Chat log from the meeting on 2012-11-06

[10:53] Nebadon Izumi: i think i found it on one of those free sound archives [10:53] Andrew Hellershanks nods [10:53] Mitch Shelman is online. [10:54] Nebadon Izumi: heh [10:54] Richardus Raymaker: what sound you need ? [10:55] Richardus Raymaker: there you are [10:57] Andrew Hellershanks: I have a sound to convert to a format I can upload here [10:57] Nebadon Izumi: I think you can only upload wav files [10:59] Teravus Ousley: Thanks for that gesture. [10:59] Richardus Raymaker: he neb, teravus, andrew [10:59] Sarah Kline: hiyas [10:59] Key Gruin: hi feoples [10:59] Key Gruin: peoples evun [11:00] Sarah Kline: he's drunk again [11:00] Sarah Kline: ^^ [11:00] Nebadon Izumi: hello [11:00] Andrew Hellershanks: dang it. I tell audacity to resample and upload still says its not 44.1k [11:00] Key Gruin: my fingers are cold lol [11:00] Sarah Kline: ) [11:00] Richardus Raymaker: uhmm. it where tricky [11:00] Tiwi Whiteberry: hey everyone [11:01] Sarah Kline: hi Tiwi [11:01] Teravus Ousley: hello [11:01] Richardus Raymaker: hi sarah [11:01] Tiwi Whiteberry: hey Sarah [11:01] Sarah Kline: hi rich [11:01] Key Gruin: had our first snow today [11:01] Key Gruin: ewww [11:02] Tiwi Whiteberry: we got over 10cm and wet [11:02] Tiwi Whiteberry: /: [11:02] gemini17 rising is online. [11:02] Key Gruin: yeah it will be gone tomorrow [11:02] Tiwi Whiteberry: i hope so [11:03] Nebadon Izumi: I put video up on screen of a roller coaster here on OSgrid [11:03] Richardus Raymaker: hi key [11:03] Richardus Raymaker: snow, brrrr [11:03] Tiwi Whiteberry: yep, its Great build [11:03] Key Gruin: that id definitely the best roller coaster ever on opensim [11:03] Nebadon Izumi: if you cant see on screen [11:03] Nebadon Izumi: here it is on youtube [11:03] Nebadon Izumi: https://www.youtube.com/watch?v=5Z25T3fu5HI&feature=g-crec-u [11:03] Richardus Raymaker: youtube can be a bit nasty. looks also the dont have full hd-res. or it take a few days [11:03] Nebadon Izumi: I need to go back today and make a new video [11:04] Nebadon Izumi: it has sounds now [11:04] Nebadon Izumi: its really cool [11:04] Richardus Raymaker: soon i have a new video to from a few sims. just need to wait for some green light [11:04] Key Gruin: sweet [11:04] Tiwi Whiteberry: uhum =) [11:04] Nebadon Izumi: its on "Ulala Grid" [11:04] Nebadon Izumi: is the region name here on OSgrid [11:04] Richardus Raymaker: i gues sthats setpos rollercoaster ? [11:05] Nebadon Izumi: ya [11:05] Mike Kayaker: HAHAHA! [11:05] Richardus Raymaker: keeps cool ! [11:06] Richardus Raymaker: creative things like this you dont see much in sl. not me. thats posisble why its boring to [11:06] Robert Adams: I'll just stand over here near the dounuts [11:06] Tiwi Whiteberry: hehe [11:06] Richardus Raymaker: hello tiwi [11:06] Nebadon Izumi: hello Robert [11:06] Tiwi Whiteberry: hello Richardus [11:06] Azah Tabor: save some of them for Me Adam. lol [11:07] Nebadon Izumi: check this out Robert [11:07] Nebadon Izumi: https://www.youtube.com/watch?v=5Z25T3fu5HI&feature=g-crec-u [11:07] Richardus Raymaker: hi robert [11:07] Robert Adams: hello all [11:07] Tiwi Whiteberry: was about telling same to Robert [11:07] Tiwi Whiteberry: =) [11:07] Richardus Raymaker: well i building on physics train. with some longer breaks. lol [11:07] Tiwi Whiteberry: hello [11:07] Justin Clark-Casey: hello folks [11:08] Key Gruin: hello all I haven't said hi to (pretty much everyone) [11:08] Dahlia Trimble: hi [11:08] Nebadon Izumi: hello Key [11:08] Tiwi Whiteberry: hello Justin [11:08] Mike Kayaker: Hello! [11:08] Sarah Kline: HI justin [11:08] Tiwi Whiteberry: hey Dahlia [11:08] Key Gruin: hey Neb, Justin [11:08] Richardus Raymaker: hi dahlia, justin [11:08] Azah Tabor: hello to all from across the pond.. lol [11:08] Tiwi Whiteberry: :) [11:08] Dahlia Trimble: :) [11:08] Mike Kayaker: Agin, as a Californian, I would like to personally appologise for Daylight Wastings Time. [11:09] Dahlia Trimble: lol [11:09] Nebadon Izumi: heh [11:09] Azah Tabor: Mike, do you know if Tiffany and Logger know its at this time today? [11:09] Andrew Hellershanks: I'll let them know [11:09] Mike Kayaker: No, I don't know.. But I have tiff on Skype, I'll tell her [11:09] Robert Adams: I would vote for a candidate who pledged to eliminate DST [11:10] Azah Tabor: ok.. was about to start my skype up and see where they was. lol [11:10] Justin Clark-Casey: europe has dst as well :) [11:10] Justin Clark-Casey: wouldn't be quite so bad if the us and eu DSTs were sync'd [11:10] Azah Tabor decides to run and first order is to abolish DST [11:10] Nebadon Izumi: heh I got here an Hour early today incase anyone was confused [11:10] Tiwi Whiteberry: awww [11:10] Robert Adams: you have my vote, Azah [11:10] Cuteulala Artis is online. [11:10] Key Gruin: just go by UTC it never changes [11:10] Nebadon Izumi: oh Cuteulala is here cool [11:11] Dahlia Trimble: I'm always confused anyway [11:11] Tiwi Whiteberry: right Key [11:11] Mike Kayaker: I vote Azah! [11:11] Justin Clark-Casey: UTC is more irritating with DST since then meeting times change [11:11] Justin Clark-Casey: and 1800 is much more inconvenient for me than 1900 in the UK ;) [11:11] Azah Tabor: if I get enough votes, does that mean I can make a request and get it done first??? lol [11:11] Mike Kayaker: You know in China, a civilazed country, they have only one time zone. [11:11] Nebadon Izumi: hello Cuteulala [11:11] Key Gruin: I hate time perioud [11:11] Tiwi Whiteberry: wots wrog with UTC [11:11] Key Gruin: *perioud [11:11] Key Gruin: lol [11:11] Richardus Raymaker: the best clock to use is DST. [11:12] Robert Adams: too bad LL didn't start SL as UTC rather that local time [11:12] Azah Tabor: ** period [11:12] Richardus Raymaker: sorrt PST [11:12] Richardus Raymaker: PST you can easy convert to RL [11:12] Nebadon Izumi: make any more progress with the Roller Coaster? [11:12] Nebadon Izumi: doh [11:12] Nebadon Izumi: they crashed [11:12] Nebadon Izumi: hehe [11:12] Azah Tabor: there you go Key... [11:12] Azah Tabor: lol [11:12] Dahlia Trimble: I kinda like it that SL time is Pacific time :) *ducks* [11:12] Teravus Ousley: What's wrong with UTC is simply it doesn't match up with the daylight around the world everywhere.. and that some people's brains. [11:12] Cuteulala Artis is offline. [11:12] Tiwi Whiteberry: hehe [11:12] Teravus Ousley: .. breaks some people's brains. [11:12] Cuteulala Artis is online. [11:12] Tiwi Whiteberry: time is time [11:13] Azah Tabor: Neb, I need that AO. lol [11:13] Tiwi Whiteberry: hehe [11:13] Dahlia Trimble: life is too short to worry about time [11:13] Key Gruin: that's why I don't like it (time that is) [11:13] Mitch Shelman is offline. [11:13] Tiwi Whiteberry: thats why we have so many different time - we cant agree [11:13] Tiwi Whiteberry: ;) [11:14] Key Gruin agrees with Dahlia [11:14] Mike Kayaker: Hi Tiffany! [11:14] Nebadon Izumi: you make any more progress with your roller coaster Cuteulala? [11:14] Tiffany Magic: Hello all... Hi Mike. *smile* [11:14] Nebadon Izumi: i put the video up on the main screen [11:14] Tiwi Whiteberry: hello [11:14] Azah Tabor: Hey Tiffany.... I was before you and logger tonight. lol [11:14] Justin Clark-Casey: hello tiwi [11:14] Tiwi Whiteberry: hello [11:14] Robert Adams: The roller coaster is great... [11:14] Takni Miklos: crashies crashies [11:15] Richardus Raymaker: hello takni [11:15] UUID Speaker: Takni Miklos: aaaa8626-83c7-4cd5-934c-e6f95fdcdf74 [11:15] Robert Adams: is it all llSetPos ? [11:15] Dahlia Trimble: is the roller coaster physical? [11:15] Justin Clark-Casey: is that on ode or bullet (can't actually see it since I'm using v1 atm) [11:15] Richardus Raymaker: i think parametersfast [11:15] Key Gruin: it's so smooth [11:15] Takni Miklos: it is llsetlinkprimitiveparamsfast! [11:15] Justin Clark-Casey: or maybe not physics at all then? [11:15] Nebadon Izumi: Cuteulala can answer more questions about the roller coaster [11:15] Tiffany Magic hands Azah a blue ribbon.... grinning [11:15] Nebadon Izumi: and Takini too [11:15] Richardus Raymaker: Key, you know my train. [11:15] Azah Tabor: ok... I want a go on that. lol [11:15] Takni Miklos: all nonphys [11:15] Dahlia Trimble: we need LlSetKeyframe stuffs [11:15] Takni Miklos: phys sucks! [11:15] Richardus Raymaker: working on physics train [11:16] Justin Clark-Casey: signpostmarv is attempting to do llSetKeygrame [11:16] Justin Clark-Casey: frame [11:16] Richardus Raymaker: for a rolercoaster yes.. for a train on windows. it dont work bad [11:16] Andrew Hellershanks: The roller coaster in Ulala Grid was interesting. [11:16] Cuteulala Artis: hello girls and guys please note the coaster is a Group project [11:16] Andrew Hellershanks: the green boxes that represent the cars were odd. They disappeared three times for a bit as they went around the track. [11:16] Richardus Raymaker: dont know that one andrew [11:16] Takni Miklos: hi sweetie! [11:16] Mitch Shelman is online. [11:16] Cuteulala Artis: Me and Takni Miklos invented it [11:16] Cuteulala Artis: Takni is the main scriptor [11:16] Justin Clark-Casey: hello cuteulala [11:16] Takni Miklos: me on charge of scripting and cute does the looks! [11:16] Andrew Hellershanks: Rich: It is the name of a region here [11:17] Cuteulala Artis: she is a master scriptor [11:17] Cuteulala Artis: teaching me [11:17] Justin Clark-Casey: Do you have a link to the video (can't see it with my viewer atm) [11:17] Justin Clark-Casey: ? [11:17] Nebadon Izumi: sure [11:17] Nebadon Izumi: https://www.youtube.com/watch?v=5Z25T3fu5HI&feature=g-crec-u [11:17] Nebadon Izumi: I am going to make a better video today [11:17] Richardus Raymaker: WIch one andrew ? you can only see it when i unlock the door. but my test sims/sandbox are here [11:17] Nebadon Izumi: i did that at like 2:30am last night [11:17] Nebadon Izumi: lol [11:17] Nebadon Izumi: i was tired [11:17] Richardus Raymaker: Neb, where's you space nav ? [11:17] Nebadon Izumi: I have it, i didnt use it last night [11:18] Nebadon Izumi: i just wanted to make a quick video [11:18] Richardus Raymaker: ok.. [11:18] Nebadon Izumi: i was to tired to get fancy [11:18] Nebadon Izumi: hehe [11:18] Cuteulala Artis: If it wasent for Takni Miklos my coasters wouldent work :P [11:18] Justin Clark-Casey: I'm impressed what can be done [11:18] Justin Clark-Casey: I bet Takni has to do a load of odd stuff to account for opensim scripting though [11:18] Cuteulala Artis: Takni is a great teacher ! [11:18] Dahlia Trimble: lol [11:19] Cuteulala Artis: She taught me tons of scripting skills [11:19] Andrew Hellershanks: so that is what the cars are supposed to look like. [11:19] Richardus Raymaker: is the rollercoster a full link set, or just seperate prims. with seperate prims i think it works a bit same as my pos train [11:19] Andrew Hellershanks: At the moment part of the area is set to off limits. [11:19] Cuteulala Artis: Seperate prims [11:19] Richardus Raymaker: this my position train. http://www.youtube.com/watch?v=KUyhdEpk820 [11:19] Takni Miklos: must be separate coz llSensor casnt sense individual prims [11:19] Key Gruin: amazing there is very little if any jerkiness [11:20] Dahlia Trimble: wasnt there a recent patch that did move with velocity? [11:20] Richardus Raymaker: Think we use the same idea takni [11:20] Andrew Hellershanks: particles and physical movement of objects are two things I want to get in to more (when I have time) [11:20] Nebadon Izumi: I would like to understand why in OpenSim if you sit on a child prim in any kind of vehicle [11:20] Nebadon Izumi: your avatar jerks around like crazy [11:20] Nebadon Izumi: i dont think this happens in SL [11:20] Justin Clark-Casey: dahlia: I don't remember that [11:20] Cuteulala Artis: Blame the none laggy performence aweosmeness on osgrid!!! congrats :) cause in sl it studders and pass one another easily lol [11:20] Dahlia Trimble: I think Signpost did it [11:20] Justin Clark-Casey: nbeadon: I wonder if that's related to the wrong mouse look position [11:20] Richardus Raymaker: but like i say, i try to switch back to physics again [11:20] Nebadon Izumi: very possible Justin [11:20] Nebadon Izumi: its not just the camera that jerks though [11:20] Nebadon Izumi: you see all avatars stuttering bad [11:21] Justin Clark-Casey: yeah [11:21] Chandler Solo is offline. [11:21] Cuteulala Artis: I personaly think takni miklos is the best scriptor in SL i have never seen a betetr one yet [11:21] Justin Clark-Casey: are the avatars sitting? [11:21] Cuteulala Artis: shes the queen of scripts! [11:21] Nebadon Izumi: yes [11:21] Nebadon Izumi: its a scripted sit [11:21] Nebadon Izumi: nothing fancy [11:21] Sarah Kline: has it not got to update the avatar in a different way to the prim its sitting on [11:21] Richardus Raymaker: uhmm thats soem problem with setpos nebadon. someone like to see that fixt btw. :O [11:21] Nebadon Izumi: but every vehicle ive ever made does it [11:21] Justin Clark-Casey: maybe some kind of update lag [11:21] Nebadon Izumi: not just the roller coaster [11:21] Nebadon Izumi: why child prims only though [11:21] Nebadon Izumi: if it was update lag wouldnt root prim also do it [11:21] Justin Clark-Casey: oh, so absolutely fine on root prims? [11:21] Nebadon Izumi: yes [11:21] Richardus Raymaker: i see it with physics in muselook to nebadon [11:21] Justin Clark-Casey: how curious [11:22] Nebadon Izumi: well yes [11:22] Takni Miklos: wait-- how can the server remember on which prim you sat ? [11:22] Tiffany Magic: Lag??? Did someone say LAG?? [11:22] Justin Clark-Casey: afair, avatar position updates are still sent separately even if sitting on something [11:22] Tiffany Magic coughs [11:22] Nebadon Izumi: if your not on the root you will see it in mouselook as well [11:22] Dahlia Trimble: thats strange because you're really sitting on the root prim anyway [11:22] Justin Clark-Casey: tiffany: different kind of lag [11:22] Sarah Kline: yes its smooth as anything in mouselook [11:22] gemini17 rising is offline. [11:22] Cuteulala Artis: Takni has enough skills to put linden labs on there knees but thats up to her is she want to do that for osgrid haha not my call hehe [11:22] Nebadon Izumi: it seems like some kind of prim order priority for movement or something [11:22] Dahlia Trimble: some viewer strangeness probably [11:23] Nebadon Izumi: it doesnt do it in SL [11:23] Dahlia Trimble: try it in radegast [11:23] Nebadon Izumi: I dont think [11:23] Dahlia Trimble: it has some velocity interpolation stuffs [11:23] Justin Clark-Casey: interesting. That would suggest an opensim thing [11:23] Vin Seymore: Neb that happens to you as a single avatar or only on two person vehicles? [11:23] Nebadon Izumi: ya I am like 99.9% sure its opensim only [11:23] Nebadon Izumi: eiher [11:23] Nebadon Izumi: either way Vin [11:23] Cuteulala Artis: PrimativeParms needs to be improoved bad it is none responsive and laggy [11:23] Nebadon Izumi: anytime an avatar sits on a non root prim [11:23] Richardus Raymaker: not seen avatar movement problems in SL [11:23] Teravus Ousley notes that the simulator still doesn't pass a proper time dilation in it's viewer updates :) [11:23] Nebadon Izumi: they jerk around [11:24] Sarah Kline: yes sorry have been on a ride in SL the other day, it doesnt do it [11:24] Nebadon Izumi: thanks Sarah [11:24] Nebadon Izumi: its been some time since ive done much in SL [11:24] Nebadon Izumi: but I do not recall that ever happening there [11:24] Dahlia Trimble: setting position in nonphys was never designed for smooth motion, it has too much overhead [11:24] Justin Clark-Casey: teravus: yes [11:24] Richardus Raymaker: But the avatar dont move smooth on physics verhicle to. [11:24] Dahlia Trimble: it should [11:24] Richardus Raymaker: need to retest that by add poseball to my train [11:25] Cuteulala Artis: There is a funny bug tho with nonephys positoning it will also lag listeners :P [11:25] Richardus Raymaker: well dahliai, it does. until you go in mouselook [11:25] Dahlia Trimble: I dont think we send acceleration properly in physical objects [11:25] Dahlia Trimble: if at all [11:25] Justin Clark-Casey: dahlia: yeah, we don't - I'm sure that could be fixed [11:25] Justin Clark-Casey: might just be a case of adding the param [11:26] Robert Adams: acceleration is not computed [11:26] Richardus Raymaker: i triggered a few times the las week a math error in ode to. did not made mantis because i want to know when it happens [11:26] Justin Clark-Casey: richardus: sounds like it always happens when delinking a physical prim set? [11:27] Justin Clark-Casey farts quietly [11:27] lillith xue is offline. [11:27] Nebadon Izumi: lol [11:27] Richardus Raymaker: No that happens with the other ode error i made mantuis from [11:27] Richardus Raymaker: the math.h error happens when trains start to collide sofar i remeber or start to get crazy [11:27] Justin Clark-Casey: yeah, there are a whole load of bugs/stuff I need to look at, but unfrotunately work is beating me up atm [11:28] Justin Clark-Casey: an issue of poor planning :) [11:28] lillith xue is online. [11:28] Richardus Raymaker: someday i get that math error again. dont worry [11:28] Justin Clark-Casey: richardus: also worth trying bullet, since that is going to be the default phys engine at some point in the future [11:28] Richardus Raymaker: ODE + Me is good for a few simulator cashes [11:28] Richardus Raymaker: crashes [11:28] Mike Kayaker: cash for crashes! [11:29] Justin Clark-Casey: and I believe robert has the opportunity to actively fix issues with the bullet integration :) [11:29] Robert Adams: well, I'll add BulletSim to the mix and enable even more crashes :) [11:29] Richardus Raymaker: I tried bullet, but verhicles did react weird. i need to update opensim then. but i first want to revert my registery key next week and test that first [11:29] Mike Kayaker: Old bugs for new! [11:29] Justin Clark-Casey: A bug TARP program [11:29] Nebadon Izumi: lol [11:29] Richardus Raymaker: buy 1 bug get 1 free. [11:30] Andrew Hellershanks: 2 for 1 special. More like you get 2 for free ;-) [11:30] Richardus Raymaker: your right, in sl you bay for it [11:30] Justin Clark-Casey: andrew: so did you try disabling cap inventory? [11:30] Teravus Ousley: R, do you know how much, relying on anonymous method closures adds to the overhead of the taint system? [11:30] Richardus Raymaker: i last you teravus [11:31] Andrew Hellershanks: justin, not yet. I was making a completely new ini file for the grid since the existing ones were done back around the 0.7.2 days. [11:31] Teravus Ousley: That was for Robert Adams actually [11:31] Justin Clark-Casey: andrew: ok, it's quite possible I will open a mantis to collect data on this issue soon [11:31] Richardus Raymaker: i hope i can test bullet again in 2 weeks. now my trains are more stable to.. [11:31] Andrew Hellershanks: as usual, I get a problem starting os with new ini and no useful error message. [11:31] Andrew Hellershanks: Seems like a problem accessing estate. [11:31] Justin Clark-Casey: though the first thing to try will definitely be seeing what effect inventory CAP disabling has [11:31] Andrew Hellershanks: Once I get that dealt with I will test the inventory cap thing [11:31] Richardus Raymaker: need to scrug install a windows on some hdd to.. [11:32] Justin Clark-Casey: unfortunately don't have a lot of time to work on issues this week [11:32] Robert Adams: I haven't bench marked that... [11:32] Richardus Raymaker: todo list always too long [11:32] Robert Adams: but tainting should only happen when changing parameters... normal running shouldn't do any of that [11:33] Teravus Ousley: It makes for a very clean, maintainable taint system. [11:33] Andrew Hellershanks: I'll change the cap thing while I continue to work on the new ini file and see what happens. [11:33] Richardus Raymaker: what new ini file andrew ? [11:33] Simulator Version v0.5 shouts: OpenSim 0.7.5 Dev         8dfe59d: 2012-11-01 03:42:15 +0000 (Unix/Mono) [11:34] Cuteulala Artis: Justin [11:34] Teravus Ousley: I also notice that you're providing an array of colliders... from stepping the world.... and I thought that was neat. [11:34] Cuteulala Artis: were is ur outfit [11:34] Cuteulala Artis: lol [11:34] Key Gruin: new OpenSim.ini? [11:34] Robert Adams: I am discovering lots of odd things that happen... selecting a linkset selects the root twice and the children once [11:34] Richardus Raymaker: thats justings outfit sofar i know [11:34] Cuteulala Artis: OPenSim Dev with a jump suite hehe [11:34] Justin Clark-Casey: cutelala: yeah sorry - I should put on something less congfusing some day :) [11:34] Robert Adams: that was one goal -- each step is only one call into the unmanaged code [11:34] Cuteulala Artis: i thought u was a prim [11:34] Cuteulala Artis: lol [11:34] Justin Clark-Casey: just I swap viewers, etc. too often and am ultra-lazy :) [11:34] Nebadon Izumi: lol [11:35] Cuteulala Artis: i tried taking a copy of u [11:35] Cuteulala Artis: DERP [11:35] Nebadon Izumi: hehe [11:35] Andrew Hellershanks: Justin: I have set the two inventory cap things to "". I don't know if anyone did a grid wide restart to test the changes. [11:35] Teravus Ousley: Yes. Much simpler then my idea several years ago to implement something different :) [11:35] Richardus Raymaker: lol robert, my trains did love the ocean. but i think thats programming error. once it jumped 8 sims far. out of border. uhmm oh.. [11:35] Cuteulala Artis: sec someone at my door lawd [11:35] Nebadon Izumi: there you go Justin [11:35] Richardus Raymaker: we have oject delete on console. a object return would be nice to [11:35] Teravus Ousley: .. use the global collider thing. [11:35] Nebadon Izumi: i sent you a complete avatar [11:36] Nebadon Izumi: just right click folder and replace [11:36] Justin Clark-Casey: I will wear that when I'm back o na v2 viewer [11:36] Nebadon Izumi: oh [11:36] Cuteulala Artis: The most anoying issue in osgrid is rezzing tons of things and then deleting takes forever [11:36] Robert Adams: vehicles are wonky in BulletSim at t he moment... I'm working on that now [11:36] Justin Clark-Casey: slightly scared what will happen if I do it in SL 1.23 [11:36] Nebadon Izumi: oh ya [11:36] Richardus Raymaker: the object delete is very good. in combination with viewerr object search [11:36] Nebadon Izumi: its mesh [11:36] Cuteulala Artis: and then once i reboot sim its back haha [11:36] Cuteulala Artis: its mesh? [11:36] Justin Clark-Casey: nebadon: asset migration still going? [11:36] Cuteulala Artis: brb sec [11:36] Richardus Raymaker: i know robert. but that where with ODE. i have some error in my lsl code ... [11:37] Robert Adams: there are so many moving parts... [11:37] Richardus Raymaker: i found a second box in my inventory that gives asset error [11:37] Richardus Raymaker: why do you not have thois vendors down here to nebadon ? [11:38] Nebadon Izumi: heh there you go justin [11:38] Nebadon Izumi: some basic avatrs [11:38] Nebadon Izumi: just click panel it will deliver it [11:39] Dahlia Trimble: are those Ina's avatars? [11:39] Nebadon Izumi: so justin can get an avatar lol [11:39] Nebadon Izumi: yes Dahlia [11:39] Sarah Kline: hehe [11:39] Richardus Raymaker: i guess justin picks the center one ? [11:39] Robert Adams: you put them right by me.... are you hinting somthing? [11:39] Sarah Kline: your'l never get him to to it [11:39] Nebadon Izumi: lol Robert [11:39] Dahlia Trimble: I recognized the faces [11:39] Nebadon Izumi: these are out at Lbsa Plaza [11:39] Nebadon Izumi: and at UCI edu1 [11:39] Nebadon Izumi: I should probably have them out here too some where [11:40] Teravus Ousley: So. the biggest issue with ODE was managing the threading. Objects reach into the phsyics scene from many threads. [11:40] Teravus Ousley: then, there was the simulators all on different threads... trying to reach into ODE [11:40] Teravus Ousley: then there was the heightfield ugliness [11:40] Teravus Ousley: ... and because the taint system was difficult... it was easy to forget to do something. [11:41] Teravus Ousley: so you see ODE Asserting here or there. [11:41] Justin Clark-Casey: yes. Do you think SL approach is easier? From the hints I've seen, I imagine a lot more of their update code is single threaded [11:41] Dahlia Trimble: and getting collision mesh memory to work ugliness :( [11:41] Richardus Raymaker: i think LL did got some grey hairs more in past to with physics [11:41] Robert Adams: I have to keep straight taint-time and non-taint-time in BulletSim also :) [11:42] Teravus Ousley: Yes, it's the managed --> unmanaged memory boundary... with everying in inmanaged space having to be statically available. [11:42] Cuteulala Artis: back [11:42] Teravus Ousley: .. unmanaged [11:43] Justin Clark-Casey: wb cuteulala [11:43] Robert Adams: I have been thinking of ways to multi-thread the physicas engine... Bullet has multithreaded near-phase scheduling but that doesn't help overall [11:43] Cuteulala Artis: wish i had two desktops [11:43] Cuteulala Artis: lol [11:43] Cuteulala Artis: if i did i could run my sim 24/7 [11:43] Richardus Raymaker: i readed LL did try or have as project Threaded simborder crossing.. [11:43] Dahlia Trimble: doesnt bullet also have some support for opencl? [11:43] Teravus Ousley: The only way that I've been able to think the physics engine could be effectively multithreaded is in island management. [11:43] Justin Clark-Casey: robert: I saw dan lake put in that 'targetvelocity' property. Is that part of your work also? [11:44] Teravus Ousley: You could, in theory, run the islands in separate threads. [11:44] Cuteulala Artis: Do you guys and girls run your pc 24/7? [11:44] Richardus Raymaker: yes [11:44] Dahlia Trimble: ya [11:44] Cuteulala Artis: is it bad? [11:44] Cuteulala Artis: or good [11:44] Richardus Raymaker: seperate one for opensim [11:44] Cuteulala Artis: idk [11:44] Dahlia Trimble: no problems [11:44] Richardus Raymaker: as long its in cool room :) [11:44] Teravus Ousley: The physics plugin... may be able to thread changes as long as they're in the proper order. [11:45] Cuteulala Artis: yes my pc stays in an AC room [11:45] Andrew Hellershanks: Windows used to get in to problems if it was running too long without reboot. I don't care as I run Linux and would not run Windows long enough for it to go south. [11:45] Nebadon Izumi: my computers pretty much never turn off [11:45] Nebadon Izumi: hehe [11:45] Robert Adams: it's for DSG... setting and getting velocity in physics engines have side effects and that separates the setting targets (taint) from the actual current value [11:45] Andrew Hellershanks: mine are turned off when I'm sleeping [11:45] Richardus Raymaker: hmm problems andrew. intressting.. need to explain that after meeting or earlyer [11:45] Dahlia Trimble: my windows laptop usually gets rebooted about once a month [11:45] Justin Clark-Casey: robert: ok, thanks [11:46] Cuteulala Artis: I wish someone with linux pro would help me get it since i dont play major pc titles anymore i wouldent mind switching to a linux [11:46] Cuteulala Artis: kill virus issues [11:46] Cuteulala Artis: lol [11:46] Dahlia Trimble: linux desktop anywhere from 3 minutes to 100 days [11:46] Cuteulala Artis: I am beyond sick of windows [11:46] Richardus Raymaker: i stepped (shame) away from linux more [11:46] Andrew Hellershanks: I haven't run WIndows on my desktop in a month or two. It developed a boot problem that I haven't solved yet. The partition contents are still ok. [11:46] Cuteulala Artis: i have only 205 skill in Ubuntu [11:46] Cuteulala Artis: 20% [11:46] Teravus Ousley: managed and unmanaged interactions continue to provide interesting and time consuming challenges. :) [11:46] Cuteulala Artis: Ubuntu is preety [11:47] Dahlia Trimble: I gave up on ubuntu, I use kubuntu now [11:47] Justin Clark-Casey: problem with linux is mono isn't same level as Windows .net [11:47] Richardus Raymaker: ubuntu where pretty. until 10.04 [11:47] Cuteulala Artis: Kubuntu [11:47] Cuteulala Artis: o.o [11:47] Andrew Hellershanks: Cuteulala: There are live CD's of Linux you can get to start you off. [11:47] Dahlia Trimble: I cant stand the unity desktop stuff [11:47] Justin Clark-Casey: useable but still too easy to hit gotchas [11:47] Nebadon Izumi: I like Mint Linux and Suse [11:47] Andrew Hellershanks: I can't see how to tell Mint to not install boot loader. [11:47] Richardus Raymaker: well for me windows gives me much more tools to monitor. [11:47] Richardus Raymaker: suse good nebadon. as server. [11:47] Dahlia Trimble: I dont care for mint, too much hype and not enough substance for me [11:48] Andrew Hellershanks: Richardus, I find it a bit the other way around. There are tons of monitoring tools for Linux. [11:48] Richardus Raymaker: but mono and amd x6 + opensim dont work good [11:48] Nebadon Izumi: well to be fair I only run it on my netbook [11:48] Cuteulala Artis: hehe clearly we all are form diffrent worls hahahaha [11:48] Nebadon Izumi: i would never run Mint as a server [11:48] Nebadon Izumi: it runs really well on my netbook [11:48] Justin Clark-Casey: though some things, like loading lots of script DLLs into the same AppDomain, appear to work better on mono [11:48] Teravus Ousley likes altoids... but... yes.. that's a different topic. [11:48] Andrew Hellershanks: Probably not Mint for server but ok for desktop. [11:48] Cuteulala Artis: i know mono is a dotnet thing for linux [11:48] Robert Adams: my problem with vehicles at the moment, is that Bullet keeps wanting to help in the simulation :) [11:48] Dahlia Trimble: lol [11:49] Cuteulala Artis: vibrating cars yes [11:49] Richardus Raymaker: Andrew. i never found option to see easy hom many TCP connections are used and wich ip's conenct to wich port. its very easy on windows [11:49] Dahlia Trimble: I havent tried bulletsim yet, I should try it with my pathfinding stuff [11:49] Nebadon Izumi: Robert did you ever figure out the exploding car thing? [11:49] Andrew Hellershanks: My Ubuntu (11.04) is now telling me that is is no longer supported and wants me to upgrade but I don't want Unity or Gnome 3 that I'd get if I did. [11:49] Cuteulala Artis: Remeber folks OSGRID with bullet was the first automobile company to support the first vibration seat alert!!!! [11:49] Nebadon Izumi: is that something I should update and test? [11:49] Richardus Raymaker: eep, sounds bad nebadon. dotn stor C4 in the car [11:49] Nebadon Izumi: heh [11:50] Nebadon Izumi: it was pretty dramatic [11:50] Andrew Hellershanks: Cuteulala: hehe [11:50] Dahlia Trimble: Andrew, KDE is pretty nice [11:50] Andrew Hellershanks: Dahlia: Um... no [11:50] Nebadon Izumi: i like KDE too [11:50] Teravus Ousley has really liked KDE for a while [11:50] Richardus Raymaker: kde35. yes. abpout kde4. it crash very very fast [11:50] Robert Adams: yes I have... the version I checked in the other day should fix that... but I was waiting for vehicles to work (any day now!) before I made a big deal [11:50] Nebadon Izumi: i dont have any trouble with new KDE [11:50] Mike Kayaker: I'd like to inject a question: Whitestar Magic told me that "llSleep locks the script thread while it sleeps" (in http://forums.osgrid.org/viewtopic.php?f=14&t=4489). Question: is the delay in llSetPos the same? does delay lock the script thread? [11:50] Nebadon Izumi: ok cool, I will wait to test then Robert [11:51] Andrew Hellershanks: Dahlia: I stayed away from it in the early days as it wasn't free (it used Qt). It looked pretty but I also didn't like how it grabbed the sound system for itself. [11:51] Richardus Raymaker: Mike, i repleyied on that forum to. the answhere is yes [11:51] Justin Clark-Casey: mike: no, it will only be llSleep that delays the script thread [11:51] Richardus Raymaker: out of my ind llSetPos = 200ms [11:51] Justin Clark-Casey: but in theory that should make no difference since there are other script threads [11:51] Robert Adams: and if you run hundreds of scripts that do sleeps, you can capture all the threads in the simulator [11:51] Mike Kayaker: Ah! didn't see that this morning! [11:52] Andrew Hellershanks: I'm going to cut out of here a little early. Hour is almost up and the cat is calling for me. [11:52] Justin Clark-Casey: yeah, llSleep is an issue [11:52] Dahlia Trimble: sound has worked pretty well for me since using kubuntu [11:52] Richardus Raymaker: bye andrew [11:52] Justin Clark-Casey: bye andrew [11:52] Mike Kayaker: So next question: Soes "lock the script thread" really mean that llSleep in one script shuts down all the rest of the scripts in the sim? REALLY!?? [11:52] Dahlia Trimble: bye andrew [11:52] Justin Clark-Casey: mike: no [11:52] Richardus Raymaker: well as example my train use 18ms script time. the physics one 1 or 2 ms [11:52] Andrew Hellershanks: justin, I'll let you know about the cap's issue when I hear back whether instances have been restarted and if testing has been done. [11:52] Justin Clark-Casey: mike: since there are other script threads [11:53] Robert Adams: no, Mike... there are multiple threads for the scripts... it just stops one of them [11:53] Cuteulala Artis: how do i enable voice in my sim [11:53] Cuteulala Artis: hmm [11:53] Justin Clark-Casey: andrew: I'll let you know the mantis number when I open the issue [11:53] Andrew Hellershanks: Justin, ok [11:53] Andrew Hellershanks waves [11:53] Richardus Raymaker: very short thread stops are less dangerous. but long sleeps are deadly [11:53] Justin Clark-Casey: robert: have you tested with lots of llSleeps tying up threads? [11:53] Justin Clark-Casey: my statements are partly based on supposition - I haven't done a lot of testing in tihs area [11:54] Nebadon Izumi: i have actually done some pretty hard core testing with sleeps [11:54] Cuteulala Artis: i have im a sleep expert [11:54] Cuteulala Artis: hahha ask takni [11:54] Justin Clark-Casey: cuteulala: heh [11:54] Spike Sol is online. [11:54] Richardus Raymaker: you still have nightmares from the llSleeps nebadon.... :O [11:54] Justin Clark-Casey: nebadon: could you summarize the effects? [11:54] Robert Adams: I did it a while ago (measured in years)... had hundreds of cubes that rotated with a timer [11:54] Cuteulala Artis: Takni beats me up when she sees me use llSleep [11:54] Samira Samtanko is online. [11:54] Nebadon Izumi: well when I was doing that big NPC simulation [11:54] Justin Clark-Casey: yeah, the problem with llSleep is because of a fundamental way in which the script engine works [11:54] Robert Adams: discovered it slowed down without using CPU time... turned out to be all the threads sleeping [11:55] Nebadon Izumi: i was using llSleep inside of a llVolumeDetect prim [11:55] Cuteulala Artis: LOL [11:55] Justin Clark-Casey: where it has to sleep the entire thread - it can't release that particular thread to go do something else [11:55] Richardus Raymaker: Cateulala, my V2 train use llSLeep to. [11:55] Nebadon Izumi: generally what I was seeing is the script would eventually hang and never recover [11:55] Cuteulala Artis: yes and takni then hang me [11:55] Cuteulala Artis: lol [11:55] Nebadon Izumi: over time every llVolumeDetect sensor that had the llSleep would eventually die [11:55] Nebadon Izumi: only way to fix it was to restart the entire sim [11:55] Justin Clark-Casey: hmmm, I wonder if there's a really cunning way some different c# could be generated with llSleep [11:55] Cuteulala Artis: does anyone have a multi sound player for osgrid mine keeps fialing [11:55] Cuteulala Artis: lol [11:55] Nebadon Izumi: i ended up spending a few days removing all the llSleeps [11:56] Nebadon Izumi: i had literally 100s [11:56] Justin Clark-Casey: generate a pseudo internal event that would allow the thread to be released and pick up where it left off when the sleep expires [11:56] Cuteulala Artis: my cd player dont work [11:56] Sarah Kline: that would be good to do [11:56] Justin Clark-Casey: rather than simply do Thread.Sleep [11:56] Richardus Raymaker: Cateulala, i think you use opensim version without the bugfix [11:56] Cuteulala Artis: i downloaded from osgrid [11:56] Cuteulala Artis: website [11:56] Richardus Raymaker: that version dont have the bugfix [11:56] Cuteulala Artis: :O [11:56] Azah Tabor: sorry, but with the llSleep... what would be the better function to use? [11:56] Justin Clark-Casey: cutelala: the sound change is extremely recent [11:56] Robert Adams: does the script engine really need all that AppDomain stuff? [11:56] Cuteulala Artis: i need to pull? [11:57] Justin Clark-Casey: azah: I think standard advice is to use timer events [11:57] Nebadon Izumi: llSleep in very moderate use is not bad, but overall its pretty evil [11:57] Richardus Raymaker: i hope next version have the sounds fixt for you cat [11:57] Nebadon Izumi: especially if there are events [11:57] Justin Clark-Casey: which is actually the internal solution I was thinking of [11:57] Nebadon Izumi: it seems like whenever a llSleep and an Event collide [11:57] Nebadon Izumi: its real bad [11:57] Cuteulala Artis: oh boy imma update [11:57] Justin Clark-Casey: cuteulala: easiest would be to wait for next osgrid release [11:57] Cuteulala Artis: after i export oar [11:57] Justin Clark-Casey: but yeah, it's in git master [11:57] Justin Clark-Casey: which I believe is stable atm [11:57] Nebadon Izumi: ya I might put up a new release today [11:57] Cuteulala Artis: ah i know how to use git [11:57] Azah Tabor: thanks Justin.. think I might have to look into the meter system I have and see how many I actually use. lol [11:57] Cuteulala Artis: do i need to compile it? [11:57] Nebadon Izumi: we'll see I kind of need to test [11:57] Cuteulala Artis: after downlaoding [11:57] Nebadon Izumi: yes you do [11:57] Cuteulala Artis: ok [11:57] Nebadon Izumi: git is uncompiled [11:58] Cuteulala Artis: easy enough [11:58] Cuteulala Artis: :P [11:58] Richardus Raymaker: git means compile cat :O [11:58] Cuteulala Artis: sounds like road kill [11:58] Richardus Raymaker: so just wait for next osgrid release [11:58] Cuteulala Artis: ok fingers crossed cant wait [11:58] Cuteulala Artis: lol [11:58] Justin Clark-Casey: yeah, signpostmarv did a lot of sound fixes [11:59] Azah Tabor: how long till 7.5 is released?? if you do not mind me asking [11:59] Richardus Raymaker: oh justin.. about C#, its common you always get soem errors with compieling. for me the are warnings so i ignore them. [11:59] Vin Seymore: question here: is the newest xxx-post-fixes branch always supposed to be stable? [11:59] Justin Clark-Casey: azah: probably early jan [11:59] Justin Clark-Casey: richardus: yeah warnings are normal [11:59] Cuteulala Artis: early january [11:59] Cuteulala Artis: lol [11:59] Justin Clark-Casey: ideally I would like no warnings but not everybody is as fastidious as me :) [11:59] Tiffany Magic: Well, we are going to rollback to 7.3. [11:59] Richardus Raymaker: thanks justin. just wanted to double check now. [11:59] Tiffany Magic: The lag in 7.4 is killing us. [11:59] Richardus Raymaker: thats abd tiffany [11:59] Justin Clark-Casey: tiffany: I suggest you wait for Andrew to try the stuff I've suggested to him first [12:00] Justin Clark-Casey: re: disabling HTTP inventory [12:00] Richardus Raymaker: in wich case you get the lag. with many avatars ? [12:00] Tiffany Magic: Richardus... we have lag on an empty sim with two people on it. [12:00] Richardus Raymaker: i would enevr go back to 0.7.3 that version is not so good. [12:00] Mitch Shelman is offline. [12:00] Tiffany Magic: We didn't have any lag at all until we upgraded. [12:00] Azah Tabor: Richardus: in the 7.4, I can be the only one on the sim, and it will take well over half an hour to load anything up. and can hardly move.... [12:00] Richardus Raymaker: wich viewer ? [12:01] Justin Clark-Casey: azah: standalone or grid? [12:01] Tiffany Magic: Island Oasis.... 3rdRock.... they are both on 7.3 with no lag issues. [12:01] Azah Tabor: Firestorm, Voodoo, Sing, Imp, SL Viewer [12:01] Richardus Raymaker: and where's the server compared to your desktop pc ? [12:01] Cuteulala Artis: she is right tho i noticed a huge performence drop :o [12:01] Azah Tabor: rid Justin [12:01] Azah Tabor: grid* [12:01] Cuteulala Artis: even local run lags [12:01] Justin Clark-Casey: azah: your own or someone else's? [12:01] Richardus Raymaker: Azah, first thing you can try is set viewer bandwidth to 500 if not already doen [12:01] Justin Clark-Casey: richardus: that's a good point [12:01] Richardus Raymaker: local lag ? then its not opensim [12:02] Azah Tabor: server is n France.. PC is in UK.. connection test ran on speedtest.net give me 20Mb [12:02] Cuteulala Artis: but i did have internet issues [12:02] Cuteulala Artis: and got it fixed [12:02] Azah Tabor: viewers are all set to 500 [12:02] Justin Clark-Casey: azah: your own grid or some else's? [12:02] Richardus Raymaker: you can always take a test on my region Azah. mine is running in netherlands [12:02] Richardus Raymaker: on osgrid [12:02] Azah Tabor: Virtual Highway [12:02] Tiffany Magic: Justin: He is in our grid. [12:03] Richardus Raymaker: hmm, i think something wrong with config.. [12:03] Dahlia Trimble: lunch time, bye all :) *waves* [12:03] Justin Clark-Casey: tiffany: you run all the simulators or do you let other people hook up? [12:03] Richardus Raymaker: bye dahlia [12:03] Azah Tabor: and I have also noticed lag here while I was walking about before the meeting [12:03] Tiffany Magic: We run them all. [12:03] Richardus Raymaker: remeber that you have sometime slag when a sim is loading.. [12:03] Justin Clark-Casey: tiffany: And andrew is helping you, right? [12:04] Tiffany Magic: Justin: Right [12:04] Key Gruin: slag? [12:04] Richardus Raymaker: uhmm Azah. the server is not hosted at OVH ? [12:04] Justin Clark-Casey: ok, I am going to open a mantis soon for these issues since that's the only way to systematically collect data [12:04] Justin Clark-Casey: but even rolling back to 0.7.3 and telling me the issue has gone away would be good to knwo [12:04] Richardus Raymaker: Justin. maby you can post that mantis on forum to ? [12:05] Tiffany Magic: Richardus... Our servers are hosted through OVH. [12:05] Justin Clark-Casey: unfortunately I don't have any time to go into forums [12:05] Justin Clark-Casey: I woul dhave to rely on somebody else to post details [12:05] Richardus Raymaker: hehe, well the have the habbit sofar i know with some server to maby limit bandwidth. you can check that to tiffany. i used once ovh. [12:05] Richardus Raymaker: but thats aroudn 3 years ago for me [12:06] Mitch Shelman is online. [12:06] Justin Clark-Casey: ok, I need to go do some other work now. See you guys around. [12:06] Tiffany Magic: I just have trouble believing it is a server issue when everything was fine until we upgraded. [12:06] Justin Clark-Casey waves [12:06] Richardus Raymaker: checked ovh.nl looks like the still have the bandwidth limit. as option you can buy more [12:06] Sarah Kline: bye Justin [12:06] Richardus Raymaker: bye justin [12:06] Vin Seymore: bye [12:06] Nebadon Izumi: see you Justin [12:07] Key Gruin waves at Justin [12:07] Mike Kayaker: bye! Thank you Justin! [12:07] Justin Clark-Casey waves [12:07] Cuteulala Artis: take care [12:08] Mike Kayaker: Anyone left want to talka bout the sleep/script thread thing some more? [12:08] Richardus Raymaker: well anyway good to check what you get as max. bandwidth speed tiffany. it offocrse dont fix slow gets. [12:08] Artie Yordstorm is online. [12:09] Cuteulala Artis: Only thing i need fixxed bad is the setpos on none phys [12:09] Cuteulala Artis: LOL [12:09] Cuteulala Artis: i like to make animated instruments [12:09] Richardus Raymaker: thats cool [12:09] Key Gruin: cool [12:09] Mike Kayaker: So llSleep stops one of the script threads, but there are others? [12:09] Robert Adams: yes, Mike [12:09] Richardus Raymaker: Catueu, what you mena fix ? [12:09] Mike Kayaker: So llSleep stops only SOME of the scripts that are running? [12:09] chrispizz kish is online. [12:09] Cuteulala Artis: i want to import insrument slike this and give it out to peeps something they can play [12:09] Cuteulala Artis: https://www.youtube.com/watch?v=8vqi45l0LKg [12:10] Cuteulala Artis: but the moving of the plucker [12:10] Cuteulala Artis: lags the listenrs [12:10] Cuteulala Artis: i have to disable the pluckers to hear the music hehe [12:10] Richardus Raymaker whispers: hmm WOW [12:10] Robert Adams: it will stop one... the only problem comes when you have more scripts sleeping then there are threads allocated to the script engine [12:10] Richardus Raymaker: the set is unlinked cat ? [12:11] Cuteulala Artis: there is a audio delay in vid [12:11] Cuteulala Artis: hehe [12:11] Richardus Raymaker: if its a complete linked ste. use instead of listners linked messages [12:11] Cuteulala Artis: cant cause [12:11] Mike Kayaker: So if one script sleeps, the other scripts can move to other threaded script engines? [12:11] Cuteulala Artis: it has a feature i use with gestures to be able to play it live [12:11] Cuteulala Artis: using keyboard [12:12] Richardus Raymaker: i would choice if the whole set is linked for 1 listner and that send the message to other prims with linked message [12:13] Robert Adams: there is only one script engine. It has multiple threads and can execute many scripts in parallel [12:13] Richardus Raymaker: still script A can bite script B robert [12:13] Robert Adams: the sleep stops one of those parallel executions but the others continue on [12:13] Sarah Kline: oh thats good i thought i heard it want multithreading [12:13] Robert Adams: shouldn't, Richardus [12:13] Cuteulala Artis: the coaster now has full sounds [12:13] Nebadon Izumi: if your thread pool is exhausted it could [12:14] Sarah Kline: i should stop reading forums lol [12:14] Richardus Raymaker: ? [12:14] Mike Kayaker: When a script is waiting for event, like timer, it is not using a thread. Timer goes off, the script is assigned a thread from the pool? [12:14] Nebadon Izumi: but that would likely mean you have a very poorly written script [12:14] Nebadon Izumi: hehe [12:14] Robert Adams: that's the "too many scripts sleeping" problem... when all of the parallel script executions are sleeping [12:14] Richardus Raymaker: one thing i know. that sometimes ode take much time so scripts repsone less good. [12:14] Richardus Raymaker: or the region is crashed already :O [12:15] Robert Adams: there is another automatic sleep, I think.... that delay that some functions have is done with a sleep [12:15] Richardus Raymaker: llSetpos is one of them [12:15] Cuteulala Artis: i have to admit that my coaster works betetr then in sl when it comes to keeping the cars together and not overlapping [12:15] Cuteulala Artis: lol [12:15] Mike Kayaker: YES!!! AHHHH! [12:15] Robert Adams: you can change that delay in the INI file [12:16] Mike Kayaker: Or you can re-write script to use llSetLinkPrimParamFast [12:16] Richardus Raymaker: yes, but then you need to add llSleep [12:16] Robert Adams: it's [XEngine] ScriptDelayFactor [12:17] Robert Adams: setting that to zero will get rid of all the function delays [12:17] Mike Kayaker: Only need to add llSleep if you counted on the delay. [12:17] Roken Price is online. [12:17] Vivian Klees is offline. [12:17] Mike Kayaker: My problem was, calling llSetPos in a timer (and doing little else) was using tons of sim resources [12:18] Mike Kayaker: Timer did the delay, didn't need the sleep [12:18] Mike Kayaker: didnt need the delay [12:18] Richardus Raymaker: i see playing with that setting like playing with fire. i preffer to get it running with normal settings and soem ossl commands sometimes [12:18] Vivian Klees is online. [12:18] Vin Seymore: would abusing llSensorRepeat (as a replacement for llSleep) cause too much lag? [12:18] Mike Kayaker: INI settings are fire, and you cannot count on them being "your way" in another grid [12:19] Richardus Raymaker: sensorrepeat is not always reliable for me in the past [12:19] Mike Kayaker: I am using not_at_target for some timing. [12:19] Richardus Raymaker: not_at_target fires way to fast and flood the querry here. [12:19] Mike Kayaker: It does not seem to be a big soruce of lag, if I do not do lots of calculations thre. [12:20] Mike Kayaker: I found that not_at_target seems to be throttled to 10 times a second. [12:20] Mike Kayaker: on purpose? [12:20] Richardus Raymaker: i think to avoid abuse [12:21] Mike Kayaker: I put code in my not_at_target to throttle my use to 10 times a sectond to try and avoid abusing it, but found this was not necessary [12:21] Sarah Kline: bye all [12:22] Nebadon Izumi: see you Sarah [12:22] Key Gruin: bye Sarah [12:22] Robert Adams: events are only processed each heartbeat tick... and there are 11 of those per second [12:22] Sarah Kline is offline. [12:22] Robert Adams: (why 11 is lost in the mists of time) [12:22] Mike Kayaker: lol [12:23] Mike Kayaker: OK, this has ben a very helpful discussion. Thanks Robert. [12:23] Robert Adams: glad to help [12:23] Key Gruin: hey Vivian [12:23] Richardus Raymaker: bye sarah [12:23] Vivian Klees: hi Key [12:24] Robert Adams: I need to go afk.... bye all [12:24] Mike Kayaker: Thanks all, I'm out of here! [12:24] Mike Kayaker: Bye! [12:24] Tiffany Magic: I'm back to VH also.... bye all... see you next week. [12:24] Key Gruin: bye guys and gals [12:25] Cuteulala Artis: how far can prims [12:25] Cuteulala Artis: goe sup [12:25] Robert Adams: 4096, I believe [12:25] Roken Price is offline. [12:25] Cuteulala Artis: anyway to uncap that [12:25] Robert Adams: another INI parameter :) [12:26] Cuteulala Artis: id like to program a shuttle [12:26] Cuteulala Artis: launch [12:26] Cuteulala Artis: i love simulation [12:26] Robert Adams: Now that would be cool [12:27] Key Gruin: I'll put the chat log on the website if someone else hasn't [12:27] Teravus Ousley thinks that one of the trickiest parts of bullet is handling the Managed/Native interactions