Chat log from the meeting on 2008-10-28

[11:02] Dahlia Trimble is Online

[11:03] Nebadon Izumi: hello

[11:03] Dahlia Trimble: Hi :)

[11:03] Homer Horwitz: Hi

[11:03] Charles Krinkeb: he is smiling, so he must know what that means.

[11:03] Justin Clark-Casey: hey Nebadon

[11:03] Website Display Panel v1.0: Loading URL, Please wait..

[11:03] Website Display Panel v1.0: Loading URL, Please wait..

[11:04] Blaksmith Rubble is Online

[11:04] sacha Magne: hello Dahila

[11:04] Dahlia Trimble: Hi :)

[11:04] Justin Clark-Casey: hmm, lots of out of order packets but at least theya re in the same sequence

[11:04] Justin Clark-Casey: which I think just means that we're stuffing too much traffic down networks links without the right thottling :)

[11:04] Nebadon Izumi: well one thing i did here was remove all the timer based scripts i had out

[11:04] Homer Horwitz: Hm, right. About one per second here.

[11:05] Teravus Ousley is Online

[11:05] Nebadon Izumi: 2nd thing i did was disable scripts at the login area

[11:05] Justin Clark-Casey: yeah, I think it's purely the amount of data

[11:05] Fly Man is Online

[11:05] daTwitch: Hey Y'all :D

[11:05] Nebadon Izumi: there is a small square down at the landing zone that scripts are turned off now

[11:05] Fly Man: Hey DaTwitch

[11:05] daTwitch: I'll be joining in from IRC today as linux client is supa flaky there right now

[11:05] Dahlia Trimble: my bandwidth seems a lot lower this time

[11:05] Nebadon Izumi: so im hoping that lightens up logins a bit

[11:05] Justin Clark-Casey: I'm on linux, no problems so far

[11:05] Nebadon Izumi: people with scripted attachments

[11:05] Justin Clark-Casey: hmm, still getting them quite reguarly even though bandwidth for me has fallen back

[11:05] Justin Clark-Casey: hmm

[11:06] Homer Horwitz: Right, bandwidth is throttled (client side) more and more...

[11:06] Justin Clark-Casey: yeah, we don't really obey throttles properly atm though

[11:06] Homer Horwitz: But not server side, I guess...

[11:06] Dahlia Trimble: scripted attachments? :(

[11:06] Homer Horwitz nods

[11:06] Nebadon Izumi: well huds and such

[11:06] Nebadon Izumi: AO is bad

[11:06] Nebadon Izumi: radar is bad

[11:07] Nebadon Izumi: so im killing them for atleast the login area

[11:07] Nebadon Izumi: the rest of wright plaza is open

[11:07] Blaksmith Rubble: ok, I'm kinda here hehee

[11:07] Teravus Ousley: timers and sensors are bad..

[11:07] Dahlia Trimble: Hi :)

[11:07] Justin Clark-Casey: hmm, frame time is pretty high still

[11:07] Teravus Ousley: a limitation of the script engine though

[11:07] Justin Clark-Casey: spiking

[11:07] Blaksmith Rubble: LOL poco

[11:08] Nebadon Izumi: yea i see spiking all day long here, anyone interested

[11:08] Dahlia Trimble: maybe there could be a priority for attachment scripts

[11:08] Nebadon Izumi: http://osgrid02.sytes.net/stats

[11:08] Justin Clark-Casey: yeah, need to look at the login process

[11:08] Nebadon Izumi: i had to take the panel down in world here

[11:08] Nebadon Izumi: its just to intense for this region

[11:08] Justin Clark-Casey: maybe prioritize some things/threads over others...

[11:09] Teravus Ousley: it's the lag dance

[11:09] Justin Clark-Casey: yeah

[11:09] Nebadon Izumi: hehe

[11:09] Justin Clark-Casey: tne,.

[11:09] Nebadon Izumi: yea it doesnt take this many people either

[11:09] Justin Clark-Casey: the lag moonwalk

[11:09] Nebadon Izumi: in time the sim does it on its own

[11:09] Nebadon Izumi: this many people coming and going over 10 hours

[11:09] Nebadon Izumi: has same effect

[11:10] Nebadon Izumi: eventually it just dies

[11:10] Nebadon Izumi: you can log in

[11:10] Nebadon Izumi: but you see no prims

[11:10] Nebadon Izumi: and are stuck in t pose

[11:10] Nebadon Izumi: anywhere from 2-12 hours

[11:10] Nebadon Izumi: really its more about how many people come and go i think

[11:10] Nebadon Izumi: than time

[11:10] Justin Clark-Casey: uh, what is causing such a masive frametime

[11:11] Fly Man: Update for Nebadon and Charles

[11:11] Fly Man: Diva just made the DataSnapShot update work

[11:11] Dahlia Trimble: agent time and sim time (other) whatever that means

[11:11] Fly Man: so OpenSim Search should now clean old regions that are down from the table

[11:11] Nebadon Izumi: k cool what was wrong with it?

[11:11] Nebadon Izumi: ah nice

[11:11] Fly Man: Nebadon, it didn't delete old regions

[11:11] Nebadon Izumi: yea

[11:11] Fly Man: and now it does

[11:11] Nebadon Izumi: i did notice that

[11:11] Justin Clark-Casey: ah, this is just sily

[11:12] daTwitch: Hi Infinity, perhaps more than you realize - whats up?

[11:12] infinity linden: not so much

[11:12] Teravus Ousley: heh, top colliders

[11:12] infinity linden: just kinda decided to be a fly on the wall

[11:12] greyhat newman: if im running into anyone sorry

[11:12] Nebadon Izumi: hello Infinity

[11:12] greyhat newman: u all unrezzed

[11:12] daTwitch: Infinity: surely you jest LOL

[11:12] ben omegamu: hi all

[11:12] Nebadon Izumi: hehe gotta select the seat cushion infinity

[11:13] Nebadon Izumi: nice

[11:13] daTwitch: Hiya Ben

[11:13] infinity linden: yeah... grids without training wheels confuse me

[11:13] Charles Krinkeb: Is Whump here, or anyone from LL?

[11:13] BlueWall Slade is Online

[11:13] daTwitch: Just Infinity so far Charles

[11:13] infinity linden: Whump mentioned he was going to come

[11:13] Teravus Ousley: well.. I notice that ther eare a few primitive that are racking up the collisions

[11:13] infinity linden: I think Whump is much more informed on near-term issues than I

[11:14] Charles Krinkeb: Should go on and ask for "Things developers need from testers this week" and come back to interop later...

[11:14] Justin Clark-Casey: TeravusLso what: so what is a bad score for top coliders?

[11:14] Teravus Ousley: well, that's actually counting up collisions in a span of time..

[11:14] whump: hey

[11:14] daTwitch: Heya Whump

[11:14] Nebadon Izumi: hello whump

[11:14] Homer Horwitz: Hi

[11:14] Teravus Ousley: so.. if you hit refresh and see consistant score of 80..

[11:14] Fly Man: There he is :)

[11:15] Dahlia Trimble: are standing and moving avatars considered colliders?

[11:15] Teravus Ousley: .. that means it's had 80 collisions since the last time you checked

[11:15] ben omegamu: :)

[11:15] Blaksmith Rubble: well, I only have to say that a lot of progress has been made over the last week.. .not jumping up and down on the prims etc.. :D

[11:15] Justin Clark-Casey: is a score of 1520 bad?

[11:15] Teravus Ousley: I think only prim are listed in the colliders

[11:15] Nebadon Izumi: heh

[11:15] Teravus Ousley: hit it again.

[11:15] Justin Clark-Casey: is it just me, or are other people experiencing constant client frezes?

[11:15] Nebadon Izumi: im not getting it so bad at the moment

[11:15] sacha Magne: so far so good

[11:15] Blaksmith Rubble: I seem fine over here.. no freezing

[11:15] Fly Man: So far, no complains here

[11:15] Dahlia Trimble: Im good

[11:15] BlueWall Slade: good here, so-far

[11:16] Homer Horwitz: Hm, me neither

[11:16] Justin Clark-Casey: huh, so just me then

[11:16] greyhat newman: im fine

[11:16] Teravus Ousley: it's about 20 collisions a second

[11:16] daTwitch: so, What's news today Whump?

[11:16] PocoLoco Darwin: haven't seen a client freeze in over a week

[11:16] sacha Magne: hello infinity

[11:16] Justin Clark-Casey: hmm there were a couple with 1500 before the last refresh

[11:16] infinity linden: Poco... are you on Darwin or WinTel?

[11:16] whump: So updates:

[11:16] infinity linden: or are you talking about the hippo viewer

[11:16] PocoLoco Darwin: Vista and XP

[11:16] infinity linden: hola sacha

[11:17] ben omegamu: wot

[11:17] whump: 1) Vaak OGP sims are down while we resolve the security issue. Will have more information when they are back up.

[11:17] Justin Clark-Casey: oh that's intersting -it apears to be my entire system

[11:17] PocoLoco Darwin: thought we talking the viewer,, did I miss soemthing

[11:17] Neas Bade is Online

[11:17] Dahlia Trimble: hax0rs?

[11:17] Homer Horwitz: Justin: Too hot?

[11:17] infinity linden: nah... just two (or more) conversation threads simultaneously

[11:17] whump: 2) We have a candidate fix for https://jira.secondlife.com/browse/VWR-9024, viewer disconnects after second LL OGP region crossing.

[11:17] Justin Clark-Casey: those damn hax-rs

[11:18] PocoLoco Darwin: more than than that here ,, reviewing irc logs from last nite too <:

[11:18] infinity linden: nah... actually... we found a hole big enough to drive a truch through

[11:18] infinity linden: thought we should close it befoer the haXX0r find it

[11:18] Nebadon Izumi: hell Sean

[11:18] Dahlia Trimble: eeks

[11:18] Justin Clark-Casey switchse to IRC

[11:18] Teravus Ousley: that's good that you found it before someone else did :D

[11:18] whump: Yes.

[11:18] daTwitch: no kiddin

[11:19] Justin Clark-Casey is Offline

[11:19] Neas Bade: hey folks, sorry I'm late

[11:19] PocoLoco Darwin: assuming y'all did,, yes, please close <:

[11:19] justincc: Hi Sean

[11:19] daTwitch: Howdeh SDague

[11:19] Dahlia Trimble: Hi :)

[11:19] Charles Krinkeb is Offline

[11:19] Homer Horwitz: Hi

[11:19] whump: I know there was some work on child agents last week, but it did not fix http://opensimulator.org/mantis/view.php?id=2375 so if anyone has cycles to look at it, that'd be great.

[11:20] Justin Clark-Casey is Online

[11:20] Dahlia Trimble: child agents? o.O

[11:20] Charles Krinkeb is Online

[11:20] Homer Horwitz: Hm, we just had a fix going in yesterday I think

[11:20] daTwitch: whump: there is some work as of yesterday that may address that so it may be worth having someone take another look at it

[11:20] Homer Horwitz: Not specifically for this, but maybe it helps...

[11:20] whump: Homer, I'll update and check, thanks.

[11:20] daTwitch: I would, but am not set up to participate

[11:21] Teravus Ousley: Yes, it seems to be a general issue in OpenSimulator currently.. not shutting down child connections.. and shutting down the wrong endpoints and other goofyness with the UDP server and shutting down the connections.

[11:21] Website Display Panel v1.0: Loading URL, Please wait..

[11:21] Homer Horwitz: whump: r6993

[11:21] whump: Also, can anyone else replicate https://jira.secondlife.com/browse/SVC-3076?

[11:21] whump: I'll update to that rev and see what happens.

[11:22] Charles Krinkeb is Offline

[11:22] Fly Man: jus

[11:22] Fly Man: justin, you okay ?

[11:22] Nebadon Izumi: lol

[11:22] Justin Clark-Casey: yeah, just walking around Teravus

[11:22] Teravus Ousley: he's testing the frame time issue.

[11:22] greyhat newman: should that read chat lag ?

[11:22] Neas Bade: heh

[11:22] Nebadon Izumi: yea he has high gravitational forces

[11:23] Teravus Ousley: Note that OpenSim's max frametime is 100ms before it's <1.0 time dilation

[11:23] daTwitch: is that the same thing as overweight? *winks*

[11:23] Teravus Ousley: .. and we're talking about a 1300 ms frametime here

[11:23] Justin Clark-Casey: hmm, td still reads 1.0 though

[11:23] daTwitch: ouch

[11:23] Website Display Panel v1.0: Loading URL, Please wait..

[11:24] Teravus Ousley: It doesn't look like 1.0 td when you're walking :D

[11:24] Justin Clark-Casey: oh yeah, that 1.0 td must be wrong

[11:24] daTwitch: anything else WHump, Infinity?

[11:24] Dahlia Trimble: justin appears to be walking normally to me

[11:24] Neas Bade: neb, is the server stats stuff still running on WP?

[11:24] Justin Clark-Casey: heh, appearances are deceptive

[11:24] Dahlia Trimble: no rubberbanding

[11:25] Justin Clark-Casey: hmm,if you try walking yourself you'll see what it's like

[11:25] Homer Horwitz: Sean: http://osgrid02.sytes.net/stats/

[11:25] whump: that's it for me, Infinity?

[11:25] Justin Clark-Casey: feels like I'm wading through a see of rubber

[11:25] Justin Clark-Casey: sea

[11:25] infinity linden: nah

[11:25] infinity linden: not really too much

[11:25] infinity linden: i'm listening mostly

[11:25] Dahlia Trimble: lol yep pretty bad

[11:25] daTwitch: trow us a bone Infinity ;)

[11:25] infinity linden: (and trying to avoid doing real work)

[11:25] daTwitch: LOL

[11:26] PocoLoco Darwin: yeah, watching others is smooth, had some rubber-banding when I firest arrived and only a handful were here yet

[11:26] Teravus Ousley: on the bright side.. agent updates is down slightly

[11:26] whump: Infinity will be hosting Zero Linden's OO for a couple of weeks, btw.

[11:26] Blaksmith Rubble: don't mind me.. just listening in this week.. (and trying to avoid real work too lol)

[11:26] Justin Clark-Casey: yeah, I'm wondering if it's worth prioritizing movement packets over all others....

[11:26] PocoLoco Darwin: *I* had rubber band effect but others move smooth

[11:26] daTwitch: Where's Zero off to?

[11:26] infinity linden: well.. in a world where some (who shall remain nameless) would take anything I say and twist it to be "Linden Research is killing baby kittens"

[11:26] whump: He's gotten bizzy.

[11:26] infinity linden: i'm gonna be quiet (for once)

[11:26] daTwitch: LOL Infinity

[11:26] Dahlia Trimble: OMG kittens? :(

[11:27] whump: as in busy

[11:27] PocoLoco Darwin: heehee

[11:27] whump: Dahlia, they are only prim kittens.

[11:27] sacha Magne is happy to be a kitsune

[11:27] Dahlia Trimble: oh ok

[11:27] daTwitch: Hell WHump I thought he *was* busy ;)

[11:27] infinity linden: yeah... (actually i think we all know that it's Google who's killing kittens)

[11:27] Dahlia Trimble: kill them then

[11:27] Nebadon Izumi: lol

[11:27] PocoLoco Darwin: hahaha, aint that the troof inifinty

[11:27] Blaksmith Rubble: not the kitties!

[11:27] infinity linden: lol... i had some foxes chasing squirrels in my yard this morning

[11:27] Website Display Panel v1.0: Loading URL, Please wait..

[11:27] whump: Microsoft's getting into the cloud, so we'll be able to hate them again shortly, just like old times.

[11:28] daTwitch chuckles

[11:28] infinity linden: and Yahoo! too

[11:28] Homer Horwitz: lol

[11:28] Dahlia Trimble: lol

[11:28] PocoLoco Darwin: we stopped? 

[11:28] BlueWall Slade wishes they would live in the clouds

[11:28] infinity linden: but Yahoo! insists its not getting into anything virtual

[11:28] Dahlia Trimble: yahoo is begging microsoft for money now

[11:28] infinity linden: (well virtual worldy anyway)

[11:28] daTwitch: aint it funneh how hindsight is twenteh-twenteh

[11:29] infinity linden: it is?

[11:29] greyhat newman: i begged has well im lowert down chain maybe :)

[11:29] daTwitch looks for kitteh corpses to throw at Infinity

[11:29] infinity linden: or as i like to say... "those who know history are destined to scream as them what didn't learn from it repeat past mistakes!"

[11:29] PocoLoco Darwin: <: good 1 greyhat

[11:29] Justin Clark-Casey: so, anybody got any opensim issues (apart from the horrible lag on this sim?)

[11:30] daTwitch: Nice Infinity :D

[11:30] sacha Magne: Yest: Timer issue

[11:30] Fly Man: Justin, depends what you call issues ?

[11:30] daTwitch: hmmm

[11:30] Blaksmith Rubble: ok, just got a full system freeze just then

[11:30] sacha Magne: Too many timers freeze the sim

[11:30] Nebadon Izumi: timer issue is mono isnt it

[11:30] Nebadon Izumi: ?

[11:30] daTwitch: I dont have any, but I havent exactly been pushing the envelope lately

[11:30] PocoLoco Darwin: variance of the long far away tp on logon

[11:30] Nebadon Izumi: timers go about 1000 times further on .net

[11:30] Nebadon Izumi: in opensim

[11:30] Teravus Ousley: UDP endpoint fugliness.. timer issues.. and maybe stuck events in the event queue.. not sure about that last one yet though.

[11:30] infinity linden: blergh.

[11:30] Charles Krinkeb is Online

[11:30] infinity linden: (that was a blergh about timers in mono.)

[11:31] Nebadon Izumi: yea

[11:31] Justin Clark-Casey: yeah, I really don't know waht's up with the UDP stuf

[11:31] Dahlia Trimble: maybe timers are a good place to add some throttling

[11:31] Justin Clark-Casey is Offline

[11:31] BlueWall Slade: http://opensimulator.org/mantis/view.php?id=2351

[11:31] Blaksmith Rubble: hmm, issues.... no "issues" that I know of off the top of my head..

[11:31] daTwitch: I think if I was to pick an issue with the existing code, it would be getting logouts/dropoffs right

[11:31] PocoLoco Darwin: seeing "Using random UUID " in eventque on first log in after a time of being logged off

[11:31] Nebadon Izumi: yea logins are really harsh on linux

[11:31] justincc: teravus: did you have any luck with the missing ack on usecircuit problem?

[11:31] Website Display Panel v1.0: Loading URL, Please wait..

[11:31] greyhat newman: if anyone cares to help me get my sim connected i would be grateful

[11:31] Nebadon Izumi: and log outs really harsh on windows machines

[11:31] greyhat newman: <---is terminal thick

[11:31] Blaksmith Rubble: maybe feet still in the ground, but that I think is being worked on ...

[11:31] justincc: teravus: did idb speak to you?

[11:31] Teravus Ousley: Are you noticing LibOMV clients resending the UseCircuitCode packet over and over again on Linden servers?

[11:31] Teravus Ousley: justincc: no.

[11:32] justincc: teravus: he did some work on llGetAgentSize, but it sounds like his formula can't be applied directly to the calculation done for ODE

[11:32] Fly Man: Blue, the OSSL Teleport issue ?

[11:32] BlueWall Slade: yes

[11:32] BlueWall Slade: and llTeleportagentHome

[11:32] justincc: it seems a bit odd having two different heigh calculation algorithms

[11:32] Dahlia Trimble: height is a nasty calculation

[11:32] Nebadon Izumi: dont forget the magic sprinkles

[11:32] Nebadon Izumi: hehe

[11:32] BlueWall Slade: seems that any teleporting by script is hosed

[11:33] Justin Clark-Casey is Online

[11:33] Teravus Ousley: yeah, my height code is magical..

[11:33] Teravus Ousley: feel free to change it as appropriate.

[11:33] Nebadon Izumi: hehe

[11:33] Charles Krinkeb: the fact it works at all is a minor miracle.

[11:33] justincc: teravus: heh - have you looked at the one used by llGetAgentSize?

[11:33] Website Display Panel v1.0: Loading URL, Please wait..

[11:34] Teravus Ousley: is it more magical?

[11:34] Dahlia Trimble notes that meshmerizer has a quite accurate bounding box calculation for prims

[11:34] justincc: it uses more of the avatar parameters

[11:34] Neas Bade: neb, at some point you should update the serverstats code. I've got cpu in % now

[11:34] Teravus Ousley: I suspect we're in virtual memory

[11:34] daTwitch: Dahlia: any way to adapt that for av height calculation?

[11:34] Neas Bade: dahlia, is there a way to turn that accuracy down?

[11:34] Nebadon Izumi: ok will do

[11:35] Justin Clark-Casey: not especiallky, there is still a bit of real headroom

[11:35] Caterina Farella: Hi all!

[11:35] daTwitch: Hello Cat

[11:36] Nebadon Izumi: nice

[11:36] dahlia: daTwitch: I dont think it would apply

[11:36] Nebadon Izumi: getting a little slow in here for me

[11:36] Nebadon Izumi: heh of course that comes right through

[11:36] Homer Horwitz: Right, I notice it too.

[11:36] Blaksmith: blah .. viewer crashed

[11:36] PocoLoco Darwin: gotta go RL work,, gonna sit here slumped try to log this meeting til I or wp crashes out

[11:37] paulie Flomar is Online

[11:37] Homer_Horwitz: Hm, in-world chat stopped working for me.

[11:37] infinity linden: cheers PL

[11:37] justincc: ping

[11:37] daTwitch: pong

[11:37] Nebadon Izumi: im still going here, its just slow

[11:37] Blaksmith Rubble is Offline

[11:37] Neas Bade: it's quite slow

[11:37] Nebadon Izumi: we are probably out of ram

[11:37] Teravus Ousley: Disk is probably thrashing

[11:37] Nebadon Izumi: let me look

[11:37] Dahlia Trimble is Offline

[11:37] justincc: yeah, no ping in world though

[11:37] Nebadon Izumi: actually wow

[11:37] Blaksmith Rubble is Online

[11:37] Nebadon Izumi: we arent out of ram

[11:37] justincc: there's still real memory available though

[11:37] Nebadon Izumi: magine that

[11:37] justincc: we're not into swap yet

[11:37] Teravus Ousley: haha

[11:37] Homer Horwitz: Hm.

[11:38] Homer Horwitz: Hey, it works again.

[11:38] Nebadon Izumi: thats fantastic news though

[11:38] daTwitch: thats good and bad.

[11:38] Nebadon Izumi: my hardware payed off

[11:38] Nebadon Izumi: cleaning the sim

[11:38] Nebadon Izumi: hardwork

[11:38] Nebadon Izumi: hehe

[11:38] Nebadon Izumi: lol

[11:38] Nebadon Izumi: i found some kind of orbit thing

[11:38] Nebadon Izumi: at 5000m

[11:38] daTwitch: wb Cat

[11:38] Blaksmith Rubble: yah, prims are missing now ..

[11:38] Nebadon Izumi: it was about a dozen prims

[11:38] dahlia gives up and switches to IRC

[11:38] Fly Man: neb

[11:38] infinity linden: is wright plaza on Leenucks or Windoze?

[11:38] Fly Man: linked prims ?

[11:38] Nebadon Izumi: no just a bunch of peices

[11:38] daTwitch: linux

[11:38] Nebadon Izumi: it was some kind of avatar orbiter

[11:38] infinity linden: ossm

[11:38] Nebadon Izumi: attack weapon

[11:38] justincc: I'd really like to know what was causing those massive sim other and agent times

[11:38] Nebadon Izumi: of some kind

[11:38] Neas Bade: we aren't getting wait time yet

[11:39] Nebadon Izumi: i erased it about 2 days ago

[11:39] Neas Bade: so it's not disk thrashing

[11:39] Charles Krinkeb: I'd also be willing to bet that multiple folks opening the map, inventory or search at the same time cause some interesting la,

[11:39] Nebadon Izumi: but how i found it

[11:39] Nebadon Izumi: it was on top scripts

[11:39] Homer Horwitz: Ah

[11:39] Justin Clark-Casey is Offline

[11:39] Nebadon Izumi: with like 50,000ms response time

[11:39] Nebadon Izumi: lol

[11:39] Teravus Ousley: haha

[11:39] Nebadon Izumi: it may have been there for weeks

[11:39] daTwitch: nice

[11:39] Nebadon Izumi: for all i know

[11:39] Teravus Ousley: yay for top scripts.

[11:39] Fly Man: So Wp isn't crashing that oftern anymore ?

[11:40] Nebadon Izumi: i did a query for anything over 256m

[11:40] Nebadon Izumi: and kille dit all

[11:40] Nebadon Izumi: it was all junk

[11:40] Homer Horwitz: Well, we got a meeting without crash.

[11:40] justincc: yeah, I should think we're pretty vulernalble to scripting

[11:40] Charles Krinkeb: What about my secret laboratory at 314meters?

[11:40] Homer Horwitz: So, I'd say it doesn't crash as often.

[11:40] Nebadon Izumi: yea i think me removing all the timers

[11:40] Fly Man: Homer, a quick Q for you :)

[11:40] Nebadon Izumi: payed off

[11:40] Nebadon Izumi: to atleast get us through a meeting

[11:40] Nebadon Izumi: without too much pain

[11:40] justincc: hmm, I'm not sure that's a total victory seeing as some of us are in IRC :)

[11:40] Nebadon Izumi: yea

[11:40] Nebadon Izumi: but again

[11:40] Nebadon Izumi: we are seeing minute improvements

[11:40] Fly Man: Does the Friends part use the Message server for the online/offline part ?

[11:41] Homer Horwitz: Yes.

[11:41] justincc: really need to get to the bottom of thesee performance issues somehow

[11:41] Fly Man: K

[11:41] Homer Horwitz: Well, in part.

[11:41] paulie Flomar: Howdeh, all. )

[11:41] Teravus Ousley: Yes we also did have a massive slowdown.. and the frame time was pretty much consistantly 4 -12 times what it should be

[11:41] Homer Horwitz: Not for friends online in the same region-server.

[11:41] Nebadon Izumi: but yea performance enhancements would be great

[11:41] Nebadon Izumi: especially login/logout

[11:41] justincc: yeah, I hear you

[11:41] Fly Man: Nebadon, could you do me a favor :p

[11:41] Nebadon Izumi: i can try

[11:41] Nebadon Izumi: hehe

[11:42] Fly Man: Write some news for the loginscreen ;)

[11:42] Fly Man: it still says it's 6709 on the servers

[11:42] daTwitch: ter: deff a rough bug somewhere. What may be of relevance is that the region is periodically running completely out of threads

[11:42] Teravus Ousley: I blame the EventQueue

[11:42] Teravus Ousley: haha

[11:42] Neas Bade: heh

[11:42] daTwitch: it was completed hosed this AM with a message to the effect, citing a potential mutex leak or some similar

[11:42] Nebadon Izumi: 6709?

[11:43] Nebadon Izumi: where?

[11:43] Fly Man: on the loginscreen

[11:43] Charles Krinkeb: How many folks are here, 16?

[11:43] Nebadon Izumi: ??

[11:43] Nebadon Izumi: i dont know where your seeing that

[11:43] alboroque gnu: hola hi everybody

[11:43] Fly Man: 10/9/2008 0030PDT. The UGAIM Servers are running on SVN r6745 Build.

[11:43] Fly Man: that bit

[11:43] dahlia: 16 root agents

[11:43] sacha Magne: 16

[11:43] Fly Man: in the Status window

[11:43] daTwitch: I dont know how the IRC folk count, but there's a good 15-20 of us here as well

[11:43] Nebadon Izumi: 6709?

[11:44] Nebadon Izumi: i dont see what your saying man

[11:44] Fly Man: neb

[11:44] Nebadon Izumi: http://osgrid.org/status

[11:44] Fly Man: Nebadon, the loginscreen.php

[11:44] Nebadon Izumi: clear your cache or something

[11:44] Fly Man: http://osgrid.org/loginscreen.php

[11:44] Fly Man: that part

[11:44] daTwitch snickers

[11:44] Fly Man: look at the right

[11:44] Nebadon Izumi: its said 6745 for weeks man

[11:44] Nebadon Izumi: i dont understand what your saying

[11:44] Fly Man: :p

[11:44] Fly Man: Could you please update it ;)

[11:44] Nebadon Izumi: no

[11:44] Blaksmith Rubble: I see 6745 right now

[11:44] Nebadon Izumi: because its updated

[11:44] Nebadon Izumi: for weeks

[11:44] Nebadon Izumi: lol

[11:44] Fly Man: :P

[11:44] Nebadon Izumi: your cache is not clear

[11:45] Nebadon Izumi: or something

[11:45] Nebadon Izumi: not sure

[11:45] sacha Magne: if your cache is not clear, clear your cahe

[11:45] Teravus Ousley: well, I bet if we reduce the Agent Updates/Sec, it'll also reduce the Sim Tim (Other)

[11:45] sacha Magne: sounds like a motto

[11:45] Nebadon Izumi: i always update the moments after i update the server

[11:45] dahlia: think it's counting twice Ter?

[11:45] Nebadon Izumi: another thing i see

[11:45] Nebadon Izumi: is agent counts

[11:45] Nebadon Izumi: are always wildly off

[11:45] paulie Flomar: CAterina, keep trying the sit. Sometimes it doesnt work the first time. :)

[11:46] Charles Krinkeb: Try sitting on the cushion, Cat.

[11:46] Caterina Farella: always :)

[11:46] Teravus Ousley: when I implemented it.. it wasn't counting twice.. though.. it's been changed a lot now ;D

[11:46] Homer Horwitz: Caterina, and click on the seat first.

[11:46] Nebadon Izumi: root agents and child agent numebrs always off by crazy numbers here

[11:46] Justin Clark-Casey is Online

[11:46] Caterina Farella: ahh ty !

[11:46] Nebadon Izumi: -6 root and 15 child

[11:46] Nebadon Izumi: on stats

[11:47] Neas Bade: heh

[11:47] Nebadon Izumi: but when i do show users full

[11:47] Nebadon Izumi: get zero

[11:47] Homer Horwitz: At least that.

[11:47] Neas Bade: hmmm... that would be good to fix

[11:47] Nebadon Izumi: anyone else seeing things like that?

[11:47] Homer Horwitz: show user full will show the "real" presences it can find.

[11:47] Teravus Ousley: in the simulator statistics in the client I see 16

[11:47] Nebadon Izumi: well not now

[11:47] Blaksmith Rubble: oh well, I"ll just stand .. at least it's not like last week where everyone was bouncing LOL

[11:47] Nebadon Izumi: im just saying as example

[11:47] Nebadon Izumi: i often see numbers like that

[11:47] paulie Flomar: Blaksmith, I stood up. try my couch again.

[11:47] Nebadon Izumi: and there is no one here or in the neighbors

[11:48] paulie Flomar: ah well.

[11:48] Nebadon Izumi: negative root agent counts

[11:48] Nebadon Izumi: and wildy high child counts

[11:48] Blaksmith Rubble: oh well, no big deal hehe

[11:48] paulie Flomar: heh

[11:48] Nebadon Izumi: i see it in windows and linux

[11:48] Justin Clark-Casey: maybe if I stand still I'll be ableto survive

[11:49] Nebadon Izumi: so seems unlikely to be a result of mono

[11:49] Teravus Ousley: ah.. well, the count there doesn't update itself consistantly. It adds one and removes one from a counter.. so the person working on the add and remove code needs to ensure that they update that counter.

[11:49] SachaMagne: i hope it's the same person

[11:49] Neas Bade: yep

[11:50] Nebadon Izumi: ok

[11:50] paulie Flomar: ...

[11:50] paulie Flomar: afk for a bit...will read backscroll...

[11:50] Nebadon Izumi: sean those scripts dont work to good here on wright plaza

[11:50] Simulator Version v0.4b shouts: OpenSimulator Server 0.5.11.6993 (OS Fedora Core release 6 (Zod) Kernel \r on an \) ChilTasks:True PhysPrim:False on Mono 2.0

[11:50] Nebadon Izumi: i think timers are one of the major issues we have here

[11:50] Fly Man: But some update on the Search

[11:51] Fly Man: All plaza's are now running Search

[11:51] Blaksmith Rubble: I know this is kinda off-topic .. .but does anyone have a good link on installing / compiling the ODE physics? I have a machine that just doesn't want to install them properly

[11:51] Nebadon Izumi: i think its the source for one of our biggest memory leaks

[11:51] Nebadon Izumi: our timer scripts in mono

[11:51] Fly Man: thanks to Nebadon that set all the nice places in Search now :)

[11:51] Charles Krinkeb: ode.org, Blaksmith

[11:51] Blaksmith Rubble: thanks charles

[11:51] Nebadon Izumi: yea if you type plaza

[11:51] Nebadon Izumi: "plaza"

[11:51] sacha Magne: Timers are widely used :/

[11:51] Nebadon Izumi: in the search for places

[11:51] Nebadon Izumi: you will see many results

[11:52] Charles Krinkeb: also, Blaksmith, talk to us on IRC on FreeNode on the #opensim channel.

[11:52] daTwitch: How do we know that the new search module isnt causing some of these issues? Last I knew, agent counts reported by the clietn were quite accurate

[11:52] Teravus Ousley: well, also remember that we have our own home brew ODE running: http://opensimulator.org/wiki/PhysicsEngines

[11:52] Teravus Ousley: Some tweaks for stability

[11:52] Nebadon Izumi: on wright plaza dawtich

[11:52] BlueWall Slade is Offline

[11:52] Nebadon Izumi: its been this way for months

[11:52] Nebadon Izumi: agent counts are never right ever

[11:52] Nebadon Izumi: then it goes off kilter some where

[11:52] Nebadon Izumi: only 1st few logins

[11:52] daTwitch: they were the last meeting I attended prior to the hurricane

[11:53] Neas Bade is Offline

[11:53] BlueWall Slade is Online

[11:53] Nebadon Izumi: i dont have an exact date, but that was quite a while back

[11:53] Nebadon Izumi: they were so bad

[11:53] Nebadon Izumi: if i recall the last meeting or 2 before hurricaine were failures

[11:53] daTwitch: ok, I mainly just wanted to establish that at some time not terrribly long ago, they were accurate

[11:53] Nebadon Izumi: we dont even have logs for them

[11:53] Nebadon Izumi: yea oh it worked at some point

[11:54] daTwitch: yeah, there were a couple bumpy ones in there

[11:54] paulie Flomar: ON the sobject of ODE, I just wanted to give props. Our ODE seems good enough that I may be able to make my physical pinball table with the 27 millimeter ball. :)

[11:54] Nebadon Izumi: no doubt

[11:54] daTwitch: maybe thats when it started

[11:54] Nebadon Izumi: thats good paulie, my tests have not been so good

[11:54] Nebadon Izumi: and try again

[11:54] Blaksmith Rubble: heh yah, I flew over your pinball machine yesterday .. looks cool

[11:54] Nebadon Izumi: everythings so explosive now it seems

[11:54] Nebadon Izumi: but i need to shut off the filter

[11:55] dahlia: where's the pinball machine? I want to see it

[11:56] nebadon: heh im frozen now

[11:56] nebadon: not sure if im dead or not

[11:56] justincc: ping

[11:56] alboroque gnu: me too