Chat log from the meeting on 2009-10-13

[9:57] Teravus Ousley is Online

[9:58] Ideia Boa: hello all

[9:58] Nebadon Izumi: hello

[9:58] Entering god mode, level 255

[9:58] Hiro Protagonist: Hiya

[9:58] Kitto Flora: Hello

[9:59] Master Dubrovna: Howdy!

[9:59] Kitto Flora: Packets are sure mixed up today

[9:59] Hiro Protagonist: yep

[10:00] Ideia Boa: hello all

[10:00] Orion Hax: o/

[10:01] Hiro Protagonist: howdo

[10:03] Nebadon Izumi: give a few more minutes for people to show up

[10:03] Nebadon Izumi: anyone have anything they want to talk about?

[10:04] Nebadon Izumi: testing and patching has somewhat fizzeled out since last week

[10:04] Hiro Protagonist: most of the people who were asking about the meeting arent here yet

[10:04] WhiteStar Magic: region crossings ?

[10:04] Nebadon Izumi: hope we can get back into some kind of groove again here soon

[10:04] Justin Clark-Casey: hello folks

[10:04] Nebadon Izumi: hello Justin

[10:04] paulie Flomar: region crossing seems ok for me. Is it broked for otghers?

[10:04] WhiteStar Magic: HI Again Justin

[10:04] Shaun Emerald: I suspect you will, when jhurliman's next batch of code from Intel clers in a week or so.

[10:04] WhiteStar Magic: pretty much everyone I talk to

[10:04] Nebadon Izumi: ive not done much border crossing or teleporting myself

[10:04] Shaun Emerald: clears*

[10:04] Friendly Harbour: after all the testing and bugfixing the last week, when will we see a new binary we can download from the osgrid.org website?

[10:05] paulie Flomar: hmm

[10:05] Penny Lane: We're not expecting crashes here right, after the last week's fixes and high agent count tests?

[10:05] Nebadon Izumi: already there Friendly

[10:05] Friendly Harbour: really?

[10:05] Nebadon Izumi: yes

[10:05] paulie Flomar: do we know when the vehicle code will go into trunk or binary?

[10:05] Friendly Harbour: think i need new glases :p

[10:05] Nebadon Izumi: not for a while paulie

[10:05] Orion Hax: what is the sim perfomance at that high of a av count

[10:05] Nebadon Izumi: soneone could make a binary

[10:05] paulie Flomar: k

[10:05] Nebadon Izumi: but i dont see that hitting core anytime soon

[10:06] Kitto Flora: Nebadon - why not? Its certainly no worse than whats in Trnk

[10:06] Kitto Flora: And it does fix a sim crash

[10:06] Nebadon Izumi: well just needs more testing and reporting really

[10:06] Nebadon Izumi: but i agree

[10:06] Nebadon Izumi: its as good as whats in trunk to me

[10:06] Nebadon Izumi: but really ive not tested it enough

[10:06] Nebadon Izumi: except in 1 mega region

[10:07] Hiro Protagonist: I thinks its very close

[10:07] paulie Flomar: I fought my region for a few days trying to get it back up. It turned out that my spot on the grid was taken. I seem to remember that the console used to throw an error to that effect. The new error doent give any clue that a spot is taken. Maybe we could fix that so we get an error that tell sus when our chosen spot is taken?

[10:07] Nebadon Izumi: ODE seems pretty borked to me

[10:07] Nebadon Izumi: in general

[10:07] BlueWall Slade: does it use the LL vehicle system ?

[10:07] Hiro Protagonist: we just need to hear from a few more testers

[10:07] Nebadon Izumi: not sure about your trunk

[10:07] Hiro Protagonist: Fredo Chaplin would be a good one

[10:07] Kitto Flora: Why is ODE borked? Or are you talking about ODE on Trunk?

[10:07] Nebadon Izumi: yes on Trunk

[10:07] Fly Man: Hmm

[10:07] Fly Man: Sinking

[10:07] Nebadon Izumi: it keeps spewing on consoles

[10:08] Blazsword Winx shouts: I cant get my region to set up it's just gives me some weird red text error in the console :( Help!!

[10:08] Dahlia Trimble is Online

[10:08] paulie Flomar: otoh, I see less fdlailing lately.

[10:08] Kitto Flora: I agree - ODE on Trunk is bad. And it will crash region

[10:08] paulie Flomar: *less flailing

[10:08] Fly Man: Am I seated ?

[10:08] Justin Clark-Casey: ODE has degenerated?

[10:08] Nebadon Izumi: seems to have Justincc

[10:08] Shaun Emerald: fly - no

[10:08] Justin Clark-Casey: yes, I saw Teravus did something to relieve the flailing disease

[10:08] Nebadon Izumi: im restarting these plazas several times per day with ODE exceptions

[10:08] Nebadon Izumi: spewing endlessly

[10:08] Fly Man: Wowy

[10:08] Justin Clark-Casey: two steps forward one step back :)

[10:08] Nebadon Izumi: i can show you a Wright Plaza log

[10:08] Nebadon Izumi: thats 420mb

[10:08] Fly Man: I'm doing Joga with my feet in my neck

[10:08] Nebadon Izumi: easily 75% of the log

[10:08] Nebadon Izumi: is ODE spew

[10:08] Blazsword Winx shouts: Can anyone help?

[10:08] Fly Man: Ahh, now it's gone

[10:08] paulie Flomar: yeah, Ive sen my regions crashing with ODE spew lately, too..

[10:08] Kitto Flora: What I have been fixing in ODE on the Vehicle branch is to make it deal with LL Vehicles

[10:09] Nebadon Izumi: and thats 420mb in 48 hours

[10:09] Nebadon Izumi: 75% of it is ODE spewage

[10:09] Fly Man: Is Justin just bBlack ?

[10:09] Nebadon Izumi: he is

[10:09] Nebadon Izumi: probably on 2nd monitor :)

[10:09] Fly Man: k

[10:09] Blazsword Winx: :(

[10:09] Penny Lane: What kind of ODE faults?

[10:09] Fly Man: Hey Dahlia

[10:09] Justin Clark-Casey: yeah, I know - sorry folks

[10:09] Nebadon Izumi: give me a moment

[10:09] Fly Man shouts: Blaszword, what ?

[10:09] Dahlia Trimble: Hi :)

[10:09] Justin Clark-Casey: Hey Dahlia

[10:09] Nebadon Izumi: i will try to paste some examples

[10:09] Fly Man: Hey Dahlia

[10:10] paulie Flomar: Ill have to take a note next time I get red ODE spew.

[10:10] Dahlia Trimble hasnt rezzed yet

[10:10] Justin Clark-Casey: fly man: better?

[10:10] Fly Man: nope

[10:10] Fly Man: still black

[10:10] Justin Clark-Casey: humph

[10:10] Shaun Emerald: Oh, if any of you care (and I know some here don't), diva fixed inventory transfers over HG last night.

[10:11] Penny Lane: Interesting

[10:11] Kitto Flora: Someone mentioned Flailing - its was fixed a couple of days back.

[10:11] Shaun Emerald: Yes

[10:11] Shaun Emerald: quite nicely

[10:11] paulie Flomar whispers: KItto: yeah I see no flaliling now!

[10:11] Penny Lane: Some don't care because they don't support HG, or what?

[10:12] paulie Flomar: I understood that HG was broken in trunk and should be duisabled for now?

[10:12] Shaun Emerald: not true paulie

[10:12] Hiro Protagonist: thing is kitto, that fix came in with all this ODE spew Neb's been talking about

[10:12] BlueWall Slade: it works for me

[10:12] paulie Flomar: great! I loe HG! Ill turn it back on for my regions.

[10:13] Kitto Flora: Huh? Hiro, are you saying that the flailing fix may have caused some ODE error messages?

[10:13] Starky Rubble: Penny: More just a lack of interest on the part of some

[10:13] Hiro Protagonist: yep, or possibly warnings

[10:13] Fly Man: Dahlia, the patch that you brought in

[10:13] Kitto Flora: OK - I never saw any in all the testing. BUT - I'd be very interested to see the messges

[10:13] Dahlia Trimble: the intel one?

[10:13] Fly Man: Was that one tested with Jhurliman ?

[10:14] Fly Man: The one that stopped lockdowns

[10:14] Hiro Protagonist: at least, it came in at the same time - I dont have a direct corelation I can make to the flailing fix

[10:14] Hiro Protagonist backpeddles a bit

[10:15] Dahlia Trimble: not that I know of. I hadn't intended to commit it, it was in my local branch and I was testing it but it committed without me knowing when I was trying to use git.

[10:15] Kitto Flora: Yeah - possibly coincidental. But - ODE stuff I can usually figure out whats causing it

[10:15] Nebadon Izumi: hmm

[10:15] Nebadon Izumi: well i tried

[10:15] Dahlia Trimble: so I left it and made a note that I'll remove it if there are problems

[10:15] Nebadon Izumi: this log file is just too large

[10:15] Nebadon Izumi: im unable to copy anything from it

[10:15] Dahlia Trimble is git challenged :/

[10:15] Nebadon Izumi: without crashing my machine out

[10:15] Justin Clark-Casey: dan lake is concerned about it, but as you say, if it works then why not have it in

[10:16] Nebadon Izumi: but basiclly its something to do with avatar

[10:16] Nebadon Izumi: let me see i might have a mantis about it

[10:16] Nebadon Izumi: i forget

[10:16] Dahlia Trimble: ya when I apply a patch with tortoise git, I dont have the control or visibility I'd like to have

[10:16] Kitto Flora: Nebadon: I lost which subject you are talking about :)

[10:17] Nebadon Izumi: ya no worries

[10:17] Nebadon Izumi: i cant provide any info anyway

[10:17] Nebadon Izumi: the log is total loss

[10:17] Nebadon Izumi: i dont seem to have mantised it yet either

[10:18] Kitto Flora: WHats the state of Memory LEaks? Is it all fixed now?

[10:18] Nebadon Izumi: but basiclly several times per day this region and Lbsa plaza are crashing with ODE spew

[10:18] Nebadon Izumi: 1000's of lines

[10:18] Kitto Flora: Ok

[10:18] Nebadon Izumi: something about ODEAvatar or something

[10:18] Kitto Flora: ODECharacter?

[10:18] Nebadon Izumi: ya

[10:18] Nebadon Izumi: thats it

[10:18] Kitto Flora: That is interesting

[10:18] Nebadon Izumi: im still looking i know i have pastbin

[10:19] Hiro Protagonist: ODEUpdateAvatarPosition I think

[10:19] Kitto Flora: Ohhh

[10:19] Kitto Flora: Thats in the area of the flailing fix

[10:19] Shaun Emerald: Isn;t that what jhurliman was telling you was getting set to Null when there should be no possible way for it to be set that way?

[10:19] Hiro Protagonist: we did have spew on lbsa plaza, but I managed to restart the plaza trying to capture it :(

[10:19] Nebadon Izumi: AHA

[10:19] Nebadon Izumi: found

[10:20] Nebadon Izumi: http://pastebin.ca/1616169

[10:20] Hiro Protagonist: bingo

[10:20] Shaun Emerald: Yes, I remembered right. :)

[10:20] Nebadon Izumi: as you can see i did a kill -3

[10:21] Nebadon Izumi: there is about 200 pages of spew above that pastebin

[10:21] Nebadon Izumi: it does this 4-5 times a day right now

[10:21] Kitto Flora: Ode.NET.d.BodyGetPosition (IntPtr body) [0x00000] <-- that means opensim code asked for the position of an avatar with a null pointer

[10:21] Nebadon Izumi: it started right around the time you fixed flailing

[10:21] Sydney Idealist: Hi

[10:21] Kitto Flora: ODE complains ;)

[10:22] paulie Flomar: Howdeh, Sidney.

[10:22] Kitto Flora: So the code has lost the pointer for a Av

[10:22] Dahlia Trimble: Sydney is me running IdealistViewer

[10:22] paulie Flomar: Hi, Dahlia. :)

[10:22] Nebadon Izumi: i asked Teravus he seemed to think it was impossible this is happening

[10:22] Nebadon Izumi: so i dont really know

[10:22] Kitto Flora: Off hand I dont see the connection with the flailing fix. its 'alongside' what was fixed

[10:22] Sydney Idealist: call me Sydney ;)

[10:22] Baba Sucks: I am here

[10:22] Fly Man: Hey, look who came in

[10:22] Nebadon Izumi: hey Baba

[10:22] Fly Man: Hey Baba

[10:22] Kally Rakan: I get WARNs in the log about OpenSim.Region.Physics.OdePlugin.OdeCharacter not being able to find the Shell Body Amotor data. Would that be related?

[10:23] paulie Flomar: Hey there, baba!

[10:23] Kitto Flora: Kally: Maybe

[10:23] Kitto Flora: That error sounds like ODE lost the angle control motor for an Avatar

[10:24] WhiteStar Magic: ....

[10:24] Kitto Flora: Or it was never assigned

[10:24] Shaun Emerald: (Don;t look now, but we're 24 minutes into the MEETING, without a crash.) :-)

[10:24] paulie Flomar: and everyones avatar textures are showing up!

[10:24] paulie Flomar: Thx, baba. :)

[10:24] Starky Rubble: shhh

[10:24] Baba Sucks: :)

[10:24] Dahlia Trimble is Offline

[10:24] Ideia Boa: the crash are no longer allowed

[10:25] paulie Flomar: we can haz stability!

[10:25] Baba Sucks: some people are not showing up as online..

[10:25] Kitto Flora: Nebadon: ANy clue as to how many avatars in the region when that spew happens?

[10:25] Dahlia Trimble is Online

[10:25] Baba Sucks: new friends in this session do.. others dont

[10:25] Simulator Version v0.5 shouts: OpenSim 0.6.8 (Dev) git# 25e7697 2009-10-03 16:33:10 -0700 (OS Fedora release 9 (Sulphur) Kernel \r on an \m) ChilTasks:True PhysPrim:True

[10:26] WhiteStar Magic: That has been an issue for a week or two now Baba

[10:26] Kally Rakan: I also got an ODE error when crossing a region border. Only time I saw one

[10:26] WhiteStar Magic: friends not showing online

[10:26] Baba Sucks: ok.. just noticed

[10:26] Hiro Protagonist: since the move to 'ROBUST' methinks

[10:26] WhiteStar Magic: even when standing next to them and talking with them

[10:26] Nebadon Izumi: Kitto Flora ive seen it happen with 3-4 avatars tehre

[10:26] Nebadon Izumi: and ive seen it happen with 15+

[10:26] Shaun Emerald: Has anyone mantised it?

[10:26] Kitto Flora: Crossing region borders, errors you will get!

[10:26] Shaun Emerald: (The friends not showing online)

[10:26] Hiro Protagonist: I havent

[10:27] Hiro Protagonist: I've never really caught friends working right

[10:27] Kally Rakan: the plazas see a lot of traffic so if it's movement related it's most likely to show up there

[10:28] WhiteStar Magic: it was working but occassionally it just doesn't for a while, on the friends issue

[10:28] Dahlia Trimble: my avatar is taking a trip around WP

[10:28] Dahlia Trimble: heh that was wierd

[10:28] Kitto Flora: Ode.NET.d.BodyGetPosition (IntPtr body) [0x00000] ... that kind of error I'd expect with a failed teleport or border crossing - or the Users disconnected or client crashed

[10:29] Nebadon Izumi: well

[10:29] Nebadon Izumi: clients are being cut off left and right

[10:29] Nebadon Izumi: that i can say for sure

[10:29] Nebadon Izumi: many times just me standing here alone

[10:29] Kitto Flora: Basically part A knows the Avs gone and part B is still trying to use the Av

[10:29] Nebadon Izumi: can get be booted for no reason at all

[10:29] Nebadon Izumi: then i cant get back

[10:29] Nebadon Izumi: either takes 4-5 relogs to get back

[10:29] Nebadon Izumi: or i have to restart sim

[10:30] Bri Hasp is Online

[10:30] Nebadon Izumi: probably related

[10:30] Nebadon Izumi: since both problems are pretty recent ones

[10:30] Kally Rakan: did you try logging in to a different place and teleporting to your last positon?

[10:30] Nebadon Izumi: no that i recall

[10:30] Nebadon Izumi: teleporting fails most of the time for me

[10:31] Nebadon Izumi: i usually dont teleport anywhere

[10:31] Kally Rakan: I sometimes have problems logging into my sim directly but I can tp to it

[10:31] Shaun Emerald: Is Teravus still working on mega-regions? I haven't seen anything new from him in a while and I know I filed a couple of mantises about some real broken-ness moving between them and normal regions (and vice versa).

[10:31] Nebadon Izumi: I think he is currently working on other things at the moment

[10:32] Nebadon Izumi: he has mentioned working on other project lately

[10:32] Nebadon Izumi: said he has to finish that up 1st

[10:32] Nebadon Izumi: before resuming stuff here

[10:32] Kitto Flora: What did happen on the Memory Leak(s) Is it all found and fixed?

[10:32] Nebadon Izumi: most are Kitto

[10:33] Nebadon Izumi: there are probably some minor ones still present

[10:33] Nebadon Izumi: nothing that will drain your machine in 10 minutes anymore

[10:33] Shaun Emerald: what are you showing for here now, nebadon?

[10:33] Nebadon Izumi: 374mb ram

[10:33] Shaun Emerald: how many?

[10:33] Kitto Flora: 2

[10:33] Kitto Flora: 22

[10:33] Shaun Emerald: sweet

[10:33] Nebadon Izumi: ya 21-22

[10:33] Nebadon Izumi: somethign like that

[10:34] WhiteStar Magic: I have 22 avatars

[10:34] Kitto Flora: Whats cpu load like?

[10:34] Nebadon Izumi: 59% cpu

[10:34] Nebadon Izumi: of 1 core

[10:34] Nebadon Izumi: seems high to me

[10:35] Nebadon Izumi: since we are sitting

[10:36] Justin Clark-Casey: still, at least we're still here

[10:36] Justin Clark-Casey: even if we're corpsing

[10:36] Bri Hasp is Online

[10:36] Nebadon Izumi: ya

[10:36] Nebadon Izumi: its running really good

[10:36] Kitto Flora: I am a bit concerned about part of the fix for flailing - it has the animation switch routine running at ~10 times / sec per avatar. Better than it was - at 44/sec. But one design has it at 0, for no avatar motion.

[10:36] Nebadon Izumi: even though cpu is high

[10:36] Nebadon Izumi: i wouldnt call it outrageously high either

[10:36] Nebadon Izumi: just a tad high for sitting around chatting

[10:37] Nebadon Izumi: theres a slight lag when moving

[10:37] Misterblue Waves: I'm getting over 200 agent updates per sec

[10:37] Nebadon Izumi: every few steps a slight stuttering lag

[10:37] Nebadon Izumi: but i can tell you

[10:37] Nebadon Izumi: that same lag exists

[10:38] Nebadon Izumi: even with 2 users here

[10:38] Kitto Flora: Thats completly smooth for me

[10:38] Kitto Flora: The lag I refer to is between pressing a movement key and the Av first moving

[10:38] Shaun Emerald: agent updates now at 500+/sec

[10:39] Justin Clark-Casey: shall I stop pacing?

[10:39] Kitto Flora: Shaun - is that what your client is seeing?

[10:39] Shaun Emerald: yes

[10:39] Shaun Emerald: when 3 of you were moving

[10:39] Shaun Emerald: down to 100 now

[10:39] Misterblue Waves: someday someone should look at that... a walking av generates upwards of 100 updates per sec

[10:40] Shaun Emerald: neb took it back to 500+

[10:40] Nebadon Izumi: ya

[10:40] Kitto Flora: I dont know if OS does low rate motion data and expects client interpolation

[10:40] Nebadon Izumi: thats pretty bad

[10:40] Nebadon Izumi: lol

[10:41] Nebadon Izumi: 100 to 600

[10:41] Nebadon Izumi: just me walking

[10:41] Ideia Boa: Sorry but I have to go, but for all know, on Friday I will report live, on WorldSimTerra TV, all tests in OSGrid. Whoever wants to attend can tune in WorldSimTerra site or watch in http://www.livestream.com/worldsimterra

[10:41] Shaun Emerald: instant jump from 113 to 566

[10:41] Nebadon Izumi: thats 500 more just by me wlaking

[10:41] Kitto Flora: I do know that the avatar animation update routeine runs at what I think is an unnexessary rate. Whether that results in packets to clients every update I dont know

[10:41] Penny Lane: Walk slower ^_^

[10:42] BlueWall Slade: thanks Idea

[10:42] Ideia Boa: have a nice meeting

[10:42] Shaun Emerald: it goes u [ just from the typing animations :)

[10:42] Justin Clark-Casey: ideia: live software testing as entertainment, that's a concept :)

[10:42] Shaun Emerald: up*

[10:43] BlueWall Slade: Tech Head Reality Show

[10:43] Shaun Emerald: We're 17 minutes from a crashless meeting? When did hat last happen?

[10:43] Kitto Flora: Well the traffic to ecach client should just be when animations *change*

[10:43] Justin Clark-Casey: don't speak too soon

[10:43] Shaun Emerald: hehe

[10:43] Justin Clark-Casey: so flailing is down, crashes are down but some other issues such as the ODE one are up, in summary?

[10:43] Kitto Flora: But I have an isea the the LL client animation data system is *evil*

[10:44] Nebadon Izumi: basiclly yes Justin

[10:44] WhiteStar Magic: not to mention again the region crossings are back to terrible

[10:44] Shaun Emerald: a lot of the recent work has exposed issues in other areas as other things were knocked down

[10:44] WhiteStar Magic: rubber banding and lludp errors resulting froma crossing

[10:44] BlueWall Slade: seems thtat any avatar entry to a region is pretty bad

[10:44] Nebadon Izumi: WhiteStar yes

[10:44] Nebadon Izumi: thats to be expected

[10:45] Nebadon Izumi: OpenSim is working as it was written too

[10:45] Shaun Emerald: yes, diva speaks of the "avalanche" of packets when an av arrives

[10:45] Nebadon Izumi: thus Logins and telports are extremly harsh

[10:45] Justin Clark-Casey: I think there is some awareness of the region crossing probelms from what I'm reading. I think it is a two steps forward one step back situation

[10:45] WhiteStar Magic: The other issue that no one has mentioned is this "bounce" that everyone gets when the TP into a region

[10:45] Nebadon Izumi: until those are redone

[10:45] Shaun Emerald: They still need to deal with that

[10:45] Bri Hasp is Online

[10:45] Nebadon Izumi: Logins and border crossings will suck bad

[10:45] Nebadon Izumi: WhiteStar this is actually proper behavior

[10:45] Misterblue Waves: and some of the patches that reduced memory use could have created mem problems

[10:45] Nebadon Izumi: accordin to how the code is currently writeen

[10:46] Nebadon Izumi: it will lag on Logins, Teleports and Border crosses really bad

[10:46] Nebadon Izumi: until the old code is replaced

[10:46] WhiteStar Magic: so snapping back & forth from arrival point to where you actually move to is by design ?

[10:46] Nebadon Izumi: right now yes

[10:46] Nebadon Izumi: the code is working how its supposed to

[10:46] Shaun Emerald: I think the next batch of Intel code, due in a week or so, is supposed to help that some.

[10:46] Nebadon Izumi: right now prims have prioroty

[10:46] Nebadon Izumi: over everything

[10:46] Nebadon Izumi: so as prims are loading

[10:46] Nebadon Izumi: its overiding priority for all other packets

[10:47] Nebadon Izumi: thus you bounce around

[10:47] Nebadon Izumi: and things go wierd until all prims in scene load

[10:47] BlueWall Slade: I have a region upgraded to jhurliman's latest patches. So I'll try that after the meeting

[10:47] Shaun Emerald: right and jhurliman's next code delivery will directly deal with that

[10:47] Justin Clark-Casey: nebadon: ah, so this has always been around but revealed by revent other changes?

[10:47] Justin Clark-Casey: recent

[10:47] Nebadon Izumi: yes always been around

[10:47] Nebadon Izumi: but new code has made it feel worse

[10:47] Nebadon Izumi: we were compensating before with bandaids

[10:47] Justin Clark-Casey: ok, I'm guessing the replacement of the udp stack?

[10:47] Nebadon Izumi: yes

[10:47] Nebadon Izumi: we have no packet queue priority

[10:48] Nebadon Izumi: except prims

[10:48] Bri Hasp is Online

[10:48] Justin Clark-Casey: yes

[10:48] Shaun Emerald: no, there used to be prim deprioritization code in there, but when we recently switched to jhurliman's new packet core he didn;t include such a feature.

[10:48] Nebadon Izumi: Jhurliman will be fixing this

[10:48] Nebadon Izumi: no ETA yet

[10:48] Shaun Emerald: his new code, he said, that is coming soon, will take care of that, among other things.

[10:48] Nebadon Izumi: yep

[10:48] Nebadon Izumi: infact

[10:49] Nebadon Izumi: he just checked in part of this into htb-throttle branch

[10:49] Nebadon Izumi: that i will be testing in a bit

[10:49] Nebadon Izumi: we will be doing tests all week no doubt

[10:49] Nebadon Izumi: Jhurliman has the problem of having to have Intel legal clear his work

[10:49] Nebadon Izumi: so things are not moving as fast as we could potentially there

[10:50] Nebadon Izumi: but no doubt soon this stuff will be addressed

[10:50] Shaun Emerald: There was talk of him or melanie hacking prim deprioritization back in until his new code is available, but I suspect that the longer it goes on it becomes a "let's grin and bear it" situation.

[10:50] Nebadon Izumi: so hang around #osgrid this week if you can

[10:50] Nebadon Izumi: we'll need testers

[10:51] Nebadon Izumi: ya jhurliman was out for 4 days about too

[10:51] Nebadon Izumi: so hes sort of playing catch up today

[10:51] Penny Lane: I'm currently sitting in a 22-person meeting in SL so it's pretty similar to ours here. And there I'm seeing about 20% more packets to the region than here on tcpdump, so I don't think we're sending massively more position updates to Opensim or anything like that.

[10:51] Bri Hasp is Offline

[10:51] Nebadon Izumi: if anyone is interested in testing too his branch is still "htb-throttle"

[10:52] Shaun Emerald: melanie says she is currently tring to finally eliminate the mastar avatar.

[10:52] Shaun Emerald: trying*

[10:52] Nebadon Izumi: Penny

[10:52] Nebadon Izumi: that makes sense

[10:52] Nebadon Izumi: since we dont handle 100% of SL packets just yet either

[10:52] Penny Lane: Aye

[10:52] Nebadon Izumi: not suprising its less

[10:52] Nebadon Izumi: we probably dont handle recovery as graceful either

[10:52] Nebadon Izumi: it seems the viewer tend to pound on opensim

[10:53] Nebadon Izumi: like we arent telling them everything they need to know

[10:53] Penny Lane: Could be

[10:53] Shaun Emerald: need/want = two different things, but yah. :)

[10:53] Nebadon Izumi: heh

[10:54] Shaun Emerald: 6 more minutes ... :p

[10:55] Nebadon Izumi: ya great meeting

[10:55] Nebadon Izumi: atleast we are able to make a full meeting

[10:55] Penny Lane: No hiccups! \o/

[10:55] Nebadon Izumi: if thats how we are marking things then these past few weeks have been resounding success

[10:55] Shaun Emerald: when was the last time that happened?

[10:55] Nebadon Izumi: we went from 20-30 minutes uptime here

[10:55] Nebadon Izumi: to easily 10+

[10:55] Nebadon Izumi: 10+ hours

[10:55] Nebadon Izumi: that is

[10:55] Shaun Emerald: lol

[10:55] Shaun Emerald: I was gonna say ...

[10:56] Nebadon Izumi: so i think were still heading in the right direction

[10:56] Nebadon Izumi: we just need to regroup this week

[10:56] Nebadon Izumi: figure out whats next

[10:56] Nebadon Izumi: i think we need to focus on helping jhurliman

[10:56] Shaun Emerald: and the ODE stuff

[10:56] Nebadon Izumi: i think diva is about as far as she can go with core optimizations until john takes things a bit further

[10:57] Nebadon Izumi: diva is back onto HG now

[10:57] Nebadon Izumi: so HG testers please see her about helping

[10:57] Penny Lane: What's JH doing specifically?

[10:57] Kitto Flora: Oh banck up a bit Nebadon: Does that ODE spew result in region crashing?

[10:57] Nebadon Izumi: anyone else lets see about helping Jhurliman as much as we can

[10:57] Nebadon Izumi: no kitto

[10:57] Nebadon Izumi: just major lag

[10:57] Nebadon Izumi: i have to kill it myself to restart it

[10:57] Nebadon Izumi: usually kill the process

[10:57] Nebadon Izumi: sometimes ctrl+c works

[10:57] Nebadon Izumi: somtimes it just freezes the console

[10:57] Kitto Flora: SO once it starts its non-stop till you kill the region?

[10:58] Nebadon Izumi: yep

[10:58] Nebadon Izumi: never ends

[10:58] Nebadon Izumi: some kind of evil loop

[10:58] Nebadon Izumi: the log i have currently shows one bought lasting for severeal hours

[10:58] Kitto Flora: I Think OS has part-lost an avatar. ODE complains about the resulting null-pointer

[10:59] Nebadon Izumi: eventually the region will crash on its own

[10:59] Nebadon Izumi: but its probably something else

[10:59] Nebadon Izumi: unrelated to ODE

[10:59] Nebadon Izumi: occasionally the region is restarting itself without ODE spew

[10:59] Penny Lane: So what's this work that JH is doing that is sort of blocking Diva a bit?

[10:59] Nebadon Izumi: so likely several things going on there

[10:59] Kitto Flora: YEah - likely thats coincidental

[11:00] Justin Clark-Casey: heh, good that we lasted the full hour :)

[11:00] Shaun Emerald: yay

[11:00] Nebadon Izumi: ya

[11:00] Dahlia Trimble has to poof.. bye all, see you on IRC later :)

[11:00] Penny Lane: I don't see JH's work mentioned in Opensim-dev mailing list

[11:01] Nebadon Izumi: i suspected it would

[11:01] Nebadon Izumi: the last few days here have been nothing short of amazing

[11:01] Nebadon Izumi: in terms of improvments

[11:01] Misterblue Waves: I'm out of here also... bye all

[11:01] Dahlia Trimble is Offline

[11:01] Nebadon Izumi: see ya Misterblue

[11:01] Justin Clark-Casey: okay, I'm off - see you folks later. Congrats again to the developers on that and the hard work of testers like Nebadon

[11:01] Nebadon Izumi: Penny Lane im not sure

[11:01] Nebadon Izumi: but i havent gotten a mail from -dev since the 9th

[11:01] Nebadon Izumi: i fear the mailing list is semi broken

[11:01] Justin Clark-Casey: users is certainly oka

[11:02] Nebadon Izumi: ya others said they have gotten emails since then

[11:02] Nebadon Izumi: so i dont know whats up

[11:02] Nebadon Izumi: i use gmail

[11:02] Nebadon Izumi: but also mantis is not emailing me

[11:02] Nebadon Izumi: not sure what is up

[11:02] Justin Clark-Casey: got an email from dev yesterday so it may be you, Neb

[11:02] Nebadon Izumi: ya which would suck

[11:02] Nebadon Izumi: since im using gmail

[11:02] Nebadon Izumi: not much i can do

[11:02] Justin Clark-Casey: me too though

[11:02] Nebadon Izumi: if i dont get one in the next 24 hours

[11:02] Penny Lane: About 10 mails since the 9th, so maybe it's slightly broken yeah

[11:02] Nebadon Izumi: i will switch my emails

[11:02] Nebadon Izumi: to something non gmail

[11:02] Nebadon Izumi: see if it helps

[11:03] Justin Clark-Casey: ok, bye folks

[11:03] Nebadon Izumi: see ya justin thanks for coming

[11:03] Penny Lane: See you JCC

[11:04] Shaun Emerald: I've got to head out too. Good meeting!

[11:04] Penny Lane: Cyu Shaun

[11:04] Friendly Harbour: i have to leave too ... bye everyone

[11:05] Kitto Flora: Time for lunch

[11:06] Penny Lane: Pretty soon we'll only be visiting Lbsa by choice ;-)

[11:06] Penny Lane: Cyu Friendly

[11:06] paulie Flomar: bye, all. good meeting.

[11:07] Penny Lane: Bye paulie

[11:07] paulie Flomar is Offline

[11:07] WhiteStar Magic: first one in a long time that we all survived without a crash

[11:07] WhiteStar Magic: geez... what like 7-8 weeks

[11:08] Penny Lane: Group huddles RIP

[11:08] WhiteStar Magic: LOL Penny

[11:10] Blazsword Winx shouts: IM me if you haved set up a region befor! Beacus i been trying for 2 days now with no success!!! So please Help!

[11:11] Nebadon Izumi: ya nice to make it a full meeting

[11:11] Nebadon Izumi: and then some

[11:11] Nebadon Izumi: i bet this would go for several hours

[11:11] Nebadon Izumi: i made a lot of changes here too

[11:11] Nebadon Izumi: to help improve things

[11:11] BlueWall Slade shouts: get the distribution frmo the OSG website and user teh ini files there

[11:11] Nebadon Izumi: probably wont notice most of the things i did here

[11:12] Nebadon Izumi: i shut down about 50% of the useless scripts

[11:12] WhiteStar Magic: I saw you added a new building

[11:12] Penny Lane: Hah

[11:12] Nebadon Izumi: ya i added about 2000 prims

[11:12] BlueWall Slade: I have Roswell upgraded, I'll dive over there

[11:12] BlueWall Slade: I saw that ,lol

[11:12] Nebadon Izumi: and set scripts to not running in a few 100 prims

[11:12] Nebadon Izumi: ones that really didnt need their scripts running

[11:12] Blazsword Winx shouts: Can you give me the link also my problem is that i always get terminated after the port setup!

[11:12] Nebadon Izumi: sounds like router isnt set right

[11:13] WhiteStar Magic: or a firewall block

[11:13] Penny Lane: Oh, I'll try other viewers here then. I'd pretty much given up on anything other than Hippo, as all other viewers were dying in mere seconds here.

[11:14] Penny Lane: LL's input validation seems to leave something to be desired.

[11:14] Blazsword Winx shouts: I dont know why that happends but some people says it's beacus of my Opensim.ini also i do use the latest opensim

[11:15] Nebadon Izumi: ok guys i gotta run for a bit

[11:15] Nebadon Izumi: be on IRC