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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adjohn</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-05-11T22:40:45Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2009-07-09T08:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Binaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
=Source code=&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
Please see [[Branches]] for more information on the repository branches and what they are for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
The latest source releases are always hosted at http://dist.opensimulator.org, the current latest releases is '''0.6.6''' and provided as:&lt;br /&gt;
* http://dist.opensimulator.org/opensim-0.6.6-release.tar.gz - best for Linux systems&lt;br /&gt;
* http://dist.opensimulator.org/opensim-0.6.6-release.zip - best for Windows systems&lt;br /&gt;
&lt;br /&gt;
The only difference between the two is the archive format, the source is exactly the same.&lt;br /&gt;
&lt;br /&gt;
== Release Code via Subversion ==&lt;br /&gt;
&lt;br /&gt;
Instead of using a source archive release, you can pull specific releases from our subversion.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].  All Linux systems should have subversion installed, or available from their package repositories.&lt;br /&gt;
&lt;br /&gt;
* '''0.6.6 Alpha with post-release fixes''' (preferred)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.6-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.6 Alpha release tag''' &lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.6-release opensim&lt;br /&gt;
&lt;br /&gt;
== Release notes ==&lt;br /&gt;
&lt;br /&gt;
These are extracted from the subversion history log and correlated with the tagged releases.  It should provide some idea of the changes between each tagged version.  How ever, since the tagged releases are moved out of the trunk, the versions aren't an exact correlation.  Please read and understand [[Release Cycle]] and [[On revisions, tags and branches]] before using this information.&lt;br /&gt;
* [[Recent]] (since last tagged version)&lt;br /&gt;
* [[0.6.6-release]] (SVN version 9961)&lt;br /&gt;
* [[0.6.5-release]] (SVN version 9667)&lt;br /&gt;
* [[0.6.4.1-release]] (SVN version 9009)&lt;br /&gt;
* [[0.6.4-release]] (SVN version 8960)&lt;br /&gt;
* [[0.6.3-release]] (SVN version 8506)&lt;br /&gt;
* [[0.6.2-release]] (SVN version 8068)&lt;br /&gt;
* [[0.6.1-release]] (SVN version 7880)&lt;br /&gt;
* [[0.6.0-release]] (SVN version 7176)&lt;br /&gt;
* [[0.5.11-release]] (SVN version 6676)&lt;br /&gt;
* [[0.5.10-release]] (SVN version 6422)&lt;br /&gt;
* [[0.5.9-release]] (SVN version 5970)&lt;br /&gt;
* [[0.5.8-release]] (SVN version 5111)&lt;br /&gt;
* [[0.5.7-release]] (SVN version 4818)&lt;br /&gt;
* [[0.5.6-release]] (SVN version 4488)&lt;br /&gt;
* [[0.5.5-release]] (SVN version 4239)&lt;br /&gt;
* [[0.5.4-release]] (SVN version 3879) (Not sure what happened to 0.5.3 &amp;amp; 0.5.2)&lt;br /&gt;
* [[0.5.1-release]] (SVN version 3724)&lt;br /&gt;
* [[0.5.0-release]] (SVN version 3184)&lt;br /&gt;
* [[0.4.5.3-stable]] (SVN version 2844)&lt;br /&gt;
* [[0.4.5.2-stable]] (SVN version 2772)&lt;br /&gt;
* [[0.4.5.1-stable]] (SVN version 2610)&lt;br /&gt;
* [[0.4.5-release]] (SVN version 2293)&lt;br /&gt;
* [[0.4.0-rc]] (SVN version 1953)&lt;br /&gt;
* [[0.3.2-release]] (SVN version 1385)&lt;br /&gt;
* [[0.3.1-devel]] (SVN version 1226) (Around here things start to get a bit confusing)&lt;br /&gt;
* [[0.2.1-release]] (SVN version 1224)&lt;br /&gt;
* [[0.3.0-devel]] (SVN version 1126)&lt;br /&gt;
* [[0.0.0-release]] (SVN version 1022)&lt;br /&gt;
* [[0.1.0-release]] (SVN version 1021)&lt;br /&gt;
* [[0.2.0-release]] (SVN version 1020)&lt;br /&gt;
&lt;br /&gt;
=Binaries=&lt;br /&gt;
The OpenSim project only does source based releases, which you must [[Build_Instructions|compile]] yourself.  Many members of our community provide binary installers that you can used based on those source releases.  Links below are provided for convenience.&lt;br /&gt;
&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''0.6.6 Windows Installer (Post-fixes version r9993)'''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/199/588/OpenSim0.6.6Setup.exe&lt;br /&gt;
&lt;br /&gt;
* '''0.6.6 Mac OS X Installer (Post-fixes version r9993)'''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/198/587/OpenSimulator-0.6.6-post-fixes-r9993.dmg&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
= Older Versions Archive =&lt;br /&gt;
&lt;br /&gt;
All older versions of OpenSim are available from the SVN repo. Please be aware that even if there is zero official support for the latest version, there's even less support for older ones. They are kept here for historical and technological reference only.&lt;br /&gt;
&lt;br /&gt;
The 'official' release tags are kept here:&lt;br /&gt;
 http://opensimulator.org/svn/opensim/tags/&lt;br /&gt;
&lt;br /&gt;
The post-fixes, as well as some experimental offshoots are kept here:&lt;br /&gt;
 http://opensimulator.org/svn/opensim/branches/&lt;br /&gt;
&lt;br /&gt;
= Experimental Upstream Code =&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: red; font-size: big&amp;quot;&amp;gt;'''There Be Dragons Beyond This Point'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are truly feeling dangerous, adventurous, or want to help us test the next version of OpenSim you are welcome to grab the latest unstable code out of our subversion trunk.  Any warnings previous expressed about the alpha nature of the code go double or triple if you are running directly off of trunk.  '''Never, ever, ever, never''' run this in production environments, it is not suitable for that unless you are very familiar with the source code, and can hot fix any piece of it (that probably means you are an OpenSim core member).  Feedback and testing on the unstable tree is appreciated, as that helps us make the next release better.  If this scares you from using trunk, that was intended.&lt;br /&gt;
&lt;br /&gt;
If it breaks, you get to keep both pieces.&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''To checkout a specific revision'''&lt;br /&gt;
 svn co -r #### http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
where #### is the number of the desired revision.&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://git-scm.com/ git] from the [http://opensimulator.org/viewgit OpenSim Git Mirror].  The git mirror only contains trunk code (no branches or tags) and may be up to 1 hour behind the svn trunk.&lt;br /&gt;
&lt;br /&gt;
* '''Latest git revision version (bleeding edge)'''&lt;br /&gt;
 git clone http://opensimulator.org/git/opensim&lt;br /&gt;
&lt;br /&gt;
=Related Software=&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2009-03-07T17:46:05Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
Please see [[Branches]] for more information on the repository branches and what they are for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.3 Alpha release''' (r8540) **** USE 0.6.3 POSTFIXES ****&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.3-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.3 Alpha with post-release fixes''' (r8542)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.3-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.2 Alpha release''' (r8068)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.2-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.3 Windows Installer (Postfix Edition r8730)''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/175/441/OpenSim0.6.3Setup.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.2 Windows Installer''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/157/359/OpenSimSetup0.6.2.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.2 release''' (thanks to the OSGrid team, and especially Nebadon)&lt;br /&gt;
 http://dist.opensimulator.org/OpenSimulator.v0.6.2.8068.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2009-01-25T08:46:42Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Active OpenSim Core Developers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active OpenSim Core Developers ==&lt;br /&gt;
These people have commit access to our central SVN server and are [http://www.ohloh.net/projects/4753/contributors regular contributors] to the codebase.&lt;br /&gt;
&lt;br /&gt;
(please add in as much info as you like for your name)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW |MW ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darren&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSG:Wright Juran&amp;lt;br/&amp;gt;TN:Darren Guard&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://tribalmedia.se/ Tribal Media AB]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Skytower&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSG:Stefan Andersson&amp;lt;br/&amp;gt;TN:Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://tribalmedia.se/ Tribal Media AB]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike/Michael Ortman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ming Chen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6 (-5 in Summer)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Estate/Parcel Support/Modules/Keeping things all neat and tidy.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt; &lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux, Testing, Misc&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mostly TCP-based&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small fixes; rev.eng./prototyping; nightlies; git-keeper &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ckrinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.genkii.com Genkii]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.genkii.com Genkii]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:joha1|joha1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Johan Berntsson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joppi Brandenburg&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Performance, packet handling/libSL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; Admin tools, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:justincc|justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Lulworth Beaumont&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Black Dress Technology&amp;lt;br/&amp;gt;[http://justincc.wordpress.com justincc's OpenSim blog]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, performance &amp;amp; reliability, inventory (avatar and object), assets, scenes, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Alondria]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Implementation of LSL functions and other scripting tidbits.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DrScofield|drscofld]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dirk Husemann&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dr Scofield&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;reliability, networking protocols, voice, inventory, assets, remote control, and pretty much everything else :-)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dahlia|dahlia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;T. Hoff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dahlia Trimble&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 / -7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;prim collision geometry, more later :)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mikem|mikem]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;patches, scripting improvements, LSL compiler&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Melanie_T|Melanie_T]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Melanie&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Melanie Milland&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Xumeo Inc.&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scripting, Prims/Scene, Life, The Universe, and Everything&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Homer Horwitz|Homer_Horwitz]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Homer Horwitz&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Homer Horwitz&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;map/TP, rev. engineering, &amp;quot;now, that's funny&amp;quot; problems, but still interested in all parts of it&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Diva|Diva]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes / Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;University of California, Irvine&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Everything, except databases&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:nlin|nlin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;N Lin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Standard Drucker&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[http://www.3di.jp/en/ 3Di Inc, Japan]&amp;lt;br/&amp;gt;http://www.3di.jp/en/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, scripting, more to come&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Retired OpenSim core developers ==&lt;br /&gt;
&lt;br /&gt;
These people are core developers who have transcended our mortal plane (i.e. they are no longer active).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Babblefrog Ballistic (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth / Gwen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Nelson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Ellison&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth Nelson (on everywhere but SL)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;BST (UTC+1)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Litesim Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers, sim border crossing, avatar animations&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
These people have contributed bug reports, patches or other contributions to OpenSim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nebadon|Nebadon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Cerquoni&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-7 Arizona&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Oni Kenkon Creations&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jtclark48|jclark4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clark&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clarke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, Grid Host, AI, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:AdamStevenson|BigFootAg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Stevenson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adamus Petrov&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Texas A&amp;amp;M University&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Skynet, Evolving Systems, Biology&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jeff1564|Jeff1564]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Potter Taurog&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rock_Vacirca&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Colin Withers&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rock Vacirca&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://rock-vacirca.blogspot.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, building, scripting, maintaining an opensim blog.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;simsim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;caocao&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing whole functions of OpenSim system,working with OpenSim-Engine,reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Vicero Lambert|Vicero Lambert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
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  &amp;lt;td&amp;gt;Ldvoipeng&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
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  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
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  &amp;lt;td&amp;gt;idoru&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
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  &amp;lt;td&amp;gt;[[User:Magi|Magi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Agnew&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Magi Merlin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Spun Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3D Web Integration, Database stuff and playing with the odds and ends box.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;john_&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;John&amp;amp;nbsp;Moyer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:ClarkZone|ClarkZone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin(@ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Childs&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin (ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://clarkzone.dyndns.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester and Grid Host&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:aiaustin|aiaustin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;AIAI&amp;amp;nbsp;(AIAI Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br&amp;gt;http://vue.ed.ac.uk/openvue/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Windows Vista tests&amp;lt;br&amp;gt;Content testing&amp;lt;br&amp;gt;Use of multiple VWs&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Marc Manders&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Marc Manders&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;marcmanders@gmail.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;creative features&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:balthazar|balthazar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trevor Brooks&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Balthazar Sin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrains, testing and some small coding tasks&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jimbo2120|jimbo2120]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Osias&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Illuminous Beltran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, AI, Skynet, coding and testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Sakai|Sakai]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Steve S&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sakai Openlife (OpenlifeGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.openlifegrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Hardware, Testing, Contribution&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ZeroPoint&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Guilderoy&amp;amp;nbsp;Dench&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;MaltosSosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa (Central Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Central Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Operator, Central Grid Project Manager. Anything we can offer, just ask.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DerekTang|DerekTang]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Tang&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Timeless&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Tang (ChineseGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://ChineseGrid.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:TayB|TayB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Earl B&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taylor Boyau&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ViziGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Host,Networking,Contributions &amp;amp; Testing.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:JamieDav|JamieDav]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forum&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Sim, Avitar, Functionality&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Krtaylor|Krtaylor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Taylor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Stringer &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Networking, Monitoring, Scripting, Inventory, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nink|Nink]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Peter Finn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nink Noonan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disruptive Influence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Bruce|Bruce]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;HiPiHi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Watching.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darb|DarbD]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian B. Quinn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darb Dabney&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;regions&amp;lt;br /&amp;gt;near Marin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PST/SLT (-7 or -8)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;County of Marin, California&amp;lt;br /&amp;gt; http://blog.simgis.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;LiDAR-based sculpties, real-world terrain, &amp;lt;br /&amp;gt;pursuit of civic paraverses &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[CharlieO]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlie Omega&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;oobscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Opensource Obscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.opensim.it&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike Pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rez Tone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cmu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Christopher Mumme&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Snook Destiny&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing OpenSim, working with OpenSim-Engine, reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Silpol]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andriy Tymchenko&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Tir&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;EET (+2/3)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; http://silpol.blogspot.com/ (also visible at Nokia)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Grumly|Grumly]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forest Klaar&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grumly TheBear&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.NET MCAD Dev/Arch/Trainer http://www.devoteam.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[daTwitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;James G. Stallings II&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br&amp;gt;Lazarus Longstaff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Hiro Protagonist (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;House Husband&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSGrid Region owner, OSGrid Operator,&amp;lt;BR&amp;gt;Forum Admin, sometime wiki editor&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;gryc&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Ueusp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHP scripting, web interfaces, interconnectivity, cross-platformedness&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Phrearch|Phrearch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeroen van Veen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Phrearch Miles&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Phrearch Miles(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Amsterdam/Paris&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;WiXTD, Wikidoc and Moo&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Burnman|Burnman]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Allen Wilkins&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Burnman Bedlam&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sid Green (United Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Boston, USA&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;United Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:krisbfunk|krisbfunk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kris Bulman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;krisbfunk Vought&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Krisbfunk Nocturnal(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PE, Canada (-4)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Edactive Technologies&amp;lt;br /&amp;gt;NocturnalEye Productions&amp;lt;br /&amp;gt;UPEI&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Currently: Testing, bug reports, wiki updating, building on OSGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[User:HashBox|HashBox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sibariel Darkstone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sibariel Darkstone (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;New Zealand (+12)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Testing, bug reports, and updating the wiki.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Kinoc|Kinoc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kino Coursey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxxon Jaxxon&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxxon Kinoc (OSgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxtron Laboratories &amp;lt;br /&amp;gt; http://www.daxtron.com&amp;lt;br /&amp;gt; University of North Texas&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:trapuh|trapuh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Pedro Ribeiro&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Vaiten Forder&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;University Student, Escola Superior de Educação de Viseu, Portugal &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SonicViz|SonicViz]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Paul Cohen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Komuso Tokugawa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://sonicviz.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mokele|mokele]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scott Norman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mokelembembe Mokeev&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 (Southern California)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Developer (PHP and MySQL)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that  I can do testing on too.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:devalnor|devalnor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Devalnor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;M. Watkin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1 (Belgium)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small Patch code, bug reports, and updating the wiki.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Ezekiel|Ezekiel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ezekiel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ezekiel Zabelin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.yosims.com &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL) &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Buggmaster|Buggmaster]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike D&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bug Master&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.adultmetaverse.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Data/Web PHP/PERL/MySQL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nixnerd|nixnerd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Richmund&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dangerously Moody&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.integratedtechnologies.eu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cross Platform Testing, Feedback, Bug Reporting&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MoHax|mohax]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mo Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mo Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5 Eastern&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Webmage|webmage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;webmage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Leyla Masala&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:NLStitch|NLStitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Marijn Oosterveld&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stitch Seale&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;NYA&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT +1 Amsterdam&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Twingate Systems (http://www.twingate.nl)&amp;lt;br&amp;gt;HanzeHogeschool Groningen, Netherlands&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming, Photography, AI&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Ideia Boa|Ideia Boa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joao Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ideia Boa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ideia Boa or Boa Ideia in some grids&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GTM+1 Stockholm/Sweden&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;WorldSimTERRA - Virtual World that speaks Portuguese too&amp;lt;br /&amp;gt;http://www.worldsimterra.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing and more testing! Updating the original wiki and translating the OpenSim Wiki into Portuguese and reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Lulurun|lulurun]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;liu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di Inc, Japan &amp;lt;br /&amp;gt;http://www.3di.jp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;patches, openid, server performance, UGAI&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Carlosroundel|Carlosrounde]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Carlosroundel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Carlos Roundel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cyberlandia Italy&amp;lt;br /&amp;gt;http://www.cyberlandia.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;grid, programmer, database, tester&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mikebert|Mikebert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Strunck&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mikebert Miles&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OpenSIM Wiki, Germany&amp;lt;br /&amp;gt;http://www.opensim.de&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;German Wiki, Translater, Server Performance (Linux/Windows), Tester, Feedback, Bug Reporting, Server-Hosting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Fly-man-|Fly-Man-]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Laurence&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Fly Man&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, OpenSimSearch, OpenSimProfile, OpenWiredux&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taoki&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mircea Kitsune / Taoki Vixen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mircea Kitsune (OSGrid) / Mircea Lobo (LL grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT +2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Usually testing and bug reporting but I also make smaller patches where I know what to do.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Patnad|Patnad]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Patrick&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Patnad Babii&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Patnad Babii (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT -5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bug testing and reporting, I code C# but haven't touched OpenSim Project.. Yet!&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Hallow Palmer|Hallow Palmer]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Markus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Hallow Palmer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid4Us&amp;lt;br /&amp;gt;http://www.grid4us.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Server Performance (Windows), Tester, Feedback, Business concepts,Bug Reporting, Server-Hosting&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:^DarkMan|^DarkMan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian Adair&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Patrick Ouachita&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian Adair | Patrick Meta&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6 CST&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;RealMetaLife | B&amp;amp;H Networking&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing, etc.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2009-01-22T15:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
Please see [[Branches]] for more information on the repository branches and what they are for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.2 Alpha release''' (r8068)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.2-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 Alpha release''' (r7840)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.1-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 Alpha with post-release fixes'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.1-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 Alpha release''' (r7471)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.2 Windows Installer''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/157/359/OpenSimSetup0.6.2.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.2 release''' (thanks to the OSGrid team, and especially Nebadon)&lt;br /&gt;
 http://dist.opensimulator.org/OpenSimulator.v0.6.2.8068.zip&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2009-01-22T13:43:42Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
Please see [[Branches]] for more information on the repository branches and what they are for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.2 Alpha release''' (r8068)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.2-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 Alpha release''' (r7840)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.1-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 Alpha with post-release fixes'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.1-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 Alpha release''' (r7471)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.2 Windows Installer''' &lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/156/358/OpenSimSetup0.6.2.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.2 release''' (thanks to the OSGrid team, and especially Nebadon)&lt;br /&gt;
 http://dist.opensimulator.org/OpenSimulator.v0.6.2.8068.zip&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2009-01-22T13:42:12Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
Please see [[Branches]] for more information on the repository branches and what they are for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.2 Alpha release''' (r8068)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.2-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 Alpha release''' (r7840)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.1-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 Alpha with post-release fixes'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/branches/0.6.1-post-fixes opensim&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 Alpha release''' (r7471)&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.2 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/156/358/OpenSimSetup0.6.2.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.2 release''' (thanks to the OSGrid team, and especially Nebadon)&lt;br /&gt;
 http://dist.opensimulator.org/OpenSimulator.v0.6.2.8068.zip&lt;br /&gt;
&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-12-29T04:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-12-29T04:21:38Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-12-29T04:21:04Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-12-29T04:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-12-29T04:19:41Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
&amp;lt;code&amp;gt;http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-12-29T04:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-12-29T04:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
 &lt;br /&gt;
http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-12-29T04:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Packages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-12-29T04:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up.&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
==Installers==&lt;br /&gt;
* '''Official 0.6.1 Windows Installer'''&lt;br /&gt;
http://forge.opensimulator.org/gf/download/frsrelease/147/318/OpenSimSetup0.6.1.exe&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''  Not Valid for OSGrid Nov 30 2008&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
* '''[[UnofficialDebPackages|Unofficial .deb packages]]&lt;br /&gt;
&lt;br /&gt;
==Packages==&lt;br /&gt;
* '''0.6.1 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/opensim.v0.6.1.7840.zip&lt;br /&gt;
 &lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://osgrid.org/download/osgrid.opensim.v0.6.0.7471.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-11-13T15:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Installers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/osgrid.opensim.v0.6.0.7218.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official 0.6 Windows Installer'''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Download</id>
		<title>Download</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Download"/>
				<updated>2008-11-13T15:26:00Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
==Source code==&lt;br /&gt;
Here are the current released versions of OpenSim.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=red&amp;gt;'''Please note:'''&amp;lt;/font&amp;gt; As OpenSim is still at an alpha code maturity stage, there is absolutely no guarantee that functionality works or is stable, even in the numbered releases.  Certain features may not work either because the code is in rapid evolution, or because functionality expected by the Linden Labs Second Life viewer has simply not been implemented yet.  However, constructive feedback is still welcomed.&lt;br /&gt;
&lt;br /&gt;
Also, please be aware that OpenSim requires that you have a fair amount of technical knowledge in order to set it up - there is no point and click installer (and having one would probably be premature at this stage).&lt;br /&gt;
&lt;br /&gt;
You may need to use the Subversion source code management system to obtain the code.  For Windows you can install just [http://subversion.tigris.org/servlets/NewsItemView?newsItemID=1941 Subversion] or the often preferred [http://tortoisesvn.tigris.org Tortoise Subversion extension]. Mac OS X 10.l5 and above have Subversion built but OS. X 10.4.x can still [http://homepage.mac.com/martinott/Subversion-1.4.4.pkg.zip download Subversion].&lt;br /&gt;
&lt;br /&gt;
Another option for obtaining the code is via [http://www.selenic.com/mercurial/wiki/ mercurial] from the [http://opensimulator.org/hg/opensim-trunk/ OpenSim repository].&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release as of Nov 10th, 2008 (modestly stable)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/tags/0.6.0-release opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest Subversion revision version (bleeding edge)'''&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk opensim&lt;br /&gt;
&lt;br /&gt;
* '''Latest mercurial revision version (bleeding edge)'''&lt;br /&gt;
 hg clone http://opensimulator.org/hg/opensim-trunk/ opensim&lt;br /&gt;
&lt;br /&gt;
==Binaries==&lt;br /&gt;
&lt;br /&gt;
* '''0.6.0 release''' (thanks to the OSGrid team)&lt;br /&gt;
 http://dist.opensimulator.org/osgrid.opensim.v0.6.0.7218.zip&lt;br /&gt;
&lt;br /&gt;
* '''Official Nightly Build Binary (Recommended for quick testing)&lt;br /&gt;
 http://builds.opensimulator.org&lt;br /&gt;
&lt;br /&gt;
==Installers==&lt;br /&gt;
&lt;br /&gt;
* '''Official Windows Installer'''&lt;br /&gt;
 http://forge.opensimulator.org/gf/download/frsrelease/137/251/OpenSimSetup0.6.exe&lt;br /&gt;
&lt;br /&gt;
==Related Software==&lt;br /&gt;
[[Related_Software|Related Software Section - CLICK HERE]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Pages by Category:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2008-05-22T17:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* OpenSim Core Developers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OpenSim Core Developers ==&lt;br /&gt;
These people have commit access to our central SVN server and are regular contributors to the codebase.&lt;br /&gt;
&lt;br /&gt;
(please add in as much info as you like for your name)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Photo &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW / Michael Wright |MW / Michael Wright ]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darren&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Wright Juran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Media AB&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike/Michael Ortman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ming Chen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6 (-5 in Summer)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Estate/Parcel Support/Modules/Keeping things all neat and tidy.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PierreJoseph Proudhon&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSG:Stefan Andersson&amp;lt;br/&amp;gt;OLG:Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Media AB&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; 3D and Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux, Testing, Misc&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Babblefrog Ballistic (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dalien Talbot&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mostly TCP-based&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small fixes; rev.eng./prototyping; nightlies; git-keeper &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ckrinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;br&amp;gt;http://www.3di.jp/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Genkii&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:joha1|joha1]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Johan Berntsson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joppi Brandenburg&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;br&amp;gt;http://www.3di.jp/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Performance, packet handling/libSL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; Admin tools, A working sim.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Justincc|Justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Lulworth Beaumont&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (osgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, performance &amp;amp; reliability, inventory (avatar and object), assets, scenes.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Alondria]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Alondria LeFay (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Independent&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Implementation of LSL functions and other scripting tidbits.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td /&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DrScofield|drscofld]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dirk Husemann&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dr Scofield&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;reliability, networking protocols, voice, inventory, assets, remote control, and pretty much everything else :-)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
These people have contributed bug reports, patches or other contributions to OpenSim.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Other Grid&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nebadon|Nebadon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Cerquoni&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nebadon Izumi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-7 Arizona&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Oni Kenkon Creations&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Building, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jtclark48|jclark4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clark&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clarke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, Grid Host, AI, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:AdamStevenson|BigFootAg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Stevenson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adamus Petrov&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Texas A&amp;amp;M University&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Skynet, Evolving Systems, Biology&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Vicero Lambert|Vicero Lambert]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ldvoipeng&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;idoru&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;simsim&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Magi|Magi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Agnew&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Magi Merlin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Spun Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3D Web Integration, Database stuff and playing with the odds and ends box.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;john_&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;John&amp;amp;nbsp;Moyer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:ClarkZone|ClarkZone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin(@ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Childs&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin (ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://clarkzone.dyndns.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester and Grid Host&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:aiaustin|aiaustin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;AIAI&amp;amp;nbsp;(AIAI Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;br&amp;gt;http://vue.ed.ac.uk/openvue/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Windows Vista tests&amp;lt;br&amp;gt;Content testing&amp;lt;br&amp;gt;Use of multiple VWs&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:balthazar|balthazar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trevor Brooks&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Balthazar Sin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrains, testing and some small coding tasks&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jimbo2120|jimbo2120]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Osias&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Illuminous Beltran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, AI, Skynet, coding and testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Sakai|Sakai]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Steve S&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sakai Openlife (OpenlifeGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.openlifegrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Hardware, Testing, Contribution&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ZeroPoint&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Guilderoy&amp;amp;nbsp;Dench&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;MaltosSosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Maltos Sosa (Central Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Central Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Operator, Central Grid Project Manager. Anything we can offer, just ask.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:DerekTang|DerekTang]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Tang&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Timeless&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Derek Tang (ChineseGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://ChineseGrid.net&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public WINDOWS sim for testing, Docs, Helping Chinese users to enjoy OpenSim; building Chinese OpenSim communities. In construction...&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:TayB|TayB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Earl B&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taylor Boyau&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ViziGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Host,Networking,Contributions &amp;amp; Testing.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:JamieDav|JamieDav]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forum&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Sim, Avitar, Functionality&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Krtaylor|Krtaylor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Taylor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Stringer &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Networking, Monitoring, Scripting, Inventory, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nink|Nink]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Peter Finn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nink Noonan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disruptive Influence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Bruce|Bruce]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bruce Meerson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;HiPiHi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Watching.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darb|Darb]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian B. Quinn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darb Dabney&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;regions&amp;lt;br /&amp;gt;near Berkeley&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;City of Berkeley, CA&amp;lt;br /&amp;gt; http://blog.simgis.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing large standalones, real-world terrain, &amp;lt;br /&amp;gt;pursuit of civic paraverses &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[CharlieO]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlie Omega&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mild coding/tweaking/simple feature adds, Stress testing/break stuff, Testing limits of existing code. Making sure [[LSL Status]] is up to date&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;oobscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Opensource Obscure&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.opensim.it&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Running a public Linux sim for testing, Docs, Helping italian users, Building opensim communities, Watching&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike Pitman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Rez Tone&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scientific visualization schemes, virt world product design, persistant workspaces, virt world based big biz&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cmu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Christopher Mumme&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Snook Destiny&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.cmu-develop.de/ and research group &amp;quot;Collaboration Systems and CSCW&amp;quot; at Clausthal University of Technology&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing OpenSim, translating the OpenSim Wiki into German and reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[Silpol]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andriy Tymchenko&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Tir&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;EET (+2/3)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; http://silpol.blogspot.com/ (also visible at Nokia)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;highly uncoordinated mess with elements of palace games, under-table diplomacy, rebellion, coup d'état and mutiny. optionally pirate&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Grumly|Grumly]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forest Klaar&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grumly TheBear&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;.NET MCAD Dev/Arch/Trainer http://www.devoteam.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trying to get into OpenSim code for now. Particularly interrested in data persistence. blog (Hello, Avatar!): http://lslblog.free.fr&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[daTwitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;James G. Stallings II&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;br&amp;gt;Lazarus Longstaff&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Hiro Protagonist (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;House Husband&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;OSGrid Region owner, OSGrid Operator,&amp;lt;BR&amp;gt;Forum Admin, sometime wiki editor&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;gryc&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Ueusp&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gryc Uriza(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHP scripting, web interfaces, interconnectivity, cross-platformedness&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Phrearch|Phrearch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeroen van Veen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Phrearch Miles&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Phrearch Miles(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Amsterdam/Paris&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Documentation, scripts(perl/lsl), RIA(flex) mashup, testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Burnman|Burnman]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Allen Wilkins&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Burnman Bedlam&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sid Green (United Grid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Boston, USA&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;United Grid&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, testing, and more testing! Getting familiar with the source, interested in all aspects of the project.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:krisbfunk|krisbfunk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kris Bulman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;krisbfunk Vought&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Krisbfunk Nocturnal(OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PE, Canada (-4)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Edactive Technologies&amp;lt;br /&amp;gt;NocturnalEye Productions&amp;lt;br /&amp;gt;UPEI&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Currently: Testing, bug reports, wiki updating, building on OSGrid&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[User:HashBox|HashBox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Zane Ashby&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sibariel Darkstone&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sibariel Darkstone (OSGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;New Zealand (+12)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Testing, bug reports, and updating the wiki.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Kinoc|Kinoc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kino Coursey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxxon Jaxxon&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxxon Kinoc (OSgrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Daxtron Laboratories &amp;lt;br /&amp;gt; http://www.daxtron.com&amp;lt;br /&amp;gt; University of North Texas&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AI, Semantic web, Ontologies, Natural Laanguage Processing, Cyc, Bots, NPC &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:trapuh|trapuh]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Pedro Ribeiro&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Vaiten Forder&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;University Student, Escola Superior de Educação de Viseu, Portugal &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, eventual bug reports and wiki. Music, web/digital arts and php+sql.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SonicViz|SonicViz]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Paul Cohen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Komuso Tokugawa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://sonicviz.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Audio/Music, Interactive Music, Control Protocols, Interfaces, VisualFX, Procedural animation/Generative systems + testing and general dev&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Mokele|mokele]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Scott Norman&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mokelembembe Mokeev&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 (Southern California)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Developer (PHP and MySQL)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Interested in seeing running on PowerPC Macs which it is. So, when I can, I'll compile and test on PowerPC Mac (PowerBook G4) and submit reports and then update the wiki if need on installing on Mac. Also have a Ubuntu 7.10 server that  I can do testing on too.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:devalnor|devalnor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Devalnor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;M. Watkin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1 (Belgium)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Small Patch code, bug reports, and updating the wiki.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Ezekiel|Ezekiel]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ezekiel&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ezekiel Zabelin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.yosims.com &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Concepts, business aspects of virtual worlds - web developer (PHP, MySQL, Javascript, LSL) &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Diva|diva]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Crista Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diva Canto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Diva Canto or Crista Lopes in as many grids as possible&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;UC Irvine and http://metaverseink.com &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Search, general architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Buggmaster|Buggmaster]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mike D&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Bug Master&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8 &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.adultmetaverse.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Data/Web PHP/PERL/MySQL&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nixnerd|nixnerd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Richmund&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dangerously Moody&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.integratedtechnologies.eu&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Cross Platform Testing, Feedback, Bug Reporting&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MoHax|mohax]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mo Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Mo Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5 Eastern&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, Feedback, Content Contributions, Bug Reporting, Documenting, Development&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Webmage|webmage]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;webmage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Leyla Masala&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Web Mage&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, terrain&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:NLStitch|NLStitch]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Marijn Oosterveld&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stitch Seale&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;NYA&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GMT +1 Amsterdam&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&lt;br /&gt;
      Twingate Systems (http://www.twingate.nl)&amp;lt;br&amp;gt;&lt;br /&gt;
      HanzeHogeschool Groningen, Netherlands&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming, Photography, AI&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Ideia Boa|Ideia Boa]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Joao Lopes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ideia Boa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ideia Boa or Boa Ideia in as many grids as possible&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.clubslportugues.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Testing, testing, and more testing! Trying to get into OpenSim code for now. Updating the original wiki and translating the OpenSim Wiki into Portugueses and reporting on OpenSim&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Developer_Documentation</id>
		<title>Developer Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Developer_Documentation"/>
				<updated>2008-03-04T15:10:46Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* Developer Documentation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Communication ==&lt;br /&gt;
&lt;br /&gt;
A good first point of contact is the OpenSim IRC, on irc.freenode.net channels #opensim / #opensim-dev.&lt;br /&gt;
&lt;br /&gt;
The OpenSim developers hold [[office hours]] once a week in-world on Tuesdays at &amp;quot;Wright Plaza&amp;quot; on OSGrid. &lt;br /&gt;
&lt;br /&gt;
There is a &amp;quot;Test Hour&amp;quot; on Saturdays, also generally on &amp;quot;Wright Plaza&amp;quot;. Both these weekly events are held at 11:00AM PST or 1900UTC.&lt;br /&gt;
&lt;br /&gt;
Check on the #opensim IRC channel on Freenode just before each of these events if there is any confusion.&lt;br /&gt;
&lt;br /&gt;
== Developer Documentation ==&lt;br /&gt;
You can view the current [[Top 10 Bugs|top 10 bugs]] blocking forward development.&lt;br /&gt;
&lt;br /&gt;
* [[OpenSim: Debugging - profiler dumps]] &amp;amp;mdash; Dumps of OpenSim profiles to aid in tracking memory leaks.&lt;br /&gt;
* [[OpenSim: Testing]] &amp;amp;mdash; What is tested.&lt;br /&gt;
* [[OpenSim: TechRef]] &amp;amp;mdash; A technical description of the simulator operation.&lt;br /&gt;
* [[OpenSim: Grids]] &amp;amp;mdash; Known Public grids currently available.&lt;br /&gt;
* [[Opensim: 0.5 Release Target Discussion]]&lt;br /&gt;
* [[Opensim: 0.6 Release Target Discussion]]&lt;br /&gt;
* [[Opensim: Future Release Discussion]]&lt;br /&gt;
* [[OpenSim: Class Diagrams]]&lt;br /&gt;
* [[Grid Architecture Diagram]]&lt;br /&gt;
* [[OpenSim: Scripting]] &amp;amp;mdash; How to use scripts and what limitations apply.&lt;br /&gt;
* [[Webinterface]] &amp;amp;mdash; How to mashup with the web.&lt;br /&gt;
* [[OpenSim: Prim Inventory Persistence]] &amp;amp;mdash; Information on the current state of prim inventory persistence.&lt;br /&gt;
* [[PhysicsEngines]]   &amp;amp;mdash; Options for physics engines in OpenSim.&lt;br /&gt;
* [[MonoSqlite]] &amp;amp;mdash; How the database model currently works.&lt;br /&gt;
* [[Monodevelop]] &amp;amp;mdash; How to use the [[monodevelop]] IDE for editing C# solutions.&lt;br /&gt;
* [[LSL Status]] &amp;amp;mdash; LSL implementation progress.&lt;br /&gt;
* [[LSL:PrimitiveParams]] Notes on converting SL Edit GUI values and LSL PrimitiveParams to OpenSim PrimitiveBaseShape fields&lt;br /&gt;
* [[OpenSim.Region.ScriptEngine]] &amp;amp;mdash; How the ScriptEngine looks internally.&lt;br /&gt;
* [[RegionModules]] &amp;amp;mdash; The various modules that are used in the RegionServer and how to write new ones.&lt;br /&gt;
* [[OpenSim: Screenshots]] &amp;amp;mdash; Various OpenSim screenshots.&lt;br /&gt;
* [[OpenSim: Threading strategy]] &amp;amp;mdash; How threading is implemented and handled.&lt;br /&gt;
* [[OpenSim: Permissions]] &amp;amp;mdash; Notes on object permissions &amp;amp; definition of the ObjectFlags variable.&lt;br /&gt;
* [[: Installation|Installing OpenSim]] - Instructions for compiling and running OpenSim on various platforms.&lt;br /&gt;
* [[Special Building]] &amp;amp;mdash; Special building instructions.&lt;br /&gt;
* [[OpenSim Load Balancing and Region Splitting]] - Instructions for using load balancing and region splitting features.&lt;br /&gt;
&lt;br /&gt;
== SVN Access ==&lt;br /&gt;
You can browse the source code for OpenSim [http://opensimulator.org/cgi-bin/viewcvs.cgi using a web browser] or via SVN.&lt;br /&gt;
&lt;br /&gt;
=== Anonymous Checkout ===&lt;br /&gt;
 svn co http://opensimulator.org/svn/opensim/trunk&lt;br /&gt;
&lt;br /&gt;
=== Developer Checkout ===&lt;br /&gt;
 svn co svn+ssh://USERNAME@opensimulator.org/var/svn/opensim/trunk&lt;br /&gt;
&lt;br /&gt;
== Recent SVN Commits ==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://cia.vc/stats/project/opensim/.rss|max=5|title=none&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Load_Balancing_and_Region_Splitting</id>
		<title>OpenSim Load Balancing and Region Splitting</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Load_Balancing_and_Region_Splitting"/>
				<updated>2008-03-04T14:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== INTRODUCTION ==&lt;br /&gt;
The folder /ThirdParty/3Di/ contains code that implements Dynamic Load Balancing and Region Splitting.&lt;br /&gt;
&lt;br /&gt;
== Dynamic load balancing ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is allowing many regions to share a region server, but the optimal number of regions on each server depends on the load of each region, something which may change as time goes on. 3Di is working on a load balancer that allows the current load to be monitored and regions to be reassigned without requiring the servers to be restarted. To move a region, its state is serialized, and a new clone is created on the target server using this stream. The old region is then destroyed and the client viewer updated to use&lt;br /&gt;
the new region address.&lt;br /&gt;
&lt;br /&gt;
== Region splitting ==&lt;br /&gt;
&lt;br /&gt;
Currently each region can hold only a small number of avatars.  To allow more avatars in each region, 3Di has implemented region splitting, in which several copies of a given region can be distributed across the region servers. Each sub-region updates a fraction of the avatars, and sends state updates to the other sub-regions.&lt;br /&gt;
&lt;br /&gt;
== IMPLEMENTATION ==&lt;br /&gt;
&lt;br /&gt;
The code is organised as follows:&lt;br /&gt;
&lt;br /&gt;
* LoadBalancer: communicates with other region servers and creates/destroys&lt;br /&gt;
regions on command&lt;br /&gt;
* RegionMonitor/MonitorGUI: provides a browser GUI, showing the state of the&lt;br /&gt;
grid, and provides buttons for controlling region movement, splitting, and&lt;br /&gt;
merging.&lt;br /&gt;
* RegionMonitor/ServerPlugin: this is a region server plugin which&lt;br /&gt;
communicates with the load balancer GUI to provide information&lt;br /&gt;
on the identity and status of the regions on the grid&lt;br /&gt;
* RegionProxy: maps messages from a clients to the true location of a region.&lt;br /&gt;
&lt;br /&gt;
==USAGE==&lt;br /&gt;
&lt;br /&gt;
In order to use these additions the following lines have to be added to&lt;br /&gt;
OpenSim.ini:&lt;br /&gt;
&lt;br /&gt;
proxy_offset = -1000&lt;br /&gt;
proxy_url = http://10.8.1.50:9001&lt;br /&gt;
serialize_dir = /mnt/temp/&lt;br /&gt;
&lt;br /&gt;
If defined, proxy_offset defines how to calculate the true region port, e.g.&lt;br /&gt;
if the XML defines the port as 9000 the actual port is 8000 if proxy_offset&lt;br /&gt;
is -1000. The RegionProxy module will open a port at 9000 which the clients&lt;br /&gt;
can connect to, and route all traffic from there to port 8000. This allows&lt;br /&gt;
the region proxy to run on region server together with regions without&lt;br /&gt;
blocking them by using the same port number.&lt;br /&gt;
&lt;br /&gt;
The proxy location is defined in proxy_url. When splitting, the region state&lt;br /&gt;
is stored on a file in the folder specified in serialize_dir. This has to be&lt;br /&gt;
a shared folder which both region servers involved in the split have access to.&lt;br /&gt;
&lt;br /&gt;
==Monitor GUI==&lt;br /&gt;
&lt;br /&gt;
RegionMonitor/MonitorGUI is used to view status of all the managed Region&lt;br /&gt;
servers, and send &amp;quot;Move&amp;quot;, &amp;quot;Split&amp;quot;, &amp;quot;Merge&amp;quot; commands to a specified Regions&lt;br /&gt;
server.&lt;br /&gt;
&lt;br /&gt;
MonitorGUI is a web-based application. You can access it through a web browser.&lt;br /&gt;
Its back-end is written in perl. (CGI script)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pre-requierments (CentOS, Fedora)&lt;br /&gt;
&lt;br /&gt;
RPM package &amp;quot;perl-XML-RPC&amp;quot; and relevant packages.&lt;br /&gt;
&lt;br /&gt;
Installation&lt;br /&gt;
&lt;br /&gt;
#Install Apache&lt;br /&gt;
#Copy all the files undef &amp;quot;ThirdParty/3Di/RegionMonitor/MonitorGUI/htdocs&amp;quot; to &amp;quot;$APACHE_ROOT/htdocs&amp;quot;&lt;br /&gt;
#Configuration in &amp;quot;monitor.cgi&amp;quot;&lt;br /&gt;
#* 10th line, set the value to your &amp;quot;monitor.cgi&amp;quot;'s location.&lt;br /&gt;
#* 11th line, set the value to your Grid server.&lt;br /&gt;
#* 12th line, set your region proxy port number here. (ref. OpenSim.ini::NetWork::http_listener_port)&lt;br /&gt;
#* The code also works fine with mod_perl.&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Load_Balancing_and_Region_Splitting</id>
		<title>OpenSim Load Balancing and Region Splitting</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Load_Balancing_and_Region_Splitting"/>
				<updated>2008-03-04T14:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== INTRODUCTION ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The folder /ThirdParty/3Di/ contains code that implements Dynamic Load Balancing and Region Splitting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dynamic load balancing ==&lt;br /&gt;
&lt;br /&gt;
OpenSim is allowing many regions to share a region server, but the optimal number of regions on each server depends on the load of each region, something which may change as time goes on. 3Di is working on a load balancer that allows the current load to be monitored and regions to be reassigned without requiring the servers to be restarted. To move a region, its state is serialized, and a new clone is created on the target server using this stream. The old region is then destroyed and the client viewer updated to use&lt;br /&gt;
the new region address.&lt;br /&gt;
&lt;br /&gt;
== Region splitting ==&lt;br /&gt;
&lt;br /&gt;
Currently each region can hold only a small number of avatars.  To allow more avatars in each region, 3Di has implemented region splitting, in which several copies of a given region can be distributed across the region servers. Each sub-region updates a fraction of the avatars, and sends state updates to the other sub-regions.&lt;br /&gt;
&lt;br /&gt;
== IMPLEMENTATION ==&lt;br /&gt;
&lt;br /&gt;
The code is organised as follows:&lt;br /&gt;
&lt;br /&gt;
* LoadBalancer: communicates with other region servers and creates/destroys&lt;br /&gt;
regions on command&lt;br /&gt;
* RegionMonitor/MonitorGUI: provides a browser GUI, showing the state of the&lt;br /&gt;
grid, and provides buttons for controlling region movement, splitting, and&lt;br /&gt;
merging.&lt;br /&gt;
* RegionMonitor/ServerPlugin: this is a region server plugin which&lt;br /&gt;
communicates with the load balancer GUI to provide information&lt;br /&gt;
on the identity and status of the regions on the grid&lt;br /&gt;
* RegionProxy: maps messages from a clients to the true location of a region.&lt;br /&gt;
&lt;br /&gt;
===USAGE===&lt;br /&gt;
&lt;br /&gt;
In order to use these additions the following lines have to be added to&lt;br /&gt;
OpenSim.ini:&lt;br /&gt;
&lt;br /&gt;
proxy_offset = -1000&lt;br /&gt;
proxy_url = http://10.8.1.50:9001&lt;br /&gt;
serialize_dir = /mnt/temp/&lt;br /&gt;
&lt;br /&gt;
If defined, proxy_offset defines how to calculate the true region port, e.g.&lt;br /&gt;
if the XML defines the port as 9000 the actual port is 8000 if proxy_offset&lt;br /&gt;
is -1000. The RegionProxy module will open a port at 9000 which the clients&lt;br /&gt;
can connect to, and route all traffic from there to port 8000. This allows&lt;br /&gt;
the region proxy to run on region server together with regions without&lt;br /&gt;
blocking them by using the same port number.&lt;br /&gt;
&lt;br /&gt;
The proxy location is defined in proxy_url. When splitting, the region state&lt;br /&gt;
is stored on a file in the folder specified in serialize_dir. This has to be&lt;br /&gt;
a shared folder which both region servers involved in the split have access to.&lt;br /&gt;
&lt;br /&gt;
==Monitor GUI==&lt;br /&gt;
&lt;br /&gt;
RegionMonitor/MonitorGUI is used to view status of all the managed Region&lt;br /&gt;
servers, and send &amp;quot;Move&amp;quot;, &amp;quot;Split&amp;quot;, &amp;quot;Merge&amp;quot; commands to a specified Regions&lt;br /&gt;
server.&lt;br /&gt;
&lt;br /&gt;
MonitorGUI is a web-based application. You can access it through a web browser.&lt;br /&gt;
Its back-end is written in perl. (CGI script)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pre-requierments (CentOS, Fedora)&lt;br /&gt;
&lt;br /&gt;
RPM package &amp;quot;perl-XML-RPC&amp;quot; and relevant packages.&lt;br /&gt;
&lt;br /&gt;
Installation&lt;br /&gt;
&lt;br /&gt;
#Install Apache&lt;br /&gt;
#Copy all the files undef &amp;quot;ThirdParty/3Di/RegionMonitor/MonitorGUI/htdocs&amp;quot; to &amp;quot;$APACHE_ROOT/htdocs&amp;quot;&lt;br /&gt;
#Configuration in &amp;quot;monitor.cgi&amp;quot;&lt;br /&gt;
#* 10th line, set the value to your &amp;quot;monitor.cgi&amp;quot;'s location.&lt;br /&gt;
#* 11th line, set the value to your Grid server.&lt;br /&gt;
#* 12th line, set your region proxy port number here. (ref. OpenSim.ini::NetWork::http_listener_port)&lt;br /&gt;
#* The code also works fine with mod_perl.&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/OpenSim_Load_Balancing_and_Region_Splitting</id>
		<title>OpenSim Load Balancing and Region Splitting</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/OpenSim_Load_Balancing_and_Region_Splitting"/>
				<updated>2008-03-04T14:43:05Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: New page: INTRODUCTION  This folder contains code that implement:  1. Dynamic load balancing  OpenSim is allowing many regions to share a region server, but the optimal number of regions on each ser...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INTRODUCTION&lt;br /&gt;
&lt;br /&gt;
This folder contains code that implement:&lt;br /&gt;
&lt;br /&gt;
1. Dynamic load balancing&lt;br /&gt;
&lt;br /&gt;
OpenSim is allowing many regions to share a region server, but the optimal&lt;br /&gt;
number of regions on each server depends on the load of each region, something&lt;br /&gt;
which may change as time goes on. 3Di is working on a load balancer that&lt;br /&gt;
allows the current load to be monitored and regions to be reassigned without&lt;br /&gt;
requiring the servers to be restarted. To move a region, its state is&lt;br /&gt;
serialized, and a new clone is created on the target server using this&lt;br /&gt;
stream. The old region is then destroyed and the client viewer updated to use&lt;br /&gt;
the new region address.&lt;br /&gt;
&lt;br /&gt;
2. Region splitting&lt;br /&gt;
&lt;br /&gt;
Currently each region can hold only a small number of avatars.  To allow more&lt;br /&gt;
avatars in each region, 3Di has implemented region splitting, in which several&lt;br /&gt;
copies of a given region can be distributed across the region servers. Each&lt;br /&gt;
sub-region updates a fraction of the avatars, and sends state updates to the&lt;br /&gt;
other sub-regions.&lt;br /&gt;
&lt;br /&gt;
IMPLEMENTATION&lt;br /&gt;
&lt;br /&gt;
The code is organised as follows:&lt;br /&gt;
&lt;br /&gt;
* LoadBalancer: communicates with other region servers and creates/destroys&lt;br /&gt;
regions on command&lt;br /&gt;
* RegionMonitor/MonitorGUI: provides a browser GUI, showing the state of the&lt;br /&gt;
grid, and provides buttons for controlling region movement, splitting, and&lt;br /&gt;
merging.&lt;br /&gt;
* RegionMonitor/ServerPlugin: this is a region server plugin which&lt;br /&gt;
communicates with the load balancer GUI to provide information&lt;br /&gt;
on the identity and status of the regions on the grid&lt;br /&gt;
* RegionProxy: maps messages from a clients to the true location of a region.&lt;br /&gt;
&lt;br /&gt;
USAGE&lt;br /&gt;
&lt;br /&gt;
In order to use these additions the following lines have to be added to&lt;br /&gt;
OpenSim.ini:&lt;br /&gt;
&lt;br /&gt;
proxy_offset = -1000&lt;br /&gt;
proxy_url = http://10.8.1.50:9001&lt;br /&gt;
serialize_dir = /mnt/temp/&lt;br /&gt;
&lt;br /&gt;
If defined, proxy_offset defines how to calculate the true region port, e.g.&lt;br /&gt;
if the XML defines the port as 9000 the actual port is 8000 if proxy_offset&lt;br /&gt;
is -1000. The RegionProxy module will open a port at 9000 which the clients&lt;br /&gt;
can connect to, and route all traffic from there to port 8000. This allows&lt;br /&gt;
the region proxy to run on region server together with regions without&lt;br /&gt;
blocking them by using the same port number.&lt;br /&gt;
&lt;br /&gt;
The proxy location is defined in proxy_url. When splitting, the region state&lt;br /&gt;
is stored on a file in the folder specified in serialize_dir. This has to be&lt;br /&gt;
a shared folder which both region servers involved in the split have access to.&lt;br /&gt;
&lt;br /&gt;
3. Monitor GUI&lt;br /&gt;
&lt;br /&gt;
RegionMonitor/MonitorGUI is used to view status of all the managed Region&lt;br /&gt;
servers, and send &amp;quot;Move&amp;quot;, &amp;quot;Split&amp;quot;, &amp;quot;Merge&amp;quot; commands to a specified Regions&lt;br /&gt;
server.&lt;br /&gt;
&lt;br /&gt;
MonitorGUI is a web-based application. You can access it through a web browser.&lt;br /&gt;
Its back-end is written in perl. (CGI script)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pre-requierments (CentOS, Fedora)&lt;br /&gt;
&lt;br /&gt;
RPM package &amp;quot;perl-XML-RPC&amp;quot; and relevant packages.&lt;br /&gt;
&lt;br /&gt;
Installation&lt;br /&gt;
&lt;br /&gt;
1. Install Apache&lt;br /&gt;
2. copy all the files undef &amp;quot;ThirdParty/3Di/RegionMonitor/MonitorGUI/htdocs&amp;quot; to&lt;br /&gt;
&amp;quot;$APACHE_ROOT/htdocs&amp;quot;&lt;br /&gt;
3. Configuration in &amp;quot;monitor.cgi&amp;quot;&lt;br /&gt;
 * 10th line, set the value to your &amp;quot;monitor.cgi&amp;quot;'s location.&lt;br /&gt;
 * 11th line, set the value to your Grid server.&lt;br /&gt;
 * 12th line, set your region proxy port number here.&lt;br /&gt;
   (ref. OpenSim.ini::NetWork::http_listener_port)&lt;br /&gt;
* The code also works fine with mod_perl.&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Development_Team</id>
		<title>Development Team</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Development_Team"/>
				<updated>2007-11-21T05:20:09Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OpenSim Core Developers ==&lt;br /&gt;
&lt;br /&gt;
(please add in as much info as you like for your name)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MW|MW]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Wright&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Wright Juran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Adam Frisby|Adam Frisby]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Frisby&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Zaius&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrain, Performance&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:MingChen|MingChen]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;DeepThink Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:lbsa71|lbsa71]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Stefan Andersson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PierreJoseph Proudhon&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tribal Media AB&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt; 3D and Web Integration&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:SeanDague|sdague]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sean Dague&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Neas Bade&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Database, Linux&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:babblefrog|babblefrog]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Brian McBee&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dogen Coldstream&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disorganized&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Tedd|Tedd]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Maa&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tedd Hansen&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Scripting/Architecture&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:danx0r|danx0r]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Dan Miller&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Albert Pascal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;squiggle.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;PHEEZIKS; everything&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:dalien|dalien]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;ZeroPoint&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Guilderoy&amp;amp;nbsp;Dench&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Programming/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tleiades&amp;amp;nbsp;Hax&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid servers/Database&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;cfk&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charles&amp;amp;nbsp;Krinke&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Charlesk&amp;amp;nbsp;Bing&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Reliability/Grid servers/ll-functions&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:chi11ken|chi11ken]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jeff Ames&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Chillken Proto&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Darok|Darok]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Darok Kaminski&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics engines (especially BulletX)&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:adjohn|adjohn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Adam Johnson&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Zeuz Zenovka&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3Di&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Developers/Testers/Contributors ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;IRC Nick &amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Name&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;SL Avatar&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Time Zone&amp;lt;br&amp;gt;(UTC)&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Org&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Areas of Interest&amp;lt;/th&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jtclark48|jclark4]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clark&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jay Clarke (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics, Grid Host, AI, Scripting, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gareth&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;BigFootAg&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ldvoipeng&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;idoru&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Magi|Magi]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Andy Agnew&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Magi Merlin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Spun Pty Ltd&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3D Web Integration, Database stuff and playing with the odds and ends box.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;john_&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;John&amp;amp;nbsp;Moyer&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;VAJohn&amp;amp;nbsp;GeekSquad or&amp;amp;nbsp;Matthew&amp;amp;nbsp;Kendal&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Best&amp;amp;nbsp;Buy/Geek&amp;amp;nbsp;Squad&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:ClarkZone|ClarkZone]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Admin(@ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Troy Childs(Secondlife)\Troy Admin (ClarkZone)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Http://clarkzone.dyndns.org&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Tester and Grid Host&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:aiaustin|aiaustin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai Austin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ai&amp;amp;nbsp;Austin&amp;amp;nbsp;(Second&amp;amp;nbsp;Life)&amp;lt;br&amp;gt;Ai&amp;amp;nbsp;Beta&amp;amp;nbsp;(DeepGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;AIAI,&amp;amp;nbsp;University&amp;amp;nbsp;of&amp;amp;nbsp;Edinburgh&amp;lt;br&amp;gt;http://www.aiai.ed.ac.uk/~ai/&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Windows Vista tests&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:balthazar|balthazar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Trevor Brooks&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Balthazar Sin&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;None&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Terrains, testing and some small coding tasks&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:jimbo2120|jimbo2120]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Michael Osias&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Illuminous Beltran&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, AI, Skynet, coding and testing&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Sakai|Sakai]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Steve S&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Sakai Openlife (OpenlifeGrid)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;http://www.openlifegrid.com&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Hardware, Testing, Contribution&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:TayB|TayB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Earl B&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Taylor Boyau (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Vizi&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid Host,Networking,Contributions &amp;amp; Testing.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Teravus|Teravus]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Teravus Ousley (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;W3z&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Physics &amp;amp; misc.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:JamieDav|JamieDav]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Jamie David (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Forum&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Sim, Avitar, Functionality&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Justincc|Justincc]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Justin Clark-Casey (osgrid) / Lulworth Beaumont (Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;+0&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Everything except physics and performance testing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Krtaylor|Krtaylor]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Taylor&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Kurt Stringer &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Grid, Networking, Monitoring, Scripting, Inventory, Testing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;[[User:Nink|Nink]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Peter Finn&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Nink Noonan(Second Life)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;-5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;IBM&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Disruptive Influence.&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/PhysicsEngines</id>
		<title>PhysicsEngines</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/PhysicsEngines"/>
				<updated>2007-11-17T03:53:28Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: /* POS Plugin in OpenSim */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several physics engines available for use in OpenSim. Currently, they are &amp;quot;basicphysics&amp;quot;, &amp;quot;OpenDynamicsEngine&amp;quot;, &amp;quot;RealPhysX&amp;quot; &amp;amp; &amp;quot;BulletX&amp;quot; (modified version). The plugin &amp;quot;basicphysics&amp;quot; is the default and can be seen in the &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
* When starting OpenSim in either Windows or Linux, one can add &amp;lt;tt&amp;gt;-physics=OpenDynamicsEngine&amp;lt;/tt&amp;gt; to run the OpenDynamicsEngine (ODE) instead of basicphysics, or change the corresponding parameter in &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* When starting OpenSim in Windows, one can add &amp;lt;tt&amp;gt;-physics=RealPhysX&amp;lt;/tt&amp;gt; if one has the appropriate DLL's which are not shipped with OpenSim due to license constraints.&lt;br /&gt;
&lt;br /&gt;
* When starting OpenSim in either Windows or Linux, one can add &amp;lt;tt&amp;gt;-physics=modified_BulletX&amp;lt;/tt&amp;gt; to run a modified version of the BulletX Physics Engine aka ''Modified BulletX''. See the next [[PhysicsEngines#Modified BulletX|information]] about details and progress.&lt;br /&gt;
&lt;br /&gt;
To conclude, basicphysics &amp;amp; OpenDynamicsEngine both are appropriate for Linux and in addition, RealPhysX is appropriate as an option for Windows if the supporting DLL's are available. Modified BulletX should be fine for Windows and Linux (not the original BulletX).&lt;br /&gt;
&lt;br /&gt;
As of 10/9/07, ODE has received the bulk of testing. It supports basic collision with box-shaped primitives as well as box prims with box-shaped hollows.  Bullet supports box-shaped prims and appears stable; there has been little testing yet, and it is known to have issues with friction (you skate around on non-level surfaces).  Physx has not been updated in quite a while.&lt;br /&gt;
&lt;br /&gt;
== Compiling ODE from source (Linux) ==&lt;br /&gt;
If you want to compile the OpenDynamicsEngine (ODE) by yourself, get the latest OpenSim libraries source code (Ver. 0.9 as of Oct '07) from the SVN: http://opensimulator.org/svn/opensim-libs&lt;br /&gt;
Switch to the ode directory and compile it as follows:&lt;br /&gt;
&lt;br /&gt;
 ./configure --enable-shared&lt;br /&gt;
 make -k&lt;br /&gt;
&lt;br /&gt;
(I used to suggest --with-trimesh=gimpact, but no longer.  As of ODE 0.9, Opcode is the preferred and best-supported collision library)&lt;br /&gt;
&lt;br /&gt;
This should create a &amp;lt;tt&amp;gt;libode.a&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;lidode.so&amp;lt;/tt&amp;gt; file in the &amp;lt;tt&amp;gt;src/ode&amp;lt;/tt&amp;gt; subdirectory.  Copy these two files to the opensim &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory (after having backed up the original files there). [er, I don't think the .a file is necessary to put in bin!]&lt;br /&gt;
&lt;br /&gt;
== Compiling ODE from source (Windows) ==&lt;br /&gt;
&lt;br /&gt;
the standard distribution from ode.org has a build directory, in which you will find subdirs for several Microsoft compilers.  &lt;br /&gt;
&lt;br /&gt;
The standard .sln files (at least for VS2005) compile ode.dll such that it depends on at least two Microsoft runtime dll's.  This can cause failure and confusion, so do the following:&lt;br /&gt;
Right-click on ode in Solution Explorer, and select properties.&lt;br /&gt;
under Configuration Properties/General, change &amp;quot;Use of MFC&amp;quot; to read &amp;quot;Use MFC in a Static Library&amp;quot;&lt;br /&gt;
&lt;br /&gt;
then compile as usual.&lt;br /&gt;
&lt;br /&gt;
== ODE Plugin in OpenSim ==&lt;br /&gt;
Currently, the ODE Plugin suports collisions Av2Av, Av2Prim and Prim2Prim. Avies and (active)physical prim movement supported. &lt;br /&gt;
&lt;br /&gt;
The currently collision behavior is:&lt;br /&gt;
* For avies, a capsule of .5m of radius and a length of .9m and 50Kg of mass&lt;br /&gt;
* For prims, like a Box with a mass of a Box of = 0.5Kg/l = 0.5Kg/dm3 = 500Kg/m3.&lt;br /&gt;
&lt;br /&gt;
=== To-do list (next changes) ===&lt;br /&gt;
* Tune all collisions&lt;br /&gt;
* Introduce Prim Shape Type to have more than the box shape using the Meshmerizer tri-mesh generator&lt;br /&gt;
* Fix bugs&lt;br /&gt;
* Implement ''grab and throw''&lt;br /&gt;
&lt;br /&gt;
==== Known bugs ====&lt;br /&gt;
* Ground Collisions: ''Certain ground terrain causes avatar to bounce into the air without warning''&lt;br /&gt;
* Mis-aligned Terrain: ''The visible terrain is slightly mis-aligned against the heightmap.  This causes the avatar to appear as if it's standing on empty space while slightly off of a hill and causes the avatar to appear as if it's knees are bent or feet in the terrain on the other side.''&lt;br /&gt;
* Making avatar taller causes knee bending.&lt;br /&gt;
&lt;br /&gt;
== BulletX Plugin in OpenSim: Modified BulletX ==&lt;br /&gt;
BulletX Plugin in OpenSim runs the modified version of BulletX. The original version of BulletX runs under and has code-dependencies with MS.XNA. The orginal BulletX can be found at [http://www.codeplex.com/xnadevru XNADev.ru]. The modified version removes all code dependencies with MS.XNA. On the other hand, it needs another library to work. This library is based on Mono.Xna and it's called MonoCompactMaths. The modified BulletX and the MonoXnaCompactMaths can be found on the svn of OpenSim. Because its code independency of MS.XNA, the modified BulletX should can be run under either MS.Net or Mono and, therefore, either Windows or Linux (obviously you can combine Windows + Mono)&lt;br /&gt;
&lt;br /&gt;
Currently, BulletX Plugin suports collisions Av2Av, Av2Prim and Prim2Prim. Prims and avies movement supported. By the way, collisions needs tunning. The currently collision's behavoir are:&lt;br /&gt;
* For avies, like and sphere of 1m of radious and 50Kg of mass&lt;br /&gt;
* For prims, like a Box of the prim-size and a mass that it depends of its sizes. The mass it's the mass of Box of water with density = 1Kg/l = 1Kg/dm3 = 1000Kg/m3 (Be water my friend! :D).&lt;br /&gt;
&lt;br /&gt;
=== To-do list (next changes) ===&lt;br /&gt;
* Tune collision&lt;br /&gt;
* Introduce Prim Shape Type to have more than the box shape.&lt;br /&gt;
* More than 1 region in a Sim and then more than 1 sim (grid)&lt;br /&gt;
* Fix bugs&lt;br /&gt;
==== Known bugs ====&lt;br /&gt;
* Icy bug: ''an avatar acts like it is on ice and tends to drift off the edge of the sim after a while''&lt;br /&gt;
* Crash on BulletX. You will find the next message in console sometimes: ''Overflow in AABB, object removed from simulation If you can reproduce this, please email bugs@continuousphysics.com Please include above information, your Platform, version of OS. Thanks.''&lt;br /&gt;
* &amp;lt;del&amp;gt;Rotation doesn't seem to work&amp;lt;/del&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== POS Plugin in OpenSim ==&lt;br /&gt;
POS is Physics Of Simplicity.  It is BasicPhysics with collisions.&lt;br /&gt;
&lt;br /&gt;
The basic idea is that all prims are rectilinear solids, and all avatars are&lt;br /&gt;
spheres.  (we may introduce a tweak later which would make the avatar an&lt;br /&gt;
elongated ellipse, but the sphere case is easier to understand and&lt;br /&gt;
implement, so we'll start with that.)&lt;br /&gt;
&lt;br /&gt;
Taking the simplest case, imagine a prim with dimensions (a, b, c), and&lt;br /&gt;
oriented so that its edges are parallel to the x, y, and z coordinates.  Its&lt;br /&gt;
center is at location (x0, y0, z0).&lt;br /&gt;
&lt;br /&gt;
The avatar will be a sphere with radius r.  We wish to place the avatar at&lt;br /&gt;
location, (x1, y1, z1).  Our question is, does this move put the avatar in a&lt;br /&gt;
place where it overlaps (penetrates) the prim?  (Obviously in the real world&lt;br /&gt;
we need to do this test against every prim in the scene).&lt;br /&gt;
&lt;br /&gt;
In this simplified case, the math is pretty easy.  For each axis, we do a&lt;br /&gt;
range check.  The algorithm looks like this:&lt;br /&gt;
&lt;br /&gt;
if( abs(x1-x0) &amp;gt;= (a/2+r) ) return false&lt;br /&gt;
if( abs(y1-y0) &amp;gt;= (b/2+r) ) return false&lt;br /&gt;
if( abs(z1-z0) &amp;gt;= (c/2+r) ) return false&lt;br /&gt;
return true&lt;br /&gt;
&lt;br /&gt;
Something this simple would be good enough to test out some ideas and walk&lt;br /&gt;
on level prims.  To get rotation into the picture, all we have to do is&lt;br /&gt;
recalculate the avatar's position according to the local rotational frame of&lt;br /&gt;
the prim.  I'm not sure of the exact calls, but you would get a rotational&lt;br /&gt;
matrix representing the prim's present orientation, invert it, and multply&lt;br /&gt;
the vector (x1, y1, z1) by that inverted matrix (or maybe you can do it with&lt;br /&gt;
quaternions).  Now you can do the same check as above, and get the correct&lt;br /&gt;
results in the prim's rotational frame of reference.&lt;br /&gt;
&lt;br /&gt;
Next step will be avatar movement.&lt;br /&gt;
&lt;br /&gt;
The currently collision behavior is:&lt;br /&gt;
* Currently, POS has the same behavior as BasicPhysics&lt;br /&gt;
&lt;br /&gt;
=== To-do list (next changes) ===&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
==== Known bugs ====&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
== Physics Testing  Videos ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;ODE&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_ODE_physics_test_01.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847652/&lt;br /&gt;
  YouTube &amp;gt; http://www.youtube.com/watch?v=Y0olsWlTc0A&lt;br /&gt;
* 180 Prims (Sim Does Not Crash) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_ODE_physics_test_02.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847715/&lt;br /&gt;
  YouTube &amp;gt; http://www.youtube.com/watch?v=9lR_2H7VODU&lt;br /&gt;
* 90 Prims (Sim Does Not Crash) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  Quicktime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_ODE_physics_test_03.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847731/&lt;br /&gt;
  YouTube &amp;gt; http://www.youtube.com/watch?v=t9ulYO8I26Q&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;BulletX&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_BulletX_physics_test_01.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847745/&lt;br /&gt;
* 180 Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_BulletX_physics_test_02.mov&lt;br /&gt;
* 90 Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_BulletX_physics_test_03.mov&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Second Life Havok 1&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Prims [11/08/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLife_physics_test_01.mov&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Second Life Havok 4&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Prims [11/08/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLifeBetaHavok_physics_test_01.mov&lt;br /&gt;
* 1000 Prims [11/09/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLifeBetaHavok_physics_test_02.mov&lt;br /&gt;
* 1000 Prims [11/09/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLifeBetaHavok_physics_test_03.mov&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/PhysicsEngines</id>
		<title>PhysicsEngines</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/PhysicsEngines"/>
				<updated>2007-11-16T10:39:58Z</updated>
		
		<summary type="html">&lt;p&gt;Adjohn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several physics engines available for use in OpenSim. Currently, they are &amp;quot;basicphysics&amp;quot;, &amp;quot;OpenDynamicsEngine&amp;quot;, &amp;quot;RealPhysX&amp;quot; &amp;amp; &amp;quot;BulletX&amp;quot; (modified version). The plugin &amp;quot;basicphysics&amp;quot; is the default and can be seen in the &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
* When starting OpenSim in either Windows or Linux, one can add &amp;lt;tt&amp;gt;-physics=OpenDynamicsEngine&amp;lt;/tt&amp;gt; to run the OpenDynamicsEngine (ODE) instead of basicphysics, or change the corresponding parameter in &amp;lt;tt&amp;gt;OpenSim.ini&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* When starting OpenSim in Windows, one can add &amp;lt;tt&amp;gt;-physics=RealPhysX&amp;lt;/tt&amp;gt; if one has the appropriate DLL's which are not shipped with OpenSim due to license constraints.&lt;br /&gt;
&lt;br /&gt;
* When starting OpenSim in either Windows or Linux, one can add &amp;lt;tt&amp;gt;-physics=modified_BulletX&amp;lt;/tt&amp;gt; to run a modified version of the BulletX Physics Engine aka ''Modified BulletX''. See the next [[PhysicsEngines#Modified BulletX|information]] about details and progress.&lt;br /&gt;
&lt;br /&gt;
To conclude, basicphysics &amp;amp; OpenDynamicsEngine both are appropriate for Linux and in addition, RealPhysX is appropriate as an option for Windows if the supporting DLL's are available. Modified BulletX should be fine for Windows and Linux (not the original BulletX).&lt;br /&gt;
&lt;br /&gt;
As of 10/9/07, ODE has received the bulk of testing. It supports basic collision with box-shaped primitives as well as box prims with box-shaped hollows.  Bullet supports box-shaped prims and appears stable; there has been little testing yet, and it is known to have issues with friction (you skate around on non-level surfaces).  Physx has not been updated in quite a while.&lt;br /&gt;
&lt;br /&gt;
== Compiling ODE from source (Linux) ==&lt;br /&gt;
If you want to compile the OpenDynamicsEngine (ODE) by yourself, get the latest OpenSim libraries source code (Ver. 0.9 as of Oct '07) from the SVN: http://opensimulator.org/svn/opensim-libs&lt;br /&gt;
Switch to the ode directory and compile it as follows:&lt;br /&gt;
&lt;br /&gt;
 ./configure --enable-shared&lt;br /&gt;
 make -k&lt;br /&gt;
&lt;br /&gt;
(I used to suggest --with-trimesh=gimpact, but no longer.  As of ODE 0.9, Opcode is the preferred and best-supported collision library)&lt;br /&gt;
&lt;br /&gt;
This should create a &amp;lt;tt&amp;gt;libode.a&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;lidode.so&amp;lt;/tt&amp;gt; file in the &amp;lt;tt&amp;gt;src/ode&amp;lt;/tt&amp;gt; subdirectory.  Copy these two files to the opensim &amp;lt;tt&amp;gt;bin&amp;lt;/tt&amp;gt; directory (after having backed up the original files there). [er, I don't think the .a file is necessary to put in bin!]&lt;br /&gt;
&lt;br /&gt;
== Compiling ODE from source (Windows) ==&lt;br /&gt;
&lt;br /&gt;
the standard distribution from ode.org has a build directory, in which you will find subdirs for several Microsoft compilers.  &lt;br /&gt;
&lt;br /&gt;
The standard .sln files (at least for VS2005) compile ode.dll such that it depends on at least two Microsoft runtime dll's.  This can cause failure and confusion, so do the following:&lt;br /&gt;
Right-click on ode in Solution Explorer, and select properties.&lt;br /&gt;
under Configuration Properties/General, change &amp;quot;Use of MFC&amp;quot; to read &amp;quot;Use MFC in a Static Library&amp;quot;&lt;br /&gt;
&lt;br /&gt;
then compile as usual.&lt;br /&gt;
&lt;br /&gt;
== ODE Plugin in OpenSim ==&lt;br /&gt;
Currently, the ODE Plugin suports collisions Av2Av, Av2Prim and Prim2Prim. Avies and (active)physical prim movement supported. &lt;br /&gt;
&lt;br /&gt;
The currently collision behavior is:&lt;br /&gt;
* For avies, a capsule of .5m of radius and a length of .9m and 50Kg of mass&lt;br /&gt;
* For prims, like a Box with a mass of a Box of = 0.5Kg/l = 0.5Kg/dm3 = 500Kg/m3.&lt;br /&gt;
&lt;br /&gt;
=== To-do list (next changes) ===&lt;br /&gt;
* Tune all collisions&lt;br /&gt;
* Introduce Prim Shape Type to have more than the box shape using the Meshmerizer tri-mesh generator&lt;br /&gt;
* Fix bugs&lt;br /&gt;
* Implement ''grab and throw''&lt;br /&gt;
&lt;br /&gt;
==== Known bugs ====&lt;br /&gt;
* Ground Collisions: ''Certain ground terrain causes avatar to bounce into the air without warning''&lt;br /&gt;
* Mis-aligned Terrain: ''The visible terrain is slightly mis-aligned against the heightmap.  This causes the avatar to appear as if it's standing on empty space while slightly off of a hill and causes the avatar to appear as if it's knees are bent or feet in the terrain on the other side.''&lt;br /&gt;
* Making avatar taller causes knee bending.&lt;br /&gt;
&lt;br /&gt;
== BulletX Plugin in OpenSim: Modified BulletX ==&lt;br /&gt;
BulletX Plugin in OpenSim runs the modified version of BulletX. The original version of BulletX runs under and has code-dependencies with MS.XNA. The orginal BulletX can be found at [http://www.codeplex.com/xnadevru XNADev.ru]. The modified version removes all code dependencies with MS.XNA. On the other hand, it needs another library to work. This library is based on Mono.Xna and it's called MonoCompactMaths. The modified BulletX and the MonoXnaCompactMaths can be found on the svn of OpenSim. Because its code independency of MS.XNA, the modified BulletX should can be run under either MS.Net or Mono and, therefore, either Windows or Linux (obviously you can combine Windows + Mono)&lt;br /&gt;
&lt;br /&gt;
Currently, BulletX Plugin suports collisions Av2Av, Av2Prim and Prim2Prim. Prims and avies movement supported. By the way, collisions needs tunning. The currently collision's behavoir are:&lt;br /&gt;
* For avies, like and sphere of 1m of radious and 50Kg of mass&lt;br /&gt;
* For prims, like a Box of the prim-size and a mass that it depends of its sizes. The mass it's the mass of Box of water with density = 1Kg/l = 1Kg/dm3 = 1000Kg/m3 (Be water my friend! :D).&lt;br /&gt;
&lt;br /&gt;
=== To-do list (next changes) ===&lt;br /&gt;
* Tune collision&lt;br /&gt;
* Introduce Prim Shape Type to have more than the box shape.&lt;br /&gt;
* More than 1 region in a Sim and then more than 1 sim (grid)&lt;br /&gt;
* Fix bugs&lt;br /&gt;
==== Known bugs ====&lt;br /&gt;
* Icy bug: ''an avatar acts like it is on ice and tends to drift off the edge of the sim after a while''&lt;br /&gt;
* Crash on BulletX. You will find the next message in console sometimes: ''Overflow in AABB, object removed from simulation If you can reproduce this, please email bugs@continuousphysics.com Please include above information, your Platform, version of OS. Thanks.''&lt;br /&gt;
* &amp;lt;del&amp;gt;Rotation doesn't seem to work&amp;lt;/del&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== POS Plugin in OpenSim ==&lt;br /&gt;
POS Physics is basically BasicPhysics with collisions and simple gravity (linear).&lt;br /&gt;
&lt;br /&gt;
The currently collision behavior is:&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
=== To-do list (next changes) ===&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
==== Known bugs ====&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physics Testing  Videos ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;ODE&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_ODE_physics_test_01.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847652/&lt;br /&gt;
  YouTube &amp;gt; http://www.youtube.com/watch?v=Y0olsWlTc0A&lt;br /&gt;
* 180 Prims (Sim Does Not Crash) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_ODE_physics_test_02.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847715/&lt;br /&gt;
  YouTube &amp;gt; http://www.youtube.com/watch?v=9lR_2H7VODU&lt;br /&gt;
* 90 Prims (Sim Does Not Crash) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  Quicktime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_ODE_physics_test_03.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847731/&lt;br /&gt;
  YouTube &amp;gt; http://www.youtube.com/watch?v=t9ulYO8I26Q&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;BulletX&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_BulletX_physics_test_01.mov&lt;br /&gt;
  Stage6 &amp;gt; http://stage6.divx.com/user/3dlibre/video/1847745/&lt;br /&gt;
* 180 Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_BulletX_physics_test_02.mov&lt;br /&gt;
* 90 Prims (Sim Crashes) [11/08/2007 rev.2308]&amp;lt;br&amp;gt;&lt;br /&gt;
  QuickTime &amp;gt; http://www.nebadonizumi.com/vid/opensim/opensim_BulletX_physics_test_03.mov&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Second Life Havok 1&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Prims [11/08/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLife_physics_test_01.mov&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;Second Life Havok 4&amp;lt;/b&amp;gt;===&lt;br /&gt;
* 360 Prims [11/08/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLifeBetaHavok_physics_test_01.mov&lt;br /&gt;
* 1000 Prims [11/09/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLifeBetaHavok_physics_test_02.mov&lt;br /&gt;
* 1000 Prims [11/09/2007]&amp;lt;br&amp;gt;&lt;br /&gt;
  http://www.nebadonizumi.com/vid/opensim/SecondLifeBetaHavok_physics_test_03.mov&lt;/div&gt;</summary>
		<author><name>Adjohn</name></author>	</entry>

	</feed>