Chat log from the meeting on 2010-07-28

[10:04] Juicy Babii: Ahh, more here than meets the eye [10:04] Justin Clark-Casey: Hi folks [10:04] Nebadon Izumi: hello [10:04] Juicy Babii waves [10:04] Nebadon Izumi: on the phone be a minue [10:04] Nebadon Izumi: minute* [10:04] Richardus Raymaker: hi justin [10:04] Justin Clark-Casey: hi juicy [10:04] Justin Clark-Casey: hi richardus [10:04] Richardus Raymaker: oops, i see my question where dutch lol [10:04] Juicy Babii suddenly gets an urge to watch Almost Famous [10:05] Nebadon Izumi: ok im off phone, morning everyone [10:05] Richardus Raymaker: i readed in mailinglist (reply still dont work) something about freeswitch. [10:05] Richardus Raymaker: i hope it still works in 0.7 as it does now. [10:05] Justin Clark-Casey: I believe so [10:05]  Nebadon Izumi: hmm not sure Richardus ive not used Freeswitch in a very long time [10:05] Juicy Babii: ooh Freeswitch is of interest to me [10:05]  Nebadon Izumi: i cant say i ever approved of the quality of freeswitch module [10:06] Juicy Babii wants to try and get it working for more than one region at a time [10:06] Justin Clark-Casey: yeah, it does seem a bit janky. But I know people who are successfully using it, at leas tto some extent [10:06] Richardus Raymaker: i have it working for 4 regions with version 1.0.6 [10:06] Nebadon Izumi: ya even if it doesnt work right away its not really becasue we wanted to not use it anymore [10:06] Nebadon Izumi: its just someone has to make it work again [10:06] Richardus Raymaker: costed 2 weeks to figure out :)) [10:07] Richardus Raymaker: i only hope it works with 0.7 [10:07] Richardus Raymaker: i mean no config changes [10:07] Nebadon Izumi: if no one volunteers to do that it will have to remain depricated until someone does [10:07] Nebadon Izumi: like all modules really [10:07] Justin Clark-Casey: I think 'deprecation' can be a bit misleading - perhaps "not actively supported at the moment" is better [10:08] Richardus Raymaker: resume sounds betetr [10:08] Nebadon Izumi: ya im ok with however its described [10:08] Richardus Raymaker: lol [10:08] Nebadon Izumi: its not an active campaign to remove it though either way [10:08] Richardus Raymaker: ok. [10:08] Nebadon Izumi: its just lack of interest in the development part thats brought this about [10:09] Justin Clark-Casey: yeah, I appreciate that. After all, it's not as if I have time yet to look at it [10:09] Justin Clark-Casey: though I might one day - it sounds like bluewall might do something, though [10:09] Nebadon Izumi: ya i saw some responses in interest to bringing it up to date [10:09] Richardus Raymaker: Time... :O [10:09] Nebadon Izumi: Otakupope might be a good person to contact about it too [10:09] Nebadon Izumi: but i know hes really busy on Simiangrid [10:09] Nebadon Izumi: so it wont be anytime soon [10:10] Justin Clark-Casey: how many people are working on simiangrid? Seems like a few? [10:10] Nebadon Izumi: ya quite a few [10:10] Thaizinha Foxdale: 0xdxcncmgdn vrxsbsjhu v [10:10]  Nebadon Izumi: the intel team was away for a bit [10:10] Nebadon Izumi: but Jhurliman is back around now [10:10] Nebadon Izumi: v 0.9 simiangrid is coming soon [10:10] Justin Clark-Casey: oh cool. [10:10] Thaizinha Foxdale: uaau [10:10] Dahlia Trimble is Online [10:10] Justin Clark-Casey wonders if thaizinha is having a fit [10:11] Nebadon Izumi: lol [10:11] Nebadon Izumi: i dont even see them [10:11] Nebadon Izumi: oh there they are [10:12] Richardus Raymaker: i still need to look at 0.7. i hear there's not really a standalone like its now. so curious how that works to. time... need more of that' [10:12] Justin Clark-Casey: ? standalone is just fine with 0.7 [10:12] Richardus Raymaker: hi dahlia [10:12] Nebadon Izumi: its not much differnt [10:12] Dahlia Trimble: hi :) [10:12]  Richardus Raymaker: right [10:12]  Nebadon Izumi: the configurations are probably differnt though [10:12]  Richardus Raymaker: :) [10:12] Nebadon Izumi: hello Dahlia [10:12] Justin Clark-Casey: they are for everything :) [10:13]  Nebadon Izumi: i cant say im much help with Standalone [10:13]  Nebadon Izumi: 99% of my testing is grid mode only [10:13]  Justin Clark-Casey: I always make sure standalone works out of the box on a release [10:13]  Dahlia Trimble: small group today [10:14]  Richardus Raymaker: grid mode testing still "somewhere" on the list [10:14]  Justin Clark-Casey: yes [10:14]  Justin Clark-Casey: grid mode testing is effecitvely done by osgrid ;) [10:14] Justin Clark-Casey: so hopefully 0.7 works kind of okay without having had much of that..... [10:14] Richardus Raymaker: i want to ecperiment with own grid anyway to [10:14]  Nebadon Izumi: i just announced meeting in IRC [10:14] Nebadon Izumi: hehe im not quite awake just yet [10:14] Justin Clark-Casey: sometimes people seem to all turn up an hour later [10:14] Nebadon Izumi: i literally woke up about 45 minutes ago [10:14] Nebadon Izumi: been a long few weeks [10:14] Juicy Babii: hehe I'm not quite dressed yet, no inventory [10:14] Richardus Raymaker: oh. then goodmorning nebadon. [10:14] Justin Clark-Casey: finished moving into your new place? [10:15] Nebadon Izumi: yea im all moved in [10:15]  Dahlia Trimble: I woke about an hour and a half agp [10:15] Juicy Babii: oh wow, just moved, too [10:15] Nebadon Izumi: completly done with old house now [10:15] Dahlia Trimble: cool :) [10:15]  Richardus Raymaker: someone yesterday asked me about his empty inventory. he sended mail. but it still seems to be empty. how lang does it take normally ? [10:15]  Nebadon Izumi: what was their name Richardus [10:15]  Richardus Raymaker: ohh nebadon. your still stuck in that move trouble. [10:15]  Richardus Raymaker: Krystalkid Nightfire [10:15]  Nebadon Izumi: i have a short list i have to do after the meeting [10:16]  Nebadon Izumi: no im all done Moving now Richardus [10:16]  Nebadon Izumi: in new house now [10:16]  Nebadon Izumi: they should have been restored [10:16]  Nebadon Izumi: i emailed them Richardus [10:16]  Nebadon Izumi: sometime yesterday [10:17]  Nebadon Izumi: probably late afternoon PST [10:17]  Mic Bowman is Online [10:17]  Richardus Raymaker: ok. then i wil ask him. i neve rrecieved e-mail btw. but it worked anyway for me last week [10:17] Richardus Raymaker: hello thaiz [10:17] Nebadon Izumi: hmm you emailed us? [10:17] Juicy Babii: if anyone could lend me some hair until I grow back some of my own... forever grateful, don't mind how it looks [10:17] Nebadon Izumi: or asked on IRC? [10:17] Justin Clark-Casey: hey mic. long time no see [10:17] Mic Bowman: hey [10:17] Nebadon Izumi: hey there Mic [10:18] Mic Bowman: hi neb [10:18] Dahlia Trimble: hiya Mic [10:18] Mic Bowman: guess it has been awhile ;-) [10:18]  Nebadon Izumi: ya, hows things over there at Intel? [10:18]  Nebadon Izumi: any SciSim load tests coming up? [10:18]  Mic Bowman: going very well... [10:19]  Mic Bowman: probably... dan is working on supporting some level of build/touch in the client managers [10:19]  Mic Bowman: and some auto-load balancing [10:19]  Nebadon Izumi: nice [10:19]  Richardus Raymaker: uhmm, how's the trashcan option ? [10:19]  Dahlia Trimble: Mic, I built an ATOM computor to run OpenSims on [10:19]  Mic Bowman: oh THATs tcool [10:19]  Nebadon Izumi: Richardus Warin is working on it [10:19]  Nebadon Izumi: though were all real busy so it might be a couple days [10:19]  Nebadon Izumi: hopefully this week though [10:19]  Richardus Raymaker: mic, did you ever looked with poiwer meter how much power it takes for 1 atom board ? [10:19]  Mic Bowman: we have the script engine partitioned out of the simulator & were looking at testing performance on various architectures [10:20] Nebadon Izumi: I would think power on Atom CPUs scales depending on what your doing [10:20] Nebadon Izumi: and what motherboard its attached too [10:20] Mic Bowman: it does depend on what you're doing [10:20] Mic Bowman: the current opensim architecture limits density... but its great for scale out [10:20] Justin Clark-Casey: how much code change is involved? Does it requires changes accross the board or can it be confined to various sections (e.g. client manager, scene)? [10:20] Nebadon Izumi: they are quite low power even at peak though [10:21] Dahlia Trimble: http://www.intel.com/products/desktop/motherboards/D510MO/D510MO-overview.htm with 4gb ram running ubuntu 10.4 desktop 32 bit PAE [10:21] Mic Bowman: justin: the script engine is actually a relatively small extension to dan's existing DSG api [10:21] Richardus Raymaker: gloval power usage. i still like to use atom for many things. router as example. but if its taking 50 watt its useless. [10:21] Justin Clark-Casey: distributed scene graph? [10:21] Mic Bowman: dahlia: do you have anything written up on your results? [10:21] Mic Bowman: i'm *very* interested [10:21] Mic Bowman: justin: yes [10:21] Nebadon Izumi: Richardus Atom is probably overkill for router [10:22] Dahlia Trimble: nope, just got it running last night [10:22] Nebadon Izumi: i suggest looking at beagle boards [10:22] Richardus Raymaker: no. i try to find someone that test it with power meter. revies dont tell the power usage. i looked at EEE box in past. it where disapointed with power usage [10:22] Richardus Raymaker: im afraid beagle not for sale here. but let me look first [10:22] Nebadon Izumi: ah not sure about that [10:23] Dahlia Trimble: I wish there was an easy way to measure power use [10:23] Nebadon Izumi: if your goal is a router i would not get a Dual core atom [10:23] Richardus Raymaker: beagle board only 1 lan ? and i think its not gigabit [10:23] Nebadon Izumi: it has usb [10:23] Richardus Raymaker: dahlia, power meter at power wallet ! [10:24] Nebadon Izumi: anyway, anyone have any OpenSIm topics? [10:24] Dorothea Lundquist: hello sorry i am late [10:24] Justin Clark-Casey: hi dorothea [10:24] Richardus Raymaker: 2 i asked. uhmm. how's 0./7 & osgrid ? [10:24] Nebadon Izumi: hello Dorothea [10:24] Richardus Raymaker: hi doro [10:24] Dorothea Lundquist: hello :) [10:24]  Nebadon Izumi: OSgrid needs to finish the Web Interface before we start testing 0.7 [10:24]  Melanie Milland: richardus: unavoidable :/ [10:25]  Nebadon Izumi: but were moving towards 0.7 [10:25]  Nebadon Izumi: ive been testing it in private [10:25]  Justin Clark-Casey: nebadon: I presume you're blocked by the problems with 64 bit though? [10:25]  Nebadon Izumi: no [10:25]  Nebadon Izumi: only if i try to run mono 2.6.7 [10:25]  Richardus Raymaker: what 64bit problem ? [10:25]  Melanie Milland: those are relevant to new mono [10:25]  Nebadon Izumi: i'll remain on mono 2.4.2.3 [10:25]  Richardus Raymaker: to bad that new mono still failes [10:25]  Nebadon Izumi: there are other issues besides the x64 issues anyway [10:26]  Justin Clark-Casey: 2.6.4 was okay, too, right? [10:26]  Nebadon Izumi: that would probably keep me on mono 2.4.2.3 [10:26]  Nebadon Izumi: yes its ok with x64 [10:26] Nebadon Izumi: but not with Xengine [10:26] Nebadon Izumi: the sim stacktraces when you do a shutdown [10:26] Richardus Raymaker: problem, thats the only one we use on osgrid sofar i know [10:26] Nebadon Izumi: and you can never get a clean shutdown [10:26] Nebadon Izumi: can not remove your simulator from the database [10:26] Nebadon Izumi: there may be some other minor issues too [10:27] Marga String: hello all [10:27] Nebadon Izumi: thats the one big one that sticks in my mind [10:27] Justin Clark-Casey: hi marga [10:27] Justin Clark-Casey: curious [10:27] Justin Clark-Casey: is that only under x64? [10:27] Nebadon Izumi: no [10:27]  Dorothea Lundquist: hello Marga [10:27] Nebadon Izumi: thats on everything [10:27] Marga String: hi Justin [10:27] Nebadon Izumi: Diva did remove alot of the deadlock issues that were present in mono 2.6.4 [10:27] Marga String: hello Dorothea :) [10:27]  Nebadon Izumi: just a few stragglers still [10:27]  Justin Clark-Casey: I haven't seen that issue on 2.6 systems yet [10:27]  Richardus Raymaker: hello marge [10:28]  Nebadon Izumi: are you doing alot of scripting? [10:28]  Marga String: hi Richardus [10:28]  Nebadon Izumi: it generally takes items with multiple scripts [10:28]  Justin Clark-Casey: no, veyr minimal, though there are a couple [10:28]  Nebadon Izumi: like 3-5+ scripts in 1 prim [10:28]  Nebadon Izumi: but having a few 100 sripted objects probably makes it worse [10:28]  Nebadon Izumi: i suspect its because when the Xengine module is being removed its trying to write script states all at once maybe? [10:28]  Justin Clark-Casey: and you think that is related to the shutdown stacktrace? [10:29]  Nebadon Izumi: i dunno though seems like something with script states maybe [10:29]  Nebadon Izumi: its the only thing that i can think that would be that harsh when unloading xengine [10:29] Nebadon Izumi: but who knows might be something else too [10:29] Justin Clark-Casey: ho hum. So many configurations [10:29] Nebadon Izumi: heh ya [10:29]  Nebadon Izumi: Diva did a great job though [10:29] Justin Clark-Casey: yeah, really tenacious [10:30] Justin Clark-Casey: I was most impressed [10:30] Nebadon Izumi: it used to be if you had a prim with like 2-5 scripts [10:30] Nebadon Izumi: and you erased it in world [10:30] Nebadon Izumi: the entire sim deadlocked [10:30] Nebadon Izumi: that was only in mono 2.6.4 [10:30] Nebadon Izumi: in Divas last round of deadlock hunting she inadvertantly fixed that problem [10:30] Justin Clark-Casey: I do sometimes wish this was written in Java, if only for the virtual machine stability on non-windows platforms ;) [10:30]  Nebadon Izumi: heh [10:31]  Nebadon Izumi: ya one of the downsides of mono not being done yet [10:31]  Juicy Babii: I'm sure there's a handy C# to Java converter somewhere [10:31]  Nebadon Izumi: lol [10:31]  Justin Clark-Casey: if only it were that simple [10:31]  Nebadon Izumi: i cant imagine that would work well with 1/2 million lines of code [10:31]  Quilzie Xemax: Doubt that's possible. They are almost completely different. [10:31]  Justin Clark-Casey: one would need to produce java equivalents of libomv too [10:31]  Juicy Babii: that would be the ouch [10:31]  Justin Clark-Casey: actually, c# and java aren't that dissimilar, though I don't think auto-conversionw ould work that well [10:31]  Melanie Milland: the stacktrace is not even remotely related to script states [10:32] Richardus Raymaker: hi quilzi. code not pretty optimized after conversion i guess [10:32] Nebadon Izumi: k what do you think it is Mel? [10:32] Melanie Milland: it is caused by us forcibly removing active app domains that contain scripts thaty are hung or slow to end [10:32] Melanie Milland: so we occasionally remove an app domain that has an execution point in it [10:32]  Melanie Milland: when that gets scheduled again [10:32] Melanie Milland: boom [10:33] Simulator Version v0.5 shouts: OpenSim 0.6.9 (Post_Fixes) c7a2e1b: 2010-07-08 10:17:28 -0700 (Unix/Mono) [10:33] Justin Clark-Casey: should mono be guarding against that? [10:33] Nebadon Izumi: think there is any kind of fix for that we can do? [10:33] Melanie Milland: mono should [10:33] Melanie Milland: it's a regression [10:33] Nebadon Izumi: i used to get the same stacktrace deleting these objects in world [10:33] Nebadon Izumi: until Divas last round of fixes [10:33] Nebadon Izumi: the stacktrace was identical message [10:34] Richardus Raymaker: i think i know how it looks. [10:34] Nebadon Izumi: ya mono 2.4.2.3 the problem doesnt exist, so it does seem to be a mono regression [10:34] Nebadon Izumi: even mono 2.7 SVN does it [10:35]  Nebadon Izumi: is that something we should file a bug report with mono ? [10:35] Nebadon Izumi: or Melanie have you guys already done that? [10:35] Melanie Milland: yes [10:35] Nebadon Izumi: we should or you have? [10:35] Nebadon Izumi: hehe [10:35] Justin Clark-Casey: I hear they're not very responsive to bug reports [10:35] Melanie Milland: we should [10:35] Richardus Raymaker: snoopy seems to use 2.7 sofar i know [10:36] Nebadon Izumi: ya probably not [10:36] Nebadon Izumi: their idea of testing OpenSim was fire it up [10:36]  Nebadon Izumi: oh it started [10:36] Nebadon Izumi: everythings perfect [10:36] Richardus Raymaker: omg [10:36] Nebadon Izumi: that was Miguel too [10:36] Richardus Raymaker: if the test everything that way its bever get bug free [10:36] Nebadon Izumi: he spent like 15 minutes testing opensim and declared everything perfect [10:36] Justin Clark-Casey: heh [10:37] Quilzie Xemax: Wow [10:37] Jez Mertel: Hello [10:37] Justin Clark-Casey: hello jez [10:37] Richardus Raymaker: hello jez [10:37] Dorothea Lundquist: hello [10:37] Jez Mertel: things and people are still rezzing [10:38] Justin Clark-Casey: mic: I hear jhurliman and folks are beavering away on simiangrid? [10:39] Justin Clark-Casey: ping [10:39] Justin Clark-Casey: I think he's asleep [10:39] Mic Bowman: huh? [10:40] Mic Bowman: john & i were working on the migration code for the last couple days [10:40] Mic Bowman: it should be functional this afternoon [10:41] Mic Bowman: i think that was the last piece we were waiting for before a "release" [10:41] Justin Clark-Casey: how are you going to handle region migration? [10:41] Nebadon Izumi is Online [10:42] Mic Bowman: doesn't need migration [10:42] Justin Clark-Casey: 0.6.9 regions will work with it? [10:42] Richardus Raymaker: wb nebadon [10:42] Mic Bowman: regions don't change, just infrastructure services [10:42] Nebadon Izumi: grrr sorry everyone my intenet went out [10:42] Dorothea Lundquist: wb :)) [10:42] Nebadon Izumi: thanks :) [10:42]  Jor3l Boa: hellooo [10:42]  Justin Clark-Casey: so simiangrid supports both 0.6.9 service expecations and the 0.7 changres? [10:43]  Nebadon Izumi: can someone send me the log [10:43]  Dorothea Lundquist: hello Jor3l [10:43]  Nebadon Izumi: chat log that is [10:43]  Mic Bowman: no... just 0.7 [10:43]  Justin Clark-Casey: ok, so regions would need to upgrade themselves to 0.7? [10:43]  Mic Bowman: but the migration from 0.6.9 to 0.7 for regions is just part of the stock opensim code [10:43]  Mic Bowman: yeah [10:43]  Mic Bowman: our scisim regions are just running (almost) stock 0.7+ [10:44]  Justin Clark-Casey: so they would detach from the old services and reattach to the new at some cut off point>? [10:44]  Mic Bowman: yes [10:44]  UUID Speaker: Synthfreak Universe: 064e3ffa-445a-ad90-15ae-1af62e412b69 [10:44]  Justin Clark-Casey: I guess most of your regions are self-managed anyway so there isn't a coo-ordination issue? [10:44] Nebadon Izumi: heh one of these days i need to bring my scisim region back up [10:44]  Mic Bowman: once we get the infrastructure db's migrated... i'll work out the region migration... but the test regions i have so far are very easy [10:45] Nebadon Izumi: been so crazy busy last 2 months havent had time [10:45] Dorothea Lundquist: you need a vacation [10:45] Nebadon Izumi: hehe [10:45] Justin Clark-Casey: cool. Just curious how tough migrations are. But the region issue is separate from migrating service data, of course [10:45] Mic Bowman: hold off for a couple more days [10:45] Nebadon Izumi: k i will [10:45] Nebadon Izumi: i wont have time this week anyway [10:45] Mic Bowman: yeah... i don't expect it to take more than an hour or so to migrate all the intel regions on scisim [10:46] Nebadon Izumi: nice [10:46] Mic Bowman: i already have the config skeleton in place with the tools i have [10:46] Nebadon Izumi: what kind of region/user count you guys have these days Mic? [10:46] Justin Clark-Casey: I guess other regions will just have to upgrade before they can connect to scisim again? [10:46] Mic Bowman: its the account & asset data that's still the blocker [10:46] Mic Bowman: we'll leave the old services running for awhile [10:47] Justin Clark-Casey: presumably if people create new assets in the meanwhile, thuogh, they will lost them when they switch [10:47] Mic Bowman: yes [10:47] Mic Bowman: the "official" cutover for scisim will be sept 1 or so [10:48]  Justin Clark-Casey: oh right, so still some ways off [10:48] Mic Bowman: yeah... [10:48] Justin Clark-Casey: I imagine best not to do it during the summer holidays :) [10:48]  Justin Clark-Casey: nebadon: any more going on with the wiredux update? [10:48]  Nebadon Izumi: yes I turned that project over to Plugh with AvatarHangout grid [10:49]  Nebadon Izumi: hes been poking at it [10:49]  Nebadon Izumi: to bring it up to 0.6.9 level [10:49]  Justin Clark-Casey: oh, it's not even at that? [10:49]  Nebadon Izumi: not really no [10:49]  Nebadon Izumi: it probably is now though [10:49]  Nebadon Izumi: it was pretty close most of it was becasue of the Cells to Meter stuff [10:49]  Nebadon Izumi: in the back end and few other minor inconviences [10:51]  Nebadon Izumi: i have not had any time to look at his changes though [10:51]  Justin Clark-Casey: you need more staff, nebadon ;) [10:51] Nebadon Izumi: heh ya [10:52]  Nebadon Izumi: alot of my distractions were the move [10:52] Nebadon Izumi: that really wiped me out [10:52] Nebadon Izumi: now that thats over i can get back on track [10:52] Nebadon Izumi: last few weeks ive been sorta playing catch up and battling OSgrid issues [10:53] Justin Clark-Casey: man, must be a full time job :) [10:53]  Nebadon Izumi: heh ya its like 2 full time jobs [10:53]  Nebadon Izumi: lol [10:53]  Nebadon Izumi: things seem to be settles down now [10:53]  Nebadon Izumi: for the moment [10:54]  Nebadon Izumi: OSG3B was stresser this year too [10:54]  Nebadon Izumi: wasnt as successful as i would have liked but i just didnt have the time to make it as good as it could have been [10:54]  Nebadon Izumi: but it was still pretty good success overall [10:54]  Richardus Raymaker: let really hope its next year better [10:54]  Nebadon Izumi: Deanna had a big concert at her sim all day [10:54]  Nebadon Izumi: 6 singers [10:55]  Nebadon Izumi: was great [10:55]  Nebadon Izumi: i have some videos infact let me throw it up [10:56]  Lani Global: Yes, a big tournout of many people at Wonderland South music stage! [10:56]  Dorothea Lundquist: it was great indeed [10:56] Nebadon Izumi: i have 2 short videos [10:56] Lani Global: good music also [10:56] Nebadon Izumi: i recorded more just havent had time to process it yet [10:56] Dorothea Lundquist: absolutly! i enjoyed it a lot [10:57] Jor3l Boa: Guys one question, is anyone able to use Groups with 0.7, have been trying with floatsam and no luck so far [10:59] Nebadon Izumi: the quality of the music at the party was amazing [10:59] Nebadon Izumi: i was really suprised how great everyone was [10:59] Nebadon Izumi: and how good the quality came through [10:59] Justin Clark-Casey: jor3l: haven't tried yet with 0.7 - I'd be surprised if it stopped working, though [11:00] Nebadon Izumi: it works [11:00] Nebadon Izumi: i head people this morning infact say it does [11:00] Nebadon Izumi: and from my early 0.7 testing it did work [11:00] Jor3l Boa: Ah ok, will keep trying then :) [11:00]  Richardus Raymaker: nebadon what software for video do you use ? [11:00]  Nebadon Izumi: Fraps [11:01]  Nebadon Izumi: i wish i remembered these guys names [11:01]  Nebadon Izumi: one more song [11:02]  Vidz Aeon: hello [11:02]  Nebadon Izumi: hello Vidz [11:02]  Justin Clark-Casey: hi vidz [11:02]  Richardus Raymaker: i hope video have soon sound in imprudence [11:02]  Dahlia Trimble: oops it's that time... bye all :) [11:02] Nebadon Izumi: kk Dahlia, thanks for coming [11:02] Justin Clark-Casey: alright, I need to get going too. Guess summer is always going to be a little quieter :) [11:03] Richardus Raymaker: bye justin [11:03]  Nebadon Izumi: can someone send me todays chaat log [11:03]  Nebadon Izumi: i lost it when i crashed