Chat log from the meeting on 2008-10-28

[11:02] Dahlia Trimble is Online [11:03] Nebadon Izumi: hello [11:03] Dahlia Trimble: Hi :) [11:03]  Homer Horwitz: Hi [11:03]  Charles Krinkeb: he is smiling, so he must know what that means. [11:03]  Justin Clark-Casey: hey Nebadon [11:03]  Website Display Panel v1.0: Loading URL, Please wait.. [11:03]  Website Display Panel v1.0: Loading URL, Please wait.. [11:04]  Blaksmith Rubble is Online [11:04]  sacha Magne: hello Dahila [11:04]  Dahlia Trimble: Hi :) [11:04] Justin Clark-Casey: hmm, lots of out of order packets but at least theya re in the same sequence [11:04] Justin Clark-Casey: which I think just means that we're stuffing too much traffic down networks links without the right thottling :) [11:04]  Nebadon Izumi: well one thing i did here was remove all the timer based scripts i had out [11:04]  Homer Horwitz: Hm, right. About one per second here. [11:05]  Teravus Ousley is Online [11:05]  Nebadon Izumi: 2nd thing i did was disable scripts at the login area [11:05]  Justin Clark-Casey: yeah, I think it's purely the amount of data [11:05]  Fly Man is Online [11:05]  daTwitch: Hey Y'all :D [11:05]  Nebadon Izumi: there is a small square down at the landing zone that scripts are turned off now [11:05]  Fly Man: Hey DaTwitch [11:05]  daTwitch: I'll be joining in from IRC today as linux client is supa flaky there right now [11:05]  Dahlia Trimble: my bandwidth seems a lot lower this time [11:05]  Nebadon Izumi: so im hoping that lightens up logins a bit [11:05] Justin Clark-Casey: I'm on linux, no problems so far [11:05] Nebadon Izumi: people with scripted attachments [11:05] Justin Clark-Casey: hmm, still getting them quite reguarly even though bandwidth for me has fallen back [11:05] Justin Clark-Casey: hmm [11:06] Homer Horwitz: Right, bandwidth is throttled (client side) more and more... [11:06] Justin Clark-Casey: yeah, we don't really obey throttles properly atm though [11:06] Homer Horwitz: But not server side, I guess... [11:06]  Dahlia Trimble: scripted attachments? :( [11:06] Homer Horwitz nods [11:06]  Nebadon Izumi: well huds and such [11:06]  Nebadon Izumi: AO is bad [11:06]  Nebadon Izumi: radar is bad [11:07]  Nebadon Izumi: so im killing them for atleast the login area [11:07]  Nebadon Izumi: the rest of wright plaza is open [11:07]  Blaksmith Rubble: ok, I'm kinda here hehee [11:07]  Teravus Ousley: timers and sensors are bad.. [11:07]  Dahlia Trimble: Hi :) [11:07] Justin Clark-Casey: hmm, frame time is pretty high still [11:07] Teravus Ousley: a limitation of the script engine though [11:07] Justin Clark-Casey: spiking [11:07] Blaksmith Rubble: LOL poco [11:08] Nebadon Izumi: yea i see spiking all day long here, anyone interested [11:08] Dahlia Trimble: maybe there could be a priority for attachment scripts [11:08] Nebadon Izumi: http://osgrid02.sytes.net/stats [11:08] Justin Clark-Casey: yeah, need to look at the login process [11:08] Nebadon Izumi: i had to take the panel down in world here [11:08] Nebadon Izumi: its just to intense for this region [11:08] Justin Clark-Casey: maybe prioritize some things/threads over others... [11:09] Teravus Ousley: it's the lag dance [11:09] Justin Clark-Casey: yeah [11:09] Nebadon Izumi: hehe [11:09] Justin Clark-Casey: tne,. [11:09] Nebadon Izumi: yea it doesnt take this many people either [11:09] Justin Clark-Casey: the lag moonwalk [11:09] Nebadon Izumi: in time the sim does it on its own [11:09] Nebadon Izumi: this many people coming and going over 10 hours [11:09] Nebadon Izumi: has same effect [11:10] Nebadon Izumi: eventually it just dies [11:10] Nebadon Izumi: you can log in [11:10]  Nebadon Izumi: but you see no prims [11:10] Nebadon Izumi: and are stuck in t pose [11:10] Nebadon Izumi: anywhere from 2-12 hours [11:10] Nebadon Izumi: really its more about how many people come and go i think [11:10] Nebadon Izumi: than time [11:10] Justin Clark-Casey: uh, what is causing such a masive frametime [11:11] Fly Man: Update for Nebadon and Charles [11:11] Fly Man: Diva just made the DataSnapShot update work [11:11] Dahlia Trimble: agent time and sim time (other) whatever that means [11:11] Fly Man: so OpenSim Search should now clean old regions that are down from the table [11:11] Nebadon Izumi: k cool what was wrong with it? [11:11] Nebadon Izumi: ah nice [11:11] Fly Man: Nebadon, it didn't delete old regions [11:11] Nebadon Izumi: yea [11:11] Fly Man: and now it does [11:11] Nebadon Izumi: i did notice that [11:11] Justin Clark-Casey: ah, this is just sily [11:12] daTwitch: Hi Infinity, perhaps more than you realize - whats up? [11:12] infinity linden: not so much [11:12] Teravus Ousley: heh, top colliders [11:12] infinity linden: just kinda decided to be a fly on the wall [11:12] greyhat newman: if im running into anyone sorry [11:12] Nebadon Izumi: hello Infinity [11:12] greyhat newman: u all unrezzed [11:12] daTwitch: Infinity: surely you jest LOL [11:12] ben omegamu: hi all [11:12] Nebadon Izumi: hehe gotta select the seat cushion infinity [11:13] Nebadon Izumi: nice [11:13] daTwitch: Hiya Ben [11:13] infinity linden: yeah... grids without training wheels confuse me [11:13] Charles Krinkeb: Is Whump here, or anyone from LL? [11:13] BlueWall Slade is Online [11:13] daTwitch: Just Infinity so far Charles [11:13] infinity linden: Whump mentioned he was going to come [11:13] Teravus Ousley: well.. I notice that ther eare a few primitive that are racking up the collisions [11:13] infinity linden: I think Whump is much more informed on near-term issues than I [11:14]  Charles Krinkeb: Should go on and ask for "Things developers need from testers this week" and come back to interop later... [11:14]  Justin Clark-Casey: TeravusLso what: so what is a bad score for top coliders? [11:14] Teravus Ousley: well, that's actually counting up collisions in a span of time.. [11:14] whump: hey [11:14] daTwitch: Heya Whump [11:14] Nebadon Izumi: hello whump [11:14] Homer Horwitz: Hi [11:14]  Teravus Ousley: so.. if you hit refresh and see consistant score of 80.. [11:14] Fly Man: There he is :) [11:15]  Dahlia Trimble: are standing and moving avatars considered colliders? [11:15]  Teravus Ousley: .. that means it's had 80 collisions since the last time you checked [11:15]  ben omegamu: :) [11:15] Blaksmith Rubble: well, I only have to say that a lot of progress has been made over the last week.. .not jumping up and down on the prims etc.. :D [11:15] Justin Clark-Casey: is a score of 1520 bad? [11:15] Teravus Ousley: I think only prim are listed in the colliders [11:15] Nebadon Izumi: heh [11:15] Teravus Ousley: hit it again. [11:15] Justin Clark-Casey: is it just me, or are other people experiencing constant client frezes? [11:15] Nebadon Izumi: im not getting it so bad at the moment [11:15] sacha Magne: so far so good [11:15] Blaksmith Rubble: I seem fine over here.. no freezing [11:15] Fly Man: So far, no complains here [11:15] Dahlia Trimble: Im good [11:15] BlueWall Slade: good here, so-far [11:16] Homer Horwitz: Hm, me neither [11:16] Justin Clark-Casey: huh, so just me then [11:16] greyhat newman: im fine [11:16] Teravus Ousley: it's about 20 collisions a second [11:16] daTwitch: so, What's news today Whump? [11:16] PocoLoco Darwin: haven't seen a client freeze in over a week [11:16] sacha Magne: hello infinity [11:16] Justin Clark-Casey: hmm there were a couple with 1500 before the last refresh [11:16] infinity linden: Poco... are you on Darwin or WinTel? [11:16] whump: So updates: [11:16] infinity linden: or are you talking about the hippo viewer [11:16] PocoLoco Darwin: Vista and XP [11:16]  infinity linden: hola sacha [11:17] ben omegamu: wot [11:17] whump: 1) Vaak OGP sims are down while we resolve the security issue. Will have more information when they are back up. [11:17]  Justin Clark-Casey: oh that's intersting -it apears to be my entire system [11:17]  PocoLoco Darwin: thought we talking the viewer,, did I miss soemthing [11:17]  Neas Bade is Online [11:17]  Dahlia Trimble: hax0rs? [11:17]  Homer Horwitz: Justin: Too hot? [11:17]  infinity linden: nah... just two (or more) conversation threads simultaneously [11:17]  whump: 2) We have a candidate fix for https://jira.secondlife.com/browse/VWR-9024, viewer disconnects after second LL OGP region crossing. [11:17] Justin Clark-Casey: those damn hax-rs [11:18] PocoLoco Darwin: more than than that here ,, reviewing irc logs from last nite too <: [11:18] infinity linden: nah... actually... we found a hole big enough to drive a truch through [11:18] infinity linden: thought we should close it befoer the haXX0r find it [11:18]  Nebadon Izumi: hell Sean [11:18] Dahlia Trimble: eeks [11:18] Justin Clark-Casey switchse to IRC [11:18] Teravus Ousley: that's good that you found it before someone else did :D [11:18] whump: Yes. [11:18] daTwitch: no kiddin [11:19] Justin Clark-Casey is Offline [11:19] Neas Bade: hey folks, sorry I'm late [11:19] PocoLoco Darwin: assuming y'all did,, yes, please close <: [11:19] justincc: Hi Sean [11:19] daTwitch: Howdeh SDague [11:19] Dahlia Trimble: Hi :) [11:19]  Charles Krinkeb is Offline [11:19]  Homer Horwitz: Hi [11:19]  whump: I know there was some work on child agents last week, but it did not fix http://opensimulator.org/mantis/view.php?id=2375 so if anyone has cycles to look at it, that'd be great. [11:20]  Justin Clark-Casey is Online [11:20]  Dahlia Trimble: child agents? o.O [11:20]  Charles Krinkeb is Online [11:20]  Homer Horwitz: Hm, we just had a fix going in yesterday I think [11:20]  daTwitch: whump: there is some work as of yesterday that may address that so it may be worth having someone take another look at it [11:20]  Homer Horwitz: Not specifically for this, but maybe it helps... [11:20]  whump: Homer, I'll update and check, thanks. [11:20]  daTwitch: I would, but am not set up to participate [11:21]  Teravus Ousley: Yes, it seems to be a general issue in OpenSimulator currently.. not shutting down child connections.. and shutting down the wrong endpoints and other goofyness with the UDP server and shutting down the connections. [11:21] Website Display Panel v1.0: Loading URL, Please wait.. [11:21] Homer Horwitz: whump: r6993 [11:21] whump: Also, can anyone else replicate https://jira.secondlife.com/browse/SVC-3076? [11:21] whump: I'll update to that rev and see what happens. [11:22] Charles Krinkeb is Offline [11:22] Fly Man: jus [11:22] Fly Man: justin, you okay ? [11:22] Nebadon Izumi: lol [11:22] Justin Clark-Casey: yeah, just walking around Teravus [11:22] Teravus Ousley: he's testing the frame time issue. [11:22] greyhat newman: should that read chat lag ? [11:22] Neas Bade: heh [11:22] Nebadon Izumi: yea he has high gravitational forces [11:23] Teravus Ousley: Note that OpenSim's max frametime is 100ms before it's <1.0 time dilation [11:23] daTwitch: is that the same thing as overweight? *winks* [11:23] Teravus Ousley: .. and we're talking about a 1300 ms frametime here [11:23] Justin Clark-Casey: hmm, td still reads 1.0 though [11:23] daTwitch: ouch [11:23] Website Display Panel v1.0: Loading URL, Please wait.. [11:24] Teravus Ousley: It doesn't look like 1.0 td when you're walking :D [11:24] Justin Clark-Casey: oh yeah, that 1.0 td must be wrong [11:24] daTwitch: anything else WHump, Infinity? [11:24] Dahlia Trimble: justin appears to be walking normally to me [11:24]  Neas Bade: neb, is the server stats stuff still running on WP? [11:24] Justin Clark-Casey: heh, appearances are deceptive [11:24] Dahlia Trimble: no rubberbanding [11:25] Justin Clark-Casey: hmm,if you try walking yourself you'll see what it's like [11:25] Homer Horwitz: Sean: http://osgrid02.sytes.net/stats/ [11:25] whump: that's it for me, Infinity? [11:25] Justin Clark-Casey: feels like I'm wading through a see of rubber [11:25] Justin Clark-Casey: sea [11:25] infinity linden: nah [11:25] infinity linden: not really too much [11:25] infinity linden: i'm listening mostly [11:25] Dahlia Trimble: lol yep pretty bad [11:25] daTwitch: trow us a bone Infinity ;) [11:25]  infinity linden: (and trying to avoid doing real work) [11:25]  daTwitch: LOL [11:26]  PocoLoco Darwin: yeah, watching others is smooth, had some rubber-banding when I firest arrived and only a handful were here yet [11:26]  Teravus Ousley: on the bright side.. agent updates is down slightly [11:26]  whump: Infinity will be hosting Zero Linden's OO for a couple of weeks, btw. [11:26]  Blaksmith Rubble: don't mind me.. just listening in this week.. (and trying to avoid real work too lol) [11:26]  Justin Clark-Casey: yeah, I'm wondering if it's worth prioritizing movement packets over all others.... [11:26]  PocoLoco Darwin: *I* had rubber band effect but others move smooth [11:26]  daTwitch: Where's Zero off to? [11:26]  infinity linden: well.. in a world where some (who shall remain nameless) would take anything I say and twist it to be "Linden Research is killing baby kittens" [11:26] whump: He's gotten bizzy. [11:26] infinity linden: i'm gonna be quiet (for once) [11:26] daTwitch: LOL Infinity [11:26] Dahlia Trimble: OMG kittens? :( [11:27] whump: as in busy [11:27]  PocoLoco Darwin: heehee [11:27]  whump: Dahlia, they are only prim kittens. [11:27]  sacha Magne is happy to be a kitsune [11:27]  Dahlia Trimble: oh ok [11:27]  daTwitch: Hell WHump I thought he *was* busy ;) [11:27] infinity linden: yeah... (actually i think we all know that it's Google who's killing kittens) [11:27] Dahlia Trimble: kill them then [11:27] Nebadon Izumi: lol [11:27] PocoLoco Darwin: hahaha, aint that the troof inifinty [11:27] Blaksmith Rubble: not the kitties! [11:27] infinity linden: lol... i had some foxes chasing squirrels in my yard this morning [11:27] Website Display Panel v1.0: Loading URL, Please wait.. [11:27] whump: Microsoft's getting into the cloud, so we'll be able to hate them again shortly, just like old times. [11:28] daTwitch chuckles [11:28] infinity linden: and Yahoo! too [11:28] Homer Horwitz: lol [11:28] Dahlia Trimble: lol [11:28] PocoLoco Darwin: we stopped?  [11:28] BlueWall Slade wishes they would live in the clouds [11:28] infinity linden: but Yahoo! insists its not getting into anything virtual [11:28] Dahlia Trimble: yahoo is begging microsoft for money now [11:28] infinity linden: (well virtual worldy anyway) [11:28] daTwitch: aint it funneh how hindsight is twenteh-twenteh [11:29] infinity linden: it is? [11:29] greyhat newman: i begged has well im lowert down chain maybe :) [11:29]  daTwitch looks for kitteh corpses to throw at Infinity [11:29]  infinity linden: or as i like to say... "those who know history are destined to scream as them what didn't learn from it repeat past mistakes!" [11:29]  PocoLoco Darwin: <: good 1 greyhat [11:29]  Justin Clark-Casey: so, anybody got any opensim issues (apart from the horrible lag on this sim?) [11:30]  daTwitch: Nice Infinity :D [11:30]  sacha Magne: Yest: Timer issue [11:30]  Fly Man: Justin, depends what you call issues ? [11:30]  daTwitch: hmmm [11:30]  Blaksmith Rubble: ok, just got a full system freeze just then [11:30]  sacha Magne: Too many timers freeze the sim [11:30]  Nebadon Izumi: timer issue is mono isnt it [11:30]  Nebadon Izumi: ? [11:30]  daTwitch: I dont have any, but I havent exactly been pushing the envelope lately [11:30]  PocoLoco Darwin: variance of the long far away tp on logon [11:30] Nebadon Izumi: timers go about 1000 times further on .net [11:30] Nebadon Izumi: in opensim [11:30] Teravus Ousley: UDP endpoint fugliness.. timer issues.. and maybe stuck events in the event queue.. not sure about that last one yet though. [11:30] infinity linden: blergh. [11:30] Charles Krinkeb is Online [11:30] infinity linden: (that was a blergh about timers in mono.) [11:31] Nebadon Izumi: yea [11:31] Justin Clark-Casey: yeah, I really don't know waht's up with the UDP stuf [11:31] Dahlia Trimble: maybe timers are a good place to add some throttling [11:31] Justin Clark-Casey is Offline [11:31] BlueWall Slade: http://opensimulator.org/mantis/view.php?id=2351 [11:31] Blaksmith Rubble: hmm, issues.... no "issues" that I know of off the top of my head.. [11:31] daTwitch: I think if I was to pick an issue with the existing code, it would be getting logouts/dropoffs right [11:31] PocoLoco Darwin: seeing "Using random UUID " in eventque on first log in after a time of being logged off [11:31] Nebadon Izumi: yea logins are really harsh on linux [11:31] justincc: teravus: did you have any luck with the missing ack on usecircuit problem? [11:31] Website Display Panel v1.0: Loading URL, Please wait.. [11:31] greyhat newman: if anyone cares to help me get my sim connected i would be grateful [11:31] Nebadon Izumi: and log outs really harsh on windows machines [11:31] greyhat newman: <---is terminal thick [11:31] Blaksmith Rubble: maybe feet still in the ground, but that I think is being worked on ... [11:31]  justincc: teravus: did idb speak to you? [11:31] Teravus Ousley: Are you noticing LibOMV clients resending the UseCircuitCode packet over and over again on Linden servers? [11:31] Teravus Ousley: justincc: no. [11:32]  justincc: teravus: he did some work on llGetAgentSize, but it sounds like his formula can't be applied directly to the calculation done for ODE [11:32] Fly Man: Blue, the OSSL Teleport issue ? [11:32] BlueWall Slade: yes [11:32] BlueWall Slade: and llTeleportagentHome [11:32] justincc: it seems a bit odd having two different heigh calculation algorithms [11:32] Dahlia Trimble: height is a nasty calculation [11:32] Nebadon Izumi: dont forget the magic sprinkles [11:32] Nebadon Izumi: hehe [11:32] BlueWall Slade: seems that any teleporting by script is hosed [11:33] Justin Clark-Casey is Online [11:33] Teravus Ousley: yeah, my height code is magical.. [11:33] Teravus Ousley: feel free to change it as appropriate. [11:33] Nebadon Izumi: hehe [11:33] Charles Krinkeb: the fact it works at all is a minor miracle. [11:33] justincc: teravus: heh - have you looked at the one used by llGetAgentSize? [11:33] Website Display Panel v1.0: Loading URL, Please wait.. [11:34] Teravus Ousley: is it more magical? [11:34] Dahlia Trimble notes that meshmerizer has a quite accurate bounding box calculation for prims [11:34] justincc: it uses more of the avatar parameters [11:34] Neas Bade: neb, at some point you should update the serverstats code. I've got cpu in % now [11:34] Teravus Ousley: I suspect we're in virtual memory [11:34] daTwitch: Dahlia: any way to adapt that for av height calculation? [11:34] Neas Bade: dahlia, is there a way to turn that accuracy down? [11:34] Nebadon Izumi: ok will do [11:35]  Justin Clark-Casey: not especiallky, there is still a bit of real headroom [11:35] Caterina Farella: Hi all! [11:35] daTwitch: Hello Cat [11:36] Nebadon Izumi: nice [11:36] dahlia: daTwitch: I dont think it would apply [11:36] Nebadon Izumi: getting a little slow in here for me [11:36]  Nebadon Izumi: heh of course that comes right through [11:36] Homer Horwitz: Right, I notice it too. [11:36] Blaksmith: blah .. viewer crashed [11:36] PocoLoco Darwin: gotta go RL work,, gonna sit here slumped try to log this meeting til I or wp crashes out [11:37] paulie Flomar is Online [11:37] Homer_Horwitz: Hm, in-world chat stopped working for me. [11:37] infinity linden: cheers PL [11:37]  justincc: ping [11:37] daTwitch: pong [11:37] Nebadon Izumi: im still going here, its just slow [11:37] Blaksmith Rubble is Offline [11:37] Neas Bade: it's quite slow [11:37] Nebadon Izumi: we are probably out of ram [11:37] Teravus Ousley: Disk is probably thrashing [11:37] Nebadon Izumi: let me look [11:37] Dahlia Trimble is Offline [11:37] justincc: yeah, no ping in world though [11:37] Nebadon Izumi: actually wow [11:37] Blaksmith Rubble is Online [11:37] Nebadon Izumi: we arent out of ram [11:37] justincc: there's still real memory available though [11:37] Nebadon Izumi: magine that [11:37] justincc: we're not into swap yet [11:37] Teravus Ousley: haha [11:37] Homer Horwitz: Hm. [11:38] Homer Horwitz: Hey, it works again. [11:38] Nebadon Izumi: thats fantastic news though [11:38] daTwitch: thats good and bad. [11:38] Nebadon Izumi: my hardware payed off [11:38] Nebadon Izumi: cleaning the sim [11:38] Nebadon Izumi: hardwork [11:38] Nebadon Izumi: hehe [11:38] Nebadon Izumi: lol [11:38] Nebadon Izumi: i found some kind of orbit thing [11:38] Nebadon Izumi: at 5000m [11:38] daTwitch: wb Cat [11:38] Blaksmith Rubble: yah, prims are missing now .. [11:38] Nebadon Izumi: it was about a dozen prims [11:38] dahlia gives up and switches to IRC [11:38] Fly Man: neb [11:38] infinity linden: is wright plaza on Leenucks or Windoze? [11:38] Fly Man: linked prims ? [11:38] Nebadon Izumi: no just a bunch of peices [11:38] daTwitch: linux [11:38] Nebadon Izumi: it was some kind of avatar orbiter [11:38] infinity linden: ossm [11:38] Nebadon Izumi: attack weapon [11:38] justincc: I'd really like to know what was causing those massive sim other and agent times [11:38] Nebadon Izumi: of some kind [11:38] Neas Bade: we aren't getting wait time yet [11:39] Nebadon Izumi: i erased it about 2 days ago [11:39] Neas Bade: so it's not disk thrashing [11:39] Charles Krinkeb: I'd also be willing to bet that multiple folks opening the map, inventory or search at the same time cause some interesting la, [11:39] Nebadon Izumi: but how i found it [11:39]  Nebadon Izumi: it was on top scripts [11:39] Homer Horwitz: Ah [11:39]  Justin Clark-Casey is Offline [11:39] Nebadon Izumi: with like 50,000ms response time [11:39] Nebadon Izumi: lol [11:39] Teravus Ousley: haha [11:39] Nebadon Izumi: it may have been there for weeks [11:39] daTwitch: nice [11:39] Nebadon Izumi: for all i know [11:39] Teravus Ousley: yay for top scripts. [11:39] Fly Man: So Wp isn't crashing that oftern anymore ? [11:40] Nebadon Izumi: i did a query for anything over 256m [11:40] Nebadon Izumi: and kille dit all [11:40] Nebadon Izumi: it was all junk [11:40] Homer Horwitz: Well, we got a meeting without crash. [11:40] justincc: yeah, I should think we're pretty vulernalble to scripting [11:40] Charles Krinkeb: What about my secret laboratory at 314meters? [11:40] Homer Horwitz: So, I'd say it doesn't crash as often. [11:40] Nebadon Izumi: yea i think me removing all the timers [11:40] Fly Man: Homer, a quick Q for you :) [11:40]  Nebadon Izumi: payed off [11:40]  Nebadon Izumi: to atleast get us through a meeting [11:40]  Nebadon Izumi: without too much pain [11:40]  justincc: hmm, I'm not sure that's a total victory seeing as some of us are in IRC :) [11:40] Nebadon Izumi: yea [11:40] Nebadon Izumi: but again [11:40] Nebadon Izumi: we are seeing minute improvements [11:40] Fly Man: Does the Friends part use the Message server for the online/offline part ? [11:41] Homer Horwitz: Yes. [11:41] justincc: really need to get to the bottom of thesee performance issues somehow [11:41] Fly Man: K [11:41]  Homer Horwitz: Well, in part. [11:41] paulie Flomar: Howdeh, all. ) [11:41] Teravus Ousley: Yes we also did have a massive slowdown.. and the frame time was pretty much consistantly 4 -12 times what it should be [11:41]  Homer Horwitz: Not for friends online in the same region-server. [11:41]  Nebadon Izumi: but yea performance enhancements would be great [11:41]  Nebadon Izumi: especially login/logout [11:41]  justincc: yeah, I hear you [11:41]  Fly Man: Nebadon, could you do me a favor :p [11:41]  Nebadon Izumi: i can try [11:41]  Nebadon Izumi: hehe [11:42]  Fly Man: Write some news for the loginscreen ;) [11:42] Fly Man: it still says it's 6709 on the servers [11:42] daTwitch: ter: deff a rough bug somewhere. What may be of relevance is that the region is periodically running completely out of threads [11:42] Teravus Ousley: I blame the EventQueue [11:42] Teravus Ousley: haha [11:42] Neas Bade: heh [11:42] daTwitch: it was completed hosed this AM with a message to the effect, citing a potential mutex leak or some similar [11:42] Nebadon Izumi: 6709? [11:43] Nebadon Izumi: where? [11:43] Fly Man: on the loginscreen [11:43] Charles Krinkeb: How many folks are here, 16? [11:43] Nebadon Izumi: ?? [11:43] Nebadon Izumi: i dont know where your seeing that [11:43] alboroque gnu: hola hi everybody [11:43] Fly Man: 10/9/2008 0030PDT. The UGAIM Servers are running on SVN r6745 Build. [11:43] Fly Man: that bit [11:43] dahlia: 16 root agents [11:43] sacha Magne: 16 [11:43] Fly Man: in the Status window [11:43] daTwitch: I dont know how the IRC folk count, but there's a good 15-20 of us here as well [11:43] Nebadon Izumi: 6709? [11:44] Nebadon Izumi: i dont see what your saying man [11:44] Fly Man: neb [11:44] Nebadon Izumi: http://osgrid.org/status [11:44] Fly Man: Nebadon, the loginscreen.php [11:44] Nebadon Izumi: clear your cache or something [11:44] Fly Man: http://osgrid.org/loginscreen.php [11:44] Fly Man: that part [11:44] daTwitch snickers [11:44] Fly Man: look at the right [11:44] Nebadon Izumi: its said 6745 for weeks man [11:44] Nebadon Izumi: i dont understand what your saying [11:44] Fly Man: :p [11:44] Fly Man: Could you please update it ;) [11:44]  Nebadon Izumi: no [11:44]  Blaksmith Rubble: I see 6745 right now [11:44]  Nebadon Izumi: because its updated [11:44]  Nebadon Izumi: for weeks [11:44]  Nebadon Izumi: lol [11:44]  Fly Man: :P [11:44]  Nebadon Izumi: your cache is not clear [11:45]  Nebadon Izumi: or something [11:45]  Nebadon Izumi: not sure [11:45]  sacha Magne: if your cache is not clear, clear your cahe [11:45]  Teravus Ousley: well, I bet if we reduce the Agent Updates/Sec, it'll also reduce the Sim Tim (Other) [11:45]  sacha Magne: sounds like a motto [11:45]  Nebadon Izumi: i always update the moments after i update the server [11:45]  dahlia: think it's counting twice Ter? [11:45]  Nebadon Izumi: another thing i see [11:45]  Nebadon Izumi: is agent counts [11:45]  Nebadon Izumi: are always wildly off [11:45]  paulie Flomar: CAterina, keep trying the sit. Sometimes it doesnt work the first time. :) [11:46] Charles Krinkeb: Try sitting on the cushion, Cat. [11:46]  Caterina Farella: always :) [11:46] Teravus Ousley: when I implemented it.. it wasn't counting twice.. though.. it's been changed a lot now ;D [11:46] Homer Horwitz: Caterina, and click on the seat first. [11:46] Nebadon Izumi: root agents and child agent numebrs always off by crazy numbers here [11:46] Justin Clark-Casey is Online [11:46] Caterina Farella: ahh ty ! [11:46] Nebadon Izumi: -6 root and 15 child [11:46] Nebadon Izumi: on stats [11:47] Neas Bade: heh [11:47] Nebadon Izumi: but when i do show users full [11:47] Nebadon Izumi: get zero [11:47] Homer Horwitz: At least that. [11:47] Neas Bade: hmmm... that would be good to fix [11:47] Nebadon Izumi: anyone else seeing things like that? [11:47] Homer Horwitz: show user full will show the "real" presences it can find. [11:47] Teravus Ousley: in the simulator statistics in the client I see 16 [11:47] Nebadon Izumi: well not now [11:47] Blaksmith Rubble: oh well, I"ll just stand .. at least it's not like last week where everyone was bouncing LOL [11:47]  Nebadon Izumi: im just saying as example [11:47]  Nebadon Izumi: i often see numbers like that [11:47]  paulie Flomar: Blaksmith, I stood up. try my couch again. [11:47]  Nebadon Izumi: and there is no one here or in the neighbors [11:48]  paulie Flomar: ah well. [11:48]  Nebadon Izumi: negative root agent counts [11:48]  Nebadon Izumi: and wildy high child counts [11:48]  Blaksmith Rubble: oh well, no big deal hehe [11:48]  paulie Flomar: heh [11:48]  Nebadon Izumi: i see it in windows and linux [11:48]  Justin Clark-Casey: maybe if I stand still I'll be ableto survive [11:49]  Nebadon Izumi: so seems unlikely to be a result of mono [11:49]  Teravus Ousley: ah.. well, the count there doesn't update itself consistantly. It adds one and removes one from a counter.. so the person working on the add and remove code needs to ensure that they update that counter. [11:49] SachaMagne: i hope it's the same person [11:49] Neas Bade: yep [11:50] Nebadon Izumi: ok [11:50]  paulie Flomar: ... [11:50]  paulie Flomar: afk for a bit...will read backscroll... [11:50] Nebadon Izumi: sean those scripts dont work to good here on wright plaza [11:50] Simulator Version v0.4b shouts: OpenSimulator Server 0.5.11.6993  (OS Fedora Core release 6 (Zod) Kernel \r on an \) ChilTasks:True PhysPrim:False on Mono 2.0 [11:50] Nebadon Izumi: i think timers are one of the major issues we have here [11:50] Fly Man: But some update on the Search [11:51] Fly Man: All plaza's are now running Search [11:51] Blaksmith Rubble: I know this is kinda off-topic .. .but does anyone have a good link on installing / compiling the ODE physics? I have a machine that just doesn't want to install them properly [11:51] Nebadon Izumi: i think its the source for one of our biggest memory leaks [11:51] Nebadon Izumi: our timer scripts in mono [11:51] Fly Man: thanks to Nebadon that set all the nice places in Search now :) [11:51]  Charles Krinkeb: ode.org, Blaksmith [11:51]  Blaksmith Rubble: thanks charles [11:51]  Nebadon Izumi: yea if you type plaza [11:51]  Nebadon Izumi: "plaza" [11:51]  sacha Magne: Timers are widely used :/ [11:51]  Nebadon Izumi: in the search for places [11:51]  Nebadon Izumi: you will see many results [11:52]  Charles Krinkeb: also, Blaksmith, talk to us on IRC on FreeNode on the #opensim channel. [11:52]  daTwitch: How do we know that the new search module isnt causing some of these issues? Last I knew, agent counts reported by the clietn were quite accurate [11:52]  Teravus Ousley: well, also remember that we have our own home brew ODE running: http://opensimulator.org/wiki/PhysicsEngines [11:52]  Teravus Ousley: Some tweaks for stability [11:52]  Nebadon Izumi: on wright plaza dawtich [11:52]  BlueWall Slade is Offline [11:52] Nebadon Izumi: its been this way for months [11:52] Nebadon Izumi: agent counts are never right ever [11:52] Nebadon Izumi: then it goes off kilter some where [11:52] Nebadon Izumi: only 1st few logins [11:52] daTwitch: they were the last meeting I attended prior to the hurricane [11:53] Neas Bade is Offline [11:53] BlueWall Slade is Online [11:53] Nebadon Izumi: i dont have an exact date, but that was quite a while back [11:53] Nebadon Izumi: they were so bad [11:53] Nebadon Izumi: if i recall the last meeting or 2 before hurricaine were failures [11:53] daTwitch: ok, I mainly just wanted to establish that at some time not terrribly long ago, they were accurate [11:53] Nebadon Izumi: we dont even have logs for them [11:53] Nebadon Izumi: yea oh it worked at some point [11:54] daTwitch: yeah, there were a couple bumpy ones in there [11:54] paulie Flomar: ON the sobject of ODE, I just wanted to give props. Our ODE seems good enough that I may be able to make my physical pinball table with the 27 millimeter ball. :) [11:54] Nebadon Izumi: no doubt [11:54]  daTwitch: maybe thats when it started [11:54]  Nebadon Izumi: thats good paulie, my tests have not been so good [11:54]  Nebadon Izumi: and try again [11:54]  Blaksmith Rubble: heh yah, I flew over your pinball machine yesterday .. looks cool [11:54]  Nebadon Izumi: everythings so explosive now it seems [11:54]  Nebadon Izumi: but i need to shut off the filter [11:55]  dahlia: where's the pinball machine? I want to see it [11:56]  nebadon: heh im frozen now [11:56]  nebadon: not sure if im dead or not [11:56]  justincc: ping [11:56]  alboroque gnu: me too