0.6.4.1-release

r9008 | idb | 2009-04-05 03:35:25 -0700 (Sun, 05 Apr 2009) | 2 lines

Applied a patch from mcortez with settings for the new wind module. Fixes Mantis #3382

r9007 | idb | 2009-04-05 03:31:18 -0700 (Sun, 05 Apr 2009) | 2 lines

Directory defaults for region xml files when creating a new region got changed/lost with svn 8550 when a check was added for the file name having .xml extension. The extension check has been moved slightly earlier and the original directory logic restored. Fixes Mantis #3386

r9006 | teravus | 2009-04-05 01:43:29 -0700 (Sun, 05 Apr 2009) | 1 line


 * Fixing SVN properties

r9005 | teravus | 2009-04-05 01:35:38 -0700 (Sun, 05 Apr 2009) | 5 lines


 * Committing what I have on the BulletDotNETPlugin that I have so far.
 * It's not ready to try.  It doesn't do what you expect in many ways.
 * It throws errors and prints jibberish on the console
 * Test it out only if you're brave and you've backed up first.
 * The opensim.ini line is physics = BulletDotNETPlugin

r9004 | diva | 2009-04-04 20:27:50 -0700 (Sat, 04 Apr 2009) | 2 lines

Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!

r9003 | afrisby | 2009-04-04 19:51:10 -0700 (Sat, 04 Apr 2009) | 2 lines


 * Fixed copyright headers on HyperGrid source files. (Now match the rest of OpenSim, license text is unchanged)
 * Added Bitmap[,] to IParcel for MRM

r9002 | afrisby | 2009-04-04 18:36:30 -0700 (Sat, 04 Apr 2009) | 2 lines


 * Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr)
 * Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]}

r9001 | afrisby | 2009-04-04 18:29:58 -0700 (Sat, 04 Apr 2009) | 2 lines


 * Typo in constructor during class rename (whoops!)
 * OpenSim is now over 9000.

r9000 | afrisby | 2009-04-04 18:28:23 -0700 (Sat, 04 Apr 2009) | 2 lines


 * Implements ISocialEntity - this represents the class of "user-like" objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties.
 * Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive).

r8999 | afrisby | 2009-04-04 16:44:37 -0700 (Sat, 04 Apr 2009) | 1 line


 * Removes IsPhysical, IsPhantom from IObject, since this is now represented in IObject.Physics.Enabled / IObject.Physics.Phantom instead.

r8998 | afrisby | 2009-04-04 16:32:37 -0700 (Sat, 04 Apr 2009) | 15 lines

Implements on IObjectPhysics:
 * SetMomentum
 * AddAngularForce
 * AddForce
 * FloatOnWater
 * Force
 * Acceleration
 * Torque
 * Velocity
 * RotationalVelocity
 * CenterOfMass
 * GeometricCenter
 * Buoyancy
 * Mass (Partial)
 * Density (Partial)

r8997 | afrisby | 2009-04-04 16:23:24 -0700 (Sat, 04 Apr 2009) | 2 lines


 * Implements IObjectPhysics on SOPObject partially.
 * Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)

r8996 | afrisby | 2009-04-04 16:16:19 -0700 (Sat, 04 Apr 2009) | 3 lines


 * Implements IObjectPhysics, this collects Physics attributes into one interface, will be referenced on IObject as IObject.Physics.*
 * Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5);
 * Maps loosely to internal PhysicsActor class.

r8995 | afrisby | 2009-04-04 15:57:53 -0700 (Sat, 04 Apr 2009) | 1 line


 * More fiddling with MRM IPersistence, now stores  instead of Object.

r8994 | idb | 2009-04-04 15:26:38 -0700 (Sat, 04 Apr 2009) | 2 lines

Give a meaningful message if terrain save fails because of a file IO error. Fixes Mantis #3348

r8993 | homerh | 2009-04-04 08:43:16 -0700 (Sat, 04 Apr 2009) | 2 lines

Thanks jonc for a new and better cloud image (for classic clouds). Fixes Mantis #964. Please remember to clear the viewer cache.

r8992 | homerh | 2009-04-04 08:43:02 -0700 (Sat, 04 Apr 2009) | 2 lines

Thanks jonc, for a patch that adds rendering of classic clouds. First part of Mantis #964, the necessary clouds image will follow separately.

r8991 | homerh | 2009-04-04 07:26:35 -0700 (Sat, 04 Apr 2009) | 1 line

DST setting wasn't transferred to client, leading to wrong time display.

r8990 | homerh | 2009-04-04 07:26:24 -0700 (Sat, 04 Apr 2009) | 1 line

Remove some Mono warnings.

r8989 | nlin | 2009-04-04 06:13:14 -0700 (Sat, 04 Apr 2009) | 5 lines

Preliminary work to support ObjectSpin* packets when user invokes CTRL / SHIFT / MOUSE DRAG on a physical object

Addresses Mantis #3381

r8988 | afrisby | 2009-04-04 01:36:45 -0700 (Sat, 04 Apr 2009) | 1 line


 * Changed IPersistence interface so that passing the MRMBase is unessecary.

r8987 | afrisby | 2009-04-04 01:33:58 -0700 (Sat, 04 Apr 2009) | 2 lines


 * Renamed Heightmap.Height to Heightmap.Length to avoid confusion about axis.
 * Added XMLDOC to MRM API code, this means we have usable programming docs being produced here: http://docs.opensimulator.org/namespaceOpenSim_1_1Region_1_1OptionalModules_1_1Scripting_1_1Minimodule.html (eg IObject, IHeightmap, etc)

r8986 | chi11ken | 2009-04-04 00:32:41 -0700 (Sat, 04 Apr 2009) | 1 line

Add copyright headers, formatting cleanup.

r8985 | afrisby | 2009-04-03 23:28:55 -0700 (Fri, 03 Apr 2009) | 3 lines


 * Removes IObject.Position, IObject.Rotation from IObject
 * Adds IObject.WorldPosition and IObject.OffsetPosition - this is equivilent to AbsolutePosition and OffsetPosition in SOP respectively.
 * Adds IObject.WorldRotation and IObject.OffsetRotation - as above.

r8984 | afrisby | 2009-04-03 22:51:26 -0700 (Fri, 03 Apr 2009) | 3 lines


 * Drops Heightmap.Get/Heightmap.Set from IHeightmap interface.
 * Adds Heightmap[x,y] to interface.
 * MRM Scripts should utilize World.Heightmap[x,y] = 0.0; to replace set, and Val = World.Heightmap[x,y] to get.

r8983 | lbsa71 | 2009-04-03 13:56:36 -0700 (Fri, 03 Apr 2009) | 1 line


 * Proactively fixed bug-potential concerning the fact that m_httpServer property was differently referred to between RegionApplicationBase and all other grid services.

r8981 | arthursv | 2009-04-03 12:20:23 -0700 (Fri, 03 Apr 2009) | 2 lines

Addresses Mantis #3380
 * Fixes issue where of you force your avatar against a region corner, it gets stuck and NonFinite Avatar messages floods console

r8980 | justincc | 2009-04-03 10:14:51 -0700 (Fri, 03 Apr 2009) | 3 lines


 * refactor: Call StatsReporter methods directly rather than through Scene (as WebStatsModule was doing)
 * Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks

r8979 | diva | 2009-04-03 09:08:07 -0700 (Fri, 03 Apr 2009) | 1 line

Added one more delegate to Caps, and a few guards, so that these objects can be used from more than just Scenes. Added the NewFileAgentInvengory cap to HGInventoryService.

r8978 | drscofield | 2009-04-03 05:47:56 -0700 (Fri, 03 Apr 2009) | 4 lines

- adding -logconfig option to allow configuration of log4net from log4net config file other then bin/OpenSim.exe.config - moving ArgvConfigSource initialization up to allow for configuration of XmlConfigurator.Configure

r8977 | afrisby | 2009-04-03 03:42:39 -0700 (Fri, 03 Apr 2009) | 6 lines

Example: public override void Start {           Host.Object.Say("Hello World!"); }
 * Implements MRM IObject.Say - this is equivilent to llSay

r8976 | afrisby | 2009-04-03 03:40:14 -0700 (Fri, 03 Apr 2009) | 2 lines


 * Implements Scene.SimChat(string,...) rather than byte[]. We should probably mark byte[] as obsolete.
 * Implements SOPObject.Say for MRM. (Note, not IObject yet)

r8974 | afrisby | 2009-04-03 03:30:51 -0700 (Fri, 03 Apr 2009) | 2 lines


 * MRM Scripts will now no longer disconnect the client if there was an error in compilation or script initialisation.
 * Clarified some debug text for MRM Enabling

r8973 | afrisby | 2009-04-03 02:22:34 -0700 (Fri, 03 Apr 2009) | 2 lines


 * Implements "ID" semi-global within MRM scripts. This is tied to the 'state ID' for MRMs.
 * Implements IPersistence interface, allows simple KeyValue access for MRM scripts to a more permanent datastore.

r8972 | dahlia | 2009-04-03 01:45:32 -0700 (Fri, 03 Apr 2009) | 1 line

fix an error in hollow cylinder face number calculation

r8971 | melanie | 2009-04-02 09:27:16 -0700 (Thu, 02 Apr 2009) | 2 lines

Fix a nullref when compiling non-LSL scripts

r8970 | idb | 2009-04-02 03:24:12 -0700 (Thu, 02 Apr 2009) | 4 lines

Correct llSetPrimitiveParams to check for a texture in inventory when setting the sculpt map. This Fixes Mantis #3331 Also corrected the capping calculation in llApplyImpulse and several integer "boolean" comparisons from "== 1" to "!= 0" for true

r8969 | dahlia | 2009-04-01 23:54:48 -0700 (Wed, 01 Apr 2009) | 1 line

partial support for sculpted prim "inside out" setting

r8968 | dahlia | 2009-04-01 20:47:56 -0700 (Wed, 01 Apr 2009) | 1 line

Correction to "user" example config option for IRC

r8967 | diva | 2009-04-01 16:35:48 -0700 (Wed, 01 Apr 2009) | 1 line

More refactoring. This time extracting the client-side of RESTInterregionComms into a RegionClient class.

r8966 | diva | 2009-04-01 15:42:44 -0700 (Wed, 01 Apr 2009) | 1 line

One more bit of refactoring, so this can be used outside region code.

r8965 | diva | 2009-04-01 12:50:09 -0700 (Wed, 01 Apr 2009) | 1 line

Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.

r8964 | lbsa71 | 2009-04-01 12:44:46 -0700 (Wed, 01 Apr 2009) | 1 line


 * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release

r8963 | teravus | 2009-04-01 12:04:59 -0700 (Wed, 01 Apr 2009) | 5 lines


 * Committing patch in mantis 3376 [Patch] Fix a minor animation handling glitch in ScenePresence
 * err, okay, this was a stick-buggery April 1st joke by me.  This removes it.   Happy April 1st!
 * fixes mantis 3376
 * err, okay, this was a stick-buggery April 1st joke by me.  This removes it.   Happy April 1st!
 * fixes mantis 3376

r8962 | dahlia | 2009-04-01 11:38:51 -0700 (Wed, 01 Apr 2009) | 1 line

Hard code scaled image resolution to 96 dpi prior to sculpt meshing to prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.