Chat log from the meeting on 2010-09-21

[17:49] Jaroslav Leitner is Online

[17:52] BlueWall Slade has entered chat range (13.5m)

[17:52] BlueWall Slade: Hi Neb

[17:52] Nebadon Izumi: hey, hello

[17:53] BlueWall Slade: how's it going?

[17:53] Nebadon Izumi: things are good

[17:53] BlueWall Slade: cool

[17:53] BlueWall Slade: do you see me?

[17:53] Nebadon Izumi: ya

[17:53] Nebadon Izumi: though no textures yet

[17:53] BlueWall Slade: do I have on clothes?

[17:53] BlueWall Slade: ok

[17:53] BlueWall Slade: I see me naked as a jaybird

[17:54] Nebadon Izumi: heh

[17:54] BlueWall Slade looks for the barrel

[17:54] BlueWall Slade: I got the search working

[17:55] BlueWall Slade: I didn't realize you have to go into the estate to set the maturity level

[17:55] Nebadon Izumi: what did you set it too?

[17:55] BlueWall Slade: PG

[17:55] Entering god mode, level 255

[17:56] BlueWall Slade: the field in the database said Mature

[17:56] Master Dubrovna: Hi guys

[17:56] BlueWall Slade: Hello

[17:56] Nebadon Izumi: wierd

[17:56] Nebadon Izumi: i never changed that

[17:56] Nebadon Izumi: oh you know why maybe

[17:56] BlueWall Slade: me either

[17:56] Nebadon Izumi: i think all the viewers are in PG by default

[17:56] Nebadon Izumi: you can either do what you did

[17:57] BlueWall Slade: well, it flagged the parcel as Mature

[17:57] Nebadon Izumi: or have everyone change their viewer to adult/mature

[17:57] Nebadon Izumi: ya

[17:57] BlueWall Slade: and the php file is looking for Adult or PG

[17:57] BlueWall Slade: so it never found the record

[17:57] Nebadon Izumi: hmm

[17:57] Nebadon Izumi: in your viewer preferences

[17:57] BlueWall Slade: then, after setting it in the estate settings, it found it

[17:57] Nebadon Izumi: on the General Tab

[17:57] BlueWall Slade: nahh

[17:57] Nebadon Izumi: what is your Rating set for?

[17:58] Kenneth Rougeau: Sorry to interrupt, but can either of yo thinkof a reason I wouldn't "have permisson" toedit my own ppearace? it's a bit frustrating lol

[17:58] Nebadon Izumi: Kenneth you have to make a Shape in your inventory 1st

[17:58] Nebadon Izumi: then wear it

[17:58] BlueWall Slade: PG and Mature

[17:58] Nebadon Izumi: thats why Bluewall

[17:58] BlueWall Slade: ok

[17:58] Nebadon Izumi: i think

[17:58] Kenneth Rougeau: Ah, I see. Thanks so much!

[17:58] Nebadon Izumi: we should talk to plug about that

[17:59] Nebadon Izumi: and also Imprudence guys

[17:59] Nebadon Izumi: about having the viewer be Adult/Mature/PG by default

[17:59] BlueWall Slade: I put te profile module in, and all of it works good now

[17:59] BlueWall Slade: I can even make classifieds

[17:59] Nebadon Izumi: interesting

[17:59] Nebadon Izumi: thats good to know

[17:59] Nebadon Izumi: in 0.7 right?

[17:59] Richardus Raymaker is Online

[17:59] BlueWall Slade: yes, head

[17:59] Nebadon Izumi: ok great

[17:59] Nebadon Izumi: i'll have to set that up today

[17:59] Nebadon Izumi: i wonder how hard it will be to migrate the existing profile data into that module

[18:00] BlueWall Slade: maybe not hard

[18:00] Nebadon Izumi: coll

[18:00] Nebadon Izumi: cool*

[18:00] Nebadon Izumi: im gonna look at that later

[18:00] BlueWall Slade: I am working on 1 region grid

[18:00] BlueWall Slade: fresh everything

[18:00] Nebadon Izumi: nice

[18:00] Nebadon Izumi: ya same here

[18:00] BlueWall Slade: I'm working on getting Simian running too

[18:00] Nebadon Izumi: Danger grid is currently 100% fresh

[18:00] BlueWall Slade: that is close

[18:00] Nebadon Izumi: nice

[18:01] Nebadon Izumi: we are ordering a new server today

[18:01] BlueWall Slade: whooohoo

[18:01] Nebadon Izumi: to replace the osgrid.org ESC server

[18:01] Master Dubrovna: cool

[18:01] Justin Clark-Casey is Online

[18:01] BlueWall Slade: are you still using their net?

[18:01] Master Dubrovna: What are you ordering?

[18:01] Nebadon Izumi: heh ya

[18:01] Nebadon Izumi: same server still

[18:01] Jaroslav Leitner is Offline

[18:01] BlueWall Slade: lol

[18:01] Nebadon Izumi: things getting old

[18:01] Master Dubrovna: k

[18:01] Nebadon Izumi: ah were ordering a Quad Core

[18:01] Master Dubrovna: nice

[18:01] Nebadon Izumi: Q9300 2.5ghz with 8gb ram

[18:01] Richardus Raymaker: very nice

[18:01] Nebadon Izumi: 2x 500gb RAID 1 SATA

[18:01] BlueWall Slade: nice one

[18:02] Nebadon Izumi: 100mb net

[18:02] Master Dubrovna: sweet

[18:02] Master Dubrovna: Linux OS?

[18:02] BlueWall Slade: Hi justin

[18:02] Justin Clark-Casey: Hi everyone

[18:02] Nebadon Izumi: yes suse 11.3

[18:02] Justin Clark-Casey: hi bluewall

[18:02] Master Dubrovna: Hi

[18:02] Richardus Raymaker: hi justin, nebadon

[18:02] Jaroslav Leitner is Online

[18:02] Major Rasputin: There be a meeting? o:

[18:02] Nebadon Izumi: hello everyone

[18:02] Nebadon Izumi: yes Major

[18:02] Nebadon Izumi: every tuesday at this time

[18:02] Richardus Raymaker: still working on finding the right server for the right price

[18:02] BlueWall Slade: lol, I have an 11.1 I need to upgrade - SCARY

[18:02] Major Rasputin: sweet, open to public?

[18:02] Richardus Raymaker: hi blue

[18:02] Nebadon Izumi: yepp

[18:02] BlueWall Slade: Hi RiRa

[18:03] Penny Lane is Online

[18:03] Major Rasputin sits in out of curiousity

[18:03] Richardus Raymaker: i upgraded mine to 11.3, that where a mistake. now update cant do its work. it says i need registrate. so reinstall needed.

[18:03] Nebadon Izumi: so Bluewall with profiles

[18:03] Nebadon Izumi: how do you register Classifieds?

[18:03] Nebadon Izumi: via the viewer?

[18:03] Nebadon Izumi: or is there a web component?

[18:03] BlueWall Slade: yes

[18:04] Nebadon Izumi: interesting

[18:04] BlueWall Slade: the viewer

[18:04] Nebadon Izumi: i thought we determined that wasnt possible

[18:04] BlueWall Slade: works 100%

[18:04] Nebadon Izumi: guess we were wrong

[18:04] Nebadon Izumi: lol

[18:04] Nebadon Izumi: nice

[18:04] BlueWall Slade: ohhh, you shouldn't have told me that

[18:04] BlueWall Slade: now it won't work

[18:04] Nebadon Izumi: lol

[18:04] Nebadon Izumi: well this was long time ago

[18:04] Penny Lane: I vote that Justin be forced to use the same seat each meeting to stop confusing us

[18:04] Nebadon Izumi: when we were still working on Redux

[18:04] BlueWall Slade: yeah, there have been changes

[18:04] Nebadon Izumi: i have never actually used the osprofile module yet

[18:04] BlueWall Slade: maybe FlyMan updated it?

[18:04] Nebadon Izumi: possible

[18:05] Nebadon Izumi: heh

[18:05] BlueWall Slade: I tried on the older things and it didnt' work

[18:05] Nebadon Izumi: ah hmm well thats good news

[18:05] Nebadon Izumi: im gonna jump on that today for sure

[18:05] Nebadon Izumi: ive been meaning too

[18:05] BlueWall Slade: I'm stripping those things out of redux

[18:05] BlueWall Slade: I need to make an event registry

[18:06] Nebadon Izumi: ah thats what it was

[18:06] Nebadon Izumi: Events

[18:06] BlueWall Slade: yes

[18:06] Nebadon Izumi: not classifieds

[18:06] BlueWall Slade: the time base whacked that

[18:06] Nebadon Izumi: i was confusing the two things

[18:06] Justin Clark-Casey: I like to sit in a different place every time

[18:06] BlueWall Slade: I guess we need some time configuration

[18:06] Justin Clark-Casey: variety is the spice of life

[18:06] BlueWall Slade: Haaa

[18:06] Nebadon Izumi: heh i usually sit at this spot

[18:07] Nebadon Izumi: because this cushion is the 1st one to show up

[18:07] Nebadon Izumi: lol

[18:07] Major Rasputin: I usually sit on someone's head. More comfortable.

[18:07] Andrew Hellershanks: I just pick an open cushion

[18:07] Penny Lane: JCC: Anarchist!!!

[18:07] Richardus Raymaker: grin

[18:07] BlueWall Slade: it's sort of like going to church. If someone gets your seat - it's time to start kicking ass

[18:07] Nebadon Izumi: lol

[18:07] Andrew Hellershanks: Hello, everyone

[18:07] BlueWall Slade: Hi

[18:07] Penny Lane: Hi Andrew

[18:08] Richardus Raymaker: hi penny

[18:08] Penny Lane: Hi Rich!

[18:08] Nebadon Izumi: cool well it sounds like were getting pretty close to 0.7

[18:08] Richardus Raymaker: or move the bences blue

[18:08] BlueWall Slade: hehe

[18:09] Penny Lane: Cool Neb

[18:09] BlueWall Slade: lol, we better because the 0.6.9 is forgotten

[18:09] Richardus Raymaker: cool

[18:09] Nebadon Izumi: we still have 1 big hurdle here though

[18:09] Nebadon Izumi: and thats migrating the existing data

[18:09] Penny Lane looks forward to Wright Plaza with whacky Windlight

[18:09] Nebadon Izumi: hehe

[18:09] BlueWall Slade: I dont' want to develop on top of that anymore either

[18:09] Nebadon Izumi: ya

[18:09] Nebadon Izumi: there is some good stuff in 0.7

[18:09] Richardus Raymaker: groups work now in 0.7 ?

[18:09] Richardus Raymaker: at least how its now

[18:10] BlueWall Slade: I want to work on that windlight some, if Tom doesn't

[18:10] Nebadon Izumi: its finally starting to get more on par with 0.6.9's stability now too

[18:10] Nebadon Izumi: ya we have a copy of Wright Plaza on Danger grid

[18:10] Nebadon Izumi: with Sharelight enabled

[18:10] Nebadon Izumi: and i have some prims near the landing point you can click

[18:10] Nebadon Izumi: to change the scene

[18:10] BlueWall Slade: we have that on our region here

[18:10] Nebadon Izumi: oh btw Justin ive been playing more with MOAP

[18:11] Nebadon Izumi: and been a bit disapointed with it

[18:11] Justin Clark-Casey: oh?

[18:11] Nebadon Izumi: the general implemenation

[18:11] Nebadon Izumi: nothing specific to opensim

[18:11] Nebadon Izumi: but the audio fall off

[18:11] Nebadon Izumi: is horrible

[18:11] Nebadon Izumi: they need to do something about that

[18:11] Justin Clark-Casey: yeah, viewer issues

[18:11] Nebadon Izumi: you need to be like 1m from the prim to get full audio

[18:11] Nebadon Izumi: if you like 10m away you cant hear it at all

[18:12] Andrew Hellershanks: A personal media player. :-)

[18:12] BlueWall Slade: maybe the Imp team can put some tweaks on that when they bring it in

[18:12] Nebadon Izumi: problem with zooming right up on it, the video gets very pixelated

[18:12] Nebadon Izumi: and if you zoom to a distance where it looks nice and sharp

[18:12] Nebadon Izumi: you cant hear it

[18:12] Nebadon Izumi: hehe

[18:12] Nebadon Izumi: so ya i was contemplating opening a SL jira

[18:12] Nebadon Izumi: with a feature request for a audio fall off slider

[18:12] Nebadon Izumi: like draw distance

[18:12] Nebadon Izumi: up to 256m fall off

[18:12] Nebadon Izumi: i joined #opensl

[18:13] Nebadon Izumi: and it appears the reasoning for fall off

[18:13] Nebadon Izumi: unlike tradtional media URL which was limited to the sim your in

[18:13] Nebadon Izumi: apparantly MOAP can cross several borders

[18:13] Nebadon Izumi: people were hearing it 1000's of meters away in SL

[18:13] Nebadon Izumi: originally

[18:13] BlueWall Slade: ahhhh

[18:13] OtakuMegane Desu: Ohh, new griefing tool lol

[18:13] Major Rasputin: i remember that, was a massive annoyance in bug island

[18:14] Richardus Raymaker: sure its not some old bug that media dont get disconnected when you cross border ?

[18:14] Nebadon Izumi: heh ya, so really a better solution i would think would let people select the distance they want

[18:14] Nebadon Izumi: probably Richardus

[18:14] Nebadon Izumi: probably also for things like the LL events

[18:14] Nebadon Izumi: where they but up 4 regions together

[18:14] Nebadon Izumi: to increase attendance abilities

[18:14] Nebadon Izumi: but they really need to work on it, but other than that its pretty neat

[18:15] Nebadon Izumi: im looking forward to making more flash interfaces

[18:15] Nebadon Izumi: i just think that in its current form it sorta takes way from the use in say a classroom setting

[18:15] BlueWall Slade: it will be handy, for sure

[18:15] Richardus Raymaker: ohh. it works only with flash ?

[18:15] Nebadon Izumi: where the entire class has to zoom right up to the prim

[18:15] Nebadon Izumi: no

[18:15] Nebadon Izumi: it will do most anything firefox can

[18:15] Richardus Raymaker: sl2 is complete a mystery for me still. because lack of good viewer

[18:16] Nebadon Izumi: minus a few things, no Silverlight

[18:16] Nebadon Izumi: it should do Javascript and most common things

[18:16] Nebadon Izumi: not sure about HTML5 probably not

[18:16] Nebadon Izumi: it will eventually

[18:16] Nebadon Izumi: ya its a bummer to have to use that stupid SL2 viewer

[18:16] Richardus Raymaker: i hope it do htm + php and mysql. :) i dont love javascript

[18:17] BlueWall Slade: maybe it will play unity3d browser viewer so the SL people can login to a real grid, lol

[18:17] Nebadon Izumi: but once Imprudence gets their hands on SL2 and moap it should improve drasticly

[18:17] Major Rasputin: will be amusing one day to have a webGL version of SL running on a prim within SL

[18:17] Nebadon Izumi: lol that would be funny

[18:17] Major Rasputin: if webGL ever comes to gecko

[18:17] Nebadon Izumi: im not that impressed with Unity3D though

[18:17] BlueWall Slade: heh, I can't run it

[18:18] Nebadon Izumi: ya i can, but it doesnt like my video card

[18:18] Nebadon Izumi: so it seems to only run in software mode

[18:18] Nebadon Izumi: and everything looks horrible

[18:18] BlueWall Slade: how about the mesh support?

[18:18] Nebadon Izumi: it would be interesting though if the SL viewer could play unity3d windows

[18:18] BlueWall Slade: that looks interesting

[18:18] Nebadon Izumi: ya, ive seen the newest videos

[18:19] Nebadon Izumi: looks great, i cant wait, ive not seen it up close yet though

[18:19] Nebadon Izumi: I just hope that when it does go beta, that LL releases the source

[18:19] Nebadon Izumi: and doesnt keep it private for a long while

[18:19] BlueWall Slade: I think the server support may be in the OMF distro now

[18:19] Nebadon Izumi: the stubs are there

[18:19] Nebadon Izumi: but there is no viewer yet

[18:20] Nebadon Izumi: they are ready to jump on it though

[18:20] Richardus Raymaker: i dont know what LL wants. and i start to feel a stranger there that not knows what to do.

[18:20] BlueWall Slade: we will have it when they do, even if we have to use their viewer

[18:20] Nebadon Izumi: ya

[18:20] Nebadon Izumi: if they put the source out there

[18:20] Richardus Raymaker: or make own implementation someday

[18:20] Nebadon Izumi: i just hope they dont pull a Viewer2 deal, and keep the source private until well after its live on maingrid

[18:21] Nebadon Izumi: that could take a year or more

[18:21] Major Rasputin: how will mesh limits be handled? will you expand them? unless it'll be complicated for both server and client

[18:21] Nebadon Izumi: im pretty sure thats handled by the Viewer Major

[18:21] BlueWall Slade: I am hoping that is will be the start of a bridge toward Naali

[18:21] Nebadon Izumi: like sculpty it will probably either deny the ability to upload too complex mesh

[18:21] Nebadon Izumi: or it will lower the complexity some how

[18:21] Nebadon Izumi: my guess is it will probably just deny stuff thats too complex

[18:22] Nebadon Izumi: you wont just be able to upload any old mesh you find on the web

[18:22] Richardus Raymaker: urgh

[18:22] Nebadon Izumi: but it will be pretty good quality stuff im sure

[18:23] Major Rasputin: yeah, any turbosquid stuff will really peeve me off

[18:23] Nebadon Izumi: but really, there are meshes on like Turbo squid, where 1 model has more polygons than even 1 sim in SL has using standard prims

[18:23] BlueWall Slade: haa

[18:24] Major Rasputin: will be great to finally ditch these fatally flawed and inefficient sculpties

[18:24] Nebadon Izumi: well some turbo squid stuff will, anything thats within the tolerance of what they accept and can be converted to collada will probably end up on SL

[18:24] Nebadon Izumi: hehe

[18:24] Richardus Raymaker: i hope there are simple mesh creator tools. a bit like the viewer works with editing

[18:24] Nebadon Izumi: ya

[18:24] Nebadon Izumi: you can probably even use tools

[18:24] Andrew Hellershanks: hehe... Who has the "Sculpties must die!" t-shirt?

[18:24] Nebadon Izumi: to export your sculpty builds into Blender

[18:24] Nebadon Izumi: then convert them to 1 alot more efficient Collada mesh

[18:24] Major Rasputin: wings 3D and milkshape 3D are the best low poly modellers i've used in my experience. not sure about collada support though

[18:24] Nebadon Izumi: i was messing around with that with Wings3D some stuff i made in Wings

[18:25] Nebadon Izumi: Wings3D has collada support

[18:25] Major Rasputin: excellent

[18:25] Richardus Raymaker: wings3d dont work under linux sofar i know. and the font is very uglky bad. not usable program blender have the same problem with font :((

[18:25] Nebadon Izumi: i exported something i made with the SL sculpty templates as Collada

[18:25] Nebadon Izumi: then imported it into Blender

[18:25] Nebadon Izumi: looked great

[18:25] BlueWall Slade: it works on Linux

[18:25] Nebadon Izumi: ya it does

[18:26] Nebadon Izumi: Wings works on everything

[18:26] Nebadon Izumi: even mac

[18:26] Nebadon Izumi: Wings3D is written in Erlang

[18:26] Nebadon Izumi: should be interesting

[18:26] Richardus Raymaker: ok, but the font is very bad

[18:26] Major Rasputin: stable or beta, rich?

[18:27] Richardus Raymaker: i looked at it 2 weeks ago, 5 minutes. painfull for eyes

[18:27] Richardus Raymaker: the one that comes with ubuntu

[18:27] Nebadon Izumi: heh well thats pretty much any 3D app

[18:27] Major Rasputin: i think beta is supposed to fix a lot of UI glitches

[18:27] Nebadon Izumi: hehe try using Blender for about an hour

[18:27] Nebadon Izumi: your eyes bleed

[18:27] Major Rasputin: ah, never trust the packages :U

[18:27] Andrew Hellershanks: What is a good format for importing objects in to Blender? OBJ?

[18:27] BlueWall Slade: hehe, it's not all that pretty. But it works good

[18:28] Nebadon Izumi: OBJ works well Andrew

[18:28] BlueWall Slade: and, avatars are supported in the mesh

[18:28] BlueWall Slade: that is pretty nice

[18:28] Nebadon Izumi: ya, there are some cool videos that show the avatar support

[18:28] Nebadon Izumi: I imagine that not only will avatars change

[18:28] Richardus Raymaker: but, some simple userfriendly prog would be nice.

[18:28] Nebadon Izumi: but how you animate avatars will change drasticlly as well

[18:29] Andrew Hellershanks: ok. I'll have to try that. I usually use a NURBS based surface modeller. Never sure what to use for export to other things that will preserve as much of the original as possible.

[18:29] Nebadon Izumi: it wont be the standard bvh format anymore

[18:29] Richardus Raymaker: or some inworld tool

[18:29] Richardus Raymaker: uhmm. so animations in bvh dont work ?

[18:29] Nebadon Izumi: they will still work

[18:29] Nebadon Izumi: but probably not on the newer fancy mesh avatars

[18:29] Andrew Hellershanks: That will be a pain

[18:29] Nebadon Izumi: my understanding is there will be skelaton changes too

[18:30] Jaroslav Leitner is Offline

[18:30] Richardus Raymaker: that sounds like SL gets turned upside down

[18:30] Nebadon Izumi: but i think old avatars will still be suported too

[18:30] BlueWall Slade: it depends on the skeleton

[18:30] Nebadon Izumi: they arent totally dropping support

[18:30] Richardus Raymaker: question, how long will everybody uses old avatars ?

[18:31] Nebadon Izumi: depends

[18:31] Nebadon Izumi: i imagine though that most everyone is interested in more complex avatars

[18:31] Nebadon Izumi: but there will always be people who cling to the old ways too

[18:31] Richardus Raymaker: "just see a big earthquake, with meshes"

[18:31] BlueWall Slade: (Prok)

[18:31] BlueWall Slade: lol

[18:31] Nebadon Izumi: heh

[18:32] Richardus Raymaker: it sounds like meshes can ruinen many businesses in sl.

[18:32] Nebadon Izumi: i think meshes will be a good thing

[18:32] Nebadon Izumi: it wont be as drastic a change as most think it will

[18:32] BlueWall Slade: really, it should even the playing field a bit

[18:33] OtakuMegane Desu: Oh noes, they have to change! How horrible

[18:33] Nebadon Izumi: everyone keeps saying that Richardus

[18:33] Major Rasputin: meshes won't ruin businesses, that's what they said about sculpties, but meshes have long been needed

[18:33] Nebadon Izumi: but you need to remember too, that the really good 3D builders

[18:33] Andrew Hellershanks whispers: Can existing bvh files be used with new mesh avatars or would the files have to be converted (if conversion is possible)

[18:33] Nebadon Izumi: not many people are interested in selling prims for pennies

[18:33] Nebadon Izumi: are not going to be that interested in SL

[18:33] Nebadon Izumi: probably will take new animations for differnt skelatons Andrew

[18:33] Richardus Raymaker: but mesh avatar dont work with old bvh. so i have the feeling its different then sculpts

[18:34] Simulator Version v0.5 shouts: OpenSim 0.6.9 (Post_Fixes) e7e9e67: 2010-09-07 21:05:10 +0100 (Unix/Mono)

[18:34] Richardus Raymaker: nebadon, ... :O

[18:34] Nebadon Izumi: being there are more points etc..

[18:34] Major Rasputin: what is a mesh avatar? as in, replacing the avatar model with a custom mesh?

[18:34] Andrew Hellershanks: I just pictured everyone who currently sells animations going out of business

[18:34] BlueWall Slade: they should work if the bones are the same in each

[18:34] Nebadon Izumi: but i think what will be most interesting about the new avatars is the ability to have more animal type avatars etc..

[18:35] OtakuMegane Desu: So either they adapt or get pushed out by newcomers who are willing to work with meshes.

[18:35] Richardus Raymaker: hehe. maby its usefull if sl use meshes only. then other grids get the bvh stuff maby :O

[18:35] Nebadon Izumi: nah Andrew just like RL, if you dont keep up with the newest technology someone else is going to do it better

[18:35] Nebadon Izumi: people will have to learn and expand

[18:35] Nebadon Izumi: to me a static universe that never changes sounds like a terrible idea

[18:36] Nebadon Izumi: if SL doesnt do this, everyone will end up leaving SL

[18:36] Nebadon Izumi: so either way people loose their business

[18:36] Nebadon Izumi: for other worlds

[18:36] Richardus Raymaker: i hope the make a meshimator insted of qavimotor

[18:36] Nebadon Izumi: or other 3D apps

[18:36] BlueWall Slade: well, blender might be able to do that

[18:36] Nebadon Izumi: Richardus, you will animate with blender

[18:36] Zardoz Firanelli has entered chat range (8.2m)

[18:36] Penny Lane has entered chat range (2.1m)

[18:36] Major Rasputin has entered chat range (5.8m)

[18:36] Richardus Raymaker has entered chat range (7.2m)

[18:36] Robert Graf has entered chat range (18.5m)

[18:36] Andrew Hellershanks has entered chat range (9.4m)

[18:36] OtakuMegane Desu has entered chat range (11.7m)

[18:36] Kenneth Rougeau has entered chat range (15.8m)

[18:36] Master Dubrovna has entered chat range (9.8m)

[18:36] Justin Clark-Casey has entered chat range (6.0m)

[18:36] Penny Lane: SL has perverted the view of what's important. When you look at the Web, virtually nothing on websites is pay-only, and that's what has made the Web explode. I believe the metaverse will be identical.

[18:37] Major Rasputin: just seen the video, awesome. maybe now we can have humanoids that don't look battered after a bad friday night

[18:37] Andrew Hellershanks: Blender could adapt to a new skeleton structure. If you can use bvh with the new mesh avatars, someone will probably come up with a new export plug-in to save Blender animations in the new format.

[18:37] BlueWall Slade: there is a huge collection of animations from CMU that might be able to work with these avatars

[18:37] Richardus Raymaker: only thing i wish is a good back and breast etc. the loook uglky now

[18:38] Nebadon Izumi: it wont be limited to only what the SL viewer can do

[18:38] Nebadon Izumi: avatars will be alot more complex now

[18:39] Richardus Raymaker: how muich work do the devs have to adjust to all new futures for opensim that sl use ?

[18:39] Nebadon Izumi: its mostly just adding new asset types

[18:39] BlueWall Slade: they say the size limits are off on the meshes, and I wonder if that holds true for avatars too?

[18:39] Nebadon Izumi: not that much

[18:39] Richardus Raymaker: sl2 use

[18:39] BlueWall Slade: that could be pretty funny

[18:40] Nebadon Izumi: looks like physics has died on the sim

[18:40] Richardus Raymaker: so no bumping in opensim anymore if you walk arouind someone ? without hit the avi

[18:41] Nebadon Izumi: ?

[18:41] Nebadon Izumi: ah sandbox plaza was freaking

[18:41] Nebadon Izumi: i just kicked it

[18:41] Nebadon Izumi: yay WP has recovered

[18:41] BlueWall Slade: lol, I saw the stats jump

[18:41] Nebadon Izumi: it was using 400% cpu

[18:41] Nebadon Izumi: lol

[18:41] BlueWall Slade: yow

[18:41] OtakuMegane Desu:.

[18:41] Nebadon Izumi: ya i was wondering what was going on

[18:42] Nebadon Izumi: i forgot to check sandbox before the meeting started

[18:42] Nebadon Izumi: normally i restart that one too

[18:42] Richardus Raymaker: is the avatar problem better fixt in 0.7 now you still cannot get close to other without push it

[18:42] Nebadon Izumi: probably not Richardus

[18:42] Nebadon Izumi: there will still be limits on avatar sizes

[18:42] Richardus Raymaker whispers: meshes same problem ?

[18:42] Nebadon Izumi: ya thats a physics issue

[18:42] Richardus Raymaker: right.

[18:43] Richardus Raymaker: oh how does ode work here for now ?

[18:43] Nebadon Izumi: SL uses the skelaton for meshing

[18:43] Richardus Raymaker: it seems fine

[18:43] Nebadon Izumi: OpenSIM uses a oblong sphere type shape

[18:43] Nebadon Izumi: its like a cylinder with 1/2 sphere ends

[18:43] Richardus Raymaker: aha, to bad. but must be something with ode

[18:43] Nebadon Izumi: ya its not our implementation

[18:43] BlueWall Slade: it would be cool if someone with the talent would hop into ODE and do soem work there for OpenSim

[18:43] Nebadon Izumi: its the fact that SL has never release the skelaton data

[18:44] Nebadon Izumi: so we dont really know how to provice exactly what the viewer wants

[18:44] Nebadon Izumi: so were faking it a bit

[18:44] Andrew Hellershanks: BlueWall, what is the URL for the cmu animations? I wonder if it is the same link I have (somewhere) to some animation data

[18:44] BlueWall Slade: 1 sec

[18:44] OtakuMegane Desu: Unfortunately there seems to be a lack of devs able (or willing) to delve into physics.

[18:44] BlueWall Slade: http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion

[18:44] Nebadon Izumi: well in this case its a problem of LL not releasing data

[18:45] Nebadon Izumi: and we cant go hacking into the viewer to find out

[18:45] Nebadon Izumi: even with their license changes

[18:45] Nebadon Izumi: but who knows maybe some of that will change with meshes

[18:45] Nebadon Izumi: it will be interesting for sure

[18:45] Richardus Raymaker: and as long opensim have not its own viewer we need to hack

[18:46] Andrew Hellershanks: BlueWall, thanks. I think that was the site I had previously bookmarked. Just not sure where the link had gone

[18:46] BlueWall Slade: yw

[18:46] Nebadon Izumi: well even if we have our own, if we still want to support the SL viewer, then we probably need to do some hacking

[18:46] Nebadon Izumi: getting everyone to switch to a new viewer will be virtually impossible

[18:46] Nebadon Izumi: Naali is great and all

[18:46] Nebadon Izumi: but if your used to the SL viewer Naali is very complicating

[18:47] Nebadon Izumi: most people would hate it i suspect

[18:47] Nebadon Izumi: atleast initially

[18:47] Richardus Raymaker: naali with better GUI ?

[18:47] Justin Clark-Casey: naali is more complicated than the sl viewer?

[18:47] Richardus Raymaker: SL2 is for now the most bad one

[18:47] Nebadon Izumi: right now it is

[18:47] Justin Clark-Casey: wow

[18:47] Nebadon Izumi: its still pretty rough

[18:47] BlueWall Slade: the video of it looks like a CAD application

[18:47] Nebadon Izumi: and its not that its harder

[18:47] Nebadon Izumi: its just extremely differnt

[18:47] BlueWall Slade: pretty complex

[18:47] Nebadon Izumi: its not something everyone can just switch too

[18:48] Nebadon Izumi: ya its very blenderesque

[18:48] Nebadon Izumi: everything is in new locations

[18:48] BlueWall Slade: but, distilling tourist viewers from it shoudl be possible too.

[18:48] Richardus Raymaker: hmm. so if i finaly learned blender i can use naali :P

[18:48] Justin Clark-Casey: do naali have in-world editing tools for meshes? I'm presuming not?

[18:48] Nebadon Izumi: its basiclly like starting fresh on something totally new

[18:48] Nebadon Izumi: no

[18:48] Nebadon Izumi: i heard they were talking about a blender plugin

[18:48] Nebadon Izumi: but i dont know how far something like that is away

[18:49] BlueWall Slade: there was some editing in the video

[18:49] BlueWall Slade: nothing serious

[18:49] Nebadon Izumi: ya you can resize a mesh etc.. move it around

[18:49] Nebadon Izumi: rotate it

[18:49] Nebadon Izumi: but i dont think you can modify the mesh itself

[18:49] Nebadon Izumi: you can probably do things like change textures, add lighting effects

[18:49] Nebadon Izumi: stuff like that

[18:49] BlueWall Slade: I think they do have a blender hookup from that

[18:49] Nebadon Izumi: ya they might now

[18:49] BlueWall Slade: for that

[18:49] Richardus Raymaker: i think it takes a while before sl have mesh. i think shared media will appear quicker

[18:49] Nebadon Izumi: i know they were talking about it

[18:49] Nebadon Izumi: one thing thats neat about Naali

[18:50] Nebadon Izumi: is the multi view window

[18:50] BlueWall Slade: yeah

[18:50] Nebadon Izumi: you get like a main window and a preview window

[18:50] Nebadon Izumi: so you can view yourself from above while your building

[18:50] Nebadon Izumi: its certainly cool and innovative, but getting everyone to switch

[18:50] Nebadon Izumi: i dunno, that could be a monumental task

[18:51] BlueWall Slade: that is one thing I think the SL mesh support will help with

[18:51] Nebadon Izumi: ya

[18:51] BlueWall Slade: just getting people thinking meshes is big

[18:51] Nebadon Izumi: one thing im not too hot about is Naali avatar creation

[18:52] Nebadon Izumi: though it might have gotten better lately

[18:52] Nebadon Izumi: i havent had time to look at it lately

[18:52] BlueWall Slade: me either - just the videos

[18:52] Nebadon Izumi: i might have to try the newest naali, not sure if its out now or not

[18:53] Nebadon Izumi: 0.31 i think

[18:53] BlueWall Slade: I think last Friday

[18:53] Nebadon Izumi: cool

[18:53] Nebadon Izumi: but ya just going by their versioning # its obvious there is a long road ahead

[18:53] BlueWall Slade: ohhh, did anyone every find Melanie's mystery dll ?

[18:53] Nebadon Izumi: before they even feel like its ready for everyone

[18:53] Nebadon Izumi: no dont think so

[18:53] BlueWall Slade: lol, I have looked everywhere, not a trace

[18:53] Nebadon Izumi: I think melanie did find some remnants in her tree

[18:54] Nebadon Izumi: ya it seems it never made it into core

[18:54] BlueWall Slade: I can see the namespaces mixed in there

[18:54] BlueWall Slade: that is what I think

[18:54] Nebadon Izumi: ya i'll have to ask her again whats up with that

[18:54] Nebadon Izumi: i kinda forgot about it

[18:54] Nebadon Izumi: hehe

[18:54] BlueWall Slade: if it makes XE useable it is good, lol

[18:55] Nebadon Izumi: ya have you tried turning off AppDomain?

[18:55] Nebadon Izumi: its only a problem if you have that set to true

[18:55] BlueWall Slade: I think there are 3 namespaces mixed in the dll

[18:55] BlueWall Slade: yes

[18:55] Nebadon Izumi: noticed much improvement with it set to false?

[18:55] Nebadon Izumi: I sure have

[18:55] BlueWall Slade: it saves RAM, but has some side effects

[18:55] Nebadon Izumi: like what?

[18:55] Andrew Hellershanks: naali has a lot of dependencies

[18:55] Nebadon Izumi: heh all the viewers do Andrew

[18:55] BlueWall Slade: some events are whacekd

[18:55] Nebadon Izumi: interesting

[18:55] Nebadon Izumi: i havent noticed that

[18:55] Nebadon Izumi: any examples handy?

[18:56] BlueWall Slade: I see the regions using ./bin to put the objects

[18:56] BlueWall Slade: no, It's like all the scripts are using the same event handling and just get pushed back

[18:56] Nebadon Izumi: hmm

[18:57] Nebadon Izumi: you tried playing with the threading #'s at all?

[18:57] BlueWall Slade: things happen out of sequences sometimes

[18:57] BlueWall Slade: no

[18:57] Andrew Hellershanks: nebadon, perhaps but I can run the sl viewers, hippo, emerald, imprudence, and meerkat by just downloading the tarball. naali (in .deb format) needs a whole lot of extra packages to be installed first

[18:57] BlueWall Slade: that might help

[18:57] Nebadon Izumi: wonder if its running out of threads

[18:57] Nebadon Izumi: ya id give it a shot

[18:57] Nebadon Izumi: i generally pump up the thread numbers a bit

[18:57] Nebadon Izumi: could be why i havent noticed

[18:57] BlueWall Slade: I have had reports of sit targets tossing people across the sims

[18:58] Andrew Hellershanks: hehe

[18:58] Nebadon Izumi: ya that could complicate getting people to use it Andrew

[18:58] BlueWall Slade: they have about 1,600 scripts in 2 regions

[18:58] Nebadon Izumi: but traditionally Realxtend team is Windows guys

[18:58] Nebadon Izumi: Linux is an afterthought there

[18:58] Nebadon Izumi: ah thats quite a bit of scripts

[18:58] Nebadon Izumi: even more than here i think

[18:58] Zardoz Firanelli: I'm installing it now it installs direct x

[18:58] Nebadon Izumi: ya this region has 1300 scripts

[18:59] BlueWall Slade: nothing complex there. But, I think it is making things slow.

[18:59] Nebadon Izumi: ya try bumping up the threading #'s

[18:59] BlueWall Slade: I think 800 scripts each there

[18:59] Nebadon Izumi: you might find it helps a bit

[18:59] Andrew Hellershanks: nebadon, I installed 3 dependencies. It wants updates on the verson of qt I have installed plus wants about 11 other packages which I don't have.

[18:59] Nebadon Izumi: sounds like threads are being over run

[18:59] BlueWall Slade: when I convert to 0.7x, I'll try mictpothreading it

[19:00] Justin Clark-Casey: ok, I need to go. See you guys around

[19:00] BlueWall Slade: see ya justin

[19:00] Andrew Hellershanks: see you, jcc

[19:00] Nebadon Izumi: ok Justin, thanks for coming, talk soon

[19:00] Richardus Raymaker: do we get that here now ? microthreading ?