Chat log from the meeting on 2012-05-01

[10:06] Sarah Kline: hiyas [10:06] Richardus Raymaker: hi sarah [10:07] Richardus Raymaker: hi justin [10:07] Sarah Kline: hi justin [10:07] Richardus Raymaker: only no nebadon [10:07] Justin Clark-Casey: hi folks [10:07] Justin Clark-Casey: I'm sure he will be along shortly [10:07] Richardus Raymaker: justin do you know why this dont work. if i do the following under windows. [10:07] Richardus Raymaker: D>c:\bin\opensim.exe [10:07] Richardus Raymaker: it fails with cannot find ini file. see mantis [10:08] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: hi :) [10:08] Justin Clark-Casey: I expect it just assumes they are in the current directly [10:08] Justin Clark-Casey: directory [10:08] ciuccii.ressident @craft-world.org:8002: hii [10:08] Richardus Raymaker: http://opensimulator.org/mantis/view.php?id=5998 [10:08] Justin Clark-Casey: hi dahlia [10:08] Todd.Davis @virtualrealmsgrid.com:8002: Hi [10:08] BlueWall Slade: RiRa - use the inifile or inimaster [10:09] Richardus Raymaker: well thats the conclusion i made to justin. but why is opensim not looking for its own program directory before it start to laod ini files ? [10:09] BlueWall Slade: it looks into the current place for most things [10:09] Richardus Raymaker: hmm need to find the wiki page for that [10:09] Andrew Hellershanks: Hey, Richardus [10:10] BlueWall Slade: it's probably best to cd into the directory anyw. I thing we do that with several things. [10:10] Richardus Raymaker: i did that anyway after that to bluewall. [10:10] Richardus Raymaker: only it sounds so double. [10:11] Richardus Raymaker: ok, go t the command limne parameters if needed [10:12] Richardus Raymaker: it sounds more logic if its doing lockup when it start for the program location [10:13] Richardus Raymaker: yeah bluewall, switched to windows :O [10:13] Richardus Raymaker: hi dahlia [10:13] Richardus Raymaker: hi odd [10:13] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: hi [10:14] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: well I had a bunch of stuff to bug justin about but now i cant remember what they were :/ [10:14] BlueWall Slade: lol [10:14] Richardus Raymaker: omg.. [10:14] Todd.Davis @virtualrealmsgrid.com:8002Todd.Davis @virtualrealmsgrid.com:8002 smiles [10:14] Richardus Raymaker: hi nebadon, goodmorning i guess [10:15] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: Oh now I remember one, I had some npcs that were going to the sim edge instead of where I told them to go [10:15] Justin Clark-Casey: dahlia: hooray! :) [10:15] Richardus Raymaker: its scripts dahlia, verhicles, simborders, phyics ? Hypergrid ? [10:15] Justin Clark-Casey: shhhhhh [10:15] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: but for some onknown reason they work fine now [10:15] Richardus Raymaker: hi stiofan [10:15] stiofain nbmcmedia: hi folks [10:15] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: hi [10:15] Nebadon Izumi: hello everyone [10:15] Nebadon Izumi: sorry I am late [10:15] Sarah Kline: hi [10:16] BlueWall Slade: Hi [10:16] Richardus Raymaker: You made them to smart dahlia. the soemtimes want soemthing else. :) [10:16] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: 5 demarits to nebadon for tardyness :( [10:16] Nebadon Izumi: lol [10:16] stiofain nbmcmedia: have noticed a lot higher concurrency lately [10:16] Nebadon Izumi: i got caught up in taking photos for the big linux event thingy coming up [10:16] Bob Wellman: Hi everyone... hope you dont mind me sitting in.... dvleopers meeting? [10:17] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: anyway justin you' re off the hook because I cant repro [10:17] Sarah Kline: lol you were taking pics of cactus [10:17] Sarah Kline: ) [10:17] Justin Clark-Casey: bob: cross between that and a more general opensim meeting really - you're very welcome [10:17] Nebadon Izumi: hehe ya [10:17] Justin Clark-Casey: dahlia: :) [10:17] Bob Wellman: thx [10:17] Nebadon Izumi: i went a little crazy with the cactus pictures other day lol [10:18] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: but the log clearly shows them being instructed to go where I intended [10:18] Richardus Raymaker: its not sort of lag dahlia ? [10:18] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: no [10:19] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: they just head streat for the sim edge and try to cross but get stuck there [10:19] Justin Clark-Casey: npcs can't go sim to sim at this time [10:19] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: they are not told to go to another sim [10:19] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: they walk right past where they are told to go [10:19] BlueWall Slade: maybe they were heading to some Occupy protest? [10:20] Richardus Raymaker: keep them away from roken's npc's and bar [10:20] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: and they all head to the same spot on the edge even tho they were told to go to different places [10:20] Sarah Kline: revolt of tne NPC's [10:20] Justin Clark-Casey: I havne't heard of that bug [10:20] BlueWall Slade: Cylons [10:20] Justin Clark-Casey: would need a repro script/code [10:21] BlueWall Slade: mic on someone [10:21] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: all I can think of is it happened after I moved the region and restarted it [10:21] Justin Clark-Casey: dahlia: are you using landmarks somehow? [10:21] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: no idea if that was related tho [10:21] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: no just a vector [10:21] Nebadon Izumi: I have seen NPCs do that with my waypoints sometimes [10:22] Nebadon Izumi: generally if the waypoint didnt get the next waypoints coordiantes [10:22] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: ya its incostant [10:22] BlueWall Slade: maybe sometthing to do withg script state? [10:22] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: inconsistant [10:22] Nebadon Izumi: I just assumed it was because my waypoints had 0,0,0 stored though [10:22] Nebadon Izumi: resetting them and it was fine [10:22] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: I dont use states in my scripts and teh log shows where they were told to go and the log is correct [10:22] BlueWall Slade: maybe they set the vector on script start and it loses it in rstarting ? [10:23] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: only state_entry exists [10:23] BlueWall Slade: I mean, the state of the script on a restart [10:23] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: I recompiled [10:23] Andrew Hellershanks: Nebadon: cactus pictures for Linux event? [10:23] BlueWall Slade: all the stored variables etc. [10:23] Raz Welles: Dahlia :3 [10:23] BlueWall Slade: but - you sid the log shows they got the right vector ... [10:24] BlueWall Slade: so, weird [10:24] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: hi Raz [10:24] Justin Clark-Casey: if the log shows they are correct co-ords then it can't really be a script state issue [10:24] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: ya they spam the log and the console whenever told to move [10:25] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: in one case a restart fixed it, in other cases it didnt [10:25] Raz Welles: hihi~ :) [10:25] Justin Clark-Casey: yeah, necessary atm precisely because of these kinds of issues [10:25] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: no problem with the spam [10:25] BlueWall Slade: how many are you running? [10:25] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: between 1 and 5 [10:25] Talun -: on region restart do the NPCs rez at the original start position or where they were at shut down [10:26] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: no they dont survive a restart [10:26] BlueWall Slade: I have one on a region that flies around. So far It seems to go to the right places. [10:26] Talun -: just wondered if they were getting a vector from "later" then, saved when sim shut down [10:26] Nebadon Izumi: if your using a timer my guess is the timer event is failing [10:27] Nebadon Izumi: thats why i switched to llVolumeDetect [10:27] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: anyway another npc question, do oars store npc appearance assets that are referenced on the appearance notecards? [10:27] Nebadon Izumi: even that fails sometimes though [10:27] Nebadon Izumi: Dahlia, only if you box that stuff up [10:27] Justin Clark-Casey: dahlia: yes [10:27] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: cool :) [10:27] Nebadon Izumi: so for every notecard you make, just put that stuff into a box [10:27] Nebadon Izumi: otherwise I don't think it survives does it Justin? [10:27] Raz Welles: Justin: so I just have to stick whatever the bot is wearing in a box in the sim and their appearance is maintained? [10:28] Justin Clark-Casey: it will surivive if its referecned anywhere [10:28] Nebadon Izumi: oh [10:28] Justin Clark-Casey: in a notecard or in a script [10:28] Raz Welles: Nice [10:28] Nebadon Izumi: I thought we had to box that stuff up [10:28] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: well I didnt box it and it seemed to work but I wasnt sure if it was just in my viewer cache [10:28] Justin Clark-Casey: nebadon: not necessarily [10:28] Richardus Raymaker: sofar i know oar saves only whats on the sim rezzed. (NPC's difefrent maby) [10:28] Nebadon Izumi: ok [10:28] Nebadon Izumi: thats good to know [10:28] Nebadon Izumi: save me a bit of work in the future [10:28] Nebadon Izumi: hehe [10:28] Justin Clark-Casey: but shoving the notecard in a box would be the simplest way I would have thought [10:29] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: the notecares were in prims [10:29] Justin Clark-Casey: richardus: npcs have no persisted presence - the scripts need to rest them every time the region starts up [10:29] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: I didnt think it read notecards looking for references tho [10:29] Justin Clark-Casey: dahlia: yeah, notecards are scanned for uuids [10:29] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: nice :) [10:29] Justin Clark-Casey: which is one reason you sometimes get false positives on oar saving about uuids not being found [10:30] Richardus Raymaker: ok. [10:30] Justin Clark-Casey: need to improve that some day though that means changing the gatherer so it knows ehere it goes certain uuids from [10:30] Justin Clark-Casey: s/goes/got [10:31] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: kk Im done harassing justin for now :) [10:32] Nebadon Izumi: lol [10:32] Justin Clark-Casey: if only everything weren't so bloody complicated :) [10:32] Raz Welles: It could be worse [10:32] Raz Welles: the server could be c++ [10:33] Raz Welles: :P [10:33] Richardus Raymaker: Raz, it would be really bad if its visual basic :P [10:33] Raz Welles: oh dear lord [10:33] Justin Clark-Casey: tbh, it probably should be, but I hate to think of all the buffer overruns we would have then [10:33] Raz Welles: I cringed a little for real when I read that [10:33] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: c++ isnt too bad, just takes years to learn it [10:34] Raz Welles: At first I hated the idea that opensim was C#, but as hardware and mono support got better, I started to support it a bit- I don't think the code could be as agile as you guys have been with it if it had been C++ [10:34] Justin Clark-Casey: raz: yeah, I think it's trade off of development speed against perfomrnace [10:35] Richardus Raymaker: my first look in C#, think its not so bad and like it [10:35] Nebadon Izumi: heh probably a bit of security trafe off too [10:35] Justin Clark-Casey: but I see issues at the moment with scene updating when the VM pauses all the threads for gc [10:35] Justin Clark-Casey: yeah, certainly a security tradeoff [10:35] BlueWall Slade: I think the bigest performance issue is probably the GC [10:35] Richardus Raymaker: thats linux or windows justin ? [10:35] Justin Clark-Casey: I do wonder how stuff like the minecraft servers do it [10:35] Simulator Version v0.5 shouts: OpenSim 0.7.4 Dev         9d1791d: 2012-04-27 19:42:12 +0100 (Unix/Mono) [10:35] BlueWall Slade: python? [10:36] Justin Clark-Casey: richardus: linux. the windows gc is more sophisticated - I don't know if one sees the same issue there [10:36] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: minecraft is java [10:36] OtakuMegane Desu: MC has plenty of perfomance issues lol. [10:36] Justin Clark-Casey: need to go and look at minecraft server code one day :) [10:36] Raz Welles: Oh, I wanted to ask, are there any resources for scaling for grids that are growing and starting to feel growing pains? I have a friend who's running a grid and mysql is starting to get a bit labored, and the sim hasn't even hit the 20 sim mark yet [10:36] OtakuMegane Desu: Opensim is incredibly lightweight compared to the MC server. [10:36] BlueWall Slade: they are doing something wrong then [10:37] Richardus Raymaker: Raz, does it run raid5 hdd setup ? [10:37] Nebadon Izumi: heh ya that is somewhat surprising that MC server would be heavier [10:37] Richardus Raymaker: 20 sims that cant be any problem [10:37] Raz Welles: I wouldn't know, but I read on the wiki to expect issues at the 50 sim mark with a certain number of concurrent users [10:37] Nebadon Izumi: that game seems so low quality to me, i just don't get why its popular [10:37] Nebadon Izumi: lol [10:37] Richardus Raymaker: how many users are there online ? [10:37] Nebadon Izumi: ive never actually played or installed it though [10:38] Raz Welles: I think we only have 10 or 20 at the moment [10:38] Justin Clark-Casey: nebadon: you really should. then you might become an addict ;) [10:38] Raz Welles: If it's just a matter of configuration that's fine, that can be resolved in time, but I'm curious about what you guys know about the upper tiers of performance issues [10:38] stiofain nbmcmedia: has been quite an increase in osg concurrency lately [10:38] Richardus Raymaker: No, justin. then neb dont build anymore [10:38] OtakuMegane Desu: MC's server has never been the major focus of attention. They usually get it functional and that's about it so it's pretty inefficient. [10:38] Nebadon Izumi: I just can't get past the wretched graphics [10:38] Justin Clark-Casey: raz: could you give me a link to the page? [10:38] Raz Welles: Justin: sure sec [10:38] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: I tried MC a few times but it didnt really appeal to me [10:39] Raz Welles: http://opensimulator.org/wiki/Performance#Grid [10:39] Richardus Raymaker: eeuw the graphics. and people say osgrid nis old ... :O [10:39] Justin Clark-Casey: raz: right, yeah, I wrote most of that page [10:39] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: ya MC is all cubes [10:39] OtakuMegane Desu: It's not for everyone. I go when I just want to play with blocks or something simple. [10:39] Raz Welles: I know OSG uses SRAS, but the code hasn't been touched and there isn't much docs, so I'm assuming most grids will stick with mysql and possibly caching options [10:39] Justin Clark-Casey: tbh, 50 is a finger in the air number - it's very hard to give anything exact [10:39] Richardus Raymaker: Otaku. maby lego more fun :) [10:40] Andrew Hellershanks: Raz: I've had a grid with about 78 regions online and MySQL was still idling along. [10:40] Justin Clark-Casey: raz: what kind of issues are being experienced? [10:40] Raz Welles: Nice [10:40] BlueWall Slade: I've had about 180 regions, no issues [10:40] OtakuMegane Desu: Legos don't have redstone or creepers to mess with lol [10:40] Raz Welles: From what he told me the other day, mysql was refusing connections during backup [10:40] BlueWall Slade: not crowded in uses though [10:40] BlueWall Slade: but, most of the things they get comes from the region anyway. [10:40] Andrew Hellershanks: Raz: that is a problem with how the backup is being done and not an OS issue. [10:41] Nebadon Izumi: you just need to incrase the max connections setting in my.cnf [10:41] Justin Clark-Casey: raz: I must admit, I rarely hear of mysql issues - after al it does serve huge websites perfectly well [10:41] BlueWall Slade: it will lock the tables on backup [10:41] Nebadon Izumi: if its running out of connections [10:41] BlueWall Slade: mysql [10:41] Justin Clark-Casey: yeah, I suspect more mysql issues than opensim per se [10:41] BlueWall Slade: make a miror and back the mirror up [10:41] Raz Welles: Ahh excellent [10:41] Andrew Hellershanks: Nebadon, ah. Is that all it is? Just the number of connections? Good to know. [10:41] Raz Welles: It's a lot easier to find mysql solutions [10:41] Nebadon Izumi: set it to like 2000 connections [10:41] Nebadon Izumi: the default is like 50 or 150 or something [10:41] Raz Welles: Ohh, that would do it, thanks neb [10:41] Andrew Hellershanks: Raz, another way to do backups is using database replication (if you have the resources to do that) [10:42] Nebadon Izumi: we use 2000 [10:42] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: I think the really huge web sites use the nosql stuff [10:42] Nebadon Izumi: Melanie recommended that number [10:42] Raz Welles: Is it possible to plug opensim into nosql? o.o [10:42] Nebadon Izumi: anything is possible [10:42] Nebadon Izumi: heh but no, not currently [10:42] Raz WellesRaz Welles nods [10:42] Justin Clark-Casey: doesn't facebook still use mysql? [10:42] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: I think some people have used nosql for assets [10:42] Raz Welles: So even the other big grids are able to use mysql with no significant issue? That's good to hear [10:43] Nebadon Izumi: mysql can to a lot [10:43] Raz Welles: He doesn't have access to any developers so, would be SOL until his grid gets enough sims to afford one [10:43] Justin Clark-Casey: raz: out of interest - I assume the same database isn't being used for all region stroage as well robust data storage? [10:43] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: I vaguely remember Adam playing around with it [10:43] Nebadon Izumi: if your running into performance issues at 20 regions and 20 users [10:43] Nebadon Izumi: then either your hardware is inaddequate or your configs are in need of a tune up [10:44] Raz Welles: Justin: I'm not sure, it could actually be shared with regions, I'll copy this chatlog and ask him [10:44] Raz Welles: I really appreciate your guys input, this helps a ton [10:44] Raz Welles: Knowing those configs are there [10:44] Justin Clark-Casey: raz: if so, worth separateing the two - there's no need for them all to be in the same db [10:44] Nebadon Izumi: ya, running Robust and Simulators on same machine [10:44] Justin Clark-Casey: that's the usual approach [10:44] Nebadon Izumi: you will eventually run into issues [10:44] Justin Clark-Casey: I'm talking here just about same db [10:44] Nebadon Izumi: OSgrid used to do that back in the day lol [10:44] Nebadon Izumi: on a crappy VM [10:44] Justin Clark-Casey: yeah, best to run the services on a completely separate machine if possible [10:44] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: I use sqlite for regions anyway [10:44] Raz Welles: how many servers does OSG's asset server run anyway :P [10:44] BlueWall Slade: and Dahlia was trying to crash it with a trampoline [10:45] Nebadon Izumi: 1 server [10:45] Raz Welles: holy cow really, all of osg's assets are able to be stored on one server? [10:45] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: lol my trampoline doesnt work anymore [10:45] Nebadon Izumi: yep [10:45] Raz Welles: Is that because it uses SRAS or do you think it could be done with MySQL too? [10:45] Nebadon Izumi: someone on #osgrid is saying vehicles are not working in the latest release [10:45] Nebadon Izumi: SRAS uses mysql [10:45] Nebadon Izumi: just doesnt store the blobs in mysql [10:46] Sarah Kline: on forum too [10:46] Raz Welles: ooh I see [10:46] Raz Welles: thanks so much for the help :) [10:46] Sarah Kline: your racer doesnt work [10:46] Andrew Hellershanks: Dahlia.Trimble: I remember when standing on mega prims would act like avatars were on a trampoline ;-) [10:46] Richardus Raymaker: sarah, the latest osgrid release ? [10:46] Todd.Davis @virtualrealmsgrid.com:8002: Is that asset server only thing ran on that machine Neb? [10:46] Richardus Raymaker: the one from 04-29? [10:46] Nebadon Izumi: yes [10:46] Sarah Kline: I rezzed a 256m mesh should have seen people bounce ) [10:47] Nebadon Izumi: the asset server only serves assets, nothing else [10:47] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: Andrew, I had a trampoline that could easily crash a sim [10:47] OKC Racer v0.187X (super-lite) whispers: Hit M for mouselook, page up and down for shifting, if you flip standing will flip car back on its wheels. type /2 listcolors to see available colors and /2 color to change colors. [10:47] Nebadon Izumi: racer works here [10:47] OKC Racer v0.187X (super-lite): Burn Out [10:47] Sarah Kline: yay [10:47] Sarah Kline: any excuse ^^ [10:47] Justin Clark-Casey: dahlia: still does? [10:47] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: ewwwww burned rubber smell :( [10:48] Nebadon Izumi: lol [10:48] Sarah Kline: hehe [10:48] Richardus Raymaker: hope i have the racer on other avi [10:48] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: justin, no teravus fixed it a couple years ago [10:48] Richardus Raymaker: dont worry, there s no smoke alert here [10:48] stiofain nbmcmedia: i wanted to ask wud it be ok to use osg twitter splash screen feed to advertise events? [10:49] Nebadon Izumi: sure [10:49] Nebadon Izumi: just let one of the admins know [10:49] Nebadon Izumi: Key and Dan have twitter access too [10:49] stiofain nbmcmedia: cool neb [10:49] Nebadon Izumi: just be sure to give us lots of time [10:50] Justin Clark-Casey: dahlia: ah ok [10:50] stiofain nbmcmedia: btw loved ur new user book thingy [10:50] Richardus Raymaker: seems i have a bit more porblems with rezzing my hair on avatra. or its because the change from serve rthat things are nuts [10:51] Nebadon Izumi: hrmm [10:51] Richardus Raymaker: inventory give sim -> sim fails many times still to [10:51] Nebadon Izumi: ok someoe said vehciles don't work on Sandbox Plaza [10:51] Nebadon Izumi: which is actually running newer version that Wright Plaza is [10:51] Justin Clark-Casey: richardus: yeah, I think that still needs work [10:51] Nebadon Izumi: brb [10:51] Richardus Raymaker: nebadon i mean i switched from linux to windows. so maby attachment points are confused ? [10:51] Nebadon Izumi: let me go double check [10:51] Justin Clark-Casey: nebadon: there was a brief issue with controls, which should in theory be fixed [10:51] Richardus Raymaker: if i go to wright the hair attach [10:51] Nebadon Izumi: oh [10:51] Michelle Argus: good luck neb [10:51] Nebadon Izumi: so its fixed in master? [10:52] Nebadon Izumi: when was that fixed? [10:52] Nebadon Izumi: Sandbox Plaza is running [10:52] Nebadon Izumi: Version: OpenSim 0.7.4 Dev 8380166: 2012-04-28 00:39:40 +0100 (interface version 7) [10:53] Justin Clark-Casey: fe8e835bfc027696979ff0fb3135e5b2718af9ed [10:53] Basil Sosides: ### Guten Morgen ### [10:53] Justin Clark-Casey: that commit is after that [10:53] Dahlia.Trimble @dahliaisland.wwweb3d.net:8002: hi [10:53] virtual.christine @craft-world.org:8002: Guten morgen [10:53] Justin Clark-Casey: it's a fix from oren to one of his earlier patches. I fthings are still broken I think it would be best to tell him [10:53] Richardus Raymaker: hmm not sure nebadon. i hear your car sound., but it seems to refuse moveing [10:54] Basil Sosides: jap [10:54] Richardus Raymaker: OpenSim 0.7.4 Dev OSgrid 0.7.4 (Dev) 8380166: 2012-04-29 (Win/.NET) [10:54] Nebadon Izumi: ok [10:54] Nebadon Izumi: so that version you fixed it is like 3 revisions after sandbox plaza [10:54] Nebadon Izumi: so that explains that [10:54] Michelle Argus: right, the controls are the issue [10:54] Nebadon Izumi: guess i need to make a new release? [10:54] Nebadon Izumi: let me check website version [10:54] OtakuMegane Desu: An old nemesis of mine seems to be back: I can't make prims larger than 256m regardless of what I set in the config. Even from console it doesn't work now. [10:54] Justin Clark-Casey: nebadon: yeah, sorry, might be necessary [10:55] Nebadon Izumi: actually [10:55] Nebadon Izumi: our release was 4/29 [10:55] Richardus Raymaker: let me test it for safety with this avatar [10:55] Nebadon Izumi: ah shit [10:55] Nebadon Izumi: its the same version sandbox is running [10:55] Nebadon Izumi: 838016625174ae2f56194a61d7139d0ed7aed8cc [10:55] Justin Clark-Casey: was patched 4/30 [10:55] Richardus Reinard: hmm again my hair lost [10:55] Nebadon Izumi: ya [10:55] Nebadon Izumi: viewgit shows 4/28 [10:55] Nebadon Izumi: for your patch [10:56] Justin Clark-Casey: my patch? [10:56] Nebadon Izumi: 2012-04-28 14:42 Oren Hurvitz Fixed: scripted controls didn't work if the avatarr/18856 [10:56] Nebadon Izumi: he made it on the 28th [10:56] Nebadon Izumi: hence the confusion [10:56] Nebadon Izumi: i guess you didnt apply Orens patch until 30th [10:56] Richardus Reinard: No its not moveing for me [10:56] Nebadon Izumi: ok i'll make a new release in a bit [10:57] Justin Clark-Casey: wright plaza is very near bleeding edge? [10:57] Nebadon Izumi: ya [10:57] Simulator Version v0.5 shouts: OpenSim 0.7.4 Dev         9d1791d: 2012-04-27 19:42:12 +0100 (Unix/Mono) [10:57] Nebadon Izumi: actually its a bit older [10:57] Nebadon Izumi: 4/27!! its aincent!! [10:57] Nebadon Izumi: lol [10:57] Justin Clark-Casey: ok, so this is before the latest patch sequence [10:57] Nebadon Izumi: ya [10:58] Justin Clark-Casey: the dates are not sequential - git kliog displays in order of application rather than patch date order [10:58] Sweet Baby: hi [10:58] Nebadon Izumi: right [10:58] Nebadon Izumi: hello [10:59] Andrew Hellershanks: Makes for interseting set of linked lines in git gui [10:59] BlueWall Slade:. [11:00] Justin Clark-Casey: nebadon: so I think you will need to test the latest code to see if the bug has gone again [11:00] Nebadon Izumi: ok [11:00] Nebadon Izumi: let me update sandbox Plaza [11:00] Michelle Argus: i am uploading the new os an can test it in +- 10 mins [11:01] Nebadon Izumi: kk [11:01] Richardus Raymaker: hi michelle [11:01] Andrew Hellershanks: I'm going to head out. Its my RL birthday and I want to take a little "me time" and go for a walk on a not too bad day outside before family takes me out for dinner tonight.before [11:01] Richardus Raymaker: bye andrew [11:01] Sweet Baby: sorry [11:01] Nebadon Izumi: cool, Happy Birthday Andrew [11:01] Sarah Kline: bye happy birthday [11:02] Todd.Davis @virtualrealmsgrid.com:8002: Happy Birthday.. [11:02] Michelle Argus: congrats [11:02] Andrew Hellershanks: Thanks, everyone. [11:02] Nebadon Izumi: don't eat too much cake! [11:02] BlueWall Slade: happy birthday - take care [11:02] Sweet Baby: Happy Birthday [11:02] Richardus Raymaker: Happy birthday [11:02] Andrew Hellershanks: Nebadon, I won't. I'm not a big fan of iced cake. [11:02] Basil Sosides: oh, no Marzipan - Donat ? [11:03] Andrew Hellershanks: Marzipan is a different matter. That I like. :-) [11:03] Andrew Hellershanks: See you next week. [11:03] Andrew HellershanksAndrew Hellershanks waves [11:03] Justin Clark-Casey: happy birthday andrew [11:03] Justin Clark-Casey: ok, I need to go as well [11:03] Richardus Raymaker: bye justin [11:03] Justin Clark-Casey: bye richardus, folks [11:04] Sarah Kline: byes [11:04] Nebadon Izumi: see you Justin [11:04] BlueWall Slade: bye JCC [11:04] Michelle Argus: cya justin [11:04] Todd.Davis @virtualrealmsgrid.com:8002: Bye Justin [11:04] stiofain nbmcmedia: bye justin [11:04] Raz Welles: happy bday :)