Chat log from the meeting on 2008-09-23



[12:02] Visitor List Recorder v1.1: Visitor List:

[12:02] Visitor List Recorder v1.1: Nebadon Izumi

[12:02] Visitor List Recorder v1.1: Sylvian Sapwood

[12:02] Visitor List Recorder v1.1: Kay Douglas

[12:02] Visitor List Recorder v1.1: sacha Magne

[12:02] Visitor List Recorder v1.1: Foobar Lindman

[12:02] Visitor List Recorder v1.1: Fran Koolhoven

[12:02] Visitor List Recorder v1.1: Francisco Koolhoven

[12:02] Visitor List Recorder v1.1: Charles Krinkeb

[12:02] Visitor List Recorder v1.1: Lexa Sands

[12:02] Visitor List Recorder v1.1: Homer Horwitz

[12:02] Visitor List Recorder v1.1: BlueWall Slade

[12:02] Visitor List Recorder v1.1: Jesus Christ

[12:02] Visitor List Recorder v1.1: Cel Edman

[12:02] Visitor List Recorder v1.1: Warin Cascabel

[12:02] Visitor List Recorder v1.1: Neas Bade

[12:02] Visitor List Recorder v1.1: Justin Clark-Casey

[12:02] Visitor List Recorder v1.1: Melanie Milland

[12:02] Visitor List Recorder v1.1: Whump Linden

[12:02] Visitor List Recorder v1.1: Reena Bismuth

[12:02] Visitor List Recorder v1.1: Chris D

[12:02] Visitor List Recorder v1.1: Richardus Raymaker

[12:02] Visitor List Recorder v1.1: Admin UCI

[12:02] Visitor List Recorder v1.1: Nitsuj Yesac-Kralc

[12:02] Visitor List Recorder v1.1: Martin Rysavy

[12:02] Visitor List Recorder v1.1: Neelam Onyx

[12:02] Visitor List Recorder v1.1: Teravus Ousley

[12:02] Visitor List Recorder v1.1: Johanna Hyacinth

[12:02] Visitor List Recorder v1.1: Chris Down

[12:02] Visitor List Recorder v1.1: Ven Zimer

[12:02] Visitor List Recorder v1.1:

[12:02] Visitor List Recorder v1.1: Total = 30

[10:30] sacha Magne: hehe

[10:30] Foobar Lindman: hi nebadon

[10:30] Kay Douglas: lag here

[10:30] Kay Douglas: lol

[10:31] UUID Speaker: Foobar Lindman, your key is 1a567098-3295-49de-9b21-6858df01ee25

[10:31] sacha Magne: nebadon ?

[10:31] Nebadon Izumi: hello

[10:31] sacha Magne: hi

[10:31] sacha Magne: i got a personal issue to solve now

[10:31] Sylvian Sapwood: Hi Nebadon

[10:31] sacha Magne: i won't be here for the meeting

[10:31] Nebadon Izumi: k

[10:31] sacha Magne: if the wiki is today

[10:32] sacha Magne: or thursday ?

[10:32] Nebadon Izumi: thrusday

[10:32] Nebadon Izumi: today is the office hours meeting

[10:32] sacha Magne: and the wiki is thursday ?

[10:32] Nebadon Izumi: yes

[10:32] sacha Magne: ok

[10:32] Nebadon Izumi: i need to make a schedule board

[10:32] Nebadon Izumi: for this region

[10:32] Foobar Lindman: what is the diff between office hour meeting and wiki ?

[10:33] sacha Magne: i need to catch my son in paris. he is stuck in the station.

[10:33] Nebadon Izumi: wiki will be a wiki cleanup session

[10:33] Nebadon Izumi: this is more a general discussion meeting

[10:33] Foobar Lindman: greves ?

[10:33] Nebadon Izumi: open to everyone

[10:33] sacha Magne: yes greves

[10:33] sacha Magne: he waited his train 3h

[10:34] Sylvian Sapwood: Is this a weekly meeting

[10:34] Nebadon Izumi: yes

[10:34] Nebadon Izumi: every tuesday

[10:34] Nebadon Izumi: noon PST

[10:34] Sylvian Sapwood: I'm just a casual visitor but it's good to know when it's a good time to visit and find people here

[10:35] Nebadon Izumi: yea its usually pretty busy here during the meetings

[10:35] Nebadon Izumi: 10-30 people

[10:35] Sylvian Sapwood: Is there room here for all of them ;-)

[10:35] Nebadon Izumi: hehe yea we jam everyone in usually

[10:35] Nebadon Izumi: hehe

[10:35] Kay Douglas: Upload Texture it's possible ?

[10:36] Nebadon Izumi: 32 is the record

[10:36] Nebadon Izumi: sure

[10:36] Nebadon Izumi: upload is possible

[10:36] Foobar Lindman: nebadon : are you involved inthe web interface dev ?

[10:36] Nebadon Izumi: you might need to buy some L$

[10:36] Nebadon Izumi: i am

[10:36] Nebadon Izumi: the l$ is fake

[10:36] Nebadon Izumi: and doesnt cost any real money

[10:36] Nebadon Izumi: but click the blue circle L$ upper right corner

[10:36] Nebadon Izumi: enter an ammount

[10:36] Nebadon Izumi: it will credit you

[10:37] Nebadon Izumi: its all just testing right now

[10:37] Nebadon Izumi: but if you have 0L on the plazas

[10:37] Nebadon Izumi: you can not upload

[10:37] Kay Douglas: What Client do you used to connect on OSGrid ?

[10:37] Nebadon Izumi: Hippo

[10:37] Foobar Lindman: 1000 credit good

[10:37] Kay Douglas: I test Hippo and OpenSim Launcher

[10:38] Nebadon Izumi: launcher is for the server

[10:38] Nebadon Izumi: not clients

[10:38] Kay Douglas: nop

[10:38] Kay Douglas: for the client

[10:38] Nebadon Izumi: ah yea i havent tried that, the one on forge?

[10:38] Foobar Lindman: i tried to upload an image

[10:38] Nebadon Izumi: any luck?

[10:39] Foobar Lindman: i try again after crediting ...

[10:39] Nebadon Izumi: ah ok

[10:39] Nebadon Izumi: yea i just tried and it is working

[10:39] Foobar Lindman: the cost is $0

[10:39] Kay Douglas: I used this http://lab.newworldgrid.com/index.php/OpenSim_Launcher

[10:40] Kay Douglas: Do you know the creator of OSGrid ?

[10:40] Nebadon Izumi: there are several of us

[10:41] Kay Douglas: The latency problem the grid is not dispached all the world for example i'm in europe

[10:41] Kay Douglas: bug lag to connect on server Grid 200ms

[10:41] Nebadon Izumi: yea thats a little high, our grid servers are in NYC

[10:42] Nebadon Izumi: but each region is not owned by the grid

[10:42] Nebadon Izumi: some could be in china

[10:42] Nebadon Izumi: some could be in UK

[10:42] Nebadon Izumi: its spread all over the world

[10:42] Nebadon Izumi: my servers are in southern california

[10:42] Nebadon Izumi: as is this server we are on now

[10:42] Kay Douglas: You used big server for launch this Sim ?

[10:43] Nebadon Izumi: this server runs 2 simuolators

[10:43] Nebadon Izumi: its a Core2Duo 2ghz

[10:43] Nebadon Izumi: 2gb ram

[10:43] Kay Douglas: Great :)

[10:43] Kay Douglas: big server yes :)

[10:43] Nebadon Izumi: the other plaza serer is 2ghz Quad Core with 2gb ram

[10:43] Nebadon Izumi: and the Grid/WEb server is 2.4 ghz Quad Core with 4gb ram

[10:44] Kay Douglas: i hope the interop of virtual world

[10:45] Charles Krinkeb is Online

[10:45] Nebadon Izumi: yea thats being worked out now, some of the osgrid citizens are testing that now

[10:45] Nebadon Izumi: but the grid is not officially supporting it just yet

[10:45] Kay Douglas: Actually i'm to linden lab but it's more expensive and upload texture loool

[10:45] Nebadon Izumi: hehe yea

[10:45] Nebadon Izumi: it can get expensive over there

[10:45] Nebadon Izumi: hello charles

[10:46] Charles Krinkeb: morning. just inhaling my lunch

[10:46] Nebadon Izumi: hehe

[10:46] Lexa Sands: :)

[10:46] Nebadon Izumi: say list

[10:46] Nebadon Izumi: say list

[10:46] Visitor List Recorder v1.1: Visitor List:

[10:46] Visitor List Recorder v1.1: Sylvian Sapwood

[10:46] Visitor List Recorder v1.1: Kay Douglas

[10:46] Visitor List Recorder v1.1: sacha Magne

[10:46] Visitor List Recorder v1.1: Foobar Lindman

[10:46] Visitor List Recorder v1.1: Fran Koolhoven

[10:46] Visitor List Recorder v1.1: Francisco Koolhoven

[10:46] Visitor List Recorder v1.1: Charles Krinkeb

[10:46] Visitor List Recorder v1.1: Lexa Sands

[10:46] Visitor List Recorder v1.1: Total = 8

[10:47] Lexa Sands pokes Visitor List Recorder

[10:47] Nebadon Izumi: theres a issue currently with lllisten

[10:47] Nebadon Izumi: theres a race condition between the 2 script engines

[10:47] Nebadon Izumi: sometimes lllisten jams up

[10:47] Nebadon Izumi: this list only responds to the owner though

[10:47] Homer Horwitz: Hi :)

[10:47] Nebadon Izumi: hello homer

[10:48] BlueWall Slade is Online

[10:48] Charles Krinkeb: how is it looking with the scriptengine changes other then that?

[10:48] Nebadon Izumi: good

[10:48] Nebadon Izumi: so far thats the only thing ive seen

[10:49] Nebadon Izumi: melanie seems to know why too

[10:49] Nebadon Izumi: so its just a matter of time before its fixed proper

[10:49] Charles Krinkeb: I was reading some folks having config issues over the last two days. Does it look like that has calmed down?

[10:49] Nebadon Izumi: yes i think so, i think this is one of those updates requires fresh checkout

[10:49] Nebadon Izumi: or you have issues

[10:49] Nebadon Izumi: that seems to remedy most

[10:49] Charles Krinkeb: Great. So, full speed ahead and darn the torpedoes?

[10:50] Jesus Christ: i am immobilized

[10:50] Nebadon Izumi: yea seems to be moving forward

[10:50] BlueWall Slade is Offline

[10:50] Nebadon Izumi: give it a minute to load

[10:50] Jesus Christ: ok

[10:51] Nebadon Izumi: these mass logins can cause some jamups

[10:51] Nebadon Izumi: it will stabilze in a few minutes

[10:51] Kay Douglas: lol record ahahah

[10:51] BlueWall Slade is Online

[10:52] Charles Krinkeb: I wonder if offering log files for Wright Plaza and the userserver to one or more developers right after Office Hour might let someone understand more of the simultaneous login issue?

[10:53] Nebadon Izumi: ok hes banned

[10:53] Nebadon Izumi: moron

[10:53] Homer Horwitz: Did I miss something?

[10:53] Nebadon Izumi: was changing his appearnce 100 times a second

[10:53] Homer Horwitz: Oh.

[10:53] Nebadon Izumi: trying to crash region no doubt

[10:53] Charles Krinkeb: Are there any OSGrid issues we should speak about before the devs all arrive in 5 minutes.

[10:54] BlueWall Slade: llListen / listen seems broken

[10:54] Homer Horwitz: Yep, known issue with the script-engine harmonization. Melanie is working on it, I've read.

[10:54] Charles Krinkeb: thats ok. we rarely listen to each other anyway.

[10:54] BlueWall Slade: k

[10:54] Homer Horwitz: lol

[10:54] Nebadon Izumi: lol

[10:54] Charles Krinkeb:

[10:55] Homer Horwitz: Without voice support, I just can't seem to manage it.

[10:55] Homer Horwitz: Need a text-to-speech system ;)

[10:55] Warin Cascabel: Hello, all

[10:55] Kay Douglas: It's possible to transfer inventory from Linden Grid to another Grid and to another Grid to Linden Grid ?

[10:55] Charles Krinkeb: I thought the 3di folks had a team working on voice support.

[10:55] Charles Krinkeb: not at this time, Kay.

[10:56] Homer Horwitz: No idea actually; I'm a no-voice person :)

[10:56] Kay Douglas: and to OpenSimulator Grid to another OpenSimulator Grid ?

[10:56] Charles Krinkeb: other then with somethinkg like secondinventory, but you would need to speak to them about that

[10:57] Kay Douglas: I know a soft Second Inventory to backup inventory but :)

[10:57] Neas Bade is Online

[10:57] Charles Krinkeb: I would actually say 'sorta', but I would also say that our thrust is getting OpenSim finished and transferring inventory is down th eroad a bit.

[10:58] Charles Krinkeb: morning, neas.

[10:58] Charles Krinkeb: you want to conduct this 3-ring circus today, Neas?

[10:58] Nebadon Izumi: hello

[10:58] Homer Horwitz: Hi, wherever you are

[10:59] Neas Bade: nice outfit neb

[10:59] Neas Bade: is there a good place with chairs?

[11:00] Justin Clark-Casey is Online

[11:00] Neas Bade: I'd like to move us out of just standing around here

[11:00] Neas Bade: maybe go upstairs?

[11:00] Kay Douglas: Import 3D Mesh it's possible in OpenSimulator ?

[11:00] Nebadon Izumi: not yet no

[11:00] Nebadon Izumi: sure

[11:00] Nebadon Izumi: lets head upstairs

[11:00] Kay Douglas: I see on RealXtend

[11:00] Neas Bade: kay, no, it doesn't work that way

[11:00] Charles Krinkeb: upstairs?

[11:00] Nebadon Izumi: yea Realxtend is not compatiible

[11:00] Jesus Christ: ok where's a good sim to change shapes?

[11:00] Nebadon Izumi: unfortuable

[11:00] Kay Douglas: ok

[11:00] Nebadon Izumi: unfortunatly

[11:00] Nebadon Izumi: that is

[11:00] Nebadon Izumi: hehe

[11:00] Justin Clark-Casey: hello folks

[11:01] Homer Horwitz: Hi Justin

[11:01] Nebadon Izumi: meeeting upstairs?

[11:01] Neas Bade: are there chairs upstairs?

[11:01] Nebadon Izumi: yes

[11:01] Neas Bade: /shout come upstairs all

[11:01] Neas Bade shouts: come upstairs all

[11:02] Nebadon Izumi: sit on seat cusion

[11:02] Nebadon Izumi: you might need to click ti 1st

[11:02] Nebadon Izumi: to be safe

[11:02] Neas Bade: nice

[11:02] Neas Bade: very cool butter fly

[11:02] Charles Krinkeb: ah, much better to sit on the seat then the back.

[11:02] Nebadon Izumi: nice this works well

[11:02] Neas Bade: yep, I agree

[11:02] Lexa Sands: :)

[11:02] Neas Bade: good that we can finally sit in opensim :)

[11:02] Nebadon Izumi: yea

[11:03] Nebadon Izumi: heheh lexa

[11:03] Nebadon Izumi: have you been to the other plazas recently sean?

[11:03] Melanie Milland is Online

[11:03] Neas Bade: no, I haven't

[11:03] Charles Krinkeb: Is the butterfly design to indicate we are metamorphosing from a worm to something truly beautiful?

[11:03] Neas Bade: I've been lame of late and just working on unit tests

[11:03] Chris D is Online

[11:04] Homer Horwitz: Hm, or that thingy that causes all those bad storms?

[11:04] Nebadon Izumi: ah no worries, they are coming along nicely though

[11:04] Neas Bade: yeh, I need to go check them out later this week

[11:04] Kay Douglas: lol lag

[11:04] Nebadon Izumi: the grid is becoming quite large

[11:04] Neas Bade: charles, I see that you tagged 0.5.10

[11:04] Charles Krinkeb: I was able to make an llSensor controlled door out in the sandbox behind the building this last weekend.

[11:04] Nebadon Izumi: try lowering your draw distance

[11:04] Nebadon Izumi: and reducing particle counts

[11:04] Neas Bade: nice

[11:04] Nebadon Izumi: that might help with lag

[11:05] Nebadon Izumi: also set your bandwith for 250-350

[11:05] Nebadon Izumi: you would think higher = better

[11:05] Homer Horwitz shouts: Meeting is upstairs

[11:05] Charles Krinkeb: Yes, r6419 is the tagged 0.5.10. The revision before the scriptengine changes on Sunday evening.

[11:05] Nebadon Izumi: but in opensim its just not so

[11:05] BlueWall Slade: shiny / bum map off helps too

[11:05] Neelam Onyx is Online

[11:06] Richardus Raymaker is Online

[11:06] Whump Linden: Afternoon, everyone.

[11:06] Nebadon Izumi: hello Whump

[11:06] BlueWall Slade: hi

[11:06] Neas Bade: hey folks

[11:06] Lexa Sands: hey, all :)

[11:06] Homer Horwitz: Hi

[11:06] Reena Bismuth is Online

[11:06] Justin Clark-Casey: hi

[11:06] Neas Bade: hmmm... sticky animation

[11:06] Melanie Milland: hi

[11:06] Melanie Milland: 2.21 forced a cache clear on me

[11:07] Melanie Milland: all sculpts are balls

[11:07] Nebadon Izumi: ah yea slow

[11:07] Melanie Milland: and everything is grey

[11:07] Nebadon Izumi: might need a relog, but i just think things are slow with this kind of load

[11:07] Nebadon Izumi: 16 agents

[11:07] Nebadon Izumi: memory usage is high

[11:07] Nebadon Izumi: 1.2gb on Top

[11:08] Nebadon Izumi: 615 mb on show stats

[11:08] Nebadon Izumi: 768 now

[11:08] Nebadon Izumi: seems to be bouncing

[11:08] Neas Bade: yeh, some of the recent changes definitly put us a bit slower and heavier

[11:08] Homer Horwitz: Drops down when GC hits, I guess

[11:08] Nebadon Izumi: yea

[11:08] Nebadon Izumi: it should stablize a bit

[11:08] Nebadon Izumi: after a few

[11:09] Nebadon Izumi: im shuting down lbsa plaza

[11:09] Charles Krinkeb: I thnk this is a good day to just let the technical discussion flow without a lot of structure *unless* we get off on a tangent too long. Ok with all?

[11:09] Nebadon Izumi: that might help a little

[11:09] Foobar Lindman: any recommendation concerning max bandwidth ?

[11:09] Charles Krinkeb: I'll just try to prod us along once in a while.

[11:09] Neas Bade: works for me

[11:09] Homer Horwitz: Sure

[11:10] Chris D: It is upsatirs Richardus

[11:10] Richardus Raymaker: ok

[11:10] Charles Krinkeb: Lets let the developers have priority on the floor for subjects they need to describe or ask help on from testers.

[11:10] Neas Bade: so, once I figure out why bamboo broke, I've been working on getting the unit tests for sqlite to trigger mysql

[11:10] Nebadon Izumi: on the seats make sure your sitting on the seat cushion in the center

[11:10] Melanie Milland: why don't we get seats with poses?

[11:11] Nebadon Izumi: hehe i havent tried that yet

[11:11] Foobar Lindman: who are the people on the picture ?

[11:11] Nebadon Izumi: i was keeping it basic

[11:11] Nebadon Izumi: for now

[11:11] Nebadon Izumi: normally these couches ran on the MLP scripts

[11:11] Neas Bade: foobar, that's a bunch of the opensim dev team

[11:11] Nebadon Izumi: and had 46 poses in each cushion

[11:11] Foobar Lindman: hi richardus

[11:11] Richardus Raymaker: oh wow. finaly i got video

[11:12] Richardus Raymaker: hi foobar

[11:12] Neas Bade: neb, can you make a few more couches?

[11:12] Nebadon Izumi: yea

[11:12] Jesus Christ: press play

[11:12] Foobar Lindman: its amazing

[11:12] Nebadon Izumi: i have more already made

[11:12] Richardus Raymaker: video is only short

[11:12] Nebadon Izumi: i just need to get them here

[11:12] Neas Bade: right, I just meant for now

[11:13] Nebadon Izumi: oh

[11:13] Neas Bade: rez a few more

[11:13] Nebadon Izumi: lol

[11:13] Nebadon Izumi: hmm

[11:13] Nebadon Izumi is scared

[11:13] Nebadon Izumi: to rez

[11:13] Nebadon Izumi: lol

[11:13] Neas Bade: :)

[11:13] Neas Bade: don't fear the reaper

[11:13] Whump Linden: Royxsopp, cool.

[11:14] Homer Horwitz: Yay! :)

[11:14] Whump Linden: very, SL like, with better graphics

[11:14] Jesus Christ: juicy feet

[11:14] Melanie Milland: i have no video capability

[11:14] Nebadon Izumi: there stadium seats

[11:14] Nebadon Izumi: hehe

[11:15] Neas Bade: heh

[11:15] Nebadon Izumi: nice

[11:15] Nebadon Izumi: that went well

[11:15] Jesus Christ: it won't let me sit

[11:15] Jesus Christ: ok there

[11:15] Nebadon Izumi: there ya go

[11:15] Nebadon Izumi: :D

[11:15] Neas Bade: yep

[11:15] Richardus Raymaker: hmm video still only run a few sec. good. :(

[11:15] Neas Bade: so charles, what do you think our big issues prior to 0.6 are?

[11:16] Charles Krinkeb: stability mostly.

[11:17] Teravus Ousley is Online

[11:17] Justin Clark-Casey: are there issues with listeners at the moment?

[11:17] BlueWall Slade: si

[11:17] Warin Cascabel: Yes.

[11:17] Justin Clark-Casey: in scripting?

[11:17] Foobar Lindman: is it possible to TP from one grid to another ?

[11:18] Justin Clark-Casey: Is this with XEngine, DotNetEngine or both?

[11:18] Warin Cascabel: Yes, they're not getting triggered all the time.

[11:18] Warin Cascabel: Boty.

[11:18] Warin Cascabel: Er, both.

[11:18] Warin Cascabel: Both.

[11:18] Melanie Milland: the issue with listeners is a race condition

[11:18] Charles Krinkeb: apparently xengine and dotnetengine battle with each other on events a little bit with the recent changes. But I would not say that is a showstopper.

[11:18] Melanie Milland: to clear it up, simply disable one engine

[11:18] BlueWall Slade: http://opensimulator.org/mantis/view.php?id=2241

[11:18] BlueWall Slade: trird, didn't work

[11:18] BlueWall Slade: tried

[11:18] Justin Clark-Casey: that sounds like a bad thing to have both script engines enabled by default

[11:18] Melanie Milland: tried Enable=false

[11:19] Melanie Milland: ?

[11:19] Justin Clark-Casey: at least until/if the problem is fixed

[11:19] BlueWall Slade: 1 sec

[11:19] Charles Krinkeb: I would also say we need a concentrated effort to decrease the number of open Mantis. The open list just keeps growing.

[11:19] Richardus Raymaker: i think there some doubles in the mantis too

[11:19] Neas Bade is Offline

[11:19] Neas Bade is Offline

[11:20] Charles Krinkeb: Additionally, I think using well-known script examples from pundits on the internet could help our scripting Mantis reporting.

[11:20] Justin Clark-Casey: are there thoughts in progress to deal with the script engine race condition?

[11:20] BlueWall Slade: ok, inside [ScriptEngine.DotNetEngine] i have enabled = false

[11:21] Charles Krinkeb: Lets stipulate there is a problem and move on. It is fair to Mantis llListen and other issues but we only have an hour for this meeting.

[11:21] Melanie Milland: I'm working on the issues

[11:21] Charles Krinkeb: we know, Melanie. And that is appreciated by all.

[11:21] Melanie Milland: the surefire way to get it working for now is to delete the dll of the engine you don't want

[11:22] Homer Horwitz: Was an answer to Justin, I guess :)

[11:22] Charles Krinkeb: Its no fun to have ones logic "sorta" work.

[11:22] BlueWall Slade: ok

[11:22] Justin Clark-Casey: Otherwise it's bug report city

[11:22] Justin Clark-Casey: Melanie: if we can't fix it quickly, can we stop it being the default case?

[11:22] Charles Krinkeb: Perhaps a wiki entry with a work around?

[11:22] Justin Clark-Casey: hmm, my test chat is coming out in the wrong order

[11:22] Melanie Milland: there is some static class nastiness. i need to unravel it

[11:23] Melanie Milland: deleting one of the DLLs makes the other work properly, though

[11:23] Charles Krinkeb: Justin: Is the 0.5.10 looking good for your work?

[11:23] Melanie Milland: so we have a workaround

[11:23] Melanie Milland: and i hope ti have a fix real soon

[11:23] Justin Clark-Casey: does starting both script engine have any significant memory impact?

[11:23] Justin Clark-Casey: Melanie: cool

[11:23] Charles Krinkeb: Since the scriptengine changes are not in the release of 0.5.10, we have until either 0.5.11 or 0.6 to work them out.

[11:23] Jesus Christ: joy, so when i get my opensim working i can connect it up to osgrid?

[11:23] Nebadon Izumi: ive seen no change in memory

[11:23] Justin Clark-Casey: Charles: well, it just so happens that we are sitting on r2419 at the moment, because I didn't want to risk the new script engine stuff (purely from a stability pov)

[11:24] Charles Krinkeb: Jesu, certainly. Look at the wiki and osgrid.org and the instructions are there.

[11:24] Justin Clark-Casey: so I think r2419 is a good revision for 0.5.10 - that was a good call

[11:24] Jesus Christ: ckrinke: thanks

[11:24] Charles Krinkeb: 0.5.10 does not include the scriptengine changes.

[11:24] Charles Krinkeb: It was Adam's call, but I will take credit for it.

[11:24] Richardus Raymaker: r2419 ?

[11:24] Justin Clark-Casey: heh, you've blown it now :)

[11:24] Homer Horwitz: 2419??? That's about 4000 revisions ago?

[11:25] Justin Clark-Casey: oooops

[11:25] Justin Clark-Casey: r6419

[11:25] Charles Krinkeb: r6419 is the 0.5.10 release.

[11:25] Homer Horwitz: And I was wondering... ;)

[11:25] Justin Clark-Casey: My brain is the the drain today

[11:25] Kay Douglas: A redesign of the osgrid website is planned ?

[11:25] Charles Krinkeb: We are either headed towards 0.5.11 or 0.6 in 30 days. Thats my story and I am sticking to it.

[11:25] Nebadon Izumi: hehe

[11:26] Charles Krinkeb: It can evolve, Kay. Chat with Nebadon on IRC about any proposed web site changes.

[11:26] Justin Clark-Casey: where did Neas go - he didn't bother to relog?

[11:26] Nebadon Izumi: has everyone seen the new addition to the website?

[11:26] Kay Douglas: on freenode ?

[11:26] Nebadon Izumi: http://osgrid.org/index.php?&page=smodul&id=23&btn=23

[11:26] Charles Krinkeb: Yes. FreeNode, channels are #opensim & #osgrid.

[11:27] Kay Douglas: ok

[11:27] Charles Krinkeb: I'm going to try to move us a little by asking "Are there things the developers need from the testers to make their lives easier in the next week?"

[11:28] Justin Clark-Casey: no

[11:28] Justin Clark-Casey: :)

[11:29] Melanie Milland: DotNetEngine types testing

[11:29] Melanie Milland: I converged the LSL_Types

[11:29] Melanie Milland: there is now only one copy in tree

[11:29] Justin Clark-Casey: cool - that's really good

[11:29] Melanie Milland: need to be dure that caused no regressions

[11:29] Melanie Milland: sure*

[11:30] Charles Krinkeb: So, reports and Mantis on those testing and using dotnetengine would help us.

[11:30] Charles Krinkeb: I suggest concentrating on the "grobe kan-ed" scripts first as these are a stable set of test and example scripts.

[11:31] Foobar Lindman: would it be an idea to have a python engine or is it stupid ?

[11:31] Jesus Christ: wrhmm... i tried take copy on the sculpted toilet and didn't get one

[11:31] Reena Bismuth: Melanie: What is the easiest way to find out which types need to be tested?

[11:31] Charles Krinkeb: Foobar. Patches are encouraged.

[11:32] Charles Krinkeb: And others have already suggested Python. I just dont think it in our mainstream at this point.

[11:32] Charles Krinkeb: Whump is here. Lets see what he might wish to share on the intereop with us.

[11:32] Melanie Milland: lsl has 4 types. integer, float, string/key, and list

[11:32] Admin UCI: once people discover it, server-side programming will replace a lot of prim scripts

[11:32] Melanie Milland: the most complex interactions are with lists

[11:34] Melanie Milland: Admin UCI: there will be region scripts and libraries soon

[11:34] Reena Bismuth: thanks, I'll see what I can do.

[11:34] Whump Linden: kk, we're finishing up work on the Draft 3 updates to our implementation of the AD and Region Domain

[11:34] Charles Krinkeb: coolness, Whump.

[11:34] Neas Bade is Online

[11:34] Whump Linden: We'll have new viewers up shortly. You'll need to rev your OpenSim instances to r6453 or later

[11:35] Admin UCI: Melanie: C# scripting interfaces? We've just been adding dll's to the bin folder, for things like traffic simulations

[11:35] Whump Linden: Teravus also has in support for specifying which region on an instance you want to rez on.

[11:35] Whump Linden: So notes and wikis on that going out this afternoon.

[11:35] Charles Krinkeb: Neas is back.

[11:35] Melanie Milland: Admin UCI: that means you have to compile in-tree. Not feasible for binary release users

[11:36] Whump Linden: Also, we're pushing out an errata to draft 3 which clairifies how you request rez_avatar/request caps since the draft 3 doc is sparse on that

[11:37] Admin UCI: thanks Melanie, I'll be interested to see the region scripts when they come out too

[11:37] Whump Linden: and finally, the OGP Beta Office hour will be on OS Grid this *thursday* instead of Wednesday, so that Dalhia can host us on her OGP enabled regions, so I encourage as many to try and drop by as you can so we can have a good stress tess

[11:37] Whump Linden: er, stress test

[11:38] Charles Krinkeb: Nice chair, Jesu.

[11:38] Whump Linden: let's not stress Tess, as she has a lot of plates in the air

[11:38] Jesus Christ: thank Warin Cascabel for it ;)

[11:38] Jesus Christ: you could tickle tess, or the inverse

[11:39] Neas Bade: oh, something else to bring up

[11:40] Neas Bade: this thursday we are going to do the first "wiki office hours"

[11:40] Neas Bade: here

[11:40] Neas Bade: same time

[11:40] Neas Bade: anyone interested in helping to increase the quality of our wiki is welcome to come

[11:40] Neas Bade: and help :)

[11:40] Neas Bade: we'll be handing out homework

[11:40] Reena Bismuth: same time as now?

[11:41] Neas Bade: but you don't need to know how to code to participate

[11:41] Neas Bade: yeh, same time as now

[11:41] Nebadon Izumi: i am going to craft a schedule board for the plazas

[11:41] Neas Bade: neb, great!

[11:41] Reena Bismuth: yay!

[11:41] Neas Bade: neb, you should make it link to the google calendar for opensim as well

[11:41] Nebadon Izumi: ok

[11:41] Neas Bade: I've been trying to keep that up to date

[11:41] Nebadon Izumi: didnt know we had one

[11:41] Nebadon Izumi: to be honest

[11:41] Nebadon Izumi: hehe

[11:41] Neas Bade: yeh, its new

[11:42] Nebadon Izumi: ok great

[11:42] Neas Bade: http://www.google.com/calendar/embed?src=v6e2o6vtc3mt9lv9ladn420q7k%40group.calendar.google.com&ctz=America/New_York

[11:42] Homer Horwitz: Hi Ter :)

[11:42] Neas Bade: hey ter

[11:42] Teravus Ousley: Hi. You really need a sign down there

[11:43] Nebadon Izumi: lol

[11:43] Jesus Christ: I will show you a sign, Teravus

[11:43] Nebadon Izumi: funny you mention that

[11:43] Neas Bade: :)

[11:43] Nebadon Izumi: we were just talking about that

[11:43] Teravus Ousley 's minimap shows all of one dot up here

[11:44] Lexa Sands: same here, 3 dots on the mini-map

[11:44] Warin Cascabel: Anyone who's seated, their dot shows up in the <0,0> corner.

[11:44] Charles Krinkeb: Let me ask the group the same question that Neas asked a while back: "What are the essential features for 0.6 that we are missing before we can feel like we are ready for a major release?"

[11:44] Jesus Christ: currency is huge

[11:44] Neas Bade: currency is out of scope

[11:45] Nebadon Izumi: Today, a young man on acid realized that all matter is merely energy condensed to a slow vibration — that we are all one consciousness experiencing itself subjectively. There's no such thing as death, life is only a dream, and we're the imagination of ourselves. Here's Tom with the weather.

[11:45] Warin Cascabel: Implementing more of the ll* functions?

[11:45] Charles Krinkeb: currency is about as done as it is going to be from the OpenSim viewpoint.

[11:45] Foobar Lindman: i'd like to setup a media cms to opensim in the same way i did with SL

[11:45] Jesus Christ: ok so there will never be an opensim economy? :/

[11:45] Nebadon Izumi: well, not in the svn of opensim

[11:45] Charles Krinkeb: I believe there are about 65 left of the LSL functions to implement of which more then half are non-physical-vehicle.

[11:46] Teravus Ousley: It'll be implemented in a project somewhere besides the OpenSim SVN..

[11:46] Teravus Ousley: maybe on Forge.. or something

[11:46] Nebadon Izumi: grids will addopt their own ecomonic systems

[11:46] Richardus Raymaker: not 1 step further. that the buy option works without script. easyer for transfer

[11:46] Charles Krinkeb: There will be grid economies, but not an OpenSim economy. Remember, we are the server software.

[11:47] Richardus Raymaker: \hehe ok.

[11:47] Teravus Ousley notes that Paypal XML parsing doesn't come with Apache..

[11:47] Charles Krinkeb: When sufficient functionality exists *and* sufficient folks vote *yes*, then OSGrid may implement an economy, but not yet and not soon.

[11:47] Melanie Milland: richardus: buy works

[11:47] Teravus Ousley: but it does come with Perl..

[11:47] Melanie Milland: you need certain settings in the economy

[11:47] Jesus Christ: ok. currency and voice seem to me to be the two critical misses

[11:48] Reena Bismuth: I vote for vehicle scripts

[11:48] Charles Krinkeb: OSgrid is currently testing the currency logic and all are encourged to participate in that testing.

[11:48] Richardus Raymaker: hmm groups are more needed then money

[11:48] Charles Krinkeb: I would vote for "groups" and "mainmap blue dots", myself.

[11:48] Neas Bade: yeh, we are talking about "small things"

[11:48] Neas Bade: for 0.6

[11:48] Nebadon Izumi: yea i would agree that groups has more relevence in the short term

[11:49] Neas Bade: as in, doable in the next 2 weeks

[11:49] Foobar Lindman: groups +1

[11:49] Nebadon Izumi: dobt that

[11:49] Teravus Ousley wrote some protocode for groups.. it's why we're all part of the OpenSimulator Test group. The *problem* is the group functionality is *SUPPOSED* to be implemented over EventQueue:get

[11:49] Nebadon Izumi: lol

[11:49] Warin Cascabel: If it's "small things", then I'd love to see the ability to set a fixed sun without a lot of trial and error, and have it stay there after a reboot. :/

[11:49] Jesus Christ: what about groups and search and other world related features?

[11:49] Nebadon Izumi: i suspect there are alot of frayed wires on the groups

[11:49] Neas Bade: search requires client changes IIRC

[11:49] Teravus Ousley: So.. If we're going Groups.. we need EventQueue:get implemented!

[11:49] Homer Horwitz: Jesus: Definitely no small things :)

[11:49] Neas Bade: as secondlife.com is hardcoded

[11:49] Neas Bade: in the client

[11:50] Charles Krinkeb: I think the 0.6 discussion should be centered around the existing roadmap on the wiki. Anything currently on the roadmap that is not implemented is fair game. Other things are 0.7.

[11:50] Whump Linden: FYI, we're still working out what the next OGP beta will cover, but for the next few weeks, we'll be working on closing bugs on our end and getting out a Draft 4 to get login and teleport close to closure.

[11:50] Neas Bade: so any time our friends at Linden change that, we can get to it :)

[11:50] Nebadon Izumi: i think you can change now via debug panel

[11:50] Nebadon Izumi: but thats not ideal

[11:50] Nebadon Izumi: we could probably dev it though

[11:50] Foobar Lindman: i could put a ressource on the media integration

[11:50] Teravus Ousley: supposedly search is a configurable option from the command line.. but.. we've got so much over the command line.. that the links are 3 miles long

[11:50] Nebadon Izumi: if the back end isnt going to chagne to much

[11:51] Neas Bade: ter, really?

[11:51] Admin UCI: you can currently do a search of opensim's via metaverseink.com

[11:51] Nebadon Izumi: yea neas also in the debug panel

[11:51] Nebadon Izumi: you can set the search url

[11:51] Neas Bade: if it is command line configureable we can get that in rezme

[11:51] Teravus Ousley: Yeah.. with a -set command

[11:51] Teravus Ousley: You're actually setting some variable in the client with -set supposedly

[11:51] Neas Bade: interesting

[11:51] Nebadon Izumi: no doubt hippo could be changed

[11:51] Charles Krinkeb: I need to go see another "mangler", but will leave my avatar here and read the log in a little while.

[11:52] Nebadon Izumi: to accomidate a new search

[11:52] Neas Bade: you have the exact syntax for that?

[11:52] Teravus Ousley: no, but MW does..

[11:52] Admin UCI: bye Charles, we miss you at Gina's on Fridays

[11:52] Neas Bade: ok, cool, I'll ask him

[11:52] Teravus Ousley: he uses it for Tribal

[11:52] Neas Bade: cool

[11:52] BlueWall Slade is Offline

[11:53] Neas Bade: ok, well I need to run

[11:53] Neas Bade: but I hope to see many of you back here on thursday to help with the wiki :)

[11:53] Neas Bade is Offline

[11:53] Whump Linden: Zero's OO starting in a couple.

[11:53] Nebadon Izumi: well good meeting

[11:53] Teravus Ousley: yep

[11:53] Nebadon Izumi: sim held up well

[11:53] Whump Linden: We'll be talking about agent login, I believe.

[11:54] Whump Linden: thanks Charles, Nebadon for hosting

[11:54] Teravus Ousley: heh... failed to send me enough Course Location updates.. (they show up on the minimap!)

[11:54] Nebadon Izumi: no problem WHump, anytime

[11:54] Jesus Christ: nebadon, thanks for resurrecting me for the meeting ;)

[11:54] Teravus Ousley: yay, for resurrection!

[11:54] Whump Linden: I like that TV design, simple but classy

[11:54] Nebadon Izumi: hehe no problem, igot itch trigger figner at meetings

[11:54] Nebadon Izumi: finger

[11:54] Jesus Christ: yeah, the tv is great

[11:55] Nebadon Izumi: any other time feel free to use this sime to test things and build your avatar and appearance

[11:56] Richardus Raymaker: \

[11:56] Lexa Sands: thanks, Nebadon :)

[11:56] Nebadon Izumi: there are some who do nothing but intentionally try to disrupt meetings like this

[11:56] Admin UCI: FYI, for those interested, there will be traffic simulations running on the 3x3 UCI grid south of here 10 regiions, hopefully by this weekend

[11:56] Nebadon Izumi: nice

[11:57] Admin UCI: currently there is a subset of the UCI campus there

[11:57] Reena Bismuth: Admin UCI: any web page with more information on that and the dlls?

[11:57] Teravus Ousley: cool

[11:58] Ven Zimer: sorry if I interuped! Didn't mean to - just TPed over from my region and things arn't rezing (being quiet now)

[11:58] Admin UCI: not yet, I still have to get them working here, they've only been working on my home grid so far

[11:58] Chris D is Offline

[11:58] Admin UCI: I think we'll be releasing the source for the traffic simulations soon, with comments and some docs

[11:59] Reena Bismuth: Thanks, that would be nice

[12:00] Admin UCI: well, lunch is over for me, talk to you all later

[12:00] Justin Clark-Casey: yep, I have to dash too

[12:00] Justin Clark-Casey: see you folks

[12:00] Richardus Raymaker: bye admin

[12:00] Justin Clark-Casey is Offline

[12:00] Reena Bismuth: bye Admin

[12:00] Nebadon Izumi: bye everyone thanks for coming today

[12:00] Admin UCI smiles

[12:00] Warin Cascabel: Bye, all

[12:00] Richardus Raymaker: bye justin

[12:00] Homer Horwitz: Hopping out too. See you on IRC

[12:00] Lexa Sands: :)

[12:00] Kay Douglas: bye all

[12:00] Melanie Milland: bye everyone

[12:00] Reena Bismuth: bye everyone

[12:00] Homer Horwitz waves and poofs

[12:01] Richardus Raymaker: .bflip

[12:01] Teravus Ousley is Offline

[12:02] Richardus Raymaker: /afk

[12:02] Lexa Sands waves and fades