Chat log from the meeting on 2014-05-06

[11:06] Richardus Raymaker: hi andrew [11:06] Connecting to in-world Voice Chat... [11:06] Connected [11:06] Andrew Hellershanks: hey, Richardus [11:06] Justin Clark-Casey: hi folks [11:06] Andrew Hellershanks: Hey, Justin [11:07] dan banner: hey justin [11:07] Andrew Hellershanks is Online [11:07] logger sewell: Hey Andrew and Justin [11:07] Andrew Hellershanks: My problem with inbound data from llHTTPRequest was fixed this past week. [11:07] Mata Hari: hi Justin [11:07] Sarah Kline: hi justin [11:07] Andrew Hellershanks: The next part of it (that I don't personally need right now) is figuring out how to test whether remote_data events can be triggered from offworld. [11:08] Richardus Raymaker: hi justin [11:08] Justin Clark-Casey: neb is coming btw he is just hooking up his laptop [11:08] stiofain nbmcmedia: hi folks [11:09] Justin Clark-Casey: hi stiofain [11:09] dan banner: hey stio [11:09] Richardus Raymaker: hi stiofan [11:09] Andrew Hellershanks: Welcome, stiofan [11:09] Andrew Hellershanks: +i [11:10] Richardus Raymaker: hopefull he hooks it wired.. [11:10] Justin Clark-Casey: how are folks today? Any pressing issues? [11:11] Nebadon Izumi is Online [11:11] Kayaker Magic: I want to thank you for fixing move-a-seated-avatar! [11:11] Nebadon Izumi: jello [11:11] logger sewell: Hi Neb [11:11] Kayaker Magic: Tested it out recently, and it is working great! [11:11] Richardus Raymaker: hi  neb [11:11] vegaslon plutonian: patched all my current issues [11:12] TBG Renfold: hmm tangerine. [11:12] Andrew Hellershanks: Nothing pressing. I'm justing wondering if there is a special URL to passdata to inworld objects via remote_data events. [11:12] Justin Clark-Casey: kayaker: no worries - that fix was someone else's - I just did a few tweaks [11:12] Justin Clark-Casey: can't remember who now [11:13] stiofain nbmcmedia: was there a decision made about allowing building below z=0 with bullet sim? [11:13] vegaslon plutonian: that is in master now [11:13] vegaslon plutonian: he dropped it to below 400 or something [11:13] Justin Clark-Casey: answer was yes, but that may not be resolved yet [11:14] Justin Clark-Casey: there are still issues with teleporting below z ==0, so those have been around for ages if not for ever [11:14] Justin Clark-Casey: shouldn't be super difficult to fix, probably means making sure we only check terrain height instead of z>=0 in some places [11:15] Mata Hari: if only we could get seated avi to not drop through the floor half the time when they stand up again.... :p [11:15] Nebadon Izumi: make your chairs phantom :P [11:16] Mata Hari: still doesn't work Neb [11:16] Justin Clark-Casey: I must admit, had not heard of that before [11:16] Nebadon Izumi: hmm it should [11:16] Mata Hari: make a beach towel and make it phantom, then sit it on a mesh beach [11:16] Nebadon Izumi: ah ya [11:16]  Mata Hari: lie down, the stand up again [11:16] Nebadon Izumi: laying on floor is different story [11:16] stiofain nbmcmedia: good news i thought wwas gonna have to "raise the titanic " [11:16] Mata Hari: plument through mesh beach///// [11:17] Justin Clark-Casey: stiofain. Yeah, I think z < 0 is useful for many things [11:17] Andrew Hellershanks: Might be more of a mesh issue [11:17] Justin Clark-Casey: hopefully won't cause too many problems in the future [11:17] Mata Hari: happens with prims too [11:17] Mata Hari: never happens with terrain (or never to me, anyway) [11:17] TBG Renfold: I had a the experience of my av going down to ground level when I sat on a prim around 1000 meters up [11:17]  Nebadon Izumi: ya im not surprised it happens when you are very close to a prim plane [11:18] Nebadon Izumi: that might even happen in SL [11:18]  Nebadon Izumi: with mesh floor [11:18] TBG Renfold: without scripting [11:18] Justin Clark-Casey: TBG: curious. which phys engine? [11:18] TBG Renfold: bullet [11:18] Mata Hari: both [11:18] Justin Clark-Casey: yeah, there used to be a bug where on teleport you would fall through a very thin floor [11:18] Justin Clark-Casey: which I 'fixed' by making teleport point slightly higher, if I recall [11:18] Mata Hari: unfortunately you can't do that with sitting on prims [11:18] Nebadon Izumi: ya I do not think we stand avatars up correctly [11:18] Justin Clark-Casey: possibly one could play around slightly with the stand height [11:19] Justin Clark-Casey: I did make some changes which I thought brought into line with sl, but maybe not? [11:19] Nebadon Izumi: you could script it to push avatar up when you stand [11:19] Sarah Kline: I made an animation and I got origin wrong way round and it falls through floor when it gets up [11:19]  Mata Hari: I tried making the towel with a prim set high above it that you sit on but placing a very negative sittTarget on it [11:19]  TBG Renfold: off the top of my head the prim is at least 2 to 3 meters thick... could be wrong, forgot the dimensions at this time [11:19] Nebadon Izumi: i do that with my car alarm [11:20] Nebadon Izumi: it shoots you up like 50m in air lol [11:20] Kayaker Magic: we need a function: llStandTarget -- where to put the avatar when s/he stands up [11:20]  Andrew Hellershanks: :) [11:20]  TBG Renfold: lol [11:20]  Mata Hari: but that didn't work....seems to be based on av center *including animation + sittarget offset* as the starting point for standing [11:20]  Mata Hari: or osStandOffset [11:20]  Nebadon Izumi: ya it will be hard to fix on thin mesh planes [11:20]  vegaslon plutonian: could change the position of the avatar right before you unsit them [11:21]  Justin Clark-Casey: it could be something to do with physics av capsules as well [11:21]  Nebadon Izumi: ya [11:21]  Nebadon Izumi: thats what I was thinking [11:21]  Mata Hari: yes, but no way to do it if they click "stand" on viewer [11:21]  Sarah Kline: at least better than jumping up and hovering above seat arms and legs flailing [11:21]  Dahlia Trimble is Online [11:21]  Kayaker Magic: Where an avatar goes on standing up has been difficult in SL since the begining [11:21] Nebadon Izumi: you could use change event [11:21] Nebadon Izumi: so when avatar stands it detects their uuid and does a slight push on Z [11:21]  Nebadon Izumi: i have a chair that does some of the work for you [11:21] Nebadon Izumi: 1 sec [11:21] Mata Hari: I do that with anything that has a dialog "stand" in it....I use the now-working llSetPrimParamsFast to move them up 0.5m in z and then unsit [11:22] BlueWall.Slade @gateway.bluewallvirtual.net:8002: How about placing a transparent prim under the object that is being sat on? [11:22] Nebs Metal Bar Stool v1.4 (w/sit): started [11:22] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:22] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:22] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:22] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:22] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:22] Justin Clark-Casey: that's a pretty jumpy dismount :) [11:22]  Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:22]  Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:22]  Kayaker Magic: Standing off a stool is easy! [11:22]  Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:22]  Kayaker Magic: you were already pretty high! [11:23]  Mata Hari: now put that in a beach towel and lie on the ground [11:23]  dan banner: enthusiastic standing [11:23]  Richardus Raymaker: i think it would be beter if the unsit makes sure the avatar jump a little bit up before it lands [11:23]  Nebs Metal Bar Stool v1.4 (w/sit): started [11:23]  Mata Hari: how hard would a osStandTarget be (even if it just takes an integer +/-z value)? [11:23]  Kayaker Magic: You can make standing smoother by having large ease-out numbers on your animations. [11:23]  Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:23] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:24] TBG Renfold: just to check, make sure it's viewer side... is Andrew a puff of smoke to anyone else? [11:24] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:24] Richardus Raymaker: osstandtarget not a solution [11:24] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:24] dan banner: cloud to me [11:24]  Nebs Metal Bar Stool v1.4 (w/sit): started [11:24] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:24] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:24] Justin Clark-Casey: cloud to me [11:24]  TBG Renfold: thanks :) [11:25]  Mata Hari: Neb....sink your seat down to floor level and try it [11:25]  Sarah Kline: lol it works fine in osg [11:25]  Nebs Metal Bar Stool v1.4 (w/sit): started [11:25]  Dahlia Trimble: hi [11:25]  Justin Clark-Casey: hi dahlia [11:25]  dan banner: hi dahlia [11:25]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Hi Dahlia [11:26]  Mata Hari: hi Dahlia [11:26]  TBG Renfold: hi [11:26]  Richardus Raymaker: hi dahlia [11:26]  Mata Hari: I notice Diva has made a few HG-related commits recently....any idea if she it intending to fix the very broken HG friends creation? [11:26]  Nebs Metal Bar Stool v1.4 (w/sit): started [11:27]  Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:27]  Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:27]  Nebadon Izumi: hmm [11:27]  dan banner: broken how? [11:27] Mata Hari: you can't make them :p [11:27] Mata Hari: (not reliably anyway) [11:27] Sarah Kline: not persistant? [11:27] dan banner: i wonder how i have HG friends that show on/off line? [11:28] Nebs Metal Bar Stool v1.4 (w/sit): started [11:28] Mata Hari: Mantis 6769 + 6603 [11:28] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:28] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:28] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:28] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:28] Nebs Metal Bar Stool v1.4 (w/sit): started [11:28] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:28] Mata Hari: http://opensimulator.org/mantis/view.php?id=6769 [11:28] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:28] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:28] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:29] Nebs Metal Bar Stool v1.4 (w/sit): started [11:29] Justin Clark-Casey: your bar stool sure likes to chat [11:29] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:29] Mata Hari: also http://opensimulator.org/mantis/view.php?id=6863 [11:29] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:29] Nebs Metal Bar Stool v1.4 (w/sit): started [11:29] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:29] Mata Hari: also http://opensimulator.org/mantis/view.php?id=6603 [11:29] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:29] Richardus Raymaker: the chair chat more then the people [11:29] Nebadon Izumi: lol [11:29] Richardus Raymaker: rocket chair ? [11:29] Justin Clark-Casey: might be worth bringing to Oren's attention too since he has been looking at HG issues [11:29] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:29] TBG Renfold: I agree, I'd llOwner or llIM most of that :P [11:29] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:29] Nebadon Izumi: interesting [11:30] Nebadon Izumi: pushing me wrong direction [11:30] Mata Hari: should I "bump" them in Mantis? [11:30] Nebs Metal Bar Stool v1.4 (w/sit): started [11:30] Justin Clark-Casey: that won't do it - not sure what the best way is [11:30]  Justin Clark-Casey: perhaps even tweet at Kitely [11:30] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:30] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:30] Kayaker Magic: Nebanon, isn't push disabled here? [11:30] Kayaker Magic: What are you using? [11:30] Nebs Metal Bar Stool v1.4 (w/sit): started [11:30] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:31] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:31] Nebadon Izumi: wooohooo [11:31] Mata Hari: kk...well they've now celebrated a birthday of being broken and I'd understood they were waiting on Diva to have a looksee [11:31] Nebs Metal Bar Stool v1.4 (w/sit): started [11:31] Nebs Metal Bar Stool v1.4 (w/sit): Hello Nebadon Izumi, enjoy your sit.. [11:31] Nebs Metal Bar Stool v1.4 (w/sit): Goodbye.. [11:31] Justin Clark-Casey: not necessarily, oren has been fixing hg issues [11:31] Nebadon Izumi: there we go [11:31]  Justin Clark-Casey: as they are keen to enable it [11:31]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit.. [11:31] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye.. [11:32] Nebadon Izumi: ok take a copy of this stool [11:32] Mata Hari: kk...well if anyone sees him perhaps they could think to mention it to him as something that might be worth having a look at [11:32]  Nebadon Izumi: if you want sit with upward thrust on stand [11:32] Nebadon Izumi: should solve the problem of sinking through [11:32] Nebadon Izumi: just play with the #'s [11:32]  Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit.. [11:32] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye.. [11:32] Arielle Popstar: is Diva not doing any more on HG? [11:32]  Nebadon Izumi: she is [11:32]  Mata Hari: think Diva has just been very very busy [11:32] Nebadon Izumi: starting soon infact [11:33] Nebadon Izumi: she was writing a book, and is finally done that now [11:33] Dahlia Trimble: she's busy, works on HG when she gets a chance [11:33] Nebadon Izumi: so she will be back working on HG soon [11:33] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit.. [11:33] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye.. [11:33] Nebs Metal Bar Stool v1.5 (w/sit & launch): started [11:34] Nebs Metal Bar Stool v1.5 (w/sit & launch): started [11:34] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit.. [11:34] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye.. [11:34] Nebadon Izumi: ouch [11:34] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit.. [11:34] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye.. [11:34] Arielle Popstar: is there any plans to fix Tp's within Mega's? [11:34]  Richardus Raymaker: decide what you want ! sit or stay ! :) [11:36] Richardus Raymaker: in what way its broken ? [11:37]  Kayaker Magic: Without knowing, I would guess you can only TP to the first 256x256 m of a mega [11:37]  Kayaker Magic: That's how most other things fail to work in a megA [11:37]  Super Collider v2.1b whispers: Super Collider commands: collide on, collide off [11:37]  Arielle Popstar: mantis 7036 [11:37]  Nebadon Izumi: collide on [11:37]  Super Collider v2.1b Online. [11:38]  Nebadon Izumi: heh man i wish that worked [11:39]  Arielle Popstar: http://opensimulator.org/mantis/view.php?id=7036 [11:40]  Nebadon Izumi: I will be back in the US for next meeting [11:40]  Nebadon Izumi: my last week in Sweden [11:41]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: Are you glad? [11:41]  Nebadon Izumi: ya I guess will be nice to be home in my own bed :) [11:41] BlueWall.Slade @gateway.bluewallvirtual.net:8002: :) [11:41]  Nebadon Izumi: instead of on the floor at wright plaza [11:41]  Nebadon Izumi: lol [11:41]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: haha [11:42]  TBG Renfold: looks like you need a bed to strap you down! [11:42]  Nebadon Izumi: lol [11:42]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: have you been involved in the modling of the city, o r just the training? [11:43]  Nebadon Izumi: both [11:43]  Kayaker Magic: When is the new 0.8 elease likely to happen? [11:43]  Nebadon Izumi: several cities actually [11:43]  Kayaker Magic: release [11:43]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: are they putting it online? [11:43]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: << public access [11:43]  Nebadon Izumi: not sure we have an exact time frame Kayaker [11:43]  Nebadon Izumi: no it probably wont be fully public access [11:44] Nebadon Izumi: though maybe at some point we might put parts of them online for public to see [11:44] Nebadon Izumi: the entire model is quite large [11:44] Nebadon Izumi: its the equivalent of 135 regions [11:44] BlueWall.Slade @gateway.bluewallvirtual.net:8002: well, it's pretty col that they are finding a good use of the tech. [11:44] Richardus Raymaker: eep 15 regions. thats a pile of servers [11:44] Nebadon Izumi: I should have some videos soon that everyone can see [11:44] Richardus Raymaker: or 1 big server [11:44] Nebadon Izumi: its a big server [11:44] Richardus Raymaker: 135 [11:45] Nebadon Izumi: 8 core i7-920 with 48gb ram [11:45] Richardus Raymaker: memory sounds a bit low. lol [11:45] Nebadon Izumi: its fine [11:45] Nebadon Izumi: there is plenty of free memory [11:45] Andrew Hellershanks: I was thinking that. [11:45] BlueWall.Slade @gateway.bluewallvirtual.net:8002: you can populate a server with many regions, depending on the visitors you'll be supporting [11:45] Nebadon Izumi: with var regions it doesnt take as much resources [11:45] Nebadon Izumi: which is really nice [11:46] Nebadon Izumi: ya there will really never be more than like 10-12 avatars at most [11:46] Cuteulala Artis is Online [11:46] Nebadon Izumi: I was playing with an Oculus Rift today [11:46] BlueWall.Slade @gateway.bluewallvirtual.net:8002: should purr alnog :) [11:46]  Nebadon Izumi: that was fun [11:46]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: cool [11:46]  Nebadon Izumi: though i did start feeling queezy after about 30 minutes [11:46]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: did it make you dizzy or sick? [11:47]  BlueWall.Slade @gateway.bluewallvirtual.net:8002: haa [11:47]  Nebadon Izumi: not as bad as I thought [11:47]  Nebadon Izumi: interestingly the real oculus demos didnt make me sick at all [11:47]  Nebadon Izumi: either did the youtube occulus videos [11:47]  Richardus Raymaker: its the developer 1 or developer 2 version ?> [11:47]  Nebadon Izumi: but the CtrlAlt Viewer made me feel sick within about 5 minutes [11:47]  Nebadon Izumi: its the Dev 1 version [11:48]  Kayaker Magic: Dev 2 is July delivery [11:48]  Nebadon Izumi: I think the SL oculus support needs a lot of work [11:48] Nebadon Izumi: compared to the official demos ts definitely not as good [11:48] Nebadon Izumi: though it is very impressive overall [11:49] Nebadon Izumi: the Youtube videos were the most surprising [11:49] Nebadon Izumi: even though there was no head tracking with that [11:49] TBG Renfold: whilst were on a sub topic of viewers, anyone tried SL 2 go? [11:49] Nebadon Izumi: it really feels extremely different than anything you can imagine [11:49] Kayaker Magic: Ha! could not get it to go to OSgrid. [11:50] dan banner: not suprising, i believe its based on LL viewer [11:50] Nebadon Izumi: what is SL2GO [11:50] Nebadon Izumi: is that the streaming service thing [11:50] Nebadon Izumi: that can stream to tablets? [11:50] TBG Renfold: cloud based viewer [11:50] dan banner: onlive streaming for sl [11:50]  TBG Renfold: yeah [11:50] Mata Hari: I wonder if Oren could have a look at the inventory fetch/cloud login issues before 0.8 is released....would be nice for users not to have to log in to Plaza to have a reasonable chance of not getting locked up [11:50]  Kayaker Magic: charge by the minute [11:51] Nebadon Izumi: hah ya that will not work with opensim probably ever [11:51] Richardus Raymaker: yes nebadon. thats that expensive remote desktop viewer idea. i just call it that way [11:51] Nebadon Izumi: however there may be hope at some point to use the Nvidia streaming stuff [11:51] dan banner: they actually dropped the pricing [11:51] Nebadon Izumi: where you could stream to like an Nvidia Shield [11:51] Nebadon Izumi: or other tablet devices [11:51] dan banner: $10/mo or $1/hr now [11:51] Nebadon Izumi: jeez [11:51] Richardus Raymaker: for windows desktop to ? [11:51] TBG Renfold: I took a look at gaminganywhere.org which is a small open source streamer, not bad for how young it is [11:51]  Nebadon Izumi: yes [11:52] Simulator Version v0.5 shouts: OpenSim 0.8.0 Dev          ef26279: 2014-05-06 09:43:07 +0300 (Unix/Mono) [11:52] Nebadon Izumi: Nvidia has some technology to stream to the Nvidia Sheild [11:52] Nebadon Izumi: which is Android based [11:52] Nebadon Izumi: you can play games on your PC through the shield [11:52] dan banner: splashtop is pretty popular too [11:52] Nebadon Izumi: even if your like 1000 miles from your pC [11:53]  Nebadon Izumi: https://www.youtube.com/watch?v=ivwnMUysfFs [11:54] vegaslon plutonian: I have had great success running a client through a chrome remote desktop [11:54] TBG Renfold: my machine couldn't cope, but it has an android app to go with it. It couldn't hook with the viewer though for the maximum output so I had to use it as a periodic screen grabber just displaying the viewer [11:55] Nebs Metal Bar Stool v1.5 (w/sit & launch): Hello Nebadon Izumi, enjoy your sit.. [11:55] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye.. [11:55] Justin Clark-Casey: So planking, has finally come to OpenSim [11:55] Nebadon Izumi: lol [11:55] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Haaa [11:56] Arielle Popstar: whats planking? [11:56] Justin Clark-Casey: http://en.wikipedia.org/wiki/Planking_%28fad%29 [11:57] Nebadon Izumi: nice [11:57] Nebadon Izumi: my avatar has strong shins [11:59] Cuteulala Artis is Online [12:00] Nebadon Izumi: anyway it will be nice to get the HG oculus [12:00] Nebadon Izumi: err HD* [12:00] Nebadon Izumi: I cant even imagine how insane its going to be with 1080p screen [12:00] Nebadon Izumi: if you have a Oculus you should check out some of the occulus ready youtube videos [12:01] Arielle Popstar: quesiness in HD [12:01]  Nebadon Izumi: https://www.youtube.com/watch?v=HsvLnHhP1lQ [12:01] BlueWall.Slade @gateway.bluewallvirtual.net:8002: Do they ship with airsickness bags? [12:01] Nebadon Izumi: https://www.youtube.com/watch?v=F_3XPE0_oe8 [12:02] Nebadon Izumi: the new one is supposed to really make motion sickness go away [12:02] Nebadon Izumi: it has a camera that tracks head motion [12:02] Nebadon Izumi: and adjusts the video accordingly [12:02] Nebadon Izumi: its suposed to reduce motion sickness by like 90% or something [12:02] Snoopy Pfeffer is Online [12:02] BlueWall.Slade @gateway.bluewallvirtual.net:8002: $350.00? [12:03] Kayaker Magic: It is also an OLED, [12:03] Kayaker Magic: which solves a lot of problems of the LCD [12:03] TBG Renfold: I'm quite good at getting those magic eye puzzles... using that technique, it was quite close to it, and made my head spin slightly. [12:04] Snoopy Pfeffer is Offline [12:04] Nebadon Izumi: you mean those pictures of dots [12:05] Dahlia Trimble: I used to be good at those [12:05] Nebadon Izumi: this is me with them [12:05] Nebadon Izumi: https://www.youtube.com/watch?v=G_f8ayQQx4I [12:05] Nebadon Izumi: lol [12:05] Justin Clark-Casey: ok, time for me to get something to eat [12:05] Nebadon Izumi: I hate those things [12:05] Cuteulala Artis: hi button [12:05] Nebadon Izumi: ihave never seen anything but dots ever [12:05] Justin Clark-Casey: see you later, folks [12:06] TBG Renfold: bye [12:06] Sarah Kline: hi cute [12:06] Cuteulala Artis: we missed 99% of meeting but this is were all devs get together to discuss bugs and such every tuesday [12:06] Cuteulala Artis: or go zombie mode [12:06] Richardus Raymaker: bye justin\99.9 cute :) [12:06]  Nebadon Izumi: see you Justin [12:06]  Justin Clark-Casey: heh, I was distracted by an irc convo about a recent patch [12:06]  Justin Clark-Casey: bye folks [12:06]  Mata Hari: bye Justin