Chat log from the meeting on 2011-04-05

[11:00] Dutchy Daredevil is Online [11:00] Teleport completed from http://slurl.com/secondlife/Sandbox%20Plaza/133/119/25 [11:00] The region you have entered is running a different simulator version. Click this message for details. [11:01] BlueWall Slade: Hi Bri [11:01] Richardus Raymaker: hi justin [11:01] Justin Clark-Casey: hi Richardus, hi folks [11:01] BlueWall Slade: Hello [11:01] Dutchy Daredevil: hi bri [11:01] Richardus Raymaker: hi all [11:01] Richardus Raymaker is Online [11:01] Dutchy Daredevil: hi R [11:01]  Master Dubrovna: Hi Rich, JCC, Bri [11:02] Dutchy Daredevil: hi justin [11:02] Dutchy Daredevil: hi Unknown ...lol [11:02] Justin Clark-Casey: have we lost the ability to sit down? [11:03] Bri Hasp: hehe tired? [11:03] Richardus Raymaker is Offline [11:03] BlueWall Slade: hehe [11:03] Richardus Raymaker: no. i sit [11:03] BlueWall Slade: wheee [11:03] Justin Clark-Casey: that's better [11:03] Richardus Raymaker is Online [11:03] Bri Hasp: in my viewer y'all are sitting.. except JCC ..up n downzy [11:04] Justin Clark-Casey: in my viewer y'all standing, apart from me [11:04]  Richardus Raymaker: JCC is sitting to [11:04]  Bri Hasp: now he is [11:04]  Sarah Kline: hi all [11:04] Richardus Raymaker: only sarah(hi) and someone else are clouds [11:04] BlueWall Slade: Hello [11:04] Justin Clark-Casey: hi sarah [11:04] Master Dubrovna: Hi Sarah [11:04] Richardus Raymaker: aha bri is cloud [11:04] Master Dubrovna: Sarah and Bri is a cloud [11:04] Bri Hasp: I m on newest imprudence 1.04 or so [11:05]  Bri Hasp: looking [11:05] Richardus Raymaker: the are nothing for me now [11:05] Richardus Raymaker: aha sarah is back [11:05] Sarah Kline: everybodys just popped into view now and in full color [11:05] Master Dubrovna: Sarah rezzed [11:05] Sarah Kline: yay [11:05] Bri Hasp: 1.4.0 [11:05] Sarah Kline: except Bri [11:05] Sarah Kline: ) [11:06]  Andrew Hellershanks: Did I miss something? Why is everyone standing? [11:06]  Nebadon Izumi: hello everyone sorry was afk a sec [11:06]  Nebadon Izumi: reading back [11:06]  Bri Hasp: hiza Nebs [11:06]  Justin Clark-Casey: I',m not sure why the sitting is failing a bit either [11:06]  Sarah Kline: our anims havent loaded for you yet [11:06]  BlueWall Slade: I think the sim is taking a little time to update new avatars [11:06]  Nebadon Izumi: everyone looks to be sitting for me [11:06]  BlueWall Slade: me too [11:07]  Nebadon Izumi: chances are its because the sit post has not loaded for you yet [11:07]  Nebadon Izumi: give it a minute [11:07]  Andrew Hellershanks: yes, they are now but weren't when I first arrived [11:07]  Justin Clark-Casey: possibly there are dropped packets which now won't be received [11:07]  Justin Clark-Casey: there's nothing more in the queues [11:07] Justin Clark-Casey: I recommend standing and then sitting again :) [11:08]  Bri Hasp: Sure wish you smart folk would cure the 'herky jerkys' that have creeped in [11:08]  Richardus Raymaker: wow, that are a ots of oflfine messgaes from 1 user in a row [11:08]  Justin Clark-Casey: herky jerkys? [11:08]  Richardus Raymaker: that offline/online messages start to go out of control [11:08]  Andrew Hellershanks: Ricardus, you must be popular [11:08]  Bri Hasp: I observe 'herky jerkey' behavior with vehicles and flying on recent releases [11:08]  Richardus Raymaker: you mean the small hicks in terrain movement ? [11:08]  Justin Clark-Casey: have you tried the queuetest branch? [11:09]  Nebadon Izumi: Bri [11:09]  Nebadon Izumi: its fixed [11:09]  Nebadon Izumi: in the Intel branch [11:09]  Bri Hasp: I go 20 m forward the it jumps back 4 m.. approx distances [11:09]  Nebadon Izumi: will be hitting core soon [11:09] Richardus Raymaker: ?? Bri not seen that problem [11:09] Nebadon Izumi: my Racer works like 90% better in the intel branch [11:09] Bri Hasp: this osg /bin is bad with that [11:09] Richardus Raymaker: i skipped last week osgrid version [11:09] Bri Hasp: my best sailing is on the Diva D2 mega 16 from back in oct 2010 [11:10] BlueWall Slade: how are the boat scripts progressing? [11:10] Bri Hasp: ty Nebs.. gglad someone else has seen it [11:10] Richardus Raymaker: only thing that i see back is regions that jump to 100%+ cpu after some days. (lots of traffic i guess) [11:10] Sarah Kline: have we got the boat steering any smoother? [11:10] Richardus Raymaker: and undo is still like playin with fireworks [11:11] BlueWall Slade: lol rira [11:11] Justin Clark-Casey: that doesn't surprise me [11:11]  Richardus Raymaker: about verhicles, did we not have a train script on wright ?> cant find it [11:11]  Bri Hasp: yes those aspects get better [11:11] Nebadon Izumi: no Richardus [11:11] Nebadon Izumi: i can pass it too you after the meeting though [11:11] Nebadon Izumi: its horrible horrible script though [11:11] Andrew Hellershanks: train script? I'd like to look at that [11:11] Nebadon Izumi: it only runs for a minute or too then dies [11:11] Richardus Raymaker: still like to try it in my boxed sandbox. so verhicles can normally not escape [11:11] Nebadon Izumi: ok remind me at end of the meeting [11:12] Richardus Raymaker: ok [11:12]  Bri Hasp: :).. Ineed to drag a SL boat creator back to us [11:12]  Richardus Raymaker: is there not a way to dump avatar attachment trash not at 0.0.0 ? [11:12]  Nebadon Izumi: btw guys i have some updates [11:12]  Richardus Raymaker: ok [11:12]  Nebadon Izumi: I created a crontask today that will clear out the all search results every sunday night [11:13]  Nebadon Izumi: its going to clear all parcels, objects and parcelsales [11:13]  Nebadon Izumi: hopefully by the morning it will be fully repopulated [11:13]  Nebadon Izumi: this will clear out all the dead stuff thogh [11:13]  Nebadon Izumi: it should cut down on some console spew [11:13]  Richardus Raymaker: sounds great. more uptodate search resuklts [11:13]  Nebadon Izumi: its set for 11:30pm every Sunday [11:13]  Andrew Hellershanks: Hope it doesn't collide with automatic updates done via the search script. [11:14] Nebadon Izumi: its not clearing out the hostregister [11:14] Nebadon Izumi: so it should be fine Andrew [11:14] Dutchy Daredevil: utc time Ne ?? [11:14] Nebadon Izumi: i am thinking about having hostregister blow out once a month [11:14] Andrew Hellershanks: No, I was thinking of it just updating the data at the time the table is getting cleared [11:14] Dutchy Daredevil: NEB ? [11:14] Nebadon Izumi: but not sure, everyone will have to restart thier sims if i do that [11:14] Nebadon Izumi: it should be fine Andrew [11:14] Nebadon Izumi: worst case they get purged out and have to wait an hour or two to get back in [11:14]  Richardus Raymaker: if we now can find a way to keep not TPable sims away from, map. then dont hit always failed TP's [11:15] Andrew Hellershanks: right [11:15] Nebadon Izumi: hmm its not UTC i dont think [11:15] Nebadon Izumi: maybe it is [11:15]  Nebadon Izumi: let me double check that [11:15] Nebadon Izumi: no its PDT [11:15] Nebadon Izumi: 11:30PM PDT [11:15] Richardus Raymaker: hmm, blow hots and require restart that sound complex. [11:16] Dutchy Daredevil: lol [11:16] Nebadon Izumi: ya im still thinking about it Richardus [11:16] Richardus Raymaker: i cant see when my region is wiped from grid database [11:16] Nebadon Izumi: people will eventually restart anyway [11:16] Nebadon Izumi: no [11:16]  Richardus Raymaker: so cant do autorestart [11:16] Nebadon Izumi: not the Regions Table [11:16] Nebadon Izumi: regions table will never get cleared [11:16] Nebadon Izumi: this is the hostregister table for ossearch [11:16] Nebadon Izumi: its a list of regions that is polls everytime the parser runs [11:17] Nebadon Izumi: there are tons of dead regions on the list [11:17] Nebadon Izumi: if i clear it out once a month the parsing will go a lot faster [11:17] Richardus Raymaker: aaah. hmm. can not some auto update impemented in opensim that automatic kids back ito search ? [11:17] Andrew Hellershanks: hm... I'll check the parser. It should skip regions that have had too many errors. [11:17] Richardus Raymaker: aah, i understand neb, yes dead regions [11:17] Nebadon Izumi: im still contemplating it [11:17]  Nebadon Izumi: it wont happen today [11:18] Nebadon Izumi: and it really wont have too much effect [11:18] Nebadon Izumi: you just might find that your sims are no longer in search [11:18] Richardus Raymaker: NEB, can bad regions not be deleted from hostregister when the fail ? like you do with grid cleaner ? [11:18] Nebadon Izumi: but as soon as you restart they would be back on the register [11:18] Andrew Hellershanks: Not a bad idea to clear things out here since you have to deal with regions going offline. [11:18] Nebadon Izumi: and parsed within a few hours at most [11:18] Nebadon Izumi: ya [11:18]  Nebadon Izumi: i think it will cut down on a lot of console spew [11:18] Nebadon Izumi: wierd errors about not being able to reach a certain region etc.. [11:19] Richardus Raymaker: hehe, the cant TP errors i most times get if i try to explorer [11:19] Richardus Raymaker: i think try to combine grid cleaner with hostregister cleaner [11:19] Nebadon Izumi: ya, plus there will be alot less failed teleports on search results [11:20] Nebadon Izumi: it will still happen, but should down on failures a bit [11:20] Nebadon Izumi: cut down* [11:20] Nebadon Izumi: there are lots of cool things in the works though [11:21] Nebadon Izumi: Intel is optimizing network stuff quite a bit [11:21] Nebadon Izumi: i have been testing on OKC Sandbox [11:21] Nebadon Izumi: so far everythings been great [11:21] Penny Lane is Online [11:21] Nebadon Izumi: Melanie is working on Coalesced Objects [11:21] Nebadon Izumi: though its not working just yet on OSgrid [11:21] Nebadon Izumi: seems like it sorta works on Standalones though [11:21] Bri Hasp: does anyone know if Diva has abandoned her D2 or just in a hold ? [11:21] Andrew Hellershanks: neb, I just checked the search parser. It doesn't skip regions where the failcounter has reached too high a value. It would be easy to add that as an extra WHERE clause in the main query. [11:22] Justin Clark-Casey: they also won't work properly on hypergrid or iars atm [11:22] Nebadon Izumi: Justin is working on Parcel Prim count stuff [11:22] Nebadon Izumi: nice [11:22] Nebadon Izumi: that would be great Andrew [11:22] Andrew Hellershanks: ok. I'll make it a configurable limit. [11:22] Nebadon Izumi: thanks [11:22] Penny Lane waves Hi to all [11:22] Sarah Kline: hi Penny [11:22] Justin Clark-Casey: hey penny [11:22] Nebadon Izumi: also I restored the web based name2key system [11:22] BlueWall Slade: hi Penny [11:22] Bri Hasp: Hi Penny [11:22] Andrew Hellershanks: Hi, Penny [11:22] Richardus Raymaker: yes prim count i have seen fails also on no parcel sims [11:23] Nebadon Izumi: http://wiki.osgrid.org/index.php/Name2key [11:23] Richardus Raymaker: hi penny [11:23] Nebadon Izumi: you can see examples of how it works above [11:23] Andrew Hellershanks: I thought we have an os function that does name to key. Do we also need a web service? [11:23] Nebadon Izumi: some people might [11:23] Nebadon Izumi: the person who asked about it [11:23]  Nebadon Izumi: needed it for a website based delivery system [11:23] Andrew Hellershanks: ok [11:23]  Nebadon Izumi: so they could resolve a persons UUID from their user name [11:24] Nebadon Izumi: but yes there are also better methods for inworld use [11:24] Nebadon Izumi: I have also made the abilty to check a users last login [11:24] Justin Clark-Casey: there's an os key 2 name function, can't see a name to key unless it doesn't have the obvious name [11:24] Nebadon Izumi: this is helpful for people hosting free land [11:24] Justin Clark-Casey: oh, osAvatarName2Key [11:24] Nebadon Izumi: we are using this now on SeaPrior Plaza and Teravus Plaza [11:24] Richardus Raymaker: the lsl version dont work ? [11:24] Justin Clark-Casey: meeeeeehhh, inconsistencyu [11:25] Nebadon Izumi: so we can determine if people are actually using their parcels or not [11:25] Andrew Hellershanks: Justin, osAvatarName2Key [11:25] Nebadon Izumi: ya that is good [11:25] Nebadon Izumi: but it also requires OSSL is enabled on the sim [11:25] Nebadon Izumi: not everyone has that [11:26] Nebadon Izumi: but technically you could use the web based version in other grids and your standalones as well [11:26] Nebadon Izumi: for cross grid delivery systems and stuff [11:26] Bri Hasp: if you add it to your bin.. that'l get 90% + [11:26] Nebadon Izumi: communications systems [11:26] Andrew Hellershanks: Justin, you could deprecate that function and create a new one with a better name [11:26] Justin Clark-Casey: yeah, not top of my list of priorities ;) [11:26]  Richardus Raymaker: :) if you give justin a box of time [11:26] Justin Clark-Casey dreams of creating an interpreted script engine so that modules can just add their own methods [11:27] Bri Hasp: (hands box over) [11:27] Luisillo Contepomi: (((hello all))) [11:27] Andrew Hellershanks: I could do up a patch if you give me the name you would like to use. [11:27] Justin Clark-Casey: heh, if only [11:27] Richardus Raymaker: hello [11:27] Justin Clark-Casey: hi luisillo [11:27] Justin Clark-Casey: tbh, I imagine it has been osAvatarName2Key for a while - for now I could just leave it unless someone is both bothered + has time [11:28] Justin Clark-Casey: arguably the other one could be osAvatarKey2Name [11:28] Justin Clark-Casey: oh well [11:28] Andrew Hellershanks: I have time but it doesn't bother me. [11:28] Justin Clark-Casey: bigger fish to fry [11:28] Andrew Hellershanks: yup [11:28] Andrew Hellershanks: BTW, I finally posted my blobs on disk stuff to mantis. [11:28] Justin Clark-Casey: andrew: which number? [11:28] Richardus Raymaker: nebadon, your still on mono 2.6.4 ? [11:29] Andrew Hellershanks: Bug #5429 for those who are interested in taking a look. [11:29] Nebadon Izumi: hmm [11:29] Nebadon Izumi: i just saw that Groups spew on my OKC Tower region justin [11:29] Nebadon Izumi: litereally with in the last 5 minutes [11:30] Andrew Hellershanks: The patch will spew messages to the console as I still have debugging stuff in there that I was using to verify the asset save/get was working reliably. [11:30] Justin Clark-Casey: andrew: cool - might still be worth marking as patch included so I remember to take a look. I presume you'd like feedback? [11:30] Andrew Hellershanks: If you try it, back up your database first in case you might want to unpatch the code. [11:30] Justin Clark-Casey: I have searches which list all the stuff in patch included state [11:30] Justin Clark-Casey: nebadon: pastebin again? [11:30] Andrew Hellershanks: Justin, sure. I don't know enough about C# or OpenSIm to know the best way to make it an optional feature. [11:31] Justin Clark-Casey: andrew: I think the usual jiggering with config but I would need to take a look [11:31] Justin Clark-Casey: my next good opportunity might be friday [11:32] Justin Clark-Casey listens to the tumbleweed [11:33] Andrew Hellershanks: ok, includes patch flag set [11:33] Justin Clark-Casey: thx [11:34] Nebadon Izumi: heh [11:34] Justin Clark-Casey: yeah, I'm just in the middle of looking to fix llGetParcelPrimCount to use the newer prim count code [11:34] Andrew Hellershanks: np. The part that is beyond my knowledge right now is if the asset save/get could be accessible to all database uses similiar to how something else in the code was recently updated to use some kind of access method [11:35] Justin Clark-Casey: then I hope to build sqlite for mac properly when I get my mini dvi -> vga connector [11:35] BlueWall Slade: cool [11:35] Richardus Raymaker: you have alrwady your mac justin ? [11:35] Justin Clark-Casey: yep, but no suitable graphics connector [11:35] BlueWall Slade: not a notebook? [11:35] Richardus Raymaker: that you have done fast, cool [11:35] Justin Clark-Casey: and I'm too cheap to rush out and pay a premium at pc world :) [11:35]  Justin Clark-Casey: mac mini [11:36]  Justin Clark-Casey: I have other things I also need to do anyway [11:36]  BlueWall Slade: you can't take that to Starbucks [11:36]  Justin Clark-Casey: exactly :) [11:36] BlueWall Slade: lol [11:36] Andrew Hellershanks: A mac mini isn't mini enough to be portable? [11:36] Richardus Raymaker: the macmini is fine [11:37] Justin Clark-Casey: you'd need to lug around a screen as well [11:37] Richardus Raymaker: but the screen carry so difficult [11:37] Andrew Hellershanks: ah, right. [11:37] BlueWall Slade: wi-fi + android [11:37] Andrew Hellershanks: Use one of those really thin machines or the all in ones that are a screen with everything crammed in. [11:38] Bri Hasp: ha ..try on a Nexus One [11:38] Justin Clark-Casey: or I could buy a macbook pro.... [11:38] BlueWall Slade: hehe [11:38] Justin Clark-Casey: I seriuosly thought about it but couldn't quite justify the expense [11:39] Andrew Hellershanks: yeah, mac's are still quite pricey compared to non-Mac machines. [11:39] Justin Clark-Casey: any other opensim issues this week? [11:40] Bri Hasp: you can build a decent HTPC for $200 on Win7 theses days [11:40] Richardus Raymaker: mac mini chepeast. start at 699 euro on apple store. [11:40] Andrew Hellershanks: Those soft-linking changes melanie is making, is it "complete" yet, or are there more patches needed to make it work? [11:40] Nebadon Izumi: hmm I can not really think of anything Justin [11:40] Nebadon Izumi: oh so you never got the Mac Justin? [11:41] Justin Clark-Casey: nebadon: I got it - just don't have the right connector for my old vga monitors [11:41] Nebadon Izumi: oh heh [11:41] Bri Hasp: will chat later in IRC Nebs later, on 'herky jerkey' behavior fix [11:41] Nebadon Izumi: ok bri [11:41] Nebadon Izumi: i'll be around [11:41] Bri Hasp: is a major pain [11:41] Nebadon Izumi: ya [11:41]  Nebadon Izumi: its just a matter of changing to the "queuetest" branch [11:41] Justin Clark-Casey: andrew: It doesn't look like they are complete - and at the moment they don't play nicely with certain aspects of iar saving and probably not with certain aspects of the hypergrid (e.g. texture transfer) [11:42] Justin Clark-Casey: bri: I believe Mic (Intel) would appreciate testing of that branch [11:42] Nebadon Izumi: ya for sure [11:42] Bri Hasp: will do [11:42]  Justin Clark-Casey: he's the kind of developer who likes to make sure things work to a certain degree before chucking them in core [11:42] Nebadon Izumi: ya plus they are not quite done yet [11:42] Nebadon Izumi: they are more good stuff coming soon [11:42] Justin Clark-Casey: oh cool [11:43] Nebadon Izumi: Mic Bowman and Dan Lake are working on fixing alot of the network issues [11:43] Richardus Raymaker: thats only way to get and keep a stable opensim. regions run now easy 16 days. some get then a bit sluggie. but the run fine [11:43] Nebadon Izumi: also I might do a new OSgrid release today or in the next few days [11:43] Nebadon Izumi: there will be some ini changes [11:44] Nebadon Izumi: to both OpenSim.ini and GridCommon.ini [11:44] Nebadon Izumi: Mic has given me some settings that do help improve network stuff also [11:44] Nebadon Izumi: I will be sure to do a write up on the news page [11:44] Justin Clark-Casey: yeah, would be intersting to know those [11:44] Justin Clark-Casey: if they're unambiguous improvements they should be in core [11:44] Nebadon Izumi: ya i think they should be [11:44]  Richardus Raymaker: then take your time nebadon. its not only creating the packadges but a news flash to [11:45] Bri Hasp: is amazing just how stable the server on Net are theses days [11:45] Nebadon Izumi: they modify all the settings in [ClientStack.LindenUDP] justincc [11:46] Justin Clark-Casey: I wish these changes wouldn't suddenly start happening just when I'm trying to get ready to branch :) [11:46]  Nebadon Izumi: i'll get everything together and pass you the info [11:46]  Justin Clark-Casey: bah, was quiet for weeks [11:46]  Richardus Raymaker: Bri the are pretty stable udner linux to. offcorse 1 region sometime scrash on high cpu load [11:46]  Nebadon Izumi: hehehe [11:46]  Nebadon Izumi: ya things are getting beter [11:46]  Nebadon Izumi: still lots to do, but there have been some great improvements of late [11:47]  Bri Hasp: should I try mono again just to get 'unbored' ? [11:47]  Justin Clark-Casey: huge amounts to do - probably event unbounded [11:47]  Justin Clark-Casey: er, even [11:47]  Richardus Raymaker: i still use mono 2.6.4 asked nebadon if he still ue it to [11:47]  Justin Clark-Casey gets the feeling ubuntu is going to stick with 2.6.7 for 11.4 [11:47] Richardus Raymaker: 2.8 seems to have problems. but i hear 2.7 must run fine ??? [11:47] Nebadon Izumi: Justin look on the wright plaza server more of those group messages [11:48] Justin Clark-Casey: those look like timeouts [11:49] Justin Clark-Casey: unless they become a real problem I might wait until branching before taking a look [11:49] Justin Clark-Casey: the longer it is until we branch the more difficult this is going to be [11:50]  BlueWall Slade: how close do you thnk it is with the things we have in now? [11:51] Justin Clark-Casey: Start of next week, perhaps [11:51] Nebadon Izumi: ok ya i'll see what Coyled thinks too [11:51] Nebadon Izumi: need to check our apache logs [11:51] BlueWall Slade: should we hold off on the network updates, or try to get some heavy testing in and inclued those too? [11:52] BlueWall Slade: include* [11:52] Justin Clark-Casey: I originally thought on holding off, but now I'm not so sure [11:52] Nebadon Izumi: you mean the stuff Mic is doing? [11:52] Andrew Hellershanks: Now that I've mostly done with the blobs on disk thing (for now), I am thinking of having another look at some of the prim linking issues. [11:52] Justin Clark-Casey: if they've already been well tested then it would seem okay to include them [11:52] BlueWall Slade: yes neb [11:52] Nebadon Izumi: ya might want to check with Mic [11:52] Nebadon Izumi: see what he thinks [11:52] BlueWall Slade: ok, sounds good [11:52] Justin Clark-Casey: honestly, I might just get this prim count done and then just branch whatever, and handle whatever cherry picking needs to be done [11:53] BlueWall Slade: i fthey but them in master, then they would get some more testing [11:53] Nebadon Izumi: ya we should check with mic though to see if they are seeing anything wierd [11:53] Justin Clark-Casey: yeah, we haven't seem to have got much testing of release candidates traditionally [11:53] Justin Clark-Casey: nebadon: oh yeah, it would be mic's decision [11:53] BlueWall Slade: ++ [11:55] Andrew Hellershanks just noticed that Justin is sporting a female avatar shape today [11:55] Luisillo Contepomi: :) [11:56]  Nebadon Izumi: heh probably just didnt fully load appearance [11:56]  Andrew Hellershanks: yeah, could be [11:56]  Andrew Hellershanks: Everyone else looks ok [11:56]  Luisillo Contepomi: i see you as ruth [11:56]  Andrew Hellershanks: Oh. [11:56]  Bri Hasp: Hmm is JCC from California.. giggles [11:56]  Luisillo Contepomi: :-) [11:57] BlueWall Slade: he spent time with Zha Awry at IBM [11:57] Justin Clark-Casey: I'm a metrosexual [11:57] Sarah Kline: lol [11:57] Justin Clark-Casey looks forward to the day when avatar data is stored in the viewer rather than on the server [11:57] Andrew Hellershanks: The hour is about up and my cat is calling from me. I'm going to head out of here for this week unless anyone has any questions for me. [11:58] Justin Clark-Casey: bye andrew, thanks for coming [11:58] Andrew Hellershanks: calling for me. [11:58] Richardus Raymaker: bye andrew [11:58] Bri Hasp: be well Andrew [11:58] BlueWall Slade: take care Andrewe [11:58] Luisillo Contepomi: can i ask something about 0.7.1dev? (im only tester) [11:58] Justin Clark-Casey: sure luisillo [11:58] Nebadon Izumi: see you Andrew [11:58] Andrew Hellershanks: Thanks, have fun everyone. [11:58] Luisillo Contepomi: i have grid 2 sim (one server one region) grid and mysql in other server [11:59] Dutchy Daredevil: Andrew [11:59] Dutchy Daredevil: *-* Mmm ByE ByE *-* [11:59] Luisillo Contepomi: when avatar arrive to a region and have cache empty... some times region overload connection on mysql [11:59] Luisillo Contepomi: mysql permit 1500 simultaneus connections [11:59] Luisillo Contepomi: but region give red alerts... i can not connect and then [11:59] Luisillo Contepomi: avatar have all textures white [12:00] Luisillo Contepomi: all red alerts are white textures [12:00] Bri Hasp: bye bye.. n Bi Bi Justin :) [12:00] Luisillo Contepomi: crash? [12:00]  Justin Clark-Casey: bye bri [12:00]  Luisillo Contepomi: uf [12:00]  BlueWall Slade: bye Bri [12:00]  Luisillo Contepomi: :-) [12:01] Penny Lane: Wasn't here for the meeting, but at least I can read back now :P [12:01] Luisillo Contepomi: yes im using group module of xoopensim [12:01] Luisillo Contepomi: but i try without only standalone [12:01] Luisillo Contepomi: why server do not a wait or time out and give this error?1500 connections are too much connections [12:01] Luisillo Contepomi: y take a oar on a standalone [12:01] Justin Clark-Casey: are you using a groups module? [12:01] Luisillo Contepomi: and to test [12:01] Luisillo Contepomi: yes [12:01] Justin Clark-Casey: so you see the same issue on standalone with a remote mysql server? [12:01] Luisillo Contepomi: objects aprox 1500 prims aprox 9000 [12:02] Luisillo Contepomi: yes [12:02] Luisillo Contepomi: can not connect with asset server in red [12:02] Luisillo Contepomi: and give white textures [12:02] Luisillo Contepomi: if region have nothing.. no problem [12:02] Luisillo Contepomi: but when have more than 5000 objects [12:02] Luisillo Contepomi: solve if avatar go out clean cache... and.... reduce speed connection to 500 and draw distance to 96 [12:02] BlueWall Slade: how about the region store, it is on the remote server too? [12:03] Luisillo Contepomi: all separated [12:03] Luisillo Contepomi: grid in one machine mysql in other machine region [12:03] Luisillo Contepomi: total 3 machines [12:03] Luisillo Contepomi: in standalone 2 machines [12:03] BlueWall Slade: have you tried putting it on the same host ast the region server? [12:03] Luisillo Contepomi: mysql have a machine only for mysql [12:03] Luisillo Contepomi: are in local network [12:04] Luisillo Contepomi: have not connection or speed problem with mysql [12:04] Justin Clark-Casey: are you able to put the asset service on the same machine as the mysql instance in the grid configuration? [12:04] BlueWall Slade: I have run that way brefore, but with low prims [12:04] Luisillo Contepomi: i monitorice mysql andsee [12:04] Luisillo Contepomi: all connection are busy [12:04] Luisillo Contepomi: mysql say wait ... [12:04] Luisillo Contepomi: but server dont wait [12:04] Luisillo Contepomi: give red error [12:04] Penny Lane: O.O [12:04]  Luisillo Contepomi: :-) [12:04]  BlueWall Slade: is the disk on the mysql server keeping up? [12:04]  Luisillo Contepomi: solve reducing client speed connection to 500 [12:05]  Nebadon Izumi: what did you have the speed set for? [12:05]  Luisillo Contepomi: this is only when client have 1500 speed and 255 draw distance [12:05]  Nebadon Izumi: 1500 is probably too high [12:05]  Nebadon Izumi: i never go above 500 [12:05]  Luisillo Contepomi: yes i think the problem is client [12:05]  Nebadon Izumi: it runs much better at 500 [12:05]  Luisillo Contepomi: but i can not control at what speed call clients [12:05]  Nebadon Izumi: there are settings for throttles [12:05]  Luisillo Contepomi: then server need a system for wait or stop this downloading callings [12:06]  BlueWall Slade: try the region database on the same host as the region [12:06]  BlueWall Slade: see if that works [12:06] Luisillo Contepomi: other cuestion [12:06] Luisillo Contepomi: i test in windows and linux [12:06] Luisillo Contepomi: in windows is perfect how use memory and cpu [12:06] Luisillo Contepomi: but in linux... grrrrr [12:06] Luisillo Contepomi: :-) [12:07]  Luisillo Contepomi: take too much cpu some times when arrive avatar or do teleports [12:07]  Luisillo Contepomi: in windows is perfect [12:07]  Luisillo Contepomi: may be mono issue? [12:07]  BlueWall Slade: if it works for you, then that should be what you use [12:07]  BlueWall Slade: I run in Lunux [12:07]  Penny Lane: Are the connections to the DB instrumented in Opensim, so that you can see throughputs, RTTs, wait times, etc? [12:07]  Justin Clark-Casey: yeah,probably mono [12:07]  Luisillo Contepomi: i run in both for test [12:07]  Justin Clark-Casey: I can easily imagine OpenSim is simply overloading the remote server with requests [12:08]  Justin Clark-Casey: esp if the region db isn't local [12:08]  Penny Lane: Heh, imagining isn't measuring :P [12:08]  Richardus Raymaker: i dont see my cpu really go up when avatar arives [12:08]  Luisillo Contepomi: overload in regions servers not in grid or database [12:08] Justin Clark-Casey: penny: absolutely :D [12:08] Richardus Raymaker: it a dedicated p[c or vps ? [12:08] Luisillo Contepomi: is not big problem when i say overload is 100 of one cpu .. server have 4 [12:08] Luisillo Contepomi: then is 25% of this machine [12:08] Justin Clark-Casey: luisillo: mono right now is not as efficient as windows. [12:08] Luisillo Contepomi: but.. in windows not more than 5% [12:09] Justin Clark-Casey: if you need the performance and have windows available then I would recommend running in that [12:09] Luisillo Contepomi: but you know server we use for productions are linux [12:09] Justin Clark-Casey: and if you don't mind the other tradeoffs of windows [12:09] Richardus Raymaker: and if you can sit next to windows .lol [12:09] Justin Clark-Casey: yeah, opensim could be vastly more efficient I'm sure, but in the short term there isn't anything we can do [12:09]  Luisillo Contepomi: now are wonderfull i remember the first versions [12:10] Luisillo Contepomi: :-) [12:10]  Luisillo Contepomi: im sorry for my english [12:10]  BlueWall Slade: it's fine [12:10]  Justin Clark-Casey smiles [12:10]  Luisillo Contepomi: some years ago .. [12:10]  Luisillo Contepomi: now this is wonderful [12:10]  Justin Clark-Casey: comparatively speaking. we've come a long way [12:10]  Luisillo Contepomi: thank you for a good work to dev team [12:10]  Justin Clark-Casey: though every step we take people try and do more with it, and that reveals the next set of problems :) [12:11] Justin Clark-Casey: it's a tremendously complicated distributed project [12:11] Luisillo Contepomi: yes is too complex [12:11] Luisillo Contepomi: i admire your work [12:11] Luisillo Contepomi: you are doing well [12:11] Luisillo Contepomi: i can not applause because have not gestures [12:11] Luisillo Contepomi: :-) [12:12]  Luisillo Contepomi: but aplause [12:12]  Justin Clark-Casey: lol [12:12]  Luisillo Contepomi: thank you [12:12]  Justin Clark-Casey: ok, I need to go and do some coding [12:12]  Richardus Raymaker: i have [12:12]  Penny Lane claps on Luisillo's behalf :P [12:12]  Luisillo Contepomi: :-) [12:12] Justin Clark-Casey: I'll see you folks around [12:12] Penny Lane: /clap [12:12] BlueWall Slade: bye jcc [12:12] Luisillo Contepomi: bye [12:12] Sarah Kline: byes [12:12] Richardus Raymaker: bye justin