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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AdelleF</id>
		<title>OpenSimulator - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AdelleF"/>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Special:Contributions/AdelleF"/>
		<updated>2026-05-15T12:38:32Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/Grid_List/OSGrid</id>
		<title>Grid List/OSGrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Grid_List/OSGrid"/>
				<updated>2010-10-19T16:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;AdelleF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ {{Template:Quicklinks}} &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Name: &lt;br /&gt;
| OSGrid&lt;br /&gt;
|-&lt;br /&gt;
| Website: &lt;br /&gt;
| http://osgrid.org/ (1)&lt;br /&gt;
|-&lt;br /&gt;
| Login URI: &lt;br /&gt;
| -loginuri http://login.osgrid.org/ -loginpage http://osgrid.org/splash/ -helperuri http://helper.osgrid.org/ (2)&lt;br /&gt;
|-&lt;br /&gt;
| Wiki/Forum: &lt;br /&gt;
| [[OSGridRegionRegistration|Wiki Page about OSGrid]]&amp;lt;br&amp;gt;[http://forums.osgrid.org/ OSGrid forum]&lt;br /&gt;
|-&lt;br /&gt;
| Approx # Regions &lt;br /&gt;
| 4500&lt;br /&gt;
|-&lt;br /&gt;
| Approx # Users &lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
| Logins/day &lt;br /&gt;
| 5351&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
OSGrid has been in continuous operation since July 22 2007. Currently the oldest and Largest Active OpenSim grid. &lt;br /&gt;
&lt;br /&gt;
There is no charge to connect sims to the grid in any quantity. &lt;br /&gt;
&lt;br /&gt;
We only provide the basic infrastructure and your group can build their own community. &lt;br /&gt;
&lt;br /&gt;
Homestead land is free. &lt;br /&gt;
&lt;br /&gt;
There are &amp;quot;HyperGrid&amp;quot; regions on OSGrid and more are encouraged. &lt;br /&gt;
&lt;br /&gt;
There are freebie areas on the plazas with objects for all. &lt;br /&gt;
&lt;br /&gt;
Talk to us on FreeNode.net on the IRC channel #osgrid or #opensim. &lt;br /&gt;
&lt;br /&gt;
Sims are all owned by individuals, companies, universities [except the community plazas, which are owned by all]. &lt;br /&gt;
&lt;br /&gt;
We are providing testing of OpenSim deployment and have a robust community. &lt;br /&gt;
&lt;br /&gt;
The -loginpage argument is used to see the OSGrid page of regions and news when logging in. &lt;br /&gt;
&lt;br /&gt;
The -helperuri (with the trailing slash) enables the prototype currency module.&lt;/div&gt;</summary>
		<author><name>AdelleF</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2009-03-07T14:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;AdelleF: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [[http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]]&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images  used to cover surfaces of 3d models and terrain.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://www.gimp.org/ GIMP]] - GIMP is the GNU Image Manipulation Program.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
* [http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack Torley Textures] is a collection of over 600 textures by Torley Linden.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.&lt;br /&gt;
&lt;br /&gt;
Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats. RealXtend module to OpenSimulator already supports 3d models.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://www.blender.org/ Blender]] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.&lt;br /&gt;
* [[http://www.wings3d.com/ Wings 3d]] - Sculpty editor&lt;br /&gt;
* [[http://www.qavimator.org/ Qavimator]] - Animation for OpenSim avatars&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[Image:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
*  L3DT&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://audacity.sourceforge.net/ Audacity]] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
* [[http://www.freesound.org/ The Freesound Project]] - The Freesound Project is a collaborative database of Creative Commons licensed sounds.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;/div&gt;</summary>
		<author><name>AdelleF</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2009-03-07T14:09:52Z</updated>
		
		<summary type="html">&lt;p&gt;AdelleF: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [[http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]]&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images  used to cover surfaces of 3d models and terrain.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://www.gimp.org/ GIMP]] - GIMP is the GNU Image Manipulation Program.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
* [http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack Torley Textures] is a collection of over 600 textures by Torley Linden.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.&lt;br /&gt;
&lt;br /&gt;
Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats. RealXtend module to OpenSimulator already supports 3d models.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://www.blender.org/ Blender]] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.&lt;br /&gt;
* [[http://www.wings3d.com/ Wings 3d]] - Sculpty editor&lt;br /&gt;
* [[http://www.qavimator.org/ Qavimator]] - Animation for OpenSim avatars&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[Image:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
*  L3DT&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current OpenSimulator sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://audacity.sourceforge.net/ Audacity]] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;/div&gt;</summary>
		<author><name>AdelleF</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2009-03-07T14:08:12Z</updated>
		
		<summary type="html">&lt;p&gt;AdelleF: /* Sounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [[http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]]&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images  used to cover surfaces of 3d models and terrain.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://www.gimp.org/ GIMP]] - GIMP is the GNU Image Manipulation Program.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
* [http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack Torley Textures] is a collection of over 600 textures by Torley Linden.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.&lt;br /&gt;
&lt;br /&gt;
Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats. RealXtend module to OpenSimulator already supports 3d models.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://www.blender.org/ Blender]] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.&lt;br /&gt;
* [[http://www.wings3d.com/ Wings 3d]] - Sculpty editor&lt;br /&gt;
* [[http://www.qavimator.org/ Qavimator]] - Animation for OpenSim avatars&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[Image:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
*  L3DT&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
Sounds clips can be used within (scripted) objects and as part of gestures. Current sound formats are PCM WAVE (.wav) 16-bit/44.1KHz/mono or stereo with a maximum length of 10.00 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://audacity.sourceforge.net/ Audacity]] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;/div&gt;</summary>
		<author><name>AdelleF</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Artist_Home</id>
		<title>Artist Home</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Artist_Home"/>
				<updated>2009-03-07T13:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;AdelleF: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
== Artist Documentation ==&lt;br /&gt;
&lt;br /&gt;
This page contains information about content creation for OpenSimulator including best practices, guides, tools, examples, collaborative projects and of course Creative Commons licensed content.&lt;br /&gt;
&lt;br /&gt;
Discussion group for people interested in creating content for Metaverse: [[http://groups.google.com/group/open-content-for-metaverse Open Content for Metaverse]]&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
&lt;br /&gt;
Textures are images  used to cover surfaces of 3d models and terrain.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://www.gimp.org/ GIMP]] - GIMP is the GNU Image Manipulation Program.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
* [http://torley.com/torley-textures-available-for-download-in-a-single-zip-pack Torley Textures] is a collection of over 600 textures by Torley Linden.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
Models are 3 dimensional objects which are formed from faces and textures. Models come in many flavors but currently OpenSimulator supports parametrized primitives and sculpted primitives. Parametrized primitives can be created in world with build functionality. Sculpted primitives are defined by a special bitmap image which can be created with 3d modeling programs which support sculptures.&lt;br /&gt;
&lt;br /&gt;
Yet unsupported in core OpenSimulator are 3d models which can be created with 3d modeling softwares like Blender and be saved in various formats. RealXtend module to OpenSimulator already supports 3d models.&lt;br /&gt;
&lt;br /&gt;
=== Best Practices ===&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
&lt;br /&gt;
* [[http://www.blender.org/ Blender]] - Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.&lt;br /&gt;
* [[http://www.wings3d.com/ Wings 3d]] - Sculpty editor&lt;br /&gt;
* [[http://www.qavimator.org/ Qavimator]] - Animation for OpenSim avatars&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
[[Image:Biped.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
&lt;br /&gt;
* [[OpenSimulator Avatar]]&lt;br /&gt;
&lt;br /&gt;
=== Content Libraries ===&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
Currently OpenSimulator terrains consists of heightmap and textures for different directions and heights. OpenSimulator terrain can be imported in raw terrain format from several terrain editor tools.&lt;br /&gt;
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=== Best Practices ===&lt;br /&gt;
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=== Guides ===&lt;br /&gt;
* [[Using L3DT]]&lt;br /&gt;
* [[Terrain making]]&lt;br /&gt;
* [[Detailed cross-region terrain making]]&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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*  L3DT&lt;br /&gt;
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=== Examples ===&lt;br /&gt;
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=== Projects ===&lt;br /&gt;
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=== Content Libraries ===&lt;br /&gt;
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== Sounds ==&lt;br /&gt;
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=== Best Practices ===&lt;br /&gt;
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=== Guides ===&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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* [[http://audacity.sourceforge.net/ Audacity]] - Audacity® is free, open source software for recording and editing sounds. It is available for Mac OS X, Microsoft Windows, GNU/Linux, and other operating systems.&lt;br /&gt;
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=== Examples ===&lt;br /&gt;
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=== Projects ===&lt;br /&gt;
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=== Content Libraries ===&lt;br /&gt;
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== Music ==&lt;br /&gt;
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=== Best Practices ===&lt;br /&gt;
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=== Guides ===&lt;br /&gt;
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=== Tools ===&lt;br /&gt;
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=== Examples ===&lt;br /&gt;
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=== Projects ===&lt;br /&gt;
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=== Content Libraries ===&lt;/div&gt;</summary>
		<author><name>AdelleF</name></author>	</entry>

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