OpenSim: ClassAudit

Processing File: OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs

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Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs

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Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/IL_common_functions.cs

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Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Engine.cs

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Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_OPCODE_IL_processor.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Common.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSO_Parser.cs

Processing File: OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs CLASS: OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO. != OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs

Processing File: OpenSim/Region/ScriptEngine/Common/IScript.cs

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Processing File: OpenSim/Region/ScriptEngine/Common/LSL_Types.cs

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Processing File: OpenSim/Region/Application/OpenSimMain.cs NS: OpenSim != OpenSim/Region/Application CLASS: OpenSim.OpenSimMain != OpenSim/Region/Application/OpenSimMain.cs

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Processing File: OpenSim/Region/ClientStack/RegionApplicationBase.cs CLASS: OpenSim.Region.ClientStack. != OpenSim/Region/ClientStack/RegionApplicationBase.cs

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Processing File: OpenSim/Region/Environment/RegionManager.cs

Processing File: OpenSim/Region/Environment/EstateManager.cs

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Processing File: OpenSim/Region/Environment/Scenes/Entity.cs CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Entity.cs

Processing File: OpenSim/Region/Environment/Scenes/Scene.cs CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Scene.cs

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Processing File: OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs

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Processing File: OpenSim/Region/Environment/Scenes/IScenePresenceBody.cs

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Processing File: OpenSim/Region/Environment/Scenes/Scene.Inventory.cs CLASS: OpenSim.Region.Environment.Scenes. != OpenSim/Region/Environment/Scenes/Scene.Inventory.cs

Processing File: OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs

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Processing File: OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs

Processing File: OpenSim/Region/Environment/Interfaces/IRegionModule.cs

Processing File: OpenSim/Region/Environment/LandManagement/Land.cs

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Processing File: OpenSim/Region/Environment/Modules/ChatModule.cs

Processing File: OpenSim/Region/Environment/Modules/XferModule.cs

Processing File: OpenSim/Region/Environment/Modules/AvatarProfilesModule.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs NS: OpenSim.DataStore.SqliteStorage != OpenSim/Region/Storage/OpenSim.DataStore.Sqlite CLASS: OpenSim.DataStore.SqliteStorage.SqliteDataStore != OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs NS: OpenSim.DataStore.MonoSqliteStorage != OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite CLASS: OpenSim.DataStore.MonoSqliteStorage.MonoSqliteDataStore != OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs NS: OpenSim.DataStore.DB4oStorage != OpenSim/Region/Storage/OpenSim.DataStore.DB4o CLASS: OpenSim.DataStore.DB4oStorage.SceneObjectQuery != OpenSim/Region/Storage/OpenSim.DataStore.DB4o/DB4oDataStore.cs

Processing File: OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs NS: OpenSim.DataStore.NullStorage != OpenSim/Region/Storage/OpenSim.DataStore.NullStorage CLASS: OpenSim.DataStore.NullStorage.NullDataStore != OpenSim/Region/Storage/OpenSim.DataStore.NullStorage/NullDataStore.cs

Processing File: OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs

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Processing File: OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs

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Processing File: OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs NS: OpenSim.Region.Terrain != OpenSim/Region/Terrain.BasicTerrain CLASS: OpenSim.Region.Terrain.TerrainCommand != OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs NS: OpenSim.Region.Terrain != OpenSim/Region/Terrain.BasicTerrain CLASS: OpenSim.Region.Terrain.ITerrainFilter != OpenSim/Region/Terrain.BasicTerrain/TerrainFilter.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools CLASS: libTerrain.Point2D != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs

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Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs

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Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs

Processing File: OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs NS: libTerrain != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators CLASS: libTerrain. != OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs

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Processing File: OpenSim/Tools/LaunchSLClient/LaunchSLClient/LauncherException.cs NS: LaunchSLClient != OpenSim/Tools/LaunchSLClient/LaunchSLClient CLASS: LaunchSLClient.LauncherException != OpenSim/Tools/LaunchSLClient/LaunchSLClient/LauncherException.cs

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