Chat log from the meeting on 2010-09-28

[18:05] iOs Developer: Not big for an Oblivian gate.. but big none the less. [18:05] Penny Lane is Online [18:05] Quilzie Xemax <3 bugs [18:05] Richardus Raymaker: with 0.7 you have to enter master avatar & password. do you need to use some existing avvatar & password for that. because for that server i dont have the master avatar password. sofar i know. [18:05] Ralf Schlegel: the cute rock monster with fire thing is gone!! so sad. ;-) [18:05] Richardus Raymaker: hehe, thats much betetr now here [18:06]  Richardus Raymaker: Welcome nebadon [18:06]  Nebadon Izumi: hello [18:06]  Justin Clark-Casey: I thought master avatar and password had completely gone in 0.7 [18:06]  Quilzie Xemax: Must be one of those bugs... I saw a prim dude floating on a bubble. No giant rock [18:06]  Justin Clark-Casey: hi nebadon [18:06]  Andrew Hellershanks: Jackek, you work on the Imprudence viewer? [18:06]  Jacek Antonelli: Yep [18:06]  Richardus Raymaker: yes. ok etstae manager. but its the same only you need to enter it on console [18:06]  Major Rasputin: Rich, do I still have it attached? I'm out here [18:06]  Richardus Raymaker: for me its gone [18:06]  Quilzie Xemax thinks everyone else is insane instead [18:06]  Andrew Hellershanks: Jackek, Good. I was told you were one of the people who might be able to help me with something I'm working on for the OS code. [18:07] Major Rasputin: Thanks for the screenshot. Hgrhgr [18:07] Major Rasputin: (sorry about that, anyone who saw that) [18:07] Justin Clark-Casey: np [18:07]  Quilzie Xemax: Noone should have to see his giant rock.. [18:08] jerryjer Jewell: pretent not to have seen it :) [18:08]  Andrew Hellershanks: Jacek, I'm working on osprofile module for OS and need some information about messages passing between viewer and OS servers when you open the profile dialog [18:08]  Major Rasputin: Yeah. I'm not a slag :U [18:08]  Andrew Hellershanks: Major, only saw half of it as part of it was in the floow [18:08]  Andrew Hellershanks: floor [18:08]  Major Rasputin: Want to see all of it? :U [18:09]  Major Rasputin: I kid i kid [18:09]  Knightwolf Viper is Online [18:09]  Andrew Hellershanks: I might. I don't know what an oblivion gate is. [18:09]  Major Rasputin: Never played oblivion? o: [18:09]  Andrew Hellershanks: never heard of it [18:09]  Richardus Raymaker: both here [18:10]  Major Rasputin: http://uesp.net/wiki/Oblivion:Oblivion_Gate :U [18:11]  Andrew Hellershanks: k, ty [18:12]  Nebadon Izumi: so whats going on, anyone here Testing 0.7.1 (dev) OpenSim? [18:12] Jake Long: not me [18:12]  Nebadon Izumi: I am having trouble with scripts running [18:12] Nebadon Izumi: I updated yesterday and now scripts are not running at all for me [18:12]  Richardus Raymaker: hmm, i use the 09-26 to [18:13]  Richardus Raymaker: seems my chairs worked fine after it [18:13]  Andrew Hellershanks: I haven't been testing 0.7 as I'm still looking at stuff to do with osprofile module [18:13] Justin Clark-Casey: I'm on holiday really this week so I'm not paying much attention. Sounds odd though [18:13] Justin Clark-Casey: nebadon: I presume that you told Melanie? [18:13] Nebadon Izumi whispers: heh k Justin, having fun on vacation [18:13] Nebadon Izumi: i told her late last night at like 4am [18:13] Dahlia Trimble: hi :) [18:13]  Nebadon Izumi: but she didnt respond yet [18:13]  Justin Clark-Casey: hi dahlia [18:13]  Andrew Hellershanks: If I was on vacation I wouldn't be near a computer [18:14]  Justin Clark-Casey: yeah, I'm a little sick in the head :) [18:14] Nebadon Izumi: im gonna play around with it a bit more today see if i can find the revision where it broke [18:14] Justin Clark-Casey: k [18:14]  Nebadon Izumi: I was mostly just wondering if anyone else was experiencing it [18:14]  Andrew Hellershanks: Nebadon, wheee... you get to play with bisect again? [18:14] Nebadon Izumi: hehe ya fun stuff [18:14] Major Rasputin: Bisect? [18:14] Nebadon Izumi: ya git bisect [18:14] Andrew Hellershanks: git bisect [18:14] Knightwolf Viper is Offline [18:14] Nebadon Izumi: its for bug hunting [18:15] Major Rasputin: you lost me at GIT [18:15] Nebadon Izumi: hehe [18:15] Andrew Hellershanks: version control for the software [18:15] Richardus Raymaker: you have scipt problems with 0.7 nebadon ? [18:15] Richardus Raymaker: you can HG to my 0.7.1 region at home nebadon [18:16] Nebadon Izumi: ya Richardus if you can update to git master [18:16] Nebadon Izumi: and see if scripts still run [18:16] Andrew Hellershanks: This happened in the last day or so? [18:16] Nebadon Izumi: yes [18:16] Richardus Raymaker: not much scripts running there :O as soon i found that difficult git line bvack i can update [18:16] Nebadon Izumi: id say within the last 48 hours [18:16] Nebadon Izumi: it shouldnt matter [18:17] Nebadon Izumi: i have a sim with like 10 scripts [18:17] Nebadon Izumi: none are working [18:17] Andrew Hellershanks: I'm doing a pull now [18:17] Richardus Raymaker: i need the right git line [18:17] Nebadon Izumi: you can just go into your opensim root folder [18:17] Nebadon Izumi: and do a "git pull" [18:17] Nebadon Izumi: then recompile [18:17] Penny Lane: Hiya Jacek :-) [18:18]  Richardus Raymaker: no, i always build new one. i dont do upgrades like that [18:18]  Penny Lane: Hey Justin. :-) Any news on matters of policy? [18:18] Richardus Raymaker: found the line. so waiting for download [18:19] Richardus Raymaker: hi penny [18:19] Penny Lane: Hiya Rich :-) [18:19]  Nebadon Izumi: ok Richardus no problem [18:19]  Richardus Raymaker: downloading [18:19]  Nebadon Izumi: i usually do also [18:19]  Jacek Antonelli: Heya Penny [18:19]  WhiteStar Magic is Online [18:19]  Nebadon Izumi: but doing a git pull is also fine occasionally [18:19]  Penny Lane waves [18:19]  Richardus Raymaker: do you have a script for me that you use nebadon in notecard. so i can test the same [18:19]  Richardus Raymaker: hi jake [18:19]  Jake Long: yo rich [18:19]  Nebadon Izumi: any script Richardus [18:19]  Nebadon Izumi: i can send you something if you need though [18:19]  Richardus Raymaker: ok [18:20]  Andrew Hellershanks: Nebadon, I don't have any scripts in my 07 set up. Can I try it with the default script? If not I can copy/paste some scripts I have in another grid. [18:20]  Justin Clark-Casey: penny: discussions are ongoing but I don't think there are going to be any quick changes. [18:20] Nebadon Izumi: i didnt try the default [18:20] Nebadon Izumi: now i think about it [18:20]  Nebadon Izumi: i logged in last night to test a door script [18:20] Nebadon Izumi: oh btw all rotating door scripts are broken [18:20] Nebadon Izumi: alteast here in 0.6.9 [18:20] Penny Lane: JCC: Gah :-( [18:20]  Nebadon Izumi: i havent been able to test in 0.7 for the above mentioned reasons so far [18:20]  Richardus Raymaker: not mine nebadon. sofar i know. i go look [18:20]  Nebadon Izumi: but check this out [18:21]  Andrew Hellershanks: Hm...I'lll test with my door scripts [18:21]  Nebadon Izumi: see [18:21]  Nebadon Izumi: watch what happens when i link the door now [18:22]  Nebadon Izumi: see that [18:22]  Cuddles McCann: I have had that happen before... did you try resetting the scrips in the door after setting it in place? [18:22]  Quilzie Xemax: Eeek [18:22]  Nebadon Izumi: i have several differnt door scripts that do that [18:22]  Richardus Raymaker: yes i heared more about that problem [18:22]  Nebadon Izumi: when you link the door into prims the door shoots off [18:22]  Nebadon Izumi: its fine if you dont link it [18:22]  Major Rasputin: or if it's the root prim [18:22] Teravus Ousley is Online [18:22] Major Rasputin: well, with my doors anyway.. [18:23] Andrew Hellershanks: Neb, that was an old problem IIRC with door scripts [18:24] Nebadon Izumi: k i didnt know about that problem until last night [18:24] Teravus Ousley: viewer 1.19.1 ftw! [18:24] Major Rasputin: o.o [18:24]  Nebadon Izumi: and thats what prompted me to realize that scripts are broken in 0.7 too [18:24] Andrew Hellershanks: can't build here [18:24] Nebadon Izumi: heh ya [18:24]  Richardus Raymaker: on my 09-26 version all scipted things seems to run fine also my door [18:25] Nebadon Izumi: ok that sorta makes sense Richardus [18:25] Nebadon Izumi: its sometime in the last 48 hours like i said [18:25] Andrew Hellershanks: I've logged in to my 0.7 and am about to paste my door script [18:25] Major Rasputin plays suspense music [18:25] Nebadon Izumi: cool [18:25] Richardus Raymaker: but i dont use 1 prim doors :O [18:26] Richardus Raymaker: compileing 0.7 now [18:26] Dave Coyle is Online [18:26] Major Rasputin does some nearby testing [18:27] Major Rasputin: that's interesting, my door script doesn't have the bug [18:27] Major Rasputin: even if the script is non-root [18:27] Nebadon Izumi: its a rotating door? [18:27] Major Rasputin: yep [18:27] Nebadon Izumi: sliding doors are not broken [18:27] Nebadon Izumi: interesting [18:27] Major Rasputin: well, llSetRot powered [18:27] Nebadon Izumi: can you send me that script? [18:27] Nebadon Izumi: id like to compare [18:28] Nebadon Izumi: hey Dave [18:28] Dave Coyle: hi [18:28]  Andrew Hellershanks: I always use 1 prim doors. Why waste a prim on a hinge [18:28] Teravus Ousley: Hello! [18:28] Andrew Hellershanks: Hey, Teravus. [18:28] Major Rasputin gave you Door. [18:28] Nebadon Izumi: cool thanks [18:28] Nebadon Izumi: i will take a look after the meeting [18:28] Andrew Hellershanks: Neb, Script saves and compile in 0.7 from git master but won't run. [18:28] Nebadon Izumi: correct [18:28] Major Rasputin: th object i'm testing it in is at 41, 117, 21 [18:28] Nebadon Izumi: ok thanks for confirming Andrew [18:28] Nebadon Izumi: thats same issue i have [18:28] Andrew Hellershanks: np [18:29]  Teravus Ousley: Question for everyone.. what's the most common viewer that you use with OpenSimulator? [18:29] Nebadon Izumi: ok now i know im not crazy i can move forward [18:29] Nebadon Izumi: hehe [18:29] Dave Coyle: imprudence [18:29] Major Rasputin: Imprudence. [18:29] Quilzie Xemax: Imprudence [18:29] Mojito Sorbet: I see a lot of purple in the room [18:29] Andrew Hellershanks: I don't know what is the most commonly used viewer. The one I use almost all the time is Hippo. [18:29] Richardus Raymaker: Imprudence here [18:29] Master Dubrovna: Imprudence [18:29] Nebadon Izumi: http://osgrid.org/viewergraph.php [18:29] Teravus Ousley: 5xImpurdence, 1xhipp0 [18:30] Teravus Ousley: we have 6 people here at this meeting apparently :) [18:30]  Nebadon Izumi: oh noes [18:30]  Andrew Hellershanks: I have a copy of 1.3.0-rc2 for linux of imprudence [18:30]  Nebadon Izumi: hippo is above imprudence [18:30]  Nebadon Izumi: wtf [18:30]  jerryjer Jewell: hippo :) [18:30] iOs Developer: When I tied Hippo from linux, and another one.. when I went to map, the temrinal window kept looking like it was trying to access Secondlife's map images. [18:30] Nebadon Izumi: thats wierd [18:30] Major Rasputin: weird [18:30] Mojito Sorbet: 10 people here runing Imp, 8, something else [18:30] Nebadon Izumi: Imprudence has been ahead for weeks [18:30] Major Rasputin: wierd* [18:30] WhiteStar Magic: really, I see more that 6 [18:30] iOs Developer: I use Imprudence.. but HATE it. [18:30] Richardus Raymaker: is there something changed between 0.7.1 and 0.7.2 with config ? [18:30] Nebadon Izumi: heh why do you hate it? [18:30] Major Rasputin: considering hippo is severely outdated and underfeatured as imprudence [18:30] Teravus Ousley: I was just going by the number of people who responded to my question, haha [18:31] jerryjer Jewell: for me it uses much more cpu power [18:31] iOs Developer: Under linus it's slow, buggy, hangs on exit.. [18:31] WhiteStar Magic: with Experimental I see 18 Avatars in the count [18:31] Nebadon Izumi: that might be OpenJPEG [18:31] Richardus Raymaker: under linux imprudence rocks ! [18:31] Andrew Hellershanks: Major: depends what you want in a viewer. Hippo works fine for me. [18:31] Major Rasputin: > implying linux is a good OS to use any viewer/VR platform in general [18:31] Richardus Raymaker: and i use openjpeg [18:31] Nebadon Izumi: it would not suprise me if OpenJPEG is crashier more cpu intensive than KDU [18:31] Teravus Ousley: How many people use Viewer2 or varients? [18:31] Major Rasputin points to Quilzie [18:31] Nebadon Izumi: oooh oooh oooh I dont! [18:31] WhiteStar Magic: openJPG also have mem leak issues [18:31] Knightwolf Viper is Online [18:31] Dave Coyle: not i [18:31]  Nebadon Izumi: lol [18:32] Major Rasputin: She's been testing it on OSGrid now and then [18:32] Andrew Hellershanks: I have viewer 2 but haven't used it in ages. [18:32] Nebadon Izumi: I have viewer 2 installed for testing [18:32] Nebadon Izumi: but hate it [18:32]  Teravus Ousley: Hermit Barber coined the term "Chicken on Crack" [18:32] Quilzie Xemax: Yeah ofcourse Major. That's why I have an Imprudence tag on me... silly [18:32] Andrew Hellershanks: only got it to see what LL had done toit [18:32] Richardus Raymaker: nebadon is the config chned beteen .0.7.1 and 0.7.2 ? [18:32] Major Rasputin: Yes, because "now and then" meant "all the time" o: [18:32]  Richardus Raymaker: changed [18:33] Nebadon Izumi: were not on 0.7.2 yet [18:33] Jacek Antonelli: You can't really make any generalizations about Imprudence based on a few reports. There's too much variation in stability from user to user. [18:33] Nebadon Izumi: were still on 0.7.1 [18:33] Richardus Raymaker: i test standalone for you with script. but it refuse to start. missing thing [18:33] Richardus Raymaker: aha [18:33] Mojito Sorbet: Depends on which RC, which weekly experimental, which platform [18:33] Nebadon Izumi: ok then your having same problem Richardus [18:33] Andrew Hellershanks: Jackek and Quilzie: two people I can pester with questions related to Profile features in the viewer side of things ;-) [18:33]  Teravus Ousley: also, there's some weird interaction between OpenSimulator and the new beta of 2.. it can break attachments.. beware. [18:33]  Nebadon Izumi: seems like everyone has confirmed [18:33]  Penny Lane: Teravus: Turkey on Crack [18:33]  Richardus Raymaker: this section sounds btw new. [SimulationDataStore] [18:33]  Quilzie Xemax: Andrew: Oh oops, no I'm not a dev.. [18:33]  Teravus Ousley: Ah, yes.. Turkey on Crack. That's it :) [18:34] Richardus Raymaker: so cant test scripts, remake config files is always a crime [18:34] Teravus Ousley: You can search google for "Turkey on Crack" quoted.. and it'll pull up Hermit's page. [18:34] Andrew Hellershanks: I've made progress with profile features. I'm having a bit of a problem with passing data up from addon profile module to core profile module. [18:34] Penny Lane: But yes, there does seem to be a lot of variation in stability of Impy. I was surprised, as it's so rock solid stable for me. [18:35] Nebadon Izumi: ya Imprudence runs good for me [18:35]  Richardus Raymaker: RC2 is fine. [18:35] Nebadon Izumi: especially with Kirstens OpenJPEG dropped in [18:35]  Major Rasputin: Out of curiousity, to those who find Imprudence stable, what graphic cards are you on? [18:35] Nebadon Izumi: its much faster with Kirstens OpenJPEG [18:35] Nebadon Izumi: atleast on windows [18:35] Nebadon Izumi: Kirstens doesnt have an enhanced openjpeg for linux yet [18:36] Mojito Sorbet: Imp works fine for me on nVidia [18:36] Penny Lane: Major: on Linux, nVidia 9800GT [18:36] Andrew Hellershanks: Major, don't know if its stable for me as I haven't used Imprudence much but I have an nVidia card [18:36] Quilzie Xemax: GeForce 8800 GTS [18:36] Nebadon Izumi: http://nebadon2025.com/goodies/kirstens_openjpeg.zip [18:36] Mojito Sorbet: But there is a heap corruption problem in the latest Experimental versions. Not islolated yet [18:36] Jacek Antonelli: I didn't mean to hijack the osdev meeting with Imprudence stuff though. :) [18:36] Nebadon Izumi: if your on windows and want to try kirstens openjpeg [18:36]  Nebadon Izumi: theres a link above [18:36]  Richardus Raymaker: kirstenm is bad viewer, pretty unstable crash quick [18:37]  Major Rasputin notes down, files a JIRA he's been planning and takes Jacek's subtle hint to shut up. [18:37]  Andrew Hellershanks: Jacek: what parts of the viewer do you work on? [18:37]  Nebadon Izumi: if you have a fast Nvidia card i suggest using the (Extreme) dll [18:37]  Nebadon Izumi: rename the (extreme) dll to just OpenJPEG.dll [18:37]  Nebadon Izumi: rename the original OpenJPEG.dll to OpenJPEG.orig.dll or something [18:37]  Andrew Hellershanks: neb, does that makes use of the GPU? [18:38]  Simulator Version v0.5 shouts: OpenSim 0.6.9 (Post_Fixes) 87e17d3: 2010-09-27 03:47:45 +0100 (Unix/Mono) [18:38]  Andrew Hellershanks: I always wonder how that scripted device gets the hash code for the version of OS that is running here [18:39] Nebadon Izumi: Kirsten says it does [18:39] Nebadon Izumi: but there is some question as to wether or not it really does [18:39] Nebadon Izumi: either way ive seen a nice performance boost over the stock openjpeg [18:39] Andrew Hellershanks: k [18:39]  Nebadon Izumi: you do need SSE2 capable CPU [18:39] Nebadon Izumi: i only suggest trying if your on Intel [18:40] Nebadon Izumi: AMD might get unstable [18:40] Nebadon Izumi: ive seen mixed results from people trying it [18:40]  Andrew Hellershanks: Um... neb... my door script is working in 0.7 [18:40] Teravus Ousley decides it might not be the best of ideas to run it on a SLI system also... haha [18:40] Nebadon Izumi: older version of 0.7 Andrew? [18:40] Nebadon Izumi: or master? [18:40] Quilzie Xemax: Hm well I do have an AMD CPU... [18:40]  Nebadon Izumi: didnt you just say it wasnt working? [18:41] Richardus Raymaker: thats bad if sse2 needs amd [18:41] Quilzie Xemax: Yeah [18:41] Andrew Hellershanks: neb, still master. I just ignored it for a while during this meeting. I just checked again and found I had the hand icon. Clicked teh door and it opened [18:41] Nebadon Izumi: wierd [18:41] Richardus Raymaker: i only use amd. [18:41] Andrew Hellershanks: neb, no restarts since I first told you it didn't work. [18:41] Nebadon Izumi: i have a copy of Wright Plaza on 0.7 master [18:41] Nebadon Izumi: and literally no scripts ran [18:42] Teravus Ousley: maybe the click event got lost then? [18:42] Nebadon Izumi: even after 20 minutes [18:42] Nebadon Izumi: nah [18:42] Teravus Ousley: I've seen that happen once or twice of the past few years :) [18:42]  Nebadon Izumi: even my racer doesnt work Ter [18:42]  Nebadon Izumi: when i sit on it i just hover above the car [18:42]  Nebadon Izumi: and i cant drive [18:42]  Nebadon Izumi: i'll have to dig deeper after the meeting [18:42]  Ruben Haan: that sounds like how unhandy i am with rl cars [18:42]  Andrew Hellershanks: neb, wait about 15 minutes and see if scripts run then. Unless its 15 minute wait per script. [18:43]  Nebadon Izumi: see if i can find a exact revison where this behavior changed [18:43]  Major Rasputin: There has been a bug recently cropping up here involving click events... i'm not sure if it's an old bug [18:43]  Nebadon Izumi: ok i'll try [18:43]  Nebadon Izumi: but when i logged into the sim Andrew [18:43]  Nebadon Izumi: it was running for several hours [18:43]  Andrew Hellershanks: ok, that's odd. I'll have to run some other checks [18:43] Nebadon Izumi: ya very odd, seems like everyone has slightly differnt results [18:44] Nebadon Izumi: Smxy on IRC said if they reset scripts several times [18:44] Nebadon Izumi: eventually it works [18:44] Nebadon Izumi: but it took like 5 resets of the script [18:44] Andrew Hellershanks: neb, what mono do you have? [18:44] Nebadon Izumi: 2.6.7 [18:44] Andrew Hellershanks: k. 2.4.2 here [18:44] Richardus Raymaker: i think its good to have all ini files out of the main bin dir. betetr put them all in the config-inlcude. [18:45] Andrew Hellershanks: Interesting. Copied door script from another grid and door sounds are working but I didn't change UUID's for sound. [18:45] Teravus Ousley: cached sounds maybe. [18:45] Nebadon Izumi: ya [18:45]  Justin Clark-Casey: ok, Got to leave a bit early. But not really here anyway :). See you folks around [18:45] Mojito Sorbet: Ideally, "bin" directories are read-only and might be shared [18:45]  WhiteStar Magic: Melanie said something about some MONO distro no longer has a critical component to make scripts work [18:45]  Nebadon Izumi: ok Justin, thanks for coming on your vacation [18:45]  Justin Clark-Casey waves [18:45]  Nebadon Izumi: hope you enjoy the rest of your week off [18:45]  Dahlia Trimble: laterz jcc [18:45]  Nebadon Izumi: talk soon [18:46]  Jacek Antonelli: Take care JCC [18:46]  WhiteStar Magic: you'd have to ask for for correct details [18:46]  Andrew Hellershanks: WhiteStar, I think that was about some distros not installing mono-gmcs [18:46]  Justin Clark-Casey is Offline [18:46]  Teravus Ousley: Yes, she was talking about some packagers only installing the mono-runtime and not the compiler.. [18:46]  WhiteStar Magic: something like thagt... I only noted in passing as I use Windows only on all systems [18:46] Andrew Hellershanks: If you build from source, you are likely to have it. If using a pre-compiled binary, you may not. [18:46] Richardus Raymaker: ok something with ini files is good changed. this takes a biut longer [18:47] Teravus Ousley: the mono compiler is required for scripts to compile [18:47] Andrew Hellershanks: Richard, config-include sounds like stuff that some other file will pull in [18:47]  Nebadon Izumi: i just logged into Danger grid andrew [18:47] Andrew Hellershanks: Neb, k [18:47]  Nebadon Izumi: my sim has been running for 8 hours [18:47] Nebadon Izumi: scripts still dont work [18:48] Nebadon Izumi: i have door script there rezzed since last night [18:48] Teravus Ousley: ultimately, however.. you can't rely on someone else to do your configuring for you.. if you use a package.. you're getting what they give you.. whatever that is.. be sure you know. If you don't know.. you might end up with locusts. http://www.xkcd.com/797/ [18:48] Nebadon Izumi: nada [18:48] Andrew Hellershanks: neb, you have more there than door scripts? [18:48] Richardus Raymaker: ok, it still screams with this error. [18:48] Richardus Raymaker: Exception: System.Exception: Configuration file is missing the [SimulationDataStore] section [18:48] Nebadon Izumi: yes [18:48] Nebadon Izumi: a lot more [18:48] Nebadon Izumi: in one sim i have an exact copy of Wright Plaza [18:49] Nebadon Izumi: the sim im testing in has some Lightshare scripts [18:49] Nebadon Izumi: and my racer [18:49] Nebadon Izumi: possibly a few other things [18:50] Andrew Hellershanks: Not sure if I have registered with danger grid [18:50] WhiteStar Magic: .. [18:50] Teravus Ousley: .. [18:50] Teravus Ousley: ÖöÖöÖöÖö [18:50] Nebadon Izumi: ok well there is obviously something wrong [18:50] Andrew Hellershanks: nm. Finally remembered my password. [18:50] Nebadon Izumi: even if it takes 15 minutes to start [18:51] Nebadon Izumi: thats not right [18:51] Nebadon Izumi: I'll dive into that more after the meeting [18:51] WhiteStar Magic gave you FSS-Multi-Door. [18:51] Nebadon Izumi: thats no mod/no copy whitestar [18:51] WhiteStar Magic gave you 1-Prim Sliding Door with Access List. [18:51] WhiteStar Magic: first one is a linked Pivot double door [18:51] Nebadon Izumi: both are [18:51] WhiteStar Magic: try it [18:52]  Teravus Ousley: yay, permissionistas [18:52] Nebadon Izumi: ok if you are ok with it i can get past that [18:52] Nebadon Izumi: just wanted you to know [18:52] WhiteStar Magic: U can yes neb, no prob [18:52] Nebadon Izumi: ok thanks [18:52] Nebadon Izumi: i'll take a look at them as well [18:52] WhiteStar Magic: teh double I would prefer you not share [18:52] Andrew Hellershanks: neb, I'm in wright plaza in danger grid. I created a prim then click prim to say new script and it created the script and I got the message it was running right away [18:52] Nebadon Izumi: ok no problem [18:52] Nebadon Izumi: i wont share them [18:53] Nebadon Izumi: try clicking the uuid giver andrew [18:53] Nebadon Izumi: at the landing zone [18:53] Nebadon Izumi: or click the sim version giver [18:53] WhiteStar Magic: Theese work fine in my regions but I did not update to current 6.9 [18:53] Andrew Hellershanks: My door script works in danger [18:53] Nebadon Izumi: wtf [18:53] Nebadon Izumi: literally nothing was working for me there [18:53] Andrew Hellershanks: neb, the UUID giver works [18:53] Nebadon Izumi: wtf [18:53] Nebadon Izumi: that makes no sense [18:53] Andrew Hellershanks: :-D [18:53] Nebadon Izumi: i was just there [18:53] Nebadon Izumi: 2 seconds ago [18:53] Nebadon Izumi: an nothing worked [18:53] Major Rasputin: maybe it's as something silly as group script running permissions [18:54] Andrew Hellershanks: I'm there now if you want to see things working [18:54] Nebadon Izumi: k let me relog [18:54] Major Rasputin: check the parcel settings :U [18:54] Nebadon Izumi: parcel settings are fine [18:54] Richardus Raymaker: there's 1 question, when we get near the bump. can we run 1 week both versions ? else its hard testing the new one if you need to wait till day x [18:54] Nebadon Izumi: it was working a day or 2 ago [18:55] Andrew Hellershanks: Major, if I can run a script its not parcel settings [18:55] Teravus Ousley wonders what the irc name of Mr Hellershanks is [18:55]  Key Gruin is Offline [18:55] Major Rasputin: Just poking into all possibilities [18:55] Major Rasputin enjoys a good poke [18:56] Teravus Ousley: as long as it isn't a hokey poke [18:57] Andrew Hellershanks: Teravus, Plugh [18:57] Dave Coyle: richardus: no, it'll be a complete cutover. [18:57] Teravus Ousley: fabulous, thanks. [18:57] Andrew Hellershanks: yw [18:57]  Quilzie Xemax: Yep, that's gonna be one hell of a week.. [18:57] Nebadon Izumi: ya there is no way to do both [18:57] Nebadon Izumi: if we could do both we would have switched long time ago [18:57] Nebadon Izumi: hehe [18:58] Teravus Ousley: it'll be super ultra alpha beta theta psi week.. [18:58] Dave Coyle: yeah [18:58] Nebadon Izumi: heh [18:58] Dave Coyle: ready the prim barrels! [18:59] Teravus Ousley: I call on the no pants weekend gods to make sure to make it an eventful, but successful transferrence of versions. [18:59] Richardus Raymaker: still keep this error "Configuration file is missing the [SimulationDataStore] section" and the section is in the ini file [19:00] Andrew Hellershanks: What code are you using, Richardus? I didn't think there was a section by that name [19:00] Teravus Ousley: sounds like the config-include configuration isn't specified in opensim.ini [19:00] Teravus Ousley: it's all the way down at the bottom.. and.. annoyingly.. you have to find it and uncomment it still [19:00] Richardus Raymaker: latest git from 0.7 [19:01] Richardus Raymaker: \it is set nebadon [19:01] Richardus Raymaker: include-hgstandalone [19:01] Andrew Hellershanks: Richardus, it is in the config-include .ini files