User:Allen Kerensky/Myriad Lite

= Myriad Lite =

What Is Myriad Lite?
Before home computers were widely available, people played role-playing games (RPGs) by sitting around a table, telling shared stories, and rolling dice to determine if their "character" in the story succeeded or failed at the actions the player wanted them to take within the story.

Myriad Lite is a project to adapt a pen-and-paper role-playing game rulebook into OpenSimulator Xengine and SecondLife Mono scripts, and the related 3D objects, needed to implement a pen-and-paper role-playing game in 3D virtual worlds.

The Myriad Universal RPG System
Myriad Lite is based on the book MYRIAD: A UNIVERSAL RPG SYSTEM by Ashok Desai, which is freely downloadable as a PDF e-book from Lulu.

You also also purchase the "Myriad Special Extended Edition" printed book from that site, which includes for additional rules, many more examples, and other information.

I do not make any financial gain if you purchase the book, but if you would like to support the original writer, I recommend it.

 RECOMMENDED! It is helpful to read through the original rulebook to understand the rules and assumptions "behind" Myriad Lite, before diving into the scripts.

Contributors
In Alphabetical Order:
 * Allen Kerensky (SL/OSG) - contributed the initial LSL and OSSL scripting and basic system design converting a pen and paper game into the virtual world
 * Artemis Tesla (OSG) - improved health summary report scripting
 * Ashok Desai - contributed the original Myriad RPG System and Myriad Special Extended Edition books that started this
 * Baroun Tardis (SL/OSG) - contributed Baroun's Adventure Machine (BAM) v1 design and scripts
 * Gimisa Cerise - (OSG) kibbitzing and moral support - asking the fundamental questions to keep me on track with some of the goals
 * Jeanie Weston (SL) - contributed Jeanie's Heart sculpty
 * Lani Global (OSG) - contributed animations, textures sounds, bullet and armor effects design, trap design and scripting, continual testing and feedback
 * Pete Camino (OSG) - contributed firearms, feedback and testing
 * Snoopy Pfeffer (SL/OSG) - contributed the Ixi combat sandbox region for testing
 * Tanja Darwin (OSG) - developing a Myriad Lite OpenSim region module and matching Radegast viewer plugin
 * Vegaslon Plutonian (OSG) - Raycast firearm coding and testing, kibbitzing and moral support - idea sounding board - second opinions
 * Yoshiko Fazuku (SL/OSG/Avi) - Contributed Food/Potion scripting

Roadmap

 * Myriad Lite Roadmap - High-level list of milestones leading to release

Character Creator/Updater CSV Server
 OPTIONAL - NOT READY FOR PRIME TIME UNTIL END OF PREVIEW 7!

Character Creator/Updater
 OPTIONAL - NOT READY FOR PRIME TIME UNTIL END OF PREVIEW 7! REQUIRES CSV AND TEMPLATE SERVER ABOVE TO BE SETUP FIRST

Snapshot Previews
I as develop the system, I wrap up and post everything as a milestone snapshot called a Preview. Preview snapshots are archived below.

The latest Preview Release is the recommended place to start if you are exploring the system.
 * Myriad Lite Preview 5 February 2012 - Combat and roleplaying HUD and accessories for players and region owners.
 * Myriad Lite Preview 4 September 2011
 * Myriad Lite Preview 3 August 2011
 * Myriad Lite Preview 2 June 2011
 * Myriad Lite Preview 1 June 2011

Myriad Online Reference
 U N D E R   C O N S T R U C T I O N To provide an online reference for the rules and data, which can be used as comment links in the code, I have included the text of the original Myriad RPG system book here for reference.


 * Myriad Universal RPG System

Note: Myriad Lite may include rule implementation and supporting data from the Special Extended Edition, which is not reprinted here.