Chat log from the meeting on 2015-06-09

[11:04] Nebadon Izumi: I dont have much to say this week, I have been crazy busy havent had much time to look ta the code or doing any testing [11:05] Nebadon Izumi: I saw diva did some more fixes for inventory I did a quick test but I wasnt realy have any trouble with that so hard t say what difference it made [11:06] Richardus.Raymaker @hypergrid.org:8002: more for andrew, bluewall not here. i did test tonight from my frid to osgrid. but no offlineIM here [11:06] Richardus.Raymaker @hypergrid.org:8002: unless snoopy's sim is the problem [11:06] Nebadon Izumi: yea I suspect with summer getting started things will be slow for a little bit [11:07] Nebadon Izumi: I saw that Moses has gotten Physx semi-functional though I dont think its availabel for testing on any level yet [11:08] Sheera Khan: from semi-functional to fully developed took Inworldz quite some time ^^ [11:08] Nebadon Izumi: yea It will be a long while before we are testing it I am sure [11:08] Andrew Hellershanks: Richardus, ok. All I can think of is that it doesn't find the sender's UUID in the list of local residents so it doesn't forward the message. I haven't looked at the code for built-in offline IMs to see if that might be what is going on. [11:09] Andrew Hellershanks: How does PhysX compare to BulletSim? [11:09] Richardus.Raymaker @hypergrid.org:8002: It's ok, only wanted to test that. btw is all opensim stuff moved away from sourceforge ? [11:09] Nebadon Izumi: I think ultimately in terms of what they can offer opensim, not much difference [11:09] Dahlia.Trimble @grid.wwweb3d.net:8002: BulletSim is available, Physx isn't [11:09] Nebadon Izumi: heh ya that too [11:10] Andrew Hellershanks: Nebadon, ok. Just made me wonder why start a new physics engine project when BulletSim development has only recently picked up and is moving forward. [11:10] Joe.Radik @joeradik.com:8002 kommt in Chat-Reichweite (6.59 m). [11:10] Nebadon Izumi: but as far as stand alone packages go, they are pretty compariable in terms of abilities [11:10] Nebadon Izumi: of course physx has huge money behind it [11:10] Dahlia.Trimble @grid.wwweb3d.net:8002: My impression was that they don't intend to support all featyres that BulletSim does, only the feature they want [11:10] Andrew Hellershanks: PhysX is also something supported by some video cards, IIRC. [11:11] Nebadon Izumi: bulletsim can do GPU too [11:11] Dahlia.Trimble @grid.wwweb3d.net:8002: so unless we find someone willing to implement the rest.... [11:11] Nebadon Izumi: but we would need to move to the newer version to make that happen [11:11] Sarah Kline kommt in Chat-Reichweite (5.69 m). [11:11] Nebadon Izumi: PhysX is primarily Nvidia too [11:11] OtakuMegane Desu: Keyword 'some'. BulletSim is being done with OpenCL so anything that has a driver for that can theoretically be used with Bullet/BulletSim [11:11] Dahlia.Trimble @grid.wwweb3d.net:8002: I dont think the bullet that works on GPU is the same as regular bullet [11:11] Andrew Hellershanks: Sounds like PhysX may not be a fully feature replacement for BS unless someone adds what might be missing from it. [11:12] Nebadon Izumi: from what I heard Bulletsim 3 has GPU support [11:12] Nebadon Izumi: we are using 2.8 i think [11:12] Nebadon Izumi: sorry Bullet [11:12] Nebadon Izumi: not bulletsim [11:12] OtakuMegane Desu: Yeah. 3 is supposed to be OpenCL so anything that supports OpenCL it should run on. [11:12] Andrew Hellershanks: hehe... almost too many physics engines. :) [11:12] OtakuMegane Desu: GPUs, CPUs, ASICs, any number of things in theory. [11:12] Dahlia.Trimble @grid.wwweb3d.net:8002: from what Ive seen the Bullet that runs on GPU is separate code and much less features [11:13] Dahlia.Trimble @grid.wwweb3d.net:8002: but that was a while ago [11:13] Nebadon Izumi: yea hard to say [11:13] Nebadon Izumi: I know the version we use doesnt support it at all at the moment [11:13] OtakuMegane Desu: It's in conversion so until 3 is actually released and everything is merged it probably is missing a few things [11:14] Nebadon Izumi: honestly, I am not sure GPU will benefit opensim much anyway [11:14] Dahlia.Trimble @grid.wwweb3d.net:8002: I wouldn't assume OpenSim would be using GPU physics with Bullet for quite a while [11:14] Nebadon Izumi: opensim is only going to be able to handle so much in terms of physics [11:14] Nebadon Izumi: and sending out all those updates [11:14] Nebadon Izumi: i beleive moses is more interested in accuracy though [11:14] OtakuMegane Desu: For average stuff like avatars or a handful of vehicles, probably not much effect, no. [11:14] Sheera Khan: most servers currently in use won't have any GPU to work with ... [11:15] OtakuMegane Desu: Being able to drop 10k prims without the whole simulator freezing up would be cool though. :) [11:15] Dahlia.Trimble @grid.wwweb3d.net:8002: yuo can get servers with gpus [11:15] Andrew Hellershanks: Considering it is military based, it wouldn't surprise me that their need is based on accuracy. [11:16] Dahlia.Trimble @grid.wwweb3d.net:8002: I'm not are that Physx is any more "accurate" than Bullet [11:16] Dahlia.Trimble @grid.wwweb3d.net:8002: *aware [11:16] Nebadon Izumi: ya me either Dahlia [11:16] OtakuMegane Desu: In any case, GPU support for BulletSim is a while off and servers being able to utilize extra hardware being commonplace is even further down. Like several years. [11:16] Nebadon Izumi: hehe I am not convinced its going to be any better [11:16] Sarah Kline: its more able to fire projectiles maybe ) [11:16] Nebadon Izumi: but I guess you wont know until you try [11:17] Nebadon Izumi: they are looking for higher frame rates [11:17] Dahlia.Trimble @grid.wwweb3d.net:8002: I would think the GPU version of Physx could handle more collisions [11:17] Andrew Hellershanks: There are more of the "affordable" video cards supporting PhysX these days. [11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: we'll just have to see if the Physx implementation ends up being something that anyone prefers to use [11:18] Andrew Hellershanks nods [11:18] Andrew Hellershanks: Never hurts to have choices. [11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: I'm concerned about support [11:18] Dahlia.Trimble @grid.wwweb3d.net:8002: I dont see any support plan in any of this [11:18] OtakuMegane Desu: Even with full support, Opensim simply doesn't need to utilize all the features PhysX or Bullet are going to be capable of. [11:19] Richardus.Raymaker @hypergrid.org:8002: Nice to have more choices. but meanwhile basic things still don't work especially HG [11:19] Andrew Hellershanks: Richardus, I have people telling me they think too much effort is on HG stuff and not enough on other basics. All depends on ones interests and needs. [11:19] Dahlia.Trimble @grid.wwweb3d.net:8002: I'm not sure another choice is a good thing if it fills up Mantis with a bunch of complaints about unimplemented features [11:21] OtakuMegane Desu: Going by mantis reports and just looking at stuff the major problems seem to be scripting and communications right now. [11:21] Andrew Hellershanks: Someone recently asked me about the event notification button in the viewer. Having an interest in getting event listings useable in a grid it would be nice to make that button work so that is another thing added to my ToDo list. [11:21] Nebadon Izumi: sorry had to take a call im back [11:22] Richardus.Raymaker @hypergrid.org:8002: HG stuff is what opensim people connects. but right now it's not really connecting people because bvroken parts [11:22] Alicia.Raven @grid.spellscape.co.uk kommt in Chat-Reichweite (17.67 m). [11:22] Alicia.Raven @grid.spellscape.co.uk: hello everyone :) [11:22] Andrew Hellershanks: I know HG is important to a lot of people but it isn't to me so I haven't been involved in doing any development or or testing related to HG features. [11:23] Nebadon Izumi: HG has been working fairly good for me [11:23] Nebadon Izumi: though I use it very lightly [11:23] Nebadon Izumi: and mostly between my own grids [11:23] Nebadon Izumi: i rarely visit other peoples grids [11:23] Dahlia.Trimble @grid.wwweb3d.net:8002: It works ok for me, I never expected offline IM to work anyway [11:23] Richardus.Raymaker @hypergrid.org:8002: HG yes, friends staus. uhmm not really. [11:23] Shez Oyen: it is only the offline IM problem that troubles me with HG [11:23] OtakuMegane Desu: HG, like most things in OS, works on the basic levels. It's when you get more in depth or use it heavily that all the bugs and duct tape show up. [11:23] Nebadon Izumi: thats a really difficult thing to fix [11:23] Dahlia.Trimble @grid.wwweb3d.net:8002: ya friends is flakey [11:24] Nebadon Izumi: HG friends is probably going to remain pretty hackish [11:24] Shez Oyen: :/ [11:24] Nebadon Izumi: until a better viewer comes along [11:24] Nebadon Izumi: that can do friends properly [11:24] Nebadon Izumi: remember we are making this viewer do things it was never designed to do [11:24] Andrew Hellershanks: Shez, you also find that offline IM's sent to a local user from a user logged in to a grid via HG isn't being delivered whent e local user logs in? [11:24] Dahlia.Trimble @grid.wwweb3d.net:8002: I don't understand what the viewer has to do with it [11:24] Andrew Hellershanks: s/whent e/when the/ [11:24] Nebadon Izumi: a lot of duct tape holding that all together [11:24] Fearghus.HyperGridTraveler @www.fearlessmysteries.eu:8002 kommt in Chat-Reichweite (19.74 m). [11:24] Nebadon Izumi: well just the protocols [11:25] Dahlia.Trimble @grid.wwweb3d.net:8002: the sims handle all the protocol [11:25] Shez Oyen: I haven't tried that Andrew. [11:25] OtakuMegane Desu: Everything that involves interaction with the user, the viewer has to support. If it doesn't a workaround has to be kludged together or we're just SOL until someone tinkers with the viewer. [11:25] Fearghus.HyperGridTraveler @www.fearlessmysteries.eu:8002: hi all [11:25] Nebadon Izumi: ya I am not saying we can't make it better [11:25] Nebadon Izumi: I am just saying we are still a bit bound by what the viewer can do [11:25] Nebadon Izumi: even if the simulator handles it [11:26] Nebadon Izumi: from talking with crista some of the friends problem I beleive has to do with how the viewer asks for the info [11:26] Dahlia.Trimble @grid.wwweb3d.net:8002: the problem I have with HG friends is I have people with the same name on many grids [11:26] Nebadon Izumi: ya [11:26] Nebadon Izumi: im friends with myself on like 8 grids [11:26] Nebadon Izumi: lol [11:27] Nebadon Izumi: thats fun [11:27] Nebadon Izumi: when it doesnt actually show the grid in the name [11:27] Nebadon Izumi: because of cache [11:27] Dahlia.Trimble @grid.wwweb3d.net:8002: I see the grid hame in mine [11:27] Nebadon Izumi: it depends [11:27] Nebadon Izumi: if you visit all the grids first [11:27] Nebadon Izumi: and have the name cached [11:27] Nebadon Izumi: it doesnt [11:28] Nebadon Izumi: its generally only a problem for my own accounts [11:28] Nebadon Izumi: most everyone else i see just fine [11:28] Dahlia.Trimble @grid.wwweb3d.net:8002: I haven't seen that [11:28] Nebadon Izumi: and for some odd reason today I am seeing myself as Uknown USerUMMAU4 [11:28] Nebadon Izumi: heh [11:29] Nebadon Izumi: dahlia I think it may only be on the friends list this happens [11:29] Nebadon Izumi: not when i am actually standing in front of the person [11:29] Alicia.Raven @grid.spellscape.co.uk: neb, http://opensimulator.org/mantis/view.php?id=7527 [11:29] Dahlia.Trimble @grid.wwweb3d.net:8002: I was looking on my friends list [11:29] Nebadon Izumi: ya right now I a see the full URL [11:30] Nebadon Izumi: but there have been times when i dont [11:30] Dahlia.Trimble @grid.wwweb3d.net:8002: I think it's probably your inventory overloading the internet :P [11:30] Alicia.Raven @grid.spellscape.co.uk: i had the unknown user alot using radgast, i disabled the option for smart detection of display names and now i hardly get it, but its still a problem [11:30] Nebadon Izumi: ya I havent seeen the Unkown user in some time [11:31] Fearghus.HyperGridTraveler @www.fearlessmysteries.eu:8002: i have it too with firestorm Alicia.......sometimes clearing the simulator cache fixes it....although sometimes others then become unknownuser [11:31] Andrew Hellershanks: I saw it on another grid I visit on occasion but I think that was due to some people that had been on my friends list but they have left the grid. [11:31] Richardus.Raymaker @hypergrid.org:8002: i seen it a while ago. it happens rare for me [11:32] Basil.Sosides @basil.selfhost.me:8002 kommt in Chat-Reichweite (5.95 m). [11:32] Nebadon Izumi: ya its hard to figure this stuff out when its not easy to trigger it [11:32] Andrew Hellershanks nods [11:32] Nebadon Izumi: I cant even imagine what I may have done to cause it [11:32] Nebadon Izumi: I was in and out of 3 or 4 grids in the past 24 hours though [11:32] Andrew Hellershanks: Could also be a temporary glitch. [11:33] Andrew Hellershanks: yeah, visiting other grids can pollute a viewers cache. [11:33] Andrew Hellershanks: I find it tends to mess up textures. [11:34] Basil.Sosides @basil.selfhost.me:8002: hi, good evening all [11:34] Sheera Khan: May I ask a completely unrelated question? [11:34] Sheera Khan: I tried to work with materials and to assign the properties via script. It seems to me llGetPrimitiveParams doesn't support the constants PRIM_NORMAL and PRIM_SPECULAR. Is that correct or did I make something wrong? [11:34] Shez Oyen: I met a lady the other day that keeps an alt just for HG... very small inventory and system clothes mostly [11:34] Grid: Notecard saved [11:35] Dahlia.Trimble @grid.wwweb3d.net:8002: Sheera I think the constants are there but they have no effect [11:37] Nebadon Izumi: yea [11:37] Nebadon Izumi: i have found that HG gets a lot better [11:37] Nebadon Izumi: if you keep everything you are wearing in your suitcase [11:37] Nebadon Izumi: keep your entire appearance in your suitcase [11:38] Nebadon Izumi: and anything you may need access to once you leave home grid [11:38] Nebadon Izumi: animations [11:38] Nebadon Izumi: gestures etc.. [11:38] Nebadon Izumi: it really makes the whole experieence a lot better [11:38] Nebadon Izumi: and more reliable [11:39] Nebadon Izumi: diva mentioned she is going to hopefully implement teleport restrictions [11:39] Shez Oyen: seems my suitcase has dissapeared again [11:39] Nebadon Izumi: so you can not teleport away from homegrid if your inventory is still downloading [11:39] Nebadon Izumi: which could provide some releif for remote grids you visit [11:40] Nebadon Izumi: people with large inventory who teleport away before its done can cause pain [11:40] Richardus.Raymaker @hypergrid.org:8002: yu use 0.8.2 nebadon. im still on 0.8.1 mabey that makes it worse [11:40] Nebadon Izumi: I am always about a week or less away from master on my own grids [11:40] Nebadon Izumi: Avacon grid i try to keep recent [11:40] Nebadon Izumi: its usually no more than a month behind master [11:40] Nebadon Izumi: Encitra grid trails behind sometimes 3-4 months [11:40] Nebadon Izumi: since its producton im less experimental there [11:41] Nebadon Izumi: we also use a lot of external modules [11:41] Nebadon Izumi: so upgrading a lot means having to constantly adjust these modules [11:41] Nebadon Izumi: when things change [11:42] Shez Oyen: pain [11:42] Basil.Sosides @basil.selfhost.me:8002: Ƹ̵̡Ӝ̵̨̄Ʒ haha - LOL  Ƹ̵̡Ӝ̵̨̄Ʒ [11:42] Nebadon Izumi: I'm Exploding! [11:42] Nebadon Izumi: doh [11:42] Nebadon Izumi: lol explode gesture [11:43] Shez Oyen: that'll leave a bruise [11:43] Nebadon Izumi: guess i have that programmed to f1 key [11:43] Nebadon Izumi: lol [11:43] Basil.Sosides @basil.selfhost.me:8002: i run 0.8.2 latest version...its verry good, HG 2.0 too [11:44] Nebadon Izumi: we have had some issues with newer monos here on the OSgrid plazas though [11:44] Nebadon Izumi: we were running mono 4 [11:45] Nebadon Izumi: and we are seeing crazy memory usage [11:45] Basil.Sosides @basil.selfhost.me:8002: oh [11:45] Nebadon Izumi: it seems to only be heavily visited regions [11:45] Nebadon Izumi: memory just climbs and climbs [11:45] Nebadon Izumi: lightly visited regions run fine [11:45] Nebadon Izumi: but Lbsa Plaza and Wright Plaza were absolutely horrible [11:45] Nebadon Izumi: we ended up reverted about 36 hours ago [11:45] Nebadon Izumi: this server is on 3.12 at the moment [11:45] Nebadon Izumi: seems normal again [11:46] Nebadon Izumi: not sure what is up with that, but if your running new mono and seeing massive memory usage might be worth reverting for now [11:46] Nebadon Izumi: i suspect most people wont [11:46] Nebadon Izumi: the plazas get a lot of visitors [11:46] Nebadon Izumi: somtimes 100s a day [11:47] Basil.Sosides @basil.selfhost.me:8002: i have no memory probl. on WIN. [11:47] Andrew Hellershanks: 3.12? I'm only using 3.2.8 [11:47] Basil.Sosides @basil.selfhost.me:8002: Linux [11:47] Dahlia.Trimble @grid.wwweb3d.net:8002: 3.99 working good for me [11:48] Nebadon Izumi: ya the Lbsa Plaza server is back on 3.2.3 [11:48] Andrew Hellershanks: Nebadon, is 3.12 a kernel version or mono version? [11:48] Nebadon Izumi: mono version [11:48] Nebadon Izumi: and ya I am running mono 4 on Avacon grid [11:48] Nebadon Izumi: and my personal regions and grid [11:48] Nebadon Izumi: no problems [11:48] Andrew Hellershanks: ok. I'm way behind on mono version. [11:48] Nebadon Izumi: memory is awesome [11:48] Nebadon Izumi: its just a few of our plazas get clobbered for some reason [11:48] Nebadon Izumi: its high traffic [11:49] Nebadon Izumi: 100s of visitors [11:49] Dahlia.Trimble @grid.wwweb3d.net:8002: I use a lot of bots and still no memory issues [11:49] Nebadon Izumi: i suspect maybe something to do with scripted attachments [11:49] Nebadon Izumi: its just wierd with older mono its way less problematic [11:49] Dahlia.Trimble @grid.wwweb3d.net:8002: they have scripted AOs, that's about it [11:49] Dahlia.Trimble @grid.wwweb3d.net:8002: (the bots) [11:49] Nebadon Izumi: are they NPC or libomv bots? [11:50] Dahlia.Trimble @grid.wwweb3d.net:8002: both [11:50] Nebadon Izumi: ya it doesnt suprise me either way [11:50] Nebadon Izumi: when i test at Sisyphus [11:50] Nebadon Izumi: i cant make it happen with bots eitehr [11:50] Nebadon Izumi: and usually it takes about 24+ hours [11:50] Nebadon Izumi: the first 12 hours seem normal [11:50] Nebadon Izumi: then all the sudden memory will start climbing and never let go [11:51] Andrew Hellershanks: Something involving the script engine perhaps? [11:51] Dahlia.Trimble @grid.wwweb3d.net:8002: maybe 3.99 doesn't have the problem [11:51] Jim Jackson: we were having high memory use with windows on the last few Osgrid builds, a lot of HG travelers and some were there for hours copying items [11:51] Nebadon Izumi: i guess its not completely surpising, mono is in flux at the moment [11:51] Nebadon Izumi: a lot is going to change [11:51] Nebadon Izumi: well dahlia like i said on my personall regions im running mono 4 [11:51] Nebadon Izumi: and its not a problem there either [11:51] Andrew Hellershanks: mono will change a lot now that MS has open sourced some of its .net stuff. [11:51] Nebadon Izumi: its mostly the heavily trafficed plazas that experience it [11:52] Nebadon Izumi: possible having the content cached might help [11:52] Nebadon Izumi: the plazas get a lot of new people every day [11:52] Nebadon Izumi: especially this region [11:52] Nebadon Izumi: being a big shopping zone [11:52] Nebadon Izumi: we get a lot of HG visitors who have never been here before [11:52] Dahlia.Trimble @grid.wwweb3d.net:8002: I was suggesting the problem may have cropped up between 3.99 and 4.0 [11:53] Nebadon Izumi: maybe but if it did [11:53] Andrew Hellershanks: For not having much to talk about today we still managed to kill the hour. [11:53] Nebadon Izumi: i cant make it happen on my own regions [11:53] Nebadon Izumi: which is odd for sure [11:53] Nebadon Izumi: hehe Ya Andrew [11:53] Nebadon Izumi: always stuff to talk about [11:55] Andrew Hellershanks nods [11:55] Andrew Hellershanks: Richardus, I'm digging around in the offline IM code trying to find where it does the message retrieval. [11:55] Richardus.Raymaker @hypergrid.org:8002: Take your time andrew [11:56] Richardus.Raymaker @hypergrid.org:8002: anyway, sofar not much luck. other buggy part is the friends online in HG. mabey fixt with 0.8.2 [11:56] Andrew Hellershanks: I don't see anything in there that would prevent message retrieval regardless of the source of the IM. [11:57] Alicia.Raven @grid.spellscape.co.uk: i tested multiple times and i always get the IM delivered from outside [11:57] Richardus.Raymaker @hypergrid.org:8002: well my avatar don;t get it on osgrid too [11:57] Andrew Hellershanks: Richardus, if you can build code I would suggest adding debug statements to find out 1) if the messages are being retrieved, and 2) whether it does try delivering them. [11:57] Richardus.Raymaker @hypergrid.org:8002: need to test more. on other osgrid sim [11:57] Nebadon Izumi: ya I recall testing it and it worked for me [11:58] Richardus.Raymaker @hypergrid.org:8002: not cgood in the code part [11:58] Nebadon Izumi: which sort of lends to something being misconfigured maybe [11:58] Andrew Hellershanks: Richardus, did you trying clearing stored offline IMs and try again? Sometimes bad data can get stuck in a table and needs manual clearing. [11:58] Nebadon Izumi: but i also recall looking at your config richardus [11:58] Nebadon Izumi: and not seeing anything obvious [11:58] Nebadon Izumi: but that doesnt mean something isnt right [11:58] Nebadon Izumi: ive been known to miss stuff :) [11:58] Andrew Hellershanks: Richardus, don't need to be that much up on coding to add a few debug statements. [11:58] Alicia.Raven @grid.spellscape.co.uk: hg messages for me come through gatekeeper, i dont recall any settings for that in richardus' mantis post [11:59] Andrew Hellershanks: There was one service line that was commented out in RiRa's config but someone already pointed that out. [12:00] Richardus.Raymaker @hypergrid.org:8002: sofar i know the other configs where fine. i need to check it on quite day again [12:00] Andrew Hellershanks: Its one thing about OS that bothers me at times. It does a poor job of telling you when a feature isn't properly configured. [12:00] Andrew Hellershanks: or when a feature isn't configured at all. [12:01] Joe.Radik @joeradik.com:8002: Sorry to change subject, but can someone help me with exporting a gimp image in .r32 format? [12:01] Nebadon Izumi: Andrew? [12:01] Joe.Radik @joeradik.com:8002: It appears to no longer be supported in Gimp [12:01] Nebadon Izumi: hes our resident Gimp-expert [12:02] Andrew Hellershanks: I'm not sure if it is supported in GIMP. I've seen the extension before but not in GIMP. [12:02] Nebadon Izumi: I must admit i still prefer photoshop 7 from 2001 [12:02] Nebadon Izumi: lol [12:02] Joe.Radik @joeradik.com:8002: I see it referenced it in places, but real info is scarce [12:02] Nebadon Izumi: maybe an add-on? [12:02] Shez Oyen: There might be a plug in for GIMP [12:02] Joe.Radik @joeradik.com:8002: I prefer free. lol [12:02] Andrew Hellershanks: Joe, I don't think it ever was supported natively. There may be a third party add on for it. [12:02] Andrew Hellershanks flüstert: Joe, what version of GIMP are you using and in what operating system? [12:02] Alicia.Raven @grid.spellscape.co.uk: i would never use anything but photoshop lol [12:02] Joe.Radik @joeradik.com:8002: I've been thinking plugin, but can't find one. [12:02] Richardus.Raymaker @hypergrid.org:8002: if you have console access, use .png [12:02] Richardus.Raymaker @hypergrid.org:8002: worked for me in the past [12:03] Andrew Hellershanks checks the GIMP plug-in repositories. [12:03] Joe.Radik @joeradik.com:8002: I've looked for it in 2.8.2 and 2.8.10 without success. [12:03] Andrew Hellershanks: Joe, I did a quick search and found this -> https://code.google.com/p/gimp-dds/source/detail?r=32 [12:04] Andrew Hellershanks: Joe, I'm part of the GIMP development community, btw. [12:04] Joe.Radik @joeradik.com:8002: My problem is exporting from Gimp. I get steps in my terrain using .png [12:04] Dahlia.Trimble @grid.wwweb3d.net:8002: bye all :) [12:04] Richardus.Raymaker @hypergrid.org:8002: bye dahlia, compression high ? [12:04] Shez Oyen: BB Dahlia [12:04] Joe.Radik @joeradik.com:8002 takes note of Andrew's experience. [12:04] Andrew Hellershanks: oh, it is about that time isn't it. [12:04] Nebadon Izumi: have to get a bike ride in [12:04] Nebadon Izumi: ive been slacking [12:04] Nebadon Izumi: diet has sucked away all my energy [12:04] Nebadon Izumi: hehe [12:05] Andrew Hellershanks: nebeadin, I need to get more guitar practice in. I've been slacking a bit on that score. :) [12:05] Shez Oyen: Have fun! [12:05] Joe.Radik @joeradik.com:8002: Thanks Andrew. I will look further. Exactly the advice I was hoping for. [12:05] Andrew Hellershanks: bah... I was trying to type nebadon. [12:05] Nebadon Izumi: :) [12:05] Shez Oyen: score.. he made a pun [12:05] Shez Oyen: haha [12:05] Nebadon Izumi: ok guys, talk soon [12:05] Nebadon Izumi: i'll be on irc in a bit anyone needs me [12:05] Nebadon Izumi: if not same time next week :) [12:05] Andrew Hellershanks: Enjoy your ride, nebadon [12:05] Nebadon Izumi: thanks cya [12:06] Nebs Metal Bar Stool v1.5 (w/sit & launch): Goodbye..