Chat log from the meeting on 2012-02-21

[11:02] Second Life: Teleport completed from Lbsa Plaza (128,128,38) [11:02] Nebadon Izumi: mine takes the 6 prong power adapter [11:02] Richardus Raymaker: Sarah. suprisly. how many pc's i run./ it seems to heat not so much. only the small romm with servers you feel it [11:02] Nebadon Izumi: but you can use an adapter [11:02] Sarah Kline: i remember mine had 2 extra ones coming off [11:02] Sarah Kline: hi Justin [11:02] Andrew Hellershanks: Hey, Justin [11:02] Nebadon Izumi: hello justin [11:02] Blues.Spiritor @gridnirvana.net:8002: Hi Justin [11:02] dan banner: ya power supply has leads labeled pcie [11:02] Justin Clark-Casey: hi everyone [11:02] Nebadon Izumi: cool dan [11:03] dan banner: hey justin [11:03] Richardus Raymaker: if you use the adapter. take 2 seperate wires from the pwoer supply.. dont connect vd drive power plug both on same wire [11:03] Nebadon Izumi: some of the newer video cards require dual power plugs [11:03] Nebadon Izumi: 2 8 prong [11:03] Richardus Raymaker: hi justin [11:03] Nalates Urriah: Hey Justin [11:03] Nebadon Izumi: like a 580GTX [11:03] Richardus Raymaker: i only have a 6 one on the card nebadon [11:03] Nalates Urriah: and the 560 takes 2 also [11:03] Richardus Raymaker: hmm 580. yummie [11:04] Richardus Raymaker: problem with newer cards. you need more hamsters [11:04] Nebadon Izumi: lol [11:04] Andrew Hellershanks: hehe [11:04] BlueWall Slade: heh, it took me a while to figure out that they wanted me to connect 2 of them when I built my system. [11:04] Richardus Raymaker: hi blue [11:04] Nebadon Izumi: ya imagine having 4 way SLi [11:04] Nebadon Izumi: the power nightmare that would be [11:05] Richardus Raymaker: its a bit crazy 400watt for a videcard only [11:05] BlueWall Slade: hi RiRa [11:05] Andrew Hellershanks: Richardus, yea [11:05] Blues.Spiritor @gridnirvana.net:8002: Hi Blue, RiRa [11:05] Nebadon Izumi: ya you need to make sure you match things up properly [11:05] Pixel Tomsen: hi;-) [11:05] BlueWall Slade: imagine the Bitcoin miners with all the multiple cards [11:05] Galen TechnoShaman: Hi Pixel :) [11:05] Richardus Raymaker: for sarah, yes sometimes ou feel the heat under the desk if pc's work [11:05] Nebadon Izumi: there are video cards that work well below 400 watt [11:05] Glori Summer: hallo pixel [11:05] Blues.Spiritor @gridnirvana.net:8002: Pixel [11:05] Andrew Hellershanks: Justin, I have 2 of 3 patches done for IAR saving. I'm looking at the regex pattern matching but if I'm going to do that I am going to do it right. [11:05] Richardus Raymaker: hi glori [11:06] Andrew Hellershanks: Nebadon,they are hard to find these days. [11:06] Blues.Spiritor @gridnirvana.net:8002: Hi Gloria [11:06] Andrew Hellershanks: There are a few 350W if you are lucky but nothing less than that. [11:06] Justin Clark-Casey: Andrew: cool,. thanks. I'll take a look at your latest patch when I get a chance. Might not be today though [11:06] Richardus Raymaker: nah, easy to find andrew. i see the silent gards are hot the last time. that hot is also the problem with them. [11:07] Andrew Hellershanks: Justin, np. It might be worth commiting the first two before regex support but see what you think [11:07] Nebadon Izumi: I did get a new OSgrid release out already Justin [11:07] Nebadon Izumi: and i announced about the 64 bit windows [11:07] Nebadon Izumi: on twitter [11:07] Andrew Hellershanks: Ideally I'd like to support wildcarding what to include as well as what to exclude. [11:07] Richardus Raymaker: again nebadon ? the one froma few days ago runs fine [11:07] Andrew Hellershanks: Not everyone has twitter [11:07] Nebadon Izumi: this one should run better Richardus [11:07] Richardus Raymaker: ANdrew, its on osgrid login page [11:08] Richardus Raymaker: aha. time for other upgrade round soon [11:08] Andrew Hellershanks: Richardus, you expect me to look at that? ;-) [11:08] Andrew Hellershanks: good to know. [11:08] Nebadon Izumi: also now you can run Native 64 bit on windows [11:08] Andrew Hellershanks: no more need for the 32bit launcher thing? [11:08] Nebadon Izumi: i dispatched carrier pidgeons too but they wont arrive for a few more days :P [11:08] Richardus Raymaker: Nah, if you do it like me on auto pilot. click hit key and then think... drat forgot to look. [11:08] Richardus Raymaker: nebadon, i run windows ! :) [11:09] Andrew Hellershanks: hehe [11:09] Nebadon Izumi: if your running Windows on x64 now you can just run OpenSim.exe [11:09] Nebadon Izumi: there is no more need for OpenSim.32BitLaunch.exe [11:09] Nebadon Izumi: even with sqlite [11:09] Andrew Hellershanks: yeah, I'm almost like "what's windows" as I run it so seldom. [11:09] Andrew Hellershanks: cool. [11:09] Richardus Raymaker: other thing thats maby intressting, nebadon can you see how many mega regions are running in osgrid. people are still intrestsed in it if the see it or hear about it [11:10] Nebadon Izumi: no [11:10] Richardus Raymaker: andrew, as server i keep linux [11:10] Nebadon Izumi: its impossible to tell if a region is a mega region [11:10] Richardus Raymaker: its maby not usefull to let opensim give that data to tehe grid ? [11:10] Andrew Hellershanks: Richardus, I run it as my desktop system [11:10] dan banner: until you go there [11:10] Richardus Raymaker: hmm, sure mega, opensim knows when its set to emga. it only dont tellk it to the grid [11:11] Nebadon Izumi: Justin, i had a question about the console command "show names" [11:11] Nebadon Izumi: i have noticed on Wright Plaza and Lbsa Plaza [11:11] Nebadon Izumi: that list can grow to be several 1000 names [11:11] Andrew Hellershanks: Has anyone been doing much work on supporting mega's these days? I remember there used to be a number of important issues with them that needed fixing. [11:11] Nebadon Izumi: do you think we should be expiring some of those names after a bit [11:11] Nebadon Izumi: like say 6 / 12 / 24 hours [11:11] Justin Clark-Casey: nebadon: it shows the relationship the current simulator knows about names to uuids [11:11] Justin Clark-Casey: there's no need to expire [11:11] Nebadon Izumi: ok its just the list grows to be very huge [11:11] Nebadon Izumi: i was just wondering if over days and weeks [11:11] Nebadon Izumi: this could lead to bad things [11:11] Nebadon Izumi: like 10000+ names [11:12] Justin Clark-Casey: that list takes up a very small amount of memory [11:12] Justin Clark-Casey: compared to everything else in opensim [11:12] Nebadon Izumi: ya [11:12] Nebadon Izumi: i was just shocked how many names Lbsa had [11:12] Blues.Spiritor @gridnirvana.net:8002: I experimented in Nirvana a year ago ...or more.... [11:12] Richardus Raymaker: but big list takes time to search [11:12] BlueWall Slade: doesn't it expire them if they have no content in the sim? [11:12] Justin Clark-Casey: no, it's a dictionary [11:12] Nebadon Izumi: doesnt seem to [11:12] Justin Clark-Casey: expiry would be complicated. there's no need to do it [11:12] Nebadon Izumi: ah i guess that makes it hard [11:12] Nebadon Izumi: ya [11:12] BlueWall Slade: shouldn't it? [11:12] BlueWall Slade: ok [11:12] Nebadon Izumi: thats what I was thinking to BlueWall [11:12] Nebadon Izumi: but that does complicate it [11:12] Simulator Version v0.5 shouts: OpenSim 0.7.3 Dev         a27e5a9: 2012-02-21 04:12:17 +0000 (Unix/Mono) [11:12] BlueWall Slade: hey [11:13] Richardus Raymaker: But about megaregions... its not intressting to tell the grid if ts a mega or not when it registartes ? [11:13] BlueWall Slade: I have the web profile working ... [11:13] BlueWall Slade: 2012-02-21T18:49:51Z INFO: process_login_success_response: profile-server-url : we got an answer from the grid : http://ascent.bluewallgroup.com [11:13] Justin Clark-Casey: bluewall: cool [11:13] Sarah Kline: nice [11:13] BlueWall Slade: after logging into the grid, it will direct the profile to that [11:13] Richardus Raymaker: nice blue [11:13] Blues.Spiritor @gridnirvana.net:8002: nice [11:13] Nebadon Izumi: no modifications to viewer? [11:13] BlueWall Slade: now, I need to clean it up and take it back to LL [11:14] Nebadon Izumi: oh so this is viewer mod? [11:14] dan banner: too bad theres still a lot of grids running older code [11:14] BlueWall Slade: yes, the viewer i s modified [11:14] Richardus Raymaker: yes, includeing me dan :O [11:14] BlueWall Slade: we have a lot of thigns we can do, but I'll take them one at a time back to LL [11:14] Nebadon Izumi: it will be interesting to see if LL is interested [11:14] Nebadon Izumi: you are going to have to fill out a contributors agreement with LL [11:14] Nebadon Izumi: have you dont that yet? [11:14] Nebadon Izumi: dont=done [11:14] BlueWall Slade: well, they put a mechanism in the viewer to let non-production grids set it [11:14] Andrew Hellershanks: Its not just having viewers use a new URL to get profile? [11:15] BlueWall Slade: the profiles are web apps [11:15] BlueWall Slade: we have to send the profile url back in the login response to the viewer [11:15] BlueWall Slade: then it will use that [11:16] Nebadon Izumi: Justin we have still seen that show queues crash the sim issue a couple times in recent days [11:17] Nebadon Izumi: how many times have we seen that Dan? [11:17] Nebadon Izumi: 1 or 2 times? [11:17] Nebadon Izumi: it seems to be greatly improved [11:17] Richardus Raymaker: btw. does opensim windows now got lost of the 2Gb limit to ? [11:17] Nebadon Izumi: but it still happened once or twice [11:17] Justin Clark-Casey: ok [11:17] Nebadon Izumi: not the 64 bit Richardus [11:17] Richardus Raymaker: ok. thats what i needed to know [11:17] Justin Clark-Casey: I imagine it's something to do with abnormal client termination [11:18] dan banner: in all several times but i have not seen it in the last couple of days [11:18] Nebadon Izumi: i mean since the fixes that were supposed to address it dan [11:18] Nebadon Izumi: since then it was once or twice i beleive [11:18] dan banner: yes maybe 2 times since the fixes [11:18] Richardus Raymaker: i think i saw once a weird thing. but cant confirm it. if you lopgin and then you logout in the process to login the avatar stays online. have more seen that ? [11:18] Nebadon Izumi: but ya it seems improved a lot [11:19] Nebadon Izumi: yes Richardus, it happens [11:19] Nebadon Izumi: its not new though [11:19] Richardus Raymaker: ok.. but very hard to trigger [11:19] Nebadon Izumi: ya i don't know how to trigger it but i have seen it happen [11:19] Justin Clark-Casey: there are probably race conditios with very quick login after logout [11:19] Justin Clark-Casey: or vice versa [11:20] Richardus Raymaker: not sure what hapens, this days viewers seems to hanbg more out the final logout stage to.. but not all [11:21] Nebadon Izumi: this region is spewing like mad [11:22] Richardus Raymaker: what error ? [11:22] Pixel Tomsen: hi;-) good evening / day [11:23] Sarah Kline: hi Pixel [11:23] Justin Clark-Casey: Hey Pixel! [11:23] Blues.Spiritor @gridnirvana.net:8002: hi Pixel [11:23] BlueWall Slade: Hi Pixel [11:23] dan banner: hey pixel [11:23] Richardus Raymaker: hi pixel [11:23] Nebadon Izumi: 19:23:08 - [LLCLIENTVIEW]: Caught exception while processing OpenMetaverse.Packets.AvatarPropertiesRequestPacket for Nalates Urriah, The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,System.Object].get_Item (System.String key) [0x000a8] in /home/osgrid/install/mono2106/mono-2.10.6/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150 at OpenSimProfile.Modules.OpenProfile.OpenProfileModule.GetUserProfileData (UUID userID, System.Collections.Generic.Dictionary`2& userInfo) [0x00000] in :0 at OpenSimProfile.Modules.OpenProfile.OpenProfileModule.RequestAvatarProperties (IClientAPI remoteClient, UUID avatarID) [0x00000] in :0 at (wrapper delegate-invoke) :invoke_void__this___IClientAPI_UUID (OpenSim.Framework.IClientAPI,OpenMetaverse.UUID) at OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleAvatarPropertiesRequest (IClientAPI sender, OpenMetaverse.Packets.Packet Pack) [0x00 [11:23] Andrew Hellershanks: Need a "logging out" flag so if someone start to log out too soon after login, some of the login processing can be aborted? [11:24] dan banner: i see those errors all the time on lbsa [11:24] Nebadon Izumi: ya i suspect its something from v3 [11:24] Nebadon Izumi: or maybe one of the v3 development viewers [11:24] Nebadon Izumi: a packet were not handling [11:24] Nebadon Izumi: or mishandling [11:25] dan banner: ahh dolphin [11:25] BlueWall Slade: I saw those a while back and started chasing them down. But, then couldn't produce them. [11:25] Andrew Hellershanks: It would help if it printed the missing key [11:25] Nalates Urriah: O.O [11:25] BlueWall Slade: I think it is V3 [11:25] Justin Clark-Casey: well, the -get_user_info being missing is probably the root cause [11:25] BlueWall Slade: I think I remember something about a short url [11:26] Nebadon Izumi: its really noisy [11:26] Justin Clark-Casey: that only appears to exist for HG servers [11:26] Nebadon Izumi: thats all i see on the console for about 10000 lines [11:26] BlueWall Slade: I will look into that this evening or tomorrow [11:26] Nebadon Izumi: k cool [11:27] BlueWall Slade: I think it is in the profiles module [11:27] Worker Happy: Hi! [11:27] Glori Summer: hi worker [11:27] BlueWall Slade: Hi worker [11:27] Blues.Spiritor @gridnirvana.net:8002: hi worker [11:27] Justin Clark-Casey: Looks hg related to me [11:28] BlueWall Slade: yes [11:28] Richardus Raymaker: why is justin in cloud mood ? [11:28] Nebadon Izumi: heh ya Justin and Master are clouds to me [11:28] Worker Happy: I'm visiting from a project site. Last time I was here, it was snowing... [11:28] Justin Clark-Casey: oh I see, the other exception is in OpenProfileModule [11:28] Richardus Raymaker: yes master to [11:28] Nebadon Izumi: ah ok i didnt notice that Justin [11:29] Nebadon Izumi: ya [11:29] Nebadon Izumi: hmm how strange [11:29] Andrew Hellershanks: OpenProfileModule? That's the addon profile module? [11:29] BlueWall Slade: yes [11:29] Nebadon Izumi: ya [11:29] BlueWall Slade: I need to check it on my OSG region [11:29] BlueWall Slade: and use HG [11:29] Nebadon Izumi: nothing looks wierd about Nalates profile [11:29] BlueWall Slade: I think that will trigger it [11:30] Blues.Spiritor @gridnirvana.net:8002: Hi Pathfinder [11:30] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: hi Blues [11:30] Nebadon Izumi: ah Hey Pathfinder, just noticed you were here :) [11:30] Justin Clark-Casey: ok, I'm geuessing you must be calling GetServerURLs directly [11:30] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: i'm just quietlly listening :) [11:30] Justin Clark-Casey: since the only other caller would print out a debug log line beforehand [11:30] Justin Clark-Casey: hi pathfinder [11:30] Sarah Kline: hi Pathfinder [11:31] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: ty for the welcome folks :) [11:31] Justin Clark-Casey: though having said that, maybe you're log level isn't showing debug statements? [11:31] Pixel Tomsen: hi pathfinder;-) [11:31] BlueWall Slade: I remember a red stack trace [11:31] Richardus Raymaker: hello pathfinder [11:31] BlueWall Slade: so, it is something not being handled [11:31] BlueWall Slade: the V3 causes it [11:32] Dahlia Trimble: hi [11:32] BlueWall Slade: cause profiles are different [11:32] BlueWall Slade: Hello Dahlia [11:32] Justin Clark-Casey: hi dahlia [11:32] Richardus Raymaker: hi dahlia [11:32] Blues.Spiritor @gridnirvana.net:8002: hi Dahlia [11:32] Justin Clark-Casey: yeah, at the very least OpenProfileModule needs to be prepared for the case when it gets back no data :) [11:32] Andrew Hellershanks: Justin is no longer a cloud but Master still is [11:33] BlueWall Slade: yes [11:33] Richardus Raymaker: yes [11:33] BlueWall Slade: I will jump on that this evening, or in the AM [11:33] BlueWall Slade: have something to attend to this afternoon [11:33] Nebadon Izumi: thanks BlueWall [11:33] Andrew Hellershanks: Justin, it should be. I've tried to make sure it sends something back so the viewer won't get stuck showing a message that it is looking for data. [11:33] BlueWall Slade: I was looking for it a few days ago, but couldn't trigger it [11:34] Justin Clark-Casey: Seems just to be stuck on Nalates :) [11:34] BlueWall Slade: I think I ahve to be in OSG and jump there from my dev grid with V3 [11:34] Nebadon Izumi: Nalates were you hypergridding before arriving here? [11:34] Richardus Raymaker: does the viewer send any version information to the grid that could be logged ? [11:34] Nalates Urriah: No... I did have some problems getting logged in [11:34] BlueWall Slade: maybe she came here with a V# + Hypergrid and her info is stuck in the cache [11:35] BlueWall Slade: ok, maybe that is a different thing [11:35] Nalates Urriah: Dolphin3 has a gotcha if you use the splash pages Wright Plaze link and try to log in [11:35] dan banner: ya changes to sl [11:35] Nebadon Izumi: whats that? [11:35] dan banner: still logs in tho [11:36] Nebadon Izumi: oh hrmm [11:36] Richardus Raymaker: hmm, i think more viewers have that problem. think firestorm dont readed the shortcut way good [11:36] Nebadon Izumi: thats not just Dolphin [11:36] Sarah Kline: Same with FS lol [11:36] Nebadon Izumi: i think all the latest LL does that [11:36] BlueWall Slade: do those use the web profiles? [11:36] Nebadon Izumi: yes [11:36] BlueWall Slade: ++ [11:36] Sarah Kline: Zen was ok though, but that was with Dans stuff pasted in shortcut [11:37] Nalates Urriah: I would use the splash page link, the viewer changes the grid back to SL. Not paying attention I tried a couple of logins before realizing that there was a problem. I finally had to login into Last Location on OSGrid to get in, which is my home region. [11:38] Nebadon Izumi: hrmm I have tested that [11:38] Nalates Urriah: Then Map tp here [11:38] Nebadon Izumi: and it always logged in ok for me [11:38] Nebadon Izumi: hello Dahlia [11:38] Nalates Urriah: Are you using Dolphin3? [11:38] Sarah Kline: hi Dahlia [11:38] Nebadon Izumi: I think i tried with Dolphin yes [11:38] Nebadon Izumi: Dan had mentioned it a while back [11:38] Nebadon Izumi: and i tested [11:38] Nebadon Izumi: this is good info though [11:39] Dahlia Trimble: hi :) [11:39] Nebadon Izumi: we'll have to test this [11:39] Nebadon Izumi: see what happens [11:39] Nalates Urriah: I think if I just typed in Wright, I could have. I useally do, but I tried the Splash page link this time. [11:39] Nebadon Izumi: ya [11:39] Nebadon Izumi: thanks for info [11:39] Nebadon Izumi: it could prove useful [11:40] Nalates Urriah: :) I'll look through my log later and let you know if there is anything intersting. [11:40] Richardus Raymaker: hi nal [11:40] Nalates Urriah: Hi Rich [11:41] Justin Clark-Casey: by the way Pixel, do you hang out on #opensim-dev irc at all? Just curious [11:42] dan banner:. [11:42] Dahlia Trimble: .. [11:42] Nebadon Izumi: hehe [11:42] BlueWall Slade: ... --- ... [11:42] Richardus Raymaker: ... --- [11:42] Han Held: µ [11:43] Nebadon Izumi: ?(???)? [11:43] Han Held: Nebadon wins LOL [11:43] Dahlia Trimble: ooou [11:43] Richardus Raymaker: who let the alien out ? [11:43] Nebadon Izumi: hehe [11:44] Nebadon Izumi: anyone else have anything they wanted to mention? [11:44] Han Held: Well, if I can I have something I want to ask [11:44] Blues.Spiritor @gridnirvana.net:8002: How're HG Adventurers doing these days pathfinder? [11:44] Nebadon Izumi: sure Han [11:44] Nebadon Izumi: ask away [11:44] Han Held: Ok, has anyone mentioned supporting the new v3 estate controls [11:45] Han Held: specifically estate windlight? [11:45] Han Held: Is there any plans or thoughts of supporting that? [11:45] Richardus Raymaker: i really can suggest to enable QoS on your router for opensim. it improve things very much. it dont overload the router [11:45] Nebadon Izumi: no current plans [11:45] Nebadon Izumi: but it would be welcome for sure [11:45] Han Held: Ok, thanks [11:45] Sarah Kline: its really using presets in the viewer [11:45] Han Held: I was curious. That nukes phoenix/Firestorm's parcel windlight in SL [11:46] Nebadon Izumi: ya i would love to see that functionality [11:46] Sarah Kline: they always said it was temp solution [11:46] dan banner: would be nice to send windlight settings from the viewer to a region [11:46] Sarah Kline: but lightshare is far superior [11:46] Nebadon Izumi: but ya who knows if they are done with it either [11:46] Pixel Tomsen: @justin : yet, thanks for the tip ;-) [11:46] Nebadon Izumi: i do hope the lightshare stuff makes it into Kokua too [11:46] Nebadon Izumi: then maybe firestorm and others can pick it up [11:47] Sarah Kline: looool [11:47] Sarah Kline: be great if LL took it up [11:47] Nebadon Izumi: i dont see them doing the work FS team, but if the code is there they might grab it [11:47] BlueWall Slade: I looked into it a littel asbout a week ago to see what was happening [11:47] Han Held: They didn't even pick up the mesh deformer code, and it was dropped right in their lap (._.) [11:47] BlueWall Slade: but, I think we need to send back a capability when the viewer logs into a region [11:47] Nebadon Izumi: I am very interested in the pathfinding stuff [11:48] Nebadon Izumi: that looks really cool [11:48] BlueWall Slade: << windlight [11:48] Andrew Hellershanks: yeah. [11:48] Nebadon Izumi: http://vimeo.com/36483387 [11:48] dan banner: zen has the deformer and all the recent patches [11:48] Sarah Kline: really would be a shame if we lost lightshare [11:49] Sarah Kline: but zens mesh upload has borked at the moment [11:49] Nebadon Izumi: i just put the pathfinding video up on main screen for those with video enabled [11:49] Richardus Raymaker: hmm the pathfinder stuff sounds good. but moveto is already not problem free now [11:49] Justin Clark-Casey: are lightshare and the more recent linden lab region settings stuff now doing the smae thing? [11:49] Nebadon Izumi: not really Justin [11:49] Sarah Kline: no [11:49] Richardus Raymaker: and i mean with opensim [11:50] Nebadon Izumi: lightshare can be controled via OSSL [11:50] Nebadon Izumi: the LL stuff is estate panel controls only [11:50] Sarah Kline: from settings stored in viewer [11:50] Sarah Kline: like the torley ones etc [11:51] Key Gruin: tp2cam [11:51] Pixel Tomsen: share-light module. I'm currently working in windlight for v3, caps currently works already [11:51] Nebadon Izumi: nice [11:51] BlueWall Slade: cool [11:51] Nebadon Izumi: look forward to seeing that [11:51] Nebadon Izumi: Pixel did you see justin's question earlier? [11:51] Justin Clark-Casey: pixel: cool :) [11:52] Pixel Tomsen: i love windlight;-) [11:52] Justin Clark-Casey: yeah, he did [11:52] BlueWall Slade: that one will be dynamic [11:52] Key Gruin: gosh darn it guess I have to walk up lol [11:52] Nebadon Izumi: ok cool missed the response [11:52] Richardus Raymaker: i need to say opensim is with lsls pretty error friendly. checked the same script in sl. and there i found a stupid user error. but here it worked without andy problem or error [11:52] Justin Clark-Casey: some would say that's a bug :) [11:53] Dahlia Trimble: lol [11:53] BlueWall Slade: haa [11:53] Justin Clark-Casey: however, I suspect that in general, opensim's lsl error reporting is probably not good and inconsistent [11:54] BlueWall Slade: I did some scripting this weekend, and it didn't go too well [11:54] Nebadon Izumi: heh [11:54] BlueWall Slade: seems like things aren't in sync [11:54] Justin Clark-Casey: aren't in sync? [11:54] Richardus Raymaker: well my mistake where. if (llStringLength(llGetSubString(message, 0, 6))=="C [11:54] Richardus Raymaker: it seems opensim donbt see the llStringLength( error [11:54] Nebadon Izumi: in OS all the errors are off by 1 line [11:54] Andrew Hellershanks: Why would scripting be bad all of a sudden? [11:54] Nebadon Izumi: so if it says error line 17 [11:54] Nebadon Izumi: its really 18 [11:55] BlueWall Slade: well, things like sleeps causing lots of code to be missed at a state change [11:55] Richardus Raymaker: yes that i know nebadon. used to that.. [11:55] BlueWall Slade: or, things not completing [11:55] Justin Clark-Casey: bluewall: I can't say that kind of thing susprrises me enromously [11:55] Richardus Raymaker: i only user timer [11:55] Pixel Tomsen: yes, line-debug message isn't correct [11:55] BlueWall Slade: it has some loops [11:55] Justin Clark-Casey: bluewall: you can get imrpovement by adjusting xengine settings, such as how long an event is allwoed to run, perhaps [11:55] Andrew Hellershanks: The line number has to do with line numbers starting at either 0 or 1 IIRC [11:56] BlueWall Slade: maybe' [11:56] Richardus Raymaker: i tried to compare a integer with string [11:56] Andrew Hellershanks: you were using a cast? [11:56] Richardus Raymaker: andrew if (llStringLength(llGetSubString(message, 0, 6))=="C [11:56] Richardus Raymaker: without sl i would never have seen that line [11:57] Richardus Raymaker: i needed if (llGetSubString(message, 0, 6))=="C [11:57] Andrew Hellershanks: valid syntax if you had the closing " and ) but compariso would fail. [11:58] Richardus Raymaker: yes that i have andrew. but sl is not take that line [11:58] Andrew Hellershanks: arg type mismatch in first case. [11:58] Andrew Hellershanks: hmmm [11:58] Richardus Raymaker: yup [11:58] Andrew Hellershanks: How does SL complain about it? [11:59] Richardus Raymaker: uhmm. its a few days ago i think syntax error [11:59] Richardus Raymaker: otherwise i need to run the code again to see the error [11:59] Andrew Hellershanks: I don't see the syntax error off hand but the mismatch in arg types should have been caught [12:00] Richardus Raymaker: andrew the full line where [12:00] Richardus Raymaker: if (llStringLength(llGetSubString(message, 0, 6))=="Colors-") [12:00] Richardus Raymaker: the correct line muts be [12:00] Richardus Raymaker: if (llGetSubString(message, 0, 6))=="Colors-") [12:00] Andrew HellershanksAndrew Hellershanks nods [12:00] Dahlia Trimble: bye all, lunch time for me. tc :) [12:00] Richardus Raymaker: bye dahlia [12:00] Sarah Kline: bye [12:00] BlueWall Slade: bye Dahlia [12:01] Blues.Spiritor @gridnirvana.net:8002: bye Dahlia [12:01] Richardus Raymaker: for some reason opensim missed the integer vs string compare [12:01] Andrew Hellershanks: oh, top of the hour already [12:01] Justin Clark-Casey: bye dahlia [12:01] Andrew Hellershanks: One of these days I'm going to take a closer look at the LSL interpreter in OS [12:02] Richardus Raymaker: i need to make mantis from this one [12:02] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: got to head out. take care folks! [12:02] Andrew HellershanksAndrew Hellershanks nods [12:02] Nebadon Izumi: heh interesting, just installed Blender 2.6.2 it has export for Second Life [12:02] BlueWall Slade: byt Pathfinder [12:02] Nebadon Izumi: in the collada export [12:02] Nebadon Izumi: that is really surprising [12:02] Pathfinder.Lester @pathlandia.dlinkddns.com:9000Pathfinder.Lester @pathlandia.dlinkddns.com:9000 waves [12:02] Andrew Hellershanks: Richardus, should be able to simplify the test case [12:03] Richardus Raymaker: aha cool. i where thinking to stay a while at 2.61 until i learned it [12:03] Blues.Spiritor @gridnirvana.net:8002: bye Pathfinder [12:03] Richardus Raymaker: by path [12:03] Andrew Hellershanks: Ah. Collada export is enabled by default now? [12:03] Nebadon Izumi: i wonder what the heck it does to prepare for second life [12:03] Nebadon Izumi: ya it has been Andrew [12:03] Nebadon Izumi: even in 2.49 it was [12:03] Richardus Raymaker: now im lost andrew. well i need to look in that bug later with simple script [12:03] Andrew Hellershanks: cool. I've been having to compile with -DWITH_OPENCOLLADA=ON for a while. [12:04] Nebadon Izumi: i just wonder what the Export for Second Life check box actually does [12:04] Nebadon Izumi: maybe it changes the X / Y / Z orinetation [12:04] dan banner: ahh [12:04] Nebadon Izumi: i dunno though [12:04] Nebadon Izumi: just guessing [12:04] Richardus Raymaker: hit that nice glowing red button nebadon :) [12:04] Nebadon Izumi: it could also have something to do with textures [12:04] dan banner: you'll have to test it [12:04] Andrew Hellershanks: I'll have to check where that export feature is located now [12:04] Nebadon Izumi: because i could not for the life of me get textures to upload [12:05] Justin Clark-Casey: ok, I need to go as well [12:05] Nebadon Izumi: I always had to upload them seperatly [12:05] Justin Clark-Casey: see you around, folks [12:05] Sarah Kline: me too [12:05] Richardus Raymaker: bye justin [12:05] Nebadon Izumi: kk thanks for coming Justin [12:05] BlueWall Slade: Bye Justin [12:05] Andrew Hellershanks: Cya, justin [12:05] Sarah Kline: bye Justin [12:05] Richardus Raymaker: well i hear lots of pronblems with textures and mesh [12:05] dan banner: later justin [12:05] Pixel Tomsen: bye justin [12:05] Justin Clark-CaseyJustin Clark-Casey waves [12:05] Blues.Spiritor @gridnirvana.net:8002: bye Justin [12:05] BlueWall Slade: I have to take off too - nice meeting, see you all next week [12:05] Andrew Hellershanks: I should get going shortly. I want to run some errands before the snow accumulates too much