Chat log from the meeting on 2010-11-02

[2010/11/02 11:01] Penny Lane: Hi Neb, Adelle [2010/11/02 11:01] Adelle Fitzgerald: hi Penny [2010/11/02 11:01] Penny Lane: Hiya Mojito! [2010/11/02 11:01] Penny Lane: (Cloud to me, Mojito) [2010/11/02 11:01] Adelle Fitzgerald: and me too [2010/11/02 11:01] Mojito Sorbet: I rebakes [2010/11/02 11:01] Justin Clark-Casey is Online [2010/11/02 11:02] Adelle Fitzgerald: seems cloudy avatars are back again in force in OSgrid hehe [2010/11/02 11:02] Penny Lane: It's undoubtedly caused by global warming. [2010/11/02 11:02] Mojito Sorbet: Am I all better now? [2010/11/02 11:02] Adelle Fitzgerald: hello Justin [2010/11/02 11:02] Penny Lane: Hiya Justin! [2010/11/02 11:02] Adelle Fitzgerald: same, Mojito [2010/11/02 11:02] Justin Clark-Casey: hi there [2010/11/02 11:02] Penny Lane: Not to me Mojito [2010/11/02 11:03] Mojito Sorbet: I could try TP away and back [2010/11/02 11:03] Adelle Fitzgerald: hi Rich [2010/11/02 11:03] Hiro Protagonist is Online [2010/11/02 11:03] Richardus Raymaker: no lag ? <looks suprised [2010/11/02 11:03] Richardus Raymaker: hi JCC [2010/11/02 11:03] Richardus Raymaker: hi nebadon, penny [2010/11/02 11:03] Richardus Raymaker: hi adella [2010/11/02 11:04] Justin Clark-Casey: hi richardus [2010/11/02 11:04] Adelle Fitzgerald: hi Hiro [2010/11/02 11:04] Hiro Protagonist: Hey Adelle, everyone [2010/11/02 11:04] Penny Lane: Hiya Rich, Hiro! [2010/11/02 11:04] Hiro Protagonist: Heya Penny how goes it [2010/11/02 11:05]  Penny Lane: Rich: Neb set the option LAG=off [2010/11/02 11:05] Hiro Protagonist: "Knock knock PENNY Knock knock PENNY Knock knock PENNY" LOL [2010/11/02 11:05] Dahlia Trimble: hi :) [2010/11/02 11:05]  Mojito Sorbet: I mussed have missed that config option. Doh! [2010/11/02 11:05]  Adelle Fitzgerald: hi Dahlia [2010/11/02 11:05]  Hiro Protagonist: sorry I couldnt resist the big bang theory reference [2010/11/02 11:06]  Penny Lane: Hiya Hiro. Well thanks. And I was impressed at your post on opensim-dev ... about time someone bashed some Estoppel commonsense into Core heads. [2010/11/02 11:06]  Hiro Protagonist: well, you did inspire it :) [2010/11/02 11:06] Penny Lane: Hiro++ [2010/11/02 11:06] Richardus Raymaker: hmm, that option is not in the basic opensim.ini :P [2010/11/02 11:06] Penny Lane: Ah, OK, lol [2010/11/02 11:06] Richardus Raymaker: wel, i have almost disabled lag on my servers to. [2010/11/02 11:07] Adelle Fitzgerald: i have no lag whatsoever.....when my regions are empty hehe [2010/11/02 11:07] Richardus Raymaker: next thing that would be nice is the friends and IM, its starting to get a comic with IM [2010/11/02 11:07]  Nebadon Izumi: hello everyone [2010/11/02 11:07] Andrew Hellershanks: Who/what is Estoppel? [2010/11/02 11:07] Andrew Hellershanks: Hey, nebadon [2010/11/02 11:07] Hiro Protagonist: heya Neb [2010/11/02 11:07] Hiro Protagonist: Justin [2010/11/02 11:07] Richardus Raymaker: lo adella. did yiu truned basicphysic on to ? :)]\ [2010/11/02 11:07] Richardus Raymaker: hi hiro [2010/11/02 11:07]  Justin Clark-Casey: hi hiro [2010/11/02 11:07]  Mojito Sorbet: A legal term [2010/11/02 11:07]  Hiro Protagonist: hey RiRa [2010/11/02 11:07]  Adelle Fitzgerald: one thing i have actually noticed since moving to 0.7.1 is an increase in cpu when an avatar is on a region, and seems to grow with each other avatar [2010/11/02 11:08]  Justin Clark-Casey: rich: You might want to try setting async_packet_handling = true in [ClientStack.LindenUDP] [2010/11/02 11:08]  Dahlia Trimble: something lawyers use [2010/11/02 11:08]  Penny Lane: At the end of the day, nothing will stop greedy bastards with lawyers trying to stop community worlds. Nothing. The power to stop their crap really comes from a zillion people doing their own thing. [2010/11/02 11:08]  Nebadon Izumi: thats odd Adelle [2010/11/02 11:08]  Nebadon Izumi: i have actually noticed a decrease in CPU on plazas [2010/11/02 11:08] Richardus Raymaker: snoopy experimented already with that yes. thanks justin [2010/11/02 11:08] Mojito Sorbet: Penny, eventually the people who control the pipes will step in [2010/11/02 11:08]  Nebadon Izumi: a pretty significant decrease infact [2010/11/02 11:08] Justin Clark-Casey: cool [2010/11/02 11:08] Nebadon Izumi: Justin btw [2010/11/02 11:08] Adelle Fitzgerald: i get 5 avatars on a region and my cpu is 70-90% [2010/11/02 11:08] Richardus Raymaker: thats next thing i go try to remove the last lag hicks [2010/11/02 11:08] Nebadon Izumi: i had to revert Wright Plaza [2010/11/02 11:08] Andrew Hellershanks: You almost need to be a lawyer to make sense of all the legal docs. My eyes glaze over after a while trying to read any of them let alone figure out why one is any better than another. [2010/11/02 11:08] Nebadon Izumi: to the previous version before we updated the other night [2010/11/02 11:09] Nebadon Izumi: this version seems to be the really last good working version [2010/11/02 11:09] Nebadon Izumi: you couldnt sit anymore [2010/11/02 11:09] Richardus Raymaker: what cpu adella ? my test did not showed much cpu increase [2010/11/02 11:09] Nebadon Izumi: basiclly when you sat on prims you got shot to 0,0,1 [2010/11/02 11:09] Adelle Fitzgerald: its a dinosouric pentium4 3.0GHz HT [2010/11/02 11:09]  Penny Lane: Fortunately it takes the greedy bastards and their lawyers 15 years to realize there is something they can leech, just liked happened with the Net [2010/11/02 11:09] Richardus Raymaker: aha. ok then it sonds more loic [2010/11/02 11:10] Richardus Raymaker: logic [2010/11/02 11:10] Adelle Fitzgerald: but on 0.6.9 i could have 5 avatars and barely be above 20% [2010/11/02 11:10] Penny Lane: By that time, the techs have moved on to something else :P [2010/11/02 11:10] Justin Clark-Casey: nebadon: so head is still broken? [2010/11/02 11:10] Richardus Raymaker: hi blue [2010/11/02 11:10] Justin Clark-Casey: master, rather [2010/11/02 11:10] BlueWall Slade: Hello [2010/11/02 11:10] Dahlia Trimble: what's broken? [2010/11/02 11:10] Mojito Sorbet: Does CPU get consumed just for avatars standing there doing nothing? [2010/11/02 11:10] Penny Lane: Hiya BlueWall [2010/11/02 11:10] Justin Clark-Casey: sitting, by the sounds of it [2010/11/02 11:11]  Adelle Fitzgerald: yes Mojito [2010/11/02 11:11] BlueWall Slade: Hi Penny [2010/11/02 11:11] Dahlia Trimble: Mojito, standing, yes [2010/11/02 11:11] Hiro Protagonist: I havent been able to run head since before the osgrid 0.7 update [2010/11/02 11:11] Andrew Hellershanks: neb, we were here last week and that wasn't happening. Why would it change all of a sudden? [2010/11/02 11:11] Mojito Sorbet: Be interesting to know what it is doing [2010/11/02 11:11] Dahlia Trimble: colliding [2010/11/02 11:11] Hiro Protagonist: I've been able to run the intervening osgrid releases, but not head [2010/11/02 11:11] Mojito Sorbet: Aos polling for state changes? [2010/11/02 11:11] Penny Lane: Nothing broken in Wright. Neb turned BROKEN=off as well as LAG=off. :P [2010/11/02 11:11] BlueWall Slade: I have noticed that collisions seem to play a larger roll [2010/11/02 11:12] Adelle Fitzgerald: physics is the same in 0.7 and 0.6.9, right? so there should be no difference in collisions [2010/11/02 11:12] BlueWall Slade: I have been doing some cleanup on my dev grid [2010/11/02 11:12] Richardus Raymaker: i hope he turned groups = off to [2010/11/02 11:12]  Dahlia Trimble: havent seen any patches affecting physics, but I havent monitored closely [2010/11/02 11:12] Nebadon Izumi: sorry Justin was distracted for moment [2010/11/02 11:12] Nebadon Izumi: yes [2010/11/02 11:12] Nebadon Izumi: Head is completely fubar [2010/11/02 11:12] Andrew Hellershanks notices the new graphics on the flags by the chairs [2010/11/02 11:12] Adelle Fitzgerald: ill have to check top colliders [2010/11/02 11:12] Justin Clark-Casey: great [2010/11/02 11:12] Nebadon Izumi: our testing on Danger Grid [2010/11/02 11:13] Nebadon Izumi: when you get multiple people logging in at once [2010/11/02 11:13] Nebadon Izumi: then people relog [2010/11/02 11:13] Nebadon Izumi: there is a high chance next time you log in [2010/11/02 11:13]  Nebadon Izumi: you will be wearing one of the other peoples avatar [2010/11/02 11:13] Dahlia Trimble: lol [2010/11/02 11:13] Adelle Fitzgerald: lol [2010/11/02 11:13] Justin Clark-Casey: haha [2010/11/02 11:13] Nebadon Izumi: shape, clothes, skin, everything [2010/11/02 11:13] Andrew Hellershanks: yikes [2010/11/02 11:13] Richardus Raymaker: ieep [2010/11/02 11:13] Nebadon Izumi: you dont actually have copies [2010/11/02 11:13] Nebadon Izumi: but your appeearnce will jump to others [2010/11/02 11:13] BlueWall Slade: lol "Quantum Leap" [2010/11/02 11:13] Nebadon Izumi: lol [2010/11/02 11:13] Andrew Hellershanks: hehe [2010/11/02 11:13] Mojito Sorbet: Reusing old session IDs? [2010/11/02 11:13] Adelle Fitzgerald: you also get big chunky feet on first login [2010/11/02 11:13] Richardus Raymaker: i can since yesterday not wear some attachemnets anymore. seems like the are locked now. [2010/11/02 11:14] Nebadon Izumi: ya avatar shapes are busted a bit [2010/11/02 11:14] Nebadon Izumi: the sit thing [2010/11/02 11:14] Nebadon Izumi: mostly its appearnce stuff is borked [2010/11/02 11:14] Dahlia Trimble: I think there are some problems in the LLClientView. I see lots of missing objects and LLClientView exceptions [2010/11/02 11:14] Nebadon Izumi: if you ask me its gotten alot worse [2010/11/02 11:14] Nebadon Izumi: perhaps Mic's stuff is just not done yet or something [2010/11/02 11:14] Nebadon Izumi: but right now its not good [2010/11/02 11:14] Richardus Raymaker: and the other attachment makes me invisivble now [2010/11/02 11:14] Dahlia Trimble: I dont see the same problems in my alternate protocol [2010/11/02 11:14] Justin Clark-Casey: I think Mic's stuff is fine - we're running on it now [2010/11/02 11:14] Justin Clark-Casey: unless you see those issues here as well [2010/11/02 11:14] Nebadon Izumi: running on it where? [2010/11/02 11:15] Justin Clark-Casey: here, right? [2010/11/02 11:15] Nebadon Izumi: no [2010/11/02 11:15]  Nebadon Izumi: god no [2010/11/02 11:15]  Nebadon Izumi: we are pretty stuck now [2010/11/02 11:15] Nebadon Izumi: we have done all our testing of that stuff on Danger Grid [2010/11/02 11:15] Nebadon Izumi: OSgrid is running an older version [2010/11/02 11:16] Nebadon Izumi: Download: OSgrid OpenSimulator 0.7.1.dev.7b0d643 - [zip] [26.2mb] 10-29-2010 built from OpenSimulator git hash : 7b0d6439995cd6c192c2bc0de80a5b4dcc9bb5b0 [2010/11/02 11:16] Justin Clark-Casey: ah ok, from 28th October [2010/11/02 11:16] Nebadon Izumi: ya [2010/11/02 11:16]  Dahlia Trimble: thats what is running here now? [2010/11/02 11:16] Nebadon Izumi: its right before those big changes [2010/11/02 11:16] Simulator Version v0.5 shouts: OpenSim 0.7.1 Dev          727838f: 2010-10-28 00:37:32 -0400 (Unix/Mono) [2010/11/02 11:16] Justin Clark-Casey: well, it could either be mic's stuff or melanie's changes on top of it [2010/11/02 11:16]  Nebadon Izumi: ya [2010/11/02 11:16]  Nebadon Izumi: or both [2010/11/02 11:16] Nebadon Izumi: hehe [2010/11/02 11:17] Justin Clark-Casey: we were running mic's stuff on friday, right? [2010/11/02 11:17] Nebadon Izumi: no [2010/11/02 11:17]  Nebadon Izumi: i dont think so [2010/11/02 11:17]  Dahlia Trimble: I think some of the recent changes help appearance with viewer 2 [2010/11/02 11:17] Justin Clark-Casey: I didn't mean that as a question - we were running it [2010/11/02 11:17]  Nebadon Izumi: hang on [2010/11/02 11:17]  Nebadon Izumi: let me check the rev we were running [2010/11/02 11:17] Nebadon Izumi: i kept it [2010/11/02 11:17]  Richardus Raymaker: on lbsa it seems also people hav problems to get out of the cloud [2010/11/02 11:17] Nebadon Izumi: 1 sec [2010/11/02 11:17] Justin Clark-Casey: k [2010/11/02 11:17]  Adelle Fitzgerald: thats not just Lbsa, its everywhere from what I ahve seen [2010/11/02 11:17] Nebadon Izumi: 0970551: 2010-10-29 23:52:25 +0100 [2010/11/02 11:18] Nebadon Izumi: is what we were running here Justin [2010/11/02 11:18] Dahlia Trimble: I think some of the recent changes implement stored appearances? maybe theres a glitch in that [2010/11/02 11:18] Justin Clark-Casey: right yes, that's just before where melanie says she broke it [2010/11/02 11:18]  Nebadon Izumi: my understanding is there is a protocol change Justin [2010/11/02 11:18] Justin Clark-Casey: yes, melanie has changed the protocol [2010/11/02 11:18] Nebadon Izumi: for melanies and mics stuff [2010/11/02 11:18] Nebadon Izumi: both are after the protocol change [2010/11/02 11:18] Justin Clark-Casey: mic's stuff was working without the protocol change [2010/11/02 11:18] Nebadon Izumi: OSgrid is just prior to that [2010/11/02 11:18] Justin Clark-Casey: no, mic's stuff is before it [2010/11/02 11:18]  Nebadon Izumi: hmm [2010/11/02 11:18] Nebadon Izumi: let me check logs [2010/11/02 11:18] Dahlia Trimble: there was a single message change involving appearances [2010/11/02 11:19] Justin Clark-Casey: which was the revision after 0970551 [2010/11/02 11:19] Nebadon Izumi: ah ya your right [2010/11/02 11:19] Nebadon Izumi: ok i thought it was after the protocol change [2010/11/02 11:19] Justin Clark-Casey: so I think you could run up to 0970551 probably, but after that it will be broken [2010/11/02 11:19] Nebadon Izumi: no the sit is broken [2010/11/02 11:19] Nebadon Izumi: in that version [2010/11/02 11:20] Nebadon Izumi: whenever you sit on prims you go to 0,0,1 [2010/11/02 11:20] Nebadon Izumi: on that rev [2010/11/02 11:20] Justin Clark-Casey: ah ok, good to know [2010/11/02 11:20] Nebadon Izumi: and there is no stand button either [2010/11/02 11:20] Justin Clark-Casey: herf [2010/11/02 11:20] Dahlia Trimble: who wants to stand at 0,0,1 anyway? ;) [2010/11/02 11:20] Richardus Raymaker: its better then 0.0.0 [2010/11/02 11:21]  Dahlia Trimble: hmmm good point [2010/11/02 11:21]  Nebadon Izumi: heh [2010/11/02 11:21]  Nebadon Izumi: well [2010/11/02 11:21]  Nebadon Izumi: if you cam over to normal land [2010/11/02 11:21]  Nebadon Izumi: then sit on the land [2010/11/02 11:21]  Nebadon Izumi: the terrain [2010/11/02 11:21]  Nebadon Izumi: you will stand and be back where you were [2010/11/02 11:21]  Nebadon Izumi: then start walking to where you told it to sit [2010/11/02 11:21]  Justin Clark-Casey: I'm susprised appearance affects sitting - but there must be some subtle effect [2010/11/02 11:21]  Dahlia Trimble: sounds like the sit target is global rather than local [2010/11/02 11:21]  Nebadon Izumi: ya it could be one of the other various patches in there [2010/11/02 11:22]  Nebadon Izumi: we need to go over them all [2010/11/02 11:22]  Nebadon Izumi: i havent had a chance yet [2010/11/02 11:22] Adelle Fitzgerald: also other clients see the avatar sit as notmal, its just the sitting avatar that goes to 0,0,1 [2010/11/02 11:23] Dahlia Trimble: maybe the parent id of the sitting avatar is not being set in that message [2010/11/02 11:23] Dahlia Trimble: so the viewer wont know to parent it to the prim [2010/11/02 11:24] Nebadon Izumi: ya i'll have to spend a little more time figuring out what version actually broke these things [2010/11/02 11:24] Nebadon Izumi: so much to do [2010/11/02 11:24]  Nebadon Izumi: hehe [2010/11/02 11:24] Justin Clark-Casey: yes [2010/11/02 11:24] Dahlia Trimble: that helps a lot :) [2010/11/02 11:25]  Nebadon Izumi: i did sorta give the viewer splash screen a once over last night [2010/11/02 11:25]  Richardus Raymaker: how for is the empty trashcan ? [2010/11/02 11:25]  Nebadon Izumi: made it a little nicer [2010/11/02 11:25]  Nebadon Izumi: http://osgrid.org/splash [2010/11/02 11:25]  Nebadon Izumi: hopefully soon on that Richardus [2010/11/02 11:25]  Nebadon Izumi: coyleds been pretty busy [2010/11/02 11:25]  Richardus Raymaker: who's not busy ? [2010/11/02 11:25]  Nebadon Izumi: and i just dont understand codeigniter enough yet for something that complex [2010/11/02 11:25]  Justin Clark-Casey: I like it, minimalist :) [2010/11/02 11:26] Penny Lane: It worked for Google :-) [2010/11/02 11:26]  Nebadon Izumi: hehe :) [2010/11/02 11:26] Dahlia Trimble: can you make it play pac man? [2010/11/02 11:26] Nebadon Izumi: lol [2010/11/02 11:26] Penny Lane: Haha [2010/11/02 11:26] Richardus Raymaker: I think its more some tetris game now [2010/11/02 11:27] Dahlia Trimble has been using bing and is out of touch with google logo games [2010/11/02 11:27] Richardus Raymaker: ^scary. [2010/11/02 11:27] Justin Clark-Casey: dahlia: wha? why bing? :) [2010/11/02 11:27] Nebadon Izumi: ya i switched to bing for a bit too [2010/11/02 11:27]  Dahlia Trimble: why not :) [2010/11/02 11:27] Richardus Raymaker: bing = microsoft search page. [2010/11/02 11:27] Nebadon Izumi: but ended up back at google after a bit [2010/11/02 11:27] Nebadon Izumi: i wasnt real happy with the bing results [2010/11/02 11:28] Richardus Raymaker: walk around that with big circle [2010/11/02 11:28] Andrew Hellershanks: wouldn't be surprised to find bing wants you to be using IE [2010/11/02 11:28]  Nebadon Izumi: nah [2010/11/02 11:28] Nebadon Izumi: bing works fine on everything [2010/11/02 11:28] Nebadon Izumi: it actually works good [2010/11/02 11:28] Andrew Hellershanks: That's a first [2010/11/02 11:28] Nebadon Izumi: i just wasnt to happy with the results of their searches always [2010/11/02 11:28] Justin Clark-Casey: but bing is microsoft [2010/11/02 11:28] Justin Clark-Casey mumbles [2010/11/02 11:28] Dahlia Trimble: theyre better now [2010/11/02 11:28] Justin Clark-Casey: meh, I don't care that much :) [2010/11/02 11:28]  Andrew Hellershanks: justin, yeah [2010/11/02 11:29]  Justin Clark-Casey: ok, unfortunately I need to leave a bit early today [2010/11/02 11:29]  Nebadon Izumi: so Justin did you have anything planned this week for OpenSim stuff? [2010/11/02 11:29]  Richardus Raymaker: bye justin [2010/11/02 11:29]  Andrew Hellershanks: I can't even remember the names of some of the seach engines I used to use before google [2010/11/02 11:29]  Andrew Hellershanks: have fun, Justin [2010/11/02 11:29]  Dahlia Trimble: bye justin :) [2010/11/02 11:29] Richardus Raymaker: altavista, hotbot. [2010/11/02 11:29] Nebadon Izumi: heh i used to use Excite [2010/11/02 11:29] Nebadon Izumi: before google crushed them [2010/11/02 11:29] Justin Clark-Casey: nebadon: unfortunately I'm unavailable (as usual right now) until Friday [2010/11/02 11:30] BlueWall Slade: bye JCC [2010/11/02 11:30] Nebadon Izumi: ok no problem [2010/11/02 11:30] Penny Lane: I think we should all use Oracle instead, they care for community. [2010/11/02 11:30] Andrew Hellershanks: right, altavista and excite. I have the Excite engine for installing on ones own website [2010/11/02 11:30] Penny Lane wonders what got into this drink [2010/11/02 11:30] Nebadon Izumi: just give me a shout if you need anything [2010/11/02 11:30] Justin Clark-Casey: k [2010/11/02 11:30]  Justin Clark-Casey: bye folks [2010/11/02 11:30] Adelle Fitzgerald: bye Justin [2010/11/02 11:30] Penny Lane: Cya Justin [2010/11/02 11:30] Justin Clark-Casey waves [2010/11/02 11:30] Richardus Raymaker: bye [2010/11/02 11:30] Hiro Protagonist: see yas Justin [2010/11/02 11:30] Justin Clark-Casey is Offline [2010/11/02 11:30] Andrew Hellershanks: The cat just jumped on to my lap [2010/11/02 11:31] Penny Lane: Hope you weren't naked [2010/11/02 11:31] Andrew Hellershanks: He didn't have his claws out [2010/11/02 11:31] Nebadon Izumi: heh [2010/11/02 11:31] Hiro Protagonist: Party on Andrew :) [2010/11/02 11:31]  Nebadon Izumi: has anyone else dont any testing on Master git yet? [2010/11/02 11:32]  Hiro Protagonist: I've been testing it ever since osgrid update to 0.7 [2010/11/02 11:32]  Dahlia Trimble: Im testing mesh stuff [2010/11/02 11:32]  Nebadon Izumi: i suggest if you want to do some testing you do it on Danger Grid [2010/11/02 11:32]  Hiro Protagonist: I've not gotten it to work once [2010/11/02 11:32]  Richardus Raymaker: no, want to try own build newer mono first [2010/11/02 11:32]  Dahlia Trimble: testing on stantalone tho [2010/11/02 11:32]  Andrew Hellershanks: I'm still working on some other things. Haven't had time to really do much with 07 [2010/11/02 11:32]  Nebadon Izumi: you have not gotten what to work once Hiro? [2010/11/02 11:32]  Hiro Protagonist: not even once bro [2010/11/02 11:32]  Nebadon Izumi: what? [2010/11/02 11:32] Nebadon Izumi: 0.7? [2010/11/02 11:33] Hiro Protagonist: mantis 5151 [2010/11/02 11:33] Hiro Protagonist: that and variations on that [2010/11/02 11:33] Nebadon Izumi: wierd [2010/11/02 11:33] Nebadon Izumi: odd no one else has reported that [2010/11/02 11:34] BlueWall Slade: how's that going Dahlia? [2010/11/02 11:34] Dahlia Trimble: going well :) [2010/11/02 11:34]  BlueWall Slade: cool [2010/11/02 11:34]  Dahlia Trimble: I posted a few videos a while back [2010/11/02 11:34]  Hiro Protagonist: yah that other pastebin Fly-Man dug up on the interwebs is actually mine too [2010/11/02 11:34]  Nebadon Izumi: hmm [2010/11/02 11:34]  Nebadon Izumi: ya ive not heard anyone else mention this [2010/11/02 11:34]  Dahlia Trimble: all my changes were committed a few days ago [2010/11/02 11:34]  Nebadon Izumi: this is on .net right? [2010/11/02 11:34]  BlueWall Slade: I need to learn how to make the tight physics meshes, lol [2010/11/02 11:34]  Hiro Protagonist: yep, .net [2010/11/02 11:35]  Nebadon Izumi: so odd [2010/11/02 11:35]  Dahlia Trimble: use the triangle limit for the physics mesh [2010/11/02 11:35]  Nebadon Izumi: all the windows plazas have been running great [2010/11/02 11:35]  BlueWall Slade: cool, ok [2010/11/02 11:35]  Richardus Raymaker: lbsa runs fine to, and thats linux i giuess [2010/11/02 11:35] Dahlia Trimble: try to keep it below 3-4000 triangles [2010/11/02 11:35] Dahlia Trimble: lower if you can [2010/11/02 11:35] Nebadon Izumi: heh [2010/11/02 11:35] Nebadon Izumi: ive been using pretty high ones sometimes [2010/11/02 11:35] BlueWall Slade: ohhh, I have been running it to the max [2010/11/02 11:36] Dahlia Trimble: really high ones probably wont help [2010/11/02 11:36] Nebadon Izumi: ive used 16000 triangles a few times [2010/11/02 11:36] Nebadon Izumi: ya [2010/11/02 11:36]  Nebadon Izumi: sometimes the lower ones look nothing like the shape [2010/11/02 11:36] Nebadon Izumi: they are all spiky and triangly [2010/11/02 11:36] Nebadon Izumi: hehe [2010/11/02 11:36] BlueWall Slade: I have a skyscraper I want to do in meshes [2010/11/02 11:36] Dahlia Trimble: for really strange models I make a collider from a few invisible prims [2010/11/02 11:36] BlueWall Slade: I want Imp viwer though [2010/11/02 11:37] Nebadon Izumi: have you guys tried the 2.4 Mesh Developer viewer yet? [2010/11/02 11:37] BlueWall Slade: Ahhhhhh [2010/11/02 11:37] Dahlia Trimble: is imprudence going to implement mesh? [2010/11/02 11:37] BlueWall Slade: no [2010/11/02 11:37]  Dahlia Trimble: :( [2010/11/02 11:37]  BlueWall Slade: ohhh, yes [2010/11/02 11:37]  Dahlia Trimble: :) [2010/11/02 11:37] Richardus Raymaker: what to do with mesh if i cant view it [2010/11/02 11:37]  BlueWall Slade: yes to Imp - no to 2.4 [2010/11/02 11:38] Dahlia Trimble: 2.4? is that the current mesh beta viewer? [2010/11/02 11:38] BlueWall Slade: yeah, what is that Neb? [2010/11/02 11:38]  Nebadon Izumi: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/rev/213436/index.html [2010/11/02 11:39] Nebadon Izumi: this is the daily builds [2010/11/02 11:39] Nebadon Izumi: it works a lot better [2010/11/02 11:39] Nebadon Izumi: check this out [2010/11/02 11:39] Dahlia Trimble: current beta one crashes a lot [2010/11/02 11:39] Andrew Hellershanks: The builds are hosted on a machine not part of LL? [2010/11/02 11:39] Nebadon Izumi: http://www.onikenkon.com/screenshots/mesh_test_043.png [2010/11/02 11:39] Nebadon Izumi: http://www.onikenkon.com/screenshots/mesh_test_044.png [2010/11/02 11:40] Nebadon Izumi: http://www.onikenkon.com/screenshots/mesh_test_045.png [2010/11/02 11:40] Dahlia Trimble: no idea if its the viewer or something wrong with the protocol in opensim [2010/11/02 11:40] Richardus Raymaker: setting async_packet_handling is not in the opensim.ini ? so where is that hidden [2010/11/02 11:40] Nebadon Izumi: i uploaded this beast in 1 shot [2010/11/02 11:40] Nebadon Izumi: with physics hull [2010/11/02 11:40] Nebadon Izumi: of like 10000 triangles [2010/11/02 11:40] Nebadon Izumi: its 3 prims [2010/11/02 11:40] Nebadon Izumi: it even linked itself [2010/11/02 11:40] Dahlia Trimble: physics hulls are not implemented in OpenSim, only trimesh colliders [2010/11/02 11:40] Nebadon Izumi: ya thats what i meant [2010/11/02 11:41] Nebadon Izumi: the physics selection thing [2010/11/02 11:41] Nebadon Izumi: lol [2010/11/02 11:41] Nebadon Izumi: it was like 10,500'ish triangles or something [2010/11/02 11:41] Richardus Raymaker: found it [2010/11/02 11:41]  Andrew Hellershanks: neb, when you be animating that beast? [2010/11/02 11:41] Hiro Protagonist: Ok time for me to fly y'all [2010/11/02 11:41] Nebadon Izumi: actually [SLB] already has [2010/11/02 11:41] Hiro Protagonist waves [2010/11/02 11:41] Adelle Fitzgerald: bye Hiro [2010/11/02 11:41] Dahlia Trimble: cya :) [2010/11/02 11:42]  BlueWall Slade: see ya Hiro [2010/11/02 11:42]  Nebadon Izumi: [SLB] added made it into an Avatar [2010/11/02 11:42]  Nebadon Izumi: he is having trouble uploading 1 peice [2010/11/02 11:42]  Nebadon Izumi: but hopefully soon we'll have it available [2010/11/02 11:42]  Nebadon Izumi: he just sent me an IAR [2010/11/02 11:42]  Richardus Raymaker: im not sure if things with ini files are more easy now. opensim.ini is not complete so you need to dig into the defaults. [2010/11/02 11:42]  Nebadon Izumi: not sure if its complete or what [2010/11/02 11:43]  Dahlia Trimble: setting async helps? [2010/11/02 11:43]  Richardus Raymaker: lots of settings you need to copy from the default [2010/11/02 11:43]  Nebadon Izumi: it seems to Dahlia [2010/11/02 11:43]  Nebadon Izumi: its set here [2010/11/02 11:43]  Nebadon Izumi: it seems to help with logins a bit [2010/11/02 11:43] Richardus Raymaker: not sure, still doing the ini files [2010/11/02 11:43] Nebadon Izumi: its not the end all fix [2010/11/02 11:43] Nebadon Izumi: but it helps [2010/11/02 11:43] Dahlia Trimble: whats it called again? [2010/11/02 11:43] Nebadon Izumi: 1 sec [2010/11/02 11:43] Nebadon Izumi: [ClientStack.LindenUDP] ;; See OpensSimDefaults.ini for the throttle options. You can copy the ;; relevant sections and override them here. ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost ;; with the next update!

async_packet_handling = true [2010/11/02 11:44] BlueWall Slade: I have to run - will stay parked here for a while though. If you're all gone when I return -see you next week [2010/11/02 11:44] Dahlia Trimble: I notice really slow mesh downloads sometimes [2010/11/02 11:44] Nebadon Izumi: later BlueWall! [2010/11/02 11:44] Dahlia Trimble: laterz :) [2010/11/02 11:44]  Nebadon Izumi: ive not tested that on a mesh sim [2010/11/02 11:44]  Nebadon Izumi: but let me enable it there [2010/11/02 11:44]  Nebadon Izumi: have you been to Reticulation yet Dahlia? [2010/11/02 11:44]  Andrew Hellershanks: I was checking out a couple things related to sculpties earlier in the week and was able to greatly improve how one of my models appears as a sculpty [2010/11/02 11:44]  Nebadon Izumi: cool Andrew [2010/11/02 11:44]  Dahlia Trimble: havent been [2010/11/02 11:45]  Nebadon Izumi: thats my mesh sim here on OSgrid [2010/11/02 11:45]  Nebadon Izumi: lots of meshes out [2010/11/02 11:45]  Andrew Hellershanks: I'll have to try exporting as a mesh for comparison [2010/11/02 11:45]  Richardus Raymaker: bye blue [2010/11/02 11:45]  Dahlia Trimble: cool, will go look :) [2010/11/02 11:45] Dahlia Trimble: have a lm? [2010/11/02 11:45]  Dahlia Trimble: otherwise I may forget [2010/11/02 11:45] Andrew Hellershanks: What is the LM for your mesh area, Neb? Not sure I have it [2010/11/02 11:46]  Nebadon Izumi: hmm [2010/11/02 11:46] Nebadon Izumi: acutally i dont [2010/11/02 11:46] Andrew Hellershanks: how about he name of the region? [2010/11/02 11:46] Nebadon Izumi: i just restarted it with Async to true [2010/11/02 11:46] Richardus Raymaker: im restarting. [2010/11/02 11:46] Dahlia Trimble: what section is async in? [2010/11/02 11:46] Nebadon Izumi: its "Reticulation" andrew [2010/11/02 11:47] Nebadon Izumi: [ClientStack.LindenUDP] [2010/11/02 11:47] Dahlia Trimble: ty [2010/11/02 11:47]  Nebadon Izumi: no problem [2010/11/02 11:47] Nebadon Izumi: it needs more testing [2010/11/02 11:47] Andrew Hellershanks: Neb, Thanks. Just found that in the screenshot #43 [2010/11/02 11:47] Nebadon Izumi: hehe nice [2010/11/02 11:47] Andrew Hellershanks whispers: I'll head over there after the meeting and make an LM [2010/11/02 11:48]  Dahlia Trimble: restarting master with async true [2010/11/02 11:48] Richardus Raymaker: can we change the login uri back to osgrid. hippo refuse what way you try to remeber the new one [2010/11/02 11:48] Andrew Hellershanks: Richardus, so it isn't just me then. [2010/11/02 11:48] Adelle Fitzgerald: you need to make a new grid entry in hippo, Richardus [2010/11/02 11:48] Nebadon Izumi: Dahlia are you running master git here on OSgrid? [2010/11/02 11:48] Nebadon Izumi: or just a Standalone? [2010/11/02 11:48] Dahlia Trimble: ya on D Squared [2010/11/02 11:48] Nebadon Izumi: hmm [2010/11/02 11:49] Nebadon Izumi: and your not having major issues with appearance? [2010/11/02 11:49] Dahlia Trimble: hadnt noticed [2010/11/02 11:49] Nebadon Izumi: hmm interesting [2010/11/02 11:49] Nebadon Izumi: ya its not immediatly obviuous [2010/11/02 11:49] Nebadon Izumi: until you get a few people at once [2010/11/02 11:49] Nebadon Izumi: and then you relog dressed as one of the other people [2010/11/02 11:49] Nebadon Izumi: lol [2010/11/02 11:49] Dahlia Trimble: dont have many people [2010/11/02 11:50] Dahlia Trimble: can all try if you like... it's only a small vps tho so not sure how many people it can handle [2010/11/02 11:50] Nebadon Izumi: ok cool [2010/11/02 11:50] Andrew Hellershanks: I mostly keep my avatars in 07 as ruth to help me know I'm not on an external grid [2010/11/02 11:50] Dahlia Trimble: "D Squared" [2010/11/02 11:50] Richardus Raymaker: i dont see much difference with flyinging. still hicks a bit with asynch true [2010/11/02 11:50] Nebadon Izumi: ya its not a huge change Richardus [2010/11/02 11:50] Nebadon Izumi: mostly it helps with login [2010/11/02 11:50] Nebadon Izumi: and nothing else really [2010/11/02 11:51] Richardus Raymaker: im already happy i fixt the mega lag [2010/11/02 11:52] Nebadon Izumi: ya well hopefully we can get past these quirks pretty quickly [2010/11/02 11:52] Dahlia Trimble: well Im going to go try it. Bye all :) [2010/11/02 11:52] Richardus Raymaker: bye dahlia [2010/11/02 11:52]  Nebadon Izumi: im gonna see if i can pinpoint some of it later [2010/11/02 11:52]  Nebadon Izumi: see ya Dahlia [2010/11/02 11:53]  Adelle Fitzgerald: bye Dahlia [2010/11/02 11:56]  Nebadon Tester is Online [2010/11/02 11:59]  Andrew Hellershanks: time for me to get going. [2010/11/02 11:59]  Richardus Raymaker: bye andrew [2010/11/02 11:59]  Adelle Fitzgerald: bye Andrew [2010/11/02 11:59]  Andrew Hellershanks: bye. See you next week [2010/11/02 12:00]  paela argus is Online [2010/11/02 12:00]  Nebadon Tester is Offline [2010/11/02 12:08]  Adelle Fitzgerald: im outa here, ill catch yas later :) [2010/11/02 12:09] Richardus Raymaker: bye adella