Changed Event Example

default { state_entry { llSitTarget(<0, 0, 0.1>, ZERO_ROTATION); // needed for llAvatarOnSitTarget to work }   changed(integer change) { // something changed if ((change & CHANGED_LINK) != 0) { // and it was a link change // llSleep(0.5); // llUnSit works better with this delay key av = llAvatarOnSitTarget; llSay(0,(string)av); if (av != "") { // somebody is sitting on me               llSay(0, "Get off!"); // say in chat when person is remove from prim }       }    } }