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		<id>http://opensimulator.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adamascj</id>
		<title>OpenSimulator - User contributions [en]</title>
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		<updated>2026-04-04T18:52:22Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://opensimulator.org/wiki/SupportPT</id>
		<title>SupportPT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/SupportPT"/>
				<updated>2010-03-27T12:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OpenSimulator - Português - Suporte==&lt;br /&gt;
&lt;br /&gt;
{{Template:QuicklinksPT}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Antes de pedir ajuda==&lt;br /&gt;
* Pesquise os [[User_DocumentationPT|Documentos para Usuários]] antes de pedir ajuda.&lt;br /&gt;
* Pesquise as [[FAQ|Perguntas Frequentes]]&lt;br /&gt;
* Verifique seus arquivos de configuração por erros óbvios.&lt;br /&gt;
* Verifique se você está iniciando os processos corretamente.&lt;br /&gt;
&lt;br /&gt;
==Depois de pedir ajuda==&lt;br /&gt;
* Se ninguém puder ajudá-lo, pro favor submeta o erro&lt;br /&gt;
* Se alguém realmente lhe ajudou, por favor documente o problema e a solução neste wiki, nesta página.&lt;br /&gt;
&lt;br /&gt;
==Ficando online==&lt;br /&gt;
Existem vários ''grids'' públicos e vários ''standalone'' rodando 24/7. Para o usuário casual bem como aqueles que querem rodar sua própria região pública, existe uma de SIMs disponíveis em [[OpenSim: Grids]]. Fale conosco no canal IRC do Freenode #opensim para perguntar sobre configuração ''standalone'', ''grids'' e utilização de ''grids''. Apesar do OpenSim não ser afiliado à nenhum ''grid'' existem muitos [[OpenSim: Grids|Grids]] proeminentes.&lt;br /&gt;
&lt;br /&gt;
==IRC==&lt;br /&gt;
Os canias de IRC no Freenode são &amp;lt;tt&amp;gt;#opensim&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;#opensim-dev&amp;lt;/tt&amp;gt;. Aproxime-se na ordem :) Por favor seja cortês e lembre-se que desenvolvedores e qualquer um que esteja lhe ajudando são voluntários aqui.&lt;br /&gt;
* Não pergunte para perguntar, simplesmente pergunte.&lt;br /&gt;
* Coloque sua dúvida em forma de pergunta.&lt;br /&gt;
* Seja específico.&lt;br /&gt;
* Explique o problema.&lt;br /&gt;
* Descreva como reproduzir o problema.&lt;br /&gt;
* Se você precisar colar arquivos de configuração ou mensagens de erro, por favor utilize o [http://pastebin.ca/ pastebin] e apenas forneça o link no canal IRC.&lt;br /&gt;
&lt;br /&gt;
==Listas de Correio==&lt;br /&gt;
Várias listas estão disponíveis para comunicação entre usuários e desenvolvedores. Uma lista está disponível para subscrição se quiser receber notificações dos ''commits'' do SVN.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - fórum de suporte aos usuários do OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - discussões de desenvolvimento do OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - lista para ''commits'' do SVN&lt;br /&gt;
&lt;br /&gt;
==Horários de Expediente==&lt;br /&gt;
Se você quer contribuir para o projeto, outra coisa que você pode fazer (depois de aprender a respeito do projeto) é visitar ''in-world'' as [[Office hours|Horas de Discussão do OpenSim]].&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Suporte em português==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Tem Forum nos [http://www.clubslportugues.com/component/option,com_agora/Itemid,66/&amp;amp;btn=20&amp;amp;subbtn=76 Forums do OpenSimPT-Grid] .&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/SupportPT</id>
		<title>SupportPT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/SupportPT"/>
				<updated>2010-03-27T12:02:04Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OpenSimulator - Português - Suporte==&lt;br /&gt;
&lt;br /&gt;
{{Template:QuicklinksPT}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Antes de pedir ajuda==&lt;br /&gt;
* Pesquise os [[User_DocumentationPT|Documentos para Usuários]] antes de pedir ajuda.&lt;br /&gt;
* Pesquise as [[FAQ|Perguntas Frequentes]]&lt;br /&gt;
* Verifique seus arquivos de configuração por erros óbvios.&lt;br /&gt;
* Verifique se você está iniciando os processos corretamente.&lt;br /&gt;
&lt;br /&gt;
==Depois de pedir ajuda==&lt;br /&gt;
* Se ninguém puder ajudá-lo, pro favor submeta o erro&lt;br /&gt;
* Se alguém realmente lhe ajudou, por favor documente o problema e a solução neste wiki, nesta página.&lt;br /&gt;
&lt;br /&gt;
==Ficando online==&lt;br /&gt;
Existem vários ''grids'' públicos e vários ''standalone'' rodando 24/7. Para o usuário casual bem como aqueles que querem rodar sua própria região pública, existe uma de SIMs disponíveis em [[OpenSim: Grids]]. Fale conosco no canal IRC do Freenode #opensim para perguntar sobre configuração ''standalone'', ''grids'' e utilização de ''grids''. Apesar do OpenSim não ser afiliado à nenhum ''grid'' existem muitos [[OpenSim: Grids|Grids]] proeminentes.&lt;br /&gt;
&lt;br /&gt;
==IRC==&lt;br /&gt;
Os canias de IRC no Freenode são &amp;lt;tt&amp;gt;#opensim&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;#opensim-dev&amp;lt;/tt&amp;gt;. Aproxime-se na ordem :) Por favor seja cortês e lembre-se que desenvolvedores e qualquer um que esteja lhe ajudando são voluntários aqui.&lt;br /&gt;
* Não pergunte para perguntar, simplesmente pergunte.&lt;br /&gt;
* Coloque sua dúvida em forma de pergunta.&lt;br /&gt;
* Seja específico.&lt;br /&gt;
* Explique o problema.&lt;br /&gt;
* Descreva como reproduzir o problema.&lt;br /&gt;
* Se você precisar colar arquivos de configuração ou mensagens de erro, por favor utilize o [http://pastebin.ca/ pastebin] e apenas forneça o link no canal IRC.&lt;br /&gt;
&lt;br /&gt;
==Listas de Correio==&lt;br /&gt;
Várias listas estão disponíveis para comunicação entre usuários e desenvolvedores. Uma lista está disponível para subscrição se quiser receber notificações dos ''commits'' do SVN.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - fórum de suporte aos usuários do OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - discussões de desenvolvimento do OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - lista para ''commits'' do SVN&lt;br /&gt;
&lt;br /&gt;
==Horários de Expediente==&lt;br /&gt;
Se você quer contribuir para o projeto, outra coisa que você pode fazer (depois de aprender a respeito do projeto) é visitar ''in-world'' as [[Office hours|Horas de Discussão do OpenSim]].&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Suporte em português==&lt;br /&gt;
&lt;br /&gt;
Agora você pode aprender a instalar o OpenSim em sua máquina doméstica com Speed, NetVirtua etc. não profissionais.&lt;br /&gt;
Veja a série de tutoriais em português no site:[http://www.dmu.com | linkado]&lt;br /&gt;
Tem Forum nos [http://www.clubslportugues.com/component/option,com_agora/Itemid,66/&amp;amp;btn=20&amp;amp;subbtn=76 Forums do OpenSimPT-Grid] .&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Inventory_Archives</id>
		<title>Inventory Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Inventory_Archives"/>
				<updated>2009-12-10T10:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
OpenSim Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR).  This file can then be loaded into a different OpenSim installation.&lt;br /&gt;
&lt;br /&gt;
Like [[OpenSim Archives|OpenSim_Archives]], IARs save all the necessary asset data required to fully restore the items including textures and the other content of objects such as sounds and scripts.&lt;br /&gt;
&lt;br /&gt;
IARs have been enabled in OpenSim since Git revision 5a64ca (post 0.6.6).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
IARs are saved and loaded from the region console.  Before performing either of these operations the user that owns the inventory to be used must be present in one of the regions run by the region simulator.&lt;br /&gt;
&lt;br /&gt;
===save iar===&lt;br /&gt;
&lt;br /&gt;
The command to save an IAR on the region console is&lt;br /&gt;
&lt;br /&gt;
 save iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to save inventory from&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to an inventory item or folder.  If the path is for a folder, that folder and all its contents (both descendant folders and items) are saved.  If the path is for an item, then only that item is saved.  &lt;br /&gt;
&lt;br /&gt;
Components of the path are separated by a forward slash (&amp;quot;/&amp;quot;).  If you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. &amp;quot;Folder A/Folder B&amp;quot;).  &lt;br /&gt;
&lt;br /&gt;
If a name or folder contains a forward slash (&amp;quot;/&amp;quot;) then it can be escaped with the backslash (i.e. &amp;quot;\/&amp;quot;) to stop it being seen as a path separator.  Back slashes themselves need to be escaped with another backslash (i.e. &amp;quot;\\&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
One further issue here is that it's not possible to distinguish between identically named folders or items on the path - the workaround is to rename your items/folders if you need to specify them in the path :)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;filename&amp;gt; is an optional filename for the IAR.  If none is supplied, then the filename user-inventory.iar is used in the current directory.  I recommend that iars have the .iar extension.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Here's an example.  Suppose you have an inventory structure like this&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- FolderA&lt;br /&gt;
         |  &lt;br /&gt;
         +-- FolderB&lt;br /&gt;
         |      |&lt;br /&gt;
         |      +-- ItemX&lt;br /&gt;
         |&lt;br /&gt;
         +-- ItemY&lt;br /&gt;
&lt;br /&gt;
If you type &lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA password&lt;br /&gt;
&lt;br /&gt;
then FolderA and everything in FolderA (FolderB, ItemX and ItemY) will be saved.  On the other hand, if you type&lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA/FolderB/ItemX password&lt;br /&gt;
&lt;br /&gt;
then only ItemX will be saved.&lt;br /&gt;
&lt;br /&gt;
Since no filename was specified in either of these cases, the items or folders will be saved to a file called user-inventory.iar&lt;br /&gt;
&lt;br /&gt;
===load iar===&lt;br /&gt;
&lt;br /&gt;
An IAR can be reloaded to an OpenSimulator instance with the load iar command&lt;br /&gt;
&lt;br /&gt;
 load iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to whom to load the inventory&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to which the IAR should be loaded.  This has to be a folder which already exists in &amp;quot;My Inventory&amp;quot;.  See the save iar command for more details.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* [&amp;lt;filename&amp;gt;] is an optional filename for the IAR.  If none is specified, then the filename is assumed to be user-inventory.iar in the current directory.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Again, here's an example.  Suppose that &amp;quot;David Hume&amp;quot; has recieved the IAR above containing FolderA, FolderB, ItemX and ItemY.  David Hume already has an inventory structure like this.&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |      &lt;br /&gt;
         +-- Folder3&lt;br /&gt;
&lt;br /&gt;
David wants to load the IAR to Folder3, so on the region console he executes&lt;br /&gt;
&lt;br /&gt;
 load iar David Hume Folder1/Folder3 password&lt;br /&gt;
&lt;br /&gt;
After a little while he ends up with the folder structure&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |&lt;br /&gt;
         +-- Folder3 &lt;br /&gt;
               |&lt;br /&gt;
               +-- FolderA&lt;br /&gt;
               |  &lt;br /&gt;
               +-- FolderB&lt;br /&gt;
               |      |&lt;br /&gt;
               |      +-- ItemX&lt;br /&gt;
               |&lt;br /&gt;
               +-- ItemY&lt;br /&gt;
&lt;br /&gt;
where ItemX and ItemY are ready for rezzing.&lt;br /&gt;
&lt;br /&gt;
== IAR files==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/downloads/iars/my-great-items.iar http://justincc.org/downloads/iars/my-great-items.iar] - justincc's initial example IAR.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other IARs here.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/blog/category/iars/ http://justincc.org/blog/category/iars/] - articles by justincc on IARs, including tutorials, background information and possible future developments.&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible uses&lt;br /&gt;
&lt;br /&gt;
1.  To distribute content to other OpenSim installations without need to transfer entire regions.  One drawback with IARs for this use case is that creator names are not preserved unless the user has a profile on the target installation.  One workaround is to include a notecard detailing the creator and license conditions of the content.&lt;br /&gt;
&lt;br /&gt;
2.  To backup a user's inventory.  IARs are currently not that great for this.  One can backup an entire inventory by giving a path of &amp;quot;/&amp;quot; to the save iar command.  But a load IAR of the same will mean a duplicate set of root child 'standard' folders (Objects, Textures, Clothing, etc.).  The loaded folders will not have any type icons.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* IAR loading and saving is currently done on a single thread.  This may lock up the console for a while with very large IARs.  This should be addressed in the future&lt;br /&gt;
&lt;br /&gt;
* IARs cannot save folders or items that contain a forward slash in their name.  This should be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
* Creator names are not preserved unless the profile exists on the target system.  This problem will probably be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[IAR Format|IAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Please search the OpenSim Mantis for information on current IAR bugs.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational but experimental.  Bug reports are appreciated and there will almost certainly be quite a few right now.  Suggestions for improvement are also welcome.  The best place for these right now might be [http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ my blog post on IARs], since I'm bound to see them then.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please do not rely on these archives as your only backup for inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Inventory_Archives</id>
		<title>Inventory Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Inventory_Archives"/>
				<updated>2009-12-09T13:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
OpenSim Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR).  This file can then be loaded into a different OpenSim installation.&lt;br /&gt;
&lt;br /&gt;
Like [[OpenSim Archives|OpenSim_Archives]], IARs save all the necessary asset data required to fully restore the items including textures and the other content of objects such as sounds and scripts.&lt;br /&gt;
&lt;br /&gt;
IARs have been enabled in OpenSim since Git revision 5a64ca (post 0.6.6).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
IARs are saved and loaded from the region console.  Before performing either of these operations the user that owns the inventory to be used must be present in one of the regions run by the region simulator.&lt;br /&gt;
&lt;br /&gt;
===save iar===&lt;br /&gt;
&lt;br /&gt;
The command to save an IAR on the region console is&lt;br /&gt;
&lt;br /&gt;
 save iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to save inventory from&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to an inventory item or folder.  If the path is for a folder, that folder and all its contents (both descendant folders and items) are saved.  If the path is for an item, then only that item is saved.  &lt;br /&gt;
&lt;br /&gt;
Components of the path are separated by a forward slash (&amp;quot;/&amp;quot;).  If you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. &amp;quot;Folder A/Folder B&amp;quot;).  &lt;br /&gt;
&lt;br /&gt;
If a name or folder contains a forward slash (&amp;quot;/&amp;quot;) then it can be escaped with the backslash (i.e. &amp;quot;\/&amp;quot;) to stop it being seen as a path separator.  Back slashes themselves need to be escaped with another backslash (i.e. &amp;quot;\\&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
One further issue here is that it's not possible to distinguish between identically named folders or items on the path - the workaround is to rename your items/folders if you need to specify them in the path :)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;filename&amp;gt; is an optional filename for the IAR.  If none is supplied, then the filename user-inventory.iar is used in the current directory.  I recommend that iars have the .iar extension.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Here's an example.  Suppose you have an inventory structure like this&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- FolderA&lt;br /&gt;
         |  &lt;br /&gt;
         +-- FolderB&lt;br /&gt;
         |      |&lt;br /&gt;
         |      +-- ItemX&lt;br /&gt;
         |&lt;br /&gt;
         +-- ItemY&lt;br /&gt;
&lt;br /&gt;
If you type &lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA password&lt;br /&gt;
&lt;br /&gt;
then FolderA and everything in FolderA (FolderB, ItemX and ItemY) will be saved.  On the other hand, if you type&lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA/FolderB/ItemX password&lt;br /&gt;
&lt;br /&gt;
then only ItemX will be saved.&lt;br /&gt;
&lt;br /&gt;
Since no filename was specified in either of these cases, the items or folders will be saved to a file called user-inventory.iar&lt;br /&gt;
&lt;br /&gt;
===load iar===&lt;br /&gt;
&lt;br /&gt;
An IAR can be reloaded to an OpenSimulator instance with the load iar command&lt;br /&gt;
&lt;br /&gt;
 load iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to whom to load the inventory&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to which the IAR should be loaded.  This has to be an inventory folder.  See the save iar command for more details.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* [&amp;lt;filename&amp;gt;] is an optional filename for the IAR.  If none is specified, then the filename is assumed to be user-inventory.iar in the current directory.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Again, here's an example.  Suppose that &amp;quot;David Hume&amp;quot; has recieved the IAR above containing FolderA, FolderB, ItemX and ItemY.  David Hume already has an inventory structure like this.&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |      &lt;br /&gt;
         +-- Folder3&lt;br /&gt;
&lt;br /&gt;
David wants to load the IAR to Folder3, so on the region console he executes&lt;br /&gt;
&lt;br /&gt;
 load iar David Hume Folder1/Folder3 password&lt;br /&gt;
&lt;br /&gt;
After a little while he ends up with the folder structure&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |&lt;br /&gt;
         +-- Folder3 &lt;br /&gt;
               |&lt;br /&gt;
               +-- FolderA&lt;br /&gt;
               |  &lt;br /&gt;
               +-- FolderB&lt;br /&gt;
               |      |&lt;br /&gt;
               |      +-- ItemX&lt;br /&gt;
               |&lt;br /&gt;
               +-- ItemY&lt;br /&gt;
&lt;br /&gt;
where ItemX and ItemY are ready for rezzing.&lt;br /&gt;
&lt;br /&gt;
== IAR files==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/downloads/iars/my-great-items.iar http://justincc.org/downloads/iars/my-great-items.iar] - justincc's initial example IAR.&lt;br /&gt;
&lt;br /&gt;
====dmu1.iar====&lt;br /&gt;
 &lt;br /&gt;
[[Image:cadeira1.jpg]][[Image:BandeiraBrasil.jpg]]&lt;br /&gt;
[http://www.dmu.com/iar/dmu1.iar dmu1.iar] - &lt;br /&gt;
You can change the texture of the flag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====dmu2.iar====&lt;br /&gt;
 &lt;br /&gt;
[[Image:arvoreDeNatal.jpg]][[Image:Sofa1.jpg]]&lt;br /&gt;
[http://www.dmu.com/iar/dmu2.iar dmu2.iar]  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dmu&amp;quot; files have objects copied from many places;   authorized to be copied. If you know any copyrighted problem about anyone, let us know.&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other IARs here.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/blog/category/iars/ http://justincc.org/blog/category/iars/] - articles by justincc on IARs, including tutorials, background information and possible future developments.&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible uses&lt;br /&gt;
&lt;br /&gt;
1.  To distribute content to other OpenSim installations without need to transfer entire regions.  One drawback with IARs for this use case is that creator names are not preserved unless the user has a profile on the target installation.  One workaround is to include a notecard detailing the creator and license conditions of the content.&lt;br /&gt;
&lt;br /&gt;
2.  To backup a user's inventory.  IARs are currently not that great for this.  One can backup an entire inventory by giving a path of &amp;quot;/&amp;quot; to the save iar command.  But a load IAR of the same will mean a duplicate set of root child 'standard' folders (Objects, Textures, Clothing, etc.).  The loaded folders will not have any type icons.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* IAR loading and saving is currently done on a single thread.  This may lock up the console for a while with very large IARs.  This should be addressed in the future&lt;br /&gt;
&lt;br /&gt;
* IARs cannot save folders or items that contain a forward slash in their name.  This should be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
* Creator names are not preserved unless the profile exists on the target system.  This problem will probably be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[IAR Format|IAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Please search the OpenSim Mantis for information on current IAR bugs.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational but experimental.  Bug reports are appreciated and there will almost certainly be quite a few right now.  Suggestions for improvement are also welcome.  The best place for these right now might be [http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ my blog post on IARs], since I'm bound to see them then.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please do not rely on these archives as your only backup for inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Inventory_Archives</id>
		<title>Inventory Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Inventory_Archives"/>
				<updated>2009-12-09T13:14:49Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
OpenSim Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR).  This file can then be loaded into a different OpenSim installation.&lt;br /&gt;
&lt;br /&gt;
Like [[OpenSim Archives|OpenSim_Archives]], IARs save all the necessary asset data required to fully restore the items including textures and the other content of objects such as sounds and scripts.&lt;br /&gt;
&lt;br /&gt;
IARs have been enabled in OpenSim since Git revision 5a64ca (post 0.6.6).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
IARs are saved and loaded from the region console.  Before performing either of these operations the user that owns the inventory to be used must be present in one of the regions run by the region simulator.&lt;br /&gt;
&lt;br /&gt;
===save iar===&lt;br /&gt;
&lt;br /&gt;
The command to save an IAR on the region console is&lt;br /&gt;
&lt;br /&gt;
 save iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to save inventory from&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to an inventory item or folder.  If the path is for a folder, that folder and all its contents (both descendant folders and items) are saved.  If the path is for an item, then only that item is saved.  &lt;br /&gt;
&lt;br /&gt;
Components of the path are separated by a forward slash (&amp;quot;/&amp;quot;).  If you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. &amp;quot;Folder A/Folder B&amp;quot;).  &lt;br /&gt;
&lt;br /&gt;
If a name or folder contains a forward slash (&amp;quot;/&amp;quot;) then it can be escaped with the backslash (i.e. &amp;quot;\/&amp;quot;) to stop it being seen as a path separator.  Back slashes themselves need to be escaped with another backslash (i.e. &amp;quot;\\&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
One further issue here is that it's not possible to distinguish between identically named folders or items on the path - the workaround is to rename your items/folders if you need to specify them in the path :)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;filename&amp;gt; is an optional filename for the IAR.  If none is supplied, then the filename user-inventory.iar is used in the current directory.  I recommend that iars have the .iar extension.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Here's an example.  Suppose you have an inventory structure like this&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- FolderA&lt;br /&gt;
         |  &lt;br /&gt;
         +-- FolderB&lt;br /&gt;
         |      |&lt;br /&gt;
         |      +-- ItemX&lt;br /&gt;
         |&lt;br /&gt;
         +-- ItemY&lt;br /&gt;
&lt;br /&gt;
If you type &lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA password&lt;br /&gt;
&lt;br /&gt;
then FolderA and everything in FolderA (FolderB, ItemX and ItemY) will be saved.  On the other hand, if you type&lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA/FolderB/ItemX password&lt;br /&gt;
&lt;br /&gt;
then only ItemX will be saved.&lt;br /&gt;
&lt;br /&gt;
Since no filename was specified in either of these cases, the items or folders will be saved to a file called user-inventory.iar&lt;br /&gt;
&lt;br /&gt;
===load iar===&lt;br /&gt;
&lt;br /&gt;
An IAR can be reloaded to an OpenSimulator instance with the load iar command&lt;br /&gt;
&lt;br /&gt;
 load iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to whom to load the inventory&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to which the IAR should be loaded.  This has to be an inventory folder.  See the save iar command for more details.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* [&amp;lt;filename&amp;gt;] is an optional filename for the IAR.  If none is specified, then the filename is assumed to be user-inventory.iar in the current directory.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Again, here's an example.  Suppose that &amp;quot;David Hume&amp;quot; has recieved the IAR above containing FolderA, FolderB, ItemX and ItemY.  David Hume already has an inventory structure like this.&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |      &lt;br /&gt;
         +-- Folder3&lt;br /&gt;
&lt;br /&gt;
David wants to load the IAR to Folder3, so on the region console he executes&lt;br /&gt;
&lt;br /&gt;
 load iar David Hume Folder1/Folder3 password&lt;br /&gt;
&lt;br /&gt;
After a little while he ends up with the folder structure&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |&lt;br /&gt;
         +-- Folder3 &lt;br /&gt;
               |&lt;br /&gt;
               +-- FolderA&lt;br /&gt;
               |  &lt;br /&gt;
               +-- FolderB&lt;br /&gt;
               |      |&lt;br /&gt;
               |      +-- ItemX&lt;br /&gt;
               |&lt;br /&gt;
               +-- ItemY&lt;br /&gt;
&lt;br /&gt;
where ItemX and ItemY are ready for rezzing.&lt;br /&gt;
&lt;br /&gt;
== IAR files==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/downloads/iars/my-great-items.iar http://justincc.org/downloads/iars/my-great-items.iar] - justincc's initial example IAR.&lt;br /&gt;
&lt;br /&gt;
====dmu1.iar====&lt;br /&gt;
 &lt;br /&gt;
[[Image:cadeira1.jpg]][[Image:BandeiraBrasil.jpg]]&lt;br /&gt;
[http://www.dmu.com/iar/dmu1.iar dmu1.iar] - &lt;br /&gt;
You can change the texture of the flag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====dmu2.iar====&lt;br /&gt;
 &lt;br /&gt;
[[Image:arvoreDeNatal.jpg]][[Image:Sofa1.jpg]]&lt;br /&gt;
[http://www.dmu.com/iar/dmu2.iar dmu2.iar]  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dmu&amp;quot; files have objects copied from many places, but authorized to be copied. If you know any copyrighted problem about anyone, let us know.&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other IARs here.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/blog/category/iars/ http://justincc.org/blog/category/iars/] - articles by justincc on IARs, including tutorials, background information and possible future developments.&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible uses&lt;br /&gt;
&lt;br /&gt;
1.  To distribute content to other OpenSim installations without need to transfer entire regions.  One drawback with IARs for this use case is that creator names are not preserved unless the user has a profile on the target installation.  One workaround is to include a notecard detailing the creator and license conditions of the content.&lt;br /&gt;
&lt;br /&gt;
2.  To backup a user's inventory.  IARs are currently not that great for this.  One can backup an entire inventory by giving a path of &amp;quot;/&amp;quot; to the save iar command.  But a load IAR of the same will mean a duplicate set of root child 'standard' folders (Objects, Textures, Clothing, etc.).  The loaded folders will not have any type icons.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* IAR loading and saving is currently done on a single thread.  This may lock up the console for a while with very large IARs.  This should be addressed in the future&lt;br /&gt;
&lt;br /&gt;
* IARs cannot save folders or items that contain a forward slash in their name.  This should be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
* Creator names are not preserved unless the profile exists on the target system.  This problem will probably be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[IAR Format|IAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Please search the OpenSim Mantis for information on current IAR bugs.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational but experimental.  Bug reports are appreciated and there will almost certainly be quite a few right now.  Suggestions for improvement are also welcome.  The best place for these right now might be [http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ my blog post on IARs], since I'm bound to see them then.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please do not rely on these archives as your only backup for inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Inventory_Archives</id>
		<title>Inventory Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Inventory_Archives"/>
				<updated>2009-12-09T13:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
OpenSim Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR).  This file can then be loaded into a different OpenSim installation.&lt;br /&gt;
&lt;br /&gt;
Like [[OpenSim Archives|OpenSim_Archives]], IARs save all the necessary asset data required to fully restore the items including textures and the other content of objects such as sounds and scripts.&lt;br /&gt;
&lt;br /&gt;
IARs have been enabled in OpenSim since Git revision 5a64ca (post 0.6.6).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
IARs are saved and loaded from the region console.  Before performing either of these operations the user that owns the inventory to be used must be present in one of the regions run by the region simulator.&lt;br /&gt;
&lt;br /&gt;
===save iar===&lt;br /&gt;
&lt;br /&gt;
The command to save an IAR on the region console is&lt;br /&gt;
&lt;br /&gt;
 save iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to save inventory from&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to an inventory item or folder.  If the path is for a folder, that folder and all its contents (both descendant folders and items) are saved.  If the path is for an item, then only that item is saved.  &lt;br /&gt;
&lt;br /&gt;
Components of the path are separated by a forward slash (&amp;quot;/&amp;quot;).  If you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. &amp;quot;Folder A/Folder B&amp;quot;).  &lt;br /&gt;
&lt;br /&gt;
If a name or folder contains a forward slash (&amp;quot;/&amp;quot;) then it can be escaped with the backslash (i.e. &amp;quot;\/&amp;quot;) to stop it being seen as a path separator.  Back slashes themselves need to be escaped with another backslash (i.e. &amp;quot;\\&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
One further issue here is that it's not possible to distinguish between identically named folders or items on the path - the workaround is to rename your items/folders if you need to specify them in the path :)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;filename&amp;gt; is an optional filename for the IAR.  If none is supplied, then the filename user-inventory.iar is used in the current directory.  I recommend that iars have the .iar extension.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Here's an example.  Suppose you have an inventory structure like this&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- FolderA&lt;br /&gt;
         |  &lt;br /&gt;
         +-- FolderB&lt;br /&gt;
         |      |&lt;br /&gt;
         |      +-- ItemX&lt;br /&gt;
         |&lt;br /&gt;
         +-- ItemY&lt;br /&gt;
&lt;br /&gt;
If you type &lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA password&lt;br /&gt;
&lt;br /&gt;
then FolderA and everything in FolderA (FolderB, ItemX and ItemY) will be saved.  On the other hand, if you type&lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA/FolderB/ItemX password&lt;br /&gt;
&lt;br /&gt;
then only ItemX will be saved.&lt;br /&gt;
&lt;br /&gt;
Since no filename was specified in either of these cases, the items or folders will be saved to a file called user-inventory.iar&lt;br /&gt;
&lt;br /&gt;
===load iar===&lt;br /&gt;
&lt;br /&gt;
An IAR can be reloaded to an OpenSimulator instance with the load iar command&lt;br /&gt;
&lt;br /&gt;
 load iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to whom to load the inventory&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to which the IAR should be loaded.  This has to be an inventory folder.  See the save iar command for more details.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* [&amp;lt;filename&amp;gt;] is an optional filename for the IAR.  If none is specified, then the filename is assumed to be user-inventory.iar in the current directory.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Again, here's an example.  Suppose that &amp;quot;David Hume&amp;quot; has recieved the IAR above containing FolderA, FolderB, ItemX and ItemY.  David Hume already has an inventory structure like this.&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |      &lt;br /&gt;
         +-- Folder3&lt;br /&gt;
&lt;br /&gt;
David wants to load the IAR to Folder3, so on the region console he executes&lt;br /&gt;
&lt;br /&gt;
 load iar David Hume Folder1/Folder3 password&lt;br /&gt;
&lt;br /&gt;
After a little while he ends up with the folder structure&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |&lt;br /&gt;
         +-- Folder3 &lt;br /&gt;
               |&lt;br /&gt;
               +-- FolderA&lt;br /&gt;
               |  &lt;br /&gt;
               +-- FolderB&lt;br /&gt;
               |      |&lt;br /&gt;
               |      +-- ItemX&lt;br /&gt;
               |&lt;br /&gt;
               +-- ItemY&lt;br /&gt;
&lt;br /&gt;
where ItemX and ItemY are ready for rezzing.&lt;br /&gt;
&lt;br /&gt;
== IAR filess==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/downloads/iars/my-great-items.iar http://justincc.org/downloads/iars/my-great-items.iar] - justincc's initial example IAR.&lt;br /&gt;
&lt;br /&gt;
====dmu1.iar====&lt;br /&gt;
 &lt;br /&gt;
[[Image:cadeira1.jpg]][[Image:BandeiraBrasil.jpg]]&lt;br /&gt;
[http://www.dmu.com/iar/dmu1.iar dmu1.iar] - &lt;br /&gt;
You can change the texture of the flag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====dmu2.iar====&lt;br /&gt;
 &lt;br /&gt;
[[Image:arvoreDeNatal.jpg]][[Image:Sofa1.jpg]]&lt;br /&gt;
[http://www.dmu.com/iar/dmu2.iar dmu2.iar]  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dmu&amp;quot; files have objects copied from many places, but authorized to be copied. If you know any copyrighted problem about anyone, let us know.&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other IARs here.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/blog/category/iars/ http://justincc.org/blog/category/iars/] - articles by justincc on IARs, including tutorials, background information and possible future developments.&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible uses&lt;br /&gt;
&lt;br /&gt;
1.  To distribute content to other OpenSim installations without need to transfer entire regions.  One drawback with IARs for this use case is that creator names are not preserved unless the user has a profile on the target installation.  One workaround is to include a notecard detailing the creator and license conditions of the content.&lt;br /&gt;
&lt;br /&gt;
2.  To backup a user's inventory.  IARs are currently not that great for this.  One can backup an entire inventory by giving a path of &amp;quot;/&amp;quot; to the save iar command.  But a load IAR of the same will mean a duplicate set of root child 'standard' folders (Objects, Textures, Clothing, etc.).  The loaded folders will not have any type icons.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* IAR loading and saving is currently done on a single thread.  This may lock up the console for a while with very large IARs.  This should be addressed in the future&lt;br /&gt;
&lt;br /&gt;
* IARs cannot save folders or items that contain a forward slash in their name.  This should be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
* Creator names are not preserved unless the profile exists on the target system.  This problem will probably be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[IAR Format|IAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Please search the OpenSim Mantis for information on current IAR bugs.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational but experimental.  Bug reports are appreciated and there will almost certainly be quite a few right now.  Suggestions for improvement are also welcome.  The best place for these right now might be [http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ my blog post on IARs], since I'm bound to see them then.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please do not rely on these archives as your only backup for inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Inventory_Archives</id>
		<title>Inventory Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Inventory_Archives"/>
				<updated>2009-12-09T13:04:36Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
OpenSim Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR).  This file can then be loaded into a different OpenSim installation.&lt;br /&gt;
&lt;br /&gt;
Like [[OpenSim Archives|OpenSim_Archives]], IARs save all the necessary asset data required to fully restore the items including textures and the other content of objects such as sounds and scripts.&lt;br /&gt;
&lt;br /&gt;
IARs have been enabled in OpenSim since Git revision 5a64ca (post 0.6.6).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
IARs are saved and loaded from the region console.  Before performing either of these operations the user that owns the inventory to be used must be present in one of the regions run by the region simulator.&lt;br /&gt;
&lt;br /&gt;
===save iar===&lt;br /&gt;
&lt;br /&gt;
The command to save an IAR on the region console is&lt;br /&gt;
&lt;br /&gt;
 save iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to save inventory from&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to an inventory item or folder.  If the path is for a folder, that folder and all its contents (both descendant folders and items) are saved.  If the path is for an item, then only that item is saved.  &lt;br /&gt;
&lt;br /&gt;
Components of the path are separated by a forward slash (&amp;quot;/&amp;quot;).  If you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. &amp;quot;Folder A/Folder B&amp;quot;).  &lt;br /&gt;
&lt;br /&gt;
If a name or folder contains a forward slash (&amp;quot;/&amp;quot;) then it can be escaped with the backslash (i.e. &amp;quot;\/&amp;quot;) to stop it being seen as a path separator.  Back slashes themselves need to be escaped with another backslash (i.e. &amp;quot;\\&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
One further issue here is that it's not possible to distinguish between identically named folders or items on the path - the workaround is to rename your items/folders if you need to specify them in the path :)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;filename&amp;gt; is an optional filename for the IAR.  If none is supplied, then the filename user-inventory.iar is used in the current directory.  I recommend that iars have the .iar extension.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Here's an example.  Suppose you have an inventory structure like this&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- FolderA&lt;br /&gt;
         |  &lt;br /&gt;
         +-- FolderB&lt;br /&gt;
         |      |&lt;br /&gt;
         |      +-- ItemX&lt;br /&gt;
         |&lt;br /&gt;
         +-- ItemY&lt;br /&gt;
&lt;br /&gt;
If you type &lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA password&lt;br /&gt;
&lt;br /&gt;
then FolderA and everything in FolderA (FolderB, ItemX and ItemY) will be saved.  On the other hand, if you type&lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA/FolderB/ItemX password&lt;br /&gt;
&lt;br /&gt;
then only ItemX will be saved.&lt;br /&gt;
&lt;br /&gt;
Since no filename was specified in either of these cases, the items or folders will be saved to a file called user-inventory.iar&lt;br /&gt;
&lt;br /&gt;
===load iar===&lt;br /&gt;
&lt;br /&gt;
An IAR can be reloaded to an OpenSimulator instance with the load iar command&lt;br /&gt;
&lt;br /&gt;
 load iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to whom to load the inventory&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to which the IAR should be loaded.  This has to be an inventory folder.  See the save iar command for more details.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* [&amp;lt;filename&amp;gt;] is an optional filename for the IAR.  If none is specified, then the filename is assumed to be user-inventory.iar in the current directory.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Again, here's an example.  Suppose that &amp;quot;David Hume&amp;quot; has recieved the IAR above containing FolderA, FolderB, ItemX and ItemY.  David Hume already has an inventory structure like this.&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |      &lt;br /&gt;
         +-- Folder3&lt;br /&gt;
&lt;br /&gt;
David wants to load the IAR to Folder3, so on the region console he executes&lt;br /&gt;
&lt;br /&gt;
 load iar David Hume Folder1/Folder3 password&lt;br /&gt;
&lt;br /&gt;
After a little while he ends up with the folder structure&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |&lt;br /&gt;
         +-- Folder3 &lt;br /&gt;
               |&lt;br /&gt;
               +-- FolderA&lt;br /&gt;
               |  &lt;br /&gt;
               +-- FolderB&lt;br /&gt;
               |      |&lt;br /&gt;
               |      +-- ItemX&lt;br /&gt;
               |&lt;br /&gt;
               +-- ItemY&lt;br /&gt;
&lt;br /&gt;
where ItemX and ItemY are ready for rezzing.&lt;br /&gt;
&lt;br /&gt;
==Example IARs==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/downloads/iars/my-great-items.iar http://justincc.org/downloads/iars/my-great-items.iar] - justincc's initial example IAR.&lt;br /&gt;
&lt;br /&gt;
====dmu1.iar====&lt;br /&gt;
 &lt;br /&gt;
[[Image:cadeira1.jpg]][[Image:BandeiraBrasil.jpg]]&lt;br /&gt;
[http://www.dmu.com/iar/dmu1.iar dmu1.iar] - &lt;br /&gt;
You can change the texture of the flag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====dmu2.iar====&lt;br /&gt;
 &lt;br /&gt;
[[Image:arvoreDeNatal.jpg]][[Image:Sofa1.jpg]]&lt;br /&gt;
[http://www.dmu.com/iar/dmu2.iar dmu2.iar]  &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;dmu&amp;quot; files have objects copied from many places, but authorized to be copied. If you know any copyrighted problem about anyone, let us know.&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other IARs here.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/blog/category/iars/ http://justincc.org/blog/category/iars/] - articles by justincc on IARs, including tutorials, background information and possible future developments.&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible uses&lt;br /&gt;
&lt;br /&gt;
1.  To distribute content to other OpenSim installations without need to transfer entire regions.  One drawback with IARs for this use case is that creator names are not preserved unless the user has a profile on the target installation.  One workaround is to include a notecard detailing the creator and license conditions of the content.&lt;br /&gt;
&lt;br /&gt;
2.  To backup a user's inventory.  IARs are currently not that great for this.  One can backup an entire inventory by giving a path of &amp;quot;/&amp;quot; to the save iar command.  But a load IAR of the same will mean a duplicate set of root child 'standard' folders (Objects, Textures, Clothing, etc.).  The loaded folders will not have any type icons.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* IAR loading and saving is currently done on a single thread.  This may lock up the console for a while with very large IARs.  This should be addressed in the future&lt;br /&gt;
&lt;br /&gt;
* IARs cannot save folders or items that contain a forward slash in their name.  This should be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
* Creator names are not preserved unless the profile exists on the target system.  This problem will probably be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[IAR Format|IAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Please search the OpenSim Mantis for information on current IAR bugs.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational but experimental.  Bug reports are appreciated and there will almost certainly be quite a few right now.  Suggestions for improvement are also welcome.  The best place for these right now might be [http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ my blog post on IARs], since I'm bound to see them then.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please do not rely on these archives as your only backup for inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Cadeira1.jpg</id>
		<title>File:Cadeira1.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Cadeira1.jpg"/>
				<updated>2009-12-09T12:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:BandeiraBrasil.jpg</id>
		<title>File:BandeiraBrasil.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:BandeiraBrasil.jpg"/>
				<updated>2009-12-09T12:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Inventory_Archives</id>
		<title>Inventory Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Inventory_Archives"/>
				<updated>2009-12-09T12:55:41Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
OpenSim Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR).  This file can then be loaded into a different OpenSim installation.&lt;br /&gt;
&lt;br /&gt;
Like [[OpenSim Archives|OpenSim_Archives]], IARs save all the necessary asset data required to fully restore the items including textures and the other content of objects such as sounds and scripts.&lt;br /&gt;
&lt;br /&gt;
IARs have been enabled in OpenSim since Git revision 5a64ca (post 0.6.6).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
IARs are saved and loaded from the region console.  Before performing either of these operations the user that owns the inventory to be used must be present in one of the regions run by the region simulator.&lt;br /&gt;
&lt;br /&gt;
===save iar===&lt;br /&gt;
&lt;br /&gt;
The command to save an IAR on the region console is&lt;br /&gt;
&lt;br /&gt;
 save iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to save inventory from&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to an inventory item or folder.  If the path is for a folder, that folder and all its contents (both descendant folders and items) are saved.  If the path is for an item, then only that item is saved.  &lt;br /&gt;
&lt;br /&gt;
Components of the path are separated by a forward slash (&amp;quot;/&amp;quot;).  If you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. &amp;quot;Folder A/Folder B&amp;quot;).  &lt;br /&gt;
&lt;br /&gt;
If a name or folder contains a forward slash (&amp;quot;/&amp;quot;) then it can be escaped with the backslash (i.e. &amp;quot;\/&amp;quot;) to stop it being seen as a path separator.  Back slashes themselves need to be escaped with another backslash (i.e. &amp;quot;\\&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
One further issue here is that it's not possible to distinguish between identically named folders or items on the path - the workaround is to rename your items/folders if you need to specify them in the path :)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;filename&amp;gt; is an optional filename for the IAR.  If none is supplied, then the filename user-inventory.iar is used in the current directory.  I recommend that iars have the .iar extension.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Here's an example.  Suppose you have an inventory structure like this&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- FolderA&lt;br /&gt;
         |  &lt;br /&gt;
         +-- FolderB&lt;br /&gt;
         |      |&lt;br /&gt;
         |      +-- ItemX&lt;br /&gt;
         |&lt;br /&gt;
         +-- ItemY&lt;br /&gt;
&lt;br /&gt;
If you type &lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA password&lt;br /&gt;
&lt;br /&gt;
then FolderA and everything in FolderA (FolderB, ItemX and ItemY) will be saved.  On the other hand, if you type&lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA/FolderB/ItemX password&lt;br /&gt;
&lt;br /&gt;
then only ItemX will be saved.&lt;br /&gt;
&lt;br /&gt;
Since no filename was specified in either of these cases, the items or folders will be saved to a file called user-inventory.iar&lt;br /&gt;
&lt;br /&gt;
===load iar===&lt;br /&gt;
&lt;br /&gt;
An IAR can be reloaded to an OpenSimulator instance with the load iar command&lt;br /&gt;
&lt;br /&gt;
 load iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to whom to load the inventory&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to which the IAR should be loaded.  This has to be an inventory folder.  See the save iar command for more details.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* [&amp;lt;filename&amp;gt;] is an optional filename for the IAR.  If none is specified, then the filename is assumed to be user-inventory.iar in the current directory.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Again, here's an example.  Suppose that &amp;quot;David Hume&amp;quot; has recieved the IAR above containing FolderA, FolderB, ItemX and ItemY.  David Hume already has an inventory structure like this.&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |      &lt;br /&gt;
         +-- Folder3&lt;br /&gt;
&lt;br /&gt;
David wants to load the IAR to Folder3, so on the region console he executes&lt;br /&gt;
&lt;br /&gt;
 load iar David Hume Folder1/Folder3 password&lt;br /&gt;
&lt;br /&gt;
After a little while he ends up with the folder structure&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |&lt;br /&gt;
         +-- Folder3 &lt;br /&gt;
               |&lt;br /&gt;
               +-- FolderA&lt;br /&gt;
               |  &lt;br /&gt;
               +-- FolderB&lt;br /&gt;
               |      |&lt;br /&gt;
               |      +-- ItemX&lt;br /&gt;
               |&lt;br /&gt;
               +-- ItemY&lt;br /&gt;
&lt;br /&gt;
where ItemX and ItemY are ready for rezzing.&lt;br /&gt;
&lt;br /&gt;
==Example IARs==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/downloads/iars/my-great-items.iar http://justincc.org/downloads/iars/my-great-items.iar] - justincc's initial example IAR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====dmu2.iar====&lt;br /&gt;
 &lt;br /&gt;
[[Image:arvoreDeNatal.jpg]][[Image:Sofa1.jpg]]&lt;br /&gt;
[http://www.dmu.com/iar/dmu2.iar dmu2.iar] - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other IARs here.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/blog/category/iars/ http://justincc.org/blog/category/iars/] - articles by justincc on IARs, including tutorials, background information and possible future developments.&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible uses&lt;br /&gt;
&lt;br /&gt;
1.  To distribute content to other OpenSim installations without need to transfer entire regions.  One drawback with IARs for this use case is that creator names are not preserved unless the user has a profile on the target installation.  One workaround is to include a notecard detailing the creator and license conditions of the content.&lt;br /&gt;
&lt;br /&gt;
2.  To backup a user's inventory.  IARs are currently not that great for this.  One can backup an entire inventory by giving a path of &amp;quot;/&amp;quot; to the save iar command.  But a load IAR of the same will mean a duplicate set of root child 'standard' folders (Objects, Textures, Clothing, etc.).  The loaded folders will not have any type icons.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* IAR loading and saving is currently done on a single thread.  This may lock up the console for a while with very large IARs.  This should be addressed in the future&lt;br /&gt;
&lt;br /&gt;
* IARs cannot save folders or items that contain a forward slash in their name.  This should be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
* Creator names are not preserved unless the profile exists on the target system.  This problem will probably be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[IAR Format|IAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Please search the OpenSim Mantis for information on current IAR bugs.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational but experimental.  Bug reports are appreciated and there will almost certainly be quite a few right now.  Suggestions for improvement are also welcome.  The best place for these right now might be [http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ my blog post on IARs], since I'm bound to see them then.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please do not rely on these archives as your only backup for inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Sofa1.jpg</id>
		<title>File:Sofa1.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Sofa1.jpg"/>
				<updated>2009-12-09T12:54:25Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Inventory_Archives</id>
		<title>Inventory Archives</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Inventory_Archives"/>
				<updated>2009-12-09T12:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
OpenSim Inventory Archives (IARs) are a means by which inventory folders and items can be saved offline to a single file (an IAR).  This file can then be loaded into a different OpenSim installation.&lt;br /&gt;
&lt;br /&gt;
Like [[OpenSim Archives|OpenSim_Archives]], IARs save all the necessary asset data required to fully restore the items including textures and the other content of objects such as sounds and scripts.&lt;br /&gt;
&lt;br /&gt;
IARs have been enabled in OpenSim since Git revision 5a64ca (post 0.6.6).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
IARs are saved and loaded from the region console.  Before performing either of these operations the user that owns the inventory to be used must be present in one of the regions run by the region simulator.&lt;br /&gt;
&lt;br /&gt;
===save iar===&lt;br /&gt;
&lt;br /&gt;
The command to save an IAR on the region console is&lt;br /&gt;
&lt;br /&gt;
 save iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to save inventory from&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to an inventory item or folder.  If the path is for a folder, that folder and all its contents (both descendant folders and items) are saved.  If the path is for an item, then only that item is saved.  &lt;br /&gt;
&lt;br /&gt;
Components of the path are separated by a forward slash (&amp;quot;/&amp;quot;).  If you need to specify a path with spaces, you can surround the whole thing with double quotation marks (e.g. &amp;quot;Folder A/Folder B&amp;quot;).  &lt;br /&gt;
&lt;br /&gt;
If a name or folder contains a forward slash (&amp;quot;/&amp;quot;) then it can be escaped with the backslash (i.e. &amp;quot;\/&amp;quot;) to stop it being seen as a path separator.  Back slashes themselves need to be escaped with another backslash (i.e. &amp;quot;\\&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
One further issue here is that it's not possible to distinguish between identically named folders or items on the path - the workaround is to rename your items/folders if you need to specify them in the path :)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;filename&amp;gt; is an optional filename for the IAR.  If none is supplied, then the filename user-inventory.iar is used in the current directory.  I recommend that iars have the .iar extension.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Here's an example.  Suppose you have an inventory structure like this&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- FolderA&lt;br /&gt;
         |  &lt;br /&gt;
         +-- FolderB&lt;br /&gt;
         |      |&lt;br /&gt;
         |      +-- ItemX&lt;br /&gt;
         |&lt;br /&gt;
         +-- ItemY&lt;br /&gt;
&lt;br /&gt;
If you type &lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA password&lt;br /&gt;
&lt;br /&gt;
then FolderA and everything in FolderA (FolderB, ItemX and ItemY) will be saved.  On the other hand, if you type&lt;br /&gt;
&lt;br /&gt;
 save iar John Doe FolderA/FolderB/ItemX password&lt;br /&gt;
&lt;br /&gt;
then only ItemX will be saved.&lt;br /&gt;
&lt;br /&gt;
Since no filename was specified in either of these cases, the items or folders will be saved to a file called user-inventory.iar&lt;br /&gt;
&lt;br /&gt;
===load iar===&lt;br /&gt;
&lt;br /&gt;
An IAR can be reloaded to an OpenSimulator instance with the load iar command&lt;br /&gt;
&lt;br /&gt;
 load iar &amp;lt;user name&amp;gt; &amp;lt;path&amp;gt; &amp;lt;password&amp;gt; [&amp;lt;filename&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;user name&amp;gt; is the name of the user to whom to load the inventory&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;path&amp;gt; is the path to which the IAR should be loaded.  This has to be an inventory folder.  See the save iar command for more details.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;password&amp;gt; is the password of the user.&lt;br /&gt;
&lt;br /&gt;
* [&amp;lt;filename&amp;gt;] is an optional filename for the IAR.  If none is specified, then the filename is assumed to be user-inventory.iar in the current directory.&lt;br /&gt;
&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
Again, here's an example.  Suppose that &amp;quot;David Hume&amp;quot; has recieved the IAR above containing FolderA, FolderB, ItemX and ItemY.  David Hume already has an inventory structure like this.&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |      &lt;br /&gt;
         +-- Folder3&lt;br /&gt;
&lt;br /&gt;
David wants to load the IAR to Folder3, so on the region console he executes&lt;br /&gt;
&lt;br /&gt;
 load iar David Hume Folder1/Folder3 password&lt;br /&gt;
&lt;br /&gt;
After a little while he ends up with the folder structure&lt;br /&gt;
&lt;br /&gt;
 My Inventory&lt;br /&gt;
   |&lt;br /&gt;
   +-- Folder1&lt;br /&gt;
         |  &lt;br /&gt;
         +-- Folder2&lt;br /&gt;
         |&lt;br /&gt;
         +-- Folder3 &lt;br /&gt;
               |&lt;br /&gt;
               +-- FolderA&lt;br /&gt;
               |  &lt;br /&gt;
               +-- FolderB&lt;br /&gt;
               |      |&lt;br /&gt;
               |      +-- ItemX&lt;br /&gt;
               |&lt;br /&gt;
               +-- ItemY&lt;br /&gt;
&lt;br /&gt;
where ItemX and ItemY are ready for rezzing.&lt;br /&gt;
&lt;br /&gt;
==Example IARs==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/downloads/iars/my-great-items.iar http://justincc.org/downloads/iars/my-great-items.iar] - justincc's initial example IAR.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
====dmu2.iar====&lt;br /&gt;
 &lt;br /&gt;
[[Image:arvoreDeNatal.jpg]]&lt;br /&gt;
[http://www.dmu.com/iar/dmu2.iar dmu2.iar] - &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please feel free to place links to other IARs here.&lt;br /&gt;
&lt;br /&gt;
==Further Information==&lt;br /&gt;
&lt;br /&gt;
[http://justincc.org/blog/category/iars/ http://justincc.org/blog/category/iars/] - articles by justincc on IARs, including tutorials, background information and possible future developments.&lt;br /&gt;
&lt;br /&gt;
==Use cases==&lt;br /&gt;
&lt;br /&gt;
Possible uses&lt;br /&gt;
&lt;br /&gt;
1.  To distribute content to other OpenSim installations without need to transfer entire regions.  One drawback with IARs for this use case is that creator names are not preserved unless the user has a profile on the target installation.  One workaround is to include a notecard detailing the creator and license conditions of the content.&lt;br /&gt;
&lt;br /&gt;
2.  To backup a user's inventory.  IARs are currently not that great for this.  One can backup an entire inventory by giving a path of &amp;quot;/&amp;quot; to the save iar command.  But a load IAR of the same will mean a duplicate set of root child 'standard' folders (Objects, Textures, Clothing, etc.).  The loaded folders will not have any type icons.&lt;br /&gt;
&lt;br /&gt;
==Current limitations==&lt;br /&gt;
&lt;br /&gt;
* IAR loading and saving is currently done on a single thread.  This may lock up the console for a while with very large IARs.  This should be addressed in the future&lt;br /&gt;
&lt;br /&gt;
* IARs cannot save folders or items that contain a forward slash in their name.  This should be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
* Creator names are not preserved unless the profile exists on the target system.  This problem will probably be addressed in the future.&lt;br /&gt;
&lt;br /&gt;
==File Formats==&lt;br /&gt;
&lt;br /&gt;
[[IAR Format|IAR File Formats]]&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
Nothing yet.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
Please search the OpenSim Mantis for information on current IAR bugs.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
Operational but experimental.  Bug reports are appreciated and there will almost certainly be quite a few right now.  Suggestions for improvement are also welcome.  The best place for these right now might be [http://justincc.org/blog/2009/09/14/introducing-opensim-inventory-archives-iars/ my blog post on IARs], since I'm bound to see them then.&lt;br /&gt;
&lt;br /&gt;
Though we will strive to maintain compatibilty for old archives with newer OpenSimulator versions, please do not rely on these archives as your only backup for inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
[[Category:Support]]&lt;br /&gt;
[[Category:Tech Reference]] &lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
[[Category:Configuration]]&lt;br /&gt;
[[Category:Getting_Started]]&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:ArvoreDeNatal.jpg</id>
		<title>File:ArvoreDeNatal.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:ArvoreDeNatal.jpg"/>
				<updated>2009-12-09T12:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_DocumentationPT</id>
		<title>User DocumentationPT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_DocumentationPT"/>
				<updated>2009-11-21T20:55:49Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OpenSimulator - Português - Documentos para Usuários==&lt;br /&gt;
&lt;br /&gt;
{{Template:QuicklinksPT}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Aviso_Traducao}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
* [[Download]] - Download instructions&lt;br /&gt;
* [[OpenSim Build Instructions|Build Instructions]] - How to build and compile OpenSim from Source&lt;br /&gt;
* [[OpenSim Configuration|Configuration]] - How to get your OpenSim server up and running&lt;br /&gt;
* [[Connecting]] - How to connect a compatible viewer to OpenSim&lt;br /&gt;
* [[Troubleshooting]] - How to trouble shoot your OpenSim installation.&lt;br /&gt;
* [[Tips]] - Useful tips from users like you&lt;br /&gt;
* [[FAQ]] - Frequently Asked Questions&lt;br /&gt;
&lt;br /&gt;
==Administrator Guide==&lt;br /&gt;
* [[Server Commands]] - Commands to control OpenSim&lt;br /&gt;
* [[Custom Libraries]] - Describes how to add custom content to your OpenSim server&lt;br /&gt;
* [[Automating Tasks]] - How to make administrating a walk in the park&lt;br /&gt;
* [[Network Settings]] - NAT, Ports, Services and more...&lt;br /&gt;
* [[Management]] - All about being an effective administrator/moderator&lt;br /&gt;
* [[Performance]] - How to tweak OpenSim's performance&lt;br /&gt;
* [[Console-less OpenSim]] - How to run OpenSim without console&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
* [[Scripting Documentation]] - Everything you need to know about OpenSim scripting&lt;br /&gt;
* [[Scripting Library]] - A list of example scripts&lt;br /&gt;
&lt;br /&gt;
==Tutoriais Básicos==&lt;br /&gt;
Você encontra tutoriais básicos em português no [http://www.opensimbr.blogspot.com/ link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[OSGrid Region Registration]] - Describes how to link your region into OS-Grid&lt;br /&gt;
* [[Hints &amp;amp; Tricks]] - A page for Hints and Tricks&lt;br /&gt;
* [[Using L3DT]] - How to create custom terrains&lt;br /&gt;
* [[Production environment]] - How to setup a production environment with Linux-servers &lt;br /&gt;
&lt;br /&gt;
==Contribution Policy==&lt;br /&gt;
* [[User_Wiki_Conventions|User Wiki Conventions]] - Read this carefully, before adding content to the wiki&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/P%C3%A1gina_principal</id>
		<title>Página principal</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/P%C3%A1gina_principal"/>
				<updated>2009-11-21T20:53:55Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:MainPageQuicklinksPT}}&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Please use the Information Template to announce new things, the other languages are added as well&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Information/pt}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Sobre o OpenSimulator==&lt;br /&gt;
O Projeto OpenSimulator é um Servidor de Mundos Virtuais com [[BSD Licensed|Licença BSD]] que pode ser utilizado para criar e desenvolver Ambientes Virtuais em 3D. Ele vem sendo desenvolvido por [[Development Team|vários desenvolvedores]]. Pronto para uso, o OpenSimulator pode ser utilizado para criar um ambiente semelhante ao [http://www.secondlifegrid.net Second Life(tm)], capaz de rodar em modo ''standalone'' ou conectado à outras instâncias de OpenSimulator através da tecnologia de ''grid'' embutida.  Ele também pode ser facilmente extendido para produzir aplicações interativas em 3D mais especializadas.&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[image:Opensim_Wright_Plaza.jpg|250px|thumb|Wright Plaza no OSGrid]]&lt;br /&gt;
|}&lt;br /&gt;
O OpenSimulator é escrito em [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], e pode rodar sob o ''runtime'' [http://www.mono-project.com/Main_Page Mono] ou [http://www.microsoft.com/net/ Microsoft .NET] Devido à sua natureza limpa e modular é possível você mesmo extender funcionalidades através de módulos ''plug-in'' para atender sua aplicação.  Se você estiver interessado em colaborar, por favor leia a [[Contributions_Policy|Política de Contribuição]], e aprenda quais os valores do OpenSimulator.  Todos os tipos de ajuda são bem-vindas, seja na forma de correções de código, testes, documentação ou na manutenção deste ''wiki''.&lt;br /&gt;
&lt;br /&gt;
O OpenSimulator é atualmente considerado em nível ''alpha'' de códificação.  Por favor não espere rodá-lo em ambientes de produção sem dispender muito cuidado e atenção.  Isto é especialmente verdade se você seguir a versão ''trunk'' do Subversion ou os ''builds'' noturnos, uma vez que os desenvolvedores do OpenSimulator estão adicionando diretamente novas funcionalidades à este código.  Ou seja, funcionalidades importantes podem parar de funcionar por um curto período de tempo.&lt;br /&gt;
&lt;br /&gt;
==Características==&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Image:Opensim-small.png|150px|thumb|Uma visualização do código fonte do OpenSimulator]]&lt;br /&gt;
|}&lt;br /&gt;
Confira a crescente lista de funcionalidades e tenha uma ídeia do que o OpenSimulator é capaz.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Objetivos Futuros==&lt;br /&gt;
Confira o [[Roadmap|Plano]], para ver o que está sendo atualmente desenvolvido.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Contribuir para o Projeto==&lt;br /&gt;
O OpenSimulator é um projeto de [http://en.wikipedia.org/wiki/Open_source código aberto]. Isto quer dizer que qualquer um que esteja interessado no projeto pode contribuir. Você não precisa ser um desenvolvedor para ajudar o projeto. Pessoas que testam e fornecem comentários ajudam tremendamente o projeto. A melhor forma de contribuir para o projeto é acessar nossos canais IRC, localizado em irc.freenode.net:  [irc://irc.freenode.net/opensim #opensim] (para usuários) e [irc://irc.freenode.net/opensim-dev #opensim-dev] (para desenvolvedores).&lt;br /&gt;
&lt;br /&gt;
==História==&lt;br /&gt;
Para ver a História do Projeto, veja [[History|História]].&lt;br /&gt;
&lt;br /&gt;
==Tutoriais Básicos==&lt;br /&gt;
Você encontra tutoriais básicos em português no [http://www.opensimbr.blogspot.com/ link]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Páginas por Categoria:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/NewsPT</id>
		<title>NewsPT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/NewsPT"/>
				<updated>2009-11-18T12:58:40Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OpenSimulator - Português - Noticias==&lt;br /&gt;
&lt;br /&gt;
{{Template:QuicklinksPT}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Aviso_Traducao}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Wiki News==&lt;br /&gt;
'''[24-05-08]''' - [http://www.dryesha.com/2008/05/call-for-requirements-iso-mpeg-v-mpeg.html Call for requirements: ISO MPEG-V (mpeg for virtual worlds) Deadline: July 16, 2008])&amp;lt;br&amp;gt;&lt;br /&gt;
'''[20-03-08]''' - new extensions for the wiki: cleanpage(hides the title/category on the page) and genshi(code highlighting)&amp;lt;br&amp;gt;&lt;br /&gt;
'''[29-01-08]''' - We are applying as a sponsoring organisation for the Google Summer of Code, see [[GoogleSummerOfCode|Google Summer of Code]] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[12-12-07]''' - Custom osFunction Ideas wanted&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[LSL_osFunctions|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
==RSS Feeds==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.feedburner.com/MundoLinden|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=10|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=en|max=10|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press==&lt;br /&gt;
===February 2008===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Chapter &amp;amp; Metaverse]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Hypergrid</id>
		<title>Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Hypergrid"/>
				<updated>2009-10-12T23:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Template:Quicklinks}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The OpenSim Hypergrid==&lt;br /&gt;
&lt;br /&gt;
Also see [[Grider]]; [[Virtual World Model]]; [[HyperGrid Team]]&lt;br /&gt;
&lt;br /&gt;
=== What is the hypergrid? ===&lt;br /&gt;
&amp;lt;!-- [[image:VWV.jpg|250px|thumb|Web of Virtual Worlds]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hypergrid is an extension to opensim that allows you to link your opensim to other opensims on the internet, and that supports seamless agent transfers among those opensims. It can be used both in standalone mode and in grid mode. The hypergrid is effectively supporting the emergence of a Web of virtual worlds. &lt;br /&gt;
&lt;br /&gt;
The basic idea for the hypergrid is that region/grid administrations can place hyperlinks on their map to hypergrided regions run by others. Once those hyperlinks are established, users interact with those regions in exactly the same way as they interact with local regions. Specifically, users can choose to teleport there. Once the user reaches the region behind the hyperlink, she is automatically interacting with a different virtual world without having to logout from the world where she came from, and while still having access to her inventory.&lt;br /&gt;
&lt;br /&gt;
The hypergrid started as a GForge project, but it is now included in the standard distribution of OpenSim. To run your OpenSim instance in hypergrid mode, please see [[Installing_and_Running_Hypergrid|Installing and Running]].&lt;br /&gt;
&lt;br /&gt;
=== Virtual World Hyperlinks ===&lt;br /&gt;
[[image:hghyperlink.jpg|250px|thumb|A Virtual World Hyperlink]]&lt;br /&gt;
&lt;br /&gt;
We're all familiar with hypertext links on the Web. But what is a virtual world hyperlink?&lt;br /&gt;
&lt;br /&gt;
In the hypergrid model, we consider the 2D map of the virtual world as the equivalent of a web page. As such, a VW hyperlink is simply a region on that map. &lt;br /&gt;
&lt;br /&gt;
The default model of opensim-based virtual worlds already supports this concept of hyperlink, to some extent. When you teleport from one region to another via the map, chances are you are migrating your agent into a different opensim server. This migration is a glorified &amp;quot;agent transfer&amp;quot; that also exists, in rudimentary form, on the web when hypertext links are followed. The default model, however, imposes two very strong constraints on these hyperlinks: &lt;br /&gt;
# The entire map of regions is controlled by a central service known as the grid service, whose job is to provide a uniform view of the world to all of its regions.&lt;br /&gt;
# The only agents that can be transferred are those pertaining to users known to another central service, the user service; if the incoming user is not on that service's database, the agent transfer doesn't go through.&lt;br /&gt;
&lt;br /&gt;
The hypergrid simply removes these two constraints. &lt;br /&gt;
&lt;br /&gt;
First, it allows individual opensim instances to add &amp;quot;neighbors&amp;quot; to their local map, shifting the control of the map down from the grid server to individual opensim instances (although hyperlinks can also be served by grid servers if grid admins so wish). In doing so, the world becomes a lot more interesting and varied. The map that you see in one opensim instance may be completely different from the map that you see after you teleport via an hyperlink. As an opensim administrator, you are free to define what other opensims you want to see on your map.&lt;br /&gt;
&lt;br /&gt;
Second, it allows the transfer of agents pertaining to foreigner users, i.e. users who are registered elsewhere. Instead of assuming one central user service, the hypergrid assumes an arbitrarily large number of such services distributed all over the world. As such, when agents are transferred among hypergrided opensims, a lot more information is passed about the corresponding user. That information includes the collection of servers that the transferring user needs.&lt;br /&gt;
&lt;br /&gt;
=== Usage Scenarios ===&lt;br /&gt;
&lt;br /&gt;
The following are some usage scenarios. There isn't a clear separation between these scenarios, there's a large overlap between them. This is also not an exhaustive list. The purpose of these descriptions is to give you some starting ideas for how to use the hypergrid in practice. Please feel free to add other interesting scenarios to this list.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoA.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Personal Worlds'''&lt;br /&gt;
&lt;br /&gt;
This first scenario pertains to standalone opensims. Normally, standalones are completely disconnected from the internet. However, when run in hypergrid mode, standalones become network-able. As such, you can run your own world in your own computer, and link your world to whoever you want. For example, you can link to your friends' hypergrided opensims and to hypergrid gateways in open grids such as OSGrid. &lt;br /&gt;
&lt;br /&gt;
The great thing about this scenario is that all of your assets are stored on your computer, and not on somebody else's server. You can back them up using ordinary backend tools. The not so great thing about this scenario is that all of your assets are stored on your computer! If your disk goes berserk, you loose them. (so make sure you make external backups regularly)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoB.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Communities'''&lt;br /&gt;
&lt;br /&gt;
This second scenario is about communities, broadly construed. The idea here is that a group of people come together to support a small community grid, i.e. a common world where shared activities take place. But at the same time, the members of the community maintain their own standalone worlds. The standalones link to the community grid, and the community grid may link back to the individual members' worlds and other places of interest.&lt;br /&gt;
&lt;br /&gt;
The members' identities are probably the identities they have on their standalones, and their assets are also probably stored there. The assets present in the community regions, however, are stored on the grid asset server.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoC.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Grid Public Regions'''&lt;br /&gt;
&lt;br /&gt;
Walled-gardens are here to stay, and they serve many useful purposes. There is a hybrid mode for the hypergrid that some walled-garden grid operators may be interested in supporting. In this hybrid mode, most opensim instances on the grid run in normal, wall-garden mode, so no foreign visitors are allowed there - technically it is impossible to reach them. However, a few opensim instances on that grid can run in hypergrid mode, so that foreign visitors are allowed. This way, there is a gateway for grid-local users and arbitrary visitors to meet. This is also a good strategy for attracting new users to the grid, since random users are able to visit those gateway regions without having to sign up for an account upfront.&lt;br /&gt;
&lt;br /&gt;
This hybrid mode is very similar to what happens on the web. For example, anyone can visit Facebook's public pages without having to sign up for a Facebook account. However, only Facebook users can go further inside.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoD.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Level Games'''&lt;br /&gt;
&lt;br /&gt;
The normal version of OpenSim enforces a common map for all the regions on a grid. The hypergrid removes that constraint. As such, it becomes easy to design VW games where the world looks different depending of where the player is. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hypergrid Implementation ==&lt;br /&gt;
&lt;br /&gt;
=== Hyperlinks and Agent Transfers ===&lt;br /&gt;
&lt;br /&gt;
When you establish a link between your opensim and another, a message is sent out to that other opensim requesting information about it; the required information includes the network information of that opensim host, and the coordinates of its first region on its local grid in the form of a region handle. For example, suppose you are linking node X.com:9000, placing it in your local map at 900, 900. That opensim runs one or more regions that likely are not in 900, 900 on their own map; suppose the first region of that opensim is at 1100, 1100. From your point of view, it doesn't matter what those other coordinates are, and you don't need to know -- that's the key to being able to decentralize the &amp;quot;world&amp;quot; as given by a 2D map; you want to place it in your map at 900, 900. The &amp;quot;true&amp;quot; position of that simulator only matters for the LL viewer, when there are teleports between your world and that other opensim. This mapping between coordinate systems is the essence of  hyperlinks for opensim; it's one simple but critical thing that the hypergrid implementation does. The mapping happens on the TeleportFinish event; instead of sending the local coordinates to the viewer, the hypergrid teleport wrapper sends the remote coordinates.&lt;br /&gt;
&lt;br /&gt;
When an agent teleports through that hyperlink the following happens. First, before InformRegionOfChildAgent, the local opensim notifies the remote opensim of this foreign user via the &amp;quot;expect_hg_user&amp;quot; method. That message sends along the addresses of all the servers that this user uses, i.e. user, inventory and asset servers. The remote opensim places an entry for that user in its local user profile cache but not in its user database; the foreign user information is non-persistent. After that, the teleport process is exactly the same as the normal teleport process; the only difference is that the region handles are switched between the remote region's hyperlink position on the local grid and its actual position on its grid. &lt;br /&gt;
&lt;br /&gt;
In summary, the two new concepts introduced by the hypergrid are the concept of an hyperlink and the concept of a &amp;quot;local user&amp;quot; vs. &amp;quot;[[Banning_Foreign_Users_in_Hypergrid|foreign user]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Access ===&lt;br /&gt;
&lt;br /&gt;
Inventory access from abroad is done by wrapping the existing scene-inventory interactions with additional code that gets or posts inventory assets from/to the user's asset server. When inventory is accessed, the hypergrid wrapper checks if the user is foreign and, if she is, the wrapper simply brings the necessary assets from the user's asset server to the local asset cache and server; from then on, the wrapper passes the control to the existing inventory access functions. When something is added to inventory, the hypergrid wrapper is notified via an event, and posts the assets to the user's asset server. A cache of the exchanged item identifiers is maintained so that they aren't brought back over and over again.&lt;br /&gt;
&lt;br /&gt;
The result is that hypergrided opensim instances end up interacting with several asset servers, instead of just one. That interaction is implemented in a straightforward manner by instantiating several GridAssetClient objects, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== The Hypergrid Classes ===&lt;br /&gt;
&lt;br /&gt;
Currently, the hypergrid is implemented outside of the OpenSim namespace, so that there is complete separation between what already exists and this new behavior. It has its own namespace, HyperGrid. In it, there are 4 sub-namespaces that follow directly the software architecture of OpenSim, namely:&lt;br /&gt;
&lt;br /&gt;
* '''OpenSim.Framework''':&lt;br /&gt;
** ForeignUserProfileData extends UserProfileData by introducing information about the user's &amp;quot;home&amp;quot;, namely the home address, port and remoting port. The user's home is not that user's user service; it's the opensim that the user has defined to be her home. This is necessary for supporting the home jump (Ctrl-Shift-H).&lt;br /&gt;
** HGNetworkServersInfo follows the spirit of NetworkServersInfo, although it neither extends it nor uses it. For now, it's a utility class whose two main functions are to convert domain names of servers to IP addresses, and to uniformly provide the answer to the question bool IsLocalUser(...).&lt;br /&gt;
&lt;br /&gt;
* '''OpenSim.Region.Framework.Scenes.Hypergrid''':&lt;br /&gt;
** HGSceneCommunicationService extends SceneCommunicationService, overriding RequestTeleportToLocation. There are two very small but critical changes to the base method: (a) on the TeleportFinish event, we switch the region handles when the destination region is an hyperlink; (b) the connections at the end are always closed for hyperlink TPs.&lt;br /&gt;
** HGScene extends Scene, overriding TeleportClientHome(...). The only change to the base method is to stay away from the user server, for now, because the user service is still not completely wrapped up for foreign users. Once the user service is properly wrapped up, this class will become unnecessary.&lt;br /&gt;
** HGScene.Inventory is a partial class of HGScene, just like what happens in the OpenSim framework. This part of HGScene overrides some inventory-scene interaction methods, so that assets are fetched/posted from/to the user's asset server. Once that extra fetching/posting is done, these methods simply pass the ball to the base methods.&lt;br /&gt;
** HGAssetMapper: this is a new class specific to the hypergrid that manages the fetching and posting of assets between foreign regions where the user is and the user's asset server.&lt;br /&gt;
&lt;br /&gt;
* '''OpenSim.Region.Communications.HyperGrid''' is a mashup of OpenSim.Region.Communications.*. This is the place where most of the hypergrid extension lies. One of the reasons for this is that the hypergrid communications part is doing one additional thing: it is making standalones network-able.&lt;br /&gt;
** HGCommunicationsStandalone extends CommuniationsLocal. Just as its base, it is a hub for the several network services available in standalone mode. The main difference is that those services are extensions of what's in OpenSim.&lt;br /&gt;
** HGCommunicationsGridMode extends CommunicationsManager directly. Again, it's a hub for the network services available in grid mode, those services being extensions of OpenSim.&lt;br /&gt;
** The cluster HGGridServices (superclass), HGGridServicesStandalone and HGGridServicesGridMode (subclasses) implements the OpenSim interfaces IGridServices and IInterRegionCommunications. The 2 subclasses are wrappers for LocalBackEndServices and OGS1GridServices, respectively. There is one common pattern throughout these classes: check if the region to talk to is an hyperlink; if it's not, simply delegate the work to LocalBackEndServices/OGS1GridServices; if it is, push the work to the base class HGGridServices. HGGridServices, in turn, does the management of hyperlink regions, and defines two additional pieces of inter-region protocol:&lt;br /&gt;
*** region_uuid: for linking regions&lt;br /&gt;
*** expect_hg_user: similar to the existing expect_user interface, but with a lot more information about the user being passed around, namely all the user's servers (inventory, asset, user, home, etc.)&lt;br /&gt;
** HGInventoryService extends LocalInventoryService and implements ISecureInventoryService. This class is the most obvious mashup of the pack, mixing local service access for standalone users and remote inventory access for when users are out and about. Right now, there is a fair amount of selective copy-and-paste, to stay away from the ugliness coming from OGS1InventoryService and OGS1SecureInventoryService. HGInventoryService is always a ISecureInventoryService. Its methods all follow the same pattern: check if the user is a local standalone user; if it is, pass the work to the base method (in LocalInventoryService); if it's not perform secure remote access.&lt;br /&gt;
** HGUserServices wraps OSG1UserServices, but it's not functional yet.&lt;br /&gt;
&lt;br /&gt;
* '''OpenSim.Region.CoreModules.HyperGrid''' is a collection of 3 region modules:&lt;br /&gt;
** HGWorldMapModule extends WorldMapModule. It reuses almost everything from the base class. The only small change is in RequestMapBlocks, where it tries to send Offline mapblocks to the client.&lt;br /&gt;
** HGStandaloneInventoryService and HGStandaloneAssetService do what their names say. They are region modules that allow access to inventory and assets for standalones, when the standalone user is out and about. In spirit, there is a lot in common between these modules and the REST inventory/asset plugin. Unfortunately, that plugin could not be used because it defines a completely different interface than that used by existing inventory and asset servers, and the access for the hypergrid must use a consistent interface.&lt;br /&gt;
&lt;br /&gt;
== Installing and Running ==&lt;br /&gt;
&lt;br /&gt;
Please see [[Installing and Running Hypergrid]]&lt;br /&gt;
&lt;br /&gt;
== Hypergrid and Security ==&lt;br /&gt;
&lt;br /&gt;
Please see [[Hypergrid Security]]&lt;br /&gt;
&lt;br /&gt;
== Banning Foreign Users ==&lt;br /&gt;
&lt;br /&gt;
Please see [[Banning Foreign Users in Hypergrid]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Public Hypergrid Nodes ==&lt;br /&gt;
&lt;br /&gt;
Please see [[Public Hypergrid Nodes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hypergrid Lists ==&lt;br /&gt;
Please see [[Hypergrid Lists]].&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Development Meetings ==&lt;br /&gt;
&lt;br /&gt;
[[Hypergrid Meetings]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Hypergrid]]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-02-10T11:12:16Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9000'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sg.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump. Adress updated 02/07/09  &lt;br /&gt;
|This node is located at 3700,3700 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9005'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9000'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9000, 9000&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9009'''&lt;br /&gt;
|Pseudospace Lost Gateway &lt;br /&gt;
|Gateway on Pseudospace grid for regions within the 5000x5000 range. - See above description for grid info.&lt;br /&gt;
| 5000 5000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''87.230.89.74 9000 '''&lt;br /&gt;
|SCHWARZE WELT&lt;br /&gt;
| inworld location of www.schwarze-welle.de , the maybe biggest dark music streaming readio&lt;br /&gt;
| 100000 10000&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
|'''peak.sciencesim.com 9001'''&lt;br /&gt;
|ScienceSim&lt;br /&gt;
|[http://www.sciencesim.com/ ScienceSim] is a virtual world created for the high performance computing community for scientific visualizations, a number of interesting real world terrains (Mt St Helens and Yellowstone Park) and some astronomical simulations. And some useful, BSD-licensed content.&lt;br /&gt;
| Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''meanduland.com 9124'''&lt;br /&gt;
|Meanduland&lt;br /&gt;
|[http://www.meanduland.com] is a residentual only sim offering beautiful regions with low lag and friendly neighbors. Located on the hypergrid to allow easy access to OSGrid. Links to the most popular OS grids available in our Welcome Island. This grid is up 24/7 and all are welcome to drop in and and look around. If you have trouble connecting, please contact Frank Northmead or Ayana Northmead and let us know so we can help fix the problem.&lt;br /&gt;
| Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''alpha.bubblecloud.org 9000'''&lt;br /&gt;
|Bubble Cloud&lt;br /&gt;
|The alpha 00 is the entrance area to bubble cloud grid. Bubble cloud is test grid where anyone can experiment. If you build something please do it in medieval fantasy setting for others to enjoy.&lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''opensim.mydyn.de 9090'''&lt;br /&gt;
|OpenSIM.de&lt;br /&gt;
|[http://www.opensim.de OpenSim.de], 2 Server (Linux/Windows), hypergrided standalones, 16 Regions, German Users (Deutsche Benutzer), Live-Support, IRC-Gateway, Wiki, FAQ, Howto´s, Downloads.&lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_Documentation</id>
		<title>User Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_Documentation"/>
				<updated>2009-02-05T17:50:29Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
* [[Download]] - Download instructions&lt;br /&gt;
* [[Dependencies]] - The other packages you need to install that OpenSim relies upon&lt;br /&gt;
* [[Build Instructions]] - How to build and compile OpenSim from Source&lt;br /&gt;
* [[Configuration]] - How to configure your OpenSim server up and running&lt;br /&gt;
* [[Upgrading]] - How to upgrade your OpenSim version so that you can use your existing data&lt;br /&gt;
* [[Connecting]] - How to connect a compatible viewer to OpenSim&lt;br /&gt;
* [[Troubleshooting]] - How to trouble shoot your OpenSim installation.&lt;br /&gt;
* [[Tips]] - Useful tips from users like you&lt;br /&gt;
* [[FAQ]] - Frequently Asked Questions&lt;br /&gt;
&lt;br /&gt;
==Administrator Guide==&lt;br /&gt;
* [[Server Commands]] - Commands to control OpenSim&lt;br /&gt;
* [[OpenSim Database support]] - Dealing with databases&lt;br /&gt;
* [[Logging]] - Logging in OpenSim&lt;br /&gt;
* [[Custom Libraries]] - Describes how to add custom content to your OpenSim server&lt;br /&gt;
* [[Automating Tasks]] - How to make administrating a walk in the park&lt;br /&gt;
* [[Network Settings]] - NAT, Ports, Services and more...&lt;br /&gt;
* [[Management]] - All about being an effective administrator/moderator&lt;br /&gt;
* [[Performance]] - How to tweak OpenSim's performance&lt;br /&gt;
* [[Console-less OpenSim]] - How to run OpenSim without console&lt;br /&gt;
&lt;br /&gt;
==Core Facilities==&lt;br /&gt;
* [[OpenSim Archives]] - Loading and saving whole region archives with OpenSim&lt;br /&gt;
* [[IRCBridgeModule]] - A core OpenSim module for integrating IRC with a simulator.&lt;br /&gt;
* [[Hypergrid]] - Information about how to configure the experimental hypergrid architecture&lt;br /&gt;
* [[GridInfo]] - how to provide information about your grid to smart clients&lt;br /&gt;
&lt;br /&gt;
==RealXtend==&lt;br /&gt;
* [[ModRex]] - How to setup the RealXtend server module&lt;br /&gt;
* [[RealXtend Viewer Linux]] - This tutorial describes how to use the RealXtend viewer on Linux, using wine&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
* [[Scripting Documentation]] - Everything you need to know about OpenSim scripting&lt;br /&gt;
* [[Scripting Library]] - A list of example scripts&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===Platform specific===&lt;br /&gt;
* [[Linux Gridserver, the ubuntu way]] the quick and dirty way to install opensim under ubuntu (Linux)&lt;br /&gt;
* [[Wiimote]] - How to use a wiimote/nunchuk controller with the OpenSim viewer (Linux)&lt;br /&gt;
* [[Cacti]] - Generate Serverstats using the Cacti-Tool and SNMP (Linux)&lt;br /&gt;
* [http://sunredbeach.com/dokuwiki/doku.php?id=opensim:minimal-server Installing an openSUSE 11.1 Minimal server setup for an OpenSim server] - Quick and Dirty setup on an openSUSE 11.1 server&lt;br /&gt;
&lt;br /&gt;
* [http://chapter-and-metaverse.blogspot.com Chapter &amp;amp; Metaverse] - Full suite of tutorials, tips and tricks, for the Windows user (Windows)&lt;br /&gt;
&lt;br /&gt;
===Cross-platform===&lt;br /&gt;
* [[OSGrid Region Registration]] - Describes how to link your region into OS-Grid&lt;br /&gt;
* [[Hints &amp;amp; Tricks]] - A page for Hints and Tricks&lt;br /&gt;
* [[Getting Started with Region Modules]] - The Hello World of OpenSim application development&lt;br /&gt;
* [[Building a bot]] - Getting started with bot design using libomv from the client side.&lt;br /&gt;
* [[pCampBot]] - Physical OpenSim bots&lt;br /&gt;
* [[Using L3DT]] - How to create custom terrains&lt;br /&gt;
* [[Detailed cross-region terrain making]] - A workflow for creating large cross-region custom terrains&lt;br /&gt;
* [http://update.multiverse.net/wiki/index.php/About_Terrain How to make a good Terrain (includes 4 programs to use)]&lt;br /&gt;
&lt;br /&gt;
==Gforge Projects==&lt;br /&gt;
* [[OpenSimSearch]] - Search for your OpenSim&lt;br /&gt;
* [[Linux Gridserver]] - Linux Gridserver using the Moo tool&lt;br /&gt;
* [[Wixtd|WiXTD]] - Setup and usage of the WiXTD metaverse-portal&lt;br /&gt;
* [[ServerStats]] - RRD/Proc serverstats using the OpenSim module for Berlios Serverstats (Linux)&lt;br /&gt;
&lt;br /&gt;
==Unofficial Hypernauta's Basic Manual==&lt;br /&gt;
*&lt;br /&gt;
If you are a real beginner it can be for you. Talking about &amp;quot;personal&amp;quot; worlds created using domestic computers. [http://www.dmu.com/opensime LINK]&lt;br /&gt;
&lt;br /&gt;
==Contribution Policy==&lt;br /&gt;
* [[User_Wiki_Conventions|User Wiki Conventions]] - Read this carefully, before adding content to the wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_Documentation</id>
		<title>User Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_Documentation"/>
				<updated>2009-02-05T17:49:10Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
* [[Download]] - Download instructions&lt;br /&gt;
* [[Dependencies]] - The other packages you need to install that OpenSim relies upon&lt;br /&gt;
* [[Build Instructions]] - How to build and compile OpenSim from Source&lt;br /&gt;
* [[Configuration]] - How to configure your OpenSim server up and running&lt;br /&gt;
* [[Upgrading]] - How to upgrade your OpenSim version so that you can use your existing data&lt;br /&gt;
* [[Connecting]] - How to connect a compatible viewer to OpenSim&lt;br /&gt;
* [[Troubleshooting]] - How to trouble shoot your OpenSim installation.&lt;br /&gt;
* [[Tips]] - Useful tips from users like you&lt;br /&gt;
* [[FAQ]] - Frequently Asked Questions&lt;br /&gt;
&lt;br /&gt;
==Administrator Guide==&lt;br /&gt;
* [[Server Commands]] - Commands to control OpenSim&lt;br /&gt;
* [[OpenSim Database support]] - Dealing with databases&lt;br /&gt;
* [[Logging]] - Logging in OpenSim&lt;br /&gt;
* [[Custom Libraries]] - Describes how to add custom content to your OpenSim server&lt;br /&gt;
* [[Automating Tasks]] - How to make administrating a walk in the park&lt;br /&gt;
* [[Network Settings]] - NAT, Ports, Services and more...&lt;br /&gt;
* [[Management]] - All about being an effective administrator/moderator&lt;br /&gt;
* [[Performance]] - How to tweak OpenSim's performance&lt;br /&gt;
* [[Console-less OpenSim]] - How to run OpenSim without console&lt;br /&gt;
&lt;br /&gt;
==Core Facilities==&lt;br /&gt;
* [[OpenSim Archives]] - Loading and saving whole region archives with OpenSim&lt;br /&gt;
* [[IRCBridgeModule]] - A core OpenSim module for integrating IRC with a simulator.&lt;br /&gt;
* [[Hypergrid]] - Information about how to configure the experimental hypergrid architecture&lt;br /&gt;
* [[GridInfo]] - how to provide information about your grid to smart clients&lt;br /&gt;
&lt;br /&gt;
==RealXtend==&lt;br /&gt;
* [[ModRex]] - How to setup the RealXtend server module&lt;br /&gt;
* [[RealXtend Viewer Linux]] - This tutorial describes how to use the RealXtend viewer on Linux, using wine&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
* [[Scripting Documentation]] - Everything you need to know about OpenSim scripting&lt;br /&gt;
* [[Scripting Library]] - A list of example scripts&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===Platform specific===&lt;br /&gt;
* [[Linux Gridserver, the ubuntu way]] the quick and dirty way to install opensim under ubuntu (Linux)&lt;br /&gt;
* [[Wiimote]] - How to use a wiimote/nunchuk controller with the OpenSim viewer (Linux)&lt;br /&gt;
* [[Cacti]] - Generate Serverstats using the Cacti-Tool and SNMP (Linux)&lt;br /&gt;
* [http://sunredbeach.com/dokuwiki/doku.php?id=opensim:minimal-server Installing an openSUSE 11.1 Minimal server setup for an OpenSim server] - Quick and Dirty setup on an openSUSE 11.1 server&lt;br /&gt;
&lt;br /&gt;
* [http://chapter-and-metaverse.blogspot.com Chapter &amp;amp; Metaverse] - Full suite of tutorials, tips and tricks, for the Windows user (Windows)&lt;br /&gt;
&lt;br /&gt;
===Cross-platform===&lt;br /&gt;
* [[OSGrid Region Registration]] - Describes how to link your region into OS-Grid&lt;br /&gt;
* [[Hints &amp;amp; Tricks]] - A page for Hints and Tricks&lt;br /&gt;
* [[Getting Started with Region Modules]] - The Hello World of OpenSim application development&lt;br /&gt;
* [[Building a bot]] - Getting started with bot design using libomv from the client side.&lt;br /&gt;
* [[pCampBot]] - Physical OpenSim bots&lt;br /&gt;
* [[Using L3DT]] - How to create custom terrains&lt;br /&gt;
* [[Detailed cross-region terrain making]] - A workflow for creating large cross-region custom terrains&lt;br /&gt;
* [http://update.multiverse.net/wiki/index.php/About_Terrain How to make a good Terrain (includes 4 programs to use)]&lt;br /&gt;
&lt;br /&gt;
==Gforge Projects==&lt;br /&gt;
* [[OpenSimSearch]] - Search for your OpenSim&lt;br /&gt;
* [[Linux Gridserver]] - Linux Gridserver using the Moo tool&lt;br /&gt;
* [[Wixtd|WiXTD]] - Setup and usage of the WiXTD metaverse-portal&lt;br /&gt;
* [[ServerStats]] - RRD/Proc serverstats using the OpenSim module for Berlios Serverstats (Linux)&lt;br /&gt;
&lt;br /&gt;
==Contribution Policy==&lt;br /&gt;
* [[User_Wiki_Conventions|User Wiki Conventions]] - Read this carefully, before adding content to the wiki&lt;br /&gt;
&lt;br /&gt;
==Unofficial Hypernauta's Basic Manual==&lt;br /&gt;
*&lt;br /&gt;
If you are a real beginner it can be for you. Talking about &amp;quot;personal&amp;quot; worlds created using domestic computers. [http://www.dmu.com/opensime LINK]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Hypergrid</id>
		<title>Hypergrid</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Hypergrid"/>
				<updated>2009-02-05T17:48:20Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The OpenSim Hypergrid==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What is the hypergrid? ===&lt;br /&gt;
&amp;lt;!-- [[image:VWV.jpg|250px|thumb|Web of Virtual Worlds]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hypergrid is an extension to opensim that allows you to link your opensim to other opensims on the internet, and that supports seamless agent transfers among those opensims. It can be used both in standalone mode and in grid mode. The hypergrid is effectively supporting the emergence of a Web of virtual worlds. &lt;br /&gt;
&lt;br /&gt;
The basic idea for the hypergrid is that region/grid administrations can place hyperlinks on their map to hypergrided regions run by others. Once those hyperlinks are established, users interact with those regions in exactly the same way as they interact with local regions. Specifically, users can choose to teleport there. Once the user reaches the region behind the hyperlink, she is automatically interacting with a different virtual world without having to logout from the world where she came from, and while still having access to her inventory.&lt;br /&gt;
&lt;br /&gt;
The hypergrid started as a GForge project, but it is now included in the standard distribution of OpenSim. To run your OpenSim instance in hypergrid mode, please see [[Hypergrid#Installing_and_Running_Hypergrid|Installing and Running]].&lt;br /&gt;
&lt;br /&gt;
=== Virtual World Hyperlinks ===&lt;br /&gt;
[[image:hghyperlink.jpg|250px|thumb|A Virtual World Hyperlink]]&lt;br /&gt;
&lt;br /&gt;
We're all familiar with hypertext links on the Web. But what is a virtual world hyperlink?&lt;br /&gt;
&lt;br /&gt;
In the hypergrid model, we consider the 2D map of the virtual world as the equivalent of a web page. As such, a VW hyperlink is simply a region on that map. &lt;br /&gt;
&lt;br /&gt;
The default model of opensim-based virtual worlds already supports this concept of hyperlink, to some extent. When you teleport from one region to another via the map, chances are you are migrating your agent into a different opensim server. This migration is a glorified &amp;quot;agent transfer&amp;quot; that also exists, in rudimentary form, on the web when hypertext links are followed. The default model, however, imposes two very strong constraints on these hyperlinks: &lt;br /&gt;
# The entire map of regions is controlled by a central service known as the grid service, whose job is to provide a uniform view of the world to all of its regions.&lt;br /&gt;
# The only agents that can be transferred are those pertaining to users known to another central service, the user service; if the incoming user is not on that service's database, the agent transfer doesn't go through.&lt;br /&gt;
&lt;br /&gt;
The hypergrid simply removes these two constraints. &lt;br /&gt;
&lt;br /&gt;
First, it allows individual opensim instances to add &amp;quot;neighbors&amp;quot; to their local map, shifting the control of the map down from the grid server to individual opensim instances (although hyperlinks can also be served by grid servers if grid admins so wish). In doing so, the world becomes a lot more interesting and varied. The map that you see in one opensim instance may be completely different from the map that you see after you teleport via an hyperlink. As an opensim administrator, you are free to define what other opensims you want to see on your map.&lt;br /&gt;
&lt;br /&gt;
Second, it allows the transfer of agents pertaining to foreigner users, i.e. users who are registered elsewhere. Instead of assuming one central user service, the hypergrid assumes an arbitrarily large number of such services distributed all over the world. As such, when agents are transferred among hypergrided opensims, a lot more information is passed about the corresponding user. That information includes the collection of servers that the transferring user needs.&lt;br /&gt;
&lt;br /&gt;
=== Usage Scenarios ===&lt;br /&gt;
&lt;br /&gt;
The following are some usage scenarios. There isn't a clear separation between these scenarios, there's a large overlap between them. This is also not an exhaustive list. The purpose of these descriptions is to give you some starting ideas for how to use the hypergrid in practice. Please feel free to add other interesting scenarios to this list.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoA.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Personal Worlds'''&lt;br /&gt;
&lt;br /&gt;
This first scenario pertains to standalone opensims. Normally, standalones are completely disconnected from the internet. However, when run in hypergrid mode, standalones become network-able. As such, you can run your own world in your own computer, and link your world to whoever you want. For example, you can link to your friends' hypergrided opensims and to hypergrid gateways in open grids such as OSGrid. &lt;br /&gt;
&lt;br /&gt;
The great thing about this scenario is that all of your assets are stored on your computer, and not on somebody else's server. You can back them up using ordinary backend tools. The not so great thing about this scenario is that all of your assets are stored on your computer! If your disk goes berserk, you loose them. (so make sure you make external backups regularly)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoB.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Communities'''&lt;br /&gt;
&lt;br /&gt;
This second scenario is about communities, broadly construed. The idea here is that a group of people come together to support a small community grid, i.e. a common world where shared activities take place. But at the same time, the members of the community maintain their own standalone worlds. The standalones link to the community grid, and the community grid may link back to the individual members' worlds and other places of interest.&lt;br /&gt;
&lt;br /&gt;
The members' identities are probably the identities they have on their standalones, and their assets are also probably stored there. The assets present in the community regions, however, are stored on the grid asset server.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoC.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Grid Public Regions'''&lt;br /&gt;
&lt;br /&gt;
Walled-gardens are here to stay, and they serve many useful purposes. There is a hybrid mode for the hypergrid that some walled-garden grid operators may be interested in supporting. In this hybrid mode, most opensim instances on the grid run in normal, wall-garden mode, so no foreign visitors are allowed there - technically it is impossible to reach them. However, a few opensim instances on that grid can run in hypergrid mode, so that foreign visitors are allowed. This way, there is a gateway for grid-local users and arbitrary visitors to meet. This is also a good strategy for attracting new users to the grid, since random users are able to visit those gateway regions without having to sign up for an account upfront.&lt;br /&gt;
&lt;br /&gt;
This hybrid mode is very similar to what happens on the web. For example, anyone can visit Facebook's public pages without having to sign up for a Facebook account. However, only Facebook users can go further inside.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[image:topoD.jpg|400px|left]]&lt;br /&gt;
|&lt;br /&gt;
'''Level Games'''&lt;br /&gt;
&lt;br /&gt;
The normal version of OpenSim enforces a common map for all the regions on a grid. The hypergrid removes that constraint. As such, it becomes easy to design VW games where the world looks different depending of where the player is. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security Concerns ==&lt;br /&gt;
&lt;br /&gt;
There is a wide-spread assumption that open grids such as OSGrid and new forms of grids such as the hypergrid are inherently insecure, and that it will be impossible to develop a &amp;quot;goods-based&amp;quot; economy on top of them; only walled-gardens can be secured. This is both true and false. While it is true with the current state of things, open grids, whatever their form, can be made as secure as the web. The first step towards that is to define exactly what the security threats are, and how they affect (or not) open and closed grids. So, let's spell them out, and face them head-on. This will help put our feet on the ground so that we start developing appropriate solutions.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Clients ===&lt;br /&gt;
&lt;br /&gt;
==== CopyBots ====&lt;br /&gt;
&lt;br /&gt;
Everyone knows about the infamous [http://en.wikipedia.org/wiki/CopyBot CopyBot]. Using libraries such as [http://www.libsecondlife.org/wiki/Main_Page LibSL] (now known as OpenMetaverse) it is possible to develop clients for opensim servers that do unorthodox things such as bypassing the permissions system to copy people's assets. Bots written by griefers can do lots of other nasty things.&lt;br /&gt;
&lt;br /&gt;
Malicious bots are a problem for all opensim administrators, including walled-garden grids. They can be prevented, to a certain extent, by exo-technical solutions such as Terms of Service and real-world lawsuits. Technically speaking, the only way to keep intruders out is to run opensim inside a firewall, pretty much like all other pieces of client/server software out there. If that's an acceptable solution for your case, you should do it.&lt;br /&gt;
&lt;br /&gt;
Unfortunately firewalls also keep the public out, and most opensim operators, even the ones running walled-garden grids, want to reach out to the public. In this case, opensim operators may develop additional technical obstacles for bots, similar to those we see on the Web. For example, make sure agents are being run by real people by giving them a human-challenge during the login/TP process, etc.&lt;br /&gt;
&lt;br /&gt;
Every obstacle to malicious clients lowers the risk of an intruder attack. However keep this in mind: no matter how many obstacles one builds, a sufficiently skilled and motivated attacker will be able to overcome them to penetrate opensims connected to the public internet. This affects hypergrid nodes as much as walled-garden grids. In fact, it's more pervasive than that: it affects '''all''' servers (opensim, web, etc.) connected to the public internet. Fighting malicious intruders is a fact of a connected world. Fortunately, those attacks don't happen very often, or the Web would have been dead by now.&lt;br /&gt;
&lt;br /&gt;
==== Web Clients ====&lt;br /&gt;
&lt;br /&gt;
CopyBots are the most well-known bots for opensim-based virtual worlds, but these virtual worlds are also susceptible to attacks by regular web clients. With the current state of things, it is actually easier to copy assets with a web-based client than with a libsl-based one. The weakness is that asset servers are connected to the public internet, and the protocol for interacting with them is public. &lt;br /&gt;
&lt;br /&gt;
OpenSim has some minimal guards in place to fence against these kinds of attacks. Specifically, when the inventory server receives a request for an item, it checks the session identifier of the requester. Web clients aren't logged in, so they are refused service. I don't want to expand much more on this, so not to make life easy for attackers, but let's just say that opensim has the necessary mechanisms in place to fence off web-based attackers.&lt;br /&gt;
&lt;br /&gt;
=== Malicious Hosts ===&lt;br /&gt;
&lt;br /&gt;
==== Actively Malicious Hosts ====&lt;br /&gt;
&lt;br /&gt;
The new security threat introduced by openness, one that does not exist in closed grids, is the possibility of a user to visit a region that is running malicious code. In the current state of opensim, a malicious host can do serious damage to the user's assets. Let's see how.&lt;br /&gt;
&lt;br /&gt;
Assume you have your assets in your hypergrided-standalone opensim, and you go visit another opensim that happens to be running malicious code. Here is a non-exhaustive list of vulnerabilities that you are exposed to:&lt;br /&gt;
&lt;br /&gt;
* The host has your session id, so it can request your inventory items on your behalf and store copies in its local asset server. To add insult to injury, a malicious host could simply wipe out your inventory after having copied it.&lt;br /&gt;
* Even if the malicious host doesn't access your items by itself, every time you access items in your inventory while you are in that region, those items are cached in the region's local cache, and can be stored persistently by the malicious host.&lt;br /&gt;
&lt;br /&gt;
Malicious hosts can do a lot more damage, but those two are enough to illustrate this new kind of vulnerability affecting open grids. Note that this affects all open grids, i.e. those where arbitrary people can plug-in their opensims, and not just the hypergrid.&lt;br /&gt;
&lt;br /&gt;
Fortunately, there is a family of simple solutions to this problem that can be summarized as &amp;quot;protecting you from yourself.&amp;quot; That proposal is described [[Hypergrid Inventory Access|here]].&lt;br /&gt;
&lt;br /&gt;
==== Piracy ====&lt;br /&gt;
&lt;br /&gt;
A second new security threat affecting open grids is one pertaining to commerce of virtual goods. Suppose you put something out for sale on your hypergrided opensim. A foreign user comes and buys it. What that really means is that that user will physically get a copy of the assets moved to his/her asset server, which is different from your asset server. The permissions will be whatever you define them to be, and using the regular VW client, that user can only do what you defined he/she should could do with the object, as usual. However, if the user has direct backend access to the asset and inventory servers, that person can simply modify the permissions on his/her copy. This is commonly known as '''piracy'''.  (This is also a problem with programmers who have direct access to the cache that their client keeps; in this case, the only thing that needs to be done to enable piracy is for the user to actually see a texture/animation/in-world object.  This does NOT allow scripts to be copied, though, since the script is only interpreted on the server and is never sent for interpretation by the client.)&lt;br /&gt;
&lt;br /&gt;
This situation is the kernel of the belief that open grids are hopeless for a virtual-goods economy. DRM discussion aside, maybe they are hopeless. But then, everyone thought the web was hopeless for selling music, and look at the success of iTunes in spite of all the piracy that still exists out there. Who will be the equivalent of iTunes for virtual hair, skin and clothes?&lt;br /&gt;
&lt;br /&gt;
== Hypergrid Implementation ==&lt;br /&gt;
&lt;br /&gt;
=== Hyperlinks and Agent Transfers ===&lt;br /&gt;
&lt;br /&gt;
When you establish a link between your opensim and another, a message is sent out to that other opensim requesting information about it; the required information includes the network information of that opensim host, and the coordinates of its first region on its local grid in the form of a region handle. For example, suppose you are linking node X.com:9000, placing it in your local map at 900, 900. That opensim runs one or more regions that likely are not in 900, 900 on their own map; suppose the first region of that opensim is at 1100, 1100. From your point of view, it doesn't matter what those other coordinates are, and you don't need to know -- that's the key to being able to decentralize the &amp;quot;world&amp;quot; as given by a 2D map; you want to place it in your map at 900, 900. The &amp;quot;true&amp;quot; position of that simulator only matters for the LL viewer, when there are teleports between your world and that other opensim. This mapping between coordinate systems is the essence of  hyperlinks for opensim; it's one simple but critical thing that the hypergrid implementation does. The mapping happens on the TeleportFinish event; instead of sending the local coordinates to the viewer, the hypergrid teleport wrapper sends the remote coordinates.&lt;br /&gt;
&lt;br /&gt;
When an agent teleports through that hyperlink the following happens. First, before InformRegionOfChildAgent, the local opensim notifies the remote opensim of this foreign user via the &amp;quot;expect_hg_user&amp;quot; method. That message sends along the addresses of all the servers that this user uses, i.e. user, inventory and asset servers. The remote opensim places an entry for that user in its local user profile cache but not in its user database; the foreign user information is non-persistent. After that, the teleport process is exactly the same as the normal teleport process; the only difference is that the region handles are switched between the remote region's hyperlink position on the local grid and its actual position on its grid. &lt;br /&gt;
&lt;br /&gt;
In summary, the two new concepts introduced by the hypergrid are the concept of an hyperlink and the concept of a &amp;quot;local user&amp;quot; vs. &amp;quot;foreign user&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Access ===&lt;br /&gt;
&lt;br /&gt;
Inventory access from abroad is done by wrapping the existing scene-inventory interactions with additional code that gets or posts inventory assets from/to the user's asset server. When inventory is accessed, the hypergrid wrapper checks if the user is foreign and, if she is, the wrapper simply brings the necessary assets from the user's asset server to the local asset cache and server; from then on, the wrapper passes the control to the existing inventory access functions. When something is added to inventory, the hypergrid wrapper is notified via an event, and posts the assets to the user's asset server. A cache of the exchanged item identifiers is maintained so that they aren't brought back over and over again.&lt;br /&gt;
&lt;br /&gt;
The result is that hypergrided opensim instances end up interacting with several asset servers, instead of just one. That interaction is implemented in a straightforward manner by instantiating several GridAssetClient objects, instead of just one.&lt;br /&gt;
&lt;br /&gt;
=== The Hypergrid Namespace ===&lt;br /&gt;
&lt;br /&gt;
Currently, the hypergrid is implemented outside of the OpenSim namespace, so that there is complete separation between what already exists and this new behavior. It has its own namespace, HyperGrid. In it, there are 4 sub-namespaces that follow directly the software architecture of OpenSim, namely:&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Framework''' extends OpenSim.Framework in the following manner:&lt;br /&gt;
** HGUserProfileData extends UserProfileData by introducing information about the user's &amp;quot;home&amp;quot;, namely the home address, port and remoting port. The user's home is not that user's user service; it's the opensim that the user has defined to be her home. This is necessary for supporting the home jump (Ctrl-Shift-H).&lt;br /&gt;
** HGNetworkServersInfo follows the spirit of NetworkServersInfo, although it neither extends it nor uses it. For now, it's a utility class whose two main functions are to convert domain names of servers to IP addresses, and to uniformly provide the answer to the question bool IsLocalUser(...).&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Environment''' extends OpenSim.Region.Environment.Scenes in the following manner:&lt;br /&gt;
** HGSceneCommunicationService extends SceneCommunicationService, overriding RequestTeleportToLocation. There are two very small but critical changes to the base method: (a) on the TeleportFinish event, we switch the region handles when the destination region is an hyperlink; (b) the connections at the end are always closed for hyperlink TPs.&lt;br /&gt;
** HGScene extends Scene, overriding TeleportClientHome(...). The only change to the base method is to stay away from the user server, for now, because the user service is still not completely wrapped up for foreign users. Once the user service is properly wrapped up, this class will become unnecessary.&lt;br /&gt;
** HGScene.Inventory is a partial class of HGScene, just like what happens in the OpenSim framework. This part of HGScene overrides some inventory-scene interaction methods, so that assets are fetched/posted from/to the user's asset server. Once that extra fetching/posting is done, these methods simply pass the ball to the base methods.&lt;br /&gt;
** HGAssetMapper: this is a new class specific to the hypergrid that manages the fetching and posting of assets between foreign regions where the user is and the user's asset server.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Protocol''' is a mashup of OpenSim.Region.Communications.*. This is the place where most of the hypergrid extension lies. One of the reasons for this is that the hypergrid communications part is doing one additional thing: it is making standalones network-able.&lt;br /&gt;
** HGCommunicationsStandalone extends CommuniationsLocal. Just as its base, it is a hub for the several network services available in standalone mode. The main difference is that those services are extensions of what's in OpenSim.&lt;br /&gt;
** HGCommunicationsGridMode extends CommunicationsManager directly. Again, it's a hub for the network services available in grid mode, those services being extensions of OpenSim.&lt;br /&gt;
** The cluster HGGridServices (superclass), HGGridServicesStandalone and HGGridServicesGridMode (subclasses) implements the OpenSim interfaces IGridServices and IInterRegionCommunications. The 2 subclasses are wrappers for LocalBackEndServices and OGS1GridServices, respectively. There is one common pattern throughout these classes: check if the region to talk to is an hyperlink; if it's not, simply delegate the work to LocalBackEndServices/OGS1GridServices; if it is, push the work to the base class HGGridServices. HGGridServices, in turn, does the management of hyperlink regions, and defines two additional pieces of inter-region protocol:&lt;br /&gt;
*** region_uuid: for linking regions&lt;br /&gt;
*** expect_hg_user: similar to the existing expect_user interface, but with a lot more information about the user being passed around, namely all the user's servers (inventory, asset, user, home, etc.)&lt;br /&gt;
** HGInventoryService extends LocalInventoryService and implements ISecureInventoryService. This class is the most obvious mashup of the pack, mixing local service access for standalone users and remote inventory access for when users are out and about. Right now, there is a fair amount of selective copy-and-paste, to stay away from the ugliness coming from OGS1InventoryService and OGS1SecureInventoryService. HGInventoryService is always a ISecureInventoryService. Its methods all follow the same pattern: check if the user is a local standalone user; if it is, pass the work to the base method (in LocalInventoryService); if it's not perform secure remote access.&lt;br /&gt;
** HGUserServices wraps OSG1UserServices, but it's not functional yet.&lt;br /&gt;
&lt;br /&gt;
* '''HyperGrid.Modules''' is a collection of 3 region modules:&lt;br /&gt;
** HGWorldMapModule extends WorldMapModule. It reuses almost everything from the base class. The only small change is in RequestMapBlocks, where it tries to send Offline mapblocks to the client.&lt;br /&gt;
** HGStandaloneInventoryService and HGStandaloneAssetService do what their names say. They are region modules that allow access to inventory and assets for standalones, when the standalone user is out and about. In spirit, there is a lot in common between these modules and the REST inventory/asset plugin. Unfortunately, that plugin could not be used because it defines a completely different interface than that used by existing inventory and asset servers, and the access for the hypergrid must use a consistent interface.&lt;br /&gt;
&lt;br /&gt;
=== Class Diagram ===&lt;br /&gt;
&lt;br /&gt;
[[image:HypergridImplementation.jpg|600px|center|(Click on the image to enlarge)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installing and Running Hypergrid ==&lt;br /&gt;
&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
# Checkout OpenSim, prebuild and build as normal.&lt;br /&gt;
# &lt;br /&gt;
#* If you're running your opensim in grid mode with the UGAIM servers on other machines, you're done. If you're running in standalone and you want it to be network-able, or if you have your grid on loopback (127.0.0.1) change all the [Network] server addresses to &amp;lt;nowiki&amp;gt;&amp;quot;http://&amp;lt;external_host_name&amp;gt;:&amp;lt;http_port&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt;. See below.&lt;br /&gt;
# Run opensim like this: &amp;lt;nowiki&amp;gt;[mono] OpenSim.exe -hypergrid=true&amp;lt;/nowiki&amp;gt;. To make sure the hypergrid is running type this on your console: '''link-region'''. If you don't hear anything back, the hypergrid is not properly installed.&lt;br /&gt;
'''[mono] OpenSim.exe -hypergrid=true'''&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a standalone:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:9300&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:9300&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:9300&lt;br /&gt;
 inventory_server_url = http://example.com:9300&lt;br /&gt;
 messaging_server_url = http://example.com:9300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of the Network settings for a grided opensim:&lt;br /&gt;
&lt;br /&gt;
 [Network]&lt;br /&gt;
 http_listener_port = 9300&lt;br /&gt;
 remoting_listener_port = 9895&lt;br /&gt;
 &lt;br /&gt;
 grid_server_url = http://example.com:8001&lt;br /&gt;
 grid_send_key = null&lt;br /&gt;
 grid_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 user_server_url = http://example.com:8002&lt;br /&gt;
 user_send_key = null&lt;br /&gt;
 user_recv_key = null&lt;br /&gt;
 &lt;br /&gt;
 asset_server_url = http://example.com:8003&lt;br /&gt;
 inventory_server_url = http://example.com:8004&lt;br /&gt;
 ; Port 8005 reserved&lt;br /&gt;
 messaging_server_url = http://example.com:8006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Make sure you have a 'home' set. If your home region doesn't exist, the hyperlink TPs may not work. To set your home, go to one of your local regions and &amp;quot;Set Home&amp;quot; from the viewer.&lt;br /&gt;
&lt;br /&gt;
=== Linking regions ===&lt;br /&gt;
&lt;br /&gt;
==== Method 1 ====&lt;br /&gt;
&lt;br /&gt;
On the console, type for example:&lt;br /&gt;
&lt;br /&gt;
link-region &amp;lt;Xloc&amp;gt; &amp;lt;Yloc&amp;gt; osl2.nac.uci.edu 9006 OSGrid Gateway&lt;br /&gt;
&lt;br /&gt;
* Use Xloc and Yloc that make sense to your world, i.e. close to your regions, but not adjacent.&lt;br /&gt;
* replace osl2.nac.uci.edu and 9006 with the domain name / ip address and the http_listener_port of the simulator where the region is runing you want to link to&lt;br /&gt;
* There may be an advantage in not using the Grid label on the end... then the region is labelled with its name as given in the Grid being linked to... and that name can be used in osTelportAgent functions.&lt;br /&gt;
&lt;br /&gt;
==== Method 2 ====&lt;br /&gt;
&lt;br /&gt;
There is also some initial support for reading the links from a xml file.&lt;br /&gt;
&lt;br /&gt;
Use the console command: link-region &amp;lt;URI&amp;gt; [&amp;lt;excludeList&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
The uri can be either the path of a local xml file or a xml document on a http server.&lt;br /&gt;
&lt;br /&gt;
The format of the xml file is:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Nini&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;Region1&amp;quot;&amp;gt; &amp;lt;!-- can be any name but each section should have a different name and have no spaces --&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;xloc&amp;quot; Value=&amp;quot;1002&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;yloc&amp;quot; Value=&amp;quot;1006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalPort&amp;quot; Value=&amp;quot;9006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalHostName&amp;quot; Value=&amp;quot;osl2.nac.uci.edu&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;localName&amp;quot; Value=&amp;quot;OSGrid-Gateway&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;real-xloc&amp;quot; Value=&amp;quot;10222&amp;quot;/&amp;gt; //optional field that gives the region's real location on its home grid&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;real-yloc&amp;quot; Value=&amp;quot;10265&amp;quot; /&amp;gt; //optional field that gives the region's real location on its home grid&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;Region2&amp;quot;&amp;gt; &lt;br /&gt;
    ...&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  ...&lt;br /&gt;
 &amp;lt;/Nini&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Note] The section names can be anything you want, but they all should be different and have no spaces in the name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ExcludeList:&lt;br /&gt;
&lt;br /&gt;
The exclude list is a single string paramater with the format: excludeList:&amp;lt;SectionName&amp;gt;[;&amp;lt;SectionName&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
This means that while reading from the xml file any sections that are listed in the excludeList will be ignored and no HyperGrid link created for them.&lt;br /&gt;
&lt;br /&gt;
This could allow, link lists to be created on a webserver that everyone could add their own regions to, and then they just make sure they add their own section name(s) to the exclude list on their own region(s). &lt;br /&gt;
&lt;br /&gt;
So for example, someone might create a editable online list for the up coming OpenSimulator's 2nd birthday. Which might look something like:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;Nini&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;OSGrid-Party&amp;quot;&amp;gt; &amp;lt;!-- can be any name but each section should have a different name and no spaces --&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;xloc&amp;quot; Value=&amp;quot;1002&amp;quot;/&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;yloc&amp;quot; Value=&amp;quot;1006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalPort&amp;quot; Value=&amp;quot;9006&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;externalHostName&amp;quot; Value=&amp;quot;osl2.nac.uci.edu&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;Key Name=&amp;quot;localName&amp;quot; Value=&amp;quot;OSGrid-Gateway&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
  &amp;lt;Section Name=&amp;quot;UCIGrid-Party&amp;quot;&amp;gt; &lt;br /&gt;
    ...&lt;br /&gt;
  &amp;lt;/Section&amp;gt;&lt;br /&gt;
 &amp;lt;/Nini&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I could then add my own region to the list with the section name &amp;quot;MW-Party&amp;quot;. Then when I startup that region that I want to be part of this hypergrid, I use the command: &amp;quot;link-region &amp;lt;URI of xml file&amp;gt; excludeList:MW-Party&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This is so that my region doesn't try to create a hyper link to itself.&lt;br /&gt;
&lt;br /&gt;
==== Method 3 (dynamic) ====&lt;br /&gt;
&lt;br /&gt;
Starting in r8193, if you're in an HG-enabled region, you'll be able &lt;br /&gt;
to dynamically link sims, and TP there, in any one of these ways (and &lt;br /&gt;
probably more). All you need to know is the target addresse, e.g. from the&lt;br /&gt;
list below.&lt;br /&gt;
&lt;br /&gt;
 1) Type for example secondlife://ucigrid04.nacs.uci.edu:9007/ in the &lt;br /&gt;
 chat box, pull up the chat history and click on that link&lt;br /&gt;
&lt;br /&gt;
 2) Pull up the map and search for things like &lt;br /&gt;
 ucigrid04.nacs.uci.edu:9007&lt;br /&gt;
&lt;br /&gt;
 3) Using the embedded browser visit pages that have links like &lt;br /&gt;
 secondlife://ucigrid04.nacs.uci.edu:9007/ (there's one up at&lt;br /&gt;
 http://www.ics.uci.edu/~lopes/hypergrid/test.html)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Note'''&lt;br /&gt;
&lt;br /&gt;
Due to a viewer [https://jira.secondlife.com/browse/SVC-2941 bug], you can only TP between regions that are no more than 4096 cells apart in any dimension. What this means in practice is that if you want to link to OSGrid, you must have your own regions reachable from the (10,000; 10,000) point on the map, which is where OSGrid is centered. Place your regions somewhere in the 8,000s or the 12,000s.&lt;br /&gt;
&lt;br /&gt;
== Public Hypergrid Nodes ==&lt;br /&gt;
&lt;br /&gt;
Please see [[Public Hypergrid Nodes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hypergrid Lists ==&lt;br /&gt;
Please see [[Hypergrid Lists]].&lt;br /&gt;
&lt;br /&gt;
==Unofficial Hypernauta's Basic Manual==&lt;br /&gt;
*&lt;br /&gt;
If you are a real beginner it can be for you. Talking about &amp;quot;personal&amp;quot; worlds created using domestic computers. [http://www.dmu.com/opensime LINK]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_Documentation</id>
		<title>User Documentation</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_Documentation"/>
				<updated>2009-02-05T17:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Quicklinks}}&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
* [[Download]] - Download instructions&lt;br /&gt;
* [[Dependencies]] - The other packages you need to install that OpenSim relies upon&lt;br /&gt;
* [[Build Instructions]] - How to build and compile OpenSim from Source&lt;br /&gt;
* [[Configuration]] - How to configure your OpenSim server up and running&lt;br /&gt;
* [[Upgrading]] - How to upgrade your OpenSim version so that you can use your existing data&lt;br /&gt;
* [[Connecting]] - How to connect a compatible viewer to OpenSim&lt;br /&gt;
* [[Troubleshooting]] - How to trouble shoot your OpenSim installation.&lt;br /&gt;
* [[Tips]] - Useful tips from users like you&lt;br /&gt;
* [[FAQ]] - Frequently Asked Questions&lt;br /&gt;
&lt;br /&gt;
==Administrator Guide==&lt;br /&gt;
* [[Server Commands]] - Commands to control OpenSim&lt;br /&gt;
* [[OpenSim Database support]] - Dealing with databases&lt;br /&gt;
* [[Logging]] - Logging in OpenSim&lt;br /&gt;
* [[Custom Libraries]] - Describes how to add custom content to your OpenSim server&lt;br /&gt;
* [[Automating Tasks]] - How to make administrating a walk in the park&lt;br /&gt;
* [[Network Settings]] - NAT, Ports, Services and more...&lt;br /&gt;
* [[Management]] - All about being an effective administrator/moderator&lt;br /&gt;
* [[Performance]] - How to tweak OpenSim's performance&lt;br /&gt;
* [[Console-less OpenSim]] - How to run OpenSim without console&lt;br /&gt;
&lt;br /&gt;
==Core Facilities==&lt;br /&gt;
* [[OpenSim Archives]] - Loading and saving whole region archives with OpenSim&lt;br /&gt;
* [[IRCBridgeModule]] - A core OpenSim module for integrating IRC with a simulator.&lt;br /&gt;
* [[Hypergrid]] - Information about how to configure the experimental hypergrid architecture&lt;br /&gt;
* [[GridInfo]] - how to provide information about your grid to smart clients&lt;br /&gt;
&lt;br /&gt;
==RealXtend==&lt;br /&gt;
* [[ModRex]] - How to setup the RealXtend server module&lt;br /&gt;
* [[RealXtend Viewer Linux]] - This tutorial describes how to use the RealXtend viewer on Linux, using wine&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
* [[Scripting Documentation]] - Everything you need to know about OpenSim scripting&lt;br /&gt;
* [[Scripting Library]] - A list of example scripts&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
===Platform specific===&lt;br /&gt;
* [[Linux Gridserver, the ubuntu way]] the quick and dirty way to install opensim under ubuntu (Linux)&lt;br /&gt;
* [[Wiimote]] - How to use a wiimote/nunchuk controller with the OpenSim viewer (Linux)&lt;br /&gt;
* [[Cacti]] - Generate Serverstats using the Cacti-Tool and SNMP (Linux)&lt;br /&gt;
* [http://sunredbeach.com/dokuwiki/doku.php?id=opensim:minimal-server Installing an openSUSE 11.1 Minimal server setup for an OpenSim server] - Quick and Dirty setup on an openSUSE 11.1 server&lt;br /&gt;
&lt;br /&gt;
* [http://chapter-and-metaverse.blogspot.com Chapter &amp;amp; Metaverse] - Full suite of tutorials, tips and tricks, for the Windows user (Windows)&lt;br /&gt;
&lt;br /&gt;
===Cross-platform===&lt;br /&gt;
* [[OSGrid Region Registration]] - Describes how to link your region into OS-Grid&lt;br /&gt;
* [[Hints &amp;amp; Tricks]] - A page for Hints and Tricks&lt;br /&gt;
* [[Getting Started with Region Modules]] - The Hello World of OpenSim application development&lt;br /&gt;
* [[Building a bot]] - Getting started with bot design using libomv from the client side.&lt;br /&gt;
* [[pCampBot]] - Physical OpenSim bots&lt;br /&gt;
* [[Using L3DT]] - How to create custom terrains&lt;br /&gt;
* [[Detailed cross-region terrain making]] - A workflow for creating large cross-region custom terrains&lt;br /&gt;
* [http://update.multiverse.net/wiki/index.php/About_Terrain How to make a good Terrain (includes 4 programs to use)]&lt;br /&gt;
&lt;br /&gt;
==Gforge Projects==&lt;br /&gt;
* [[OpenSimSearch]] - Search for your OpenSim&lt;br /&gt;
* [[Linux Gridserver]] - Linux Gridserver using the Moo tool&lt;br /&gt;
* [[Wixtd|WiXTD]] - Setup and usage of the WiXTD metaverse-portal&lt;br /&gt;
* [[ServerStats]] - RRD/Proc serverstats using the OpenSim module for Berlios Serverstats (Linux)&lt;br /&gt;
&lt;br /&gt;
==Contribution Policy==&lt;br /&gt;
* [[User_Wiki_Conventions|User Wiki Conventions]] - Read this carefully, before adding content to the wiki&lt;br /&gt;
&lt;br /&gt;
==Unofficial Hypernauta's Basic Manual==&lt;br /&gt;
*&lt;br /&gt;
If you are a real beginner it can be for you. Talking about &amp;quot;personal&amp;quot; worlds created using domestic computers. [http://www.dmu.com/opene LINK]&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-27T17:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9045'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9003'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,one standalone server. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independed hypergrided worlds: [[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''gotz.ath.cx  9002'''&lt;br /&gt;
|Gotz&lt;br /&gt;
|One region,one standalone server. Visits: 9:00 PST -&amp;gt; 19:00 PST. Member of the &lt;br /&gt;
[http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''villapileque.game-host.org  9002'''&lt;br /&gt;
|Villa Pileque&lt;br /&gt;
|One region,one standalone server.   Member of the &lt;br /&gt;
[http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-26T20:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9045'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9003'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,one standalone server. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independed hypergrided worlds: [[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''Meanduland.com 9024'''&lt;br /&gt;
|Residential Grid of Frank and Ayana Northmead.&lt;br /&gt;
|Residential only grid for people that want a quiet peaceful place away from the hustle and bustle of malls, clubs and crowds to call home. Visitors are welcome.&lt;br /&gt;
|Meanduland is centered at 8,000, 8,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''gotz.ath.cx  9002'''&lt;br /&gt;
|Gotz&lt;br /&gt;
|One region,one standalone server. Visits: 9:00 PST -&amp;gt; 19:00 PST. Member of the &lt;br /&gt;
[http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-26T20:45:02Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9045'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9003'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,one standalone server. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independed hypergrided worlds: [[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''Meanduland.com 9024'''&lt;br /&gt;
|Residential Grid of Frank and Ayana Northmead.&lt;br /&gt;
|Residential only grid for people that want a quiet peaceful place away from the hustle and bustle of malls, clubs and crowds to call home. Visitors are welcome.&lt;br /&gt;
|Meanduland is centered at 8,000, 8,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''gotz.ath.cx  9002'''&lt;br /&gt;
|xxx&lt;br /&gt;
|One region,one standalone server. Visits: 9:00 PST -&amp;gt; 19:00 PST. Member of the &lt;br /&gt;
[http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-26T20:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9045'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9003'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,one standalone server. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independed hypergrided worlds: [[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''Meanduland.com 9024'''&lt;br /&gt;
|Residential Grid of Frank and Ayana Northmead.&lt;br /&gt;
|Residential only grid for people that want a quiet peaceful place away from the hustle and bustle of malls, clubs and crowds to call home. Visitors are welcome.&lt;br /&gt;
|Meanduland is centered at 8,000, 8,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''gotz.ath.cx  9002'''&lt;br /&gt;
|xxx&lt;br /&gt;
|One region,one standalone server. Visits: 9:00 PST -&amp;gt; 19:00 PST. Member of the [http://www.dmu.com Digital Media Universe] , brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-26T20:43:18Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9045'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9003'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,one standalone server. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independed hypergrided worlds: [[Image:Dmu.jpg|100px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''Meanduland.com 9024'''&lt;br /&gt;
|Residential Grid of Frank and Ayana Northmead.&lt;br /&gt;
|Residential only grid for people that want a quiet peaceful place away from the hustle and bustle of malls, clubs and crowds to call home. Visitors are welcome.&lt;br /&gt;
|Meanduland is centered at 8,000, 8,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''gotz.ath.cx  9002'''&lt;br /&gt;
|xxx&lt;br /&gt;
|One region,one standalone server. Visits: 9:00 PST -&amp;gt; 19:00 PST. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independent hypergrided worlds:[[Image:Dmu.jpg|100px]]&lt;br /&gt;
&lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:Dmu.jpg</id>
		<title>File:Dmu.jpg</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:Dmu.jpg"/>
				<updated>2009-01-26T20:39:50Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-26T20:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''regionsde.ralf-haifisch.biz 9045'''&lt;br /&gt;
|Ralf Haifisch on osgrid&lt;br /&gt;
|The &amp;quot;Sharkland Tropical&amp;quot; region connected to OSGrid. German welcome aerea, Freebie aerea, region rental, pretty tropical regions  &lt;br /&gt;
|Centered at 10000,10000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''24.248.172.208 9003'''&lt;br /&gt;
|'''MyOpenGrid'''&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot; and 88.191.79.199 9050 &amp;quot;Franco Grid&amp;quot;&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,one standalone server. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independed hypergrided worlds &lt;br /&gt;
| 1002 1002&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|'''grid4us.net 9020'''&lt;br /&gt;
|Grid4Us&lt;br /&gt;
|German Grid that is linked to OSGrid and Francogrid.&lt;br /&gt;
|Centered at 8500,8500&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''Meanduland.com 9024'''&lt;br /&gt;
|Residential Grid of Frank and Ayana Northmead.&lt;br /&gt;
|Residential only grid for people that want a quiet peaceful place away from the hustle and bustle of malls, clubs and crowds to call home. Visitors are welcome.&lt;br /&gt;
|Meanduland is centered at 8,000, 8,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''gotz.ath.cx  9002'''&lt;br /&gt;
|xxx&lt;br /&gt;
|One region,one standalone server. Member of the [http://www.dmu.com Digital Media Universe], brazilian federation of independent hypergrided worlds. Visits: 9:00 PST -&amp;gt; 19:00 PST &lt;br /&gt;
| 1002 1002&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-23T22:49:21Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at 1000 1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''myopengrid.com 9000'''&lt;br /&gt;
|MyOpenGrid&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot;.&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,  one standalone server.  [[Image:villapelopesII.JPG|200px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ellis.pseudospace.net 9000'''&lt;br /&gt;
|Pseudospace Central Gateway &amp;amp; Welcome Center &lt;br /&gt;
|Pseudospace is a free to play, public access OpenSimulator grid created to provide role players with an immersive environment by which they may play, socialize, and build within.  This is a mature grid which may contain adult content and situations, only those who are 18 or older may enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be advised, that we are currently under heavy construction. Feel free to look around, but mind the mess and the occasional flying prims! If you have any questions or concerns please feel free to email john(at)pseudospace(dot)net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All user content such as skins, attachments, textures, etc. are provided for free using a share and share alike, create for the sake of creativity methodology.  All such assets are kept within the content library on Ellis Island and are freely copyable / distributable unless the &amp;quot;No Transfer&amp;quot; option is enabled which simply means that the asset may not be copied off of the grid.  Individual contributions to the grid's content library are greatly welcomed and may be done so by leaving a copyable box containing your contribution on one of the shelves located inside the Ellis Library.&lt;br /&gt;
&lt;br /&gt;
| 9000 9000&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-18T02:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''myopengrid.com 9000'''&lt;br /&gt;
|MyOpenGrid&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot;.&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,  one standalone server. Only for tests, suporting our  [http://www.dmu.com   brazilian tutorials serie] - in portuguese. You can Take Copy of our flag. We have a  [http://www.orkut.com.br/Main#Community.aspx?cmm=75479413 comunity about OpenSim at Orkut also ]&lt;br /&gt;
[[Image:villapelopesII.JPG|200px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-18T02:13:12Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''myopengrid.com 9000'''&lt;br /&gt;
|MyOpenGrid&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot;.&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,  one standalone server. Only for tests, suporting our  [http://www.dmu.com   brazilian tutorials serie] - in portuguese. You can Take Copy of our flag. &lt;br /&gt;
[[Image:villapelopesII.JPG|200px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-18T02:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''myopengrid.com 9000'''&lt;br /&gt;
|MyOpenGrid&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot;.&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,  one standalone server.Under construction. For tests, suporting our  [http://www.dmu.com   brazilian tutorials serie] - in portuguese. You can Take Copy of our flag. &lt;br /&gt;
[[Image:villapelopesII.JPG|200px]]&lt;br /&gt;
| 1002 1002&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/File:VillapelopesII.JPG</id>
		<title>File:VillapelopesII.JPG</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/File:VillapelopesII.JPG"/>
				<updated>2009-01-18T02:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/Public_Hypergrid_Nodes</id>
		<title>Public Hypergrid Nodes</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/Public_Hypergrid_Nodes"/>
				<updated>2009-01-18T02:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of hypergrid-ready nodes that you can use for testing your installation and for linking your world. Please add your public node here if you wish to help build a web of opensims!&lt;br /&gt;
&lt;br /&gt;
For the time being, and until the security concerns are addressed, we advise you to be careful about who you link to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
![[Hypergrid|link-region server and port]]&lt;br /&gt;
!Organization&lt;br /&gt;
!Description&lt;br /&gt;
!Grid Location&lt;br /&gt;
|-&lt;br /&gt;
|'''osl2.nac.uci.edu 9006'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UCI Welcome&amp;quot; region connected to OSGrid. It is run by Diva (Crista Lopes) on a machine owned by the University of California, Irvine. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''osl3.nac.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The &amp;quot;UC Irvine&amp;quot; region connected to OSGrid, neighboring Wright Plaza. You can link to it as a way to link to OSGrid.&lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid02.nacs.uci.edu 9000'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid&lt;br /&gt;
|UCIGrid is centered at 8,888, 8,888&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9003'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 3000&amp;quot;. Link your lower-1,000's grid to this node in order to bridge to grids in the 10,000's.&lt;br /&gt;
|This node is positioned at 3,000, 3,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ucigrid04.nacs.uci.edu 9007'''&lt;br /&gt;
|University of California, Irvine&lt;br /&gt;
|The UCI Grid, region &amp;quot;Gateway 7000&amp;quot;. Link your 10,000's grid to this node in order to bridge to grids in the lower-1,000's.&lt;br /&gt;
|This node is positioned at 7,000, 7,000. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia&lt;br /&gt;
|The &amp;quot;Cyberlandia Gw&amp;quot; region. http://www.cyberlandia.net Metaverso italiano 3D, more to 250 region and 1000 users. You can link to it as a way to link to Cyberlandia. &lt;br /&gt;
|Cyberlandia is centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''hypergrid.cyberlandia.net 9000'''&lt;br /&gt;
|Cyberlandia &lt;br /&gt;
|The &amp;quot;Osgrid Gw&amp;quot; region connected to Cyberlandia grid http://www.cyberlandia.net. Search on map &amp;quot;Cyberlandia grid&amp;quot; You can link to it as a way to link to OSGrid.  &lt;br /&gt;
|OSGrid is centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''joomla-italia.net 9000'''&lt;br /&gt;
|Social Network Italia&lt;br /&gt;
|The &amp;quot;SNI City&amp;quot; region connected to SNI (Social Network Italia) grid http://www.opensim-italia.net. This grid is connected with Osgrid,Collateral World,Francogrid and Darwin  &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''collateral.opensim-italia.net 9000'''&lt;br /&gt;
|Part of Social Network Italia&lt;br /&gt;
|Collateral World &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''88.191.79.199 9050'''&lt;br /&gt;
|Francogrid&lt;br /&gt;
|Francogrid node, connected to &amp;quot;City&amp;quot;, behind the welcome land of Francogrid &amp;quot;Orion&amp;quot; &lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''94.23.8.158 9999'''&lt;br /&gt;
|Le Monde de Darwin&lt;br /&gt;
|The Lost World of Darwin http://www.LeMondedeDarwin.com. [[Image:hypergrid.jpg|200px]]&lt;br /&gt;
|Centered at ???&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''grid.k-grid.com 9000'''&lt;br /&gt;
|K-Grid&lt;br /&gt;
|The Kool grid for the Kool KidZ . Feel free to visit us. The main Gateway is located at 3700,3700 so take that in account before any HyperJump &lt;br /&gt;
|This node is located at 3700,3700&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metropolis.hypergrid.org 9000'''&lt;br /&gt;
|METROPOLIS-Grid&lt;br /&gt;
|The Region &amp;quot;Center-World&amp;quot; (at 1000:1000) connected to the METROPOLIS-Grid http://metropolis.hypergrid.org . German Grid with a lot of free Content and free SIM-hosting. Connected via HG to the most of the Grids listed here &lt;br /&gt;
|Centered at 1000,1000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''ascent.bluewallgroup.com 9910'''&lt;br /&gt;
|BlueWall Group&lt;br /&gt;
|This region is in a good proximity @ (6000,6000) for intermediate jumps to OSGrid from grids in the (2000,2000) range, or any region within 4096 units. [[Image:Hypernaut 001.png|150px|none|thumb|Get your Hypernaut here :)]]&lt;br /&gt;
|Centered at 6000,6000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''sim.thestudyofracialism.org 9000'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR1 is a stand-alone sim owned by Backintyme Publishing. It connects to most of the other downrange sites listed here. The sim is intended for an SL study/discussion group's eventual migration from SL to OS.&lt;br /&gt;
|Centered at 4000,4000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''pc.backintyme.com 9100'''&lt;br /&gt;
|Backintyme Publishing&lt;br /&gt;
|TSOR2 is a small teleport relay island, also owned by Backintyme Publishing, intended for jumps to the vicinity of OSGrid. It is linked to most of the uprange sites listed here.&lt;br /&gt;
|Centered at 8000,8000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''myopengrid.com 9000'''&lt;br /&gt;
|MyOpenGrid&lt;br /&gt;
|Myopengrid is connected to osl2.nac.uci.edu &amp;quot;Osgrid Gateway&amp;quot;.&lt;br /&gt;
|Centered at 7000,7000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''cuonsim1.de 9300'''&lt;br /&gt;
|Cuon-Grid&lt;br /&gt;
|Cuon-Grid is a little grid and has some Main Sims with linux themes, server are in Germany. To login in to the grid use this http://sim-linuxmain.org:8081/CuonGrid/index.html. There are free sims for testing. &lt;br /&gt;
|Centered at 10,000, 10,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''metaversesims.net 9014'''&lt;br /&gt;
|Metaverse Sims&lt;br /&gt;
|Standalone mode - 6 regions - linked to several other grids. [[Image:Mtvs09010101.jpg|200px]]&lt;br /&gt;
|Centered at 9,000, 9,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|'''mecatreco.game-host.org 9002'''&lt;br /&gt;
|Villa Pelopes &lt;br /&gt;
|Two regions,  one standalone server.Under construction. For tests, suporting our  [http://www.dmu.com   brazilian tutorials serie] - in portuguese&lt;br /&gt;
| 1002 1002&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/User_DocumentationPT</id>
		<title>User DocumentationPT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/User_DocumentationPT"/>
				<updated>2008-11-09T10:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OpenSimulator - Português - Documentos para Usuários==&lt;br /&gt;
&lt;br /&gt;
{{Template:QuicklinksPT}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Aviso_Traducao}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Tutoriais em português==&lt;br /&gt;
&lt;br /&gt;
Agora você pode aprender a instalar o OpenSim em sua máquina doméstica com Speed, NetVirtua etc. não profissionais.&lt;br /&gt;
Veja a série de tutoriais em português no site:[http://www.dmu.com | linkado]&lt;br /&gt;
E foi criada uma comunidade no Orkut com Fórum para você apresentar suas dúvidas. Veja no [http://www.orkut.com.br/Main#Community.aspx?cmm=75479413 | link].&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
* [[Download]] - Download instructions&lt;br /&gt;
* [[OpenSim Build Instructions|Build Instructions]] - How to build and compile OpenSim from Source&lt;br /&gt;
* [[OpenSim Configuration|Configuration]] - How to get your OpenSim server up and running&lt;br /&gt;
* [[Connecting]] - How to connect a compatible viewer to OpenSim&lt;br /&gt;
* [[Troubleshooting]] - How to trouble shoot your OpenSim installation.&lt;br /&gt;
* [[Tips]] - Useful tips from users like you&lt;br /&gt;
* [[FAQ]] - Frequently Asked Questions&lt;br /&gt;
&lt;br /&gt;
==Administrator Guide==&lt;br /&gt;
* [[Server Commands]] - Commands to control OpenSim&lt;br /&gt;
* [[Custom Libraries]] - Describes how to add custom content to your OpenSim server&lt;br /&gt;
* [[Automating Tasks]] - How to make administrating a walk in the park&lt;br /&gt;
* [[Network Settings]] - NAT, Ports, Services and more...&lt;br /&gt;
* [[Management]] - All about being an effective administrator/moderator&lt;br /&gt;
* [[Performance]] - How to tweak OpenSim's performance&lt;br /&gt;
* [[Console-less OpenSim]] - How to run OpenSim without console&lt;br /&gt;
&lt;br /&gt;
==Scripting==&lt;br /&gt;
* [[Scripting Documentation]] - Everything you need to know about OpenSim scripting&lt;br /&gt;
* [[Scripting Library]] - A list of example scripts&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
* [[OSGrid Region Registration]] - Describes how to link your region into OS-Grid&lt;br /&gt;
* [[Hints &amp;amp; Tricks]] - A page for Hints and Tricks&lt;br /&gt;
* [[Using L3DT]] - How to create custom terrains&lt;br /&gt;
* [[Production environment]] - How to setup a production environment with Linux-servers &lt;br /&gt;
&lt;br /&gt;
==Contribution Policy==&lt;br /&gt;
* [[User_Wiki_Conventions|User Wiki Conventions]] - Read this carefully, before adding content to the wiki&lt;br /&gt;
[[Category:Users]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/SupportPT</id>
		<title>SupportPT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/SupportPT"/>
				<updated>2008-11-09T10:58:22Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OpenSimulator - Português - Suporte==&lt;br /&gt;
&lt;br /&gt;
{{Template:QuicklinksPT}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Antes de pedir ajuda==&lt;br /&gt;
* Pesquise os [[User_DocumentationPT|Documentos para Usuários]] antes de pedir ajuda.&lt;br /&gt;
* Pesquise as [[FAQ|Perguntas Frequentes]]&lt;br /&gt;
* Verifique seus arquivos de configuração por erros óbvios.&lt;br /&gt;
* Verifique se você está iniciando os processos corretamente.&lt;br /&gt;
&lt;br /&gt;
==Depois de pedir ajuda==&lt;br /&gt;
* Se ninguém puder ajudá-lo, pro favor submeta o erro&lt;br /&gt;
* Se alguém realmente lhe ajudou, por favor documente o problema e a solução neste wiki, nesta página.&lt;br /&gt;
&lt;br /&gt;
==Ficando online==&lt;br /&gt;
Existem vários ''grids'' públicos e vários ''standalone'' rodando 24/7. Para o usuário casual bem como aqueles que querem rodar sua própria região pública, existe uma de SIMs disponíveis em [[OpenSim: Grids]]. Fale conosco no canal IRC do Freenode #opensim para perguntar sobre configuração ''standalone'', ''grids'' e utilização de ''grids''. Apesar do OpenSim não ser afiliado à nenhum ''grid'' existem muitos [[OpenSim: Grids|Grids]] proeminentes.&lt;br /&gt;
&lt;br /&gt;
==IRC==&lt;br /&gt;
Os canias de IRC no Freenode são &amp;lt;tt&amp;gt;#opensim&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;#opensim-dev&amp;lt;/tt&amp;gt;. Aproxime-se na ordem :) Por favor seja cortês e lembre-se que desenvolvedores e qualquer um que esteja lhe ajudando são voluntários aqui.&lt;br /&gt;
* Não pergunte para perguntar, simplesmente pergunte.&lt;br /&gt;
* Coloque sua dúvida em forma de pergunta.&lt;br /&gt;
* Seja específico.&lt;br /&gt;
* Explique o problema.&lt;br /&gt;
* Descreva como reproduzir o problema.&lt;br /&gt;
* Se você precisar colar arquivos de configuração ou mensagens de erro, por favor utilize o [http://pastebin.ca/ pastebin] e apenas forneça o link no canal IRC.&lt;br /&gt;
&lt;br /&gt;
==Listas de Correio==&lt;br /&gt;
Várias listas estão disponíveis para comunicação entre usuários e desenvolvedores. Uma lista está disponível para subscrição se quiser receber notificações dos ''commits'' do SVN.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - fórum de suporte aos usuários do OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - discussões de desenvolvimento do OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - lista para ''commits'' do SVN&lt;br /&gt;
&lt;br /&gt;
==Horários de Expediente==&lt;br /&gt;
Se você quer contribuir para o projeto, outra coisa que você pode fazer (depois de aprender a respeito do projeto) é visitar ''in-world'' as [[Office hours|Horas de Discussão do OpenSim]].&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tutoriais em português==&lt;br /&gt;
&lt;br /&gt;
Agora você pode aprender a instalar o OpenSim em sua máquina doméstica com Speed, NetVirtua etc. não profissionais.&lt;br /&gt;
Veja a série de tutoriais em português no site:[http://www.dmu.com | linkado]&lt;br /&gt;
E foi criada uma comunidade no Orkut com Fórum para você apresentar suas dúvidas. Veja no [http://www.orkut.com.br/Main#Community.aspx?cmm=75479413 | link].&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/SupportPT</id>
		<title>SupportPT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/SupportPT"/>
				<updated>2008-11-09T10:56:59Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OpenSimulator - Português - Suporte==&lt;br /&gt;
&lt;br /&gt;
{{Template:QuicklinksPT}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Antes de pedir ajuda==&lt;br /&gt;
* Pesquise os [[User_DocumentationPT|Documentos para Usuários]] antes de pedir ajuda.&lt;br /&gt;
* Pesquise as [[FAQ|Perguntas Frequentes]]&lt;br /&gt;
* Verifique seus arquivos de configuração por erros óbvios.&lt;br /&gt;
* Verifique se você está iniciando os processos corretamente.&lt;br /&gt;
&lt;br /&gt;
==Depois de pedir ajuda==&lt;br /&gt;
* Se ninguém puder ajudá-lo, pro favor submeta o erro&lt;br /&gt;
* Se alguém realmente lhe ajudou, por favor documente o problema e a solução neste wiki, nesta página.&lt;br /&gt;
&lt;br /&gt;
==Ficando online==&lt;br /&gt;
Existem vários ''grids'' públicos e vários ''standalone'' rodando 24/7. Para o usuário casual bem como aqueles que querem rodar sua própria região pública, existe uma de SIMs disponíveis em [[OpenSim: Grids]]. Fale conosco no canal IRC do Freenode #opensim para perguntar sobre configuração ''standalone'', ''grids'' e utilização de ''grids''. Apesar do OpenSim não ser afiliado à nenhum ''grid'' existem muitos [[OpenSim: Grids|Grids]] proeminentes.&lt;br /&gt;
&lt;br /&gt;
==IRC==&lt;br /&gt;
Os canias de IRC no Freenode são &amp;lt;tt&amp;gt;#opensim&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;#opensim-dev&amp;lt;/tt&amp;gt;. Aproxime-se na ordem :) Por favor seja cortês e lembre-se que desenvolvedores e qualquer um que esteja lhe ajudando são voluntários aqui.&lt;br /&gt;
* Não pergunte para perguntar, simplesmente pergunte.&lt;br /&gt;
* Coloque sua dúvida em forma de pergunta.&lt;br /&gt;
* Seja específico.&lt;br /&gt;
* Explique o problema.&lt;br /&gt;
* Descreva como reproduzir o problema.&lt;br /&gt;
* Se você precisar colar arquivos de configuração ou mensagens de erro, por favor utilize o [http://pastebin.ca/ pastebin] e apenas forneça o link no canal IRC.&lt;br /&gt;
&lt;br /&gt;
==Listas de Correio==&lt;br /&gt;
Várias listas estão disponíveis para comunicação entre usuários e desenvolvedores. Uma lista está disponível para subscrição se quiser receber notificações dos ''commits'' do SVN.&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-users opensim-users] - fórum de suporte aos usuários do OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-dev opensim-dev] - discussões de desenvolvimento do OpenSim&lt;br /&gt;
* [https://lists.berlios.de/mailman/listinfo/opensim-commits opensim-commits] - lista para ''commits'' do SVN&lt;br /&gt;
&lt;br /&gt;
==Horários de Expediente==&lt;br /&gt;
Se você quer contribuir para o projeto, outra coisa que você pode fazer (depois de aprender a respeito do projeto) é visitar ''in-world'' as [[Office hours|Horas de Discussão do OpenSim]].&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
==Tutoriais em português==&lt;br /&gt;
&lt;br /&gt;
Agora você pode aprender a instalar o OpenSim em sua máquina doméstica com Speed, NetVirtua etc. não profissionais.&lt;br /&gt;
Veja a série de tutoriais em português no site:[http://www.dmu.com | linkado]&lt;br /&gt;
E foi criada uma comunidade no Orkut com Fórum para você apresentar suas dúvidas. Veja no [http://www.orkut.com.br/Main#Community.aspx?cmm=75479413 | link].&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/P%C3%A1gina_principal</id>
		<title>Página principal</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/P%C3%A1gina_principal"/>
				<updated>2008-11-09T10:54:27Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OpenSimulator - Português - Página Inicial==&lt;br /&gt;
&lt;br /&gt;
{{Template:QuicklinksPT}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Sobre o OpenSimulator==&lt;br /&gt;
O Projeto OpenSimulator é um Servidor de Mundos Virtuais com [[BSD Licensed|Licença BSD]] que pode ser utilizado para criar e desenvolver Ambientes Virtuais em 3D. Ele vem sendo desenvolvido por [[Development Team|vários desenvolvedores]]. Pronto para uso, o OpenSimulator pode ser utilizado para criar um ambiente semelhante ao [http://www.secondlifegrid.net Second Life(tm)], capaz de rodar em modo ''standalone'' ou conectado à outras instâncias de OpenSimulator através da tecnologia de ''grid'' embutida.  Ele também pode ser facilmente extendido para produzir aplicações interativas em 3D mais especializadas.&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[image:Opensim_Wright_Plaza.jpg|250px|thumb|Wright Plaza no OSGrid]]&lt;br /&gt;
|}&lt;br /&gt;
O OpenSimulator é escrito em [http://www.ecma-international.org/publications/standards/Ecma-334.htm C#], e pode rodar sob o ''runtime'' [http://www.mono-project.com/Main_Page Mono] ou [http://www.microsoft.com/net/ Microsoft .NET] Devido à sua natureza limpa e modular é possível você mesmo extender funcionalidades através de módulos ''plug-in'' para atender sua aplicação.  Se você estiver interessado em colaborar, por favor leia a [[Contributions_Policy|Política de Contribuição]], e aprenda quais os valores do OpenSimulator.  Todos os tipos de ajuda são bem-vindas, seja na forma de correções de código, testes, documentação ou na manutenção deste ''wiki''.&lt;br /&gt;
&lt;br /&gt;
O OpenSimulator é atualmente considerado em nível ''alpha'' de códificação.  Por favor não espere rodá-lo em ambientes de produção sem dispender muito cuidado e atenção.  Isto é especialmente verdade se você seguir a versão ''trunk'' do Subversion ou os ''builds'' noturnos, uma vez que os desenvolvedores do OpenSimulator estão adicionando diretamente novas funcionalidades à este código.  Ou seja, funcionalidades importantes podem parar de funcionar por um curto período de tempo.&lt;br /&gt;
&lt;br /&gt;
==Características==&lt;br /&gt;
{|align=&amp;quot;right&amp;quot;&lt;br /&gt;
|[[Image:Opensim-small.png|150px|thumb|Uma visualização do código fonte do OpenSimulator]]&lt;br /&gt;
|}&lt;br /&gt;
Confira a crescente lista de funcionalidades e tenha uma ídeia do que o OpenSimulator é capaz.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Objetivos Futuros==&lt;br /&gt;
Confira o [[Roadmap|Plano]], para ver o que está sendo atualmente desenvolvido.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
==Contribuir para o Projeto==&lt;br /&gt;
O OpenSimulator é um projeto de [http://en.wikipedia.org/wiki/Open_source código aberto]. Isto quer dizer que qualquer um que esteja interessado no projeto pode contribuir. Você não precisa ser um desenvolvedor para ajudar o projeto. Pessoas que testam e fornecem comentários ajudam tremendamente o projeto. A melhor forma de contribuir para o projeto é acessar nossos canais IRC, localizado em irc.freenode.net:  [irc://irc.freenode.net/opensim #opensim] (para usuários) e [irc://irc.freenode.net/opensim-dev #opensim-dev] (para desenvolvedores).&lt;br /&gt;
&lt;br /&gt;
==História==&lt;br /&gt;
Para ver a História do Projeto, veja [[History|História]].&lt;br /&gt;
&lt;br /&gt;
==Tutoriais em português==&lt;br /&gt;
&lt;br /&gt;
Agora você pode aprender a instalar o OpenSim em sua máquina doméstica com Speed, NetVirtua etc. não profissionais.&lt;br /&gt;
Veja a série de tutoriais em português no site:[http://www.dmu.com | linkado]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Páginas por Categoria:''[[:Category:Users| User-pages]],[[:Category:Development| Developer-pages]],[[:Category:Scripts| Scripts]],[[Special:Recentchanges| Recent Wiki Changes]]&amp;lt;br /&amp;gt;&lt;br /&gt;
''Traduções da Wiki:''[[Main_Page| Inglês]], [[OpenSimSpanish | Spanish]], [[OpenSimGerman | German]], [[fr | Francais]], [[OpenSimItalian | Italian]], [http://64.233.179.104/translate_c?hl=ja&amp;amp;langpair=en%7Cja&amp;amp;u=http://opensimulator.org/wiki/Main_Page Japanese]&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Getting Started]]&lt;br /&gt;
[[Category:Development]]&lt;br /&gt;
[[Category:Office Hours]]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	<entry>
		<id>http://opensimulator.org/wiki/NewsPT</id>
		<title>NewsPT</title>
		<link rel="alternate" type="text/html" href="http://opensimulator.org/wiki/NewsPT"/>
				<updated>2008-11-09T10:53:30Z</updated>
		
		<summary type="html">&lt;p&gt;Adamascj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==OpenSimulator - Português - Noticias==&lt;br /&gt;
&lt;br /&gt;
{{Template:QuicklinksPT}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Aviso_Traducao}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tutoriais em português==&lt;br /&gt;
&lt;br /&gt;
Agora você pode aprender a instalar o OpenSim em sua máquina doméstica com Speed, NetVirtua etc. não profissionais.&lt;br /&gt;
Veja a série de tutoriais em português no site:[http://www.dmu.com | linkado]&lt;br /&gt;
&lt;br /&gt;
==Wiki News==&lt;br /&gt;
'''[24-05-08]''' - [http://www.dryesha.com/2008/05/call-for-requirements-iso-mpeg-v-mpeg.html Call for requirements: ISO MPEG-V (mpeg for virtual worlds) Deadline: July 16, 2008])&amp;lt;br&amp;gt;&lt;br /&gt;
'''[20-03-08]''' - new extensions for the wiki: cleanpage(hides the title/category on the page) and genshi(code highlighting)&amp;lt;br&amp;gt;&lt;br /&gt;
'''[29-01-08]''' - We are applying as a sponsoring organisation for the Google Summer of Code, see [[GoogleSummerOfCode|Google Summer of Code]] for details.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[12-12-07]''' - Custom osFunction Ideas wanted&lt;br /&gt;
OpenSim's own scripting team is accepting ideas/requests/wishlists for custom functions. Have a look at [[LSL_osFunctions|the full list]] over here.&lt;br /&gt;
&lt;br /&gt;
==RSS Feeds==&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.feedburner.com/MundoLinden|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://planet.opensim.us/rss20.xml|max=10|short|filter=opensim&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://feeds.technorati.com/search/opensim?authority=n&amp;amp;language=en|max=10|short&amp;lt;/rss&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press==&lt;br /&gt;
===February 2008===&lt;br /&gt;
* [http://www-03.ibm.com/press/us/en/pressrelease/23565.wss 21st Feb 2008 - Made in IBM Labs: IBM 3-D Data Centers Show Virtual Worlds Fit for Business]&lt;br /&gt;
* [http://www.realxtend.org/realxtend_opensim_release_15_02_2008.html 15th Feb 2008 - RealXtend joins OpenSim: Team up to make open source Virtual World standard]&lt;br /&gt;
* [http://www.ngigroup.com/jp/press/2008/02/001264.html 5th Feb 2008 - 3Di, Inc. Creates Voice Communication Function for Its Virtual World Application &amp;quot;Jin-sei&amp;quot;]&lt;br /&gt;
&amp;lt;cleanpage title=hide cats=hide /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blogs==&lt;br /&gt;
* [http://rock-vacirca.blogspot.com Chapter &amp;amp; Metaverse]&lt;/div&gt;</summary>
		<author><name>Adamascj</name></author>	</entry>

	</feed>