FSAssets Service

=FS Assets= FSAssets is intended for larger grids where the size of the database is expected to exceed 50GB. This option will save the assets to the file system as opposed to the default service which stores assets as blobs in the database. This option also provides deduplication abilities, each asset is hashed when it is received for storage and if the asset already exists, the asset service will link to the existing file rather than store two copies.

Config Options
To enable FSAssets, open Robust.ini or Robust.HG.ini depending on whether you are running a standard or hypergrid enabled grid and find the AssetService section. Change the LocalServiceModule from the current option to:

LocalServiceModule = "OpenSim.Services.FSAssetService.dll:FSAssetConnector"

Also uncomment the following required settings, these are specific to FSAssets:

BaseDirectory = "./fsassets/data" SpoolDirectory = "./fsassets/tmp"

The following are optional FSAsset config options:

;FallbackService = "OpenSim.Services.AssetService.dll:AssetService" ;DaysBetweenAccessTimeUpdates = 30

;StorageProvider = "" ;ConnectionString = "" ;Realm = "fsassets"


 * BaseDirectory
 * This is the folder in which the asset data will be saved.


 * SpoolDirectory
 * The spool directory is a folder used for temporary storage while the asset is hashed and compressed before it gets moved to the BaseDirectory. This should be on the same file system as the base directory.


 * FallbackService
 * If you are upgrading from the default asset service, uncomment this and set the default asset connector. This will allow FSAssets to retrieve an existing asset from the old service and add it to the BaseDirectory. The fallback service is checked when an asset is requested but not found by FSAssets.


 * DaysBetweenAccessTimeUpdates
 * By default, the access time is updated each time an asset is requested. This option can be used to skip this update for assets that already have a recent access time and reduce calls to the database.


 * StorageProvider
 * To change where the metadata is saved you can set a specific storage provider and connection string. If this is disabled, the default storage provider given in the database section will be used to save metadata.


 * ConnectionString
 * DB connection string for the optional StorageProvider mentioned above.


 * Realm
 * The table name to save metadata in the database. Default is 'fsassets'