamics.&lt;br /&gt;
&lt;br /&gt;
ModRex is important to the OpenSim community mainly because, like the base&lt;br /&gt;
opensim code base itself, the RealXtend viewer is open source and breaks away&lt;br /&gt;
from some of the key contraints imposed by the LLviewer, such as inability to&lt;br /&gt;
create meshes, shadows, realistic avatars, and advanced lighting effects. ModRex&lt;br /&gt;
while not part of the viewer, is the glue that connects the viewer to the opensim&lt;br /&gt;
trunk code.&lt;br /&gt;
&lt;br /&gt;
and a  to illustrate some of the mesh and lighting effects in the viewer:&lt;br /&gt;
&lt;br /&gt;
To use ModRex, you need the following: &lt;br /&gt;
* [http://www.realxtend.org/page.php?pg=downloads RealXtend viewer]&lt;br /&gt;
* Alternatively you can also use the new [http://wiki.realxtend.org/index.php/Getting_Started_with_Naali Naali viewer] &lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/modrex/ ModRex]&lt;br /&gt;
* [OpenSim-SVN (rev. 8814+)&lt;br /&gt;
* [http://www.mono-project.com/Main_Page Mono] (Linux)&lt;br /&gt;
* [http://nant.sourceforge.net/ NAnt] (Linux)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/modrex/ Source Code]&lt;br /&gt;
* [http://wiki.realxtend.org/index.php/Features_supported_currently ModRex Features/Status]&lt;br /&gt;
* [http://www.realxtend.org Main RealXtend]&lt;br /&gt;
* [http://wiki.realxtend.org/ RealXtend community wiki]&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
First launch realXtend authentication and avatar storage servers. You can download them from [http://sourceforge.net/projects/realxtendserver/files/ SourceForge project page]. Documentation for these servers can be found from [http://docs.realxtend.org/ realXtend user documentation wiki].&lt;br /&gt;
&lt;br /&gt;
After successfully launching authentication and avatar storage server, build ModreX according to instructions in [http://wiki.realxtend.org/index.php/Building_ModreX realXtend wiki]. To configure ModreX follow the instructions in [http://wiki.realxtend.org/index.php/Configuring_ModreX this wiki page].&lt;br /&gt;
&lt;br /&gt;
If any bugs occur, please report them to [http://forge.opensimulator.org/gf/project/modrex/tracker/ ModreX bug tracker]. Note that to run realXtend 0.4 series viewer on Linux, you need to follow [[RealXtend Viewer Linux|these instructions]].&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
* Some parts of the LLViewer interface do not yet exist in the RealXtend viewer. This is related to ModRex not allowing the viewer to set or retrieve certain data.&lt;br /&gt;
* Inter-mesh collisions not yet implemented, although avatar w/ primitive collisions work&lt;br /&gt;
* Shift-copied Objects may loose their texture after a sim restart&lt;br /&gt;
&lt;br /&gt;
==Recent Fixes==&lt;br /&gt;
* Multiregion Support with RexQueue&lt;br /&gt;
* Multiple standalones on one machine supported&lt;br /&gt;
* NHibernate-db supports mysql, sqlite and mssql2005. Meshes are persistent&lt;br /&gt;
* Mesh collisions with primitives work&lt;br /&gt;
* Python scripting works for the most part (some functions are not working yet)&lt;br /&gt;
* Shift-copy keeps mesh as primdata&lt;br /&gt;
* OpenSim library useable now&lt;br /&gt;
* Avatar is stored, but appearance changes only after viewer restart&lt;/div&gt;</summary>
		<author><name>Antont</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/ModRex</id>
		<title>ModRex</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/ModRex"/>
				<updated>2010-02-09T10:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Antont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[image:modrex.jpg|250px|thumb|left|ModRex with mesh support, running on Linux]]&lt;br /&gt;
ModRex is a joint effort between RealXtend and OpenSim developers to make it&lt;br /&gt;
possible to join the RealXtend viewer to the OpenSim codebase. The RealXtend&lt;br /&gt;
viewer employs the open source [http://www.ogre3d.org OGRE 3D engine]&lt;br /&gt;
and differs from the Linden Lab viewer (LLviewer) in several ways. The most distinct&lt;br /&gt;
difference is in the new rendering potential offered by OGRE. When using&lt;br /&gt;
RealXtend as a viewer for OpenSim, one obtains real-time shadows, improved&lt;br /&gt;
lighting simulation, and more importantly, the [http://www.youtube.com/watch?v=yEXqiv2_kbE&amp;amp;feature=channel_page OGRE mesh]. The mesh is hierarchical&lt;br /&gt;
(multiple meshes and sub-meshes) and can include a skeleton for defining avatar motion and dynamics.&lt;br /&gt;
&lt;br /&gt;
ModRex is important to the OpenSim community mainly because, like the base&lt;br /&gt;
opensim code base itself, the RealXtend viewer is open source and breaks away&lt;br /&gt;
from some of the key contraints imposed by the LLviewer, such as inability to&lt;br /&gt;
create meshes, shadows, realistic avatars, and advanced lighting effects. ModRex&lt;br /&gt;
while not part of the viewer, is the glue that connects the viewer to the opensim&lt;br /&gt;
trunk code.&lt;br /&gt;
&lt;br /&gt;
and a  to illustrate some of the mesh and lighting effects in the viewer:&lt;br /&gt;
&lt;br /&gt;
To use ModRex, you need the following: &lt;br /&gt;
* [http://www.realxtend.org/page.php?pg=downloads RealXtend viewer]&lt;br /&gt;
* Alternatively you can also use the new [http://wiki.realxtend.org/index.php/Getting_Started_with_Naali Naali viewer] &lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/modrex/ ModRex]&lt;br /&gt;
* [OpenSim-SVN (rev. 8814+)&lt;br /&gt;
* [http://www.mono-project.com/Main_Page Mono] (Linux)&lt;br /&gt;
* [http://nant.sourceforge.net/ NAnt] (Linux)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/modrex/ Source Code]&lt;br /&gt;
* [http://rexdeveloper.org/wiki/index.php?title=Features_supported_currently ModRex Features/Status]&lt;br /&gt;
* [http://www.realxtend.org Main RealXtend]&lt;br /&gt;
* [http://rexdeveloper.org/wiki/index.php?title=Main_Page Rex Developer]&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
First launch realXtend authentication and avatar storage servers. You can download them from [http://sourceforge.net/projects/realxtendserver/files/ SourceForge project page]. Documentation for these servers can be found from [http://docs.realxtend.org/ realXtend user documentation wiki].&lt;br /&gt;
&lt;br /&gt;
After successfully launching authentication and avatar storage server, build ModreX according to instructions in [http://wiki.realxtend.org/index.php/Building_ModreX realXtend wiki]. To configure ModreX follow the instructions in [http://wiki.realxtend.org/index.php/Configuring_ModreX this wiki page].&lt;br /&gt;
&lt;br /&gt;
If any bugs occur, please report them to [http://forge.opensimulator.org/gf/project/modrex/tracker/ ModreX bug tracker]. Note that to run realXtend 0.4 series viewer on Linux, you need to follow [[RealXtend Viewer Linux|these instructions]].&lt;br /&gt;
&lt;br /&gt;
==Known Issues==&lt;br /&gt;
* Some parts of the LLViewer interface do not yet exist in the RealXtend viewer. This is related to ModRex not allowing the viewer to set or retrieve certain data.&lt;br /&gt;
* Inter-mesh collisions not yet implemented, although avatar w/ primitive collisions work&lt;br /&gt;
* Shift-copied Objects may loose their texture after a sim restart&lt;br /&gt;
&lt;br /&gt;
==Recent Fixes==&lt;br /&gt;
* Multiregion Support with RexQueue&lt;br /&gt;
* Multiple standalones on one machine supported&lt;br /&gt;
* NHibernate-db supports mysql, sqlite and mssql2005. Meshes are persistent&lt;br /&gt;
* Mesh collisions with primitives work&lt;br /&gt;
* Python scripting works for the most part (some functions are not working yet)&lt;br /&gt;
* Shift-copy keeps mesh as primdata&lt;br /&gt;
* OpenSim library useable now&lt;br /&gt;
* Avatar is stored, but appearance changes only after viewer restart&lt;/div&gt;</summary>
		<author><name>Antont</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Antont</id>
		<title>User:Antont</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Antont"/>
				<updated>2008-01-30T02:19:19Z</updated>
		
		<summary type="html">&lt;p&gt;Antont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This might better be: [[User:Toni Alatalo]],&lt;br /&gt;
but antont is my account usually, and my irc nick too.&lt;br /&gt;
&lt;br /&gt;
I work at Playsign (ex Kyperjokki) in Oulu, Finland. We are testing OpenSim as a possible server platform for our applications. We have targeted setting up persistent virtual worlds as a part of the company roadmap / business plan since 2003 or so. Originally we were a VJing group, and how we are a game design and production studio :) .. we have some notes of virtual world ideas in http://www.firstandlast.org/ and the corresponding (and other) technical notes in http://playsign.fi/engine/FrontPage&lt;br /&gt;
&lt;br /&gt;
I've done stuff with scripting in OpenSim, and participate in the Rex project with a heavy interest in e.g. the content model (which of course easily touches network protocol design etc too) and pipeline.&lt;br /&gt;
&lt;br /&gt;
Looking forward to more OpenSim things to come.&lt;br /&gt;
&lt;br /&gt;
Am interested in e.g. http://opensimulator.org/wiki/Automated_Testing&lt;br /&gt;
.. one idea is to make MigratingBirds to test cross region scripting :)&lt;br /&gt;
&lt;br /&gt;
Otherwise am sketching things like MoralAgent&lt;/div&gt;</summary>
		<author><name>Antont</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Toni_Alatalo</id>
		<title>User:Toni Alatalo</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Toni_Alatalo"/>
				<updated>2008-01-30T01:55:36Z</updated>
		
		<summary type="html">&lt;p&gt;Antont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;see [[User:antont]]&lt;/div&gt;</summary>
		<author><name>Antont</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Toni_Alatalo</id>
		<title>User:Toni Alatalo</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Toni_Alatalo"/>
				<updated>2008-01-30T01:55:15Z</updated>
		
		<summary type="html">&lt;p&gt;Antont: New page: see antont&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;see [[antont]]&lt;/div&gt;</summary>
		<author><name>Antont</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Antont</id>
		<title>User:Antont</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Antont"/>
				<updated>2008-01-30T01:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Antont: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This might better be: [[User:Toni Alatalo]],&lt;br /&gt;
but antont is my account usually, and my irc nick too.&lt;br /&gt;
&lt;br /&gt;
I work at Playsign (ex Kyperjokki) in Oulu, Finland. We are testing OpenSim as a possible server platform for our applications. We have targeted setting up persistent virtual worlds as a part of the company roadmap / business plan since 2003 or so. Originally we were a VJing group, and how we are a game design and production studio :)&lt;br /&gt;
&lt;br /&gt;
I've done stuff with scripting in OpenSim, and participate in the Rex project with a heavy interest in e.g. the content model (which of course easily touches network protocol design etc too) and pipeline.&lt;br /&gt;
&lt;br /&gt;
Looking forward to more OpenSim stuff.&lt;/div&gt;</summary>
		<author><name>Antont</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User:Antont</id>
		<title>User:Antont</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User:Antont"/>
				<updated>2008-01-30T01:51:20Z</updated>
		
		<summary type="html">&lt;p&gt;Antont: New page: This might better be: LUser:Toni Alatalo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This might better be: [[LUser:Toni Alatalo]]&lt;/div&gt;</summary>
		<author><name>Antont</name></author>	</entry>

	</feed>