Chat log from the meeting on 2011-10-18

[10:11] Richardus Raymaker: well i figure out now why i dont have any ./maptiles directory [10:12] Sarah Kline: hi justin [10:12] Justin Clark-Casey: hello folks [10:12] Simulator Version v0.5 shouts: OpenSim 0.7.3 Dev         352002f: 2011-10-17 22:11:56 +0100 (Unix/Mono) [10:12] Spike Miles: hiya Justin :) [10:12] dan banner: howdy justin [10:12] Mimetic Core: hi justin [10:12] Richardus Raymaker: hello justin [10:12] BlueWall Slade: Hi Justin [10:12] Nebadon Izumi: hello Justin [10:12] Richardus Raymaker: curious what happens if you removes the maptiles directory nebadon. maby it dont get recreated [10:13] Richardus Raymaker: sorry thats linked regions [10:13] Nebadon Izumi: not sure, the maptiles are all stored on Robust server [10:13] Nebadon Izumi: they do not come from the simulator [10:13] Nebadon Izumi: the simulator uploads the tiles when the sim starts [10:14] Nebadon Izumi: you might want to go over your ini's completley [10:14] Nebadon Izumi: make sure you are running exactly what is in the OpenSim example files [10:14] Nebadon Izumi: Justincc since you have made those changes to smooth avatar movements out [10:15] Nebadon Izumi: it seems to have gotten alot worse here at Wright Plaza [10:15] Richardus Raymaker: i need to check my local server/ that have newer ini's and yes i need to rewrite all ini's [10:15] Nebadon Izumi: its no longer smooth for me here anymore [10:15] Justin Clark-Casey: flying? [10:15] Nebadon Izumi: it used to be a lot better [10:15] Nebadon Izumi: ya [10:15] Sarah Kline: I fell down the stairs this morning ) [10:15] Justin Clark-Casey: sorry to hear that, Sarah [10:15] dan banner: dang sarah [10:15] Sarah Kline: lol [10:15] dan banner: you okay? [10:15] Richardus Raymaker: it works smoother for me. neb do you use the ode modification or the ini ? [10:15] Sarah Kline: here doh [10:15] Nebadon Izumi: lol [10:15] Nebadon Izumi: that reminds me of a funny story [10:16] Justin Clark-Casey: I'll have to t ry flying around a bit sometime [10:16] Nebadon Izumi: like 15 years ago I had a 2 story Condo in New Jersey [10:16] Andrew Hellershanks: justins movement looks a little jerkey to me [10:16] Justin Clark-Casey: mine feels pretty smooth [10:16] dan banner: same here [10:16] Nebadon Izumi: my friend came over and knocked on my door, i was upstairs, we had a glass front door [10:16] dan banner: moonwalking [10:16] Nebadon Izumi: i was about 1/4 way down the stairs when i slipped and totally fell down the stairs and landed on my face at bottom [10:17] Richardus Raymaker: i saw that once yerky on my region. but that where when i cam from new version into old to new [10:17] Nebadon Izumi: but the door was locked and my friend was standing there watching the whole thing [10:17] Andrew Hellershanks: Justins position jumped just then from being just left of the right speaker to the end of the couch near Blue Wall [10:17] Nebadon Izumi: thought i was joking [10:17] Nebadon Izumi: lol [10:17] Sarah Kline: ow [10:17] Nebadon Izumi: luckily i didnt really get hurt [10:17] Mimetic Core: lol [10:17] Nebadon Izumi: it was kind of funny in the end [10:17] Justin Clark-Casey: that would be more to do with you not receiving the packet [10:17] Mimetic Core: glass doors are scary [10:17] Sarah Kline: lol good ) [10:17] Justin Clark-Casey: agent time does seem to spike a bit here [10:17] Dahlia Trimble: hi :) [10:17] Justin Clark-Casey: hi dahlia [10:17] BlueWall Slade: Hello Dahlia [10:18] Andrew Hellershanks: nebadon, Ouch [10:18] Nebadon Izumi: hmm it feels a bit better now flying [10:18] Spike Miles: hiya Dahlia :) [10:18] Nebadon Izumi: i have a feeling [10:18] Nebadon Izumi: that until the entire sim is downloaded [10:18] Nebadon Izumi: all textures and prims [10:18] Nebadon Izumi: flying is just terrible [10:18] Justin Clark-Casey: yeah, that might be the case [10:18] Nebadon Izumi: its still a bit choppy feeling to me now tough [10:18] Richardus Raymaker: downside from 3.03 it crash more [10:18] Justin Clark-Casey: you might want to experiment with turning the adaptive thorttles off and see what difference it makes [10:18] Nebadon Izumi: but better than it was earlier [10:19] Justin Clark-Casey: it backs off sending rates until it doesn't have to resend packets any more [10:19] Justin Clark-Casey: then it increases them when packets are being ack'd [10:19] Nebadon Izumi: does that increase cpu at all? [10:19] Justin Clark-Casey: no [10:19] Richardus Raymaker: the ode setting is much betetr. use it on 4 regions. its more like old days. with viewer3 its a bit betetr for my feeling [10:20] Justin Clark-Casey: I'm surprised that textures would be restricted though, since that shouldn't cover stuff sent over http [10:20] Dahlia Trimble: prioritizing packets for the user's agent so they go out in front might help [10:20] Justin Clark-Casey: tcp rather [10:20] Nebadon Izumi: ya hard to say [10:20] Richardus Raymaker: well, i grab opensim.ini's neb and modifiy that. see if that works [10:20] Nebadon Izumi: this region has so much content [10:20] Nebadon Izumi: its hard to tell whats causing it [10:20] Nebadon Izumi: I also decided to go back to AppDomainLoading = False here [10:20] Nebadon Izumi: it appears that was part of the memory leaking problem [10:21] Richardus Raymaker: i still have it false. or your memory go sky [10:21] Justin Clark-Casey: hmm [10:21] Nebadon Izumi: and honestly it does not run any better when its on true [10:21] dan banner: oh was true still using too much memory? [10:21] dan banner: ahh [10:21] Nebadon Izumi: ya [10:21] Justin Clark-Casey: what is the default for that? [10:21] Nebadon Izumi: the default is false on the osgrid release [10:21] Nebadon Izumi: but i beleive it might be true for OpenSim [10:21] Justin Clark-Casey: k [10:21] Nebadon Izumi: id have to double check that [10:21] dan banner: thats right [10:21] Justin Clark-Casey: I can check. Just curious [10:21] Justin Clark-Casey: ok [10:21] Nebadon Izumi: cool [10:21] Nebadon Izumi: the thing is [10:21] Richardus Raymaker: i see 3 clouds. more see that ? [10:21] Nebadon Izumi: in Windows server [10:22] Nebadon Izumi: if you set it to false [10:22] Nebadon Izumi: most scripts just dont work [10:22] Justin Clark-Casey: huh [10:22] dan banner: would be nice if that was autodetected [10:22] Nebadon Izumi: but in linux you get much better results with false [10:22] Richardus Raymaker: i hear more script problems in windows. like neb says set it to true fix it [10:22] Nebadon Izumi: one of those wierd cross platform oddities [10:22] dan banner: AppDomainLoading = true/false/auto [10:22] Spike Miles: I see 3 clouds also [10:22] Richardus Raymaker: auto ? that sounds useless. unless it detects linux/windows [10:23] Dahlia Trimble: am I a cloud? [10:23] dan banner: thats what i just said rich [10:23] Justin Clark-Casey: no [10:23] Justin Clark-Casey: I see three clouds. The usual suspects [10:23] Richardus Raymaker: am on sl3 so that one have so its own life. :) ok. dan. the chat is different with reading. lol [10:23] Justin Clark-Casey: lot of grey people though - I recently cleaned the viewer cache [10:23] Richardus Raymaker: need to remove transparency of chat window [10:23] Dahlia Trimble: I see several boxes and a few skeletons [10:24] Spike Miles: but its not halloween yet XD [10:24] Dahlia Trimble: its close to halloween, it must be dead people and caskets [10:24] Spike Miles: lol [10:25] Nebadon Izumi: hehe [10:25] Dutchy Daredevil: am i ok to ?? [10:25] Nebadon Izumi: your a cloud to me Dutchy [10:25] Spike Miles: I see you as a cloud Dutchy [10:25] Dutchy Daredevil: awww [10:25] dan banner: i see dutchy [10:25] Nebadon Izumi: Andrew and Master too [10:26] dan banner: oh attachments [10:26] dan banner: i need to change that [10:26] Dutchy Daredevil: re loading now [10:26] Dutchy Daredevil: i hope ? [10:26] dan banner: okay now you're a cloud [10:26] Charlotte Lagan: I hope so too [10:27] dan banner: 3 clouds [10:27] Sarah Kline: one thing i have been getting is went sent a tp..region does not exist anymore' but I can map tp and LM tp ok [10:27] Richardus Raymaker: hmm, the removed important debug settings [10:27] Sarah Kline: past week or so [10:27] dan banner: sarah thats older regions i suspect [10:27] Nebadon Izumi: thats an old problem [10:27] Sarah Kline: get sent* [10:27] Sarah Kline: oh ok good [10:27] Sarah Kline: as long as not new [10:28] dan banner: or regions with hg turned off [10:28] dan banner: something like that [10:28] Nebadon Izumi: ya teleporting is still a gamble [10:28] Nebadon Izumi: hehe [10:28] Sarah Kline: kk few doing that [10:28] Richardus Raymaker: i dont see any use of HG on all regions. 1 is enough [10:28] dan banner: just paste slurl in chat instead of sending lures [10:29] Justin Clark-Casey: there seems to be a regular physics spike as well [10:29] Richardus Raymaker: slurls are super. betetr then LM [10:29] Justin Clark-Casey: I'm wondering if it's related to terrain setting, since that takes an OdeLock [10:30] Richardus Raymaker: nebadon. auto play is tunred off. but it seems it ignores opensim.. [10:30] Richardus Raymaker: and still start to play [10:30] Nebadon Izumi: ya [10:31] Nebadon Izumi: it happens in SL too [10:31] Nebadon Izumi: if you use this method [10:31] Justin Clark-Casey: master duborna has now appeared for me [10:31] Nebadon Izumi: ya same here [10:31] Spike Miles: same here also :) [10:31] Justin Clark-Casey: as you say neb, this region is also highly loaded because of all the objects and scripts [10:31] Nebadon Izumi: heh ya [10:31] Nebadon Izumi: its like 22000 prims and 2000 scripts [10:32] Justin Clark-Casey: 25844 and 2050 :) [10:32] Justin Clark-Casey: 26844 rather [10:32] Nebadon Izumi: really [10:32] Nebadon Izumi: that must be all the avatars [10:32] Justin Clark-Casey: of course, assuming that the active scripts is corret. As you say, it tends to fall over time [10:32] Nebadon Izumi: its not that high on a fresh start [10:32] Richardus Raymaker: avatar prims you see back in that counter to [10:32] Justin Clark-Casey: I'm guessing we don't properly account for avatars with scripted attachments entering and leaving [10:32] Nebadon Izumi: ya may be [10:33] Nebadon Izumi: and the sim prim count is not 26k on a fresh start [10:33] Nebadon Izumi: it must be counting attachments [10:33] Justin Clark-Casey: ah [10:33] Justin Clark-Casey: mm [10:33] Nebadon Izumi: its like 22-23k range [10:33] Richardus Raymaker: still lots ! [10:34] Charlotte Lagan: well, take off hair, shoes and be simple, not vaine :)) [10:34] dan banner: so the ossl sit/stand for npc was nice to have [10:34] Andrew Hellershanks: Thanks for the note about AppDomainLoading. Default is true and I do see a minor memory leak. I'll uncomment it and set to false and see what happens. [10:34] Nebadon Izumi: i have not tried it yet the NPC stuff [10:34] Nebadon Izumi: cool Andrew [10:34] Justin Clark-Casey: dan: yes. I still need to work out why sitting on a prim that doesn't hav ea sit position set doesn't set the sitting avatar in the code [10:34] Nebadon Izumi: your using Linux? [10:34] Andrew Hellershanks: Two avatars that were clouds have now fixed themselves. [10:34] Justin Clark-Casey: that's also true for sits down through the viewer [10:34] Nebadon Izumi: ya i see Dutchy now too [10:35] Justin Clark-Casey: andrew: yeah, you're the only one I see as a cloud :) [10:35] dan banner: from what ive been playing with it seems to be working really well [10:35] Nebadon Izumi: ya me too just Andrew [10:35] Justin Clark-Casey: andrew: in fact, I dond't think I've ever seen your real avatar [10:35] Nebadon Izumi: nice Dan [10:35] Justin Clark-Casey: dan: you're using it with sit positions? [10:35] Sarah Kline: just leaves Andrew [10:35] Andrew Hellershanks: odd. [10:35] Andrew Hellershanks: I see everyone (include me) ok [10:35] Nebadon Izumi: ya you do generally see yourself [10:35] dan banner: not yet justin i was planning on trying that later today [10:35] Sarah Kline: mayb simple rebake ) [10:35] Andrew Hellershanks: Just did that. [10:35] Justin Clark-Casey: dan: really, it works without sit positions?? [10:36] Nebadon Izumi: maybe if you sit on scripted prim? [10:36] Richardus Raymaker: nebadon is your sl3 remind the windows postions like minimap ? mine seems to lose it everytime so it end all up on wrong place. but sl3 dont exit nice to. it crash many times [10:36] Dutchy Daredevil: i reloaded all by hand in the clothes map/folder [10:36] dan banner: i have an npc walking loops around the region, running anims, etc [10:36] Nebadon Izumi: it will position you automatically? [10:36] Justin Clark-Casey: dan: ah yeah, I'm talking about sitting [10:36] Justin Clark-Casey: nebadon: it will use the sit position set [10:36] Richardus Raymaker: work on a new sofa btw ? [10:36] Sarah Kline: yes its really funny [10:36] Justin Clark-Casey: nebadon: at the moment - I don't think it would work for prims without a script that has set the sit pos [10:36] Nebadon Izumi: ya Richardus [10:36] Nebadon Izumi: i have a new couch for here [10:36] dan banner: yes trying the sit/stand is in my plans for later today [10:36] Nebadon Izumi: that looks proper in V3 [10:36] Nebadon Izumi: i forgot to rez it [10:37] Nebadon Izumi: i'll do that later [10:37] Sarah Kline: ) [10:37] Richardus Raymaker: yes. only pillows and sit position is wrong [10:37] dan banner: nice to see more npc stuff [10:37] Justin Clark-Casey: also, I might do an option for osNpcSit that automatically walks the avatar to the prim [10:37] Justin Clark-Casey: but as you know, that doesn't even work properly for viewers atm [10:37] Justin Clark-Casey: so might have to wait [10:37] dan banner: that would be great [10:37] Nebadon Izumi: ya sit is a bit funky even for regular avatars [10:37] dan banner: like movetarget to within 1 or 2 meters and sit [10:37] Nebadon Izumi: the mouselook especially [10:38] Nebadon Izumi: it onyl works if you sit on the root prim [10:38] Justin Clark-Casey: dan: yeah, the problem at the moment is there's no notification of reaching a target [10:38] Justin Clark-Casey: one can work around that but it's a bit awkward [10:38] dan banner: yes with getpos [10:38] Justin Clark-Casey: with an attachment on the npc itself, i think [10:38] Justin Clark-Casey: or yes, a getpos loop, timer, etc. [10:38] dan banner: no attachment needed [10:38] Justin Clark-Casey: do you ahve to keep doing getpos in a loop? [10:39] dan banner: but yes llsleep and getpos [10:39] Richardus Raymaker: why not detection of prim and then check name. i think thats possible [10:39] Justin Clark-Casey: ok [10:39] dan banner: yes [10:39] Justin Clark-Casey: I think a target system would be good too, but I just didn't get the time [10:39] Richardus Raymaker: time... :O [10:39] Justin Clark-Casey: had to do a whole bunch of work to clean up the code [10:39] dan banner: some os fnction that directly took waypoints would be awesome [10:39] Justin Clark-Casey: yes [10:40] dan banner: instead of the while loops [10:40] Nebadon Izumi: memory is only 587mb on show stats here [10:40] Nebadon Izumi: thats pretty good [10:40] Nebadon Izumi: so ya AppDomainLoading = false it is [10:40] Nebadon Izumi: lol [10:40] Andrew Hellershanks: Am I still a cloud? [10:40] Nebadon Izumi: its terrible on true [10:40] Justin Clark-Casey: andrew: yes [10:40] Nebadon Izumi: ya you are here Andrew [10:40] Nebadon Izumi: what viewer are you using? [10:40] Richardus Raymaker: andrew yes [10:41] Andrew Hellershanks: Nebadon, should probably change the default in the code or in the .ini file [10:41] Andrew Hellershanks: Imprudence 1.4.0 beta 2 [10:41] Nebadon Izumi: well in the OSgrid release its false by default [10:41] Nebadon Izumi: with notes to change to true in Windows [10:41] Andrew Hellershanks: k [10:41] Nebadon Izumi: the problem Andrew [10:41] Nebadon Izumi: is in Windows if its false [10:41] Nebadon Izumi: many scripts do not work [10:41] Nebadon Izumi: so true is a better default [10:41] Andrew HellershanksAndrew Hellershanks doesn't run it in Windows [10:41] Nebadon Izumi: cause it works fine in linux and windows [10:41] Andrew HellershanksAndrew Hellershanks grins [10:41] Nebadon Izumi: its just a bit more memory in linux is all [10:41] Nebadon Izumi: and perhaps a tad leaky [10:42] Richardus Raymaker: imprudence is a bit off for me, until inworld sounds are fixt. [10:42] dan banner: if opensim had a setting to dectect mono or .net and set appdomainloading accordingly would be the best way [10:42] Richardus Raymaker: or im then just the sl3 :O [10:42] Andrew Hellershanks: The amount of leak would be related to number of scripts in a region? [10:42] dan banner: AppDomainLoading = true/false/auto [10:42] Nebadon Izumi: im not sure if we can differentiate between mono and .net [10:42] Nebadon Izumi: we can windows and linux [10:42] BlueWall Slade: it needs to be set by the operator... [10:42] Nebadon Izumi: but what if someone is running mono in windows [10:42] Nebadon Izumi: not saying thats a good idea [10:42] Nebadon Izumi: but someone might [10:42] dan banner: would be the same thing neb [10:42] Nebadon Izumi: hehe [10:42] dan banner: mono like false [10:43] BlueWall Slade: if it is true, then scripts are partitioned into their own app domain [10:43] BlueWall Slade: if it is false, then they all share one [10:43] Spike Miles: now I see you Andrew :) [10:43] Nebadon Izumi: ya im just not sure there is any easy way to differentiate between mono and .net programatically [10:43] Nebadon Izumi: might be [10:43] Nebadon Izumi: im not sure honestly [10:43] dan banner: ya true on .net is almost a requirement [10:43] Justin Clark-Casey: omg, Andrew appearead! [10:43] Nebadon Izumi: actually i guess we can [10:43] BlueWall Slade: if they share, then a single script can crash them all [10:43] Nebadon Izumi: cause show version [10:43] Nebadon Izumi: shows .net vs mono [10:43] Richardus Raymaker: tes [10:43] Richardus Raymaker: yes [10:43] Justin Clark-Casey: are you neb's brother? [10:43] Nebadon Izumi: unless thats just assuming [10:43] dan banner: yup version shows which platform [10:43] Nebadon Izumi: lol [10:44] Nebadon Izumi: brother from a different mother [10:44] Spike Miles: XD [10:44] Justin Clark-Casey: ha [10:44] Andrew Hellershanks: Spike: woohoo... Nice to be seen (at last) [10:44] Andrew Hellershanks: Justin, I think we may have the same tailor [10:44] Justin Clark-Casey: anybody tried mumble recently? [10:44] dan banner: maybe justin knows if thats assumed or actually detected? [10:44] Nebadon Izumi: ive never tried mumble myself [10:44] Richardus Raymaker: gin, just staying with one feed in sl3 [10:44] Richardus Raymaker: never done mumble at all [10:44] Spike Miles: yay no more clouds :D [10:45] dan banner: i dont like the idea of changing the viewer to use mumble [10:45] Justin Clark-Casey: must be detected somewhere [10:45] Justin Clark-Casey: changing settings based on autodetect is getting pretty tricksy [10:45] Nebadon Izumi: there was talk of having the viewer be able to detect between vivox and mumble [10:45] Nebadon Izumi: in an automatic fashion [10:46] Justin Clark-Casey: yes, opensim would need to send that infromation [10:46] dan banner: justin: thats why i suggested the true/false/.auto so it could be forced still [10:46] Nebadon Izumi: not one of those priorities though [10:46] Justin Clark-Casey: as to which voice module was available [10:46] Nebadon Izumi: considering TPV's need to move on V3 [10:46] Nebadon Izumi: and mesh [10:46] Nebadon Izumi: kind of a side note to that stuff [10:46] Justin Clark-Casey: volker says they got mumble working with v2 (and hence I presume v3) [10:46] Nebadon Izumi: ya [10:47] Nebadon Izumi: i just meant the ability to have vivox and mumble side by side [10:47] Richardus Raymaker: V3 still get installed in V2 directoryname :P [10:47] Nebadon Izumi: and have the simulator and viewer work together to determine which one to use [10:47] Justin Clark-Casey: yes, that's probably very difficult [10:47] Nebadon Izumi: ya [10:47] Nebadon Izumi: snoopy was talking about it [10:47] Justin Clark-Casey: I'm not sure if the voice exec is invoked even before logging on to any grid [10:47] Justin Clark-Casey: so you would have to start both of them [10:47] Nebadon Izumi: and now that viewer and sim devs can work together [10:47] BlueWall Slade: I would like to see that codec in mumble talking to freeswitch :) [10:47] Nebadon Izumi: it should be easier than it was previously [10:47] Justin Clark-Casey: yes [10:47] Justin Clark-Casey: bluewall: pfff :) [10:47] Richardus Raymaker: verhicles are more fun then voice :O [10:47] Justin Clark-Casey: for me, voice would be far more fun :) [10:48] Nebadon Izumi: isnt mumble back end more efficient than freeswitch? [10:48] Justin Clark-Casey: I think it's more suited [10:48] BlueWall Slade: that would open up a world of possibilities [10:48] Justin Clark-Casey: afaik freeswitch is a general voice solution [10:48] Richardus Raymaker: i hear mumble is betetr and completer [10:48] Justin Clark-Casey: I wouldn't say that [10:48] Justin Clark-Casey: thye just do different things [10:48] Nebadon Izumi: ya [10:48] Justin Clark-Casey: the reason why voice quality for opensim is so bad with freeswitch is because the vivox client falls back to a crappy codec [10:48] Nebadon Izumi: Freeswitch is probably way more advanced as a PBX [10:49] BlueWall Slade: I think it would work [10:49] Andrew Hellershanks: Mumble is supposed to be easier(?) to set up compared to FreeSwitch from what I've heard. [10:49] Justin Clark-Casey: andrew: yeah, I found it a lot easier [10:49] BlueWall Slade: it is smaller [10:49] Richardus Raymaker: freeswitch is based on astrix sofar i know [10:49] Nebadon Izumi: in terms of the SL viewer though [10:49] Justin Clark-Casey: you just drop the module in, add some config and then rename mumble to SLVoice on the client side [10:49] Nebadon Izumi: i would think mumble be more efficient choice [10:49] BlueWall Slade: freeswitch will do anything [10:49] Justin Clark-Casey: you don't jhave to go through really extensive freeeswitch config [10:49] BlueWall Slade: we would just need a client to tie the sim to it [10:49] Andrew Hellershanks: I haven't tried setting up FS again since I've moved to 0.7. I'll have to give it another go and see if I can get it to work. [10:50] Richardus Raymaker: just watch out for the fsapi trap [10:50] Andrew Hellershanks: that is where it wants username/password? [10:50] Richardus Raymaker: its a long time ago i used it. i stopped it at all now i think [10:51] BlueWall Slade: http://wiki.freeswitch.org/wiki/Mumble_conference_with_alsa [10:51] BlueWall Slade: << that looks like what we do with the SL Voice client [10:52] Justin Clark-Casey: the first bit, but the rest is extra... [10:52] Andrew Hellershanks: interesting that link mentions alsa [10:54] Justin Clark-Casey: do you know if coyled was able to do anything more? [10:54] Nebadon Izumi: on opensimulator.org? [10:54] Justin Clark-Casey: yes [10:54] Nebadon Izumi: not sure [10:54] Nebadon Izumi: i'll try to find out [10:54] Justin Clark-Casey: thanks [10:54] BlueWall Slade: he's switching Panda over to jenkins? [10:55] Justin Clark-Casey: he said he had it running [10:55] Nebadon Izumi: he is upgrading mantis and wiki 1st [10:55] Nebadon Izumi: i beleive [10:55] BlueWall Slade: cool [10:55] BlueWall Slade: I have it running here too [10:55] Justin Clark-Casey: yes [10:55] Nebadon Izumi: Mantis is in dire need of upgrade [10:55] BlueWall Slade: there's an Android app for it for monitoring [10:55] Nebadon Izumi: we finally got a stead backup of the server going though [10:56] Nebadon Izumi: infact it backs up to this server [10:56] Nebadon Izumi: lol [10:56] BlueWall Slade: haaa, nice [10:56] Nebadon Izumi: cause plaza02 has 600gb free almost [10:56] Justin Clark-Casey: how big are the tarballs? [10:56] Nebadon Izumi: he said he was going to need like 200gb [10:56] Nebadon Izumi: i never did check how much he is using [10:56] Nebadon Izumi: let me look [10:56] Justin Clark-Casey: historical backups too I expect [10:56] Andrew Hellershanks: I don't like Mantis that much. I prefer bugzilla. I don't like the format of the messages Mantis sends when a report was updated.I have to dig through the mail to figure out what changed. [10:56] Nebadon Izumi: looks like he is only using about 90gb so far [10:57] Dahlia Trimble: android app for monitoring jenkins? [10:57] BlueWall Slade: yes Dahlia [10:57] Dahlia Trimble: in android market? [10:57] BlueWall Slade: yes - let me see if I can get the link [10:57] Dahlia Trimble: Ill search [10:58] Richardus Raymaker: ? who did that pop sound [10:59] Nebadon Izumi: pop? i missed that [10:59] Nebadon Izumi: heh [10:59] Nebadon Izumi: i have music pretty loud though [10:59] Dahlia Trimble: I didnt hear it either [10:59] Dutchy Daredevil: might be your viewer rira ?? [10:59] MP4 Player v1.0 (archive.org): You are not the owner of this screen!! [10:59] Richardus Raymaker: i heared the sound like you login, or something like that. i turn media off here [10:59] Dutchy Daredevil: firestorm used it [10:59] BlueWall Slade: This one is called JenkinsMobi [10:59] Richardus Raymaker: Dutchy, not suprisded its SL3 [11:00] Dutchy Daredevil: lol [11:00] Nebadon Izumi: hehe clever name [11:00] Dutchy Daredevil: some does it to [11:01] Nebadon Izumi: oh ya incase some of you have not seen [11:01] Nebadon Izumi: i have been working on a web profiles for v3 viewer [11:01] Nebadon Izumi: http://my.osgrid.org/?name=Nebadon.Izumi [11:01] Nebadon Izumi: its pretty basic so far [11:01] Nebadon Izumi: and you can only view profile [11:02] Dutchy Daredevil: its cool neb [11:02] Nebadon Izumi: dan wrote up some notes if you want to hack it into your v3 viewer [11:02] Nebadon Izumi: http://forums.osgrid.org/viewtopic.php?f=3&t=3631 [11:02] Dutchy Daredevil: beter than before [11:02] Dahlia Trimble: it needs a twitter like thingie lol [11:02] Nebadon Izumi: hehe [11:02] Spike Miles: that is pretty neat :) [11:03] dan banner: you could also put your osgrid profile on facebook now [11:03] dan banner: lol [11:03] Justin Clark-Casey: cool dan [11:03] Dutchy Daredevil: NO THANKS for that [11:03] Nebadon Izumi: hehe i should make a forum tag [11:03] Richardus Raymaker: i needed to hack anyway already in sl3. to remove some text in mouselook [11:03] Nebadon Izumi: like first person shooters have [11:03] Nebadon Izumi: lol [11:03] Richardus Raymaker: so one more or less.. [11:04] Justin Clark-Casey: is there still a mouselook in v3? [11:04] dan banner: howdy cornflakes [11:04] Cornflakes Woodcock: Hello all [11:04] Richardus Raymaker: yes there's still a mouselook [11:04] BlueWall Slade: wonder if we could hook it to something like Diasporia [11:04] Dahlia Trimble: hi [11:04] BlueWall Slade: Hello [11:04] Richardus Raymaker: hi dahlia [11:04] Justin Clark-Casey: where? [11:04] Justin Clark-Casey: hi cornflakes [11:04] Dutchy Daredevil: Hi corn [11:05] Richardus Raymaker: only LL decided to add a not removeable text "press ESC to go back to world view" on mouselook screen [11:05] Cornflakes Woodcock: Hmm Im stuck in an animation :-) [11:05] Richardus Raymaker: but you can whack that out in strings.xml [11:05] Dahlia Trimble: are you the cornflakes who makes the cool animated thingies that eat up my server? lol [11:05] dan banner: heh [11:06] Cornflakes Woodcock: Eat your server??? [11:06] dan banner: nom nom [11:06] Richardus Raymaker: eat your server ? [11:06] Cornflakes Woodcock: You mean my little Corny? [11:06] Dahlia Trimble: ya my server is kinda wimpy for scripted stuff [11:06] dan banner: with the 99858389ms script [11:06] Cornflakes Woodcock: I have not put anything on your server?? [11:06] Nebadon Izumi: lol [11:07] Richardus Raymaker: you forgot the feed the hamsters dahlia ? [11:07] Dahlia Trimble: no I went to your region and raided all the freebees :) [11:07] Cornflakes Woodcock: Ahh [11:07] Cornflakes Woodcock: Hehe [11:07] Cornflakes Woodcock: Well then you can delet him :-) [11:07] Justin Clark-Casey: ok, I need to go. See you later, folks [11:07] Dahlia Trimble: awww but he's cute [11:07] Richardus Raymaker: bye justin [11:07] Cornflakes Woodcock: If its's the Animated Little Cornflakes you mean? [11:07] BlueWall Slade: bye Justin [11:08] Dahlia Trimble: bye jcc [11:08] Dutchy Daredevil: byeee justin [11:08] Spike Miles: take care Justin :) [11:08] dan banner: okay justin have a nice day/eve [11:08] Justin Clark-Casey: bye [11:08] Justin Clark-CaseyJustin Clark-Casey waves