Chat log from the meeting on 2013-01-15

 [11:05] Nebadon Izumi: heh [11:05] Nebadon Izumi: green arrow is stalking me today [11:05] Connecting to in-world Voice Chat... [11:05] Andrew Hellershanks is Online [11:05] Vivian Klees: hehe Teravus [11:05] Connected [11:05] Simulator Version v0.5 shouts: OpenSim 0.7.5 Dev          72cc94c: 2013-01-10 20:21:18 -0800 (Unix/Mono) [11:05] Hiro Protagonist: Hiya Justin [11:05] Nebadon Izumi: hello Justin [11:05] Teravus Ousley: .. just touching up script to have partial match capability [11:05] Justin Clark-Casey: hi hiro, neb, folks [11:05] BlueWall Slade: Hi [11:05]  Nebadon Izumi: Justin, i did not restart Wright Plaza today [11:05] Richardus Raymaker: hi justin [11:05] Qandy Saw: hey everyone :) [11:05]  Nebadon Izumi: its been up for 48 hours [11:05]  Nebadon Izumi: on mono 3.0.3 using sgen [11:05]  Kayaker Magic: Hey Nebadon, you shaped that way in support of Robert Adams and BulletSim? [11:06]  Nebadon Izumi: i wanted to see how it would handle a load after running for so long [11:06]  Justin Clark-Casey logs into the console [11:06]  Nebadon Izumi: what you mean Kayaker? [11:06]  Richardus Raymaker: i have the idea to install suse on pc again and test mono 3.0.3 with copy of my regions. see if linux still flips on that amd x6 [11:06]  BlueWall Slade waves to justincc on the console [11:06]  Nebadon Izumi: lol [11:06]  Kayaker Magic: Hump? What hump? [11:07]  Richardus Raymaker: well. now we only need a red dot on the floor. [11:07]  Justin Clark-Casey: wth [11:07]  OtakuMegane Desu: How is BulletSim looking now? I haven't gotten to play with it in a few weeks [11:07] Qandy Saw: =) [11:07]  Nebadon Izumi: its improving some days [11:07]  Nebadon Izumi: getting worse others [11:07]  Nebadon Izumi: hehe [11:07]  Nebadon Izumi: todays testing went well [11:07]  Nebadon Izumi: until i rezzed my Mesh terrain [11:07]  Vivian Klees: till... [11:07]  Nebadon Izumi: and caused an earthquake [11:07]  Teravus Ousley: Green arrow pointing at meeting leader :) [11:07] Vivian Klees: :) [11:08]  Richardus Raymaker: for now i can use a low resource pos train :) [11:08] Hiro Protagonist: lol [11:08] BlueWall Slade: Justin - is that a null pointer? [11:08] Nebadon Izumi: i literally caused an earthquake [11:08] Qandy Saw: :D [11:08] Nebadon Izumi: it was funny [11:08] Justin Clark-Casey: ha ha [11:08]  Hiro Protagonist: lolol [11:08] Nebadon Izumi: everything started shaking [11:08] OtakuMegane Desu: lol [11:08] Nebadon Izumi: it never recovered [11:08] Nebadon Izumi: we got some good vehicle testing in though [11:08] Hiro Protagonist: dang, an actual virtual earthquake [11:08] Justin Clark-Casey: lol, a virtual earthquake [11:08] Teravus Ousley: It was an earthquake, really :) [11:09]  Nebadon Izumi: i am getting further around the track in my racer at the BulletSim Physics Arena [11:09]  Hiro Protagonist: what vehicle types were tested? any of them viable yet? [11:09]  Dahlia Trimble is Online [11:09]  Nebadon Izumi: not really Hiro [11:09]  Nebadon Izumi: the racer works best [11:09]  Nebadon Izumi: land vehicles [11:09]  Hiro Protagonist: nods [11:09]  BlueWall Slade: I rode my prim rocket up and when it came back to the ground I work somewhere off-world [11:09]  Nebadon Izumi: ya [11:09]  Vivian Klees: 7.7 for 5 minutes [11:09]  Hiro Protagonist: maybe time to make a driveable tank :) [11:09] Nebadon Izumi: i setup a portion of my track at the testing sim today [11:09] Nebadon Izumi: and when i would hit the ramp in turbo [11:09] Hiro Protagonist: LOL [11:09] Nebadon Izumi: it freaked out and threw me off the sim [11:09] Hiro Protagonist: LOL [11:09] Nebadon Izumi: my helicopter was bad today [11:09] Hiro Protagonist: its getting better :) [11:10]  Nebadon Izumi: just shot me off the sim when i tried to move [11:10]  Teravus Ousley: My helicopter was OK for X and Y movements [11:10]  Nebadon Izumi: there will probably be a slew of fixes in core this week from todays testing [11:10]  Teravus Ousley: but Z shot me off the sim [11:10]  Nebadon Izumi: internet should be upgraded for next weeks meeting [11:10]  Nebadon Izumi: hopefully next weeks testing will reveal even more [11:10]  Kayaker Magic: I pointed out some physics mantis numbers to Robert that prevent MY helicopter from working right [11:10]  Vivian Klees: was we on dsl? [11:11]  BlueWall Slade: I was applying impulse along the Z to lift the rocket, it would only take 50 [11:11]  Nebadon Izumi: its a DSL i think yes [11:11]  Cuteulala Artis is Offline [11:11]  Nebadon Izumi: i am not sure, its not your standard home internet connection i do not think [11:11] Hiro Protagonist: yeah that irks me, I cant get rockets larger than a certain size to work at all because of that [11:11] BlueWall Slade: seemed to ignore anything above that [11:11] Andrew Hellershanks is Offline [11:11] Richardus Raymaker: hmm. thats max. 2-3Mbit upload. in happy case [11:11] Nebadon Izumi: Robert said by next week everything should be better [11:11] Taarna Welles is Online [11:12] Nebadon Izumi: he also said he is going up to 10Mbit/sec upstream [11:12] Kayaker Magic: everything is always better in a week! [11:12] Richardus Raymaker: hmmm.. yummie [11:12] Nebadon Izumi: heh no thats 2 weeks [11:12] Kayaker Magic whispers: No really, Robert is giving me hope! [11:12] Hiro Protagonist: actually I was more referring to the limit of 50 for llApplyImpulse; I think that probably got inherited from our ode implementation (just guessing though) [11:12] Andrew Hellershanks is Online [11:12] BlueWall Slade: Justin - I put a json-rpc handler in the http server. If it behaves well, do you think we can put it in the rc ? [11:12] Teravus Ousley draws attention to justincc [11:13] BlueWall Slade: LOLO [11:13] Justin Clark-Casey: this sim has suddnely become very unhappy fo9r some reason [11:13] Nebadon Izumi: hehe [11:13] Dahlia Trimble: hi [11:13]  BlueWall Slade: hi Dahlia [11:13] Nebadon Izumi: ah its Dahlias fault Justin [11:13] paulie Flomar: Maybe my crappeh connection is lagging it out. Sorreh. [11:13] Justin Clark-Casey: large number of slow asset requests [11:13] Teravus Ousley: hello [11:13] Nebadon Izumi: I think several people just logged in simultanously [11:13] Nebadon Izumi: opensim is never happy when that happens [11:14] Nebadon Izumi: especially with a crowd [11:14] Dahlia Trimble: its not my fault! *looks for someone else to blame* [11:14] paulie Flomar: As a test, I can log out and lets see if it improves. [11:14] Nebadon Izumi: hehe Dahlia [11:14] Vivian Klees: Diva isn't here Dahlia [11:14] BlueWall Slade: lol [11:14] Justin Clark-Casey: odd, total frame time in statisitcs is far higher than I would expect with a big component missing [11:14] Richardus Raymaker: how does LL handle logins ? every one on seperate thread ? [11:14] Dahlia Trimble: why so laggy today? [11:14] Nebadon Izumi: its laggy? [11:14] Dahlia Trimble: could hardly walk [11:14] Nebadon Izumi: seems ok to me [11:15]  Taarna Welles: yep, hard to login on wright plaza [11:15] Dahlia Trimble: oh better now [11:15] paulie Flomar: logging out for asec. lets see if it improves with me out. [11:15] Richardus Raymaker: seems fine [11:15] BlueWall Slade: Dahlia, you came in at a point when it was lagging pretty bad [11:15] paulie Flomar: oh its better? [11:15] Nebadon Izumi: green arrow cant get me in here [11:15] Nebadon Izumi: lol [11:15] Taarna Welles: Neb did you eat to much with Christmas? [11:15] Teravus Ousley: heh [11:15] Nebadon Izumi: too many Wright Plaza donuts [11:15] Hiro Protagonist: seems to be better [11:15] Dahlia Trimble: I clicked the green arrow but I didnt get a quest [11:16] Richardus Raymaker: that still dont explain the schrinking [11:16] Teravus Ousley: :) [11:16]  Hiro Protagonist: It favors you Justin LOL [11:16]  Justin Clark-Casey: can you hear me, Andrew? [11:17]  Teravus Ousley: I can hear you justincc [11:17]  Andrew Hellershanks is Offline [11:17]  Andrew Hellershanks is Online [11:17]  Justin Clark-Casey: I just see failures relating to andrew on the console and then eventually a big red spew [11:17]  Dahlia Trimble: laggy again [11:17]  Nebadon Izumi: ya now it feels a bit laggy [11:18]  Hiro Protagonist: ahhh [11:18]  Nebadon Izumi: is it the arrow? [11:18]  Dahlia Trimble: a bit? [11:18]  Nebadon Izumi: cause im running around [11:18]  Justin Clark-Casey: I'm sure it can't just be the arrow [11:18]  Taarna Welles: It's your weight Nebadon :) [11:18] Nebadon Izumi: haha [11:18] Richardus Raymaker: Dahlia. its not because your still loading the sim ? [11:19] Justin Clark-Casey: amybe 3.0.3 has cracked [11:19] Dahlia Trimble: I hope now [11:19] Richardus Raymaker: still sounds, that i maby betetr not try mono 3 on my amd [11:19] Dahlia Trimble: not [11:19] Dahlia Trimble: me loading shouldnt lag it [11:19]  Richardus Raymaker: you use bullet nebadon ? [11:19] Nebadon Izumi: i do but not here [11:19] Richardus Raymaker: i see the arrow is lagging [11:20] Nebadon Izumi: all the data printing on sim console probably isnt helping [11:20] Nebadon Izumi: its spewing a lot of info at the moment [11:20] Teravus Ousley: Everthing main loop is lagging I think. [11:20] Justin Clark-Casey: it's only going to have a mnor effect [11:20] Justin Clark-Casey: it wouldn't be printing if we weren't lagging :) [11:20]  Richardus Raymaker: uhmm, nebadon is crsuhed under data now. :\ [11:21]  Richardus Raymaker: crushed [11:21]  Nebadon Izumi: its not using a ton of cpu [11:21]  Nebadon Izumi: its using like 35% of the cpu [11:21]  Teravus Ousley can add a lot of asset loading if you want right now.. :) [11:21] Nebadon Izumi: not really [11:21] Nebadon Izumi: hehe [11:21] Teravus Ousley: k [11:22]  Teravus Ousley: Not sure why the particle wants to 're-rez' when it's used. [11:22] Richardus Raymaker: yup. its not dahlia. i see lag to [11:23] Justin Clark-Casey: any better? [11:23] Nebadon Izumi: yes [11:23] Nebadon Izumi: much better [11:23] Nebadon Izumi: it was the extra logging wasnt it [11:23]  Justin Clark-Casey: aliright, I just learnt that logging in the main scene loop really does take quite a bit of time [11:23] Hiro Protagonist: got some rubber banding still [11:23] Nebadon Izumi: ya heh [11:23] Nebadon Izumi: told ya [11:23]  Nebadon Izumi: even the most minimal amount of logging is harsh [11:24] Nebadon Izumi: thats why we turn it down on the plazas [11:24] Dahlia Trimble: shouldnt logging be in another thread? [11:24] Nebadon Izumi: otherwise its constant state of lag [11:24] Justin Clark-Casey: mmm [11:24] Justin Clark-Casey: this was logging to signal when the main loop took a long time [11:24] Nebadon Izumi: its only noticeable with like 10+ avatars [11:24] Justin Clark-Casey: which does itself cause the main loop to take more time.... [11:24] BlueWall Slade: would the logging run in a thread / async? [11:25] Justin Clark-Casey: if you do logging async debugging gets way more difficult because you don't necessarily record things in the order that they happen [11:25] Hiro Protagonist is Offline [11:25] BlueWall Slade: ++ [11:25] Andrew Hellershanks thinks nebadon has had way too much coffee. ;-) [11:25] Nebadon Izumi: lol [11:25]  Nebadon Izumi: trying to burn some carbs [11:26]  Hiro Protagonist is Online [11:26]  Kayaker Magic: Hi Logger! [11:26]  Justin Clark-Casey: I wonder if the accuracy of sleep has changed under mono 3 [11:26]  logger sewell: Hi all [11:26]  Andrew Hellershanks: Good idea to help burn off all the excess calories gained over the holidays. [11:26]  Nebadon Izumi: you know i have noticed it moving more [11:26]  Nebadon Izumi: in mono 3 [11:26]  Nebadon Izumi: it seemd previously to be stuck at 1.0 [11:26]  Justin Clark-Casey: hi andrew. did you have a lot of trouble logging in today? [11:26]  Nebadon Izumi: no matter what was going on [11:27]  Andrew Hellershanks: Justin, hey. Yes I did. [11:27]  Justin Clark-Casey: what was your experience? [11:27]  Hiro Protagonist: MUCH better after relogging; even with things still rezzing [11:27]  logger sewell: I rezzed right in I think for a change [11:27] Nebadon Izumi hides in the forest [11:27] Justin Clark-Casey: we-ell, I did remove one self-inflicted source of lag [11:27] Andrew Hellershanks: I logged in with Singularity, sat on a cushion, and that crashed viewer. Trying to get back in the viewer got stuck in the early part of Logging In... [11:27] Justin Clark-Casey: which is a lesson for me [11:28]  Nebadon Izumi: it probably isnt helping that the sims been running for over 48 hours NOTE: The Wright Plaza simulator crashed here and was restarted. [11:33] Hiro Protagonist is Online [11:33] Nebadon Izumi is Online [11:33] Andrew Hellershanks is Online [11:33] Hiro Protagonist is Online [11:33] Connecting to in-world Voice Chat... [11:34] Dahlia Trimble is Online [11:34] Connected [11:34] Teravus Ousley: Hello Pile-a-people! [11:34] Richardus Raymaker: lag attack, round 2 [11:34] logger sewell: woo baby what a crash [11:34] BlueWall Slade is Online [11:34] Nebadon Izumi: mass log ins are fun [11:34] Taarna Welles is Online [11:34] logger sewell: are ya all real friendly there richard or married lol [11:34] Justin Clark-Casey: ok, well on the fact of it that was just a crash to bash with no stacktrace [11:34] Nebadon Izumi: you neeed to rebake Justin [11:35] Nebadon Izumi: ya that was odd [11:35] Nebadon Izumi: i typed "show up" [11:35] Nebadon Izumi: it went to bash a few seconds laster [11:35] Nebadon Izumi: later8 [11:35] Nebadon Izumi: not sure if it was coincidence or what [11:35] Justin Clark-Casey: I think that was coincidence [11:35] Andrew Hellershanks: try it again and see [11:35] Nebadon Izumi: sometimes things get strange when multiple people are on screen [11:35] Richardus Raymaker: well, the comnsole did "show up" :O [11:35] Dahlia Trimble: LAGGGGGG [11:35] Nebadon Izumi: welcome back everyone [11:36] Nebadon Izumi: mass log ins are never fun [11:36] Nebadon Izumi: give it a minute to settle [11:36] Nebadon Izumi: this is good tests though [11:36] Nebadon Izumi: pushing this new mono to the edge [11:36] Richardus Raymaker: over the edge :P [11:36] Hiro Protagonist: lol [11:37] Nebadon Izumi: wonder if it will recover [11:37] Richardus Raymaker: i see a nice pile of peole down there [11:37] Nebadon Izumi: seems to be imprioving a bit [11:38] Justin Clark-Casey: uh oh [11:38]  Hiro Protagonist: lol [11:38] Andrew Hellershanks: Uh oh ?? [11:38] Nebadon Izumi: everytime someone logs in it really spikes [11:38] logger sewell: i dont like Uh oh [11:38]  Justin Clark-Casey: I think I just killed the console with a kick request [11:38] Nebadon Izumi: oh [11:38]  Nebadon Izumi: ya those don't always go well [11:38] Justin Clark-Casey: ok, there w ego [11:38] Nebadon Izumi: cool [11:38] Nebadon Izumi: ive had that happen too though [11:38] Teravus Ousley: whojakick? [11:38] Nebadon Izumi: kick someone loose the console [11:38] Kayaker Magic: Rather have Andrew say Uh Oh than my doctor... [11:39] Taarna Welles: lol [11:39] Nebadon Izumi: welcome back everyone :) [11:39]  logger sewell: that i strue Kayaker [11:39]  Justin Clark-Casey: something bad is happening [11:39]  Qandy Saw: if not bad, odd at lest =) [11:39] Richardus Raymaker: this keeps meetings from sleeping in. [11:39] Andrew Hellershanks is Offline [11:40] Teravus Ousley: Arrow is dissapearded.. so .. didn't get saved in state. [11:41] Andrew Hellershanks is Online [11:41] Nebadon Izumi: ya mass log in is bad, never goes well [11:41] Qandy Saw: uhum [11:41] Richardus Raymaker: neb is still lagging [11:41] Nebadon Izumi: still people loggin in [11:42]  Nebadon Izumi: cause there is 1-2 people logging in every 30-60 seconds [11:42] Richardus Raymaker: whats the login rate in sl ? [11:42] Nebadon Izumi: no clue [11:42] Nebadon Izumi: grid wide its probably in the 1000s per minute [11:42] Nebadon Izumi: hehe [11:43] Vivian Klees: and the reconnecting bots? [11:43] Teravus Ousley: right.. but that's spread around the regions [11:43] Nebadon Izumi: ya [11:43]  logger sewell: wb Andrew [11:43] Nebadon Izumi: they have like 100 welcome regions [11:43] Nebadon Izumi: to spread it around [11:43] Robert Adams: I forgot about the meeting... looks like I missed some crashes :) [11:43] Nebadon Izumi: for new avatars [11:44]  Nebadon Izumi: ya we crashed it once but it was strange crash [11:44]  Nebadon Izumi: im not convinced it was totally opensim [11:44]  Nebadon Izumi: i suspect screen freaked out or something [11:44]  logger sewell: Hey Robert [11:44]  Richardus Raymaker: screen freaking out ? thats really new [11:44]  Richardus Raymaker: hi robert [11:44]  Nebadon Izumi: lol not really [11:44]  Andrew Hellershanks: logger, ty [11:44]  Nebadon Izumi: you don't know how many times screen has screwed up for me [11:44]  Dings Digital: Hello [11:44]  Nebadon Izumi: still in the long run screen is great [11:45]  Hiro Protagonist: Hello Dings [11:45]  Richardus Raymaker: i use only 1 screen / opensim instcnace. when i use linux [11:45]  Robert Adams: this place didn't completely download for me... the floor is still invisible [11:45] Justin Clark-Casey: I know the proximate cuase of that big exception spew but I don't know the ultimate cause [11:46] Robert Adams: things are being slow today [11:46] Hiro Protagonist: it's having a rough go of it today Robert [11:46] Nebadon Izumi: ya i think we kind of killed the sim a little after the crash [11:46] Nebadon Izumi: everyone logged in virtually simultaneously [11:46] Nebadon Izumi: that never ends well [11:46] Hiro Protagonist: I'm actually a little surprised it handled it this well [11:46] Dahlia Trimble: I think I got it all [11:46] Richardus Raymaker: you know nobody can wait to get back in [11:47]  Nebadon Izumi: ya actually its doing better than it normally would have [11:47] Hiro Protagonist: arrow is back :) [11:47]  Nebadon Izumi: had we done the same thing in the past [11:47]  Justin Clark-Casey: ha, maybe there hsould be a queueing system [11:47]  Andrew Hellershanks: what's with the arrow? [11:47]  Justin Clark-Casey: or the sim can signal its overloaded and shunt you to another sim... [11:47]  Teravus Ousley: well, I can tell you script events are being weird. [11:47]  Dahlia Trimble: click the arrow for a quest :) [11:47] Kayaker Magic: Well, it has been fun guys, but I have to go see a vampire, I mean my doctor for some blood drawing. [11:47] Richardus Raymaker: teravus, whats weird this time with the events ? [11:47] Andrew Hellershanks: why am I suddenly thinking of Monty Python [11:47] Nebadon Izumi: heh later Kayaker [11:47] Justin Clark-Casey: bye kayaker [11:48] Hiro Protagonist: tc Mike [11:48] Dahlia Trimble: bye [11:48] logger sewell: tc Kayaker [11:48] Hiro Protagonist: good luck with the Drake [11:48] Andrew Hellershanks: I dn't see the green arrow [11:48] Nebadon Izumi: overall im still quite impressed with mono 3.0.3 [11:48] Nebadon Izumi: memory consumption is way down with sgen [11:48] logger sewell: over by the stairs [11:48] Nebadon Izumi: show stats is reporting 1000mb aprox [11:48] logger sewell: oh it's coming to get us now [11:48] Nebadon Izumi: thats so low for a meeting of this size [11:49] Nebadon Izumi: its usually double this by now [11:49] Teravus Ousley: heh, I sent the arrow following dahlia and it went off into space [11:49] Andrew Hellershanks: yea, I see it in the distance [11:49] Richardus Raymaker: above dahlia is the arrow [11:49] Hiro Protagonist: like thatt... [11:49] Richardus Raymaker: hmm. just need to test someday mono 3 [11:49] Richardus Raymaker: maby that works perfect on amd [11:49] Nebadon Izumi: its pushing me [11:49]  Nebadon Izumi: lol [11:49] Nebadon Izumi: rude arrow [11:50] Justin Clark-Casey: I see the FlotsamAssetCache is still deficient in locking as well [11:50] Teravus Ousley: That's weeird.. should be on top of you. [11:50] Hiro Protagonist: "Who's R2 unit is this?" [11:50] Justin Clark-Casey: I suspect Sleep behaviour might have changed [11:50] Justin Clark-Casey: lok at time dilation in viewer stats and total frame time [11:50] Andrew Hellershanks: I still need to get a new power supply for my desktop before I will be able to do much more development related to OS [11:50]  Hiro Protagonist: oh he tumbles 4 u [11:50]  Nebadon Izumi: heh ya [11:50]  Robert Adams: that follow bot needs a little work :) [11:51]  Nebadon Izumi: lol [11:51]  Nebadon Izumi: hes caught in my orbit [11:51]  Nebadon Izumi: i need to diet [11:51]  Hiro Protagonist: that was bad, star wars reference and boy george reference in adjacent sentences [11:51]  Teravus Ousley: LLSetStatus on that.. [11:51]  Teravus Ousley: or they orbit [11:51]  Teravus Ousley: .. spin.. [11:51]  Nebadon Izumi: i like to think its cause im so fat [11:52]  Richardus Raymaker: thats the llmovetotarget bug. you hit it. and it spin for ever [11:52]  Andrew Hellershanks: been snacking on too many of the donuts near here during the meetings? [11:52]  Qandy Saw: uhum, i saw him [11:52] Qandy Saw: =) [11:52]  Nebadon Izumi: yep on the all donuts diet [11:53]  Hiro Protagonist: he's been using opensim so long he's slowly mutating to hippo? [11:53]  Teravus Ousley sets the arrow on fire [11:53]  Andrew Hellershanks: Does llmovetotarget stil have the 10m limit? [11:53]  Nebadon Izumi: ahhhhh my hiar [11:53]  Robert Adams: why is the frame rated own? [11:53]  Andrew Hellershanks: Hiro :-) [11:53] Hiro Protagonist: lolol [11:53] Nebadon Izumi: too much hair product [11:53] Justin Clark-Casey: that's a good looking fire [11:53] Hiro Protagonist: "Are you shooting a pepsi commercial?" [11:53] Andrew Hellershanks: I only saw purple [11:53] Hiro Protagonist: yeah I havent got the texture yet either [11:53] Hiro Protagonist: oh there it is [11:53]  Taarna Welles: At least it doesn't smell like roasted chicken [11:54] Hiro Protagonist: that is a good looking ifre texture [11:54] Hiro Protagonist: LOL [11:55] Hiro Protagonist: I think the grill just explodered [11:55] Nebadon Izumi: hehe [11:55] Taarna Welles: wow! [11:55] Vivienne Clary: *•.¸  Hust  ¸.•* [11:55] Hiro Protagonist: I got some landmines somewhere xD [11:55]  Teravus Ousley: :) [11:55]  Taarna Welles: bad bad Nebadon! [11:55]  Hiro Protagonist: mine push though heh [11:56]  Andrew Hellershanks is Offline [11:56]  Teravus Ousley: The only problem with the fire texture I set up for that one is it's laggy-ish [11:56]  Nebadon Izumi: its strange the sim isnt fully recovering [11:56]  Nebadon Izumi: wonder whats got it all tied up [11:57]  Justin Clark-Casey: personally, I suspect that Sleep is implemented differently on mono 3 [11:57]  Hiro Protagonist: interesting [11:57]  Richardus Raymaker: hmmm... [11:57]  Justin Clark-Casey: and so it's tying up the scene loop for longer than requested. But that's just a theory based on the observable client stat data [11:58]  Justin Clark-Casey: we shouldn't be using Sleep for the main loop anyway - it's just happened to work uptil now [11:58]  Nebadon Izumi: well we have had some large crowds at lbsa plaza [11:58] Nebadon Izumi: and we did not have lag like this [11:58] Nebadon Izumi: we had 25 people [11:58] Nebadon Izumi: running around like crazy people trying to crash the sim [11:58] Justin Clark-Casey: I would be interested to know what the viewer stats report in those situations [11:58] Nebadon Izumi: it was great [11:58] Richardus Raymaker: lbsa dont have many scipts [11:58] Hiro Protagonist: content load is far more complex here though [11:58] Nebadon Izumi: well also at the lbsa test [11:58] Richardus Raymaker: also not many llSleep [11:58] Nebadon Izumi: not everyone logged in all at once [11:58] Nebadon Izumi: i think thats what killed the sim [11:58] Nebadon Izumi: not that we have this many people here [11:59] Nebadon Izumi: AHHHH [11:59] Nebadon Izumi: its trying to kill me [11:59]  Nebadon Izumi: lol [11:59] Nebadon Izumi: ok [11:59]  Hiro Protagonist: you've been arrowed [11:59] Nebadon Izumi: now we know not to sit on the arrow thats following you [11:59] Richardus Raymaker: kill it neb. [11:59]  Teravus Ousley: heh [11:59] Nebadon Izumi: i tore a hole in the space time fabric [11:59] Teravus Ousley: goes up [12:00]  Hiro Protagonist: lol [12:00] Richardus Raymaker: its pointing up now [12:00] Richardus Raymaker: hehe [12:00] Nebadon Izumi: im good at breaking stuff [12:00] Teravus Ousley: That's actually 'normal' [12:00] Nebadon Izumi: weeee [12:00] Hiro Protagonist: going UP! [12:00] Richardus Raymaker: strange habbit. if you make something more heavy its flying up..... [12:00] Nebadon Izumi: heh [12:01] Teravus Ousley: It applies impulse towards the avatar with an offset [12:01] Teravus Ousley: the offset is what causes it to go 'up' when you sit on it [12:01]  Teravus Ousley: because it's 1m above the avatar's position [12:02] Teravus Ousley: script talk. [12:02] NPC Mover v2.3 #0: attach: fa8d9c42-ff38-44fa-a347-a208e1d5170a [12:02] Richardus Raymaker: oh oh.. [12:02] Justin Clark-Casey: alright, I need to pop off. [12:02] Justin Clark-Casey: See you around, folks. [12:02] Nebadon Izumi: kk later Justin [12:02] Dahlia Trimble: byes [12:02] Teravus Ousley: Take care Justin. [12:02] Qandy Saw: bye [12:02] Robert Adams: bye justin [12:02] Richardus Raymaker: bye justin [12:03] Justin Clark-Casey waves [12:03] Kahn Khalim: l8r JCC