Chat log from the meeting on 2009-04-07

[09:57] BlueWall Slade is Online [09:58] Justin Clark-Casey is Online [09:59] Teravus Ousley is Online [09:59] Justin Clark-Casey: hey there neb, dave, teravus [09:59] Dave Coyle: hello [09:59] Nebadon Izumi: hello [10:00] Richardus Raymaker is Offline [10:02] Compile successful [10:02] Youtube Video Player v1.0: [10:02] Youtube Video Player v1.0: [10:02] Youtube Video Player v1.0: Enter the title number OR a youtube URL at /4 [10:03] Nebadon Izumi: nice [10:03] Nebadon Izumi: fixed it [10:03]  Nebadon Izumi: youtube player [10:04] Charles Krinke is Online [10:04] Richardus Raymaker is Online [10:05] Fly Man is Online [10:05] Justin Clark-Casey: what is this a picture of? [10:05] Charles Krinke is Offline [10:05] Nebadon Izumi: lol someones terrain [10:05] Nebadon Izumi: probably up so high you cant see the ground [10:05] Nebadon Izumi: that would be my guess [10:05] Justin Clark-Casey: looked like an odd grey peninsula [10:05] Justin Clark-Casey: ah, that's more conventional [10:06] ARADTech KoolKam: I am so high I cant see the ground man heh [10:06] Nebadon Izumi: hehe [10:06] Nebadon Izumi: thats my region [10:06] Nebadon Izumi: OKC Ka [10:06]  Charles Krinke is Online [10:06] Nebadon Izumi: i got my new server [10:06] Lyn Mimistrobell: Hi! :) [10:06] Nebadon Izumi: cancled my cari one [10:06]  Justin Clark-Casey: cool. Big improvement? [10:07]  BlueWall Slade is Online [10:07]  Dave Coyle: hi lyn [10:07]  Nebadon Izumi: well biggest improvment is now its 3 feet from me [10:07]  ARADTech KoolKam: Allo All :) [10:07] Nebadon Izumi: on the desk next to me [10:07]  Nebadon Izumi: hehe [10:07] Justin Clark-Casey: so you can literraly kick it now [10:07] Nebadon Izumi: lol [10:07] Justin Clark-Casey: or punch it, by the sounds of it [10:07]  Nebadon Izumi: i went with SuSe 11.1 x64 [10:07] Lyn Mimistrobell: Justin, you may recognize me as Linda on your blog ^.- [10:07] Nebadon Izumi: its running 14 regions [10:07] Justin Clark-Casey: whose blog? :) [10:08] Justin Clark-Casey: 14 wow [10:08]  Lyn Mimistrobell: http://justincc.wordpress.com/2008/11/21/c-scripting-in-opensim/ [10:08]  Lyn Mimistrobell: you _are_ justincc, aren't ya? [10:08]  Justin Clark-Casey: Oh I see, hi Lyn/Linda [10:08]  Justin Clark-Casey: yep [10:08]  Lyn Mimistrobell: :) [10:08] Justin Clark-Casey: did you have a bit of success with c# scriptin in the end? [10:08] Richardus Raymaker: hello lyn [10:08] Lyn Mimistrobell: I went for a diff. approach after talking to Melanie... I created a scriptengine API for custom functions [10:09] Justin Clark-Casey: interesting. Is that an approach that could work generically? [10:09] Fly Man: Morning ppl [10:09] Richardus Raymaker: hmm [10:09] Nebadon Izumi: hello Fly Man [10:09] ARADTech KoolKam: Allo Fly Man :) [10:09]  Charles Krinke is Online [10:09]  Richardus Raymaker: mornig. [10:09]  Lyn Mimistrobell: I think it could [10:09]  Richardus Raymaker: uhh. for you then [10:09]  Lyn Mimistrobell: Hello [10:09]  Dave Coyle: hi [10:09]  Fly Man: Richard, i'm in the same Timezone as you ;) [10:09] Fly Man: But for many this is their morning ;) [10:09]  Lyn Mimistrobell: I have inworld objects that store/retrieve data from a MySql database [10:09]  Justin Clark-Casey: Yeah, lots of people are getting interested in the problem. Would be interesting to hear about that some time [10:09]  Justin Clark-Casey: hm [10:09]  Richardus Raymaker: runway 1.6 and 14 are open ! [10:09]  Fly Man: Lyn, who doesn't ') [10:10] Charles Krinke: Morning [10:10] Justin Clark-Casey: Melanie is the script engine expert - I only have a fairly low level of knowledge about it [10:10]  Lyn Mimistrobell: ehm.. I didn't, before... [10:10] Richardus Raymaker: hi charles [10:10] ARADTech KoolKam: Morning Charles :) [10:10]  Fly Man: I even have some HUD's that connect to MySQl / MSSQL ;) [10:10] Charles Krinke: Its a fun morning, already [10:10] Fly Man: and not to forget, Sloodle :) [10:10]  Lyn Mimistrobell: Melanie has been very helpfull too [10:10]  Justin Clark-Casey: working hard, CHarles? [10:10]  BlueWall Slade is Online [10:10]  Justin Clark-Casey: Lyn: cool [10:10]  Charles Krinke: nah, hardly working [10:10]  Lyn Mimistrobell: Fly, directly from an inworld script to the db? or via http or other method? [10:10]  Charles Krinke: gotta do a silly VBScript project this afternoon [10:10]  Lyn Mimistrobell: lol [10:11]  Fly Man: Lyn, always through server [10:11]  Lyn Mimistrobell: I have created a custom API for the OS scriptengine for our purpose [10:11]  Lyn Mimistrobell: same way the osTeleportAgent and other os* functions work in LSL [10:11]  Lyn Mimistrobell: except it requires a regionmodule to use the opensim.ini for the database settings [10:12]  Lyn Mimistrobell: And I moved the actual db code to a separate interface [10:12] Justin Clark-Casey: Lyn: Do you have to patch core OpenSim generically or specifically for your functions? [10:12] Ideia Boa: hey all [10:12] Justin Clark-Casey: Hi Ideia [10:12] Lyn Mimistrobell: I don't mod the core... I added a custom module and a custom api... I can still "svn update" :) [10:12] BlueWall Slade: Hello [10:12]  Lyn Mimistrobell: hi [10:12]  ARADTech KoolKam: Allo :) [10:12] Justin Clark-Casey: Lyn: Cool [10:13] Lyn Mimistrobell: I especially didn't want to mod the core so I can keep up with future updates which there'll be many of :D [10:13] Justin Clark-Casey: yeah, that's what we want. Definitely be interested in hearing about that technique sometime [10:13] Lyn Mimistrobell: np [10:13]  Justin Clark-Casey: yeah, modding the core is not the way to go [10:13]  eaglefx Binder: Evening [10:13] Lyn Mimistrobell: it's too easy ^^ [10:14] Lyn Mimistrobell: hey eagle [10:14] eaglefx Binder: Hi [10:14]  Justin Clark-Casey: easy short term, real pita long term :) [10:14]  Lyn Mimistrobell: hmm familiar names from irc... finally have a face :) [10:14] paulie Flomar is Online [10:14] Justin Clark-Casey: I don't look like this irl :) Embarassingly my real picture is on the wall back there [10:15]  eaglefx Binder: hehe [10:15]  Lyn Mimistrobell smiles [10:15]  Lyn Mimistrobell: I don't look like this RL either... I wish! [10:15]  ARADTech KoolKam: I do ! hehe :) [10:16] eaglefx Binder: lol [10:16] Justin Clark-Casey: lol - you're not meant to say that [10:16] eaglefx Binder: duuh [10:16] Charles Krinke: Ok... Frist question: Do we advance "recommended" from r8849 of last week? Has anyone tried the 0.6.4 release? good news? bad news? [10:16] eaglefx Binder: ;) [10:16]  Lyn Mimistrobell: lol [10:16]  ARADTech KoolKam: other then the glwoing hair :) [10:16] eaglefx Binder: ur black in RL ;) [10:16]  Lyn Mimistrobell: you can check my 1st life pic in SL - if you really really want to ^^ [10:16]  paulie Flomar: ck, Im running head. [10:16]  Nebadon Izumi: as am I [10:16]  Nebadon Izumi: all of my personal regions were updated [10:16]  Tiffany Sicling is Offline [10:17]  Nebadon Izumi: but i only did it late last night and this morning [10:17]  paulie Flomar: Its mostly stable, except for some lockups, whuch may be 64-bit related. [10:17]  Nebadon Izumi: hasnt run very long for me [10:17]  ARADTech KoolKam: Im running trunk and its been very good [10:17]  Teravus Ousley takes a moment to strike the fear of trunk into people [10:17]  Nebadon Izumi: im also on 64 bit linux now paulie [10:17]  Tiffany Sicling is Online [10:17]  paulie Flomar: I aint scared of no trunk. :) [10:17] Justin Clark-Casey thinks Teravus should get a pulpit and preach some brimstone [10:17] Teravus Ousley: http://www.flickr.com/photos/28957438@N04/3402978628/sizes/o/in/set-72157613 < trunk [10:17] paulie Flomar: funneh audio file, T. [10:17]  Justin Clark-Casey: familiar picture :) [10:18]  Teravus Ousley: fear it. [10:18]  Lyn Mimistrobell: Teravus, that's the april fool's joke [10:18]  eaglefx Binder: oh that reminds me to the sticky day [10:18]  ARADTech KoolKam: hehe [10:18]  eaglefx Binder: that was fun [10:18]  Teravus Ousley: Yes :). Trunk is not good for stuff you want to work! [10:18] BlueWall Slade: heh - that's not the trunk! Just some twigs. [10:18] Lyn Mimistrobell: the stickfigure was not fun btw... [10:18] Strawberry Fride: lol - nice one BlueWall :) [10:18]  BlueWall Slade: lol [10:18]  Charles Krinke: Q: "What are the things any developers or patch submitters want or need help on, or to discuss today?" [10:18]  Teravus Ousley notes that people should not be using trunk [10:18]  ARADTech KoolKam: no twigs were harmed in the making of trunk [10:19]  Lyn Mimistrobell: maybe if it would restore after 2 minutes and say "april fool" it would've been [10:19]  eaglefx Binder: i have captured a few of those sticks and saved in the freezer for xmas ;) [10:19] BlueWall Slade: family tree? [10:19] Lyn Mimistrobell: lol [10:19] Justin Clark-Casey: what's done is done. Now we can continue with our normal program of OpenSim madness [10:19] paulie Flomar: Could we "fix" the "you appear to already appear to be logged on" and you bave to log in again? Or is that by design? [10:19] Justin Clark-Casey: which seems to be on the upswing, judging by the sheer activity on the mailing lists [10:19] Strawberry Fride: My main issues are with physics errors, which Teravus has thrown patches at earlier today I see? Other than that I'm seeing good things on the DEV (not production) grid ;) [10:20] paulie Flomar: yay! Bullet physics! [10:20]  Teravus Ousley: yes, it's done. still.. it isn't the intended functions of trunk are something that you have to worry about. [10:20]  Nebadon Izumi: ya i need to start testing that soon [10:20]  Teravus Ousley: it's the unintended functions [10:20]  Nebadon Izumi: now my server is situated [10:20]  Dave Coyle: teravus, do you want to discuss that llRot2Euler mantis? [10:20]  Strawberry Fride: what's the score with the new physics engine? very very early days or mildly possible usable? [10:20]  Teravus Ousley: I think Dahlia is working on it now. [10:21]  Richardus Raymaker: strange, i dont recieve any mailinglist. and in the past i joined some. maby not that one [10:21]  Teravus Ousley: I was going to discuss that patch before.. but she committed it.. and seems to be working on it.. so [10:21] Dave Coyle: ok [10:21]  ARADTech KoolKam: no soup for you [10:21] Charles Krinke: This is the "MRM", right? The Mini-Region-Module? Do we need a community effort to port LSL-type functions? [10:21] Teravus Ousley: The bullet stuff is really experimental. [10:21] Teravus Ousley: It should work on Linux now [10:21] Teravus Ousley: well, Linux32 currently [10:22] ARADTech KoolKam: how do we enable it ? [10:22] Richardus Raymaker: STable plaza's especially lbsa would be very good. nwebies etc. and others i hear alwats complaining. i could not move. [10:22] Teravus Ousley: in the OpenSim.ini, physics = BulletDotNETPlugin [10:22] BlueWall Slade: complainers get their L$ back if they relog :P [10:23] ARADTech KoolKam: what will that give us Terarvus? What are the features [10:23] Richardus Raymaker: hehe, sorry but do we have a new recommended ? [10:23] Teravus Ousley: a second functional physics engine. [10:23] Teravus Ousley: potentially a multi-threaded one as well. [10:23] ARADTech KoolKam: that should behave as the current one ? [10:23] Teravus Ousley: .. but we're not there yet. [10:24] Teravus Ousley: Yes. [10:24] ARADTech KoolKam: ok so when I test it what do I look for ? [10:24] Lyn Mimistrobell: Will that also allow vehicles? ((i understood vehicle physics aren't available yet)) [10:24] Teravus Ousley: that it doesn't crash :) [10:24]  Teravus Ousley: it functions somewhat normally [10:24]  ARADTech KoolKam: hehe ok thatshould be easy enouhg ! [10:24]  Teravus Ousley: some features are not entirely working. [10:25]  Teravus Ousley: Vehicles? :) no. [10:25]  Teravus Ousley: Someone, more familiar with the vehicle API will need to implement it. [10:25] Lyn Mimistrobell: ic [10:26]  Ideia Boa: and i can't use my RR? is that? [10:26] ARADTech KoolKam: ok I will test it for crashes and performance :) [10:26]  Teravus Ousley: :) [10:27] Teravus Ousley: I don't know what a RR is :) [10:27]  Justin Clark-Casey: Rolls Royce? [10:27]  Richardus Raymaker: Rail Road ? My ? [10:27]  Lyn Mimistrobell: Round Robin? [10:28]  Ideia Boa: Rolls Royce [10:28]  Justin Clark-Casey: heeey, I win! [10:28]  Strawberry Fride: lol [10:28]  ARADTech KoolKam: Range Rover [10:28]  Teravus Ousley: If it uses LSL vehicle commands, it won't work as expected right now. [10:28]  Ideia Boa: it jump, like a canguru [10:29]  ARADTech KoolKam: I have a question I made a face light the other day and 3 of the people that have been in my sim cant see it even with graphics turned up [10:29]  Richardus Raymaker: rotf... you made the wrong verhicle [10:29]  Strawberry Fride: LL client has a max of 6 (I think) light sources? [10:29]  Lyn Mimistrobell: opengl has [10:29]  Starky Rubble: in a room [10:30]  Starky Rubble: yes [10:30]  Lyn Mimistrobell: 6 in a view [10:30] Richardus Raymaker: hmm [10:30] Starky Rubble: correct [10:30] ARADTech KoolKam: thse are all hippo and it was in a direld in the dark [10:30] Lyn Mimistrobell: so any viewer that uses opengl will too [10:30] Strawberry Fride: could be other lights in the scene taking priority [10:30] ARADTech KoolKam: fireld [10:30] ARADTech KoolKam: damn [10:30] ARADTech KoolKam: field [10:30] Strawberry Fride: aah - interesting! didn't knowthat, thanks Lyn [10:30] ARADTech KoolKam: there were no other light sources around [10:30] ARADTech KoolKam: so as to elminate that problem [10:30] Simulator Version v0.5 shouts: OpenSimulator Server  0.6.4.8965  (OS Fedora release 9 (Sulphur) Kernel \r on an \m) ChilTasks:True PhysPrim:False [10:31] Justin Clark-Casey: Nebadon: You're now running mono 2.4 on here? [10:31] Lyn Mimistrobell: ((Mine does that too... \n Kernal \r on an \m)) [10:31] ARADTech KoolKam: Allo Andra welcome [10:31] Andra S: hello :) [10:32]  Lyn Mimistrobell: hi Andra [10:32]  ARADTech KoolKam: grab a seat [10:32]  paulie Flomar is Offline [10:32]  Nebadon Izumi: no [10:32]  Nebadon Izumi: this simulator runs on mono 2.0.1 still [10:32]  Nebadon Izumi: i do plan on upgrading soon [10:32]  Justin Clark-Casey: you're currently actively testing it elsewhere? [10:32]  Nebadon Izumi: yes [10:32]  paulie Flomar is Online [10:32]  Nebadon Izumi: all 14 of my regions [10:32]  Nebadon Izumi: are now running in Suse 11.1 x64 on mono 2.4 [10:33]  eaglefx Binder: i just did that ½ hour ago seems to run smooth, the mono 2.4, that is [10:33]  Richardus Raymaker: mono 2.4 feels good [10:33]  Justin Clark-Casey: cool. Any heavy script load on those regions? [10:33]  Nebadon Izumi: oh yea [10:33]  Justin Clark-Casey: Yes, I'm hoping mono 2.4 is good because OpenSim has some issues with mono 2.2 [10:33]  eaglefx Binder: yes i have on one of mine [10:33] Justin Clark-Casey: in some cases [10:33] Nebadon Izumi: one region has 13000 prims and 1100 scripts [10:33] eaglefx Binder: i wil upgrade it after this [10:33] Lyn Mimistrobell: I have Mono 1.9.x I think... :O [10:34] Justin Clark-Casey: yeah, I have mono 1.9.1 but it's a bit fragile with heavy loading (and pretty fragile generally) [10:34] Justin Clark-Casey: mono 2.0.1 is better [10:34] Nebadon Izumi: mono 1.9.1 is considered a Beta release [10:34] Lyn Mimistrobell: I'll need to find out how to upgrade via yum :) [10:34]  Nebadon Izumi: you would really benefit to upgrade to a full release version [10:34]  Lyn Mimistrobell: I'm quite new to Linux [10:34]  Nebadon Izumi: either 2.0.1 or 2.4 [10:34]  eaglefx Binder: u can do updates via zypper [10:34]  Richardus Raymaker: zypper works. yast dont work [10:35]  Nebadon Izumi: ah tahts good to know Richard [10:35]  Nebadon Izumi: i always used zypper [10:35]  Lyn Mimistrobell: a friend of mine (who installed this server for me) told me to use yum... [10:35]  Nebadon Izumi: what OS? [10:35]  Richardus Raymaker: i use yast. only no mono updates then [10:35]  ARADTech KoolKam: on your fedora box's you used zypper? [10:35]  Lyn Mimistrobell: CentOS [10:35]  eaglefx Binder: yast usually works aslo cuz it is the same behind the scenes [10:35]  Nebadon Izumi: ya [10:35]  Nebadon Izumi: yum is right [10:35] Richardus Raymaker: i use suse 11.1 64bit [10:36] Nebadon Izumi: it might not be available yet on CentOS [10:36] Lyn Mimistrobell: kk [10:36]  Nebadon Izumi: you will probably have to compile it yourself if not [10:36] ARADTech KoolKam: probably not [10:36] ARADTech KoolKam: cent is behind to keep it stable [10:37] Justin Clark-Casey: time will tell, be interested to hear more feedback next week [10:37] ARADTech KoolKam: I have a suse 11 vm that I will fire up to try mono 2.4 out on [10:37]  Lyn Mimistrobell: ((If someone can help me with another Linux question in IM or after this meeting... I'd appreciate it)) [10:38] Justin Clark-Casey: Anybody here actually gonna stick with 0.6.4 rather than updating from head? [10:38] Richardus Raymaker: just cvurious, whats the problem ? [10:38] Richardus Raymaker: whats recommended for this week ? [10:38] ARADTech KoolKam: nope no head for me till I go into production [10:38] Lyn Mimistrobell: I checked out the trunk... [10:39]  Lyn Mimistrobell: what head? [10:39] Justin Clark-Casey: sorry, trunk [10:39] Richardus Raymaker: are there more that see chat messages double ? [10:39] Lyn Mimistrobell: not me [10:39]  Lyn Mimistrobell: not me [10:39]  ARADTech KoolKam: nope [10:39] Lyn Mimistrobell: ^.- [10:39] Justin Clark-Casey: nor me [10:39]  ARADTech KoolKam: hehe [10:39] Justin Clark-Casey: nor me [10:40]  Tiffany Sicling: nope [10:40] Justin Clark-Casey: no, haven't heard of that issue for quite a long time, afair [10:40] Lyn Mimistrobell: I have two regions on the latest svn trunk running stable (I think) [10:40] Tiffany Sicling: but chatting across sim borders on SA seems to work well [10:40] Teravus Ousley listens [10:40] Justin Clark-Casey: well, as long as nobody is running in production then that's fine....... [10:40] eaglefx Binder: i have seen alot of (busy) ones even that people repiles shortly after [10:40] ARADTech KoolKam: I had a problem bring in inventory from a HG [10:41]  Justin Clark-Casey: I'm not sure how good inventory stuff is in HG yet [10:41] ARADTech KoolKam: inventory shows up but when I rez nothing shows [10:41] Justin Clark-Casey: afaik objects contained in other ones aren't transferred, for instance [10:41] Tiffany Sicling: inventory works as soon as you HG, but a bit of time after that, it starts goofing up [10:41]  ARADTech KoolKam: and now I have error on my oar save [10:41] Justin Clark-Casey: I think it's really still very much at an experimental stage [10:42] Justin Clark-Casey: ARADTech: what kind of error? [10:42] eaglefx Binder: it has issues, we have tested quite some deal lately and seems that some prims gets corrupted if moved on a HG region when u get back [10:42] ARADTech KoolKam: asset missings [10:42] Justin Clark-Casey: oh yeah, that's doesn't surprise me [10:42]  ARADTech KoolKam: not suer how to get rid of them [10:42] Justin Clark-Casey: you'd have to remove the relevant HG sourced objects [10:42] Nebadon Izumi: your seeing the yellow message on console? [10:42] ARADTech KoolKam: yes but how to even find them [10:42] Nebadon Izumi: what kind of error? [10:42] Tiffany Sicling: I rez an object from inv... then try to edit a script or notecard... sometimes works, sometimes not [10:43] Nebadon Izumi: if the error displays the uuid [10:43] Nebadon Izumi: you can just edit the databse and delete those UUIDs [10:43] ARADTech KoolKam: yes [10:43] ARADTech KoolKam: ok [10:43]  Nebadon Izumi: thats what i do [10:43]  ARADTech KoolKam: great :) [10:43]  Justin Clark-Casey: yeah, that's the most realistic way right now [10:43]  ARADTech KoolKam: as long as there is someway :) [10:43] Nebadon Izumi: ya should work [10:44] ARADTech KoolKam: on world map [10:44] ARADTech KoolKam: I get Blacklisted Http showing up [10:44]  Nebadon Izumi: thats ok [10:44]  ARADTech KoolKam: ok [10:44]  Nebadon Izumi: that just means the region isnt responding [10:44] Nebadon Izumi: the one it tried to contact [10:44] ARADTech KoolKam: ok [10:44]  Lyn Mimistrobell: one of the neighbours down [10:45] Teravus Ousley: yep, it won't try to connect to it again for mapitems [10:45] Nebadon Izumi: you will get alot of noisy errors [10:45] ARADTech KoolKam: understood [10:45] Nebadon Izumi: mostly its for debugging purposes [10:45] ARADTech KoolKam: yeah just trying to figuer out which ones [10:45] eaglefx Binder: is that cleanup working properly yet, i still have nonworkabale regions in the area, and nothing is ever up on those. [10:45] ARADTech KoolKam: to try and respond too [10:45] Nebadon Izumi: its possible the region cleaner isnt working fast enough [10:46] eaglefx Binder: ok [10:46]  Justin Clark-Casey: there's a region cleaner? [10:46] Nebadon Izumi: ive been somewhat conservative on its use [10:46] Nebadon Izumi: ya [10:46]  Richardus Raymaker: getting a question if its possible to have a notice board with a list of abdoned regions that can be taken.. uhmm did we have not something like that on website ? [10:46] eaglefx Binder: do we have a manual killer person avalible ;) [10:46]  Nebadon Izumi: our new map tile retreiver [10:46]  Nebadon Izumi: will purge regions that fail 20 times in 24 hours [10:46]  Nebadon Izumi: for the web map [10:46]  Justin Clark-Casey: that's in core opensim? [10:46]  Nebadon Izumi: no [10:46]  Nebadon Izumi: its opensim web interface [10:46]  Justin Clark-Casey: oh ok, cool [10:46]  Nebadon Izumi: part of the ongoing map effort [10:47]  Justin Clark-Casey: nice [10:47]  ARADTech KoolKam: very nice :) [10:47] Nebadon Izumi: i can tune it up and down by loading more parsers [10:47] Richardus Raymaker: and does someone know why 1 of my latest region always disappear from map and in world view ? [10:47] Nebadon Izumi: right now its not going at its full potential [10:48] Nebadon Izumi: well if its not responding to the map tile retreving [10:48] Nebadon Izumi: its possible its getting purged [10:48] Justin Clark-Casey wonders if Charles is still with us [10:48]  Nebadon Izumi: but i cant say for sure [10:48] Justin Clark-Casey: presumably no change in the memory leak problems? [10:48] Richardus Raymaker: hmmm. strange that only that rtegion dont work. [10:48] Nebadon Izumi: not really justin no [10:48]  Nebadon Izumi: its still there from what i can tell [10:49] Nebadon Izumi: trafficy regions [10:49] Justin Clark-Casey: yeah, it should be - just checking :) [10:49]  Lyn Mimistrobell: ... I just said something and I don't see it in chat... [10:49]  Justin Clark-Casey: I'd love to look into it but got too distracted by other things last week [10:49]  Tiffany Sicling: memory leak for me seems to have slowed down some [10:49]  Justin Clark-Casey: Lyn: curious [10:50]  Lyn Mimistrobell: I had a region disappearing after a few hours... no erros on the console... fixed it by ehm.. *blushes* fixing the region UUIDs to valid ones (still had null uuids in the xml) [10:50]  Nebadon Izumi: ah yes [10:50]  Lyn Mimistrobell: Possibly someone has a region with the same uuid as yours [10:50]  Nebadon Izumi: that will get you killed instantly [10:50]  Nebadon Izumi: hehe [10:50]  Lyn Mimistrobell: actually it worked fine for a while... :D [10:50]  Nebadon Izumi: if you have zeros [10:50]  Charles Krinke: Perhas the map software deleted it becuase it is not quite configured completely? [10:50] Nebadon Izumi: i think i added a filter to kill those [10:50] Nebadon Izumi: every 10-16 seconds [10:50] Lyn Mimistrobell: I created a mantis issue today that osgrid simply should not accept null uuids [10:51] Lyn Mimistrobell: for regions [10:51] Richardus Raymaker: so.. lets say packetloss can mean your region go away. but all the others stay for some reason [10:51] Justin Clark-Casey: Lyn: I saw it. Adam is right, in theory the 00000.... UUID shoudl be as valida as any other [10:51] Nebadon Izumi: ya, it would be better if we had a way to block it [10:51]  BlueWall Slade: or names like %$@#^&*!!Stuff [10:51] Justin Clark-Casey: but it woudln't surprise me at all if it causse bugs [10:51] Nebadon Izumi: but i just purge them almost instantly [10:51] Charles Krinke: Would that Mantis more properly be against the gridServer? [10:51] Lyn Mimistrobell: Yes it is valid Justin, but hardly unique [10:51] Nebadon Izumi: its valid [10:51] Nebadon Izumi: but if 100 poeople use it [10:51]  Nebadon Izumi: its no longer valid [10:51] Justin Clark-Casey: yeah [10:51] Charles Krinke: and search breaks in unusual ways [10:52] Lyn Mimistrobell: a simple "osgrid refused your region because it has a duplicate region uuid" or something on the console... would have saved me headaches :) [10:52] Nebadon Izumi: ya the parser doesnt like parsing itself [10:52]  Fly Man is Online [10:52]  Justin Clark-Casey: Lyn: is that in your patch? [10:52]  Lyn Mimistrobell: No patch.. just a mantis issue [10:52]  Justin Clark-Casey: ok [10:52]  Lyn Mimistrobell: I'm not at the level where I can do patches yet :) [10:53] Lyn Mimistrobell looks at fly man living up to his name [10:53] Starky Rubble: Richardus have you don a delete-region and brought it back up from scratch? [10:53] Justin Clark-Casey: oh, for some rason I thought your report about the zero region UUID had a patch attached [10:53] Justin Clark-Casey: my mistake [10:53] Lyn Mimistrobell: np [10:53]  Charles Krinke: Lyn:On patches, a couple of simple "add comments" patches could get you going, perhaps [10:53] Lyn Mimistrobell: I'm very new to C# [10:54]  Lyn Mimistrobell: You don't want me comitting any code ^^ [10:54] eaglefx Binder: hehe [10:54] Charles Krinke: no problem [10:54] Justin Clark-Casey: lyn: ha ha ha [10:54]  Tiffany Sicling: If I committed any code, the devs would die from laughter [10:54] eaglefx Binder: yes lets get some fun into regions .. lyn ;) [10:54] Lyn Mimistrobell: lol [10:54]  Lyn Mimistrobell: hmm... easteregg avatars this sunday? [10:54]  Richardus Raymaker: when i shutdown my region i see this messgae: Unable to deregister region with grid at http://osgrid.org:8001. Grid service not running? ---> System.Net.WebException: The request timed out [10:54]  eaglefx Binder: haha [10:54]  Justin Clark-Casey: oh god please no :) [10:54] Fly Man: lyn, Nah [10:54] Fly Man: Just Easter Egg throwing ;) [10:54]  Nebadon Izumi: rofl [10:54]  Charles Krinke: nooooooo [10:55]  Fly Man: Name a good name for a region / [10:55]  Justin Clark-Casey: richardus: it sounds like either the grid service is down or for some reason your region can't reach it [10:55]  Richardus Raymaker: then i pick the latest one [10:55]  Nebadon Izumi: maybe IP change?> [10:55]  Richardus Raymaker: ok. justin. still strange it happens only with that one.. [10:56]  Tiffany Sicling: any idea how to find if a spot is open or filled? for example, let's say I want to see if a spot is available, like 2000,2000 [10:56]  Nebadon Izumi: i got alot of that changing servers [10:56]  BlueWall Slade: RiRa - lok for hung sockets [10:56]  Justin Clark-Casey: richardus: it is strange [10:56]  Justin Clark-Casey adds it to the massive list of strange things in OpenSim ;) [10:56] Lyn Mimistrobell: Tiffany: Look at the map at osgrid.org... it's slow but it works [10:56] Nebadon Izumi: ya thats possiblity to, what bluewall said [10:56] Charles Krinke: I need to pretend I am working, so need to head off. Good meeting. Good communicationg going on. [10:56] Richardus Raymaker: no, not ip change [10:56] Justin Clark-Casey: bye Charles [10:56] Starky Rubble: bye [10:56] Lyn Mimistrobell: bye Charles [10:56] BlueWall Slade: I get that now & then [10:56] Tiffany Sicling: I spent 45 minutes scrolling the map one day, and it don't tell me the coords [10:56] Charles Krinke is Offline [10:57] ARADTech KoolKam: bye Charles :) [10:57]  Tiffany Sicling: and can't search the region list [10:57]  BlueWall Slade: see ya CK [10:57]  Lyn Mimistrobell: if you click on one of the "i"s it'll show you the coordinates [10:57]  Richardus Raymaker: how to oook for locked sockets ? [10:57]  Richardus Raymaker: bye charles [10:57]  BlueWall Slade: netstat | gre port# [10:57]  Tiffany Sicling: bye CK [10:57]  Fly Man: But Tiffany [10:57]  Fly Man: Why would you want to be at 2000, 2000 [10:57]  BlueWall Slade: grep [10:57]  Fly Man: then you won't ever be able to teleport to another part of the grid [10:57]  Tiffany Sicling: well, for example [10:58]  Tiffany Sicling: HG locations [10:58]  Tiffany Sicling: 2k,2k was just an example [10:58]  Fly Man p [10:58]  Nebadon Izumi: ya also Linden OGP [10:58]  Nebadon Izumi: requires you to be nearer to their #'s [10:58]  Fly Man: Btw, did anyone see a strange Island on the grid yet *grins* [10:58] Tiffany Sicling: we're trying to locate good places on OSG to put HG HUBS [10:58] BlueWall Slade: I have some at 2300, 2300 [10:58] Richardus Raymaker: its now running again (restart. will look next time) [10:59] Tiffany Sicling: like 4k, 8k, 12 and 16k [10:59] Fly Man: Nebadon, can you check the map ;) [10:59]  Fly Man: Look for something familair ;) [10:59] ARADTech KoolKam: my map hasnt shown for sometime [10:59] Tiffany Sicling: that way if someone wants to HG to another grid/SA, they can be routed to the HUB that is within 4096 of it [11:00]  Nebadon Izumi: hehe the map is pretty gigantic [11:00] ARADTech KoolKam: always shows loading [11:00] Justin Clark-Casey: ok, I'm going to go now so that I can do a little bit more work before the day ends [11:00] Nebadon Izumi: as you can see on the wall behind you [11:00] Nebadon Izumi: i fixed that map btw [11:00] Justin Clark-Casey: see you guys later, nice to meet the new folks [11:00] Fly Man: Neb, something familiar ;) [11:00]  Lyn Mimistrobell: bye justin [11:00]  BlueWall Slade: bye justin [11:00]  Nebadon Izumi: it should update now every 3 hours [11:00]  ARADTech KoolKam: bye Justin :) [11:00] Tiffany Sicling: bye bouncy Justin :) [11:00]  Teravus Ousley: take care :) [11:00] Justin Clark-Casey: tell me about it - another strange OpenSim artifact :) [11:00]  Justin Clark-Casey waves [11:01]  eaglefx Binder: heh [11:01]  Justin Clark-Casey is Offline [11:01]  Lyn Mimistrobell: not really.. unsit in SL has the same effect if you're unsitting INSIDE a prim [11:01]  Lyn Mimistrobell: at least intersecting with one [11:01]  Richardus Raymaker: would be nice if its not a eject seat [11:01]  Fly Man: Neb, now you get it ;) ?? [11:01] Nebadon Izumi: ya you sink for a moment [11:01] Nebadon Izumi: when you stand [11:01] Nebadon Izumi: then it reacts [11:01] Tiffany Sicling: turn the seat and backing phantom [11:02] Lyn Mimistrobell: ok... so who can help me with a Linux question? ^^ [11:02] ARADTech KoolKam: there is a patch that works pretty good to get rid of most tht :) [11:02]  Richardus Raymaker: forgot that one :O [11:02]  Fly Man: Lyn, what kind of Linux ? [11:02]  Lyn Mimistrobell: CentOS [11:02]  Lyn Mimistrobell: I want to use osSetDynamicTextureData... but how do I install a font for it? [11:02]  Fly Man: Out of my league [11:02]  Fly Man: I only do Debian and Ubuntu ;) [11:02] Lyn Mimistrobell: k [11:03]  BlueWall Slade: we need a ways to list them in the script too [11:03] Lyn Mimistrobell: That'd be nice [11:03] ARADTech KoolKam: Bluewall was it you that posted that eclipse lsl plugin? [11:04] Fly Man: K, time for me to get some work done on some island [11:04] Fly Man is off [11:04] Fly Man is Offline [11:04] Lyn Mimistrobell: same here [11:04] Lyn Mimistrobell: take care all [11:05] ARADTech KoolKam: Bye Lyn :0 [11:05] Dave Coyle: same here. see you around. [11:05] ARADTech KoolKam: Bye Dave :) [11:05]  ARADTech KoolKam: yup me out too :)later all :) [11:05]  BlueWall Slade: bye [11:06]  Tiffany Sicling: bye Aradtech [11:06]  Teravus Ousley is Offline [11:06]  Starky Rubble: bye all [11:06]  eaglefx Binder: Bye starky, wel i also guess it is time for Sky Scraper build [11:06]  eaglefx Binder P [11:06]  eaglefx Binder: lol [11:07]  Tiffany Sicling: I'll probably have to just put up a region and plug in what I think is good to see if another sim is there or not [11:07]  Tiffany Sicling: if so, mark it on paper [11:08]  eaglefx Binder: you mean fo HG maps? [11:08]  Tiffany Sicling: all I want to do is sort by location X and/or Y on the region list [11:08]  Tiffany Sicling: it sorts for first page ONLY [11:08]  Tiffany Sicling: click to next page, and sort is gone [11:08]  eaglefx Binder: ok [11:09]  Nebadon Izumi: ok guys lunch time for me [11:09]  Nebadon Izumi: good meeting [11:09] Nebadon Izumi: i'll post logs up soon [11:09] Nebadon Izumi: thanks for coming [11:09] Tiffany Sicling: :) [11:09]  Tiffany Sicling: ty neb :)