Chat log from the meeting on 2008-11-18



[10:55] Blaksmith Rubble is Online

[10:55] Fly Man is Online

[10:55] Nebadon Izumi: hello

[10:55] Fly Man: Hey

[10:55] nabiki landar: hi

[10:55] Nebadon Izumi: meeting is upstairs if your joining us

[10:55] nabiki landar: where is the meeting exactly?

[10:56] Nebadon Izumi: upstairs in this building

[10:56] nabiki landar: ok

[10:56] Nebadon Izumi: the couches

[10:56] Nebadon Izumi: :)

[10:56] Nebadon Izumi: see you up there

[10:56] Fly Man: Hello all

[10:56] Hiro Protagonist: Hodeh

[10:56] Darren Vayandar: hi

[10:57] Nebadon Izumi: hello

[10:57] nabiki landar: hi

[10:57] nabiki landar: my graphic card is garbaje

[10:57] Fly Man: Yeah, same here

[10:57] Fly Man: Just found out that I have a 64 Mb card

[10:57] Fly Man: where I thought I had a 256 one

[10:57] nabiki landar: listen:

[10:57] nabiki landar: i have created waves

[10:57] nabiki landar: for the sea

[10:58] nabiki landar: for the beach

[10:58] nabiki landar: i want you know

[10:58] Nebadon Izumi: i saw that

[10:58] Nebadon Izumi: thank you

[10:58] nabiki landar: ok

[10:58] Nebadon Izumi: actually already told someone about them

[10:58] nabiki landar: i will make more

[10:58] Nebadon Izumi: who asked me for waves while back

[10:58] nabiki landar: i do not understand very good english

[10:59] Nebadon Izumi: where are you from Nabiki?

[10:59] nabiki landar: spain

[10:59] Darren Vayandar: where are these waves?

[10:59] Nebadon Izumi: nice

[10:59] Nebadon Izumi: they are in the freebie garden

[10:59] nabiki landar: i created this waves

[10:59] Darren Vayandar: cool

[10:59] nabiki landar: i am going to create more now

[10:59] Nebadon Izumi: nice :) i know people will love that

[10:59] nabiki landar: in fact, i putted one more just a momment ago

[11:00] Nebadon Izumi: nice

[11:00] Darren Vayandar: neb is ur freeview tv in the garden still?

[11:00] nabiki landar: i will create textures for rivers, etc

[11:00] Nebadon Izumi: yes

[11:00] Nebadon Izumi: its inside the building now

[11:00] nabiki landar: you must advice people of thixs

[11:00] Nebadon Izumi: i made a new one

[11:00] Nebadon Izumi: it has Youtube player included

[11:00] Nebadon Izumi: says HD on the screen

[11:00] nabiki landar: but tha script must move more slow

[11:00] Warin Cascabel: Arrrrgh.

[11:00] Nebadon Izumi: ah actually its turned off

[11:00] Darren Vayandar: i butchered urs and tx oh's scripts and have now made one that plays youtube from a notecard, people may like that

[11:01] nabiki landar: what are you going to do here now?

[11:01] Nebadon Izumi: oh yea definatly Darren

[11:01] Hiro Protagonist: oh yeah Darren I'd love that

[11:01] nabiki landar: what are you going to do now here?

[11:01] Justin Clark-Casey is Online

[11:01] Darren Vayandar: I'll drop it in the garden later

[11:01] Nebadon Izumi: this is our weekly Office Hours meeting Nabiki

[11:02] Nebadon Izumi: we'll be talking about many topics

[11:02] nabiki landar: what are this hours for?

[11:02] Darren Vayandar: in the meantime it is copyable within the region insanity

[11:02] Nebadon Izumi: mostly just OpenSIM development

[11:02] Nebadon Izumi: anythinhg you want to bring up its open to everyone

[11:02] nabiki landar: ok

[11:02] nabiki landar: i will like speak about gimp, artrage, and texturitation

[11:03] Darren Vayandar: Het fly man, is that windows gui thing on gforge broken at the moment?

[11:03] Warin Cascabel: Is anyone else experiencing issues with deleted objects coming back after the sim is restarted?

[11:03] Nebadon Izumi: yes

[11:03] Nebadon Izumi: happend here today

[11:03] Nebadon Izumi: eventually it did erase

[11:03] Nebadon Izumi: took 2 restarts

[11:03] Nebadon Izumi: and 2 deletes

[11:03] Nebadon Izumi: but it did go away

[11:04] Warin Cascabel: I ultimately ended up writing out an oar, wiping the sim and reloading the oar - I think they came back five times before I resorted to that.

[11:04] Nebadon Izumi: yea its very random

[11:04] Nebadon Izumi: i cant make it happen

[11:04] Justin Clark-Casey: interesting. Thgere have been changes in this area recently. A bug report would be welcome

[11:04] Warin Cascabel: Will do, Justin.

[11:04] Justin Clark-Casey: I haven't seen any bugs reports for that issue come in yet

[11:04] Warin Cascabel: I'm also unable to create new scripts in my region - but it works next door in Lbsa, which is running the same version, so I may have something screwed up on my installation.

[11:04] Nebadon Izumi: charles cant make it today

[11:05] Nebadon Izumi: he has prior meeting with his RL work

[11:05] Nebadon Izumi: Whump will be 30 minutes late

[11:05] Nebadon Izumi: so we can get started i think

[11:05] Justin Clark-Casey: ok

[11:05] Darren Vayandar: I noticed the picture on the wall, did you devs actually get together?

[11:05] whump joins #osgrid-wp

[11:05] Nebadon Izumi: there was a Virtual Worlds Conference

[11:06] Nebadon Izumi: and some of the developers attended, and OpenSIM won the inovation award

[11:06] Darren Vayandar: cool, I noticed they were from far and wide

[11:06] Nebadon Izumi: it was in Los Angeles

[11:06] Justin Clark-Casey: yes, most of us are pretty wide :)

[11:06] Nebadon Izumi: hehehe

[11:06] Darren Vayandar: lol

[11:06] Hiro Protagonist: some more so than others :3

[11:06] Nebadon Izumi: so i guess the big topic right now is this OpenJpeg stuff

[11:07] whump: Here, but lurking until 11:30, in another meeting.

[11:07] Hiro Protagonist: howdeh whump

[11:07] Justin Clark-Casey: okay, so jhurliman is working on the issues

[11:07] Nebadon Izumi: jhurliman seemed to think he would have things worked out in 24 hours or so

[11:07] Nebadon Izumi: so if your having issues revert to 7364 for now

[11:07] Justin Clark-Casey: cool

[11:07] Nebadon Izumi: and soon we'll be moving forward

[11:07] Hiro Protagonist: ok som maybe lets pretend thats all good and move on from there?

[11:07] coyled joins #osgrid-wp

[11:07] Nebadon Izumi: sure for now

[11:08] Justin Clark-Casey: wow, frametimes are really good today!

[11:08] Nebadon Izumi: :)

[11:08] Justin Clark-Casey: relatively speaking at least - I do wonder how accurate they are sometimes

[11:08] Hiro Protagonist: Ok so what's on the agenda

[11:09] Kurt Stringer is Online

[11:10] Fly Man: Well, the latest build seemt to keep us busy

[11:10] Fly Man: but when it's working again

[11:10] Fly Man: what's the next step ?

[11:10] Hiro Protagonist: How is the work with SOG/SOP progressing JustinCC?

[11:11] Justin Clark-Casey: well, I've kind of been diverted a bit recently. Also, I think it will take some time unless someone steps in and makes a crazy effort (I'm thinking of Melanie here :-)

[11:11] Hiro Protagonist: Hrm

[11:11] Justin Clark-Casey: I'd personally much prefer a more gradual changeover otherwise we may have to deal with a big crop of new bugs

[11:12] Hiro Protagonist: well there's much waiting on that to get finished, so since Teravus is not here, I will assert "Actionable!"

[11:12] Justin Clark-Casey: nebadon: any improvement o login?

[11:12] Justin Clark-Casey: Hiro: patches welcome!

[11:12] Hiro Protagonist: ROFL!!

[11:12] Fly Man: Anyone: Did anyone already test the ANTS profiler ?

[11:12] Hiro Protagonist: that's the LAST thing we need, is me making patches for SOG/SOP

[11:12] Justin Clark-Casey: Dunno. Adam might have

[11:13] Fly Man: to see if that will shows more info about the processes ?

[11:13] Nebadon Izumi: sorry guys im back

[11:13] Justin Clark-Casey: hiro: you're doing vehicle related work?

[11:13] Nebadon Izumi: Condo maintence knocking on my door

[11:13] Hiro Protagonist: Yes, quite a bit recently

[11:13] Hiro Protagonist: in fact, we pretty well have a working sailboat, putting polish on it now

[11:14] Nebadon Izumi: nice how is the sailboat coming along?

[11:14] Nebadon Izumi: anything you can share with anyone yet?

[11:14] Hiro Protagonist: it's all still pretty proof of concept, but the difficult bits are resolved

[11:14] Nebadon Izumi: nice

[11:14] Hiro Protagonist: I suspect that this weekend we wil demo and make it available

[11:14] Nebadon Izumi: awesome cant wait

[11:14] Justin Clark-Casey: hiro: so what is blocking you on the sog/sop issue? Is that not all LSL/prim work?

[11:15] Hiro Protagonist: well, the final implementation of static objects in ODE (think linksets) is waiting on that, as are all the typical ll vehicle functions

[11:15] Hiro Protagonist: basically, the rest of LSL

[11:15] Justin Clark-Casey: ok

[11:15] Nebadon Izumi: well the fact that we are talking about vehicles at all is awesome

[11:15] Hiro Protagonist: we managed to accomplish what we have done through the use of apply impulse and setforce

[11:16] Hiro Protagonist: and by exploiting a bug that makes llSetPos physical where it shouldnt be

[11:16] Hiro Protagonist: oops

[11:16] Hiro Protagonist: llSetRot

[11:16] Justin Clark-Casey: mmm, risky - you better not let idb hear of that bug :)

[11:16] Darren Vayandar: I hear this thing is more responsive than anything in SL

[11:17] Hiro Protagonist: well, I think we can make a case for keeping it as-is until we get the rest of physics ready to fill in where it should

[11:17] Hiro Protagonist: yes, it is as good or better than an SL craft in it's handling

[11:17] Nebadon Izumi: cool, i think the problem with SL is not vehicle physics

[11:17] Nebadon Izumi: but sim lag

[11:17] Nebadon Izumi: that makes vehicles suck there

[11:18] Hiro Protagonist: we have yet to really run more than one of them at a time though

[11:18] Hiro Protagonist: I would tend to agree

[11:19] Hiro Protagonist: there is a similar bug in llTargetOmega

[11:19] Nebadon Izumi: well one thing that really gives me hope too is i was able a few days ago

[11:19] Nebadon Izumi: to fly from Wright Plaza to Zaius Plaza

[11:19] Hiro Protagonist: except it fails to go physical where it should

[11:19] Nebadon Izumi: without crash or even the slightest bit of lag

[11:19] Hiro Protagonist: yeah I heard :D

[11:19] Justin Clark-Casey: over how many regions is that?

[11:19] Nebadon Izumi: 12

[11:19] Nebadon Izumi: the route i chose

[11:19] Justin Clark-Casey: cool

[11:19] Nebadon Izumi: my record to date is 21

[11:19] Nebadon Izumi: but i was never able to make it from one plaza to the other before this week

[11:19] Hiro Protagonist: once we get the ability to region-transit scripts, this is going to be a fantastic place to go sailing

[11:20] Justin Clark-Casey: how big is the sailing community? I hadn't even heard about it until recently. But then I don't go In Second Life all that often

[11:20] Nebadon Izumi: its fairly large, but in comparison to their whole population

[11:20] Nebadon Izumi: its rather small

[11:20] Hiro Protagonist: I'd number them somewhere between 4k-6k peeps

[11:20] Darren Vayandar: I think bri hasp is gonna come now, a sailing fan I believe

[11:21] Hiro Protagonist: she is already here

[11:21] Hiro Protagonist: she has provided the other sims in which we have been working

[11:21] Chaise Torok is Online

[11:21] Justin Clark-Casey: nice

[11:21] You shout: Meeting is upstairs

[11:21] Darren Vayandar: I mean to this meeting

[11:21] Nebadon Izumi: yea she is downstairs

[11:21] Blaksmith Rubble: finally back.. had to do some running around.. .

[11:22] Hiro Protagonist: as soon as we complete the boat I will begin solo work on airships and aircraft

[11:22] Nebadon Izumi: heading up now

[11:22] Darren Vayandar: right

[11:22] Nebadon Izumi: Hello everyone just getting here

[11:22] Hiro Protagonist: Hiya Bri :D

[11:22] Bri Hasp: ciao

[11:22] Justin Clark-Casey: Hi Bri

[11:23] Nebadon Izumi: so what else is on everyones mind?

[11:23] Nebadon Izumi: any other thorns in anyones sides?

[11:23] Blaksmith Rubble: hrm... sit is putting me at -1,0,0

[11:23] Nebadon Izumi: thats odd

[11:23] Chaise joins #osgrid-wp

[11:23] Blaksmith Rubble: could be my net ... (does it on SL sometimes too)

[11:23] Nebadon Izumi: ah interesting

[11:23] Blaksmith Rubble: so, did I miss anything?

[11:23] Justin Clark-Casey: wow, frame times have shot up

[11:23] Chaise Torok is Offline

[11:24] Nebadon Izumi: not much, datwitch was telling us about sailboats

[11:24] Justin Clark-Casey: nebadon: any improvement on the login pauses?

[11:24] Bri Hasp: I had 'over persist priblems with latest svn.. so reverted back to 57

[11:24] Nebadon Izumi: not really Justin no

[11:24] Nebadon Izumi: its a bit less

[11:24] Nebadon Izumi: but its still happening

[11:24] Justin Clark-Casey: yeah, we may have to wait on better monos unfortunately

[11:24] Nebadon Izumi: yea we are on 2.3 now

[11:24] Nebadon Izumi: here

[11:24] Nebadon Izumi: and the UGAIM

[11:24] Justin Clark-Casey: 2.3!

[11:24] Hiro Protagonist: Mel seems to think it's a threading issue

[11:25] Nebadon Izumi: yes sir

[11:25] Justin Clark-Casey: I suspect it's a prioritizatio nissue

[11:25] Nebadon Izumi: yea she thinks the Message server being a single thread

[11:25] Chaise Torok is Online

[11:25] Nebadon Izumi: is a problem

[11:25] Justin Clark-Casey: at the moment thread prioritization doesn't do anything

[11:25] Justin Clark-Casey: under mono

[11:25] Nebadon Izumi: ah

[11:25] Nebadon Izumi: have you testes 2.3 yet?

[11:25] Nebadon Izumi: what version are you running Justin?

[11:26] Nebadon Izumi: i recall your running an older version

[11:26] Justin Clark-Casey: I'm way down on mono 1.9.1

[11:26] Nebadon Izumi: ok thast not that bad

[11:26] Justin Clark-Casey: I tend to stick with Ubuntu bundled versions

[11:26] Nebadon Izumi: yea, i have had way more luck compiling mono myself

[11:26] Justin Clark-Casey: well,I pulled the mono svn code the other day, and they don't do prioriitization

[11:26] Nebadon Izumi: seems to run a bit better

[11:26] Nebadon Izumi: yea

[11:26] Justin Clark-Casey: once they do, I think we could improve things substantially

[11:26] Nebadon Izumi: nice, i must say though

[11:26] Nebadon Izumi: things are really alot better on 2.3

[11:27] Nebadon Izumi: wright plaza ran for 21 hours 2 days ago

[11:27] Kurt Stringer: +1 Ubuntu bundled version

[11:27] Nebadon Izumi: and 15 hours last night

[11:27] greg___ joins #osgrid-wp

[11:27] Blaksmith Rubble: I have 1.2.5 on one machine and 1.9.1 on another .. and both seem to be running ok

[11:27] greg___ is now known as periapse

[11:27] Justin Clark-Casey: they're moving fast - I thought they only recently had 2.0.1

[11:27] Nebadon Izumi: yea

[11:27] Nebadon Izumi: release is 2.0.0

[11:27] Nebadon Izumi: 2.0.2

[11:27] Nebadon Izumi: sorry

[11:27] Nebadon Izumi: and svn is 2.3

[11:27] Hiro Protagonist: Hiya Periapse :D

[11:27] Nebadon Izumi: but yea, i think the mono revision guy does drugs

[11:28] Justin Clark-Casey: Ah okay, those guys jumping version numbers again? Heh

[11:28] periapse: hello all. grtings from LL seattle

[11:28] Blaksmith Rubble: LOL

[11:28] Chaise Torok: lol

[11:28] Fly-Man- quits saying ":Read error: 104 (Connection reset by peer)"

[11:28] Justin Clark-Casey: Hi periapse

[11:28] Fly Man: Hey Periapse :)

[11:28] Blaksmith Rubble: Hi Periapse

[11:28] Jeffronius Batra: Hi fellow Seattle resident...

[11:28] Nebadon Izumi: I know whump will be here real soon too

[11:28] Nebadon Izumi: any minute

[11:28] Nebadon Izumi: to talk about the linden stuff

[11:28] periapse: heya, Jeff

[11:29] Justin Clark-Casey: then Lindens are going to outnumber core OpenSim developers ;)

[11:29] Fly Man: OGP stuff when Whump is here as well :)

[11:29] periapse: whump will be there anon. we just got out of huddle

[11:29] Nebadon Izumi: hehe

[11:29] CodeMnkey: gah, just got logged out again

[11:29] Jeffronius Batra: Periapse == "Rob" ?

[11:29] Nebadon Izumi: CodeMnkey you might restart your router

[11:29] Nebadon Izumi: sounds like your having net issues

[11:29] Fly-Man- joins #osgrid-wp

[11:29] Blaksmith Rubble is Online

[11:30] Fly Man: Welcome Whump :)

[11:30] Nebadon Izumi: so anyone else have anything while we wait for whump?

[11:30] CodeMnkey is now known as Blaksmith

[11:30] Hiro Protagonist: Whump's here I think

[11:30] periapse: Rob == Rob. Periapse == gtp (ex amazon)

[11:30] Blaksmith: it's my isp .. not me direclty .. they are being a PITA about fixing it again

[11:30] Nebadon Izumi: any cool sims you have seen

[11:30] Nebadon Izumi: or stuff you have built

[11:30] Nebadon Izumi: here he is

[11:30] Nebadon Izumi: hello Whump

[11:30] Fly Man: Hey Whump :)

[11:30] Whump Linden: Hey

[11:30] Justin Clark-Casey: Hi Whump

[11:30] Bri Hasp: Hiro can tell Y'all bout our sailboat

[11:31] Nebadon Izumi: so hows thing over at Linden Labs

[11:31] Bri Hasp: will need crossing soon to race

[11:31] Whump Linden: Heh, I should spend some cylcles here on getting my avatar up to snuff.

[11:31] Blaksmith Rubble: ok, I'm back ...

[11:31] Whump Linden: Thanks Fly Man.

[11:31] Fly Man: Yw Whump :)

[11:32] Blaksmith Rubble waves HI to the LL staff

[11:32] Whump Linden: Thanks, Blaksmith.

[11:32] Nebadon Izumi: ok Whump feel free to take the floor

[11:32] Fly Man: Okay, how's the OGP this week ?

[11:32] Whump Linden: So updates on OGP: we pushed out some updates to the agent domain yesterday.

[11:33] Whump Linden: This is so that when the AD sends a rez request, it's sending the actual avatar data instead of filling it in with boiler plate values.

[11:33] Justin Clark-Casey: nice

[11:34] Whump Linden: We're also looking at an issue with cap revocation that was causing a problem if you tried to log back in after disconnecting.

[11:34] Nebadon Izumi: nice, do you have any numbers on how many people are participating in OGP now?

[11:34] Justin Clark-Casey: wow

[11:35] Fly Man: Yw Jcc

[11:35] Whump Linden: We have around 300 agents in Gridnauts, and ...

[11:35] Nebadon Izumi: nice

[11:35] Whump Linden: is it 30 or 60 regions

[11:35] Nebadon Izumi: wow thats way more than what i expected

[11:35] Justin Clark-Casey: you see, I'm too lazy to transform myself :)

[11:35] Whump Linden: Thanks.

[11:36] Whump Linden: I don't at the moment have any thing on the next beta steps, but we'll continue to fix bugs as they are reported.

[11:36] Fly Man: Whump, how's your Mantis at this moment ?

[11:36] Fly Man: Did that resolve somewhere this week ?

[11:36] Fly Man: or is it still open ?

[11:37] Whump Linden: I didn't get an email from mantis about the multi-region child issue.

[11:37] Whump Linden: But I have not updated from trunk in over a week.

[11:37] Fly Man: Please don't ;)

[11:37] Fly Man: As it's a bit messy now

[11:37] Whump Linden: is there a safe revision to go to?

[11:37] Nebadon Izumi: hehe yea an update for all those who got here a little late

[11:37] Nebadon Izumi: there are some problems on head

[11:38] Nebadon Izumi: so if your looking for stable 7364 is your revision

[11:38] Blaksmith Rubble: 7364 I think ..

[11:38] Bri Hasp: aha

[11:38] Fly Man: 7364 is the safe one at the moment I think

[11:38] Whump Linden: thanks, I'll see what I'm on, but it's probably < 7364.

[11:38] Fly Man: yeah

[11:38] Nebadon Izumi: hopefully in the next 24 hours

[11:38] Bri Hasp: mumbles 'no wonder'

[11:38] Nebadon Izumi: we can get head back to relatively stable

[11:38] Fly Man: and if you run a UGAIM

[11:38] Fly Man: make sure you update that ;)

[11:39] Whump Linden: UGAIM?

[11:39] Nebadon Izumi: the back end servers whump

[11:39] Nebadon Izumi: user /grid etc..

[11:39] Justin Clark-Casey: Whump: do you guys have a name for your backends?

[11:39] Whump Linden: ah, I'm running all-in one.

[11:39] Whump Linden: Justin, we refer to them as centrals.

[11:39] Fly Man: Hey Justin, catch

[11:39] Fly Man: don't wear them out ...

[11:40] Nebadon Izumi: hehe

[11:40] Justin Clark-Casey: cool

[11:40] Justin Clark-Casey: baby got new shoes

[11:40] Darren Vayandar: UGAIM is cool, reminds you what order to start them in too

[11:40] Justin Clark-Casey: well, there was once talk of having lots more services

[11:40] Fly Man: Well, H is going to be added ;)

[11:40] Justin Clark-Casey: which would have made it unwieldy - but luckily for mnemonic fans that hasn't yet happened?

[11:40] Nebadon Izumi: for those interested in web stats

[11:40] Justin Clark-Casey: H?

[11:40] Fly Man: Hyper

[11:41] Nebadon Izumi: http://osgrid.org/analytics

[11:41] Justin Clark-Casey: I don't think Hyper is a servce as such

[11:41] Hiro Protagonist: yeah ckrinke was trying to make the acronym 'UGAISM"

[11:41] Nebadon Izumi: i need to update again, but there are some interesting stats there

[11:41] Whump Linden wonders if I can have Hypergrid coexist with OGP, anyone try that yet?

[11:41] Hiro Protagonist: I think Hyper needs to get folded into 'Grid'

[11:42] Nebadon Izumi: the coutry reports are all countries that had 500 or more visitors

[11:42] Fly Man: Whump, you could ask Diva about that

[11:42] Whump Linden: Okay, that's what I have for today, unless there's questions.

[11:43] Fly Man: Yeah, 1 question

[11:43] Fly Man: Get some clothes ;)

[11:43] Nebadon Izumi: hehe

[11:43] Whump Linden takes action item to make a decent av

[11:43] Fly Man: ;)

[11:43] Whump Linden: or am I starkers?

[11:43] Whump Linden: I just see grey?

[11:43] Fly Man: Periapse, what was your part again ?

[11:43] Blaksmith Rubble: kinda grey to me

[11:43] Justin Clark-Casey: I'll wear any donated clothes

[11:44] Nebadon Izumi: yea for some reason i see a few grey folks

[11:44] Justin Clark-Casey: maybe a rebake is in order?

[11:44] Nebadon Izumi: seems we still have some clogs

[11:44] ocsean joins #osgrid-wp

[11:44] Kurt Stringer is Offline

[11:44] Bri Hasp: un my eyes.. Whump n jcc

[11:44] periapse: sorry, my part? I'm a Program Manager. Open Platform, LSL on Mono, et al

[11:44] Justin Clark-Casey: am I grey?

[11:44] Chaise Torok: You're grey to me too Whump

[11:44] Bri Hasp: ok now jcc

[11:45] Blaksmith Rubble: not to me jcc

[11:45] Justin Clark-Casey: hmm, I did do one rebake

[11:45] Justin Clark-Casey: that's disappointing

[11:45] Fly Man: Periapse, are there being take actions to prevent that OS functions get kicked out in any new viewer ?

[11:45] Bri Hasp: cute red pantaloons

[11:45] Nebadon Izumi: ok theres Whump

[11:45] Nebadon Izumi: he baked

[11:45] Justin Clark-Casey: I think that was resolved some time ago

[11:45] Blaksmith Rubble: ctl-alt-d to make sure advanced is up.. then ctrl-alt-r

[11:45] Nebadon Izumi: yea id say 1 in 10 logins still result in grey

[11:45] Nebadon Izumi: usually its under load of some kind

[11:45] Nebadon Izumi: probably login locking

[11:46] Justin Clark-Casey: oh - maybe it's some race condition rearing it's ugly head

[11:46] Nebadon Izumi: multiple logins hitting at same moment

[11:46] Nebadon Izumi: probably

[11:46] periapse: Not that I am aware of. There is currently no support for LSL extensions. Babbage is quite willing to talk about a common scripting solution for sL and OpenSim

[11:46] Justin Clark-Casey: yeah, or perhaps things are timing out

[11:46] periapse: (as long as it involves Mono)

[11:46] Justin Clark-Casey: periapse; interesting. I think we worked around the os issue by marking all scripts as running under mono

[11:46] Justin Clark-Casey: then it appears that the viewer doesn't check them (or doesn't enforce failure)

[11:46] Whump Linden: fyi, Robin Wood has a tshirt template that's good, http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/RSWTShirtStart.html

[11:47] Nebadon Izumi: nice, perhaps we can arange in the future for Babbage or on of the engineers to attend a tuesday meeting

[11:47] Darren Vayandar: the Man Utd one looks just fine, lol

[11:47] Justin Clark-Casey: woah. The only problem is I'm not a football fan

[11:47] Justin Clark-Casey: so I might get into some awkward conversatinos

[11:47] Hiro Protagonist: LOL

[11:47] periapse: If you'd like that, I'll ping Babbage today. Who should I talk to about getting him on the calendar for one of these meetings?

[11:48] Nebadon Izumi: you can speak with ckrinke or datwitch or myself

[11:48] Nebadon Izumi: datwitch being Hiro

[11:48] Hiro Protagonist is daTwitch on IRC

[11:48] Darren Vayandar: I need to change back from this nasty Liverpool one

[11:48] Justin Clark-Casey: well, I think we need to be sure there is someone here for him to talk with

[11:48] Nebadon Izumi: sure i meant for one of thse tuesday meetings Justin

[11:48] periapse: kk. I'll ping him and see what his schedule is like. Try to give you some lead time

[11:49] Justin Clark-Casey: cool. Don't want to waste his time ;)

[11:49] Nebadon Izumi: yea i dont want that either

[11:49] Nebadon Izumi: but i think if we can get together on some scripting stuff

[11:49] Nebadon Izumi: that would be excellent

[11:49] Hiro Protagonist: nah, we wouldnt drag him out here without getting someone to meet with him first

[11:49] Davy Jones: perhaps if the client could tell it was not connected to a Linden grid it might be possible to make it less strict about things like scripts

[11:49] Hiro Protagonist: I think Mel has spent a bit of time with him in RL over drinks, she is a likely candidate

[11:49] Fly Man: Justin, Jhurliman needs your attention ;)

[11:49] Nebadon Izumi: cool lets get mel here too

[11:49] Nebadon Izumi: for that meeting

[11:49] Nebadon Izumi: maybe Adam too

[11:50] Hiro Protagonist nods

[11:50] Justin Clark-Casey: yes indeed - I am tracking multiple conversations as we speak

[11:50] Hiro Protagonist: I'll talk it up with them both when I get the chance

[11:50] Fly Man: Yeah, I think Mel will be here then :)

[11:50] Nebadon Izumi: cool sounds like a plan

[11:50] Justin Clark-Casey: however, I don't think we actually have an issue tat the moment, right?

[11:50] Nebadon Izumi: no not at the moment

[11:50] Justin Clark-Casey: We're using os methods just fine at the moment

[11:50] Nebadon Izumi: but anytime we can get together is good

[11:50] Hiro Protagonist: no none that I am aware of

[11:51] Nebadon Izumi: even if only to let each other know where things stand

[11:51] Fly-Man-: Diva, please accompany us in the Wright Conference Room

[11:51] Dahlia Trimble is Online

[11:51] Fly Man: *grins*

[11:51] Fly Man: Some people still think about that 1 hour difference for this meeting

[11:51] Blaksmith Rubble: one scripting issue I noticed... havn't tested to see if it was a change in the timing of a script, or if it was the upgrade to 7364 ... a working dance ball now works, without maxing out the # of running scripts ...

[11:52] Dahlia Trimble: Hi :)

[11:52] Nebadon Izumi: nice, probably recent changes

[11:52] Justin Clark-Casey: Hi Dahlia

[11:52] Blaksmith Rubble: before, it used to ignore event que... even on timers... even though from what I read, timers were supposed to be processed anyway

[11:52] Nebadon Izumi: hello Dahlia and UCI

[11:52] Justin Clark-Casey: actually, one thing we may want to consider is whether to make XEngine the default scripting engine

[11:52] Blaksmith Rubble: but, it is not throwing those ignores now

[11:52] Justin Clark-Casey: any thoughts on that?

[11:52] Nebadon Izumi: has my vote Justin

[11:53] Nebadon Izumi: Xengine is far superior

[11:53] Hiro Protagonist: mine too - I'm using it exclusively already anyway

[11:53] Admin UCI: Hey Neb, Hey everyone, (Sean here)

[11:53] Blaksmith Rubble: sounds good to me too .. just need to find a wiki that has all the XEngine commands

[11:53] Davy Jones: events and states work far better

[11:53] Fly Man: Hey Sean :)

[11:53] Nebadon Izumi: well remember

[11:53] Justin Clark-Casey: yeah, I'm using it myself

[11:53] Dahlia Trimble: Hi sean :)

[11:53] Nebadon Izumi: default doesnt mean your forced to change

[11:53] Chaise Torok: Hi sean

[11:53] Nebadon Izumi: you can still stick on dotnet if its serving your purposes

[11:54] Justin Clark-Casey: Hi Sean

[11:54] Fly Man: if Xengine is faster

[11:54] Fly Man: then I'd change ...

[11:54] Nebadon Izumi: yea its faster/leaner more stable

[11:54] Fly Man: but as I think there's less people working on Xengine

[11:54] Fly Man: so for now NRE works for me

[11:54] Nebadon Izumi: hmm i dunno about less

[11:54] Nebadon Izumi: whos working on DNE?

[11:54] Nebadon Izumi: is anyone?

[11:54] Fly Man raises hand

[11:55] Blaksmith Rubble: is there a good site to get the commands yet? if not... will there be one in the future?

[11:55] Nebadon Izumi: k

[11:55] Nebadon Izumi: yea i havent seen much updates for DNE

[11:55] Nebadon Izumi: if were going on patches

[11:55] Nebadon Izumi: Xengine is far more worked on

[11:55] Davy Jones: much code now shared, but state and events handled differently

[11:55] Nebadon Izumi: yea, does anyone know if we can run both engines again?

[11:56] Nebadon Izumi: there was a time when listen scripts stopped working

[11:56] Nebadon Izumi: when both were enabled

[11:56] Nebadon Izumi: i'll have to test that later

[11:56] Bri Hasp: yep both works Neb

[11:56] Dahlia Trimble: was there any discussion on the texture patch from yesterday?

[11:56] jhurliman joins #osgrid-wp

[11:56] melanie_t joins #osgrid-wp

[11:56] Nebadon Izumi: a bit

[11:56] Nebadon Izumi: jhurliman is working on it

[11:56] Hiro Protagonist: welcome JHurliman

[11:56] Fly Man: There's Mel and Jhur

[11:56] Nebadon Izumi: he seems to think in the next 24 hours

[11:57] Nebadon Izumi: it will be resolved

[11:57] Blaksmith Rubble: WElcome more LL staff

[11:57] Dahlia Trimble: hiya mel and jhurli

[11:57] Hiro Protagonist: Hi Mel :D

[11:57] Fly Man: But can we make XEngine the only engine

[11:57] Whump Linden: thanks

[11:57] Whump Linden: okay, need to run

[11:57] Fly Man: and phase out the DNe ?

[11:57] Dahlia Trimble: you too whump ;)

[11:57] Nebadon Izumi: ok whump, thanks for your time and info

[11:57] philippeD joins #osgrid-wp

[11:57] Fly Man: or keep it running next to XEngine ?

[11:57] Nebadon Izumi: no keep both

[11:57] Bossman joins #osgrid-wp

[11:57] Nebadon Izumi: just make Xeingine default in opensim.ini

[11:57] whump quits saying ":"

[11:57] Nebadon Izumi: thats all

[11:58] Nebadon Izumi: we will always have both engines

[11:58] Fly Man: but does XEngine work well with listen now ?

[11:58] Chris D is Online

[11:58] Nebadon Izumi: Xengine always did

[11:58] Justin Clark-Casey: we also need to swithc the default encoded in OpenSim

[11:58] Nebadon Izumi: it only didnt

[11:58] Nebadon Izumi: when DNE was enabled too

[11:58] Nebadon Izumi: you had to disable DNE to make Xegine listens work

[11:58] Nebadon Izumi: but apparently thats fixed

[11:58] Nebadon Izumi: i'll test later to be sure

[11:58] Justin Clark-Casey: well, I think there should be a mailing list notice before doing it, for maximum verbiage!

[11:58] Admin UCI: is there a known issue with release 7381? (the latest)

[11:59] Nebadon Izumi: ya definatly

[11:59] Hiro Protagonist: JustinCC +1

[11:59] Nebadon Izumi: +1 on more feedback

[11:59] Blaksmith Rubble: maybe that's what was causing the race condition in some of my other scripts .. filling up the event que

[11:59] Justin Clark-Casey: if someone wants to kick off a dicussion that would be nice

[11:59] Hiro Protagonist: Sure is Sean

[11:59] Justin Clark-Casey: 'm running out of bandwidth myself

[11:59] Nebadon Izumi: it might be Blaksmith

[11:59] Nebadon Izumi: give it a test and file a mantis if it fixes it

[11:59] PocoLoco_AFK joins #osgrid-wp

[11:59] Admin UCI: that would explain why it crashes each time I login to it

[11:59] Blaksmith Rubble: ok

[11:59] Hiro Protagonist: what rev is the stablest right now Neb?

[11:59] Nebadon Izumi: yes Admin

[11:59] Nebadon Izumi: 7364 is cut off

[11:59] Nebadon Izumi: or you will crash on login

[12:00] Nebadon Izumi: or other fun stuff too

[12:00] Chris D is Offline

[12:00] Nebadon Izumi: fix is being worked out

[12:00] Admin UCI: so I need to go back to 7364??

[12:00] Nebadon Izumi: yea for now

[12:00] Nebadon Izumi: if your carshing

[12:00] Nebadon Izumi: apparently some dont

[12:00] Admin UCI: kk, will do

[12:00] Nebadon Izumi: but if you are

[12:00] Nebadon Izumi: please revert for now

[12:00] Fly-Man-: If you compile it with 1.9.1 the latest head compiles

[12:00] Admin UCI: yes, twice in a row it crashed

[12:00] Chris D is Online

[12:00] Nebadon Izumi: yea same with this sim

[12:01] Admin UCI: I'm using mono 1.9.1

[12:01] Nebadon Izumi: Linux takes it way worse

[12:01] Nebadon Izumi: windows keeps chugging

[12:01] Nebadon Izumi: but spews red like crazy on console

[12:01] periapse: heading out. thanks for letting me lurk

[12:01] Nebadon Izumi: linux just dies

[12:01] Chaise Torok: We had issues last night trying to upgrade a Debian vps to 7372 as well, good fun :)

[12:01] whump joins #osgrid-wp

[12:01] Hiro Protagonist: TC Periapse

[12:01] Admin UCI: yeah, I'm on CentOS-5

[12:01] periapse parts #osgrid-wp

[12:02] Nebadon Izumi: well thats our hour folks

[12:02] Nebadon Izumi: anyone have anything else?

[12:02] Nebadon Izumi: we can keep going

[12:02] Nebadon Izumi: but i figured id atleast mark the hour

[12:02] Fly Man: Any things that will be put into head this week ?

[12:02] whump quits saying ":Client Quit"

[12:02] Fly Man: Will Adam be "tampering" around ?

[12:02] Nebadon Izumi: not that i know of

[12:02] groux joins #osgrid-wp

[12:02] Nebadon Izumi: but you can be assured if he does he will let everyone know

[12:02] Blaksmith Rubble: something minor .. I did a mantis on it .. on a linked prim, trying to put a notecard into the child prim, it just won't go in

[12:02] Hiro Protagonist: Let us hope LOL

[12:03] Hiro Protagonist: nor will anything else

[12:03] melanie_t: yes. dragging into child prim inventories has (had?) issues

[12:03] Hiro Protagonist: you have to unlink it, deposit to its inventory, then link it

[12:03] melanie_t: i think i saw a fix

[12:03] Nebadon Izumi: Mel as far as i know it just poofs

[12:03] Hiro Protagonist: recent Mel?

[12:03] Nebadon Izumi: if you drag into child

[12:03] Nebadon Izumi: also cant edit stuff

[12:03] Nebadon Izumi: in child

[12:03] Hiro Protagonist: I cant rename things in prims either

[12:04] Nebadon Izumi: yep

[12:04] Justin Clark-Casey: okay, people might want to try r7382 which contains a fix for the texture issue from jhurliman

[12:04] Hiro Protagonist: I can edit child scripts

[12:04] Nebadon Izumi: ok Justin

[12:04] Nebadon Izumi: hang on

[12:04] Nebadon Izumi: i'll update ZP

[12:04] Nebadon Izumi: i'll know instantly

[12:04] Hiro Protagonist: ok, it's back to ranch for me

[12:04] Dahlia Trimble: is that head?

[12:04] Hiro Protagonist waves

[12:04] Nebadon Izumi: heh woops

[12:04] Nebadon Izumi: i never restarted ZP

[12:04] Blaksmith Rubble: bye Hiro

[12:04] Nebadon Izumi: lol

[12:04] Nebadon Izumi: it was sitting at dos

[12:04] Justin Clark-Casey: hold on - forgotton file

[12:04] jhurliman: wait! 7382 is missing a dll

[12:04] Nebadon Izumi: ok

[12:04] jhurliman: wait for 7383

[12:05] daTwitch: LOL JHurliman

[12:05] jhurliman: ok, 7383 is up. try it

[12:05] Dahlia Trimble has a trigger finger on the update button

[12:05] Admin UCI: is that also supposed to fix the linux crashing?

[12:05] Nebadon Izumi: it might

[12:05] Nebadon Izumi: we need to test Admin

[12:05] jhurliman: Admin UCI: in theory

[12:05] Admin UCI: I'll try it

[12:05] Nebadon Izumi: :) thanks

[12:06] jhurliman: but this is all theoretical until someone declares it fixed or broken

[12:06] Dahlia Trimble: was it a server crash? I was only getting client session crashes

[12:06] Nebadon Izumi: both

[12:06] Nebadon Izumi: varying

[12:06] Justin Clark-Casey: alright, time to go

[12:06] Justin Clark-Casey: bye folks

[12:06] Admin UCI: OpenSim.exe was crashing to prompt for me on Centos-5

[12:06] Nebadon Izumi: ok Justin

[12:06] Nebadon Izumi: thanks for time

[12:06] Blaksmith Rubble waves to JCC

[12:06] Dahlia Trimble: laterz justincc

[12:06] Chaise Torok: I was getting server crashes. Sometimes immediately during startup. Sometimes when a user logged in.

[12:07] Justin Clark-Casey is Offline

[12:07] Admin UCI: mine was crashing when a user logged in, twice in a row

[12:07] Dahlia Trimble: I never had a server problem

[12:07] Chris D is Offline

[12:07] Nebadon Izumi: yea i saw everything everyone just said

[12:07] Nebadon Izumi: lol

[12:07] Jenni Briggs: what version

[12:07] Fly Man: Build succefull (Windows .Net 2.0)

[12:07] Dahlia Trimble: only that "client session has crashed" message and I needed to relog

[12:07] Nebadon Izumi: yea ZP is starting

[12:08] Admin UCI: I was on 7381 just a few mins ago

[12:08] Dahlia Trimble teleports home to try it... bye all :)

[12:08] Nebadon Izumi: see ya Dahlia

[12:08] Nebadon Izumi: yay for non crashing meetings

[12:08] Nebadon Izumi: hehe

[12:08] Blaksmith Rubble: woot