Chat log from the meeting on 2008-04-15

[11:19] You: client crashed, but sim lived. Woot [11:19] Ken West: lol [11:21] sculpty_chair_with_sit: started [11:21] sculpty_chair_with_sit: started [11:21] Open Content: Now I think I can handle alot of the canned assets or atleast send things in, but where can I find information about where to send those in? [11:21] You: Did we loose Teravus and Justin? [11:22] You: I think the ones we are talking about are .xml files to svn [11:22] You: So, they would be patches to the code base and be Mantis submitted. [11:22] You: The trick is to make sure we are "copyright" clear so we get no criticism. [11:22] Kurt Stringer: Hi everybody [11:22] Open Content: Hi Kurt [11:22] You: Hi Kurt [11:23] You: Hi Justin [11:23] Open Content: Yeah I've got licenses for almost, if not all, of the content, It's just a matter of finding what applies. [11:23] Justin Clark-Casey: phew, that's better [11:23] Kurt Stringer: wow, looks like Neas donated my Tardis [11:23] Open Content: like Share-Alike [11:23] Justin Clark-Casey: yeah, user server got itself in a state [11:23] paulie Femto: back [11:23] Open Content: can that be distributed in a BSD License project like this? [11:24] paulie Femto: I built that TARDIS. If its an issue, Ill takes iut out. :) [11:24] Kurt Stringer: kewl, no, i was noticing it is slightly different from mine  [11:25] paulie Femto: I mean, if it's an IP violation.  [11:25] You: Open. I would suggest an e-mail to the -dev mailing list describing anything you might be willing to donate and let folks chat about it.  [11:25] paulie Femto: we dont want the BBC after us. :) [11:25] Justin Clark-Casey: lol [11:25] Kurt Stringer: No, but ruth can come out of it ;-) [11:25] Kurt Stringer: or better Rose  [11:25] paulie Femto: or Martha. :) [11:26] Kurt Stringer: Peavey Ibanez - guitar or bass? [11:26] peavy ibanez: bass [11:26] paulie Femto: not that orrible new chick, tho. ugh. [11:26] Open Content: okay, All the stuff I have I can distribute as an individual, it's just as part of a packaged product, more or less, could be an issue [11:26] emma toobad: did u make it here its aqua [11:26] You: We dont want any angst from anyone. I think the canned assets in the roadmap are viewed more as a modest starter kit, like the grass shack idea in SL inventory. [11:27] sculpty_chair_with_sit: started [11:28] Teravus Ousley: Hello [11:28] You: Any major gripes with the way things are going lately? [11:28] Justin Clark-Casey: 16 users not bad [11:28] Justin Clark-Casey: Hello Teravus! [11:28] paulie Femto: Hey, Tera! [11:28] Open Content: okay, not at all CK, I've been here a week and I've seen vast improvements [11:29] You: Just to put the whole thing in perspective. When we held the very first office hour here on this sim, it was last November and it was a completely blank island, 4 attended. [11:29] paulie Femto: woots! [11:30] Justin Clark-Casey: now I have an awful Dr Who pop song in my head [11:30] peavy ibanez: lol [11:30] Kurt Stringer: lol [11:30] paulie Femto: jcc: heh [11:30] You: Couldnt even think about scripts, scuplties or anything more then a basic plywood box. [11:30] Ken West: great improvement so far! [11:30] Teravus Ousley: heh, justincc's tradmark skin. [11:31] You: I think as we head towards 0.6, getting the last 140 ll-functions implemented is going to be important and thats something that others can do and submit patches. [11:31] Justin Clark-Casey: yeah, black never goes out of fashion:D [11:31] Monk Zymurgy: never [11:31] Monk Zymurgy: :) [11:31] paulie Femto: black is the new black. :) [11:31] You: While the core developers try to keep the fins on the rocket ship as everyone else pours rocket fuel into the afterburners. [11:32] Teravus Ousley does the black thing [11:32] paulie Femto: at least we're not headed into the Sun, like LL. lol [11:32] Justin Clark-Casey: hey, ter my man! [11:32] Justin Clark-Casey: love your threads [11:32] Teravus Ousley: heh. [11:32] You: It does seem that stability is getting a bit better lately. [11:33] Open Content: Is their a 'Plan B' for OpenSim if LL goes off a cliff and stops supporting the viewer ect. [11:33] Monk Zymurgy: eep [11:33] paulie Femto: We;re looking at OpenViewer, I think? [11:34] You: Well, I have a hard time imaging that happening, but I hope OpenViewer to be able to resolve "Office Hour" and participate here in another week or so. [11:34] Teravus Ousley: could use the OnRez viewer, right? :P or an old one. [11:34] Justin Clark-Casey: or Ajax Life? :D [11:34] You: The RexViewer is another option. [11:34] paulie Femto: AjaxLife. :) [11:34] You: But, if LL has big problems, it will hurt all, including us.  [11:34] Justin Clark-Casey: I can't see that happening in the near future, I think we'll be fine  [11:35] paulie Femto: you mean istead of LL *being* a big problem? heh  [11:35] Melanie Milland: the ll viewer is open source. gpl, sure, but there is no reson it can't be kept alive  [11:35] Melanie Milland: even developed further, without LL  [11:35] Deifante Walters: There's someone taking notes for the general OpenViewer people now  [11:35] You: Hey, I have only good things to say about LL. They say only good things about ut.  [11:35] You: us  [11:35] paulie Femto: Sorry. I'll stop trashtalkin LL. I know they're trying. :) [11:36] You: Imaging how we would feel if Zero said negative things about OpenSim at his Office Hour. [11:36] paulie Femto: YEah. That would be bad. [11:36] Open Content: exactly [11:36] Justin Clark-Casey: I'd go over there and whale on his ass! [11:36] paulie Femto: lol [11:36] Justin Clark-Casey: until he booted me off the grid [11:36] You: What is important this week for the group?? [11:36] paulie Femto: Let's keep it positive. :) [11:37] You: I would like to suggest that folks start putting prims with text and pictures in the field to my left showing off their sims and builds.  [11:37] Ken West: any inventory issues?  [11:37] Chris D: Inventory stability  [11:37] peavy ibanez: yeah i have no inventory on my regions  [11:37] paulie Femto: I found out yesterday that I cant build much on my region which is hosted on a bandwidth crippled DSL line. heh. :) [11:37] Open Content: Aye, I'd like to start on my Repository project but I'm holding back untill people have a stable inventory [11:38] You: There was an inventory issue. The latest svn seems much improved and daTwitch got his inventory back by updating to the latest and clearing the clieng cache. [11:38] Monk Zymurgy: my inv is 100% ok :) [11:38] Justin Clark-Casey: yes, we're slowly working on inventory issues. If you have inventory problems, please try clearing your cache and relogging  [11:38] You: "clearing the client cache"  [11:38] paulie Femto: MY inventory seems fine.  [11:38] Justin Clark-Casey: I think a small change in the last couple of days  [may] have improved things  [11:38] paulie Femto: didnt mean the studly caps. heh.  [11:38] Chris D: Tried the cache clearing again about 1 hour ago. Lost all my original inventory last week.  [11:38] Open Content: Are people able to copy boxed inventory yet?  [11:38] Melanie Milland: if a_biondi gets his part of the inventory wearables patch reworked today, we even have proper wearables - it works for me  [11:39] Open Content: cool!  [11:39] You: We need to rebouble our Mantis reports to add confirming notes from a second user as we have many Mantis that cannot be duplicated by the developers. [11:39] Justin Clark-Casey: melanie: the issue there, is that the database layer is going to be reworked very soon [11:39] paulie Femto: Can we drag folders from inv onto AV, yet? [11:39] Justin Clark-Casey: if we make database changes before then, the work will have to be duplicated again [11:39] Melanie Milland: the more important to get that stuff in now, so it becomes part of the rework [11:39] Justin Clark-Casey: paulie: not yet [11:40] Justin Clark-Casey: I'm more inclined to wait for the rework, because we will have much greater surety then that it will work for all the databases than nhibernate supports [11:40] paulie Femto: could I put in a vote for UNDO on building? It seems like a high nail: easy to implenent and nuch needed. [11:40] You: 17 avatars, 766VIRT, 580RES, 37% CPU, 58% MEM [11:40] Teravus Ousley: not easy to implement but it's on my list of things to do. [11:41] Melanie Milland: why forego having the functionality in the meanwhile? [11:41] paulie Femto: Tera: ok. cool. :) [11:41] You: Wasnt there a shift copy request also?  [11:41] Open Content: shift copy works  [11:41] paulie Femto: COPY FROM SELECTION doesnt work yet.  [11:41] paulie Femto: I'd love that one.  [11:41] You: Thats it  [11:41] Melanie Milland: ctrl-z neither  [11:41] Teravus Ousley: it's duplicate on ray that doesn't work.. and it's because my raycaster has a bug  [11:41] You: Is that tough? Should it be in 0.6?  [11:41] paulie Femto: I think it uses raycast to position a new prim on the face of an existing one.  [11:41] Ken West: confirmed that shift copy works, but "take copy" from selection doesn't work  [11:42] You: Dont we get a lot of traffic on IRC about editing a script on a prim directly?  [11:42] paulie Femto: take copy actually takes a copy now, not th eoriginal  [11:42] paulie Femto: editing scripts in prim works  [11:42] Melanie Milland: you can edit scripts in prims  [11:42] Justin Clark-Casey: there may be some issue with take copy where it doesn't work for everybody, for as yet unknown reasons [11:42] paulie Femto: we cant CREATE SCRIPT in prim yet [11:42] Melanie Milland: but the new script button doesn't work [11:42] Melanie Milland: you can edit scripts in prims [11:43] Justin Clark-Casey: mantis 860 [11:43] You: Ok. Thats what I meant. [11:43] Monk Zymurgy: i like my new habit of editing script in the inventory..its a good habit [11:43] Justin Clark-Casey: I had a patch for the new script button ages ago, but there was some reason it couldn't be applied cleanly [11:43] You: Ok. So, the editing is not a big deal? We have bigger issues to solve right now? [11:43] Justin Clark-Casey: can't quite remember what that was, may be some perms thing for som ereason [11:43] Melanie Milland: i edit in prims and "New Script" if my preferred mode of script creation [11:44] emma toobad: yay enktan [11:44] emma toobad: hugssssssssss [11:44] Justin Clark-Casey: 20 agents [11:44] Enktan Gully: it worked! [11:44] You: I ask again that notes be added to existing Mantis confirming and giving recipe to duplicate as there are many Mantis that cannot be duplicated by the developers. [11:44] Justin Clark-Casey: wp absolutely has to bomb soon... [11:44] emma toobad: yes [11:44] Enktan Gully: i'm a newbie! [11:44] emma toobad: hahahhaaha [11:44] emma toobad: lol [11:44] You: Hi, Enktan. Welcome [11:44] paulie Femto: Welcome, Enktan! [11:44] Open Content: Welcome [11:44] Cozmos Enzo newbie too it's k [11:44] Enktan Gully: hi all :)  [11:45] You: This is our weekly "Office Hour". Held each Tuesday at this time and place.  [11:45] Cozmos Enzo newbie at the os grid  [11:45] peavy ibanez: hi enktan welcome  [11:45] Enktan Gully: ty  [11:45] You: We discuss where we are going with the OpenSim software in the next week.  [11:45] Justin Clark-Casey: charles: did you say you wanted to do 0.5.5 soon?  [11:45] You: I would like to do it this afternoon if there are no objections.  [11:46] JB Kraft: ive been working out a gui for logging ito the various grids with one client, keep track of uris and creds and such, a frontend for the client, so to speak. is anyone else doing such a thing, anyone know?  [11:46] Lamont Helvetic: yes, over at litesim  [11:46] paulie Femto: ck: release == cool.  [11:46] You: Also the OpenViewer folks are looking at that.  [11:46] Teravus Ousley has an issue with litesim's license [11:47] Ken West: a new release is a good idea [11:47] emma toobad: i have been comin here since last year and every time i come there has been some development here [11:47] emma toobad: its great to see [11:47] Lamont Helvetic raises a hand to calm the GPL vs BSD flames [11:47] Cozmos Enzo: what kinda code can u use in scripts? [11:47] You: Thats great, emma. you are welcome to help build out a little part of the Metaverse also. [11:47] You: LSL, OSSL, C# [11:47] Cozmos Enzo: kk ty  [11:47] emma toobad: wonderful [11:47] paulie Femto: Cozmos: many (not all) LSL command work so far [11:48] Cozmos Enzo: yeah [11:48] You: 188 (approx) of 328 [11:48] Cozmos Enzo: i noticed [11:48] paulie Femto: our version of LSL is actually called OSSL. :) [11:48] Cozmos Enzo: one of wich may be llgetpos  [11:48] You: All the easy ones are done. Its now a marathon to finish it.  [11:48] Cozmos Enzo: roflmengitis  [11:49] paulie Femto: Hey, SHimboo.  [11:49] You: We need patches. Only one function could be in a patch. But, the marathon needs more runners. Its an easy way to get into C#  [11:49] Cozmos Enzo: umm is this everyone in all OS grid online?  [11:49] You: What do you mean, Cozmos?  [11:49] Shimboo Baxter: hi  [11:49] Kurt Stringer: Charles: not so easy at this point  [11:49] Cozmos Enzo: like how many peoples online in OS right now  [11:49] emma toobad: hi  [11:49] Melanie Milland: i'm in the process of fixing landmarks  [11:50] Kurt Stringer: the function left requires a bit of other bits to make work  [11:50] paulie Femto: we got 23 agents on here right now! :) [11:50] Cozmos Enzo: tele-porting :) [11:50] You: about 20 in the region right now.  [11:50] peavy ibanez: cool  [11:50] You: please dont teleport right now.  [11:50] Cozmos Enzo: is it possible?  [11:50] You: we will probably crash.  [11:50] You: yes.  [11:50] Cozmos Enzo: :D  [11:50] You: just dont do it right now.  [11:50] Cozmos Enzo: i won't  [11:50] You: plese  [11:50] You: thanks  [11:50] Cozmos Enzo: k  [11:50] Cozmos Enzo: i will later  [11:50] paulie Femto: "what we got back didnt live long, Captain..."  [11:51] Cozmos Enzo: can inworld voice be enabled yet?  [11:51] paulie Femto: "it turned inside out. and exploded."  [11:51] You: We have 10 minutes to go in Office Hour. What hasnt been mentioned that is important.  [11:51] Cozmos Enzo: THE BUG I FOUND!  [11:51] Cozmos Enzo: in terraforming  [11:51] You: There are no bugs in OpenSim. Its perfect.  [11:51] Cozmos Enzo: xD  [11:51] Chris D: They are all features :) [11:51] You: Did you Mantis it, Cozmos? [11:52] paulie Femto: Monk made a change to settings.xml to change minimap colors to look better. [11:52] peavy ibanez: :) [11:52] Justin Clark-Casey: charles: ha ha ha ha ha  [11:52] Cozmos Enzo gave you Snapshot : Subdivision of Subdivision of Yo, SandboxYang (182, 1. [11:52] Cozmos Enzo: i tink i passed out all of those [11:52] You: With the big tall spires? [11:52] Cozmos Enzo: well the little line next to me [11:52] Cozmos Enzo: is a spike [11:52] Cozmos Enzo: read the altitude [11:52] You: I saw earlier. [11:53] Cozmos Enzo: i shitt my pants they were so tall [11:53] TARDIS type 43: No gURL present [11:53] TARDIS type 43: No gURL present [11:53] TARDIS type 43: No gURL present [11:53] You: It is possible to create bottomless pits and impossibly tall spires using the select tool and then lower or raise. [11:53] Cozmos Enzo: yeah [11:53] Cozmos Enzo: i know [11:53] You: For extra fun, try terraforming the corner of a region, adjacent to three other regions. [11:53] Cozmos Enzo: i used revert land [11:53] Cozmos Enzo: rofl [11:53] Cozmos Enzo: when i used revert [11:53] Cozmos Enzo: after lifting some land [11:53] Cozmos Enzo: in 5 secs [11:54] Cozmos Enzo: 4000 meter spike [11:54] peavy ibanez: i have seen that happen for a few weeks now, any time a create a new region i get the big spike in the corner [11:54] Teravus Ousley: ooops. don't use revert! [11:54] Teravus Ousley: the revert channel is broken [11:54] You: ROTFLMAO [11:54] Cozmos Enzo: uhh yeah [11:54] Open Content: We need a builder's bible [11:54] Cozmos Enzo: i kinda found that out the hard way [11:54] Open Content: what you can and cannot do [11:54] peavy ibanez: i use terrain fill so ,not a big deal [11:54] Cozmos Enzo: well [11:55] paulie Femto: Open: docs are great, but very tough to maintain as the project is movin so fast. [11:55] Cozmos Enzo: i wish i could code in C# [11:55] Teravus Ousley: yeah, that's actually a channel that the sim normally encodes. It's broken currently though. [11:55] Teravus Ousley: (the revert channel) [11:55] paulie Femto: brb... [11:55] Cozmos Enzo: mkaay [11:55] Cozmos Enzo: ^^ [11:55] Cozmos Enzo: big spikes are fun [11:55] Cozmos Enzo: one more thing [11:55] Cozmos Enzo: just a Q [11:55] Cozmos Enzo: how do i host my own sim [11:55] Ken West: any one planning to look into the missing prims in linked prims issues? [11:55] You: Read the wiki and search on "osgrid" [11:56] Cozmos Enzo: damnit [11:56] Cozmos Enzo: website please [11:56] Ken West: www.opensimulator.org [11:56] Cozmos Enzo: man i went there [11:56] Cozmos Enzo: and could not fid it [11:56] You: opensimulator.org search on "osgrid", look at "grids" page for the other grids. [11:56] Cozmos Enzo: find [11:56] peavy ibanez: the opensim site has great doc's [11:56] You: Its there. [11:56] Cozmos Enzo: errmmm [11:57] Justin Clark-Casey: hmm, I think that's a rather generous statement peavy :) [11:57] Cozmos Enzo: i must not of looked through everyage  [11:57] You: try harder, please. Sorry to be short. Big meeting.  [11:57] Teravus Ousley: yeah, some things you've got to find . We've all got just enough time to do what we're already doing :D  [11:57] Justin Clark-Casey: Teravus: we do!!!  [11:57] You: we do??  [11:57] Teravus Ousley: .. ie. can't answer the same questions over and over again  [11:57] Justin Clark-Casey: I mean, we do????!  [11:57] Justin Clark-Casey: :D  [11:57] You: :P  [11:57] Cozmos Enzo thinks: ... fuck  [11:57] You: Only, I, the grand pubba can use that word.  [11:57] peavy ibanez: lol  [11:58] Cozmos Enzo: i thought it though  [11:58] You: And I choose not to.  [11:58] Ken West: any thought on backing up capability?  [11:58] Cozmos Enzo thinks***  [11:58] Justin Clark-Casey: Ken West: what do you mean? [11:58] You: Justin, Teravus. "What can the testers do to make your lives easier in the next week?" [11:58] Teravus Ousley sets Wright Plaza to a PG zone [11:59] Justin Clark-Casey: for me, putting the section of region log that occurs when something goes wrong (if you are running a region) is very valuable [11:59] Ken West: like adding in additional backing up capability with inventory and objects/prims all in one [11:59] Teravus Ousley: try to duplicate some of the bugs on mantis [11:59] peavy ibanez: a back up would be nice to have [11:59] Kurt Stringer: yes, I'd like to see more investigation on the link problems [11:59] Justin Clark-Casey: Ken West: More than simply backing up the whole database? [11:59] Teravus Ousley: report if you can duplicate them or not. [12:00] You: Buoys & Gulls. Got that? Duplicate Mantisi. Capture exceptions from the region log. Importanto. [12:00] Justin Clark-Casey: kurt: link issues are tricky and nasty [12:00] Monk Zymurgy nods [12:00] Teravus Ousley: Try patches on your own sims and let us know if they work [12:00] Kurt Stringer: jcc: yes they are ;-) [12:01] You: Thats why we pay you the big bucks, Kurt. To find these things.  [12:01] Ken West: yes Justin, like a way to back up the stuff in the db through the command lines  [12:01] Kurt Stringer: ck: lol  [12:01] Justin Clark-Casey: Ken West: are you talking as a grid operator or as a standalone sim operator?  [12:01] Enktan Gully: i need to go, i'll come back another time, cya folks :) [12:01] Ken West: as a grid operator [12:01] You: We officially made it through the hour and did not crash in the last little while. [12:02] emma toobad: bye:)) [12:02] You: Bye, Enktan [12:02] Justin Clark-Casey: charles: we pay him the big bucks to fix them ;) [12:02] Ken West: woohoo!congrat to OSGRID!  [12:02] Justin Clark-Casey: charles: apart from the start :) [12:02] You: Oh No. We just find-em. Thats a lot easier. [12:02] Justin Clark-Casey: ken west: Is backing up the entire db not sufficient? [12:02] Justin Clark-Casey notes everybody is gesturing very very slowly [12:03] You: I declare the official meeting over and from here on, its a free-for-all. [12:03] Cozmos Enzo: HOOORAHHH! [12:03] Justin Clark-Casey applauds Chairman Charles [12:03] sculpty_chair_with_sit: started [12:03] Monk Zymurgy: hoo! [12:03] Teravus Ousley: yes-ah! [12:03] emma toobad: cool [12:03] peavy ibanez: break out the water bong :))) [12:03] Ken West: i think it should be more intuitive to layman users, so they can just do "load backed up data" and be able to load back their stuff  [12:03] Melanie Milland: lol  [12:03] You:  [12:03] Justin Clark-Casey: ken west: unfortunately, I think that is something which is unlikel to happen in the future - there are too many issues to fix  [12:04] Ken West: but if we have more stuff to work on like the LSL and other issues, then I fully support fixing those first  [12:04] Justin Clark-Casey: ken: and to be honest, that functionality is really a db operation, not an opensim thing, in my opinion  [12:04] Teravus Ousley: hmm.. well Adam's 'Region serialization' looks promising. It might eventually be what gets used for that.  [12:05] Ken West: Justin: I agree!  [12:05] Cozmos Enzo: :) [12:05] Ken West: if anyone is up for it, i think it would be very cool if we can extend the http script code and allow the website to be interactive [12:06] Chris D: Phew! Stood up and shot 160m into the air :) [12:06] Cozmos Enzo: whats up wit stuff deleting out of my inv?  [12:06] Melanie Milland: i believe region seriallization is the solution to many problems here  [12:06] Ken West: like the http web prim over there, i think it would be neat to be able to click on it and interact with it  [12:06] Justin Clark-Casey: inventory is unstable, probably a situation highlighted by our increasing load  [12:07] Monk Zymurgy: cozmos: try empty cache and relog  [12:07] Justin Clark-Casey: we do plan to try and stablize it in the coming period  [12:07] Cozmos Enzo: rofl  [12:07] Cozmos Enzo: alpha still.. ahh man  [12:07] Justin Clark-Casey: yes, as monk says, pleas edo try that - it appears we've recently starting caching folder sin some way  [12:07] Monk Zymurgy: ejector chairs..the sphere spits you out of tem :) [12:08] Cozmos Enzo: :O [12:08] Cozmos Enzo: o boy [12:08] Teravus Ousley: make them phantom and they won't do that.. sculpties don't have a physics shape like you'd expect [12:08] Justin Clark-Casey: you know, we really should put a big old alpha sign up somewhere [12:08] Cozmos Enzo: :D [12:09] Justin Clark-Casey: warning: everything may be lost at any moment! [12:09] Cozmos Enzo: 237! [12:09] Ken West: Charles, where are u planning to do the Sim Garden? [12:09] Monk Zymurgy: oh yes..phantom it..but they are actualy cut/dimpled/hollowed spheres [12:09] peavy ibanez: WARNING ENTER AT YOUR OWN RISK [12:09] Teravus Ousley: spheres don't cut, dimple or hollow right now [12:09] Justin Clark-Casey: Abandon hope, all ye who log on here [12:09] Teravus Ousley: (in the physics proxy [12:09] peavy ibanez: ALL YOUR PRIMS ARE BELONG TO US :) [12:09] Teravus Ousley: ) [12:09] Kurt Stringer: lol  [12:10] Monk Zymurgy: hehe..it was more phun solid  [12:10] Teravus Ousley: heh  [12:11] Cozmos Enzo: :O  [12:11] Cozmos Enzo: no rotation!  [12:12] Cozmos Enzo: llTargetOmega(<0,0,1>,1,PI); <--- did not work  [12:12] Justin Clark-Casey: right, I'm going to make some dinner but I'm going to remain online so I can enjoy the sim crash when it comes  [12:12] Teravus Ousley: heh  [12:12] Cozmos Enzo: :D  [12:12] Cozmos Enzo: CRASH!  [12:13] Monk Zymurgy: yep..its seems unbreakable right now  [12:13] Cozmos Enzo: rofl what will happen?  [12:13] Cozmos Enzo: if the sim crashes?  [12:13] Justin Clark-Casey: cosmos: everybody will start sinking into the ground or floating up  [12:13] Justin Clark-Casey: strange beasts will appear  [12:13] Cozmos Enzo: :D  [12:13] Kurt Stringer: neb needs to start running again...  [12:13] Cozmos Enzo: D:  [12:13] Justin Clark-Casey: e erh [12:13] Justin Clark-Casey: everybody will start speaking in tongues [12:13] Ken West: ???? what's my name [12:13] TARDIS type 43: Consulting Wikipedia... [12:13] Cozmos Enzo: O_O [12:13] TARDIS type 43: This just in ... [12:13] TARDIS type 43: Wikip sez 'S is the nineteenth letter in the modern Latin alphabet. Its name in English is spelled ess or occasionally es, generally es- when part of a compound word, plural esses.' to ' ? what s my name'

[12:14] You: Isnt it still running? [12:14] Justin Clark-Casey: and then the four horsemen of the apocalypse will ride in, and the blessed wll be swept up into the heavens [12:14] Justin Clark-Casey: and there will be much gnashing of teeth [12:14] TARDIS type 43: Ask a question with '???' to get a Wikipedia answer (maybe). Touch me to get the Wikipedia article used to provide the answer.

[12:14] Ken West: ???? what time is it [12:14] TARDIS type 43: Consulting Wikipedia...  [12:14] Monk Zymurgy: lol..gnashing of teeth..for sure [12:14] TARDIS type 43: This just in ... [12:14] TARDIS type 43: Wikip sez 'Relative, apparent, and common time is any sensible and external measure (precise or imprecise) of duration by means of motion; such a measure - for example, an hour, a day, a month, a year - is commonly used instead of true time.' to ' ? what time is it'

[12:14] Lamont Helvetic: I like horses [12:14] Cozmos Enzo: "GNASHING OF THE TEETH!!!" [12:14] Cozmos Enzo: xD [12:14] You: Everything that goes wrong today, blame daTwitch [12:14] Kurt Stringer: hm, four horsemen - early metallica, nice [12:14] Justin Clark-Casey: ping [12:14] Justin Clark-Casey: lol [12:14] TARDIS type 43: Ask a question with '???' to get a Wikipedia answer (maybe). Touch me to get the Wikipedia article used to provide the answer.

[12:15] Justin Clark-Casey otices an exception blast through on the region console [12:15] Justin Clark-Casey: I wonder what that was [12:15] Ken West: the wiki thing? [12:15] Cozmos Enzo: CHEZ LE CHEEZE [12:15] Cozmos Enzo: who knows icktoofay? [12:15] Justin Clark-Casey: maybe. Some kind of stack overflow [12:15] You: I got it, Justin [12:16] peavy ibanez: trojan horse rides again [12:16] Justin Clark-Casey: not stack, just an overflow [12:16] Justin Clark-Casey: Charles: ah excellent = planning to mantis it? [12:16] emma toobad: rl calls nice to meet u all see u soon:)) [12:16] Cozmos Enzo: hmm [12:16] Ken West: ???? time [12:16] Cozmos Enzo: how come my money is still loading? xD [12:17] Monk Zymurgy: cya..i am gonna go off too..great to see you all :)  [12:17] Ken West: ??? time  [12:17] Justin Clark-Casey: pong  [12:17] Justin Clark-Casey: bye folks  [12:17] Cozmos Enzo: im gonna pload many useless textures! :O  [12:17] peavy ibanez: :) [12:17] Melanie Milland: you don't have any money :P [12:17] Cozmos Enzo: ..hmmm [12:17] Cozmos Enzo: is [12:20] Cozmos Enzo: Loading.... < Zero? [12:20] Cozmos Enzo: Loading.... < Zero? [12:20] Cozmos Enzo: Loading.... < Zero? [12:20] Cozmos Enzo: there [12:20] Cozmos Enzo: sim crash? [12:20] Cozmos Enzo: damn [12:20] peavy ibanez:. [12:20] Cozmos Enzo: i see no text [12:20] peavy ibanez:. [12:20] Cozmos Enzo: Loading.... < Zero? [12:20] Cozmos Enzo: there [12:20] Justin Clark-Casey: pong [12:20] Justin Clark-Casey: bang [12:20] Cozmos Enzo: sim crash? [12:20] Cozmos Enzo: damn [12:20] peavy ibanez:. [12:20] Justin Clark-Casey: pong [12:20] Cozmos Enzo: i see no text [12:20] Cozmos Enzo: there [12:20] Justin Clark-Casey: bang [12:20] Cozmos Enzo: sim crash? [12:20] Cozmos Enzo: damn [12:20] peavy ibanez:. [12:20] Justin Clark-Casey: pong [12:20] Cozmos Enzo: sim frames below 20 [12:20] Cozmos Enzo: i see no text [12:20] Justin Clark-Casey: bang [12:20] Justin Clark-Casey: pong [12:20] Cozmos Enzo: :O [12:20] Cozmos Enzo: there [12:20] peavy ibanez:. [12:20] Justin Clark-Casey: bang [12:20] Cozmos Enzo: sim crash? [12:20] Cozmos Enzo: sim frames below 20 [12:20] TARDIS type 43: No gURL present [12:20] TARDIS type 43: No gURL present [12:20] Cozmos Enzo: sim frames below 20 [12:20] Cozmos Enzo: sim frames below 20 [12:20] Cozmos Enzo: :O [12:20] You: exception captured as Mantis#975 [12:20] Cozmos Enzo: damn [12:20] Cozmos Enzo: i see no text [12:20] Cozmos Enzo: :O [12:20] Cozmos Enzo: :O [12:20] Teravus Ousley: wow! [12:20] Melanie Milland: what a freeze [12:20] You: That was fun [12:20] You: Do it again, Daddy. [12:21] Justin Clark-Casey: ois [12:21] Justin Clark-Casey: wow, still here [12:21] You: looks like it. [12:21] You: Fun stuff. Very resilient software. [12:21] Justin Clark-Casey: we're going to have to do something about tha tsometime, otherwise we'll be too vulnerable [12:21] You: What is it do you suppose? [12:22] Mircea Kitsune: hello [12:22] Teravus Ousley: Hello Ms Kitsune [12:22] You: Maybe we need to move our IRC in here sometime, for certain times. [12:22] Justin Clark-Casey: We know that on regions with many prims (like this one), dropping an object with lots of prim causes a big physics delay [12:22] Justin Clark-Casey: without physics, there is still a big update delay, though I think it is a couple of orders of magnitude smaller [12:22] You: We could put the opensim core channel in the Gorean dungeon? [12:22] Teravus Ousley: yes, a couple of orders of magnitude smaller is an understatement [12:23] Justin Clark-Casey: :) [12:23] Justin Clark-Casey: we could allow limiting of objects with more than n prims....  [12:23] Justin Clark-Casey: not sure if that's workable or not