Chat log from the meeting on 2021-07-06

 [10:59] Bill Blight: I'm in Kentucky, Texas needs to come get it's weather and take it home .. [10:59] Gavin.Hird @grid.xmir.org:8002: lol [10:59] Gavin.Hird @grid.xmir.org:8002: Hi Andrew [10:59] Bill Blight: Howdy Andrew [10:59] Andrew Hellershanks: Hi, Gavin. Hello, Bill. [11:00] Gavin.Hird @grid.xmir.org:8002: Hi Selby [11:00] Selby.Evans @grid.kitely.com:8002: mi everyone [11:01] Selby.Evans @grid.kitely.com:8002: ki [11:01] Selby.Evans @grid.kitely.com:8002: hi [11:01] Gavin.Hird @grid.xmir.org:8002: Evening Ubit [11:01] Ubit Umarov: hi [11:03] Andrew Hellershanks: Hello, Selby. Hello, Ubit. [11:03] Ubit Umarov: hi andrew [11:03] Andrew Hellershanks: Bill, what weather issues is Texas experiencing now? [11:04] Andrew Hellershanks: Hello, Jamie. [11:04] Gavin.Hird @grid.xmir.org:8002: Hi Jamie [11:04] Bill Blight: No, it is super hot in kentucky , texas needs to come get it's weather and take it home ... [11:04] Bill Blight: feels like 43C outside [11:04] Gavin.Hird @grid.xmir.org:8002: I said his weather sounded like Houston in August [11:04] Andrew Hellershanks: Bill, I'm a lot further north. Sounds a bit like my weather. It is only a few degrees cooler here. [11:04] Jamie.Jordan @grid.kitely.com:8002: hi everybody [11:05] Gavin.Hird @grid.xmir.org:8002: 18 deg C here - typical Norwegian summer weather for July [11:06] Ubit Umarov: you will get yr heat wave also [11:06] Ubit Umarov: :p [11:06] Gavin.Hird @grid.xmir.org:8002: but at the very far north on the border to Russia, they had 34 dg C yesterday [11:06] Selby.Evans @grid.kitely.com:8002: Weather in Texas --Normal -- hot -- tops out im the 90's [11:06] Gavin.Hird @grid.xmir.org:8002: Hi Kayaker [11:07] Andrew Hellershanks: Out in BC the temps there were up to almost 50C. [11:07] Ubit Umarov: yeah 20C above normal values [11:07] Kayaker Magic: I'll bet the temps were more reasonable on Haida Gwaii [11:07] Gavin.Hird @grid.xmir.org:8002: North-east Norway is a far east as Istanbul, so they always have very warm summers [11:08] Andrew Hellershanks: Kayaker, probably not. [11:08] Kayaker Magic: (Haida Gwaii is an island 50km offshore from BC, I've kayaked there a couple of times) [11:08] Gavin.Hird @grid.xmir.org:8002: they get Russian heat in summer and Siberian cold in winter [11:09] Jamie.Jordan @grid.kitely.com:8002: As selby said Texas is normal temp wise but we've had a ton of rain where I live which we needed badly [11:10] Andrew Hellershanks: Time to get the meeting started. [11:10] Andrew Hellershanks: There were some code changes this past week. [11:11] Ubit Umarov: weather is a typical meeting topic :) [11:11] Andrew Hellershanks: :) [11:12] Ubit Umarov: ohh there code changes andrew, cool.. what about? [11:12] Gavin.Hird @grid.xmir.org:8002: they seem to work too ;-) [11:12] Andrew Hellershanks: A couple of changes related to adding animation used by viewers. One change was to have script events per second appear as part of sim stats. [11:13] Ubit Umarov: the animations where this week? [11:13] Andrew Hellershanks: Added a missing texture, and a reduction in the number of calls for access by the flotsam cache code. [11:13] Andrew Hellershanks: Ubit, one of them was. [11:13] Andrew Hellershanks: Three days ago -> add replacement fs tpose animations [11:13] Ubit Umarov: that was a texture [11:14] Ubit Umarov: well ok [11:14] Kayaker Magic: Melanie said she was going to step in on that osGetGridName issue, I don't see any changes by her in the log yet... [11:14] Ubit Umarov: she said that? didn't seen it [11:14] Andrew Hellershanks: Kayaker, do you know what sort of change she is planning to make? [11:14] Ubit Umarov: she likes to hide all that information from scripts [11:15] Andrew Hellershanks: There is also one bug fix this past week which was simply logged as "bug fix". :) [11:15] Gavin.Hird @grid.xmir.org:8002: usually it would have been oops [11:15] Kayaker Magic: It was about where and when a region gets the grid name, Melanie didn't like how it currently works. [11:15] Andrew Hellershanks: That bug fix is related to Flotsam cache. [11:15] Ubit Umarov: yeah the ppor bug was having trouble on one if is 24 legs.. that fixed one a bit [11:17] Ubit Umarov: ok...  teh animations..   think last week i spoke about the assets, mostly animations, that viewers inlcude on the packege we get when do download them [11:17] Ubit Umarov: we did not had most of those assets, so some where added [11:17] Andrew Hellershanks: With so many stock ones to deal with it is easy to have still missed adding one or two. [11:18] Ubit Umarov: a beta version of FS was shipping without any of those, so they where needed for it [11:18] Ubit Umarov: meanwhile, and because older versions Beq made that new fs also include them again [11:19] Ubit Umarov: so again less of a problem... [11:19] Andrew Hellershanks nods [11:19] Ubit Umarov: ofc we should had then in grid also.. [11:20] Ubit Umarov: and not do, at least those 118 animations [11:20] Ubit Umarov: and not?? and now!! [11:20] Ubit Umarov: meanwhile Beq noticed a issue with animesh shadows [11:20] Andrew Hellershanks: I just updated my copy of FS a few days ago so I now have 6.4.13 versions for each of OS and SL. [11:21] Ubit Umarov: she was able to correlate it to our "blank" texture [11:21] Andrew Hellershanks: ok. That explains the change related to the blank texture. [11:21] Ubit Umarov: animesh objects with that texture did no project any shadows [11:22] Ubit Umarov: well turns out our was encoded in grayscale [11:22] Ubit Umarov: not RBG [11:22] Jamie.Jordan @grid.kitely.com:8002:          *•.¸'*•.¸ ★ ¸.•*´¸.•* [11:22] Jamie.Jordan @grid.kitely.com:8002: .•*★¨`•  Aρρlɑuѕɛ  •¨`★*•. [11:22] Jamie.Jordan @grid.kitely.com:8002:     ¸.•*`¸.•*´  ★  `*•.¸`*•.¸ [11:22] Kayaker Magic: It is FS 6.14.20++ that have the animation issues. [11:22] Ubit Umarov: that did work fine, except on the animesh render [11:23] Ubit Umarov: so i did replace it [11:23] Ubit Umarov: and all grids also need to [11:23] Jamie.Jordan @grid.kitely.com:8002: sorry key got stuck [11:24] Ubit Umarov: ( not sure how many animesh objects out there do have Blank texture applied [11:24] Ubit Umarov: the actual code change was on flotsam cache [11:25] Ubit Umarov: there is hidden option to update the last access time on each file in cache everytime there is a read [11:25] Kayaker Magic: I'm building animesh airplanes (to flap the control surfaces) and I might have seen that shadow issue. [11:25] Ubit Umarov: is old days the operating systems did that.. now the don't because that is extra delay [11:25] Ubit Umarov: in.. [11:26] Ubit Umarov: so there is the option there, hidden.. and false by default, because that is heavy... [11:26] Ubit Umarov: the change i did was to only do the update every 15minutes or so [11:27] Ubit Umarov: note that such update is also a ssd killer [11:27] Andrew Hellershanks: Right. That's why (in Linux) one usually turns off updating of access time when using SSDs. [11:27] Ubit Umarov: since ssds do have a limited number of write cycles [11:28] Ubit Umarov: yeha but that is now not done by linux or windows, by default [11:28] Ubit Umarov: linux does have a option to only do it ocasionaly [11:29] Ubit Umarov: the bug fix, as a fix to a nasty bug i added doing that :p [11:29] Andrew Hellershanks: Is updating the modify time also off by default? That's another thing that doesn't help SSD life. [11:29] Ubit Umarov: only write time is updated i think [11:30] Ubit Umarov: ( by linux or win ) [11:30] Ubit Umarov: wel that flotsam option should not be set [11:30] Andrew Hellershanks: Does any one have questions related to Open Sim this week? [11:31] Ubit Umarov: if expire is active, there is a update of that time, for all assets detected in the region [11:31] Ubit Umarov: that should cover most cases.. [11:31] Andrew Hellershanks: ok. Thank you, Ubit. [11:32] Ubit Umarov: i made a few changes on when the region gets some info like gridname [11:32] Ubit Umarov: but did not commit [11:33] Andrew Hellershanks: A region should only need to get the grid name on region start. [11:33] Ubit Umarov: melani comment that is should done grd login is right [11:33] Ubit Umarov: problem is that grid login is a joke [11:34] Gavin.Hird @grid.xmir.org:8002: how is it a joke? [11:34] Ubit Umarov: there is a contact to grid when is almost all loaded [11:34] Ubit Umarov: and it only causes shutdown if there is a overlap [11:35] Ubit Umarov: as is is can not be used, as it should, to provide information about to the grid [11:36] Ubit Umarov: about the grid to the region i mean [11:36] Ubit Umarov: because when it happens, everything that needs that is already loaded [11:36] Ubit Umarov: see ? [11:37] Ubit Umarov: and hard to workaround that [11:37] Andrew Hellershanks hears crickets chirping [11:37] Andrew Hellershanks: ;) [11:37] Ubit Umarov: because the code that talks to the grid is itself a region module [11:37] Ubit Umarov: that is loaded at same time [11:38] Ubit Umarov: so .. a "joke" :p [11:39] Bill Blight: sounds like one of those things that can't be fixed without breaking compatibility for a while [11:39] Ubit Umarov: and change "modules" ideas a bit [11:40] Andrew Hellershanks: If the information is only needed for scripting perhaps a region only needs to ask for the grid name once when it starts the script engine. [11:40] Ubit Umarov: the current  "thing" or first contact to grid, happens after making the map eve [11:40] Ubit Umarov: even [11:41] Ubit Umarov: so... just there never was any grid login for regions [11:41] Ubit Umarov: regions just talk to any robust part at any tume without any control [11:41] Ubit Umarov: except possible firewall [11:42] Ubit Umarov: Bill telling he had to leave to RL and forget to tell here.. [11:42] Gavin.Hird @grid.xmir.org:8002: ok [11:43] Andrew Hellershanks: ok [11:44] Ubit Umarov: well to have a proper login and regioes access checks services side would mean a total remake of robust [11:44] Ubit Umarov: well there is some Auth there [11:45] Ubit Umarov: meanwhile i just made some code that gets some information from grid sooner [11:46] Ubit Umarov: before the modules loading process [11:47] Ubit Umarov: about ossl functions that expose things like gridname, physics engine.. etc.. [11:47] Ubit Umarov: at least one dev is against that [11:48] Ubit Umarov: ( did tolerate some exposure i made :p ) [11:48] Ubit Umarov: so what news do you bring? [11:49] Andrew Hellershanks: I don't have any additional news items. Anyone else have any news, questions, or comments? [11:51] Andrew Hellershanks: Nothing? [11:52] Andrew Hellershanks: If not, we get to go out separate ways early today. [11:52] Kayaker Magic: nice! [11:52] Ubit Umarov: we should respect the full time [11:52] Ubit Umarov: at least andrew should stay till end :p [11:52] Kayaker Magic: In case someone shows up at the last minute wth a question! [11:52] Ubit Umarov: ofc [11:53] Gavin.Hird @grid.xmir.org:8002: I am trying to get some redering code to build.... [11:53] Gavin.Hird @grid.xmir.org:8002: rendering* [11:53] Andrew Hellershanks: If it doesn't run overtime I'm ok with staying to the top of the hour. I have another meeting at half past. [11:53] Andrew Hellershanks: Gavin, oh, fun. You are walking on the wild side having a look at the rendering code? [11:53] Ubit Umarov: ofc im kidding it must be andrew [11:53] Ubit Umarov: it can be gavin... [11:53] Ubit Umarov: :p [11:54] Gavin.Hird @grid.xmir.org:8002: walking on the wild side sorta [11:54] Gavin.Hird @grid.xmir.org:8002: applying eep rendering fixes to wl [11:54] Gavin.Hird @grid.xmir.org:8002: but they will be relevant to eep of course too [11:54] Ubit Umarov: i would not call some as "fixes" [11:55] Andrew Hellershanks: ok. Is that affecting the rendering engine or just shaders? [11:55] Ubit Umarov: damm stupid black mook [11:55] Gavin.Hird @grid.xmir.org:8002: both Andrew [11:55] Andrew Hellershanks: Gavin, ok. You are definitely on an adventure. Few people understand the rendering part of the viewer. [11:55] Ubit Umarov: did they fixed the water lag? [11:56] Gavin.Hird @grid.xmir.org:8002: possibly Ubit [11:56] Ubit Umarov: ok [11:56] Gavin.Hird @grid.xmir.org:8002: I have not touched water rendering much yet [11:56] Gavin.Hird @grid.xmir.org:8002: some but not all [11:57] Ubit Umarov: i can't swimm to try to stay far from water :p [11:57] Ubit Umarov: ..so.. [11:57] Kayaker Magic: There are animations for that Ubit [11:59] Andrew Hellershanks: Ubit, :) [11:59] Andrew Hellershanks: If there are no last minute items I'll wrap up todays meeting. [12:00] Andrew Hellershanks: Thank you all for coming. See you again next week. [12:00] Selby.Evans @grid.kitely.com:8002: Bye Everyone1