Chat log from the meeting on 2008-04-08

Seg Baphomet: I'm impressed they got LSL working. [10:51] Seg Baphomet: I've got plenty of scripts to try... [10:52] Angelo Biondi: hi Charles [10:52] Ken West: how far south are ur sims from Wright Plaza Hiro? [10:52] Hiro Protagonist: well, it isnt fully working [10:52] You: Morning [10:52] Hiro Protagonist: HEya Charles :D [10:52] Angelo Biondi: evening.... [10:52] Ken West: Hi Charles [10:52] Ken West: hi angelo [10:52] Hiro Protagonist: Charles is the lead OSGrid operator :) [10:52]  Seg Baphomet: Do particle systems work? I don't think I've seen any... [10:52]  You: Seg. Look at the particle system coming out the top of the fountain. [10:52]  Ken West: Charles, I love this webpage over here, did you script this? [10:53]  You: Tx Oh did that. [10:53]  Angelo Biondi: Charles, the UpdateItem code doesn't work on sqllite [10:53]  Seg Baphomet: Ah, so it is. :) [10:53] Angelo Biondi: i'm rewriting it [10:53]  Angelo Biondi: does it work for mysql or is the same? [10:53] You: We try to have one of every significant script running here so we can see that they work every day. [10:53] Angelo Biondi: so i can know if i should look also there [10:53] Ken West: hehe, is the script on the webpage prim available some where if we want to try the script on our sim? [10:55] You: Certainly. It is on the osgrid.org/forums. It runs the http_response through pcidae.net to create the picture. [10:55] Seg Baphomet: Lets see if I can open another client... [10:55]  Ken West: awesome, i will check it out. thank you Charles [10:56] You: We will probably have a few more avatars in 5 minutes as "Office Hour" should start shortly. [10:57] Angelo Biondi: btw the performances were improved [10:57] Angelo Biondi: the same restore that crashed the sim now works without problems [10:58] tx Oh: hi [10:58]  Angelo Biondi: hi tx [10:59]  Angelo Biondi: hi justin [10:59] You: Morning, Justin [11:00] You: Thank you for putting the web page on a prim back up, Tx Oh. [11:00] tx Oh: is there a chance to get my inventory back from the asset server? [11:00] You: If anyone sees "Kinoc", can they encourage him to replace the wikipedia monolith? [11:01] You: Tx. I dont know. We have not deleted anything. [11:01] tx Oh: amd what are the pro's and con's of a local asset server [11:01] Angelo Biondi: do you mean port it from sl to osgrid? [11:01] Hiro Protagonist: Tx: what you're really thinking of is local inventory [11:01] tx Oh: me neither but i don't get my stuff displayed [11:02] You: No, Angelo, there are some folks having trouble seeing their inventory this week on OSGrid. [11:02] Hiro Protagonist: a lot of folk are presently experiencing inventory trouble of one sort or another. [11:02] Angelo Biondi: i suppose to know why [11:02] tx Oh: yes, local inventory [11:02] Angelo Biondi: is there a problem on the folder versioning [11:02] Angelo Biondi: i fixed it in my local opensim [11:02] Angelo Biondi: i'll post a patch soon [11:02] Angelo Biondi: the problem is that folders are wrong versioned [11:03] Angelo Biondi: and the sl client doesn't see them [11:03] Angelo Biondi: cause they are lower than expected [11:03] Angelo Biondi: i hope my enlgish was understood :) [11:03]  peavy ibanez: hi all [11:03]  tx Oh: yes [11:03]  tx Oh: yes [11:03]  tx Oh: i hope you will send a patch soon [11:03]  Angelo Biondi: anyway i'll post this patch togheter with the one i'm working on very soon [11:04]  You: Thats a good subject to open "Office Hour" with. And that is, "How can we move forward on inventory issues that seem to be affecting several folks?" [11:04]  You: Is it possible we have some corruption in the OSGrid mysql datastore that may be skewing the perception of the users and developers? [11:04]  Justin Clark-Casey: what kind of problems are we seeing [11:04]  Justin Clark-Casey: ? [11:05]  You: Tx. Can you describe again what you see? [11:05]  Hiro Protagonist: I can sometimes see all my folders, sometimes not [11:05]  Hiro Protagonist: when I can see subfolders, they rarely load [11:05]  Justin Clark-Casey: sounds like network issues [11:05] Hiro Protagonist: all of my animations have disappeared from the animations folder [11:05] You: Tx: Is this what you see? [11:05] Angelo Biondi: i guess not [11:05] Chris D: I have lost all of my inventory. [11:05] Angelo Biondi: it should be the folder version [11:05] Angelo Biondi: you didn't lose them [11:05] tx Oh: i see an empty inventory, now i started filling it up again [11:05] Angelo Biondi: just don't see them [11:06] peavy ibanez: i have not noticed any inventory issues on my end [11:06] tx Oh: but objects is still empty and i miss folders i created [11:06] Hiro Protagonist: this is a fairly recent developement. Started within the last week or ten days. [11:06] Justin Clark-Casey: if you are sometimes seeing them sometimes not, that particular issue would be more likely network [11:06] You: That is making me wonder if we might have multiple root inventory folders in the mysql datastor again. [11:06] Chris D: This happened during the testing of clients 1.19.0.5 and 1.1.19.4 [11:06] Hiro Protagonist: well, I see -no other- network related issues. [11:06] Angelo Biondi: cause the folder info that opensim sends to the client, contains a wrong folder version [11:06] tx Oh: my other account, tx Ah, also has no problem [11:06] Hiro Protagonist: yes, ChrisD [11:06] Justin Clark-Casey: yes, if that happened, symptoms could persist [11:06] Hiro Protagonist: precisely [11:06] Angelo Biondi: so the client discards them [11:07] Angelo Biondi: and don't fetch them [11:07] Angelo Biondi: so you don't see your items [11:07] Justin Clark-Casey: angelo: that hasn't been an issue up until this point [11:07] Primitive: Error compiling script: Line number 82, Error Number: CS1002, 'Expecting `; Line number 114, Error Number: CS1002, 'Expecting `; Line number 117, Error Number: CS1518, 'Expected `class', `delegate', `enum', `interface', or `struct'' [11:07] Justin Clark-Casey: it's not impossible that it is an issue with the latest client [11:07] Hiro Protagonist: I tend to agree Justin [11:07] Chris D: I think you can still see them if you don't clear your cache [11:07] Seg Baphomet: Fail? [11:07] Angelo Biondi: well, in my local sim, after i fixed this, the client see all my objects [11:08] You: Is it fair to say that studying inventory issues this week should be a priority? [11:08] Angelo Biondi: i can demostrate it in another way [11:08] Justin Clark-Casey: angelo: submit the patch and we can take a look [11:08] tx Oh: i switched back to 1.19.0.5 but also empty [11:08] Angelo Biondi: in osgrid the sl client doesn't see my objects [11:08] Angelo Biondi: but Second inventory see all them [11:08] Angelo Biondi: and in Second inventory i just said to ignore the folder version [11:08] Hiro Protagonist: interesting [11:08] Justin Clark-Casey: I don't have those issues with objects in the sl client and osgrid [11:08] Justin Clark-Casey: but yes, you might be right - the best thing is to submit the patch [11:09] Angelo Biondi: ok, i'll do it now so we can check if it is the problem [11:09] Justin Clark-Casey: rather than us discuss it extensively here, I think, because I don't know enough of the background detail [11:10] Hiro Protagonist: awesome Angelo [11:10] Hiro Protagonist: awesome Angelo [11:10] Hiro Protagonist: awesome Angelo [11:10] Justin Clark-Casey: charles: any messages you know of associated with these inventory issues on any of the consoles? [11:10] Hiro Protagonist: awesome Angelo [11:10] Justin Clark-Casey: charles: any messages you know of associated with these inventory issues on any of the consoles? [11:10] Chris D: I can also confirm that reverting the client to 1.19.0.4 does not restore the inventory [11:10] Justin Clark-Casey: charles: any messages you know of associated with these inventory issues on any of the consoles? [11:10] Justin Clark-Casey: charles: any messages you know of associated with these inventory issues on any of the consoles? [11:10] Chris D: I can also confirm that reverting the client to 1.19.0.4 does not restore the inventory [11:10] You: Lets merely say that we should look into it this week as several residents have mentioned it, Ok? [11:10] You: Lets merely say that we should look into it this week as several residents have mentioned it, Ok? [11:10] Chris D: I can also confirm that reverting the client to 1.19.0.4 does not restore the inventory [11:10] Chris D: I can also confirm that reverting the client to 1.19.0.4 does not restore the inventory [11:10] You: Lets merely say that we should look into it this week as several residents have mentioned it, Ok? [11:10] Primitive: Error compiling script: Line number 114, Error Number: CS1002, 'Expecting `; Line number 117, Error Number: CS1518, 'Expected `class', `delegate', `enum', `interface', or `struct [11:10] You: Lets merely say that we should look into it this week as several residents have mentioned it, Ok? [11:11] You: Who is trying to run a big particle script? [11:11] Justin Clark-Casey: pong [11:11] Hiro Protagonist: ping [11:12] You: ping [11:12] Seg Baphomet: I am and it seems to be failing miserably. [11:12] You: Could you please hold off until after our meeting, Seg? [11:12] Seg Baphomet: Ooops. [11:12] Teravus Ousley: I'm getting a lot of packets from Angelo going away and coming back [11:12] Justin Clark-Casey: freaky [11:13] Seg Baphomet: Is that what lagged things? [11:13] You: Its Ok. We just need 50 minutes for "Office Hour", then you can play all you wish. [11:13] You: I believe so. [11:13] You: Its amazing it recovered. [11:14] Seg Baphomet: Weird. Its throwing compilation errors so it shouldn't even be running... [11:14] You: I saw the script go by on the console just before the sim lagged. [11:14] You: i am guessing a little bit. [11:14] Alynna Trypnotk: is there a way to see the current map? [11:14] Teravus Ousley: you have to click on the dot that represents you on the map [11:14] Justin Clark-Casey: hmm, perhaps we need a script that can clean the user dtabase table [11:15] You: Dont do it right now. But, open the map and then single click where you are. We need to run our Office Hour meeting for 50 minutes. [11:15] Justin Clark-Casey: eliminate dupe inventories (probably keeping the fullest one by default) [11:15] You: Ok, going past inventory which I think we need to look at this week. What are the other important issues for this weeks "Office Hour"?? [11:16] Hiro Protagonist: would it be possible to merge the contents of all like-named folders? so we dont lose what's accumulated in the interim? [11:16] Justin Clark-Casey: Hiro: yeah, that's a better idea :) [11:16]  Hiro Protagonist: ;D [11:16]  Teravus Ousley: I still get odd results in my inventory.. on Wright plaza.. I don't get them anywhere else though.. so I'm not sure how to reproduce it. [11:16]  Justin Clark-Casey: Teravus: what do you mean by odd? [11:16]  Teravus Ousley: all folders empty [11:16]  tx Oh gave you New Script. [11:16]  Justin Clark-Casey: teravus: so you get your inventory contents properly from other regions? [11:17]  peavy ibanez: yet my inventoery is good here [11:17]  Teravus Ousley: I've only been on Wright plaza.. so I can't say really. [11:17]  peavy ibanez: my inventory is small 30 objects may be [11:17]  tx Oh: i got the accepted message twice [11:17]  Justin Clark-Casey: is that with 1.19.1? [11:17]  You: Tx Oh just gave me a script electronically avatar-avatar and it is in my inventory and I can open it and examine it. So that is a good thing. [11:18] Teravus Ousley: Second Life 1.19.1 (4) [11:18] Justin Clark-Casey gave you justincc's graffiti board v0.0.1. [11:18] You: graffiti board received. [11:18] Justin Clark-Casey: teravus: just with the latest or was that previously? (wondering if it's caps, though I would think not) [11:18] Hiro Protagonist: awesome, that is a new thing indeed!! [11:18] Justin Clark-Casey: charles: heh, giving things is nice [11:18] Teravus Ousley: It was working before this client. [11:19] Justin Clark-Casey: we just need to sort out those [permissions] now....... [11:19] Justin Clark-Casey: tearvus: yeah, could just be linked to current issues [11:19] Hiro Protagonist: giving things is half the battle with respect to the slightly more complex social operation of 'exchange' [11:19] Teravus Ousley: On my grid my inventory works.. just not here. It's probably an edge case. [11:19] Teravus Ousley: .. with my account parhaps [11:19] Justin Clark-Casey: charles: I think resolving the inventory issue may take some time, and involve the writing of more diagnostic tools and information rather than an immediate fix attempt [11:20] Hiro Protagonist: try this one: http://www.osgrid.org/opensim/twitchmapdetail.php [11:20] Teravus Ousley: News update.. Stretched spheres now collide like stretched spheres [11:20] Hiro Protagonist: Awesome, thanks Justin :D [11:20] Justin Clark-Casey: huzzah! [11:20] You: Coolness, Teravus [11:20] Alynna Trypnotk: ok i am going to try just flying over to it [11:20]  Justin Clark-Casey: hiro: hey, I'm just giving my crap away :) [11:21]  You: Nice web site [11:21]  You: I really like that one. [11:21]  Justin Clark-Casey: charles: I see this region has been runing for more than 5 hours [11:22]  Justin Clark-Casey: memory usage is quite high, and probably is having an impact on perf, but isn't making us catatonic yet [11:22]  Hiro Protagonist: I gotta switch seats - be back in a few [11:22]  You: Updated to r4142 this morning [11:22]  You: this is a really good thing. [11:22]  Hiro Protagonist: they're cutting down a tree on the other side of the wall ;p [11:22]  Justin Clark-Casey: hiro: you're in danger of getting chainsawed? [11:22]  You: Cant you just de-rez the tree? [11:23]  peavy ibanez: lol [11:23]  Teravus Ousley: hehe [11:23]  You: Oh, we are talking RL. [11:23]  You: "There is no spoon" [11:23] Angelo Biondi: ok, done [11:23] You: What are the other issues for this week while we have our hour? [11:23] Angelo Biondi: i don't know if the patch would solve the problem but i hope is it [11:24]  Angelo Biondi: for me it worked, maybe it was just a coincidence [11:24] Justin Clark-Casey: okay, it might take us a little bit of time to get to [11:24]  Justin Clark-Casey: but we shall certainly take a look [11:24] peavy ibanez: perhaps sim crashes on inventory placement [11:24] You: I would like to recommend that those finding problems try to get a second confirmation to make the Mantis better. [11:25] Justin Clark-Casey: I will be incredibly pleased if we get through to the end of this meeitng with the sim intact [11:25] peavy ibanez: i have noted my findings in the mantra [11:25] Justin Clark-Casey: +1 + 1+1 Charles [11:25] Teravus Ousley: One thing that was suggested.. is maybe in our LLSD parser, we're not treating the permissions UINT properly from an endian standpoint [11:25] Justin Clark-Casey: corroboration is always excellent - it's hard to distinguish signal from noise on complicated bugs with only one report [11:25] You: Every Mantis will be much stronger if it has a confirmation on the other operating system. If you find a problem on Linux, get someone to test it on Windows and vice versa. [11:26] Justin Clark-Casey: yes, anything to triangulate is immensely useful [11:26] peavy ibanez: only large prim objects like a house seem the crash my sim, smaller 20 prim objects are not a problem [11:27] You: So, confirming inventory issues between Linux and Windows would help in the Mantis this week. [11:27] Justin Clark-Casey: peavy: I saw your bug report. Do you *laways* see the timer issue under that circumstance? [11:27] peavy ibanez: yeah i think i do [11:28]  Justin Clark-Casey: okay, that's something we should invesigate at some point, becuase that StartTimer problem has been randomly bugging us forever [11:28] Justin Clark-Casey: if we could find a situation in which it can be reliably reproduced, that could help to pin down the cause [11:28] peavy ibanez: win or linux no matter [11:28] peavy ibanez: i can crash 2 out of 3 [11:28] Justin Clark-Casey: ok [11:29]  peavy ibanez: crab a copy on my 80 prim house and rezz it [11:29]  peavy ibanez: most likly you will crash [11:30] Justin Clark-Casey: peavy: that is a linked prim, right? [11:30] peavy ibanez: yes [11:30] Justin Clark-Casey: do you have physics turned on? [11:30] You: Peavy. Could you see if you can crash the sim "Celt" or the sim 'Yang" with your house? [11:30] You: Or, after the meeting here, can you see if you can crash this sim with your house. [11:30]  peavy ibanez: yeah i crashed yang :( [11:30]  peavy ibanez: i was prooveing it to my self [11:30]  Justin Clark-Casey: angelo: is verison =1 what the linden server returns? [11:30]  Justin Clark-Casey: charles: is yang running physics? [11:31]  peavy ibanez: i run ode [11:31]  Angelo Biondi: from my debug yes [11:31]  You: When, Peavy. Yes, Yang is running ODE and its crashes tend to be physics. [11:31]  Justin Clark-Casey: peavy: you might want to try it with physics turned off (basic engine, I think) [11:31]  Angelo Biondi: not less than 1 [11:31]  Justin Clark-Casey: just to see if it's a physics related problem [11:31]  Angelo Biondi: lower* [11:31]  peavy ibanez: i can do that [11:31]  You: Except for the null timer event [11:31] You: Which affects about 10 Mantisi. [11:31] Justin Clark-Casey: charles, hmm that's true [11:32] Justin Clark-Casey: lot sof complex possibilities there - physics delays might be inducing the starttimer issue, etc. [11:32]  Teravus Ousley: lol, yes.. the null timer event has been ongoing since the beginning of our 2nd mantis. [11:32] You: Is there a way to defend us against the exception crashing the sim? [11:32] Teravus Ousley: only if we know where the issue occurs [11:32] Hiro Protagonist: Has anyone heaRD FROM nEBADON? [11:32] Justin Clark-Casey: exactly [11:32] Teravus Ousley: (which we don't) [11:32]  You: whoever has the map open, please close it until after the meeting. [11:32] Justin Clark-Casey: exactly [11:33] Hiro Protagonist: sorry, foreign keyboard [11:33] You: no Nebadon for about two weeks. [11:33] Teravus Ousley: not for a while Hero [11:33] Teravus Ousley: Hiro (sp) [11:33] Justin Clark-Casey: perhaps he burnt out? [11:33] Justin Clark-Casey: I think he was pulling some very late nights [mornings]; [11:34] Hiro Protagonist: his web page is now all black, with only his email addy on it [11:36]  You: I gotta lower those stones this afternoon a little bit. [11:36] Angelo Biondi: why do we call AddNewInventoryItem on the UpdateItem request? [11:37] Justin Clark-Casey: because the underlying code actually uses a replace db call [11:37] Justin Clark-Casey: the code down there is a mess [11:38] Angelo Biondi: on sqllite it doesn't replace, just try to add it and fails [11:38] Angelo Biondi: i didn't test on mysql [11:38] Justin Clark-Casey: interesting. if it actually fails then it is a bug [11:38] Hiro Protagonist: an interesting datapoint on the inventory issue [11:39] Hiro Protagonist: I'm using an older windlight firstlook client [11:39] Hiro Protagonist: and suddenly all my anims are back [11:39] Justin Clark-Casey: hmmmmmmmmm [11:39] Hiro Protagonist: (I had to use what was handy on the wife's machine) [11:39] Justin Clark-Casey: hiro: can you try giving me an anim? [11:40] You: Could not find user profile for 0339ce25-2a7c-4a9b-9584-a55674ab7439 for folder 2c592c35-097d-44e5-a06d-6cb203abd4c5 [11:40] Justin Clark-Casey: I think we've lost him [11:41] Justin Clark-Casey: charles: I think the user server is failing [11:41] You: I see a few of these on the sim console all of a sudden [11:41] Justin Clark-Casey: possibly [11:41] Justin Clark-Casey: charles: it means we tried to look up the user profile, but failed to get anthing back [11:41] Teravus Ousley: my UUID? [11:41] Justin Clark-Casey: I should actually remove the folder message, since it's just confusing [11:41] Justin Clark-Casey: .... [11:42]  You: The userserver seems to be running. Console is responsive, user just logged in to another sim. [11:42] Justin Clark-Casey: thanks hiro. I want to test a theory that we have the same problem with animations as we had with objects on 1.19.1 [11:42] You: Our traffic on the UGAI is up from last week. [11:42] Justin Clark-Casey: charles: interesting.... the lookup is pretty direct.... [11:42] Hiro Protagonist: nah, I have tree surgeons here removing a large oak just the other side of my office wall [11:42] You: We have a 1200 day on Saturday [11:43] Hiro Protagonist: so coming and going a bit [11:43] Justin Clark-Casey: charles: what do you think baout the idea of popping messages to the user's console on these kinds of failures? [11:43] peavy ibanez: nice numbers [11:43] You: Good idea [11:43] Justin Clark-Casey: rather than having things just myseriously fail [11:43] Teravus Ousley: :P can't create a script either right now. [11:43] Justin Clark-Casey: yeah, I think I'm going to bump that up my personal priority list [11:43] You: Numbered error codes? [11:43] Justin Clark-Casey: heh, yes, that's what would be best... [11:43]  You: "Abandon hope all ye who enter here" ?? [11:44] Justin Clark-Casey: just need to do extra plumbin to ensure uniqueness of numbers... [11:44]  Teravus Ousley: (once again.. probably linked somehow to my account) [11:44] Justin Clark-Casey: yes, that should come up right after login ;) [11:44]  Justin Clark-Casey: teravus: yeah, if user info cache is failing, all the inventory is stored in ther e(not great naming) [11:44]  Justin Clark-Casey: so inventory stuff will be failing if the user server is unwell [11:45]  peavy ibanez: some one needs to swipe a copy of the linden lab code :) [11:45] Teravus Ousley: I was going to write a script to see what my UUID is [11:45]  You: No F***G way. [11:45] Angelo Biondi: always regarding inventory, the wearables miss their flags [11:45] Justin Clark-Casey: teravus: you could try going in and out of the region... [11:45] Teravus Ousley: and compare it against the not found profile for User ID [11:45]  Teravus Ousley: sure [11:45] Angelo Biondi: so the inventory see them only as bodypart and clothings [11:46] Justin Clark-Casey: angelo: yeah, there's lots of little failures [11:46] Justin Clark-Casey: just things which were quickly coded in the first place and nobody has got around to fixing up yet [11:46] Angelo Biondi: LL use the flags to specify what kind of wearable they are [11:46] You: We are just barely past 50% functionality [11:46] Justin Clark-Casey: this is all alpha code still [11:47] You: That fact that it works at all is just this side of a miracle. [11:47] Angelo Biondi: yes i know, i didn't want to offend nobody, i appreciated your work [11:47] Justin Clark-Casey: yes yes [11:47] Angelo Biondi: i was thinking just on what i could give my humble contribute [11:47] Justin Clark-Casey: angelo: no offence - it's just that if something doesn't work, it's usually just because nobody has had time to address it [11:47]  Angelo Biondi: i learned a lot about inventory [11:47] Justin Clark-Casey: patches are always welcome [11:47] You: Angelo. Your efforts are appreciated. [11:47] peavy ibanez: i will take my hat off to you folks, you have done a great job so far :) [11:47]  Teravus Ousley: One thing that makes it hard to diagnose.. is my client isn't making any further HTTP requests to the simulator. [11:47]  Justin Clark-Casey: but it does take some tim eto process them somtimes - we have to try and ensure there are no unintended consequences [11:48]  You: Its a marathon. We need to step carefully for the second half to get from 50% to 100% [11:48]  Teravus Ousley: Parhaps it's http request threads are locked up? [11:48]  Angelo Biondi: sure [11:48]  Justin Clark-Casey: angelo: it's just there are so many issue sto address, that we can't handle them all [11:48]  Justin Clark-Casey: all at once [11:48]  Angelo Biondi: of course [11:49]  You: Justin. to make you feel better, and trying not to tempt you, Mr.Murphy, Sir. But Wright Plaza is definitely working better then last week. [11:49] Justin Clark-Casey: teravus: looks like i can still script edit, so mine are still working [11:49] Angelo Biondi: yes it is [11:49]  Justin Clark-Casey: charles: oh yes, let's not tempt Mr Murphy... ;) [11:50] You: We have 10 minutes left. What important things have not been addressed today that affect what we do in the next week?? [11:50]  Ken West: load-xml? [11:50]  tx Oh: just one question [11:50]  Teravus Ousley: I'd like to get hollow and cut spheres :D. but there's still a lot of code to write for that. [11:50]  You: good one. Can others confirm if load-xml is borken or not, please? [11:50]  You: Go ahead, Tx [11:51]  tx Oh: in the statistic bar i have very high frame times based on physics [11:51]  You: Justin, Teravus, would you accept that having save-xml/load-xml is very useful for backups still? [11:51]  Ken West: i tested load-xml in last night's version and it seems broken (it only loaded the first prim and died) [11:51]  tx Oh: here and now its about 280ms [11:51]  Justin Clark-Casey: charles: yes [11:51]  You: Ken. We will get into that deeper this week. [11:51]  Justin Clark-Casey: ken: what was the mantis number? [11:52] Teravus Ousley: yes, charles :D [11:52] You: no mantis yet until confirmation [11:52] Justin Clark-Casey: yes, that would be very good [11:52] Justin Clark-Casey: the more information, the easier it is to fix the bug :D [11:52] Teravus Ousley: earthquake [11:53] You: Physics frame number rates. Teravus could you comment for Tx Oh? [11:53] Ken West: Justin, sorry I haven't mantis it yet [11:53] You: Ken. See if you can get corroboration and then Mantis it. [11:53] Justin Clark-Casey: ken: np, if we can get confirmation, then lots of details in a mantis report is really our mechanism for looking at bugs [11:53] Justin Clark-Casey: yeah, what Charles said :) [11:53]  tx Oh: in main gird the total frame rate never gets that high [11:54]  Teravus Ousley: yeah, it seems higher on Linux boxes vs windows boxes. In addition it seems higher when there's prim covering most of the grid of spaces. [11:54]  Ken West: ok, i will put one in later today if it is still having the isssue [11:55]  You: Are the daily updates we are doing on OSGrid still helpful to all? [11:55]  Justin Clark-Casey: charles: yep [11:55]  Ken West: yes, very helpful [11:55]  tx Oh: yessss [11:55]  You: Full Speed Ahead, Darn the Torpedoes. [11:55]  Teravus Ousley: (The grid of spaces.. the areas are split up into 32m columns with an unlimited Z axis.. to help cull collisions. [11:55] Teravus Ousley: ) [11:55]  tx Oh: release often [11:55]  Justin Clark-Casey: yeah, I think at some point maybe sooner we need to be able to allow region runners to cap the number of prims in a region [11:56]  You: 3 max? [11:56]  Justin Clark-Casey: 3, are you mad?! [11:56]  Justin Clark-Casey: or maybe 1 [11:56]  You: As Yogi Berra once said "Its Deja Vu all over again" [11:57]  Justin Clark-Casey: actually, there isa lready that 15000 cap (hardcoded I think) [11:57]  tx Oh: hmmm [11:57]  You: ok, coming down the the wire. What are we not doing that we should be doing? [11:57]  Teravus Ousley: no.. have a look at the sim stats reporter.. [11:57]  You: What are we doing that we should not be doing? [11:57]  Teravus Ousley: .. inside there.. there's a prim count that seems to be getting applied to general use [11:58]  Justin Clark-Casey: Objects? [11:58]  Justin Clark-Casey: you mean, code is using it programatically? [11:58] Justin Clark-Casey: charles: is wp parcelled? [11:58] You: Yes [11:58] You: About 6 parcels. [11:58] Ken West: meaning that it can play 6 movies? [11:58] You: Until it is parceled more. [11:59] You: Most of the parcels surround the QuickTime video booths to the South [11:59] Teravus Ousley: statpack.Region.ObjectCapacity = (uint) 15000; [12:00] Ken West: so we can divide a sim up to 6 parcels and have 6 video feeds running at once? [12:00] Teravus Ousley: line 155 of the sim stats reporter [12:00] You: Coitainly [12:00] Justin Clark-Casey: okay, so that's just a cosmetic touch :) [12:00]  tx Oh: there is this mammal video, i like it [12:00]  You: We made it through the hour without crashing. Congratulations, Justin and Teravus. [12:01]  Ken West: lol! great job!! [12:01]  Justin Clark-Casey: Sweet jesus! [12:01]  Teravus Ousley: yey [12:01]  Justin Clark-Casey: finally! [12:01]  peavy ibanez: coolness [12:01]  Justin Clark-Casey: and on a sim which has already been up for 5 hours [12:01]  You: I declare the official meeting over and BS session beginning as long as folks want. [12:01]  You: Seg, if you want to play with scripts, go ahead. [12:01]  Teravus Ousley: congratulations Justin and the people who worked on solving the memory issue. [12:01]  Justin Clark-Casey: excellent. I'm going to go and have dinner now. Happy crashing everybody [12:01]  You: PEavy, if you want to crash the sim with your house, go ahead. [12:02] tx Oh: if you like i can work on a nagios report thingy [12:02] peavy ibanez: if i dont abuse my regions they will be up for days/week [12:02] Justin Clark-Casey: thanks Teravus. We can don better yet though - specially as I've rea;lized I misunderstood the texture request activity [12:02] You: I dont even know what nagios is. I must be in the wrong century. [12:02] You: I will copy paste the chat for the first time in a few weeks. [12:02] tx Oh: it's a monitoring system [12:02] Justin Clark-Casey: and we might be still leaking - I'm wondering why were using 797mb [12:03] You: Today, I dunt care. I just care that we made it with 11 avatars. [12:03] Justin Clark-Casey: teravus: in fact, if we properly generated textures at different levels of quality, we might be able to improve texture performance [12:03] Teravus Ousley: oft times in Linux regions we were previously using 700 MB.. and I think it has something to do with Mono. [12:03] You: We can push the envelope again on Saturday at Test Hour. [12:04] Teravus Ousley: .. Windows usually handles the same situation with 25-100MB of memory in use. [12:04] Justin Clark-Casey: and possibly reply quickly to the client about the texture - I don't know for sure yet [12:04] Justin Clark-Casey: interesting Teravus.... [12:04] Justin Clark-Casey: we really shoudl try meeting on your windows box sometime