Chat log from the meeting on 2012-01-03

[2012/01/03 10:45] Justin Clark-Casey: hey neb [2012/01/03 10:45] BlueWall Slade: Hello [2012/01/03 10:45] Richardus Raymaker: hi blue [2012/01/03 10:46] Richardus Raymaker: hi justin [2012/01/03 10:46] BlueWall Slade: welcome back Justin [2012/01/03 10:46] OKC Racer v0.187X (super-lite): whispers: Hit M for mouselook, page up and down for shifting, if you flip standing will flip car back on its wheels. type /2 listcolors to see available colors and /2 color to change colors. [2012/01/03 10:46] OKC Racer v0.187X (super-lite): Burn Out [2012/01/03 10:47] Nebadon Izumi: lol [2012/01/03 10:47] Nebadon Izumi: well that seems to work ok still [2012/01/03 10:47] Richardus Raymaker: saw nothing wrong yes. its on bullet or so ? [2012/01/03 10:47] Justin Clark-Casey: what do people mean by scripted vehicles btw? [2012/01/03 10:47] Justin Clark-Casey: as opposed to physics ones? [2012/01/03 10:48] Nebadon Izumi: same thing [2012/01/03 10:48] Richardus Raymaker: nebadon have a scripted verhicle i guess. good question. or maby my train is a scrip[ted verhicle [2012/01/03 10:48] Nebadon Izumi: they could mean non physical vehciles [2012/01/03 10:48] Nebadon Izumi: that just move the prim around [2012/01/03 10:48] Richardus Raymaker: no my trai is pshyical. so i think the mean llSetPos verhicles [2012/01/03 10:48] Nebadon Izumi: but still thats scripted [2012/01/03 10:48] Justin Clark-Casey: that was my guess [2012/01/03 10:48] Nebadon Izumi: so that would be an inaccurate description [2012/01/03 10:48] Nebadon Izumi: lol [2012/01/03 10:48] Justin Clark-Casey: yeah [2012/01/03 10:48] Justin Clark-Casey: heh [2012/01/03 10:49] Justin Clark-Casey: btw, have you been seeing any grey avatars recently? [2012/01/03 10:49] Nebadon Izumi: hmm I don't think so [2012/01/03 10:49]  VivK Lowlag: only one [2012/01/03 10:49] Richardus Raymaker: hmmm. most time the recover [2012/01/03 10:49] Nebadon Izumi: not since the week of hell ended [2012/01/03 10:49] BlueWall Slade: Hi VivK [2012/01/03 10:49] Nebadon Izumi: the 7 days of hellmass [2012/01/03 10:49] Justin Clark-Casey: the week of hell? [2012/01/03 10:49] Nebadon Izumi: lol [2012/01/03 10:49] VivK Lowlag: ni Blue [2012/01/03 10:49] VivK Lowlag: hi [2012/01/03 10:49]  Nebadon Izumi: ya for a week the UCI network was failing [2012/01/03 10:49] Richardus Raymaker: only on lbsa i think but the recovery. clouds are still more visible [2012/01/03 10:49] Justin Clark-Casey: when there were nework problems? [2012/01/03 10:49] Justin Clark-Casey: ok [2012/01/03 10:49]  Nebadon Izumi: it started a few days before Christmas [2012/01/03 10:49] Nebadon Izumi: finally the wednsday after christmas [2012/01/03 10:49] Nebadon Izumi: they installed a new border router [2012/01/03 10:50] Nebadon Izumi: and upgraded their firewall [2012/01/03 10:50] Nebadon Izumi: and its been great ever since [2012/01/03 10:50] Richardus Raymaker: thats what we say "push the hardware to the edge" and then replace. lol [2012/01/03 10:50] Nebadon Izumi: heh [2012/01/03 10:51] Nebadon Izumi: apparantly it was an issue for a while [2012/01/03 10:51] Nebadon Izumi: but they always had people on hand to deal with it [2012/01/03 10:51]  Nebadon Izumi: until the week of christmas [2012/01/03 10:51] Nebadon Izumi: when everyone went home [2012/01/03 10:51] Simulator Version v0.5: shouts: OpenSim 0.7.3 Dev          6b08c05: 2011-12-22 15:31:51 -0800 (Unix/Mono) [2012/01/03 10:51] Simulator Version v0.5: shouts: OpenSim 0.7.3 Dev          6b08c05: 2011-12-22 15:31:51 -0800 (Unix/Mono) [2012/01/03 10:51] Nebadon Izumi: but now that new hardware is inplace and new firewall [2012/01/03 10:51] Nebadon Izumi: shouldnt be a problem ever again like that [2012/01/03 10:51] Nebadon Izumi: all new problems now :P [2012/01/03 10:51] Justin Clark-Casey: new problems are always better [2012/01/03 10:52] Justin Clark-Casey: :) [2012/01/03 10:52]  Richardus Raymaker: only new thing i hear is lots off talk about the vivox direction [2012/01/03 10:52]  Justin Clark-Casey: it's an interesting move [2012/01/03 10:52]  Justin Clark-Casey: though I'd still be slightly wary of relying on it - vivox could pull the plug any time [2012/01/03 10:52]  Richardus Raymaker: it sounds intressting. not sure how to step further [2012/01/03 10:52]  Nebadon Izumi: I still havent gotten the OSgrid vivox account details yet [2012/01/03 10:52]  Richardus Raymaker: yes. [2012/01/03 10:53]  Nebadon Izumi: guess they are backed up from holiday still [2012/01/03 10:53]  Nebadon Izumi: i sent in paperwork 5 days ago [2012/01/03 10:53]  Richardus Raymaker: i have not made any request. not sure how or.. and but.. [2012/01/03 10:53]  Nebadon Izumi: you have to fill out and sign 3 forms [2012/01/03 10:53]  Nebadon Izumi: pdfs [2012/01/03 10:53] Nebadon Izumi: then email them in [2012/01/03 10:53]  Justin Clark-Casey: and an NDA =- not sure why [2012/01/03 10:53] Justin Clark-Casey: right? [2012/01/03 10:53] Nebadon Izumi: ya [2012/01/03 10:53]  Justin Clark-Casey: the NDA is onerous [2012/01/03 10:53] Justin Clark-Casey: for that kind of thing, imho [2012/01/03 10:53] Nebadon Izumi: heh ya [2012/01/03 10:54]  Nebadon Izumi: I think it may apply more to your account details [2012/01/03 10:54] Richardus Raymaker: well.. i wait a bit longer. would love to see a improved freeswitch one :O [2012/01/03 10:54] Nebadon Izumi: ie, don't share your account details [2012/01/03 10:54] Nebadon Izumi: with the world [2012/01/03 10:54] Richardus Raymaker: yes [2012/01/03 10:54] Justin Clark-Casey: freeswitch will almost certainly never improve, richardus [2012/01/03 10:54] Nebadon Izumi: thats immediate grounds for termination [2012/01/03 10:54] Richardus Raymaker: mumble is not option to [2012/01/03 10:55]  Richardus Raymaker: it would maby be ice to have the freeswitch ini settings into seperate file. to avouid problems with helping and debugging. [2012/01/03 10:55] Richardus Raymaker: it happens many times people post full opensim.ini [2012/01/03 10:56] Nebadon Izumi: ya [2012/01/03 10:56]  Nebadon Izumi: people need to be careful [2012/01/03 10:56] Nebadon Izumi: hello Chris [2012/01/03 10:56] Chris Hart: hi folks :) [2012/01/03 10:57]  Pathfinder.Lester @alpha.reactiongrid.net:8002: Pathfinder.Lester @alpha.reactiongrid.net:8002 waves [2012/01/03 10:57]  Justin Clark-Casey: hi chris [2012/01/03 10:57]  Chris Hart: oh the fun of the "do I wait for it all to rez or do I chance sitting on a cushion that may already be occupied" [2012/01/03 10:57]  Nebadon Izumi: hows reaction grid holding up these days? [2012/01/03 10:57]  Chris Hart: if I sit in your lap I do apologise ;) [2012/01/03 10:57] Nebadon Izumi: lol chris [2012/01/03 10:57] Richardus Raymaker: hi chris [2012/01/03 10:57] Nebadon Izumi: hello Pathfinder [2012/01/03 10:57] Chris Hart: RG is good, migrating to 0.7.2 is a time consuming little piece of fun [2012/01/03 10:58] Chris Hart: got a few upgrades done now, a few more gremlins though [2012/01/03 10:58] Nebadon Izumi: heh ya [2012/01/03 10:58]  Pathfinder.Lester @alpha.reactiongrid.net:8002: hiya Neb [2012/01/03 10:58] Nebadon Izumi: can't be as bad as 0.6.9 to 0.7.x though [2012/01/03 10:58] Chris Hart: I have a great alpha grid where you can upload meshes... [2012/01/03 10:58] Chris Hart: but can't seem to get mesh upload working on any others [2012/01/03 10:58] Nebadon Izumi: hmm [2012/01/03 10:58] Chris Hart: it seems to go into the db just the same [2012/01/03 10:58] Chris Hart: physics info is there too [2012/01/03 10:58] Arielle Popstar: Hi Dan [2012/01/03 10:58] Pathfinder.Lester @alpha.reactiongrid.net:8002: i'm hypergridded in from our alpha grid at the moment [2012/01/03 10:58] Chris Hart: but it's invisible, like the UV data is missing or blocked [2012/01/03 10:58] VivK Lowlag: hi dan [2012/01/03 10:58] dan banner: hi arielle [2012/01/03 10:59] Nebadon Izumi: that is odd for sure [2012/01/03 10:59] dan banner: hi vivian [2012/01/03 10:59] Chris Hart: I took the same code, configs, even database backup and restored on another server [2012/01/03 10:59] dan banner: hello everyone [2012/01/03 10:59] Chris Hart: previously uploaded meshes no problem, but uploading - nope. [2012/01/03 10:59] Nebadon Izumi: hmm your using latest Mesh viewer? [2012/01/03 10:59] Nebadon Izumi: there was a format change [2012/01/03 10:59] Chris Hart: yep - same viewer on same machine from same IP for both grids [2012/01/03 10:59] Chris Hart: works on one, not on other... [2012/01/03 10:59] Nebadon Izumi: ya, hmm that is really odd [2012/01/03 11:00] Chris Hart: yeah, hurts my head [2012/01/03 11:00] Nebadon Izumi: I don't think ive heard anyone else mention anything like that before either [2012/01/03 11:00] Chris Hart: indeed - so it has to be something at my end - I am hoping simple [2012/01/03 11:01] dan banner: hi jalen [2012/01/03 11:01] Jalen Optera: hi there [2012/01/03 11:01] VivK Lowlag: Jalen! [2012/01/03 11:01] Nebadon Izumi: hello Robert :) [2012/01/03 11:01]  Chris Hart: how's things on OSGrid these days? [2012/01/03 11:01]  Nebadon Izumi: things are good [2012/01/03 11:02]  Richardus Raymaker: i still have not found a free program to paint sculpts easy. so betetr not start with mesh.:O [2012/01/03 11:02]  Robert Adams: hello all.... I'm having problems with my appearance... don't mind me [2012/01/03 11:02]  Nebadon Izumi: we had a hellish week of network issues at the University where our server is hosted [2012/01/03 11:02]  Nebadon Izumi: but thats overwith now [2012/01/03 11:02]  Chris Hart: aah painful [2012/01/03 11:02]  Justin Clark-Casey: Robert: disturbingly you're invisible [2012/01/03 11:02]  Justin Clark-Casey: with just nametag [2012/01/03 11:02]  BlueWall Slade: hi Robert, Andrew, Chris [2012/01/03 11:02]  Nebadon Izumi: ya all i see of robert is eyeballs [2012/01/03 11:02]  Andrew Hellershanks: Hey, BlueWall [2012/01/03 11:02] Richardus Raymaker: that invisible i see happen more. somethimes it get fixt when you move cam [2012/01/03 11:02] Andrew Hellershanks: First meeting of a new year [2012/01/03 11:02] Justin Clark-Casey: I discovered a fun thing this week, in that if you comment out the initial avatar update when someone logs in, you can be complete invisible (not even a name tag) [2012/01/03 11:02] Chris Hart: goodness that is fun [2012/01/03 11:02] Richardus Raymaker: hello robert [2012/01/03 11:02] Robert Adams: yes... and rebaking doesn't help.... it happens when I use Singularity or the V3 viewer [2012/01/03 11:02] BlueWall Slade: Andrew - I put up more patches for profiles [2012/01/03 11:03] Nebadon Izumi: I do see 2 gas clouds [2012/01/03 11:03] Robert Adams: going back to Imprudence and rebaking fixes me [2012/01/03 11:03]  Nebadon Izumi: Christ Hart and Arielle [2012/01/03 11:03] dan banner: are clouds [2012/01/03 11:03] Justin Clark-Casey: yes [2012/01/03 11:03] Richardus Raymaker: i see 2 also [2012/01/03 11:03] Andrew Hellershanks: BlueWall: ok. I will get to them eventually. [2012/01/03 11:03] Arielle Popstar: Hi Neb [2012/01/03 11:03] Richardus Raymaker: hi allen [2012/01/03 11:03] Chris Hart: trying a rebake [2012/01/03 11:03] Nebadon Izumi: hello [2012/01/03 11:03] dan banner: hey allen [2012/01/03 11:03] Justin Clark-Casey: well, arielle keeps running with the anstropic setting which causes that problem [2012/01/03 11:03] Allen Kerensky: hello everyone! [2012/01/03 11:03] BlueWall Slade: there are changes in core for them [2012/01/03 11:03] Justin Clark-Casey: hi allen [2012/01/03 11:03] Arielle Popstar: i am a cloud? [2012/01/03 11:03] Nebadon Izumi: if a rebake doesnt work, sometimes rewearing your outfit helps [2012/01/03 11:03] Chris Hart: anisotropic causes it? [2012/01/03 11:03] Nebadon Izumi: ya Arielle [2012/01/03 11:03] Justin Clark-Casey: that's my remote deduction :) [2012/01/03 11:04]  Chris Hart: hehe [2012/01/03 11:04]  Nebadon Izumi: ya actually [2012/01/03 11:04]  Justin Clark-Casey: video card related I suspect [2012/01/03 11:04]  Nebadon Izumi: one of the things that fixes that [2012/01/03 11:04]  Nebadon Izumi: is to toggle that setting [2012/01/03 11:04]  Justin Clark-Casey: driver rather [2012/01/03 11:04]  Nebadon Izumi: off and on [2012/01/03 11:04]  Nebadon Izumi: then it fixes your appearance [2012/01/03 11:04]  Nebadon Izumi: hello Sarah [2012/01/03 11:04]  Sarah Kline: hi Neb [2012/01/03 11:04]  Sarah Kline: Hi all [2012/01/03 11:04]  Justin Clark-Casey: hi sarah [2012/01/03 11:04]  Jalen Optera: hi Sarah [2012/01/03 11:04]  Nebadon Izumi: no doubt though some of the appeareance issues are driver related [2012/01/03 11:04]  BlueWall Slade: Hi Sarah [2012/01/03 11:04]  Arielle Popstar: yes anisotropic usually fixes [2012/01/03 11:04] dan banner: hi sarah [2012/01/03 11:04] Nebadon Izumi: there ya are [2012/01/03 11:05] Nebadon Izumi: the physics modification seems to have no ill effects [2012/01/03 11:05] Chris Hart: new pants for the new year [2012/01/03 11:05] Nebadon Izumi: proabbly should go into core [2012/01/03 11:05] Justin Clark-Casey: yeah, looking good [2012/01/03 11:05] Nebadon Izumi: we should also change av_density i think [2012/01/03 11:05] Nebadon Izumi: to 3 [2012/01/03 11:05] Robert Adams: turning it on an off caused different wierdness on me [2012/01/03 11:05]  Justin Clark-Casey: I probably will pretty soon [2012/01/03 11:05] Nebadon Izumi: from 80 [2012/01/03 11:05] Justin Clark-Casey: yeah, should loko at that [2012/01/03 11:05] Nebadon Izumi: its already set here [2012/01/03 11:05] Nebadon Izumi: has been for a long time [2012/01/03 11:05] Justin Clark-Casey: then todya i discovered the GIMPACT collider is actually the newer one [2012/01/03 11:06] Justin Clark-Casey: not sure why I was thinking it was the other way around [2012/01/03 11:06] Nebadon Izumi: ah ya saw your email [2012/01/03 11:06] Andrew Hellershanks: HOw are things progressing with Bullet? [2012/01/03 11:06] Nebadon Izumi: ya know its possible that when we upgraded to the new ODE [2012/01/03 11:06] Nebadon Izumi: we didnt get it exactly right [2012/01/03 11:06] Nebadon Izumi: Teravus has not been around [2012/01/03 11:06] Andrew Hellershanks: nebadon, that's always possible. :-) [2012/01/03 11:06] Nebadon Izumi: so we did a bit of guessing at times [2012/01/03 11:06]  Justin Clark-Casey: the upgrade should be fine [2012/01/03 11:07]  Justin Clark-Casey: I still think opcode has a bug with multiple physics worlds [2012/01/03 11:07]  Nebadon Izumi: ya [2012/01/03 11:07]  Justin Clark-Casey: it strores collision structures in global variables, apparently [2012/01/03 11:07]  Nebadon Izumi: i have to admit, that is one thing I never tested [2012/01/03 11:07]  Nebadon Izumi: ive sworn an oath against running multiregion simulators [2012/01/03 11:07]  Justin Clark-Casey: well, pCampBot allows me to do fairly automatic stress testing now [2012/01/03 11:07]  Nebadon Izumi: hehe [2012/01/03 11:07]  Justin Clark-Casey: sometimes these probems don't show up until you've been running an hour with 20 bots constantly teleporting back and forth [2012/01/03 11:08]  Andrew Hellershanks: A global structure sounds bad for an OO based program [2012/01/03 11:08] Richardus Raymaker: well i prefefr single instances to, mega's ecluded offcorse [2012/01/03 11:08] Nebadon Izumi: ya I bet a lot of problems come out with that kind of testing [2012/01/03 11:08] Robert Adams: need to add some physical object doing physical things [2012/01/03 11:08] Justin Clark-Casey: yeah, ode has an optino to use thread local storage but if you try that with OpenSim it blows up immediately [2012/01/03 11:08] Robert Adams: Nebadon's physics arena oars are good [2012/01/03 11:08] Nebadon Izumi: ya [2012/01/03 11:08]  Allen Kerensky: Allen Kerensky has flashbacks of doing border crossing tests sitting on a cube that went back and forth over the border as fast as possible... [2012/01/03 11:08] Nebadon Izumi: i did try the threading stuff too with ODE [2012/01/03 11:08] Andrew Hellershanks: bbiab [2012/01/03 11:09] Justin Clark-Casey: yeah, that's another thing to test if I have time [2012/01/03 11:09] Nebadon Izumi: OpenSim does not like it [2012/01/03 11:09]  Justin Clark-Casey: threading stuff? [2012/01/03 11:09] Nebadon Izumi: the new ODE has multithread support [2012/01/03 11:09] Justin Clark-Casey: oh hey, chris has now appeared [2012/01/03 11:09] Nebadon Izumi: but it explodes opensim [2012/01/03 11:09] Chris Hart: lol [2012/01/03 11:09] Justin Clark-Casey: it does? [2012/01/03 11:09] Nebadon Izumi: ya [2012/01/03 11:09]  Justin Clark-Casey: hmm, can't say I'm amazingly surprised [2012/01/03 11:09] Chris Hart: lol [2012/01/03 11:09] Nebadon Izumi: its probably imcomplete [2012/01/03 11:09] Nebadon Izumi: its been a while since i tested it too [2012/01/03 11:09] Justin Clark-Casey: I must admit, I didn't see that in the compile otpions [2012/01/03 11:10] Nebadon Izumi: id have to dig now [2012/01/03 11:10] Nebadon Izumi: i cant even remember [2012/01/03 11:10] Nebadon Izumi: it was a compile time option [2012/01/03 11:10] Justin Clark-Casey: I wouldn't worry - I'd be pretty sure that's a no go with ode on opensim [2012/01/03 11:10] Nebadon Izumi: ya [2012/01/03 11:10]  Justin Clark-Casey: quite frankly, I just want to fix this ode crash [2012/01/03 11:10] Nebadon Izumi: were better of spending time on Bulletsim [2012/01/03 11:10] Nebadon Izumi: if we want that [2012/01/03 11:10] Justin Clark-Casey: multiregion is a valid configuration until it's removed or marked as esxperimental (neither of which are going to happen) [2012/01/03 11:10] Justin Clark-Casey: yeah, bullet is the future - I just need to get the current one working :) [2012/01/03 11:10]  Richardus Raymaker: that makes my conclusion complete if am right that ode can screw lsl code if you use them both and depend on both at same time. single thread ? [2012/01/03 11:10]  dan banner: and the linkset sit rotation [2012/01/03 11:11]  Nebadon Izumi: ya [2012/01/03 11:11]  Robert Adams: I haven't tested Bullet with multiple regions in one simulator yet.... adding to list [2012/01/03 11:11]  Nebadon Izumi: i am still talking to Melanie about that dan [2012/01/03 11:11]  dan banner: oh great [2012/01/03 11:11]  Nebadon Izumi: she swears core has the same code as Avination for that [2012/01/03 11:11]  Justin Clark-Casey: is this another great sit change? :)_ [2012/01/03 11:11] Nebadon Izumi: no [2012/01/03 11:11]  Nebadon Izumi: this is another issue [2012/01/03 11:11] Justin Clark-Casey: robert: yeah, it's worth doing [2012/01/03 11:11] Robert Adams: Change All The Sits!!! [2012/01/03 11:11] Nebadon Izumi: if you have say a couch [2012/01/03 11:11] Nebadon Izumi: with 5 seats [2012/01/03 11:11] dan banner: seems unlikely its the same if it works in AVN and not here [2012/01/03 11:11] Nebadon Izumi: and the couch is rotated to 0,0,0 [2012/01/03 11:12] Nebadon Izumi: when you sit on a cushion and then stand [2012/01/03 11:12] Nebadon Izumi: your standing in front of the cushion you were on [2012/01/03 11:12]  Nebadon Izumi: but say you now rotate that couch 180 [2012/01/03 11:12] Nebadon Izumi: when you sit and stand [2012/01/03 11:12] Nebadon Izumi: you will stand up to the position as if the couch was still at 0,0,0 [2012/01/03 11:12] Justin Clark-Casey: ok,1 3 agents and physics time is hovering around 25ms mostly, which is pretty good [2012/01/03 11:12] Nebadon Izumi: it seems to always assume 0,0,0 [2012/01/03 11:12] Justin Clark-Casey: well, 25 to 30 [2012/01/03 11:13] Nebadon Izumi: so I tested it in Avination last night [2012/01/03 11:13] Nebadon Izumi: and it doesnt do it there [2012/01/03 11:13] Richardus Raymaker: shame i did not looked when neb rezzed the car [2012/01/03 11:13] Nebadon Izumi: but Melanie seems to think that same code is already in core [2012/01/03 11:13] Nebadon Izumi: so thats always fun [2012/01/03 11:13] Nebadon Izumi: heh [2012/01/03 11:13] Justin Clark-Casey: heh [2012/01/03 11:13] Nebadon Izumi: i'll keep poking [2012/01/03 11:13] Nebadon Izumi: we'll figure it out eventually [2012/01/03 11:14] Chris Hart: the amount of times I have had to rescue random cars embedded in the ground / underwater - physics is a bad word around our support dept ;) [2012/01/03 11:14]  Nebadon Izumi: ah Christ [2012/01/03 11:14]  Justin Clark-Casey: I'm still wondering about that wrong sit look origin bug [2012/01/03 11:14]  Nebadon Izumi: those days are in the past [2012/01/03 11:14]  Nebadon Izumi: on Master git [2012/01/03 11:14]  dan banner: likely a simple vector [2012/01/03 11:14]  Nebadon Izumi: now when vehicles hit the border [2012/01/03 11:14]  Nebadon Izumi: they simply just die [2012/01/03 11:14]  Justin Clark-Casey: I don't know, I did take a look but couldn't see where the problem was [2012/01/03 11:14]  Chris Hart: ooh that would be nice [2012/01/03 11:14]  Justin Clark-Casey: nebadon: that's mic's most recent change? [2012/01/03 11:14]  Allen Kerensky: I had to put a hard check "if at the border - shutdown" on mine [2012/01/03 11:14] Nebadon Izumi: yes [2012/01/03 11:14] Justin Clark-Casey: nebadon: cool [2012/01/03 11:14] Nebadon Izumi: Dan and I tested it [2012/01/03 11:14]  Nebadon Izumi: it works very well [2012/01/03 11:14] Chris Hart: fantastic! [2012/01/03 11:14] Nebadon Izumi: we still crashes sim a few times [2012/01/03 11:15] Richardus Raymaker: if you code the verhicle wrong. the fly away or sink. if you quick you can catch it. else your doomed [2012/01/03 11:15] Nebadon Izumi: but were unable to loose the vehicles [2012/01/03 11:15] Nebadon Izumi: not anymore Richardus [2012/01/03 11:15] Justin Clark-Casey: nebadon: yeah, vehicle physics is tjhe one thing I havne't looked at [2012/01/03 11:15]  Nebadon Izumi: now when vehicles hit the border they just turn non physical [2012/01/03 11:15] Chris Hart: lol yep - reboot with physics disabled, hunt the green lines, fix, reboot [2012/01/03 11:15] Nebadon Izumi: instantly [2012/01/03 11:15] Richardus Raymaker: oh yes, verhicles and sim crash.. tell me all about it :) [2012/01/03 11:15] Allen Kerensky: that will save some LSL calls to check position - good one [2012/01/03 11:15]  Justin Clark-Casey: it's fairly unlikely too since it's not in my client's current top interest and it'#s not a personal priority for me [2012/01/03 11:15]  Richardus Raymaker: aha nice [2012/01/03 11:16]  Nebadon Izumi: ya that was a real nice fix for sure [2012/01/03 11:16]  Justin Clark-Casey: but then, if bullet comes along that will take care of all the vhicle physics ;) [2012/01/03 11:16] Allen Kerensky: does that work for bullets too? [2012/01/03 11:16] Richardus Raymaker: does it fix sinking verhicles and fly staight up to ? [2012/01/03 11:16] Justin Clark-Casey: allen: yeah, that will work for all phys engines [2012/01/03 11:16] Nebadon Izumi: well step one would be to match with bullet what ODE can do sure [2012/01/03 11:16] Nebadon Izumi: right now I am not sure how well they work [2012/01/03 11:17] Nebadon Izumi: ah dang did we loose Robert [2012/01/03 11:17] Allen Kerensky: win - more code saved in the bullets then - and as many of those that get rezzed - thats a good place to save [2012/01/03 11:17] Robert Adams: sure... will fix everything.... ha ha [2012/01/03 11:17] Nebadon Izumi: oh no he got pushed [2012/01/03 11:17] Justin Clark-Casey: maybe he's trying to fix his appearance [2012/01/03 11:17] Justin Clark-Casey: oh.. .he's still... here [2012/01/03 11:17] Arielle Popstar: Ubit at least proved that vehicles and crashing sims dont have to go hand in hand [2012/01/03 11:17] Nebadon Izumi: ya Ubit did some cool experiments [2012/01/03 11:17] Allen Kerensky: yeah my region doesn't crash with vehciels usually - just from time to time [2012/01/03 11:17] Nebadon Izumi: but I dont think he totally solved the crashing problems [2012/01/03 11:18] Robert Adams: nothing seems to fix my appearance.... clearing caches and will try other viewers after the meeting [2012/01/03 11:18] Allen Kerensky: sinking to -1600 or more is more common [2012/01/03 11:18] Nebadon Izumi: have you tried rewearing ooutfit Robert, by clicking folder and replace outfit [2012/01/03 11:18] Justin Clark-Casey: cretp up to 50ms phys time with 18 agents [2012/01/03 11:18] Nebadon Izumi: that is if you have everything in 1 folder [2012/01/03 11:18] Justin Clark-Casey: still getting the nasty judder when the gc kicks in, unsurprisingly [2012/01/03 11:18] Arielle Popstar: yes i seem to be able to get rebakes working [2012/01/03 11:19] Robert Adams: yep... tried that [2012/01/03 11:19] Arielle Popstar: not working [2012/01/03 11:19] Arielle Popstar: I look blurry to myself [2012/01/03 11:19] Allen Kerensky: beer goggles can do that [2012/01/03 11:19] Justin Clark-Casey: sounds like a texture download that hasn't completed [2012/01/03 11:19] Arielle Popstar: been a whiile since i had one of those [2012/01/03 11:19] Robert Adams: your skin hasn't totally resolved for me either, Arielle [2012/01/03 11:19] Justin Clark-Casey: much to my surprise, baked textures still get downloaded through udp even with the GetTexture cap [2012/01/03 11:20] Nebadon Izumi: I do see Chris now [2012/01/03 11:20] Nebadon Izumi: no more clouds up here [2012/01/03 11:20] Chris Hart: I splashed out on new pants [2012/01/03 11:20] Richardus Raymaker: chris looks ok [2012/01/03 11:20]  Nebadon Izumi: I do see 1 cloud at landing zone [2012/01/03 11:20] Sarah Kline: wow never seen an effect like Roberts [2012/01/03 11:20] Nebadon Izumi: ya me either [2012/01/03 11:20] Nebadon Izumi: Roberts situation is odd [2012/01/03 11:20] Chris Hart: it's unique - and mildly scary [2012/01/03 11:20] Robert Adams: don't know what I've done [2012/01/03 11:20] Chris Hart: fingers and eyeballs [2012/01/03 11:20] Allen Kerensky: its Hollow Man Grid Edition [2012/01/03 11:21] Sarah Kline: yes no faces on mesh [2012/01/03 11:21] Justin Clark-Casey: sounds like what we used to see with the dsg experiments :) [2012/01/03 11:21]  Nebadon Izumi: robert try wearing that avatar i just sent [2012/01/03 11:21]  Robert Adams: it's unique at least [2012/01/03 11:21]  Sarah Kline: somthing in viewer [2012/01/03 11:21]  Nebadon Izumi: its the default OSgrid avatar [2012/01/03 11:21]  Richardus Raymaker: hi sarah [2012/01/03 11:21]  Justin Clark-Casey: bizarrely, the feet are here too [2012/01/03 11:21]  Sarah Kline: ahh [2012/01/03 11:22]  Robert Adams: I am wearing the avatar and rebaked [2012/01/03 11:22]  Sarah Kline: now arrives [2012/01/03 11:22]  Nebadon Izumi: ya how odd [2012/01/03 11:22]  Nebadon Izumi: i can see more of you now [2012/01/03 11:22]  Justin Clark-Casey: simulator has received the baked trextures ok [2012/01/03 11:22]  Nebadon Izumi: but it sort of looks very unbaked [2012/01/03 11:22]  dan banner: corrupt skin maybe? [2012/01/03 11:22] Jalen Optera: would be a great halloween costume [2012/01/03 11:22] Nebadon Izumi: i dont think so [2012/01/03 11:22]  Justin Clark-Casey: man, that's a wierd looking head [2012/01/03 11:22] Nebadon Izumi: i just sent him the default grid avatar [2012/01/03 11:22] Robert Adams: it's the osgrid standard skin [2012/01/03 11:22] dan banner: all i see is hair and shirt [2012/01/03 11:22] Justin Clark-Casey: I might try a resend in a minute [2012/01/03 11:22] Chris Hart: like an artist's rendering in black and white [2012/01/03 11:22] Justin Clark-Casey: though I suspect that won't help [2012/01/03 11:23] Chris Hart: of the ghost of an opensim avatar [2012/01/03 11:23] Nebadon Izumi: ya he looks like a 1/2 finished paper mache figure [2012/01/03 11:23] Nebadon Izumi: heh [2012/01/03 11:23] Robert Adams: I'll just go back to Imprudence... a rebake from that viewer fixes this [2012/01/03 11:23] BlueWall Slade: A hornet's nest [2012/01/03 11:23] Justin Clark-Casey: that's really odd [2012/01/03 11:23] Arielle Popstar: like he just came in on a bad HG jump [2012/01/03 11:23] Nebadon Izumi: it could be the OpenJPEG with Singularity [2012/01/03 11:23] Robert Adams: brb [2012/01/03 11:23] Justin Clark-Casey: he's a trashy black and white person :) [2012/01/03 11:23]  Nebadon Izumi: ir probably uses some optimizations that might not fly everywhere [2012/01/03 11:24]  Justin Clark-Casey: true - the baked texture depends on what the viewer does to bake it [2012/01/03 11:24]  dan banner: most singularity uses i see have no trouble rezzing [2012/01/03 11:24]  Allen Kerensky: been seeing a lot of J2C errors in console logs since the 12/17 update [2012/01/03 11:24]  Nebadon Izumi: ya [2012/01/03 11:24]  Allen Kerensky: people landing in region generating spews on the console [2012/01/03 11:24]  Justin Clark-Casey: yeah, j2k remains a weak spot [2012/01/03 11:24]  Nebadon Izumi: thats odd Allen, ive not seen any I dont think [2012/01/03 11:24]  Justin Clark-Casey: I see some [2012/01/03 11:24]  dan banner: ive seen them [2012/01/03 11:24]  Nebadon Izumi: the Plaza consoles go by so fast though [2012/01/03 11:24] Nebadon Izumi: heh [2012/01/03 11:24] Allen Kerensky: Lani seems to be a magnet for them [2012/01/03 11:24] Richardus Raymaker: i use some git version because oar backup [2012/01/03 11:25] Richardus Raymaker: yes allen, seems viewer depend to for lani [2012/01/03 11:25] Justin Clark-Casey: I have done variuos work on appearance recently, bug chasing [2012/01/03 11:25] Jalen Optera: yay, Roberts a noob [2012/01/03 11:25] dan banner: robert rezzed [2012/01/03 11:25] Justin Clark-Casey: ultimately caching baked tedxtures would be really good, though [2012/01/03 11:26] Justin Clark-Casey: which I know you can do already [2012/01/03 11:26] Robert Adams: see.... all better in Imprudence [2012/01/03 11:26] Justin Clark-Casey: but afaik we don't know the properly form of the cached texture response [2012/01/03 11:26] Nebadon Izumi: ya it must be the OpenJPEG in Singularity [2012/01/03 11:26] Nebadon Izumi: doesnt like your hardware or something [2012/01/03 11:26] Justin Clark-Casey: robert: ah yes [2012/01/03 11:26] Justin Clark-Casey: how very strange [2012/01/03 11:26] Justin Clark-Casey: using slviewer 3 seems to be fine for other people [2012/01/03 11:26] Richardus Raymaker: any experience with phoenix mesh ? [2012/01/03 11:27] Robert Adams: I'm running on a dual Xeon(r) system (24 hardware threads) with a GeFource GTX 580 [2012/01/03 11:27] Justin Clark-Casey: not bad :) [2012/01/03 11:27]  Justin Clark-Casey: sounds like an 'unsupported' combo though [2012/01/03 11:27]  Simulator Version v0.5: shouts: OpenSim 0.7.3 Dev          6b08c05: 2011-12-22 15:31:51 -0800 (Unix/Mono) [2012/01/03 11:28]  Robert Adams: lol [2012/01/03 11:28]  Nebadon Izumi: anyone with hardware that good should be made to suffer a bit [2012/01/03 11:28]  Nebadon Izumi: lol [2012/01/03 11:28]  Nebadon Izumi: ya bastard [2012/01/03 11:28]  dan banner: heh [2012/01/03 11:28]  BlueWall Slade: lol [2012/01/03 11:28]  Chris Hart: lol [2012/01/03 11:28]  Dutchy Daredevil: Hello All ....Happy New Year and healthy 2012 to all [2012/01/03 11:28]  BlueWall Slade: Hi Dutchy [2012/01/03 11:29]  Justin Clark-Casey: hi dutchy. Same to you [2012/01/03 11:29]  Arielle Popstar: Hi Dutchy [2012/01/03 11:29]  Chris Hart: Hi Dutchy [2012/01/03 11:29]  Justin Clark-Casey: I hear people are using vivox now on osgrid? [2012/01/03 11:29] Nebadon Izumi: ya a few [2012/01/03 11:29] Nebadon Izumi: I am still waiting on our account details [2012/01/03 11:30] BlueWall Slade: what's in their NDA? [2012/01/03 11:30] Nebadon Izumi: i was hoping i would have them this morning, but nothing yet [2012/01/03 11:30] dan banner: yes some places have vivox already [2012/01/03 11:30] Justin Clark-Casey: you would put it on the plazas? [2012/01/03 11:30] Nebadon Izumi: ya [2012/01/03 11:30]  Nebadon Izumi: i told them we have 6 servers and 30 regions [2012/01/03 11:30] Nebadon Izumi: they were ok with that [2012/01/03 11:30] Arielle Popstar: what affect would that have on bandwidth? [2012/01/03 11:30] Nebadon Izumi: none [2012/01/03 11:30] Nebadon Izumi: its direct from client to vivox [2012/01/03 11:30] Justin Clark-Casey: this is probably gong to mean I won't rush to do Mumble experiments with osgrid now [2012/01/03 11:31] Nebadon Izumi: server just passes the login details to viewer [2012/01/03 11:31] Nebadon Izumi: then its out of the picture mostly [2012/01/03 11:31] BlueWall Slade: I would still like to see mumble to freeswitch [2012/01/03 11:31] Justin Clark-Casey: there's always that difficulty with having to install the mumble client in the viewer [2012/01/03 11:31] Dutchy Daredevil: Hello BlueWall Justin Chris Arielle Nebadon Dan RiRa Sarah Andrew Jalen robert and otheres i overlooked in here [2012/01/03 11:31] Richardus Raymaker: thinking about it, but the howto is a bit foggy with vivox :O [2012/01/03 11:31] Nebadon Izumi: ya [2012/01/03 11:31]  BlueWall Slade: then you have connections to a sip router [2012/01/03 11:31] Justin Clark-Casey: I think nArmin is doing some work on that [2012/01/03 11:31] Nebadon Izumi: anytime we have to explain to someone how to install an addon to a viewer [2012/01/03 11:31] Nebadon Izumi: we loose [2012/01/03 11:31] Nebadon Izumi: heh [2012/01/03 11:32] Richardus Raymaker: but i suggested to put the voice setting in seperate ini in new opensim.. now only find soemone for it [2012/01/03 11:32] Justin Clark-Casey: putting settings in different inis has been suggested in the past and there was opposition [2012/01/03 11:32] Justin Clark-Casey: I can't be bothered to dig that up again right now [2012/01/03 11:32] Robert Adams: not my day... tried to open the OpenSim Library -> Clothing Library.... it fetched 20 items and stopped and it says 'Loading' [2012/01/03 11:32] Justin Clark-Casey: and I'm sure some people here don't think that's a good thing : [2012/01/03 11:32] Andrew Hellershanks: Hey, Duthcy [2012/01/03 11:32] Richardus Raymaker: yes. but with vivox now it sound good to do, more secure [2012/01/03 11:32] BlueWall Slade: too many ini [2012/01/03 11:32] Nebadon Izumi: ya there are some problems with Inventory and Imprudence Robert [2012/01/03 11:32] Justin Clark-Casey: yeah, I have a tendencey to split things up into lots of lfile :) [2012/01/03 11:33]  Nebadon Izumi: something wlese we need to deal with asap [2012/01/03 11:33]  Robert Adams: people didn't want to have to dig through lots of little ini files... one file to edit is easier [2012/01/03 11:33]  Justin Clark-Casey: yeah, I can see that argument [2012/01/03 11:33]  Richardus Raymaker: Robert i have old region that load inventory fine special for that [2012/01/03 11:33]  Arielle Popstar: phoenix has issues with it too at least in osgrid [2012/01/03 11:33]  Robert Adams: or they can learn to use grep [2012/01/03 11:33]  Justin Clark-Casey: anyway, if you want freeswitch in a separate ini file you can always do it yourself [2012/01/03 11:33]  Justin Clark-Casey: if you can work out the include format [2012/01/03 11:33]  Nebadon Izumi: ya [2012/01/03 11:33]  Nebadon Izumi: its not hard to split stuff up [2012/01/03 11:33]  Robert Adams: it reads all ini files in the directory bin/config [2012/01/03 11:33] Richardus Raymaker: i guess look at the bottom of opensim.ini :) [2012/01/03 11:34]  Nebadon Izumi: mainting it long term means more work, but thats typical of software like this [2012/01/03 11:34]  Robert Adams: a good place to put new, one-off little ini files [2012/01/03 11:34]  Nebadon Izumi: maintaining* [2012/01/03 11:34]  Andrew Hellershanks: Robert: I've seen that happen if you try and filter inventory before it loads all items [2012/01/03 11:34]  Nebadon Izumi: ya someone could start a forge project or github project too [2012/01/03 11:34]  Justin Clark-Casey: tbh, opensimulator is always going to be a complex piece of software [2012/01/03 11:34]  Nebadon Izumi: with their version of split up ini's [2012/01/03 11:34]  Justin Clark-Casey: with a complex config [2012/01/03 11:34]  Allen Kerensky: sounds like Aurora's config file structure [2012/01/03 11:34]  Richardus Raymaker: more complex then apache ? :O [2012/01/03 11:35] Justin Clark-Casey: well, you have to remember that opensim has a whole embedded webserver :) [2012/01/03 11:35]  dan banner: ya too many ini files is annoying [2012/01/03 11:35]  Andrew Hellershanks: You should see how many .ini's there are in Aurora [2012/01/03 11:35]  BlueWall Slade: that sux [2012/01/03 11:35]  BlueWall Slade: bad [2012/01/03 11:35]  Robert Adams: Aurora does have lots of ini files in lots of directories [2012/01/03 11:35]  Justin Clark-Casey: you see, if I was just left to have my way that's probably what would happen :) [2012/01/03 11:35] Richardus Raymaker: i dont say to many ini's, but vivox seperate make mistakes smaller. [2012/01/03 11:35] Nebadon Izumi: ya i see what Richardus is saying [2012/01/03 11:35] Justin Clark-Casey: but once you split one out where do you stop? [2012/01/03 11:35] Nebadon Izumi: its easy to accidently copy paste your password details [2012/01/03 11:35] Nebadon Izumi: to pastebin or something [2012/01/03 11:36] Andrew Hellershanks: I don't have an issue with Aurora's use of .ini as they are all for specific sets of settings. It has a logic behind it. [2012/01/03 11:36] BlueWall Slade: I started working on a system to use separate xml for each module **that would be compiled** [2012/01/03 11:36] Arielle Popstar: it isnt so bad if there is documentationfor the ini's [2012/01/03 11:36]  Justin Clark-Casey: pfff [2012/01/03 11:36] BlueWall Slade: right now our ini is a comprimise [2012/01/03 11:36] Justin Clark-Casey: the documentation is in the ini ;) [2012/01/03 11:36]  Nebadon Izumi: heh [2012/01/03 11:36]  Arielle Popstar: ;) [2012/01/03 11:36] Arielle Popstar: yeah [2012/01/03 11:36] Justin Clark-Casey: always happy to accept patches to it that would make options clearer [2012/01/03 11:36] BlueWall Slade: for humans, it should be very plain [2012/01/03 11:37] Richardus Raymaker: well, seperate ini for example, voice & scripting can be good. that part almost never change to [2012/01/03 11:37] BlueWall Slade: that is why the ini has [Sections] [2012/01/03 11:37] Chris Hart: aka chapters [2012/01/03 11:37] Justin Clark-Casey: anyway, surely there's something more interesting to talk about than the ini files :) [2012/01/03 11:38]  Richardus Raymaker: i wait until nebadon have vivox. then i can decide and ask around how to request it. [2012/01/03 11:38]  BlueWall Slade: right now the thing with the profiles is pretty messed up [2012/01/03 11:38]  dan banner: like the udp invetory [2012/01/03 11:38]  Chris Hart: it's true, the ini, defaults and example inis are indeed a form of manual [2012/01/03 11:38]  Justin Clark-Casey: such as why the main scene thread just timed out and restarted [2012/01/03 11:38]  BlueWall Slade: becauase that [Profile] has to be in a particular fine/place [2012/01/03 11:38]  Andrew Hellershanks: Blue: Which thing with profiles in particular? [2012/01/03 11:38]  Richardus Raymaker: inventory is problematic profile i have not seen much difference [2012/01/03 11:38]  Andrew Hellershanks: Oh,right. that. [2012/01/03 11:38] Justin Clark-Casey: hmm, looks like it might be a problem with a neighbour [2012/01/03 11:38] Richardus Raymaker: oh in opensim.. hmm [2012/01/03 11:39] Richardus Raymaker: wich version have the [profile] ? [2012/01/03 11:39] Justin Clark-Casey: dan: you mean with imprudence? [2012/01/03 11:39] BlueWall Slade: the BasicProfileModule will load it's self if the ini isn't setup exactly right [2012/01/03 11:39] dan banner: yes justin or any viewer that uses udp inv [2012/01/03 11:39] Justin Clark-Casey: dan: there's a know imp issue with current osgrid config. But much older viewers hsould be fine [2012/01/03 11:39] dan banner: and has problems [2012/01/03 11:40] Justin Clark-Casey: nebadon tested with an old impy yesterday and it was ok [2012/01/03 11:40]  Nebadon Izumi: grr [2012/01/03 11:40] Richardus Raymaker: shame the dont do much with impriudence 1.4 now ? [2012/01/03 11:40] BlueWall Slade: the patches update it to the new loading system and helps prevent those errors with the replaceable modules system [2012/01/03 11:40] Andrew Hellershanks: What about rolling the add on profile in to core? [2012/01/03 11:40] Nebadon Izumi: interenet dropped out for a minute [2012/01/03 11:40] Arielle Popstar:  [2012/01/03 11:40] dan banner: wb nebadon [2012/01/03 11:40] Nebadon Izumi: oh well I thought sim crashed for a minute [2012/01/03 11:40] Nebadon Izumi: heh [2012/01/03 11:41] Andrew Hellershanks: We can take bets on when WP will have its first crash of the year. [2012/01/03 11:41] BlueWall Slade: it's ok to have base modules with external addons [2012/01/03 11:41] Justin Clark-Casey: yeah [2012/01/03 11:41] BlueWall Slade: but, they asll need to follow that [2012/01/03 11:41] Nebadon Izumi: its been running really good since the grid stabilized [2012/01/03 11:41] Nebadon Izumi: it was up for 5 days [2012/01/03 11:41] Nebadon Izumi: before it finally poofed out [2012/01/03 11:41] Nebadon Izumi: prims were not rezzing anymore [2012/01/03 11:41] Nebadon Izumi: you could log in, but you couldnt see anything [2012/01/03 11:41] Nebadon Izumi: memory was super high [2012/01/03 11:41] BlueWall Slade: the replaceable module mech will allow them to work ok. [2012/01/03 11:41] Justin Clark-Casey: I'm surprised mono doesn't lunch itself more often [2012/01/03 11:41] Nebadon Izumi: like 4000mb on show stats [2012/01/03 11:42] Justin Clark-Casey: some slow memory leak? [2012/01/03 11:42] Nebadon Izumi: ya [2012/01/03 11:42]  Nebadon Izumi: typical [2012/01/03 11:42] Nebadon Izumi: memory is a one way street it seems [2012/01/03 11:42] Nebadon Izumi: hehe [2012/01/03 11:42] Andrew Hellershanks: leaks are always a pain to find [2012/01/03 11:42] Richardus Raymaker: still 2.10.6 ? [2012/01/03 11:42] Justin Clark-Casey: yeah [2012/01/03 11:42] BlueWall Slade: http://www.mono-project.com/Release_Notes_Mono_2.12 [2012/01/03 11:42] Nebadon Izumi: these plazas get massive traffic [2012/01/03 11:42] Nebadon Izumi: 100+ visitors every day [2012/01/03 11:43] Heaven Michelle: Hi guys [2012/01/03 11:43] Nebadon Izumi: my local server [2012/01/03 11:43] Richardus Raymaker: i hope people understand my page howto compile mono for suse & ubuntu :O [2012/01/03 11:44] BlueWall Slade: we should require it :D [2012/01/03 11:44] Nebadon Izumi: err 1 server I mean [2012/01/03 11:44] Nebadon Izumi: justins turn to crash eh [2012/01/03 11:44]  Richardus Raymaker: some still use 2.4.3 i think [2012/01/03 11:44] BlueWall Slade: it has good async supoport [2012/01/03 11:44] Justin Clark-Casey: viewer crashed when I switched screens on linux [2012/01/03 11:44] Nebadon Izumi: lol [2012/01/03 11:44] Justin Clark-Casey: richardus: cool - that's on the wiki? [2012/01/03 11:44] BlueWall Slade: we could make cross platform microthreading happen [2012/01/03 11:44] Justin Clark-Casey: lol [2012/01/03 11:45] Nebadon Izumi: I have directions for Ubuntu / Mint and Suse on the OSgrid forums [2012/01/03 11:45] Richardus Raymaker: 2.12 sounds not bad. i wait with upgrade until thats available [2012/01/03 11:45] BlueWall Slade: Hi Dahlia [2012/01/03 11:45] Dahlia Trimble: hi [2012/01/03 11:45]  Richardus Raymaker: uhmm no on my own webpage [2012/01/03 11:45] Richardus Raymaker: see my profile [2012/01/03 11:45] Justin Clark-Casey: hi dahlia [2012/01/03 11:45] Richardus Raymaker: still need to add much more [2012/01/03 11:45] Justin Clark-Casey: nice [2012/01/03 11:45] Nebadon Izumi: mono 2.12 looks a bit "drafty" [2012/01/03 11:45] Nebadon Izumi: better wear a jacket [2012/01/03 11:46] Richardus Raymaker: for now i stay with 2.10.x maby go up to 2.10.8 [2012/01/03 11:46] BlueWall Slade: we should test those as they're released - but it might be a good thing to get more agressive with the required versions [2012/01/03 11:46] Nebadon Izumi: this sounds nice [2012/01/03 11:46] Nebadon Izumi: SGen now has a new task management system that allows it to easily scale new GC-related tasks across multiple CPUs if available: [2012/01/03 11:46] BlueWall Slade: yeah - it's not released yet [2012/01/03 11:46] Richardus Raymaker: i use now 2.10.5 and my mega have 2.10.6 [2012/01/03 11:46] BlueWall Slade: afaik [2012/01/03 11:46] Justin Clark-Casey: wp console is now spazzing out with http issues [2012/01/03 11:46] Richardus Raymaker: but people with 2.4.4 etc. thats bad. [2012/01/03 11:46] Nebadon Izumi: its not i just looked [2012/01/03 11:47] Nebadon Izumi: you can probably get 2.12 from github [2012/01/03 11:47] Justin Clark-Casey: wouldn't be surprised if that's related to my crash [2012/01/03 11:47] BlueWall Slade: probably so, neb. [2012/01/03 11:47]  Nebadon Izumi: ya i have seen that occasionally too Justin [2012/01/03 11:47] Nebadon Izumi: it will stop eventually [2012/01/03 11:47] Justin Clark-Casey: oh, that's something at least [2012/01/03 11:47] Richardus Raymaker: justin, i put info here. http://simsquaremetaverse.nl/ [2012/01/03 11:47] Yasmine Zoilin: hallo zusammen [2012/01/03 11:47] Nebadon Izumi: most of the spam on the sim console lately [2012/01/03 11:47] Nebadon Izumi: seems to be HTTP related [2012/01/03 11:47] Richardus Raymaker: hello yasmine [2012/01/03 11:47] BlueWall Slade: Hello [2012/01/03 11:48] Justin Clark-Casey: yeah, hat's another area of weakness [2012/01/03 11:48] Dahlia Trimble: http? [2012/01/03 11:48] Dahlia Trimble: weakness? [2012/01/03 11:48] Nebadon Izumi: ya our HTTP server is not the greatest [2012/01/03 11:48] dan banner: loads of those errors [2012/01/03 11:48] Chris Hart: I gotta fly - great to see you all - later folks :) [2012/01/03 11:49]  Justin Clark-Casey: bye chris [2012/01/03 11:49]  Nebadon Izumi: see ya Chris, thanks for coming [2012/01/03 11:49]  Sarah Kline: bye chris [2012/01/03 11:49]  Richardus Raymaker: bye chris [2012/01/03 11:49]  BlueWall Slade: bye Chris, Happy New Year [2012/01/03 11:49]  Pathfinder.Lester @alpha.reactiongrid.net:8002: seeya Chris [2012/01/03 11:49]  Justin Clark-Casey: maybe weakness is th ewrong word. I don't see httpserver itself cause so many issues these days [2012/01/03 11:49]  Dahlia Trimble: I hammer it pretty hard in one of my plugins, works surprisingly well [2012/01/03 11:49]  Justin Clark-Casey: though I'm still scared that we rely on an old patched version [2012/01/03 11:49]  Nebadon Izumi: ya I think for most things it performs well [2012/01/03 11:49]  Nebadon Izumi: and it may not be the HTTP server is the real issue [2012/01/03 11:49] Nebadon Izumi: could just be a result of something else bad happening [2012/01/03 11:49] BlueWall Slade: we didn't update it? [2012/01/03 11:49] Nebadon Izumi: threads or something [2012/01/03 11:49] BlueWall Slade: recently [2012/01/03 11:50] Justin Clark-Casey: the latest version changes the api a lot [2012/01/03 11:50] Nebadon Izumi: there have been some fixes [2012/01/03 11:50] BlueWall Slade: will they accept our fixes? [2012/01/03 11:50] Nebadon Izumi: we are not running the very latest [2012/01/03 11:50] Justin Clark-Casey: and now the version we use have various patches [2012/01/03 11:50] Nebadon Izumi: a few people have attempted to make it work [2012/01/03 11:50] Nebadon Izumi: and it never works out [2012/01/03 11:50] Nebadon Izumi: heh [2012/01/03 11:50] Dahlia Trimble: oh havent tried since latest version [2012/01/03 11:50] Justin Clark-Casey: bluewall: If i was to guess, i would guess that our patches weren't submitted to the upstream as they related to the old version [2012/01/03 11:50] BlueWall Slade: if the project is active, we should send them fixes [2012/01/03 11:51] BlueWall Slade: ok [2012/01/03 11:51]  Nebadon Izumi: thing is most of that stuff is probably fixed in their latest version [2012/01/03 11:51] Nebadon Izumi: problem is its so different [2012/01/03 11:51] Nebadon Izumi: it means we have to rewrite a lot of stuff [2012/01/03 11:51] Justin Clark-Casey: yeah, hard to tell [2012/01/03 11:51] Justin Clark-Casey: the patches themselves aren't very big though [2012/01/03 11:51] Nebadon Izumi: either way we gotta rewrite a lot of stuff [2012/01/03 11:51] Nebadon Izumi: heh [2012/01/03 11:51] BlueWall Slade: maybe we csan sync things and send them patches [2012/01/03 11:51] Justin Clark-Casey: it might be a little easier to adapt opensim now that some of the itneraction with the http server is behind our own interfaces [2012/01/03 11:51] Heaven Michelle: hi hi [2012/01/03 11:51]  BlueWall Slade: Hi [2012/01/03 11:51]  Justin Clark-Casey: hi heaven [2012/01/03 11:52] Nebadon Izumi: ya that would be great [2012/01/03 11:52] Dutchy Daredevil: HI heaven welcom in dev meeting [2012/01/03 11:52] Nebadon Izumi: its just a lot of work, for probably not a great deal of reweard [2012/01/03 11:52] Heaven Michelle: thank you [2012/01/03 11:52] Justin Clark-Casey: I think one issue right now is that there's a client crash in something to dow with groups? [2012/01/03 11:52] Nebadon Izumi: but it would be nice to get it done [2012/01/03 11:52] Justin Clark-Casey: I think Sarah mentioned it last week [2012/01/03 11:52] Nebadon Izumi: well we do see a lot of groups spew [2012/01/03 11:52] Nebadon Izumi: that looks like HTTP communications is just lost [2012/01/03 11:52] BlueWall Slade: Andrew - my work on profiles removed a lot of ^M, so the whole file is included, I think [2012/01/03 11:52] Nebadon Izumi: but the osgrid server is responding fine [2012/01/03 11:52] Allen Kerensky: i think I got one in mid December - but not recent [2012/01/03 11:53] Andrew Hellershanks: a crash re: groups? [2012/01/03 11:53] Heaven Michelle: not sure what a Dev meeting is but ok, gonna try find out why my region said its up but neighbors made it go down [2012/01/03 11:53] Allen Kerensky: yep [2012/01/03 11:53] Allen Kerensky: when lani got some group chat while in my region [2012/01/03 11:53] Justin Clark-Casey: enetually I think groups will be in core [2012/01/03 11:53] BlueWall Slade: is the neighgbor region running? [2012/01/03 11:53] Justin Clark-Casey: I think that's not unreasonable. It's pretty core functionality [2012/01/03 11:53] Sarah Kline: it was group only access to a region that caused a crash [2012/01/03 11:54] Dahlia Trimble: I think some later LL based viewers have malfourmed request URIs for some caps like inventory [2012/01/03 11:54] Justin Clark-Casey: sarah: was there a mantis? [2012/01/03 11:54] Andrew Hellershanks: Justin: First thing I'd like to do is eliminate external PHP code from groups, profile and search. [2012/01/03 11:54] Sarah Kline: yes [2012/01/03 11:54] Justin Clark-Casey: andrew: groups would be a very good one to do. Profile and search I'm less sure about [2012/01/03 11:54] Justin Clark-Casey: sarah: do you know the number? [2012/01/03 11:54] Dahlia Trimble: I know they mess up in gridproxy http server too [2012/01/03 11:54] Sarah Kline: i look [2012/01/03 11:54] Andrew Hellershanks: Justin, ok [2012/01/03 11:55]  Justin Clark-Casey: yeah, this contact number seems to be pretty good [2012/01/03 11:56] Nebadon Izumi: dahlia do you know which viewers? [2012/01/03 11:56] Nebadon Izumi: Imprudence seems to not do well on OpenSim at the moment [2012/01/03 11:56] Nebadon Izumi: the latest imprudence [2012/01/03 11:56] Nebadon Izumi: but it works fine in SL [2012/01/03 11:56]  Richardus Raymaker: 1.4b2 ? [2012/01/03 11:56] Dahlia Trimble: later ones with caps based inventory fetch [2012/01/03 11:56] Nebadon Izumi: ya [2012/01/03 11:56]  Justin Clark-Casey: nebadon: maybe we could try it on the other plazas too? [2012/01/03 11:56] Nebadon Izumi: you mean TPVs? [2012/01/03 11:56] Nebadon Izumi: or do you mean SL viewers? [2012/01/03 11:56] Justin Clark-Casey: well, I plan to put in the FetchInventory cap on friday, which might improve things wrt imprudence [2012/01/03 11:56] Nebadon Izumi: sure Justin [2012/01/03 11:56] Dahlia Trimble: LL based viewers with caps based inventory fetch [2012/01/03 11:56] Nebadon Izumi: i can flip the physics stuff on other plazas as well [2012/01/03 11:57] Nebadon Izumi: interestingly Dahlia, most of those work the best right now [2012/01/03 11:57] Justin Clark-Casey: nebadon: yeah that would be cool [2012/01/03 11:57] Nebadon Izumi: like V2 and V3 [2012/01/03 11:57]  Nebadon Izumi: ivnentory works great on OSgrid [2012/01/03 11:57] Sarah Kline: 0005822 [2012/01/03 11:57] Nebadon Izumi: there are so many freakin versions though, who knows there probably are some broken versions out there [2012/01/03 11:57] Dahlia Trimble: ya but the URIs could be a cause of http server debug messages [2012/01/03 11:57] Andrew Hellershanks: Sara: hehe... I just found it [2012/01/03 11:57] Nebadon Izumi: ah I see what your saying [2012/01/03 11:57] Sarah Kline: lols [2012/01/03 11:58] Nebadon Izumi: the spew we are seeing [2012/01/03 11:58] Justin Clark-Casey: sarah: thanks I'll keep an eye on it. Not sure when it will be fixed but I'll be aware [2012/01/03 11:58] Nebadon Izumi: that would not suprise me [2012/01/03 11:58]  Justin Clark-Casey: nebadon: I bet when I log out it will go away [2012/01/03 11:58] Nebadon Izumi: ah i didnt realize its still going [2012/01/03 11:58] Sarah Kline: oh not a problem for me just found it thats all ) [2012/01/03 11:58]  Justin Clark-Casey: yeah [2012/01/03 11:58]  Nebadon Izumi: ya thats interesting [2012/01/03 11:58]  Nebadon Izumi: not seen it go on this long [2012/01/03 11:58]  Justin Clark-Casey: sarah: crashing the viewer is not great, but at least it's not too bad [2012/01/03 11:58]  Richardus Raymaker: the new inventory caps is also the problem with nude people i guess. [2012/01/03 11:58]  Nebadon Izumi: perhaps people who were causing it before just left the region [2012/01/03 11:58]  Justin Clark-Casey: unlike the time when returning objects would crash the receiver [2012/01/03 11:58]  Nebadon Izumi: then it stopped [2012/01/03 11:58]  Dahlia Trimble: justin try disabling http inventory in develop menu [2012/01/03 11:58]  Allen Kerensky: hmmm Imp 1.4.0b2 seems okay for me for pretty much daily use 8-12 hours a day on opensim/OSG [2012/01/03 11:58] Sarah Kline: yes ) [2012/01/03 11:59]  Justin Clark-Casey: nebadon: that would be my guess. I remember seeing this kind of thing previously [2012/01/03 11:59]  Nebadon Izumi: yes it will be fine Mostly Allen [2012/01/03 11:59]  Nebadon Izumi: especially if your inventory is already cached [2012/01/03 11:59]  Richardus Raymaker: Alleen, imprudence works fine. as long you load a clear inventory on older region. otherwise it dont load [2012/01/03 11:59]  Nebadon Izumi: right now on recent releases though it tends to stop downloading inventory constantly [2012/01/03 11:59]  Nebadon Izumi: and needs to be coaxed along with searches and many relogs [2012/01/03 11:59]  Allen Kerensky: yeah I do try to avoid clobbering the inventory cache [2012/01/03 11:59]  Dahlia Trimble: impy probably uses UDP inventory [2012/01/03 11:59]  Arielle Popstar: any ideas on what keeps bringing back the Unknown Users in contact lists? [2012/01/03 12:00] Nebadon Izumi: according to Mcabe, 1.4 beta 2 [2012/01/03 12:00] Richardus Raymaker: nebadon, i have special converted a water sim to inventory loader. it runs older version. [2012/01/03 12:00] Justin Clark-Casey: arielle: unfortunately not [2012/01/03 12:00] Nebadon Izumi: will check for HTTP caps first [2012/01/03 12:00] Nebadon Izumi: then if it doesnt find the cap it switches to UDP [2012/01/03 12:00] Nebadon Izumi: we are obviously confusing latest imprudence some how [2012/01/03 12:00] Allen Kerensky: heh I thought someone was signing up as "Unknown User" to be amusing [2012/01/03 12:00] Nebadon Izumi: cause it works fine in SL [2012/01/03 12:00]  Justin Clark-Casey: allen: heh [2012/01/03 12:00] Arielle Popstar: lol [2012/01/03 12:01] Xena wirsing: Hi all [2012/01/03 12:01] Justin Clark-Casey: yeah, opensim is doing something that imp doesn't expect. Quite posibly not having the FetchInventory cap [2012/01/03 12:01] CB rita: Hi there Xena. ""? All? [2012/01/03 12:01] Arielle Popstar: i have 4-6 signed up like that [2012/01/03 12:01] Justin Clark-Casey: hi cb [2012/01/03 12:01]  Nebadon Izumi: I think we actually have someone as "Uknown User" on osgrid [2012/01/03 12:01] BlueWall Slade: Hi [2012/01/03 12:01]  Nebadon Izumi: lol [2012/01/03 12:01] Heaven Michelle: Hi Xena [2012/01/03 12:01] Dahlia Trimble: SL still supports both inventory fetch methods but they say they are going to get rid of UDP eventually [2012/01/03 12:01] Xena wirsing: Yes, all, you too! [2012/01/03 12:01] Andrew Hellershanks: BlueWall: The prebuild patch for Profile seems ok AFAICT. At least it doesn't prevent me from compiling the addon. [2012/01/03 12:01] CB rita: Give me a break.Bless you. [2012/01/03 12:01] Richardus Raymaker: i see 5 unkown in my friends. but soem can be HG to [2012/01/03 12:01] Justin Clark-Casey: yeah, the cap has been around for ages. It's high time we had it and it takes a load off udp [2012/01/03 12:02] Nebadon Izumi: ya, I think at some point LL will probably cut off all 1.x based viewers [2012/01/03 12:02] Nebadon Izumi: once Mesh is more wide spread [2012/01/03 12:02] Nebadon Izumi: turning off UDP inventory would kill most of em [2012/01/03 12:02]  Justin Clark-Casey: yeah [2012/01/03 12:02] Allen Kerensky: so much 2.x and 3.x code in 1,x TPV now - not sure 1.x TPV would notice [2012/01/03 12:02] Richardus Raymaker: Dahlia. maby the do that at 21-12-2012 ? [2012/01/03 12:02] Arielle Popstar: well there are several 1,23 mesh viewable viewers now [2012/01/03 12:02] Justin Clark-Casey: yeah, the tpvs may be ok [2012/01/03 12:02]  Nebadon Izumi: ya someone could certainly modify it [2012/01/03 12:02]  Dahlia Trimble: lol [2012/01/03 12:02] Nebadon Izumi: but the unsupported ones [2012/01/03 12:03] Nebadon Izumi: like Hippo and some others would die [2012/01/03 12:03] Nebadon Izumi: they need to anyway [2012/01/03 12:03] Nebadon Izumi: heh [2012/01/03 12:03] BlueWall Slade: all the web based services in it - they might get tired of supporting the old ones [2012/01/03 12:03] Justin Clark-Casey: well, they'll still be usable on opensim [2012/01/03 12:03] Justin Clark-Casey: I don't see us doing anything like that for a long long time [2012/01/03 12:03] Justin Clark-Casey: if ever [2012/01/03 12:03] Nebadon Izumi: ya [2012/01/03 12:04]  Nebadon Izumi: we already could kill them now if we wanted [2012/01/03 12:04] Allen Kerensky: yeah why lose all that work supporting 500 different custom UDP packet decodes? [2012/01/03 12:04] Nebadon Izumi: you can just add them to the filter [2012/01/03 12:04] Justin Clark-Casey: heh [2012/01/03 12:04] Richardus Raymaker: the webbased profiles are a but useless. it make some peolle only more worried. the old way works still fine [2012/01/03 12:04] Nebadon Izumi: no point in forcing that on anyone [2012/01/03 12:04] Justin Clark-Casey: ok, I need to go. Thanks for the chat, folks [2012/01/03 12:04] Nebadon Izumi: ok thanks for coming Justin [2012/01/03 12:04] BlueWall Slade: see ya Justin [2012/01/03 12:04] Sarah Kline: bye Justin [2012/01/03 12:04] Andrew Hellershanks: Cya, Justin [2012/01/03 12:04] Richardus Raymaker: bye justin' [2012/01/03 12:04] Taarna Welles: bye Justin [2012/01/03 12:04] Dahlia Trimble: bb jcc [2012/01/03 12:04] Arielle Popstar: waves @Justin [2012/01/03 12:05] Robert Adams: bye Justin [2012/01/03 12:05] Justin Clark-Casey: Justin Clark-Casey waves