Chat log from the meeting on 2008-09-23

[12:02] Visitor List Recorder v1.1: Visitor List: [12:02] Visitor List Recorder v1.1: Nebadon Izumi [12:02] Visitor List Recorder v1.1: Sylvian Sapwood [12:02] Visitor List Recorder v1.1: Kay Douglas [12:02] Visitor List Recorder v1.1: sacha Magne [12:02] Visitor List Recorder v1.1: Foobar Lindman [12:02] Visitor List Recorder v1.1: Fran Koolhoven [12:02] Visitor List Recorder v1.1: Francisco Koolhoven [12:02] Visitor List Recorder v1.1: Charles Krinkeb [12:02] Visitor List Recorder v1.1: Lexa Sands [12:02] Visitor List Recorder v1.1: Homer Horwitz [12:02] Visitor List Recorder v1.1: BlueWall Slade [12:02] Visitor List Recorder v1.1: Jesus Christ [12:02] Visitor List Recorder v1.1: Cel Edman [12:02] Visitor List Recorder v1.1: Warin Cascabel [12:02] Visitor List Recorder v1.1: Neas Bade [12:02] Visitor List Recorder v1.1: Justin Clark-Casey [12:02] Visitor List Recorder v1.1: Melanie Milland [12:02] Visitor List Recorder v1.1: Whump Linden [12:02] Visitor List Recorder v1.1: Reena Bismuth [12:02] Visitor List Recorder v1.1: Chris D [12:02]  Visitor List Recorder v1.1: Richardus Raymaker [12:02] Visitor List Recorder v1.1: Admin UCI [12:02] Visitor List Recorder v1.1: Nitsuj Yesac-Kralc [12:02] Visitor List Recorder v1.1: Martin  Rysavy [12:02] Visitor List Recorder v1.1: Neelam Onyx [12:02] Visitor List Recorder v1.1: Teravus Ousley [12:02] Visitor List Recorder v1.1: Johanna Hyacinth [12:02] Visitor List Recorder v1.1: Chris Down [12:02] Visitor List Recorder v1.1: Ven Zimer [12:02] Visitor List Recorder v1.1: [12:02] Visitor List Recorder v1.1: Total = 30

[10:30] sacha Magne: hehe [10:30] Foobar Lindman: hi nebadon [10:30] Kay Douglas: lag here [10:30] Kay Douglas: lol [10:31] UUID Speaker: Foobar Lindman, your key is 1a567098-3295-49de-9b21-6858df01ee25 [10:31] sacha Magne: nebadon ? [10:31] Nebadon Izumi: hello [10:31] sacha Magne: hi [10:31]  sacha Magne: i got a personal issue to solve now [10:31] Sylvian Sapwood: Hi Nebadon [10:31] sacha Magne: i won't be here for the meeting [10:31] Nebadon Izumi: k [10:31]  sacha Magne: if the wiki is today [10:32] sacha Magne: or thursday ? [10:32] Nebadon Izumi: thrusday [10:32] Nebadon Izumi: today is the office hours meeting [10:32] sacha Magne: and the wiki is thursday ? [10:32] Nebadon Izumi: yes [10:32] sacha Magne: ok [10:32]  Nebadon Izumi: i need to make a schedule board [10:32] Nebadon Izumi: for this region [10:32] Foobar Lindman: what is the diff between office hour meeting and wiki ? [10:33] sacha Magne: i need to catch my son in paris. he is stuck in the station. [10:33] Nebadon Izumi: wiki will be a wiki cleanup session [10:33] Nebadon Izumi: this is more a general discussion meeting [10:33] Foobar Lindman: greves ? [10:33] Nebadon Izumi: open to everyone [10:33] sacha Magne: yes greves [10:33] sacha Magne: he waited his train 3h [10:34] Sylvian Sapwood: Is this a weekly meeting [10:34] Nebadon Izumi: yes [10:34] Nebadon Izumi: every tuesday [10:34] Nebadon Izumi: noon PST [10:34] Sylvian Sapwood: I'm just a casual visitor but it's good to know when it's a good time to visit and find people here [10:35] Nebadon Izumi: yea its usually pretty busy here during the meetings [10:35] Nebadon Izumi: 10-30 people [10:35] Sylvian Sapwood: Is there room here for all of them ;-) [10:35]  Nebadon Izumi: hehe yea we jam everyone in usually [10:35]  Nebadon Izumi: hehe [10:35]  Kay Douglas: Upload Texture it's possible ? [10:36]  Nebadon Izumi: 32 is the record [10:36]  Nebadon Izumi: sure [10:36]  Nebadon Izumi: upload is possible [10:36]  Foobar Lindman: nebadon : are you involved inthe web interface dev ? [10:36]  Nebadon Izumi: you might need to buy some L$ [10:36]  Nebadon Izumi: i am [10:36]  Nebadon Izumi: the l$ is fake [10:36]  Nebadon Izumi: and doesnt cost any real money [10:36]  Nebadon Izumi: but click the blue circle L$ upper right corner [10:36]  Nebadon Izumi: enter an ammount [10:36]  Nebadon Izumi: it will credit you [10:37]  Nebadon Izumi: its all just testing right now [10:37]  Nebadon Izumi: but if you have 0L on the plazas [10:37]  Nebadon Izumi: you can not upload [10:37]  Kay Douglas: What Client do you used to connect on OSGrid ? [10:37] Nebadon Izumi: Hippo [10:37] Foobar Lindman: 1000 credit good [10:37] Kay Douglas: I test Hippo and OpenSim Launcher [10:38] Nebadon Izumi: launcher is for the server [10:38] Nebadon Izumi: not clients [10:38] Kay Douglas: nop [10:38] Kay Douglas: for the client [10:38] Nebadon Izumi: ah yea i havent tried that, the one on forge? [10:38] Foobar Lindman: i tried to upload an image [10:38] Nebadon Izumi: any luck? [10:39] Foobar Lindman: i try again after crediting ... [10:39] Nebadon Izumi: ah ok [10:39]  Nebadon Izumi: yea i just tried and it is working [10:39] Foobar Lindman: the cost is $0 [10:39] Kay Douglas: I used this http://lab.newworldgrid.com/index.php/OpenSim_Launcher [10:40] Kay Douglas: Do you know the creator of OSGrid ? [10:40] Nebadon Izumi: there are several of us [10:41]  Kay Douglas: The latency problem the grid is not dispached all the world for example i'm in europe [10:41] Kay Douglas: bug lag to connect on server Grid 200ms [10:41] Nebadon Izumi: yea thats a little high, our grid servers are in NYC [10:42] Nebadon Izumi: but each region is not owned by the grid [10:42] Nebadon Izumi: some could be in china [10:42] Nebadon Izumi: some could be in UK [10:42]  Nebadon Izumi: its spread all over the world [10:42] Nebadon Izumi: my servers are in southern california [10:42] Nebadon Izumi: as is this server we are on now [10:42] Kay Douglas: You used big server for launch this Sim ? [10:43] Nebadon Izumi: this server runs 2 simuolators [10:43] Nebadon Izumi: its a Core2Duo 2ghz [10:43] Nebadon Izumi: 2gb ram [10:43] Kay Douglas: Great :) [10:43]  Kay Douglas: big server yes :) [10:43] Nebadon Izumi: the other plaza serer is 2ghz Quad Core with 2gb ram [10:43] Nebadon Izumi: and the Grid/WEb server is 2.4 ghz Quad Core with 4gb ram [10:44] Kay Douglas: i hope the interop of virtual world [10:45] Charles Krinkeb is Online [10:45] Nebadon Izumi: yea thats being worked out now, some of the osgrid citizens are testing that now [10:45] Nebadon Izumi: but the grid is not officially supporting it just yet [10:45] Kay Douglas: Actually i'm to linden lab but it's more expensive and upload texture loool [10:45] Nebadon Izumi: hehe yea [10:45] Nebadon Izumi: it can get expensive over there [10:45] Nebadon Izumi: hello charles [10:46] Charles Krinkeb: morning. just inhaling my lunch [10:46] Nebadon Izumi: hehe [10:46] Lexa Sands: :) [10:46]  Nebadon Izumi: say list [10:46]  Nebadon Izumi: say list [10:46]  Visitor List Recorder v1.1: Visitor List: [10:46]  Visitor List Recorder v1.1: Sylvian Sapwood [10:46]  Visitor List Recorder v1.1: Kay Douglas [10:46]  Visitor List Recorder v1.1: sacha Magne [10:46]  Visitor List Recorder v1.1: Foobar Lindman [10:46]  Visitor List Recorder v1.1: Fran Koolhoven [10:46]  Visitor List Recorder v1.1: Francisco Koolhoven [10:46]  Visitor List Recorder v1.1: Charles Krinkeb [10:46]  Visitor List Recorder v1.1: Lexa Sands [10:46]  Visitor List Recorder v1.1: Total = 8 [10:47]  Lexa Sands pokes Visitor List Recorder [10:47]  Nebadon Izumi: theres a issue currently with lllisten [10:47]  Nebadon Izumi: theres a race condition between the 2 script engines [10:47]  Nebadon Izumi: sometimes lllisten jams up [10:47]  Nebadon Izumi: this list only responds to the owner though [10:47] Homer Horwitz: Hi :) [10:47]  Nebadon Izumi: hello homer [10:48]  BlueWall Slade is Online [10:48]  Charles Krinkeb: how is it looking with the scriptengine changes other then that? [10:48]  Nebadon Izumi: good [10:48]  Nebadon Izumi: so far thats the only thing ive seen [10:49]  Nebadon Izumi: melanie seems to know why too [10:49]  Nebadon Izumi: so its just a matter of time before its fixed proper [10:49]  Charles Krinkeb: I was reading some folks having config issues over the last two days. Does it look like that has calmed down? [10:49]  Nebadon Izumi: yes i think so, i think this is one of those updates requires fresh checkout [10:49]  Nebadon Izumi: or you have issues [10:49]  Nebadon Izumi: that seems to remedy most [10:49]  Charles Krinkeb: Great. So, full speed ahead and darn the torpedoes? [10:50]  Jesus Christ: i am immobilized [10:50]  Nebadon Izumi: yea seems to be moving forward [10:50] BlueWall Slade is Offline [10:50] Nebadon Izumi: give it a minute to load [10:50] Jesus Christ: ok [10:51]  Nebadon Izumi: these mass logins can cause some jamups [10:51] Nebadon Izumi: it will stabilze in a few minutes [10:51] Kay Douglas: lol record ahahah [10:51] BlueWall Slade is Online [10:52] Charles Krinkeb: I wonder if offering log files for Wright Plaza and the userserver to one or more developers right after Office Hour might let someone understand more of the simultaneous login issue? [10:53] Nebadon Izumi: ok hes banned [10:53] Nebadon Izumi: moron [10:53] Homer Horwitz: Did I miss something? [10:53] Nebadon Izumi: was changing his appearnce 100 times a second [10:53] Homer Horwitz: Oh. [10:53] Nebadon Izumi: trying to crash region no doubt [10:53] Charles Krinkeb: Are there any OSGrid issues we should speak about before the devs all arrive in 5 minutes. [10:54] BlueWall Slade: llListen / listen seems broken [10:54] Homer Horwitz: Yep, known issue with the script-engine harmonization. Melanie is working on it, I've read. [10:54] Charles Krinkeb: thats ok. we rarely listen to each other anyway. [10:54] BlueWall Slade: k [10:54]  Homer Horwitz: lol [10:54] Nebadon Izumi: lol [10:54] Charles Krinkeb: [10:55] Homer Horwitz: Without voice support, I just can't seem to manage it. [10:55] Homer Horwitz: Need a text-to-speech system ;) [10:55]  Warin Cascabel: Hello, all [10:55]  Kay Douglas: It's possible to transfer inventory from Linden Grid to another Grid and to another Grid to Linden Grid ? [10:55]  Charles Krinkeb: I thought the 3di folks had a team working on voice support. [10:55]  Charles Krinkeb: not at this time, Kay. [10:56]  Homer Horwitz: No idea actually; I'm a no-voice person :) [10:56] Kay Douglas: and to OpenSimulator Grid to another OpenSimulator Grid ? [10:56] Charles Krinkeb: other then with somethinkg like secondinventory, but you would need to speak to them about that [10:57] Kay Douglas: I know a soft Second Inventory to backup inventory but :) [10:57]  Neas Bade is Online [10:57]  Charles Krinkeb: I would actually say 'sorta', but I would also say that our thrust is getting OpenSim finished and transferring inventory is down th eroad a bit. [10:58]  Charles Krinkeb: morning, neas. [10:58]  Charles Krinkeb: you want to conduct this 3-ring circus today, Neas? [10:58]  Nebadon Izumi: hello [10:58]  Homer Horwitz: Hi, wherever you are [10:59]  Neas Bade: nice outfit neb [10:59]  Neas Bade: is there a good place with chairs? [11:00]  Justin Clark-Casey is Online [11:00]  Neas Bade: I'd like to move us out of just standing around here [11:00]  Neas Bade: maybe go upstairs? [11:00]  Kay Douglas: Import 3D Mesh it's possible in OpenSimulator ? [11:00]  Nebadon Izumi: not yet no [11:00]  Nebadon Izumi: sure [11:00]  Nebadon Izumi: lets head upstairs [11:00]  Kay Douglas: I see on RealXtend [11:00] Neas Bade: kay, no, it doesn't work that way [11:00] Charles Krinkeb: upstairs? [11:00] Nebadon Izumi: yea Realxtend is not compatiible [11:00] Jesus Christ: ok where's a good sim to change shapes? [11:00] Nebadon Izumi: unfortuable [11:00] Kay Douglas: ok [11:00]  Nebadon Izumi: unfortunatly [11:00] Nebadon Izumi: that is [11:00]  Nebadon Izumi: hehe [11:00] Justin Clark-Casey: hello folks [11:01] Homer Horwitz: Hi Justin [11:01] Nebadon Izumi: meeeting upstairs? [11:01] Neas Bade: are there chairs upstairs? [11:01] Nebadon Izumi: yes [11:01] Neas Bade: /shout come upstairs all [11:01] Neas Bade shouts: come upstairs all [11:02] Nebadon Izumi: sit on seat cusion [11:02] Nebadon Izumi: you might need to click ti 1st [11:02] Nebadon Izumi: to be safe [11:02] Neas Bade: nice [11:02] Neas Bade: very cool butter fly [11:02] Charles Krinkeb: ah, much better to sit on the seat then the back. [11:02] Nebadon Izumi: nice this works well [11:02] Neas Bade: yep, I agree [11:02] Lexa Sands: :) [11:02]  Neas Bade: good that we can finally sit in opensim :) [11:02] Nebadon Izumi: yea [11:03] Nebadon Izumi: heheh lexa [11:03] Nebadon Izumi: have you been to the other plazas recently sean? [11:03] Melanie Milland is Online [11:03] Neas Bade: no, I haven't [11:03]  Charles Krinkeb: Is the butterfly design to indicate we are metamorphosing from a worm to something truly beautiful? [11:03] Neas Bade: I've been lame of late and just working on unit tests [11:03] Chris D is Online [11:04] Homer Horwitz: Hm, or that thingy that causes all those bad storms? [11:04] Nebadon Izumi: ah no worries, they are coming along nicely though [11:04] Neas Bade: yeh, I need to go check them out later this week [11:04] Kay Douglas: lol lag [11:04] Nebadon Izumi: the grid is becoming quite large [11:04] Neas Bade: charles, I see that you tagged 0.5.10 [11:04] Charles Krinkeb: I was able to make an llSensor controlled door out in the sandbox behind the building this last weekend. [11:04] Nebadon Izumi: try lowering your draw distance [11:04] Nebadon Izumi: and reducing particle counts [11:04] Neas Bade: nice [11:04] Nebadon Izumi: that might help with lag [11:05] Nebadon Izumi: also set your bandwith for 250-350 [11:05] Nebadon Izumi: you would think higher = better [11:05] Homer Horwitz shouts: Meeting is upstairs [11:05] Charles Krinkeb: Yes, r6419 is the tagged 0.5.10. The revision before the scriptengine changes on Sunday evening. [11:05] Nebadon Izumi: but in opensim its just not so [11:05]  BlueWall Slade: shiny / bum map off helps too [11:05] Neelam Onyx is Online [11:06] Richardus Raymaker is Online [11:06] Whump Linden: Afternoon, everyone. [11:06] Nebadon Izumi: hello Whump [11:06] BlueWall Slade: hi [11:06]  Neas Bade: hey folks [11:06] Lexa Sands: hey, all :) [11:06]  Homer Horwitz: Hi [11:06]  Reena Bismuth is Online [11:06]  Justin Clark-Casey: hi [11:06]  Neas Bade: hmmm... sticky animation [11:06]  Melanie Milland: hi [11:06]  Melanie Milland: 2.21 forced a cache clear on me [11:07]  Melanie Milland: all sculpts are balls [11:07]  Nebadon Izumi: ah yea slow [11:07]  Melanie Milland: and everything is grey [11:07]  Nebadon Izumi: might need a relog, but i just think things are slow with this kind of load [11:07]  Nebadon Izumi: 16 agents [11:07]  Nebadon Izumi: memory usage is high [11:07]  Nebadon Izumi: 1.2gb on Top [11:08]  Nebadon Izumi: 615 mb on show stats [11:08]  Nebadon Izumi: 768 now [11:08]  Nebadon Izumi: seems to be bouncing [11:08]  Neas Bade: yeh, some of the recent changes definitly put us a bit slower and heavier [11:08]  Homer Horwitz: Drops down when GC hits, I guess [11:08]  Nebadon Izumi: yea [11:08] Nebadon Izumi: it should stablize a bit [11:08] Nebadon Izumi: after a few [11:09] Nebadon Izumi: im shuting down lbsa plaza [11:09] Charles Krinkeb: I thnk this is a good day to just let the technical discussion flow without a lot of structure *unless* we get off on a tangent too long. Ok with all? [11:09] Nebadon Izumi: that might help a little [11:09] Foobar Lindman: any recommendation concerning max bandwidth ? [11:09] Charles Krinkeb: I'll just try to prod us along once in a while. [11:09] Neas Bade: works for me [11:09]  Homer Horwitz: Sure [11:10] Chris D: It is upsatirs Richardus [11:10] Richardus Raymaker: ok [11:10]  Charles Krinkeb: Lets let the developers have priority on the floor for subjects they need to describe or ask help on from testers. [11:10] Neas Bade: so, once I figure out why bamboo broke, I've been working on getting the unit tests for sqlite to trigger mysql [11:10] Nebadon Izumi: on the seats make sure your sitting on the seat cushion in the center [11:10] Melanie Milland: why don't we get seats with poses? [11:11] Nebadon Izumi: hehe i havent tried that yet [11:11] Foobar Lindman: who are the people on the picture ? [11:11] Nebadon Izumi: i was keeping it basic [11:11] Nebadon Izumi: for now [11:11] Nebadon Izumi: normally these couches ran on the MLP scripts [11:11] Neas Bade: foobar, that's a bunch of the opensim dev team [11:11] Nebadon Izumi: and had 46 poses in each cushion [11:11] Foobar Lindman: hi richardus [11:11] Richardus Raymaker: oh wow. finaly i got video [11:12] Richardus Raymaker: hi foobar [11:12] Neas Bade: neb, can you make a few more couches? [11:12] Nebadon Izumi: yea [11:12] Jesus Christ: press play [11:12] Foobar Lindman: its amazing [11:12] Nebadon Izumi: i have more already made [11:12] Richardus Raymaker: video is only short [11:12] Nebadon Izumi: i just need to get them here [11:12] Neas Bade: right, I just meant for now [11:13] Nebadon Izumi: oh [11:13]  Neas Bade: rez a few more [11:13] Nebadon Izumi: lol [11:13] Nebadon Izumi: hmm [11:13] Nebadon Izumi is scared [11:13] Nebadon Izumi: to rez [11:13] Nebadon Izumi: lol [11:13] Neas Bade: :) [11:13]  Neas Bade: don't fear the reaper [11:13]  Whump Linden: Royxsopp, cool. [11:14]  Homer Horwitz: Yay! :) [11:14] Whump Linden: very, SL like, with better graphics [11:14] Jesus Christ: juicy feet [11:14] Melanie Milland: i have no video capability [11:14] Nebadon Izumi: there stadium seats [11:14] Nebadon Izumi: hehe [11:15] Neas Bade: heh [11:15] Nebadon Izumi: nice [11:15] Nebadon Izumi: that went well [11:15] Jesus Christ: it won't let me sit [11:15] Jesus Christ: ok there [11:15] Nebadon Izumi: there ya go [11:15]  Nebadon Izumi: :D [11:15] Neas Bade: yep [11:15] Richardus Raymaker: hmm video still only run a few sec. good. :( [11:15] Neas Bade: so charles, what do you think our big issues prior to 0.6 are? [11:16]  Charles Krinkeb: stability mostly. [11:17]  Teravus Ousley is Online [11:17]  Justin Clark-Casey: are there issues with listeners at the moment? [11:17]  BlueWall Slade: si [11:17]  Warin Cascabel: Yes. [11:17]  Justin Clark-Casey: in scripting? [11:17]  Foobar Lindman: is it possible to TP from one grid to another ? [11:18]  Justin Clark-Casey: Is this with XEngine, DotNetEngine or both? [11:18]  Warin Cascabel: Yes, they're not getting triggered all the time. [11:18]  Warin Cascabel: Boty. [11:18]  Warin Cascabel: Er, both. [11:18]  Warin Cascabel: Both. [11:18]  Melanie Milland: the issue with listeners is a race condition [11:18]  Charles Krinkeb: apparently xengine and dotnetengine battle with each other on events a little bit with the recent changes. But I would not say that is a showstopper. [11:18] Melanie Milland: to clear it up, simply disable one engine [11:18] BlueWall Slade: http://opensimulator.org/mantis/view.php?id=2241 [11:18] BlueWall Slade: trird, didn't work [11:18] BlueWall Slade: tried [11:18] Justin Clark-Casey: that sounds like a bad thing to have both script engines enabled by default [11:18] Melanie Milland: tried Enable=false [11:19] Melanie Milland: ? [11:19] Justin Clark-Casey: at least until/if the problem is fixed [11:19] BlueWall Slade: 1 sec [11:19] Charles Krinkeb: I would also say we need a concentrated effort to decrease the number of open Mantis. The open list just keeps growing. [11:19] Richardus Raymaker: i think there some doubles in the mantis too [11:19] Neas Bade is Offline [11:19] Neas Bade is Offline [11:20] Charles Krinkeb: Additionally, I think using well-known script examples from pundits on the internet could help our scripting Mantis reporting. [11:20] Justin Clark-Casey: are there thoughts in progress to deal with the script engine race condition? [11:20] BlueWall Slade: ok, inside [ScriptEngine.DotNetEngine] i have enabled = false [11:21] Charles Krinkeb: Lets stipulate there is a problem and move on. It is fair to Mantis llListen and other issues but we only have an hour for this meeting. [11:21] Melanie Milland: I'm working on the issues [11:21] Charles Krinkeb: we know, Melanie. And that is appreciated by all. [11:21] Melanie Milland: the surefire way to get it working for now is to delete the dll of the engine you don't want [11:22] Homer Horwitz: Was an answer to Justin, I guess :) [11:22]  Charles Krinkeb: Its no fun to have ones logic "sorta" work. [11:22]  BlueWall Slade: ok [11:22]  Justin Clark-Casey: Otherwise it's bug report city [11:22]  Justin Clark-Casey: Melanie: if we can't fix it quickly, can we stop it being the default case? [11:22]  Charles Krinkeb: Perhaps a wiki entry with a work around? [11:22]  Justin Clark-Casey: hmm, my test chat is coming out in the wrong order [11:22]  Melanie Milland: there is some static class nastiness. i need to unravel it [11:23]  Melanie Milland: deleting one of the DLLs makes the other work properly, though [11:23]  Charles Krinkeb: Justin: Is the 0.5.10 looking good for your work? [11:23]  Melanie Milland: so we have a workaround [11:23]  Melanie Milland: and i hope ti have a fix real soon [11:23]  Justin Clark-Casey: does starting both script engine have any significant memory impact? [11:23] Justin Clark-Casey: Melanie: cool [11:23] Charles Krinkeb: Since the scriptengine changes are not in the release of 0.5.10, we have until either 0.5.11 or 0.6 to work them out. [11:23] Jesus Christ: joy, so when i get my opensim working i can connect it up to osgrid? [11:23] Nebadon Izumi: ive seen no change in memory [11:23] Justin Clark-Casey: Charles: well, it just so happens that we are sitting on r2419 at the moment, because I didn't want to risk the new script engine stuff (purely from a stability pov) [11:24] Charles Krinkeb: Jesu, certainly. Look at the wiki and osgrid.org and the instructions are there. [11:24] Justin Clark-Casey: so I think r2419 is a good revision for 0.5.10 - that was a good call [11:24] Jesus Christ: ckrinke: thanks [11:24] Charles Krinkeb: 0.5.10 does not include the scriptengine changes. [11:24] Charles Krinkeb: It was Adam's call, but I will take credit for it. [11:24] Richardus Raymaker: r2419 ? [11:24] Justin Clark-Casey: heh, you've blown it now :) [11:24]  Homer Horwitz: 2419??? That's about 4000 revisions ago? [11:25]  Justin Clark-Casey: oooops [11:25]  Justin Clark-Casey: r6419 [11:25]  Charles Krinkeb: r6419 is the 0.5.10 release. [11:25]  Homer Horwitz: And I was wondering... ;) [11:25] Justin Clark-Casey: My brain is the the drain today [11:25] Kay Douglas: A redesign of the osgrid website is planned ? [11:25] Charles Krinkeb: We are either headed towards 0.5.11 or 0.6 in 30 days. Thats my story and I am sticking to it. [11:25] Nebadon Izumi: hehe [11:26] Charles Krinkeb: It can evolve, Kay. Chat with Nebadon on IRC about any proposed web site changes. [11:26] Justin Clark-Casey: where did Neas go - he didn't bother to relog? [11:26] Nebadon Izumi: has everyone seen the new addition to the website? [11:26] Kay Douglas: on freenode ? [11:26] Nebadon Izumi: http://osgrid.org/index.php?&page=smodul&id=23&btn=23 [11:26] Charles Krinkeb: Yes. FreeNode, channels are #opensim & #osgrid. [11:27] Kay Douglas: ok [11:27]  Charles Krinkeb: I'm going to try to move us a little by asking "Are there things the developers need from the testers to make their lives easier in the next week?" [11:28] Justin Clark-Casey: no [11:28]  Justin Clark-Casey: :) [11:29]  Melanie Milland: DotNetEngine types testing [11:29]  Melanie Milland: I converged the LSL_Types [11:29]  Melanie Milland: there is now only one copy in tree [11:29]  Justin Clark-Casey: cool - that's really good [11:29]  Melanie Milland: need to be dure that caused no regressions [11:29]  Melanie Milland: sure* [11:30]  Charles Krinkeb: So, reports and Mantis on those testing and using dotnetengine would help us. [11:30]  Charles Krinkeb: I suggest concentrating on the "grobe kan-ed" scripts first as these are a stable set of test and example scripts. [11:31]  Foobar Lindman: would it be an idea to have a python engine or is it stupid ? [11:31]  Jesus Christ: wrhmm... i tried take copy on the sculpted toilet and didn't get one [11:31]  Reena Bismuth: Melanie: What is the easiest way to find out which types need to be tested? [11:31] Charles Krinkeb: Foobar. Patches are encouraged. [11:32] Charles Krinkeb: And others have already suggested Python. I just dont think it in our mainstream at this point. [11:32] Charles Krinkeb: Whump is here. Lets see what he might wish to share on the intereop with us. [11:32] Melanie Milland: lsl has 4 types. integer, float, string/key, and list [11:32] Admin UCI: once people discover it, server-side programming will replace a lot of prim scripts [11:32] Melanie Milland: the most complex interactions are with lists [11:34] Melanie Milland: Admin UCI: there will be region scripts and libraries soon [11:34] Reena Bismuth: thanks, I'll see what I can do. [11:34] Whump Linden: kk, we're finishing up work on the Draft 3 updates to our implementation of the AD and Region Domain [11:34] Charles Krinkeb: coolness, Whump. [11:34] Neas Bade is Online [11:34] Whump Linden: We'll have new viewers up shortly. You'll need to rev your OpenSim instances to r6453 or later [11:35] Admin UCI: Melanie: C# scripting interfaces? We've just been adding dll's to the bin folder, for things like traffic simulations [11:35] Whump Linden: Teravus also has in support for specifying which region on an instance you want to rez on. [11:35] Whump Linden: So notes and wikis on that going out this afternoon. [11:35] Charles Krinkeb: Neas is back. [11:35] Melanie Milland: Admin UCI: that means you have to compile in-tree. Not feasible for binary release users [11:36] Whump Linden: Also, we're pushing out an errata to draft 3 which clairifies how you request rez_avatar/request caps since the draft 3 doc is sparse on that [11:37] Admin UCI: thanks Melanie, I'll be interested to see the region scripts when they come out too [11:37] Whump Linden: and finally, the OGP Beta Office hour will be on OS Grid this *thursday* instead of Wednesday, so that Dalhia can host us on her OGP enabled regions, so I encourage as many to try and drop by as you can so we can have a good stress tess [11:37] Whump Linden: er, stress test [11:38] Charles Krinkeb: Nice chair, Jesu. [11:38] Whump Linden: let's not stress Tess, as she has a lot of plates in the air [11:38] Jesus Christ: thank Warin Cascabel for it ;) [11:38]  Jesus Christ: you could tickle tess, or the inverse [11:39]  Neas Bade: oh, something else to bring up [11:40]  Neas Bade: this thursday we are going to do the first "wiki office hours" [11:40]  Neas Bade: here [11:40]  Neas Bade: same time [11:40]  Neas Bade: anyone interested in helping to increase the quality of our wiki is welcome to come [11:40]  Neas Bade: and help :) [11:40] Neas Bade: we'll be handing out homework [11:40] Reena Bismuth: same time as now? [11:41] Neas Bade: but you don't need to know how to code to participate [11:41] Neas Bade: yeh, same time as now [11:41] Nebadon Izumi: i am going to craft a schedule board for the plazas [11:41] Neas Bade: neb, great! [11:41] Reena Bismuth: yay! [11:41] Neas Bade: neb, you should make it link to the google calendar for opensim as well [11:41] Nebadon Izumi: ok [11:41]  Neas Bade: I've been trying to keep that up to date [11:41] Nebadon Izumi: didnt know we had one [11:41] Nebadon Izumi: to be honest [11:41] Nebadon Izumi: hehe [11:41] Neas Bade: yeh, its new [11:42] Nebadon Izumi: ok great [11:42] Neas Bade: http://www.google.com/calendar/embed?src=v6e2o6vtc3mt9lv9ladn420q7k%40group.calendar.google.com&ctz=America/New_York [11:42] Homer Horwitz: Hi Ter :) [11:42]  Neas Bade: hey ter [11:42]  Teravus Ousley: Hi. You really need a sign down there [11:43]  Nebadon Izumi: lol [11:43]  Jesus Christ: I will show you a sign, Teravus [11:43]  Nebadon Izumi: funny you mention that [11:43]  Neas Bade: :) [11:43] Nebadon Izumi: we were just talking about that [11:43] Teravus Ousley 's minimap shows all of one dot up here [11:44] Lexa Sands: same here, 3 dots on the mini-map [11:44] Warin Cascabel: Anyone who's seated, their dot shows up in the <0,0> corner. [11:44] Charles Krinkeb: Let me ask the group the same question that Neas asked a while back: "What are the essential features for 0.6 that we are missing before we can feel like we are ready for a major release?" [11:44] Jesus Christ: currency is huge [11:44] Neas Bade: currency is out of scope [11:45] Nebadon Izumi: Today, a young man on acid realized that all matter is merely energy condensed to a slow vibration — that we are all one consciousness experiencing itself subjectively. There's no such thing as death, life is only a dream, and we're the imagination of ourselves. Here's Tom with the weather. [11:45] Warin Cascabel: Implementing more of the ll* functions? [11:45] Charles Krinkeb: currency is about as done as it is going to be from the OpenSim viewpoint. [11:45] Foobar Lindman: i'd like to setup a media cms to opensim in the same way i did with SL [11:45]  Jesus Christ: ok so there will never be an opensim economy? :/ [11:45] Nebadon Izumi: well, not in the svn of opensim [11:45] Charles Krinkeb: I believe there are about 65 left of the LSL functions to implement of which more then half are non-physical-vehicle. [11:46] Teravus Ousley: It'll be implemented in a project somewhere besides the OpenSim SVN.. [11:46] Teravus Ousley: maybe on Forge.. or something [11:46] Nebadon Izumi: grids will addopt their own ecomonic systems [11:46] Richardus Raymaker: not 1 step further. that the buy option works without script. easyer for transfer [11:46] Charles Krinkeb: There will be grid economies, but not an OpenSim economy. Remember, we are the server software. [11:47] Richardus Raymaker: \hehe ok. [11:47] Teravus Ousley notes that Paypal XML parsing doesn't come with Apache.. [11:47] Charles Krinkeb: When sufficient functionality exists *and* sufficient folks vote *yes*, then OSGrid may implement an economy, but not yet and not soon. [11:47] Melanie Milland: richardus: buy works [11:47] Teravus Ousley: but it does come with Perl.. [11:47] Melanie Milland: you need certain settings in the economy [11:47] Jesus Christ: ok. currency and voice seem to me to be the two critical misses [11:48] Reena Bismuth: I vote for vehicle scripts [11:48] Charles Krinkeb: OSgrid is currently testing the currency logic and all are encourged to participate in that testing. [11:48] Richardus Raymaker: hmm groups are more needed then money [11:48] Charles Krinkeb: I would vote for "groups" and "mainmap blue dots", myself. [11:48] Neas Bade: yeh, we are talking about "small things" [11:48] Neas Bade: for 0.6 [11:48] Nebadon Izumi: yea i would agree that groups has more relevence in the short term [11:49] Neas Bade: as in, doable in the next 2 weeks [11:49] Foobar Lindman: groups +1 [11:49] Nebadon Izumi: dobt that [11:49] Teravus Ousley wrote some protocode for groups.. it's why we're all part of the OpenSimulator Test group. The *problem* is the group functionality is *SUPPOSED* to be implemented over EventQueue:get [11:49] Nebadon Izumi: lol [11:49] Warin Cascabel: If it's "small things", then I'd love to see the ability to set a fixed sun without a lot of trial and error, and have it stay there after a reboot. :/ [11:49] Jesus Christ: what about groups and search and other world related features? [11:49] Nebadon Izumi: i suspect there are alot of frayed wires on the groups [11:49] Neas Bade: search requires client changes IIRC [11:49] Teravus Ousley: So.. If we're going Groups.. we need EventQueue:get implemented! [11:49] Homer Horwitz: Jesus: Definitely no small things :) [11:49]  Neas Bade: as secondlife.com is hardcoded [11:49]  Neas Bade: in the client [11:50]  Charles Krinkeb: I think the 0.6 discussion should be centered around the existing roadmap on the wiki. Anything currently on the roadmap that is not implemented is fair game. Other things are 0.7. [11:50]  Whump Linden: FYI, we're still working out what the next OGP beta will cover, but for the next few weeks, we'll be working on closing bugs on our end and getting out a Draft 4 to get login and teleport close to closure. [11:50]  Neas Bade: so any time our friends at Linden change that, we can get to it :) [11:50] Nebadon Izumi: i think you can change now via debug panel [11:50] Nebadon Izumi: but thats not ideal [11:50] Nebadon Izumi: we could probably dev it though [11:50] Foobar Lindman: i could put a ressource on the media integration [11:50] Teravus Ousley: supposedly search is a configurable option from the command line.. but.. we've got so much over the command line.. that the links are 3 miles long [11:50] Nebadon Izumi: if the back end isnt going to chagne to much [11:51] Neas Bade: ter, really? [11:51] Admin UCI: you can currently do a search of opensim's via metaverseink.com [11:51] Nebadon Izumi: yea neas also in the debug panel [11:51] Nebadon Izumi: you can set the search url [11:51] Neas Bade: if it is command line configureable we can get that in rezme [11:51] Teravus Ousley: Yeah.. with a -set command [11:51] Teravus Ousley: You're actually setting some variable in the client with -set supposedly [11:51] Neas Bade: interesting [11:51] Nebadon Izumi: no doubt hippo could be changed [11:51] Charles Krinkeb: I need to go see another "mangler", but will leave my avatar here and read the log in a little while. [11:52] Nebadon Izumi: to accomidate a new search [11:52] Neas Bade: you have the exact syntax for that? [11:52] Teravus Ousley: no, but MW does.. [11:52] Admin UCI: bye Charles, we miss you at Gina's on Fridays [11:52] Neas Bade: ok, cool, I'll ask him [11:52] Teravus Ousley: he uses it for Tribal [11:52] Neas Bade: cool [11:52] BlueWall Slade is Offline [11:53] Neas Bade: ok, well I need to run [11:53] Neas Bade: but I hope to see many of you back here on thursday to help with the wiki :) [11:53]  Neas Bade is Offline [11:53]  Whump Linden: Zero's OO starting in a couple. [11:53]  Nebadon Izumi: well good meeting [11:53]  Teravus Ousley: yep [11:53]  Nebadon Izumi: sim held up well [11:53]  Whump Linden: We'll be talking about agent login, I believe. [11:54]  Whump Linden: thanks Charles, Nebadon for hosting [11:54]  Teravus Ousley: heh... failed to send me enough Course Location updates.. (they show up on the minimap!) [11:54]  Nebadon Izumi: no problem WHump, anytime [11:54]  Jesus Christ: nebadon, thanks for resurrecting me for the meeting ;) [11:54] Teravus Ousley: yay, for resurrection! [11:54] Whump Linden: I like that TV design, simple but classy [11:54] Nebadon Izumi: hehe no problem, igot itch trigger figner at meetings [11:54] Nebadon Izumi: finger [11:54] Jesus Christ: yeah, the tv is great [11:55] Nebadon Izumi: any other time feel free to use this sime to test things and build your avatar and appearance [11:56] Richardus Raymaker: \ [11:56] Lexa Sands: thanks, Nebadon :) [11:56]  Nebadon Izumi: there are some who do nothing but intentionally try to disrupt meetings like this [11:56]  Admin UCI: FYI, for those interested, there will be traffic simulations running on the 3x3 UCI grid south of here 10 regiions, hopefully by this weekend [11:56]  Nebadon Izumi: nice [11:57]  Admin UCI: currently there is a subset of the UCI campus there [11:57]  Reena Bismuth: Admin UCI: any web page with more information on that and the dlls? [11:57]  Teravus Ousley: cool [11:58]  Ven Zimer: sorry if I interuped! Didn't mean to - just TPed over from my region and things arn't rezing (being quiet now) [11:58]  Admin UCI: not yet, I still have to get them working here, they've only been working on my home grid so far [11:58]  Chris D is Offline [11:58]  Admin UCI: I think we'll be releasing the source for the traffic simulations soon, with comments and some docs [11:59] Reena Bismuth: Thanks, that would be nice [12:00] Admin UCI: well, lunch is over for me, talk to you all later [12:00] Justin Clark-Casey: yep, I have to dash too [12:00] Justin Clark-Casey: see you folks [12:00] Richardus Raymaker: bye admin [12:00] Justin Clark-Casey is Offline [12:00] Reena Bismuth: bye Admin [12:00] Nebadon Izumi: bye everyone thanks for coming today [12:00] Admin UCI smiles [12:00] Warin Cascabel: Bye, all [12:00] Richardus Raymaker: bye justin [12:00] Homer Horwitz: Hopping out too. See you on IRC [12:00] Lexa Sands: :) [12:00]  Kay Douglas: bye all [12:00]  Melanie Milland: bye everyone [12:00]  Reena Bismuth: bye everyone [12:00]  Homer Horwitz waves and poofs [12:01]  Richardus Raymaker: .bflip [12:01]  Teravus Ousley is Offline [12:02]  Richardus Raymaker: /afk [12:02]  Lexa Sands waves and fades