Chat log from the meeting on 2008-11-18



[10:55] Blaksmith Rubble is Online [10:55] Fly Man is Online [10:55] Nebadon Izumi: hello [10:55] Fly Man: Hey [10:55] nabiki landar: hi [10:55]  Nebadon Izumi: meeting is upstairs if your joining us [10:55]  nabiki landar: where is the meeting exactly? [10:56] Nebadon Izumi: upstairs in this building [10:56] nabiki landar: ok [10:56]  Nebadon Izumi: the couches [10:56] Nebadon Izumi: :) [10:56]  Nebadon Izumi: see you up there [10:56]  Fly Man: Hello all [10:56]  Hiro Protagonist: Hodeh [10:56]  Darren Vayandar: hi [10:57]  Nebadon Izumi: hello [10:57]  nabiki landar: hi [10:57]  nabiki landar: my graphic card is garbaje [10:57]  Fly Man: Yeah, same here [10:57]  Fly Man: Just found out that I have a 64 Mb card [10:57]  Fly Man: where I thought I had a 256 one [10:57]  nabiki landar: listen: [10:57]  nabiki landar: i have created waves [10:57]  nabiki landar: for the sea [10:58]  nabiki landar: for the beach [10:58]  nabiki landar: i want you know [10:58]  Nebadon Izumi: i saw that [10:58]  Nebadon Izumi: thank you [10:58]  nabiki landar: ok [10:58]  Nebadon Izumi: actually already told someone about them [10:58]  nabiki landar: i will make more [10:58]  Nebadon Izumi: who asked me for waves while back [10:58]  nabiki landar: i do not understand very good english [10:59] Nebadon Izumi: where are you from Nabiki? [10:59] nabiki landar: spain [10:59] Darren Vayandar: where are these waves? [10:59] Nebadon Izumi: nice [10:59] Nebadon Izumi: they are in the freebie garden [10:59] nabiki landar: i created this waves [10:59] Darren Vayandar: cool [10:59] nabiki landar: i am going to create more now [10:59] Nebadon Izumi: nice :) i know people will love that [10:59]  nabiki landar: in fact, i putted one more just a momment ago [11:00]  Nebadon Izumi: nice [11:00]  Darren Vayandar: neb is ur freeview tv in the garden still? [11:00]  nabiki landar: i will create textures for rivers, etc [11:00]  Nebadon Izumi: yes [11:00]  Nebadon Izumi: its inside the building now [11:00]  nabiki landar: you must advice people of thixs [11:00]  Nebadon Izumi: i made a new one [11:00]  Nebadon Izumi: it has Youtube player included [11:00]  Nebadon Izumi: says HD on the screen [11:00]  nabiki landar: but tha script must move more slow [11:00]  Warin Cascabel: Arrrrgh. [11:00]  Nebadon Izumi: ah actually its turned off [11:00]  Darren Vayandar: i butchered urs and tx oh's scripts and have now made one that plays youtube from a notecard, people may like that [11:01]  nabiki landar: what are you going to do here now? [11:01] Nebadon Izumi: oh yea definatly Darren [11:01] Hiro Protagonist: oh yeah Darren I'd love that [11:01] nabiki landar: what are you going to do now here? [11:01] Justin Clark-Casey is Online [11:01] Darren Vayandar: I'll drop it in the garden later [11:01] Nebadon Izumi: this is our weekly Office Hours meeting Nabiki [11:02] Nebadon Izumi: we'll be talking about many topics [11:02] nabiki landar: what are this hours for? [11:02] Darren Vayandar: in the meantime it is copyable within the region insanity [11:02] Nebadon Izumi: mostly just OpenSIM development [11:02] Nebadon Izumi: anythinhg you want to bring up its open to everyone [11:02] nabiki landar: ok [11:02]  nabiki landar: i will like speak about gimp, artrage, and texturitation [11:03] Darren Vayandar: Het fly man, is that windows gui thing on gforge broken at the moment? [11:03] Warin Cascabel: Is anyone else experiencing issues with deleted objects coming back after the sim is restarted? [11:03] Nebadon Izumi: yes [11:03] Nebadon Izumi: happend here today [11:03] Nebadon Izumi: eventually it did erase [11:03] Nebadon Izumi: took 2 restarts [11:03] Nebadon Izumi: and 2 deletes [11:03] Nebadon Izumi: but it did go away [11:04] Warin Cascabel: I ultimately ended up writing out an oar, wiping the sim and reloading the oar - I think they came back five times before I resorted to that. [11:04] Nebadon Izumi: yea its very random [11:04] Nebadon Izumi: i cant make it happen [11:04] Justin Clark-Casey: interesting. Thgere have been changes in this area recently. A bug report would be welcome [11:04] Warin Cascabel: Will do, Justin. [11:04] Justin Clark-Casey: I haven't seen any bugs reports for that issue come in yet [11:04] Warin Cascabel: I'm also unable to create new scripts in my region - but it works next door in Lbsa, which is running the same version, so I may have something screwed up on my installation. [11:04] Nebadon Izumi: charles cant make it today [11:05] Nebadon Izumi: he has prior meeting with his RL work [11:05] Nebadon Izumi: Whump will be 30 minutes late [11:05] Nebadon Izumi: so we can get started i think [11:05] Justin Clark-Casey: ok [11:05]  Darren Vayandar: I noticed the picture on the wall, did you devs actually get together? [11:05] whump joins #osgrid-wp [11:05] Nebadon Izumi: there was a Virtual Worlds Conference [11:06] Nebadon Izumi: and some of the developers attended, and OpenSIM won the inovation award [11:06] Darren Vayandar: cool, I noticed they were from far and wide [11:06] Nebadon Izumi: it was in Los Angeles [11:06] Justin Clark-Casey: yes, most of us are pretty wide :) [11:06]  Nebadon Izumi: hehehe [11:06]  Darren Vayandar: lol [11:06]  Hiro Protagonist: some more so than others :3 [11:06]  Nebadon Izumi: so i guess the big topic right now is this OpenJpeg stuff [11:07]  whump: Here, but lurking until 11:30, in another meeting. [11:07]  Hiro Protagonist: howdeh whump [11:07]  Justin Clark-Casey: okay, so jhurliman is working on the issues [11:07]  Nebadon Izumi: jhurliman seemed to think he would have things worked out in 24 hours or so [11:07]  Nebadon Izumi: so if your having issues revert to 7364 for now [11:07]  Justin Clark-Casey: cool [11:07]  Nebadon Izumi: and soon we'll be moving forward [11:07]  Hiro Protagonist: ok som maybe lets pretend thats all good and move on from there? [11:07]  coyled joins #osgrid-wp [11:07]  Nebadon Izumi: sure for now [11:08]  Justin Clark-Casey: wow, frametimes are really good today! [11:08] Nebadon Izumi: :) [11:08]  Justin Clark-Casey: relatively speaking at least - I do wonder how accurate they are sometimes [11:08]  Hiro Protagonist: Ok so what's on the agenda [11:09]  Kurt Stringer is Online [11:10]  Fly Man: Well, the latest build seemt to keep us busy [11:10]  Fly Man: but when it's working again [11:10]  Fly Man: what's the next step ? [11:10]  Hiro Protagonist: How is the work with SOG/SOP progressing JustinCC? [11:11]  Justin Clark-Casey: well, I've kind of been diverted a bit recently. Also, I think it will take some time unless someone steps in and makes a crazy effort (I'm thinking of Melanie here :-) [11:11]  Hiro Protagonist: Hrm [11:11]  Justin Clark-Casey: I'd personally much prefer a more gradual changeover otherwise we may have to deal with a big crop of new bugs [11:12]  Hiro Protagonist: well there's much waiting on that to get finished, so since Teravus is not here, I will assert "Actionable!" [11:12] Justin Clark-Casey: nebadon: any improvement o login? [11:12] Justin Clark-Casey: Hiro: patches welcome! [11:12] Hiro Protagonist: ROFL!! [11:12] Fly Man: Anyone: Did anyone already test the ANTS profiler ? [11:12] Hiro Protagonist: that's the LAST thing we need, is me making patches for SOG/SOP [11:12] Justin Clark-Casey: Dunno. Adam might have [11:13] Fly Man: to see if that will shows more info about the processes ? [11:13] Nebadon Izumi: sorry guys im back [11:13] Justin Clark-Casey: hiro: you're doing vehicle related work? [11:13] Nebadon Izumi: Condo maintence knocking on my door [11:13] Hiro Protagonist: Yes, quite a bit recently [11:13] Hiro Protagonist: in fact, we pretty well have a working sailboat, putting polish on it now [11:14] Nebadon Izumi: nice how is the sailboat coming along? [11:14] Nebadon Izumi: anything you can share with anyone yet? [11:14] Hiro Protagonist: it's all still pretty proof of concept, but the difficult bits are resolved [11:14] Nebadon Izumi: nice [11:14] Hiro Protagonist: I suspect that this weekend we wil demo and make it available [11:14] Nebadon Izumi: awesome cant wait [11:14] Justin Clark-Casey: hiro: so what is blocking you on the sog/sop issue? Is that not all LSL/prim work? [11:15] Hiro Protagonist: well, the final implementation of static objects in ODE (think linksets) is waiting on that, as are all the typical ll vehicle functions [11:15] Hiro Protagonist: basically, the rest of LSL [11:15] Justin Clark-Casey: ok [11:15]  Nebadon Izumi: well the fact that we are talking about vehicles at all is awesome [11:15] Hiro Protagonist: we managed to accomplish what we have done through the use of apply impulse and setforce [11:16] Hiro Protagonist: and by exploiting a bug that makes llSetPos physical where it shouldnt be [11:16]  Hiro Protagonist: oops [11:16] Hiro Protagonist: llSetRot [11:16] Justin Clark-Casey: mmm, risky - you better not let idb hear of that bug :) [11:16]  Darren Vayandar: I hear this thing is more responsive than anything in SL [11:17]  Hiro Protagonist: well, I think we can make a case for keeping it as-is until we get the rest of physics ready to fill in where it should [11:17]  Hiro Protagonist: yes, it is as good or better than an SL craft in it's handling [11:17]  Nebadon Izumi: cool, i think the problem with SL is not vehicle physics [11:17]  Nebadon Izumi: but sim lag [11:17]  Nebadon Izumi: that makes vehicles suck there [11:18]  Hiro Protagonist: we have yet to really run more than one of them at a time though [11:18]  Hiro Protagonist: I would tend to agree [11:19]  Hiro Protagonist: there is a similar bug in llTargetOmega [11:19]  Nebadon Izumi: well one thing that really gives me hope too is i was able a few days ago [11:19]  Nebadon Izumi: to fly from Wright Plaza to Zaius Plaza [11:19] Hiro Protagonist: except it fails to go physical where it should [11:19] Nebadon Izumi: without crash or even the slightest bit of lag [11:19] Hiro Protagonist: yeah I heard :D [11:19] Justin Clark-Casey: over how many regions is that? [11:19] Nebadon Izumi: 12 [11:19] Nebadon Izumi: the route i chose [11:19] Justin Clark-Casey: cool [11:19] Nebadon Izumi: my record to date is 21 [11:19] Nebadon Izumi: but i was never able to make it from one plaza to the other before this week [11:19] Hiro Protagonist: once we get the ability to region-transit scripts, this is going to be a fantastic place to go sailing [11:20] Justin Clark-Casey: how big is the sailing community? I hadn't even heard about it until recently. But then I don't go In Second Life all that often [11:20] Nebadon Izumi: its fairly large, but in comparison to their whole population [11:20] Nebadon Izumi: its rather small [11:20] Hiro Protagonist: I'd number them somewhere between 4k-6k peeps [11:20] Darren Vayandar: I think bri hasp is gonna come now, a sailing fan I believe [11:21] Hiro Protagonist: she is already here [11:21] Hiro Protagonist: she has provided the other sims in which we have been working [11:21] Chaise Torok is Online [11:21] Justin Clark-Casey: nice [11:21] You shout: Meeting is upstairs [11:21] Darren Vayandar: I mean to this meeting [11:21] Nebadon Izumi: yea she is downstairs [11:21] Blaksmith Rubble: finally back.. had to do some running around.. . [11:22] Hiro Protagonist: as soon as we complete the boat I will begin solo work on airships and aircraft [11:22] Nebadon Izumi: heading up now [11:22] Darren Vayandar: right [11:22] Nebadon Izumi: Hello everyone just getting here [11:22] Hiro Protagonist: Hiya Bri :D [11:22] Bri Hasp: ciao [11:22] Justin Clark-Casey: Hi Bri [11:23] Nebadon Izumi: so what else is on everyones mind? [11:23] Nebadon Izumi: any other thorns in anyones sides? [11:23] Blaksmith Rubble: hrm... sit is putting me at -1,0,0 [11:23] Nebadon Izumi: thats odd [11:23] Chaise joins #osgrid-wp [11:23] Blaksmith Rubble: could be my net ... (does it on SL sometimes too) [11:23] Nebadon Izumi: ah interesting [11:23] Blaksmith Rubble: so, did I miss anything? [11:23] Justin Clark-Casey: wow, frame times have shot up [11:23]  Chaise Torok is Offline [11:24] Nebadon Izumi: not much, datwitch was telling us about sailboats [11:24] Justin Clark-Casey: nebadon: any improvement on the login pauses? [11:24] Bri Hasp: I had 'over persist priblems with latest svn.. so reverted back to 57 [11:24] Nebadon Izumi: not really Justin no [11:24]  Nebadon Izumi: its a bit less [11:24] Nebadon Izumi: but its still happening [11:24] Justin Clark-Casey: yeah, we may have to wait on better monos unfortunately [11:24] Nebadon Izumi: yea we are on 2.3 now [11:24] Nebadon Izumi: here [11:24] Nebadon Izumi: and the UGAIM [11:24] Justin Clark-Casey: 2.3! [11:24] Hiro Protagonist: Mel seems to think it's a threading issue [11:25] Nebadon Izumi: yes sir [11:25] Justin Clark-Casey: I suspect it's a prioritizatio nissue [11:25] Nebadon Izumi: yea she thinks the Message server being a single thread [11:25] Chaise Torok is Online [11:25] Nebadon Izumi: is a problem [11:25] Justin Clark-Casey: at the moment thread prioritization doesn't do anything [11:25] Justin Clark-Casey: under mono [11:25] Nebadon Izumi: ah [11:25]  Nebadon Izumi: have you testes 2.3 yet? [11:25] Nebadon Izumi: what version are you running Justin? [11:26] Nebadon Izumi: i recall your running an older version [11:26] Justin Clark-Casey: I'm way down on mono 1.9.1 [11:26] Nebadon Izumi: ok thast not that bad [11:26] Justin Clark-Casey: I tend to stick with Ubuntu bundled versions [11:26] Nebadon Izumi: yea, i have had way more luck compiling mono myself [11:26] Justin Clark-Casey: well,I pulled the mono svn code the other day, and they don't do prioriitization [11:26] Nebadon Izumi: seems to run a bit better [11:26] Nebadon Izumi: yea [11:26] Justin Clark-Casey: once they do, I think we could improve things substantially [11:26] Nebadon Izumi: nice, i must say though [11:26] Nebadon Izumi: things are really alot better on 2.3 [11:27] Nebadon Izumi: wright plaza ran for 21 hours 2 days ago [11:27] Kurt Stringer: +1 Ubuntu bundled version [11:27] Nebadon Izumi: and 15 hours last night [11:27] greg___ joins #osgrid-wp [11:27] Blaksmith Rubble: I have 1.2.5 on one machine and 1.9.1 on another .. and both seem to be running ok [11:27] greg___ is now known as periapse [11:27] Justin Clark-Casey: they're moving fast - I thought they only recently had 2.0.1 [11:27] Nebadon Izumi: yea [11:27] Nebadon Izumi: release is 2.0.0 [11:27] Nebadon Izumi: 2.0.2 [11:27] Nebadon Izumi: sorry [11:27] Nebadon Izumi: and svn is 2.3 [11:27] Hiro Protagonist: Hiya Periapse :D [11:27] Nebadon Izumi: but yea, i think the mono revision guy does drugs [11:28] Justin Clark-Casey: Ah okay, those guys jumping version numbers again? Heh [11:28] periapse: hello all. grtings from LL seattle [11:28] Blaksmith Rubble: LOL [11:28] Chaise Torok: lol [11:28] Fly-Man- quits saying ":Read error: 104 (Connection reset by peer)" [11:28] Justin Clark-Casey: Hi periapse [11:28] Fly Man: Hey Periapse :) [11:28]  Blaksmith Rubble: Hi Periapse [11:28]  Jeffronius Batra: Hi fellow Seattle resident... [11:28]  Nebadon Izumi: I know whump will be here real soon too [11:28]  Nebadon Izumi: any minute [11:28]  Nebadon Izumi: to talk about the linden stuff [11:28]  periapse: heya, Jeff [11:29]  Justin Clark-Casey: then Lindens are going to outnumber core OpenSim developers ;) [11:29] Fly Man: OGP stuff when Whump is here as well :) [11:29]  periapse: whump will be there anon. we just got out of huddle [11:29]  Nebadon Izumi: hehe [11:29]  CodeMnkey: gah, just got logged out again [11:29]  Jeffronius Batra: Periapse == "Rob" ? [11:29]  Nebadon Izumi: CodeMnkey you might restart your router [11:29]  Nebadon Izumi: sounds like your having net issues [11:29]  Fly-Man- joins #osgrid-wp [11:29]  Blaksmith Rubble is Online [11:30]  Fly Man: Welcome Whump :) [11:30] Nebadon Izumi: so anyone else have anything while we wait for whump? [11:30] CodeMnkey is now known as Blaksmith [11:30] Hiro Protagonist: Whump's here I think [11:30] periapse: Rob == Rob. Periapse == gtp (ex amazon) [11:30] Blaksmith: it's my isp .. not me direclty .. they are being a PITA about fixing it again [11:30] Nebadon Izumi: any cool sims you have seen [11:30] Nebadon Izumi: or stuff you have built [11:30] Nebadon Izumi: here he is [11:30]  Nebadon Izumi: hello Whump [11:30] Fly Man: Hey Whump :) [11:30]  Whump Linden: Hey [11:30]  Justin Clark-Casey: Hi Whump [11:30]  Bri Hasp: Hiro can tell Y'all bout our sailboat [11:31]  Nebadon Izumi: so hows thing over at Linden Labs [11:31]  Bri Hasp: will need crossing soon to race [11:31]  Whump Linden: Heh, I should spend some cylcles here on getting my avatar up to snuff. [11:31]  Blaksmith Rubble: ok, I'm back ... [11:31]  Whump Linden: Thanks Fly Man. [11:31]  Fly Man: Yw Whump :) [11:32] Blaksmith Rubble waves HI to the LL staff [11:32] Whump Linden: Thanks, Blaksmith. [11:32] Nebadon Izumi: ok Whump feel free to take the floor [11:32] Fly Man: Okay, how's the OGP this week ? [11:32] Whump Linden: So updates on OGP: we pushed out some updates to the agent domain yesterday. [11:33] Whump Linden: This is so that when the AD sends a rez request, it's sending the actual avatar data instead of filling it in with boiler plate values. [11:33] Justin Clark-Casey: nice [11:34] Whump Linden: We're also looking at an issue with cap revocation that was causing a problem if you tried to log back in after disconnecting. [11:34] Nebadon Izumi: nice, do you have any numbers on how many people are participating in OGP now? [11:34] Justin Clark-Casey: wow [11:35] Fly Man: Yw Jcc [11:35] Whump Linden: We have around 300 agents in Gridnauts, and ... [11:35] Nebadon Izumi: nice [11:35] Whump Linden: is it 30 or 60 regions [11:35] Nebadon Izumi: wow thats way more than what i expected [11:35] Justin Clark-Casey: you see, I'm too lazy to transform myself :) [11:35]  Whump Linden: Thanks. [11:36]  Whump Linden: I don't at the moment have any thing on the next beta steps, but we'll continue to fix bugs as they are reported. [11:36]  Fly Man: Whump, how's your Mantis at this moment ? [11:36]  Fly Man: Did that resolve somewhere this week ? [11:36]  Fly Man: or is it still open ? [11:37]  Whump Linden: I didn't get an email from mantis about the multi-region child issue. [11:37]  Whump Linden: But I have not updated from trunk in over a week. [11:37]  Fly Man: Please don't ;) [11:37] Fly Man: As it's a bit messy now [11:37] Whump Linden: is there a safe revision to go to? [11:37] Nebadon Izumi: hehe yea an update for all those who got here a little late [11:37] Nebadon Izumi: there are some problems on head [11:38] Nebadon Izumi: so if your looking for stable 7364 is your revision [11:38] Blaksmith Rubble: 7364 I think .. [11:38] Bri Hasp: aha [11:38] Fly Man: 7364 is the safe one at the moment I think [11:38] Whump Linden: thanks, I'll see what I'm on, but it's probably < 7364. [11:38] Fly Man: yeah [11:38] Nebadon Izumi: hopefully in the next 24 hours [11:38] Bri Hasp: mumbles 'no wonder' [11:38] Nebadon Izumi: we can get head back to relatively stable [11:38] Fly Man: and if you run a UGAIM [11:38] Fly Man: make sure you update that ;) [11:39]  Whump Linden: UGAIM? [11:39]  Nebadon Izumi: the back end servers whump [11:39]  Nebadon Izumi: user /grid etc.. [11:39]  Justin Clark-Casey: Whump: do you guys have a name for your backends? [11:39]  Whump Linden: ah, I'm running all-in one. [11:39]  Whump Linden: Justin, we refer to them as centrals. [11:39]  Fly Man: Hey Justin, catch [11:39]  Fly Man: don't wear them out ... [11:40]  Nebadon Izumi: hehe [11:40]  Justin Clark-Casey: cool [11:40]  Justin Clark-Casey: baby got new shoes [11:40]  Darren Vayandar: UGAIM is cool, reminds you what order to start them in too [11:40]  Justin Clark-Casey: well, there was once talk of having lots more services [11:40]  Fly Man: Well, H is going to be added ;) [11:40] Justin Clark-Casey: which would have made it unwieldy - but luckily for mnemonic fans that hasn't yet happened? [11:40] Nebadon Izumi: for those interested in web stats [11:40] Justin Clark-Casey: H? [11:40]  Fly Man: Hyper [11:41] Nebadon Izumi: http://osgrid.org/analytics [11:41] Justin Clark-Casey: I don't think Hyper is a servce as such [11:41] Hiro Protagonist: yeah ckrinke was trying to make the acronym 'UGAISM" [11:41]  Nebadon Izumi: i need to update again, but there are some interesting stats there [11:41]  Whump Linden wonders if I can have Hypergrid coexist with OGP, anyone try that yet? [11:41]  Hiro Protagonist: I think Hyper needs to get folded into 'Grid' [11:42]  Nebadon Izumi: the coutry reports are all countries that had 500 or more visitors [11:42]  Fly Man: Whump, you could ask Diva about that [11:42]  Whump Linden: Okay, that's what I have for today, unless there's questions. [11:43]  Fly Man: Yeah, 1 question [11:43]  Fly Man: Get some clothes ;) [11:43]  Nebadon Izumi: hehe [11:43]  Whump Linden takes action item to make a decent av [11:43]  Fly Man: ;) [11:43]  Whump Linden: or am I starkers? [11:43]  Whump Linden: I just see grey? [11:43]  Fly Man: Periapse, what was your part again ? [11:43]  Blaksmith Rubble: kinda grey to me [11:43]  Justin Clark-Casey: I'll wear any donated clothes [11:44] Nebadon Izumi: yea for some reason i see a few grey folks [11:44] Justin Clark-Casey: maybe a rebake is in order? [11:44] Nebadon Izumi: seems we still have some clogs [11:44] ocsean joins #osgrid-wp [11:44] Kurt Stringer is Offline [11:44] Bri Hasp: un my eyes.. Whump n jcc [11:44] periapse: sorry, my part? I'm a Program Manager. Open Platform, LSL on Mono, et al [11:44] Justin Clark-Casey: am I grey? [11:44] Chaise Torok: You're grey to me too Whump [11:44] Bri Hasp: ok now jcc [11:45] Blaksmith Rubble: not to me jcc [11:45] Justin Clark-Casey: hmm, I did do one rebake [11:45] Justin Clark-Casey: that's disappointing [11:45] Fly Man: Periapse, are there being take actions to prevent that OS functions get kicked out in any new viewer ? [11:45] Bri Hasp: cute red pantaloons [11:45] Nebadon Izumi: ok theres Whump [11:45] Nebadon Izumi: he baked [11:45] Justin Clark-Casey: I think that was resolved some time ago [11:45] Blaksmith Rubble: ctl-alt-d to make sure advanced is up.. then ctrl-alt-r [11:45] Nebadon Izumi: yea id say 1 in 10 logins still result in grey [11:45] Nebadon Izumi: usually its under load of some kind [11:45] Nebadon Izumi: probably login locking [11:46] Justin Clark-Casey: oh - maybe it's some race condition rearing it's ugly head [11:46] Nebadon Izumi: multiple logins hitting at same moment [11:46] Nebadon Izumi: probably [11:46] periapse: Not that I am aware of. There is currently no support for LSL extensions. Babbage is quite willing to talk about a common scripting solution for sL and OpenSim [11:46] Justin Clark-Casey: yeah, or perhaps things are timing out [11:46] periapse: (as long as it involves Mono) [11:46] Justin Clark-Casey: periapse; interesting. I think we worked around the os issue by marking all scripts as running under mono [11:46] Justin Clark-Casey: then it appears that the viewer doesn't check them (or doesn't enforce failure) [11:46] Whump Linden: fyi, Robin Wood has a tshirt template that's good, http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/RSWTShirtStart.html [11:47] Nebadon Izumi: nice, perhaps we can arange in the future for Babbage or on of the engineers to attend a tuesday meeting [11:47] Darren Vayandar: the Man Utd one looks just fine, lol [11:47] Justin Clark-Casey: woah. The only problem is I'm not a football fan [11:47] Justin Clark-Casey: so I might get into some awkward conversatinos [11:47] Hiro Protagonist: LOL [11:47] periapse: If you'd like that, I'll ping Babbage today. Who should I talk to about getting him on the calendar for one of these meetings? [11:48] Nebadon Izumi: you can speak with ckrinke or datwitch or myself [11:48] Nebadon Izumi: datwitch being Hiro [11:48] Hiro Protagonist is daTwitch on IRC [11:48] Darren Vayandar: I need to change back from this nasty Liverpool one [11:48] Justin Clark-Casey: well, I think we need to be sure there is someone here for him to talk with [11:48] Nebadon Izumi: sure i meant for one of thse tuesday meetings Justin [11:48] periapse: kk. I'll ping him and see what his schedule is like. Try to give you some lead time [11:49] Justin Clark-Casey: cool. Don't want to waste his time ;) [11:49] Nebadon Izumi: yea i dont want that either [11:49]  Nebadon Izumi: but i think if we can get together on some scripting stuff [11:49]  Nebadon Izumi: that would be excellent [11:49]  Hiro Protagonist: nah, we wouldnt drag him out here without getting someone to meet with him first [11:49]  Davy Jones: perhaps if the client could tell it was not connected to a Linden grid it might be possible to make it less strict about things like scripts [11:49]  Hiro Protagonist: I think Mel has spent a bit of time with him in RL over drinks, she is a likely candidate [11:49]  Fly Man: Justin, Jhurliman needs your attention ;) [11:49] Nebadon Izumi: cool lets get mel here too [11:49] Nebadon Izumi: for that meeting [11:49] Nebadon Izumi: maybe Adam too [11:50] Hiro Protagonist nods [11:50] Justin Clark-Casey: yes indeed - I am tracking multiple conversations as we speak [11:50] Hiro Protagonist: I'll talk it up with them both when I get the chance [11:50] Fly Man: Yeah, I think Mel will be here then :) [11:50]  Nebadon Izumi: cool sounds like a plan [11:50]  Justin Clark-Casey: however, I don't think we actually have an issue tat the moment, right? [11:50]  Nebadon Izumi: no not at the moment [11:50]  Justin Clark-Casey: We're using os methods just fine at the moment [11:50]  Nebadon Izumi: but anytime we can get together is good [11:50]  Hiro Protagonist: no none that I am aware of [11:51]  Nebadon Izumi: even if only to let each other know where things stand [11:51]  Fly-Man-: Diva, please accompany us in the Wright Conference Room [11:51]  Dahlia Trimble is Online [11:51]  Fly Man: *grins* [11:51]  Fly Man: Some people still think about that 1 hour difference for this meeting [11:51]  Blaksmith Rubble: one scripting issue I noticed... havn't tested to see if it was a change in the timing of a script, or if it was the upgrade to 7364 ... a working dance ball now works, without maxing out the # of running scripts ... [11:52] Dahlia Trimble: Hi :) [11:52]  Nebadon Izumi: nice, probably recent changes [11:52]  Justin Clark-Casey: Hi Dahlia [11:52]  Blaksmith Rubble: before, it used to ignore event que... even on timers... even though from what I read, timers were supposed to be processed anyway [11:52]  Nebadon Izumi: hello Dahlia and UCI [11:52]  Justin Clark-Casey: actually, one thing we may want to consider is whether to make XEngine the default scripting engine [11:52]  Blaksmith Rubble: but, it is not throwing those ignores now [11:52]  Justin Clark-Casey: any thoughts on that? [11:52]  Nebadon Izumi: has my vote Justin [11:53]  Nebadon Izumi: Xengine is far superior [11:53]  Hiro Protagonist: mine too - I'm using it exclusively already anyway [11:53]  Admin UCI: Hey Neb, Hey everyone, (Sean here) [11:53]  Blaksmith Rubble: sounds good to me too .. just need to find a wiki that has all the XEngine commands [11:53] Davy Jones: events and states work far better [11:53] Fly Man: Hey Sean :) [11:53]  Nebadon Izumi: well remember [11:53]  Justin Clark-Casey: yeah, I'm using it myself [11:53]  Dahlia Trimble: Hi sean :) [11:53] Nebadon Izumi: default doesnt mean your forced to change [11:53] Chaise Torok: Hi sean [11:53] Nebadon Izumi: you can still stick on dotnet if its serving your purposes [11:54] Justin Clark-Casey: Hi Sean [11:54] Fly Man: if Xengine is faster [11:54] Fly Man: then I'd change ... [11:54] Nebadon Izumi: yea its faster/leaner more stable [11:54] Fly Man: but as I think there's less people working on Xengine [11:54] Fly Man: so for now NRE works for me [11:54]  Nebadon Izumi: hmm i dunno about less [11:54] Nebadon Izumi: whos working on DNE? [11:54] Nebadon Izumi: is anyone? [11:54] Fly Man raises hand [11:55] Blaksmith Rubble: is there a good site to get the commands yet? if not... will there be one in the future? [11:55] Nebadon Izumi: k [11:55]  Nebadon Izumi: yea i havent seen much updates for DNE [11:55] Nebadon Izumi: if were going on patches [11:55] Nebadon Izumi: Xengine is far more worked on [11:55]  Davy Jones: much code now shared, but state and events handled differently [11:55] Nebadon Izumi: yea, does anyone know if we can run both engines again? [11:56] Nebadon Izumi: there was a time when listen scripts stopped working [11:56] Nebadon Izumi: when both were enabled [11:56] Nebadon Izumi: i'll have to test that later [11:56] Bri Hasp: yep both works Neb [11:56] Dahlia Trimble: was there any discussion on the texture patch from yesterday? [11:56] jhurliman joins #osgrid-wp [11:56] melanie_t joins #osgrid-wp [11:56] Nebadon Izumi: a bit [11:56] Nebadon Izumi: jhurliman is working on it [11:56]  Hiro Protagonist: welcome JHurliman [11:56] Fly Man: There's Mel and Jhur [11:56] Nebadon Izumi: he seems to think in the next 24 hours [11:57] Nebadon Izumi: it will be resolved [11:57] Blaksmith Rubble: WElcome more LL staff [11:57] Dahlia Trimble: hiya mel and jhurli [11:57] Hiro Protagonist: Hi Mel :D [11:57] Fly Man: But can we make XEngine the only engine [11:57] Whump Linden: thanks [11:57] Whump Linden: okay, need to run [11:57] Fly Man: and phase out the DNe ? [11:57] Dahlia Trimble: you too whump ;) [11:57]  Nebadon Izumi: ok whump, thanks for your time and info [11:57]  philippeD joins #osgrid-wp [11:57]  Fly Man: or keep it running next to XEngine ? [11:57]  Nebadon Izumi: no keep both [11:57]  Bossman joins #osgrid-wp [11:57]  Nebadon Izumi: just make Xeingine default in opensim.ini [11:57]  whump quits saying ":" [11:57]  Nebadon Izumi: thats all [11:58]  Nebadon Izumi: we will always have both engines [11:58]  Fly Man: but does XEngine work well with listen now ? [11:58]  Chris D is Online [11:58]  Nebadon Izumi: Xengine always did [11:58]  Justin Clark-Casey: we also need to swithc the default encoded in OpenSim [11:58]  Nebadon Izumi: it only didnt [11:58]  Nebadon Izumi: when DNE was enabled too [11:58]  Nebadon Izumi: you had to disable DNE to make Xegine listens work [11:58]  Nebadon Izumi: but apparently thats fixed [11:58]  Nebadon Izumi: i'll test later to be sure [11:58] Justin Clark-Casey: well, I think there should be a mailing list notice before doing it, for maximum verbiage! [11:58] Admin UCI: is there a known issue with release 7381? (the latest) [11:59] Nebadon Izumi: ya definatly [11:59] Hiro Protagonist: JustinCC +1 [11:59] Nebadon Izumi: +1 on more feedback [11:59] Blaksmith Rubble: maybe that's what was causing the race condition in some of my other scripts .. filling up the event que [11:59] Justin Clark-Casey: if someone wants to kick off a dicussion that would be nice [11:59] Hiro Protagonist: Sure is Sean [11:59] Justin Clark-Casey: 'm running out of bandwidth myself [11:59] Nebadon Izumi: it might be Blaksmith [11:59] Nebadon Izumi: give it a test and file a mantis if it fixes it [11:59]  PocoLoco_AFK joins #osgrid-wp [11:59] Admin UCI: that would explain why it crashes each time I login to it [11:59]  Blaksmith Rubble: ok [11:59]  Hiro Protagonist: what rev is the stablest right now Neb? [11:59]  Nebadon Izumi: yes Admin [11:59] Nebadon Izumi: 7364 is cut off [11:59] Nebadon Izumi: or you will crash on login [12:00] Nebadon Izumi: or other fun stuff too [12:00] Chris D is Offline [12:00] Nebadon Izumi: fix is being worked out [12:00] Admin UCI: so I need to go back to 7364?? [12:00] Nebadon Izumi: yea for now [12:00] Nebadon Izumi: if your carshing [12:00] Nebadon Izumi: apparently some dont [12:00] Admin UCI: kk, will do [12:00]  Nebadon Izumi: but if you are [12:00] Nebadon Izumi: please revert for now [12:00] Fly-Man-: If you compile it with 1.9.1 the latest head compiles [12:00] Admin UCI: yes, twice in a row it crashed [12:00] Chris D is Online [12:00] Nebadon Izumi: yea same with this sim [12:01] Admin UCI: I'm using mono 1.9.1 [12:01] Nebadon Izumi: Linux takes it way worse [12:01] Nebadon Izumi: windows keeps chugging [12:01] Nebadon Izumi: but spews red like crazy on console [12:01] periapse: heading out. thanks for letting me lurk [12:01] Nebadon Izumi: linux just dies [12:01] Chaise Torok: We had issues last night trying to upgrade a Debian vps to 7372 as well, good fun :) [12:01]  whump joins #osgrid-wp [12:01]  Hiro Protagonist: TC Periapse [12:01]  Admin UCI: yeah, I'm on CentOS-5 [12:01]  periapse parts #osgrid-wp [12:02]  Nebadon Izumi: well thats our hour folks [12:02]  Nebadon Izumi: anyone have anything else? [12:02]  Nebadon Izumi: we can keep going [12:02]  Nebadon Izumi: but i figured id atleast mark the hour [12:02]  Fly Man: Any things that will be put into head this week ? [12:02]  whump quits saying ":Client Quit" [12:02]  Fly Man: Will Adam be "tampering" around ? [12:02]  Nebadon Izumi: not that i know of [12:02]  groux joins #osgrid-wp [12:02]  Nebadon Izumi: but you can be assured if he does he will let everyone know [12:02]  Blaksmith Rubble: something minor .. I did a mantis on it .. on a linked prim, trying to put a notecard into the child prim, it just won't go in [12:02]  Hiro Protagonist: Let us hope LOL [12:03] Hiro Protagonist: nor will anything else [12:03] melanie_t: yes. dragging into child prim inventories has (had?) issues [12:03] Hiro Protagonist: you have to unlink it, deposit to its inventory, then link it [12:03]  melanie_t: i think i saw a fix [12:03] Nebadon Izumi: Mel as far as i know it just poofs [12:03] Hiro Protagonist: recent Mel? [12:03] Nebadon Izumi: if you drag into child [12:03] Nebadon Izumi: also cant edit stuff [12:03] Nebadon Izumi: in child [12:03] Hiro Protagonist: I cant rename things in prims either [12:04] Nebadon Izumi: yep [12:04] Justin Clark-Casey: okay, people might want to try r7382 which contains a fix for the texture issue from jhurliman [12:04] Hiro Protagonist: I can edit child scripts [12:04] Nebadon Izumi: ok Justin [12:04] Nebadon Izumi: hang on [12:04]  Nebadon Izumi: i'll update ZP [12:04]  Nebadon Izumi: i'll know instantly [12:04] Hiro Protagonist: ok, it's back to ranch for me [12:04]  Dahlia Trimble: is that head? [12:04] Hiro Protagonist waves [12:04] Nebadon Izumi: heh woops [12:04] Nebadon Izumi: i never restarted ZP [12:04]  Blaksmith Rubble: bye Hiro [12:04] Nebadon Izumi: lol [12:04] Nebadon Izumi: it was sitting at dos [12:04] Justin Clark-Casey: hold on - forgotton file [12:04] jhurliman: wait! 7382 is missing a dll [12:04] Nebadon Izumi: ok [12:04]  jhurliman: wait for 7383 [12:05] daTwitch: LOL JHurliman [12:05] jhurliman: ok, 7383 is up. try it [12:05] Dahlia Trimble has a trigger finger on the update button [12:05] Admin UCI: is that also supposed to fix the linux crashing? [12:05] Nebadon Izumi: it might [12:05] Nebadon Izumi: we need to test Admin [12:05] jhurliman: Admin UCI: in theory [12:05] Admin UCI: I'll try it [12:05]  Nebadon Izumi: :) thanks [12:06]  jhurliman: but this is all theoretical until someone declares it fixed or broken [12:06]  Dahlia Trimble: was it a server crash? I was only getting client session crashes [12:06]  Nebadon Izumi: both [12:06]  Nebadon Izumi: varying [12:06]  Justin Clark-Casey: alright, time to go [12:06]  Justin Clark-Casey: bye folks [12:06]  Admin UCI: OpenSim.exe was crashing to prompt for me on Centos-5 [12:06]  Nebadon Izumi: ok Justin [12:06]  Nebadon Izumi: thanks for time [12:06]  Blaksmith Rubble waves to JCC [12:06]  Dahlia Trimble: laterz justincc [12:06]  Chaise Torok: I was getting server crashes. Sometimes immediately during startup. Sometimes when a user logged in. [12:07]  Justin Clark-Casey is Offline [12:07]  Admin UCI: mine was crashing when a user logged in, twice in a row [12:07]  Dahlia Trimble: I never had a server problem [12:07] Chris D is Offline [12:07] Nebadon Izumi: yea i saw everything everyone just said [12:07] Nebadon Izumi: lol [12:07] Jenni Briggs: what version [12:07] Fly Man: Build succefull (Windows .Net 2.0) [12:07] Dahlia Trimble: only that "client session has crashed" message and I needed to relog [12:07] Nebadon Izumi: yea ZP is starting [12:08] Admin UCI: I was on 7381 just a few mins ago [12:08] Dahlia Trimble teleports home to try it... bye all :) [12:08] Nebadon Izumi: see ya Dahlia [12:08]  Nebadon Izumi: yay for non crashing meetings [12:08]  Nebadon Izumi: hehe [12:08]  Blaksmith Rubble: woot