Chat log from the meeting on 2010-09-28

[18:05] iOs Developer: Not big for an Oblivian gate.. but big none the less.

[18:05] Penny Lane is Online

[18:05] Quilzie Xemax <3 bugs

[18:05] Richardus Raymaker: with 0.7 you have to enter master avatar & password. do you need to use some existing avvatar & password for that. because for that server i dont have the master avatar password. sofar i know.

[18:05] Ralf Schlegel: the cute rock monster with fire thing is gone!! so sad. ;-)

[18:05] Richardus Raymaker: hehe, thats much betetr now here

[18:06] Richardus Raymaker: Welcome nebadon

[18:06] Nebadon Izumi: hello

[18:06] Justin Clark-Casey: I thought master avatar and password had completely gone in 0.7

[18:06] Quilzie Xemax: Must be one of those bugs... I saw a prim dude floating on a bubble. No giant rock

[18:06] Justin Clark-Casey: hi nebadon

[18:06] Andrew Hellershanks: Jackek, you work on the Imprudence viewer?

[18:06] Jacek Antonelli: Yep

[18:06] Richardus Raymaker: yes. ok etstae manager. but its the same only you need to enter it on console

[18:06] Major Rasputin: Rich, do I still have it attached? I'm out here

[18:06] Richardus Raymaker: for me its gone

[18:06] Quilzie Xemax thinks everyone else is insane instead

[18:06] Andrew Hellershanks: Jackek, Good. I was told you were one of the people who might be able to help me with something I'm working on for the OS code.

[18:07] Major Rasputin: Thanks for the screenshot. Hgrhgr

[18:07] Major Rasputin: (sorry about that, anyone who saw that)

[18:07] Justin Clark-Casey: np

[18:07] Quilzie Xemax: Noone should have to see his giant rock..

[18:08] jerryjer Jewell: pretent not to have seen it :)

[18:08] Andrew Hellershanks: Jacek, I'm working on osprofile module for OS and need some information about messages passing between viewer and OS servers when you open the profile dialog

[18:08] Major Rasputin: Yeah. I'm not a slag :U

[18:08] Andrew Hellershanks: Major, only saw half of it as part of it was in the floow

[18:08] Andrew Hellershanks: floor

[18:08] Major Rasputin: Want to see all of it? :U

[18:09] Major Rasputin: I kid i kid

[18:09] Knightwolf Viper is Online

[18:09] Andrew Hellershanks: I might. I don't know what an oblivion gate is.

[18:09] Major Rasputin: Never played oblivion? o:

[18:09] Andrew Hellershanks: never heard of it

[18:09] Richardus Raymaker: both here

[18:10] Major Rasputin: http://uesp.net/wiki/Oblivion:Oblivion_Gate :U

[18:11] Andrew Hellershanks: k, ty

[18:12] Nebadon Izumi: so whats going on, anyone here Testing 0.7.1 (dev) OpenSim?

[18:12] Jake Long: not me

[18:12] Nebadon Izumi: I am having trouble with scripts running

[18:12] Nebadon Izumi: I updated yesterday and now scripts are not running at all for me

[18:12] Richardus Raymaker: hmm, i use the 09-26 to

[18:13] Richardus Raymaker: seems my chairs worked fine after it

[18:13] Andrew Hellershanks: I haven't been testing 0.7 as I'm still looking at stuff to do with osprofile module

[18:13] Justin Clark-Casey: I'm on holiday really this week so I'm not paying much attention. Sounds odd though

[18:13] Justin Clark-Casey: nebadon: I presume that you told Melanie?

[18:13] Nebadon Izumi whispers: heh k Justin, having fun on vacation

[18:13] Nebadon Izumi: i told her late last night at like 4am

[18:13] Dahlia Trimble: hi :)

[18:13] Nebadon Izumi: but she didnt respond yet

[18:13] Justin Clark-Casey: hi dahlia

[18:13] Andrew Hellershanks: If I was on vacation I wouldn't be near a computer

[18:14] Justin Clark-Casey: yeah, I'm a little sick in the head :)

[18:14] Nebadon Izumi: im gonna play around with it a bit more today see if i can find the revision where it broke

[18:14] Justin Clark-Casey: k

[18:14] Nebadon Izumi: I was mostly just wondering if anyone else was experiencing it

[18:14] Andrew Hellershanks: Nebadon, wheee... you get to play with bisect again?

[18:14] Nebadon Izumi: hehe ya fun stuff

[18:14] Major Rasputin: Bisect?

[18:14] Nebadon Izumi: ya git bisect

[18:14] Andrew Hellershanks: git bisect

[18:14] Knightwolf Viper is Offline

[18:14] Nebadon Izumi: its for bug hunting

[18:15] Major Rasputin: you lost me at GIT

[18:15] Nebadon Izumi: hehe

[18:15] Andrew Hellershanks: version control for the software

[18:15] Richardus Raymaker: you have scipt problems with 0.7 nebadon ?

[18:15] Richardus Raymaker: you can HG to my 0.7.1 region at home nebadon

[18:16] Nebadon Izumi: ya Richardus if you can update to git master

[18:16] Nebadon Izumi: and see if scripts still run

[18:16] Andrew Hellershanks: This happened in the last day or so?

[18:16] Nebadon Izumi: yes

[18:16] Richardus Raymaker: not much scripts running there :O as soon i found that difficult git line bvack i can update

[18:16] Nebadon Izumi: id say within the last 48 hours

[18:16] Nebadon Izumi: it shouldnt matter

[18:17] Nebadon Izumi: i have a sim with like 10 scripts

[18:17] Nebadon Izumi: none are working

[18:17] Andrew Hellershanks: I'm doing a pull now

[18:17] Richardus Raymaker: i need the right git line

[18:17] Nebadon Izumi: you can just go into your opensim root folder

[18:17] Nebadon Izumi: and do a "git pull"

[18:17] Nebadon Izumi: then recompile

[18:17] Penny Lane: Hiya Jacek :-)

[18:18] Richardus Raymaker: no, i always build new one. i dont do upgrades like that

[18:18] Penny Lane: Hey Justin. :-) Any news on matters of policy?

[18:18] Richardus Raymaker: found the line. so waiting for download

[18:19] Richardus Raymaker: hi penny

[18:19] Penny Lane: Hiya Rich :-)

[18:19] Nebadon Izumi: ok Richardus no problem

[18:19] Richardus Raymaker: downloading

[18:19] Nebadon Izumi: i usually do also

[18:19] Jacek Antonelli: Heya Penny

[18:19] WhiteStar Magic is Online

[18:19] Nebadon Izumi: but doing a git pull is also fine occasionally

[18:19] Penny Lane waves

[18:19] Richardus Raymaker: do you have a script for me that you use nebadon in notecard. so i can test the same

[18:19] Richardus Raymaker: hi jake

[18:19] Jake Long: yo rich

[18:19] Nebadon Izumi: any script Richardus

[18:19] Nebadon Izumi: i can send you something if you need though

[18:19] Richardus Raymaker: ok

[18:20] Andrew Hellershanks: Nebadon, I don't have any scripts in my 07 set up. Can I try it with the default script? If not I can copy/paste some scripts I have in another grid.

[18:20] Justin Clark-Casey: penny: discussions are ongoing but I don't think there are going to be any quick changes.

[18:20] Nebadon Izumi: i didnt try the default

[18:20] Nebadon Izumi: now i think about it

[18:20] Nebadon Izumi: i logged in last night to test a door script

[18:20] Nebadon Izumi: oh btw all rotating door scripts are broken

[18:20] Nebadon Izumi: alteast here in 0.6.9

[18:20] Penny Lane: JCC: Gah :-(

[18:20] Nebadon Izumi: i havent been able to test in 0.7 for the above mentioned reasons so far

[18:20] Richardus Raymaker: not mine nebadon. sofar i know. i go look

[18:20] Nebadon Izumi: but check this out

[18:21] Andrew Hellershanks: Hm...I'lll test with my door scripts

[18:21] Nebadon Izumi: see

[18:21] Nebadon Izumi: watch what happens when i link the door now

[18:22] Nebadon Izumi: see that

[18:22] Cuddles McCann: I have had that happen before... did you try resetting the scrips in the door after setting it in place?

[18:22] Quilzie Xemax: Eeek

[18:22] Nebadon Izumi: i have several differnt door scripts that do that

[18:22] Richardus Raymaker: yes i heared more about that problem

[18:22] Nebadon Izumi: when you link the door into prims the door shoots off

[18:22] Nebadon Izumi: its fine if you dont link it

[18:22] Major Rasputin: or if it's the root prim

[18:22] Teravus Ousley is Online

[18:22] Major Rasputin: well, with my doors anyway..

[18:23] Andrew Hellershanks: Neb, that was an old problem IIRC with door scripts

[18:24] Nebadon Izumi: k i didnt know about that problem until last night

[18:24] Teravus Ousley: viewer 1.19.1 ftw!

[18:24] Major Rasputin: o.o

[18:24] Nebadon Izumi: and thats what prompted me to realize that scripts are broken in 0.7 too

[18:24] Andrew Hellershanks: can't build here

[18:24] Nebadon Izumi: heh ya

[18:24] Richardus Raymaker: on my 09-26 version all scipted things seems to run fine also my door

[18:25] Nebadon Izumi: ok that sorta makes sense Richardus

[18:25] Nebadon Izumi: its sometime in the last 48 hours like i said

[18:25] Andrew Hellershanks: I've logged in to my 0.7 and am about to paste my door script

[18:25] Major Rasputin plays suspense music

[18:25] Nebadon Izumi: cool

[18:25] Richardus Raymaker: but i dont use 1 prim doors :O

[18:26] Richardus Raymaker: compileing 0.7 now

[18:26] Dave Coyle is Online

[18:26] Major Rasputin does some nearby testing

[18:27] Major Rasputin: that's interesting, my door script doesn't have the bug

[18:27] Major Rasputin: even if the script is non-root

[18:27] Nebadon Izumi: its a rotating door?

[18:27] Major Rasputin: yep

[18:27] Nebadon Izumi: sliding doors are not broken

[18:27] Nebadon Izumi: interesting

[18:27] Major Rasputin: well, llSetRot powered

[18:27] Nebadon Izumi: can you send me that script?

[18:27] Nebadon Izumi: id like to compare

[18:28] Nebadon Izumi: hey Dave

[18:28] Dave Coyle: hi

[18:28] Andrew Hellershanks: I always use 1 prim doors. Why waste a prim on a hinge

[18:28] Teravus Ousley: Hello!

[18:28] Andrew Hellershanks: Hey, Teravus.

[18:28] Major Rasputin gave you Door.

[18:28] Nebadon Izumi: cool thanks

[18:28] Nebadon Izumi: i will take a look after the meeting

[18:28] Andrew Hellershanks: Neb, Script saves and compile in 0.7 from git master but won't run.

[18:28] Nebadon Izumi: correct

[18:28] Major Rasputin: th object i'm testing it in is at 41, 117, 21

[18:28] Nebadon Izumi: ok thanks for confirming Andrew

[18:28] Nebadon Izumi: thats same issue i have

[18:28] Andrew Hellershanks: np

[18:29] Teravus Ousley: Question for everyone.. what's the most common viewer that you use with OpenSimulator?

[18:29] Nebadon Izumi: ok now i know im not crazy i can move forward

[18:29] Nebadon Izumi: hehe

[18:29] Dave Coyle: imprudence

[18:29] Major Rasputin: Imprudence.

[18:29] Quilzie Xemax: Imprudence

[18:29] Mojito Sorbet: I see a lot of purple in the room

[18:29] Andrew Hellershanks: I don't know what is the most commonly used viewer. The one I use almost all the time is Hippo.

[18:29] Richardus Raymaker: Imprudence here

[18:29] Master Dubrovna: Imprudence

[18:29] Nebadon Izumi: http://osgrid.org/viewergraph.php

[18:29] Teravus Ousley: 5xImpurdence, 1xhipp0

[18:30] Teravus Ousley: we have 6 people here at this meeting apparently :)

[18:30] Nebadon Izumi: oh noes

[18:30] Andrew Hellershanks: I have a copy of 1.3.0-rc2 for linux of imprudence

[18:30] Nebadon Izumi: hippo is above imprudence

[18:30] Nebadon Izumi: wtf

[18:30] jerryjer Jewell: hippo :)

[18:30] iOs Developer: When I tied Hippo from linux, and another one.. when I went to map, the temrinal window kept looking like it was trying to access Secondlife's map images.

[18:30] Nebadon Izumi: thats wierd

[18:30] Major Rasputin: weird

[18:30] Mojito Sorbet: 10 people here runing Imp, 8, something else

[18:30] Nebadon Izumi: Imprudence has been ahead for weeks

[18:30] Major Rasputin: wierd*

[18:30] WhiteStar Magic: really, I see more that 6

[18:30] iOs Developer: I use Imprudence.. but HATE it.

[18:30] Richardus Raymaker: is there something changed between 0.7.1 and 0.7.2 with config ?

[18:30] Nebadon Izumi: heh why do you hate it?

[18:30] Major Rasputin: considering hippo is severely outdated and underfeatured as imprudence

[18:30] Teravus Ousley: I was just going by the number of people who responded to my question, haha

[18:31] jerryjer Jewell: for me it uses much more cpu power

[18:31] iOs Developer: Under linus it's slow, buggy, hangs on exit..

[18:31] WhiteStar Magic: with Experimental I see 18 Avatars in the count

[18:31] Nebadon Izumi: that might be OpenJPEG

[18:31] Richardus Raymaker: under linux imprudence rocks !

[18:31] Andrew Hellershanks: Major: depends what you want in a viewer. Hippo works fine for me.

[18:31] Major Rasputin: > implying linux is a good OS to use any viewer/VR platform in general

[18:31] Richardus Raymaker: and i use openjpeg

[18:31] Nebadon Izumi: it would not suprise me if OpenJPEG is crashier more cpu intensive than KDU

[18:31] Teravus Ousley: How many people use Viewer2 or varients?

[18:31] Major Rasputin points to Quilzie

[18:31] Nebadon Izumi: oooh oooh oooh I dont!

[18:31] WhiteStar Magic: openJPG also have mem leak issues

[18:31] Knightwolf Viper is Online

[18:31] Dave Coyle: not i

[18:31] Nebadon Izumi: lol

[18:32] Major Rasputin: She's been testing it on OSGrid now and then

[18:32] Andrew Hellershanks: I have viewer 2 but haven't used it in ages.

[18:32] Nebadon Izumi: I have viewer 2 installed for testing

[18:32] Nebadon Izumi: but hate it

[18:32] Teravus Ousley: Hermit Barber coined the term "Chicken on Crack"

[18:32] Quilzie Xemax: Yeah ofcourse Major. That's why I have an Imprudence tag on me... silly

[18:32] Andrew Hellershanks: only got it to see what LL had done toit

[18:32] Richardus Raymaker: nebadon is the config chned beteen .0.7.1 and 0.7.2 ?

[18:32] Major Rasputin: Yes, because "now and then" meant "all the time" o:

[18:32] Richardus Raymaker: changed

[18:33] Nebadon Izumi: were not on 0.7.2 yet

[18:33] Jacek Antonelli: You can't really make any generalizations about Imprudence based on a few reports. There's too much variation in stability from user to user.

[18:33] Nebadon Izumi: were still on 0.7.1

[18:33] Richardus Raymaker: i test standalone for you with script. but it refuse to start. missing thing

[18:33] Richardus Raymaker: aha

[18:33] Mojito Sorbet: Depends on which RC, which weekly experimental, which platform

[18:33] Nebadon Izumi: ok then your having same problem Richardus

[18:33] Andrew Hellershanks: Jackek and Quilzie: two people I can pester with questions related to Profile features in the viewer side of things ;-)

[18:33] Teravus Ousley: also, there's some weird interaction between OpenSimulator and the new beta of 2.. it can break attachments.. beware.

[18:33] Nebadon Izumi: seems like everyone has confirmed

[18:33] Penny Lane: Teravus: Turkey on Crack

[18:33] Richardus Raymaker: this section sounds btw new. [SimulationDataStore]

[18:33] Quilzie Xemax: Andrew: Oh oops, no I'm not a dev..

[18:33] Teravus Ousley: Ah, yes.. Turkey on Crack. That's it :)

[18:34] Richardus Raymaker: so cant test scripts, remake config files is always a crime

[18:34] Teravus Ousley: You can search google for "Turkey on Crack" quoted.. and it'll pull up Hermit's page.

[18:34] Andrew Hellershanks: I've made progress with profile features. I'm having a bit of a problem with passing data up from addon profile module to core profile module.

[18:34] Penny Lane: But yes, there does seem to be a lot of variation in stability of Impy. I was surprised, as it's so rock solid stable for me.

[18:35] Nebadon Izumi: ya Imprudence runs good for me

[18:35] Richardus Raymaker: RC2 is fine.

[18:35] Nebadon Izumi: especially with Kirstens OpenJPEG dropped in

[18:35] Major Rasputin: Out of curiousity, to those who find Imprudence stable, what graphic cards are you on?

[18:35] Nebadon Izumi: its much faster with Kirstens OpenJPEG

[18:35] Nebadon Izumi: atleast on windows

[18:35] Nebadon Izumi: Kirstens doesnt have an enhanced openjpeg for linux yet

[18:36] Mojito Sorbet: Imp works fine for me on nVidia

[18:36] Penny Lane: Major: on Linux, nVidia 9800GT

[18:36] Andrew Hellershanks: Major, don't know if its stable for me as I haven't used Imprudence much but I have an nVidia card

[18:36] Quilzie Xemax: GeForce 8800 GTS

[18:36] Nebadon Izumi: http://nebadon2025.com/goodies/kirstens_openjpeg.zip

[18:36] Mojito Sorbet: But there is a heap corruption problem in the latest Experimental versions. Not islolated yet

[18:36] Jacek Antonelli: I didn't mean to hijack the osdev meeting with Imprudence stuff though. :)

[18:36] Nebadon Izumi: if your on windows and want to try kirstens openjpeg

[18:36] Nebadon Izumi: theres a link above

[18:36] Richardus Raymaker: kirstenm is bad viewer, pretty unstable crash quick

[18:37] Major Rasputin notes down, files a JIRA he's been planning and takes Jacek's subtle hint to shut up.

[18:37] Andrew Hellershanks: Jacek: what parts of the viewer do you work on?

[18:37] Nebadon Izumi: if you have a fast Nvidia card i suggest using the (Extreme) dll

[18:37] Nebadon Izumi: rename the (extreme) dll to just OpenJPEG.dll

[18:37] Nebadon Izumi: rename the original OpenJPEG.dll to OpenJPEG.orig.dll or something

[18:37] Andrew Hellershanks: neb, does that makes use of the GPU?

[18:38] Simulator Version v0.5 shouts: OpenSim 0.6.9 (Post_Fixes) 87e17d3: 2010-09-27 03:47:45 +0100 (Unix/Mono)

[18:38] Andrew Hellershanks: I always wonder how that scripted device gets the hash code for the version of OS that is running here

[18:39] Nebadon Izumi: Kirsten says it does

[18:39] Nebadon Izumi: but there is some question as to wether or not it really does

[18:39] Nebadon Izumi: either way ive seen a nice performance boost over the stock openjpeg

[18:39] Andrew Hellershanks: k

[18:39] Nebadon Izumi: you do need SSE2 capable CPU

[18:39] Nebadon Izumi: i only suggest trying if your on Intel

[18:40] Nebadon Izumi: AMD might get unstable

[18:40] Nebadon Izumi: ive seen mixed results from people trying it

[18:40] Andrew Hellershanks: Um... neb... my door script is working in 0.7

[18:40] Teravus Ousley decides it might not be the best of ideas to run it on a SLI system also... haha

[18:40] Nebadon Izumi: older version of 0.7 Andrew?

[18:40] Nebadon Izumi: or master?

[18:40] Quilzie Xemax: Hm well I do have an AMD CPU...

[18:40] Nebadon Izumi: didnt you just say it wasnt working?

[18:41] Richardus Raymaker: thats bad if sse2 needs amd

[18:41] Quilzie Xemax: Yeah

[18:41] Andrew Hellershanks: neb, still master. I just ignored it for a while during this meeting. I just checked again and found I had the hand icon. Clicked teh door and it opened

[18:41] Nebadon Izumi: wierd

[18:41] Richardus Raymaker: i only use amd.

[18:41] Andrew Hellershanks: neb, no restarts since I first told you it didn't work.

[18:41] Nebadon Izumi: i have a copy of Wright Plaza on 0.7 master

[18:41] Nebadon Izumi: and literally no scripts ran

[18:42] Teravus Ousley: maybe the click event got lost then?

[18:42] Nebadon Izumi: even after 20 minutes

[18:42] Nebadon Izumi: nah

[18:42] Teravus Ousley: I've seen that happen once or twice of the past few years :)

[18:42] Nebadon Izumi: even my racer doesnt work Ter

[18:42] Nebadon Izumi: when i sit on it i just hover above the car

[18:42] Nebadon Izumi: and i cant drive

[18:42] Nebadon Izumi: i'll have to dig deeper after the meeting

[18:42] Ruben Haan: that sounds like how unhandy i am with rl cars

[18:42] Andrew Hellershanks: neb, wait about 15 minutes and see if scripts run then. Unless its 15 minute wait per script.

[18:43] Nebadon Izumi: see if i can find a exact revison where this behavior changed

[18:43] Major Rasputin: There has been a bug recently cropping up here involving click events... i'm not sure if it's an old bug

[18:43] Nebadon Izumi: ok i'll try

[18:43] Nebadon Izumi: but when i logged into the sim Andrew

[18:43] Nebadon Izumi: it was running for several hours

[18:43] Andrew Hellershanks: ok, that's odd. I'll have to run some other checks

[18:43] Nebadon Izumi: ya very odd, seems like everyone has slightly differnt results

[18:44] Nebadon Izumi: Smxy on IRC said if they reset scripts several times

[18:44] Nebadon Izumi: eventually it works

[18:44] Nebadon Izumi: but it took like 5 resets of the script

[18:44] Andrew Hellershanks: neb, what mono do you have?

[18:44] Nebadon Izumi: 2.6.7

[18:44] Andrew Hellershanks: k. 2.4.2 here

[18:44] Richardus Raymaker: i think its good to have all ini files out of the main bin dir. betetr put them all in the config-inlcude.

[18:45] Andrew Hellershanks: Interesting. Copied door script from another grid and door sounds are working but I didn't change UUID's for sound.

[18:45] Teravus Ousley: cached sounds maybe.

[18:45] Nebadon Izumi: ya

[18:45] Justin Clark-Casey: ok, Got to leave a bit early. But not really here anyway :). See you folks around

[18:45] Mojito Sorbet: Ideally, "bin" directories are read-only and might be shared

[18:45] WhiteStar Magic: Melanie said something about some MONO distro no longer has a critical component to make scripts work

[18:45] Nebadon Izumi: ok Justin, thanks for coming on your vacation

[18:45] Justin Clark-Casey waves

[18:45] Nebadon Izumi: hope you enjoy the rest of your week off

[18:45] Dahlia Trimble: laterz jcc

[18:45] Nebadon Izumi: talk soon

[18:46] Jacek Antonelli: Take care JCC

[18:46] WhiteStar Magic: you'd have to ask for for correct details

[18:46] Andrew Hellershanks: WhiteStar, I think that was about some distros not installing mono-gmcs

[18:46] Justin Clark-Casey is Offline

[18:46] Teravus Ousley: Yes, she was talking about some packagers only installing the mono-runtime and not the compiler..

[18:46] WhiteStar Magic: something like thagt... I only noted in passing as I use Windows only on all systems

[18:46] Andrew Hellershanks: If you build from source, you are likely to have it. If using a pre-compiled binary, you may not.

[18:46] Richardus Raymaker: ok something with ini files is good changed. this takes a biut longer

[18:47] Teravus Ousley: the mono compiler is required for scripts to compile

[18:47] Andrew Hellershanks: Richard, config-include sounds like stuff that some other file will pull in

[18:47] Nebadon Izumi: i just logged into Danger grid andrew

[18:47] Andrew Hellershanks: Neb, k

[18:47] Nebadon Izumi: my sim has been running for 8 hours

[18:47] Nebadon Izumi: scripts still dont work

[18:48] Nebadon Izumi: i have door script there rezzed since last night

[18:48] Teravus Ousley: ultimately, however.. you can't rely on someone else to do your configuring for you.. if you use a package.. you're getting what they give you.. whatever that is.. be sure you know. If you don't know.. you might end up with locusts. http://www.xkcd.com/797/

[18:48] Nebadon Izumi: nada

[18:48] Andrew Hellershanks: neb, you have more there than door scripts?

[18:48] Richardus Raymaker: ok, it still screams with this error.

[18:48] Richardus Raymaker: Exception: System.Exception: Configuration file is missing the [SimulationDataStore] section

[18:48] Nebadon Izumi: yes

[18:48] Nebadon Izumi: a lot more

[18:48] Nebadon Izumi: in one sim i have an exact copy of Wright Plaza

[18:49] Nebadon Izumi: the sim im testing in has some Lightshare scripts

[18:49] Nebadon Izumi: and my racer

[18:49] Nebadon Izumi: possibly a few other things

[18:50] Andrew Hellershanks: Not sure if I have registered with danger grid

[18:50] WhiteStar Magic: ..

[18:50] Teravus Ousley: ..

[18:50] Teravus Ousley: ÖöÖöÖöÖö

[18:50] Nebadon Izumi: ok well there is obviously something wrong

[18:50] Andrew Hellershanks: nm. Finally remembered my password.

[18:50] Nebadon Izumi: even if it takes 15 minutes to start

[18:51] Nebadon Izumi: thats not right

[18:51] Nebadon Izumi: I'll dive into that more after the meeting

[18:51] WhiteStar Magic gave you FSS-Multi-Door.

[18:51] Nebadon Izumi: thats no mod/no copy whitestar

[18:51] WhiteStar Magic gave you 1-Prim Sliding Door with Access List.

[18:51] WhiteStar Magic: first one is a linked Pivot double door

[18:51] Nebadon Izumi: both are

[18:51] WhiteStar Magic: try it

[18:52] Teravus Ousley: yay, permissionistas

[18:52] Nebadon Izumi: ok if you are ok with it i can get past that

[18:52] Nebadon Izumi: just wanted you to know

[18:52] WhiteStar Magic: U can yes neb, no prob

[18:52] Nebadon Izumi: ok thanks

[18:52] Nebadon Izumi: i'll take a look at them as well

[18:52] WhiteStar Magic: teh double I would prefer you not share

[18:52] Andrew Hellershanks: neb, I'm in wright plaza in danger grid. I created a prim then click prim to say new script and it created the script and I got the message it was running right away

[18:52] Nebadon Izumi: ok no problem

[18:52] Nebadon Izumi: i wont share them

[18:53] Nebadon Izumi: try clicking the uuid giver andrew

[18:53] Nebadon Izumi: at the landing zone

[18:53] Nebadon Izumi: or click the sim version giver

[18:53] WhiteStar Magic: Theese work fine in my regions but I did not update to current 6.9

[18:53] Andrew Hellershanks: My door script works in danger

[18:53] Nebadon Izumi: wtf

[18:53] Nebadon Izumi: literally nothing was working for me there

[18:53] Andrew Hellershanks: neb, the UUID giver works

[18:53] Nebadon Izumi: wtf

[18:53] Nebadon Izumi: that makes no sense

[18:53] Andrew Hellershanks: :-D

[18:53] Nebadon Izumi: i was just there

[18:53] Nebadon Izumi: 2 seconds ago

[18:53] Nebadon Izumi: an nothing worked

[18:53] Major Rasputin: maybe it's as something silly as group script running permissions

[18:54] Andrew Hellershanks: I'm there now if you want to see things working

[18:54] Nebadon Izumi: k let me relog

[18:54] Major Rasputin: check the parcel settings :U

[18:54] Nebadon Izumi: parcel settings are fine

[18:54] Richardus Raymaker: there's 1 question, when we get near the bump. can we run 1 week both versions ? else its hard testing the new one if you need to wait till day x

[18:54] Nebadon Izumi: it was working a day or 2 ago

[18:55] Andrew Hellershanks: Major, if I can run a script its not parcel settings

[18:55] Teravus Ousley wonders what the irc name of Mr Hellershanks is

[18:55] Key Gruin is Offline

[18:55] Major Rasputin: Just poking into all possibilities

[18:55] Major Rasputin enjoys a good poke

[18:56] Teravus Ousley: as long as it isn't a hokey poke

[18:57] Andrew Hellershanks: Teravus, Plugh

[18:57] Dave Coyle: richardus: no, it'll be a complete cutover.

[18:57] Teravus Ousley: fabulous, thanks.

[18:57] Andrew Hellershanks: yw

[18:57] Quilzie Xemax: Yep, that's gonna be one hell of a week..

[18:57] Nebadon Izumi: ya there is no way to do both

[18:57] Nebadon Izumi: if we could do both we would have switched long time ago

[18:57] Nebadon Izumi: hehe

[18:58] Teravus Ousley: it'll be super ultra alpha beta theta psi week..

[18:58] Dave Coyle: yeah

[18:58] Nebadon Izumi: heh

[18:58] Dave Coyle: ready the prim barrels!

[18:59] Teravus Ousley: I call on the no pants weekend gods to make sure to make it an eventful, but successful transferrence of versions.

[18:59] Richardus Raymaker: still keep this error "Configuration file is missing the [SimulationDataStore] section" and the section is in the ini file

[19:00] Andrew Hellershanks: What code are you using, Richardus? I didn't think there was a section by that name

[19:00] Teravus Ousley: sounds like the config-include configuration isn't specified in opensim.ini

[19:00] Teravus Ousley: it's all the way down at the bottom.. and.. annoyingly.. you have to find it and uncomment it still

[19:00] Richardus Raymaker: latest git from 0.7

[19:01] Richardus Raymaker: \it is set nebadon

[19:01] Richardus Raymaker: include-hgstandalone

[19:01] Andrew Hellershanks: Richardus, it is in the config-include .ini files