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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AliciaRaven</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-05-11T03:50:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2015-08-15T04:21:09Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: /* Active Core Developers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Quicklinks}} &lt;br /&gt;
&lt;br /&gt;
== Active Core Developers ==&lt;br /&gt;
&lt;br /&gt;
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. &lt;br /&gt;
&lt;br /&gt;
* '''Only voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Adam Frisby|Adam Frisby]] &lt;br /&gt;
| Adam Frisby &lt;br /&gt;
| Adam Zaius &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| DeepThink Pty Ltd &lt;br /&gt;
| Terrain, Performance&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Justincc|justincc]] &lt;br /&gt;
| Justin Clark-Casey &lt;br /&gt;
| Lulworth Beaumont &lt;br /&gt;
| Justin Clark-Casey (all other grids) &lt;br /&gt;
| 0 &lt;br /&gt;
| OSVW Consulting&amp;lt;br /&amp;gt;[http://justincc.org/blog justincc's OpenSimulator blog] &lt;br /&gt;
| Grid, performance &amp;amp;amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dahlia|dahlia]] &lt;br /&gt;
| T. Hoff &lt;br /&gt;
| Dahlia Trimble &lt;br /&gt;
| &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Independent &lt;br /&gt;
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Melanie T|Melanie_T]] &lt;br /&gt;
| Melanie &lt;br /&gt;
| Melanie Milland &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Independent &lt;br /&gt;
| Scripting, Prims/Scene, Life, The Universe, and Everything&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Diva|Diva]] &lt;br /&gt;
| Crista Lopes &lt;br /&gt;
| Diva Canto &lt;br /&gt;
| Crista Lopes / Diva Canto &lt;br /&gt;
| -8 &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| Everything, except databases&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dslake|dslake]] &lt;br /&gt;
| Dan Lake &lt;br /&gt;
| Dan Lake &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Intel &lt;br /&gt;
| Scalability, Performance, Network stack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cmickeyb &lt;br /&gt;
| Mic Bowman &lt;br /&gt;
| Mic Bowman &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Intel &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:BlueWall|BlueWall]] &lt;br /&gt;
| James Hughes &lt;br /&gt;
| BlueWall Slade &lt;br /&gt;
| BlueWall Slade &lt;br /&gt;
| -5 &lt;br /&gt;
| BlueWall Information Technologies, LLC &lt;br /&gt;
| Various parts&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nebadon|Nebadon]] &lt;br /&gt;
| Michael Emory Cerquoni &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| -7 Arizona &lt;br /&gt;
| Oni Kenkon Creations &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| radams&lt;br /&gt;
| Robert Adams&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Looking Glass Viewer &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| orenh&lt;br /&gt;
| Oren Hurvitz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
| Kitely&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Plugh&lt;br /&gt;
| Kevin Cozens&lt;br /&gt;
| Andrew Hellershanks&lt;br /&gt;
| Andrew Hellershanks&lt;br /&gt;
| -5&lt;br /&gt;
| Virtual Highway&lt;br /&gt;
| Building, Scripting&lt;br /&gt;
|-&lt;br /&gt;
| AliciaRaven&lt;br /&gt;
| Alicia Richardson &lt;br /&gt;
| ClaudiaDLioncourt&lt;br /&gt;
| Alicia Raven (Spellscape) &lt;br /&gt;
| 0 GMT&lt;br /&gt;
| Spellscape Ltd&amp;lt;br /&amp;gt;http://www.spellscape.co.uk&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Core Developers Following the White Rabbit ==&lt;br /&gt;
&lt;br /&gt;
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. &lt;br /&gt;
&lt;br /&gt;
* '''Only voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lbsa71|lbsa71]] &lt;br /&gt;
| Stefan Andersson &lt;br /&gt;
| Tribal Skytower &lt;br /&gt;
| OSG:Stefan Andersson&amp;lt;br /&amp;gt;TN:Stefan Andersson &lt;br /&gt;
| +1 &lt;br /&gt;
| [http://tribalmedia.se/ Tribal Media AB] &lt;br /&gt;
| Web Integration&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MW|MW]] &lt;br /&gt;
| Darren &lt;br /&gt;
| Wright Juran &lt;br /&gt;
| &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| Everything&lt;br /&gt;
|-&lt;br /&gt;
| ckrinke &lt;br /&gt;
| Charles&amp;amp;nbsp;Krinke &lt;br /&gt;
| Charlesk&amp;amp;nbsp;Bing &lt;br /&gt;
| &lt;br /&gt;
| -8 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Reliability/Grid servers/ll-functions&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikem|mikem]] &lt;br /&gt;
| Mike Mazur &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| Independent &lt;br /&gt;
| Patches, scripting improvements, LSL compiler&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HomerHorwitz|homerh]] &lt;br /&gt;
| Homer Horwitz &lt;br /&gt;
| Homer Horwitz &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +2 &lt;br /&gt;
| Independent &lt;br /&gt;
| Rev. engineering, &amp;quot;now, that's funny&amp;quot; problems, but still interested in all parts of it&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nlin|nlin]] &lt;br /&gt;
| N Lin &lt;br /&gt;
| Standard Drucker &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br /&amp;gt;http://www.3di.jp/en/ &lt;br /&gt;
| Physics, scripting, more to come&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Arthursv|arthursv]] &lt;br /&gt;
| Arthur Valadares &lt;br /&gt;
| &lt;br /&gt;
| NONE &lt;br /&gt;
| -8 &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| Unit testing, database plugins, bug fixes, general&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DrScofield|drscofld]] &lt;br /&gt;
| Dirk Husemann &lt;br /&gt;
| Dr Scofield &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] &lt;br /&gt;
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&amp;amp;nbsp;:-) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Teravus|Teravus]] &lt;br /&gt;
| Daniel Olivares &lt;br /&gt;
| Teravus Ousley &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| W3z &lt;br /&gt;
| Physics &amp;amp;amp; Admin tools, A working sim.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Chi11ken|chi11ken]] &lt;br /&gt;
| Jeff Ames &lt;br /&gt;
| Chillken Proto &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.genkii.com Genkii] &lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marck|Marck00]] &lt;br /&gt;
| M. Kirsch &lt;br /&gt;
| Marck Kjeller &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Independent &lt;br /&gt;
| Everything that catches my attention and that I can get my head around. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Snoopy2|Snoopy2]] &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] &lt;br /&gt;
| OpenSim region and grid hosting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Core Developers ==&lt;br /&gt;
&lt;br /&gt;
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! &lt;br /&gt;
&lt;br /&gt;
* '''Only formerly voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Babblefrog|babblefrog]] &lt;br /&gt;
| Brian McBee &lt;br /&gt;
| Dogen Coldstream &lt;br /&gt;
| Babblefrog Ballistic (osgrid) &lt;br /&gt;
| -8 &lt;br /&gt;
| Disorganized &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Danx0r|danx0r]] &lt;br /&gt;
| Dan Miller &lt;br /&gt;
| Albert Pascal &lt;br /&gt;
| &lt;br /&gt;
| -8 &lt;br /&gt;
| squiggle.com &lt;br /&gt;
| PHEEZIKS; everything&lt;br /&gt;
|-&lt;br /&gt;
| Tleiades &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tleiades&amp;amp;nbsp;Hax &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Grid servers/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darok|Darok]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Darok Kaminski &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Physics engines (especially BulletX)&lt;br /&gt;
|-&lt;br /&gt;
| Gareth / Gwen &lt;br /&gt;
| Gareth Nelson &lt;br /&gt;
| Gareth Ellison &lt;br /&gt;
| Gareth Nelson (on everywhere but SL) &lt;br /&gt;
| BST (UTC+1) &lt;br /&gt;
| Litesim Ltd &lt;br /&gt;
| Grid servers, sim border crossing, avatar animations&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dalien|dalien]] &lt;br /&gt;
| Dalien Talbot &lt;br /&gt;
| Dalien Talbot &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Mostly TCP-based &lt;br /&gt;
| Small fixes; rev.eng./prototyping; nightlies; git-keeper&lt;br /&gt;
|-&lt;br /&gt;
| [[Alondria]] &lt;br /&gt;
| &lt;br /&gt;
| Alondria LeFay &lt;br /&gt;
| Alondria LeFay (OSGrid) &lt;br /&gt;
| -8 &lt;br /&gt;
| Independent &lt;br /&gt;
| Implementation of LSL functions and other scripting tidbits.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SeanDague|sdague]] &lt;br /&gt;
| Sean Dague &lt;br /&gt;
| Neas Bade &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Database, Linux, Testing, Misc&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MingChen|MingChen]] &lt;br /&gt;
| Mike/Michael Ortman &lt;br /&gt;
| Ming Chen &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 in Summer) &lt;br /&gt;
| DeepThink Pty Ltd &lt;br /&gt;
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tedd|Tedd]] &lt;br /&gt;
| Tedd Hansen &lt;br /&gt;
| Tedd Maa &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Tedd Hansen &lt;br /&gt;
| Programming/Scripting/Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Adjohn|adjohn]] &lt;br /&gt;
| Adam Johnson &lt;br /&gt;
| Zeuz Zenovka &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.genkii.com Genkii] &lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Joha1|joha1]] &lt;br /&gt;
| Johan Berntsson &lt;br /&gt;
| Joppi Brandenburg &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Performance, packet handling/libSL&lt;br /&gt;
|-&lt;br /&gt;
| jhurliman &lt;br /&gt;
| John Hurliman &lt;br /&gt;
| John Hurliman &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki Sysops ==&lt;br /&gt;
&lt;br /&gt;
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Makopoppo|Makopoppo]] &lt;br /&gt;
| Makiko Nomura &lt;br /&gt;
| Mako Nozaki &lt;br /&gt;
| Everywhere &lt;br /&gt;
| +9 Tokyo, Japan &lt;br /&gt;
| As an individual developer &lt;br /&gt;
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fritigern|Fritigern]] &lt;br /&gt;
| S-E-C-R-E-T &lt;br /&gt;
| Fritigern Gothly &lt;br /&gt;
| SecondLife, OSGrid &lt;br /&gt;
| +1 GMT &lt;br /&gt;
| &lt;br /&gt;
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
&lt;br /&gt;
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. &amp;lt;br /&amp;gt; '''Newcomers please add yourself to bottom of the list!''' &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jtclark48|jclark4]] &lt;br /&gt;
| Jay Clark &lt;br /&gt;
| Jay Clarke &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Physics, Grid Host, AI, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:AdamStevenson|BigFootAg]] &lt;br /&gt;
| Adam Stevenson &lt;br /&gt;
| Adamus Petrov &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| Texas A&amp;amp;amp;M University &lt;br /&gt;
| AI, Skynet, Evolving Systems, Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jeff1564|Jeff1564]] &lt;br /&gt;
| Jeff &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| -8 &lt;br /&gt;
| http://myopengrid.com &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| Rock_Vacirca &lt;br /&gt;
| Colin Withers &lt;br /&gt;
| Rock Vacirca &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +1 &lt;br /&gt;
| http://rock-vacirca.blogspot.com &lt;br /&gt;
| Testing, building, scripting, maintaining an opensim blog.&lt;br /&gt;
|-&lt;br /&gt;
| simsim &lt;br /&gt;
| caocao &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Vicero Lambert|Vicero Lambert]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Magi|Magi]] &lt;br /&gt;
| Andy Agnew &lt;br /&gt;
| Magi Merlin &lt;br /&gt;
| &lt;br /&gt;
| +10 &lt;br /&gt;
| Spun Pty Ltd &lt;br /&gt;
| 3D Web Integration, Database stuff and playing with the odds and ends box.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClarkZone|ClarkZone]] &lt;br /&gt;
| Troy Admin(@ClarkZone) &lt;br /&gt;
| Troy Childs &lt;br /&gt;
| Troy Admin (ClarkZone) &lt;br /&gt;
| -5 &lt;br /&gt;
| Http://clarkzone.dyndns.org &lt;br /&gt;
| Tester and Grid Host&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aiaustin|aiaustin]] &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| +0 &lt;br /&gt;
| AIAI, Virtual University of Edinburgh&amp;lt;br /&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br /&amp;gt;http://vue.ed.ac.uk/openvue/ &lt;br /&gt;
| Windows tests&amp;lt;br /&amp;gt;Content testing&amp;lt;br /&amp;gt;Use of multiple VWs&lt;br /&gt;
|-&lt;br /&gt;
| Marc Manders &lt;br /&gt;
| Marc Manders &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +6 &lt;br /&gt;
| marcmanders@gmail.com &lt;br /&gt;
| Creative features&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Balthazar|balthazar]] &lt;br /&gt;
| Trevor Brooks &lt;br /&gt;
| Balthazar Sin &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Terrains, testing and some small coding tasks&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jimbo2120|jimbo2120]] &lt;br /&gt;
| Michael Osias &lt;br /&gt;
| Illuminous Beltran &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, AI, Skynet, coding and testing&lt;br /&gt;
|-&lt;br /&gt;
| ZeroPoint &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Guilderoy&amp;amp;nbsp;Dench &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Programming/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DerekTang|DerekTang]] &lt;br /&gt;
| Derek Tang &lt;br /&gt;
| Derek Timeless &lt;br /&gt;
| Derek Tang (ChineseGrid) &lt;br /&gt;
| +8 &lt;br /&gt;
| http://ChineseGrid.net &lt;br /&gt;
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...&lt;br /&gt;
|-&lt;br /&gt;
| [[User:TayB|TayB]] &lt;br /&gt;
| Earl Balai &lt;br /&gt;
| Taylor Dae &lt;br /&gt;
| &lt;br /&gt;
| -10 &lt;br /&gt;
| WhynGrid &lt;br /&gt;
| Grid Host,Networking,Contributions &amp;amp;amp; Testing.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:JamieDav|JamieDav]] &lt;br /&gt;
| Jamie David &lt;br /&gt;
| Jamie David &lt;br /&gt;
| &lt;br /&gt;
| +7 &lt;br /&gt;
| Forum &lt;br /&gt;
| Grid, Sim, Avitar, Functionality&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krtaylor|Krtaylor]] &lt;br /&gt;
| Kurt Taylor &lt;br /&gt;
| Kurt Stringer &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, Networking, Monitoring, Scripting, Inventory, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nink|Nink]] &lt;br /&gt;
| Peter Finn &lt;br /&gt;
| Nink Noonan &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Disruptive Influence.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bruce|Bruce]] &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| HiPiHi &lt;br /&gt;
| Watching.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darb|DarbD]] &lt;br /&gt;
| Brian B. Quinn &lt;br /&gt;
| Darb Dabney &lt;br /&gt;
| regions&amp;lt;br /&amp;gt;near Marin &lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| County of Marin, California&amp;lt;br /&amp;gt; http://blog.3dmap.me &lt;br /&gt;
| LiDAR-based sculpties, real-world terrain, &amp;lt;br /&amp;gt;pursuit of civic paraverses, virtual Emergency Operations Centers&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Charlie Omega|CharlieO]] &lt;br /&gt;
| Dan &lt;br /&gt;
| Charlie Omega &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&lt;br /&gt;
|-&lt;br /&gt;
| oobscure &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Opensource Obscure &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.opensim.it &lt;br /&gt;
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&lt;br /&gt;
|-&lt;br /&gt;
| pitman &lt;br /&gt;
| Mike Pitman &lt;br /&gt;
| Rez Tone &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| IBM &lt;br /&gt;
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&lt;br /&gt;
|-&lt;br /&gt;
| Shenlei &lt;br /&gt;
| Shenlei Winkler &lt;br /&gt;
| Shenlei Flasheart, Shenlei Winkler &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Fashion Research Institute &lt;br /&gt;
| Product Design and Development, Apparel industry, and o yes, I wrote the book&amp;amp;nbsp;;)&lt;br /&gt;
|-&lt;br /&gt;
| cmu &lt;br /&gt;
| Christopher Mumme &lt;br /&gt;
| Snook Destiny &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology &lt;br /&gt;
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[Silpol]] &lt;br /&gt;
| Andriy Tymchenko &lt;br /&gt;
| Andy Tir &lt;br /&gt;
| &lt;br /&gt;
| EET (+2/3) &lt;br /&gt;
| http://silpol.blogspot.com/ (also visible at Nokia) &lt;br /&gt;
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Grumly|Grumly]] &lt;br /&gt;
| &lt;br /&gt;
| Forest Klaar &lt;br /&gt;
| Grumly TheBear &lt;br /&gt;
| GMT+1 &lt;br /&gt;
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com &lt;br /&gt;
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DaTwitch|DaTwitch]] &lt;br /&gt;
| James G. Stallings II &lt;br /&gt;
| &amp;lt;br /&amp;gt;Lazarus Longstaff &lt;br /&gt;
| Hiro Protagonist (OSGrid) &lt;br /&gt;
| -5 &lt;br /&gt;
| House Husband &lt;br /&gt;
| OSGrid Region owner, OSGrid Operator,&amp;lt;br /&amp;gt;Forum Admin, sometime wiki editor&lt;br /&gt;
|-&lt;br /&gt;
| gryc &lt;br /&gt;
| Gryc Ueusp &lt;br /&gt;
| Gryc Uriza &lt;br /&gt;
| Gryc Uriza(OSGrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| &lt;br /&gt;
| PHP scripting, web interfaces, interconnectivity, cross-platformedness&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Phrearch|Phrearch]] &lt;br /&gt;
| Jeroen van Veen &lt;br /&gt;
| Phrearch Miles &lt;br /&gt;
| Phrearch Miles(OSGrid) &lt;br /&gt;
| Amsterdam/Paris &lt;br /&gt;
| &lt;br /&gt;
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Burnman|Burnman]] &lt;br /&gt;
| Allen &lt;br /&gt;
| Burnman Bedlam &lt;br /&gt;
| &lt;br /&gt;
| Boston, USA &lt;br /&gt;
| &lt;br /&gt;
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krisbfunk|krisbfunk]] &lt;br /&gt;
| Kris Bulman &lt;br /&gt;
| Krisbfunk Vought &lt;br /&gt;
| Krisbfunk Nocturnal(OSGrid) &lt;br /&gt;
| PE, Canada (-4) &lt;br /&gt;
| Edactive Technologies&amp;lt;br /&amp;gt;NocturnalEye Productions&amp;lt;br /&amp;gt;UPEI &lt;br /&gt;
| Currently: Testing, bug reports, wiki updating, building on OSGrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HashBox|HashBox]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Sibariel Darkstone &lt;br /&gt;
| Sibariel Darkstone (OSGrid) &lt;br /&gt;
| New Zealand (+12) &lt;br /&gt;
| &lt;br /&gt;
| Testing, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kinoc|Kinoc]] &lt;br /&gt;
| Kino Coursey &lt;br /&gt;
| Daxxon Jaxxon &lt;br /&gt;
| Daxxon Kinoc (OSgrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| Daxtron Laboratories &amp;lt;br /&amp;gt; http://www.daxtron.com&amp;lt;br /&amp;gt; University of North Texas &lt;br /&gt;
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Trapuh|trapuh]] &lt;br /&gt;
| Pedro Ribeiro &lt;br /&gt;
| Vaiten Forder &lt;br /&gt;
| &lt;br /&gt;
| GMT &lt;br /&gt;
| University Student, Escola Superior de Educação de Viseu, Portugal &lt;br /&gt;
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SonicViz|SonicViz]] &lt;br /&gt;
| Paul Cohen &lt;br /&gt;
| Komuso Tokugawa &lt;br /&gt;
| &lt;br /&gt;
| +9 &lt;br /&gt;
| Http://sonicviz.com &lt;br /&gt;
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mokele|mokele]] &lt;br /&gt;
| Scott Norman &lt;br /&gt;
| Mokelembembe Mokeev &lt;br /&gt;
| &lt;br /&gt;
| -8 (Southern California) &lt;br /&gt;
| Web Developer (PHP and MySQL) &lt;br /&gt;
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalnor|devalnor]] &lt;br /&gt;
| Devalnor &lt;br /&gt;
| M. Watkin &lt;br /&gt;
| &lt;br /&gt;
| +1 (Belgium) &lt;br /&gt;
| &lt;br /&gt;
| Small Patch code, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ezekiel|Ezekiel]] &lt;br /&gt;
| Ezekiel &lt;br /&gt;
| Ezekiel Zabelin &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.yosims.com &lt;br /&gt;
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Buggmaster|Buggmaster]] &lt;br /&gt;
| Mike D &lt;br /&gt;
| Bug Master &lt;br /&gt;
| None &lt;br /&gt;
| -8 &lt;br /&gt;
| http://www.adultmetaverse.com &lt;br /&gt;
| Grid, Data/Web PHP/PERL/MySQL&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nixnerd|nixnerd]] &lt;br /&gt;
| &lt;br /&gt;
| Dangerously Moody &lt;br /&gt;
| None &lt;br /&gt;
| GMT &lt;br /&gt;
| http://www.integratedtechnologies.eu &lt;br /&gt;
| Cross Platform Testing, Feedback, Bug Reporting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MoHax|mohax]] &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| &lt;br /&gt;
| -5 Eastern &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Webmage|webmage]] &lt;br /&gt;
| webmage &lt;br /&gt;
| Leyla Masala &lt;br /&gt;
| Web Mage &lt;br /&gt;
| +1 &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, terrain&lt;br /&gt;
|-&lt;br /&gt;
| [[User:NLStitch|NLStitch]] &lt;br /&gt;
| Marijn Oosterveld &lt;br /&gt;
| Stitch Seale &lt;br /&gt;
| NYA &lt;br /&gt;
| GMT +1 Amsterdam &lt;br /&gt;
| Twingate Systems (http://www.twingate.nl)&amp;lt;br /&amp;gt;HanzeHogeschool Groningen, Netherlands &lt;br /&gt;
| Programming, Photography, AI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ideia Boa|Ideia Boa]] &lt;br /&gt;
| Joao Lopes &lt;br /&gt;
| Ideia Boa &lt;br /&gt;
| Ideia Boa or Boa Ideia in some grids &lt;br /&gt;
| GTM+1 Stockholm/Sweden &lt;br /&gt;
| WorldSimTERRA - Virtual World that speaks Portuguese too&amp;lt;br /&amp;gt;http://www.worldsimterra.com &lt;br /&gt;
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lulurun|lulurun]] &lt;br /&gt;
| liu &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| 3Di Inc, Japan &amp;lt;br /&amp;gt;http://www.3di.jp &lt;br /&gt;
| Patches, openid, server performance, UGAI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Carlosroundel|Carlosrounde]] &lt;br /&gt;
| Carlosroundel &lt;br /&gt;
| Carlos Roundel &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Cyberlandia Italy&amp;lt;br /&amp;gt;http://www.cyberlandia.net &lt;br /&gt;
| Grid, programmer, database, tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikebert|Mikebert]] &lt;br /&gt;
| Michael Strunck &lt;br /&gt;
| Mikebert Miles &lt;br /&gt;
| Mikebert M34 &lt;br /&gt;
| +1 &lt;br /&gt;
| OpenSIM Wiki, Germany&amp;lt;br /&amp;gt;http://www.opensim.de &lt;br /&gt;
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| Taoki &lt;br /&gt;
| Mircea Kitsune / Taoki Vixen &lt;br /&gt;
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| GMT +2 &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| Usually testing and bug reporting but I also make smaller patches where I know what to do.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Patnad|Patnad]] &lt;br /&gt;
| Patrick &lt;br /&gt;
| Patnad Babii &lt;br /&gt;
| Patnad Babii (OSGrid) &lt;br /&gt;
| GMT -5 &lt;br /&gt;
| RezzMe Technologies&amp;lt;br /&amp;gt;http://www.rezzme.com &lt;br /&gt;
| Bug testing and reporting, I code C# and have submitted a few patches&lt;br /&gt;
|-&lt;br /&gt;
| [[User:^DarkMan|^DarkMan]] &lt;br /&gt;
| Brian Adair &lt;br /&gt;
| Patrick Ouachita &lt;br /&gt;
| Brian Adair &amp;amp;#124; Patrick Meta &lt;br /&gt;
| -6 CST &lt;br /&gt;
| RealMetaLife &amp;amp;#124; B&amp;amp;amp;H Networking &lt;br /&gt;
| Building, Scripting, Testing, etc.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tlaukkan|Tommi Laukkanen]] &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| +2 GMT &lt;br /&gt;
| http://www.bubblecloud.org &lt;br /&gt;
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mystical|Mystical]] &lt;br /&gt;
| Kevin Tweedy &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| -5 &lt;br /&gt;
| Extreme Reality Grid&amp;lt;br /&amp;gt;http://www.XRGrid.com &lt;br /&gt;
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL&amp;lt;br /&amp;gt;Enhancements,Commerce, Content,DotNetNuke based portal, development services&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Godfrey|Godfrey]] &lt;br /&gt;
| Jeff Lee &lt;br /&gt;
| Warin Cascabel &lt;br /&gt;
| &lt;br /&gt;
| -5 (EST5EDT) &lt;br /&gt;
| &lt;br /&gt;
| Testing, minor bugfixes. Scripting, building, animating&lt;br /&gt;
|-&lt;br /&gt;
| Jamenai &lt;br /&gt;
| Christopher Händler &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| +1 &lt;br /&gt;
| Playneko Grid &amp;amp;#124; XIMDEX Jamenai&amp;lt;br /&amp;gt;http://www.playneko.de&amp;lt;br /&amp;gt;http://www.ximdex.de &lt;br /&gt;
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bikcmp|bikcmp]] &lt;br /&gt;
| Jason &lt;br /&gt;
| Jake1500 Allen &lt;br /&gt;
| Jason Helios (The Helios Grid) &lt;br /&gt;
| EST &lt;br /&gt;
| Blue Software &lt;br /&gt;
| Search, groups, land, and currency&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mark.malewski|Slipaway]] &lt;br /&gt;
| Mark Malewski &lt;br /&gt;
| Chris Rock &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 during summer - CDT) &lt;br /&gt;
| NexTECH / Joopla &lt;br /&gt;
| Web development &amp;amp;amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| barakademi &lt;br /&gt;
| Steve Topp &lt;br /&gt;
| barakademi Barzane &lt;br /&gt;
| same avi on baragrid OSgrid Grid4us sciencesim &lt;br /&gt;
| utc+1 (CET) paris &lt;br /&gt;
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php &lt;br /&gt;
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Robert d|robert_d]] &lt;br /&gt;
| Robert Dzikowski &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: robert_d 13 &lt;br /&gt;
| UTC+1 &lt;br /&gt;
| [http://blog.rd-it.net http://blog.rd-it.net] &lt;br /&gt;
| Region Modules, Tutorials&lt;br /&gt;
|-&lt;br /&gt;
| john_ &lt;br /&gt;
| John&amp;amp;nbsp;Moyer &lt;br /&gt;
| VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad &lt;br /&gt;
| Tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:W!cKeD|_WicKeD]] &lt;br /&gt;
| Maik &lt;br /&gt;
| Maik Galaxy &lt;br /&gt;
| El Diablo &lt;br /&gt;
| +1 Germany &lt;br /&gt;
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] &lt;br /&gt;
| German Support, Translator, Building, Scripting, Testing, Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Stevie Wakowski|Stevie Wakowksi]] &lt;br /&gt;
| Steve Roberts &lt;br /&gt;
| Stevie Wakowski &lt;br /&gt;
| &lt;br /&gt;
| +10 Australia &lt;br /&gt;
| IBM &lt;br /&gt;
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.&lt;br /&gt;
|-&lt;br /&gt;
| Revolution &lt;br /&gt;
| Matthew &lt;br /&gt;
| Revolution Smythe &lt;br /&gt;
| Revolution Smythe &lt;br /&gt;
| -6 Central USA &lt;br /&gt;
| None &lt;br /&gt;
| Script engine, physics engine, general odd bugs, interesting and odd things&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClemsonGS|clemsonGS]] &lt;br /&gt;
| Brian Cass &lt;br /&gt;
| BC Sands &lt;br /&gt;
| Brian Cass (VWC Grid) &lt;br /&gt;
| -5 &lt;br /&gt;
| http://www.cvwconline.org/ &lt;br /&gt;
| Developing virtual worlds for use in higher education&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| AlexRa &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Independent &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mikko Pallari &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Realxtend &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| StrawberryFride &lt;br /&gt;
| Chris Hart &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| ReactionGrid &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:RemedyTomm|RemedyTomm]] &lt;br /&gt;
| Tom Grimshaw &lt;br /&gt;
| Tomm Remedy &lt;br /&gt;
| KGrid: Casper Warden OSGrid: Tomm Remedy &lt;br /&gt;
| UTC+0 (BST) &lt;br /&gt;
| Remedy Communications &lt;br /&gt;
| Texture pipeline, Groups, ObjectUpdates&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Rob Smart &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| IBM &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MicheilMerlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| -6 &lt;br /&gt;
| Independent &amp;lt;br /&amp;gt; [http://www.iliveisl.com/ http://www.iliveisl.com/] &lt;br /&gt;
| Scripting, patches, and testcases&lt;br /&gt;
|-&lt;br /&gt;
| Pato Donald &lt;br /&gt;
| Pato Donald &lt;br /&gt;
| Morgam Biedermann &lt;br /&gt;
| Pato Donald &lt;br /&gt;
| -3 &lt;br /&gt;
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ &lt;br /&gt;
| Groups, Scripts, Physics, Communication, Integration&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Sera Marx &lt;br /&gt;
| Darkfire Soulstar &lt;br /&gt;
| &lt;br /&gt;
| +12 &lt;br /&gt;
| Radiance promotions &lt;br /&gt;
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid&lt;br /&gt;
|-&lt;br /&gt;
|[[User:dz|dz]]  &lt;br /&gt;
| Doug Osborn &lt;br /&gt;
| ydoo magic&lt;br /&gt;
| delta zed @ OSGRID Doug Osborn @ ScienceSim &amp;amp; MOSES grids&lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| CEO OpenSimian &lt;br /&gt;
| Performance testing, advanced scripting, high prim count builds,  Client and server side bots, Animation Overrides, MANTIS maintenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Hallow Palmer|Hallow Palmer]] &lt;br /&gt;
| Markus &lt;br /&gt;
| Hallow Palmer &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Grid4Us&amp;lt;br /&amp;gt;http://www.grid4us.net &lt;br /&gt;
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:LenaVanilli|LenaVanilli]] &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| +1 Germany &lt;br /&gt;
| [http://www.hypergrid.org http://www.hypergrid.org] &lt;br /&gt;
| Grid-Management, Testing Testing Testing, Region Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aduffy70|aduffy70]] &lt;br /&gt;
| Aaron Duffy &lt;br /&gt;
| Aeran Stipe &lt;br /&gt;
| Aaron Duffy @ScienceSim &lt;br /&gt;
| -7 &lt;br /&gt;
| USU &lt;br /&gt;
| Scientific visualization &amp;amp;amp; education, Region modules, Heavily scripted regions&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Erich Bremer &lt;br /&gt;
| Erich Bremer &lt;br /&gt;
| &lt;br /&gt;
Erich Bremer@OSGrid &lt;br /&gt;
&lt;br /&gt;
| -5 &lt;br /&gt;
| http://www.ebremer.com &lt;br /&gt;
| Semantic Web, Data Visualization&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MarkIDCAS|MarkIDCAS]] &lt;br /&gt;
| Mark Bannon &lt;br /&gt;
| Mark IDCAS &lt;br /&gt;
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. &lt;br /&gt;
| GMT &lt;br /&gt;
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] &lt;br /&gt;
| Grid Management &amp;amp;amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Allquixotic|allquixotic]] &lt;br /&gt;
| Sean McNamara &lt;br /&gt;
| Tiyuk Quellmalz &lt;br /&gt;
| OSG: Tiyuk Quellmalz &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Orenh|orenh]] &lt;br /&gt;
| Oren Hurvitz &lt;br /&gt;
| &lt;br /&gt;
| Oren Hurvitz (Kitely) &lt;br /&gt;
| +2 &lt;br /&gt;
| Kitely &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Randomhuman|randomhuman]] &lt;br /&gt;
| Kevin Houlihan &lt;br /&gt;
| random Radikal &lt;br /&gt;
| random human (OSGrid) &lt;br /&gt;
| WET/IST &lt;br /&gt;
| CrimsonCookie &lt;br /&gt;
| RemoteAdmin module; On-demand grids; web integration.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Oddball Otoole|oddball otoole]]&lt;br /&gt;
| J.v.Hogeloon&lt;br /&gt;
| Oddball Otoole&lt;br /&gt;
| Oddball Otoole (OSGrid&lt;br /&gt;
| +1 (The Netherlands&lt;br /&gt;
| None&lt;br /&gt;
| Building, scripting, testing, social stuff.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pixel|Pixel Tomsen]]&lt;br /&gt;
| Christian Kurzhals&lt;br /&gt;
| Pixel Tomsen&lt;br /&gt;
| Pixel Tomsen OSGrid&lt;br /&gt;
| +1 (Germany&lt;br /&gt;
| see my profil&lt;br /&gt;
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:kenearlg|kenearlg]]&lt;br /&gt;
| Ken Grunke&lt;br /&gt;
| Key Grau&lt;br /&gt;
| Key Gruin (Osgrid)&lt;br /&gt;
| -6 CST&lt;br /&gt;
| http://www.osgrid.org/&lt;br /&gt;
| testing, moderating, inworld games &amp;amp; recreation, wiki spam control&lt;br /&gt;
|-&lt;br /&gt;
| [[User:CG4Life|CG4Life]]&lt;br /&gt;
| CG Anderson&lt;br /&gt;
| Cyn Hak&lt;br /&gt;
| &lt;br /&gt;
| -8 PST&lt;br /&gt;
| Little Dogs Media&lt;br /&gt;
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation.  Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:vegaslon|vegaslon]]&lt;br /&gt;
| Adam Ivie&lt;br /&gt;
| vegaslon plutonian&lt;br /&gt;
| &lt;br /&gt;
| -5 EST&lt;br /&gt;
| Independent &lt;br /&gt;
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:AliciaRaven|AliciaRaven]] &lt;br /&gt;
| Alicia Richardson &lt;br /&gt;
| ClaudiaDLioncourt&lt;br /&gt;
| Alicia Raven (Spellscape) &lt;br /&gt;
| 0 GMT&lt;br /&gt;
| Spellscape Ltd&amp;lt;br /&amp;gt;http://www.spellscape.co.uk&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Additional Developers ==&lt;br /&gt;
&lt;br /&gt;
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fly-man-|Fly-Man-]] &lt;br /&gt;
| Laurence &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: Fly Man &lt;br /&gt;
| GMT +1 &lt;br /&gt;
| Private Company&lt;br /&gt;
| Testing, OpenSimSearch, OpenSimProfile&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Tech Reference]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FSAssets_Service</id>
		<title>FSAssets Service</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FSAssets_Service"/>
				<updated>2015-08-05T16:17:36Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: /* Hypgergrid Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=FS Assets=&lt;br /&gt;
FSAssets is intended for larger grids where the size of the database is expected to exceed 50GB. This option will save the assets to the file system as opposed to the default service which stores assets as blobs in the database. This option also provides deduplication abilities, each asset is hashed when it is received for storage and if the asset already exists, the asset service will link to the existing file rather than store two copies.&lt;br /&gt;
&lt;br /&gt;
==Config Options==&lt;br /&gt;
To enable FSAssets, open Robust.ini or Robust.HG.ini depending on whether you are running a standard or hypergrid enabled grid and find the AssetService section. Change the LocalServiceModule from the current option to:&lt;br /&gt;
&lt;br /&gt;
 LocalServiceModule = &amp;quot;OpenSim.Services.FSAssetService.dll:FSAssetConnector&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also uncomment the following required settings, these are specific to FSAssets:&lt;br /&gt;
&lt;br /&gt;
 BaseDirectory = &amp;quot;./fsassets/data&amp;quot;&lt;br /&gt;
 SpoolDirectory = &amp;quot;./fsassets/tmp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following are optional FSAsset config options:&lt;br /&gt;
&lt;br /&gt;
 ;FallbackService = &amp;quot;OpenSim.Services.AssetService.dll:AssetService&amp;quot;&lt;br /&gt;
 ;DaysBetweenAccessTimeUpdates = 30&lt;br /&gt;
&lt;br /&gt;
 ;StorageProvider = &amp;quot;&amp;quot;&lt;br /&gt;
 ;ConnectionString = &amp;quot;&amp;quot;&lt;br /&gt;
 ;Realm = &amp;quot;fsassets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''BaseDirectory'''&lt;br /&gt;
::This is the folder in which the asset data will be saved.&lt;br /&gt;
* '''SpoolDirectory'''&lt;br /&gt;
::The spool directory is a folder used for temporary storage while the asset is hashed and compressed before it gets moved to the BaseDirectory. This must be on the same file system as the base directory.&lt;br /&gt;
* '''FallbackService'''&lt;br /&gt;
::If you are upgrading from the default asset service, uncomment this and set the default asset connector. This will allow FSAssets to retrieve an existing asset from the old service and add it to the BaseDirectory. The fallback service is checked when an asset is requested but not found by FSAssets.&lt;br /&gt;
* '''DaysBetweenAccessTimeUpdates'''&lt;br /&gt;
::By default, the access time is updated each time an asset is requested. This option can be used to skip this update for assets that already have a recent access time and reduce calls to the database.&lt;br /&gt;
* '''StorageProvider'''&lt;br /&gt;
::To change where the metadata is saved you can set a specific storage provider and connection string. If this is disabled, the default storage provider given in the database section will be used to save metadata.&lt;br /&gt;
* '''ConnectionString'''&lt;br /&gt;
::DB connection string for the optional StorageProvider mentioned above.&lt;br /&gt;
* '''Realm'''&lt;br /&gt;
::The table name to save metadata in the database. Default is 'fsassets'&lt;br /&gt;
&lt;br /&gt;
==Migration==&lt;br /&gt;
While FSAssets will use the FallBackService if set, to convert any existing assets when they are requested and not found, this will not automatically convert all the old assets to the new service. To convert all assets from the default service there is a console command provided:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 import &amp;lt;conn&amp;gt; &amp;lt;table&amp;gt; [&amp;lt;start&amp;gt; &amp;lt;count&amp;gt;]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The import command expects a database connection string and the name of the legacy asset table to be passed as parameters. The following example shows how to start the import process for a MySQL database, just change the connection details to match your database schema, username and password:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 import &amp;quot;Data Source=localhost;Database=SCHEMA;User ID=USER;Password=PASS;Old Guids=true;&amp;quot; assets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Depending on the size of your existing assets table, the import process will take some time to complete. The optional parameters, start and count allow you to specify the position and number of rows to convert.&lt;br /&gt;
&lt;br /&gt;
==Hypergrid Assets==&lt;br /&gt;
If your grid has hypergrid enabled, you probably have it setup to use the HGAssetService for sharing assets with other grids. In this situation you will need to change the HGAssetService section of your Robust.ini to point to the FSAssets version of the HGAssetService known as HGFSAssetService.&lt;br /&gt;
&lt;br /&gt;
To enable the HGFSAssetService, find the HGAssetService section of your Robust.ini, the LocalServiceModule should be changed to:&lt;br /&gt;
&lt;br /&gt;
  LocalServiceModule = &amp;quot;OpenSim.Services.HypergridService.dll:HGFSAssetService&amp;quot;&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FSAssets_Service</id>
		<title>FSAssets Service</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FSAssets_Service"/>
				<updated>2015-08-05T16:17:08Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: /* FS Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=FS Assets=&lt;br /&gt;
FSAssets is intended for larger grids where the size of the database is expected to exceed 50GB. This option will save the assets to the file system as opposed to the default service which stores assets as blobs in the database. This option also provides deduplication abilities, each asset is hashed when it is received for storage and if the asset already exists, the asset service will link to the existing file rather than store two copies.&lt;br /&gt;
&lt;br /&gt;
==Config Options==&lt;br /&gt;
To enable FSAssets, open Robust.ini or Robust.HG.ini depending on whether you are running a standard or hypergrid enabled grid and find the AssetService section. Change the LocalServiceModule from the current option to:&lt;br /&gt;
&lt;br /&gt;
 LocalServiceModule = &amp;quot;OpenSim.Services.FSAssetService.dll:FSAssetConnector&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also uncomment the following required settings, these are specific to FSAssets:&lt;br /&gt;
&lt;br /&gt;
 BaseDirectory = &amp;quot;./fsassets/data&amp;quot;&lt;br /&gt;
 SpoolDirectory = &amp;quot;./fsassets/tmp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following are optional FSAsset config options:&lt;br /&gt;
&lt;br /&gt;
 ;FallbackService = &amp;quot;OpenSim.Services.AssetService.dll:AssetService&amp;quot;&lt;br /&gt;
 ;DaysBetweenAccessTimeUpdates = 30&lt;br /&gt;
&lt;br /&gt;
 ;StorageProvider = &amp;quot;&amp;quot;&lt;br /&gt;
 ;ConnectionString = &amp;quot;&amp;quot;&lt;br /&gt;
 ;Realm = &amp;quot;fsassets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''BaseDirectory'''&lt;br /&gt;
::This is the folder in which the asset data will be saved.&lt;br /&gt;
* '''SpoolDirectory'''&lt;br /&gt;
::The spool directory is a folder used for temporary storage while the asset is hashed and compressed before it gets moved to the BaseDirectory. This must be on the same file system as the base directory.&lt;br /&gt;
* '''FallbackService'''&lt;br /&gt;
::If you are upgrading from the default asset service, uncomment this and set the default asset connector. This will allow FSAssets to retrieve an existing asset from the old service and add it to the BaseDirectory. The fallback service is checked when an asset is requested but not found by FSAssets.&lt;br /&gt;
* '''DaysBetweenAccessTimeUpdates'''&lt;br /&gt;
::By default, the access time is updated each time an asset is requested. This option can be used to skip this update for assets that already have a recent access time and reduce calls to the database.&lt;br /&gt;
* '''StorageProvider'''&lt;br /&gt;
::To change where the metadata is saved you can set a specific storage provider and connection string. If this is disabled, the default storage provider given in the database section will be used to save metadata.&lt;br /&gt;
* '''ConnectionString'''&lt;br /&gt;
::DB connection string for the optional StorageProvider mentioned above.&lt;br /&gt;
* '''Realm'''&lt;br /&gt;
::The table name to save metadata in the database. Default is 'fsassets'&lt;br /&gt;
&lt;br /&gt;
==Migration==&lt;br /&gt;
While FSAssets will use the FallBackService if set, to convert any existing assets when they are requested and not found, this will not automatically convert all the old assets to the new service. To convert all assets from the default service there is a console command provided:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 import &amp;lt;conn&amp;gt; &amp;lt;table&amp;gt; [&amp;lt;start&amp;gt; &amp;lt;count&amp;gt;]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The import command expects a database connection string and the name of the legacy asset table to be passed as parameters. The following example shows how to start the import process for a MySQL database, just change the connection details to match your database schema, username and password:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 import &amp;quot;Data Source=localhost;Database=SCHEMA;User ID=USER;Password=PASS;Old Guids=true;&amp;quot; assets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Depending on the size of your existing assets table, the import process will take some time to complete. The optional parameters, start and count allow you to specify the position and number of rows to convert.&lt;br /&gt;
&lt;br /&gt;
==Hypgergrid Assets==&lt;br /&gt;
If your grid has hypergrid enabled, you probably have it setup to use the HGAssetService for sharing assets with other grids. In this situation you will need to change the HGAssetService section of your Robust.ini to point to the FSAssets version of the HGAssetService known as HGFSAssetService.&lt;br /&gt;
&lt;br /&gt;
To enable the HGFSAssetService, find the HGAssetService section of your Robust.ini, the LocalServiceModule should be changed to:&lt;br /&gt;
&lt;br /&gt;
  LocalServiceModule = &amp;quot;OpenSim.Services.HypergridService.dll:HGFSAssetService&amp;quot;&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FSAssets_Service</id>
		<title>FSAssets Service</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FSAssets_Service"/>
				<updated>2015-07-30T21:00:21Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: /* Migration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=FS Assets=&lt;br /&gt;
FSAssets is intended for larger grids where the size of the database is expected to exceed 50GB. This option will save the assets to the file system as opposed to the default service which stores assets as blobs in the database. This option also provides deduplication abilities, each asset is hashed when it is received for storage and if the asset already exists, the asset service will link to the existing file rather than store two copies.&lt;br /&gt;
&lt;br /&gt;
==Config Options==&lt;br /&gt;
To enable FSAssets, open Robust.ini or Robust.HG.ini depending on whether you are running a standard or hypergrid enabled grid and find the AssetService section. Change the LocalServiceModule from the current option to:&lt;br /&gt;
&lt;br /&gt;
 LocalServiceModule = &amp;quot;OpenSim.Services.FSAssetService.dll:FSAssetConnector&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also uncomment the following required settings, these are specific to FSAssets:&lt;br /&gt;
&lt;br /&gt;
 BaseDirectory = &amp;quot;./fsassets/data&amp;quot;&lt;br /&gt;
 SpoolDirectory = &amp;quot;./fsassets/tmp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following are optional FSAsset config options:&lt;br /&gt;
&lt;br /&gt;
 ;FallbackService = &amp;quot;OpenSim.Services.AssetService.dll:AssetService&amp;quot;&lt;br /&gt;
 ;DaysBetweenAccessTimeUpdates = 30&lt;br /&gt;
&lt;br /&gt;
 ;StorageProvider = &amp;quot;&amp;quot;&lt;br /&gt;
 ;ConnectionString = &amp;quot;&amp;quot;&lt;br /&gt;
 ;Realm = &amp;quot;fsassets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''BaseDirectory'''&lt;br /&gt;
::This is the folder in which the asset data will be saved.&lt;br /&gt;
* '''SpoolDirectory'''&lt;br /&gt;
::The spool directory is a folder used for temporary storage while the asset is hashed and compressed before it gets moved to the BaseDirectory. This should be on the same file system as the base directory.&lt;br /&gt;
* '''FallbackService'''&lt;br /&gt;
::If you are upgrading from the default asset service, uncomment this and set the default asset connector. This will allow FSAssets to retrieve an existing asset from the old service and add it to the BaseDirectory. The fallback service is checked when an asset is requested but not found by FSAssets.&lt;br /&gt;
* '''DaysBetweenAccessTimeUpdates'''&lt;br /&gt;
::By default, the access time is updated each time an asset is requested. This option can be used to skip this update for assets that already have a recent access time and reduce calls to the database.&lt;br /&gt;
* '''StorageProvider'''&lt;br /&gt;
::To change where the metadata is saved you can set a specific storage provider and connection string. If this is disabled, the default storage provider given in the database section will be used to save metadata.&lt;br /&gt;
* '''ConnectionString'''&lt;br /&gt;
::DB connection string for the optional StorageProvider mentioned above.&lt;br /&gt;
* '''Realm'''&lt;br /&gt;
::The table name to save metadata in the database. Default is 'fsassets'&lt;br /&gt;
&lt;br /&gt;
==Migration==&lt;br /&gt;
While FSAssets will use the FallBackService if set, to convert any existing assets when they are requested and not found, this will not automatically convert all the old assets to the new service. To convert all assets from the default service there is a console command provided:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 import &amp;lt;conn&amp;gt; &amp;lt;table&amp;gt; [&amp;lt;start&amp;gt; &amp;lt;count&amp;gt;]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The import command expects a database connection string and the name of the legacy asset table to be passed as parameters. The following example shows how to start the import process for a MySQL database, just change the connection details to match your database schema, username and password:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 import &amp;quot;Data Source=localhost;Database=SCHEMA;User ID=USER;Password=PASS;Old Guids=true;&amp;quot; assets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Depending on the size of your existing assets table, the import process will take some time to complete. The optional parameters, start and count allow you to specify the position and number of rows to convert.&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FSAssets_Service</id>
		<title>FSAssets Service</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FSAssets_Service"/>
				<updated>2015-07-30T20:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: /* Migration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=FS Assets=&lt;br /&gt;
FSAssets is intended for larger grids where the size of the database is expected to exceed 50GB. This option will save the assets to the file system as opposed to the default service which stores assets as blobs in the database. This option also provides deduplication abilities, each asset is hashed when it is received for storage and if the asset already exists, the asset service will link to the existing file rather than store two copies.&lt;br /&gt;
&lt;br /&gt;
==Config Options==&lt;br /&gt;
To enable FSAssets, open Robust.ini or Robust.HG.ini depending on whether you are running a standard or hypergrid enabled grid and find the AssetService section. Change the LocalServiceModule from the current option to:&lt;br /&gt;
&lt;br /&gt;
 LocalServiceModule = &amp;quot;OpenSim.Services.FSAssetService.dll:FSAssetConnector&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also uncomment the following required settings, these are specific to FSAssets:&lt;br /&gt;
&lt;br /&gt;
 BaseDirectory = &amp;quot;./fsassets/data&amp;quot;&lt;br /&gt;
 SpoolDirectory = &amp;quot;./fsassets/tmp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following are optional FSAsset config options:&lt;br /&gt;
&lt;br /&gt;
 ;FallbackService = &amp;quot;OpenSim.Services.AssetService.dll:AssetService&amp;quot;&lt;br /&gt;
 ;DaysBetweenAccessTimeUpdates = 30&lt;br /&gt;
&lt;br /&gt;
 ;StorageProvider = &amp;quot;&amp;quot;&lt;br /&gt;
 ;ConnectionString = &amp;quot;&amp;quot;&lt;br /&gt;
 ;Realm = &amp;quot;fsassets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''BaseDirectory'''&lt;br /&gt;
::This is the folder in which the asset data will be saved.&lt;br /&gt;
* '''SpoolDirectory'''&lt;br /&gt;
::The spool directory is a folder used for temporary storage while the asset is hashed and compressed before it gets moved to the BaseDirectory. This should be on the same file system as the base directory.&lt;br /&gt;
* '''FallbackService'''&lt;br /&gt;
::If you are upgrading from the default asset service, uncomment this and set the default asset connector. This will allow FSAssets to retrieve an existing asset from the old service and add it to the BaseDirectory. The fallback service is checked when an asset is requested but not found by FSAssets.&lt;br /&gt;
* '''DaysBetweenAccessTimeUpdates'''&lt;br /&gt;
::By default, the access time is updated each time an asset is requested. This option can be used to skip this update for assets that already have a recent access time and reduce calls to the database.&lt;br /&gt;
* '''StorageProvider'''&lt;br /&gt;
::To change where the metadata is saved you can set a specific storage provider and connection string. If this is disabled, the default storage provider given in the database section will be used to save metadata.&lt;br /&gt;
* '''ConnectionString'''&lt;br /&gt;
::DB connection string for the optional StorageProvider mentioned above.&lt;br /&gt;
* '''Realm'''&lt;br /&gt;
::The table name to save metadata in the database. Default is 'fsassets'&lt;br /&gt;
&lt;br /&gt;
==Migration==&lt;br /&gt;
While FSAssets will retrieve and convert an existing assets when they are first requested using the 'FallBackService' if available, this will not automatically convert all the old assets to the new service. To convert all assets from the default service there is a console command provided:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 import &amp;lt;conn&amp;gt; &amp;lt;table&amp;gt; [&amp;lt;start&amp;gt; &amp;lt;count&amp;gt;]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The import command expects a database connection string and the name of the legacy asset table to be passed as parameters. The following example shows how to start the import process for a MySQL database, just change the connection details to match your database schema, username and password:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 import &amp;quot;Data Source=localhost;Database=SCHEMA;User ID=USER;Password=PASS;Old Guids=true;&amp;quot; assets&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Depending on the size of your existing assets table, the import process will take some time to complete. The optional parameters, start and count allow you to specify the position and number of rows to convert.&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FSAssets_Service</id>
		<title>FSAssets Service</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FSAssets_Service"/>
				<updated>2015-07-30T20:40:42Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: /* FS Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=FS Assets=&lt;br /&gt;
FSAssets is intended for larger grids where the size of the database is expected to exceed 50GB. This option will save the assets to the file system as opposed to the default service which stores assets as blobs in the database. This option also provides deduplication abilities, each asset is hashed when it is received for storage and if the asset already exists, the asset service will link to the existing file rather than store two copies.&lt;br /&gt;
&lt;br /&gt;
==Config Options==&lt;br /&gt;
To enable FSAssets, open Robust.ini or Robust.HG.ini depending on whether you are running a standard or hypergrid enabled grid and find the AssetService section. Change the LocalServiceModule from the current option to:&lt;br /&gt;
&lt;br /&gt;
 LocalServiceModule = &amp;quot;OpenSim.Services.FSAssetService.dll:FSAssetConnector&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also uncomment the following required settings, these are specific to FSAssets:&lt;br /&gt;
&lt;br /&gt;
 BaseDirectory = &amp;quot;./fsassets/data&amp;quot;&lt;br /&gt;
 SpoolDirectory = &amp;quot;./fsassets/tmp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following are optional FSAsset config options:&lt;br /&gt;
&lt;br /&gt;
 ;FallbackService = &amp;quot;OpenSim.Services.AssetService.dll:AssetService&amp;quot;&lt;br /&gt;
 ;DaysBetweenAccessTimeUpdates = 30&lt;br /&gt;
&lt;br /&gt;
 ;StorageProvider = &amp;quot;&amp;quot;&lt;br /&gt;
 ;ConnectionString = &amp;quot;&amp;quot;&lt;br /&gt;
 ;Realm = &amp;quot;fsassets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''BaseDirectory'''&lt;br /&gt;
::This is the folder in which the asset data will be saved.&lt;br /&gt;
* '''SpoolDirectory'''&lt;br /&gt;
::The spool directory is a folder used for temporary storage while the asset is hashed and compressed before it gets moved to the BaseDirectory. This should be on the same file system as the base directory.&lt;br /&gt;
* '''FallbackService'''&lt;br /&gt;
::If you are upgrading from the default asset service, uncomment this and set the default asset connector. This will allow FSAssets to retrieve an existing asset from the old service and add it to the BaseDirectory. The fallback service is checked when an asset is requested but not found by FSAssets.&lt;br /&gt;
* '''DaysBetweenAccessTimeUpdates'''&lt;br /&gt;
::By default, the access time is updated each time an asset is requested. This option can be used to skip this update for assets that already have a recent access time and reduce calls to the database.&lt;br /&gt;
* '''StorageProvider'''&lt;br /&gt;
::To change where the metadata is saved you can set a specific storage provider and connection string. If this is disabled, the default storage provider given in the database section will be used to save metadata.&lt;br /&gt;
* '''ConnectionString'''&lt;br /&gt;
::DB connection string for the optional StorageProvider mentioned above.&lt;br /&gt;
* '''Realm'''&lt;br /&gt;
::The table name to save metadata in the database. Default is 'fsassets'&lt;br /&gt;
&lt;br /&gt;
==Migration==&lt;br /&gt;
While FSAssets will retrieve and convert an existing assets when they are first requested using the 'FallBackService' if available, this will not automatically convert all the old assets to the new service. To convert all assets from the default service there is a console command provided:&lt;br /&gt;
&lt;br /&gt;
 import &amp;lt;conn&amp;gt; &amp;lt;table&amp;gt; [&amp;lt;start&amp;gt; &amp;lt;count&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
The import command expects a database connection string and the name of the legacy asset table to be passed as parameters. The following example shows how to start the import process for a MySQL database, just change the connection details to match your database schema, username and password:&lt;br /&gt;
&lt;br /&gt;
 import &amp;quot;Data Source=localhost;Database=SCHEMA;User ID=USER;Password=PASS;Old Guids=true;&amp;quot; assets&lt;br /&gt;
&lt;br /&gt;
Depending on the size of your existing assets table, the import process will take some time to complete. The optional parameters, start and count allow you to specify the position and number of rows to convert.&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/FSAssets_Service</id>
		<title>FSAssets Service</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/FSAssets_Service"/>
				<updated>2015-07-30T20:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: Created page with &amp;quot;=FS Assets= FSAssets is intended for larger grids where the size of the database is expected to exceed 50GB. This option will save the assets to the file system as opposed to ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=FS Assets=&lt;br /&gt;
FSAssets is intended for larger grids where the size of the database is expected to exceed 50GB. This option will save the assets to the file system as opposed to the default service which stores assets as blobs in the database. This option also provides deduplication abilities, each asset is hashed when it is received for storage and if the asset already exists, the asset service will link to the existing file rather than store two copies.&lt;br /&gt;
&lt;br /&gt;
==Config Options==&lt;br /&gt;
To enable FSAssets, open Robust.ini or Robust.HG.ini depending on whether you are running a standard or hypergrid enabled grid and find the AssetService section. Change the LocalServiceModule from the current option to:&lt;br /&gt;
&lt;br /&gt;
 LocalServiceModule = &amp;quot;OpenSim.Services.FSAssetService.dll:FSAssetConnector&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Also uncomment the following required settings, these are specific to FSAssets:&lt;br /&gt;
&lt;br /&gt;
 BaseDirectory = &amp;quot;./fsassets/data&amp;quot;&lt;br /&gt;
 SpoolDirectory = &amp;quot;./fsassets/tmp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The following are optional FSAsset config options:&lt;br /&gt;
&lt;br /&gt;
 ;FallbackService = &amp;quot;OpenSim.Services.AssetService.dll:AssetService&amp;quot;&lt;br /&gt;
 ;DaysBetweenAccessTimeUpdates = 30&lt;br /&gt;
&lt;br /&gt;
 ;StorageProvider = &amp;quot;&amp;quot;&lt;br /&gt;
 ;ConnectionString = &amp;quot;&amp;quot;&lt;br /&gt;
 ;Realm = &amp;quot;fsassets&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''BaseDirectory'''&lt;br /&gt;
::This is the folder in which the asset data will be saved.&lt;br /&gt;
* '''SpoolDirectory'''&lt;br /&gt;
::The spool directory is a folder used for temporary storage while the asset is hashed and compressed before it gets moved to the BaseDirectory. This should be on the same file system as the base directory.&lt;br /&gt;
* '''FallbackService'''&lt;br /&gt;
::If you are upgrading from the default asset service, uncomment this and set the default asset connector. This will allow FSAssets to retrieve an existing asset from the old service and add it to the BaseDirectory. The fallback service is checked when an asset is requested but not found by FSAssets.&lt;br /&gt;
* '''DaysBetweenAccessTimeUpdates'''&lt;br /&gt;
::By default, the access time is updated each time an asset is requested. This option can be used to skip this update for assets that already have a recent access time and reduce calls to the database.&lt;br /&gt;
* '''StorageProvider'''&lt;br /&gt;
::To change where the metadata is saved you can set a specific storage provider and connection string. If this is disabled, the default storage provider given in the database section will be used to save metadata.&lt;br /&gt;
* '''ConnectionString'''&lt;br /&gt;
::DB connection string for the optional StorageProvider mentioned above.&lt;br /&gt;
* '''Realm'''&lt;br /&gt;
::The table name to save metadata in the database. Default is 'fsassets'&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Configuration</id>
		<title>Configuration</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Configuration"/>
				<updated>2015-07-30T19:03:58Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: Added link to information about the FSAsset Service&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== OpenSimulator simulator configuration file ==&lt;br /&gt;
The region simulator configuration is managed using a file called OpenSim.ini. This file is used regardless of whether the sim is running in standalone or grid mode. This file references some additional configuration information from the config-include/ directory. Information about the various settings is contained in the OpenSim.ini file itself (or OpenSim.ini.example for reference).&lt;br /&gt;
&lt;br /&gt;
Please note, that the name OpenSim.ini can be changed via [[OpenSim.exe Command Line Options|command line arguments]].&lt;br /&gt;
&lt;br /&gt;
It is also possible to distribute the inifile settings over two files. This is useful if you want to run several OpenSimulator processes where most of your settings are identical except for a few. The master file is read first, then the inifile is read. Settings given in the inifile overrule settings given in the master file. The master file has the same format and the same keywords as the inifile, so the same documentation applies.&lt;br /&gt;
&lt;br /&gt;
== Database ==&lt;br /&gt;
Opensimulator supports the following database engines. Information about setting these up can be found in the OpenSim.ini.example file and the other various example files in bin/config-include.  '''If you do not want to use the default SQLite configuration then you will need to setup your database before proceeding further'''.  SQLite does not require further configuration.  See [[Database Settings]] for the detailed settings.&lt;br /&gt;
&lt;br /&gt;
* '''SQLite''' (default) - a lightweight database that comes bundled with OpenSimulator and can be used without requiring any extra configuration. It is mostly intended to get you up and running quickly, not for production use. It is significantly slower than MySQL. A few features here (such as attachment persistence) have not yet been fully implemented. &lt;br /&gt;
&lt;br /&gt;
* '''MySQL''' (fully supported) - This is the recommended database for any use beyond experimentation or small standalone applications. The minimum MySQL version is 5.1.&lt;br /&gt;
::* '''Windows x64 systems:''' &amp;amp;nbsp;There is currently an unresolved [http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=5294 bug_id=5294] found when running OpenSimulator with MySQL 5.5 on Windows x64 systems.&lt;br /&gt;
::* '''Opensim 0.7.0.2:''' &amp;amp;nbsp;Some users have reported problems with MySQL 5.1.55 and up with Opensim 0.7.0.2, see [http://opensim-users.2152040.n2.nabble.com/OpenSim-1-7-0-2-and-MySQL-Versions-td6155064.html this thread] for more information. The issue can be resolved by using an updated version of MySql.Data.dll OR installing an older version of MySQL such as [http://downloads.mysql.com/archives.php?p=mysql-5.1&amp;amp;v=5.1.52 MySQL 5.1.52] with Opensim version 0.7.0.2. &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
* '''MSSQL''' (fairly supported) - persistence support for some recent OpenSimulator features may not yet be implemented though the vast majority of them are supported.&lt;br /&gt;
&lt;br /&gt;
== Standalone vs. Grid ==&lt;br /&gt;
We recommend that you first get OpenSimulator running in standalone mode before you attempt to connect it to a grid or run your own grid. OpenSimulator will start up in standalone mode out-of-the-box on the binary distributions.&lt;br /&gt;
&lt;br /&gt;
An OpenSimulator configuration consists of regions (run by region simulators) and backend data services (such as user, assets and inventory management).&lt;br /&gt;
&lt;br /&gt;
A system running in '''standalone mode''' runs both the region simulator and all the data services in a single process when you run OpenSim.exe. In this mode you can run as many regions as you like but only on a single machine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim-standalone.png|frame|center|OpenSimulator running in standalone mode. Both simulator and services run in the same process (OpenSim.exe).]]&lt;br /&gt;
&lt;br /&gt;
In '''grid mode''', the data services are not part of the region server process. Instead, they are run in a separate executable called Robust.exe. A Robust shell can run all the services or they can be split amongst any number of Robust instances. This allows them to be run on entirely separate machines if necessary. In this mode, the OpenSim.exe acts solely as the region server, serving one or more regions that communicate with the separate data services. At this point you can run multiple OpenSim.exe region simulators on different machines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Opensim-grid-simple.png|frame|center|OpenSimulator running in grid mode. In this case, all the services are being run within a Robust.exe process. Multiple copies of OpenSim.exe (usually running on different machines) all use the same set of common services.]]&lt;br /&gt;
&lt;br /&gt;
Running in grid mode is more complicated than running in standalone mode. It requires an understanding of UUID, X,Y location, server handshake passwords, estates and estate owners, and a couple of other settings. These require more care and patience to set up. We strongly recommend that you don't attempt this unless you are extremely patient and very technically proficient.&lt;br /&gt;
&lt;br /&gt;
= Running OpenSimulator in Standalone mode =&lt;br /&gt;
&lt;br /&gt;
Binary distributions of OpenSimulator are by default configured to run in standalone mode.&lt;br /&gt;
&lt;br /&gt;
However, if you build OpenSimulator from the source distribution or from the git repository then you will need to:&lt;br /&gt;
&lt;br /&gt;
# Change into the '''''bin''''' folder&lt;br /&gt;
# Copy the file '''''OpenSim.ini.example''''' to '''''OpenSim.ini'''''. This configures the 3D simulator itself.&lt;br /&gt;
# Change into the '''''bin/config-include''''' folder&lt;br /&gt;
# Copy the file '''''StandaloneCommon.ini.example''''' to '''''StandaloneCommon.ini'''''. This configures the in-process data services used by the standalone configuration.&lt;br /&gt;
# In the '''[Architecture]''' section of '''''OpenSim.ini''''', near the bottom of the file, uncomment the ''Standalone.ini'' line. To uncomment a line of code, remove the semi-colon (;) comment symbol preceding the line so that it says:&lt;br /&gt;
&lt;br /&gt;
 Include-Architecture = &amp;quot;config-include/Standalone.ini&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Running OpenSimulator is then a matter of launching OpenSim.exe. However, you need to have installed all dependencies before that. See [[Dependencies]] for details. After that, open a command prompt (for Windows users, Start menu &amp;gt; Run &amp;gt; cmd) and navigate to the Opensim /bin directory.&lt;br /&gt;
&lt;br /&gt;
Under '''Windows''', run:&lt;br /&gt;
 OpenSim.exe&lt;br /&gt;
On '''Linux''' run:&lt;br /&gt;
 mono OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
== Running for the first time ==&lt;br /&gt;
&lt;br /&gt;
If you're running OpenSimulator for the first time, it will ask you several questions at the console that will set up a single region for you. The configuration options you enter will be written to the bin/Regions/Regions.ini file, which you can then edit at a later date if you need to make changes.&lt;br /&gt;
&lt;br /&gt;
Many of the questions have defaults. Here are some explanations of the questions asked:&lt;br /&gt;
&lt;br /&gt;
* '''New region name'''&lt;br /&gt;
::The name for your region. Don't leave this blank!&lt;br /&gt;
* '''Region UUID'''&lt;br /&gt;
::The unique ID of your region. In pretty much all cases you will want to accept the randomly generated default in the square brackets. The only time when you wouldn't is if you were trying to set up a configuration to point to pre-existing region data. But in this case you are probably better off editing the Regions.ini file directly anyway&lt;br /&gt;
* '''Region Location'''&lt;br /&gt;
::This is the location of the region on the grid. In standalone mode you can safely leave these as the default (1000,1000). If you were to set up additional regions later on in Regions.ini then they would need different grid co-ordinates (e.g. 1000,1001). OpenSimulator regions can be placed anywhere on a 65536 by 65536 grid, but [[Hypergrid]] enabled regions may need special consideration for region location. See [[Installing and Running Hypergrid#The 4096 Regions Limit]] for more information.&lt;br /&gt;
* '''Internal IP address'''&lt;br /&gt;
::In virtually all cases this can be left as 0.0.0.0 (this is a wildcard that allows OpenSimulator to listen for UDP connections on any of the server's network interfaces). If you want to restrict UDP connections to only one network interface then you can specify an explicit IP address. This address is only used internally - the '''External host name''' is the one that is actually passed to the viewer (and hence is the important one).&lt;br /&gt;
* '''Internal port'''&lt;br /&gt;
::This is the IP port for all incoming client connections. The name is a bit misleading since it will be used externally (by a Second Life viewer, for instance) as well as internally. You can make this any port you want, but it is safe to leave at the default 9000. Each region on your server must have a unique port.&lt;br /&gt;
* '''Allow alternate ports'''&lt;br /&gt;
::This is currently experimental. Please leave it at the default of False.&lt;br /&gt;
* '''External host name'''&lt;br /&gt;
::If you leave this at the default 'SYSTEMIP' then this will become the LAN network address of the machine (e.g. 192.168.1.2). This is fine if you are connecting only from within your LAN. If you want to connect to it from a client on the internet, this should be the External IP Address of your router. Fully Qualified Domain Names (FQDNs) can also be used though they will be converted to a numeric IP address before being sent to the viewer.&lt;br /&gt;
&lt;br /&gt;
The following details are also asked in OpenSimulator 0.6.9 and earlier.&lt;br /&gt;
&lt;br /&gt;
* '''Master Avatar UUID'''&lt;br /&gt;
::This is a legacy OpenSimulator feature and can be left at the default of 00000000-0000-0000-0000-000000000000. Later on, you may want to change this to your own avatar's UUID in Regions.ini if you have problems editing terrain.&lt;br /&gt;
* '''Master Avatar first name'''&lt;br /&gt;
::This is an alternative way of specifying the master avatar by avatar name rather than UUID. If you press enter here then both this field and the last name field will be left blank. Accepting the blank default is fine - this can always be changed later in Regions.ini file.&lt;br /&gt;
* '''Master Avatar last name'''&lt;br /&gt;
::The last name of the master avatar.&lt;br /&gt;
* '''Master Avatar sandbox password'''&lt;br /&gt;
::The password of the master avatar.&lt;br /&gt;
&lt;br /&gt;
In OpenSimulator 0.7 and later, OpenSimulator will ask you to assign each region to an estate during the setup process. If an estate needs to be created then it will also ask you to assign an estate manager. In standalone mode, an estate manager can also be created during the setup process.&lt;br /&gt;
&lt;br /&gt;
Don't forget the account details you use to set up the master avatar (in 0.6.9) or the estate manager (in 0.7 and later). Only this user will initially be able to configure the in-world settings for your region. This is also a user account that you can use to perform your initial login test.&lt;br /&gt;
&lt;br /&gt;
See [[Configuring Regions]] for more information about the Regions.ini file that these questions generate.&lt;br /&gt;
&lt;br /&gt;
If you want to create a user other than the estate manager, then in the server console type:&lt;br /&gt;
&lt;br /&gt;
 create user&lt;br /&gt;
&lt;br /&gt;
This will ask you a series of questions for creating a user (such as first name, last name and password).&lt;br /&gt;
&lt;br /&gt;
== Network access for the standalone installation ==&lt;br /&gt;
In standalone mode, a viewer connecting to your installation needs the following network access to your installation machine.&lt;br /&gt;
&lt;br /&gt;
1. TCP over the http_listener_port as used in your simulator.  This is set in the [Network] section of your OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[Network]&lt;br /&gt;
http_listener_port = 9000&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will be the default of 9000 if you have not explicitly changed it.&lt;br /&gt;
&lt;br /&gt;
2. UDP over each region's InternalPort as configured in your region files (such as Regions.ini).  For instance, if you have configured&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[test]&lt;br /&gt;
RegionUUID = dd5b77f8-bf88-45ac-aace-35bd76426c81&lt;br /&gt;
Location = 1000,1000&lt;br /&gt;
InternalAddress = 0.0.0.0&lt;br /&gt;
InternalPort = 9000&lt;br /&gt;
AllowAlternatePorts = False&lt;br /&gt;
ExternalHostName = mygrid.com&lt;br /&gt;
&lt;br /&gt;
[test2]&lt;br /&gt;
RegionUUID = dd5b77f8-bf88-45ac-aace-35bd76426c82&lt;br /&gt;
Location = 1000,1001&lt;br /&gt;
InternalAddress = 0.0.0.0&lt;br /&gt;
InternalPort = 9001&lt;br /&gt;
AllowAlternatePorts = False&lt;br /&gt;
ExternalHostName = mygrid.com&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
then you will need to open ports 9000 and 9001 to UDP traffic.&lt;br /&gt;
&lt;br /&gt;
3. The network address of the machine hosting the OpenSimulator installation must be accessible to connecting viewers.  In the example above, the installation machine is reachable from the Internet via the domain name &amp;quot;mygrid.com&amp;quot;.  If the same installation needs to be accessed by viewers on the same network, it must be possible for them to also successfully resolve that domain name (not all routers, especially home routers, have this &amp;quot;loopback capability&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
If the installation only needed to be accessed on the same LAN, then one could you the local IP address of the server (e.g. 192.168.1.2).&lt;br /&gt;
&lt;br /&gt;
== Connecting to a standalone installation ==&lt;br /&gt;
&lt;br /&gt;
To connect to your new sim with your user, start up a Second Life viewer with the following command line switches:&lt;br /&gt;
&lt;br /&gt;
'''Client on same machine as OpenSim:'''&lt;br /&gt;
 -loginuri http://127.0.0.1:9000&lt;br /&gt;
&lt;br /&gt;
'''Client on same LAN as OpenSim:'''&lt;br /&gt;
 -loginuri http://lan_ip:9000&lt;br /&gt;
&lt;br /&gt;
'''Client on different machine or internet:'''&lt;br /&gt;
 -loginuri http://external_ip:9000&lt;br /&gt;
&lt;br /&gt;
Then enter the user name and password you set up in the previous step and your new user should login.&lt;br /&gt;
&lt;br /&gt;
Be aware of [http://osgrid.org/forums/viewtopic.php?f=5&amp;amp;t=400&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a loopback] problems when Running viewer &amp;amp;amp; server(s) on the same machine (LAN) by using the &amp;quot;external&amp;quot; configuration. (&amp;lt;u&amp;gt;'''You might notice endless waiting for region handshake'''&amp;lt;/u&amp;gt;.) See also [[Troubleshooting|troubleshoot hints]]. If you're having Connectivity problems, [[Network Settings|be sure to read the Network Configuration Page]]. This is important if you see Region handshake issue.&lt;br /&gt;
&lt;br /&gt;
[[Image:Exclamation.png|left]]&lt;br /&gt;
== IMPORTANT NOTE, DIVA DISTRO - 4 Apr. 2012  - ==&lt;br /&gt;
&lt;br /&gt;
'''If you download the latest version of diva-r18611.tar.bz''', it is necessary to first launch the setup program ''configure.exe''&lt;br /&gt;
*In Linux or MacOSX : open a terminal and enter &amp;quot;mono /diva-r18611/bin/Configure.exe&amp;quot; (assuming that you have placed the Diva distro in /diva-r18611)&lt;br /&gt;
*In Windows, assuming they extracted Diva in My Documents, one would open &amp;quot;Run =&amp;gt; cmd&amp;quot; and enter '''cd &amp;quot;%USERPROFILE%\My Documents\diva-r18611\&amp;quot;'', followed by &amp;quot;Configure.exe&amp;quot;. &lt;br /&gt;
After issuing the command, you can set your sim's domain name, and carefully answer the program's questions, then start the program as instructed in above paragraphs.&lt;br /&gt;
&lt;br /&gt;
The program will install the optimum configuration for OpenSim, example: '''&amp;lt;nowiki&amp;gt;http://&amp;lt;your_IP&amp;gt;:9000&amp;lt;/nowiki&amp;gt;''' and WiFi '''&amp;lt;nowiki&amp;gt;http:&amp;lt;your_IP&amp;gt;:9000/wifi&amp;lt;/nowiki&amp;gt;''' &lt;br /&gt;
In the standalone version, four regions will be set up. You can optionally add other regions later on, so make sure to use the same first name with the addition of a number &lt;br /&gt;
(ex: &amp;quot;region 5&amp;quot;, &amp;quot;region 6&amp;quot;, &amp;quot;region 7&amp;quot;, etc. otherwise you can't enter the region and you'd be placed in the nearest free location.&lt;br /&gt;
&lt;br /&gt;
 If you wish to enter a different region name, make sure that the &amp;quot;distance&amp;quot; between the island created by the Wifi configuration program and the next, &lt;br /&gt;
 will be at least 40 positions away from the first installed region)&lt;br /&gt;
 (command console: create region Johnnyland RegionConfigure.ini)&lt;br /&gt;
&lt;br /&gt;
= Running OpenSimulator in Grid mode =&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;background:LavenderBlush; color:black&amp;quot; |&lt;br /&gt;
[[Image:Exclamation.png|left]]&lt;br /&gt;
NOTE: 0.7 is the first OpenSimulator release that fully migrates all services to the ROBUST server shell.  OpenSim.Grid.UserServer.exe and MessageServer.exe from OpenSimulator 0.6.9 are no longer necessary.  Please see the [[0.7 Release|0.7 release notes]] for more details.  For details on how to set up grid services in OpenSimulator 0.6.9 and earlier please see [[OpenSim 0.6.9 Grid Mode Configuration]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Running OpenSimulator in grid mode is considerably more complicated than running a standalone instance. Instead of running everything in the same process, backend data services (asset, inventory, etc.) run in one or more separate processes, often on a different machine. This allows multiple OpenSim.exe simulator instances to use the same asset and inventory data.&lt;br /&gt;
&lt;br /&gt;
== Step 1: Set up a ROBUST services instance ==&lt;br /&gt;
&lt;br /&gt;
1. In the bin directory, copy Robust.ini.example to Robust.ini. The example file is configured to run all the services in a single ROBUST instance.&lt;br /&gt;
&lt;br /&gt;
2. Configure the [[Database Settings]] in Robust.ini to use your MySQL database. Only MySQL is supported for running grid services.  &lt;br /&gt;
&lt;br /&gt;
3. Start up Robust.exe. &lt;br /&gt;
&lt;br /&gt;
 mono Robust.exe (Linux, BSD, Mac OS X)&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
 Robust.exe (Windows)&lt;br /&gt;
&lt;br /&gt;
If you don't see any errors (in red) on the console then you can move on to the next step.&lt;br /&gt;
&lt;br /&gt;
4. Every region must belong to an estate, and every estate must have an owner which is a valid user account in OpenSim's user account service. Create a user on the ROBUST command console with the following command.&lt;br /&gt;
&lt;br /&gt;
 create user&lt;br /&gt;
&lt;br /&gt;
This will ask you for the user's name, password and an optional e-mail. Remember this name since you will need it when you start up the simulator for the first time.&lt;br /&gt;
&lt;br /&gt;
== Step 2: Configure an OpenSim.exe to use the ROBUST services ==&lt;br /&gt;
&lt;br /&gt;
In grid mode, as in standalone mode, you need to configure OpenSim.ini which controls the 3D simulator itself.&lt;br /&gt;
&lt;br /&gt;
However, instead of using and configuring the file config-include/StandaloneCommon.ini, a simulator connecting to a grid needs to use and configure the config-include/GridCommon.ini file, in order to connect to the ROBUST hosted remote data services rather than in-process local ones.&lt;br /&gt;
&lt;br /&gt;
The steps for both these operations are as follows.&lt;br /&gt;
&lt;br /&gt;
1. Copy bin/OpenSim.ini.example to OpenSim.ini&lt;br /&gt;
&lt;br /&gt;
2. Find the [Architecture] section at the very bottom of OpenSim.ini. Make sure that one of the following lines is uncommented:&lt;br /&gt;
&lt;br /&gt;
 Include-Architecture = &amp;quot;config-include/Grid.ini&amp;quot; (in OpenSimulator 0.7.1 and later)&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
 Include-Grid         = &amp;quot;config-include/Grid.ini&amp;quot; (in OpenSimulator 0.7.0.2 and earlier)&lt;br /&gt;
&lt;br /&gt;
The others should remain commented.&lt;br /&gt;
&lt;br /&gt;
3. Go to bin/config-include and copy GridCommon.ini.example to GridCommon.ini.&lt;br /&gt;
&lt;br /&gt;
4. Open GridCommon.ini in a text editor. You will see lots of URL entries, each of which have dummy defaults of http://myassetserver.com:8003, http://myinventoryserver.com:8003, etc. You will need to change each of these to point towards the address of your ROBUST instance. For instance, if you're running ROBUST on a machine with a local IP address of 192.168.1.2, you will need to change AssetServerURI to the setting&lt;br /&gt;
&lt;br /&gt;
 AssetServerURI = &amp;quot;http://192.168.1.2:8003&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. Run OpenSim.exe. If you're running OpenSim.exe for the first time you will get the same questions about setting up the region that occur on a first-run in standalone mode. Please see the standalone section for instructions on how to answer these, or read more information about the Regions.ini file on the [[Configuring Regions]] page.&lt;br /&gt;
&lt;br /&gt;
If everything is set up correctly, when starting up OpenSim.exe you shouldn't see any errors. You should also see the ROBUST console display log lines saying that the region has registered with the grid service. For example,&lt;br /&gt;
&lt;br /&gt;
 21:43:45 - [GRID SERVICE]: Region t1 (176cc95e-f693-4b02-8e08-af86e2372faa) registered successfully at 256000-256000&lt;br /&gt;
 21:43:47 - [GRID SERVICE]: region t1 has 0 neighbours&lt;br /&gt;
&lt;br /&gt;
== Network access for a grid installation ==&lt;br /&gt;
In standalone mode, a viewer connecting to your installation needs to access&lt;br /&gt;
&lt;br /&gt;
# The login service over TCP and other configured public services (e.g. grid info, map).&lt;br /&gt;
# The http_server_port of each configured simulator over TCP.&lt;br /&gt;
# The InternalPort and ExternalHostName of each configured region.&lt;br /&gt;
&lt;br /&gt;
The last two requirements are the same as for standalone installations, except that they apply to each server that hosts a simulator.  Please see the standalone section above for more details.&lt;br /&gt;
&lt;br /&gt;
The login service is a little different.  Whereas in standalone this uses the same http_server_port as the simulator itself, in grid mode it's running in a separate ROBUST service.&lt;br /&gt;
&lt;br /&gt;
The default port for the login service is 8002.  You can see this used in the [ServiceList] section of Robust.ini.example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[ServiceList]&lt;br /&gt;
AssetServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:AssetServiceConnector&amp;quot;&lt;br /&gt;
InventoryInConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:XInventoryInConnector&amp;quot;&lt;br /&gt;
GridServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:GridServiceConnector&amp;quot;&lt;br /&gt;
GridInfoServerInConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector&amp;quot;&lt;br /&gt;
AuthenticationServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector&amp;quot;&lt;br /&gt;
OpenIdServerConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector&amp;quot;&lt;br /&gt;
AvatarServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector&amp;quot;&lt;br /&gt;
LLLoginServiceInConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector&amp;quot;&lt;br /&gt;
PresenceServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector&amp;quot;&lt;br /&gt;
UserAccountServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector&amp;quot;&lt;br /&gt;
GridUserServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector&amp;quot;&lt;br /&gt;
FriendsServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector&amp;quot;&lt;br /&gt;
MapAddServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector&amp;quot;&lt;br /&gt;
MapGetServiceConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector&amp;quot;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here all the public services (those where the viewer connects directly to the service) are served on port 8002, with internal services on 8003.  So you need to make sure that the viewer can access port 8002 over TCP but you do not want to expose port 8003.  Only simulators need to be able to connect to port 8003.&lt;br /&gt;
&lt;br /&gt;
== Connecting to a grid installation ==&lt;br /&gt;
&lt;br /&gt;
Your client startup line will look something like&lt;br /&gt;
&lt;br /&gt;
 -loginuri http://mygrid.com:8002&lt;br /&gt;
&lt;br /&gt;
The loginuri needs to be the address to the login service. In standalone mode, this was the same address as the region simulator and the port was 9000 by default. However, in grid mode it will be the address to login service hosted on the ROBUST instance. In this case, the address will be 192.168.1.2. The port number of 8002 is the traditional one for the grid login service and is the default in Robust.ini.example.&lt;br /&gt;
&lt;br /&gt;
If the login is successful, you will see log lines on the ROBUST console (for the login itself) and then log lines on the region simulator console (as the login process tells the simulator to expect the avatar, tells the viewer the address of the region simulator and then when the viewer starts talking to the simulator directly).&lt;br /&gt;
&lt;br /&gt;
= Running multiple ROBUST service instances =&lt;br /&gt;
&lt;br /&gt;
If you are operating a grid, then you can run different services (e.g. asset, inventory) in different ROBUST instances, in order to spread the load.  To do this, you will need to edit the ServiceConnectors parameter in the [Startup] section of Robust.ini (or Robust.HG.ini if you're running Hypergrid).  The default ServiceConnectors parameter looks something like this&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[ServiceList]&lt;br /&gt;
AssetServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:AssetServiceConnector&amp;quot;&lt;br /&gt;
InventoryInConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:XInventoryInConnector&amp;quot;&lt;br /&gt;
GridServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:GridServiceConnector&amp;quot;&lt;br /&gt;
GridInfoServerInConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector&amp;quot;&lt;br /&gt;
AuthenticationServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector&amp;quot;&lt;br /&gt;
OpenIdServerConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector&amp;quot;&lt;br /&gt;
AvatarServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector&amp;quot;&lt;br /&gt;
LLLoginServiceInConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector&amp;quot;&lt;br /&gt;
PresenceServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector&amp;quot;&lt;br /&gt;
UserAccountServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector&amp;quot;&lt;br /&gt;
GridUserServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector&amp;quot;&lt;br /&gt;
FriendsServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector&amp;quot;&lt;br /&gt;
MapAddServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector&amp;quot;&lt;br /&gt;
MapGetServiceConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector&amp;quot;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each entry has the form &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;port-number&amp;gt;/&amp;lt;dll&amp;gt;:&amp;lt;connector-class-name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For instance, the first entry above&lt;br /&gt;
&lt;br /&gt;
 8003/OpenSim.Server.Handlers.dll:AssetServiceConnector&lt;br /&gt;
&lt;br /&gt;
says to start an AssetServiceConnector (and hence an asset service) from the OpenSim.Server.Handlers.dll and to server that from port 8003.&lt;br /&gt;
&lt;br /&gt;
By default, Robust.exe loads a configuration file with the same name but with .ini appended instead of .exe.  So Robust.exe will look for an inifile called Robust.ini.  You can change this by giving the parameter on the commandline.  For instance, to start Robust with HG parameters, one would use&lt;br /&gt;
&lt;br /&gt;
 Robust.exe -inifile=Robust.HG.ini&lt;br /&gt;
&lt;br /&gt;
So if you wanted to run every connector apart from assets in one instance of ROBUST and the asset connector in another instance, you would have two ini files.  One could remain Robust.ini and have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[ServiceList]&lt;br /&gt;
InventoryInConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:XInventoryInConnector&amp;quot;&lt;br /&gt;
GridServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:GridServiceConnector&amp;quot;&lt;br /&gt;
GridInfoServerInConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector&amp;quot;&lt;br /&gt;
AuthenticationServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector&amp;quot;&lt;br /&gt;
OpenIdServerConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector&amp;quot;&lt;br /&gt;
AvatarServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector&amp;quot;&lt;br /&gt;
LLLoginServiceInConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector&amp;quot;&lt;br /&gt;
PresenceServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector&amp;quot;&lt;br /&gt;
UserAccountServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector&amp;quot;&lt;br /&gt;
GridUserServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector&amp;quot;&lt;br /&gt;
FriendsServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector&amp;quot;&lt;br /&gt;
MapAddServiceConnector = &amp;quot;8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector&amp;quot;&lt;br /&gt;
MapGetServiceConnector = &amp;quot;8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector&amp;quot;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other could be called Robust.Assets.ini and have&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;ini&amp;quot;&amp;gt;&lt;br /&gt;
[ServiceList]&lt;br /&gt;
AssetServiceConnector = &amp;quot;8004/OpenSim.Server.Handlers.dll:AssetServiceConnector&amp;quot;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that this is using port 8004 instead of port 8003.  This is necessary since only one executable can use each port at a time.  You will need to make sure your simulator configuration files use port 8004 for the asset service as well.&lt;br /&gt;
&lt;br /&gt;
You will also need to change the default network port to 8004 for this second copy of Robust.exe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Network]&lt;br /&gt;
   port = 8004&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you've created the two ROBUST configuration files (Robust.ini containing all services apart from asset and Robust.Assets.ini containing only the asset service), then you could start the first Robust.exe as usual.&lt;br /&gt;
&lt;br /&gt;
 Robust.exe&lt;br /&gt;
&lt;br /&gt;
This will load Robust.ini, as we haven't specified a Robust.ini.  Also, the logfile it will use will be Robust.log as we haven't manually specified one.&lt;br /&gt;
&lt;br /&gt;
The second ROBUST instance we would start with&lt;br /&gt;
&lt;br /&gt;
 Robust.exe -inifile=Robust.Assets.ini -logfile=Robust.Assets.log&lt;br /&gt;
&lt;br /&gt;
The -inifile switch tells the second Robust instance to load it's configuration from Robust.Assets.ini rather than Robust.ini.  The -logfile switch tells Robust.exe to use Robust.Assets.log as its logfile rather than the default Robust.log.  If you don't specify this switch then you may see errors on the console about a locked log file.&lt;br /&gt;
&lt;br /&gt;
At this point you should have two running Robust.exe instances.&lt;br /&gt;
&lt;br /&gt;
If you put the ROBUST instances on different machines then don't forget to change the relevant service URIs in each simulator to match.&lt;br /&gt;
&lt;br /&gt;
Since OpenSimulator services are stateless (e.g. every request is unconnected with other requests as long as they affect the same persistent data where necessary), you can also load balance by starting more than one ROBUST instance with a copy of the same service (e.g. multiple asset services using the same database).  Requests would be round-robined between the service copies using an HTTP reverse proxy implementation (e.g. nginx).  See [[Performance#Services]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
[http://opensimulator.org/pipermail/opensim-users/2012-October/011099.html Useful discussion about separating Robust instances]&lt;br /&gt;
&lt;br /&gt;
= Attaching your sim to someone else's grid =&lt;br /&gt;
&lt;br /&gt;
To set up the region server (i.e., &amp;lt;tt&amp;gt;OpenSim.exe&amp;lt;/tt&amp;gt;) to connect to an external grid, follow the [[Configuration#Step 2: Configure an OpenSim.exe to use the ROBUST services]] instructions above.&lt;br /&gt;
&lt;br /&gt;
The grid will have already provided with the required services. In step 2 you will need to use the provided URLs for their services.&lt;br /&gt;
&lt;br /&gt;
In your bin/Regions.ini file (or other region config file) you will also need to set the grid co-ordinates to your regions provided from the grid operator. See [[Configuring Regions]] for more information.&lt;br /&gt;
&lt;br /&gt;
= Running an OpenSimulator standalone or grid installation with Hypergrid enabled =&lt;br /&gt;
[[Hypergrid]] is an emerging architecture supported by OpenSimulator that allows a user with an account on one standalone or grid to visit other Hypergrid-enabled standalones or grids, and for users from those grids to visit the home grid. This does not require the two installations to share a central set of data services (assets, inventory, etc.). Please see [[Installing and Running Hypergrid]] for more details.&lt;br /&gt;
&lt;br /&gt;
= Further notes =&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
See [[Troubleshooting]] &lt;br /&gt;
&lt;br /&gt;
== Running OpenSimulator 0.6.7 to 0.7.6.1 in 64 bit Windows ==&lt;br /&gt;
[[Image:Exclamation.png|left]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' ''Commits 3e5bc75 and e8ca900 move these to the directory ./share/32BitLaunch as they should no longer be needed and are slated for removal from the project'&lt;br /&gt;
&lt;br /&gt;
As of OpenSimulator 0.6.7 and up to release 0.7.6.1, the default physics engine for OpenSimulator was the ODE engine. This is because ODE was the most advanced physics engine plugin at the time in OpenSimulator. Unfortunately, it has the drawback in that its library is not compilable under 64-bit in Windows. &lt;br /&gt;
&lt;br /&gt;
Therefore, in order to launch the region simulator under 64-bit Windows for versions 0.6.7 to 0.7.6.1 using ODE, users may need to run: &lt;br /&gt;
&lt;br /&gt;
 OpenSim.32BitLaunch.exe&lt;br /&gt;
&lt;br /&gt;
instead of:&lt;br /&gt;
&lt;br /&gt;
 OpenSim.exe&lt;br /&gt;
&lt;br /&gt;
An alternative is to use the basicphysics engine instead or one of the other alternative physics engines bundled with OpenSim, though all these were less functional than the ODE plugin.&lt;br /&gt;
&lt;br /&gt;
From OpenSim 0.8 the default physics engine is BulletSim.&lt;br /&gt;
'&lt;br /&gt;
&lt;br /&gt;
== Note About Mono ==&lt;br /&gt;
&lt;br /&gt;
Mono and .NET have a built in threadpool.  By default, OpenSimulator is instead configured to use a third-party threadpool called SmartThreadPool for many tasks, partly because of issues with early implementations of the Mono threadpool.&lt;br /&gt;
&lt;br /&gt;
However, even with this setting, some other operations are carried out with the built-in threadpool.  At least in some versions of Mono (chiefly prior to 2.6), the default configuration for this can cause issues with OpenSimulator - [http://www.mono-project.com/ThreadPool_DeadLocks ThreadPool_Deadlocks at the mono-project website].&lt;br /&gt;
&lt;br /&gt;
If this is an issue or if the threadpool runs out of available threads, then the operation of your sim will start to break in all sorts of different ways. A common symptom is the freezing of all activity upon login of a new avatar.&lt;br /&gt;
&lt;br /&gt;
The MONO_THREADS_PER_CPU parameter affects the number of existing built-in threadpool worker threads below which Mono will always spawn a new thread when OpenSimulator adds a new task.  This is MONO_THREADS_PER_CPU * 4.  So if set to 50, the minimum number of worker threads will be 200.&lt;br /&gt;
&lt;br /&gt;
Above this number, Mono will make an internal decision whether to spawn a new thread or wait for an existing thread to complete its task.&lt;br /&gt;
&lt;br /&gt;
The effect of this parameter is extremely implementation dependent, and so dependent upon the version of Mono that you are using.  Before 2.6 for instance, it was definitely worth setting a high MONO_THREADS_PER_CPU due to issues with the Mono thread pool.  In theory, later versions of Mono should not be susceptible to this issue.  Mono 2.10.8.1, for instance, has a default MONO_THREADS_PER_CPU of 1 (despite what the incorrect Mono manpage says).&lt;br /&gt;
&lt;br /&gt;
However, people still report a benefit from setting MONO_THREADS_PER_CPU higher than default.  The exact number depends on many factors including: the number of CPUs in your machine, what else you use that machine for, how many regions you have in your sim, how many of them are adjacent, how many scripts you have, and how many avatars you expect to serve at the same time. As a reference, Wright Plaza in OSGrid, which is running as a single region on a sim and routinely hosts meetings with 20 avatars, uses the value 125. &lt;br /&gt;
&lt;br /&gt;
For example: $ export MONO_THREADS_PER_CPU=125&lt;br /&gt;
&lt;br /&gt;
So if you are having problems with avatars freezing and you're hardware meets or exceeds recommended [[Performance]] requirements, then you may want to setting this environment variable.&lt;br /&gt;
&lt;br /&gt;
There is a very basic program for displaying current threadpool configuration settings at https://github.com/justincc/opensimulator-tools/tree/master/analysis/threadpool-info.  &lt;br /&gt;
&lt;br /&gt;
All this applies to the min threadpool numbers, not the max thread numbers.  OpenSimulator itself will attempt to adjust the max numbers.  You can see the output from this very near the top of the OpenSim.log file.&lt;br /&gt;
&lt;br /&gt;
== Increasing the stack reserve level when using OpenDynamicsEngine on *nix ==&lt;br /&gt;
&lt;br /&gt;
If you have problems using the OpenDynamicsEngine on *nix, try setting your stack reserve level higher than the default with the following command;&lt;br /&gt;
&amp;lt;tt&amp;gt;ulimit -s 262144&amp;lt;/tt&amp;gt; Or, run the opensim-ode.sh to start up OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Firewalls ==&lt;br /&gt;
Some operation systems or distributions run their own firewall by default. If you can't access to OpenSimulator from remote client, you'll need to check their settings. See [[Firewall Settings]] for details.&lt;br /&gt;
&lt;br /&gt;
== Legacy Configuration Information ==&lt;br /&gt;
These are some pages containing some legacy configuration information of unknown accuracy.&lt;br /&gt;
&lt;br /&gt;
[[OpenSim 0.6.6 legacy configuration information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Optional Configuration Tasks ==&lt;br /&gt;
&lt;br /&gt;
=== Further configure OpenSimulator ===&lt;br /&gt;
If you've looked through OpenSim.ini.example or any other of the config files, you'll see that there's a very large number of configurable parameters spread across multiple files. See [[Configuring Simulator Parameters]] for more details about the configuration infrastructure and how settings in identically named sections (e.g. [XEngine]) are merged by OpenSimulator on loading.&lt;br /&gt;
&lt;br /&gt;
=== Set up a second region to run on the same simulator ===&lt;br /&gt;
See [[Configuring Regions]].&lt;br /&gt;
&lt;br /&gt;
=== Run Multiple Standalone Instances of OpenSimulator on the Same Server ===&lt;br /&gt;
For each subsequent instance of OpenSim, change the 'http_listener_port' in OpenSim.ini to the value excluding 9000, and 'InternalPort' in Regions.ini to the value excluding 9000. Also, make sure your regions are using different ports, as explained in [[Configuring Regions]].&lt;br /&gt;
&lt;br /&gt;
=== Load region content ===&lt;br /&gt;
You can load content onto regions by using the [[OpenSim Archives|load oar command]]. To load individual OAR files into each region, use the 'change region [regionname]' command and then 'load oar [oar-location]'.&lt;br /&gt;
&lt;br /&gt;
=== OpenSim.exe command line options ===&lt;br /&gt;
OpenSim.exe has command line options which allow you to perform actions such as reading configuration files from a different directory. See [[OpenSim.exe Command Line Options]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== Script engine ===&lt;br /&gt;
OpenSimulator supports multiple script engines. See [[ScriptEngines]] for details. If you don't know what this means then the default script engine will be fine. In fact, recent versions of OpenSimulator only ship with one script engine, the XEngine.&lt;br /&gt;
&lt;br /&gt;
=== Permissions Configuration ===&lt;br /&gt;
OpenSimulator has a quite elaborate set of permissions. See [[Permissions (Server)]] for details. By default, permissions are active on region simulators.&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
By default, OpenSimulator logs information to a file called OpenSim.log in the bin directory. See [[Logging]] for details on how to further configure this if required.&lt;br /&gt;
&lt;br /&gt;
=== FSAsset Service ===&lt;br /&gt;
By default the OpenSimulator asset service will store assets in the robust database. If you expect your asset data to grow larger than 50Gb you should consider changing to the [[FSAssets Service]]. (FSAssets is a new service and is currently only available in the latest development branch)&lt;br /&gt;
&lt;br /&gt;
=== Set up other optional modules ===&lt;br /&gt;
* [[IRCBridgeModule]]&lt;br /&gt;
* [[Freeswitch Module]]&lt;br /&gt;
* [[Offline Messaging]]&lt;br /&gt;
* [[Enabling Groups]]&lt;br /&gt;
* See also [[User_Documentation#Setup]]&lt;br /&gt;
&lt;br /&gt;
=== Configuration of Web Server and Pages ===&lt;br /&gt;
OpenSimulator contains a web server that can serve up a variety of pages. Some which come from external files and some are generated internally.&lt;br /&gt;
* [[External Files]]&lt;br /&gt;
* [[Internally Generated]]&lt;br /&gt;
&lt;br /&gt;
= Where to go from here =&lt;br /&gt;
&lt;br /&gt;
* [[NAT Loopback Routers]] Router and Nat Loopback Information&lt;br /&gt;
&lt;br /&gt;
* [[Upgrading]] from an old OpenSimulator version to a newer one.&lt;br /&gt;
&lt;br /&gt;
* [[Configuring_Simulator_Parameters]] cascading configuration structure, environment variables&lt;br /&gt;
&lt;br /&gt;
* [[Server Commands]] for creating users and controlling the system.&lt;br /&gt;
&lt;br /&gt;
* Fix the bent knees bug: [[FAQ#Why are my knees bent when I stand idle.3F]]&lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&lt;br /&gt;
* [http://dist.opensimulator.org/wiki/opensim-standalone.odg OpenOffice draw file for OpenSimulator standalone diagram]&lt;br /&gt;
* [http://dist.opensimulator.org/wiki/opensim-grid-simple.odg OpenOffice draw file for OpenSimulator grid diagram]&lt;br /&gt;
&lt;br /&gt;
[[Category:Configuration]]&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Related_Software</id>
		<title>Related Software</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Related_Software"/>
				<updated>2014-11-20T23:32:21Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: /* Log Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
{{thirdparty}}&lt;br /&gt;
= Introduction =&lt;br /&gt;
This is a page which lists software packages that are related to OpenSimulator but are not part of the core project. Opensimulator is not responsible for the content referenced by these links.&lt;br /&gt;
&lt;br /&gt;
= Viewers =&lt;br /&gt;
These are the client programs that allow you to connect to an OpenSimulator installation and interact with it.&lt;br /&gt;
&lt;br /&gt;
See [[Connecting]].&lt;br /&gt;
&lt;br /&gt;
= Distributions =&lt;br /&gt;
These are projects that take the OpenSimulator core system and add more functionality or tailor it for a specific purpose.&lt;br /&gt;
&lt;br /&gt;
See [[Download#Other_Distributions]].&lt;br /&gt;
&lt;br /&gt;
= Services =&lt;br /&gt;
&lt;br /&gt;
These can be divided into projects that provide a completely replacement for the ROBUST services backend or individual services.&lt;br /&gt;
&lt;br /&gt;
== Complete replacements ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/openmetaversefoundation/simiangrid/commits/master SimianGrid] - A ROBUST services replacement which replaces the whole ROBUST stack with an alternative implementation based on PHP.  The necessary support for SimianGrid is included in core OpenSimulator.&lt;br /&gt;
&lt;br /&gt;
== Individual services ==&lt;br /&gt;
&lt;br /&gt;
OpenSimulator services are architected such that an individual service (e.g. the asset service) can be replaced or added without having to change other services.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/coyled/sras Simple Ruby Asset Service (SRAS)] - This is a replacement for the ROBUST asset service.  It stores assets on disk, does compression and deduplication of identical assets.  Some installation instructions are [http://onikenkon.com/sras/ here].&lt;br /&gt;
* [https://github.com/mcortez/flotsam Flotsam Groups] - This was the only available groups service until [[V2 Groups]] was added to core.&lt;br /&gt;
&lt;br /&gt;
= Web Interfaces=&lt;br /&gt;
&lt;br /&gt;
These are web frontends for OpenSimulator, either to allow users to register and perform other functions or for administrators to control the OpenSimulator installation (or both!).&lt;br /&gt;
&lt;br /&gt;
See [[Webinterface]]&lt;br /&gt;
&lt;br /&gt;
= Region Modules =&lt;br /&gt;
These are region modules which can be added to the OpenSimulator core distribution to provide extra functionality.&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/aduffy70/opensim-experimental/tree/master/Chat-Logger Chat-Logger] - An OpenSimulator region module to log chat traffic. Includes visitor alerts (when logging starts, stops, or new visitors enter the region) so the logging is transparent. Developed as a tool for meetings, training sessions, or educational environments.&lt;br /&gt;
* [https://github.com/justincc/EventRecordingModule EventRecordingModule] - Another event recording module that can log user login, logout, movement between simulators, chat and IM events to the log or a separate database for later analysis.&lt;br /&gt;
* [https://github.com/justincc/GenericMessagingModule GenericMessagingModule] - An example module to illustrate how an OpenSimulator extension can use the LLUDP GenericMessage packet to convey arbitrary data between a client/viewer and the simulator.&lt;br /&gt;
* [https://github.com/JakDaniels/OpenSimTide OpenSimTide] - An OpenSimulator region module which adds tides to your regions. You can control the tide period and height change via settings in OpenSim.ini and enable tide info to be chatted to the region for use in scripts in boats and waves. Tides only render properly on regions that are not adjacent, i.e. 1x1 islands.&lt;br /&gt;
&lt;br /&gt;
= OpenSimulator Forge Projects =&lt;br /&gt;
&lt;br /&gt;
OpenSimulator now has a [http://forge.opensimulator.org/gf/ forge] for related software.  However, this is now deprecated.  Please host projects elsewhere (e.g. Github) and add a link to this page.  The projects that remain on the forge are there for legacy purposes.&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/osinstaller OpenSimulator Installers]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/opensimwi/ OpenSimWi(Redux)]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/openterrains/ Open Source Terrain Textures]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/osraw/ Open Source RAW Terrain Textures]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/sllauncher/ SL Launcher]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/openusermanual/ Open User Manual]&lt;br /&gt;
&lt;br /&gt;
== These are old projects that no longer appear to be maintained ==&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/deepservers/ DeepServer (ASP.NET Grid Server)]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/modrex/ realXtend Modules]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/ogp/ OGP Patches]&lt;br /&gt;
* [http://forge.opensimulator.org/gf/project/ostray/ OSTray]&lt;br /&gt;
&lt;br /&gt;
= Tools =&lt;br /&gt;
&lt;br /&gt;
== Archives ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/justincc/opensimulator-tools/tree/master/analysis/oarinfo oarinfo] - Currently a very basic python script that prints out some OAR information (e.g. number of contained assets).&lt;br /&gt;
&lt;br /&gt;
== Control ==&lt;br /&gt;
* [https://github.com/justincc/opensimulator-tools/tree/master/infrastructure/control/osimctrl osimctrl] - A set of scripts to allow start, stop, restart, autorestart, etc. of an OpenSimulator instance from the command line using the GNU screen utility.&lt;br /&gt;
&lt;br /&gt;
== Inventory ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.secondinventory.com/ Second Inventory] - A Windows based client that can be used to back up and restore objects from Second Life™ as well as from various OpenSimulator based grids. It allows you to back up objects from the Second Life™ main grid, and restore them into OpenSimulator grids. It is still a bit primitive and sometimes can be flaky.&lt;br /&gt;
* [http://was.fm/opensim:rake Rake] - Created as an alternative to Second Inventory, but OpenSource and free to use. Rake is meant to dump assets (textures, animations,  notecards, scripts, etc...) from either Second Life™ or OpenSim to your local hard-drive.&lt;br /&gt;
&lt;br /&gt;
== Log Analysis ==&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/justincc/opensimulator-tools/tree/master/analysis/opensimulator-log-analyzer Ola] - A very simple Python script that print out some stats given a simulator or robust service log (chiefly unique user numbers).&lt;br /&gt;
&lt;br /&gt;
* [http://www.spellscape.co.uk/home/news/logview OSLogView] - A C# application for displaying log files with the same color coding as the console itself. Includes error highlighting and UUID highlighting.&lt;br /&gt;
&lt;br /&gt;
== Monitoring ==&lt;br /&gt;
* [https://github.com/justincc/opensimulator-tools/tree/master/analysis/opensimulator-stats-analyzer Osta] - OpenSimulator stats analysis programs.  Operates on saved stats information to produce summary and graph data of OpenSimulator session performance.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&lt;br /&gt;
* [[RegionGenerator]] - Generates Region XML Files &lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
* A list of alternative LSL editors is at http://wiki.secondlife.com/wiki/LSL_Alternate_Editors#Notepad.2B.2B&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.ics.uci.edu/~lopes/terraingen/ Terraingen] - Tool for producing OpenSimulator terrains from USGS DEM files.&lt;br /&gt;
&lt;br /&gt;
= Other related software =&lt;br /&gt;
&lt;br /&gt;
* [http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?sl_proxy%20%28E%29 sl_proxy] - sl_proxy is a Proxy System for Second Life™ and OpenSimulator to beyond firewall. &lt;br /&gt;
* [http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?OpenSim%2FMoneyServer Money Server (NSL Version)] - This Money Server is modified version of [http://forge.opensimulator.org/gf/project/currency/ DTL Currency Processing] for Linux/Unix.&lt;br /&gt;
* [http://www.nsl.tuis.ac.jp/xoops/modules/xpwiki/?Rinions Rinions] - This is a real-time animation tool for Second Life™/OpenSim. Rinions sends animation data from Kinect to Viewer in real time using shared memory and over the Network.&lt;br /&gt;
* [https://github.com/talat77/opensimmaps/ OpenSim Maps] - Completely re-written for Google Maps API v3 from the v2 version included with [http://forge.opensimulator.org/gf/project/opensimwi/ OpenSimWi(Redux)] and now includes support for larger regions e.g. varregions.&lt;br /&gt;
&lt;br /&gt;
= Concepts =&lt;br /&gt;
&lt;br /&gt;
* [http://www.cs.cmu.edu/~johnny/projects/wii/ 3D Head Tracking Software] - The idea here is that Johnny has written an application that will allow real3d perspective using a WiiMote &amp;amp; a modified set of safety glasses. Johnny includes all of the source and several sample applications to get this moving forward. Would someone like to pick this up and build us a real3D interface for the SL browser? It's not as hard as you think.&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Edusim Edusim on Opensim] - Edusim is a [http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment Cave Automatic Virtual Environment] based concept of lesson driven 3D virtual worlds on the ''classroom interactive whiteboard or classroom interactive surface''. Currently Edusim on Opencobalt Cobalt exists but tweaking a client and making Opensim &amp;quot;finger friendly&amp;quot; would seem to be a relatively straight forward task.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Development|Development]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2014-11-12T01:29:51Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: /* Additional Developers/Testers/Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Quicklinks}} &lt;br /&gt;
&lt;br /&gt;
== Active Core Developers ==&lt;br /&gt;
&lt;br /&gt;
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. &lt;br /&gt;
&lt;br /&gt;
* '''Only voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Adam Frisby|Adam Frisby]] &lt;br /&gt;
| Adam Frisby &lt;br /&gt;
| Adam Zaius &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| DeepThink Pty Ltd &lt;br /&gt;
| Terrain, Performance&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Justincc|justincc]] &lt;br /&gt;
| Justin Clark-Casey &lt;br /&gt;
| Lulworth Beaumont &lt;br /&gt;
| Justin Clark-Casey (all other grids) &lt;br /&gt;
| 0 &lt;br /&gt;
| OSVW Consulting&amp;lt;br /&amp;gt;[http://justincc.org/blog justincc's OpenSimulator blog] &lt;br /&gt;
| Grid, performance &amp;amp;amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dahlia|dahlia]] &lt;br /&gt;
| T. Hoff &lt;br /&gt;
| Dahlia Trimble &lt;br /&gt;
| &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Independent &lt;br /&gt;
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Melanie T|Melanie_T]] &lt;br /&gt;
| Melanie &lt;br /&gt;
| Melanie Milland &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Independent &lt;br /&gt;
| Scripting, Prims/Scene, Life, The Universe, and Everything&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Diva|Diva]] &lt;br /&gt;
| Crista Lopes &lt;br /&gt;
| Diva Canto &lt;br /&gt;
| Crista Lopes / Diva Canto &lt;br /&gt;
| -8 &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| Everything, except databases&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dslake|dslake]] &lt;br /&gt;
| Dan Lake &lt;br /&gt;
| Dan Lake &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Intel &lt;br /&gt;
| Scalability, Performance, Network stack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cmickeyb &lt;br /&gt;
| Mic Bowman &lt;br /&gt;
| Mic Bowman &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Intel &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:BlueWall|BlueWall]] &lt;br /&gt;
| James Hughes &lt;br /&gt;
| BlueWall Slade &lt;br /&gt;
| BlueWall Slade &lt;br /&gt;
| -5 &lt;br /&gt;
| BlueWall Information Technologies, LLC &lt;br /&gt;
| Various parts&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nebadon|Nebadon]] &lt;br /&gt;
| Michael Emory Cerquoni &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| -7 Arizona &lt;br /&gt;
| Oni Kenkon Creations &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| radams&lt;br /&gt;
| Robert Adams&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Looking Glass Viewer &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| orenh&lt;br /&gt;
| Oren Hurvitz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
| Kitely&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Plugh&lt;br /&gt;
| Kevin Cozens&lt;br /&gt;
| Andrew Hellershanks&lt;br /&gt;
| Andrew Hellershanks&lt;br /&gt;
| -5&lt;br /&gt;
| Virtual Highway&lt;br /&gt;
| Building, Scripting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Core Developers Following the White Rabbit ==&lt;br /&gt;
&lt;br /&gt;
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. &lt;br /&gt;
&lt;br /&gt;
* '''Only voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lbsa71|lbsa71]] &lt;br /&gt;
| Stefan Andersson &lt;br /&gt;
| Tribal Skytower &lt;br /&gt;
| OSG:Stefan Andersson&amp;lt;br /&amp;gt;TN:Stefan Andersson &lt;br /&gt;
| +1 &lt;br /&gt;
| [http://tribalmedia.se/ Tribal Media AB] &lt;br /&gt;
| Web Integration&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MW|MW]] &lt;br /&gt;
| Darren &lt;br /&gt;
| Wright Juran &lt;br /&gt;
| &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| Everything&lt;br /&gt;
|-&lt;br /&gt;
| ckrinke &lt;br /&gt;
| Charles&amp;amp;nbsp;Krinke &lt;br /&gt;
| Charlesk&amp;amp;nbsp;Bing &lt;br /&gt;
| &lt;br /&gt;
| -8 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Reliability/Grid servers/ll-functions&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikem|mikem]] &lt;br /&gt;
| Mike Mazur &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| Independent &lt;br /&gt;
| Patches, scripting improvements, LSL compiler&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HomerHorwitz|homerh]] &lt;br /&gt;
| Homer Horwitz &lt;br /&gt;
| Homer Horwitz &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +2 &lt;br /&gt;
| Independent &lt;br /&gt;
| Rev. engineering, &amp;quot;now, that's funny&amp;quot; problems, but still interested in all parts of it&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nlin|nlin]] &lt;br /&gt;
| N Lin &lt;br /&gt;
| Standard Drucker &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br /&amp;gt;http://www.3di.jp/en/ &lt;br /&gt;
| Physics, scripting, more to come&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Arthursv|arthursv]] &lt;br /&gt;
| Arthur Valadares &lt;br /&gt;
| &lt;br /&gt;
| NONE &lt;br /&gt;
| -8 &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| Unit testing, database plugins, bug fixes, general&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DrScofield|drscofld]] &lt;br /&gt;
| Dirk Husemann &lt;br /&gt;
| Dr Scofield &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] &lt;br /&gt;
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&amp;amp;nbsp;:-) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Teravus|Teravus]] &lt;br /&gt;
| Daniel Olivares &lt;br /&gt;
| Teravus Ousley &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| W3z &lt;br /&gt;
| Physics &amp;amp;amp; Admin tools, A working sim.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Chi11ken|chi11ken]] &lt;br /&gt;
| Jeff Ames &lt;br /&gt;
| Chillken Proto &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.genkii.com Genkii] &lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marck|Marck00]] &lt;br /&gt;
| M. Kirsch &lt;br /&gt;
| Marck Kjeller &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Independent &lt;br /&gt;
| Everything that catches my attention and that I can get my head around. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Snoopy2|Snoopy2]] &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] &lt;br /&gt;
| OpenSim region and grid hosting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Core Developers ==&lt;br /&gt;
&lt;br /&gt;
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! &lt;br /&gt;
&lt;br /&gt;
* '''Only formerly voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Babblefrog|babblefrog]] &lt;br /&gt;
| Brian McBee &lt;br /&gt;
| Dogen Coldstream &lt;br /&gt;
| Babblefrog Ballistic (osgrid) &lt;br /&gt;
| -8 &lt;br /&gt;
| Disorganized &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Danx0r|danx0r]] &lt;br /&gt;
| Dan Miller &lt;br /&gt;
| Albert Pascal &lt;br /&gt;
| &lt;br /&gt;
| -8 &lt;br /&gt;
| squiggle.com &lt;br /&gt;
| PHEEZIKS; everything&lt;br /&gt;
|-&lt;br /&gt;
| Tleiades &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tleiades&amp;amp;nbsp;Hax &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Grid servers/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darok|Darok]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Darok Kaminski &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Physics engines (especially BulletX)&lt;br /&gt;
|-&lt;br /&gt;
| Gareth / Gwen &lt;br /&gt;
| Gareth Nelson &lt;br /&gt;
| Gareth Ellison &lt;br /&gt;
| Gareth Nelson (on everywhere but SL) &lt;br /&gt;
| BST (UTC+1) &lt;br /&gt;
| Litesim Ltd &lt;br /&gt;
| Grid servers, sim border crossing, avatar animations&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dalien|dalien]] &lt;br /&gt;
| Dalien Talbot &lt;br /&gt;
| Dalien Talbot &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Mostly TCP-based &lt;br /&gt;
| Small fixes; rev.eng./prototyping; nightlies; git-keeper&lt;br /&gt;
|-&lt;br /&gt;
| [[Alondria]] &lt;br /&gt;
| &lt;br /&gt;
| Alondria LeFay &lt;br /&gt;
| Alondria LeFay (OSGrid) &lt;br /&gt;
| -8 &lt;br /&gt;
| Independent &lt;br /&gt;
| Implementation of LSL functions and other scripting tidbits.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SeanDague|sdague]] &lt;br /&gt;
| Sean Dague &lt;br /&gt;
| Neas Bade &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Database, Linux, Testing, Misc&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MingChen|MingChen]] &lt;br /&gt;
| Mike/Michael Ortman &lt;br /&gt;
| Ming Chen &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 in Summer) &lt;br /&gt;
| DeepThink Pty Ltd &lt;br /&gt;
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tedd|Tedd]] &lt;br /&gt;
| Tedd Hansen &lt;br /&gt;
| Tedd Maa &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Tedd Hansen &lt;br /&gt;
| Programming/Scripting/Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Adjohn|adjohn]] &lt;br /&gt;
| Adam Johnson &lt;br /&gt;
| Zeuz Zenovka &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.genkii.com Genkii] &lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Joha1|joha1]] &lt;br /&gt;
| Johan Berntsson &lt;br /&gt;
| Joppi Brandenburg &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Performance, packet handling/libSL&lt;br /&gt;
|-&lt;br /&gt;
| jhurliman &lt;br /&gt;
| John Hurliman &lt;br /&gt;
| John Hurliman &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki Sysops ==&lt;br /&gt;
&lt;br /&gt;
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Makopoppo|Makopoppo]] &lt;br /&gt;
| Makiko Nomura &lt;br /&gt;
| Mako Nozaki &lt;br /&gt;
| Everywhere &lt;br /&gt;
| +9 Tokyo, Japan &lt;br /&gt;
| As an individual developer &lt;br /&gt;
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fritigern|Fritigern]] &lt;br /&gt;
| S-E-C-R-E-T &lt;br /&gt;
| Fritigern Gothly &lt;br /&gt;
| SecondLife, OSGrid &lt;br /&gt;
| +1 GMT &lt;br /&gt;
| &lt;br /&gt;
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
&lt;br /&gt;
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. &amp;lt;br /&amp;gt; '''Newcomers please add yourself to bottom of the list!''' &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jtclark48|jclark4]] &lt;br /&gt;
| Jay Clark &lt;br /&gt;
| Jay Clarke &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Physics, Grid Host, AI, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:AdamStevenson|BigFootAg]] &lt;br /&gt;
| Adam Stevenson &lt;br /&gt;
| Adamus Petrov &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| Texas A&amp;amp;amp;M University &lt;br /&gt;
| AI, Skynet, Evolving Systems, Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jeff1564|Jeff1564]] &lt;br /&gt;
| Jeff &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| -8 &lt;br /&gt;
| http://myopengrid.com &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| Rock_Vacirca &lt;br /&gt;
| Colin Withers &lt;br /&gt;
| Rock Vacirca &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +1 &lt;br /&gt;
| http://rock-vacirca.blogspot.com &lt;br /&gt;
| Testing, building, scripting, maintaining an opensim blog.&lt;br /&gt;
|-&lt;br /&gt;
| simsim &lt;br /&gt;
| caocao &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Vicero Lambert|Vicero Lambert]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Magi|Magi]] &lt;br /&gt;
| Andy Agnew &lt;br /&gt;
| Magi Merlin &lt;br /&gt;
| &lt;br /&gt;
| +10 &lt;br /&gt;
| Spun Pty Ltd &lt;br /&gt;
| 3D Web Integration, Database stuff and playing with the odds and ends box.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClarkZone|ClarkZone]] &lt;br /&gt;
| Troy Admin(@ClarkZone) &lt;br /&gt;
| Troy Childs &lt;br /&gt;
| Troy Admin (ClarkZone) &lt;br /&gt;
| -5 &lt;br /&gt;
| Http://clarkzone.dyndns.org &lt;br /&gt;
| Tester and Grid Host&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aiaustin|aiaustin]] &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| +0 &lt;br /&gt;
| AIAI, Virtual University of Edinburgh&amp;lt;br /&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br /&amp;gt;http://vue.ed.ac.uk/openvue/ &lt;br /&gt;
| Windows tests&amp;lt;br /&amp;gt;Content testing&amp;lt;br /&amp;gt;Use of multiple VWs&lt;br /&gt;
|-&lt;br /&gt;
| Marc Manders &lt;br /&gt;
| Marc Manders &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +6 &lt;br /&gt;
| marcmanders@gmail.com &lt;br /&gt;
| Creative features&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Balthazar|balthazar]] &lt;br /&gt;
| Trevor Brooks &lt;br /&gt;
| Balthazar Sin &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Terrains, testing and some small coding tasks&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jimbo2120|jimbo2120]] &lt;br /&gt;
| Michael Osias &lt;br /&gt;
| Illuminous Beltran &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, AI, Skynet, coding and testing&lt;br /&gt;
|-&lt;br /&gt;
| ZeroPoint &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Guilderoy&amp;amp;nbsp;Dench &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Programming/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DerekTang|DerekTang]] &lt;br /&gt;
| Derek Tang &lt;br /&gt;
| Derek Timeless &lt;br /&gt;
| Derek Tang (ChineseGrid) &lt;br /&gt;
| +8 &lt;br /&gt;
| http://ChineseGrid.net &lt;br /&gt;
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...&lt;br /&gt;
|-&lt;br /&gt;
| [[User:TayB|TayB]] &lt;br /&gt;
| Earl Balai &lt;br /&gt;
| Taylor Dae &lt;br /&gt;
| &lt;br /&gt;
| -10 &lt;br /&gt;
| WhynGrid &lt;br /&gt;
| Grid Host,Networking,Contributions &amp;amp;amp; Testing.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:JamieDav|JamieDav]] &lt;br /&gt;
| Jamie David &lt;br /&gt;
| Jamie David &lt;br /&gt;
| &lt;br /&gt;
| +7 &lt;br /&gt;
| Forum &lt;br /&gt;
| Grid, Sim, Avitar, Functionality&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krtaylor|Krtaylor]] &lt;br /&gt;
| Kurt Taylor &lt;br /&gt;
| Kurt Stringer &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, Networking, Monitoring, Scripting, Inventory, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nink|Nink]] &lt;br /&gt;
| Peter Finn &lt;br /&gt;
| Nink Noonan &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Disruptive Influence.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bruce|Bruce]] &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| HiPiHi &lt;br /&gt;
| Watching.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darb|DarbD]] &lt;br /&gt;
| Brian B. Quinn &lt;br /&gt;
| Darb Dabney &lt;br /&gt;
| regions&amp;lt;br /&amp;gt;near Marin &lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| County of Marin, California&amp;lt;br /&amp;gt; http://blog.3dmap.me &lt;br /&gt;
| LiDAR-based sculpties, real-world terrain, &amp;lt;br /&amp;gt;pursuit of civic paraverses, virtual Emergency Operations Centers&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Charlie Omega|CharlieO]] &lt;br /&gt;
| Dan &lt;br /&gt;
| Charlie Omega &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&lt;br /&gt;
|-&lt;br /&gt;
| oobscure &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Opensource Obscure &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.opensim.it &lt;br /&gt;
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&lt;br /&gt;
|-&lt;br /&gt;
| pitman &lt;br /&gt;
| Mike Pitman &lt;br /&gt;
| Rez Tone &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| IBM &lt;br /&gt;
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&lt;br /&gt;
|-&lt;br /&gt;
| Shenlei &lt;br /&gt;
| Shenlei Winkler &lt;br /&gt;
| Shenlei Flasheart, Shenlei Winkler &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Fashion Research Institute &lt;br /&gt;
| Product Design and Development, Apparel industry, and o yes, I wrote the book&amp;amp;nbsp;;)&lt;br /&gt;
|-&lt;br /&gt;
| cmu &lt;br /&gt;
| Christopher Mumme &lt;br /&gt;
| Snook Destiny &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology &lt;br /&gt;
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[Silpol]] &lt;br /&gt;
| Andriy Tymchenko &lt;br /&gt;
| Andy Tir &lt;br /&gt;
| &lt;br /&gt;
| EET (+2/3) &lt;br /&gt;
| http://silpol.blogspot.com/ (also visible at Nokia) &lt;br /&gt;
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Grumly|Grumly]] &lt;br /&gt;
| &lt;br /&gt;
| Forest Klaar &lt;br /&gt;
| Grumly TheBear &lt;br /&gt;
| GMT+1 &lt;br /&gt;
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com &lt;br /&gt;
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DaTwitch|DaTwitch]] &lt;br /&gt;
| James G. Stallings II &lt;br /&gt;
| &amp;lt;br /&amp;gt;Lazarus Longstaff &lt;br /&gt;
| Hiro Protagonist (OSGrid) &lt;br /&gt;
| -5 &lt;br /&gt;
| House Husband &lt;br /&gt;
| OSGrid Region owner, OSGrid Operator,&amp;lt;br /&amp;gt;Forum Admin, sometime wiki editor&lt;br /&gt;
|-&lt;br /&gt;
| gryc &lt;br /&gt;
| Gryc Ueusp &lt;br /&gt;
| Gryc Uriza &lt;br /&gt;
| Gryc Uriza(OSGrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| &lt;br /&gt;
| PHP scripting, web interfaces, interconnectivity, cross-platformedness&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Phrearch|Phrearch]] &lt;br /&gt;
| Jeroen van Veen &lt;br /&gt;
| Phrearch Miles &lt;br /&gt;
| Phrearch Miles(OSGrid) &lt;br /&gt;
| Amsterdam/Paris &lt;br /&gt;
| &lt;br /&gt;
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Burnman|Burnman]] &lt;br /&gt;
| Allen &lt;br /&gt;
| Burnman Bedlam &lt;br /&gt;
| &lt;br /&gt;
| Boston, USA &lt;br /&gt;
| &lt;br /&gt;
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krisbfunk|krisbfunk]] &lt;br /&gt;
| Kris Bulman &lt;br /&gt;
| Krisbfunk Vought &lt;br /&gt;
| Krisbfunk Nocturnal(OSGrid) &lt;br /&gt;
| PE, Canada (-4) &lt;br /&gt;
| Edactive Technologies&amp;lt;br /&amp;gt;NocturnalEye Productions&amp;lt;br /&amp;gt;UPEI &lt;br /&gt;
| Currently: Testing, bug reports, wiki updating, building on OSGrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HashBox|HashBox]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Sibariel Darkstone &lt;br /&gt;
| Sibariel Darkstone (OSGrid) &lt;br /&gt;
| New Zealand (+12) &lt;br /&gt;
| &lt;br /&gt;
| Testing, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kinoc|Kinoc]] &lt;br /&gt;
| Kino Coursey &lt;br /&gt;
| Daxxon Jaxxon &lt;br /&gt;
| Daxxon Kinoc (OSgrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| Daxtron Laboratories &amp;lt;br /&amp;gt; http://www.daxtron.com&amp;lt;br /&amp;gt; University of North Texas &lt;br /&gt;
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Trapuh|trapuh]] &lt;br /&gt;
| Pedro Ribeiro &lt;br /&gt;
| Vaiten Forder &lt;br /&gt;
| &lt;br /&gt;
| GMT &lt;br /&gt;
| University Student, Escola Superior de Educação de Viseu, Portugal &lt;br /&gt;
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SonicViz|SonicViz]] &lt;br /&gt;
| Paul Cohen &lt;br /&gt;
| Komuso Tokugawa &lt;br /&gt;
| &lt;br /&gt;
| +9 &lt;br /&gt;
| Http://sonicviz.com &lt;br /&gt;
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mokele|mokele]] &lt;br /&gt;
| Scott Norman &lt;br /&gt;
| Mokelembembe Mokeev &lt;br /&gt;
| &lt;br /&gt;
| -8 (Southern California) &lt;br /&gt;
| Web Developer (PHP and MySQL) &lt;br /&gt;
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalnor|devalnor]] &lt;br /&gt;
| Devalnor &lt;br /&gt;
| M. Watkin &lt;br /&gt;
| &lt;br /&gt;
| +1 (Belgium) &lt;br /&gt;
| &lt;br /&gt;
| Small Patch code, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ezekiel|Ezekiel]] &lt;br /&gt;
| Ezekiel &lt;br /&gt;
| Ezekiel Zabelin &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.yosims.com &lt;br /&gt;
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Buggmaster|Buggmaster]] &lt;br /&gt;
| Mike D &lt;br /&gt;
| Bug Master &lt;br /&gt;
| None &lt;br /&gt;
| -8 &lt;br /&gt;
| http://www.adultmetaverse.com &lt;br /&gt;
| Grid, Data/Web PHP/PERL/MySQL&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nixnerd|nixnerd]] &lt;br /&gt;
| &lt;br /&gt;
| Dangerously Moody &lt;br /&gt;
| None &lt;br /&gt;
| GMT &lt;br /&gt;
| http://www.integratedtechnologies.eu &lt;br /&gt;
| Cross Platform Testing, Feedback, Bug Reporting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MoHax|mohax]] &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| &lt;br /&gt;
| -5 Eastern &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Webmage|webmage]] &lt;br /&gt;
| webmage &lt;br /&gt;
| Leyla Masala &lt;br /&gt;
| Web Mage &lt;br /&gt;
| +1 &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, terrain&lt;br /&gt;
|-&lt;br /&gt;
| [[User:NLStitch|NLStitch]] &lt;br /&gt;
| Marijn Oosterveld &lt;br /&gt;
| Stitch Seale &lt;br /&gt;
| NYA &lt;br /&gt;
| GMT +1 Amsterdam &lt;br /&gt;
| Twingate Systems (http://www.twingate.nl)&amp;lt;br /&amp;gt;HanzeHogeschool Groningen, Netherlands &lt;br /&gt;
| Programming, Photography, AI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ideia Boa|Ideia Boa]] &lt;br /&gt;
| Joao Lopes &lt;br /&gt;
| Ideia Boa &lt;br /&gt;
| Ideia Boa or Boa Ideia in some grids &lt;br /&gt;
| GTM+1 Stockholm/Sweden &lt;br /&gt;
| WorldSimTERRA - Virtual World that speaks Portuguese too&amp;lt;br /&amp;gt;http://www.worldsimterra.com &lt;br /&gt;
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lulurun|lulurun]] &lt;br /&gt;
| liu &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| 3Di Inc, Japan &amp;lt;br /&amp;gt;http://www.3di.jp &lt;br /&gt;
| Patches, openid, server performance, UGAI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Carlosroundel|Carlosrounde]] &lt;br /&gt;
| Carlosroundel &lt;br /&gt;
| Carlos Roundel &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Cyberlandia Italy&amp;lt;br /&amp;gt;http://www.cyberlandia.net &lt;br /&gt;
| Grid, programmer, database, tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikebert|Mikebert]] &lt;br /&gt;
| Michael Strunck &lt;br /&gt;
| Mikebert Miles &lt;br /&gt;
| Mikebert M34 &lt;br /&gt;
| +1 &lt;br /&gt;
| OpenSIM Wiki, Germany&amp;lt;br /&amp;gt;http://www.opensim.de &lt;br /&gt;
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| Taoki &lt;br /&gt;
| Mircea Kitsune / Taoki Vixen &lt;br /&gt;
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| GMT +2 &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| Usually testing and bug reporting but I also make smaller patches where I know what to do.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Patnad|Patnad]] &lt;br /&gt;
| Patrick &lt;br /&gt;
| Patnad Babii &lt;br /&gt;
| Patnad Babii (OSGrid) &lt;br /&gt;
| GMT -5 &lt;br /&gt;
| RezzMe Technologies&amp;lt;br /&amp;gt;http://www.rezzme.com &lt;br /&gt;
| Bug testing and reporting, I code C# and have submitted a few patches&lt;br /&gt;
|-&lt;br /&gt;
| [[User:^DarkMan|^DarkMan]] &lt;br /&gt;
| Brian Adair &lt;br /&gt;
| Patrick Ouachita &lt;br /&gt;
| Brian Adair &amp;amp;#124; Patrick Meta &lt;br /&gt;
| -6 CST &lt;br /&gt;
| RealMetaLife &amp;amp;#124; B&amp;amp;amp;H Networking &lt;br /&gt;
| Building, Scripting, Testing, etc.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tlaukkan|Tommi Laukkanen]] &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tommi Laukkanen &lt;br /&gt;
| +2 GMT &lt;br /&gt;
| http://www.bubblecloud.org &lt;br /&gt;
| Protocols ([http://www.bubblecloud.org MXP]), NHibernate, Scrip API, Map Generation, Bug Fixes, Grid Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mystical|Mystical]] &lt;br /&gt;
| Kevin Tweedy &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| Mystical Demina &lt;br /&gt;
| -5 &lt;br /&gt;
| Extreme Reality Grid&amp;lt;br /&amp;gt;http://www.XRGrid.com &lt;br /&gt;
| Windows Communication Framework, Windows Workflow,Entity Framework, MSSQL&amp;lt;br /&amp;gt;Enhancements,Commerce, Content,DotNetNuke based portal, development services&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Godfrey|Godfrey]] &lt;br /&gt;
| Jeff Lee &lt;br /&gt;
| Warin Cascabel &lt;br /&gt;
| &lt;br /&gt;
| -5 (EST5EDT) &lt;br /&gt;
| &lt;br /&gt;
| Testing, minor bugfixes. Scripting, building, animating&lt;br /&gt;
|-&lt;br /&gt;
| Jamenai &lt;br /&gt;
| Christopher Händler &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| Jamenai Luik &lt;br /&gt;
| +1 &lt;br /&gt;
| Playneko Grid &amp;amp;#124; XIMDEX Jamenai&amp;lt;br /&amp;gt;http://www.playneko.de&amp;lt;br /&amp;gt;http://www.ximdex.de &lt;br /&gt;
| Performance,Bug Reporting, Hosting, Grid-Owner,(PHP, MySQL, Perl, JavaScript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bikcmp|bikcmp]] &lt;br /&gt;
| Jason &lt;br /&gt;
| Jake1500 Allen &lt;br /&gt;
| Jason Helios (The Helios Grid) &lt;br /&gt;
| EST &lt;br /&gt;
| Blue Software &lt;br /&gt;
| Search, groups, land, and currency&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mark.malewski|Slipaway]] &lt;br /&gt;
| Mark Malewski &lt;br /&gt;
| Chris Rock &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 during summer - CDT) &lt;br /&gt;
| NexTECH / Joopla &lt;br /&gt;
| Web development &amp;amp;amp; systems integration, terrain, WIKI documentation, tutorials, testing, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| barakademi &lt;br /&gt;
| Steve Topp &lt;br /&gt;
| barakademi Barzane &lt;br /&gt;
| same avi on baragrid OSgrid Grid4us sciencesim &lt;br /&gt;
| utc+1 (CET) paris &lt;br /&gt;
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php &lt;br /&gt;
| Music LiveMusic MetaverseMusic Opensim Libomv Mono-2.4 Linux (suse,debian,ubuntu) Admin Scripting Automating Development Intergration php mysql bash nant +++&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Robert d|robert_d]] &lt;br /&gt;
| Robert Dzikowski &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: robert_d 13 &lt;br /&gt;
| UTC+1 &lt;br /&gt;
| [http://blog.rd-it.net http://blog.rd-it.net] &lt;br /&gt;
| Region Modules, Tutorials&lt;br /&gt;
|-&lt;br /&gt;
| john_ &lt;br /&gt;
| John&amp;amp;nbsp;Moyer &lt;br /&gt;
| VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad &lt;br /&gt;
| Tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:W!cKeD|_WicKeD]] &lt;br /&gt;
| Maik &lt;br /&gt;
| Maik Galaxy &lt;br /&gt;
| El Diablo &lt;br /&gt;
| +1 Germany &lt;br /&gt;
| Creatio Inc. / [http://www.OpenSimGerman.us/ OpenSimGerman.us] &lt;br /&gt;
| German Support, Translator, Building, Scripting, Testing, Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Stevie Wakowski|Stevie Wakowksi]] &lt;br /&gt;
| Steve Roberts &lt;br /&gt;
| Stevie Wakowski &lt;br /&gt;
| &lt;br /&gt;
| +10 Australia &lt;br /&gt;
| IBM &lt;br /&gt;
| OpenSimulator builds, Linux, Modrex, bug reporting, evangalist for OpenSimulator in business applications.&lt;br /&gt;
|-&lt;br /&gt;
| Revolution &lt;br /&gt;
| Matthew &lt;br /&gt;
| Revolution Smythe &lt;br /&gt;
| Revolution Smythe &lt;br /&gt;
| -6 Central USA &lt;br /&gt;
| None &lt;br /&gt;
| Script engine, physics engine, general odd bugs, interesting and odd things&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClemsonGS|clemsonGS]] &lt;br /&gt;
| Brian Cass &lt;br /&gt;
| BC Sands &lt;br /&gt;
| Brian Cass (VWC Grid) &lt;br /&gt;
| -5 &lt;br /&gt;
| http://www.cvwconline.org/ &lt;br /&gt;
| Developing virtual worlds for use in higher education&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| AlexRa &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Independent &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mikko Pallari &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Realxtend &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| StrawberryFride &lt;br /&gt;
| Chris Hart &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| ReactionGrid &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:RemedyTomm|RemedyTomm]] &lt;br /&gt;
| Tom Grimshaw &lt;br /&gt;
| Tomm Remedy &lt;br /&gt;
| KGrid: Casper Warden OSGrid: Tomm Remedy &lt;br /&gt;
| UTC+0 (BST) &lt;br /&gt;
| Remedy Communications &lt;br /&gt;
| Texture pipeline, Groups, ObjectUpdates&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Rob Smart &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| IBM &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MicheilMerlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| Micheil Merlin &lt;br /&gt;
| -6 &lt;br /&gt;
| Independent &amp;lt;br /&amp;gt; [http://www.iliveisl.com/ http://www.iliveisl.com/] &lt;br /&gt;
| Scripting, patches, and testcases&lt;br /&gt;
|-&lt;br /&gt;
| Pato Donald &lt;br /&gt;
| Pato Donald &lt;br /&gt;
| Morgam Biedermann &lt;br /&gt;
| Pato Donald &lt;br /&gt;
| -3 &lt;br /&gt;
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ &lt;br /&gt;
| Groups, Scripts, Physics, Communication, Integration&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Sera Marx &lt;br /&gt;
| Darkfire Soulstar &lt;br /&gt;
| &lt;br /&gt;
| +12 &lt;br /&gt;
| Radiance promotions &lt;br /&gt;
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid&lt;br /&gt;
|-&lt;br /&gt;
|[[User:dz|dz]]  &lt;br /&gt;
| Doug Osborn &lt;br /&gt;
| ydoo magic&lt;br /&gt;
| delta zed @ OSGRID Doug Osborn @ ScienceSim &amp;amp; MOSES grids&lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| CEO OpenSimian &lt;br /&gt;
| Performance testing, advanced scripting, high prim count builds,  Client and server side bots, Animation Overrides, MANTIS maintenance.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Hallow Palmer|Hallow Palmer]] &lt;br /&gt;
| Markus &lt;br /&gt;
| Hallow Palmer &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Grid4Us&amp;lt;br /&amp;gt;http://www.grid4us.net &lt;br /&gt;
| Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:LenaVanilli|LenaVanilli]] &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| Lena Vanilli &lt;br /&gt;
| +1 Germany &lt;br /&gt;
| [http://www.hypergrid.org http://www.hypergrid.org] &lt;br /&gt;
| Grid-Management, Testing Testing Testing, Region Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aduffy70|aduffy70]] &lt;br /&gt;
| Aaron Duffy &lt;br /&gt;
| Aeran Stipe &lt;br /&gt;
| Aaron Duffy @ScienceSim &lt;br /&gt;
| -7 &lt;br /&gt;
| USU &lt;br /&gt;
| Scientific visualization &amp;amp;amp; education, Region modules, Heavily scripted regions&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Erich Bremer &lt;br /&gt;
| Erich Bremer &lt;br /&gt;
| &lt;br /&gt;
Erich Bremer@OSGrid &lt;br /&gt;
&lt;br /&gt;
| -5 &lt;br /&gt;
| http://www.ebremer.com &lt;br /&gt;
| Semantic Web, Data Visualization&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MarkIDCAS|MarkIDCAS]] &lt;br /&gt;
| Mark Bannon &lt;br /&gt;
| Mark IDCAS &lt;br /&gt;
| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. &lt;br /&gt;
| GMT &lt;br /&gt;
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] &lt;br /&gt;
| Grid Management &amp;amp;amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Allquixotic|allquixotic]] &lt;br /&gt;
| Sean McNamara &lt;br /&gt;
| Tiyuk Quellmalz &lt;br /&gt;
| OSG: Tiyuk Quellmalz &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Orenh|orenh]] &lt;br /&gt;
| Oren Hurvitz &lt;br /&gt;
| &lt;br /&gt;
| Oren Hurvitz (Kitely) &lt;br /&gt;
| +2 &lt;br /&gt;
| Kitely &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Randomhuman|randomhuman]] &lt;br /&gt;
| Kevin Houlihan &lt;br /&gt;
| random Radikal &lt;br /&gt;
| random human (OSGrid) &lt;br /&gt;
| WET/IST &lt;br /&gt;
| CrimsonCookie &lt;br /&gt;
| RemoteAdmin module; On-demand grids; web integration.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Oddball Otoole|oddball otoole]]&lt;br /&gt;
| J.v.Hogeloon&lt;br /&gt;
| Oddball Otoole&lt;br /&gt;
| Oddball Otoole (OSGrid&lt;br /&gt;
| +1 (The Netherlands&lt;br /&gt;
| None&lt;br /&gt;
| Building, scripting, testing, social stuff.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pixel|Pixel Tomsen]]&lt;br /&gt;
| Christian Kurzhals&lt;br /&gt;
| Pixel Tomsen&lt;br /&gt;
| Pixel Tomsen OSGrid&lt;br /&gt;
| +1 (Germany&lt;br /&gt;
| see my profil&lt;br /&gt;
| Dev, Building, scripting, sim-hosting, some modules, patches, osgrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:kenearlg|kenearlg]]&lt;br /&gt;
| Ken Grunke&lt;br /&gt;
| Key Grau&lt;br /&gt;
| Key Gruin (Osgrid)&lt;br /&gt;
| -6 CST&lt;br /&gt;
| http://www.osgrid.org/&lt;br /&gt;
| testing, moderating, inworld games &amp;amp; recreation, wiki spam control&lt;br /&gt;
|-&lt;br /&gt;
| [[User:CG4Life|CG4Life]]&lt;br /&gt;
| CG Anderson&lt;br /&gt;
| Cyn Hak&lt;br /&gt;
| &lt;br /&gt;
| -8 PST&lt;br /&gt;
| Little Dogs Media&lt;br /&gt;
| Networking, Security, Performance (parallelization, compression, encryption), physics, 3D manipulation, bugfixing, documentation.  Just getting into the code base, so will start with compression/parallelizatoin ideas and bugfixing, then other stuff later.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:vegaslon|vegaslon]]&lt;br /&gt;
| Adam Ivie&lt;br /&gt;
| vegaslon plutonian&lt;br /&gt;
| &lt;br /&gt;
| -5 EST&lt;br /&gt;
| Independent &lt;br /&gt;
| Physics, Vehicles, Advanced Scripting, Testing, Advanced Land Usage.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:AliciaRaven|AliciaRaven]] &lt;br /&gt;
| Alicia Richardson &lt;br /&gt;
| ClaudiaDLioncourt&lt;br /&gt;
| Alicia Raven (Spellscape) &lt;br /&gt;
| 0 GMT&lt;br /&gt;
| Spellscape Ltd&amp;lt;br /&amp;gt;http://www.spellscape.co.uk&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Additional Developers ==&lt;br /&gt;
&lt;br /&gt;
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fly-man-|Fly-Man-]] &lt;br /&gt;
| Laurence &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: Fly Man &lt;br /&gt;
| GMT +1 &lt;br /&gt;
| Private Company&lt;br /&gt;
| Testing, OpenSimSearch, OpenSimProfile&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Tech Reference]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2014-11-11T20:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: /* Additional Developers/Testers/Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Quicklinks}} &lt;br /&gt;
&lt;br /&gt;
== Active Core Developers ==&lt;br /&gt;
&lt;br /&gt;
Developers who have commit access to our central server, are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase, and have voting rights over development and process issues of the OpenSimulator project. See [[Organization]]. &lt;br /&gt;
&lt;br /&gt;
* '''Only voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Adam Frisby|Adam Frisby]] &lt;br /&gt;
| Adam Frisby &lt;br /&gt;
| Adam Zaius &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| DeepThink Pty Ltd &lt;br /&gt;
| Terrain, Performance&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Justincc|justincc]] &lt;br /&gt;
| Justin Clark-Casey &lt;br /&gt;
| Lulworth Beaumont &lt;br /&gt;
| Justin Clark-Casey (all other grids) &lt;br /&gt;
| 0 &lt;br /&gt;
| OSVW Consulting&amp;lt;br /&amp;gt;[http://justincc.org/blog justincc's OpenSimulator blog] &lt;br /&gt;
| Grid, performance &amp;amp;amp; reliability, inventory (avatar and object), assets, scenes, OARs, etc. Generally speaking, my main interest is to create infrastructure that other people can build on top of.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dahlia|dahlia]] &lt;br /&gt;
| T. Hoff &lt;br /&gt;
| Dahlia Trimble &lt;br /&gt;
| &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Independent &lt;br /&gt;
| Collision geometry, various math and physics issues, occasional bug fixes and random enhancements&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Melanie T|Melanie_T]] &lt;br /&gt;
| Melanie &lt;br /&gt;
| Melanie Milland &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Independent &lt;br /&gt;
| Scripting, Prims/Scene, Life, The Universe, and Everything&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Diva|Diva]] &lt;br /&gt;
| Crista Lopes &lt;br /&gt;
| Diva Canto &lt;br /&gt;
| Crista Lopes / Diva Canto &lt;br /&gt;
| -8 &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| Everything, except databases&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dslake|dslake]] &lt;br /&gt;
| Dan Lake &lt;br /&gt;
| Dan Lake &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Intel &lt;br /&gt;
| Scalability, Performance, Network stack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| cmickeyb &lt;br /&gt;
| Mic Bowman &lt;br /&gt;
| Mic Bowman &lt;br /&gt;
| ScienceSim &lt;br /&gt;
| -8 / -7 &lt;br /&gt;
| Intel &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:BlueWall|BlueWall]] &lt;br /&gt;
| James Hughes &lt;br /&gt;
| BlueWall Slade &lt;br /&gt;
| BlueWall Slade &lt;br /&gt;
| -5 &lt;br /&gt;
| BlueWall Information Technologies, LLC &lt;br /&gt;
| Various parts&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nebadon|Nebadon]] &lt;br /&gt;
| Michael Emory Cerquoni &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| Nebadon Izumi &lt;br /&gt;
| -7 Arizona &lt;br /&gt;
| Oni Kenkon Creations &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| radams&lt;br /&gt;
| Robert Adams&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Looking Glass Viewer &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| orenh&lt;br /&gt;
| Oren Hurvitz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| +2&lt;br /&gt;
| Kitely&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Plugh&lt;br /&gt;
| Kevin Cozens&lt;br /&gt;
| Andrew Hellershanks&lt;br /&gt;
| Andrew Hellershanks&lt;br /&gt;
| -5&lt;br /&gt;
| Virtual Highway&lt;br /&gt;
| Building, Scripting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Core Developers Following the White Rabbit ==&lt;br /&gt;
&lt;br /&gt;
Core developers who have temporarily (we hope) gone chasing the white rabbit. They are in all similar to the active core developers, except that they haven't been that active lately, so their voting rights are awaiting their come back. &lt;br /&gt;
&lt;br /&gt;
* '''Only voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lbsa71|lbsa71]] &lt;br /&gt;
| Stefan Andersson &lt;br /&gt;
| Tribal Skytower &lt;br /&gt;
| OSG:Stefan Andersson&amp;lt;br /&amp;gt;TN:Stefan Andersson &lt;br /&gt;
| +1 &lt;br /&gt;
| [http://tribalmedia.se/ Tribal Media AB] &lt;br /&gt;
| Web Integration&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MW|MW]] &lt;br /&gt;
| Darren &lt;br /&gt;
| Wright Juran &lt;br /&gt;
| &lt;br /&gt;
| 0 &lt;br /&gt;
| &lt;br /&gt;
| Everything&lt;br /&gt;
|-&lt;br /&gt;
| ckrinke &lt;br /&gt;
| Charles&amp;amp;nbsp;Krinke &lt;br /&gt;
| Charlesk&amp;amp;nbsp;Bing &lt;br /&gt;
| &lt;br /&gt;
| -8 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Reliability/Grid servers/ll-functions&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikem|mikem]] &lt;br /&gt;
| Mike Mazur &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| Independent &lt;br /&gt;
| Patches, scripting improvements, LSL compiler&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HomerHorwitz|homerh]] &lt;br /&gt;
| Homer Horwitz &lt;br /&gt;
| Homer Horwitz &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +2 &lt;br /&gt;
| Independent &lt;br /&gt;
| Rev. engineering, &amp;quot;now, that's funny&amp;quot; problems, but still interested in all parts of it&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nlin|nlin]] &lt;br /&gt;
| N Lin &lt;br /&gt;
| Standard Drucker &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br /&amp;gt;http://www.3di.jp/en/ &lt;br /&gt;
| Physics, scripting, more to come&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Arthursv|arthursv]] &lt;br /&gt;
| Arthur Valadares &lt;br /&gt;
| &lt;br /&gt;
| NONE &lt;br /&gt;
| -8 &lt;br /&gt;
| University of California, Irvine &lt;br /&gt;
| Unit testing, database plugins, bug fixes, general&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DrScofield|drscofld]] &lt;br /&gt;
| Dirk Husemann &lt;br /&gt;
| Dr Scofield &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| [http://xyzzyxyzzy.net/ xyzzyxyzzy.net] &lt;br /&gt;
| Reliability, networking protocols, inventory, assets, remote control, voice, and pretty much everything else&amp;amp;nbsp;:-) &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Teravus|Teravus]] &lt;br /&gt;
| Daniel Olivares &lt;br /&gt;
| Teravus Ousley &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| W3z &lt;br /&gt;
| Physics &amp;amp;amp; Admin tools, A working sim.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Chi11ken|chi11ken]] &lt;br /&gt;
| Jeff Ames &lt;br /&gt;
| Chillken Proto &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.genkii.com Genkii] &lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Marck|Marck00]] &lt;br /&gt;
| M. Kirsch &lt;br /&gt;
| Marck Kjeller &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Independent &lt;br /&gt;
| Everything that catches my attention and that I can get my head around. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Snoopy2|Snoopy2]] &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
| Snoopy Pfeffer &lt;br /&gt;
|&lt;br /&gt;
| [http://www.dreamlandmetaverse.com/ http://www.dreamlandmetaverse.com/] &lt;br /&gt;
| OpenSim region and grid hosting&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Core Developers ==&lt;br /&gt;
&lt;br /&gt;
Core developers who have transcended our mortal plane, i.e. they are no longer directly engaged with the project. Thank you forever for your contributions! &lt;br /&gt;
&lt;br /&gt;
* '''Only formerly voted in developers are listed here, please do not list yourself'''&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Babblefrog|babblefrog]] &lt;br /&gt;
| Brian McBee &lt;br /&gt;
| Dogen Coldstream &lt;br /&gt;
| Babblefrog Ballistic (osgrid) &lt;br /&gt;
| -8 &lt;br /&gt;
| Disorganized &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Danx0r|danx0r]] &lt;br /&gt;
| Dan Miller &lt;br /&gt;
| Albert Pascal &lt;br /&gt;
| &lt;br /&gt;
| -8 &lt;br /&gt;
| squiggle.com &lt;br /&gt;
| PHEEZIKS; everything&lt;br /&gt;
|-&lt;br /&gt;
| Tleiades &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tleiades&amp;amp;nbsp;Hax &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Grid servers/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darok|Darok]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Darok Kaminski &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Physics engines (especially BulletX)&lt;br /&gt;
|-&lt;br /&gt;
| Gareth / Gwen &lt;br /&gt;
| Gareth Nelson &lt;br /&gt;
| Gareth Ellison &lt;br /&gt;
| Gareth Nelson (on everywhere but SL) &lt;br /&gt;
| BST (UTC+1) &lt;br /&gt;
| Litesim Ltd &lt;br /&gt;
| Grid servers, sim border crossing, avatar animations&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dalien|dalien]] &lt;br /&gt;
| Dalien Talbot &lt;br /&gt;
| Dalien Talbot &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Mostly TCP-based &lt;br /&gt;
| Small fixes; rev.eng./prototyping; nightlies; git-keeper&lt;br /&gt;
|-&lt;br /&gt;
| [[Alondria]] &lt;br /&gt;
| &lt;br /&gt;
| Alondria LeFay &lt;br /&gt;
| Alondria LeFay (OSGrid) &lt;br /&gt;
| -8 &lt;br /&gt;
| Independent &lt;br /&gt;
| Implementation of LSL functions and other scripting tidbits.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SeanDague|sdague]] &lt;br /&gt;
| Sean Dague &lt;br /&gt;
| Neas Bade &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Database, Linux, Testing, Misc&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MingChen|MingChen]] &lt;br /&gt;
| Mike/Michael Ortman &lt;br /&gt;
| Ming Chen &lt;br /&gt;
| &lt;br /&gt;
| -6 (-5 in Summer) &lt;br /&gt;
| DeepThink Pty Ltd &lt;br /&gt;
| Estate/Parcel Support/Modules/Keeping things all neat and tidy.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tedd|Tedd]] &lt;br /&gt;
| Tedd Hansen &lt;br /&gt;
| Tedd Maa &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| Tedd Hansen &lt;br /&gt;
| Programming/Scripting/Architecture&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Adjohn|adjohn]] &lt;br /&gt;
| Adam Johnson &lt;br /&gt;
| Zeuz Zenovka &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| [http://www.genkii.com Genkii] &lt;br /&gt;
| &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Joha1|joha1]] &lt;br /&gt;
| Johan Berntsson &lt;br /&gt;
| Joppi Brandenburg &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Performance, packet handling/libSL&lt;br /&gt;
|-&lt;br /&gt;
| jhurliman &lt;br /&gt;
| John Hurliman &lt;br /&gt;
| John Hurliman &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki Sysops ==&lt;br /&gt;
&lt;br /&gt;
Along with the core developers, these people help manage the OpenSimulator wiki as well as make other contributions (see Areas of Interest). &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Makopoppo|Makopoppo]] &lt;br /&gt;
| Makiko Nomura &lt;br /&gt;
| Mako Nozaki &lt;br /&gt;
| Everywhere &lt;br /&gt;
| +9 Tokyo, Japan &lt;br /&gt;
| As an individual developer &lt;br /&gt;
| Everything for improving usability and connectability - wiki/issue management, documentation, localization(Japanese), modifying the interface mainly of core modules&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fritigern|Fritigern]] &lt;br /&gt;
| S-E-C-R-E-T &lt;br /&gt;
| Fritigern Gothly &lt;br /&gt;
| SecondLife, OSGrid &lt;br /&gt;
| +1 GMT &lt;br /&gt;
| &lt;br /&gt;
| My interests are many, and extremely varied. One thing that i am very interested in, is seeing OpenSimulator grow, mature, and develop into something that really does rival SL/LL.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
&lt;br /&gt;
These people have contributed and/or are contributing bug reports, patches, testing, and all sorts of other goodies to the project. &amp;lt;br /&amp;gt; '''Newcomers please add yourself to bottom of the list!''' &amp;lt;br /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jtclark48|jclark4]] &lt;br /&gt;
| Jay Clark &lt;br /&gt;
| Jay Clarke &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Physics, Grid Host, AI, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:AdamStevenson|BigFootAg]] &lt;br /&gt;
| Adam Stevenson &lt;br /&gt;
| Adamus Petrov &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| Texas A&amp;amp;amp;M University &lt;br /&gt;
| AI, Skynet, Evolving Systems, Biology&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jeff1564|Jeff1564]] &lt;br /&gt;
| Jeff &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| Potter Taurog &lt;br /&gt;
| -8 &lt;br /&gt;
| http://myopengrid.com &lt;br /&gt;
| Building, Scripting, Testing&lt;br /&gt;
|-&lt;br /&gt;
| Rock_Vacirca &lt;br /&gt;
| Colin Withers &lt;br /&gt;
| Rock Vacirca &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +1 &lt;br /&gt;
| http://rock-vacirca.blogspot.com &lt;br /&gt;
| Testing, building, scripting, maintaining an opensim blog.&lt;br /&gt;
|-&lt;br /&gt;
| simsim &lt;br /&gt;
| caocao &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +9 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Testing whole functions of OpenSimulator system,working with OpenSim-Engine,reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Vicero Lambert|Vicero Lambert]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Magi|Magi]] &lt;br /&gt;
| Andy Agnew &lt;br /&gt;
| Magi Merlin &lt;br /&gt;
| &lt;br /&gt;
| +10 &lt;br /&gt;
| Spun Pty Ltd &lt;br /&gt;
| 3D Web Integration, Database stuff and playing with the odds and ends box.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ClarkZone|ClarkZone]] &lt;br /&gt;
| Troy Admin(@ClarkZone) &lt;br /&gt;
| Troy Childs &lt;br /&gt;
| Troy Admin (ClarkZone) &lt;br /&gt;
| -5 &lt;br /&gt;
| Http://clarkzone.dyndns.org &lt;br /&gt;
| Tester and Grid Host&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Aiaustin|aiaustin]] &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| Ai Austin &lt;br /&gt;
| +0 &lt;br /&gt;
| AIAI, Virtual University of Edinburgh&amp;lt;br /&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br /&amp;gt;http://vue.ed.ac.uk/openvue/ &lt;br /&gt;
| Windows tests&amp;lt;br /&amp;gt;Content testing&amp;lt;br /&amp;gt;Use of multiple VWs&lt;br /&gt;
|-&lt;br /&gt;
| Marc Manders &lt;br /&gt;
| Marc Manders &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| +6 &lt;br /&gt;
| marcmanders@gmail.com &lt;br /&gt;
| Creative features&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Balthazar|balthazar]] &lt;br /&gt;
| Trevor Brooks &lt;br /&gt;
| Balthazar Sin &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Terrains, testing and some small coding tasks&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jimbo2120|jimbo2120]] &lt;br /&gt;
| Michael Osias &lt;br /&gt;
| Illuminous Beltran &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, AI, Skynet, coding and testing&lt;br /&gt;
|-&lt;br /&gt;
| ZeroPoint &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Guilderoy&amp;amp;nbsp;Dench &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Programming/Database&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DerekTang|DerekTang]] &lt;br /&gt;
| Derek Tang &lt;br /&gt;
| Derek Timeless &lt;br /&gt;
| Derek Tang (ChineseGrid) &lt;br /&gt;
| +8 &lt;br /&gt;
| http://ChineseGrid.net &lt;br /&gt;
| Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSimulator communities. In construction...&lt;br /&gt;
|-&lt;br /&gt;
| [[User:TayB|TayB]] &lt;br /&gt;
| Earl Balai &lt;br /&gt;
| Taylor Dae &lt;br /&gt;
| &lt;br /&gt;
| -10 &lt;br /&gt;
| WhynGrid &lt;br /&gt;
| Grid Host,Networking,Contributions &amp;amp;amp; Testing.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:JamieDav|JamieDav]] &lt;br /&gt;
| Jamie David &lt;br /&gt;
| Jamie David &lt;br /&gt;
| &lt;br /&gt;
| +7 &lt;br /&gt;
| Forum &lt;br /&gt;
| Grid, Sim, Avitar, Functionality&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krtaylor|Krtaylor]] &lt;br /&gt;
| Kurt Taylor &lt;br /&gt;
| Kurt Stringer &lt;br /&gt;
| &lt;br /&gt;
| -6 &lt;br /&gt;
| IBM &lt;br /&gt;
| Grid, Networking, Monitoring, Scripting, Inventory, Testing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nink|Nink]] &lt;br /&gt;
| Peter Finn &lt;br /&gt;
| Nink Noonan &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| IBM &lt;br /&gt;
| Disruptive Influence.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bruce|Bruce]] &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| Bruce Meerson &lt;br /&gt;
| &lt;br /&gt;
| +8 &lt;br /&gt;
| HiPiHi &lt;br /&gt;
| Watching.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Darb|DarbD]] &lt;br /&gt;
| Brian B. Quinn &lt;br /&gt;
| Darb Dabney &lt;br /&gt;
| regions&amp;lt;br /&amp;gt;near Marin &lt;br /&gt;
| PST/SLT (-7 or -8) &lt;br /&gt;
| County of Marin, California&amp;lt;br /&amp;gt; http://blog.3dmap.me &lt;br /&gt;
| LiDAR-based sculpties, real-world terrain, &amp;lt;br /&amp;gt;pursuit of civic paraverses, virtual Emergency Operations Centers&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Charlie Omega|CharlieO]] &lt;br /&gt;
| Dan &lt;br /&gt;
| Charlie Omega &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&lt;br /&gt;
|-&lt;br /&gt;
| oobscure &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Opensource Obscure &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.opensim.it &lt;br /&gt;
| Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&lt;br /&gt;
|-&lt;br /&gt;
| pitman &lt;br /&gt;
| Mike Pitman &lt;br /&gt;
| Rez Tone &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| IBM &lt;br /&gt;
| Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&lt;br /&gt;
|-&lt;br /&gt;
| Shenlei &lt;br /&gt;
| Shenlei Winkler &lt;br /&gt;
| Shenlei Flasheart, Shenlei Winkler &lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Fashion Research Institute &lt;br /&gt;
| Product Design and Development, Apparel industry, and o yes, I wrote the book&amp;amp;nbsp;;)&lt;br /&gt;
|-&lt;br /&gt;
| cmu &lt;br /&gt;
| Christopher Mumme &lt;br /&gt;
| Snook Destiny &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology &lt;br /&gt;
| Testing OpenSim, working with OpenSim-Engine, reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[Silpol]] &lt;br /&gt;
| Andriy Tymchenko &lt;br /&gt;
| Andy Tir &lt;br /&gt;
| &lt;br /&gt;
| EET (+2/3) &lt;br /&gt;
| http://silpol.blogspot.com/ (also visible at Nokia) &lt;br /&gt;
| Highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Grumly|Grumly]] &lt;br /&gt;
| &lt;br /&gt;
| Forest Klaar &lt;br /&gt;
| Grumly TheBear &lt;br /&gt;
| GMT+1 &lt;br /&gt;
| .NET MCAD Dev/Arch/Trainer http://www.devoteam.com &lt;br /&gt;
| Trying to get into OpenSimulator code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&lt;br /&gt;
|-&lt;br /&gt;
| [[User:DaTwitch|DaTwitch]] &lt;br /&gt;
| James G. Stallings II &lt;br /&gt;
| &amp;lt;br /&amp;gt;Lazarus Longstaff &lt;br /&gt;
| Hiro Protagonist (OSGrid) &lt;br /&gt;
| -5 &lt;br /&gt;
| House Husband &lt;br /&gt;
| OSGrid Region owner, OSGrid Operator,&amp;lt;br /&amp;gt;Forum Admin, sometime wiki editor&lt;br /&gt;
|-&lt;br /&gt;
| gryc &lt;br /&gt;
| Gryc Ueusp &lt;br /&gt;
| Gryc Uriza &lt;br /&gt;
| Gryc Uriza(OSGrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| &lt;br /&gt;
| PHP scripting, web interfaces, interconnectivity, cross-platformedness&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Phrearch|Phrearch]] &lt;br /&gt;
| Jeroen van Veen &lt;br /&gt;
| Phrearch Miles &lt;br /&gt;
| Phrearch Miles(OSGrid) &lt;br /&gt;
| Amsterdam/Paris &lt;br /&gt;
| &lt;br /&gt;
| HWIOS, WiXTD, Wikidoc, Moo, User interfaces&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Burnman|Burnman]] &lt;br /&gt;
| Allen &lt;br /&gt;
| Burnman Bedlam &lt;br /&gt;
| &lt;br /&gt;
| Boston, USA &lt;br /&gt;
| &lt;br /&gt;
| Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Krisbfunk|krisbfunk]] &lt;br /&gt;
| Kris Bulman &lt;br /&gt;
| Krisbfunk Vought &lt;br /&gt;
| Krisbfunk Nocturnal(OSGrid) &lt;br /&gt;
| PE, Canada (-4) &lt;br /&gt;
| Edactive Technologies&amp;lt;br /&amp;gt;NocturnalEye Productions&amp;lt;br /&amp;gt;UPEI &lt;br /&gt;
| Currently: Testing, bug reports, wiki updating, building on OSGrid&lt;br /&gt;
|-&lt;br /&gt;
| [[User:HashBox|HashBox]] &lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Sibariel Darkstone &lt;br /&gt;
| Sibariel Darkstone (OSGrid) &lt;br /&gt;
| New Zealand (+12) &lt;br /&gt;
| &lt;br /&gt;
| Testing, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kinoc|Kinoc]] &lt;br /&gt;
| Kino Coursey &lt;br /&gt;
| Daxxon Jaxxon &lt;br /&gt;
| Daxxon Kinoc (OSgrid) &lt;br /&gt;
| -6 &lt;br /&gt;
| Daxtron Laboratories &amp;lt;br /&amp;gt; http://www.daxtron.com&amp;lt;br /&amp;gt; University of North Texas &lt;br /&gt;
| AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Trapuh|trapuh]] &lt;br /&gt;
| Pedro Ribeiro &lt;br /&gt;
| Vaiten Forder &lt;br /&gt;
| &lt;br /&gt;
| GMT &lt;br /&gt;
| University Student, Escola Superior de Educação de Viseu, Portugal &lt;br /&gt;
| Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:SonicViz|SonicViz]] &lt;br /&gt;
| Paul Cohen &lt;br /&gt;
| Komuso Tokugawa &lt;br /&gt;
| &lt;br /&gt;
| +9 &lt;br /&gt;
| Http://sonicviz.com &lt;br /&gt;
| Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mokele|mokele]] &lt;br /&gt;
| Scott Norman &lt;br /&gt;
| Mokelembembe Mokeev &lt;br /&gt;
| &lt;br /&gt;
| -8 (Southern California) &lt;br /&gt;
| Web Developer (PHP and MySQL) &lt;br /&gt;
| Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that I can do testing on too.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Devalnor|devalnor]] &lt;br /&gt;
| Devalnor &lt;br /&gt;
| M. Watkin &lt;br /&gt;
| &lt;br /&gt;
| +1 (Belgium) &lt;br /&gt;
| &lt;br /&gt;
| Small Patch code, bug reports, and updating the wiki.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ezekiel|Ezekiel]] &lt;br /&gt;
| Ezekiel &lt;br /&gt;
| Ezekiel Zabelin &lt;br /&gt;
| &lt;br /&gt;
| +1 &lt;br /&gt;
| http://www.yosims.com &lt;br /&gt;
| Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Buggmaster|Buggmaster]] &lt;br /&gt;
| Mike D &lt;br /&gt;
| Bug Master &lt;br /&gt;
| None &lt;br /&gt;
| -8 &lt;br /&gt;
| http://www.adultmetaverse.com &lt;br /&gt;
| Grid, Data/Web PHP/PERL/MySQL&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nixnerd|nixnerd]] &lt;br /&gt;
| &lt;br /&gt;
| Dangerously Moody &lt;br /&gt;
| None &lt;br /&gt;
| GMT &lt;br /&gt;
| http://www.integratedtechnologies.eu &lt;br /&gt;
| Cross Platform Testing, Feedback, Bug Reporting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MoHax|mohax]] &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| Mo Hax &lt;br /&gt;
| &lt;br /&gt;
| -5 Eastern &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Webmage|webmage]] &lt;br /&gt;
| webmage &lt;br /&gt;
| Leyla Masala &lt;br /&gt;
| Web Mage &lt;br /&gt;
| +1 &lt;br /&gt;
| IBM &lt;br /&gt;
| Testing, terrain&lt;br /&gt;
|-&lt;br /&gt;
| [[User:NLStitch|NLStitch]] &lt;br /&gt;
| Marijn Oosterveld &lt;br /&gt;
| Stitch Seale &lt;br /&gt;
| NYA &lt;br /&gt;
| GMT +1 Amsterdam &lt;br /&gt;
| Twingate Systems (http://www.twingate.nl)&amp;lt;br /&amp;gt;HanzeHogeschool Groningen, Netherlands &lt;br /&gt;
| Programming, Photography, AI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Ideia Boa|Ideia Boa]] &lt;br /&gt;
| Joao Lopes &lt;br /&gt;
| Ideia Boa &lt;br /&gt;
| Ideia Boa or Boa Ideia in some grids &lt;br /&gt;
| GTM+1 Stockholm/Sweden &lt;br /&gt;
| WorldSimTERRA - Virtual World that speaks Portuguese too&amp;lt;br /&amp;gt;http://www.worldsimterra.com &lt;br /&gt;
| Testing and more testing! Updating the original wiki and translating the OpenSimulator Wiki into Portuguese and reporting on OpenSimulator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Lulurun|lulurun]] &lt;br /&gt;
| liu &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +9 &lt;br /&gt;
| 3Di Inc, Japan &amp;lt;br /&amp;gt;http://www.3di.jp &lt;br /&gt;
| Patches, openid, server performance, UGAI&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Carlosroundel|Carlosrounde]] &lt;br /&gt;
| Carlosroundel &lt;br /&gt;
| Carlos Roundel &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Cyberlandia Italy&amp;lt;br /&amp;gt;http://www.cyberlandia.net &lt;br /&gt;
| Grid, programmer, database, tester&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mikebert|Mikebert]] &lt;br /&gt;
| Michael Strunck &lt;br /&gt;
| Mikebert Miles &lt;br /&gt;
| Mikebert M34 &lt;br /&gt;
| +1 &lt;br /&gt;
| OpenSIM Wiki, Germany&amp;lt;br /&amp;gt;http://www.opensim.de &lt;br /&gt;
| German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting&lt;br /&gt;
|-&lt;br /&gt;
| Taoki &lt;br /&gt;
| Mircea Kitsune / Taoki Vixen &lt;br /&gt;
| Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid) &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| GMT +2 &lt;br /&gt;
| &amp;lt;br /&amp;gt; &lt;br /&gt;
| Usually testing and bug reporting but I also make smaller patches where I know what to do.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Patnad|Patnad]] &lt;br /&gt;
| Patrick &lt;br /&gt;
| Patnad Babii &lt;br /&gt;
| Patnad Babii (OSGrid) &lt;br /&gt;
| GMT -5 &lt;br /&gt;
| RezzMe Technologies&amp;lt;br /&amp;gt;http://www.rezzme.com &lt;br /&gt;
| Bug testing and reporting, I code C# and have submitted a few patches&lt;br /&gt;
|-&lt;br /&gt;
| [[User:^DarkMan|^DarkMan]] &lt;br /&gt;
| Brian Adair &lt;br /&gt;
| Patrick Ouachita &lt;br /&gt;
| Brian Adair &amp;amp;#124; Patrick Meta &lt;br /&gt;
| -6 CST &lt;br /&gt;
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|-&lt;br /&gt;
| [[User:Tlaukkan|Tommi Laukkanen]] &lt;br /&gt;
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| &amp;amp;nbsp; &lt;br /&gt;
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| +2 GMT &lt;br /&gt;
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|-&lt;br /&gt;
| barakademi &lt;br /&gt;
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| same avi on baragrid OSgrid Grid4us sciencesim &lt;br /&gt;
| utc+1 (CET) paris &lt;br /&gt;
| http://xbot-sl.barakademi.org http://vps.barakademi.org/oswi http://vps.barakademi.org/oswi/loginscreen.php &lt;br /&gt;
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| Robert Dzikowski &lt;br /&gt;
| &lt;br /&gt;
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| UTC+1 &lt;br /&gt;
| [http://blog.rd-it.net http://blog.rd-it.net] &lt;br /&gt;
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| &lt;br /&gt;
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| Developing virtual worlds for use in higher education&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| AlexRa &lt;br /&gt;
| &lt;br /&gt;
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| Mikko Pallari &lt;br /&gt;
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| -6 &lt;br /&gt;
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| Pato Donald &lt;br /&gt;
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| -3 &lt;br /&gt;
| Independent [http://www.matheusmk3.co.cc/ http://www.matheusmk3.co.cc/ &lt;br /&gt;
| Groups, Scripts, Physics, Communication, Integration&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
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| &lt;br /&gt;
| +12 &lt;br /&gt;
| Radiance promotions &lt;br /&gt;
| Grid Host, Commissioner. ~ Anyone looking for work related to the development of Opensimulator or Viewers please contact me. Any work undertaken for me will be returned to Opensimulator unless made strictly for my Grid&lt;br /&gt;
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| CEO OpenSimian &lt;br /&gt;
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|-&lt;br /&gt;
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| &amp;lt;br /&amp;gt; &lt;br /&gt;
| +1 &lt;br /&gt;
| Grid4Us&amp;lt;br /&amp;gt;http://www.grid4us.net &lt;br /&gt;
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| &lt;br /&gt;
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| &lt;br /&gt;
Erich Bremer@OSGrid &lt;br /&gt;
&lt;br /&gt;
| -5 &lt;br /&gt;
| http://www.ebremer.com &lt;br /&gt;
| Semantic Web, Data Visualization&lt;br /&gt;
|-&lt;br /&gt;
| [[User:MarkIDCAS|MarkIDCAS]] &lt;br /&gt;
| Mark Bannon &lt;br /&gt;
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| 3D Grid Association, AtMeeting, Valhalla Virtual and IDCAS. &lt;br /&gt;
| GMT &lt;br /&gt;
| [http://www.valhallavirtual.com http://www.valhallavirtual.com] &lt;br /&gt;
| Grid Management &amp;amp;amp; systems integration. Scripting. WIKI documentation, tutorials, bug reporting and feedback.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Allquixotic|allquixotic]] &lt;br /&gt;
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| -5 &lt;br /&gt;
| None &lt;br /&gt;
| Bugfixing; networking; performance; data integrity; LSL; auto-backup; null DB (eventual consistency).&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Orenh|orenh]] &lt;br /&gt;
| Oren Hurvitz &lt;br /&gt;
| &lt;br /&gt;
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| +2 &lt;br /&gt;
| Kitely &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[User:Randomhuman|randomhuman]] &lt;br /&gt;
| Kevin Houlihan &lt;br /&gt;
| random Radikal &lt;br /&gt;
| random human (OSGrid) &lt;br /&gt;
| WET/IST &lt;br /&gt;
| CrimsonCookie &lt;br /&gt;
| RemoteAdmin module; On-demand grids; web integration.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Oddball Otoole|oddball otoole]]&lt;br /&gt;
| J.v.Hogeloon&lt;br /&gt;
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| None&lt;br /&gt;
| Building, scripting, testing, social stuff.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pixel|Pixel Tomsen]]&lt;br /&gt;
| Christian Kurzhals&lt;br /&gt;
| Pixel Tomsen&lt;br /&gt;
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| +1 (Germany&lt;br /&gt;
| see my profil&lt;br /&gt;
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|-&lt;br /&gt;
| [[User:kenearlg|kenearlg]]&lt;br /&gt;
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| &lt;br /&gt;
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|-&lt;br /&gt;
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| &lt;br /&gt;
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| 0 GMT&lt;br /&gt;
| Spellscape Ltd&amp;lt;br /&amp;gt;http://www.spellscape.co.uk&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired Additional Developers ==&lt;br /&gt;
&lt;br /&gt;
Additional developers who are no longer working on the OpenSimulator project. Thank you forever for your contributions! &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IRC Nick &lt;br /&gt;
! Name &lt;br /&gt;
! SL Avatar &lt;br /&gt;
! Other Grid &lt;br /&gt;
! Time Zone&amp;lt;br /&amp;gt;(UTC) &lt;br /&gt;
! Org &lt;br /&gt;
! Areas of Interest&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fly-man-|Fly-Man-]] &lt;br /&gt;
| Laurence &lt;br /&gt;
| &lt;br /&gt;
| OSGrid: Fly Man &lt;br /&gt;
| GMT +1 &lt;br /&gt;
| Private Company&lt;br /&gt;
| Testing, OpenSimSearch, OpenSimProfile&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Tech Reference]]&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Inventory_Archives</id>
		<title>Inventory Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Inventory_Archives"/>
				<updated>2014-09-27T01:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;AliciaRaven: /* save iar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
OpenSimulator Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR). This file can then be loaded into a different OpenSimulator installation.&lt;br /&gt;
&lt;br /&gt;
Like [[OpenSim Archives]], IARs save all the necessary asset data required to fully restore the items including textures, sounds, scripts and objects contained in the inventory of other objects.&lt;br /&gt;
&lt;br /&gt;
IARs have been enabled in OpenSimulator since Git revision 5a64ca (OpenSimulator 0.6.7 and later).&lt;br /&gt;
&lt;br /&gt;
= Usage =&lt;br /&gt;
&lt;br /&gt;
IARs are saved and loaded from the region console.  By default, they are saved to the /bin directory of your installation, and an IAR file must be located in the /bin directory to be imported.&lt;br /&gt;
&lt;br /&gt;
== save iar ==&lt;br /&gt;
&lt;br /&gt;
The command to save an IAR on the region console is&lt;br /&gt;
&lt;br /&gt;
 save iar [-h|--home=&amp;lt;url&amp;gt;] [-v|--verbose] [--noassets] [--perm=&amp;lt;permissions&amp;gt;] &amp;lt;user-name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user-name&amp;gt; is the name of the user to save inventory from&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to an inventory item or folder. If the path is for a folder, that folder and all its contents (both descendant folders and items) are saved. If the path is for an item, then only that item is saved. &lt;br /&gt;
&lt;br /&gt;
Components of the path are separated by a forward slash (&amp;quot;/&amp;quot;). If you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. &amp;quot;Folder A/Folder B&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
You can specify that the contents of a folder should be saved rather than the folder itself using the * wildcard. For instance, &amp;quot;a/b/*&amp;quot; will save the contents of folder b but not folder b itself.&lt;br /&gt;
&lt;br /&gt;
If a name or folder contains a forward slash (&amp;quot;/&amp;quot;) then it can be escaped with the backslash (i.e. &amp;quot;\/&amp;quot;) to stop it being seen as a path separator. Back slashes themselves need to be escaped with another backslash (i.e. &amp;quot;\\&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
One further issue here is that it's not possible to distinguish between identically named folders or items on the path - the workaround is to rename your items/folders if you need to specify them in the path :)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;filename&amp;gt; is an optional filename for the IAR. If none is supplied, then the filename user-inventory.iar is used in the current directory. I recommend that iars have the .iar extension.&lt;br /&gt;
&lt;br /&gt;
=== Switches ===&lt;br /&gt;
&lt;br /&gt;
* If the --noassets option is specified, then the archive will be saved without assets. This can be handy if you're backing up the asset database separately and don't want the expense of including all the assets in each archive.&lt;br /&gt;
* --home=&amp;lt;url&amp;gt; is the URL of this world's profile service. It is not required that the profile service is operational; the information will be saved, and it will be displayed wherever the archive will be loaded. NOTE: the older --profile option (the previous name of this switch) produced IARs that are not compatible with OpenSimulator 0.7.0.2 and earlier; do not use this option if you want to produce a compatible IAR.&lt;br /&gt;
* --verbose prints out versbose saving messages&lt;br /&gt;
* If the --perm option is specified then items with insufficient permissions will not be saved to the IAR. This can be useful for grids that allow their customers to export their inventorys to IARs, because it ensures that exporting to IAR can't be used to bypass content permissions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;permissions&amp;gt; specifies which permissions are required. It's a string that contains one or more of these characters:&lt;br /&gt;
* &amp;quot;C&amp;quot; = Copy&lt;br /&gt;
* &amp;quot;T&amp;quot; = Transfer&lt;br /&gt;
* &amp;quot;M&amp;quot; = Modify&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
Here's an example. Suppose you have an inventory structure like this&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- FolderA&lt;br /&gt;
         |  &lt;br /&gt;
         +-- FolderB&lt;br /&gt;
         |      |&lt;br /&gt;
         |      +-- ItemX&lt;br /&gt;
         |&lt;br /&gt;
         +-- ItemY&lt;br /&gt;
&lt;br /&gt;
If you type &lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA PASSWORD my-items.iar&lt;br /&gt;
&lt;br /&gt;
then FolderA and everything in FolderA (FolderB, ItemX and ItemY) will be saved into an IAR called my-items.iar. On the other hand, if you type&lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA/FolderB/ItemX PASSWORD my-items.iar&lt;br /&gt;
&lt;br /&gt;
then only ItemX will be saved.&lt;br /&gt;
&lt;br /&gt;
If there is a space in the path to the item, for example if John Doe's folder was named &amp;quot;Folder A&amp;quot; instead of &amp;quot;FolderA&amp;quot;, then quotes around the path are necessary on the command line:&lt;br /&gt;
&lt;br /&gt;
 save iar John Doe &amp;quot;Folder A/FolderB/ItemX&amp;quot; PASSWORD my-items.iar&lt;br /&gt;
&lt;br /&gt;
==== Saving an entire user's inventory ====&lt;br /&gt;
&lt;br /&gt;
With save iar you can save your entire inventory as well as the contents of particular folders or individual items.&lt;br /&gt;
&lt;br /&gt;
For instance, typing&lt;br /&gt;
&lt;br /&gt;
 save iar John Doe /* password&lt;br /&gt;
&lt;br /&gt;
would save your entire inventory to user-inventory.iar (since no filename was given).  This can later be restored using the --merge switch in the load iar command.  For more details please see the &amp;quot;Restoring an entire user's inventory&amp;quot; section below.&lt;br /&gt;
&lt;br /&gt;
'''Please note that for OpenSimulator 0.7.5 and before, the path for save iar must be specified as &amp;quot;/*&amp;quot; and not just &amp;quot;/&amp;quot;.  Specifying only &amp;quot;/&amp;quot; will still save the entire inventory but there will be a base folder called &amp;quot;My Inventory&amp;quot;, which will be created on reload under a user's existing &amp;quot;My Inventory&amp;quot; folder.'''&lt;br /&gt;
&lt;br /&gt;
'''From OpenSimulator git master dev code commit d54d3180 (Sat Feb 16 00:49:06 2013), &amp;quot;/&amp;quot; will also instead save the user's entire inventory without the &amp;quot;My Inventory&amp;quot; folder.  This is because &amp;quot;My Inventory&amp;quot; is not actually a real folder but rather the name of the user's inventory.  I believe this is more intuitive and it means that inventories saved using / can be restored using the load iar --merge function as well.  This change will be in the next OpenSimulator release (0.7.6). -- [[User:Justincc|Justincc]] 02:26, 16 February 2013 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
== load iar ==&lt;br /&gt;
&lt;br /&gt;
An IAR can be reloaded to an OpenSimulator instance with the load iar command&lt;br /&gt;
&lt;br /&gt;
 load iar [-m|--merge] &amp;lt;user-name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to whom to load the inventory&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to which the IAR should be loaded. This has to be a folder which already exists in &amp;quot;My Inventory&amp;quot;. See the save iar command for more details.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* [&amp;lt;filename&amp;gt;] is an optional filename for the IAR. If none is specified, then the filename is assumed to be user-inventory.iar in the current directory.&lt;br /&gt;
&lt;br /&gt;
=== Switches ===&lt;br /&gt;
&lt;br /&gt;
* If the --merge option is given, then IAR items are loaded into the existing folder structure where possible, instead of always creating new folders.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
1.  Suppose that &amp;quot;David Hume&amp;quot; has recieved the my-items.iar saved above containing FolderA, FolderB, ItemX and ItemY. David Hume already has an inventory structure like this. &lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
  |&lt;br /&gt;
  +-- Folder1&lt;br /&gt;
        |  &lt;br /&gt;
        +-- Folder2&lt;br /&gt;
        |      &lt;br /&gt;
        +-- Folder3&lt;br /&gt;
&lt;br /&gt;
David wants to load the IAR to Folder3, so on the region console he executes &lt;br /&gt;
&lt;br /&gt;
 load iar David Hume Folder1/Folder3 password my-items.iar&lt;br /&gt;
&lt;br /&gt;
After a little while he ends up with the folder structure &lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
  |&lt;br /&gt;
  +-- Folder1&lt;br /&gt;
        |  &lt;br /&gt;
        +-- Folder2&lt;br /&gt;
        |&lt;br /&gt;
        +-- Folder3 &lt;br /&gt;
              |&lt;br /&gt;
              +-- FolderA&lt;br /&gt;
              |  &lt;br /&gt;
              +-- FolderB&lt;br /&gt;
              |      |&lt;br /&gt;
              |      +-- ItemX&lt;br /&gt;
              |&lt;br /&gt;
              +-- ItemY&lt;br /&gt;
&lt;br /&gt;
where ItemX and ItemY are ready for rezzing. &lt;br /&gt;
&lt;br /&gt;
If there is a space in the path to the item, for example if David's folder was named &amp;quot;Folder 1&amp;quot; instead of &amp;quot;Folder1&amp;quot;, then quotes around the path are necessary on the command line:&lt;br /&gt;
&lt;br /&gt;
 load iar David Hume &amp;quot;Folder 1/Folder3&amp;quot; password my-items.iar&lt;br /&gt;
&lt;br /&gt;
From OpenSimulator 0.7 and onwards, you can also load IARs directly from web addresses. For example &lt;br /&gt;
&lt;br /&gt;
 load iar Betrand Russell Folder2 PASSWORD http://justincc.org/downloads/iars/my-great-items.iar&lt;br /&gt;
&lt;br /&gt;
will load my-great-items.iar from the web into Folder2 of the user &amp;quot;Bertrand Russell&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
2.  Let's suppose that a user called Albert Camus has an existing inventory structure &lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
  |&lt;br /&gt;
  +-- FolderA&lt;br /&gt;
  |     |&lt;br /&gt;
  |     +-- Item1&lt;br /&gt;
  |&lt;br /&gt;
  +-- FolderC&lt;br /&gt;
        |&lt;br /&gt;
        +-- Item2&lt;br /&gt;
&lt;br /&gt;
and we execute &lt;br /&gt;
&lt;br /&gt;
 load iar --merge Albert Camus / PASSWORD my-items.iar&lt;br /&gt;
&lt;br /&gt;
with the IAR saved above. Instead of creating a duplicate FolderA, this will instead result in the inventory structure &lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
  |&lt;br /&gt;
  +-- FolderA&lt;br /&gt;
  |     |&lt;br /&gt;
  |     +-- FolderB&lt;br /&gt;
  |     |      |&lt;br /&gt;
  |     |      +-- ItemX&lt;br /&gt;
  |     |&lt;br /&gt;
  |     +-- Item1&lt;br /&gt;
  |     |&lt;br /&gt;
  |     +-- ItemY&lt;br /&gt;
  |&lt;br /&gt;
  +-- FolderC&lt;br /&gt;
        |&lt;br /&gt;
        +-- Item2&lt;br /&gt;
&lt;br /&gt;
==== Restoring an entire user's inventory ====&lt;br /&gt;
&lt;br /&gt;
The --merge option is useful if you are restoring a saved inventory to a new user account, since the base folders (Gestures, Landmarks, Objects, etc.) will not be duplicated.&lt;br /&gt;
&lt;br /&gt;
For instance, if you have saved a whole user's inventory as detailed above, you can restore it to a freshly created user's inventory with the command.&lt;br /&gt;
&lt;br /&gt;
 load iar --merge Albert Camus / PASSWORD my-inventory.iar&lt;br /&gt;
&lt;br /&gt;
= Use cases =&lt;br /&gt;
&lt;br /&gt;
Possible uses&lt;br /&gt;
&lt;br /&gt;
1. To distribute content to other OpenSimulator installations without need to transfer entire regions. One drawback with IARs for this use case is that creator names are not preserved unless the user has a profile on the target installation. One workaround is to include a notecard detailing the creator and license conditions of the content.&lt;br /&gt;
&lt;br /&gt;
2. To backup a user's inventory. IARs are currently not that great for this. One can backup an entire inventory by giving a path of &amp;quot;/&amp;quot; to the save iar command. But a load IAR of the same will mean a duplicate set of root child 'standard' folders (Objects, Textures, Clothing, etc.). The loaded folders will not have any type icons.&lt;br /&gt;
&lt;br /&gt;
== Current limitations ==&lt;br /&gt;
&lt;br /&gt;
* IAR loading and saving is currently done on a single thread. This may lock up the console for a while with very large IARs. This should be addressed in the future&lt;br /&gt;
&lt;br /&gt;
* Creator names are not preserved unless the profile exists on the target system. This problem may be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
== IAR Format ==&lt;br /&gt;
&lt;br /&gt;
The OpenSimulator [[Inventory Archives|Inventory Archive (IAR)]] format is designed with three aims in mind:&lt;br /&gt;
&lt;br /&gt;
# Make it easy for people to read and update individual items, assets, etc. within an archive.&lt;br /&gt;
# Make it easy to compose two inventory archives into a single inventory archive.&lt;br /&gt;
# Make it easy to compose archives from scratch.&lt;br /&gt;
&lt;br /&gt;
Therefore, all the different entities (assets, items, etc.) are packaged in individual files (e.g. one for each asset) with human readable filenames and machine readable extensions (e.g. .jp2 for textures, .txt for notecards).&lt;br /&gt;
* [[IAR Format 0.1]]&lt;br /&gt;
* [[IAR Format 0.2]]&lt;br /&gt;
* [[IAR Format 0.3]]&lt;br /&gt;
&lt;br /&gt;
= Bugs =&lt;br /&gt;
&lt;br /&gt;
Please search the OpenSimulator Mantis for information on current IAR bugs. &lt;br /&gt;
&lt;br /&gt;
FEB.23.2010: &lt;br /&gt;
&lt;br /&gt;
There is a slight &amp;quot;quirk&amp;quot;&amp;amp;nbsp;with MySql in regards to Max_Allowed_Packet size, which the default is 1 Megabyte.&amp;amp;nbsp; This is too small for some of the larger data blobs being stored.&amp;amp;nbsp; It is recomended to increase the default value to 16 Megabytes. &lt;br /&gt;
&lt;br /&gt;
Locate your MY.ini for MySql (EXAMPLE, in Windows it is located @ &amp;quot;C:\Program Files\MySQL\MySQL Server 5.1&amp;quot;)&amp;amp;nbsp; Modify this file to include the following under the mysqld section: &lt;br /&gt;
&lt;br /&gt;
'''[mysqld]''' &lt;br /&gt;
&lt;br /&gt;
# The TCP/IP Port the MySQL Server will listen on&amp;lt;br /&amp;gt;port=3306&amp;lt;br /&amp;gt;max_allowed_packet = 16M&lt;br /&gt;
&lt;br /&gt;
'''Additional Reference''':&amp;amp;nbsp; [http://dev.mysql.com/doc/refman/5.1/en/packet-too-large.html dev.mysql.com/doc/refman/5.1/en/packet-too-large.html]&lt;br /&gt;
&lt;br /&gt;
= Current Status =&lt;br /&gt;
&lt;br /&gt;
Operational. Bug reports appreciated through the usual Mantis channels.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please do not rely on these archives as your only backup for inventory.&lt;br /&gt;
&lt;br /&gt;
= Downloadable IAR files =&lt;br /&gt;
&lt;br /&gt;
* http://justincc.org/downloads/iars/my-great-items.iar - justincc's initial example IAR.&lt;br /&gt;
* http://www.aviefactory.com/Gene_Jacobs_Clothes.iar - Gene Jacobs Men's Clothing Collection (Original Creator)&lt;br /&gt;
* http://www.aviefactory.com/Genes_Female_Stuff.iar - Female Skins and Shapes (Found off the web)&lt;br /&gt;
* http://www.gridhop.net/IAR/lightshare.iar - [[User:Thomax|txOh]]'s LightShare controller. Useful only if you have [[LightShare]] enabled in OpenSim.ini.&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other IARs here.&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/blog/category/iars/ http://justincc.org/blog/category/iars/] - articles by justincc on IARs, including tutorials, background information and possible future developments.&lt;br /&gt;
&lt;br /&gt;
[http://www.metaverseink.com/blog/?p=29 The OpenSimulator Library just got more interesting] - Diva Canto's article on how to extend the OpenSimulator Library using IARs.&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
&lt;br /&gt;
* [[OpenSim Archives|How to use OpenSimulator Archives (OAR)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]]&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>AliciaRaven</name></author>	</entry>

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