Chat log from the meeting on 2013-05-28

 [11:02] Nebadon Izumi: it is [11:02] Justin Clark-Casey: hello folks [11:02] Teravus Ousley: bam :) [11:02] Teravus Ousley: I'm there [11:02] Nebadon Izumi: though I have not tested, i did get a white dot over my head [11:02] Andrew Hellershanks: Hello, all. [11:02] Nebadon Izumi: hello [11:02] Teravus Ousley: should probably post a link to your google group comment [11:02] Andrew Hellershanks: I distracted myself last week and completely forgot the meeting. [11:03] Richardus Raymaker: hi andrew [11:04] Nebadon Izumi: https://plus.google.com/u/0/events/cvdhfkdv5tcmg7pbkcj3gtc20nc [11:04] logger sewell: hi Andrew [11:04] Licu.Rau @craft-world.org:8002: hello [11:04] Licu.Rau @craft-world.org:8002: hi pathfinder [11:04] Robert Adams: hello all [11:04] Richardus Raymaker: hi robert. [11:04] logger sewell: hey Robert [11:04] Justin Clark-Casey: hi licu, robert [11:04] Richardus Raymaker: how is bullet going ? [11:05] Justin Clark-Casey: nebadon: so is the load test plus voice today? Sorry, was on holiday yesterday [11:05] Robert Adams: not sure I like how the new BulletSim allows one to walk up walls... needs more tuning [11:05] Robert Adams: BulletSIm is doing great [11:05] Nebadon Izumi: does it? [11:05] Licu.Rau @craft-world.org:8002: hello everyone [11:05] Andrew Hellershanks: walking up walls? Nice to be spiderman. :) [11:05] Nebadon Izumi: guess we are not new enough [11:05] Nebadon Izumi: heh [11:05] vegaslon plutonian: easier to do then it used to be? [11:05] Simulator Version v0.5 shouts: OpenSim 0.7.6 Dev         533bbf0: 2013-05-25 02:08:54 +0100 (Unix/Mono) [11:06] Unknown UserUMMTGUN: Robert, the last update improved things like pendulums. [11:06] Robert Adams: you can walk over most objects... like this sofa [11:06] Nebadon Izumi: wow ya you can [11:06] logger sewell: we tested it and you can climb .8 stairs [11:06] Justin Clark-Casey: could I ask who just made the pendulum comment? [11:06] Justin Clark-Casey: This is one for whom I see Unknown UserUMMTGUN in the chat [11:06] Unknown UserUMMTGUN: Fred [11:06] Andrew Hellershanks: I was working with Robert to test stair climbing and a recent change fixed that nicely. [11:06] Justin Clark-Casey: thanks [11:06] Richardus Raymaker: .8 steps are hugh [11:07] Nebadon Izumi: ya even .5 is pretty large [11:07] logger sewell: yeh and make sure to open a door or you'll walk right up it lol [11:07] Andrew Hellershanks: yeah. I wouldn't use more than 0.5. My stairs are 0.25 [11:07] Richardus Raymaker: teeah. so .8 is really not bad [11:07] Nebadon Izumi: thats a 1 1/2 foot step [11:07] Robert Adams: not very realistic stairs... but SL allows walking over 0.5m [11:08] Justin Clark-Casey: fred, was I here when you got here or were you here when I got here? [11:08] Nebadon Izumi: personally though, i would prefer being able to walk over unusually large things [11:08] Nebadon Izumi: than not be able to walk over something tiny [11:08] Unknown UserUMMTGUN: from Fred, I was here befire you Justin [11:08] Unknown UserUMMTGUN: *before [11:08] Justin Clark-Casey: ok, thakns fred [11:09] Nebadon Izumi: interesting [11:09] Nebadon Izumi: i cant get out if i walk backwards [11:09] Andrew Hellershanks: Robert, how is the center of gravity calculation? Still on the todo list or was it fixed? I haven't tested with a vehicle recently. [11:09] Robert Adams: ya... you have to approach the step walking forward [11:09] Nebadon Izumi: ya its only walking forward [11:09] Robert Adams: appoaching a step at an angle doesn't add the 'up' [11:09] Unknown UserUMMTGUN: I have a question from someone using IAR, they report it does not, or appears not support Calling-cards (from Fred) [11:10] Robert Adams: so walking backward won't allow walking up steps [11:10] Richardus Raymaker: not test it for a long time. is the problem fix that we could not walk good on prims from 3 sides. u think north where fine with 0.5 but others failed [11:10] Justin Clark-Casey: fred: doesn't support in what way? [11:10] Robert Adams: Andrew... no, haven't fixed center-of-gravity [11:10] Andrew Hellershanks: so no sword fights where you back up the stairs :-) [11:10] Richardus Raymaker: lol [11:10] Teravus Ousley dot products your steps to compare it to ODE [11:10] Andrew Hellershanks: Robert, ok, np. [11:11] Unknown UserUMMTGUN: They do not appear in the inventory after restore (from Fred) [11:11] Teravus Ousley is just being silly [11:11] Robert Adams: hopefully, the directional stairs bug has been fixed [11:11] Teravus Ousley: nerdy silly but silly none the less [11:11] Justin Clark-Casey: fred: okay, that's odd - they should do but I'm not sure I've extensively tested it [11:11] Andrew Hellershanks: I pulled in an IAR and it used creator ID from the previous grid where the IAR was saved instead of using the UUID for the person receiving the IAR [11:11] Justin Clark-Casey: perhaps if they could raise a mantis (to the big pile :) [11:12] Nebadon Izumi: mesh stairs [11:12] Unknown UserUMMTGUN: @juctin, I will rquest more information, I thought they may not be supported. [11:12] Justin Clark-Casey: fred: on another toipc - is there anything on this region or in the jump regions that coul dhave been created by your current avatar? [11:12] Justin Clark-Casey: fred: I believe they should work, but it's possible there are bugs or something has change din newer viewers regarding them [11:12] Unknown UserUMMTGUN: No, but I do have a HUD [11:12] Richardus Raymaker: animation fail to on the stair here nebadon [11:12] Robert Adams: oh... I know that the problem is here.... it thinks I'm way above the "bottom" of the step [11:13] Justin Clark-Casey: fred: hmm, that shouldnt' counter [11:13] Justin Clark-Casey: count [11:13] Nebadon Izumi: i made it so you can grab copies of these stairs [11:13] Robert Adams: haa.... I've always tested with piles of prims [11:13] Unknown UserUMMTGUN: @justin, it has a radar script, that is all [11:13] BlueWall Slade: thanks Nebadon [11:14] Justin Clark-Casey: fred: It shouldn't make any difference because I can't see HUDs, so my viewer should never request any informatio nrelating to them [11:14] Justin Clark-Casey: though unless the creator info is somehow corrupt that shouldnt' matter. [11:14] Robert Adams: works better on the lower steps [11:14] Justin Clark-Casey: Do other people see Fred's name properyl in chat? [11:14] BlueWall Slade: I do [11:14] Reborn.Soldier @hg.rebornsoldier.co.uk:9000: I do [11:14] Vivian Klees: I do [11:14] Arielle Popstar: i do [11:14] Licu.Rau @craft-world.org:8002: I do [11:14] tommy Arkright: Sir, Robert :-).... What is the issue with Bullet and "Cam View?" and what is the future looking like for flight? [11:15] Justin Clark-Casey: anybody see it as Unknown UserUMMTGUN? [11:15] Robert Adams: I see 'Fred" as "Unknown UserUMMTGUN" [11:15] logger sewell: yes looks fine to me [11:15] BlueWall Slade: [11:14] Fred.Appleby @hg.viewtwo.net:8654: @justin, it has a radar script, that is all [11:15] Robert Adams: I'm using the latest Firestorm [11:15] Nebadon Izumi: i see him fine here [11:15] Justin Clark-Casey: I'm using slightly earlier firestorm but really that shouldn't make a difference..... [11:15] Justin Clark-Casey: you would see UMMTGUN if the viewer requests the name relating to a UUID and it hadn't been inserted in the cache simulator-side [11:15] Justin Clark-Casey: but if Fred was here before me then that shouldn't be true [11:16] BlueWall Slade: I noticed some issues with the name label looking at a firestorm user from singularity [11:16] Justin Clark-Casey: esp. as I cleared my viewer cache immediately before logging on [11:16] Justin Clark-Casey: I think that is a different problem [11:16] Richardus Raymaker: muy radar dont show ANY unknown [11:16] Justin Clark-Casey: though I can't be completely sure [11:16] Justin Clark-Casey: certainly right now the simulator has the correct uuid <-> name binding for fred [11:17] BlueWall Slade: do we have a way to examine the UserManagement cache from the cl? [11:17] Justin Clark-Casey: show name [11:17] Arielle Popstar: i onlly see Vivian as unknown [11:17] Justin Clark-Casey: exactly what form of Unknown? [11:18] Robert Adams: thanks Nebadon, I have copies of the stairs and will see what is exactly happening with this higher step mesh stairs [11:18] Nebadon Izumi: kk [11:18] Arielle Popstar: in radar only [11:18] Arielle Popstar: i see her name above her head [11:18] Justin Clark-Casey: what is the full name? [11:18] Cuteulala Artis is online. [11:18] vegaslon plutonian: the issue with camera view on vehicles has something to do with sitting if I am correct and the fact that it is using the rotation of whatever prim you sat on [11:19] Arielle Popstar: terrible slow Vivian Klees [11:19] Dahlia Trimble is online. [11:19] Justin Clark-Casey: arielle: So you don't see "Unknown ..."? [11:19] Arielle Popstar: only in radar and i think in chat [11:19] logger sewell: Hi Tiffany [11:19] Justin Clark-Casey: Arielle: okay, one last time, what is the last name following unknown? [11:20] tommy Arkright: Ahh, so it is more of a physics issue? As the UH60 flys great but hte root prim is center ? [11:20] tommy Arkright: as compared the Cesna build. [11:20] tommy Arkright: to the [11:20] Arielle Popstar: oh sorry, Unknown User [11:20] Justin Clark-Casey: vegaslon: This might be the issue where opensim doesn't sned correct sim prim informaion to the viewer [11:20] Justin Clark-Casey: arielle: So just "Unknown User"? Not "Unknown User UMMTGUN" or similar? [11:20] tommy Arkright: Is their a way around that for now? [11:20] Arielle Popstar: no [11:21] Arielle Popstar: just Unknown User [11:21] Justin Clark-Casey: arielle: okay, that's probably a result of your viewer name cache then [11:21] Robert Adams: the sit camera being wrong *sometimes* has been a bug for a long time [11:21] Robert Adams: there must be a race condition with the viewer [11:21] tommy Arkright: OK, I have our aircraft running great thats the only hickup. [11:21] Justin Clark-Casey: tommy: Apart from doing all sitting on the root prim, I don't think so [11:21] Justin Clark-Casey: assuming this is the same issue [11:21] Arielle Popstar: havent seen Vivian since about 5-6 viewer cache cleans ago [11:21] tommy Arkright: Yes I have ht eroot under the aircraft, center and sit on that [11:22] Justin Clark-Casey: ok, so this sounds like some other issue [11:22] tommy Arkright: but the sit coord. are forward in the cock pit [11:22] tommy Arkright: the [11:22] Nebadon Izumi: there is a bug Robert where if you sit on a child prim in a linkset the camera will be wrong [11:22] Justin Clark-Casey: as robert says, maybe a race if it doesn't happen every time [11:22] BlueWall Slade: Justin - I saw some of those in testing - I think they were from prim creator data added to the UserManagemnet's cache [11:22] Nebadon Izumi: only works properly on root prim [11:22] Charmaine Andersson is online. [11:22] Justin Clark-Casey: bluewall: what do you mean? [11:22] tommy Arkright: No its hard to set up, and changes often [11:22] BlueWall Slade: some of those new tags [11:22] Justin Clark-Casey: new tags? [11:23] BlueWall Slade: the unknown user ones you added for debugging [11:23] Simulator Version v0.5 shouts: OpenSim 0.7.6 Dev         533bbf0: 2013-05-25 02:08:54 +0100 (Unix/Mono) [11:23] Justin Clark-Casey: bluewall: ok [11:23] Justin Clark-Casey: one of the issues is that this would show up if there qwere objects on the sim with the uuid as the creator but no creator data [11:23] Nebadon Izumi: UMMTGUN does look potentially like those export flags [11:23] Nebadon Izumi: that melanie was working on [11:24] Justin Clark-Casey: so anybody entering the sim would get "Unknown UserUMMAU" [11:24] tommy Arkright: Justing if I have UMMTGUN in my friends list is that something? [11:24] BlueWall Slade: I have had some name collisions I think [11:24] Justin Clark-Casey: but not UMMTGUN [11:24] tommy Arkright: Justing [11:24] tommy Arkright: Justin [11:24] Justin Clark-Casey: UMMTGUN happens if the name resolution completely failed [11:24] BlueWall Slade: ohh,ok [11:24] Justin Clark-Casey: nebadon: this should be unrelated [11:25] Justin Clark-Casey: UMMTGUN is an abbreviation which encompasses the class name and then the method name, in order to identifiy which "Unknown User" it is [11:25] Justin Clark-Casey: what I'm seeing here is an unexpected resolution issue for myself with Fred where I have to think how it could have happened [11:25] tommy Arkright: Ok, so back to the flight. I have a bunch of us kicking it up a few notches. we are running 100 sims, and have 4 nice aircraft built and flying pretty decent. [11:26] BlueWall Slade: I see no unknowns today, labels or chat [11:26] BlueWall Slade: I came after some and before others [11:26] tommy Arkright: anyone who want to help let me know, the only issue that I am pullin gmy hair out with it the sit/cam issue. [11:26] Richardus Raymaker: nice flying.. [11:26] Nebadon Izumi: me either i see no unknowns [11:26] tommy Arkright: Richardus yes, I can show you later what we have built\ [11:26] Nebadon Izumi: only oddity i see is Robert Adams is a cloud [11:26] tommy Arkright: it so much fun [11:26] Richardus Raymaker: k [11:26] Justin Clark-Casey: tommy: so what happens exactly? [11:27] Robert Adams: Nebadon, Dahlia added the parsing code and BulletSim has been updated to use the mesh asset hull information for physical meshes [11:27] tommy Arkright: I have the engine working different sounds, propellas, ect [11:27] BlueWall Slade: tommy Arkright, have you tried setting the camera? [11:27] Robert Adams: you can now do detailed physics mesh specification [11:27] Nebadon Izumi: I saw those Robert, i updated Sisyphus, wright plaza is not updated yet though [11:27] tommy Arkright: Bulletsim is not bad at all (Thank You ROBERT!!!) [11:27] BlueWall Slade: follow-cam, etc. [11:28] Robert Adams: I'll do a rebake and see if I uncloud [11:28] tommy Arkright: The cesnas sit/cam seems to work fine. [11:28] Justin Clark-Casey: is this sim using mic's appearance changes? [11:28] tommy Arkright: its the UH60 thats the issue now [11:28] Justin Clark-Casey: or sounds like the code is just a little too old? [11:28] Nebadon Izumi: generally if you sit on any prim that is not root prim [11:28] Nebadon Izumi: expect your camera to get whacked [11:28] tommy Arkright: Nope sitting on root [11:29] Nebadon Izumi: i hate that bug i hope it gets fixed [11:29] tommy Arkright: Me to, Ill dance and buy dinner for who fixes it!!! [11:29] Robert Adams: a bunch of avatars are fuzzy for me (baked textures not completely downloaded)... don't know what that's all about [11:29] Nebadon Izumi: i see you now Robert [11:29] Nebadon Izumi: i see everyone ok now [11:30] BlueWall Slade: you should be able to set a camera to whatever position you want. Does that not work? [11:30] tommy Arkright: Robert I have a special OsGrid/Bulletsim aircraft for you with marking :-) [11:30] Andrew Hellershanks: Does the AutoBackup feature mentioned in OpenSimDefaults.ini work? [11:30] Justin Clark-Casey: no [11:30] tommy Arkright: Does not stay. [11:31] tommy Arkright: Makes me get grumpy. [11:31] Andrew Hellershanks: justin, bug or not implemented feature? [11:31] BlueWall Slade: like a follow-cam? [11:31] Robert Adams: Tiffany, Joe, Dahlia and Arielle are all wearing gray jumpsuits for me.... maybe I will try a relog [11:31] tommy Arkright: Yes sir [11:31] Justin Clark-Casey: probably bug. I'm no longer convinced that module should be in core [11:31] Justin Clark-Casey: robert: which viewer? [11:31] Arielle Popstar: rebaking robert [11:31] Andrew Hellershanks: justin, ok. SOmeone was asking me about it. I didn't remember (or never new) there was such a feature. [11:32] Robert Adams: cool, tommy [11:32] tommy Arkright: Ok so, will this be fixed in future? [11:32] Robert Adams: brb... relogging [11:33] tx Oh: hello [11:33] Arielle Popstar: Hi Unknown user TX :) [11:34] Arielle Popstar: wb Robert [11:34] tx Oh: unknown??? how comes, i logged directly to osgrid [11:34] Robert Adams: that's better... no more jumpsuits [11:34] Joe.Radik @joeradik.dyndns.org:9200: joe just rebaked textures [11:34] BlueWall Slade: tx Oh isn't unknown for me [11:35] Arielle Popstar: he is for me in chat [11:35] Arielle Popstar: not name tag though [11:35] BlueWall Slade: justin, I have a questiong about the SmartThreadPool [11:36] Justin Clark-Casey: bluewalL: go ahead [11:36] Justin Clark-Casey: fred: did you teleport here or login directly? [11:36] Charmaine Andersson is offline. [11:36] Unknown UserUMMTGUN: Teleport (from Fred) [11:36] Unknown UserUMMTGUN: @justing from OpenVCE9000 [11:36] BlueWall Slade: After it was updated, wehn I am stepping through code in dubug - it jumps randomly into the SmartThreadPool code... [11:36] Justin Clark-Casey: fred: ok - so from another grid? [11:36] BlueWall Slade: Somehow it is wrecking the debugger. [11:37] Robert Adams: justin... fred was unknown before and is still unknown after relog [11:37] BlueWall Slade: Any ideas about that? [11:37] tx Oh: /(is there a concurrent user test today?) [11:37] Justin Clark-Casey: robert: that's because you didn't clear your viewer cache [11:37] BlueWall Slade: tx Oh, yes [11:38] Justin Clark-Casey: bluewall: that's odd - the SmartThreadPool.dll is built every time in the opensim build process [11:38] Justin Clark-Casey: so the debug information should be fine [11:38] tx Oh: \o/ [11:38] Teravus Ousley: https://plus.google.com/u/0/events/cvdhfkdv5tcmg7pbkcj3gtc20nc [11:38] BlueWall Slade: I will need to jump back (bisect) to see if that is exactly what is happening, but that is when I noticed it. [11:39] BlueWall Slade: yes, the debugger should stay on track. It is very odd. [11:40] Justin Clark-Casey: fred: is OpenVCE9000 on your home grid or on osgrid? [11:41] Unknown UserUMMTGUN: @justin, OpenSim 9000 not my home, just a hop on the way here [11:41] Justin Clark-Casey: ok, thanks fred [11:41] Justin Clark-Casey: somehow my viewer must have asked for your uuid .> name before the teleport in process had cached it [11:42] Unknown UserUMMTGUN: I@justin, part of AI Austin setup, think it is a standalone [11:42] Justin Clark-Casey: but that *ought* to be impossible [11:42] Justin Clark-Casey: hum [11:42] Teravus Ousley: ? [11:43] Teravus Ousley: Mebbe leetle unknown >.> [11:43] tx Oh: jcc: you are about to trigger the unknown bug? [11:43] Cuteulala Artis is offline. [11:43] Justin Clark-Casey: I can't trigger but I saw it for myself today [11:44] Justin Clark-Casey: with a clear viewr cache, which is the important part [11:44] Teravus Ousley: bugs are hard to fix when you can't trigger them somehow [11:44] tommy Arkright: Justin: * 8 Core AMD "Bull Dog" MaxPool Thread??? More than 45 max? [11:44] Unknown UserUMMTGUN: @justin, I can return or relog if that data would be useful [11:45] tx Oh: but it sound like a serious hint: "somehow my viewer must have asked for your uuid .> name before the teleport in process had cached it" [11:45] Justin Clark-Casey: fred: thanks, though not right now [11:45] Justin Clark-Casey: yes, it is a very good hint [11:45] Unknown UserUMMTGUN: ok [11:45] Justin Clark-Casey: now looking through source code trying to think through a scenario in which that could occur [11:45] Teravus Ousley is making lunch [11:46] Unknown UserUMMTGUN: @justin, all sims I have visited are 7.6 [11:46] tx Oh had lentil soup [11:47] Teravus Ousley has an egg + bacon sandwich on an English Muffin [11:48] Yoshiko Fazuku has the strawberry tart with not so much rat in it... [11:48] Teravus Ousley isn't sure what sort of food has rat in it [11:48] Justin Clark-Casey: any more opensim issues today? [11:48] Andrew Hellershanks: Yoshiko needs better kitchen staff if they are putting any rat in strawberry tarts. [11:49] Andrew Hellershanks: Problem with groups in 075PF [11:49] tommy Arkright: Justin: * 8 Core AMD "Bull Dog" MaxPool Thread??? More than 45 max? [11:49] Andrew Hellershanks: Cant pull up the list of group members or send notices in groups with lots of members. [11:50] Nebadon Izumi: Will everyone be attending todays load test? [11:50] Justin Clark-Casey: tommy: probably but I have no guidance on how many you could have [11:50] tx Oh: but how comes that the server can answer things before they are cached (if the information gets cached anyway) or who else answers the requsted uuid-name tokens [11:50] Unknown UserUMMTGUN: @ned /me [11:50] tommy Arkright: OK, Hmmmmm Ill try 100 [11:50] Justin Clark-Casey: tommy: You might also want to try async_call_method = UnsafeQueueUserWorkItem [11:50] Nebadon Izumi: if you are going to log in multiple avatars please rotate them through the 4 corners [11:50] Justin Clark-Casey: tommy: windows or mono? [11:50] tommy Arkright: windows [11:50] tommy Arkright: 7 pro [11:51] Nebadon Izumi: ie Avatar 1 : "Keynote 1", Avatar 2 : "Keynote 2" etc.. [11:51] tommy Arkright: ahhh, maybe you can swing by and visit us. [11:51] Justin Clark-Casey: tommy: in that case you should definitely try UnsafeQueue... though that does make the maxpool setting redundant [11:51] tommy Arkright: OK [11:51] tommy Arkright: cool [11:51] tommy Arkright: I love you :-) [11:51] tommy Arkright: LKOL [11:51] tommy Arkright: LOL [11:51] Nebadon Izumi: we will do some teleport testing too after everyone gets logged in over there and settled down, make sure you sit your avatar as soon as you arrive [11:51] Justin Clark-Casey: pff :) [11:51] Teravus Ousley: Justin CC is pretty cool :) [11:51] Robert Adams: someone needs to take Justin shopping... the guy doesn't even have shoes [11:52] tommy Arkright: LOL [11:52] tommy Arkright: Vegaslon will get him shoes [11:52] Justin Clark-Casey: I'm the barefoot avatar [11:52] Andrew Hellershanks: Perhaps he prefer to go barefoot like someone else I know. [11:52] Richardus Raymaker: still not running on UnsafeQueue, not know the bennefits with it [11:52] Arielle Popstar: how many avi accounts you shooting for [11:52] tx Oh: shoes are overrated if you can fly and tp [11:52] Justin Clark-Casey: On windows it seems better [11:52] Licu.Rau @craft-world.org:8002: do we need shoes? [11:52] Unknown UserUMMTGUN: @neb, is this a HG access? [11:52] Justin Clark-Casey: and maybe even on mono 2.10 and later, though that needs testing really [11:52] Nebadon Izumi: yes Fred [11:53] Andrew Hellershanks: I need shoes. Just havent looked for any [11:53] Nebadon Izumi: the address is cc.opensimulator.org:8002:Keynote 1 [11:53] Pathfinder.Lester @pathlandia.dlinkddns.com:9000 has lost more shoes while HG jumping than he cares to remember... [11:53] Nebadon Izumi: and cc.opensimulator.org:8002:Keynote 2 [11:53] Nebadon Izumi: etc.. etc.. [11:53] Licu.Rau @craft-world.org:8002: ah robert, if you take your shoes off you will see your feet underground with bulletsim [11:53] Robert Adams: no shoes, no shirt, no rezzing :) [11:53] Arielle Popstar: lol [11:53] Andrew Hellershanks: Licu, that was recently fixed. [11:53] Licu.Rau @craft-world.org:8002: ah good [11:53] Licu.Rau @craft-world.org:8002: :) [11:53] Teravus Ousley spots 6 avatars with no shooz [11:53] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: Neb, do you want us to jump now? [11:54] Arielle Popstar: mesh shoes maybe? [11:54] Nebadon Izumi: well as soon as we are done here Pathfinder [11:54] Pathfinder.Lester @pathlandia.dlinkddns.com:9000: roger, thanks [11:54] Robert Adams: I've noticed that, Licu.... standing on prims is different than standing on terrain (oddness) [11:54] Nebadon Izumi: its ready to go though [11:55] Robert Adams: just haven't figured out all the oddities in computing the avatar height (between physics, the simulator and the viewer) [11:55] Richardus Raymaker: i want to coem, but need HG adress [11:55] Justin Clark-Casey: nebadon: I notice in "show names" there are quite a few bindings which probably ciome from objects with no creator data [11:55] Andrew Hellershanks: nebadon, I'll log in two users and leave them there b ut I have to go out in RL after that. [11:55] tx Oh: hop://cc.opensimulator.org:8002:Keynote 3/44/44/44 or cc.opensimulator.org (44,44,44) [11:55] Nebadon Izumi: HG Address is : "cc.opensimulator.org:8002:Keynote 1" [11:55] Teravus Ousley notes that the viewer actually provides an avatar height in current UDP protocol so there isn't much need to calculate what it should be anymore... >.> [11:56] Andrew Hellershanks: I have to remember how to get to the location [11:56] tx Oh: cc.opensimulator.org (44,44,44) [11:56] Nebadon Izumi: "cc.opensimulator.org:8002:Keynote 2" [11:56] tx Oh: cc.opensimulator.org (44,44,44) [11:56] Teravus Ousley: unless we want to second guess it :) [11:56] Nebadon Izumi: you can teleport directly from here, just put the URL i pasted above into the map search [11:56] Nebadon Izumi: "cc.opensimulator.org:8002:Keynote 1" [11:56] Arielle Popstar: udp fallback switch working now? [11:56] Andrew Hellershanks: Last time I tried TP from here it failed. I had to go to a jump region [11:57] tx Oh: or just click this one: cc.opensimulator.org (44,44,44) [11:57] Nebadon Izumi: i moved it since then Andrew [11:57] Nebadon Izumi: its now centered around 7250,7250 [11:57] Andrew Hellershanks: ok [11:57] Nebadon Izumi: i already have 20 avatars logged in there :) [11:57] Yoshiko Fazuku: i want to ask if anyone is working on eather replicteing or porting var region size support from aurora to opensim [11:58] Nebadon Izumi: Yoshiko, no, people have talked about it, but no one is doing it [11:58] Nebadon Izumi: there are some issues that would need to be figured out [11:58] Andrew Hellershanks thinks it would be a lot of work. [11:58] Nebadon Izumi: like how to handle that in grid mode [11:58] Dahlia Trimble: that doesnt work with all viewers does it? [11:59] Arielle Popstar: lot do now [11:59] Richardus Raymaker: thats a good other problem dahlia [11:59] Teravus Ousley: Not every viewer.. but several do support it now [11:59] Robert Adams: only a few, Dahlia... Firestorm is one [11:59] Arielle Popstar: the main ones tht are used do [11:59] Yoshiko Fazuku: and would it be it mostly works on the few veriwers that support opensim mainly due to the aurorasim peeps wanting it [11:59] Robert Adams: I think that might be easier to do vs making region crossing smooth [12:00] Richardus Raymaker: yeah, problem thats V3 viewer. and LL still have not fixt that bug [12:00] Yoshiko Fazuku: and megaregions are such a bloody hack [12:00] Nebadon Izumi: ok I think if you are all ready we can start jumping over [12:00] Nebadon Izumi whispers: :) [12:00] Justin Clark-Casey: megaregions are just var regions in 256m chunks! [12:00] Arielle Popstar: hehe [12:00] Teravus Ousley: heh, a bloody hack.. that works in all viewers.. and is encompassed in a region module :) [12:01] Dahlia Trimble: megaregions are a bloody cool hack :) [12:01] Teravus Ousley disclaims that he wrote megaregions... [12:01] Arielle Popstar: if megas got as much loving as vari will need they wouldnt be a hack [12:01] Justin Clark-Casey: if megas had explicit viewer support they would work better [12:01] tommy Arkright: Maga good for flying [12:01] tommy Arkright: we need it [12:01] Nebadon Izumi: ok I am jumping over to the test [12:01] Nebadon Izumi: see you all there :) [12:01] Richardus Raymaker: well its mega or vari. because normals have bad simnborder crosisng. if you can cross it [12:01] Justin Clark-Casey: ok