Chat log from the meeting on 2008-04-08

Seg Baphomet: I'm impressed they got LSL working.

[10:51] Seg Baphomet: I've got plenty of scripts to try...

[10:52] Angelo Biondi: hi Charles

[10:52] Ken West: how far south are ur sims from Wright Plaza Hiro?

[10:52] Hiro Protagonist: well, it isnt fully working

[10:52] You: Morning

[10:52] Hiro Protagonist: HEya Charles :D

[10:52] Angelo Biondi: evening....

[10:52] Ken West: Hi Charles

[10:52] Ken West: hi angelo

[10:52] Hiro Protagonist: Charles is the lead OSGrid operator :)

[10:52] Seg Baphomet: Do particle systems work? I don't think I've seen any...

[10:52] You: Seg. Look at the particle system coming out the top of the fountain.

[10:52] Ken West: Charles, I love this webpage over here, did you script this?

[10:53] You: Tx Oh did that.

[10:53] Angelo Biondi: Charles, the UpdateItem code doesn't work on sqllite

[10:53] Seg Baphomet: Ah, so it is. :)

[10:53] Angelo Biondi: i'm rewriting it

[10:53] Angelo Biondi: does it work for mysql or is the same?

[10:53] You: We try to have one of every significant script running here so we can see that they work every day.

[10:53] Angelo Biondi: so i can know if i should look also there

[10:53] Ken West: hehe, is the script on the webpage prim available some where if we want to try the script on our sim?

[10:55] You: Certainly. It is on the osgrid.org/forums. It runs the http_response through pcidae.net to create the picture.

[10:55] Seg Baphomet: Lets see if I can open another client...

[10:55] Ken West: awesome, i will check it out. thank you Charles

[10:56] You: We will probably have a few more avatars in 5 minutes as "Office Hour" should start shortly.

[10:57] Angelo Biondi: btw the performances were improved

[10:57] Angelo Biondi: the same restore that crashed the sim now works without problems

[10:58] tx Oh: hi

[10:58] Angelo Biondi: hi tx

[10:59] Angelo Biondi: hi justin

[10:59] You: Morning, Justin

[11:00] You: Thank you for putting the web page on a prim back up, Tx Oh.

[11:00] tx Oh: is there a chance to get my inventory back from the asset server?

[11:00] You: If anyone sees "Kinoc", can they encourage him to replace the wikipedia monolith?

[11:01] You: Tx. I dont know. We have not deleted anything.

[11:01] tx Oh: amd what are the pro's and con's of a local asset server

[11:01] Angelo Biondi: do you mean port it from sl to osgrid?

[11:01] Hiro Protagonist: Tx: what you're really thinking of is local inventory

[11:01] tx Oh: me neither but i don't get my stuff displayed

[11:02] You: No, Angelo, there are some folks having trouble seeing their inventory this week on OSGrid.

[11:02] Hiro Protagonist: a lot of folk are presently experiencing inventory trouble of one sort or another.

[11:02] Angelo Biondi: i suppose to know why

[11:02] tx Oh: yes, local inventory

[11:02] Angelo Biondi: is there a problem on the folder versioning

[11:02] Angelo Biondi: i fixed it in my local opensim

[11:02] Angelo Biondi: i'll post a patch soon

[11:02] Angelo Biondi: the problem is that folders are wrong versioned

[11:03] Angelo Biondi: and the sl client doesn't see them

[11:03] Angelo Biondi: cause they are lower than expected

[11:03] Angelo Biondi: i hope my enlgish was understood :)

[11:03] peavy ibanez: hi all

[11:03] tx Oh: yes

[11:03] tx Oh: yes

[11:03] tx Oh: i hope you will send a patch soon

[11:03] Angelo Biondi: anyway i'll post this patch togheter with the one i'm working on very soon

[11:04] You: Thats a good subject to open "Office Hour" with. And that is, "How can we move forward on inventory issues that seem to be affecting several folks?"

[11:04] You: Is it possible we have some corruption in the OSGrid mysql datastore that may be skewing the perception of the users and developers?

[11:04] Justin Clark-Casey: what kind of problems are we seeing

[11:04] Justin Clark-Casey: ?

[11:05] You: Tx. Can you describe again what you see?

[11:05] Hiro Protagonist: I can sometimes see all my folders, sometimes not

[11:05] Hiro Protagonist: when I can see subfolders, they rarely load

[11:05] Justin Clark-Casey: sounds like network issues

[11:05] Hiro Protagonist: all of my animations have disappeared from the animations folder

[11:05] You: Tx: Is this what you see?

[11:05] Angelo Biondi: i guess not

[11:05] Chris D: I have lost all of my inventory.

[11:05] Angelo Biondi: it should be the folder version

[11:05] Angelo Biondi: you didn't lose them

[11:05] tx Oh: i see an empty inventory, now i started filling it up again

[11:05] Angelo Biondi: just don't see them

[11:06] peavy ibanez: i have not noticed any inventory issues on my end

[11:06] tx Oh: but objects is still empty and i miss folders i created

[11:06] Hiro Protagonist: this is a fairly recent developement. Started within the last week or ten days.

[11:06] Justin Clark-Casey: if you are sometimes seeing them sometimes not, that particular issue would be more likely network

[11:06] You: That is making me wonder if we might have multiple root inventory folders in the mysql datastor again.

[11:06] Chris D: This happened during the testing of clients 1.19.0.5 and 1.1.19.4

[11:06] Hiro Protagonist: well, I see -no other- network related issues.

[11:06] Angelo Biondi: cause the folder info that opensim sends to the client, contains a wrong folder version

[11:06] tx Oh: my other account, tx Ah, also has no problem

[11:06] Hiro Protagonist: yes, ChrisD

[11:06] Justin Clark-Casey: yes, if that happened, symptoms could persist

[11:06] Hiro Protagonist: precisely

[11:06] Angelo Biondi: so the client discards them

[11:07] Angelo Biondi: and don't fetch them

[11:07] Angelo Biondi: so you don't see your items

[11:07] Justin Clark-Casey: angelo: that hasn't been an issue up until this point

[11:07] Primitive: Error compiling script: Line number 82, Error Number: CS1002, 'Expecting `; Line number 114, Error Number: CS1002, 'Expecting `; Line number 117, Error Number: CS1518, 'Expected `class', `delegate', `enum', `interface', or `struct''

[11:07] Justin Clark-Casey: it's not impossible that it is an issue with the latest client

[11:07] Hiro Protagonist: I tend to agree Justin

[11:07] Chris D: I think you can still see them if you don't clear your cache

[11:07] Seg Baphomet: Fail?

[11:07] Angelo Biondi: well, in my local sim, after i fixed this, the client see all my objects

[11:08] You: Is it fair to say that studying inventory issues this week should be a priority?

[11:08] Angelo Biondi: i can demostrate it in another way

[11:08] Justin Clark-Casey: angelo: submit the patch and we can take a look

[11:08] tx Oh: i switched back to 1.19.0.5 but also empty

[11:08] Angelo Biondi: in osgrid the sl client doesn't see my objects

[11:08] Angelo Biondi: but Second inventory see all them

[11:08] Angelo Biondi: and in Second inventory i just said to ignore the folder version

[11:08] Hiro Protagonist: interesting

[11:08] Justin Clark-Casey: I don't have those issues with objects in the sl client and osgrid

[11:08] Justin Clark-Casey: but yes, you might be right - the best thing is to submit the patch

[11:09] Angelo Biondi: ok, i'll do it now so we can check if it is the problem

[11:09] Justin Clark-Casey: rather than us discuss it extensively here, I think, because I don't know enough of the background detail

[11:10] Hiro Protagonist: awesome Angelo

[11:10] Hiro Protagonist: awesome Angelo

[11:10] Hiro Protagonist: awesome Angelo

[11:10] Justin Clark-Casey: charles: any messages you know of associated with these inventory issues on any of the consoles?

[11:10] Hiro Protagonist: awesome Angelo

[11:10] Justin Clark-Casey: charles: any messages you know of associated with these inventory issues on any of the consoles?

[11:10] Chris D: I can also confirm that reverting the client to 1.19.0.4 does not restore the inventory

[11:10] Justin Clark-Casey: charles: any messages you know of associated with these inventory issues on any of the consoles?

[11:10] Justin Clark-Casey: charles: any messages you know of associated with these inventory issues on any of the consoles?

[11:10] Chris D: I can also confirm that reverting the client to 1.19.0.4 does not restore the inventory

[11:10] You: Lets merely say that we should look into it this week as several residents have mentioned it, Ok?

[11:10] You: Lets merely say that we should look into it this week as several residents have mentioned it, Ok?

[11:10] Chris D: I can also confirm that reverting the client to 1.19.0.4 does not restore the inventory

[11:10] Chris D: I can also confirm that reverting the client to 1.19.0.4 does not restore the inventory

[11:10] You: Lets merely say that we should look into it this week as several residents have mentioned it, Ok?

[11:10] Primitive: Error compiling script: Line number 114, Error Number: CS1002, 'Expecting `; Line number 117, Error Number: CS1518, 'Expected `class', `delegate', `enum', `interface', or `struct

[11:10] You: Lets merely say that we should look into it this week as several residents have mentioned it, Ok?

[11:11] You: Who is trying to run a big particle script?

[11:11] Justin Clark-Casey: pong

[11:11] Hiro Protagonist: ping

[11:12] You: ping

[11:12] Seg Baphomet: I am and it seems to be failing miserably.

[11:12] You: Could you please hold off until after our meeting, Seg?

[11:12] Seg Baphomet: Ooops.

[11:12] Teravus Ousley: I'm getting a lot of packets from Angelo going away and coming back

[11:12] Justin Clark-Casey: freaky

[11:13] Seg Baphomet: Is that what lagged things?

[11:13] You: Its Ok. We just need 50 minutes for "Office Hour", then you can play all you wish.

[11:13] You: I believe so.

[11:13] You: Its amazing it recovered.

[11:14] Seg Baphomet: Weird. Its throwing compilation errors so it shouldn't even be running...

[11:14] You: I saw the script go by on the console just before the sim lagged.

[11:14] You: i am guessing a little bit.

[11:14] Alynna Trypnotk: is there a way to see the current map?

[11:14] Teravus Ousley: you have to click on the dot that represents you on the map

[11:14] Justin Clark-Casey: hmm, perhaps we need a script that can clean the user dtabase table

[11:15] You: Dont do it right now. But, open the map and then single click where you are. We need to run our Office Hour meeting for 50 minutes.

[11:15] Justin Clark-Casey: eliminate dupe inventories (probably keeping the fullest one by default)

[11:15] You: Ok, going past inventory which I think we need to look at this week. What are the other important issues for this weeks "Office Hour"??

[11:16] Hiro Protagonist: would it be possible to merge the contents of all like-named folders? so we dont lose what's accumulated in the interim?

[11:16] Justin Clark-Casey: Hiro: yeah, that's a better idea :)

[11:16] Hiro Protagonist: ;D

[11:16] Teravus Ousley: I still get odd results in my inventory.. on Wright plaza.. I don't get them anywhere else though.. so I'm not sure how to reproduce it.

[11:16] Justin Clark-Casey: Teravus: what do you mean by odd?

[11:16] Teravus Ousley: all folders empty

[11:16] tx Oh gave you New Script.

[11:16] Justin Clark-Casey: teravus: so you get your inventory contents properly from other regions?

[11:17] peavy ibanez: yet my inventoery is good here

[11:17] Teravus Ousley: I've only been on Wright plaza.. so I can't say really.

[11:17] peavy ibanez: my inventory is small 30 objects may be

[11:17] tx Oh: i got the accepted message twice

[11:17] Justin Clark-Casey: is that with 1.19.1?

[11:17] You: Tx Oh just gave me a script electronically avatar-avatar and it is in my inventory and I can open it and examine it. So that is a good thing.

[11:18] Teravus Ousley: Second Life 1.19.1 (4)

[11:18] Justin Clark-Casey gave you justincc's graffiti board v0.0.1.

[11:18] You: graffiti board received.

[11:18] Justin Clark-Casey: teravus: just with the latest or was that previously? (wondering if it's caps, though I would think not)

[11:18] Hiro Protagonist: awesome, that is a new thing indeed!!

[11:18] Justin Clark-Casey: charles: heh, giving things is nice

[11:18] Teravus Ousley: It was working before this client.

[11:19] Justin Clark-Casey: we just need to sort out those [permissions] now.......

[11:19] Justin Clark-Casey: tearvus: yeah, could just be linked to current issues

[11:19] Hiro Protagonist: giving things is half the battle with respect to the slightly more complex social operation of 'exchange'

[11:19] Teravus Ousley: On my grid my inventory works.. just not here. It's probably an edge case.

[11:19] Teravus Ousley: .. with my account parhaps

[11:19] Justin Clark-Casey: charles: I think resolving the inventory issue may take some time, and involve the writing of more diagnostic tools and information rather than an immediate fix attempt

[11:20] Hiro Protagonist: try this one: http://www.osgrid.org/opensim/twitchmapdetail.php

[11:20] Teravus Ousley: News update.. Stretched spheres now collide like stretched spheres

[11:20] Hiro Protagonist: Awesome, thanks Justin :D

[11:20] Justin Clark-Casey: huzzah!

[11:20] You: Coolness, Teravus

[11:20] Alynna Trypnotk: ok i am going to try just flying over to it

[11:20] Justin Clark-Casey: hiro: hey, I'm just giving my crap away :)

[11:21] You: Nice web site

[11:21] You: I really like that one.

[11:21] Justin Clark-Casey: charles: I see this region has been runing for more than 5 hours

[11:22] Justin Clark-Casey: memory usage is quite high, and probably is having an impact on perf, but isn't making us catatonic yet

[11:22] Hiro Protagonist: I gotta switch seats - be back in a few

[11:22] You: Updated to r4142 this morning

[11:22] You: this is a really good thing.

[11:22] Hiro Protagonist: they're cutting down a tree on the other side of the wall ;p

[11:22] Justin Clark-Casey: hiro: you're in danger of getting chainsawed?

[11:22] You: Cant you just de-rez the tree?

[11:23] peavy ibanez: lol

[11:23] Teravus Ousley: hehe

[11:23] You: Oh, we are talking RL.

[11:23] You: "There is no spoon"

[11:23] Angelo Biondi: ok, done

[11:23] You: What are the other issues for this week while we have our hour?

[11:23] Angelo Biondi: i don't know if the patch would solve the problem but i hope is it

[11:24] Angelo Biondi: for me it worked, maybe it was just a coincidence

[11:24] Justin Clark-Casey: okay, it might take us a little bit of time to get to

[11:24] Justin Clark-Casey: but we shall certainly take a look

[11:24] peavy ibanez: perhaps sim crashes on inventory placement

[11:24] You: I would like to recommend that those finding problems try to get a second confirmation to make the Mantis better.

[11:25] Justin Clark-Casey: I will be incredibly pleased if we get through to the end of this meeitng with the sim intact

[11:25] peavy ibanez: i have noted my findings in the mantra

[11:25] Justin Clark-Casey: +1 + 1+1 Charles

[11:25] Teravus Ousley: One thing that was suggested.. is maybe in our LLSD parser, we're not treating the permissions UINT properly from an endian standpoint

[11:25] Justin Clark-Casey: corroboration is always excellent - it's hard to distinguish signal from noise on complicated bugs with only one report

[11:25] You: Every Mantis will be much stronger if it has a confirmation on the other operating system. If you find a problem on Linux, get someone to test it on Windows and vice versa.

[11:26] Justin Clark-Casey: yes, anything to triangulate is immensely useful

[11:26] peavy ibanez: only large prim objects like a house seem the crash my sim, smaller 20 prim objects are not a problem

[11:27] You: So, confirming inventory issues between Linux and Windows would help in the Mantis this week.

[11:27] Justin Clark-Casey: peavy: I saw your bug report. Do you *laways* see the timer issue under that circumstance?

[11:27] peavy ibanez: yeah i think i do

[11:28] Justin Clark-Casey: okay, that's something we should invesigate at some point, becuase that StartTimer problem has been randomly bugging us forever

[11:28] Justin Clark-Casey: if we could find a situation in which it can be reliably reproduced, that could help to pin down the cause

[11:28] peavy ibanez: win or linux no matter

[11:28] peavy ibanez: i can crash 2 out of 3

[11:28] Justin Clark-Casey: ok

[11:29] peavy ibanez: crab a copy on my 80 prim house and rezz it

[11:29] peavy ibanez: most likly you will crash

[11:30] Justin Clark-Casey: peavy: that is a linked prim, right?

[11:30] peavy ibanez: yes

[11:30] Justin Clark-Casey: do you have physics turned on?

[11:30] You: Peavy. Could you see if you can crash the sim "Celt" or the sim 'Yang" with your house?

[11:30] You: Or, after the meeting here, can you see if you can crash this sim with your house.

[11:30] peavy ibanez: yeah i crashed yang :(

[11:30] peavy ibanez: i was prooveing it to my self

[11:30] Justin Clark-Casey: angelo: is verison =1 what the linden server returns?

[11:30] Justin Clark-Casey: charles: is yang running physics?

[11:31] peavy ibanez: i run ode

[11:31] Angelo Biondi: from my debug yes

[11:31] You: When, Peavy. Yes, Yang is running ODE and its crashes tend to be physics.

[11:31] Justin Clark-Casey: peavy: you might want to try it with physics turned off (basic engine, I think)

[11:31] Angelo Biondi: not less than 1

[11:31] Justin Clark-Casey: just to see if it's a physics related problem

[11:31] Angelo Biondi: lower*

[11:31] peavy ibanez: i can do that

[11:31] You: Except for the null timer event

[11:31] You: Which affects about 10 Mantisi.

[11:31] Justin Clark-Casey: charles, hmm that's true

[11:32] Justin Clark-Casey: lot sof complex possibilities there - physics delays might be inducing the starttimer issue, etc.

[11:32] Teravus Ousley: lol, yes.. the null timer event has been ongoing since the beginning of our 2nd mantis.

[11:32] You: Is there a way to defend us against the exception crashing the sim?

[11:32] Teravus Ousley: only if we know where the issue occurs

[11:32] Hiro Protagonist: Has anyone heaRD FROM nEBADON?

[11:32] Justin Clark-Casey: exactly

[11:32] Teravus Ousley: (which we don't)

[11:32] You: whoever has the map open, please close it until after the meeting.

[11:32] Justin Clark-Casey: exactly

[11:33] Hiro Protagonist: sorry, foreign keyboard

[11:33] You: no Nebadon for about two weeks.

[11:33] Teravus Ousley: not for a while Hero

[11:33] Teravus Ousley: Hiro (sp)

[11:33] Justin Clark-Casey: perhaps he burnt out?

[11:33] Justin Clark-Casey: I think he was pulling some very late nights [mornings];

[11:34] Hiro Protagonist: his web page is now all black, with only his email addy on it

[11:36] You: I gotta lower those stones this afternoon a little bit.

[11:36] Angelo Biondi: why do we call AddNewInventoryItem on the UpdateItem request?

[11:37] Justin Clark-Casey: because the underlying code actually uses a replace db call

[11:37] Justin Clark-Casey: the code down there is a mess

[11:38] Angelo Biondi: on sqllite it doesn't replace, just try to add it and fails

[11:38] Angelo Biondi: i didn't test on mysql

[11:38] Justin Clark-Casey: interesting. if it actually fails then it is a bug

[11:38] Hiro Protagonist: an interesting datapoint on the inventory issue

[11:39] Hiro Protagonist: I'm using an older windlight firstlook client

[11:39] Hiro Protagonist: and suddenly all my anims are back

[11:39] Justin Clark-Casey: hmmmmmmmmm

[11:39] Hiro Protagonist: (I had to use what was handy on the wife's machine)

[11:39] Justin Clark-Casey: hiro: can you try giving me an anim?

[11:40] You: Could not find user profile for 0339ce25-2a7c-4a9b-9584-a55674ab7439 for folder 2c592c35-097d-44e5-a06d-6cb203abd4c5

[11:40] Justin Clark-Casey: I think we've lost him

[11:41] Justin Clark-Casey: charles: I think the user server is failing

[11:41] You: I see a few of these on the sim console all of a sudden

[11:41] Justin Clark-Casey: possibly

[11:41] Justin Clark-Casey: charles: it means we tried to look up the user profile, but failed to get anthing back

[11:41] Teravus Ousley: my UUID?

[11:41] Justin Clark-Casey: I should actually remove the folder message, since it's just confusing

[11:41] Justin Clark-Casey: ....

[11:42] You: The userserver seems to be running. Console is responsive, user just logged in to another sim.

[11:42] Justin Clark-Casey: thanks hiro. I want to test a theory that we have the same problem with animations as we had with objects on 1.19.1

[11:42] You: Our traffic on the UGAI is up from last week.

[11:42] Justin Clark-Casey: charles: interesting.... the lookup is pretty direct....

[11:42] Hiro Protagonist: nah, I have tree surgeons here removing a large oak just the other side of my office wall

[11:42] You: We have a 1200 day on Saturday

[11:43] Hiro Protagonist: so coming and going a bit

[11:43] Justin Clark-Casey: charles: what do you think baout the idea of popping messages to the user's console on these kinds of failures?

[11:43] peavy ibanez: nice numbers

[11:43] You: Good idea

[11:43] Justin Clark-Casey: rather than having things just myseriously fail

[11:43] Teravus Ousley: :P can't create a script either right now.

[11:43] Justin Clark-Casey: yeah, I think I'm going to bump that up my personal priority list

[11:43] You: Numbered error codes?

[11:43] Justin Clark-Casey: heh, yes, that's what would be best...

[11:43] You: "Abandon hope all ye who enter here" ??

[11:44] Justin Clark-Casey: just need to do extra plumbin to ensure uniqueness of numbers...

[11:44] Teravus Ousley: (once again.. probably linked somehow to my account)

[11:44] Justin Clark-Casey: yes, that should come up right after login ;)

[11:44] Justin Clark-Casey: teravus: yeah, if user info cache is failing, all the inventory is stored in ther e(not great naming)

[11:44] Justin Clark-Casey: so inventory stuff will be failing if the user server is unwell

[11:45] peavy ibanez: some one needs to swipe a copy of the linden lab code :)

[11:45] Teravus Ousley: I was going to write a script to see what my UUID is

[11:45] You: No F***G way.

[11:45] Angelo Biondi: always regarding inventory, the wearables miss their flags

[11:45] Justin Clark-Casey: teravus: you could try going in and out of the region...

[11:45] Teravus Ousley: and compare it against the not found profile for User ID

[11:45] Teravus Ousley: sure

[11:45] Angelo Biondi: so the inventory see them only as bodypart and clothings

[11:46] Justin Clark-Casey: angelo: yeah, there's lots of little failures

[11:46] Justin Clark-Casey: just things which were quickly coded in the first place and nobody has got around to fixing up yet

[11:46] Angelo Biondi: LL use the flags to specify what kind of wearable they are

[11:46] You: We are just barely past 50% functionality

[11:46] Justin Clark-Casey: this is all alpha code still

[11:47] You: That fact that it works at all is just this side of a miracle.

[11:47] Angelo Biondi: yes i know, i didn't want to offend nobody, i appreciated your work

[11:47] Justin Clark-Casey: yes yes

[11:47] Angelo Biondi: i was thinking just on what i could give my humble contribute

[11:47] Justin Clark-Casey: angelo: no offence - it's just that if something doesn't work, it's usually just because nobody has had time to address it

[11:47] Angelo Biondi: i learned a lot about inventory

[11:47] Justin Clark-Casey: patches are always welcome

[11:47] You: Angelo. Your efforts are appreciated.

[11:47] peavy ibanez: i will take my hat off to you folks, you have done a great job so far :)

[11:47] Teravus Ousley: One thing that makes it hard to diagnose.. is my client isn't making any further HTTP requests to the simulator.

[11:47] Justin Clark-Casey: but it does take some tim eto process them somtimes - we have to try and ensure there are no unintended consequences

[11:48] You: Its a marathon. We need to step carefully for the second half to get from 50% to 100%

[11:48] Teravus Ousley: Parhaps it's http request threads are locked up?

[11:48] Angelo Biondi: sure

[11:48] Justin Clark-Casey: angelo: it's just there are so many issue sto address, that we can't handle them all

[11:48] Justin Clark-Casey: all at once

[11:48] Angelo Biondi: of course

[11:49] You: Justin. to make you feel better, and trying not to tempt you, Mr.Murphy, Sir. But Wright Plaza is definitely working better then last week.

[11:49] Justin Clark-Casey: teravus: looks like i can still script edit, so mine are still working

[11:49] Angelo Biondi: yes it is

[11:49] Justin Clark-Casey: charles: oh yes, let's not tempt Mr Murphy... ;)

[11:50] You: We have 10 minutes left. What important things have not been addressed today that affect what we do in the next week??

[11:50] Ken West: load-xml?

[11:50] tx Oh: just one question

[11:50] Teravus Ousley: I'd like to get hollow and cut spheres :D. but there's still a lot of code to write for that.

[11:50] You: good one. Can others confirm if load-xml is borken or not, please?

[11:50] You: Go ahead, Tx

[11:51] tx Oh: in the statistic bar i have very high frame times based on physics

[11:51] You: Justin, Teravus, would you accept that having save-xml/load-xml is very useful for backups still?

[11:51] Ken West: i tested load-xml in last night's version and it seems broken (it only loaded the first prim and died)

[11:51] tx Oh: here and now its about 280ms

[11:51] Justin Clark-Casey: charles: yes

[11:51] You: Ken. We will get into that deeper this week.

[11:51] Justin Clark-Casey: ken: what was the mantis number?

[11:52] Teravus Ousley: yes, charles :D

[11:52] You: no mantis yet until confirmation

[11:52] Justin Clark-Casey: yes, that would be very good

[11:52] Justin Clark-Casey: the more information, the easier it is to fix the bug :D

[11:52] Teravus Ousley: earthquake

[11:53] You: Physics frame number rates. Teravus could you comment for Tx Oh?

[11:53] Ken West: Justin, sorry I haven't mantis it yet

[11:53] You: Ken. See if you can get corroboration and then Mantis it.

[11:53] Justin Clark-Casey: ken: np, if we can get confirmation, then lots of details in a mantis report is really our mechanism for looking at bugs

[11:53] Justin Clark-Casey: yeah, what Charles said :)

[11:53] tx Oh: in main gird the total frame rate never gets that high

[11:54] Teravus Ousley: yeah, it seems higher on Linux boxes vs windows boxes. In addition it seems higher when there's prim covering most of the grid of spaces.

[11:54] Ken West: ok, i will put one in later today if it is still having the isssue

[11:55] You: Are the daily updates we are doing on OSGrid still helpful to all?

[11:55] Justin Clark-Casey: charles: yep

[11:55] Ken West: yes, very helpful

[11:55] tx Oh: yessss

[11:55] You: Full Speed Ahead, Darn the Torpedoes.

[11:55] Teravus Ousley: (The grid of spaces.. the areas are split up into 32m columns with an unlimited Z axis.. to help cull collisions.

[11:55] Teravus Ousley: )

[11:55] tx Oh: release often

[11:55] Justin Clark-Casey: yeah, I think at some point maybe sooner we need to be able to allow region runners to cap the number of prims in a region

[11:56] You: 3 max?

[11:56] Justin Clark-Casey: 3, are you mad?!

[11:56] Justin Clark-Casey: or maybe 1

[11:56] You: As Yogi Berra once said "Its Deja Vu all over again"

[11:57] Justin Clark-Casey: actually, there isa lready that 15000 cap (hardcoded I think)

[11:57] tx Oh: hmmm

[11:57] You: ok, coming down the the wire. What are we not doing that we should be doing?

[11:57] Teravus Ousley: no.. have a look at the sim stats reporter..

[11:57] You: What are we doing that we should not be doing?

[11:57] Teravus Ousley: .. inside there.. there's a prim count that seems to be getting applied to general use

[11:58] Justin Clark-Casey: Objects?

[11:58] Justin Clark-Casey: you mean, code is using it programatically?

[11:58] Justin Clark-Casey: charles: is wp parcelled?

[11:58] You: Yes

[11:58] You: About 6 parcels.

[11:58] Ken West: meaning that it can play 6 movies?

[11:58] You: Until it is parceled more.

[11:59] You: Most of the parcels surround the QuickTime video booths to the South

[11:59] Teravus Ousley: statpack.Region.ObjectCapacity = (uint) 15000;

[12:00] Ken West: so we can divide a sim up to 6 parcels and have 6 video feeds running at once?

[12:00] Teravus Ousley: line 155 of the sim stats reporter

[12:00] You: Coitainly

[12:00] Justin Clark-Casey: okay, so that's just a cosmetic touch :)

[12:00] tx Oh: there is this mammal video, i like it

[12:00] You: We made it through the hour without crashing. Congratulations, Justin and Teravus.

[12:01] Ken West: lol! great job!!

[12:01] Justin Clark-Casey: Sweet jesus!

[12:01] Teravus Ousley: yey

[12:01] Justin Clark-Casey: finally!

[12:01] peavy ibanez: coolness

[12:01] Justin Clark-Casey: and on a sim which has already been up for 5 hours

[12:01] You: I declare the official meeting over and BS session beginning as long as folks want.

[12:01] You: Seg, if you want to play with scripts, go ahead.

[12:01] Teravus Ousley: congratulations Justin and the people who worked on solving the memory issue.

[12:01] Justin Clark-Casey: excellent. I'm going to go and have dinner now. Happy crashing everybody

[12:01] You: PEavy, if you want to crash the sim with your house, go ahead.

[12:02] tx Oh: if you like i can work on a nagios report thingy

[12:02] peavy ibanez: if i dont abuse my regions they will be up for days/week

[12:02] Justin Clark-Casey: thanks Teravus. We can don better yet though - specially as I've rea;lized I misunderstood the texture request activity

[12:02] You: I dont even know what nagios is. I must be in the wrong century.

[12:02] You: I will copy paste the chat for the first time in a few weeks.

[12:02] tx Oh: it's a monitoring system

[12:02] Justin Clark-Casey: and we might be still leaking - I'm wondering why were using 797mb

[12:03] You: Today, I dunt care. I just care that we made it with 11 avatars.

[12:03] Justin Clark-Casey: teravus: in fact, if we properly generated textures at different levels of quality, we might be able to improve texture performance

[12:03] Teravus Ousley: oft times in Linux regions we were previously using 700 MB.. and I think it has something to do with Mono.

[12:03] You: We can push the envelope again on Saturday at Test Hour.

[12:04] Teravus Ousley: .. Windows usually handles the same situation with 25-100MB of memory in use.

[12:04] Justin Clark-Casey: and possibly reply quickly to the client about the texture - I don't know for sure yet

[12:04] Justin Clark-Casey: interesting Teravus....

[12:04] Justin Clark-Casey: we really shoudl try meeting on your windows box sometime