Chat log from the meeting on 2010-05-04

[09:36] Connecting to in-world Voice Chat... [09:36] Connected [09:37] Connecting to in-world Voice Chat... [09:37] Connected [09:37] Connecting to in-world Voice Chat... [09:37] Connected [09:41] Akira Sonoda: hi Nebadon! Wooow looks great !! [09:41] Nebadon Izumi: hello, thanks :) [09:41]  Akira Sonoda: did you do it ?? [09:41]  Nebadon Izumi: the mall area? [09:42]  Akira Sonoda: no the video! [09:42]  Nebadon Izumi: oh lol [09:42]  Nebadon Izumi: i captured it, but i didnt make the video [09:42]  Akira Sonoda: tha mall looks great too :-) [09:42] Nebadon Izumi: its demoscene competition stuff [09:42] Nebadon Izumi: ive been posting them on archive.org [09:42] Nebadon Izumi: http://www.archive.org/details/Fr-041Debris [09:43] Nebadon Izumi: hehe i was just testing how it streamed from archive.org to here [09:43] Nebadon Izumi: looks great i think [09:43] Nebadon Izumi: cant get the quality much better [09:43] Akira Sonoda: Demoscene, woow that's great !!! the last demo i saw was quite some years ago on my Amiga Computer... [09:44] Nebadon Izumi: hehe ya they still do amiga demoscene comps [09:44] Nebadon Izumi: hehe [09:44] Nebadon Izumi: C64 too [09:44] Akira Sonoda: yepp i read about it ... i should tru to restart mz A3000 once again ... [09:45] Nebadon Izumi: i want to make a mixer type unit that has all these videos in it [09:45]  Nebadon Izumi: so you can just rez it like a TV remote [09:46] Nebadon Izumi: heres another one i posted [09:46] Simulator Version v0.5 shouts: OpenSim 0.6.9 (RC1)        0a9c98e: 2010-04-30 20:18:08 +0100 (Unix/Mono) [09:48] Akira Sonoda: This one I saw already once i think at LBSA !! nice one tooo ... does this TV play the vids from Youtube? [09:48] Nebadon Izumi: no youtube broke [09:48] Nebadon Izumi: so now im using archive.org to host them [09:48] Nebadon Izumi: it actually works alot better than youtube does [09:48] Akira Sonoda: okay [09:49] Nebadon Izumi: hey Charles [09:49] Akira Sonoda: hi charles [09:49] Charles Krinke: morning [09:49] Charles Krinke: I spent the last hour exploring my old landmarks on SL and the lag is much worse on the average region on SL these days, then on OSGrid [09:49] Nebadon Izumi: hehe ya [09:49]  Nebadon Izumi: its hard to do much of anything over there anymore [09:50] Nebadon Izumi: sorta feel lost [09:50] Nebadon Izumi: much more cozy here [09:50] Charles Krinke: What has happened to the speediness of the servers? [09:50] Nebadon Izumi: they are just too big they keep adding new users like crazy [09:50] Nebadon Izumi: become too popular [09:51] Charles Krinke: Oh Well, thats how it goes. [09:51] Nebadon Izumi: heh ya, it will all balance out eventually [09:52] Charles Krinke: Well, for now, OSGrid has higher performance and that surprises me [09:52]  Richardus Raymaker is Online [09:52] Charles Krinke: And for the most part, I was visiting regions with no other avatars [09:52] Nebadon Izumi: hehe ya we have a much less active user base though too [09:52] Nebadon Izumi: ya, it is wierd [09:52] Nebadon Izumi: even the empty areas are pretty laggy [09:53] Nebadon Izumi: i just thing its heavy load on their asset servers [09:53] Charles Krinke: Scripts lag the sims a lot in SL, but I suspect we have a similar issue [09:53] Nebadon Izumi: plus alot of builders there just go crazy [09:53] Nebadon Izumi: because they have a 6000$ super computer they think everone does [09:53] Nebadon Izumi: hehe [09:53] Charles Krinke: fill up that prim allotment, make sure no prim is unused [09:53] Nebadon Izumi: ya i think if mainland was better spaced out it would be alot faster [09:54] Nebadon Izumi: if you visit private islands its much better than mainland [09:54] Nebadon Izumi: but its not that gigantic endless peice of land either though [09:54] Charles Krinke: Well, they do have better region crossings. That has always been an issue with us. [09:55] Sarah Kline: i like ours its only a tiny bump and your across [09:55] Nebadon Izumi: ya [09:55]  Nebadon Izumi: region crossing isnt so bad here if your not all scripted up [09:56]  Charles Krinke: Teleports seem to work better then region crossings (at least thats what I have found in exploring over the last wek) [09:56] Nebadon Izumi: hello Warin [09:56] Warin Cascabel: Howdy, Nebadon [09:56] Charles Krinke: Morning, Warin [09:56] Nebadon Izumi: oh and Sarah too :) [09:56]  Warin Cascabel: Morning, Charles [09:56]  Sarah Kline: hi [09:56]  Warin Cascabel: And everyone [09:56]  Akira Sonoda: hello Warin [09:56]  Nebadon Izumi: hehe ya and everyone i missed [09:56]  Charles Krinke: Orientation Island looks good with the Steampunk meets StarTrek theme [09:56]  Warin Cascabel: Thanks, Charles. :) [09:56] Master Dubrovna: Hi all [09:56] Richardus Raymaker: hi akira [09:57] Warin Cascabel: Was just working on it, figured I'd give myself a break. :) [09:57] Sarah Kline: hi Richard [09:57]  Richardus Raymaker: hi sarah, warin [09:57]  Warin Cascabel: Hello, Richardus [09:57]  Richardus Raymaker: hi menado [09:57]  Nebadon Izumi: nice, i'll have to swing by later check it out, ive been meaning to gather some thigns up for that region [09:57]  Richardus Raymaker: oop nebadon [09:57]  Nebadon Izumi: need to get on the ball [09:57]  Nebadon Izumi: hehe [09:57]  Warin Cascabel: Yeah, I'm finally getting my ass in gear again... [09:57]  Sarah Kline: shall i sit in Fu's seat again just to annoy him ) [09:58] Nebadon Izumi: hehe hello Richardus [09:58] Charles Krinke: I want to plant an idea in your head, Warin. I think a corner of Orientation island or a plaza with the graffitti board and html-on-a-prim along with the source on a prim and a description of how it works would be a *good thing* [09:58] Sarah Kline: no i wont ) [09:58]  Warin Cascabel: I'll see what I can work in, Charles. [09:59]  Charles Krinke: I am hoping sometime to see an easily-findable "OSGrid Ivory Tower" and "OSGrid College of Scripting" to help our users along, also. [09:59]  Warin Cascabel: Adelle and I were kicking around the idea of putting together a region to teach scripting, as a matter of fact. [09:59]  Nebadon Izumi: nice [09:59]  Charles Krinke: coolness, I think that would help a lot [09:59]  Nebadon Izumi: that would be great [10:00]  Warin Cascabel: I used to teach building and scripting in SL, under a different name - I still have all my notes and such. [10:00]  Charles Krinke: After all, after you get past moving, chatting, flying and exploring, "How can I understand how some of this magic works?" is the next step [10:00]  Snoopy Pfeffer is Online [10:00]  Warin Cascabel: Agreed, Charles. [10:00] Nebadon Izumi: hey Bluewall [10:00] Nebadon Izumi: hows it going man [10:00] Richardus Raymaker: hi bluewall [10:00] Charles Krinke: I would think that to the extent we can teach others how the magic works, we have done a good service for the community [10:00] BlueWall Slade: Hi [10:00]  Snoopy Pfeffer: hi all :) [10:00]  Charles Krinke: Morning, Bluewall [10:01]  BlueWall Slade: Hello [10:01]  Akira Sonoda: hey BlueWall [10:01]  Frank Northmead: Hello everyone [10:01]  Richardus Raymaker: hi charles [10:01]  Sarah Kline: hi [10:01]  Charles Krinke: hi, Richardus, Sarah, Snoopy [10:01]  BlueWall Slade: Hi Neb [10:01]  BlueWall Slade: pretty good [10:01]  Nebadon Izumi: nice turnout today, thanks for coming everyone [10:01]  Snoopy Pfeffer: hi Charles nice to see you again :) [10:02] BlueWall Slade: Hi Charles [10:02] Charles Krinke: been a bit busy the last few months, but I see OSGrid is progressing [10:02] Charles Krinke: thanks to the tireless efforts of all here [10:02] Charles Krinke: It brings tears of joy to my eyes to see things moving forward [10:03] Warin Cascabel: :) [10:03]  Sarah Kline: :-) [10:03] BlueWall Slade: it has come a long way [10:03] Snoopy Pfeffer: hi Neb, Sarah, Rich, Master, Frank, Jacek, Warin, BlueWall and Akira :) [10:03]  Richardus Raymaker: :) [10:03] Snoopy Pfeffer: yes :) [10:03]  Richardus Raymaker: hi snoopy ! [10:03]  Frank Northmead: ㋡ [10:03]  Warin Cascabel: Hello, Snoopy [10:03]  BlueWall Slade: Hi Snoopy [10:03]  Sarah Kline: hiyas [10:03]  BlueWall Slade: lol, Fran - showoff [10:03]  BlueWall Slade: <k [10:03]  Tiffany Sicling: Hi all ! :) [10:04] Akira Sonoda: Hello Snoopy :-) [10:04]  BlueWall Slade: Hi Tiffany [10:04]  Jacek Antonelli: Hello :) [10:04] Akira Sonoda: hey tiffany [10:04] Richardus Raymaker: hi tiffany [10:04] Snoopy Pfeffer: hi Tiffany and Leelee [10:04] Charles Krinke: Snoopy: Can anything be done to make the StarGate more functional on Samsara? [10:04] leelee szymer: hello [10:04] Snoopy Pfeffer: oh yes that is a problem [10:04] Snoopy Pfeffer: sure [10:04] Dahlia Trimble is Online [10:04] Snoopy Pfeffer: I need the new version [10:04] Snoopy Pfeffer: the version that I have installed is quite old [10:05] Charles Krinke: Understood [10:05] Snoopy Pfeffer: and the urls need an update [10:05] Tiffany Sicling: which gate is that? [10:05] Snoopy Pfeffer: I did hear there is a new version with a backdoor! :( [10:05] Charles Krinke: I rode the train around Meue the other day and it was absolutely fantastic [10:05]  Snoopy Pfeffer: that is why I did not update it till now [10:05]  Richardus Raymaker: im waiting for new HG/stargate to. thats why i have ot installed mine back. offcorse sofar i remeber the region is HG enabled [10:05]  Snoopy Pfeffer: yes [10:05]  Snoopy Pfeffer: WhiteStar works a new one [10:05]  Richardus Raymaker: backdoors ? :(( [10:05]  Tiffany Sicling: who is making the stargates nowadays ? [10:05]  Snoopy Pfeffer: yes [10:06]  Snoopy Pfeffer: a girl made one [10:06]  Snoopy Pfeffer: with some bad code inside [10:06]  Snoopy Pfeffer: I hope that White will find to finish his [10:06]  Snoopy Pfeffer: I trust what he does [10:07]  Snoopy Pfeffer: hi Justin [10:07]  Justin Clark-Casey: hi snoopy, folks [10:07]  Richardus Raymaker: question: the new opensim version. wil that stop the endless prim return after restarts ? i have someone that gets a bit crazy from it. he have 2.7K in lost e& found to sort out [10:07] Nebadon Izumi: hello Justin [10:07] Jacek Antonelli: Hi Justin [10:07] Akira Sonoda: hi justin [10:07] Nebadon Izumi: hello Dahlia [10:07] BlueWall Slade: Hello Justin [10:07] Richardus Raymaker: hi dahlia [10:07] Snoopy Pfeffer: yes that is annoying [10:07] Sarah Kline: hiyas [10:07] Snoopy Pfeffer: hi Dahlia [10:07] Akira Sonoda: hi dahlia [10:07] Charles Krinke: Morning, Justin, Dahlia [10:07] Justin Clark-Casey: richarus: I would suggest that the guy download rc2 and try it out - it's not something I've seen myself [10:07] Justin Clark-Casey: hey charles [10:07] Snoopy Pfeffer: some renter did complain about taht bug [10:07] Snoopy Pfeffer: that* [10:08] Snoopy Pfeffer: I also see that [10:08] Richardus Raymaker: then i need to install it JCC :) [10:08]  Snoopy Pfeffer: I have to regularly have to clean on of my renters private sandbox region manually [10:08]  Justin Clark-Casey: there will be a lot of fixes in 0.6.9 [10:08]  Nebadon Izumi: ya i have not seen that either Richardus [10:08]  Richardus Raymaker: i tes 0.6.9pre i think [10:08]  BlueWall Slade: feels weird runnnig so far behind head these days [10:08]  Dahlia Trimble: hi [10:08]  Snoopy Pfeffer: well I also see that [10:09]  Justin Clark-Casey: hi dahlia [10:09]  Richardus Raymaker: snoopy, i have auto return. so i dont see it [10:09]  Snoopy Pfeffer: hi Dahlia :) [10:09] BlueWall Slade: Hello Dahlia [10:09] Snoopy Pfeffer: auto return is the worst! [10:09] BlueWall Slade:. [10:09] Tiffany Sicling: Hi Dahlia [10:09] Snoopy Pfeffer: these returned objects come back regularly, until I delete them manually [10:09] Snoopy Pfeffer: and they even stay as ghost prims! [10:09] Nebadon Izumi: maybe a script? [10:09] Richardus Raymaker: but for then my region keeps clean [10:10] Snoopy Pfeffer: no even simple prims have that problem [10:10] Snoopy Pfeffer: it's the same for all objects [10:10] Bri Hasp is Online [10:10] BlueWall Slade: if there are huge scripts in them they will crash thhe region on autoreturn too [10:10] Snoopy Pfeffer: the objects stay in th database [10:10] Snoopy Pfeffer: oh yes [10:10] Richardus Raymaker: yes [10:10] Nebadon Izumi: ya i have seen that bluewall [10:10] Snoopy Pfeffer: I also see that regularly [10:10] Bri Hasp is Offline [10:10] Snoopy Pfeffer: I set such objects to "temporary" [10:10] BlueWall Slade: that is a bad bug - seems to be in xengine [10:11] Richardus Raymaker: oh [10:11]  Snoopy Pfeffer: then it might crash the sim once or twice [10:11] BlueWall Slade: I need to learn to read stack traces [10:11] Snoopy Pfeffer: after that they are gone [10:11] Charles Krinke: Are there Mantis issues we can use to put crash/failures into to help the devs move forward on these? [10:11] Richardus Raymaker: but without autoreturn you never find all prims. prim count etc. is not perfect [10:11] Snoopy Pfeffer: oh yes that texture decoding on 64 bit servers is still a serious issue [10:12] Snoopy Pfeffer: some corporations see that as show stopper to use opensim [10:12] Akira Sonoda nods to snoopy [10:12] BlueWall Slade: with the open collar - which has enough code to sned an unmanned vehicle to mars enters a region, if the avatar leaves before all the scripts are running it crashes the sim [10:12] Justin Clark-Casey: snoopy: any you can name? ;) [10:12] Nebadon Izumi: this sim is running in x64 [10:12]  Penny Lane: Our clothes seem to be disappearing here today. [10:12]  Richardus Raymaker: so better turn autoretuirn off for now then [10:12]  Justin Clark-Casey: woooooo! [10:12]  Warin Cascabel: Heh [10:12]  Charles Krinke: Good point, Snoopy. 64bit is becoming much more mainstream then it was 2 years ago. [10:12]  Snoopy Pfeffer: name what? ;) [10:12] BlueWall Slade: there is a deadlock in there where the script engine is trying to load the - now gone - script [10:12] Justin Clark-Casey: I didn't know it was going to be *that* kind of meeting [10:12] Tiffany Sicling: I was wearing different hair before I TP'd here [10:12] Snoopy Pfeffer: guessing bitrate something is the message [10:12] Nebadon Izumi: hehe [10:13] Justin Clark-Casey: snoopy: these corporations. I'm joking- I knowthe answer is probably no [10:13] Snoopy Pfeffer: yes [10:13] Snoopy Pfeffer: oh hehe [10:13] Armin Weatherwax: Hi :) [10:13]  Snoopy Pfeffer: they run trials on my servers [10:13]  Justin Clark-Casey: hi snoopy [10:13]  Snoopy Pfeffer: I work on being allowed to tell their names [10:13]  Justin Clark-Casey: oops, armin [10:13]  Snoopy Pfeffer: :) [10:13] Justin Clark-Casey: snoopy: what we really need are more developers to fix these bugs [10:13] Armin Weatherwax: lol [10:13] Snoopy Pfeffer: some are really big corporations [10:13] Snoopy Pfeffer: doing real stuff already hehe [10:13] Snoopy Pfeffer: yes [10:14] Snoopy Pfeffer: I know [10:14] Snoopy Pfeffer: dont look at me like this hehe ;) [10:14]  Nebadon Izumi: hehe [10:14]  Justin Clark-Casey: heh [10:14]  Snoopy Pfeffer: :) [10:14] Nebadon Izumi: any other quirks people are seeing [10:14] Nebadon Izumi: ? [10:14] Nebadon Izumi: ive been doing alot of building here at Wright Plaza, its been going very well [10:15] Nebadon Izumi: get the occasional frozen sim [10:15] Akira Sonoda: banning does not work [10:15] BlueWall Slade: textures don't get applied all the time [10:15] Richardus Raymaker: is the prim count/avatar already working good ? and view there prims. else you never find all back [10:15] Justin Clark-Casey: yeah, that bizarre texture mapping bug is annoying [10:15] Charles Krinke: I think we have gone out of our way to not implement banning on OSGrid. [10:15] Richardus Raymaker: banning dont work ? wich one akira. estate or parcel ? [10:15] Nebadon Izumi: ya i see that when i try to apply texture to all sides of prim [10:15] Nebadon Izumi: usually have to do it twice [10:15] BlueWall Slade: yes, that ias the one [10:16] Justin Clark-Casey: so very annoying - unfortunately not yet caught me at a point where I had timetolook at it [10:16]  BlueWall Slade: linksets are weird, but I thihnk I saw an update on those [10:16] Warin Cascabel: Did allowing another avatar to modify your objects ever work? I thought it had once upon a time, but it doesn't seem to be working today. [10:16] Nebadon Izumi: i dont think so Warin [10:16] Akira Sonoda: so i have to live with those guys filling my regions with rotating prims? [10:16] Nebadon Izumi: only estate managers could [10:16] Nebadon Izumi: i think [10:16] Justin Clark-Casey: warin: it works in master with groups [10:16] Warin Cascabel: OK, thanks, Nebadon. [10:16] Snoopy Pfeffer: lol [10:16] Warin Cascabel: And thanks, Justin. [10:16] Justin Clark-Casey: group modification does work in current master [10:17] Dale Glass: hmm, something wrong with lbsa? [10:17] Warin Cascabel: Akira: banning does work, at either the region or estate level. Or at least it used to. [10:17] Nebadon Izumi: ah ok ya i guess thats one way to do it [10:17]  Snoopy Pfeffer: there is a problem with certain about land settings using 1.23.x based viewrs [10:17] Justin Clark-Casey: unfortunately that is too recent a change to be in 0.6.9 [10:17] Snoopy Pfeffer: especially voice settings cannot be changed [10:17] Snoopy Pfeffer: 1.22.x works [10:17] Snoopy Pfeffer: looks like some protocol changes we did not implement [10:18] Snoopy Pfeffer: hi Dale [10:18] Nebadon Izumi: Snoopy [10:18] Charles Krinke: Do we need to formalize the different viewer testing groups? [10:18] Nebadon Izumi: get the new hoppo [10:18] Nebadon Izumi: Hippo 0.6.3 [10:18] Nebadon Izumi: you can change voice settings [10:18] Snoopy Pfeffer: the newest Hippo has the same problem [10:18] BlueWall Slade: it crashes on my workstation [10:18] Snoopy Pfeffer: hm [10:18]  Nebadon Izumi: hmm i was able to do it here [10:18] Nebadon Izumi: on Wright Plaza [10:18] Snoopy Pfeffer: the one based on 1.23.x? [10:18]  Snoopy Pfeffer: I could not [10:18] BlueWall Slade: not sure what it is built on, but it doesn't like my libc [10:18] Nebadon Izumi: Hippo OpenSim Viewer 0.6.3 (LL 1.23.5) Apr 30 2010 22:08:16 (Hippo Release) [10:18] Snoopy Pfeffer: just 1.22.x based viewers work [10:19] Snoopy Pfeffer: strange! [10:19] Nebadon Izumi: im able to do it here [10:19] Snoopy Pfeffer: oh you use Vivox [10:19] Snoopy Pfeffer: I use freeswitch [10:19] Nebadon Izumi: ya we do use vivox [10:19] Nebadon Izumi: hmm [10:19] Snoopy Pfeffer: but that should not change anything [10:19] Nebadon Izumi: i guess thats possibilty [10:19] Snoopy Pfeffer: just how? [10:19] Nebadon Izumi: ya seems like it wouldnt matter [10:19] Snoopy Pfeffer: it is just a setting [10:19] Melanie Milland is Online [10:19] Nebadon Izumi: i do have to enable admin menu to get it to not be greyed otu [10:19] Nebadon Izumi: but i can toggle it [10:19]  Snoopy Pfeffer: oh [10:19]  Snoopy Pfeffer: strange [10:20] Snoopy Pfeffer: I did not try that [10:20] Nebadon Izumi: ya maybe thats it [10:20]  Nebadon Izumi: that would be nice [10:20] Snoopy Pfeffer: as parcel owner you should be able to change voice settings [10:20] Nebadon Izumi: hmm ya probably [10:20] Snoopy Pfeffer: with 1.22.x it works [10:20] Nebadon Izumi: i dont know how that works in SL [10:20]  Snoopy Pfeffer: hi melanie [10:20] Nebadon Izumi: i never used voice in SL ever [10:20] Nebadon Izumi: Hey mel [10:20] Snoopy Pfeffer: well it works like that in sl [10:20]  Richardus Raymaker: i anyway never use voice [10:21] Nebadon Izumi: ok thats good to know [10:21] Snoopy Pfeffer: parcel owners can change it [10:21]  Dahlia Trimble: hi [10:21]  Melanie Milland: parcel owners can change the voice settings to use the estate channel, a private channel, or disable [10:21] Nebadon Izumi: ok something we need to mantis and get patched up at some point [10:21] Melanie Milland: but only if the estate allows voice [10:21] Snoopy Pfeffer: yes [10:21] Nebadon Izumi: that doesnt appear to be working with Freeswtich mel [10:21] Snoopy Pfeffer: with 1.23.x basd viewers that does not work [10:21] Snoopy Pfeffer: 1.22.x is ok [10:21]  Nebadon Izumi: hmm ya thats wierd [10:21] Richardus Raymaker: btw, is the new version already visible at the horizon. (with telescope) ? [10:22] Snoopy Pfeffer:. [10:22] Nebadon Izumi: telescope? [10:22] Melanie Milland: new version of what? [10:22] Richardus Raymaker: the new opemnsim version [10:22] Nebadon Izumi: oh you mean on opensimulator.org? [10:22] Melanie Milland: do you mean 0.6.9 release? [10:22] Nebadon Izumi: I think justin was working on that ? [10:22] Melanie Milland: or the 0.7 cycle? [10:22] Justin Clark-Casey: richardus: about a week, maybe next monday [10:22] Richardus Raymaker: osgriid. normally use only that one [10:22] Justin Clark-Casey: richardus: ah, that's different [10:22] Richardus Raymaker: the 0.7 cycle [10:23] Snoopy Pfeffer: lol do we start giving version names? ;) the "telescope edition"? ;) [10:23] Nebadon Izumi: oh the OSgrid release is from the 30th [10:23] Richardus Raymaker: thats why we need the telescope [10:23] Michael Fisher: is this meeting for anyone [10:23] Nebadon Izumi: im not sure when next update will be [10:23]  Melanie Milland: there is no web interface that works with 0.7 [10:23] Nebadon Izumi: yes Michael [10:23] Justin Clark-Casey: michael: sure [10:23] Nebadon Izumi: your welcome to sit in [10:23]  Lani Global: greetings [10:23] Justin Clark-Casey: hi lani [10:23] Richardus Raymaker: hello lani [10:23] Snoopy Pfeffer: hi Lani [10:23] Lani Global: griefer in lbsa [10:23] Deana Later: Hi [10:23]  Richardus Raymaker: again .. [10:23] Richardus Raymaker: whats he doing ? [10:23] Sarah Kline: hi [10:24]  Lani Global: rotating mass of attachments [10:24] Deana Later: ღ¸.•* LoL *•.¸ღ [10:24] Deana Later: excellent timing... think a few ppl here can handle him [10:24] Richardus Raymaker: aah. still have not seen it [10:24] Lani Global: Paride Maranza [10:24] Penny Lane: Has anyone seen MCortez recently? OSgrid group chat seems to be broken, so we haven't been able to test OSgrid with Latif's Jarilo chat bridge. [10:24] Lani Global: is his avi name [10:24] Richardus Raymaker: the can only rezz objects from a wearing attachment .. else i dont know how the want to rezz something [10:25] Michael Fisher: i heard there was one yesterday picking on a kid then he started on everyone [10:25] Lani Global: i orbited him, made him relog [10:25] Lani Global: but he came back [10:25] Snoopy Pfeffer: oh there is another bug we found: HG visitors that give local users objects cause problems [10:25] Dahlia Trimble: theres orbiters now? [10:25] Lani Global: since i can't rezz there... [10:25] Warin Cascabel is Offline [10:26] Snoopy Pfeffer: inventory to inventory transfers seem not to copy the assets associated to the local asset store [10:26] Deana Later: yes i think someone just popped over [10:26] Lani Global: want an orbiter? i just scripted one [10:26] Snoopy Pfeffer: one of mx renters had problems because of that on his standalone [10:26] Dahlia Trimble: sure :) [10:26]  Warin Cascabel is Online [10:26]  Lani Global: watch out tho this one is really a badass [10:26]  BlueWall Slade: lol [10:26]  Snoopy Pfeffer: because the assets were not in the database of this kind of transfers [10:26]  Michael Fisher: what is an orbiter [10:26]  Lani Global: it has been causing relogs and need for cache dumps [10:26]  Dahlia Trimble: lol [10:27]  Snoopy Pfeffer: but maybe that was fixed in the newest opensim versions [10:27]  Snoopy Pfeffer: anyway it would be good to check if asset transfers are ok [10:27]  Melanie Milland: assets are not copied unless hypergridded [10:27]  Snoopy Pfeffer: for inventory to inventory and rezzing [10:27]  Dahlia Trimble: ty :) [10:27] Melanie Milland: if you set up a region on osg with local asset store [10:28] Snoopy Pfeffer:. [10:28] Snoopy Pfeffer: it was HG [10:28]  Melanie Milland: that constellation is not handled transparently [10:28] Melanie Milland: ok [10:28]  Snoopy Pfeffer: the visitor came from OSGrid and he did visit a standalone [10:28] Melanie Milland: for HG, that should be done [10:28] Snoopy Pfeffer: yes [10:28] Snoopy Pfeffer: on both sides [10:29] Snoopy Pfeffer: but that's the version used in OSGRid, not the newest version [10:29] Snoopy Pfeffer: wow much lag :( [10:29]  Nebadon Izumi: let me check the other sims [10:29]  Justin Clark-Casey: ping [10:29]  Nebadon Izumi: make sure nothigns hogging all the cpu [10:29]  Nebadon Izumi: sandbox was hung [10:29]  Nebadon Izumi: i killed it until after meeting [10:30]  Nebadon Izumi: nice amount of folks here today though [10:30]  Nebadon Izumi: this is a nice load test [10:30]  Justin Clark-Casey: last week there was virtually nobody [10:30]  Nebadon Izumi: its not a CPU issue [10:30]  Nebadon Izumi: CPU is 71% for this sim [10:30]  Nebadon Izumi: out of 400% [10:30]  Nebadon Izumi: hehe [10:30]  Dahlia Trimble: I count 25 people and 19137 prims [10:31]  Nebadon Izumi: its spiking up above 100% now and then [10:31]  Nebadon Izumi: like 130% is highest so far [10:31]  Snoopy Pfeffer: do you use linux with monoe? [10:31]  Snoopy Pfeffer: mono* [10:31]  Snoopy Pfeffer: the max num of threads value is very critical [10:31] Pingout Duffield: i'll get the log later [10:31] Nebadon Izumi: yes this is mono 2.6.4 on x64 Suse 11.1 [10:31] Snoopy Pfeffer: too high or too low causes startup problems [10:32] Snoopy Pfeffer: ah ok [10:32]  Nebadon Izumi: actually 11.2 [10:32] Snoopy Pfeffer: ofen only a range of about 5 or 10 values works! [10:32] Richardus Raymaker: 2.6.4 ? [10:32] Snoopy Pfeffer: you have to find these [10:32] Nebadon Izumi: i think i have mono threads at 500 [10:32] Snoopy Pfeffer: well it is not so easy [10:32] Snoopy Pfeffer: too high or too low does not work [10:32] Dahlia Trimble: do we still care about mono threads? [10:33] Penny Lane: According to my AO, Dahlia is arriving every 5 seconds. ;-) I think I'll turn it off [10:33] Snoopy Pfeffer: with maybe 10 values in the range between 20 and 500 lol [10:33]  Nebadon Izumi: hehe [10:33]  Snoopy Pfeffer: that means some searching to find working numbers [10:33]  Nebadon Izumi: cause she was flying around [10:33]  Penny Lane: Ah [10:33]  Snoopy Pfeffer: I hope the mono guys will fix that problem soon [10:33]  Nebadon Izumi: lol [10:33]  Melanie Milland: that's blondes for you [10:33]  Nebadon Izumi: rofl [10:33]  Penny Lane: Awwww [10:33]  Snoopy Pfeffer: lol [10:34]  BlueWall Slade: Haa [10:34]  Snoopy Pfeffer: dont say anything against blondes! I warn you ;) [10:34] Snoopy Pfeffer: hehe [10:34] Dahlia Trimble: awww I crashed :( [10:34]  Snoopy Pfeffer: did you? [10:34]  Frank Northmead: Am I the only one seeing grey people? About 1/2 of you all are grey. [10:34]  Nebadon Izumi: i see a few grey people [10:35]  Melanie Milland: i see a few grey people [10:35]  Nebadon Izumi: thats not to abnormal [10:35]  Snoopy Pfeffer: yes many are gray [10:35]  BlueWall Slade: I seee a few [10:35]  Snoopy Pfeffer: strange [10:35]  Melanie Milland: jinx! [10:35]  Justin Clark-Casey: yeah, I see a few grey people too [10:35]  Nebadon Izumi: teleporting can effect it [10:35]  Lani Global: take me to your leader. we are the grays. [10:35]  Snoopy Pfeffer: well I do not see that often anymore [10:35]  Frank Northmead: I for one welcome our new gray overlords [10:35]  Nebadon Izumi: hehe [10:35]  Zardoz Firanelli: I get that too and textures stuke at 64 or 128. [10:35]  Zardoz Firanelli: *stuck [10:35] Justin Clark-Casey: now that is a wierd effect on lbsa plaza [10:35] Dahlia Trimble is Online [10:36] Lani Global: yes, half the people here are gray [10:37] Justin Clark-Casey: lots of rotating prims - not as bad as being able to arbitrarily link at least [10:37] Snoopy Pfeffer: maybe caused by the CSJ2K bug "Requested bitrate is too small"? [10:37] Snoopy Pfeffer: "guessing sane defaults" [10:37] Richardus Raymaker: i have not seen rotating prims ? [10:37] Justin Clark-Casey: richardus: clearly you should hang out on lbsa plaza more :) [10:38]  Sarah Kline: you will see rotating buildings [10:38]  Lani Global: simple rotating attachment mass of prims grief [10:38]  BlueWall Slade: would png textures work if there were viewer support for them? [10:38]  Nebadon Izumi: hehe [10:38]  Snoopy Pfeffer: oh yes we should get rid of JPEG2000 as soon as possible! [10:38]  Melanie Milland: png can't be streamed/mipmapped [10:38]  Zardoz Firanelli: Would texture redirection work... ever? [10:38]  Justin Clark-Casey: oh well, it's dead now, jim [10:38]  Snoopy Pfeffer: with a new viewer [10:39]  Warin Cascabel is Online [10:39]  Lani Global: most viewers support png, correct? [10:39]  Justin Clark-Casey: http textures are still jpeg2000, right? [10:39]  Snoopy Pfeffer: yes but only to upload textures [10:39]  Snoopy Pfeffer: they are stored as JPEG2000 [10:39] Lani Global: ok [10:39]  Dahlia Trimble: texture assets are all jpeg2000 [10:39] Lani Global: and .tga? [10:40] Penny Lane: Lbsa is becoming a nice little social center. Unfortunately it's catching on with griefers too. [10:40] Nebadon Izumi: no tga [10:40] Snoopy Pfeffer: same [10:40] Justin Clark-Casey: dahlia: of course, doh [10:40] Richardus Raymaker: why jpeg2000 and not other format ? [10:40] Nebadon Izumi: the viewer converts it to tga for export [10:40] Richardus Raymaker: hi penny [10:40] Snoopy Pfeffer: well it is the "sl standard" [10:40] Richardus Raymaker: yes, [10:40] Penny Lane: Hiya Rich :-) [10:40]  Nebadon Izumi: since jp2 is virtually unworkable [10:40]  Dahlia Trimble: jpeg2000 has a lot of advantages for 3D [10:40]  Snoopy Pfeffer: ll did decide to use it [10:40]  Snoopy Pfeffer: that's it [10:40]  Nebadon Izumi: in like 99% of editing softare [10:41]  Snoopy Pfeffer: if there are libraries that work with that format [10:41]  BlueWall Slade: because it can come in layers? [10:41]  Melanie Milland: j2k is streamable [10:41]  Melanie Milland: that is why [10:41]  Richardus Raymaker: aha, ok [10:41]  Little Sister: JPEG2000 supports alpha channels, and uses lossy compression (for better ratios), as well. [10:41]  Melanie Milland: you can stream it and the sequential layers allow mipmapping of textures [10:41]  Dahlia Trimble: with jpeg2000 you get mipmapping for free [10:41]  Melanie Milland: so you can see a blurry version of it fast [10:41]  Melanie Milland: detail takes longer [10:41] Richardus Raymaker: sounds like interlaced in jpeg [10:42] Lani Global: sounds like it is made for the purpose [10:42] Snoopy Pfeffer: well the problem is that some textures stay blurred because of that library bug [10:42] Melanie Milland: with png, or another such format, a texture would not show until it's all done loading [10:42] BlueWall Slade: until hell freezes over in some cases, lol [10:42] Melanie Milland: interlaced is different [10:42] Richardus Raymaker: snoopy, jpeg you can save in 2 formats [10:42] Melanie Milland: it's still line oriented [10:42] Justin Clark-Casey: melanie: do faster download speeds make that less necessary or is that to do with available rendering resources on the client? [10:42] Zardoz Firanelli: I think I'd rather not have the blurred vision and not have incomplete objects render myself... [10:42] Dahlia Trimble: I have a viewer that uses png for alpha texture downloads, it's a horrible format because of the size of the texture [10:42] Lani Global: so, is there a flag that says "keep downloading that jp2 because i'm not done with the file yet" ? [10:43] Melanie Milland: faster download speeds can have an effect, but for that to work, you need distance sorting for textures and then request the closest first [10:43] Snoopy Pfeffer: yes Zardoc [10:43] Melanie Milland: udp is a bitch [10:43] Justin Clark-Casey: too right [10:43] Melanie Milland: http textures would theoriticaly allow other formats [10:43] Snoopy Pfeffer: well some of my renters use it for presentation slides [10:43] Melanie Milland: but distance sorting and connectin throttling is a must [10:43] Zardoz Firanelli: And with HTTp you could redirect [10:43] Snoopy Pfeffer: a blurred version is useless for them [10:43] Melanie Milland: can't open 10000 connections [10:44] Snoopy Pfeffer: it needs to load completely that is the most important [10:44] Melanie Milland: redirect could be used for some purposes [10:44] Melanie Milland: but most real world use cases involve closed grids [10:44] Zardoz Firanelli: It would be great for all those running regions on slow connections [10:44] Melanie Milland: walled gardens [10:44] BlueWall Slade: so, the best route is have the jpeg decoder work [10:44] Melanie Milland: that will not allow outside data in or out [10:44] Zardoz Firanelli: As most have a web hosting package with their ISP. [10:44] Snoopy Pfeffer: yes some run it behind their firewall [10:44] Justin Clark-Casey: honestly, running a region on a slow connectio nwill never be a good experience [10:45] Richardus Raymaker: yes [10:45] Justin Clark-Casey: better off waiting a few years for faster broadband ;) [10:45]  Zardoz Firanelli: I know, but there are sooo many of them out there allready [10:45]  Lani Global: evidently, the viewer isn't keeping track of the hierarchy of which jp2 files need to be completed in priority [10:46]  Dahlia Trimble: I think part of the problem with texture decoding is there appears to be several different encoders used to convert the image to jpeg2000, and they arent all compatable [10:46]  Lani Global: or is the server saying "i already gave that file to you, use your damn cache"? [10:46]  Snoopy Pfeffer: yes that's the UDP problem [10:46]  Justin Clark-Casey: dahlia: jpeg2000 doesn't appear to be a very well knwon format [10:46]  Richardus Raymaker: other question. does estate manager work already. so you can add another one that have estate client rights. so you can keep self the avatar master ? [10:46] Snoopy Pfeffer: yes I use that [10:46] Snoopy Pfeffer: I mean my renters [10:46] Nebadon Izumi: yes that should work [10:46] Nebadon Izumi: it works here [10:46] Simulator Version v0.5 shouts: OpenSim 0.6.9 (RC1)        0a9c98e: 2010-04-30 20:18:08 +0100 (Unix/Mono) [10:47] Richardus Raymaker: ok. good to know [10:47] Snoopy Pfeffer: but on 64 bit you cannot see the list of admins properly [10:47] Snoopy Pfeffer: the list looks empty [10:47] Justin Clark-Casey: snoppy: wah, another wierd bug [10:47] Snoopy Pfeffer: yes [10:47] Nebadon Izumi: heh fun stuff [10:47] Snoopy Pfeffer: same for the list of banned ppl [10:47] Justin Clark-Casey: I can understand textures issues but that's a bit more bizarre [10:47] Snoopy Pfeffer: that list always looks empty [10:47] Nebadon Izumi: ya i noticed that too [10:47] Snoopy Pfeffer: for estate and parcel bans [10:47] Dahlia Trimble: speaking of decoding errors, my pants just rezzed and they have an interesting pattern on my screen lol [10:47] Nebadon Izumi: banned esatate members is always blank too [10:47] Snoopy Pfeffer: seems to be 64 bits again [10:47] Nebadon Izumi: it shows the user count [10:47] Nebadon Izumi: but the list is empty [10:48] Little Sister: Your whole body looks that way, Dahlia. :) [10:48] Richardus Raymaker: then you must know how i see dahlia [10:48]  Dahlia Trimble: LOL [10:48]  Justin Clark-Casey: your pants are pretty psychadelic [10:48]  Dahlia Trimble quickly does a vanity rebake... [10:48]  Lani Global: your pants have the JP2K problem, Dahlia. [10:48]  Melanie Milland: estate works in 32 and 64 bots in current versions [10:48]  BlueWall Slade: I see blue textures [10:48]  Justin Clark-Casey: you need a mirror client so you can see yourself as others see you ;) [10:48] Justin Clark-Casey: or at least one other [10:48] Melanie Milland: there were older versions where that wasn't so [10:49]  Snoopy Pfeffer: ah ok [10:49]  Snoopy Pfeffer: i need to check the newest opensim version next weekend [10:49] Justin Clark-Casey: dahlia: back to boring old jeans now :) [10:49]  Richardus Raymaker: maby with own osgrid viewer mirror comes in the future [10:49]  Dahlia Trimble: :D [10:49]  Nebadon Izumi: heh [10:49]  Snoopy Pfeffer: lol [10:49]  Richardus Raymaker: would be funny, mirrors [10:49]  Nebadon Izumi: yea, The Sims 3 has mirrors i think [10:49]  Lani Global: just make an alt, and chain it to you. [10:49]  Snoopy Pfeffer: do they? [10:50]  Nebadon Izumi: ya whatever the newest sims is [10:50]  Nebadon Izumi: it has mirrors [10:50]  Little Sister: They actually had reflections in SL, once upon a time. But the rendering hit was terrible, and they took them out again. [10:50]  Snoopy Pfeffer: the we can create mirror labyrinth [10:50]  Snoopy Pfeffer: hehe [10:50]  Snoopy Pfeffer: this will reduce the frame rate to 0 fps for sure [10:50]  Snoopy Pfeffer: ;) [10:50] Richardus Raymaker: oh, thats why someone asked do you see it but never saw it [10:50]  Nebadon Izumi: im sure they limit how many are in the scene [10:50] Nebadon Izumi: hehe [10:50] Richardus Raymaker: lol snoopy [10:51] Edie Stewart is Online [10:51] Penny Lane: How come that a rebake gives us our clothes here, and then they progressively start vanishing over time? [10:51] Snoopy Pfeffer: hm [10:51]  Richardus Raymaker: acid ? [10:51] Justin Clark-Casey: I've never experienced clothes vanishing - is this common? [10:51] Penny Lane: lol [10:51] Snoopy Pfeffer: do you see me correct? [10:51] Jacek Antonelli: Unintentional stripper act? [10:52] Snoopy Pfeffer: lol [10:52] Lani Global: teleports strip us. [10:52] Nebadon Izumi: snoopy your grey and 1/2 invisble to me [10:52]  Snoopy Pfeffer: is that a new feature?? ;) [10:52] Penny Lane: JCC: never seen it here before today [10:52]  Snoopy Pfeffer: strange [10:52]  Little Sister: I also have the "clothes go blurry after a rebake" issue - usually when there are a lot of avatars present. [10:52]  Richardus Raymaker: the only cloud i see is nebadon. thats pretty strange [10:52]  Snoopy Pfeffer: do you all see yourself correct? [10:52]  Snoopy Pfeffer: I do [10:52]  Lani Global: i do [10:52]  Snoopy Pfeffer: I rebake, now [10:52]  Justin Clark-Casey: snoopy: you're all grey to me apart from hair and boots [10:52]  Richardus Raymaker: hello little sister [10:52]  Little Sister: Hello, Richardus. [10:52]  Snoopy Pfeffer: better? [10:52]  Melanie Milland: 1.23 and newer viewers have the "Clothing protection" emerald had earlier [10:53]  Justin Clark-Casey: not yet [10:53]  Melanie Milland: they no longer send compositing info, and don't do compositing [10:53]  Snoopy Pfeffer: I dont use Emerald [10:53] Richardus Raymaker: i cant find snoopy [10:53] Snoopy Pfeffer: not here [10:53] Little Sister: I've had this issue since Hippo 0.5, IIRC. Had it with Hippo, Imprudence, ... some other one I don't remember the name of, and the official SL clients pre-1.23 [10:53] Zardoz Firanelli: Anyone know what happened to voice at LBSA? [10:53] Justin Clark-Casey: in fcat, for me you're completely invisible below the waist [10:53] Penny Lane: I see myself now, but keep having to rebake. Last rebake was about 4 minutes ago, and already my jeans skirt has disappeared again [10:53] Lani Global: are you wearing ivisiprims, snoopy? [10:53] Justin Clark-Casey: apart from the boots and miniskirt? [10:53] Nebadon Izumi: right next to Jacek [10:53] Lani Global: or alpha layer? [10:54] Lani Global: alpha clothing? [10:54] Melanie Milland: penny, i see the skirt, but with a damaged texture [10:54] Lani Global: only lower part [10:55] Nebadon Izumi: not content in the sims [10:55] Nebadon Izumi: ya its wierd the only texture issues seem to revolve mostly around avatars [10:55] Nebadon Izumi: wonder why that is [10:56]  Nebadon Izumi: heh little chat lag there [10:56] Lani Global: some involve sculpt maps [10:56] Dahlia Trimble: oops poofing time for me again... bye all :) *waves [10:56] Penny Lane: Mel: kk [10:56]  Richardus Raymaker is Online [10:56]  Jacek Antonelli: Bye Dahlia [10:56]  Justin Clark-Casey: bye dahlia [10:56]  Sarah Kline: bye [10:56]  Snoopy Pfeffer: bye Dahlia [10:56]  Penny Lane: Cyu Dahlia [10:56]  Richardus Raymaker: bye dahlia [10:57]  Dahlia Trimble is Offline [10:58]  Melanie Milland: i'm off as well. [11:00]  Richardus Raymaker: hmmm [11:00]  BlueWall Slade: . [11:00]  Akira Sonoda: Neb you told you are using mono 2.6.4 here ... are there still issues with SQLite ??? [11:00]  Akira Sonoda: oops chatlag [11:00]  BlueWall Slade: . [11:00]  Richardus Raymaker: bye melanie [11:00]  Justin Clark-Casey: bye melanie [11:00]  Justin Clark-Casey: ping [11:00]  Penny Lane: Ta''ra Melanie [11:00]  Nebadon Izumi: fun lag time :) [11:00] Justin Clark-Casey: my mind is going, dave [11:00] Justin Clark-Casey: orrrrrrraaaaaaaannnnnnngggggggggggggggggeeeeeeeeeeee [11:00] Penny Lane: All traffic's stopped from the sim, looks like a crash [11:00] Sarah Kline: wow [11:00] Snoopy Pfeffer: bye mel [11:00] Nebadon Izumi: lol [11:00] Justin Clark-Casey: man, lagtastic [11:00] Nebadon Izumi: welcome back everyone [11:00] Sarah Kline: good pause [11:01] Nebadon Izumi: memory is high [11:01] Nebadon Izumi: we are around 4gb on top [11:01] Nebadon Izumi: lol [11:01] Snoopy Pfeffer: oh oh [11:01]  Snoopy Pfeffer: hehe [11:01] Justin Clark-Casey: well, that lag killed the conversations :) [11:01]  Snoopy Pfeffer: 32 bit mode? [11:01]  Nebadon Izumi: im gonna ask santa for a gc for mono this year [11:01]  Juicy Babii giggles @Neb [11:01]  Richardus Raymaker is Online [11:01]  Jacek Antonelli: hehe [11:01]  Penny Lane: Interesting that the sim recovered, update traffic back as normal. [11:01]  Key Gruin is Online [11:01]  Nebadon Izumi: heh ya [11:02]  Nebadon Izumi: i think it might of dipped into swap for a moment [11:02]  Richardus Raymaker shouts: something makes my imprudence viewer spontanic unstable [11:02]  Snoopy Pfeffer: probably just some garbage collection interrruption :) [11:02] Nebadon Izumi: well good meeting [11:02] Sarah Kline: ) [11:02]  Nebadon Izumi: certainly some things we can work on [11:02]  Akira Sonoda: :-) [11:02] Nebadon Izumi: but nice group today, nice conversation [11:02] Justin Clark-Casey: yes - so many theeengs [11:02] Snoopy Pfeffer: yep it was fun :)