Chat log from the meeting on 2010-11-02

[2010/11/02 11:01] Penny Lane: Hi Neb, Adelle

[2010/11/02 11:01] Adelle Fitzgerald: hi Penny

[2010/11/02 11:01] Penny Lane: Hiya Mojito!

[2010/11/02 11:01] Penny Lane: (Cloud to me, Mojito)

[2010/11/02 11:01] Adelle Fitzgerald: and me too

[2010/11/02 11:01] Mojito Sorbet: I rebakes

[2010/11/02 11:01] Justin Clark-Casey is Online

[2010/11/02 11:02] Adelle Fitzgerald: seems cloudy avatars are back again in force in OSgrid hehe

[2010/11/02 11:02] Penny Lane: It's undoubtedly caused by global warming.

[2010/11/02 11:02] Mojito Sorbet: Am I all better now?

[2010/11/02 11:02] Adelle Fitzgerald: hello Justin

[2010/11/02 11:02] Penny Lane: Hiya Justin!

[2010/11/02 11:02] Adelle Fitzgerald: same, Mojito

[2010/11/02 11:02] Justin Clark-Casey: hi there

[2010/11/02 11:02] Penny Lane: Not to me Mojito

[2010/11/02 11:03] Mojito Sorbet: I could try TP away and back

[2010/11/02 11:03] Adelle Fitzgerald: hi Rich

[2010/11/02 11:03] Hiro Protagonist is Online

[2010/11/02 11:03] Richardus Raymaker: no lag ? <looks suprised

[2010/11/02 11:03] Richardus Raymaker: hi JCC

[2010/11/02 11:03] Richardus Raymaker: hi nebadon, penny

[2010/11/02 11:03] Richardus Raymaker: hi adella

[2010/11/02 11:04] Justin Clark-Casey: hi richardus

[2010/11/02 11:04] Adelle Fitzgerald: hi Hiro

[2010/11/02 11:04] Hiro Protagonist: Hey Adelle, everyone

[2010/11/02 11:04] Penny Lane: Hiya Rich, Hiro!

[2010/11/02 11:04] Hiro Protagonist: Heya Penny how goes it

[2010/11/02 11:05] Penny Lane: Rich: Neb set the option LAG=off

[2010/11/02 11:05] Hiro Protagonist: "Knock knock PENNY Knock knock PENNY Knock knock PENNY" LOL

[2010/11/02 11:05] Dahlia Trimble: hi :)

[2010/11/02 11:05] Mojito Sorbet: I mussed have missed that config option. Doh!

[2010/11/02 11:05] Adelle Fitzgerald: hi Dahlia

[2010/11/02 11:05] Hiro Protagonist: sorry I couldnt resist the big bang theory reference

[2010/11/02 11:06] Penny Lane: Hiya Hiro. Well thanks. And I was impressed at your post on opensim-dev ... about time someone bashed some Estoppel commonsense into Core heads.

[2010/11/02 11:06] Hiro Protagonist: well, you did inspire it :)

[2010/11/02 11:06] Penny Lane: Hiro++

[2010/11/02 11:06] Richardus Raymaker: hmm, that option is not in the basic opensim.ini :P

[2010/11/02 11:06] Penny Lane: Ah, OK, lol

[2010/11/02 11:06] Richardus Raymaker: wel, i have almost disabled lag on my servers to.

[2010/11/02 11:07] Adelle Fitzgerald: i have no lag whatsoever.....when my regions are empty hehe

[2010/11/02 11:07] Richardus Raymaker: next thing that would be nice is the friends and IM, its starting to get a comic with IM

[2010/11/02 11:07] Nebadon Izumi: hello everyone

[2010/11/02 11:07] Andrew Hellershanks: Who/what is Estoppel?

[2010/11/02 11:07] Andrew Hellershanks: Hey, nebadon

[2010/11/02 11:07] Hiro Protagonist: heya Neb

[2010/11/02 11:07] Hiro Protagonist: Justin

[2010/11/02 11:07] Richardus Raymaker: lo adella. did yiu truned basicphysic on to ? :)]\

[2010/11/02 11:07] Richardus Raymaker: hi hiro

[2010/11/02 11:07] Justin Clark-Casey: hi hiro

[2010/11/02 11:07] Mojito Sorbet: A legal term

[2010/11/02 11:07] Hiro Protagonist: hey RiRa

[2010/11/02 11:07] Adelle Fitzgerald: one thing i have actually noticed since moving to 0.7.1 is an increase in cpu when an avatar is on a region, and seems to grow with each other avatar

[2010/11/02 11:08] Justin Clark-Casey: rich: You might want to try setting async_packet_handling = true in [ClientStack.LindenUDP]

[2010/11/02 11:08] Dahlia Trimble: something lawyers use

[2010/11/02 11:08] Penny Lane: At the end of the day, nothing will stop greedy bastards with lawyers trying to stop community worlds. Nothing. The power to stop their crap really comes from a zillion people doing their own thing.

[2010/11/02 11:08] Nebadon Izumi: thats odd Adelle

[2010/11/02 11:08] Nebadon Izumi: i have actually noticed a decrease in CPU on plazas

[2010/11/02 11:08] Richardus Raymaker: snoopy experimented already with that yes. thanks justin

[2010/11/02 11:08] Mojito Sorbet: Penny, eventually the people who control the pipes will step in

[2010/11/02 11:08] Nebadon Izumi: a pretty significant decrease infact

[2010/11/02 11:08] Justin Clark-Casey: cool

[2010/11/02 11:08] Nebadon Izumi: Justin btw

[2010/11/02 11:08] Adelle Fitzgerald: i get 5 avatars on a region and my cpu is 70-90%

[2010/11/02 11:08] Richardus Raymaker: thats next thing i go try to remove the last lag hicks

[2010/11/02 11:08] Nebadon Izumi: i had to revert Wright Plaza

[2010/11/02 11:08] Andrew Hellershanks: You almost need to be a lawyer to make sense of all the legal docs. My eyes glaze over after a while trying to read any of them let alone figure out why one is any better than another.

[2010/11/02 11:08] Nebadon Izumi: to the previous version before we updated the other night

[2010/11/02 11:09] Nebadon Izumi: this version seems to be the really last good working version

[2010/11/02 11:09] Nebadon Izumi: you couldnt sit anymore

[2010/11/02 11:09] Richardus Raymaker: what cpu adella ? my test did not showed much cpu increase

[2010/11/02 11:09] Nebadon Izumi: basiclly when you sat on prims you got shot to 0,0,1

[2010/11/02 11:09] Adelle Fitzgerald: its a dinosouric pentium4 3.0GHz HT

[2010/11/02 11:09] Penny Lane: Fortunately it takes the greedy bastards and their lawyers 15 years to realize there is something they can leech, just liked happened with the Net

[2010/11/02 11:09] Richardus Raymaker: aha. ok then it sonds more loic

[2010/11/02 11:10] Richardus Raymaker: logic

[2010/11/02 11:10] Adelle Fitzgerald: but on 0.6.9 i could have 5 avatars and barely be above 20%

[2010/11/02 11:10] Penny Lane: By that time, the techs have moved on to something else :P

[2010/11/02 11:10] Justin Clark-Casey: nebadon: so head is still broken?

[2010/11/02 11:10] Richardus Raymaker: hi blue

[2010/11/02 11:10] Justin Clark-Casey: master, rather

[2010/11/02 11:10] BlueWall Slade: Hello

[2010/11/02 11:10] Dahlia Trimble: what's broken?

[2010/11/02 11:10] Mojito Sorbet: Does CPU get consumed just for avatars standing there doing nothing?

[2010/11/02 11:10] Penny Lane: Hiya BlueWall

[2010/11/02 11:10] Justin Clark-Casey: sitting, by the sounds of it

[2010/11/02 11:11] Adelle Fitzgerald: yes Mojito

[2010/11/02 11:11] BlueWall Slade: Hi Penny

[2010/11/02 11:11] Dahlia Trimble: Mojito, standing, yes

[2010/11/02 11:11] Hiro Protagonist: I havent been able to run head since before the osgrid 0.7 update

[2010/11/02 11:11] Andrew Hellershanks: neb, we were here last week and that wasn't happening. Why would it change all of a sudden?

[2010/11/02 11:11] Mojito Sorbet: Be interesting to know what it is doing

[2010/11/02 11:11] Dahlia Trimble: colliding

[2010/11/02 11:11] Hiro Protagonist: I've been able to run the intervening osgrid releases, but not head

[2010/11/02 11:11] Mojito Sorbet: Aos polling for state changes?

[2010/11/02 11:11] Penny Lane: Nothing broken in Wright. Neb turned BROKEN=off as well as LAG=off. :P

[2010/11/02 11:11] BlueWall Slade: I have noticed that collisions seem to play a larger roll

[2010/11/02 11:12] Adelle Fitzgerald: physics is the same in 0.7 and 0.6.9, right? so there should be no difference in collisions

[2010/11/02 11:12] BlueWall Slade: I have been doing some cleanup on my dev grid

[2010/11/02 11:12] Richardus Raymaker: i hope he turned groups = off to

[2010/11/02 11:12] Dahlia Trimble: havent seen any patches affecting physics, but I havent monitored closely

[2010/11/02 11:12] Nebadon Izumi: sorry Justin was distracted for moment

[2010/11/02 11:12] Nebadon Izumi: yes

[2010/11/02 11:12] Nebadon Izumi: Head is completely fubar

[2010/11/02 11:12] Andrew Hellershanks notices the new graphics on the flags by the chairs

[2010/11/02 11:12] Adelle Fitzgerald: ill have to check top colliders

[2010/11/02 11:12] Justin Clark-Casey: great

[2010/11/02 11:12] Nebadon Izumi: our testing on Danger Grid

[2010/11/02 11:13] Nebadon Izumi: when you get multiple people logging in at once

[2010/11/02 11:13] Nebadon Izumi: then people relog

[2010/11/02 11:13] Nebadon Izumi: there is a high chance next time you log in

[2010/11/02 11:13] Nebadon Izumi: you will be wearing one of the other peoples avatar

[2010/11/02 11:13] Dahlia Trimble: lol

[2010/11/02 11:13] Adelle Fitzgerald: lol

[2010/11/02 11:13] Justin Clark-Casey: haha

[2010/11/02 11:13] Nebadon Izumi: shape, clothes, skin, everything

[2010/11/02 11:13] Andrew Hellershanks: yikes

[2010/11/02 11:13] Richardus Raymaker: ieep

[2010/11/02 11:13] Nebadon Izumi: you dont actually have copies

[2010/11/02 11:13] Nebadon Izumi: but your appeearnce will jump to others

[2010/11/02 11:13] BlueWall Slade: lol "Quantum Leap"

[2010/11/02 11:13] Nebadon Izumi: lol

[2010/11/02 11:13] Andrew Hellershanks: hehe

[2010/11/02 11:13] Mojito Sorbet: Reusing old session IDs?

[2010/11/02 11:13] Adelle Fitzgerald: you also get big chunky feet on first login

[2010/11/02 11:13] Richardus Raymaker: i can since yesterday not wear some attachemnets anymore. seems like the are locked now.

[2010/11/02 11:14] Nebadon Izumi: ya avatar shapes are busted a bit

[2010/11/02 11:14] Nebadon Izumi: the sit thing

[2010/11/02 11:14] Nebadon Izumi: mostly its appearnce stuff is borked

[2010/11/02 11:14] Dahlia Trimble: I think there are some problems in the LLClientView. I see lots of missing objects and LLClientView exceptions

[2010/11/02 11:14] Nebadon Izumi: if you ask me its gotten alot worse

[2010/11/02 11:14] Nebadon Izumi: perhaps Mic's stuff is just not done yet or something

[2010/11/02 11:14] Nebadon Izumi: but right now its not good

[2010/11/02 11:14] Richardus Raymaker: and the other attachment makes me invisivble now

[2010/11/02 11:14] Dahlia Trimble: I dont see the same problems in my alternate protocol

[2010/11/02 11:14] Justin Clark-Casey: I think Mic's stuff is fine - we're running on it now

[2010/11/02 11:14] Justin Clark-Casey: unless you see those issues here as well

[2010/11/02 11:14] Nebadon Izumi: running on it where?

[2010/11/02 11:15] Justin Clark-Casey: here, right?

[2010/11/02 11:15] Nebadon Izumi: no

[2010/11/02 11:15] Nebadon Izumi: god no

[2010/11/02 11:15] Nebadon Izumi: we are pretty stuck now

[2010/11/02 11:15] Nebadon Izumi: we have done all our testing of that stuff on Danger Grid

[2010/11/02 11:15] Nebadon Izumi: OSgrid is running an older version

[2010/11/02 11:16] Nebadon Izumi: Download: OSgrid OpenSimulator 0.7.1.dev.7b0d643 - [zip] [26.2mb] 10-29-2010 built from OpenSimulator git hash : 7b0d6439995cd6c192c2bc0de80a5b4dcc9bb5b0

[2010/11/02 11:16] Justin Clark-Casey: ah ok, from 28th October

[2010/11/02 11:16] Nebadon Izumi: ya

[2010/11/02 11:16] Dahlia Trimble: thats what is running here now?

[2010/11/02 11:16] Nebadon Izumi: its right before those big changes

[2010/11/02 11:16] Simulator Version v0.5 shouts: OpenSim 0.7.1 Dev 727838f: 2010-10-28 00:37:32 -0400 (Unix/Mono)

[2010/11/02 11:16] Justin Clark-Casey: well, it could either be mic's stuff or melanie's changes on top of it

[2010/11/02 11:16] Nebadon Izumi: ya

[2010/11/02 11:16] Nebadon Izumi: or both

[2010/11/02 11:16] Nebadon Izumi: hehe

[2010/11/02 11:17] Justin Clark-Casey: we were running mic's stuff on friday, right?

[2010/11/02 11:17] Nebadon Izumi: no

[2010/11/02 11:17] Nebadon Izumi: i dont think so

[2010/11/02 11:17] Dahlia Trimble: I think some of the recent changes help appearance with viewer 2

[2010/11/02 11:17] Justin Clark-Casey: I didn't mean that as a question - we were running it

[2010/11/02 11:17] Nebadon Izumi: hang on

[2010/11/02 11:17] Nebadon Izumi: let me check the rev we were running

[2010/11/02 11:17] Nebadon Izumi: i kept it

[2010/11/02 11:17] Richardus Raymaker: on lbsa it seems also people hav problems to get out of the cloud

[2010/11/02 11:17] Nebadon Izumi: 1 sec

[2010/11/02 11:17] Justin Clark-Casey: k

[2010/11/02 11:17] Adelle Fitzgerald: thats not just Lbsa, its everywhere from what I ahve seen

[2010/11/02 11:17] Nebadon Izumi: 0970551: 2010-10-29 23:52:25 +0100

[2010/11/02 11:18] Nebadon Izumi: is what we were running here Justin

[2010/11/02 11:18] Dahlia Trimble: I think some of the recent changes implement stored appearances? maybe theres a glitch in that

[2010/11/02 11:18] Justin Clark-Casey: right yes, that's just before where melanie says she broke it

[2010/11/02 11:18] Nebadon Izumi: my understanding is there is a protocol change Justin

[2010/11/02 11:18] Justin Clark-Casey: yes, melanie has changed the protocol

[2010/11/02 11:18] Nebadon Izumi: for melanies and mics stuff

[2010/11/02 11:18] Nebadon Izumi: both are after the protocol change

[2010/11/02 11:18] Justin Clark-Casey: mic's stuff was working without the protocol change

[2010/11/02 11:18] Nebadon Izumi: OSgrid is just prior to that

[2010/11/02 11:18] Justin Clark-Casey: no, mic's stuff is before it

[2010/11/02 11:18] Nebadon Izumi: hmm

[2010/11/02 11:18] Nebadon Izumi: let me check logs

[2010/11/02 11:18] Dahlia Trimble: there was a single message change involving appearances

[2010/11/02 11:19] Justin Clark-Casey: which was the revision after 0970551

[2010/11/02 11:19] Nebadon Izumi: ah ya your right

[2010/11/02 11:19] Nebadon Izumi: ok i thought it was after the protocol change

[2010/11/02 11:19] Justin Clark-Casey: so I think you could run up to 0970551 probably, but after that it will be broken

[2010/11/02 11:19] Nebadon Izumi: no the sit is broken

[2010/11/02 11:19] Nebadon Izumi: in that version

[2010/11/02 11:20] Nebadon Izumi: whenever you sit on prims you go to 0,0,1

[2010/11/02 11:20] Nebadon Izumi: on that rev

[2010/11/02 11:20] Justin Clark-Casey: ah ok, good to know

[2010/11/02 11:20] Nebadon Izumi: and there is no stand button either

[2010/11/02 11:20] Justin Clark-Casey: herf

[2010/11/02 11:20] Dahlia Trimble: who wants to stand at 0,0,1 anyway? ;)

[2010/11/02 11:20] Richardus Raymaker: its better then 0.0.0

[2010/11/02 11:21] Dahlia Trimble: hmmm good point

[2010/11/02 11:21] Nebadon Izumi: heh

[2010/11/02 11:21] Nebadon Izumi: well

[2010/11/02 11:21] Nebadon Izumi: if you cam over to normal land

[2010/11/02 11:21] Nebadon Izumi: then sit on the land

[2010/11/02 11:21] Nebadon Izumi: the terrain

[2010/11/02 11:21] Nebadon Izumi: you will stand and be back where you were

[2010/11/02 11:21] Nebadon Izumi: then start walking to where you told it to sit

[2010/11/02 11:21] Justin Clark-Casey: I'm susprised appearance affects sitting - but there must be some subtle effect

[2010/11/02 11:21] Dahlia Trimble: sounds like the sit target is global rather than local

[2010/11/02 11:21] Nebadon Izumi: ya it could be one of the other various patches in there

[2010/11/02 11:22] Nebadon Izumi: we need to go over them all

[2010/11/02 11:22] Nebadon Izumi: i havent had a chance yet

[2010/11/02 11:22] Adelle Fitzgerald: also other clients see the avatar sit as notmal, its just the sitting avatar that goes to 0,0,1

[2010/11/02 11:23] Dahlia Trimble: maybe the parent id of the sitting avatar is not being set in that message

[2010/11/02 11:23] Dahlia Trimble: so the viewer wont know to parent it to the prim

[2010/11/02 11:24] Nebadon Izumi: ya i'll have to spend a little more time figuring out what version actually broke these things

[2010/11/02 11:24] Nebadon Izumi: so much to do

[2010/11/02 11:24] Nebadon Izumi: hehe

[2010/11/02 11:24] Justin Clark-Casey: yes

[2010/11/02 11:24] Dahlia Trimble: that helps a lot :)

[2010/11/02 11:25] Nebadon Izumi: i did sorta give the viewer splash screen a once over last night

[2010/11/02 11:25] Richardus Raymaker: how for is the empty trashcan ?

[2010/11/02 11:25] Nebadon Izumi: made it a little nicer

[2010/11/02 11:25] Nebadon Izumi: http://osgrid.org/splash

[2010/11/02 11:25] Nebadon Izumi: hopefully soon on that Richardus

[2010/11/02 11:25] Nebadon Izumi: coyleds been pretty busy

[2010/11/02 11:25] Richardus Raymaker: who's not busy ?

[2010/11/02 11:25] Nebadon Izumi: and i just dont understand codeigniter enough yet for something that complex

[2010/11/02 11:25] Justin Clark-Casey: I like it, minimalist :)

[2010/11/02 11:26] Penny Lane: It worked for Google :-)

[2010/11/02 11:26] Nebadon Izumi: hehe :)

[2010/11/02 11:26] Dahlia Trimble: can you make it play pac man?

[2010/11/02 11:26] Nebadon Izumi: lol

[2010/11/02 11:26] Penny Lane: Haha

[2010/11/02 11:26] Richardus Raymaker: I think its more some tetris game now

[2010/11/02 11:27] Dahlia Trimble has been using bing and is out of touch with google logo games

[2010/11/02 11:27] Richardus Raymaker: ^scary.

[2010/11/02 11:27] Justin Clark-Casey: dahlia: wha? why bing? :)

[2010/11/02 11:27] Nebadon Izumi: ya i switched to bing for a bit too

[2010/11/02 11:27] Dahlia Trimble: why not :)

[2010/11/02 11:27] Richardus Raymaker: bing = microsoft search page.

[2010/11/02 11:27] Nebadon Izumi: but ended up back at google after a bit

[2010/11/02 11:27] Nebadon Izumi: i wasnt real happy with the bing results

[2010/11/02 11:28] Richardus Raymaker: walk around that with big circle

[2010/11/02 11:28] Andrew Hellershanks: wouldn't be surprised to find bing wants you to be using IE

[2010/11/02 11:28] Nebadon Izumi: nah

[2010/11/02 11:28] Nebadon Izumi: bing works fine on everything

[2010/11/02 11:28] Nebadon Izumi: it actually works good

[2010/11/02 11:28] Andrew Hellershanks: That's a first

[2010/11/02 11:28] Nebadon Izumi: i just wasnt to happy with the results of their searches always

[2010/11/02 11:28] Justin Clark-Casey: but bing is microsoft

[2010/11/02 11:28] Justin Clark-Casey mumbles

[2010/11/02 11:28] Dahlia Trimble: theyre better now

[2010/11/02 11:28] Justin Clark-Casey: meh, I don't care that much :)

[2010/11/02 11:28] Andrew Hellershanks: justin, yeah

[2010/11/02 11:29] Justin Clark-Casey: ok, unfortunately I need to leave a bit early today

[2010/11/02 11:29] Nebadon Izumi: so Justin did you have anything planned this week for OpenSim stuff?

[2010/11/02 11:29] Richardus Raymaker: bye justin

[2010/11/02 11:29] Andrew Hellershanks: I can't even remember the names of some of the seach engines I used to use before google

[2010/11/02 11:29] Andrew Hellershanks: have fun, Justin

[2010/11/02 11:29] Dahlia Trimble: bye justin :)

[2010/11/02 11:29] Richardus Raymaker: altavista, hotbot.

[2010/11/02 11:29] Nebadon Izumi: heh i used to use Excite

[2010/11/02 11:29] Nebadon Izumi: before google crushed them

[2010/11/02 11:29] Justin Clark-Casey: nebadon: unfortunately I'm unavailable (as usual right now) until Friday

[2010/11/02 11:30] BlueWall Slade: bye JCC

[2010/11/02 11:30] Nebadon Izumi: ok no problem

[2010/11/02 11:30] Penny Lane: I think we should all use Oracle instead, they care for community.

[2010/11/02 11:30] Andrew Hellershanks: right, altavista and excite. I have the Excite engine for installing on ones own website

[2010/11/02 11:30] Penny Lane wonders what got into this drink

[2010/11/02 11:30] Nebadon Izumi: just give me a shout if you need anything

[2010/11/02 11:30] Justin Clark-Casey: k

[2010/11/02 11:30] Justin Clark-Casey: bye folks

[2010/11/02 11:30] Adelle Fitzgerald: bye Justin

[2010/11/02 11:30] Penny Lane: Cya Justin

[2010/11/02 11:30] Justin Clark-Casey waves

[2010/11/02 11:30] Richardus Raymaker: bye

[2010/11/02 11:30] Hiro Protagonist: see yas Justin

[2010/11/02 11:30] Justin Clark-Casey is Offline

[2010/11/02 11:30] Andrew Hellershanks: The cat just jumped on to my lap

[2010/11/02 11:31] Penny Lane: Hope you weren't naked

[2010/11/02 11:31] Andrew Hellershanks: He didn't have his claws out

[2010/11/02 11:31] Nebadon Izumi: heh

[2010/11/02 11:31] Hiro Protagonist: Party on Andrew :)

[2010/11/02 11:31] Nebadon Izumi: has anyone else dont any testing on Master git yet?

[2010/11/02 11:32] Hiro Protagonist: I've been testing it ever since osgrid update to 0.7

[2010/11/02 11:32] Dahlia Trimble: Im testing mesh stuff

[2010/11/02 11:32] Nebadon Izumi: i suggest if you want to do some testing you do it on Danger Grid

[2010/11/02 11:32] Hiro Protagonist: I've not gotten it to work once

[2010/11/02 11:32] Richardus Raymaker: no, want to try own build newer mono first

[2010/11/02 11:32] Dahlia Trimble: testing on stantalone tho

[2010/11/02 11:32] Andrew Hellershanks: I'm still working on some other things. Haven't had time to really do much with 07

[2010/11/02 11:32] Nebadon Izumi: you have not gotten what to work once Hiro?

[2010/11/02 11:32] Hiro Protagonist: not even once bro

[2010/11/02 11:32] Nebadon Izumi: what?

[2010/11/02 11:32] Nebadon Izumi: 0.7?

[2010/11/02 11:33] Hiro Protagonist: mantis 5151

[2010/11/02 11:33] Hiro Protagonist: that and variations on that

[2010/11/02 11:33] Nebadon Izumi: wierd

[2010/11/02 11:33] Nebadon Izumi: odd no one else has reported that

[2010/11/02 11:34] BlueWall Slade: how's that going Dahlia?

[2010/11/02 11:34] Dahlia Trimble: going well :)

[2010/11/02 11:34] BlueWall Slade: cool

[2010/11/02 11:34] Dahlia Trimble: I posted a few videos a while back

[2010/11/02 11:34] Hiro Protagonist: yah that other pastebin Fly-Man dug up on the interwebs is actually mine too

[2010/11/02 11:34] Nebadon Izumi: hmm

[2010/11/02 11:34] Nebadon Izumi: ya ive not heard anyone else mention this

[2010/11/02 11:34] Dahlia Trimble: all my changes were committed a few days ago

[2010/11/02 11:34] Nebadon Izumi: this is on .net right?

[2010/11/02 11:34] BlueWall Slade: I need to learn how to make the tight physics meshes, lol

[2010/11/02 11:34] Hiro Protagonist: yep, .net

[2010/11/02 11:35] Nebadon Izumi: so odd

[2010/11/02 11:35] Dahlia Trimble: use the triangle limit for the physics mesh

[2010/11/02 11:35] Nebadon Izumi: all the windows plazas have been running great

[2010/11/02 11:35] BlueWall Slade: cool, ok

[2010/11/02 11:35] Richardus Raymaker: lbsa runs fine to, and thats linux i giuess

[2010/11/02 11:35] Dahlia Trimble: try to keep it below 3-4000 triangles

[2010/11/02 11:35] Dahlia Trimble: lower if you can

[2010/11/02 11:35] Nebadon Izumi: heh

[2010/11/02 11:35] Nebadon Izumi: ive been using pretty high ones sometimes

[2010/11/02 11:35] BlueWall Slade: ohhh, I have been running it to the max

[2010/11/02 11:36] Dahlia Trimble: really high ones probably wont help

[2010/11/02 11:36] Nebadon Izumi: ive used 16000 triangles a few times

[2010/11/02 11:36] Nebadon Izumi: ya

[2010/11/02 11:36] Nebadon Izumi: sometimes the lower ones look nothing like the shape

[2010/11/02 11:36] Nebadon Izumi: they are all spiky and triangly

[2010/11/02 11:36] Nebadon Izumi: hehe

[2010/11/02 11:36] BlueWall Slade: I have a skyscraper I want to do in meshes

[2010/11/02 11:36] Dahlia Trimble: for really strange models I make a collider from a few invisible prims

[2010/11/02 11:36] BlueWall Slade: I want Imp viwer though

[2010/11/02 11:37] Nebadon Izumi: have you guys tried the 2.4 Mesh Developer viewer yet?

[2010/11/02 11:37] BlueWall Slade: Ahhhhhh

[2010/11/02 11:37] Dahlia Trimble: is imprudence going to implement mesh?

[2010/11/02 11:37] BlueWall Slade: no

[2010/11/02 11:37] Dahlia Trimble: :(

[2010/11/02 11:37] BlueWall Slade: ohhh, yes

[2010/11/02 11:37] Dahlia Trimble: :)

[2010/11/02 11:37] Richardus Raymaker: what to do with mesh if i cant view it

[2010/11/02 11:37] BlueWall Slade: yes to Imp - no to 2.4

[2010/11/02 11:38] Dahlia Trimble: 2.4? is that the current mesh beta viewer?

[2010/11/02 11:38] BlueWall Slade: yeah, what is that Neb?

[2010/11/02 11:38] Nebadon Izumi: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/213436/index.html

[2010/11/02 11:39] Nebadon Izumi: this is the daily builds

[2010/11/02 11:39] Nebadon Izumi: it works a lot better

[2010/11/02 11:39] Nebadon Izumi: check this out

[2010/11/02 11:39] Dahlia Trimble: current beta one crashes a lot

[2010/11/02 11:39] Andrew Hellershanks: The builds are hosted on a machine not part of LL?

[2010/11/02 11:39] Nebadon Izumi: http://www.onikenkon.com/screenshots/mesh_test_043.png

[2010/11/02 11:39] Nebadon Izumi: http://www.onikenkon.com/screenshots/mesh_test_044.png

[2010/11/02 11:40] Nebadon Izumi: http://www.onikenkon.com/screenshots/mesh_test_045.png

[2010/11/02 11:40] Dahlia Trimble: no idea if its the viewer or something wrong with the protocol in opensim

[2010/11/02 11:40] Richardus Raymaker: setting async_packet_handling is not in the opensim.ini ? so where is that hidden

[2010/11/02 11:40] Nebadon Izumi: i uploaded this beast in 1 shot

[2010/11/02 11:40] Nebadon Izumi: with physics hull

[2010/11/02 11:40] Nebadon Izumi: of like 10000 triangles

[2010/11/02 11:40] Nebadon Izumi: its 3 prims

[2010/11/02 11:40] Nebadon Izumi: it even linked itself

[2010/11/02 11:40] Dahlia Trimble: physics hulls are not implemented in OpenSim, only trimesh colliders

[2010/11/02 11:40] Nebadon Izumi: ya thats what i meant

[2010/11/02 11:41] Nebadon Izumi: the physics selection thing

[2010/11/02 11:41] Nebadon Izumi: lol

[2010/11/02 11:41] Nebadon Izumi: it was like 10,500'ish triangles or something

[2010/11/02 11:41] Richardus Raymaker: found it

[2010/11/02 11:41] Andrew Hellershanks: neb, when you be animating that beast?

[2010/11/02 11:41] Hiro Protagonist: Ok time for me to fly y'all

[2010/11/02 11:41] Nebadon Izumi: actually [SLB] already has

[2010/11/02 11:41] Hiro Protagonist waves

[2010/11/02 11:41] Adelle Fitzgerald: bye Hiro

[2010/11/02 11:41] Dahlia Trimble: cya :)

[2010/11/02 11:42] BlueWall Slade: see ya Hiro

[2010/11/02 11:42] Nebadon Izumi: [SLB] added made it into an Avatar

[2010/11/02 11:42] Nebadon Izumi: he is having trouble uploading 1 peice

[2010/11/02 11:42] Nebadon Izumi: but hopefully soon we'll have it available

[2010/11/02 11:42] Nebadon Izumi: he just sent me an IAR

[2010/11/02 11:42] Richardus Raymaker: im not sure if things with ini files are more easy now. opensim.ini is not complete so you need to dig into the defaults.

[2010/11/02 11:42] Nebadon Izumi: not sure if its complete or what

[2010/11/02 11:43] Dahlia Trimble: setting async helps?

[2010/11/02 11:43] Richardus Raymaker: lots of settings you need to copy from the default

[2010/11/02 11:43] Nebadon Izumi: it seems to Dahlia

[2010/11/02 11:43] Nebadon Izumi: its set here

[2010/11/02 11:43] Nebadon Izumi: it seems to help with logins a bit

[2010/11/02 11:43] Richardus Raymaker: not sure, still doing the ini files

[2010/11/02 11:43] Nebadon Izumi: its not the end all fix

[2010/11/02 11:43] Nebadon Izumi: but it helps

[2010/11/02 11:43] Dahlia Trimble: whats it called again?

[2010/11/02 11:43] Nebadon Izumi: 1 sec

[2010/11/02 11:43] Nebadon Izumi: [ClientStack.LindenUDP] ;; See OpensSimDefaults.ini for the throttle options. You can copy the ;; relevant sections and override them here. ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost ;; with the next update!

async_packet_handling = true

[2010/11/02 11:44] BlueWall Slade: I have to run - will stay parked here for a while though. If you're all gone when I return -see you next week

[2010/11/02 11:44] Dahlia Trimble: I notice really slow mesh downloads sometimes

[2010/11/02 11:44] Nebadon Izumi: later BlueWall!

[2010/11/02 11:44] Dahlia Trimble: laterz :)

[2010/11/02 11:44] Nebadon Izumi: ive not tested that on a mesh sim

[2010/11/02 11:44] Nebadon Izumi: but let me enable it there

[2010/11/02 11:44] Nebadon Izumi: have you been to Reticulation yet Dahlia?

[2010/11/02 11:44] Andrew Hellershanks: I was checking out a couple things related to sculpties earlier in the week and was able to greatly improve how one of my models appears as a sculpty

[2010/11/02 11:44] Nebadon Izumi: cool Andrew

[2010/11/02 11:44] Dahlia Trimble: havent been

[2010/11/02 11:45] Nebadon Izumi: thats my mesh sim here on OSgrid

[2010/11/02 11:45] Nebadon Izumi: lots of meshes out

[2010/11/02 11:45] Andrew Hellershanks: I'll have to try exporting as a mesh for comparison

[2010/11/02 11:45] Richardus Raymaker: bye blue

[2010/11/02 11:45] Dahlia Trimble: cool, will go look :)

[2010/11/02 11:45] Dahlia Trimble: have a lm?

[2010/11/02 11:45] Dahlia Trimble: otherwise I may forget

[2010/11/02 11:45] Andrew Hellershanks: What is the LM for your mesh area, Neb? Not sure I have it

[2010/11/02 11:46] Nebadon Izumi: hmm

[2010/11/02 11:46] Nebadon Izumi: acutally i dont

[2010/11/02 11:46] Andrew Hellershanks: how about he name of the region?

[2010/11/02 11:46] Nebadon Izumi: i just restarted it with Async to true

[2010/11/02 11:46] Richardus Raymaker: im restarting.

[2010/11/02 11:46] Dahlia Trimble: what section is async in?

[2010/11/02 11:46] Nebadon Izumi: its "Reticulation" andrew

[2010/11/02 11:47] Nebadon Izumi: [ClientStack.LindenUDP]

[2010/11/02 11:47] Dahlia Trimble: ty

[2010/11/02 11:47] Nebadon Izumi: no problem

[2010/11/02 11:47] Nebadon Izumi: it needs more testing

[2010/11/02 11:47] Andrew Hellershanks: Neb, Thanks. Just found that in the screenshot #43

[2010/11/02 11:47] Nebadon Izumi: hehe nice

[2010/11/02 11:47] Andrew Hellershanks whispers: I'll head over there after the meeting and make an LM

[2010/11/02 11:48] Dahlia Trimble: restarting master with async true

[2010/11/02 11:48] Richardus Raymaker: can we change the login uri back to osgrid. hippo refuse what way you try to remeber the new one

[2010/11/02 11:48] Andrew Hellershanks: Richardus, so it isn't just me then.

[2010/11/02 11:48] Adelle Fitzgerald: you need to make a new grid entry in hippo, Richardus

[2010/11/02 11:48] Nebadon Izumi: Dahlia are you running master git here on OSgrid?

[2010/11/02 11:48] Nebadon Izumi: or just a Standalone?

[2010/11/02 11:48] Dahlia Trimble: ya on D Squared

[2010/11/02 11:48] Nebadon Izumi: hmm

[2010/11/02 11:49] Nebadon Izumi: and your not having major issues with appearance?

[2010/11/02 11:49] Dahlia Trimble: hadnt noticed

[2010/11/02 11:49] Nebadon Izumi: hmm interesting

[2010/11/02 11:49] Nebadon Izumi: ya its not immediatly obviuous

[2010/11/02 11:49] Nebadon Izumi: until you get a few people at once

[2010/11/02 11:49] Nebadon Izumi: and then you relog dressed as one of the other people

[2010/11/02 11:49] Nebadon Izumi: lol

[2010/11/02 11:49] Dahlia Trimble: dont have many people

[2010/11/02 11:50] Dahlia Trimble: can all try if you like... it's only a small vps tho so not sure how many people it can handle

[2010/11/02 11:50] Nebadon Izumi: ok cool

[2010/11/02 11:50] Andrew Hellershanks: I mostly keep my avatars in 07 as ruth to help me know I'm not on an external grid

[2010/11/02 11:50] Dahlia Trimble: "D Squared"

[2010/11/02 11:50] Richardus Raymaker: i dont see much difference with flyinging. still hicks a bit with asynch true

[2010/11/02 11:50] Nebadon Izumi: ya its not a huge change Richardus

[2010/11/02 11:50] Nebadon Izumi: mostly it helps with login

[2010/11/02 11:50] Nebadon Izumi: and nothing else really

[2010/11/02 11:51] Richardus Raymaker: im already happy i fixt the mega lag

[2010/11/02 11:52] Nebadon Izumi: ya well hopefully we can get past these quirks pretty quickly

[2010/11/02 11:52] Dahlia Trimble: well Im going to go try it. Bye all :)

[2010/11/02 11:52] Richardus Raymaker: bye dahlia

[2010/11/02 11:52] Nebadon Izumi: im gonna see if i can pinpoint some of it later

[2010/11/02 11:52] Nebadon Izumi: see ya Dahlia

[2010/11/02 11:53] Adelle Fitzgerald: bye Dahlia

[2010/11/02 11:56] Nebadon Tester is Online

[2010/11/02 11:59] Andrew Hellershanks: time for me to get going.

[2010/11/02 11:59] Richardus Raymaker: bye andrew

[2010/11/02 11:59] Adelle Fitzgerald: bye Andrew

[2010/11/02 11:59] Andrew Hellershanks: bye. See you next week

[2010/11/02 12:00] paela argus is Online

[2010/11/02 12:00] Nebadon Tester is Offline

[2010/11/02 12:08] Adelle Fitzgerald: im outa here, ill catch yas later :)

[2010/11/02 12:09] Richardus Raymaker: bye adella