Chat log from the meeting on 2010-09-21

[17:49] Jaroslav Leitner is Online [17:52] BlueWall Slade has entered chat range (13.5m) [17:52] BlueWall Slade: Hi Neb [17:52] Nebadon Izumi: hey, hello [17:53] BlueWall Slade: how's it going? [17:53] Nebadon Izumi: things are good [17:53] BlueWall Slade: cool [17:53] BlueWall Slade: do you see me? [17:53] Nebadon Izumi: ya [17:53]  Nebadon Izumi: though no textures yet [17:53] BlueWall Slade: do I have on clothes? [17:53] BlueWall Slade: ok [17:53]  BlueWall Slade: I see me naked as a jaybird [17:54] Nebadon Izumi: heh [17:54] BlueWall Slade looks for the barrel [17:54] BlueWall Slade: I got the search working [17:55] BlueWall Slade: I didn't realize you have to go into the estate to set the maturity level [17:55] Nebadon Izumi: what did you set it too? [17:55] BlueWall Slade: PG [17:55]  Entering god mode, level 255 [17:56] BlueWall Slade: the field in the database said Mature [17:56] Master Dubrovna: Hi guys [17:56] BlueWall Slade: Hello [17:56] Nebadon Izumi: wierd [17:56] Nebadon Izumi: i never changed that [17:56] Nebadon Izumi: oh you know why maybe [17:56] BlueWall Slade: me either [17:56] Nebadon Izumi: i think all the viewers are in PG by default [17:56] Nebadon Izumi: you can either do what you did [17:57] BlueWall Slade: well, it flagged the parcel as Mature [17:57] Nebadon Izumi: or have everyone change their viewer to adult/mature [17:57] Nebadon Izumi: ya [17:57]  BlueWall Slade: and the php file is looking for Adult or PG [17:57]  BlueWall Slade: so it never found the record [17:57] Nebadon Izumi: hmm [17:57] Nebadon Izumi: in your viewer preferences [17:57] BlueWall Slade: then, after setting it in the estate settings, it found it [17:57]  Nebadon Izumi: on the General Tab [17:57] BlueWall Slade: nahh [17:57] Nebadon Izumi: what is your Rating set for? [17:58] Kenneth Rougeau: Sorry to interrupt, but can either of yo thinkof a reason I wouldn't "have permisson" toedit my own ppearace? it's a bit frustrating lol [17:58] Nebadon Izumi: Kenneth you have to make a Shape in your inventory 1st [17:58] Nebadon Izumi: then wear it [17:58]  BlueWall Slade: PG and Mature [17:58] Nebadon Izumi: thats why Bluewall [17:58] BlueWall Slade: ok [17:58]  Nebadon Izumi: i think [17:58] Kenneth Rougeau: Ah, I see. Thanks so much! [17:58] Nebadon Izumi: we should talk to plug about that [17:59] Nebadon Izumi: and also Imprudence guys [17:59] Nebadon Izumi: about having the viewer be Adult/Mature/PG by default [17:59] BlueWall Slade: I put te profile module in, and all of it works good now [17:59] BlueWall Slade: I can even make classifieds [17:59] Nebadon Izumi: interesting [17:59] Nebadon Izumi: thats good to know [17:59] Nebadon Izumi: in 0.7 right? [17:59] Richardus Raymaker is Online [17:59] BlueWall Slade: yes, head [17:59] Nebadon Izumi: ok great [17:59] Nebadon Izumi: i'll have to set that up today [17:59] Nebadon Izumi: i wonder how hard it will be to migrate the existing profile data into that module [18:00] BlueWall Slade: maybe not hard [18:00] Nebadon Izumi: coll [18:00] Nebadon Izumi: cool* [18:00] Nebadon Izumi: im gonna look at that later [18:00] BlueWall Slade: I am working on 1 region grid [18:00] BlueWall Slade: fresh everything [18:00] Nebadon Izumi: nice [18:00] Nebadon Izumi: ya same here [18:00] BlueWall Slade: I'm working on getting Simian running too [18:00] Nebadon Izumi: Danger grid is currently 100% fresh [18:00] BlueWall Slade: that is close [18:00] Nebadon Izumi: nice [18:01] Nebadon Izumi: we are ordering a new server today [18:01] BlueWall Slade: whooohoo [18:01] Nebadon Izumi: to replace the osgrid.org ESC server [18:01] Master Dubrovna: cool [18:01] Justin Clark-Casey is Online [18:01] BlueWall Slade: are you still using their net? [18:01] Master Dubrovna: What are you ordering? [18:01] Nebadon Izumi: heh ya [18:01]  Nebadon Izumi: same server still [18:01] Jaroslav Leitner is Offline [18:01] BlueWall Slade: lol [18:01] Nebadon Izumi: things getting old [18:01] Master Dubrovna: k [18:01]  Nebadon Izumi: ah were ordering a Quad Core [18:01] Master Dubrovna: nice [18:01] Nebadon Izumi: Q9300 2.5ghz with 8gb ram [18:01] Richardus Raymaker: very nice [18:01] Nebadon Izumi: 2x 500gb RAID 1 SATA [18:01] BlueWall Slade: nice one [18:02] Nebadon Izumi: 100mb net [18:02] Master Dubrovna: sweet [18:02] Master Dubrovna: Linux OS? [18:02] BlueWall Slade: Hi justin [18:02] Justin Clark-Casey: Hi everyone [18:02] Nebadon Izumi: yes suse 11.3 [18:02] Justin Clark-Casey: hi bluewall [18:02] Master Dubrovna: Hi [18:02]  Richardus Raymaker: hi justin, nebadon [18:02] Jaroslav Leitner is Online [18:02] Major Rasputin: There be a meeting? o: [18:02] Nebadon Izumi: hello everyone [18:02] Nebadon Izumi: yes Major [18:02] Nebadon Izumi: every tuesday at this time [18:02] Richardus Raymaker: still working on finding the right server for the right price [18:02] BlueWall Slade: lol, I have an 11.1 I need to upgrade - SCARY [18:02] Major Rasputin: sweet, open to public? [18:02] Richardus Raymaker: hi blue [18:02] Nebadon Izumi: yepp [18:02] BlueWall Slade: Hi RiRa [18:03] Penny Lane is Online [18:03] Major Rasputin sits in out of curiousity [18:03] Richardus Raymaker: i upgraded mine to 11.3, that where a mistake. now update cant do its work. it says i need registrate. so reinstall needed. [18:03] Nebadon Izumi: so Bluewall with profiles [18:03] Nebadon Izumi: how do you register Classifieds? [18:03] Nebadon Izumi: via the viewer? [18:03] Nebadon Izumi: or is there a web component? [18:03] BlueWall Slade: yes [18:04] Nebadon Izumi: interesting [18:04] BlueWall Slade: the viewer [18:04] Nebadon Izumi: i thought we determined that wasnt possible [18:04] BlueWall Slade: works 100% [18:04] Nebadon Izumi: guess we were wrong [18:04] Nebadon Izumi: lol [18:04] Nebadon Izumi: nice [18:04] BlueWall Slade: ohhh, you shouldn't have told me that [18:04] BlueWall Slade: now it won't work [18:04] Nebadon Izumi: lol [18:04] Nebadon Izumi: well this was long time ago [18:04] Penny Lane: I vote that Justin be forced to use the same seat each meeting to stop confusing us [18:04]  Nebadon Izumi: when we were still working on Redux [18:04] BlueWall Slade: yeah, there have been changes [18:04] Nebadon Izumi: i have never actually used the osprofile module yet [18:04] BlueWall Slade: maybe FlyMan updated it? [18:04] Nebadon Izumi: possible [18:05] Nebadon Izumi: heh [18:05] BlueWall Slade: I tried on the older things and it didnt' work [18:05] Nebadon Izumi: ah hmm well thats good news [18:05] Nebadon Izumi: im gonna jump on that today for sure [18:05] Nebadon Izumi: ive been meaning too [18:05] BlueWall Slade: I'm stripping those things out of redux [18:05] BlueWall Slade: I need to make an event registry [18:06] Nebadon Izumi: ah thats what it was [18:06] Nebadon Izumi: Events [18:06] BlueWall Slade: yes [18:06] Nebadon Izumi: not classifieds [18:06] BlueWall Slade: the time base whacked that [18:06] Nebadon Izumi: i was confusing the two things [18:06] Justin Clark-Casey: I like to sit in a different place every time [18:06] BlueWall Slade: I guess we need some time configuration [18:06] Justin Clark-Casey: variety is the spice of life [18:06] BlueWall Slade: Haaa [18:06] Nebadon Izumi: heh i usually sit at this spot [18:07] Nebadon Izumi: because this cushion is the 1st one to show up [18:07]  Nebadon Izumi: lol [18:07] Major Rasputin: I usually sit on someone's head. More comfortable. [18:07] Andrew Hellershanks: I just pick an open cushion [18:07] Penny Lane: JCC: Anarchist!!! [18:07] Richardus Raymaker: grin [18:07] BlueWall Slade: it's sort of like going to church. If someone gets your seat - it's time to start kicking ass [18:07] Nebadon Izumi: lol [18:07] Andrew Hellershanks: Hello, everyone [18:07] BlueWall Slade: Hi [18:07]  Penny Lane: Hi Andrew [18:08] Richardus Raymaker: hi penny [18:08] Penny Lane: Hi Rich! [18:08] Nebadon Izumi: cool well it sounds like were getting pretty close to 0.7 [18:08] Richardus Raymaker: or move the bences blue [18:08] BlueWall Slade: hehe [18:09] Penny Lane: Cool Neb [18:09] BlueWall Slade: lol, we better because the 0.6.9 is forgotten [18:09] Richardus Raymaker: cool [18:09] Nebadon Izumi: we still have 1 big hurdle here though [18:09] Nebadon Izumi: and thats migrating the existing data [18:09] Penny Lane looks forward to Wright Plaza with whacky Windlight [18:09] Nebadon Izumi: hehe [18:09] BlueWall Slade: I dont' want to develop on top of that anymore either [18:09] Nebadon Izumi: ya [18:09]  Nebadon Izumi: there is some good stuff in 0.7 [18:09] Richardus Raymaker: groups work now in 0.7 ? [18:09] Richardus Raymaker: at least how its now [18:10] BlueWall Slade: I want to work on that windlight some, if Tom doesn't [18:10]  Nebadon Izumi: its finally starting to get more on par with 0.6.9's stability now too [18:10] Nebadon Izumi: ya we have a copy of Wright Plaza on Danger grid [18:10] Nebadon Izumi: with Sharelight enabled [18:10] Nebadon Izumi: and i have some prims near the landing point you can click [18:10] Nebadon Izumi: to change the scene [18:10] BlueWall Slade: we have that on our region here [18:10] Nebadon Izumi: oh btw Justin ive been playing more with MOAP [18:11] Nebadon Izumi: and been a bit disapointed with it [18:11]  Justin Clark-Casey: oh? [18:11] Nebadon Izumi: the general implemenation [18:11] Nebadon Izumi: nothing specific to opensim [18:11] Nebadon Izumi: but the audio fall off [18:11] Nebadon Izumi: is horrible [18:11] Nebadon Izumi: they need to do something about that [18:11] Justin Clark-Casey: yeah, viewer issues [18:11] Nebadon Izumi: you need to be like 1m from the prim to get full audio [18:11] Nebadon Izumi: if you like 10m away you cant hear it at all [18:12] Andrew Hellershanks: A personal media player. :-) [18:12] BlueWall Slade: maybe the Imp team can put some tweaks on that when they bring it in [18:12]  Nebadon Izumi: problem with zooming right up on it, the video gets very pixelated [18:12]  Nebadon Izumi: and if you zoom to a distance where it looks nice and sharp [18:12]  Nebadon Izumi: you cant hear it [18:12]  Nebadon Izumi: hehe [18:12]  Nebadon Izumi: so ya i was contemplating opening a SL jira [18:12]  Nebadon Izumi: with a feature request for a audio fall off slider [18:12]  Nebadon Izumi: like draw distance [18:12]  Nebadon Izumi: up to 256m fall off [18:12]  Nebadon Izumi: i joined #opensl [18:13]  Nebadon Izumi: and it appears the reasoning for fall off [18:13]  Nebadon Izumi: unlike tradtional media URL which was limited to the sim your in [18:13]  Nebadon Izumi: apparantly MOAP can cross several borders [18:13]  Nebadon Izumi: people were hearing it 1000's of meters away in SL [18:13]  Nebadon Izumi: originally [18:13] BlueWall Slade: ahhhh [18:13] OtakuMegane Desu: Ohh, new griefing tool lol [18:13] Major Rasputin: i remember that, was a massive annoyance in bug island [18:14] Richardus Raymaker: sure its not some old bug that media dont get disconnected when you cross border ? [18:14] Nebadon Izumi: heh ya, so really a better solution i would think would let people select the distance they want [18:14] Nebadon Izumi: probably Richardus [18:14] Nebadon Izumi: probably also for things like the LL events [18:14] Nebadon Izumi: where they but up 4 regions together [18:14] Nebadon Izumi: to increase attendance abilities [18:14] Nebadon Izumi: but they really need to work on it, but other than that its pretty neat [18:15] Nebadon Izumi: im looking forward to making more flash interfaces [18:15] Nebadon Izumi: i just think that in its current form it sorta takes way from the use in say a classroom setting [18:15] BlueWall Slade: it will be handy, for sure [18:15] Richardus Raymaker: ohh. it works only with flash ? [18:15] Nebadon Izumi: where the entire class has to zoom right up to the prim [18:15] Nebadon Izumi: no [18:15]  Nebadon Izumi: it will do most anything firefox can [18:15] Richardus Raymaker: sl2 is complete a mystery for me still. because lack of good viewer [18:16] Nebadon Izumi: minus a few things, no Silverlight [18:16] Nebadon Izumi: it should do Javascript and most common things [18:16] Nebadon Izumi: not sure about HTML5 probably not [18:16] Nebadon Izumi: it will eventually [18:16] Nebadon Izumi: ya its a bummer to have to use that stupid SL2 viewer [18:16] Richardus Raymaker: i hope it do htm + php and mysql. :) i dont love javascript [18:17] BlueWall Slade: maybe it will play unity3d browser viewer so the SL people can login to a real grid, lol [18:17]  Nebadon Izumi: but once Imprudence gets their hands on SL2 and moap it should improve drasticly [18:17]  Major Rasputin: will be amusing one day to have a webGL version of SL running on a prim within SL [18:17]  Nebadon Izumi: lol that would be funny [18:17]  Major Rasputin: if webGL ever comes to gecko [18:17]  Nebadon Izumi: im not that impressed with Unity3D though [18:17]  BlueWall Slade: heh, I can't run it [18:18]  Nebadon Izumi: ya i can, but it doesnt like my video card [18:18]  Nebadon Izumi: so it seems to only run in software mode [18:18]  Nebadon Izumi: and everything looks horrible [18:18]  BlueWall Slade: how about the mesh support? [18:18]  Nebadon Izumi: it would be interesting though if the SL viewer could play unity3d windows [18:18] BlueWall Slade: that looks interesting [18:18] Nebadon Izumi: ya, ive seen the newest videos [18:19] Nebadon Izumi: looks great, i cant wait, ive not seen it up close yet though [18:19] Nebadon Izumi: I just hope that when it does go beta, that LL releases the source [18:19] Nebadon Izumi: and doesnt keep it private for a long while [18:19] BlueWall Slade: I think the server support may be in the OMF distro now [18:19] Nebadon Izumi: the stubs are there [18:19] Nebadon Izumi: but there is no viewer yet [18:20] Nebadon Izumi: they are ready to jump on it though [18:20] Richardus Raymaker: i dont know what LL wants. and i start to feel a stranger there that not knows what to do. [18:20] BlueWall Slade: we will have it when they do, even if we have to use their viewer [18:20] Nebadon Izumi: ya [18:20]  Nebadon Izumi: if they put the source out there [18:20] Richardus Raymaker: or make own implementation someday [18:20] Nebadon Izumi: i just hope they dont pull a Viewer2 deal, and keep the source private until well after its live on maingrid [18:21] Nebadon Izumi: that could take a year or more [18:21] Major Rasputin: how will mesh limits be handled? will you expand them? unless it'll be complicated for both server and client [18:21] Nebadon Izumi: im pretty sure thats handled by the Viewer Major [18:21] BlueWall Slade: I am hoping that is will be the start of a bridge toward Naali [18:21] Nebadon Izumi: like sculpty it will probably either deny the ability to upload too complex mesh [18:21] Nebadon Izumi: or it will lower the complexity some how [18:21] Nebadon Izumi: my guess is it will probably just deny stuff thats too complex [18:22] Nebadon Izumi: you wont just be able to upload any old mesh you find on the web [18:22] Richardus Raymaker: urgh [18:22] Nebadon Izumi: but it will be pretty good quality stuff im sure [18:23] Major Rasputin: yeah, any turbosquid stuff will really peeve me off [18:23] Nebadon Izumi: but really, there are meshes on like Turbo squid, where 1 model has more polygons than even 1 sim in SL has using standard prims [18:23] BlueWall Slade: haa [18:24] Major Rasputin: will be great to finally ditch these fatally flawed and inefficient sculpties [18:24] Nebadon Izumi: well some turbo squid stuff will, anything thats within the tolerance of what they accept and can be converted to collada will probably end up on SL [18:24]  Nebadon Izumi: hehe [18:24] Richardus Raymaker: i hope there are simple mesh creator tools. a bit like the viewer works with editing [18:24] Nebadon Izumi: ya [18:24]  Nebadon Izumi: you can probably even use tools [18:24] Andrew Hellershanks: hehe... Who has the "Sculpties must die!" t-shirt? [18:24] Nebadon Izumi: to export your sculpty builds into Blender [18:24] Nebadon Izumi: then convert them to 1 alot more efficient Collada mesh [18:24] Major Rasputin: wings 3D and milkshape 3D are the best low poly modellers i've used in my experience. not sure about collada support though [18:24] Nebadon Izumi: i was messing around with that with Wings3D some stuff i made in Wings [18:25] Nebadon Izumi: Wings3D has collada support [18:25] Major Rasputin: excellent [18:25] Richardus Raymaker: wings3d dont work under linux sofar i know. and the font is very uglky bad. not usable program blender have the same problem with font :(( [18:25] Nebadon Izumi: i exported something i made with the SL sculpty templates as Collada [18:25] Nebadon Izumi: then imported it into Blender [18:25] Nebadon Izumi: looked great [18:25] BlueWall Slade: it works on Linux [18:25] Nebadon Izumi: ya it does [18:26] Nebadon Izumi: Wings works on everything [18:26] Nebadon Izumi: even mac [18:26] Nebadon Izumi: Wings3D is written in Erlang [18:26] Nebadon Izumi: should be interesting [18:26] Richardus Raymaker: ok, but the font is very bad [18:26] Major Rasputin: stable or beta, rich? [18:27] Richardus Raymaker: i looked at it 2 weeks ago, 5 minutes. painfull for eyes [18:27] Richardus Raymaker: the one that comes with ubuntu [18:27] Nebadon Izumi: heh well thats pretty much any 3D app [18:27] Major Rasputin: i think beta is supposed to fix a lot of UI glitches [18:27] Nebadon Izumi: hehe try using Blender for about an hour [18:27] Nebadon Izumi: your eyes bleed [18:27] Major Rasputin: ah, never trust the packages :U [18:27] Andrew Hellershanks: What is a good format for importing objects in to Blender? OBJ? [18:27] BlueWall Slade: hehe, it's not all that pretty. But it works good [18:28] Nebadon Izumi: OBJ works well Andrew [18:28] BlueWall Slade: and, avatars are supported in the mesh [18:28] BlueWall Slade: that is pretty nice [18:28] Nebadon Izumi: ya, there are some cool videos that show the avatar support [18:28] Nebadon Izumi: I imagine that not only will avatars change [18:28] Richardus Raymaker: but, some simple userfriendly prog would be nice. [18:28] Nebadon Izumi: but how you animate avatars will change drasticlly as well [18:29] Andrew Hellershanks: ok. I'll have to try that. I usually use a NURBS based surface modeller. Never sure what to use for export to other things that will preserve as much of the original as possible. [18:29] Nebadon Izumi: it wont be the standard bvh format anymore [18:29] Richardus Raymaker: or some inworld tool [18:29] Richardus Raymaker: uhmm. so animations in bvh dont work ? [18:29] Nebadon Izumi: they will still work [18:29] Nebadon Izumi: but probably not on the newer fancy mesh avatars [18:29] Andrew Hellershanks: That will be a pain [18:29] Nebadon Izumi: my understanding is there will be skelaton changes too [18:30] Jaroslav Leitner is Offline [18:30] Richardus Raymaker: that sounds like SL gets turned upside down [18:30] Nebadon Izumi: but i think old avatars will still be suported too [18:30] BlueWall Slade: it depends on the skeleton [18:30] Nebadon Izumi: they arent totally dropping support [18:30] Richardus Raymaker: question, how long will everybody uses old avatars ? [18:31] Nebadon Izumi: depends [18:31] Nebadon Izumi: i imagine though that most everyone is interested in more complex avatars [18:31] Nebadon Izumi: but there will always be people who cling to the old ways too [18:31] Richardus Raymaker: "just see a big earthquake, with meshes" [18:31] BlueWall Slade: (Prok) [18:31] BlueWall Slade: lol [18:31] Nebadon Izumi: heh [18:32] Richardus Raymaker: it sounds like meshes can ruinen many businesses in sl. [18:32] Nebadon Izumi: i think meshes will be a good thing [18:32] Nebadon Izumi: it wont be as drastic a change as most think it will [18:32] BlueWall Slade: really, it should even the playing field a bit [18:33] OtakuMegane Desu: Oh noes, they have to change! How horrible [18:33] Nebadon Izumi: everyone keeps saying that Richardus [18:33] Major Rasputin: meshes won't ruin businesses, that's what they said about sculpties, but meshes have long been needed [18:33] Nebadon Izumi: but you need to remember too, that the really good 3D builders [18:33] Andrew Hellershanks whispers: Can existing bvh files be used with new mesh avatars or would the files have to be converted (if conversion is possible) [18:33] Nebadon Izumi: not many people are interested in selling prims for pennies [18:33] Nebadon Izumi: are not going to be that interested in SL [18:33]  Nebadon Izumi: probably will take new animations for differnt skelatons Andrew [18:33] Richardus Raymaker: but mesh avatar dont work with old bvh. so i have the feeling its different then sculpts [18:34] Simulator Version v0.5 shouts: OpenSim 0.6.9 (Post_Fixes) e7e9e67: 2010-09-07 21:05:10 +0100 (Unix/Mono) [18:34] Richardus Raymaker: nebadon, ... :O [18:34] Nebadon Izumi: being there are more points etc.. [18:34] Major Rasputin: what is a mesh avatar? as in, replacing the avatar model with a custom mesh? [18:34] Andrew Hellershanks: I just pictured everyone who currently sells animations going out of business [18:34] BlueWall Slade: they should work if the bones are the same in each [18:34] Nebadon Izumi: but i think what will be most interesting about the new avatars is the ability to have more animal type avatars etc.. [18:35] OtakuMegane Desu: So either they adapt or get pushed out by newcomers who are willing to work with meshes. [18:35] Richardus Raymaker: hehe. maby its usefull if sl use meshes only. then other grids get the bvh stuff maby :O [18:35] Nebadon Izumi: nah Andrew just like RL, if you dont keep up with the newest technology someone else is going to do it better [18:35] Nebadon Izumi: people will have to learn and expand [18:35] Nebadon Izumi: to me a static universe that never changes sounds like a terrible idea [18:36] Nebadon Izumi: if SL doesnt do this, everyone will end up leaving SL [18:36]  Nebadon Izumi: so either way people loose their business [18:36] Nebadon Izumi: for other worlds [18:36] Richardus Raymaker: i hope the make a meshimator insted of qavimotor [18:36] Nebadon Izumi: or other 3D apps [18:36] BlueWall Slade: well, blender might be able to do that [18:36] Nebadon Izumi: Richardus, you will animate with blender [18:36] Zardoz Firanelli has entered chat range (8.2m) [18:36] Penny Lane has entered chat range (2.1m) [18:36] Major Rasputin has entered chat range (5.8m) [18:36] Richardus Raymaker has entered chat range (7.2m) [18:36] Robert Graf has entered chat range (18.5m) [18:36] Andrew Hellershanks has entered chat range (9.4m) [18:36] OtakuMegane Desu has entered chat range (11.7m) [18:36] Kenneth Rougeau has entered chat range (15.8m) [18:36] Master Dubrovna has entered chat range (9.8m) [18:36] Justin Clark-Casey has entered chat range (6.0m) [18:36] Penny Lane: SL has perverted the view of what's important. When you look at the Web, virtually nothing on websites is pay-only, and that's what has made the Web explode. I believe the metaverse will be identical. [18:37] Major Rasputin: just seen the video, awesome. maybe now we can have humanoids that don't look battered after a bad friday night [18:37] Andrew Hellershanks: Blender could adapt to a new skeleton structure. If you can use bvh with the new mesh avatars, someone will probably come up with a new export plug-in to save Blender animations in the new format. [18:37] BlueWall Slade: there is a huge collection of animations from CMU that might be able to work with these avatars [18:37] Richardus Raymaker: only thing i wish is a good back and breast etc. the loook uglky now [18:38] Nebadon Izumi: it wont be limited to only what the SL viewer can do [18:38]  Nebadon Izumi: avatars will be alot more complex now [18:39] Richardus Raymaker: how muich work do the devs have to adjust to all new futures for opensim that sl use ? [18:39] Nebadon Izumi: its mostly just adding new asset types [18:39] BlueWall Slade: they say the size limits are off on the meshes, and I wonder if that holds true for avatars too? [18:39] Nebadon Izumi: not that much [18:39] Richardus Raymaker: sl2 use [18:39] BlueWall Slade: that could be pretty funny [18:40] Nebadon Izumi: looks like physics has died on the sim [18:40] Richardus Raymaker: so no bumping in opensim anymore if you walk arouind someone ? without hit the avi [18:41] Nebadon Izumi: ? [18:41] Nebadon Izumi: ah sandbox plaza was freaking [18:41] Nebadon Izumi: i just kicked it [18:41]  Nebadon Izumi: yay WP has recovered [18:41] BlueWall Slade: lol, I saw the stats jump [18:41] Nebadon Izumi: it was using 400% cpu [18:41] Nebadon Izumi: lol [18:41] BlueWall Slade: yow [18:41] OtakuMegane Desu:. [18:41] Nebadon Izumi: ya i was wondering what was going on [18:42]  Nebadon Izumi: i forgot to check sandbox before the meeting started [18:42] Nebadon Izumi: normally i restart that one too [18:42] Richardus Raymaker: is the avatar problem better fixt in 0.7 now you still cannot get close to other without push it [18:42]  Nebadon Izumi: probably not Richardus [18:42] Nebadon Izumi: there will still be limits on avatar sizes [18:42] Richardus Raymaker whispers: meshes same problem ? [18:42] Nebadon Izumi: ya thats a physics issue [18:42] Richardus Raymaker: right. [18:43] Richardus Raymaker: oh how does ode work here for now ? [18:43] Nebadon Izumi: SL uses the skelaton for meshing [18:43] Richardus Raymaker: it seems fine [18:43] Nebadon Izumi: OpenSIM uses a oblong sphere type shape [18:43] Nebadon Izumi: its like a cylinder with 1/2 sphere ends [18:43] Richardus Raymaker: aha, to bad. but must be something with ode [18:43] Nebadon Izumi: ya its not our implementation [18:43] BlueWall Slade: it would be cool if someone with the talent would hop into ODE and do soem work there for OpenSim [18:43] Nebadon Izumi: its the fact that SL has never release the skelaton data [18:44] Nebadon Izumi: so we dont really know how to provice exactly what the viewer wants [18:44] Nebadon Izumi: so were faking it a bit [18:44] Andrew Hellershanks: BlueWall, what is the URL for the cmu animations? I wonder if it is the same link I have (somewhere) to some animation data [18:44] BlueWall Slade: 1 sec [18:44] OtakuMegane Desu: Unfortunately there seems to be a lack of devs able (or willing) to delve into physics. [18:44] BlueWall Slade: http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion [18:44] Nebadon Izumi: well in this case its a problem of LL not releasing data [18:45] Nebadon Izumi: and we cant go hacking into the viewer to find out [18:45] Nebadon Izumi: even with their license changes [18:45] Nebadon Izumi: but who knows maybe some of that will change with meshes [18:45] Nebadon Izumi: it will be interesting for sure [18:45] Richardus Raymaker: and as long opensim have not its own viewer we need to hack [18:46] Andrew Hellershanks: BlueWall, thanks. I think that was the site I had previously bookmarked. Just not sure where the link had gone [18:46] BlueWall Slade: yw [18:46]  Nebadon Izumi: well even if we have our own, if we still want to support the SL viewer, then we probably need to do some hacking [18:46] Nebadon Izumi: getting everyone to switch to a new viewer will be virtually impossible [18:46] Nebadon Izumi: Naali is great and all [18:46] Nebadon Izumi: but if your used to the SL viewer Naali is very complicating [18:47] Nebadon Izumi: most people would hate it i suspect [18:47] Nebadon Izumi: atleast initially [18:47] Richardus Raymaker: naali with better GUI ? [18:47] Justin Clark-Casey: naali is more complicated than the sl viewer? [18:47] Richardus Raymaker: SL2 is for now the most bad one [18:47] Nebadon Izumi: right now it is [18:47]  Justin Clark-Casey: wow [18:47] Nebadon Izumi: its still pretty rough [18:47] BlueWall Slade: the video of it looks like a CAD application [18:47] Nebadon Izumi: and its not that its harder [18:47] Nebadon Izumi: its just extremely differnt [18:47] BlueWall Slade: pretty complex [18:47] Nebadon Izumi: its not something everyone can just switch too [18:48] Nebadon Izumi: ya its very blenderesque [18:48] Nebadon Izumi: everything is in new locations [18:48] BlueWall Slade: but, distilling tourist viewers from it shoudl be possible too. [18:48] Richardus Raymaker: hmm. so if i finaly learned blender i can use naali :P [18:48] Justin Clark-Casey: do naali have in-world editing tools for meshes? I'm presuming not? [18:48] Nebadon Izumi: its basiclly like starting fresh on something totally new [18:48] Nebadon Izumi: no [18:48]  Nebadon Izumi: i heard they were talking about a blender plugin [18:48] Nebadon Izumi: but i dont know how far something like that is away [18:49] BlueWall Slade: there was some editing in the video [18:49] BlueWall Slade: nothing serious [18:49] Nebadon Izumi: ya you can resize a mesh etc.. move it around [18:49] Nebadon Izumi: rotate it [18:49]  Nebadon Izumi: but i dont think you can modify the mesh itself [18:49] Nebadon Izumi: you can probably do things like change textures, add lighting effects [18:49] Nebadon Izumi: stuff like that [18:49] BlueWall Slade: I think they do have a blender hookup from that [18:49] Nebadon Izumi: ya they might now [18:49] BlueWall Slade: for that [18:49] Richardus Raymaker: i think it takes a while before sl have mesh. i think shared media will appear quicker [18:49] Nebadon Izumi: i know they were talking about it [18:49]  Nebadon Izumi: one thing thats neat about Naali [18:50] Nebadon Izumi: is the multi view window [18:50] BlueWall Slade: yeah [18:50] Nebadon Izumi: you get like a main window and a preview window [18:50] Nebadon Izumi: so you can view yourself from above while your building [18:50] Nebadon Izumi: its certainly cool and innovative, but getting everyone to switch [18:50] Nebadon Izumi: i dunno, that could be a monumental task [18:51] BlueWall Slade: that is one thing I think the SL mesh support will help with [18:51] Nebadon Izumi: ya [18:51]  BlueWall Slade: just getting people thinking meshes is big [18:51] Nebadon Izumi: one thing im not too hot about is Naali avatar creation [18:52] Nebadon Izumi: though it might have gotten better lately [18:52] Nebadon Izumi: i havent had time to look at it lately [18:52] BlueWall Slade: me either - just the videos [18:52] Nebadon Izumi: i might have to try the newest naali, not sure if its out now or not [18:53] Nebadon Izumi: 0.31 i think [18:53] BlueWall Slade: I think last Friday [18:53] Nebadon Izumi: cool [18:53] Nebadon Izumi: but ya just going by their versioning # its obvious there is a long road ahead [18:53] BlueWall Slade: ohhh, did anyone every find Melanie's mystery dll ? [18:53] Nebadon Izumi: before they even feel like its ready for everyone [18:53] Nebadon Izumi: no dont think so [18:53]  BlueWall Slade: lol, I have looked everywhere, not a trace [18:53] Nebadon Izumi: I think melanie did find some remnants in her tree [18:54] Nebadon Izumi: ya it seems it never made it into core [18:54] BlueWall Slade: I can see the namespaces mixed in there [18:54] BlueWall Slade: that is what I think [18:54] Nebadon Izumi: ya i'll have to ask her again whats up with that [18:54] Nebadon Izumi: i kinda forgot about it [18:54]  Nebadon Izumi: hehe [18:54] BlueWall Slade: if it makes XE useable it is good, lol [18:55] Nebadon Izumi: ya have you tried turning off AppDomain? [18:55] Nebadon Izumi: its only a problem if you have that set to true [18:55] BlueWall Slade: I think there are 3 namespaces mixed in the dll [18:55] BlueWall Slade: yes [18:55] Nebadon Izumi: noticed much improvement with it set to false? [18:55] Nebadon Izumi: I sure have [18:55] BlueWall Slade: it saves RAM, but has some side effects [18:55] Nebadon Izumi: like what? [18:55] Andrew Hellershanks: naali has a lot of dependencies [18:55] Nebadon Izumi: heh all the viewers do Andrew [18:55] BlueWall Slade: some events are whacekd [18:55] Nebadon Izumi: interesting [18:55] Nebadon Izumi: i havent noticed that [18:55] Nebadon Izumi: any examples handy? [18:56] BlueWall Slade: I see the regions using ./bin to put the objects [18:56] BlueWall Slade: no, It's like all the scripts are using the same event handling and just get pushed back [18:56] Nebadon Izumi: hmm [18:57] Nebadon Izumi: you tried playing with the threading #'s at all? [18:57] BlueWall Slade: things happen out of sequences sometimes [18:57] BlueWall Slade: no [18:57]  Andrew Hellershanks: nebadon, perhaps but I can run the sl viewers, hippo, emerald, imprudence, and meerkat by just downloading the tarball. naali (in .deb format) needs a whole lot of extra packages to be installed first [18:57] BlueWall Slade: that might help [18:57] Nebadon Izumi: wonder if its running out of threads [18:57] Nebadon Izumi: ya id give it a shot [18:57] Nebadon Izumi: i generally pump up the thread numbers a bit [18:57] Nebadon Izumi: could be why i havent noticed [18:57] BlueWall Slade: I have had reports of sit targets tossing people across the sims [18:58] Andrew Hellershanks: hehe [18:58] Nebadon Izumi: ya that could complicate getting people to use it Andrew [18:58] BlueWall Slade: they have about 1,600 scripts in 2 regions [18:58] Nebadon Izumi: but traditionally Realxtend team is Windows guys [18:58] Nebadon Izumi: Linux is an afterthought there [18:58] Nebadon Izumi: ah thats quite a bit of scripts [18:58] Nebadon Izumi: even more than here i think [18:58] Zardoz Firanelli: I'm installing it now it installs direct x [18:58]  Nebadon Izumi: ya this region has 1300 scripts [18:59] BlueWall Slade: nothing complex there. But, I think it is making things slow. [18:59] Nebadon Izumi: ya try bumping up the threading #'s [18:59]  BlueWall Slade: I think 800 scripts each there [18:59] Nebadon Izumi: you might find it helps a bit [18:59] Andrew Hellershanks: nebadon, I installed 3 dependencies. It wants updates on the verson of qt I have installed plus wants about 11 other packages which I don't have. [18:59] Nebadon Izumi: sounds like threads are being over run [18:59] BlueWall Slade: when I convert to 0.7x, I'll try mictpothreading it [19:00]  Justin Clark-Casey: ok, I need to go. See you guys around [19:00] BlueWall Slade: see ya justin [19:00] Andrew Hellershanks: see you, jcc [19:00] Nebadon Izumi: ok Justin, thanks for coming, talk soon [19:00] Richardus Raymaker: do we get that here now ? microthreading ?