Chat log from the meeting on 2010-12-21

[09:45 AM] pfifo Firelyte is Online

[09:45 AM] AEH Solo is Online

[09:45 AM] Key Gruin is Offline

[10:01 AM] Teleport completed from http://slurl.com/secondlife/UCI%20edu1/217/207/72

[10:01 AM] The region you have entered is running a different simulator version: OpenSim 0.7.1 Dev a6a136b: 2010-12-20 14:24:52 -0800 (Unix/Mono)

[10:06 AM] Basil Sosides: Hi

[10:08 AM] Basil Sosides: Hi Nebadon

[10:08 AM] Nebadon Izumi: hello

[10:10 AM] Basil Sosides: OS is geting better and better

[10:10 AM] Basil Sosides: since the last weeks

[10:10 AM] Nebadon Izumi: great :)

[10:10 AM] Nebadon Izumi: were working hard to make it better

[10:10 AM] Basil Sosides: oh, i beleave that

[10:11 AM] Basil Sosides: what do you think, when will the new Imprudence come out?

[10:11 AM] Basil Sosides: (with fixed Audio)

[10:14 AM] Nebadon Izumi: im not sure, they are on break right now

[10:14 AM] Nebadon Izumi: they will be getting back to programming in January

[10:14 AM] Basil Sosides: ok

[10:14 AM] Basil Sosides: i think so too

[10:16 AM] Basil Sosides: have a nice Evening

[10:16 AM] Basil Sosides: bye

[10:16 AM] Nebadon Izumi: see ya have nice day :)

[10:20 AM] paulie Flomar is Online

[10:27 AM] You decline F1 Car Red box Steam Vendor MK5 1 is located at Wright Plaza <47.39262, 182.986, 22.27328> from Steam Vendor MK5 1, an object owned by Garry Beaumont,.

[10:48 AM] Richardus Raymaker is Online

[10:48 AM] Nebadon Izumi: hello

[10:48 AM] Jacek Antonelli: Hi Neb :)

[10:48 AM] Script saved

[10:49 AM] Nebadon Izumi: hows your break been? enjoying the down time?

[10:49 AM] Jacek Antonelli: Yes, very much!

[10:49 AM] Richardus Raymaker is Offline

[10:49 AM] Nebadon Izumi: nice :)

[10:50 AM] Nebadon Izumi: im using Imprudence 1.4 experimental at the moment with HTTP fetch enabled

[10:50 AM] Nebadon Izumi: something wierd with 1.3 and HTTP enabled

[10:51 AM] Nebadon Izumi: seems to work really well in this version of 1.4 im using though

[10:51 AM] Nebadon Izumi: hello Richardus

[10:51 AM] Richardus Raymaker: hi nebadon.

[10:51 AM] Richardus Raymaker: 1.4 works fine. for me

[10:51 AM] Master Dubrovna: Hi guys

[10:51 AM] Nebadon Izumi: cool

[10:51 AM] Richardus Raymaker: hello master

[10:51 AM] Nebadon Izumi: you have HTTP Texture Fetching enabled?

[10:51 AM] Master Dubrovna: Yes 1.4 works good for me too

[10:52 AM] Richardus Raymaker gave you RiRa, Merry Christmas 2010.

[10:52 AM] Richardus Raymaker: no. did not know it works here

[10:52 AM] Master Dubrovna: I have it turned on

[10:52 AM] Nebadon Izumi: ya i have it enabled at the moment

[10:52 AM] Richardus Raymaker: does it fix the Teleport problem ?

[10:52 AM] Nebadon Izumi: Diva did a fix for me the other day that fixed a crash

[10:52 AM] Nebadon Izumi: now it works without crashing the sim

[10:52 AM] Richardus Raymaker: because wright plaza is not reachable with teleport. good we have eleven. so i can fly to here

[10:52 AM] Nebadon Izumi: but it seems Imprudence 1.3 crashes alot with it enabled

[10:53 AM] Richardus Raymaker: brb

[10:53 AM] Richardus Raymaker is Offline

[10:53 AM] Script saved

[10:53 AM] Master Dubrovna: Nebadon will you be releaseing a new version that has the http fix?

[10:53 AM] Nebadon Izumi: ya

[10:53 AM] Richardus Raymaker is Online

[10:53 AM] Nebadon Izumi: i might do that today

[10:53 AM] Master Dubrovna: cool

[10:53 AM] Master Dubrovna: Good deal

[10:54 AM] Nebadon Izumi: i was kind of waiting to see if some more fixes were going in

[10:54 AM] Master Dubrovna: yea

[10:54 AM] Master Dubrovna: I have been following on IRC

[10:54 AM] Nebadon Izumi: it probably is worth making a release today though

[10:54 AM] Master Dubrovna: yeah

[10:54 AM] Richardus Raymaker: ok, i hav eit enabled now

[10:54 AM] Nebadon Izumi: nice

[10:54 AM] Nebadon Izumi: seems a bit faster to me with it enabled

[10:55 AM] Richardus Raymaker: does it work on older opensim versions to ?

[10:55 AM] Nebadon Izumi: not well

[10:55 AM] Master Dubrovna: Yeah stuff seems to rezz faster

[10:55 AM] Nebadon Izumi: there was a potential crash

[10:55 AM] Nebadon Izumi: here at Wright Plaza if you logged into it with it enabled previously

[10:55 AM] Nebadon Izumi: the sim crashed

[10:55 AM] Richardus Raymaker: aha. wel must remeber to turn it of or upgrade when new version is available

[10:56 AM] Richardus Raymaker: do you know whty wright is so bad accesable with teleports. i hear other regions with problems to. my conclusion. we have some teleport problem between different versions

[10:56 AM] Nebadon Izumi: I just think Teleporting in general is flakey

[10:56 AM] Nebadon Izumi: i teleported here a bit ago

[10:56 AM] Richardus Raymaker: if the versions are different it canbreak yes

[10:57 AM] Master Dubrovna: same here but it took a while

[10:57 AM] Richardus Raymaker: i cant get in for a few days now

[10:57 AM] Nebadon Izumi: ya thats always possibility too

[10:57 AM] Nebadon Izumi: i think its mostly just timing issues

[10:57 AM] Nebadon Izumi: things not happening in proper order or something, viewer is being confused

[10:57 AM] Richardus Raymaker: christmas vacation. overladed internet ..

[10:57 AM] Nebadon Izumi: there has been a lot of fiddeling with the login procedure lately

[10:57 AM] Nebadon Izumi: which probably is effecting teleporting as well

[10:58 AM] Richardus Raymaker: and the clouds ? it looks like on lbsa it works pretty good now

[10:58 AM] Script saved

[10:58 AM] Richardus Raymaker: nebadon, do you know what version bada / seaprior are running ?

[10:58 AM] Nebadon Izumi: hmm

[10:58 AM] Nebadon Izumi: id have to check

[10:59 AM] Richardus Raymaker: i need to try it again, but after visit there i where cloud and taked a bit more effort to get normal

[10:59 AM] Nebadon Izumi: bade and seaprior are differnt servers

[10:59 AM] Nebadon Izumi: seaprior is on our windows 2008 server

[10:59 AM] Richardus Raymaker: or better when i came from there

[10:59 AM] Richardus Raymaker: need to test it again. maby just a but luck.

[11:00 AM] Nebadon Izumi: ya

[11:00 AM] Nebadon Izumi: ive had troubled teleporting too

[11:00 AM] Nebadon Izumi: even on my own sims

[11:00 AM] Nebadon Izumi: and the plazas

[11:00 AM] Nebadon Izumi: i really cant explain why its so random

[11:00 AM] Nebadon Izumi: especially when you can relog directly to the sim you cant teleport too

[11:00 AM] Richardus Raymaker: from wright works fine.

[11:00 AM] Nebadon Izumi: i'll get a release out later today maybe that will help

[11:01 AM] Richardus Raymaker: its just something i see the last days.

[11:01 AM] Nebadon Izumi: ya

[11:01 AM] Nebadon Izumi: ive seen it too

[11:01 AM] Richardus Raymaker: good we have eleven. thanks to dave

[11:01 AM] Nebadon Izumi: there is a lot of refactoring going on with the login stuff right now

[11:01 AM] Nebadon Izumi: to fix the invisible/cloud avatar

[11:01 AM] Nebadon Izumi: and i have no doubt its all part of the same issue

[11:01 AM] Richardus Raymaker: yes. thats what i expected. changes in code

[11:01 AM] paulie Flomar is Offline

[11:02 AM] Sarah Kline: hi

[11:02 AM] Richardus Raymaker: hi sarah

[11:02 AM] Script saved

[11:02 AM] paulie Flomar is Offline

[11:02 AM] Nebadon Izumi: hello Sarah

[11:03 AM] Sarah Kline: Hi Neb

[11:03 AM] Richardus Raymaker: linking prims can give funn results to, some prims get phantom.

[11:03 AM] Richardus Raymaker: uhmm sorry not pohantom i mean invisible

[11:03 AM] Nebadon Izumi: ya there is some very odd things with linking still

[11:03 AM] Casias Falta: hi all

[11:03 AM] Nebadon Izumi: ya

[11:03 AM] Nebadon Izumi: best thing to do when that happens

[11:03 AM] Nebadon Izumi: is check the phantom box

[11:03 AM] Justin Clark-Casey is Online

[11:03 AM] Nebadon Izumi: deselect the prims

[11:03 AM] Richardus Raymaker: good i have daily oar's nothing lost

[11:03 AM] Nebadon Izumi: then select again and unphantom it

[11:03 AM] Nebadon Izumi: that should fix the physics mesh for linkset thats partially phantom

[11:04 AM] Richardus Raymaker: linden plants did got 180 degree turned to when the where linked. but still linking works much betetr

[11:04 AM] Nebadon Izumi: hello Justin

[11:04 AM] Richardus Raymaker: hi justin

[11:04 AM] Justin Clark-Casey: hey nebado, folk

[11:04 AM] Jacek Antonelli: Hey JCC :)

[11:04 AM] Justin Clark-Casey: nebadon

[11:04 AM] Nebadon Izumi: interesting i never noticed that Richardus

[11:04 AM] Nebadon Izumi: have to look at that

[11:04 AM] Justin Clark-Casey is jumping around trying to see if login lag is a bit better :)

[11:04 AM] Nebadon Izumi: ya its A LOT better

[11:04 AM] Richardus Raymaker: linking is not so important nebadon. not for now

[11:04 AM] Nebadon Izumi: hello Paulie

[11:05 AM] paulie Flomar: AOOO! MAde it!

[11:05 AM] Nebadon Izumi: nice

[11:05 AM] paulie Flomar: Howdeh!

[11:05 AM] Richardus Raymaker: hi paulie

[11:05 AM] paulie Flomar: tough gettin here.

[11:05 AM] Justin Clark-Casey: hi paulie

[11:05 AM] paulie Flomar: Howdeh, JCC!

[11:05 AM] Richardus Raymaker: this version seems intressting to try

[11:05 AM] Justin Clark-Casey: nebadon: is this region running the latest tweak that mic put in?

[11:05 AM] Nebadon Izumi: really? might have just been the multiple logins Paulie

[11:05 AM] Nebadon Izumi: yes

[11:05 AM] paulie Flomar flops on teh couch next to nebbers.

[11:05 AM] Nebadon Izumi: i just updated this sim about 45 minutes ago

[11:06 AM] Richardus Raymaker: does this fiox also fix avatar freeze after you linked a big building ?

[11:06 AM] Richardus Raymaker: hope you do lbsa to

[11:06 AM] paulie Flomar: LBSA seems to be takin it on the chin lately., yeah.

[11:06 AM] Nebadon Izumi: not sure Richardus, i suspect that one might be the person linking only cant move?

[11:06 AM] Quilzie Xemax: Seems I can't get here without leaving a ghost in my region. :P

[11:06 AM] Nebadon Izumi: or everyone freezes?

[11:06 AM] Sarah Kline: i log in to ajoining sim..wait 4mins for LBSA to rezz then walk over into it to get in

[11:06 AM] Richardus Raymaker: i could not move after linking / delinking/ busy instance or so

[11:07 AM] Sarah Kline: ^^

[11:07 AM] Nebadon Izumi: Lbsa is running bad?

[11:07 AM] Richardus Raymaker: yes lbsa is loading everything first and then display it at once

[11:07 AM] paulie Flomar: LBA is super bandy, avs dont show right, etc.

[11:07 AM] Sarah Kline: 3mins I exaggerate

[11:07 AM] Richardus Raymaker: its a bit random.

[11:07 AM] Nebadon Izumi: its been running for 2.5 days it looks like

[11:07 AM] Nebadon Izumi: thats crazy

[11:07 AM] paulie Flomar: TP from LBSA to Wright fails.

[11:07 AM] Nebadon Izumi: ive never seen Lbsa Plaza run that long

[11:07 AM] Justin Clark-Casey: probably leak tastic by now

[11:08 AM] Nebadon Izumi: no its not

[11:08 AM] Justin Clark-Casey: nebadon: how much memory is it using?

[11:08 AM] AEH Solo is Offline

[11:08 AM] Nebadon Izumi: show stats says 397

[11:08 AM] Richardus Raymaker: lbsa run fine for me. only after telport in it takes sometimes some time

[11:08 AM] Justin Clark-Casey: 397mb?

[11:08 AM] Sarah Kline: (sorry that was wright plaza I meant)

[11:08 AM] Nebadon Izumi: 5 people there

[11:08 AM] Justin Clark-Casey: that's surprisingly low

[11:08 AM] paulie Flomar: I think maybe I broke LBSA with my constant rave dancing there. Wore it out. :)

[11:08 AM] Nebadon Izumi: ah ok Sarah

[11:08 AM] Nebadon Izumi: ya Wright Plaza can take a bit to rez

[11:08 AM] Nebadon Izumi: hehe

[11:08 AM] Nebadon Izumi: its 22000 prims almost now

[11:08 AM] Justin Clark-Casey: avatar movement does feel more responsive here

[11:08 AM] Dahlia Trimble is Online

[11:08 AM] Sarah Kline: lol

[11:08 AM] Nebadon Izumi: 22212

[11:08 AM] Nebadon Izumi: actually

[11:09 AM] Richardus Raymaker: if lbsa runs the same version as wright i think teleport problem between both is fixt.

[11:10 AM] Script saved

[11:10 AM] Nebadon Izumi: ok i'll get them on same version in a bit

[11:10 AM] Casias Falta: question: whats the trade/off advant/dis of running regions on save instance of opensim.exe vrs on two instances on same win box

[11:10 AM] Nebadon Izumi: its amazing Lbsa has run for over 2 days though

[11:10 AM] Dahlia Trimble is Offline

[11:10 AM] Nebadon Izumi: i dont recall it ever running that long

[11:10 AM] Nebadon Izumi: this might be a new record honestly

[11:10 AM] Justin Clark-Casey: sarah is completely invisible today :)

[11:10 AM] paulie Flomar: sweet

[11:10 AM] Nebadon Izumi: I see Sarah

[11:10 AM] Richardus Raymaker: and lbsa where noit really empty the last days nebadon

[11:11 AM] Nebadon Izumi: ya its hardly ever empty

[11:11 AM] Justin Clark-Casey: ok

[11:11 AM] Dahlia Trimble is Offline

[11:11 AM] Richardus Raymaker: strange, she's ok for me

[11:11 AM] Justin Clark-Casey: maybe just me then

[11:11 AM] paulie Flomar: no, sarah is just hair for me.

[11:11 AM] Richardus Raymaker: maby http ?

[11:12 AM] Sarah Kline: i re did appearance too

[11:12 AM] paulie Flomar dusables http tex fetching to see if sarah appears

[11:12 AM] Richardus Raymaker: detach your object above your hair sarah

[11:12 AM] Richardus Raymaker: maby that helps

[11:12 AM] Nebadon Izumi: ya i have HTTP texture fetch enabled

[11:12 AM] Nebadon Izumi: using Imprudence 1.4 experimental

[11:12 AM] Sarah Kline: thems my antlers

[11:12 AM] Justin Clark-Casey: k, I don't

[11:12 AM] Richardus Raymaker: i have it enabled to

[11:13 AM] paulie Flomar: enabling / disabling http doesnt make her show up.

[11:13 AM] paulie Flomar: for me

[11:13 AM] Dahlia Trimble is Offline

[11:13 AM] Alby Damden is Online

[11:13 AM] Nalates Urriah: I had a heck of a time tp'ing in here. I had to tp to Fermi and walk/fly in.

[11:13 AM] Richardus Raymaker: hmm, justin sit werid for me

[11:13 AM] Sarah Kline: I'm here anyway

[11:13 AM] Nebadon Izumi: heh ya

[11:13 AM] paulie Flomar: Nalates, the same for me.

[11:13 AM] Justin Clark-Casey: yep :)

[11:13 AM] Nebadon Izumi: he is sort of floating out in the middle

[11:13 AM] paulie Flomar: Nalates, I like yer blog, btw.

[11:14 AM] Andrew Hellershanks: I gave up trying to Tp to here and just logged in to this region

[11:14 AM] Richardus Raymaker: seats have its own life sometimes

[11:14 AM] Script saved

[11:14 AM] Justin Clark-Casey: for me, I'm sitting in mid air but off to one side

[11:14 AM] Justin Clark-Casey: I sat on the floor on purpose

[11:14 AM] Nebadon Izumi: ah

[11:14 AM] Nebadon Izumi: ya then your probably sitting proper then

[11:14 AM] Nebadon Izumi: hehe

[11:14 AM] Andrew Hellershanks: hello, everyone

[11:14 AM] Nebadon Izumi: hello Andrew

[11:14 AM] Sarah Kline: hi Andrew

[11:14 AM] Justin Clark-Casey: hi andrew

[11:14 AM] paulie Flomar: Howdeh, Andrew!

[11:14 AM] Richardus Raymaker: hello abdrew. if you have next time problem. telkeport to eleven and fly to wright

[11:14 AM] Nebadon Izumi: btw Happy holidays to everyone :)

[11:15 AM] Justin Clark-Casey: yes :)

[11:15 AM] paulie Flomar: thx, Nebbers!

[11:15 AM] paulie Flomar: u2

[11:15 AM] Sarah Kline: to you too

[11:15 AM] Nalates Urriah: TY. Happy happy to all.

[11:15 AM] Andrew Hellershanks: I was thinking of trying something like that but the map wasn't showing any regions adjacent to here at first.

[11:15 AM] Casias Falta: Any takers on my question re: separate running more then one instance of opensim.exe on same server box

[11:15 AM] Richardus Raymaker: ok, almost nobody seems to get here nebadon.

[11:15 AM] Dahlia Trimble: hi

[11:16 AM] paulie Flomar: Howdeh, Dahl!

[11:16 AM] Richardus Raymaker: thats possible casias

[11:16 AM] Andrew Hellershanks: hm... looksl ike the mini map is working. The green dots are in the right place

[11:16 AM] Justin Clark-Casey: well, two instances of the same box will have the memory overhead of two virtual machines

[11:16 AM] Nebadon Izumi: hello Dahlia

[11:16 AM] Justin Clark-Casey: but would be slightly more fault tolerent if mono crashes

[11:16 AM] Casias Falta: question was adv and disadv

[11:16 AM] Richardus Raymaker: hi dahlia

[11:16 AM] Justin Clark-Casey: I think that's probably the major tradeoff

[11:16 AM] Justin Clark-Casey: hi dahlia

[11:16 AM] Casias Falta: this is on win

[11:16 AM] Richardus Raymaker: i dont see it use more meory. but i dont want everything on 1 instance

[11:16 AM] Dahlia Trimble: wierd.. I tried to TP here but the TP failed, but there was chat from the meeting in my chat history after it failed

[11:17 AM] Nebadon Izumi: wierd, ya Teleports seem to be funky for sure

[11:17 AM] Master Dubrovna: I run multiple opensims. If one region crashes, it does not take the others down.

[11:17 AM] Dahlia Trimble: had to tp to neighboring sim and fly in

[11:17 AM] Nebadon Izumi: i mentioned it earlier on #opensim-dev

[11:17 AM] paulie Flomar: Dahlia: I saw the same chat wierdness on my failed TP hee.

[11:17 AM] Quilzie Xemax: Dahlia: I got the same problem, but after I dismissed the error I actually got in

[11:17 AM] Justin Clark-Casey: nebadon: how long has it been the case?

[11:17 AM] Nebadon Izumi: ive been having TP fails even on my own sims

[11:17 AM] Andrew Hellershanks: whats the question about multiple opensim.exe on one machine? I don't see that as a problem. I've done it on my own box when testing grid mode.

[11:17 AM] Richardus Raymaker: hi quilzi

[11:17 AM] Nebadon Izumi: not very long Justin, week maybe

[11:17 AM] Master Dubrovna: Casias was asking advantae/diadvantages

[11:18 AM] Nebadon Izumi: ive noticed alot of people mentioning it on #osgrid IRC and at Lbsa Plaza too

[11:18 AM] Richardus Raymaker: weird no viseo

[11:18 AM] Richardus Raymaker: video

[11:18 AM] Andrew Hellershanks: Dahlia, I had that happen to me. TP failed and there were two things said by Nebadon in my chat history

[11:18 AM] Justin Clark-Casey: k - just wondering what the cause might be. I was wondering if it might be avatar/appearance related

[11:18 AM] Richardus Raymaker: ok, restarted now it works video back

[11:18 AM] paulie Flomar drinks coffee to try and clear muh foggy haid...

[11:18 AM] paulie Flomar: grrruuurr

[11:18 AM] Andrew Hellershanks: Casias, disadvantages are that high load on one OS instance can affect the other (ie. make it see lag)

[11:19 AM] Script saved

[11:19 AM] Richardus Raymaker: and restart is more problematic with everything on 1 instance

[11:19 AM] Nebadon Izumi: ya personally i find seperating sims into their own instances increases stability

[11:19 AM] Nebadon Izumi: the memory usage is nominal

[11:20 AM] Andrew Hellershanks: yeah. Regions with lots of stuff or scripts can use a lot of RAM. Can be better not to have too many "big" regions in one OS instance.

[11:20 AM] Richardus Raymaker: i still use that setup you told me 2 years ago. and i dont want back. also you seperate databases

[11:20 AM] Casias Falta: ok and advant is if one goes down the other stays up - makes sense

[11:20 AM] Nebadon Izumi: the biggest thing is physics and scripts

[11:20 AM] Dahlia Trimble: multiple core machines seem to work well for me

[11:20 AM] Dahlia Trimble: at least 2 cores

[11:20 AM] Andrew Hellershanks: Casias: yup

[11:20 AM] Master Dubrovna: right

[11:20 AM] Dahlia Trimble: one core ... meh

[11:21 AM] Nebadon Izumi: heh

[11:21 AM] Andrew Hellershanks: You can use one core but it isn't ideal if running regions with lots of scripts.

[11:21 AM] Nebadon Izumi: one core is so 90's

[11:21 AM] Richardus Raymaker: its something like 2 opensim instance / for every core. inmy setup now

[11:21 AM] Andrew Hellershanks: hehe

[11:21 AM] Master Dubrovna: How many you running now Rich?

[11:21 AM] Dahlia Trimble: but all my current regions on OSGrid are all running on a single VPS. 5 regions

[11:22 AM] Casias Falta:. . . ah getting to the core of the problem

[11:22 AM] Andrew Hellershanks: hm... Roast justing appears to be on the menu today

[11:22 AM] Andrew Hellershanks: Roast Justin

[11:22 AM] Nebadon Izumi: hehe

[11:22 AM] Justin Clark-Casey: so cold, so cold

[11:22 AM] Justin Clark-Casey: nebadon: any noticeable change with physics?

[11:23 AM] Richardus Raymaker: memory is still the big problem. and i think under windows you need to run fatser seperate instances then with linux. if we still have the 2GB windows limit

[11:23 AM] Nebadon Izumi: things seem very stabe id say Justin

[11:23 AM] Nebadon Izumi: the windows boxes have not crashed again with physics issues

[11:23 AM] Nebadon Izumi: I think the ODE upgrade should be considered a success personally

[11:23 AM] Justin Clark-Casey: ok good. still need to ask melanie if she can compile the mac library

[11:23 AM] Nebadon Izumi: ah ya

[11:23 AM] Nebadon Izumi: that would be good

[11:23 AM] Nebadon Izumi: im sure she can

[11:24 AM] Justin Clark-Casey: not sure if all mac systems are 64 bit nowadays - I suspect so

[11:24 AM] Nebadon Izumi: ya im not sure either honestly

[11:24 AM] Dahlia Trimble: does anyone remember OSGrid asset server history? I remember a while back all assets were in MySql, and at one point it was moved from one table type to another. What table types were they?

[11:24 AM] Nebadon Izumi: i know just about nothing about mac

[11:24 AM] Richardus Raymaker: the cpu's are. the OS im not sure

[11:24 AM] Nebadon Izumi: we moved from innodb to myisam Dahlia

[11:24 AM] Richardus Raymaker: i run on mariadb

[11:25 AM] Dahlia Trimble: happen to remember the issues with either table types?

[11:25 AM] Master Dubrovna: oh? Hows Mariadb working for your?

[11:25 AM] Nebadon Izumi: well the issue with innodb was that after around 50-60gb the table started corrupting a lot

[11:25 AM] Nebadon Izumi: we had to rebuilt the tables several times

[11:25 AM] Richardus Raymaker: it seems to work fine. else look self on simsquare regions.

[11:25 AM] Nebadon Izumi: it was time consuming

[11:25 AM] Dahlia Trimble: and it worked better with myisam?

[11:25 AM] Nebadon Izumi: yes

[11:26 AM] Nebadon Izumi: because myisam has seperate files

[11:26 AM] Andrew Hellershanks: I seem to remember there was supposed to be some reason for moving from myisam to innodb

[11:26 AM] Nebadon Izumi: with innodb all your databases are in 1 big file

[11:26 AM] Dahlia Trimble: was there also some issue with backups with myisam?

[11:26 AM] Nebadon Izumi: yes

[11:26 AM] Nebadon Izumi: the problem with myisam is locking

[11:26 AM] Nebadon Izumi: it can lock entries

[11:26 AM] Nebadon Izumi: so if we run a big query it can kill Robust

[11:27 AM] Nebadon Izumi: which kind of sucks

[11:27 AM] Richardus Raymaker: not so Rubust

[11:27 AM] Dahlia Trimble: ty :)

[11:27 AM] Nebadon Izumi: well its not Robusts fault though

[11:27 AM] Nebadon Izumi: its the database design differences

[11:27 AM] Richardus Raymaker: yes

[11:27 AM] Nebadon Izumi: between innodb and myisam

[11:28 AM] Script saved

[11:28 AM] Dahlia Trimble: still running SRAS now?

[11:28 AM] Nebadon Izumi: yes

[11:28 AM] Andrew Hellershanks: I was trying to set up an SRAS thing but coyleds stuff is only for Rail 2 and won't work with Rails 3

[11:29 AM] Nebadon Izumi: we wont forever though, dave was talking about moving over to simiangrid for Assets

[11:29 AM] Richardus Raymaker: someone told me yesterday that the last 2 version of opensim where crashing on her system.

[11:29 AM] Nebadon Izumi: but it requires moving simiangrid forward a bit

[11:29 AM] Dahlia Trimble: can mix simian wiht robust?

[11:29 AM] Nebadon Izumi: ya

[11:29 AM] Nebadon Izumi: we already are

[11:29 AM] Nebadon Izumi: our website is simiangrid

[11:29 AM] Dahlia Trimble: hmmm

[11:29 AM] paulie Flomar: RR: i recall seeing that comment on LBSA. Dont remember who uttereed it tho.

[11:29 AM] Justin Clark-Casey: oh? I thought simiangrid was all or nothing

[11:29 AM] Justin Clark-Casey: or is that just for some combinations of services?

[11:29 AM] Nebadon Izumi: right now it is for that

[11:29 AM] Nebadon Izumi: but dave wants to fix that

[11:29 AM] Richardus Raymaker: Lisa paulie

[11:30 AM] Nebadon Izumi: right now its not ready

[11:30 AM] paulie Flomar: RR: thx.

[11:30 AM] Nebadon Izumi: hes been real busy though lately

[11:30 AM] Nebadon Izumi: just hasnt had the time

[11:30 AM] Dahlia Trimble: I havent tried SimianGrid for a while. I should make a new test grid from it

[11:30 AM] Dahlia Trimble: robust too

[11:30 AM] Nebadon Izumi: ya i havent had time for much testing with it either

[11:31 AM] Dahlia Trimble: ya no time at all lately for me

[11:31 AM] paulie Flomar: leaving RObust for Simian?

[11:31 AM] Script saved

[11:31 AM] Nebadon Izumi: not sure paulie, probably not 100%

[11:31 AM] Nebadon Izumi: he was talking just for assets I think

[11:32 AM] Nebadon Izumi: he wanted to do something with couchDB

[11:32 AM] Nebadon Izumi: and simiangrid back end

[11:32 AM] Nebadon Izumi: right now it has no couchdb support yet though

[11:32 AM] Richardus Raymaker: omg who wears a complete building ?

[11:33 AM] Justin Clark-Casey: anybody know more about linden lab viewer 2.4?

[11:33 AM] Nebadon Izumi: what about it Justin?

[11:33 AM] Nebadon Izumi: their dev viewer is 2.5 now

[11:33 AM] Richardus Raymaker: nope. i just wait until i cant test imprudence 2.0 viewer

[11:33 AM] Dahlia Trimble: I like 2.4

[11:33 AM] Justin Clark-Casey: I say Austin's post that it actually has a facility for choosing different grids

[11:33 AM] Andrew Hellershanks: I hope there is something that can be done soon to get blobs out of the asset table or a something else so I won't have to worry that the database system is going to blow up when the table gets to be over 50G

[11:33 AM] Nebadon Izumi: ive mostly been using 2.5

[11:33 AM] Dahlia Trimble: 2.5 has bad memory leaks last I used it

[11:34 AM] Nebadon Izumi: its a little crashy

[11:34 AM] Nebadon Izumi: heh

[11:34 AM] Justin Clark-Casey: does it allow you to specify a grid list?

[11:34 AM] Dahlia Trimble: not that Ive seen

[11:34 AM] Nebadon Izumi: no

[11:34 AM] Sarah Kline: not seen

[11:34 AM] Nebadon Izumi: its the old fashion way

[11:34 AM] Dahlia Trimble: I use a proxy anyeay

[11:34 AM] Nalates Urriah: Second Life Viewer Updates @ http://nalates.wordpress.com/2010/12/21/second-life-viewer-updates/

[11:34 AM] Justin Clark-Casey: k

[11:35 AM] Nalates Urriah: No grid list in 2.5

[11:35 AM] Justin Clark-Casey: thanks nalates

[11:35 AM] Casias Falta: html on a prim sure is nice

[11:35 AM] Richardus Raymaker: im afraid it still have the 2.0 gui

[11:35 AM] Casias Falta: using sl 2.x

[11:35 AM] Dahlia Trimble: mesh is nice :)

[11:35 AM] Justin Clark-Casey: I wonder what Austin was talking about then

[11:35 AM] Andrew Hellershanks: I'd be likely to use mesh more than html on a prim

[11:36 AM] Script saved

[11:36 AM] Nebadon Izumi: ya both are pretty cool

[11:36 AM] Nebadon Izumi: but need work

[11:36 AM] Nebadon Izumi: hehe

[11:36 AM] Nebadon Izumi: the latest 2.5 developer version from 12/17 is pretty good

[11:36 AM] Casias Falta: conferencing seems to want html on prim - share docs etc

[11:36 AM] Dahlia Trimble: conferencing? how boring

[11:36 AM] Nebadon Izumi: ive been attending the weekly mesh meetings in SL every week

[11:36 AM] Nalates Urriah: I have plans for mesh. The LL Mesh Project viewer works pretty well here. the command line length limit in shortcuts is a pain.

[11:37 AM] Dahlia Trimble: Id rather have big green monsters

[11:37 AM] Nebadon Izumi: hehe

[11:37 AM] Justin Clark-Casey: educations wants moap as well

[11:37 AM] Nalates Urriah: The 2.4 and 2.5 viewers have pretty bad memory leaks.

[11:37 AM] Richardus Raymaker: im a bit intressted in MOAP / html

[11:37 AM] Justin Clark-Casey: mesh is also good for people who want to reuse content over multiple different ve platforms, not be tied into one

[11:38 AM] Nebadon Izumi: ya it ups the quality factor too

[11:38 AM] Nebadon Izumi: you can only do so much with stock prims

[11:38 AM] Nalates Urriah: Mesh is dependent on the Collada format and Blender support for Collada is a bit buggy.

[11:38 AM] Richardus Raymaker: depends how easy you can work with meshes

[11:39 AM] Nebadon Izumi: the collada support in Blender 2.5 seems a lot better

[11:39 AM] Richardus Raymaker: sculpts are already tricky

[11:39 AM] Richardus Raymaker: blender. HELP:)

[11:39 AM] Dahlia Trimble: really? I cant make collada in 2.5 work

[11:39 AM] Justin Clark-Casey: I'm waiting for the day when someone does a mesh editor that's as easy to use as the prim editor :)

[11:39 AM] Nebadon Izumi: ya i had much better luck with 2.5

[11:39 AM] Richardus Raymaker: oh yes, nice justin

[11:39 AM] Nalates Urriah: I haven't tried the 2.55 beta but I see they have done some work on Collada export.

[11:39 AM] Nebadon Izumi: you have the latest beta installed Dahlia?

[11:39 AM] Andrew Hellershanks: Richardus, Sculpties in Blender are a bit easier now with the work that has been done on Primstart

[11:39 AM] Andrew Hellershanks: Primstar

[11:40 AM] Justin Clark-Casey: nalate: collada export? from the viewer?

[11:40 AM] Dahlia Trimble: maybe I need to update my 2.5. its about a month old

[11:40 AM] Nalates Urriah: no blender

[11:40 AM] Richardus Raymaker: i still need to play with blender again. first thing get fonts right. but time..

[11:40 AM] Justin Clark-Casey: ah ok, though that was a bit unlikely for an official linden viewer :)

[11:40 AM] Dahlia Trimble: ya blender takes a *lot* of time

[11:40 AM] Script saved

[11:41 AM] Nebadon Izumi: if you want to just make 3D fonts

[11:41 AM] Nebadon Izumi: i suggest wings3D

[11:41 AM] Nebadon Izumi: its really cool for fonts

[11:41 AM] Casias Falta: blender is deap and wide

[11:41 AM] Andrew Hellershanks still hasn't spent the time to figure out Blender since before the 1.8 manual came out

[11:41 AM] Nebadon Izumi: wings has collada export support also

[11:41 AM] Richardus Raymaker: fonts are bad in wings

[11:41 AM] Andrew Hellershanks: make that the 1.5 manual (which is a work of art)

[11:42 AM] Justin Clark-Casey: last time I tried to use blender I got car sick

[11:42 AM] Nebadon Izumi: its worked great for me Richardus

[11:42 AM] Richardus Raymaker: blender i have same problem

[11:42 AM] Dahlia Trimble: I know Max better but I'm pretty comfortable with much of blender now

[11:42 AM] Richardus Raymaker: not so good eyes nebadon

[11:42 AM] Nebadon Izumi: ya i think if you know Max Dahlia

[11:42 AM] Nebadon Izumi: picking up Blender 2.5 isnt so hard

[11:42 AM] Nebadon Izumi: 2.4 was a lot harder if you ask me

[11:42 AM] Dahlia Trimble: or just know one high end 3D package

[11:42 AM] Richardus Raymaker: same for me with osgrid page, that lightgrey on white is harder to read

[11:42 AM] Nebadon Izumi: ya Maya seems alot differnt though

[11:43 AM] Nebadon Izumi: then everything else ive seen

[11:43 AM] Andrew Hellershanks: I'm still more comfortable with Rhinoceros 3D but it doesn't handle Collada

[11:43 AM] Richardus Raymaker: but maby thats linux problem

[11:43 AM] Dahlia Trimble: ya I dont know maya

[11:43 AM] Nebadon Izumi: Maya looked like old school Autocad

[11:44 AM] Nalates Urriah: Sketchup does Collada export too. It has some problems. They have work-arounds in Sl Forum.

[11:44 AM] Nebadon Izumi: ya ive not had much luck with Sketchup collada stuff getting it into OpenSim or SL

[11:45 AM] Nebadon Izumi: i also have not had much luck even loading Sketchup Collada into Blender either

[11:45 AM] Nebadon Izumi: things get all exploded and wierd

[11:45 AM] Dahlia Trimble: Im not really impressed with most of the content Ive seen in sketchup

[11:45 AM] Nebadon Izumi: ya

[11:45 AM] Nebadon Izumi: its very cartoony

[11:45 AM] Dahlia Trimble: its very basic

[11:45 AM] Nebadon Izumi: ya

[11:45 AM] Nalates Urriah: Yeah, I started reading the work-arounds. I think that was the opne where they were editing the export file to get it to work. TOO much brain damage.

[11:46 AM] Justin Clark-Casey: have there been any updates to the mesh support? I presume all this stuff is still in the beta viewer and not the main builds?

[11:46 AM] Script saved

[11:46 AM] Dahlia Trimble: the import UI changed a lot

[11:46 AM] Nebadon Izumi: they have a Daily mesh build justin

[11:46 AM] Nebadon Izumi: 1 sec i'll get you page

[11:46 AM] Nalates Urriah: Still in beta. They have a sort of nightly viewer build. It just isn't the link they give out.

[11:47 AM] Dahlia Trimble: make sure you have a lot of memory available :)

[11:47 AM] Nebadon Izumi: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html

[11:47 AM] Nebadon Izumi: heh ya maybe it runs well for me since im on on Win7 x64 with 8gb ram

[11:47 AM] Justin Clark-Casey: thanks nebadon, handy to know

[11:47 AM] Nebadon Izumi: ive never looked a the memory consumption

[11:47 AM] Dahlia Trimble: 8? im jealous

[11:47 AM] Dahlia Trimble: I need 16, I have 4

[11:47 AM] Nebadon Izumi: heh i have 2 machines with 8

[11:48 AM] Nebadon Izumi: and its still not enough

[11:48 AM] Nebadon Izumi: hehe

[11:48 AM] Justin Clark-Casey: When I upgrade machines soon I think I'll finally switch to a 64 bit os :)

[11:48 AM] Nebadon Izumi: i want 2 machines with 24 each now

[11:48 AM] Dahlia Trimble: ya I have way too much CPU for 4 gb ram

[11:48 AM] Dahlia Trimble: CPU is wasted

[11:48 AM] Nebadon Izumi: my friend ordered a new Toshiba Qosimo laptop

[11:48 AM] Andrew Hellershanks: 8? nice. I have 4 but only 3.5 or so is available.

[11:48 AM] Nebadon Izumi: it has a i7 Mobile Quad

[11:48 AM] Nebadon Izumi: omg

[11:48 AM] Nebadon Izumi: its absurd

[11:48 AM] Nebadon Izumi: 8 virtual cores

[11:48 AM] Richardus Raymaker: whoo, thats the better monile work

[11:49 AM] Nebadon Izumi: the i7s are absurd

[11:49 AM] Richardus Raymaker: and a free toaster

[11:49 AM] Dahlia Trimble: mines i5 but one of those i5s that has 4 graphs in task manager

[11:49 AM] Justin Clark-Casey: I wonder if I could write that off as a business expense

[11:49 AM] Nebadon Izumi: ya

[11:49 AM] Nebadon Izumi: the difference between teh Core2 and the i processors

[11:49 AM] Sarah Kline: )

[11:49 AM] Nebadon Izumi: is the i processors have HT

[11:50 AM] Dahlia Trimble: ya the i ones are amazing

[11:50 AM] Andrew Hellershanks: I thought Intel was touting HT in processors some time ago.

[11:50 AM] Nebadon Izumi: ya they did in the P4's Andrew

[11:50 AM] Nebadon Izumi: but the Core and Core2 cpus dropped HT

[11:50 AM] Dahlia Trimble: maybe they made it better or something

[11:50 AM] Andrew Hellershanks: Yeah. That was it

[11:51 AM] Andrew Hellershanks: one can hope they did, Dahlia

[11:51 AM] Andrew Hellershanks: Or it was to keep die size down

[11:51 AM] Dahlia Trimble: my last laptop was core2 but it died, so I got the i5 one about a year ago. Amazing difference

[11:51 AM] Nebadon Izumi: well im sure there is only so many circuit paths they can put on a cpu die

[11:51 AM] Nebadon Izumi: ehhe so they cheat a little with things like Virtual cores

[11:52 AM] Nebadon Izumi: ya

[11:52 AM] Nebadon Izumi: the i cpus are also smaller

[11:52 AM] Nebadon Izumi: 45nm vs 65nm

[11:52 AM] Nebadon Izumi: they even have 32nm I processors now i think

[11:53 AM] Nebadon Izumi: i was reading something the other day that intel was saying they think they can do up to something like 1000 cores

[11:53 AM] Nebadon Izumi: that would be crazy

[11:53 AM] Dahlia Trimble: heh when I worked in that field 25 micron was hot stuff... times change

[11:54 AM] Andrew Hellershanks: 1,000? Holy... Good for server farms or super computers

[11:54 AM] Richardus Raymaker: how many cores do you think a graphics gard have ? ok its more basic

[11:54 AM] Nebadon Izumi whispers: http://www.electronista.com/articles/08/07/01/intel.thousand.core.chips/

[11:54 AM] Justin Clark-Casey: just before we get up to the hour, are there any more opensim topics to discuss?

[11:55 AM] Dahlia Trimble: GPUs? simple ones have around 32 I think

[11:55 AM] Nebadon Izumi: well the newest 480 level Nvidia cards are around 400-500 cores

[11:55 AM] Richardus Raymaker: problems is 1000 cores need 1000GB memory :O lol

[11:55 AM] Andrew Hellershanks: yeah, 16 to 32 GPU's or so

[11:55 AM] Nebadon Izumi: not really Richardus

[11:55 AM] Casias Falta: question: had 14 ava's on our sim and crashed

[11:55 AM] Casias Falta: someone said it was trying to send 1000 group ims

[11:55 AM] Andrew Hellershanks: nebadon, that many core in a GPU??

[11:55 AM] Nebadon Izumi: ah ya thats possible Casias

[11:55 AM] Casias Falta: is that urban myth or possible trugh

[11:55 AM] Nebadon Izumi: you might want to disable Group IMs

[11:56 AM] Nebadon Izumi: in the groups section of OpenSim.ini

[11:56 AM] Nebadon Izumi: you can disbale group IMs but leave groups itself enabled

[11:56 AM] Casias Falta: t,

[11:56 AM] Justin Clark-Casey: nebadon: what's wrong with gropu IMs?

[11:56 AM] Casias Falta: tk

[11:56 AM] Nebadon Izumi: but yes, large group IMs can be nasty

[11:56 AM] Andrew Hellershanks: What exactly crashed trying to send 1000 IMs?

[11:56 AM] Nebadon Izumi: its the big groups justin

[11:56 AM] Nebadon Izumi: with 100's of people

[11:56 AM] Nebadon Izumi: if you get really chatty, man its soooo harsh on the console

[11:56 AM] Nebadon Izumi: and when 99% of the group is offline

[11:56 AM] Justin Clark-Casey: a lot of that logging should probably be disabled

[11:56 AM] Nebadon Izumi: that cant help either

[11:57 AM] Nebadon Izumi: ya probably justin

[11:57 AM] Nebadon Izumi: that would likely help a bit

[11:57 AM] Dahlia Trimble: prolly should come up with a better group IM distribution mechanism someday

[11:57 AM] Dahlia Trimble: tough problem

[11:57 AM] Justin Clark-Casey: dahlia: +1 Be more like usenet :)

[11:57 AM] Dahlia Trimble: usenet? lol

[11:57 AM] Andrew Hellershanks: SHould probably do more of the group stuff in a module and not need the PHP/XML stuff on a webserver

[11:58 AM] Script saved

[11:58 AM] Justin Clark-Casey: andrew: that would mean putting a groups serivce in core

[11:58 AM] Dahlia Trimble: I tried some stuff with XMPP a while back but it was all implemented in a proxy

[11:58 AM] Richardus Raymaker: Group Im would be nice if its seperate process or program where opensim send the message to, something like that

[11:58 AM] Nebadon Izumi: didnt Reactiongrid just release some Groups Module?

[11:58 AM] Nebadon Izumi: or did i dream that

[11:58 AM] Nebadon Izumi: hehe

[11:58 AM] Justin Clark-Casey: I don't think anybody would actually have a problem with that, it's just a lot of work and tends to restrict maintenance access

[11:58 AM] Justin Clark-Casey: nebadon: they said in January

[11:59 AM] Justin Clark-Casey: if there's a service in core I think that also tends to discourage third party development

[11:59 AM] Nebadon Izumi: ah ok

[11:59 AM] Nebadon Izumi: i remember reading something about a new groups module they did

[11:59 AM] Andrew Hellershanks: Set it up as an add-on module?

[11:59 AM] Dahlia Trimble: http://forge.opensimulator.org/gf/project/jabberimproxy/

[11:59 AM] Justin Clark-Casey: andrew: it would have to be another robust service

[11:59 AM] Richardus Raymaker: i think groups send need to get out of theopensim core.

[12:00 PM] Richardus Raymaker: its easy to say, but how harder you think how more difficult it gets

[12:00 PM] Justin Clark-Casey: ok, I need to go. Have a good Christmas, everyone!

[12:01 PM] Andrew Hellershanks: I don't see how groups can be handled fully if its external to OS. You need some links i the code to know when a person is logging in

[12:01 PM] Nalates Urriah: bye Happy X-mas

[12:01 PM] Richardus Raymaker: goodbye justin. merry christmas

[12:01 PM] Dahlia Trimble: ty, jcc, you too :)

[12:01 PM] Andrew Hellershanks: cya, justin

[12:01 PM] Casias Falta: cu justin happy solstice

[12:01 PM] Andrew Hellershanks: Hope you get warm again soon

[12:01 PM] Sarah Kline: byes

[12:01 PM] Justin Clark-Casey: heh, I am pretty warm. but I am pissed off waiting for a parcel that never came today, despite city-link's tracking site

[12:01 PM] Justin Clark-Casey: oh well

[12:01 PM] Dahlia Trimble: yep I should go too, finish christmas shopping. Happy holidays all :)

[12:01 PM] Justin Clark-Casey waves

[12:01 PM] Nebadon Izumi: see ya Dahlia, thanks for coming

[12:02 PM] Nebadon Izumi: see ya Justin

[12:02 PM] Casias Falta: bye to all and thanks for keeping this going

[12:02 PM] Justin Clark-Casey is Offline