LSL Status/Kan-ed4

Code

integer counter; integer second; vector startPosition; default {   state_entry {       llSay( 0, "Hello, Avatar! Touch to change position."); counter = 0; startPosition = llGetPos; }   touch_start(integer total_number) {       counter = counter + 1; llSay( 0, "Touched by angel number " + (string)counter); llSetTimerEvent( 1 ); // arrange for a "timer event" every second. }   timer  // do these instructions every time the timer event occurs. {       second++; // choose three random distances between 0. and 10.0. float X_distance = llFrand( 10.0 ); float Y_distance = llFrand( 10.0 ); float Z_distance = llFrand( 10.0 ); // combine these distance components into a vector and use it       // to increment the starting position and reposition the object. vector increment = < X_distance, Y_distance, Z_distance >; vector newPosition = startPosition + increment; llSetPos( newPosition );  // reposition object. if ( second > 19 ) // then time to wrap this up. {               // move object back to starting position... while ( llVecDist( llGetPos, startPosition ) > 0.001) {               llSetPos( startPosition ); }           llSay( 0, "Object now resting and resetting script." ); llResetScript; // return object to ready state. }   } }

Status: Working!