Chat log from the meeting on 2009-10-13

[9:57] Teravus Ousley is Online [9:58] Ideia Boa: hello all [9:58] Nebadon Izumi: hello [9:58] Entering god mode, level 255 [9:58] Hiro Protagonist: Hiya [9:58] Kitto Flora: Hello [9:59] Master Dubrovna: Howdy! [9:59] Kitto Flora: Packets are sure mixed up today [9:59] Hiro Protagonist: yep [10:00] Ideia Boa: hello all [10:00] Orion Hax: o/ [10:01]  Hiro Protagonist: howdo [10:03] Nebadon Izumi: give a few more minutes for people to show up [10:03]  Nebadon Izumi: anyone have anything they want to talk about? [10:04] Nebadon Izumi: testing and patching has somewhat fizzeled out since last week [10:04] Hiro Protagonist: most of the people who were asking about the meeting arent here yet [10:04] WhiteStar Magic: region crossings ? [10:04] Nebadon Izumi: hope we can get back into some kind of groove again here soon [10:04] Justin Clark-Casey: hello folks [10:04] Nebadon Izumi: hello Justin [10:04] paulie Flomar: region crossing seems ok for me. Is it broked for otghers? [10:04] WhiteStar Magic: HI Again Justin [10:04] Shaun Emerald: I suspect you will, when jhurliman's next batch of code from Intel clers in a week or so. [10:04] WhiteStar Magic: pretty much everyone I talk to [10:04]  Nebadon Izumi: ive not done much border crossing or teleporting myself [10:04] Shaun Emerald: clears* [10:04] Friendly Harbour: after all the testing and bugfixing the last week, when will we see a new binary we can download from the osgrid.org website? [10:05] paulie Flomar: hmm [10:05] Penny Lane: We're not expecting crashes here right, after the last week's fixes and high agent count tests? [10:05] Nebadon Izumi: already there Friendly [10:05] Friendly Harbour: really? [10:05] Nebadon Izumi: yes [10:05] paulie Flomar: do we know when the vehicle code will go into trunk or binary? [10:05] Friendly Harbour: think i need new glases :p [10:05] Nebadon Izumi: not for a while paulie [10:05] Orion Hax: what is the sim perfomance at that high of a av count [10:05] Nebadon Izumi: soneone could make a binary [10:05] paulie Flomar: k [10:05]  Nebadon Izumi: but i dont see that hitting core anytime soon [10:06] Kitto Flora: Nebadon - why not? Its certainly no worse than whats in Trnk [10:06] Kitto Flora: And it does fix a sim crash [10:06] Nebadon Izumi: well just needs more testing and reporting really [10:06] Nebadon Izumi: but i agree [10:06] Nebadon Izumi: its as good as whats in trunk to me [10:06]  Nebadon Izumi: but really ive not tested it enough [10:06] Nebadon Izumi: except in 1 mega region [10:07] Hiro Protagonist: I thinks its very close [10:07] paulie Flomar: I fought my region for a few days trying to get it back up. It turned out that my spot on the grid was taken. I seem to remember that the console used to throw an error to that effect. The new error doent give any clue that a spot is taken. Maybe we could fix that so we get an error that tell sus when our chosen spot is taken? [10:07] Nebadon Izumi: ODE seems pretty borked to me [10:07]  Nebadon Izumi: in general [10:07] BlueWall Slade: does it use the LL vehicle system ? [10:07] Hiro Protagonist: we just need to hear from a few more testers [10:07] Nebadon Izumi: not sure about your trunk [10:07] Hiro Protagonist: Fredo Chaplin would be a good one [10:07] Kitto Flora: Why is ODE borked? Or are you talking about ODE on Trunk? [10:07] Nebadon Izumi: yes on Trunk [10:07] Fly Man: Hmm [10:07] Fly Man: Sinking [10:07] Nebadon Izumi: it keeps spewing on consoles [10:08] Blazsword Winx shouts: I cant get my region to set up it's just gives me some weird red text error in the console :( Help!! [10:08]  Dahlia Trimble is Online [10:08]  paulie Flomar: otoh, I see less fdlailing lately. [10:08]  Kitto Flora: I agree - ODE on Trunk is bad. And it will crash region [10:08]  paulie Flomar: *less flailing [10:08]  Fly Man: Am I seated ? [10:08]  Justin Clark-Casey: ODE has degenerated? [10:08]  Nebadon Izumi: seems to have Justincc [10:08]  Shaun Emerald: fly - no [10:08]  Justin Clark-Casey: yes, I saw Teravus did something to relieve the flailing disease [10:08]  Nebadon Izumi: im restarting these plazas several times per day with ODE exceptions [10:08]  Nebadon Izumi: spewing endlessly [10:08]  Fly Man: Wowy [10:08]  Justin Clark-Casey: two steps forward one step back :) [10:08] Nebadon Izumi: i can show you a Wright Plaza log [10:08] Nebadon Izumi: thats 420mb [10:08] Fly Man: I'm doing Joga with my feet in my neck [10:08] Nebadon Izumi: easily 75% of the log [10:08] Nebadon Izumi: is ODE spew [10:08] Blazsword Winx shouts: Can anyone help? [10:08] Fly Man: Ahh, now it's gone [10:08] paulie Flomar: yeah, Ive sen my regions crashing with ODE spew lately, too.. [10:08] Kitto Flora: What I have been fixing in ODE on the Vehicle branch is to make it deal with LL Vehicles [10:09] Nebadon Izumi: and thats 420mb in 48 hours [10:09] Nebadon Izumi: 75% of it is ODE spewage [10:09] Fly Man: Is Justin just bBlack ? [10:09] Nebadon Izumi: he is [10:09]  Nebadon Izumi: probably on 2nd monitor :) [10:09]  Fly Man: k [10:09]  Blazsword Winx: :( [10:09] Penny Lane: What kind of ODE faults? [10:09] Fly Man: Hey Dahlia [10:09] Justin Clark-Casey: yeah, I know - sorry folks [10:09] Nebadon Izumi: give me a moment [10:09] Fly Man shouts: Blaszword, what ? [10:09] Dahlia Trimble: Hi :) [10:09]  Justin Clark-Casey: Hey Dahlia [10:09]  Nebadon Izumi: i will try to paste some examples [10:09]  Fly Man: Hey Dahlia [10:10]  paulie Flomar: Ill have to take a note next time I get red ODE spew. [10:10]  Dahlia Trimble hasnt rezzed yet [10:10]  Justin Clark-Casey: fly man: better? [10:10]  Fly Man: nope [10:10]  Fly Man: still black [10:10]  Justin Clark-Casey: humph [10:10]  Shaun Emerald: Oh, if any of you care (and I know some here don't), diva fixed inventory transfers over HG last night. [10:11]  Penny Lane: Interesting [10:11]  Kitto Flora: Someone mentioned Flailing - its was fixed a couple of days back. [10:11]  Shaun Emerald: Yes [10:11]  Shaun Emerald: quite nicely [10:11]  paulie Flomar whispers: KItto: yeah I see no flaliling now! [10:11]  Penny Lane: Some don't care because they don't support HG, or what? [10:12]  paulie Flomar: I understood that HG was broken in trunk and should be duisabled for now? [10:12] Shaun Emerald: not true paulie [10:12] Hiro Protagonist: thing is kitto, that fix came in with all this ODE spew Neb's been talking about [10:12] BlueWall Slade: it works for me [10:12]  paulie Flomar: great! I loe HG! Ill turn it back on for my regions. [10:13] Kitto Flora: Huh? Hiro, are you saying that the flailing fix may have caused some ODE error messages? [10:13] Starky Rubble: Penny: More just a lack of interest on the part of some [10:13] Hiro Protagonist: yep, or possibly warnings [10:13] Fly Man: Dahlia, the patch that you brought in [10:13]  Kitto Flora: OK - I never saw any in all the testing. BUT - I'd be very interested to see the messges [10:13] Dahlia Trimble: the intel one? [10:13] Fly Man: Was that one tested with Jhurliman ? [10:14] Fly Man: The one that stopped lockdowns [10:14] Hiro Protagonist: at least, it came in at the same time - I dont have a direct corelation I can make to the flailing fix [10:14] Hiro Protagonist backpeddles a bit [10:15] Dahlia Trimble: not that I know of. I hadn't intended to commit it, it was in my local branch and I was testing it but it committed without me knowing when I was trying to use git. [10:15] Kitto Flora: Yeah - possibly coincidental. But - ODE stuff I can usually figure out whats causing it [10:15] Nebadon Izumi: hmm [10:15] Nebadon Izumi: well i tried [10:15] Dahlia Trimble: so I left it and made a note that I'll remove it if there are problems [10:15] Nebadon Izumi: this log file is just too large [10:15] Nebadon Izumi: im unable to copy anything from it [10:15]  Dahlia Trimble is git challenged :/ [10:15] Nebadon Izumi: without crashing my machine out [10:15] Justin Clark-Casey: dan lake is concerned about it, but as you say, if it works then why not have it in [10:16]  Nebadon Izumi: but basiclly its something to do with avatar [10:16] Nebadon Izumi: let me see i might have a mantis about it [10:16]  Nebadon Izumi: i forget [10:16] Dahlia Trimble: ya when I apply a patch with tortoise git, I dont have the control or visibility I'd like to have [10:16] Kitto Flora: Nebadon: I lost which subject you are talking about :) [10:17]  Nebadon Izumi: ya no worries [10:17]  Nebadon Izumi: i cant provide any info anyway [10:17]  Nebadon Izumi: the log is total loss [10:17]  Nebadon Izumi: i dont seem to have mantised it yet either [10:18]  Kitto Flora: WHats the state of Memory LEaks? Is it all fixed now? [10:18]  Nebadon Izumi: but basiclly several times per day this region and Lbsa plaza are crashing with ODE spew [10:18]  Nebadon Izumi: 1000's of lines [10:18]  Kitto Flora: Ok [10:18]  Nebadon Izumi: something about ODEAvatar or something [10:18]  Kitto Flora: ODECharacter? [10:18]  Nebadon Izumi: ya [10:18]  Nebadon Izumi: thats it [10:18]  Kitto Flora: That is interesting [10:18]  Nebadon Izumi: im still looking i know i have pastbin [10:19]  Hiro Protagonist: ODEUpdateAvatarPosition I think [10:19]  Kitto Flora: Ohhh [10:19]  Kitto Flora: Thats in the area of the flailing fix [10:19] Shaun Emerald: Isn;t that what jhurliman was telling you was getting set to Null when there should be no possible way for it to be set that way? [10:19] Hiro Protagonist: we did have spew on lbsa plaza, but I managed to restart the plaza trying to capture it :( [10:19]  Nebadon Izumi: AHA [10:19]  Nebadon Izumi: found [10:20]  Nebadon Izumi: http://pastebin.ca/1616169 [10:20]  Hiro Protagonist: bingo [10:20]  Shaun Emerald: Yes, I remembered right. :) [10:20] Nebadon Izumi: as you can see i did a kill -3 [10:21] Nebadon Izumi: there is about 200 pages of spew above that pastebin [10:21] Nebadon Izumi: it does this 4-5 times a day right now [10:21] Kitto Flora: Ode.NET.d.BodyGetPosition (IntPtr body) [0x00000] <-- that means opensim code asked for the position of an avatar with a null pointer [10:21] Nebadon Izumi: it started right around the time you fixed flailing [10:21] Sydney Idealist: Hi [10:21]  Kitto Flora: ODE complains ;) [10:22]  paulie Flomar: Howdeh, Sidney. [10:22]  Kitto Flora: So the code has lost the pointer for a Av [10:22]  Dahlia Trimble: Sydney is me running IdealistViewer [10:22]  paulie Flomar: Hi, Dahlia. :) [10:22] Nebadon Izumi: i asked Teravus he seemed to think it was impossible this is happening [10:22] Nebadon Izumi: so i dont really know [10:22] Kitto Flora: Off hand I dont see the connection with the flailing fix. its 'alongside' what was fixed [10:22] Sydney Idealist: call me Sydney ;) [10:22]  Baba Sucks: I am here [10:22]  Fly Man: Hey, look who came in [10:22]  Nebadon Izumi: hey Baba [10:22]  Fly Man: Hey Baba [10:22]  Kally Rakan: I get WARNs in the log about OpenSim.Region.Physics.OdePlugin.OdeCharacter not being able to find the Shell Body Amotor data. Would that be related? [10:23]  paulie Flomar: Hey there, baba! [10:23]  Kitto Flora: Kally: Maybe [10:23]  Kitto Flora: That error sounds like ODE lost the angle control motor for an Avatar [10:24]  WhiteStar Magic: .... [10:24]  Kitto Flora: Or it was never assigned [10:24]  Shaun Emerald: (Don;t look now, but we're 24 minutes into the MEETING, without a crash.) :-) [10:24] paulie Flomar: and everyones avatar textures are showing up! [10:24] paulie Flomar: Thx, baba. :) [10:24] Starky Rubble: shhh [10:24]  Baba Sucks: :) [10:24] Dahlia Trimble is Offline [10:24] Ideia Boa: the crash are no longer allowed [10:25] paulie Flomar: we can haz stability! [10:25] Baba Sucks: some people are not showing up as online.. [10:25] Kitto Flora: Nebadon: ANy clue as to how many avatars in the region when that spew happens? [10:25] Dahlia Trimble is Online [10:25] Baba Sucks: new friends in this session do.. others dont [10:25] Simulator Version v0.5 shouts: OpenSim 0.6.8 (Dev) git# 25e7697 2009-10-03 16:33:10 -0700 (OS Fedora release 9 (Sulphur) Kernel \r on an \m) ChilTasks:True PhysPrim:True [10:26] WhiteStar Magic: That has been an issue for a week or two now Baba [10:26] Kally Rakan: I also got an ODE error when crossing a region border. Only time I saw one [10:26] WhiteStar Magic: friends not showing online [10:26] Baba Sucks: ok.. just noticed [10:26] Hiro Protagonist: since the move to 'ROBUST' methinks [10:26] WhiteStar Magic: even when standing next to them and talking with them [10:26] Nebadon Izumi: Kitto Flora ive seen it happen with 3-4 avatars tehre [10:26] Nebadon Izumi: and ive seen it happen with 15+ [10:26] Shaun Emerald: Has anyone mantised it? [10:26] Kitto Flora: Crossing region borders, errors you will get! [10:26] Shaun Emerald: (The friends not showing online) [10:26] Hiro Protagonist: I havent [10:27] Hiro Protagonist: I've never really caught friends working right [10:27] Kally Rakan: the plazas see a lot of traffic so if it's movement related it's most likely to show up there [10:28] WhiteStar Magic: it was working but occassionally it just doesn't for a while, on the friends issue [10:28] Dahlia Trimble: my avatar is taking a trip around WP [10:28]  Dahlia Trimble: heh that was wierd [10:28] Kitto Flora: Ode.NET.d.BodyGetPosition (IntPtr body) [0x00000] ... that kind of error I'd expect with a failed teleport or border crossing - or the Users disconnected or client crashed [10:29] Nebadon Izumi: well [10:29] Nebadon Izumi: clients are being cut off left and right [10:29] Nebadon Izumi: that i can say for sure [10:29] Nebadon Izumi: many times just me standing here alone [10:29] Kitto Flora: Basically part A knows the Avs gone and part B is still trying to use the Av [10:29]  Nebadon Izumi: can get be booted for no reason at all [10:29] Nebadon Izumi: then i cant get back [10:29] Nebadon Izumi: either takes 4-5 relogs to get back [10:29] Nebadon Izumi: or i have to restart sim [10:30] Bri Hasp is Online [10:30] Nebadon Izumi: probably related [10:30] Nebadon Izumi: since both problems are pretty recent ones [10:30] Kally Rakan: did you try logging in to a different place and teleporting to your last positon? [10:30] Nebadon Izumi: no that i recall [10:30] Nebadon Izumi: teleporting fails most of the time for me [10:31]  Nebadon Izumi: i usually dont teleport anywhere [10:31] Kally Rakan: I sometimes have problems logging into my sim directly but I can tp to it [10:31]  Shaun Emerald: Is Teravus still working on mega-regions? I haven't seen anything new from him in a while and I know I filed a couple of mantises about some real broken-ness moving between them and normal regions (and vice versa). [10:31] Nebadon Izumi: I think he is currently working on other things at the moment [10:32] Nebadon Izumi: he has mentioned working on other project lately [10:32] Nebadon Izumi: said he has to finish that up 1st [10:32] Nebadon Izumi: before resuming stuff here [10:32] Kitto Flora: What did happen on the Memory Leak(s) Is it all found and fixed? [10:32] Nebadon Izumi: most are Kitto [10:33] Nebadon Izumi: there are probably some minor ones still present [10:33] Nebadon Izumi: nothing that will drain your machine in 10 minutes anymore [10:33] Shaun Emerald: what are you showing for here now, nebadon? [10:33] Nebadon Izumi: 374mb ram [10:33] Shaun Emerald: how many? [10:33] Kitto Flora: 2 [10:33] Kitto Flora: 22 [10:33] Shaun Emerald: sweet [10:33] Nebadon Izumi: ya 21-22 [10:33] Nebadon Izumi: somethign like that [10:34] WhiteStar Magic: I have 22 avatars [10:34] Kitto Flora: Whats cpu load like? [10:34] Nebadon Izumi: 59% cpu [10:34] Nebadon Izumi: of 1 core [10:34] Nebadon Izumi: seems high to me [10:35]  Nebadon Izumi: since we are sitting [10:36] Justin Clark-Casey: still, at least we're still here [10:36] Justin Clark-Casey: even if we're corpsing [10:36] Bri Hasp is Online [10:36] Nebadon Izumi: ya [10:36]  Nebadon Izumi: its running really good [10:36] Kitto Flora: I am a bit concerned about part of the fix for flailing - it has the animation switch routine running at ~10 times / sec per avatar. Better than it was - at 44/sec. But one design has it at 0, for no avatar motion. [10:36] Nebadon Izumi: even though cpu is high [10:36] Nebadon Izumi: i wouldnt call it outrageously high either [10:36] Nebadon Izumi: just a tad high for sitting around chatting [10:37] Nebadon Izumi: theres a slight lag when moving [10:37] Misterblue Waves: I'm getting over 200 agent updates per sec [10:37] Nebadon Izumi: every few steps a slight stuttering lag [10:37] Nebadon Izumi: but i can tell you [10:37] Nebadon Izumi: that same lag exists [10:38] Nebadon Izumi: even with 2 users here [10:38] Kitto Flora: Thats completly smooth for me [10:38]  Kitto Flora: The lag I refer to is between pressing a movement key and the Av first moving [10:38] Shaun Emerald: agent updates now at 500+/sec [10:39] Justin Clark-Casey: shall I stop pacing? [10:39] Kitto Flora: Shaun - is that what your client is seeing? [10:39] Shaun Emerald: yes [10:39] Shaun Emerald: when 3 of you were moving [10:39] Shaun Emerald: down to 100 now [10:39] Misterblue Waves: someday someone should look at that... a walking av generates upwards of 100 updates per sec [10:40] Shaun Emerald: neb took it back to 500+ [10:40] Nebadon Izumi: ya [10:40]  Kitto Flora: I dont know if OS does low rate motion data and expects client interpolation [10:40] Nebadon Izumi: thats pretty bad [10:40] Nebadon Izumi: lol [10:41] Nebadon Izumi: 100 to 600 [10:41] Nebadon Izumi: just me walking [10:41] Ideia Boa: Sorry but I have to go, but for all know, on Friday I will report live, on WorldSimTerra TV, all tests in OSGrid. Whoever wants to attend can tune in WorldSimTerra site or watch in http://www.livestream.com/worldsimterra [10:41] Shaun Emerald: instant jump from 113 to 566 [10:41] Nebadon Izumi: thats 500 more just by me wlaking [10:41] Kitto Flora: I do know that the avatar animation update routeine runs at what I think is an unnexessary rate. Whether that results in packets to clients every update I dont know [10:41] Penny Lane: Walk slower ^_^ [10:42] BlueWall Slade: thanks Idea [10:42] Ideia Boa: have a nice meeting [10:42] Shaun Emerald: it goes u [ just from the typing animations :) [10:42]  Justin Clark-Casey: ideia: live software testing as entertainment, that's a concept :) [10:42] Shaun Emerald: up* [10:43] BlueWall Slade: Tech Head Reality Show [10:43] Shaun Emerald: We're 17 minutes from a crashless meeting? When did hat last happen? [10:43] Kitto Flora: Well the traffic to ecach client should just be when animations *change* [10:43] Justin Clark-Casey: don't speak too soon [10:43] Shaun Emerald: hehe [10:43] Justin Clark-Casey: so flailing is down, crashes are down but some other issues such as the ODE one are up, in summary? [10:43] Kitto Flora: But I have an isea the the LL client animation data system is *evil* [10:44] Nebadon Izumi: basiclly yes Justin [10:44] WhiteStar Magic: not to mention again the region crossings are back to terrible [10:44] Shaun Emerald: a lot of the recent work has exposed issues in other areas as other things were knocked down [10:44] WhiteStar Magic: rubber banding and lludp errors resulting froma crossing [10:44] BlueWall Slade: seems thtat any avatar entry to a region is pretty bad [10:44] Nebadon Izumi: WhiteStar yes [10:44] Nebadon Izumi: thats to be expected [10:45] Nebadon Izumi: OpenSim is working as it was written too [10:45] Shaun Emerald: yes, diva speaks of the "avalanche" of packets when an av arrives [10:45] Nebadon Izumi: thus Logins and telports are extremly harsh [10:45] Justin Clark-Casey: I think there is some awareness of the region crossing probelms from what I'm reading. I think it is a two steps forward one step back situation [10:45] WhiteStar Magic: The other issue that no one has mentioned is this "bounce" that everyone gets when the TP into a region [10:45] Nebadon Izumi: until those are redone [10:45] Shaun Emerald: They still need to deal with that [10:45] Bri Hasp is Online [10:45] Nebadon Izumi: Logins and border crossings will suck bad [10:45] Nebadon Izumi: WhiteStar this is actually proper behavior [10:45] Misterblue Waves: and some of the patches that reduced memory use could have created mem problems [10:45] Nebadon Izumi: accordin to how the code is currently writeen [10:46] Nebadon Izumi: it will lag on Logins, Teleports and Border crosses really bad [10:46] Nebadon Izumi: until the old code is replaced [10:46] WhiteStar Magic: so snapping back & forth from arrival point to where you actually move to is by design ? [10:46] Nebadon Izumi: right now yes [10:46] Nebadon Izumi: the code is working how its supposed to [10:46]  Shaun Emerald: I think the next batch of Intel code, due in a week or so, is supposed to help that some. [10:46] Nebadon Izumi: right now prims have prioroty [10:46] Nebadon Izumi: over everything [10:46] Nebadon Izumi: so as prims are loading [10:46] Nebadon Izumi: its overiding priority for all other packets [10:47] Nebadon Izumi: thus you bounce around [10:47] Nebadon Izumi: and things go wierd until all prims in scene load [10:47] BlueWall Slade: I have a region upgraded to jhurliman's latest patches. So I'll try that after the meeting [10:47] Shaun Emerald: right and jhurliman's next code delivery will directly deal with that [10:47] Justin Clark-Casey: nebadon: ah, so this has always been around but revealed by revent other changes? [10:47] Justin Clark-Casey: recent [10:47] Nebadon Izumi: yes always been around [10:47] Nebadon Izumi: but new code has made it feel worse [10:47] Nebadon Izumi: we were compensating before with bandaids [10:47] Justin Clark-Casey: ok, I'm guessing the replacement of the udp stack? [10:47] Nebadon Izumi: yes [10:47] Nebadon Izumi: we have no packet queue priority [10:48] Nebadon Izumi: except prims [10:48] Bri Hasp is Online [10:48] Justin Clark-Casey: yes [10:48] Shaun Emerald: no, there used to be prim deprioritization code in there, but when we recently switched to jhurliman's new packet core he didn;t include such a feature. [10:48] Nebadon Izumi: Jhurliman will be fixing this [10:48] Nebadon Izumi: no ETA yet [10:48] Shaun Emerald: his new code, he said, that is coming soon, will take care of that, among other things. [10:48] Nebadon Izumi: yep [10:48] Nebadon Izumi: infact [10:49] Nebadon Izumi: he just checked in part of this into htb-throttle branch [10:49] Nebadon Izumi: that i will be testing in a bit [10:49] Nebadon Izumi: we will be doing tests all week no doubt [10:49] Nebadon Izumi: Jhurliman has the problem of having to have Intel legal clear his work [10:49] Nebadon Izumi: so things are not moving as fast as we could potentially there [10:50] Nebadon Izumi: but no doubt soon this stuff will be addressed [10:50] Shaun Emerald: There was talk of him or melanie hacking prim deprioritization back in until his new code is available, but I suspect that the longer it goes on it becomes a "let's grin and bear it" situation. [10:50] Nebadon Izumi: so hang around #osgrid this week if you can [10:50] Nebadon Izumi: we'll need testers [10:51] Nebadon Izumi: ya jhurliman was out for 4 days about too [10:51] Nebadon Izumi: so hes sort of playing catch up today [10:51] Penny Lane: I'm currently sitting in a 22-person meeting in SL so it's pretty similar to ours here. And there I'm seeing about 20% more packets to the region than here on tcpdump, so I don't think we're sending massively more position updates to Opensim or anything like that. [10:51] Bri Hasp is Offline [10:51] Nebadon Izumi: if anyone is interested in testing too his branch is still "htb-throttle" [10:52] Shaun Emerald: melanie says she is currently tring to finally eliminate the mastar avatar. [10:52] Shaun Emerald: trying* [10:52] Nebadon Izumi: Penny [10:52] Nebadon Izumi: that makes sense [10:52] Nebadon Izumi: since we dont handle 100% of SL packets just yet either [10:52] Penny Lane: Aye [10:52] Nebadon Izumi: not suprising its less [10:52] Nebadon Izumi: we probably dont handle recovery as graceful either [10:52] Nebadon Izumi: it seems the viewer tend to pound on opensim [10:53] Nebadon Izumi: like we arent telling them everything they need to know [10:53] Penny Lane: Could be [10:53]  Shaun Emerald: need/want = two different things, but yah. :) [10:53] Nebadon Izumi: heh [10:54]  Shaun Emerald: 6 more minutes ... :p [10:55]  Nebadon Izumi: ya great meeting [10:55]  Nebadon Izumi: atleast we are able to make a full meeting [10:55]  Penny Lane: No hiccups! \o/ [10:55]  Nebadon Izumi: if thats how we are marking things then these past few weeks have been resounding success [10:55]  Shaun Emerald: when was the last time that happened? [10:55]  Nebadon Izumi: we went from 20-30 minutes uptime here [10:55]  Nebadon Izumi: to easily 10+ [10:55]  Nebadon Izumi: 10+ hours [10:55]  Nebadon Izumi: that is [10:55]  Shaun Emerald: lol [10:55]  Shaun Emerald: I was gonna say ... [10:56]  Nebadon Izumi: so i think were still heading in the right direction [10:56]  Nebadon Izumi: we just need to regroup this week [10:56]  Nebadon Izumi: figure out whats next [10:56]  Nebadon Izumi: i think we need to focus on helping jhurliman [10:56]  Shaun Emerald: and the ODE stuff [10:56] Nebadon Izumi: i think diva is about as far as she can go with core optimizations until john takes things a bit further [10:57] Nebadon Izumi: diva is back onto HG now [10:57] Nebadon Izumi: so HG testers please see her about helping [10:57] Penny Lane: What's JH doing specifically? [10:57] Kitto Flora: Oh banck up a bit Nebadon: Does that ODE spew result in region crashing? [10:57] Nebadon Izumi: anyone else lets see about helping Jhurliman as much as we can [10:57] Nebadon Izumi: no kitto [10:57] Nebadon Izumi: just major lag [10:57] Nebadon Izumi: i have to kill it myself to restart it [10:57]  Nebadon Izumi: usually kill the process [10:57] Nebadon Izumi: sometimes ctrl+c works [10:57] Nebadon Izumi: somtimes it just freezes the console [10:57] Kitto Flora: SO once it starts its non-stop till you kill the region? [10:58] Nebadon Izumi: yep [10:58] Nebadon Izumi: never ends [10:58] Nebadon Izumi: some kind of evil loop [10:58] Nebadon Izumi: the log i have currently shows one bought lasting for severeal hours [10:58] Kitto Flora: I Think OS has part-lost an avatar. ODE complains about the resulting null-pointer [10:59] Nebadon Izumi: eventually the region will crash on its own [10:59] Nebadon Izumi: but its probably something else [10:59] Nebadon Izumi: unrelated to ODE [10:59] Nebadon Izumi: occasionally the region is restarting itself without ODE spew [10:59] Penny Lane: So what's this work that JH is doing that is sort of blocking Diva a bit? [10:59] Nebadon Izumi: so likely several things going on there [10:59] Kitto Flora: YEah - likely thats coincidental [11:00] Justin Clark-Casey: heh, good that we lasted the full hour :) [11:00]  Shaun Emerald: yay [11:00]  Nebadon Izumi: ya [11:00]  Dahlia Trimble has to poof.. bye all, see you on IRC later :) [11:00] Penny Lane: I don't see JH's work mentioned in Opensim-dev mailing list [11:01] Nebadon Izumi: i suspected it would [11:01] Nebadon Izumi: the last few days here have been nothing short of amazing [11:01] Nebadon Izumi: in terms of improvments [11:01] Misterblue Waves: I'm out of here also... bye all [11:01] Dahlia Trimble is Offline [11:01] Nebadon Izumi: see ya Misterblue [11:01] Justin Clark-Casey: okay, I'm off - see you folks later. Congrats again to the developers on that and the hard work of testers like Nebadon [11:01] Nebadon Izumi: Penny Lane im not sure [11:01] Nebadon Izumi: but i havent gotten a mail from -dev since the 9th [11:01] Nebadon Izumi: i fear the mailing list is semi broken [11:01] Justin Clark-Casey: users is certainly oka [11:02] Nebadon Izumi: ya others said they have gotten emails since then [11:02] Nebadon Izumi: so i dont know whats up [11:02]  Nebadon Izumi: i use gmail [11:02] Nebadon Izumi: but also mantis is not emailing me [11:02]  Nebadon Izumi: not sure what is up [11:02]  Justin Clark-Casey: got an email from dev yesterday so it may be you, Neb [11:02] Nebadon Izumi: ya which would suck [11:02] Nebadon Izumi: since im using gmail [11:02] Nebadon Izumi: not much i can do [11:02]  Justin Clark-Casey: me too though [11:02] Nebadon Izumi: if i dont get one in the next 24 hours [11:02] Penny Lane: About 10 mails since the 9th, so maybe it's slightly broken yeah [11:02] Nebadon Izumi: i will switch my emails [11:02] Nebadon Izumi: to something non gmail [11:02] Nebadon Izumi: see if it helps [11:03] Justin Clark-Casey: ok, bye folks [11:03] Nebadon Izumi: see ya justin thanks for coming [11:03] Penny Lane: See you JCC [11:04] Shaun Emerald: I've got to head out too. Good meeting! [11:04] Penny Lane: Cyu Shaun [11:04] Friendly Harbour: i have to leave too ... bye everyone [11:05] Kitto Flora: Time for lunch [11:06] Penny Lane: Pretty soon we'll only be visiting Lbsa by choice ;-) [11:06]  Penny Lane: Cyu Friendly [11:06]  paulie Flomar: bye, all. good meeting. [11:07]  Penny Lane: Bye paulie [11:07]  paulie Flomar is Offline [11:07]  WhiteStar Magic: first one in a long time that we all survived without a crash [11:07]  WhiteStar Magic: geez... what like 7-8 weeks [11:08]  Penny Lane: Group huddles RIP [11:08]  WhiteStar Magic: LOL Penny [11:10]  Blazsword Winx shouts: IM me if you haved set up a region befor! Beacus i been trying for 2 days now with no success!!! So please Help! [11:11]  Nebadon Izumi: ya nice to make it a full meeting [11:11]  Nebadon Izumi: and then some [11:11]  Nebadon Izumi: i bet this would go for several hours [11:11]  Nebadon Izumi: i made a lot of changes here too [11:11]  Nebadon Izumi: to help improve things [11:11]  BlueWall Slade shouts: get the distribution frmo the OSG website and user teh ini files there [11:11] Nebadon Izumi: probably wont notice most of the things i did here [11:12] Nebadon Izumi: i shut down about 50% of the useless scripts [11:12] WhiteStar Magic: I saw you added a new building [11:12] Penny Lane: Hah [11:12] Nebadon Izumi: ya i added about 2000 prims [11:12] BlueWall Slade: I have Roswell upgraded, I'll dive over there [11:12] BlueWall Slade: I saw that ,lol [11:12] Nebadon Izumi: and set scripts to not running in a few 100 prims [11:12] Nebadon Izumi: ones that really didnt need their scripts running [11:12] Blazsword Winx shouts: Can you give me the link also my problem is that i always get terminated after the port setup! [11:12] Nebadon Izumi: sounds like router isnt set right [11:13] WhiteStar Magic: or a firewall block [11:13] Penny Lane: Oh, I'll try other viewers here then. I'd pretty much given up on anything other than Hippo, as all other viewers were dying in mere seconds here. [11:14] Penny Lane: LL's input validation seems to leave something to be desired. [11:14] Blazsword Winx shouts: I dont know why that happends but some people says it's beacus of my Opensim.ini also i do use the latest opensim [11:15] Nebadon Izumi: ok guys i gotta run for a bit [11:15] Nebadon Izumi: be on IRC