Chat log from the meeting on 2015-08-18

[11:03] Sheera Khan: Hi Neb :-) [11:04] Shez Oyen: Hey Neb :) [11:04] Nebadon Izumi: hello [11:04] Richardus.Raymaker @hypergrid.org:8002: hi shez, neb\ [11:04] Andrew Hellershanks: hey, nebadon [11:04] Shez Oyen: Rich :o [11:05] Richardus.Raymaker @hypergrid.org:8002: Am at the point of no return, or close to. it. pretty far with clean 10 installation. but the bugs.. possible running back to 7 [11:05] Nebadon Izumi: I am not having any trouble with Windows 10 [11:05] Nebadon Izumi: runs great on my laptop [11:06] Andrew Hellershanks: Bugs in Windows? How shocking ... not. [11:06] Richardus.Raymaker @hypergrid.org:8002: laptob. dump simple device :O and you possible don't use 125% dpi [11:06] Nebadon Izumi: actually this laptop is pretty complex [11:06] Nebadon Izumi: it has dual SSD Riad [11:06] Nebadon Izumi: and a spinning hard drive [11:07] Drake Arconis kommt in Chat-Reichweite (12.99 m). [11:07] Andrew Hellershanks: My laptop downloaded and installed Win 10 recently. I haven't done much with it other than remove a lot of stuff it installed which I don't want. I check a few programs to see they still start. That's about all I've done with it. [11:07] Nebadon Izumi: https://www.asus.com/ROG-Republic-Of-Gamers/ASUS_ROG_G750JH/ [11:07] Nebadon Izumi: the best part about Windows 10 [11:07] Nebadon Izumi: is the built in video recording tool [11:08] Nebadon Izumi: http://projectrep.com/sodertalje/Sodertalje-Route-01-001.mp4 [11:08] Andrew Hellershanks: Richardus, my fathers computer did the self update thing. His screen is running at the maximum font size. [11:08] Nebadon Izumi: i recorded this on my laptop [11:08] Nebadon Izumi: using the xbox recording tool [11:08] Andrew Hellershanks: oh. I removed a bunch of Xbox stuff as I don't have an Xbox. [11:09] Richardus.Raymaker @hypergrid.org:8002: Yeah, i forgot remote desktop works better on 10. it's also better toi stay on 120. and the few bugs. some get fixt with Secondslife viewer already. [11:09] Richardus.Raymaker @hypergrid.org:8002: lol the mp4 is corrupt [11:09] Nebadon Izumi: you dont need an xbox [11:09] Nebadon Izumi: Richardus try chrome [11:09] Nebadon Izumi: in FF you might have to refresh a few tmes [11:09] Nebadon Izumi: FF is sucking lately [11:09] Richardus.Raymaker @hypergrid.org:8002: i never go install crappy chrome. using firefox [11:10] Richardus.Raymaker @hypergrid.org:8002: i hate chrome. [11:10] Nebadon Izumi: try refresh once or twice [11:10] Aine.Caoimhe @refugegrid.com:8002: hi Lance & Lavy [11:10] Andrew Hellershanks: nebadon, yea. For several releases FF won't even save my open tabs/windows during shutdown. [11:10] lavender -pretty: hello Aine [11:10] Lance Fang: HIya Aine! [11:10] Richardus.Raymaker @hypergrid.org:8002: hmm refresh diud something [11:10] Aine.Caoimhe @refugegrid.com:8002 kommt in Chat-Reichweite (9.31 m). [11:10] Richardus.Raymaker @hypergrid.org:8002: hi aine [11:10] Richardus.Raymaker @hypergrid.org:8002: extreme slow [11:10] Richardus.Raymaker @hypergrid.org:8002: aha it plays [11:10] Nebadon Izumi: yea bug in FF or something [11:10] Nebadon Izumi: not sure why that happens [11:10] Nebadon Izumi: its only firefox [11:11] Richardus.Raymaker @hypergrid.org:8002: is the prim or esh neb. i have idea's to start building again too [11:11] Dahlia Trimble kommt in Chat-Reichweite (18.78 m). [11:11] Aine.Caoimhe @refugegrid.com:8002: sorry I'm latae [11:11] Nebadon Izumi: that model is mostly prim [11:11] Dahlia Trimble: hi [11:11] Andrew Hellershanks: which town did you build for that video, nebadon? [11:11] Nebadon Izumi: check out my latest model im working on though [11:11] Shez Oyen: Hi Aine :) [11:11] Nebadon Izumi: that is Sodertalje [11:11] Nebadon Izumi: in Sweden [11:11] Andrew Hellershanks: ok [11:12] Simulator Version v0.5 ruft: OpenSim 0.8.2.0 Dev       c53f732: 2015-08-17 21:46:30 +0200 (Unix/Mono) [11:12] Nebadon Izumi: http://nebadon2025.com/screenshots/upplands_vasby_blender_hq_render_005.png [11:12] Nebadon Izumi: http://nebadon2025.com/screenshots/upplands_vasby_blender_hq_render_006.png [11:12] Nebadon Izumi: this is Upplands Vasby in Sweden [11:12] Nebadon Izumi: that is rendered in Blender [11:12] Nebadon Izumi: will be my first all mesh model [11:13] Richardus.Raymaker @hypergrid.org:8002: Now the tree's are most intressting to find in opensim [11:13] Aine.Caoimhe @refugegrid.com:8002: how did you get that fisheye effect? is that just from being in perspective with a huge mesh? [11:13] Aine.Caoimhe @refugegrid.com:8002: or did you use a very wide-angle lens setting? [11:13] Nebadon Izumi: in blender you can set the lens [11:13] Aine.Caoimhe @refugegrid.com:8002 nods [11:14] Andrew Hellershanks: Nice laptop, btw [11:14] Nebadon Izumi: you can set sensor size and lens mm [11:14] Nebadon Izumi: thanks, its getting on in age now [11:14] Richardus.Raymaker @hypergrid.org:8002: nice [11:14] Aine.Caoimhe @refugegrid.com:8002: just curious since there's a very large curve to the horizon....quite like the effect [11:14] Nebadon Izumi: but its still nice machine :) [11:14] Nebadon Izumi: yea im mostly just experimenting Aine [11:14] Nebadon Izumi: im finally getting a grip on blender [11:14] Aine.Caoimhe @refugegrid.com:8002: was that at something like a 20mm lens? [11:15] Lance Fang kommt in Chat-Reichweite (15.06 m). [11:15] Nebadon Izumi: yea [11:15] Nebadon Izumi: 15 or 20 [11:15] Andrew Hellershanks: Hope is isn't a death grip where you are trying to choke the life out of it in frustration ;) [11:16] Aine.Caoimhe @refugegrid.com:8002: anyway...really like that....it gives a great added sense of depth/scale [11:16] Nebadon Izumi: haha andrew [11:16] Andrew Hellershanks: I would like to spend more time with Blender but I'm working on an RL project where I need Rhino. [11:17] vegaslon plutonian kommt in Chat-Reichweite (9.17 m). [11:18] Nebadon Izumi: I just hope i can get the entire model uploaded its quite large [11:18] Nebadon Izumi: the whole area im doing is about 800x800m [11:18] Aine.Caoimhe @refugegrid.com:8002 nods [11:18] Aine.Caoimhe @refugegrid.com:8002: positioning everything is going to be lots of fun :p [11:18] Nebadon Izumi: yea I have a bunch of markers [11:18] Nebadon Izumi: to make it easier [11:18] Aine.Caoimhe @refugegrid.com:8002: or bring it in as a linkset and kiss your physics goodbye [11:19] Nebadon Izumi: physics shouldnt be a problem [11:19] Nebadon Izumi: its too big for a single object [11:19] Aine.Caoimhe @refugegrid.com:8002: with a linkset I have major problems [11:19] Richardus.Raymaker @hypergrid.org:8002: betetr do 768x768 [11:19] Nebadon Izumi: ive uploaded very large linkset mesh with little trouble [11:20] Aine.Caoimhe @refugegrid.com:8002: it will come in but you can't assign physics from file so it has to calculate it [11:20] Richardus.Raymaker @hypergrid.org:8002: it's more the viewer uploader that restricts you then something else [11:20] Aine.Caoimhe @refugegrid.com:8002: and it seems to do very, very weird things with those calculations [11:21] Aine.Caoimhe @refugegrid.com:8002: if I bring them in 1 piece at a time and let it calculate physics it's fine but if I bring it in as a linkset it goes all screwy [11:21] Andrew Hellershanks: I assign physics from file and haven't had an issue with it (yet?) [11:21] Nebadon Izumi: here is the whole thing [11:21] Nebadon Izumi: http://nebadon2025.com/screenshots/upplands_vasby_blender_hq_render_007.png [11:22] Aine.Caoimhe @refugegrid.com:8002: with a linkset, Andrew? [11:22] Shez Oyen kommt in Chat-Reichweite (17.25 m). [11:22] Richardus.Raymaker @hypergrid.org:8002: why not use same dae for physics ? [11:22] Nebadon Izumi: its not flat at all [11:23] Aine.Caoimhe @refugegrid.com:8002: because using the same sae is horribly inefficient....I can make physcis shape for something in 100 faces vs the mesh itself might be 10k faces [11:23] Richardus.Raymaker @hypergrid.org:8002: yes [11:23] Nebadon Izumi: http://nebadon2025.com/screenshots/upplands_vasby_blender_hq_render_008.png [11:23] Aine.Caoimhe @refugegrid.com:8002: I don't want to assign a 10k-face physics if I don't need it [11:23] Richardus.Raymaker @hypergrid.org:8002: that's what i always doo [11:23] Richardus.Raymaker @hypergrid.org:8002: new model [11:25] Aine.Caoimhe @refugegrid.com:8002: kk...so if I have 5 objects that I select and export as a single dae, I can't also select 5 low poly physcis objects and assign them to a different dae and have the viewer understand it....even with the same names and same selection order [11:25] jazzy chatterbox kommt in Chat-Reichweite (18.37 m). [11:25] Andrew Hellershanks: Aine, oh. Done it with a small group of items. Not sure if that counts as a linkset. [11:25] Aine.Caoimhe @refugegrid.com:8002: I had to do them 1 by 1 then assemble inworld [11:25] Nebadon Izumi: you shouldnt have to really [11:25] Nebadon Izumi: uploading mesh can be a chore though [11:25] Andrew Hellershanks: Use the modelling coordinates to let you quickly move the inworld items. [11:26] Casias Falta: hey jaz [11:26] Nebadon Izumi: an easy way to determine if your mesh falls within the viewer/simulator limitations for vertices and triangles [11:26] jazzy chatterbox: hello Cas...Everyone :) [11:26] Nebadon Izumi: upload the mesh with Radegast veiwer [11:26] Aine.Caoimhe @refugegrid.com:8002: or actually what I do is import it once as a grouped set, then import them 1 by 1 properly, then place and position the group, then unlink it and replace each piece with the proper 1 [11:26] Aine.Caoimhe @refugegrid.com:8002: but that takes forever [11:26] Nebadon Izumi: if you rez it and it looks good with radegast viewer the model is good [11:27] Aine.Caoimhe @refugegrid.com:8002: (if it's a large group, which I often have) [11:27] Nebadon Izumi: however you probably dont want to continue to use uploaded files from radegast [11:27] Nebadon Izumi: becuase radegast only does HIGH LOD [11:27] Nebadon Izumi: for all layers [11:27] Nebadon Izumi: its good for terrain and stuff [11:27] Aine.Caoimhe @refugegrid.com:8002: ouch [11:27] Nebadon Izumi: but not really complex stuff [11:27] Nebadon Izumi: but [11:27] Nebadon Izumi: its a good way to test if your mesh is below the limits [11:27] Nebadon Izumi: the limits the viewer can render [11:28] Nebadon Izumi: it doesnt cut stuff up like the viewer does [11:28] Nebadon Izumi: its basically as is [11:28] Nebadon Izumi: so if it looks good as is [11:28] Nebadon Izumi: then you know your model is good [11:28] Nebadon Izumi: if it looks like a million triangle monster [11:28] Nebadon Izumi: then you have to go back and do more cutting up / splitting of peices etc.. [11:29] Richardus.Raymaker @hypergrid.org:8002: million triangle mosnter the viewer don't accept [11:29] Andrew Hellershanks: I have no idea of triangle counts until I pull my models in to Blender. [11:29] Nebadon Izumi: i would suggest rezzing these test objects in a sandbox [11:29] Nebadon Izumi: never do this in a production environment [11:29] Nebadon Izumi: cause if your model is too far gone [11:29] Nebadon Izumi: you might have a hard time selecting and deleting itr [11:29] Nebadon Izumi: either that or make sure it has a unique name [11:29] Nebadon Izumi: you can delete object from console [11:30] Nebadon Izumi: i have a pdf for limits [11:30] Nebadon Izumi: 1 sec [11:30] Nebadon Izumi: http://nebadon2025.com/collada/Mesh Model Requirements.pdf [11:30] Nebadon Izumi: i created this for Encitra [11:30] Nebadon Izumi: some of it is specific to encitra [11:30] Nebadon Izumi: but its a good generalizaton of the mesh limits [11:31] Robert Adams kommt in Chat-Reichweite (16.36 m). [11:31] Robert Adams kommt in Chat-Reichweite (18.50 m). [11:32] Nebadon Izumi: feel free to reformat the doc for your own needs :) [11:33] Nebadon Izumi: anyone else have anything cool going on with opensim? [11:33] Aine.Caoimhe @refugegrid.com:8002: it's interesting that the viewer will allow you to upload a mesh that violates the surfaces limit [11:33] Richardus.Raymaker @hypergrid.org:8002: some differet questions. or some fixes on the list whit hypergrid friedns, offlineIM etc ? [11:33] Nebadon Izumi: Aine the viewer is semi smart about it [11:33] Aine.Caoimhe @refugegrid.com:8002: but any face > #7 us ubvusuvke [11:33] Aine.Caoimhe @refugegrid.com:8002: *invisible [11:33] Nebadon Izumi: the viewer will take peices that exceed limits and break it up [11:33] Nebadon Izumi: however this sucks [11:33] Nebadon Izumi: becuase it does a terrible job [11:33] Aine.Caoimhe @refugegrid.com:8002: I just hit that today...accidentally tried to upload one with 9 mats [11:34] Andrew Hellershanks: I thought the limit was 8 faces [11:34] Nebadon Izumi: if you have ever uploaded a mesh and try to change a texure [11:34] Nebadon Izumi: but it only like 1/2 changes [11:34] Aine.Caoimhe @refugegrid.com:8002: yes 8 faces = 0 - 7 [11:34] Nebadon Izumi: and there are a million triangles [11:34] Richardus.Raymaker @hypergrid.org:8002: i tried it by purpose. and soem parts got invisib;e [11:34] Sarah Kline kommt in Chat-Reichweite (8.72 m). [11:34] Nebadon Izumi: this means you exceed the limit and the viewer autosplit the geometry to fit in the limits [11:34] Andrew Hellershanks: 21,844 triangles per face * 8 faces isn't very much. [11:34] Aine.Caoimhe @refugegrid.com:8002: so mat 8 = face #7 [11:34] Richardus.Raymaker @hypergrid.org:8002: lot's of faces. because if you work fbx style *morefun) you don;'t have the stupid sl limnit [11:34] Nebadon Izumi: if this happens you should really fix the model and reupload [11:34] Aine.Caoimhe @refugegrid.com:8002: no, I had 9 mats assigned to the mesh [11:35] Aine.Caoimhe @refugegrid.com:8002: I miscounted [11:35] Nebadon Izumi: 21844 triangles in a game environment is a lot [11:35] Aine.Caoimhe @refugegrid.com:8002: it was only 6k faces [11:35] Nebadon Izumi: yes 8 is the limit [11:35] Richardus.Raymaker @hypergrid.org:8002: i just wanted to know if i could use model i made for soemthing else. bsomeonme got the idea it could work. but it failed [11:35] Nebadon Izumi: if you exceed 8 [11:35] Richardus.Raymaker @hypergrid.org:8002: some say 9 is the limit ? [11:35] Nebadon Izumi: it will also split [11:35] Nebadon Izumi: no its 8 [11:35] Richardus.Raymaker @hypergrid.org:8002: yes, i will tell him. i always used 8 [11:35] Nebadon Izumi: its the same limit a cube has [11:35] Nebadon Izumi: cube is 6 external sides [11:35] Nebadon Izumi: the hollow middle [11:36] Aine.Caoimhe @refugegrid.com:8002: 8 is the limit....my mesh uploaded by the faces assigned to the 9th material were invisible [11:36] Nebadon Izumi: and edge cut [11:36] Nebadon Izumi: this is the ultimate limit [11:36] Nebadon Izumi: yes you never want to exceed these limits [11:36] Casias Falta: Dont know if anybody is interestet but I have been porting small OS builds to Unity3d and then outputing to show on android phones as [11:36] Nebadon Izumi: even if things appear to look ok [11:36] Nebadon Izumi: its usually not [11:36] Casias Falta: VR for cardboard [11:36] Nebadon Izumi: nice Casias [11:37] vegaslon plutonian: found out today that Bright Canopy veiwer will start off being 17 dollars a month [11:38] Nebadon Izumi: that sounds about right [11:38] Nebadon Izumi: the Amazon stuff isnt cheap [11:38] Nebadon Izumi: works well enough though [11:38] Nebadon Izumi: you could do it cheaper if you setup your own Amazon AppStream [11:38] Nebadon Izumi: Bright Canopy uses EC2 [11:39] Richardus.Raymaker @hypergrid.org:8002: oh, browser viewer :( [11:39] Nebadon Izumi: so they cant charge by the minute [11:39] Nebadon Izumi: its per hour [11:39] Nebadon Izumi: even if you use 1 minute [11:39] Nebadon Izumi: you get billed for 1 hour [11:39] Nebadon Izumi: with AppStream billing is t the second [11:40] Nebadon Izumi: if you havent seen these [11:40] Nebadon Izumi: i made some vids [11:40] Nebadon Izumi: https://www.youtube.com/watch?v=sLCzFXkZm5Y [11:41] Nebadon Izumi: https://www.youtube.com/watch?v=hCmLmFNi7AI [11:41] vegaslon plutonian: need a vewer that can be automatically configured to connect to a local network standalone [11:42] Nebadon Izumi: that might be tough [11:42] Nebadon Izumi: unless it does some kind of network scan [11:42] vegaslon plutonian: is there a file on the os that stores the diffrent grids for the veiwers? [11:42] Nebadon Izumi: would need to have the simulator have some kind of beacon [11:42] Nebadon Izumi: the viewer could san for [11:42] Nebadon Izumi: no [11:42] Nebadon Izumi: thats in the viewer [11:43] Nebadon Izumi: infact some of the viewers actually pull that info from a centralized website [11:43] Nebadon Izumi: the viewer dev teams maintain [11:43] Nebadon Izumi: so even if you edit the xml in the viewer [11:43] Nebadon Izumi: it can revert back to the default [11:43] Nebadon Izumi: depends on te viewer [11:44] Nebadon Izumi: talk with some of the viewer devs [11:44] Nebadon Izumi: there are a bunch who have been spending time working on stuff in #opensim-dev on IRC freenode [11:44] Nebadon Izumi: maybe they have some ideas on how to do that [11:45] Casias Falta: How do people feel about the guy that is offering a distributable copy of firestorm that has your desired URI configured [11:45] Nebadon Izumi: btw Diva just released a paper on opensimulator study [11:45] Nebadon Izumi: if you are interested [11:45] Nebadon Izumi: http://www.ics.uci.edu/~lopes/opensim/wiley_minrev_v1.pdf [11:46] Nebadon Izumi: Casias I think its a good idea [11:46] Nebadon Izumi: compiling the viewer is not easy [11:46] Nebadon Izumi: even for something so simple as adding your own grid [11:46] Nebadon Izumi: its insanely complex [11:47] Nebadon Izumi: if someone has the skills and thinks they have a service people will use [11:47] Nebadon Izumi: i think its great [11:47] Andrew Hellershanks: Someone charges money to build a viewer with their grid URI in it? How do I get in on that action? :) [11:47] Casias Falta: Well its a matter of running some sort of zip up packaging thing after changing the xml files i believe [11:47] Nebadon Izumi: well I doubt your going to get rich doing that [11:48] Nebadon Izumi: but hey I wont fault anyone for trying to make a living [11:48] Nebadon Izumi: cant do everything for free :) [11:48] Krysss.Galatea @login.digiworldz.com:8002 kommt in Chat-Reichweite (17.84 m). [11:48] Casias Falta: I tried it once and the resulting zip was so large it wasn't any good [11:48] Andrew Hellershanks: yea, the viewer is pain to build. Took a long time before I was able to do it. I think it is a bit easier now, or I've just finally cracked the steps needed. Mostly it is about the dependencies you need. [11:48] Richardus.Raymaker @hypergrid.org:8002: Still not burning my fingers on that [11:48] Nebadon Izumi: its one thing if its just for windows too [11:49] Nebadon Izumi: if your doing it cross platform thats different [11:49] Casias Falta: yep [11:49] Nebadon Izumi: I think that would be a greater service [11:49] Andrew Hellershanks: I've only built viewers under Linux. [11:50] Casias Falta: I think the grid list is located in an associated xml file so you dont have to reconstruct the viewer itself i believe [11:50] Andrew Hellershanks: yea, it is a separate file. [11:50] jazzy chatterbox kommt in Chat-Reichweite (19.91 m). [11:51] Nebadon Izumi: yea probably not, i guess it depends on how far they are taking the customization [11:51] Richardus.Raymaker @hypergrid.org:8002: then it woudl be pretty ewxpensive the ask for that small change. but mabye the change other things too ? [11:51] Andrew Hellershanks: grids.xml file under user_settings of where the viewer stores its data for the user. [11:52] Andrew Hellershanks: There is also a grids_custom.xml file. [11:52] Nebadon Izumi: ya thats probably the one [11:52] Nebadon Izumi: I think some viewers will reset grids.xml if its changed [11:53] Andrew Hellershanks: Singularity uses grids_sg1.xml. The grids.xml file is probably the one used by Second Life viewers. [11:53] Casias Falta: I believe that firestorm also does a call to their website to refresh one or both of those files on start up [11:53] Andrew Hellershanks: That sort of thing has messed things up for me in the past. [11:56] Nebadon Izumi: anyone is interested there is a lot of good free 3d content on this site [11:56] Nebadon Izumi: http://opengameart.org [11:56] Richardus.Raymaker @hypergrid.org:8002: aha. not looked at the 3d art section. i know the side [11:56] Nebadon Izumi: http://opengameart.org?keys=&field_art_type_tid [11:57] Nebadon Izumi: hmm wierd url on that second link [11:57] Nebadon Izumi: hyperlink breaks [11:57] Aine.Caoimhe @refugegrid.com:8002: ty Neb [11:57] Nebadon Izumi: there are some really nice plant packs [11:57] Nebadon Izumi: and kits [11:57] Andrew Hellershanks: I'll check it out later. [11:57] Nebadon Izumi: like 77 pages of models [11:57] Nebadon Izumi: its not a ton of stuff [11:58] Andrew Hellershanks: nice. [11:58] Nebadon Izumi: but some of the stuff is really high quality [11:58] Richardus.Raymaker @hypergrid.org:8002: but how much is useable ? [11:58] Nebadon Izumi: id say more than 1/2 [11:58] Nebadon Izumi: there is a lot of blender files too [11:58] Nebadon Izumi: which is nice [11:58] Richardus.Raymaker @hypergrid.org:8002: k [11:58] Andrew Hellershanks: I'd be interested in the terms of service for the models. [11:58] Nebadon Izumi: some will require some fixing / converting etc.. [11:59] Nebadon Izumi: you can sort by license [11:59] Nebadon Izumi: there is everything from CC0 to GPL [11:59] Nebadon Izumi: its all open source [11:59] Nebadon Izumi: its just a matter of attribution [11:59] Nebadon Izumi: you should always give attribution regardless in my opinion [11:59] Andrew Hellershanks: I hate trying to make sense out of licences. [11:59] Andrew Hellershanks: yeah [11:59] Nebadon Izumi: even though i generally dont care about getting attribution myself [12:00] Nebadon Izumi: if you can make money with my content some how, have at it [12:00] Nebadon Izumi: lol [12:00] Richardus.Raymaker @hypergrid.org:8002: it's only hard todo in OS. because there's no option for that [12:00] Nebadon Izumi: i make a notecard [12:00] Nebadon Izumi: or put URL in description field [12:00] Nebadon Izumi: its not perfect but best we can do [12:00] Andrew Hellershanks nods [12:00] Richardus.Raymaker @hypergrid.org:8002: Uhh, i mean personal use. then i think it's impossible [12:01] Aine.Caoimhe @refugegrid.com:8002: okies...I need to run.....have a good week everyone [12:02] jazzy chatterbox: take care Aine [12:02] Andrew Hellershanks: you too, Aine. See you next time. [12:02] Richardus.Raymaker @hypergrid.org:8002: bye aine [12:02] Nebadon Izumi: ya thanks for coming everyone, same time next week [12:02] Nebadon Izumi: I need to get back to work on this model [12:02] Casias Falta: cu Aine [12:02] Nebadon Izumi: i'll be on IRC anyone needs me [12:02] Andrew Hellershanks: I'm going to get back to working on an RL electronics project [12:02] Nebadon Izumi: Sheera can you post log please? [12:03] Richardus.Raymaker @hypergrid.org:8002: oh conopy is not broser based but just remote desktop style.. at least i don't hope it runs in browser [12:03] Casias Falta: thanks for the discussion folks cu later [12:03] Andrew Hellershanks: Bye, Casias [12:03] Nebadon Izumi: it can run in browser Richardus [12:04] Nebadon Izumi: I know there is a Chrome Plugin [12:04] Nebadon Izumi: but there are standalone client as well [12:04] Andrew Hellershanks fires up his Raspberry Pi [12:04] Nebadon Izumi: ok have to run, talk soon :) [12:04] Richardus.Raymaker @hypergrid.org:8002: ok, heading home [12:04] Richardus.Raymaker @hypergrid.org:8002: bye all [12:04] jazzy chatterbox: take care everyone [12:05] Nebadon Izumi: I better grab log incase Sheera misses it [12:05] vegaslon plutonian: yep raspberry pi and that veiwer and you got a good contender to minecraft for the kids