Prims (database table)

Prims	Describes all rezzed prim attributes except shape and content      (back to Database Documentation)

The current structure of the Prims table is as follows:

(back to Database Documentation)

CreationDate

The date in standard UNIX format that the Prim was created.

Name

The Name of the Prim.

Text

Description

What the Prim is.

SitName

A name given to the Sit event.

TouchName

A name given to the Touch action.

SitName

A name given to the Sit event.

ObjectFlags

ObjectFlags are defined here: OpenSimulator:Permissions

OwnerMask

The permissions of the current owner. Further details are available here: OpenSimulator:Permissions

NextOwnerMasks

The permissions to be passed to the next owner. Further details are available here: OpenSimulator:Permissions

GroupMask

GroupMask is not yet implemented. However further details are available here: OpenSimulator:Permissions

EveryoneMask

The permissions given to other users. Further details are available here: OpenSimulator:Permissions

BaseMask

The initial permissions given to the current owner. Further details are available here: OpenSimulator:Permissions

PositionX

The distance in metres of this prim from GroupPositionX.

PositionY

The distance in metres of this prim from GroupPositionY.

PositionZ

The distance in metres of this prim from GroupPositionZ.

GroupPositionX

The X-axis location of the centre of the primary prim in the linked set to which this Prim belongs. Measured in metres relative to the origin of the region.

GroupPositionY

The Y-axis location of the centre of the primary prim in the linked set to which this Prim belongs. Measured in metres relative to the origin of the region.

GroupPositionZ

The Z-axis (height) location of the centre of the primary prim in the linked set to which this Prim belongs. Measured in metres.

VelocityX

The speed at which the prim moves (+ or -) in the X-axis.

VelocityY

The speed at which the prim moves (+ or -) in the Y-axis.

VelocityZ

The speed at which the prim moves (+ or -) vertically.

AngularVelocityX

Not yet defined.

AngularVelocityY

Not yet defined.

AngularVelocityZ

Not yet defined.

AccelerationX

Not yet defined.

AccelerationY

Not yet defined.

AccelerationZ

Not yet defined.

RotationX

Not yet defined.

RotationY

Not yet defined.

RotationZ

Not yet defined.

RotationW

Not yet defined.

SitTargetOffsetX

Not yet defined.

SitTargetOffsetY

Not yet defined.

SitTargetOffsetZ

Not yet defined.

SitTargetOrientW

Not yet defined.

SitTargetOrientX

Not yet defined.

SitTargetOrientY

Not yet defined.

SitTargetOrientZ

Not yet defined.

UUID

The unique key of this prim row on the database.

RegionUUID

The key of the Region on the Regions table which contains this prim

CreatorID

the UUID (key) of the user who created this prim.

OwnerID

the UUID (key)of the user who currently owns this prim.

GroupID

Not yet defined.

LastOwnerID

The UUID (key) of the user who last owned this prim (i.e. who transferred it to the current OwnerID).

SceneGroupID

All the prims in a linked object share the same SceneGroupID.

PayPrice

Can be either: -1 PAY_HIDE or -2 PAY_DEFAULT

PayButton1

Can be either: -1 PAY_HIDE or -2 PAY_DEFAULT

PayButton2

Can be either: -1 PAY_HIDE or -2 PAY_DEFAULT

PayButton3

Can be either: -1 PAY_HIDE or -2 PAY_DEFAULT

PayButton4

Can be either: -1 PAY_HIDE or -2 PAY_DEFAULT

LoopedSound

The UUID of an asset which defines a sound to be played from this prim.

LoopedSoundGain

The volume of the looped sound.

TextureAnnimation

Not yet defined.

OmegaX

Not yet defined.

OmegaY

Not yet defined.

OmegaZ

Not yet defined.

CameraEyeOffsetX

Not yet defined.

CameraEyeOffsetY

Not yet defined.

CameraEyeOffsetZ

Not yet defined.

CameraAtOffsetX

Not yet defined.

CameraAtOffsetY

Not yet defined.

CameraAtOffsetZ

Not yet defined.

ForceMouseLook

Not yet defined.

ScriptAccessPin

Not yet defined.

AllowedDrop

Not yet defined.

DieAtEdge

Not yet defined.

SalePrice

Not yet defined.

SaleType

Not yet defined.

ColorR

Red colour intensity value range 0-255.

ColorG

Green colour intensity value range 0-255.

ColorB

Blue colour intensity value range 0-255.

ColorA

Alpha channel value. Range 0-255.

ParticleSystem

A block of data defining a particle effect associated with this Prim.

ClickAction

Action to be performed on a left-button mouse click. Possible values:

0 - Touch/Grab (default)

1 - Sit on object

2 - Buy object

3 - Pay object

4 - Open

5 - Play parcel media

6 - Open parcel media

Material

Affects the surface look of the prim, may be wood, metal etc.

CollisionSound

The UUID of the asset which describes the sound made when an object collides with this prim.

CollisionSoundVolume

The volume of the collision sound.

LinkNumber

Not yet defined.

PassTouches

Not yet defined.

MediaURL

Not yet defined.

DynAttrs

Not yet defined.

PhysicsShapeType

Not yet defined.

Density

Not yet defined.

GravityModifier

Not yet defined.

Friction

Not yet defined.

Restitution

Not yet defined.

KeyframeMotion

Not yet defined.

(back to Database Documentation)